#some minigames i was hoping would be in this game are in it too hell yeah
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trashytrashsblog · 8 months ago
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So I want to make a rant or idk just give my opinion (?) about MCL:NG since seven episodes have passed.
I actually started writing it after the fifth episode but I abandoned it in the drafts... so lol.
I know that there is a section on the forum about it but my english is too bad and I need to curse. Also I'd like to comment freely with other players.
So let's get started!
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The website is really cool and different it's like fresh air, sometimes is a little bit overwhelming (like the colours) nonetheless I like it. I don't get why there isn't italian in the languages, maybe we are less than I imagined.
The calendar is a cute idea but all the pop-ups when you collect the things instead of one are so annoying. Hope they make it into ONE single pop-up. Also when you get the jokers and they last three days and you can't or have nothing to play... like useless? okay? thanks?
The currencies? Don't let me started.... I get it, the game needs money to run but for fuck sake too many and poorly set. I can't get over the fact that I have to use APs for buying shit, every time I use them I feel bad because then I fear I won't have enough for the upcoming episode. Miss gold valute :(
The daily limited offer idk, I think it is a little bit too expensive for what it provides, especially considering that we can’t even choose the color scheme. Also, it doesn’t make sense to have a daily offer that you pay for when all the packs appear everytime. Although I read from some user on the forum that certain packs don't appear, dunno why. Anyways why don't you display all of them?
I have the same problem, like everyone, with the messages and the hearts. Hope they create a button where we can send and collect the hearts all at once. However I don't like so much the limited daily hearts. The graphics are very pretty though, and the messages we receive from the flirts at the end of the episode are a delight for me.
The minigames are more interactive compared to the MCL ones but I also have mixed feelings. The daily missions are a cute idea for collecting fashion items or forniture. Hope they add gems or something similar to find OR could the tickets buy other things that might be more useful like jokers. The Style contest could have been ten times nicer if it didn’t penalize you for not choosing the most popular outfit, which happens to be the one with more exclusive items. So it leads you to choose not what you prefer but what hypothetically everyone would choose. Recently I read about it from other players here on tumblr bc it's actually a bit ridiculous to see podiums all the same.
The wardrobe..... confusing as hell. Why there are items that I can't even try.... frustrating. At first I tought that the merged shop was a bad thing but now I changed my mind because this way I can see how the clothes go with the ones I already have. Speaking about graphics, I like them, I like the possibility of editing the room, Taki is a cute little accessory. The personalization choices of the character is satisfying but I miss the gray eyes they were my favourite :c Also I noticed that the expressions with the mouth open seem weird, as if there is something wrong in the proportins. But maybe it’s just me. I think there are less basic free items already present in comparison to MCL like moles, eyebrows, a little makeup...
Everything every single things brings me to a point were I feel the urge to buy packs, vips just for regular things (I don't know how to explain it) unlike the old games were it was funnier to buy special items.... now it seems like I'm buying base items beyond the extravagant ones.
The game dynamics left me perplexed at first, but I think I will have to get used to it. It’s a continuous and infinite expenditure of AP. Getting used to paying 2 AP for each answer was already difficult, but now having to pay even 40/80/120 aps… It makes me so mad... in italian I would say vafanguuul!!! The fact that i don't have the lov'o meter on sight I don't like it either and it seems that it only updates at the end of the episode and not in between or maybe I am wrong idk. Being able to relive the special moments however is a nice gem, especially after paying them. The briefing after finishing the episode is fun. Another thing that drives me MAD is having to buy the outfit after having already paid to fucking unlock it. At least give me the unlocked color???
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BUT the illustrations, the story, the characters and their design ( god bless chinomiko) make me continue the game because it would be a lie to say that the story didn’t catch me (Jason Mendal I'm all yours and I wanna know everything about you) even tho the episodes are a little slow, maybe because we are just at the beginnig...expecting drama, fun time and some serious topics too...
And that's it, for now ahahahah xb
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corvidares · 9 months ago
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thoughts and feelings about fnaf: into the pit
(spoilers! talk of endings!)
so, while i enjoyed playing this game a lot, i am left feeling dissatisfied in a lot of ways, mostly in relation to what the hell just happened
on the side of things i LIKED:
the pixel style!!! good god this feels so perfect for fnaf. obviously we've always had the minigames in the retro style, and while fnaf has had a fine enough "look" for years, i really hope to see more stylization like this. the pixel art and animations are beautiful and full of character
there's a lot of visual detail, both in the sense of easter eggs (of course) and background clutter. fnaf games are always good at having gross settings, and this definitely does that. even the cloud of dust that pops up every time you jump in the ball pit is yucky, lmao
speaking of details, the sound design is also VERY good. it conveys a lot of what is not seen; the closer you get to a kid thats been captured by spring trap (pit trap? guys idk what to call him) the more you hear their cries and whimpers. of course, as always, sound is a part of the gameplay too, helping you know if spring trap is close and that you need to hide
the writing in terms of dialogue and such is good! i like that oswald is.. well, he's kinda dumb. rightfully so, for a kid! he does things that arent always logical, it takes him a hot minute to figure out that hes in the past, etc
its also genuinely distressing and sad to see him suffering, to see him try to tell his mom that something is deeply wrong, only to be brushed aside because (presumably) the possession magic is invisible to adults. to see his trauma get worse and worse as the days pass; nightmares, visions, straight up sleeping through his school day because he's been up all night! even his idle sprites are always sad and scared
the gameplay itself! the learning curve felt appropriate, i liked the strategy of using the noise makers, hiding, and the vents. fwiw i did play the "creepy" setting which is essentially easy mode. but i still died plenty, its not a complete cakewalk or anything.
