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#some notable quotes:
pipe-murder-furina · 1 year
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Third day in a row of no game progress
But I visited @begaydoalchemy and did his nails, now we're twinsies.
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if u. follow me for my art. i am very sorry. because 90% of the time, if i did not spend 3 hours doing it, it will probably be nothing more than a snip tool screenshot & not a properly saved .png file
anyways i pizazzed up the watermark from astral duo euri. i thought the flowers would be cute n funny. now every drawing will be given flowers against their will ✿. here is a peek into some of the headcanons i want on quincy
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ihavemanyhusbands · 8 months
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LMAOOOO toby being like a stand in toddler for john and jane 😭😭😭 “take the medicine and i’ll give you a cigarette”
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bloodmoths-archive · 3 months
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folks on here will harp on how bad it is to call out and harrass and publicly demean people and then turn around and screenshot other peoples posts/blogs with the intent of public ridicule when they havent actually done anything but be a little off kilter or say something ignorant or not well thought-out
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c0rpsedemon · 10 months
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He Did Not Fucking Say That. his whole deal is that he Doesn't Fucking Talk
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zm-zebra · 18 days
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Reading heaven official’s blessing. I’ve finished arc 2 and Man, past Xie Lian reminds me a lot of Reimei!era Tatsumi. Has the self sacrificing and stubborn nature down pat.
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webfactor · 4 months
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Wikipedia editors push offensive language to delegitimize some Native American Tribes
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Article Text As Follows:
Wikipedia editors push offensive language to delegitimize some Native American Tribes
By Sherry Robinson
Special to The Independent
ALBUQUERQUE — When Lily Gladstone won a Golden Globe and Oscar nomination for her role in “Killers of the Flower Moon,” the public recognized a Native American actress. But to Wikipedia readers, she is an American actress whose father was Blackfeet and Nez Perce and whose mother was white.
Three long-time editors at the online encyclopedia argued that even though Gladstone grew up on the Blackfeet reservation, she couldn’t be called Native American unless she was an enrolled member of the tribe. When Gladstone’s uncle weighed in to say she was enrolled, they dismissed his comments. She is still, in Wikipedia’s view, “an American actress.”
In recent years, outside of a national debate in Indian Country over fake tribes, a handful of Wikipedia editors have been deciding who is Native American and who isn’t.
Look behind the curtain of the sprawling site and you will find a network of 265,000 volunteer editors writing and editing within a Wiki universe that has its own rules, language, police and courts but no traditional hierarchy.
Wikipedia’s structure allows likeminded editors to work together, but it also permits editors with a bias to advance their agenda. The site has drawn criticism from media and academics for slanted articles on Blacks and Jews. Wikipedia documents its own systemic bias in an article by that name and attributes the problem to too few minority editors. The typical editor, it says, is a white male.
By Wikipedia's definition, the only real tribes are federally recognized; editors of Native American material denigrate state-recognized and unrecognized tribes and seem preoccupied with revealing fake Indians.
The fakes are out there, and they’re a problem. But there’s a big difference between people who invented a Native ancestry and people who have a long, documented heritage.
For this story, aggrieved tribal members didn’t identify themselves because they fear the site’s size and power – it reaches 1.8 billion devices a month – and some editors’ vindictiveness.
Behind the curtain
Wikipedia is transparent about its process. Click on “talk” at the top of each article and you find the (sometimes endless) debates among editors about an article and see the site’s rules in action.
Editors are anonymous because the Wikipedia Foundation has a strong commitment to privacy, says a spokesperson. However, readers don’t know what expertise editors have or whether they’re Native American.
Editors select their subject matter. With experience they can rise in the pecking order until they gain authority to reverse or eliminate the edits of others. They quote the site’s often arcane rules in Wiki-Speak to anyone who disagrees. While Wikipedia espouses objectivity, neutrality and civility, discussions can take the low road.
On Lily Gladstone’s talk page, a newish editor, user name Tsideh (Apache for bird), asked, “What are your sources supporting the idea that Native Americans are only those who are enrolled in a US recognized tribe?”
A Wiki editor, user name ARoseWolf, answered: “A notable subject can make a claim… but you must have that respective tribal nation’s acceptance as verification through enrollment."
Gladstone’s uncle wrote: “I’m a primary source for Ms. Gladstone’s tribal heritage. Her father is my brother. Through our father, we are both enrolled in the Blackfeet Tribe in the USA,” he wrote. “Our mother is enrolled Nez Perce. So Ms. Gladstone is a direct descendant of both Blackfeet and Nez Perce.”
ARoseWolf shot him down. “We can not use primary sources to verify such information and, you, as a claimed family member have a WP:COI which means we need an independent source.”
WP:COI is the Wikipedia rule on confl ict of interest. Wikipedia forbids primary sources, and yet they’re the gold standard for journalists and academics.
Tsideh challenged the position that only enrollment in a recognized tribe “entitles somebody to claim to be a Native American” as an unfounded, minority point of view that Wiki editors didn’t support with a citation or explanation.
ARoseWolf and others chastised Tsideh for violating Wiki rules on bullying, false accusations and arguing Wiki policy. Tsideh countered that Leonardo DiCaprio didn’t have to prove he was an Italian American, but Lily Gladstone had to prove she was a Native American.
As the back and forth continued, ARoseWolf slammed a new editor who "just happened to find this discussion,” a dig that implies one party enlisted another to join the debate. That too is a Wiki violation.
Bohemian Baltimore, another regular, insisted, “If she’s not enrolled, she may be a descendant, but she’s not a Native American.”
Who is Native American?
Terry Campbell, a Navajo born in Tuba City, Arizona, who lives out of state, has been studying Wikipedia for five months, after friends complained about poor treatment in trying to edit Wiki pages.
One friend wanted to add some facts to an article about a tribe. “These changes were rejected by a handful of editors who cited other Wikipedia pages as sources,” he said, “and I thought that was very, very odd.”
A friend citing sources that prove her tribe survived the Indian wars and received state recognition ran up against Wikipedia guidelines on determining Native American identities that were largely crafted by two editors, user names CorbieVreccan and Yuchitown. Wiki editors used the guidelines to reclassify dozens of state-recognized tribes as “heritage organizations” and removed “Native American” from biographies of prominent tribal members or, worse, called them a "self-identified Native American.”
The implication, Campbell explained, is that the tribe no longer exists and that its members are suspect or even “Pretendians.” Wikipedia has a page for that too.
The same group has shaped many articles on Native subjects. Campbell said he combed through references and found they were misrepresented, taken out of context, sourced from far-right academics, or unreliable.
“The scope of this issue is huge,” Campbell said. “It permeates all the Native articles I checked.”
Campbell recognized talking points from what he called a far-right movement in Indian Country intent on erasing state-recognized and unrecognized tribes. (New Mexico has no state-recognized tribes and six unrecognized groups or tribes.)
Some Native Americans and Anglos, he said, believe that Indigenous people outside the circle of federal recognition should be considered non-Native. They also want to prevent members of the disenfranchised groups from selling their art, receiving ancestral remains, accessing disaster relief or re-establishing their homeland.
Outside Indian Country, it’s not generally known that U.S. Indigenous groups live within a caste system based on government recognition, with 574 federally recognized tribes on top, dozens of state-recognized tribes second, and several hundred unrecognized tribes last.
In 2021, Yuchitown wrote, “The overwhelming majority of ‘List of unrecognized tribes in the United States’ are completely illegitimate.”
There are many reasons why groups aren’t recognized. Some avoided the reservation. Some lost their recognition during the termination era. Some were broken up and scattered during the Indian Wars. Some went underground, practicing their culture secretly while passing as Hispanic. Many simply stayed put.
When Wikipedia editors claim that “Native American” is a political status conferred by the U.S. government, that an individual can only be called a “descendent” until their tribe is recognized, they push this narrative, Campbell said. It’s a contradiction of federal Indian law and the United Nations Declaration on the Rights of Indigenous Peoples.
According to the U.S. Department of Justice, “As a general principle, an Indian is a person who is of some degree Indian blood and is recognized as an Indian by a Tribe and/or the United States. No single federal or tribal criterion establishes a person’s identity as an Indian. Government agencies use differing criteria to determine eligibility for programs and services. Tribes also have varying eligibility criteria for membership.”
Extreme points of view
Campbell has contributed to a lengthy report, as yet unpublished, that identifies biased editors. They include Yuchitown, CorbieVreccan, ARoseWolf, Indigenous girl and Bohemian Baltimore.
“It was like a tree with many interconnecting branches that had been created over time by the same small group of people pushing extreme points of view,” Campbell said.
Initially the group made changes slowly, he said, “but they started pursuing their agenda aggressively after November, when state-recognized tribes retained their voting rights in the National Congress of American Indians (NCAI). Essentially, after the movement to delegitimize state-recognized tribes failed officially, the key players doubled down on altering and controlling the flow of information about Native Americans through Wikipedia.”
Campbell observed widespread violations of Wikipedia standards: “I found evidence that they blatantly misquoted and misrepresented sources to push extremist political beliefs; teamed up to manipulate the consensus system by voting in blocks; exploited Wikipedia rules, such as conflict of interest, to block outside editors from making changes to Native-related pages; excessively cited opinion pieces from fringe political figures, including those accused of racism and anti-semitism; blocked the use of legitimate primary and secondary sources that contradict their extremists beliefs, which violates Wikipedia’s rule against information suppression; posted originally researched, politically motivated essays instead of well-sourced articles; and harassed and defamed Native American tribes and living Native American people.”
Reacting in February to an early draft of the report posted on Google, the editors were incensed that anybody would voice complaints “off-Wiki.” ARoseWolf wrote that “we have been attacked, threatened with legal action and had misinformation/ false claims spread against us.” She and Yuchitown denied being part of a conspiracy against tribes or organizations and said they were just following Wiki rules. Yuchitown accused critics of being “meat puppets” of a person who objected to some Native content and enlisted others to back them up. In WikiSpeak this is meat puppetry.
“Volunteers on Wikipedia vigilantly defend against information that does not meet the site’s requirements,” the Wikipedia spokeswoman wrote. “These volunteers regularly review a feed of real-time edits to quickly address problematic changes; bots spot and revert many common forms of negative behavior on the site; and volunteer administrators (trusted Wikipedia volunteers with advanced permissions to protect Wikipedia) further investigate and address negative behavior. When a user repeatedly violates Wikipedia policies, Wikipedia administrators can take disciplinary action and block them from further editing.”
Inaccurate and insulting
In 2006, Wikipedia established the WikiProject Indigenous Peoples of North America to improve its Native-related content of 14,000 articles and more than 37,000 pages.
Recently, a hot topic on the project’s talk page was a proposal to change a category name from “unrecognized tribes” to “organizations that self-identify.”
On April 15 Melissa Harding Ferretti, chairwoman of the Herring Pond Wampanoag Tribe in Massachusetts, wrote, “The proposed renaming of the category on Wikipedia is not only inaccurate… but also insulting.”
Ferretti is one of the few Natives to take on Wiki editors openly.
Herring Pond was originally listed with other Wampanoag tribes. In 2022 Yuchitown stripped “state-recognized” from the page, even though the state Commission of Indian Affairs regularly engages with them. Last year Yuchitown created a separate page for Herring Pond. Wiki editors resisted attempts to make changes or corrections.
After Wikipedia called Herring Pond a “cultural heritage group" and a nonprofi t that "claims" to descend from Wampanoags, Ferretti wrote in a Wiki discussion, “There is no claim, it’s a fact! Might I add, nonprofit status was imposed upon Tribal nations in the ‘90s because we didn’t have our federal recognition yet.”
Her tribe has a well-documented history. “We still have care and custody of our sacred places, burial grounds and our 1838 Meetinghouse, one of three built for the Tribe after the arrival of the colonizers. Our continuous presence and stewardship of these lands are recognized by historical records, deeds and treaties.”
Ferretti wrote that tribes without federal recognition already face significant hurdles to gain recognition, "and being labeled as 'self-identified' can add to these challenges by casting doubt on our legitimacy.” Mislabeling unrecognized tribes “can lead to the spread of hate, misinformation and further marginalization.”
Some Wiki editors agreed. One wrote that “there are strong negative connotations to saying someone who is Native 'self identifies,' because the inference is that they are Native in name only or falsely claiming to be Native. A change like this will impact countless articles…” Bohemian Baltimore, ARoseWolf and Yuchitown insisted there were no negative connotations. They opposed calling an unrecognized group a tribe because it legitimized groups with unverified claims. ARoseWolf said, “If they had proof of their connection to the original people they would have gotten federal recognition.”
This is a frequent refrain among the insiders, who apparently think the application process is a slam dunk instead of the long, difficult, expensive journey it is.
Yuchitown noted that “all of the editors who actively contribute to and improve Native American topics on Wikipedia have voted to support the renaming.” It’s a remarkable declaration that he and his allies act in concert.
The insiders took even stronger action against Lipan Apaches in Texas.
Late in 2022, Yuchitown changed the entry of the Lipan Apache Tribe of Texas to say that NCAI recognizes the tribe as state-recognized but the National Conference of State Legislatures (NCSL) does not. In fact, NCSL took down its web page listing federal and state-recognized tribes because it couldn’t verify the accuracy.
In boilerplate that appears on all the Texas unrecognized tribes’ websites, Yuchitown said Texas has no legal mechanism to recognize tribes, citing an online article that in turn cites the discredited NCSL web page.
In 2022, a tribal member and Yuchitown fought back and forth, reversing each other’s edits. In WikiSpeak, it was edit warring. The tribal member informed Yuchitown that the NCSL page he quoted no longer existed. CorbieVreccan told the member she was up against “two experienced editors,” and Yuchitown accused her of conflict of interest and edit warring. His fellow travelers demanded to know if she had an official position with the tribe. She didn’t.
ARoseWolf wrote, “As Wikipedia is not a state or government-controlled entity it can make up its own rules for what content is allowed on its platform.”
The Wikimedia spokeswoman says that in some extreme cases the foundation relies on a trust and safety team that will investigate and may also take action.
Campbell wrote in the report that many Native American communities and people “have been targeted by the small group of propagandists in this complaint… And the thousands of people who make these communities have been slandered and assaulted on Wikipedia through the actions of these propagandists.”
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queers-gambit · 1 month
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The Black Dread part one
prompt: after word is sent for Dragonseeds to raise up, you shockingly claim The Black Dread. knowing your stance would all but determine the war, both Alicent and Rhaenyra send emissaries to persuade your allegiance through means of marriage. when tragedy strikes, you fly to war. -> in this part - you claim Balerion and emissaries are sent.
pairing: Jacaerys 'Jace' Velaryon x female!Tyrell!reader pairing: Aemond Targaryen x female!Tyrell!reader -> hair color specified reader -> technically Targaryen!reader -> ALL characters aged 18+
fandom masterlist: House of the Dragon
series masterlist: The Black Dread > > > next part, part two: read here
word count: 4.9k+
note: ALL characters are aged up - they are NOT minors
warnings: hair color specified reader but it's paramount to the story. Dance of the Dragons AU, Balerion lives AU - kinda heavy introduction. political manipulation, i guess no Baela, Rhaena or Alys romantic interests, ALL characters are aged 18 or older, Muses aren't in this part much, stolen Olenna Tyrell quote(s), Dylan Thomas quote.
though Balerion is not shown in the shows [HOTD or GOT], these are some of author's personal favorite fan art pieces: this this one, but maybe this color
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Considering the climate, environment, elements, and location of each region with no true diverse distinction or transition between seasons, summers varied in each corner of the Seven Kingdoms. Notably, the mainland experienced vastly different summers in comparison to the constantly humid Westerosi islands.
