#sorry about not updating
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masterthespianduchovny · 2 months ago
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Check out the “Pitch Please” pod. This is an older ep, but I didn’t advertise it:
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cozylittleartblog · 1 year ago
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@staff if you [change] the [design] of the fucking [dashboard] i will kill you
edit. i want it on the actual post that i am not actually making a de-th threat against the staff. that's shitty. the caption quotes the fucking costco hot dog meme, which i originally said in the tags. if any staff member sees this please do Not take it personally
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kidovna · 10 months ago
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manifested mileven at the snowball in 2016, so now I’m manifesting byler at senior prom🪻🌻
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poorly-drawn-mdzs · 1 month ago
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Look what we've become.
[First] Prev <–-> Next
#poorly drawn mdzs#mdzs#wei wuxian#jiang cheng#Initially I wanted to do a 'Mutiny' quote to follow the 'Luck runs out' quote.#But the musical earworms demanded a different blood to be drawn. And I think it works just as well.#Alright. It's time to confess something. I really struggled with this comic. I didn't want to draw it. Then I didn't want to upload it.#Because I knew I would be here in the tags writing and backspacing for hours trying to articulate my thoughts.#I'm going to talk about death and grief in the tags today so this is your WARNING to look away if you aren't in a headspace for it.#Sometimes in media there are scenes and characters which land on topics so specific to your wounds that it reopens them all over again.#Because here's the truth. When you've known someone like this for nearly your whole life...it doesn't matter how bad the fight is.#You always think 'We'll always have time. One day this dust will settle and we'll rebuild the bridge.'#And then the fucker dies!!! He dies and suddenly there will never ever be time to repair the rift.#Someone you loved died thinking you hated them. And part of you did just a bit. But love and hate aren't mutually exclusive.#He's fucking dead and you are left with so many broken and unfinished pieces between the two of you.#Jiang Cheng loses Wei Wuxian thinking that WWX thought they hated each other.#He's a younger brother who will one day be older than the person he lost.#Who has no one else in the world who understands those feelings of love and hate and grief.#I can't be normal about this character. I don't think he even heals me. Zero catharsis to be gained here.#I just look at his sour grape ass and think 'shit that's a little too close to home.' JC is my discomfort character.#I'm probably going to regret being this vulnerable in the tags in like. An hour. So. sorry if you see this once and never again.#EDIT: Yeah sorry this took 4 hours to muster the courage to post. Surprise update!#EDIT 2: You guys were being too nice to me on my sad comic to point out the spelling error. I have fixed it now B'*)
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swampybogg · 4 months ago
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felassan · 7 months ago
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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mokeonn · 2 years ago
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I am trying to decide what I want to draw today so I think I'm gonna make the Mane 6 in the sims and see where it goes from there
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bloggingboutburgers · 18 days ago
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Sorry for the radio silence for quite a while! On top of the holidays, my visa interview at the embassy was a little while ago, so as you can imagine, I've been fairly busy preparing for it... But hey, it paid off!!
The past few years have had their fair share of trials and there's a few people who'll recognize themselves, who I wanna thank for all their patience and support. I also gotta apologize for everyone whose patience I've tested, and for all the buddies I'll get to see less often now because distance.
Overall though, I've had overwhelming support through this, more than I ever thought I'd get and more than I probably deserve, and it honestly helped a lot through what is overall a pretty damn difficult thing to get through. I'm so relieved right now and it's pretty great that that feeling is coming around for the festive season!
Now I'm off to enjoy that with my family while I'm close enough for it to be easy, and if anyone who knows me closely is reading this and wants to meet up before I leave France (which oughta be in April), hit me up ;)
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rendevok · 2 years ago
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“Take my hand” a comic for NaruMitsu Week 2023
day 1 - lies & secrets - 2 - 3 - 4
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genshin-impact-updates · 1 month ago
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Happy Birthday, Nilou!
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What do I do when I'm not at the Zubayr Theater...?
Spending time outdoors with good friends and enjoying nature, like today, brings me a lot of joy.
Besides, without a large audience around, it's the perfect place to practice some dances I'm not yet confident with.
Want to watch me practice? Sure! And if it's you, I'm sure you could offer some great suggestions for improvement!
Thanks to ごもさわ for the fantastic artwork!