the classic fnaf snark sense of humor is definitely here in this game, and i love it. the achievements? hilarious. the tips on the loading screens, jeff's entire character?? good stuff.
misc things i noticed:
for whatever reason, after night 1 i had a constant "bloody/strain" filter at the edges of my gameplay. not sure if this is like, random? game footage ive seen doesnt have it, and one even had a different filter. not sure what to make of it, it seems odd to just be a meaningless, randomized detail?
i got one glitch: after checking the cameras while the other kid is in security with me, oswald's sprite didnt reappear and i couldnt do anything. so i had to restart the game lol. not major, and i have no idea how common it is. otherwise everything was quite functional iirc
regarding the more critical side of things.. im mostly frustrated. now, i know fnaf, i know it never serves you answers on a platter. i know theres always an abundance of easter eggs and secrets (which i have tried to research, tho the game is still new). but upon finishing the game and seeing all the endings, i realized i didnt get answers about a lot of things i thought i would. for example;
where the hell is foxy??? the other core three are there and get added as enemies when you progress. his stage is present and some kids at the past party mention they miss seeing him. but he's not on ANY of the imagery throughout the pizzeria. in fact, we don't see him at all. if i didnt know who foxy was, i would only know his name. the only exception might be some empty masks in the backgrounds, but honestly i doubt it. this seems.. really strange to me. ill elaborate later
why did spring trap tie up oswald's dad? what was he going to do to him? did.. did anyone even die? oswald rescues everyone!
this is probably silly and i acknowledge that. but what was up with the giant spider jump scares..... i assumed itd be a new enemy or something but nah. THAT SPIDER WAS TOO BIG. WHY
what was oz's dad doing this whole time? was he trying to escape at some point? why is his shit all over the resturant?
onto just general critiques:
the gameplay did get a bit formulaic and sometimes fetch quests felt repetitive and/or like busy work. like why did i have to get five different sets of keys. bruh
the story has a lot of plotholes. and again, this is fnaf, these games have always looked like swiss goddamn cheese. but i can still be frustrated about it
for example, how is time passing in the past versus the present? IS it passing if we're not there? how do we affect the past? why does no one in the present acknowledge what happened here?? did spring trap get caught in this timeline? did anyone die? was oswald always a part of these events or did he change the timeline? this is presumably the first four/five murders, but a lot doesnt add up. is there a timeline where oz is one of the murdered kids? in the bad ending, he gets possessed, but not stuffed in a suit.
how does spring trap's possession even work? back then he was still alive and perfectly mortal... right? but then again, he supposedly strangles himself in the end, then leaps back to life to kill jeff? huh???
why is spring trap so animalistic? he doesnt seem human, and his eyes glow, which i dont think is something that suit can do (though i could definitely be remembering wrong)
speaking of which, i dont think the og four's eyes glow either, but they do in this game.
the "true good" ending does not make any fucking sense, first of all. second of all, considering the amount of work one would have to do to get it, it is extremely minimal. if i had done all that and only gotten a slight dialogue change as well as a "yay happy eating pizza at jeff's" scene i wouldve been PISSED.
also, speaking of not making sense, im sorry but oswald's lie to his dad about what happened is so obviously not true. why does he not question this at ALL? ESPECIALLY considering he has a fucking CHUNK OF HIS ARM BITTEN OFF. we see in jeff's ending that that shit bled a fucking lot! was his dad too concussed to call him on the obvious lie of "you fell and hit your head". and if he was, he would OBVIOUSLY NOTICE LATER THAT FIVE DAYS HAVE PASSED. AND THAT SOMEONE WAS WALKING AROUND PRETENDING TO BE HIM. WHAT (and dont say "oh he thinks he just lost his memory of those days" YOU DO NOT LOSE HUGE CHUNKS OF MEMORY UNLESS THERE IS MAJOR BRAIN DAMAGE OR TRAUMA. UH UH)
while talking to my gf, we came up with a couple theories.
one, she thinks its likely this game had more planned. and i agree - the missing presence of foxy is the biggest indicator, in my opinion, but theres other things too. for example, despite the fact that we're never able to enter the library or mill, both places have a map that can be pulled up when you press the map button outside those buildings.
the mill, especially, obviously has a ton of animatronic parts in the trash, and we all know that can be important... it seems to be too big a thing to be a simple easter egg, but what do i know.