This was expected.
Where the weather endured in King’s Landing is dry and stale - lacking cloud coverage, baking all forms of life under the unforgiving sun - Dorne was ideal: temperate, tropical, the temperature usually consistently comfortable.
Northwest of the continent, off the Westerlands coast in water of Ironman's Bay so dark, secrets remain hidden, summers on the ratified Iron Islands were cold due to the winds blowing from the North. The rocky region wet and slippery from rain; never humid, usually biting.
The Reach boasted pleasant summers; lush and green with fully bloomed gardens, perfectly balmy. The Stormlands lived up to its name and was plagued with frequent storms. These were usually warm rains - opposite the Iron Islands. The Crownland's annually hosted hordes of tourists at their ever popular summer attraction: temperate beaches. And why wouldn't they? The Crownlands's usually kept moderate temperatures and plenty of vast coastline to offer reprieve in the surf.
However, the only exception to sweltering, stereotypical climate that ransacks the Realm is the North - an expansive outlier. You see, in the North, summers are cold but winters are REALLY cold. From Bear Island to White Harbor, the dreary, overcast summer sky reflects on year-round, bright, pristine summer snow, making it glitter and blindingly glow. This results in the curation of a blue-grey filter naturally exclusive in the North.
However, tonight - You weren't ankle-deep in North summer snows. You weren't wheezing in King's Landing. You weren't vacationing in Dorne. You weren't sloshing through the Stormlands.
Tonight, you weren't on the mainland.
Tonight, you were on Dragonstone - ancestral home of your distant, estranged family.
Bullfrogs belted their croaky song, loud and incessant; as if trying to individually greet each twinkling star in the inky sky - the ever faithful audience; intrigued by this reckless and dangerous suicidal showdown you embarked on. Crickets chirped in a soprano choir; dotting around the maze of tide pools - cratered by the same porous, jagged, volcanic rock that defines the unpredictable, natural coastline. Frothing alto waves of dark navy, violent, salty sea brutally crashed against rock - the booming baseline of the frog's and cricket's private duet sang in perfect harmony.
All that was missing was a little red crab with a Jamaican accent encouraging you "kiss the girl".
Night had fallen. The winds were cold as a storm rumbled overhead. Rain fell sideways. Lightning streaked the skies.
You navigated through the dark - a slippery, dangerous feat.
Few windows of the castle gave a subtle, dim light; indicating the residents were more than likely turned in for the night. Still, despite the lack of patrolling guards and other witnesses, you remained in stealth mode. Only fools allowed themselves to feel cocky when their guards go down. When someone allowed their defenses to go down, mistakes are made, capture is imminent, the mission is a failure, and surrender to the enemy's mercy is forced.
Your presence on Dragonstone wasn't for romance - no girls (or boys) for you to kiss. This wasn't a social visit to recreationally mingle with the Velaryon Prince or Targaryen Princess Twins. You're not conducting research curriculum - no time to study flora, fauna, volcanic activity.
To the winged terrors, Dragonstone Island is a recognizable safe haven that promotes healing - the one place these miraculous beasts could relax, ease their defenses; be vulnerable with lowered guards. This sense of safety gives freedom away from the confines of Dragon Riders - simply allowed to be true, authentic, and animalistic.
Currently, a couple dragons sought refuge on the island, nesting, minding their own business; others sought rest, retirement, peaceful isolation. Several took advantage of the heat and loitered around the volcano, the Dragonmont.
They weren't just any dragons, some were rogue, wild; some released after captivity; all unclaimed, riderless. This tempted several persons to rely on arrogant luck and try their hand at harnessing the terrible beasties - but they never returned.
Summer days stretched long, giving limited time to move under the cover of darkness, and the nights progressively shortened each day leading up to the solstice. Your journey was miraculous, having never navigated open water before yet somehow arriving at Dragonstone after setting sail from King's Landing by yourself. Perhaps you had a hidden talent, a subconscious sailor mentality; maybe you were just lucky, or maybe your boiling emotions made you defiantly determined - running on pure spite to stay alive, unharmed, and without capsizing in an effort to complete your mission.
Most of the time, you relied more on logic than emotion, something that helped keep you balanced, grateful, rational. Leading with logic arguably "made" someone intelligent; solution oriented, stubborn, hardheaded, unwilling to compromise (a common foundation when leading with emotion).
Yet logic made you very black and white - no grey area. Logic is cut and dry. Logic is sometimes sophisticated. Logic is also stubborn. Logic abandoned empathy. Logic could be explained. Logic identified applicable reasonings and explanations. Logic is hard to argue against. Logic sustained battles of wit. Logic is sometimes discriminatory. Logic always tells the truth. Logic has limited loopholes.
Logic is fact driven, and when paired with your own rooted moral and religious beliefs, made you subconsciously judgmental.
There's a well-known proverb, quote, "it's not the destination, but the journey." Yet some philosophers think the destination is mundane, anticlimactic, boring, sometimes disappointing and unfulfilling while the journey is much more fulfilling. The journey is what's worth; an adventure, where development inflates, where a story worth telling lies.
Logic is the destination. Leading with emotion is the journey.
Leading with emotion develops thoughtful decisions. Emotions sharpen empathetic abilities. Emotions sometimes changes perspectives, broadens horizons. Emotions allow for differences in opinions. Emotions curates safety. Emotions heightens generosity. Emotions expands willingness to help. Emotions softens situations with compassion. Emotions often strides towards peace. Emotions structures harmony. Emotions accepts all. Emotions could be overwhelming. Emotions don't always have one, single, clear victor.
Leading with emotion makes you easily reactive, being why you made a conscious effort to engage logic; keeping yourself in check.
You often never lost your cool; always having a handle on things, but sometimes, it was a challenge. Emotions demand to be felt, and no matter how hard you train yourself and practice relying on logic, you were still human.
Both leading with logic and emotion made you passionate, sometimes synonymous with stubborn. Either way, you ended up here - on Dragonstone - slinking around in the dead of night as if a criminal on the run, trying to avoid the Rogue Prince's nefarious, outlandishly violent City Watch.
You were dedicated to the truth, hence your willingness to embark on this suicide mission. You know it's out there, becoming desperate to find it; never settling, fed the fuck up of mindless gossip the court whispered and hissed about. Enduring years of scrutiny and unfiltered rudeness made you confident, wanting, and energized to justify your claims, prove self-worth, assign relief, terminate turmoil, tension, and assumption.
Yeah, yeah, yeah - but what truth are you dedicated to? Your family's lineage and heritage, your birthrights, your position in society. Your contributing livelihood. They only thought you a young lady boasting the Tyrell surname - a broodmare to sell off. After Queen Rhaenyra proclaimed herself, you became incessant to prove you were so much more than a pretty fragile rose to be set in a vase.
Truth became your Eighth God; being a dedicated, loyal, trusting, worshipping follower. And the truth was, you're a Targaryen as much as a Tyrell, and by all means, had as much of a right to claim a dragon as any of the rest of them.
You refuse to take detours, cut corners, violate, or cheat to obtain your goal(s); arriving at your desired end result with integrity, completing your mission by barreling through obstacles with laser focus - like a predator stalking prey.
Boots slapped and clicked on wet rock, splashing in puddles, splattering mud up your legs to soak into your breeches. Heavy humidity - thick and muggy air - coated lungs and stuck in nostrils, being suffocatingly stuffy; breathing becoming difficult. You could physically feel the condensation in the air - hair adopting a mind of its own; beaded, clammy skin becoming uncomfortably sticky, palms slick with sweat. You missed the dry heat of the capital.
Dark hood of your cloak hid your vibrant hair; the material swishing, swirling airy fog low to the ground around your creeping form, creating an ominous energy. You half expected a ghost to appear at your flank.
The clanking of the night patrol's armor was heard first, alerting you to a diminishing window; sliding into the mouth of one of the dragon caves in time for the White Cloaks to stalk around the castle's perimeter walkway.
Even with thick rock cocooning your form, the rumbling of the nested dragon's slumber was heard; loose pebbles, dust and other debris showered from the cave ceiling. Despite the heat of the Dragonmont, you heard the slow echo of dripping water.
Your choice to come to Dragonstone, was it a logical decision? Or driven by emotions - fed up with the rumors, sneers, disrespect, critical judgement from everyone in King's Landing? ...yes.
Navigating a dragon lair was dangerous, but navigating a dragon lair with ZERO experience was an anticipated disaster. Surely, you must've lost your mind because no mentally stable person would dare step foot in this cave - let alone scale the depths in search of an ancient beast that could (and possibly wound) treat your charred body as a BBQ appetizer. With a gasp, you slipped on the rocks, hissing when the heels of your palms took the brunt end of impact and slit open; tiny pebbles sticking to your open flesh. You whimpered gently, jagged rocks digging into your knees as you cleared your hands and slowly found your feet.
Even with knowledge of your heritage, you hadn't grown around the scaly Targaryen counterparts like any and every other legitimate offspring. You were long divided from that side of your family, missing out on fascinating Valyrian traditional customs. It made you a slightly bitter.
No dragon egg in your crib. No hours-long practice in the Dragon Pit. No reptilian anatomy studies. No personalized leather saddle embellished with a three-headed dragon. No claim to ancestral privilege or birthright. No unique morality, nor holier than thou complex. No generational beast to inherit.
Skin free from the lingering, invasive, embedded stench of dragon hide.
You used to think learning Ancient Valyrian was a redundant waste of time, education, and resources. You were raised in the ancestral keep in the Reach's capital, Highgarden, under your father, Lord Tyrell, and his beloved wife - the Vanished Princess - which made this secret sleuthing harder to rationalize or explain, given no Targaryen ever lived in Highgarden. Never before were dragons hosted in The Reach, and therefor, a Dragon Pit was never erected.
So, you know how when you're a kid and see something at the store that you really want but your parent says no because you already have too much shit? They might've made their point by saying something, like, "Where do you think you're gonna put all that?"
Well, Highgarden is the toy box and you intend on bringing home one of those enormous stuffed animals won at a carnival / festival.
If anyone knew of this plan, they might've sent you to the medical institute the Citadel in Oldtown operates; involuntarily commit you to the structured research program that studies different mental and physical medical phenomenons.
Truth was, this wasn't even your idea. Your grandmother, who definitely either spent time in one of the Citadel's cells or should, encouraged you. Perhaps that should've been a red flag, but it was too late now, her words echoing in your mind ―
Be a dragon.
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The gardens you walked through were in fragrant, full bloom; providing a sweet air to combat the foul words you admitted with your arm looped in your grandmother's. You paced evenly through the overgrown foliage, the bees buzzing to drown your words.
"Perhaps, something is wrong with me," you sulked, "because surely, it cannot be this difficult to find a match. It seems I need to lower my standards, I could not attract a decent man if I were covered in honey and he were a fly."
"Perhaps try covering yourself in shit, then," she advised with a knowing smirk.
"Grandmother."
"Well, it's curious, isn't it?" Celia asked.
"What is?"
"All your life, you've always been more Targaryen than Tyrell; fierce, loyal, impulsive, strong, enduring. Yet now, you return nothing more than a rose wilted from King's Landing's stench, moping about failed relations. Have you ever considered that simple men are incapable of supporting the love and marriage of a dragon?"
"Half blooded does not make me a dragon."
"No, but the spirit, wit, intelligence, spunk, ferocity, cunningness, and determination you display proves it." She paused your stroll, secluded canopy shroud by foliage to provide a moment of privacy.
"Not all would think so," you let your eyes roll.
"Who do you speak of?"
"Those who think I am lying about my own Targaryen parentage, citing the color of my hair as evidence. You would think I'm one of the Queen's sons, the way they whisper."
"Do not listen to busy mouths, sweet child, hair cannot be a sole indication of parentage. I know it's easy to cite, but not all descendants of Valyria have silver locks, and should anyone have anything to say, know they are merely bitter and jealous for your hair is the perfect blend of Tyrell auburn and Targaryen silver. A color that is hard to ignore."
"Yet it's not enough to prove myself to them, Grandmother."
Now Celia sounded determined but angry, "You are every bit Tyrell as you are Targaryen. While you might not appear to their biased eye, there's never been denial that you are made in your mother's fire. Pure blooded or not, you're a dragon, my sweet petal."
"So?"
"Oh, for the love of the Gods - so, be a dragon! Dragons do not fret because men don't blink twice at them, they eat those men! Don't beg for approval; maintain your dignity, instill a new opinion, demand respect! Prove your strength, skill, and capabilities - everything the courts would deliberately overlook. Prove everyone wrong, offer contribution to this war, become a valuable asset who would be foolish to send away. Establish your seat at the table and never let anyone talk down on you again," your grandmother snarled with passion. "There's more than one way to prove you have the blood of the dragon."
"Such as? What would you have me do?"
"I hear rumor there remains a host of unclaimed dragons on Dragonstone. The Queen's son and heir, Prince Jacaerys, has called for dragonseeds to try their hand - they need more dragonriders for their war. Claiming your birthright might be the fastest, easiest way to earn the Realm's approval; doubling as undisputed evidence of who you are."
"What a terrifying thought."
"But what a statement it would make," Celia's lips pulled in a smirk, wrinkles deeper, more prominent on sun-soaked, wrinkled skin. "Tyrells might be flowery, we might sigil a rose - but we are resilient and refuse to wilt; even in the heat of dragon fire. The Realm thinks Tyrells are only pretty faces; pretty flowers meant to be seen and never heard, whose sole purpose is to be left on display. Preconceived as uselessly inexperienced during wartimes; criminally green, pure, innocent - judgement that makes them shockingly unprepared for how deep our thorns prick." Both of Celia's hands grabbed yours, squeezing, advising, "Do not go quietly, my petal, make those who doubted you be haunted by their foolish choice to challenge the wrong woman. Let them seep in humiliation and regret their judgement. Allow your successful conquest to be the biggest 'fuck you' to prejudice, the final nail in any coffin of doubt. Toss your wilted rose of fear aside, petal, embrace the fire that burns in your veins; you are Lady Y/N Tyrell of Highgarden, daughter of The Forgotten Princess, and you will not go gentle into that good night. You will be a dragon."
You were ensuring passage by morning light, intent to deliver yourself to Dragonstone.
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Parts of the cave glittered with unharvested gems; a lost collection of rarities nobody dared pursue out of fear of the ancient, terrible Valyrian beasties that dwell in those caves. The walls sweat from combined dragon and volcanic heat, tunnels jagged and uneven; zero holes, cracks, or slits the sun could leak through (if it were up); everything terribly dark. At least there was a scattered pile of preprepared torches to light the way. A permanent odor of limestone and fractioned corpses assaulted your sinuses, dried puddles of blood seeped into rock, the scurrying critters who used dragons as hosts echoed with a twinkling charm - the least menacing reminder that you were not alone.
Claimed dragon chambers varied in size; pitstops along the winding pathways that ended at the largest chamber - a dead end. While other chambers were large enough for sometimes several dragons, this final stop could only be described as a jarring, stomach churning, hauntingly pitched ebony abyss of incalculable depth that played tricks on the mind. An abyss. It was like you were staring Death in the face and anxiety was dredged forth from white hot fear.
With a flickering torch alight in a trembling hand, you slowly stalked down the chiseled causeway that ended several lengths into the expansive, bleak nothingness. Pitch black shadows danced; the air felt electric, seemingly vibrating - alive and judgmental.