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14dayswithyou · 8 months ago
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💖 Day 3.5 is now available! 💖
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For the last couple of months, only Server Boosters had access to the 3.5 update... Buuuuut now it's available for everyone to play in the 14DWY Discord — and soon itch.io once I'm happy with the QA and state of the game — so please don't feel pressured to join unless you want to!!
The full devlog + even more screenshots are under the cut ^^
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What's been added to the 3.5 version?
📺 Streamer Mode!
I've been told that it's difficult to stream and monetise age-restricted videos on YouTube and Twitch, so I added an option to remove the sexual content and strong language used in the demo.
Now y'all can invite Ren into your bed for cuddles without putting your streamer career on the line /silly /lh
This won't affect the 18+ rating or dark themes/elements of the game, however! Although Streamer Mode will prevent you from seeing any "gruesome" CGs in the future, most of the core elements of the game will still be tied to the choices and decisions you make. So you won't miss out on the overall experience by using streamer mode!!
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⚙️ Custom Pronouns!
It only took me one entire year to get around to it, but you can finally choose your own preferred pronouns (or use a set of pronouns instead)... At the cost of being able to change them mid-game ^^;
Since the original pronoun screen wouldn't update until a new scene was displayed, I temporarily disabled the feature. But once I find a workaround, I'll bring it back!
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💗 Choose how others perceive you!
You can now choose how the cast and narration perceive you! Originally, the narration was kept strictly gender-neutral (outside of pronouns and genitalia picked by the player), but this will soon change in future updates.
For more clarity: you don't get to choose the words specifically, but you can choose between masculine, feminine, and androgynous terms!
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📋 Separate top and bottom genitalia!
You can now choose your tatas and pps separately! >:3
Alongside that, you can also choose your preferred body type!
I removed the "both" genitalia option because a few players still assumed it was an obscure version of "intersex". That wasn't my intention and I don't want to mislead anyone, so I took it out for now ^^;
I also didn't want to include a screenshot of the new genitalia choices in action (because it's NSFW), so y'all get the same character menu screen for the nth time instead lmao
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📱 Relationship Screen Overhaul!
You can now change your own status for more immersion, and long-term Server Boosters will eventually be able to submit and use their own icon within the game as well!
Stalking finding your friends has now become easier by using "Buddy Maps"; a new app that allows you to see the location of all the cast members!
I want to offer players more incentive to check the relationship screen since they tend to miss the status updates, so hopefully this might help ;v;
It also says it "updates every few hours" so folks don't go overboard and check every 5 seconds to see where Ren is gdsghf (also keep in mind that he's a hacker lol)
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🖤 Additional Scenes Update!
Day 2 received a brand new CG!!!!! Originally, I planned on only adding a few CGs sporadically throughout the game, but it didn't feel right to leave Day 2 so... empty... so I added a brand new CG to (hopefully) make things feel more balanced and natural!
If you decline Teo's offer on Day 3, Leon will now call and try to convince you to reconsider. However, players are still allowed to decline, and if they do, they'll reach a dead end.
After listening to feedback on itch, I changed some of the dialogue during Days 1-3 to make it seem more consistent! They're only small changes though, so it's honestly not worth looking for sdgjssga
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🎶 Updated BGM and SFX!
I wanted to try out a different style of music to see if it fits the vibe of 14DWY more! The BGM features more acoustics to suit the "beachy" theme of Corland Bay, though I made a conscious effort to include piano elements as well to stay true to the original!!
I figured it'd be better to give players a live example before I make a poll (to see if they prefer the change or not) and publish it to Itch.
Some new SFX have also been added, though it's very minimal and honestly not that noticeable.
How to download and play the update?
(warning: clicking on the following links will open Discord!!) To download the Day 3.5 update, simply join the 14DWY Discord server, verify your age, and visit the "14dwy-updates" channel!
Alternatively, you can also wait until the update is publicly released on Itch to play it as well!! (It normally gets released shortly after a round of QA testing/getting feedback from the server, though I may release it earlier if I feel like it hehe ^^)
Enjoy!!