another thing that feels way too big to be an easter egg is gabrielle; the girl who gives you a notebook with information about the animatronics (not foxy :( ) that provides hints for later. she mentions that her grandfather was a technician that worked with them back in the day. he never talks about it now though (the ONE acknowledgement we get in the present that bad shit went down!!!)
like.. is this henry? someone else? SURELY that is not a random guy. but it's a one and done interaction. i thought, when meeting her, that she would become a friend and ally, that we'd be able to learn more. the writing seemed to slant that way, but no. we're never able to talk to her again afaik
all this lends itself to the idea that the game was pushed. i can perfectly picture, like a year ago, someone telling the team "fnaf 10th anniversary is august 2024, get it out for then" and them having to cut stuff they had planned (but perhaps not developed, as afaik there are not missing assets showing foxy or the other things mentioned)
which is obviously a shame, and if thats the case i of course commend the team! this is a great game, especially if it was rushed. but this is becoming a pattern with fnaf games, and considering this is such a big successful franchise, that should not be the case.
anyway! overall, i truly did enjoy playing into the pit, and im very glad it was my first experience playing a fnaf game myself rather than watching a playthrough. and there are secrets that seem to be deliberately cliffhangers, in true fnaf game fashion. such as the photo that stuns spring trap, or the minigames.
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lalaurelia · 4 months ago
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2024 Fic in Review
It's this time of the year when I do this thing with my fics again. It's going to be a bit different now since I unexpectedly have two fandoms I've written for, wow. Also I'll be including all languages (and extra creations such as games) in these stats.
Here goes~
total number of completed stories: For Gotham it's 7 fics, 1 game, and 1 minigame, 1 CYOA, 2 collages for a fandom event. For Bungou Stray Dogs it's 6 fics that are completed and 1 that's still ongoing.
total word count: For Gotham it's 33323 words. For BSD it's 18791.
fandoms written in: Gotham and Bungou Stray Dogs. I did NOT expect to have a new fandom this year. But I was feeling very low after the fandom event in summer, so BSD and Shin Soukoku were a godsend for me.
looking back, did you expect to write more fic than you thought you would this year, less, or about what you’d expected? Honestly? This wasn't a good year for creativity for me. I was working very hard to release the game, then there was that fandom event that drained me completely, on top of work and world events keeping happening. I kinda hoped I'd write something, but I suppose it's a small miracle I wrote anything at all.
what’s your own favorite story of the year? This is kinda hard. I guess I'll name Pierced, because it was the one that pushed me into writing for BSD, it was very insistent in my mind and wanted to be out.
did you take any writing risks this year? Yeah, writing for Bungou Stray Dogs XD It's been ages since I've written for anime fandoms, and like, before Gotham I was convinced I had no writing skills. And I was worried if maybe all my skills were Gotham-induced. But I like what I've managed to write for BSD so far~
do you have any fanfic or profit goals for the new year? I never know what is meant by profit goals here XD For fics I hope to finish at least some of my WIPs, and maybe participate in an event, if it's nice. I'll be staying away from Fandom Kombat though, likely, it's demotivating for me.
best story of the year? I do love how Kisses Communication turned out.
most popular story of the year? For Gotham it's Pieces. For BSD it's Marks and Meanings. Both splendid choices, if I do say so myself XD
story of mine most under-appreciated by the universe, in my opinion: Oh no. I can't be objective here. I'll name Dogs Bite, but it was a completely self-indulgent story so I'm not surprised it's not to everyone's liking.
most fun story to write: A Solo Act was plenty fun to write~
story with the single sexiest moment: A Solo Act, yes.
sweetest story: I suppose it's going to be What Dreams Are Made Of. It's a bit sappy, but why not XD
“holy crap, thats wrong, even for you!” story: Yeah, I'm traditionally skipping this one. There are no wrong things in fiction. Write whatever the hell you want, just tag it correctly.
story that shifted my own perceptions of the characters & most unintentionally telling story: Not sure about telling, but I love finding new sides to both Akutagawa and Atsushi in Seekers, Finders. It's an interesting journey and I'm curious where it will lead~
hardest story to write: Not sure. I have troubles with Gotham's Of Lilies and Borrowed Clothes, but that's due to it being a case-fic and also an experiment in a thing I wanted to try, plus a lot of specific research and a bit of being discouraged.
biggest disappointment: I shouldn't have participated in Fandom Kombat as it sapped my motivation way too much. Like, I know that for Gotham I write for myself, predominantly, but it was still very discouraging. Also I got tired of writing in Russian for it.
biggest surprise: How big a surge of inspiration Bungou Stray Dogs turned out to be. It's like being on fire, and also being insane. I love it. Shin Soukoku saved the remainders of my sanity this year and I'm so, so grateful for all you guys who read my writings~
I don't know who to tag at this point, but I'll be curious to see if you guys do year reviews of your stories.
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slasheru · 1 year ago
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Slasher U Update Roadmap: End of 2023!
Holy crap, it's been a hell of year, hasn't it?! Slasher U Act 1 came out at the end of April 2023 and there's been SO MUCH that's changed!