The glaring cavern besmirched your family name, hauntingly reminding that your disinheritance resulted in your late dragon bloom. The ebony airy sea identifies and heightens fearful insecurity about your estranged family's rejection, their lack of interest and care for your side of the family stinging; their rejection of familial relationships. The darkness predicted your failure, inability, and humiliation.
The cavern challenged your confidence and determination, your staked ownership and proclaimed lineage; labeling your bravery, beliefs and ambition as arrogant. It sneered about your stupidity, weakness, fear, and anxiety; belittled applied effort and desired goals; questioned your true desires and needs; tested your loyalty.
The cavern rejects any and all attempts before you could even try; unraveling your logic, shunning your emotions; proclaims reactive decisions as immature and lacking control, crowning you as dangerously naïve.
The cavern mocked your desperately pathetic need for station and acceptance; revoking and nullifying public (and private) ladyship, dubbing you unladylike - which, in itself, was insulting to your womanhood. Why do men get all the exciting adventure, but when a woman tries, she's crucified for being irresponsible? Smooth ebony waves reflected your maddening, constant effort and want for acknowledged contributions.
To the naked eye, the cavern appeared uninhabited, assuming the habitat was abandoned. The silence was eery; air buzzing with alarm, deceiving humans that attempted to see through the waves of darkness.
To a "true" Targaryen, this was just a sheet of camouflage the fire breathers wield for their privacy.
No wonder the Red Sowing was so... Bloody and devastating.
A growl was heard, something gravely and deep, intimidating and impressive. You frozen, eyes wide as if it would give you night vision, torch flickering, hands starting to shake. Then you saw prominent movement, lungs stalling and heart hammering. Slowly, a large, scaly, stained snout emerged at a sail's pace.
The more the beast stepped into your sight, your mind could only scream one thing - was coming face to face with a dragon logical or emotional? Because whether logical or emotional, this was a dumb fucking idea there was no turning back from.
So, you steeled yourself in position, dewy sweat lining your forehead to soak your hairline.
112 years After Conquest, dragons flew to war at the behest of the Targaryen family over Rhaenyra and her half-brother's claim to Aegon the Conqueror's Iron Throne. Sister-wife, Queen Visenya, rode Vhagar - said to have been the smallest dragon with bronze hide, yet, as rumor had it, still large enough that a horse could ride down her gullet. Sister-wife, Queen Rhaenys, rode Meraxes - who was larger; big enough to swallow horses whole with silver scales and golden eyes.
Then, The Conqueror, King Aegon Targaryen I, rode Balerion - the fiercest and largest, who’s wingspan could shadow entire towns, swords-long teeth assisting his ability to swallow mammoths whole, and who’s scales, wings, and fire were pitch black. Balerion was called the Black Dread and was so powerful, he could melt steel, stone, and fuse sand into glass. He never lost a battle - against human or dragon.
Balerion was also the dragon responsible for the Burning of Harrenhal, largest castle in Westeros.
In the year 2 BC, Aegon began his Conquest and engaged King Harren Hoare the Black in his keep, Harrenhal, who refused the Conqueror and was met with Balerion’s flames. In fire so hot, it melts stone like candles, the entire House Hoare was extinguished when Harren and his sons perished in the largest tower - later named Kingspyre Tower - though it’s said they haunt the Wailing Tower.
Since then, of Aegon's Three Dragons, only Meraxes boasted a single rider, but to be fair, in 10 AC, during the First Dornish War, allegedly, both Queen Rhaenys and Meraxes met their demise. Vhagar knew Prince Baelon Targaryen, Lady Laena Velaryon, and Prince Aemond as riders. Balerion knew Maegor the Cruel, Princess Aerea, and King Viserys, who, in the year 94, retired The Black Dread - thinking the beast was nearing his end. The dragon outlived every single rider.
In the year 129, Viserys died and The Black Dread stared you in the eye; curating a vibrating rumble deep within his chest that made the darkness dance. It'd been decades since anyone dared face this terrible beastie, thinking he wasn't long for this world; the pair of you curious about the other, no moves made yet.
There was no backing down, there was no turning away. This is what you wanted, for Aegon the Conqueror's mount to see you as you are - worthy of your of blood. You refused to be told you did not deserve your lineage, the Targaryen name, you would not endure disrespect any longer! You would earn your place in this Godsforsaken family, earn station in this Godsforsaken world, or die trying...
That night, Balerion took to the skies again, doing several laps in the air, soaring over King's Landing to let the residents of the Realm know - he flew again.
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Your father's family hailed from The Reach, specifically Highgarden; colorful, temperate, lush, bountiful, and abundant. Your family oversaw 75% of the country's sole wheat, barley, grain, and corn production, even germinating the country's most grand gardens - which decorated a rather generous estate.
Despite the vast, open lands, there had never been need for a dragonpit before, so, when you landed your mount, he was left exposed on the outskirts of the Keep. Considering he was the largest thing, you know, ever, Balerion seemed content out there - so, you didn't worry.
It was strange, however, to see anyone without white hair on dragonback. Even stranger to the Realm to learn of your accomplishment; adding fuel to several fires.
The Green King Aegon asked lazily, a hand waving in the air, "Who?"
His mother, Dowager Queen Alicent Hightower, reminded, "She is of Targaryen seed on her mother's side, but was raised under the Tyrells. She sits to inherit all of The Reach, she will be Lady of Highgarden - "
"Until," Grand Maester Orwyle interjected softly, "her young brother, the Young Lord Tyrell, comes of age."
Aegon waved their words off, complaining, "Yes, yes, but why do we caaaaare about some red headed bitch?"
See, where the Targaryens had trademark white locks, the Lannisters had golden strands. The Starks had deep umber brunette color hair, and while both the Tully's and Tyrell's erred more on the reddish side, the Tully's had darker overtones, like an auburn, and the Tyrell's had lighter, coppery-amber waves. North of the Wall, they say "kissed by fire".
"Because Lady Tyrell has laid successful claim to The Black Dread! To Balerion!" Alicent snapped, quickly adding the snarky punctuation, "Your Grace."
"Well, we have Vhagar - "
"With respect, Your Grace, Balerion could give a singular chomp to any living dragon as Vhagar did Arrax and it would prove fatal," Otto Hightower, the King's grandfather and Hand, quickly stepped in to save his daughter from losing her temper.
"Well, she doesn't even speak High Valyrian," Aegon scoffed, rolling his eyes; lip curled, slouched in his chair.
"Neither do you," Aemond quipped in his Father's Tongue.
Otto continued loudly to prevent Aegon's response, "With The Black Dread now officially out of retirement and in play, the only choice we have is risk facing him in open battle, or..." His eyes shifted to Alicent, pausing, sighing and revealing, "Send an emissary to negotiate terms of an alliance."
"Meaning...?" Aegon drawled.
"Meaning a marriage pact, Your Grace," Otto supplied sternly.
"With respect?" Larys Strong spoke up, "But the Crown is lacking in their eligible bachelors for such terms."
"Or perhaps, what of someone outside the family? Marry two strong allies of the Crowns? Alliances henceforth might not have to include Targaryen marriages," Jason Lannister threw in quickly, but every Small Council member denied him just as swift.
It was reminded, "There's Prince Daeron."
"Lady Tyrell is actually the same age as Prince Aemond, I do not think she is looking for a husband so many years younger than her."
"Didn't Prince Aemond already secure the Baratheons through a marriage alliance?"
"Technically," Otto agreed slowly, "but given the circumstances and turning of tides, Lord Borros can be treated with in other ways should we need to offer Aemond for Lady Tyrell's willing support."
"Rhaenyra will send terms, as well," Alicent reminded. "Lady Tyrell is Prince Jacaerys' age, she might consider breaking his engagement, too."
The Small Council continued their plotting. Prince Aemond remained silent. Nobody so much as threw him a glance.
When the Black Queen Rhaenyra was informed of your heroics and your identity was questioned, her uncle-husband, Daemon, informed, "Daughter of the Forgotten Princess."
And Rhaenys affirmed, "My sister's daughter... Do not mistake her lineage for guaranteed alliance; her mother and I are long estranged, she's lived in The Reach her whole life - she does not know us. Nor owes us any loyalty."
"Perhaps she could be persuaded," Corlys wondered. "The Lady Tyrell is unwed, is she not?"
"As far as accounts go, yes," his wife reported.
"Perhaps a marriage alliance?" Corlys glanced around the table.
"To whom would you propose?" Queen Rhaenyra asked, all sat around the Painted Table.
"If I may be so bold...?"
"Please."
"Given your marriage to Daemon and his daughter's are shared with our own daughter, Laena... Is there truly need for a marriage pact between the children?"
Rhaenyra cocked her head, "You mean to... Disengage my son from his intended, and engage him again...? Like a pawn in chess? My son, Heir to the Iron Throne, married to Lady Tyrell?"
"Why do you sound displeased by the prospect, Your Grace?" Corlys wondered. "I hear the Lady Tyrell is most beautiful, and we need the Tyrell's wealth like we need their dragon, Balerion. If used properly, he can melt castles alone, Your Grace; burn towns, extinguish entire bloodlines, torch this country, melt the bloody Wall. No living dragon rivals him in size, in ferocity, in age nor experience. He's been at rest for decades now... Something tells me there's a reason he's come out of his nest."
"An omen," Rhaenyra agreed, straightening her spine.
"Precisely - the portents are cast, Your Grace."
"Lord Corlys makes a point," Daemon chimed in, "if by marriage, we secure The Reach and take back the Iron Throne with little to no carnage. Should the Greens fight, not even Vhagar could stand against Balerion."
"Prince Jacaerys is a handsome match to offer," another lord agreed, "which should help sway Lady Tyrell to our side."
"Which also frees both Lady Baela and Rhaena for other pacts - if need be."
"But if we have had this thought, I promise so has Alicent," Rhaenyra stood from the table, staring at the triangle of King's Landing, Dragonstone, and Highgarden. "Who would they offer? Who do they have, unwed, unpromised?"
"Well," Rhaenys stood to meet her Queen, "if we had the thought of a marriage alliance, and the thought to break off one engagement in favor of another, who is to say the Greens would not consider the same?"
It was quiet, a shiver shooting down the Queen's spine. "Vhagar and Balerion are familiar with one another," she grit her teeth, "and Aemond is the False King's brother. He's an attractive match, too."
"I think it's worth making the Tyrell's an offer," Corlys sat back in his seat. "They will receive us both and decide their allegiance - just as the Baratheons did, just as the rest of the Realm has or must do as well."
"Let it be done - if Prince Jacaerys agrees," Rhaenyra nodded, looking to her son - wanting his consent and participation in his own fate. Jace proudly lifted his chin and puffed his chest, nodding while nobody noted the looks of near relief on Lady Baela and Rhaena's faces. In a moment, they had been engaged to Jace and Luke without their thought, input, nor consent. In another moment, they were single young women with the tantalizing prospect to marry outside the family.
"I consider Her Grace's offer an honor."
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> > > next part, part two: read here
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requesting rules and masterlist
HOTD masterlist
The Black Dread masterlist
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i'm already writing it, but, poll for the end ―
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410 notes · View notes
felassan · 1 month
Text
Edge – The Future of Interactive Entertainment magazine, issue #401 (October 2024 issue) – Dragon Age: The Veilguard story
The rest of this post is under a cut for length.
Update: this issue of this magazine is now available to buy from UK retailers today. it can be purchased online at [this link]. [Tweet from Edge Online] also, Kala found that a digital version of the magazine can be read at [this link].
This post is a word-for-word transcription of the full article on DA:TV in this issue of this magazine. DA:TV is the cover story of this issue. When transcribing, I tried to preserve as much of the formatting from the magazine as possible. Edge talked to BioWare devs for the creation of this article, so the article contains new quotes from the devs. the article is written by Jeremy Peel. There were no new screenshots or images from the game in the article. I also think that it contains a few lil bits of information that are new, like the bits on companions' availability and stumbling across the companions out and about on their own in the world e.g. finding Neve investigating an abduction case in Docktown.
tysm to @simpforsolas and their friend for kindly telling me about the article!!
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[image source]
Article introduction segment:
"[anecdote about Edge] We were reminded of this minuscule episode in Edge's history during the creation of this issue's cover story, in which we discuss the inspiration behind Dragon Age: The Veilguard with its creators at BioWare. Notably, director John Epler remembers the studio experimenting with a number of approaches during the early phase of development before eventually locking in to what the game was supposed to be all along, above all else: 'a single-player, story-focused RPG'. As you'd expect from BioWare, though, that was really just a starting point, as we discovered on p54." BioWare draws back the Veil and ushers us into a new Dragon Age
"BEHIND THE CURTAIN BioWare's first true RPG in age age is as streamlined and pacey as a dragon in flight. By Jeremy Peel Game Dragon Age: The Veilguard Developer BioWare Publisher EA Format PC, PS5, Xbox Series Origin Canada Release Autumn
The Dragon Age universe wasn't born from a big bang or the palm of an ancient god. Instead, it was created to solve a problem. BioWare was tired of battling Hasbro during the making of Baldur's Gate and Neverwinter Nights, and wanted a Dungeons & Dragons-like setting of its own. A small team was instructed to invent a new fantasy world in which the studio could continue its groundbreaking work in the field of western RPGs, free of constraints.
Well, almost free. BioWare's leaders mandated that the makers of this new world stick to Eurocentric fantasy, and include a fireball spell - since studio co-founder Ray Muzyka had a weakness for offensive magic.
Beyond that, BioWare’s storytellers were empowered to infuse Dragon Age with their own voices and influences, leaning away from D&D’s alignment chart and towards a moral grayness that left fans of A Song Of Ice And Fire feeling warm and cozy.
In the two decades since, the world of Thedas – rather infamously and amusingly, a shortening of ‘the Dragon Age setting’ that stuck – has taken on a distinct flavor. It’s something director John Epler believes is rooted in characters.
“There’s definitely some standard fantasy stuff in Dragon Age, but everything in the world, every force, is because of someone,” he says. “The idea is that every group and faction needs to be represented by a person – someone you can relate to. Big political forces are fine as background, but they don’t provide you with those interesting story moments.”
Dragon Age: The Veilguard bears out that philosophy. The long-awaited sequel was first announced with the subtitle Dreadwolf, in reference to its antagonist, Solas – an ancient elf who once stripped his people of immortality as punishment for betraying one of their own. In doing so, Solas created the Veil, the thin barrier through which wizards pull spirits and demons invade the waking world. In other words, many of Dragon Age’s defining features, from its downtrodden elves to the uneasy relationship between mages and a fearful church, can be traced right back to one character’s decision.
“The world exists as it does because of Solas,” Epler says. “He shaped the world because of the kind of character he was. That’s, to me, what makes Dragon Age so interesting. Everything can tie back to a person who to some degree thought they were doing the right thing.”
Perhaps BioWare’s greatest achievement in slowburn character development, Solas is a former companion, an unexploded bomb who sat in the starting party of Dragon Age: Inquisition, introverted and useful enough to get by without suspicion. Yet by the time credits rolled around on the Trespasser DLC, players were left in no doubt as to the threat he presented.
Determined to reverse the damage he once caused, the Dreadwolf intends to pull down the Veil, destroying Thedas as we know it in the process. The next Dragon Age game was always intended to be his story.
“We set that up at the end of Trespasser,” Epler says. “There was no world where we were ever going to say, ‘And now let’s go to something completely different.’ We wanted to pay off that promise.”
Yet almost everything else about the fourth Dragon Age appears to have been in flux at one time. In 2019, reporter Jason Schreier revealed that an early version, starring a group of spies pulling off heists in the Tevinter Imperium, had been cancelled two years prior. Most of its staff were apparently moved onto BioWare’s struggling Anthem, while a tiny team rebooted Dragon Age from scratch. That new game was said to experiment with live-service components.