#14 days with you#14dwy#💖 — 14 days with queue.#🖤 — updates.#🖤 — spoilers.#I'm not gonna say much about my current doxxing situation because I've got it under control now + it's being handled privately#Plus I don't wanna give it/the people involved any unnecessary attention. I just wanna announce the update and Get Back To It™️#(''it'' bein the grind 💪 It never stops lmao /silly)#OG followers will also know that these topics aren't the vibe I normally have on this blog (or any of my accounts); so I don't think I'll—#—make ANOTHER public post about the situation and bring more attention to it (when I just want everything to be over and put to rest ^^;)#However I also don't want people to think that I'm... ignoring?? the situation entirely (because gettin doxxed is a very endangering thing)#So I DO want to quickly acknowledge it here and say that it's all currently handled + I'm safe and okay + this won't stop me from—#—continuing to work on 14DWY (and other future projects). I also don't want to give these awful people more power and incentive to continue#—this kind of pathetic behaviour; so the less attention and encouragement being shown will ultimately be better in the long run :3#Aaaaaanways!! 😮‍💨#My other accounts will be restored shortly and my askbox will be opened once I feel comfortable. I'll get around to following folks—#—again in my own time; so please don't feel offended if I unfollowed you during a moment of vulnerability and anxiety!!#This is all EXTREMELY overwhelming and scary for someone with SAD/AvPD; and I /gen can't handle seeing it all over my timeline ;v;#Sorry this got ranty and personal again hjdsgjsdh T_T I said I wouldn't say much; so I'll shut up now hehe#🖤 — shut up sai.
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dysfunctional-doodle · 3 months ago
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“It’s not a choice, it’s a lifestyle!”
A very quick comic about my hc that 2003 Mikey is the most reckless out of all of them and frequently comes back from solo missions looking like he was dragged through Shredder’s stronghold when he was only supposed to be getting milk lol. I mean, have you seen Christmas Aliens? His attention span is lethal.
-> Commissions || My Kofi || Tip Jar :) <-
(I do sketches, character sheets, digital art and comics)
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intotheelliwoods · 1 year ago
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Today I remembered shells exist
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angelpuns · 3 months ago
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Kid Leo Au: Reunion
Part 16!!!
To everyone that guessed Leo was gonna feel guilty about smthn that hasn't even happened yet, here's a heart <3 good job! He is predictable this time around :)
Yeah I do think Leo would feel guilty both about it happening in the past and the idea that Raph WOULD DO IT AGAIN IF HE THOUGHT IT WOULD WORK!!
Anyway,
NEXT TIME ON KID LEO...UH OH!!!
Side note I am gona try and start adding prev links, but only to upcoming updates cause the amount of time it would take to go back and do it to the entirety of Kid Leo is just wayyy too much and I have a day job :) But I will try them from now on, since they've been requested! If I end up thinking it's too much trouble in the future I may stop, but we'll just see how it affects the posting process.
Kid Leo Au Masterpost | First | Prev | Next
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wilmeet · 10 months ago
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Sebastian's winter outfit is so cute <3
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unpretty · 3 months ago
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this has a very good summary of everything that's been going on with wordpress if you haven't been keeping up with it, i'm going to copy/paste the list of Goings On from the table of contents to give you an idea:
I’m sorry, what happened?
Automattic approaches WP Engine to offer a “license”
Matt’s rejected, so he tries new strategies
Wait—what’s Matt’s actual deal? Why is he doing this?
Matt claims WP Engine is misrepresenting itself
Matt claims WP Engine is selling a “cheap knock-off” of WordPress
Matt says WP Engine doesn't give back enough
An aside on motivations and justifications
The WordCamp US fallout and Matt’s abuse of power
WP Engine’s reaction
Matt melts down
Matt goes nuclear
Updates: everything that’s happened since October 1st
Matt talks taking over WP Engine
Automattic releases the terms sheet, which kinda backfires
WP Engine files suit against Matt and Automattic
Matt offers buyouts to Automattic employees
159 Automattic employees take the buyout; Matt hires a famous lawyer who's a horrible human
Matt gleefully exposes a vulnerability in ACF, but prevents WPE from fixing it
Matt adds a vague anti-WP Engine checkbox to WordPress.org, but fails to clarify why, all while playing the victim
Matt commandeers ACF, using WordPress.org to steal a competitor's product
Previous lawsuits against Matt come to light
Matt responds to the 'other lawsuits'
Matt wars against dissenters with second buyout offer; threatens employees who speak out; intercepts employees' emails
WP Engine files an injunction to regain access to WordPress.org
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