Things that were added in post-launch Slasher U Act 1 updates:
Sawyer's entire romance arc, storyline, and hookup/makeout games
Outfits
Bartending
The ability to talk to Dark Tate post-coitally
Butterflies and crows (fighting crows used to crash your game)
The entire good UI
Characters including Cliff, Stitcherella, Jennykind, Paisleigh, Tanya, and I'm pretty sure Kennedy was a very early addition, too
And that's not counting the tweaks, fixes, and content! In the interest of continuing to Ship of Theseus this game into the best dating sim ever (no biggie, right?), I have the following updates planned before the end of 2023 for Act 1!
Accessibility settings: A way to opt out of minigames with a random roll based on your personality stats (different stat per minigame as appropriate!)
Refining the places you can get personality points in Act 1
Customization: Cane accessories! These will run on a different band than outfits so you can mix and match them/equip them alongside outfits!
Finance: I made everything in the game on the pricey/"realistic" side and the money you get from gigs relatively low because A) college and B) i kind of thought it would both be funny/reflective of shitty college jobs AND a nice incentive to grind some minigames but. I think the economy needs a bit of a fix, right? ;) (in the meantime, try typing InfiniteMoneyVent with the caps correct in the Cheat Codes menu when you're in-game! Your wallet will be a little fuller!)
There are 27 major bugs left in the list for me to tackle as of now, most of them are routine but there are 3 or 4 harder ones to tackle (naming save files is being a beeeetch specifically because afaik Wolf wipes any additional system string variables even if you specify a larger variable count list? My engine just is like "naw actually I'm not saving that"?)
Prior Planned Quality of Life Stuff: Either a way to name your save files OR a way to make your character name appear under your save file (this used to happen but there was a bug where all names would default to your last used character name)
WHITE WHALE HOLY GRAIL I'm still trying to fix the text box bug! This actually isn't borked in the vanilla version of the WRPG engine but I can't fucking figure out how to fix it with the way I've set up the UI (I think? I THINK?!). This is realistically the last bug to get fixed due to my own ineptitude, so I'm hoping to A) make autosaves automatically turned on and B) making Data 1's save slot unusable so it's reserved for autosaves!
There's ALSO a couple content updates for Act 1 still (nothing major, except for, uh, ONE MAJOR THING, haha):
The Truth or Dare minigame/scenario is now going to be included in the Act 1 game, but take place after the Act 2 bumper (post-murder-attempt)
This is already in there but the preamble for Dark Tate's continuing storyline, and Laila's Act 2, activates after the murder attempt
I'll be adding Hex, Juno, and Sawyer's Act 2 lead-ins, plus regular Tate's lead-in, as I work on Act 2
Resolving the storylines (or, if you're being a Chaotic Evil type of player, ruining everyone's life) with story choices/quests for non-dateables: Act 2 will include more Sawyer/Horsemike story, and personal quests for Melyssa, Professor Plutonium, and partially Veronika/Archibald (theirs will continue into Act 3)
Maybe I'll let you fight crows again. MAYBE.
I'm ALSO working on Act 2, which has a lot of new features (notably permanent cosmetic upgrades like a piercing system and tattoos) as well as new content (obvi lmao), but I really want to find a way to offer early access passes to folks who didn't make it to the Crowdfundr (maybe via Patreon)?
Here are some Act 2 features that I'm excited to include/are already being worked on (you'll recognize a lot of these from fanvotes!)
Piercing/Tattoo Parlor
Headless Horsemike one-off hookup minigame
Tate's movie date (yes it's scripted and implemented, it'll be in the next Act 2 update lol. I KNOW I KNOW :D )
Being able to run the speakeasy/sex dungeon as a little moneymaking game in and of itself (well. More for the speakeasy. The sex dungeon is mostly for sex. You're welcome, Sawyer Enjoyers)
Being able to gift outfits to dateables
I'm personally super hype for Tate's storyline (which also involves some other students?? ooo????) and how that's going to mechanically shake out, PLUS, tattoos. Oh my god. TATTOOS GUYS. Plus, the piercing system works like IRL-style - you have to get pierced, then buy jewelry for your piercing if you want to replace your starter/healer gear! I'm a big fan of body mods IRL and having a more realistic piercing/tattoo system was important to me!
Can't wait for next year AND to bring y'all more Slasher U!!!!!!!!! Making video games is literally my favorite thing to do in the whole wide world and I can't imagine doing anything else with my life :')))) (one day I'll be able to do this FULL-full time instead of on top of reviewing medical documents and drawing IP comics for Big Corpo)
THANK YOU SO MUCH FOR THE BEST FUCKIN' 6 MONTHS OF GAME DEV I COULD EVER FUCKING ASK FOR!!!!!!!!!! You guys rule :')))))))))))
xoxooxoxoxoxox, Professor Plutonium
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actualbird · 2 years ago
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pardon me! I wanted to try the game tears of thermos, but I’m a little nervous since I don’t play these type of games. Do you have any advice on how to best enjoy myself and invest in its world/characters?