“We tried a bunch of different ideas early on,” Epler says. “But the form The Veilguard has taken is, in a lot of ways, the form that we were always pushing towards. We were just trying different ways to get there. There was that moment where we really settled on, ‘This is a singleplayer, story-focused RPG – and that’s all it needs to be’”.
Epler imagines a block of marble, from which BioWare was attempting to carve an elephant – a character- and story-driven game. “We were chipping away, and sometimes it looked more like an elephant and sometimes it didn’t”, he says. “And then we eventually realized: ‘Just make an elephant’. When we got to that, it almost just took shape by itself.”
2014’s Dragon Age: Inquisition was an open-world game commonly criticized for a slow-paced starting area which distracted players from the thrust of the plot. The Veilguard, in contrast, is mission-based, constructed with tighter, bespoke environments designed around its main story and cast. “We wanted to build a crafted, curated experience for the player,” Epler says. “Pacing is important to us, and making sure that the story stays front and center.”
Epler is very proud of Inquisition, the game on which he graduated from cinematic designer to a lead role (for its DLC). “But one of the things that we ran into on that project was an absentee antagonist,” he says. “Corypheus showed up and then disappeared. You spent ten hours in the Hinterland doing sidequests, and there wasn’t that sense of urgency.”
This time, The Veilguard team wants you to constantly feel the sword of Damocles dangling above your head as you play – a sense that the end of the world is coming if you don’t act. “There’s still exploration – there’s still the ability to go into some of these larger spaces and go off the beaten path to do sidequests,” Epler says. “But there’s always something in the story propelling you and the action forward, and allowing you to make decisions with these characters where the stakes feel a lot more immediate and present. And also, honestly, more real.”
No sooner have you finished character creation than Dragon Age: The Veilguard thrusts you into a choice. As your protagonist, Rook, steps into focus on the doorstep of the seediest bar in town, you decide whether to threaten the owner for information or make a deal. Brawl or no, you’ll walk out minutes later with a lead: the location of a private investigator named Neve Gallus, who can help you track down Solas.
You proceed into Minrathous, the largest city in Thedas and capital of the Tevinter Imperium – a region only alluded to in other Dragon Age games. It’s a place built on the backs of slaves and great mages, resulting in tiered palaces and floating spires – a kind of architecture unimaginable to those in the southern nations.
“When your Dragon Age: Inquisition companion Dorian joins you in Orlais, in one of the biggest cities in Thedas, he mentions that it’s quaint and cute compared to Minrathous,” Corinne Busche, game director on The Veilguard, says. “That one bit of dialogue was our guiding principle on how to realize this city. It is sprawling. It is lived-in. Sometimes it’s grimy, sometimes it’s bougie. But it is expansive.”
Immediately, you can see the impact of BioWare’s decision to tighten its focus. Around every other corner in Minrathous is an exquisitely framed view, a level of spectacle you would never see in Inquisition, where resources were spread much more thinly. “When you know that you’re gonna be heading down a canyon or into this plaza where the buildings open up, you have those perfect spots to put a nice big temple of Andraste or a mage tower,” art director Matthew Rhodes says. “You get those opportunities to really hit that hard.”
BioWare’s intention is to make strong visual statements that deliver on decades of worldbuilding. “People who have a history with Dragon Age have thought about what Minrathous might be like,” Rhodes says. “We can never compete with their imagination, but we can aim for it like we’re shooting for the Moon.”
The people of Tevinter use magic as it if were electricity, as evidenced by the glowing sigils that adorn the dark buildings – street signs evoking Osaka’s riverfront or the LA of Blade Runner. They’re just one of the tricks BioWare’s art team uses to invite you to stop and take in the scene. “A lot of what you start to notice when you’re the artist who’s been working on these big, beautiful vistas and neat murals on the walls is how few players look up,” Rhodes says. “We design props and architecture that help lead the eyes.”
For the really dedicated shoegazers, BioWare has invested in ray-traced reflections, so that the neon signage can be appreciated in the puddles. There are also metal grates through which you can see the storm drains below. “The idea behind that is purely just to remind the player often of how stacked the city is,” Rhodes says. “Wherever you’re standing, there’s guaranteed to be more below you and above you.”
One of BioWare’s core creative principles for The Veilguard is to create a world that’s actually worth saving – somewhere you can imagine wanting to stick around in, once the crises of the main quest are over. To that end, the team has looked to ground its outlandish environments with elements of mundanity.
“A guy’s normal everyday life walking down the streets of this city is more spectacular than what the queen of Orlais is seeing, at least in terms of sheer scale," Rhodes says. “One of the things we’ve tried to strike a balance with is that this is actually still a place where people have to go to the market and buy bread, raise their kids, and try to make it. It’s a grand and magical city, but how do you get your horses from one place to the next? Where do you load the barrels for the tavern? It’s really fun to think of those things simultaneously.”
Normal life in Minrathous is not yours to behold for long, however. Within a couple of minutes of your arrival, the very air is ripped open like cheap drapes, and flaming demons clatter through the merchant carts that line the city streets. A terrible magical ritual, through which Solas intends to stitch together a new reality, has begun.
“We wanted the prologue to feel like the finale of any other game we’ve done,” Busche explains. “Where it puts you right into this media-res attack on a city and gets you really invested in the action and the story right away. When I think back to Inquisition, how the sky was literally tearing open – the impact of this ritual really makes that look like a minor inconvenience.”
Our hero is confronted by a Pride demon, imposing and armored as in previous games, yet accented by exposed, bright lines that seem to burst from its ribcage. “They are a creature of raw negative emotion,” Busche says. “So we wanted to actually incorporate that into their visual design with this glowing nervous system.”
When a pack of smaller demons blocks Rook’s route to the plaza where Neve was last seen, battle breaks out, and The Veilguard’s greatest divergence from previous Dragon Age games becomes apparent. Our rogue protagonist flits between targets up close and evades individual sword swings with precision. In the chaos, he swaps back and forth between blades and a bow. He blends light and heavy attacks, and takes advantage of any gap in the melee to charge up even bigger blows.
“Responsiveness was our first-and-foremost goal with this baseline layer of the combat system,” Busche says. Unless you’re activating a high-risk, high-reward ability such as a charged attack, any action can be animation-cancelled, allowing you to abort a sword swing and dive away if an enemy lunges too close. “We very much wanted you to feel like you exist in this space, as you’re going through these really crafted, hand-touched worlds,” Busche says. “That you’re on the ground in control of every action, every block, every dodge.” Anyone who’s ever bounced off a Soulslike needn’t worry: The Veilguard’s highly customizable difficulty settings enable you to loosen up parry windows if they prove too demanding.
Gone is the overhead tactical camera which, for some players, was a crucial point of connection between Dragon Age and the Baldur’s Gate games that came before, tapping into a lineage of thoughtful, tabletop-inspired combat. Epler points out that the camera’s prior inclusion had an enormous impact on where the game’s battles took place. “We actually had a mandate on Inquisition, which was, ‘Don’t fight inside,’” he says. “The amount of extra work on getting that tactical camera to work in a lot of those internal environments, it was very challenging.”
Gone, too, is the ability to steer your comrades directly. “On the experiential side, we wanted you to feel like you are Rook – you’re in this world, you’re really focused on your actions,” Busche says. “We very much wanted the companions to feel like they, as fully realized characters, are in control of their own actions. They make their own decisions. You, as the leader of this crew, can influence and direct and command them, but they are their own people.”
It's an idea with merit, albeit one that could be read as spin. “It’s not lost on me,” Busche says. “I will admit that, on paper, if you just read that you have no ability to control your companions, it might feel like something was taken away. But in our testing and validating with players, what we find is they’re more engaged than ever.”
There may be a couple of reasons for that. One is that Dragon Age’s newly dynamic action leaves little room for seconds spent swapping between perspectives. “This is a much higher actions-per-minute game,” Busche says. “It is more technically demanding on the player. So when we tried allowing you full control of your companions as well, what we’ve found is it wasn’t actually adding to the experience. In fact, in some ways it was detrimental, given the demanding nature of just controlling your own character.”
Then there’s The Veilguard’s own tactical layer, as described by BioWare. Though the fighting might be faster and lower, like a mana-fuelled sports scar, the studio is keen to stress that the pause button remains as important to the action as ever. This is, according to Busche, where the RPG depth shines through, as you evaluate the targets you’re facing and take their buffs into account: “Matching elemental types against weaknesses and resistances is a big key to success in this game.”
You pick between rogue, warrior and mage – each role later splitting again into deeper specialisms – and draw from a class-specific resource during fights. A rogue relies on Momentum, which is built up by avoiding damage and being highly aggressive, whereas a warrior is rewarded for blocking, parrying, and mitigating damage.
Those resources are then used on the ability wheel, which pauses the game and allows you to consider your options. The bottom quadrant of the wheel belongs to your character, and is where three primary abilities will be housed. “Rook will also have access to runes, which function as an ability, and a special ultimate ability,” Busche says. “So you’re bringing five distinct abilities with you into combat.”
The sections to the left and right of the wheel, meanwhile, are dedicated to your companions. Busche points to Lace Harding, the returning rogue from Inquisition, who is currently frozen mid-jump. “She is her own realized individual in this game. She’s got her own behaviors: how she prioritizes targets, whether she gets up close and draws aggro or stays farther back at range. But you’ll be able to direct her in combat by activating her abilities from the wheel.”
These abilities are complemented by positional options at the top of the wheel, where you can instruct your companions to focus their efforts on specific targets, either together or individually. Doing so will activate the various buffs, debuffs and damage enhancements inherent in their weapons and gear. “So,” Busche explains, “as you progress through the first two hours of the game, this full ability wheel is completely populated with a variety of options and different tactics that you can then string together.”
BioWare has leaned into combos. You might tell one companion to unleash a gravity-well effect that gathers enemies together, then have another slow time. Finally, you could drop an AOE attack on your clustered and slowed opponents, dealing maximum damage. The interface will let you know when an opportunity to blend two companion abilities emerges – moments BioWare has dubbed ‘combo detonations’.
“I like to think about this strategic layer to combat as a huddle,” Busche says, “where you’re figuring out how you want to handle the situation, based on the information you have on the encounter, and how you and your companions synergize together.”
Deeper into the game, as encounters get more challenging, Epler says we’ll be spending a lot of time making “very specific and very focused tactical decisions”. The proof will be in eating the Fereldan fluffy mackerel pudding, of course, but Busche insists this shift to fast action isn’t a simplification. “What really makes the combat system and indeed the extension into the progression system work is that pause-and-play tactical element that we know our players expect.”
The autonomy of The Veilguard’s companions doesn’t end with combat. BioWare’s data shows that in previous games players tended to stick with the same two or three beloved comrades during a playthrough. This time, however, you’ll be forced to mix your squad up at regular intervals.
“We do expect that players will have favorites they typically want to adventure with,” Busche says, “but sometimes certain companions will be mandatory.” Others may not always be available – part of the studio’s effort to convince with three-dimensional characters. “They do have a life outside of Rook, the main character,” Busche says.
"They'll fall in love with people in this world. They’ve had past experiences they’ll share with you if you allow them in and get close to them.”
Being separated from your companions, rather than collecting them all in a kind of stasis at camp, allows you to stumble across them unexpectedly. Busche describes an instance in which, while exploring the Docktown section of Minrathous, you might bump into Neve as she investigates an abduction case. “If I go and interact with her, I can actually stop what I’m doing, pick up her arc and adventure with her throughout her part of the story,” Busche says. “What’s interesting is that all of the companion arcs do ultimately tie back to the themes of the main critical path, but they also have their own unique challenges and villains, and take place over the course of many different intimate moments.”
Some parts of a companion’s quest arc involve combat, while others don’t. Some are made up of large and meaningful missions – as lavish and involved as those along the critical path. “While they are optional, I would be hesitant to call them side content in this game,” Busche says. If you choose not to engage with some of these companion-centered events, they’ll resolve on their own. “And it might have interesting implications.”
The Veilguard promises plenty of change, then, even as it picks up the threads of fan-favorite characters and deepens them, honoring the decades of worldbuilding that came before it. This is perhaps the enduring and alluring paradox of Dragon Age: a beloved series which has never had a direct and immediate sequel, nor a recurring protagonist. Instead, it’s been reinvented with each new entry.
“It’s a mixed blessing to some degree,” Epler says. “The upside is always that it gives us more room to experiment and to try new things. There are parts of the series that are common to every game: it’s always an RPG, it’s always about characters, and we always want to have that strategic tactical combat where you’re forced to make challenging decisions. But at the end of the day, I think what makes Dragon Age Dragon Age is that each one feels a little bit different.”"
Q&A Matthew Rhodes Art director
Q. Early BioWare RPGs were literary, with the emotions and detail mostly happening in dialogue boxes. How have you seen the studio's approach to visual storytelling evolve? A. This has been my entire career. When I first showed up at BioWare, it was at the tail end of Jade Empire, and then I was working on Dragon Age: Origins and early Mass Effect. The games had taken that next step out of sprites and 2D models, and it was like: 'How do we say more? How do we communicate more clearly?' During those early days, a lot of games depended on words to fix everything for you. As long as your character was talking bombastically, you could lend them everything that they needed. But as time went on it also became a visual medium, and it's been this long journey of trying to establish art's seat at the table. I've worked with some great writers over the years, and art is also an essential part of the storytelling. From Dragon Age: Inquisition on, I've been trying to stress with my teams that we are a story department.
Q. Is part of that also letting writers know that your storytelling assistance is available, to help them show rather than tell? A. On The Veilguard, that principle has been operating the best I've seen it. Where you would need a paragraph of dialogue in one of those exposition moments where a character just talks to you, we could sell that with a broken statue or a skeleton overgrown with vines. We've had more opportunities to do that on The Veilguard than most of the projects I've ever worked on combined.
To a hammer, every problem looks like a nail, and so in every department, writing will try to solve it with more words, and art will try to solve it with more art. I've bumped up against moments where it's like, 'As much as we could keep hammering on this design, I think this is actually an audio solution.' And then you take it to audio, and you don't get that overcooked feeling where each team is just trying to solve it in their silo. It's a really creatively charged kind of environment.
[main body of article ends here]
Additional from throughout the article --
Image caption: “Spotlights shine down from the city guards’ base as they pursue you through the streets of Minrathous.”
Image caption: “While most of your companions can be sorted into comfortingly familiar RPG classes, The Veilguard introduces two new varieties: a Veil Jumper and a private investigator.”"
Image caption [on this Solas ritual concept art specifically]: “The name previously given to the game – Dreadwolf – was a direct reference to Solas. Your former companion, now on his own destructive mission, still features, despite the name change.”
Text in a side box:
"RATIONAL ANTHEM The hard lesson BioWare drew from Anthem was to play to its strengths. “We’re a studio that has always been built around digging deep on storytelling and roleplaying,” Epler says. “I’m proud of a lot of things on Anthem – I was on that project for a year and a half. But at the end of the day we were building a game focused on something we were not necessarily as proficient at. For me and for the team, the biggest lesson was to know what you’re good at and then double down on it. Don’t spread yourselves too thin. Don’t try to do a bunch of different things you don’t have the expertise to do. A lot of the people on this team came here to build a story-focused, singleplayer RPG."
Image caption: “In combat you no longer control your companions directly – this is a faster-paced form of fighting – but you are able to direct them in combat, and can even blend their abilities in ‘combo detonations’.”
Image caption: “You’ll be exploring new regions across Tevinter and beyond – Rivain is a certainty, and that’s only accessible via Antiva travelling overland.”
Image caption: “There are three specializations per character class; on the way to unlocking them you’ll acquire a range of abilities.”
Text in a side box:
"MEET YOUR MAKER “Full disclosure: Dragon Age has traditionally not done skin tones well, especially for people of color,” Busche says. “We wanted to do a make-good here.” In The Veilguard’s character creator, you can adjust the amount of melanin that comes through in the skin, as well as test various lighting scenarios to ensure your protagonist looks exactly as you intend in cutscenes. “Speaking of our first creative principle – be who you want to be – we really feel these are the kinds of features that unlock that for our players,” Busche says. “We want everyone to be able to see themselves in this game.” For the first time in the series, your body type is fully customizable too, with animations, armor and even romantic scenes reflecting your choices."
Image caption: “Your companions are a mix of old and new – Lace Harding is a familiar face. Veil Jumper Bellara is new, with a new occupation, while Davrin is a new face with a familiar profession – he’s a Warden.”
Image caption: "Arlathan Forest is home to the ruined city of the elves, now a place of wild magic, Veil Jumpers and (allegedly) spirits".
Image caption: "Bellara is driven by a desire to learn more about the elves, rediscovering the shattered history and magic of her people."
[source: Edge – The Future of Interactive Entertainment magazine, issue #401 (October 2024 issue) - it can be purchased online at [this link].]
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Scene Transitions
                Transitioning between scenes is something that you’ll have to do a lot. A good scene transition blends seamlessly into the next so we hardly notice it occurring—or it stands out in order to heighten an emotional impact.
                I remember teachers saying, “transitions should blend seamlessly” to me in school without ever explaining how to do that, or what it looks like. The good news is, you’ve probably read so many books and consumed so much media that you’re already subconsciously transitioning your scenes. If you’re struggling, though, here’s what to watch out for:
1. The emotion ends off and begins at the same place.
This isn’t necessarily a hard rule, but it certainly helps maintain a sort of flow to the work, and asks a lot less from your readers than putting them through an emotional rollercoaster. This counts whether it’s transitioning from the same POV or different ones.
                For example, if your character is being chased by the police and the scene cuts off without knowing what happens to them, the next scene needs to begin in this heightened sense of urgency and anxiety.
                However, if your character is being chased by police and dives unnoticed into their hideout, the next scene should begin within this sense of relief. From here, you can take it wherever you want—just maintain a consistency between chapter cuts, POVs, or other time/place skips.
2. Finish what you start
Unless you’re intentionally keeping the audience in the dark about something (which would require at least some acknowledgement that there are answers, they just aren’t being revealed), you should finish what one scene starts.
Say your previous chapter ends off with the character finally reaching the end of the line for the super scary haunted house attraction. The next should probably begin with them getting to enter the house. If it begins the next day, we’ll be so caught up in the missing time and the obvious lack of answers surrounding the haunted house it’ll take us completely out of the scene and make a notable cut.
                An example of a story that does this notable cut really well is ‘A Face Like Glass’ by Frances Hardinge, in which nearing the end, Hardinge inserts a page that playfully acknowledges the complete jump in time and space without revealing anything to the readers about why it’s there, leaving them to discover later on what occurred in that space.
                I wish I could quote it exactly but I don’t have the book with me. If anyone does, please reblog this with the page! You’ll know the one I’m talking about.
3. Keep it the same
Don’t switch to a new POV in the middle of the story when you’ve never seen it before unless intentionally making a point. Do transition your scenes however you’d like, but maintain consistency throughout the story. That way, if you ever need to make a point, you can break all the rules you’ve followed to really hammer home the impact.
                Good luck!
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wayte01 · 2 years
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mecachrome · 4 months
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not sure whether excerpts from oscar's book have alr been posted here but i found some of the quotes from the author's exclusive interviews with j.sera & rené quite interesting and thought i'd gather them in one place ❓__❓
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i always love hearing insights on his karting days and how his unique rc bg & transition from australian to european karting shaped his racecraft... also notable that Every Single person who ever speaks about oscar is just like "well more than anything... he was SMART" 😭 obsessed with baby oscar already learning to dispense his energy in understated / calculative / strategic ways... more below the cut:
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another thing i find quite interesting is how because oscar started karting in a relatively smaller scene that wasn't quite as competitive or talent-heavy as in europe, he was always too young/small for the classes he competed in (as with rc racing). of course he was never quite as egregiously undersized as lando but it's kind of fun that they have very similar karting lore in that aspect. not from the book but self-provided visuals:
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also love how much the seras talk about his style, from his smooth inputs and clean driving to how much open-wheel potential he exhibited from the very beginning T__T
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as for rené's insights on oscar's time at prema, i also find them interesting because while they corroborate a lot of surface level details about his junior campaigns that we're alr familiar with it's cool to be reminded of his growth from f3 (zero front row starts, winning more off consistency and competitor error than any personal dominant performance) to putting it all together in the second half of f2 (consecutive run of poles/fr wins to end the season).
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also interesting to hear that THE most angry rené ever saw him was after his f3 monza penalty, because oscar's demeanor & reactions to adversity get discussed a lot and while he's always been very level-headed and i'd argue his core personality has not changed much if at all over the past 5 years, you can still see how he was just that touch less filtered and more defensive during his junior days. oscar is definitely still someone who refuses to take blame if he knows he wasn't at fault and who will never give credit to others when the work was mostly done by him ("i was the one driving" re: mweb helping him) but there has been a fairly noticeable growth curve from the guy who said he felt Physically Weak at the fr finale because of how nervous he was, who said he was grateful to be in school because it distracted him from his "habit of overthinking" that he was trying to get rid of, who complained extensively at monza about the novalak / beckmann incidents and then said "seems to be quite a common theme with liam if i'm honest 😐" re: continued contact in the press conf, to the guy today who reacts to deleted laps with a dry 👍 and stealthily downplays racing incidents to the point of not even calling them "incidents" at all.
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there's also a bit from rené about how close he is to chris piastri and how he traveled to melbourne from italy Solely to attend his 50th birthday party, and basically how the piastris are just Good People and that oscar's demeanor is what sets him apart. which i thought was sweet :')
also bonus interesting media quote from laurent rossi, which i've seen before but don't remember in its entirety — specifically the part saying that the other academy drivers "weren't as curious" and basically calling oscar the only smart one of the bunch.... 😭😭😭 this freaking guy
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is he autistic?
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submit your own characters here to be featured!
reason: Firstly, he only eats like, two foods (burgers and pie and *occasionally* things adjacent to those) for the entire show, which is to say, he only eats like two foods for fifteen years straight. The fact that he's repulsed by certain foods (mostly vegetables) is something that is brought up multiple times, and while it's usually played off as a joke that he's picky or "childish" about his food, it's still canon.
Secondly, he is canonically very intense about his interests, to the point where they seem like special interests. Actual quote from season 14 episode 20, said by Sam: "You're always calling me a geek, but you know every word to every Led Zeppelin song backwards and forwards. You can discuss in detail every major rock drummer between '67 and '84."
Thirdly, he has very strange speech patterns, most notably his tendency to, in almost every conversation he has, make a reference to something pop-culture related, a movie he likes, pretty much anything he can make a reference to. Most people around him do not understand these references and/or find them annoying, but for whatever reason (autism), they are a consistent part of his lexicon.
I need you to know that this was originally over 400 words long. I had to omit some details to make it a reasonable length. That's how autistic this guy is.
submitted by @kubb-is-a-swedish-lawn-game
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directdogman · 29 days
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random DSaF thing I'm not sure if people picked up on.
Something significant about the DSaF 3 phones that popped into my head while I was writing the last post comparing Peter's DSaF 2 and DT incarnations that I didn't bother mentioning bc it was long enough
Harry and Jake are actually parallels to Steven + Peter respectively with a few major differences applied. (warning a LOT of text:)
Both Harry + Steven are generation 1 phones. They're both shown to be fairly by the book and are able to completely turn off their empathy when situations call for it. Both are completely disconnected from their former identities in a way that the other phones aren't. To further cement this connection, Harry is even shown to be the one that sent Steven to the factory. If an employee dies in your restaurant, Harry's response to it is pretty much what Steven's would've been.
Ultimately, he is a company man, like Steven. Just like Steven trying to save himself by any means necessary in DSaF 1, his confrontation in DSaF 3's evil route specifically talks about how much you've cost him and while he clearly feels disgust with you, he more so drills the futility and sheer callousness of what you're doing in rather than really tries to make you feel bad for the bad things you do. He speaks to you like you're more of a failure than anything else. You're not HIS employee, but as the former head of the franchise, speaking to the person who just killed it for the final time. He focuses on what you specifically took away from him, turning the conversation back to himself. His final words are a cold goodbye. His response to your actions is close to what Steven's could've been in this situation.
Ultimately, he's even more of an insider than Steven and someone with more of a direct connection to the cycle of misery that occurred at Freddy's. Basically, several of Steven's defining qualities are amped up in different ways.
Peter on the other hand, is not a company man. He's a gen 2 phoney, more in touch with his personal identity and in the good ending of 2, even escapes in order to reunite with his old lost family. He's generally a chiller boss than Steven, clearly caring more about the well-being of staff/customers than making the company happy.
Jake, similarly, also is in touch with his personal identity. Like Peter, he escaped in order to find his family, but as his backstory scene in 3 points out, this didn't go to plan. Jake, on the surface, seems like a polar opposite to Peter in how overtly cynical he is, a word he deliberately uses to describe himself in his DSaF 3 callout. However, this actually masks something that's more evident if you listen to him in certain key scenes.
Jake cares about others. A LOT. I based his characterization on a George Carlin quote: 'Scratch [the surface of] a cynic and you'll find a disappointed idealist'. It shows what Peter could've been if he'd never reconnected with his family or been able to correct any of the ills he came across. Someone who was worn down by life and put up walls as a result. But, the underlying care is still there and affects his decisions/words at key moments.
If you read his equivalent callout in 3 very carefully, there's some pretty strong parallels to Peter's callout in 2. He notably drills home the fact that you abused the trust of customers so you could feed like a monster. He mentions having higher hopes for you, hoping you were going to be someone better. Even after all Jack's done, he still expresses shock that he feels no remorse at all. His scene ends with a much harsher line, commanding Jack to never contact him again, akin to Peter's closing line in the equivalent 2 scene.
Also, notably, he breaks the no cursing Phone Guy rule in the scene. His reaction if an employee gets springlocked at your location is also noticeably more Peter-esque, remembering what he went through and not wanting another person to turn out the same, in contrast to Harry deciding to just go by the book, a decision that directly led to the creation of Steven pre-DSaF 1.
Okay, that's about it. I bet there's people out there who caught this (knowing me, I've said all of this before and forgot about it) but I figured a few people might find it interesting regardless. thanks, everyone!
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tomriddleslove · 8 months
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Pt 4 - Drunk words are sober thoughts.
✩ Theodore Nott x Reader
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Summary: The one where Pansy organises a dinner party, you’re on the run from Theo, and bad decisions are made. Alternatively: Uncomfortable awkward tension, then smut.
A/N: We aren’t out of the trenches yet. We’ve only dug ourselves deeper with this one.
REQUESTS ARE OPEN.
Please let me know in the comments if you want to be added to the tag list!
MDNI!
Tags: Smut (duh),Drunk sex, PIV, Hair pulling, praise.
Songs: Love survive - Michael Nau
Star Treatment - Arctic Monkeys
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The sun filters through the cracks in the blinds, casting an almost heavenly glow on your bed. The warmth was soothing, and you’d almost call it a very peaceful morning.
That is, of course, if you weren’t woken by Pansy yanking the covers off you, tossing them to the side.
You groan sleepily, rolling over as you try to shield your eyes.
“Oh come on! Merlin, you've been asleep for so long! Everyone else is up! I refuse to let you spend all holiday rotting in bed.” She nags, grabbing your arm as she tries to pull you up. You let your body go limp, the dead weight pulling you back onto the bed as you use your free hand to pull a pillow over your head.
“You know Pansy, have you ever considered my idea of a holiday is sleeping in all day?” You mumble and she tuts, grabbing the pillow from you.
“Nonsense. I’ll kill you if we don't make the most of this.”She admonishes, faffing around you like a mother hen as she walks around your shared room with Theodore (who notably wasn't there, his bed made.) She opens your closet and takes the liberty of choosing you an outfit as she flicks through your clothing, speaking again.
“We're going to celebrate the start of this beautiful Holiday I have so kindly provided us with. We’re making dinner and having a small dinner party. Nice clothes, naturally. Mattheo, Lorenzo and Theodore will be making the starters, and Draco, Blaise and I will be making the main, which means you’re in charge of dessert. Consider it a penalty for waking so late.” Pansy explained as she crouched down to sort through your other clothes.
You grumble, muttering childishly under your breath as you sit up, on the edge of your bed as you come to your senses.
“I'm putting poison in yours.” You half-joke, and she isn't phased as she tosses you a floral white sundress and a handful of jewellery. You dodge the assortment of gold sent towards you and you glare at her.
“There. You’ll have to change for dinner but this is good for now. We’re all downstairs, but I sent some of the boys to fetch the ingredients. Chop chop!” She calls out, as she descends down the stairs.
Pansy. She truly tested your patience.
You manage to drag yourself up from the warm confines of your bed as you head over to the bathroom, going to take a shower. You walk past Theodore's bed as you do so, and you see his copy of Little Women lying on his bedside table. Curiosity tugs at you.
It would be bad to take a peek, right? I mean, he did hand it to you that day in the library. Granted, he took it back right after, but surely that implied you could take a look.
You (rather weakly) justify your decision and pick up the book, thumbing through the pages as your eyes scan over the various annotations and underlined passages Theodore had analysed.
One in certain catches your attention. There, messily underlined, is the quote:
“Watch and pray, dear, never get tired of trying, and never think it is impossible to conquer your fault.”
Followed by “No. 4” scrawled in Theodore's handwriting. You frown, confusion etched on your face as you try to decipher what the four could possibly mean. You flick through the rest of the book, trying to spot any other instances.
“You are the gull, Jo, strong and wild, fond of the storm and the wind, flying far out to sea, and happy all alone.”
No. 7
I've loved you ever since I've known you, Jo, - couldn't help it, you've been so good to me, - I've tried to show it, but you wouldn't let me; now I'm going to make you hear, and give me an answer, for I can't go on so any longer.
No. 5
You couldn't seem to find any rhyme or reason for this labelling. It was simply random parts of the text underlined every now and then with a number next to them, as though some sort of list. Your curiosity gets the best of you, and you're itching to look for more when the sound of footsteps coming up the stairs snaps you out of it. You quickly shut the book, placing it back down as you grab your dress and towel, dashing into the bathroom. You just manage to lock the bathroom door when you hear the door to your room click open, and you let out a small breath of relief. Your mind is working tirelessly, trying to decipher the cryptic annotations as you take a shower.
You finish off and get dressed in the bathroom, taking your time to avoid Theodore. By your luck, when you unlock the bathroom door and peer out the small gap, Theodore is not there, and you let out a small sigh as you step out.
You put on the jewellery Pansy set out for you and slip on some socks, combing through your wet hair as you dry it lightly. Satisfied with how you looked (you did feel rather pretty, in all honesty), you make your way downstairs.
The kitchen is empty, save for Blaise putting the groceries away into the fridge. You grin as you walk over to join him, his eyes flickering over to you as you walk in.