hi anon!!! im so glad you wanna try out tot!!! i do have some tips, but before i go there i must inform you that autocorrect mustve done something to your message because you said tears of thermos and i cldnt rest until i edited a meme of that
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sjfhavkkHJVKJHJKSD OKAY ANYWAY, TIPS!!!!
im particularly interested in how you worded this ask!! ive had a lot of people ask me tips on how to start tot (and the relevant ones, i'll link in this ask too) but never on a narrative investment/immersion angle. so my tips for this will be a bit different
but before that, here are my past tips from my tot tips tag
general tips for a newbie (gameplay tips and story tips)
how to "predict" upcoming events
tot stories in chronological order (only updated til july 2022)
now for your question i guess my biggest tip would really just be to treat tears of themis like a visual novel that just so happens to update with more stories.
idk how much of a newbie you are to this genre, but when i got into this game i had NEVER played any other otome before in my life. so it was all new to me!! and i basically treated it like an updating visual novel, this is My Method, and that got me quite invested (as is obvious from my entire blog). so when i say "treat it like a visual novel" i mean:
im personally not particularly a card completionist or a gacha enthusiast. which, hell yeah, this game wont bankrupt me LOL. but also, since cards are the main way where new nxx boy stories are released through, for any card i dont have, i just watch it on youtube. because basically every card, event plot, minigame, etc gets uploaded by someone a little bit after its release. so if youre bummed you missed an event card but you dont really Want the card, you just want its story, just search it on youtube!! search [card name/event name] + [whichever language dub you prefer] + tears of themis and voila! new story for you to read!!!
if you want plot = read Main Story. this is where all the heavy main plot happens and it is SO GRIPPING AND RIVETING.
if you want character development and relationship development between mc and each boy = read Personal Story Bloom Chapter, and then the respective nxx boy's Anniversary 1 card, Personal Story Sweet Chapter 1 and 2, and then the respective nxx boy's Anniversary 2 card. the personal story routes (aka the routes where mc eventually ends up with the boy romantically) are where a BULK of characterization and character development happens, imo
if you want romance and oneshot dates = explore the available cards!!! the tot wiki has an archive of all the available cards per boy on each of the characters' main pages. for example, here's luke's page. scroll down to the cards section and Behold. Luke Stories As Far As The Eye Can See
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these pages dont have the story transcribed in them, but theyre great to use as a directory or a map of cards. so if any of the cards catch your eye, then take urself to youtube to find the card and voila (again)! new story for u to experience!
(note: SSRs always have a full 6 act story. SRs either have a 6 act story that is unvoiced, OR 2 voice messages. MRs always have 2 voice messages. R cards have no story and no voice messages)
if you want nxx team dynamics = read and/or play the events!!!! this is my favorite thing, the tot events are a treasure trove of fun cases and awesome team dynamics. in the game itself, some of the big events are available as DLC for anybody to play themselves at any time. to get there, X-NOTE Story -> lower and rightmost button Event -> upper and rightmost button Past.
if theres anything i would reccommend the MOST, itd be to download and pllay the event Mysteries of the Lost Gold. it's so good. it's my favorite event story. trust me on this
i hope these tips can help!!! happy playing :DDD
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your-local-uwu-artist · 8 months ago
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HELLAO how about 6, 14, 15, and 25 for the Kirby OC ask game!!! :D
🗣️: If you could cast a voice actor to voice your OC who would you choose?
tbh I havn't really been able to nail a voice-claim/hc down for Button. Though I def think he would have a more masculine-sounding voice, but with some sort of quick to it (like being raspy or squeaky) the only thing I know for sure is he needs like, a loser white guy voice.... if that makes literally any sense
also I think they have the vibe of a character whos eng and jp voices are very different but somehow both work equally very well (like calcifur and meowth, both of those have very different directions taken with their voices but both work in the same way somehow??)
ummm some potential candidates are Charlie Day, Jack McBrayer, maybe Jason Ritter? Daniel thrasher has never voice acted but he's def a candidate
for jp something similar to either Nate's pkmn masters jp voice, or like, something very raspy and mascot-character esque
14. 🍱: If your OC had a dish themed around them at the Kirby Cafe, what would it be?
hmm I'm not sure? this isn't really my area of expertise: here's some random ideas tho~
-apple pie flavored waffle? shaped like a star of course
-little button shaped sugar cookies?
-half chocolate half vanilla cupcake? to represent the angel+demon thing, combine it with the sugar cookies maybe? have two of them decorated like his eyes mayhaps?
-apparently there is a way to make drinks glow in the dark but it requires a black light so dead end :(
-mac n cheese, idk how to make it cute but it needs to be involved
-wait! idea: pretzel shaped like a lyra?
15. 🧸: If your OC had any merchandise themed around them, what would it be?
now this one is actually right in my area of expertise I love toy design
for some less simple things:
one of those little craft kits that gives you the supplies to make something simple like a felt plush sewn together with yarn, you could sew a little small star-button billow, and a little kirby plush and the aesthetic is all Button themed. Or maybe a a friendship bracelet craft kit? there's a lot of potential craft kits what with being from patch land
or maybe a merry magoland themed re-ment set that features a little Button working a booth
or you know those little keychain plushies?