“Morning. You got your rest, didn't you?” He teases and you shoot him a mocking smile, rolling your eyes.
“Yeah yeah, make fun of me all you want.” You sigh as you reach for the second bag, helping him put everything away.
“Where is everyone else?” You ask.
“Pansy and Lorenzo went out to get drinks, and I'm pretty sure the rest found some sort of creek or something so I think they went out for a swim,” Blaise says and you hum, nodding.
Come to think of it, you had completely forgotten about the rather surprising development between Blaise and Pansy. You and Lorenzo had bet on it as well. Deciding to pay Pansy back the favour, you begin probing into their little dilemma.
“So Blaise, tell me. What's going on between you and Pansy?” You ask, and he chokes on the coffee he was sipping as he sets the cup down. You open one of the cupboards, storing away a packet of pasta as he looks at you.
“What do you mean?” He responded, and a small grin tugged at your lips.
“Oh come on, don't act all shy now. This whole flirting thing you have going on.” You say, vaguely motioning in his direction as you put some fruits in the fruit bowl resting on the kitchen island.
“There's nothing. Just friend.” He denies, and you turn to him, resting against the island.
“Sure. Just one thing? You're both stubborn fools. Don't let that prevent anything.” You advise, looking at him. You grab an apple, tossing it into the air before catching it as you walk past Blaise, patting him on the back.
“Right now, out. I need to start prepping the dessert.” You say, and for the first time in your life, you see Blaise ever so slightly red.
He playfully grins as he walks out, and you tie your damp hair up as you look through what the boys bought.
You settle on a classic after taking note of the copious amounts of cream cheese the boys had bought (You were reminded to never ever ask them to go shopping, and you'd be sure to remind Pansy the same.)
A salted caramel cheesecake. You decided to make the biscuit base yourself - it would serve as a good way to pass the time seeing as you had the whole day to yourself.
Before you begin cooking, you wander over to the living room. Your eyes settle on a collection of vinyl records in the corner, and you sift through the sleeves, settling on one that doesn't look immediately terrible.
You carefully place the vinyl onto the turntable, the soft crackle of the needle hitting the record filling the room. The sound of a smooth jazz melody starts playing, creating a cosy atmosphere in the kitchen. As the music envelops the space, you begin gathering the ingredients for the biscuit base.
You preheat the oven and begin making the biscuits, sifting flour into the bowl as you work. It's surprisingly relaxing, the villa is empty and you're left to your own devices, humming along to the music as you bake. Sure, you definitely weren't the cleanest baker. A simple biscuit recipe had left you with a white powder coating over the kitchen, stacks of bowls in the sink and somehow, flour on your clothes as well. You huff, dusting down your dress as you place the haphazardly shapen uncooked biscuits into the oven. It didn't matter whether they looked good or not - you'd be crushing them anyway.
It only takes about 15 minutes before the delicious aroma of vanilla fills the kitchen, You're admittedly pleased at just how good they smell, and you can only hope they taste as good as they smell.
Whilst those finish off, you begin making the actual filling of the cake. You reach for one of the bowls when a certain song begins playing, your ears perking up at the sound.
“This is my conquering song
played on a wave so strong
pulled the broke-down ride for far too long”
You lightly sing along to the lyrics, a small smile tugging on your lips as you do so. You had always imagined this song to be blissfully domestic, something you'd willingly play if you were to cook or bake, so the fact you selected it by chance made you oddly happy.
Sometimes it was the little things that count.
With a little pep in your step, you walk around the kitchen as you gather the ingredients. Liberated by the villa having no other occupants, your movements are freer, a small little (unnecessary) spin or a little break to sing along as you cook.
Now, it had been long established that you really did not have the best awareness of your surroundings. This continued to be the case now because you were sure you would have stopped immediately if you had seen Theodore leaning against the doorway of the kitchen, looking over at you.
Unfortunately for you, you did not notice him.
Theodore leans against the doorway, his eyes fixated on you. They always would be, he couldn't not look at you even if he tried to.
A fond smile is tugging at his lips, watching as you lightly sing along to the song. It's offkey, and your impromptu dance moves incorporated with your haphazard baking skills is laughable, but Theodore can only look at you and feel simultaneously so happy yet also so terrified. Terrified because he acknowledges how such a simple sight can't get that smile off his face, and the fact someone has the capability of doing that to him seems daunting. He was scared because, for a brief second, he imagined walking over and helping you. You'd look up at him with that smile of yours.
God, that smile.
You have that little impish look in your eyes, ready to poke fun at him. He does the same with you. The worst thing is if he hadn't fucked up so royally, you could have been doing that.
Instead, he pushes off the doorway to go and help you. The first part goes as expected, you see him and you yelp, spinning around. He knew your ears would turn red, as they usually did when you got embarrassed. Theodore knew you like that.
He knew you'd look at him akin to a deer caught in headlights because your mind would go blank for a second. Theodore knew you like that.
He also knew you well enough to know that, despite his own hopes of your once confused and mortified face breaking into a wide grin, it would instead fall and you would avert your eyes.
Theodore knew you like that.
He hated it.
“Oh. Hey.” You utter, clearing your throat. You berated yourself for always acting so obviously on edge when Theodore was near. He looks down at you with an indescribable look in his eyes before he speaks.
“Hey. Need help?” He asks, and you look around at the messy kitchen, before shaking your head.
You actually did, but you'd be damned if you had to spend more time with Theodore, alone. You'd either end up dead silent or stammering some embarrassing declaration. You couldn't tell which one would be worse.
“Alright.” He mused, looking down at you. He doesn't make any move to leave though, and you're hyper-aware of the fact that he is very close to you.
His hand comes up, cupping the side of your face gently as his thumb brushes against your cheekbone. His hand is there for a second too long, crossing the boundary of what it should have been. Again, it seemed as though everything you and Theodore did crossed that boundary.
“You had flour on your cheek,” he says, and you nod, drawing away your face. You turn around, praying to the gods above that they'd stop torturing you and make Theodore leave. You keep your back to him as you continue cooking, and he seems to finally leave, making you release a breath you didn't know you were holding.
You hasten your cooking after that and you're out of the kitchen in no less than 20 minutes with the cheesecake stored in the fridge as you make your way to Pansy’s room. You absolutely would not go back up to yours, as you were sure Theodore was there.
Exactly how long did you plan on running from him?
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Hours have passed lazing away on Pansy’s bed, bored out of your mind when she finally returns.
“Finally.” You sassed, sitting up as she raised a brow at you.
“Why are you waiting here?” She asks, and you shrug.
“Can I not miss my friend?” You quip and she eyes you, knowing there must be another reason. She chooses not to probe further, however, joining you on her bed.
“We ought to get ready. I did tell the boys to dress nicely, we’re dignified people.”She chided as she got up, walking over to her closet.
You giggle at her swift change of actions and lean back on her bed, looking over at Pansy.
Her love for micromanaging you often was a negative, but now it could very much be a huge positive.
“Pans… You always know just how to style me right. Can you run up to my room and choose a look for me? I'm hopeless.” You groan, putting your hand on your chin in an exaggerated display of hopelessness. Her eyes light up, as though she was a little kid playing dress up, and she nods.
“Finally, you've come to your senses! I know exactly what I'm getting, wait here.” She gasps, scampering upstairs. You grin, having successfully avoided Theodore once again.
(The answer to the previous question? You'd run from him for a very long time, seemingly.)
Despite her reassurances, Panys arrives a solid half an hour later, a scarlet lace dress clutched in her hands. An impulse buy, the dress was shorter than what you usually wore. It had a fitted bodice but a flowy skirt, though it only reached your upper thigh. The long sleeves that extended down into flowy bell sleeves had to be your favourite feature of it, alongside the bustier style bodice at the front. She grins as she passes over the dress, alongside a pair of black boots.
“Dressed nicely but not too fancy. Plus I've been dying to see you wear this, so up and change.” She demands, pushing you up. You grin lightly at her antics as you take the dress, disappearing into the bathroom to change. You run your hands down your body as you admire yourself in the mirror. A hell of a good impulse buy, the dress looked incredible. The low cut was far out of your comfort zone but boundaries were meant to be pushed, right?
(No, they were not.)
Pansy gasps as you step out, pulling you over as she admires the dress, words of praise leaving her lips.
“You look so good! Oh my god, wear this everywhere.” She gushes, and you smile shyly.
“Thanks, Pans. Really. And you look incredible too, like positively mouthwatering,” You say and she grins, doing a small twirl in her satin black dress. After styling your hair and doing some light makeup, you make your way over to the dining room, which had already been set up beautifully.
The table, adorned with a crisp white tablecloth, is set meticulously with polished silverware, crystal glasses, and porcelain plates. A centrepiece of fresh flowers in varying shades of red and white adds a touch of elegance, their fragrance mingling with the soft glow of candles placed strategically around the room.
Pansy's attention to detail is evident in every aspect of the setup. Delicate linen napkins, folded artfully, rest atop each plate. You begin to feel excited for the evening, walking over to the kitchen as you look for everyone else. Theodore, Lorenzo and Mattheo are all in the kitchen, sorting panicking over the starters as they rush around like headless chickens. You step in and Lorenzo spots you, a wide grin breaking out on his face.
“Wow wow wow. Look at who we have here.” Lorenzo says admiringly, calling over the attention of the other two boys. You grin, ironically doing a small little pose to shake away the awkwardness of their gazes on you.
“Stunning!” Mattheo announces, slinging an arm over your shoulder as he ruffles your hair. You groan with disdain as you jab him in the side.
“Ow!” Mattheo complains, letting go as he frowns, rubbing his side.
“The bloody devil, you are.” He mumbles, glaring at you, A small laugh escapes your lips.
You affectionately pat him on the cheek, before turning to Lorenzo.
“What do you need help with?” You ask them, and Lorenzo shakes his head.
“Nothing. You go and rest, we’ll come serve them soon.” He says, and you nod.
You've been avoiding Theodore's gaze the whole time you've been in here, but you stupidly can't resist looking up at him and instantly regret it when he staring at you so intently. His eyes meet yours and he seemingly snaps out of it, swallowing harshly.
You quickly walk back to the dining room.
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A solid 4 hours or so later, you're all lounging in the living room, stomachs full with what was a surprisingly good meal. Whilst the starters were good, Blaise, Pansy and Draco had really knocked it out of the park with the main, a mouthwateringly good risotto that you helped yourself twice to. The cheesecake seemed to be a crowd-pleaser though, with Draco having three slices.
With a glass of whiskey loosely held in your hand, you take a sip, leaning back into the couch. Whilst you tried to fit the aesthetic and sip some wine, you couldn't bear the taste and (truthfully) wanted to get drunk tonight.
It was a lazy and subdued atmosphere, and you didn't even notice Pansy, Blaise, Draco and Mattheo all retiring back to their rooms. You yawn as you get up, stumbling slightly (you had drunk quite a bit actually). You sleepily bid goodnight to the remaining two ( as vaguely as possible because god forbid you say Theodore's name) and make your way upstairs (in one piece.)
You walk into your room and kick off your boots, wandering over to your bed as you begin taking off your jewellery. You look up a mere few seconds later when Theodore walks in, seemingly equally as drunk as he looks at you. He shuts the door, yawning as he pulls off his knitted jumper, leaving him with his white t-shirt on. He throws his sweater somewhere to the side as he flops down onto his bed with a sigh, rummaging through his pockets as he produces a lighter. You can't help but openly stare at him as he does so, alcohol freeing you of what little inhibitions you had.
Something about the sight of Theodore laying on his bed, lazily smoking a cigarette with his slightly messy hair and those damn eyes….
You could see his muscles shift every time he brought the cigarette up to his lips, and you didn't realise smoking could be so erotic.
For some awfully stupid reason, really I mean, you had to question your own sanity, you get up, walking over to Theodore. You're alarmingly quiet as you approach him, and don't say a word as you stand there. His eyes flicker up to you, and suddenly you realise:
Alcohol + tension + two rash people
Is not a very good mix.
You reach down, plucking the cigarette from his fingers. Theodore observes you with a small smile, those sinful eyes of his boring into you as you take a drag, before passing the cigarette back to him.
“He was right,” Theodore says after a second, looking up at you, You tilt your head. If you were already slow at making these connections, the alcohol only made it worse.
“Hmm?” You hum.
“Mattheo. You did look stunning today.” Theodore says, voice low.
Instead of doing what you usually did (some awful combination of looking away, panicking or just remaining quiet), a lazy smirk tugs at your lips as you look down at Theodore.
“Yeah?” You question, and you're 100% sure you watch his eyes flicker down to your lips.
Theodore's eyes widen slightly, a mix of surprise and excitement flickering across his face as he absorbs your murmured words.
Tentatively, as though testing the waters, he sits up, back propped up against the headboard as he looks up at you. His hand tugs at the sleeve of your dress, pulling you down, His hand rests on the curve of your hip, massaging light circles, and you go dizzy at the feeling.
You make no effort to move.
Rather, in a bold surge of confidence that quite literally materialised from nowhere, you swing your leg over Theodore's lap, straddling him. His hands immediately find their place on your hips, as though they're meant to be there, and he's looking at you through half-lidded eyes.
You knew this was a bad idea, but the alcohol spoke prettier words than your rationale did.
“You certainly know how to make an impression.” He murmurs his fingers trailing lightly along your thigh. You resist the urge to shudder at his touch, goosebumps erupting on your skin as he touches you. You lean closer, admiring the features of his face as you speak, mere inches away from one another.
“Well, I had someone to impress.” You say. He lets out a small, wry laugh, though he's far too consumed with looking at you.
Close the gap. Do it.
You do.
With a surge of hunger, your hands fist his shirt, pulling him in. His hand cups the back of your head as he meets your lips in a passionate kiss, mouths melding together. He holds you tightly, his grip both possessive and comforting at the same time.
The bulge of his clothed cock presses against your wetness, grinding against you with a desperate need. A small meek escapes your lips and it’s as though Theodore immediately swallows the sound, tongue slipping into your mouth as you continue to make out. It’s simultaneously lazy yet desperate - hungry.
"Fuck," Theodore murmurs against your lips, his voice laced with desire. "You're driving me insane." He mutters, trailing open-mouth kisses down your jaw and neck. You moan, arching your back as you tilt your head back, giving him easier access. He wastes no time in sucking and kissing the delicate skin of your neck, tongue soothing the places he nips at you, your skin blossoming red and purple.
His hand trails down your body, his fingertips tracing along the swell of your breasts. A low groan escapes your lips, hands coming up to thread through his hair. You tug lightly and feel him smile against your neck. With deliberate slowness, he undoes the lace on the back of your dress as he continues to press sloppy kisses to your skin, undoing the top as he tugs it down. He pulls back, eyes hungrily taking in the sight.
He flips you over with alarming ease, pinning you down onto the mattress as he hovers above you, holding your hands down by the side of your head as he begins kissing down your neck to your breasts.
“Beautiful.” He murmurs, large hands coming up to cup one of them, the other holding your hands in place. He squeezes one of your nipples, pinching the bud lightly between his fingers as you gasp, arching off the bed. The sound is music to his ears, and he grins, his eyes remaining on you as he leans down and takes the other one into his mouth, tongue running over the sensitive bud as he pulls away, blowing lightly.
The contrast sends you into a haze, and a whimper escapes your lips. Theodore wants to devour the sound, he simply can’t get enough.
“Do you know how fucking long you’ve been on my mind?” He mutters, voice laced with desperation as he leans back down to kiss you, bulge grinding against your clothed cunt in a way that had you desperate for more. You can’t even formulate a response, because you’re all too consumed by Theodore. Everything about him.
He sits up slightly, hands resting on your thigh as he runs his hands up and down, his fingers disappearing under the hem of your dress.
You feel his fingers brush against the damp spot on your panties and swear that Theodore Nott will be the death of you.
Seemingly satisfied, a small smirk tugs at his lips, observing your reactions as he slowly pulls them down. He throws them to the side, and words cannot describe the look on his face as his eyes hungrily rake over you.
You needed him, every bone in your body ached with a visceral need for Theodore. Your hands come down to his belt, tugging at the buckle as you look over at Theodore, eyes glazed over as you were driven mad with your need for him.
He undoes his belt, the sound of the metal buckle clinking as he throws it onto your bed, unzipping his slacks. You can make out the bulge of his erection against his boxers and your heart skips a beat. You’re filled with this primal need to just have Theodore, you need as much of him as physically possible.
You tug his boxers down, freeing his strained erection from its confines. You swallow harshly at the sight of his cock, the tip glistening. You lean up to meet his lips in a kiss, your hands wrapping around his length as you give him a single jerk. You suddenly realise why Theodore was kissing you the way he was because the low groan that escaped Theodore's lips had you mad for more.
“Look at what you’ve done to me.” He murmurs, pushing you back onto the bed. He hiked the skirt of your dress up over your hips, eyes straying down as he spoke.
“You’ve unravelled every thread of control I have.” He says against your lips, teasingly running the head of his cock between your folds. A low moan escapes you, desperately seeking more friction.
“I’m going fucking crazy for you. I ache for you every second of the fucking day.” He mutters, and you pull back from the kiss, looking up at him.
“You have me now.” You respond.
His lips surge forward and meet yours in a kiss with renewed intensity, slowly thrusting into you.
You both let out a collective low groan as he slowly thrusts into you, and you can feel every inch of Theodore within, stretching you out so good you feel as though the simplest movement would split you open. A plethora of gasped curses escape your lips, but Theodore silences them instantly, coming down to kiss you deeply. He buried himself inside you fully, savouring the way you stretched to accommodate him, clenching tightly. He gives you a second to adjust before slowly pulling out. He rocks back in again, his moments slow and measured, but strained as though it’s taking every inch of self-restraint to not ravage you there and then.
“More. Don’t be nice.” You moan, and Theodores swears he won’t ever be the same again. One look at you, hair splayed out against the mattress, your back arched off the bed. It’s a sight he’d never forget.
“Don’t say shit like that. I’m already close to losing it.” He utters, voice strained as his hand grip your hips harshly, surely leaving imprints.
“Good. Ruin me.” You whisper, a fucked-out grin on your face.
Theodore groans, pulling out slightly before slamming back into you. You gasp, cursing as your hands grip Theodore's sheets. He sets a ruthless pace, fucking into you hard. The sound of skin slapping against skin fills the room, though you’re sure it had to be muffled by the moans leaving your lips. It was only then that you were thankful for having a room all the way on the top floor. You both were too drunk to realise Muffliato did exist.
“God, you’re so fucking tight. Taking me so well. It’s like you were fucking made for my cock” Theodore groans, leaning down to capture your lips in a kiss. Your hands come up, running along his back as you lean up (to the best of your ability) to meet him in a kiss.
Theodore's forehead presses against yours, breaths mingling as he shifts slightly, before thrusting back into you. You can feel every inch of his cock brush against your walls, and you can’t help the pathetic plethora of moans and whimpers escaping your lips when he brushes against that spot, stoking a fire in your stomach.
“Theodore- Fuck! ‘m gonna…” You babble, and he lazily smirks, slowing down slightly as one hand tangles in your hair, tugging at it lightly. He experimentally plays with it for a second before harshly tugging your hair, eliciting another moan that felt like it came from the depths of your body, the line of pain and pleasure blurred.
“Hmm? You’ll have to speak up.” He hums, teasing you with shallow, slow thrusts.
You let out a whimper at the loss of contact, frustration gnawing at you as you look up at Theodore.
“Fuck, stop being such a tease. Please just..” You whimper, trailing off and he tuts, his grip on your hair tightening slightly as he forces you to look up at him.
“You have to tell me what you want. I don’t speak in half sentences, sweetheart.” He says, voice laced with an almost animalistic pleasure.
You groan, nails digging into Theodore's back as some slight form of retaliation.
“I’m gonna cum- please.” You say, breathlessly, and a small smirk tugs at his lips, his hand loosening its vice-like grip from your hair as it trails down the side of your face, his thumb running along your bottom lip.
“Good girl. Since you asked so nicely,” He muses, no longer teasing you with shallow thrusts as he wastes no time slamming back into you, cock brushing against your cervix. You moan, eyes rolling back as the heat in your stomach rises rapidly; the sensation of Theodore fucking into you was pure perfection.
“Theo…” You moan, breathlessly. He responds to you moaning his name with a harsh snap of his hips, nails digging into your hips as he grabs them tightly.
“Say it again.” He grunts, his thumb coming down to rub harsh circles against your neglected clit, sending a surge of electricity through you.
“Mmm- Ah, Fuck- Theo-“ You moan, and you’re sure you would have done it without him even asking.
“You close? Gonna cum on my cock?” He groans, and you’re sure you’ve become mush because you can’t respond, can’t think, your mind and body reduced down to one simple thing.
Theodore. Theodore, Theodore, Theodore.
You teeter impossibly close to your climax, nails scratching down his back. The sheer ecstasy was too much, and you felt like you couldn’t handle it but also like you needed more and more.
His eyes take over you, as if even though you're both inebriated, he tried to commit every little detail to memory, the way you moaned, mascara streaked around those eyes of yours.
His thrusts grow more intense, fingers working their magic against your clit as he brings you to your release. His relentless thrusts push you close to the edge over and over again,, eliciting a strangled moan from your lips as you feel his thrusts become sloppier, indicating that he was close. With what little strength you have left you wrap your legs around him, pulling him closer as his lips descend down onto you, ravishing you with messy kisses. It takes one last thrust for you to be sent hurtling over the edge, a cry of pleasure escaping your lips as your orgasm crashes through your body with frightening force. Your walls clench around Theodore's cock, eliciting a low groan from him as he chases his own release, eyes never leaving yours.
It’s positively sinful, but he’s sure he’s never seen a prettier sight.
“Fuck-“ He grunts, his movements becoming erratic as you feel him twitch inside you. your legs don’t give in, though you’re surprised you have the strength as the rest of your body convulses with the sheer intensity of your orgasm.
“So fucking perfect.” He gasps, and with one final thrust, he stalls, burying himself deep inside you as he groans, hands momentarily tightening their grip on your hips before relaxing slightly. He utters your name with reverence like a sinful prayer, coming down to press lazy kisses to your lips as he releases deep inside you.
You reciprocate the kisses, and embarrassingly whimper at the loss of contact as Theodore pulls out of you, collapsing down next to you. You’re both breathless, panting as you come down from a high you've never experienced before. The post-orgasmic haze lingers over you, making you feel impossibly sleepy. Your eyes flicker over to Theodore and it’s evident that he feels the same. Your eyes widen slightly when you see the red spattering along his neck, not realising when you had done that.
In any other situation, you both wouldn’t have done this in the first place. But the effects of the alcohol had you both giving into temptation, and you didn’t fully comprehend just how badly you both had fucked up.
You roll over, pressing a teasing kiss to the hollow of his throat as he tugs the blankets over the two of you, an arm wrapping around your waist as he pulls you into him. He rests his face in the crook between your neck and your shoulder, pressing a light kiss to your shoulder with an arm wrapped around your waist. You let out a small sigh of contentment, wrapping an arm around him as his hand massages your back and side lightly, the tender feeling sending you further into that sleepy state. The sheets smell of Theodore, and you find yourself (as you often did) consumed by him.
You and Theodore both fall asleep in each other's arms, holding onto one another as the night passes by.
You had fucked up, truly.
If only you knew the consequences your actions would bring in the morning.
You couldn’t even blame it on the alcohol, for it was a known saying that drunk words are sober thoughts.
The same undeniably applied to actions too.
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@llpovi @camille-1019 @lovelyygirl8
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svsss-fanon-exposed · 7 months
Text
Examining SVSSS Canon: 2/∞
THE PRE-CANON TIMELINE
This post will attempt to provide an answer to several questions, including the ages of some of the current peak lords, as well as a rough timeline of events in the extras relative to the current day. A simple, bullet-point timeline will be at the end of this post, with relevant quotes and analysis above.
The timeline of SVSSS isn't particularly easy to piece together, and many fans are unsure of things such as the ages of certain characters, or how long the current generation of peak lords has been in power. As a matter of fact, it seems like even Airplane himself doesn't have a set timeline in mind for the events of PIDW pre-LBH:
“Your ages?” To tell the truth, Shen Qingqiu didn’t really know the precise age of this body. He raised his head at Shang Qinghua. “Wouldn’t you know better than I do?” Shang Qinghua twirled the brush in his hand. He’d never thought about this question either, so he figured he might as well just say whatever. Therefore he randomly wrote a number down in a couple of strokes. (7 Seas, Ch. 31)
It would be easy enough to take this quote and call the timeline a mystery-- however, there are a surprising amount of clues in the text, enough to at least put together a decent idea of when things happened and how old certain characters are, depending on which theories and interpretations one ascribes to.
There are two particular facts which are our most important hints as to the pre-LBH timeline, upon which this entire analysis hinges.
First, we have the spacing of the Immortal Alliance Conferences:
After much difficulty, Luo Binghe managed to turn seventeen, at which point he finally participated in the event the cultivation world held once every four years: the Immortal Alliance Conference. (7 Seas, Ch. 1)
And next, we have the length of time since Shen Qingqiu began to cultivate:
Before, Shen Qingqiu had thought that this body’s qualifications were already incredible, to have formed a core in only ten or so years when he’d begun cultivation so late.  (7 Seas, Ch. 19)
Notably here, what is translated as "ten or so years" is 十几年, which is more accurately "ten and a few years." This means that at the time Shen Qingqiu formed a golden core, he had been at Cang Qiong Mountain for around 10-15 years, but likely no longer or shorter than that.
This tells us quite a bit already-- because we know that Shen Qingqiu only reached core formation after becoming peak lord, as well as after Luo Binghe had already become a disciple:
Luo Binghe was using the incorrect cultivation manual that Shen Qingqiu had handed him; he should have long since died bleeding from the seven apertures, his body rupturing down to his bones, skin, meridians, tendons, and flesh... Shen Qingqiu was filled with paranoia; he forever felt like everyone was secretly talking behind his back, discussing how he’d been unable to attain Core Formation even after this long.  (7 Seas, Ch. 24)
So this tells us that it could not have been any longer than around 15 years between Shen Qingqiu and Luo Binghe joining Cang Qiong Mountain, and was likely at least a few years less than that because it has already been awhile since Luo Binghe was given the fake manual, which likely occured shortly after he arrived, and Shen Qingqiu reaches core formation at some point after this scene.
This means that the Qing generation's ascenscion likely occured no more than ten years after Shen Qingqiu joined the sect-- putting the ages for Shen Qingqiu and Yue Qingyuan respectively at roughly twenty-six and twenty-nine when they became peak lords.
The timeline can be clarified further and expanded, however, due to the spacing of the IAC. We know that the IAC occured when Luo Binghe was seventeen, and that it occurs every four years-- meaning that there would have been IAC taking place also when he was thirteen, nine, five, one, and three years before he was born.
However, we also know that it had not actually been fourteen years since Luo Binghe's birth at the start of SVSSS.
In the translation, Luo Binghe says the following when Shen Qingqiu asks his age:
“This disciple is fourteen,” Luo Binghe obediently replied. (7 Seas, Ch. 1)
However, the original says:
洛冰河乖巧地道:“弟子虚岁十四。”
"虚岁" here would be better translated as "nominal age." In ancient times, a child was one year old on the day of their birth, and aged up by one year with each new year-- so if a child was born the day before the new year, then at two days old he would already be counted as two years old. Sometimes, this would be counted on the spring festival new year, but other times it would be counted on the winter solstice.
As for Luo Binghe's precise chronological age, that is up for some determination. We know roughly the time of year he was born:
Immediately after birth, Luo Binghe was abandoned by his parents, swaddled in white cloth, and put in a wooden basin that was lowered into the Luo River. This occurred on the coldest days of the year... (7 Seas, Ch. 1)
The "coldest days of the year" here is 数九寒天, which refers to the nine periods of nine days each following the winter solstice. The winter solstice typically occurs on December 20-21, meaning that Luo Binghe's birth date is somewhere between December 20-March 12. If nominal age is being counted by winter solstice in this world, then that makes him chronologically thirteen at the start of SVSSS, but if it is calculated by the spring festival, then he is chronologically either twelve or thirteen at the start of SVSSS, as the Chinese new year can fall anywhere between January 21 - February 21, meaning that LBH could have been born either before or after this time.
So, let's just say that LBH's chronological age, for the purposes here, is thirteen, and then adjust our IAC timeline as follows:
There was one when he was chronologically sixteen, twelve, eight, four, the year he was born, and four years before he was born.
Now, how does this help us determine a timeline?
Well, we have the following statement:
Yue Qingyuan’s knuckles slowly brushed along Xuan Su’s hilt. “I was able to meet Senior Su Xiyan once at an Immortal Alliance Conference, many years ago." (7 Seas, Ch. 18)
Because we know that Su Xiyan died when Luo Binghe was born, we know that this meeting could not have occured at any conferences after his birth. It also would be unlikely that they met the same year Luo Binghe was born, as Su Xiyan would likely already be dead at that point if LBH was born after the new year. So, the latest that Yue Qingyuan could have met Su Xiyan would be twenty years before Luo Binghe was thrown into the Abyss.
We now combine this with the earlier discussion of the ages of Shen Qingqiu and Yue Qingyuan, and here I will note the following:
Yue Qingyuan slowly said, “At age fifteen, I entered Qiong Ding Peak." (7 Seas, Ch. 21)
This puts Yue Qingyuan roughly three years older than Shen Jiu:
“When [Shen Jiu] was twelve years old, he was but a slave my family had purchased from traveling child traffickers. " (7 Seas, Ch. 6)
Shen Jiu joined Cang Qiong Mountain at sixteen:
Liu Qingge didn’t even grace him with a sideways glance. “But certainly more success than a nobody who only began proper cultivation at age sixteen.” (7 Seas, Ch. 19)
This happened most likely directly after reuniting with Yue Qingyuan at an Immortal Alliance Conference. This puts Yue Qingyuan's age at nineteen during that conference, at which point he is head disciple, and has already gained some fame. However, this reunion has to occur before Luo Binghe's birth, Su Xiyan's death, and Tianlang-jun's defeat. This is because at this point, Yue Qingyuan has only been in Cang Qiong Mountain for four years-- thus, this particular conference is almost certainly the first one he has taken part in, and likely the first one he has attended at all, since a brand-new disciple in early stages of training most likely wouldn't have gone, therefore if Tianlang-jun had already been sealed by this point, Yue Qingyuan would not have had the chance to meet Su Xiyan.
So, the latest Shen Qingqiu could have joined Cang Qiong Mountain, at age 16, is twenty years before the Abyss, which would put him at age thirty-six at the youngest at that time.
Now, what about additional conference cycles?
It's possible that the conference in which Yue Qingyuan met Su Xiyan and/or after which Shen Qingqiu joined CQM may have been the one before this-- but that would also add four additional years to the time SQQ had been cultivating.