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dude I could design these ALL DAY
hell I've thought a lot about button merch just with what I could feasibly make happen. Button acryllic charms? Button buttons? a Button themed candy bag keychain? those keychains with the little magnet heart accesories? I could do that with Button and characters he's shipable with. standee with tail wag? glow in the dark standee and the stand part is a magic circle? button enamel pins? button ACRYLIC PINS?
25. ⭐️: If your OC got their own spinoff game what would it be about and what would the gameplay be like?
a few ideas!
-epic yarn style! the story line is Button learns about Kirby's Magic sock and decides to visit home~
-game where you sail across the sea!!! Meta Knight wants you to collect a special flower that only grows on this one island, he's too busy with meta knight stuff to get it himself. So he has sent Button on this fetch quest. i guess you could make it into a platformer, but maybe it could be like a minigame collection? that would involve things like puzzle games to figure out navigation. or upkeep/tidying around the boat. maybe there could be 'events', like finding a waddle dee lost at sea and bringing them home. or needing to fix the boats engine
-prequel game of one of Button's journey's during angst-era. platformer but with a lot of puzzle aspects implemented
-if you wanted a more epic quest with co-op modes and all maybe Button caught wind of some powerful magic source and is seeking it in hopes of restoring his Halo, and of course theres a positive message in the end where no Button doesn't get his halo back but he got his Self worth back or smth. (the true halo was the friends we made along the way I guess) would still want puzzle aspects implemented
-game where kirby and co is on vacation but danger strikes and Button, Magolor, Taranza, and Marx has to take the place of Kirby and co.
-unrelated but take a moment to imagine Merry Magoland but with Button around doing his job. Imagine a special animation of them being shocked when the player gets a high score or smth
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1800duckhotline · 8 months ago
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what is vampire the masquerade and whats killer is dead. i assume videod games but i could be wrong... you seem to be having soo much fun im nosaayy 😁
omg hi mani im so flattered u would ask!! yeah ive been in the throes of videogames lately AHAH... oc brained but videogame about it sort of...
vampire the masquerade is actually a ttrpg originally published in the 80s i think, but it keeps getting updated so its not like. anything super old... whenever i mention "vampire the masquerade: bloodlines" im talking about the 2004 videogame created based off of the ttrpg! im biased in loving vtm and vtmb since well. it's about vampires. but i think it's an unique take on them that like makes the supernatural aspect not too boring compared to the classic supernatural vampire take. since it involves clans, a lot of vampire politics and societal aspects to it all, etc... Bloodlines itself is not a perfect game (ill avoid geeking out too much about the brief dev hell history it had) but i value it so dearly bc its so 2004 and is so gothic/alternative in its genuine influence. also the story is goofy but really good too (with um, simultaneously, the con that It Is a 2004 Game, meaning it has a lot of weird bigotries that were normalized for the time lol). Unforchy it's almost unplayable without downloading an additional patch mod that restores also a lot of cut content ^_^ but you make do... its so easy to make ocs for the game and the general ttrpg, sooo many ways you can go with your characters!! Bloodlines itself as a game is an action/adventure RPG mostly focused on combat (with stuff like stealth sessions) as well as various ways to resolve different quests. the variety of said outcomes is mostly limited by the fact the studio wasn't able to polish the game at all for release due to activision, the publisher, pushing troika games (dev team) to release the game early to compete with half life 2 at the time (yeah crazy i know). that said, the dialogues can be really charming and fun and offer a nice variety of things to do.. its not perfect but seriously is the best vampire RPG game around so far..
killer is dead is completely different (mostly because i can never focus on one thing for too long lmfao), it's an hack and slash 2014 game created by suda51 and grasshopper manufacture (same game devs behind no more heroes, lollipop chainsaw, shadows of the damned etc) and it's. an okay game. i dont even know if i can explain the story bc its like, a clusterfuck. and usually clusterfuck stories are goichi suda's specialty but this one goes over the moon (funny joke if You Know). it's a pretty mid game. I love it on one hand bc its easy to play and very stylish, tho the shaders sometimes can give you an headache. I also love the protagonist (mondo zappa) because to me thats a butch not just some guy. Unfortunately the game has the very strong cons of being too short for the kind of game it is, and also has an infamously bizarre minigame that's called "gigolo missions"... you basically go on "dates" with beauties (sexy girls basically), you give them gifts until they 'love' you and then you go have sex and they give you weapon upgrades as a result. the date though consists of you building up your "guts meter" by looking at their boobs or legs so it's like. REALLY STRANGE. CANT HASHTAG IM SORRY FEMINISM OUT OF THIS ONE I'M AFRAID.... it's so conflicting bc apparently suda didn't want to add this function but publishers forced him to. oh well. a solid 6.5/10 tbh. idk if i'd reccomend it tho maybe gameplays are better than getting it at full price imo (i got my game as a gift)
UM SO SORRY FOR GEEKING OUT...I HOPE THE EXPLANATION WAS CLEAR. My brain keeps jumping from media to media with no pause... i wanna focus on ocs again but this keeps happening hahaha
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bylightofdawn · 1 year ago
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Are ya'll ready for: El seriously overthinks video games + minor FF7 Rebirth spoilers hour?