The earliest that Luo Binghe could have joined CQM would be when he was a little over ten years old, as that is when his mother dies:
On the bed lay a haggard old woman. With great effort, she tried to prop herself up, but from beginning to end, she was unable to do so. A small figure rushed in from outside. A tender-faced Luo Binghe, only a little over ten years old, supported the woman. Around his neck hung that jade pendant. (7 Seas, Ch. 3)
Shen Qingqiu had not reached core formation when Luo Binghe joined the sect. This means that if the IAC where SQQ joined the sect was four years before Luo Binghe's birth, then by the time Luo Binghe joins the sect it has been about fourteen to fifteen years since SQQ began cultivating.
Adding an additional four years would bump that to eighteen to nineteen years, which exceeds the "ten and some" years that SQQ took to reach core formation.
In my opinion, this also tells me that LBH joined CQM when he was absolutely no older than ten or eleven, and likely went to join immediately after his mother's death, because pushing LBH's join date later would also stretch the timeline of SQQ's cultivation. Now, this part does not specify whether the ten years old is nominal age or chronological age-- but because LBH's age of seventeen at the conference is referenced to his nominal age of fourteen, with a distance between of three years, then I am considering all age-numbers to be nominal age rather than chronological. This only really matters in regards to Luo Binghe for this analysis, though, as his birth year is the only one which has bearing on the timeline in regards to Su Xiyan's status.
With all of this information, we can determine with good confidence that the conference in which Yue Qingyuan met Su Xiyan was the same conference during which he reunited with Shen Qingqiu, which occured four years before Luo Binghe was born and twenty years before the Endless Abyss.
So because of this, we actually do have a relatively precise timeline of characters' ages, as well as events in the cultivation world.
This short timeline is also supported by the fact that Ming Fan is the most senior of Shen Qingqiu's disciples, and he is only sixteen, about 2-3 years older than Luo Binghe:
A youth around sixteen years old, tall and thin, promptly ran in through the door. “This disciple is here. What instructions does Shifu have?” (7 Seas, Ch. 1)
Had the Qing generation ascended too many years prior to Luo Binghe's joining the sect, it would be strange that the most senior disciple of Shen Qingqiu's was only sixteen, as in xianxia a disciple typically will not "graduate" at a certain age or cultivation stage, meaning that older disciples will maintain their role well into adulthood.
As for the rest of the peak lords, we have little to no information regarding the ages of Wei Qingwei, Qi Qingqi, or Mu Qingfang. However, we do know that Liu Qingge is quite young, and joined the sect both at an optimal age and a significant length of time before Shen Qingqiu:
At this point, Liu Qingge’s formal ascension to Bai Zhan Peak Lord, too, had likely only happened a couple years ago. There was a visible air of immaturity about his features, his gaze fierce and sharp, and within his every action was a young man’s spirited vigor. (7 Seas, Ch. 19)
and
Therefore, even though he’d entered the sect quite some time after Liu Qingge, because Qing Jing Peak was ranked second—only below Qiong Ding Peak—while Bai Zhan Peak was ranked seventh, Liu Qingge still had to address Shen Qingqiu as “Shixiong,” if through gritted teeth. (7 Seas, Ch. 24)
So, Liu Qingge is likely a year or two younger than Shen Qingqiu, but not by too much, since they still behave very much like contemporaries as teenagers-- let's say that Liu Qingge is likely around 14-15 when Shen Qingqiu joins the sect at age 16.
The other peak lord we know a bit about the age of is Shang Qinghua:
The older-than-average outer disciple Shang Qinghua, who currently occupied a seventeen-year-old body, looked around in all directions as he trailed behind the main team, who were unloading goods from the ship onto the docks. (7 Seas, Ch. 26)
He is seventeen here, and an outer disciple of An Ding Peak. We can place this a bit more definitively on the timeline by the fact that Shen Qingqiu is already a head disciple at this point in time:
“What I don’t know is how Shen Qingqiu got chosen as head disciple after starting cultivation so late,” said another outer disciple who’d joined Cang Qiong Mountain at an older age, his expression sour. (7 Seas, Ch. 26)
Unfortunately, we cannot place the exact point in time where Shen Qingqiu became head disciple-- one possibility is that it couldn't have happened until after Tianlang-jun's defeat, which occured about four years after he joined the sect, since he did not participate in the battle. But that is a weak argument, since none of the current generation besides Yue Qingyuan participated in that battle:
Of the current peak lords, only Yue Qingyuan had participated in that battle, as the head disciple of Qiong Ding Peak. (7 Seas, Ch. 17)
If using this argument, then that would mean that aside from Yue Qingyuan, none of the other peak lords had been chosen as head disciples at that time-- while that is a possibility, I think that a more feasible explanation would be that Yue Qingyuan was an exception, and participated in the battle specifically because of his wielding Xuan Su.
One thing we can extrapolate, however, is that Shang Qinghua was most likely an inner disciple for at least three years before the Qing generation's ascension. This is because of the following:
One day, Shang Qinghua’s concise Great System delivered a new command: Become the An Ding Peak head disciple within three years. (7 Seas, Ch. 26)
Now, it is somewhat loose evidence, as there is nothing to say that "three years" means for certain that the ascension would occur three years from that point, but it does mean that it occured no earlier than that. By now, Shang Qinghua has already been an inner disciple for some time, long enough to have been assisted by Mobei-jun a few times and to have gone on several missions-- most likely around a few months to a year or so at minimum.
Of course, how long has passed between Shen Qingqiu joining the sect and this point? Well, since Shen Qingqiu is still described as a youth:
Shang Qinghua suddenly heard the tinkling of sword tassel pendants, and a youth wearing Qing Jing Peak’s uniform slowly approached him. (7 Seas, Ch. 26)
Because of this description, I would say that Shen Qingqiu is most likely between seventeen and his early twenties, since it isn't particularly likely that he would become head disciple in less than a year after joining the sect. Of course, within this age range, there is one important event that occurs-- the battle of Bai Lu mountain, which would have occured when Shen Qingqiu was twenty and Yue Qingyuan was twenty-three.
Now, this gets into more of a speculation than anything else-- just before this point, Mobei-jun attacked Huan Hua Palace and the An Ding Peak disciples. If the battle of Bai Lu Mountain had already occured, it would have happened no more than a few years earlier. We also know that there is a tentative truce between the demon realm and the cultivation world:
This suggestion was solid. For many years, the Human and Demon Realms had maintained an uneasy balance and had yet to drop the pretense of peace. Eliminating Sha Hualing and her mob wouldn’t be impossible, but it would likely light a fuse. The demons definitely wouldn’t let her death go unanswered, and it wouldn’t be worth it if they stirred up an even greater conflict. (7 Seas, Ch. 3)
I suspect that this pretense of peace was likely set in place after the battle of Bai Lu Mountain, when the demon realm had just lost their ruler.
Since just a short time had happened since the demons' defeat and a likely truce between the realms, I find it unlikely that Mobei-jun, a prominent member of demonic nobility, at this time would be actively antagonizing the cultivation world by attacking Huan Hua Palace and Cang Qiong Mountain. Now, of course, there is a potential alternate storyline that this is exactly what happened, and Mobei-jun went rogue as an act of lashing out, and that interpretation would be perfectly valid on its own.
Personally, though, I believe that Shang Qinghua's meeting with Mobei-jun occured before the battle of Bai Lu Mountain, while the cultivation world and demon world were in the tense state on the edge of war. This means that Shang Qinghua most likely became an inner disciple when Shen Qingqiu was around 17-19 years old.
With this information, we can determine some relative ages:
Yue Qingyuan is three years older than Shen Qingqiu, who is a little older than Liu Qingge. Because Shang Qinghua was seventeen when Shen Qingqiu was already head disciple, it is most likely that he is around Liu Qingge's age, give or take a few years, as it is not particularly likely (though potentially possible) for Shen Qingqiu to have gone from new disciple to head disciple in the space of a single year.
Aside from these four, there are no other ages that can be determined for the peak lords.
With all of this information, a fairly decent timeline can be created. Characters' ages will be listed with each notable year.
《 THE TIMELINE 》
*counted up to the start of SVSSS. If using this timeline, keep in mind that the earliest and latest notes for date ranges can overlap-- do not accidentally have a disciple join the sect before the current peak lords ascend, or have SQH become head disciple after ascension! Dates with ranges are colored green (earliest) and red (latest).
Earlier than -21 YR
LQG: <;10-11
(earliest) Liu Qingge joins Cang Qiong Mountain
-21 YR
LQG: 10-11, SQQ: 12, YQY: 15, QHT: <16, QJL: 16
Shen Jiu sold to Qiu Jianluo
Yue Qi joins Cang Qiong Mountain
--IAC--
-19 YR
LQG: 12-13, SQQ: 14, YQY: 17
(earliest*) Yue Qingyuan enters the Lingxi Caves with Xuan Su
-18 YR
LQG: 13-14, SQQ: 15, YQY: 18, QHT: <19, QJL: 19
(latest*) Yue Qingyuan enters the Lingxi Caves with Xuan Su
Shen Jiu kills Qiu Jianluo and burns down Qiu Manor
Shen Jiu becomes Wu Yanzi's disciple
(earliest*) Yue Qi leaves the Lingxi Caves
(earliest*) Yue Qi becomes head disciple
(latest) Liu Qingge joins Cang Qiong Mountain
-17 YR
LQG: 14-15, SQQ: 16, YQY: 19
(latest*) Yue Qi leaves the Lingxi Caves
(latest*) Yue Qi becomes head disciple
--IAC--
Yue Qingyuan meets Su Xiyan
Shen Jiu kills Wu Yanzi and joins Cang Qiong Mountain
-16 YR
LQG: 15-16, SQH: 15-17, SQQ: 17, YQY: 20
(earliest) Shen Qingqiu becomes Head Disciple
(earliest) Shang Qinghua meets Mobei-jun and becomes inner disciple at age 17
(earliest) Shang Qinghua receives the directive to become head disciple within three years
(earliest) Shang Qinghua becomes head disciple
-14 YR
MF: 2, LQG: 17-18, SQH: 17-19, SQQ: 19, YQY: 22
(latest) Shen Qingqiu becomes Head Disciple
(latest) Shang Qinghua meets Mobei-jun and becomes inner disciple at age 17
(earliest**) Su Xiyan imprisoned and subjected to torture in Water Prison
(earliest**) Battle of Bai Lu Mountain
(earliest**) Tianlang-jun Sealed
-13 YR
NYY: <1, LBH: 1, MF: 3, LQG: 18-19, SQH: 18-20, SQQ: 20, YQY: 23
(latest**) Su Xiyan imprisoned and subjected to torture in Water Prison
(latest**) Battle of Bai Lu Mountain
(latest**) Tianlang-jun Sealed
Luo Binghe is Born
Su Xiyan Dies
(earliest) Qing Generation ascend to become Peak Lords
--IAC--
-11 YR
NYY: 2-3, LBH: 3, MF: 5, LQG: 20-21, SQH: 20-22, SQQ: 22, YQY: 25
(earliest***) Ming Fan joins Qing Jing Peak under Shen Qingqiu
-9 YR
NYY: 4-5, LBH: 5, MF: 7, LQG: 22-23, SQH: 22-24, SQQ: 24, YQY: 27
--IAC--
-8 YR
NYY: 5-6, LBH: 6, MF: 8, LQG: 23-24, SQH: 23-25, SQQ: 25, YQY: 28
(latest) Shang Qinghua receives the directive to become head disciple within three years
(earliest***) Ning Yingying joins Qing Jing Peak under Shen Qingqiu
-5 YR
NYY: 8-9, LBH: 9, MF: 11, LQG: 27-28, SQH: 27-29, SQQ: 29, YQY: 32
--IAC--
(latest) Shang Qinghua becomes head disciple
(latest) Qing Generation ascend to become Peak Lords
(latest) Ming Fan joins Qing Jing Peak under Shen Qingqiu
-4 YR
NYY: 9-10, LBH: 10, MF: 12, LQG: 28-29, SQH: 28-30, SQQ: 30, YQY: 33
Luo Binghe's adoptive mother dies
(earliest) Luo Binghe joins Qing Jing Peak
(earliest) Shen Qingqiu reaches Core Formation
-3 YR
NYY: 10-11, LBH: 11, MF: 13, LQG: 29-30, SQH: 29-31, SQQ: 31, YQY: 34
(latest****) Ning Yingying joins Qing Jing Peak under Shen Qingqiu
(latest) Luo Binghe joins Qing Jing Peak
-2 YR
NYY: 11-12, LBH: 12, MF: 14, LQG: 30-31, SQH: 30-32, SQQ: 32, YQY: 35
(latest*****) Shen Qingqiu reaches Core Formation
-1 YR
NYY: 12-13, LBH: 13, MF: 15
--IAC--
Year 0
NYY: 13-14, LBH: 14, MF: 16
SVSSS Begins
-----
This timeline operates under the following conditions. For some of these conditions, alternatives are discussed in the post above-- if you wish to use any of the alternative calculations, then you're more than welcome to adjust the timeline as applicable for your own use!
"Years" are counted from the first day of the spring festival/Chinese new year, rather than January 1
All character ages are nominal ages, so they were born in the year they are counted as age "1"
Luo Binghe was born after the new year, and so his nominal age is only about one year higher than chronological.
Shang Qinghua met Mobei-jun before the battle of Bai Lu Mountain
The system's time limit for SQH does reference the time of the Qing generation's ascension
The Immortal Alliance Conference takes place roughly in the middle of the year. Based on the fact that it is warm enough for the disciples to dip their feet into a stream and find that pleasant, it would make sense for the IAC to occur in a warmer season (Ch. 4)
Further References and Footnotes:
*Yue Qi was in the Lingxi Caves for more than one year and Qiu Manor had already been destroyed by the time he got out (Ch. 21)
**The birth of Luo Binghe occured a few days after the battle of Bai Lu Mountain. Depending on when LBH was born, it could be at the end of year -13 or the first few days of year -12 (Ch. 21)
***We do not know the earliest a child can join Cang Qiong Mountain, even though the appropriate age for cultivation most likely cuts off somewhere around 15 (due to YQY joining at that age and no comments about him being "too old"). For the purposes of this timeline, I am setting the absolute youngest to age 5, but more realistically a disciple wouldn't join until age 8-10 at the earliest.
****It is unknown whether the only time that disciples can join Cang Qiong Mountain is during the recruitment trials. Therefore, there remains a possibility for Ning Yingying to have joined the sect in the same year as Luo Binghe, but at some point before the recruitment trials due to connections. This can potentially be supported by Shen Jiu joining after the IAC, but at the same time, it is not confirmed that SJ joined CQM immediately, or if he had to wait until the next recruitment trial, so there is no clear canon precedent-- nonetheless, it is still possible. Note that Ning Yingying can only join at this late point if Luo Binghe joins at age 11, and after her. The only hard requirement is that NYY joined at some point before LBH.
*****I have placed this as the absolute latest time SQQ could have formed a golden core because this puts him at having been cultivating for sixteen years. It is a bit of a stretch already , but I don't think that "ten and a few" years could really be any longer than this. It is also worth noting that by the time SQQ reaches core formation, every other peak lord has already done so, with Yue Qingyuan first, Liu Qingge and Qi Qingqi next, and Shang Qinghua most likely last (Ch. 24)
--
Please let me know if you notice any errors in calculation, formatting, or missing details! This was quite substantial so there's a good chance I may have missed something.
Some of the points in this analysis and timeline calculations were brainstormed with the help of @zykamiliah , @cum-villain , @furbygoblinxiv . Many thanks!
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