I'm finishing up the mission on Junon where Cloud and Co go undercover and just watching Cloud lose himself in the role, genuinely getting ATTACHED to the Seventh Infantry and me then having to escort my baby infantry ducklings around as they murder other Shinra troops out of the mistaken belief they are on the other side made me FEEL A LOT OF THINGS. Like holy shit that’s insane even typing it out. And kinda dark and a little twisted. And potentially fucks those poor Infantry troops over yet they are STILL rode or die for Cloud. I wasn't expecting to get socked in the feels as much as I did.
Because Cloud is so detached and emotionally standoffish, watching him seriously get into the role of playing at the Captain of the Seventh Infantry is hella significant.
And I think it's because it's so familiar and something he is missing. He misses the camaraderie and brotherhood of serving. Sure, he moved onto becoming a SOLDIER and who was his damn role model/sempai? Zack Fair who is one of the most big-hearted, best big brother energy dude ever. So of course he would subconsciously internalize that's what a good leader should do. Sure, there was also Sephiroth but he's clearly the worst and reflects what bad leadership skills would be.
So yeah, I think there's a part of Cloud that misses serving, or at least misses that sense of brotherhood. He's been a lone wolf for so long, I can't imagine he's not starved for that kind of connection. It's also prolly easier and less complicated than the relationships he has with the main party.
Okay so that's me being all philosophical. Now let me be a degenerate and horny on main for a second.
Holy fuck nuggets Rufus is so hot. He's ALWAYS been hot but he's especially hot and v. Ice Prince-y and I fucking love it. I am laughing at the absurdity of his clothing and how it continually gets more complicated and ridiculous. He legitimately looks like he's wearing a fucking farthingale with that ridiculous belt collection he's wearing. Or yanno....bdsm gear. XD
Somehow they have managed to take Roche who was already at Maito Gai levels of over the time 100% energy and made him even MORE ridiculously and over the top. I lowkey wish he would stop talking. I have an excellent solution on how to do that and that is for Cloud to shut him up by fucking him until his brains bleed out of his ears over his stupid bike. Or yanno, there are other ways to shut him up varying from gag and other creative things to occupy his mouth with.
Even though it's clear Cloud is pretty hetero-coded but after like 25 years of soooooo much Sephiroth/Cloud, Zack/Cloud fan content, I don't think that's going to stop the internet (or myself) from shipping him like a fandom bike. Hell I actually love Cloud/Tifa cause I am a disgusting multi-shipper.
Ahem. Anyway I hope Cloud gets to reunite with his Seventh Infantry people at some point. I think I'm like.....1/3 of the way through the game and holy shit. I've discovered I detest minigames. I love side-missions in games but fuck DDR minigames or that damn in real time strategy game Fort Condor. There's a reason I've never been interested in FF Tactics.
EDIT: OMG Red XIII going full on Karen Mode and demanding to speak to the bartender/employee who won’t let him play in the Queen’s Blood tournament because he’s an ‘animal’ is the funniest shit I’ve seen so far in this game. 🤣🤣🤣🤣
EDIT 2: never mind, Red going full on Chester Cheetah/Michael Jackson absolutely takes the cake. I’m ded.  I also stayed up way too late beaten this freaking queens blood tournament mini game and I really gotta go to bed now.
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tu-es-gegg · 1 year ago
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14, 20, 31 !
qsmp ask game
14. Thoughts on Cucurucho and The Federation?
i think on the onset is the Fed itself doesnt seem all that scary at least to unfamilar new viewers. i think at first it definitely had that scare horror factor with that famous chainsaw hallway and how many times people got kidnapped. i think as time went on as people started to learn more abt the inner workings of the federation (from getting to knwo the actual workers like fred and walter bob, to the QSMP official streams, seeing all the goofs and gaffs of it all) it started losing its horror edge and characters openly mock it too. cucurucho too, liek these characters already been through hell and back that cucurucho and the federation are just lesser evils compared to stuff like purgatory eye guys
and that part to me is the scarier or at least on equal to the horror vibes it had before because that means people have just gotten comfortable with an oppressive force. the Feds are well... the feds, they enforce the rule of perfection and stability, they only care about presenting a perfect image and they dont really care about what they have to do to obtain it, so long as the veil of perfection is presented that is all they desire. no matter how much damage to children or islanders is done, they must achieve perfection; for what purpose we don't know.
i think a lot of people sweep under the rug the horrific stuff the feds do because its only looking at the very human and feeling workers. but workers do not represent the feelings and actual desires of the higher ups, we've seen what higher ranking federation workers do to dissents that decide not to work along with their assigned roles with walter bob. and we can see that some even higher ranking workers like elena are affected adn sometimes dont even know some things because of their manipulations.
the feds work with obscuring truths, lies and gaslights (yes im using this word correctly, they actively try to make present faults on the islanders instead of taking accountability for themselves), make themselve the better person, they trap birds in cages and when teh birds beg for freedom, they show them a polluted city and say "are you sure?", the bird says they'll stay and so the feds cut their wings. its less scary in that abject of horror of "what the fuck are they?" and more scary in the sense they are cruel.
i do wish we had more human experimentation, liek we cant jsut have qq be the ONLY one thats jsut unfair.
20. Name an event you’d like to see in the future
in terms of culturall events lmao i dont have much, i kinda hoped they did lunar new year earlier, i love lunar new year (IT WAS SO PERFECT THIS YEAR TOO, YEAR OF THE DRAGON HELLO), id like them do some sort of german holiday, Oktoberfest is a great one
likelihood of them doing something liek a nod to ramadhan and aidilfitri is low, maybe one day idk, they should do a whole day of night market GOD I FUCKING LOVE NIGHT MARKET
in terms of lore events PLEASE I WANT ANOTHER FEDERATION BREAK IN, OR AT LEAST SOMETHING SIMILAR, i know that kinda stuff is so fuckin hectic esp when you have the collective half of the server, but like i love that kinda
or maybe some sort of minigames sports day with cash prizes where they jsut play server minigames made by the players, like someone can make spleef or hunger games, they just hire badboyhalo to make a find the button and everyone collectively kills him.
31. What lore/arc have you enjoyed the most?
QSLIME CODEFLIPPA ARC PLEASE I NEED THIS CONCLUDED, im already a qslime sucker, i liek his cahracter and how he's played, this idea was already been a concept for other qslime fans when it was discovered the codes could disguise as eggs jsut because of how perfect it is. I think out of most people, he was one of the most succeptible to being manipluted because out of all the islanders, he was one of teh most desperate. someone like quackity or maxo would sniff it out immediately, by virtue of them finally reaching their acceptance. qjaiden to some extent also had acceptance, though BARELY just a hair, though her likelihood of being targeted would be thwarted by cucurucho and the feds if they ever found that fake bobby, also roier would just insta kill code bobby if he stuck around. qslime however, shown oveer time and time again very publicly he would never get over flippa. AND BY GOD HE WASNT.
i also was like dying to find out mroe about the nature of the codes themselves, not jsut as killing egg machines, liek seen with etoiles they were only seen as fighters, battlers, entites only served to be one-note killers. so when codeflippa came around everyone was immedietely in for a wild fuckign ride, it got even wilder by the end of the 3rd flippa hangout stream (tubbhole stream i call it) with flippa remembering something federation related and seemingly spouting honest endearment to qslime and GOD godd QSLIME AND HIS BEING A BEING A FATHER;;; like he is so self sacrificial to point it even hurts people around him jsut for the sake of making sure is daugther is the best and recieves the best, like;;; gah its jsut a perfect arc as a testament to what qslime is down toa core, a guy trapped in a cycle of grief and drowning in it over adn over, too blinded in denial and begging on his knees to have someone good ofr once in his life. when people want to know what qslime is i jsut point them to this arc in general. its executed so well thanks to charlie slimecicle and also codeflippa's admin (they do god's work being so patient by how many times charlie straight up just lets her go free) my only wish is that PLEAE COME BACK CODEFLIPPA I MISS YOU.
AND ALSO QBBH DYING, i think bbh bloggers can word that section better than me but holy shit the arc of him dying which went on so fucking agonisingly long, the wait for a shoe to drop and when it finally does, GOD ITS A WRECK, he's so interconnected with EVERYONE on the island simply by jsut being their babysitter, yet his death is so quiet, the news pouring out slowly and surely, and the fact only select few people were actually concerned in his process of dying, its a strange reflection of a very reoccuring themse of hidden sides and secret lives that mainly is a product of how streamed mcrp works, mainly for this style that the QSMP has, qbad's death was so satisfying beacuse it was the ending of an agonising wait, of questions being answers and new ones popping up, i could go on other stuff i cant fit in also cellbit's little federation detective adventures, that whole reveal where he is confirmed to be a fed employee and can never truly escape from their grasp was so fuckign good, the consequence of by all accounts selling his soul to cucurucho and the federation comign back to bite him OHHhhhhhhhhh that whole saga is so fuckign good. also the egg lore and developments like god sunny's whole drama with leo and also tallulah, the perfect representation of things little girls go through in life, litterally roier rat sage what the fuck (i dont know why doied exists but like ratoier is fuckign funny), FITMC AND AMDAGIO OHHHH BOY, i willcatch him with my bare hands, finally the answer after finding out he knew he ahd a reason to come ot he island oughghghh philza ender king lore ive been enjoying too i will catch that man too, etoiles and code interactions is also real fujckign good.
I think the main thing i like in lore is little things having big consequences, and the execution naturally blowing up, the thing i appreciate most is paying attention to all teh little memories and slights from before, and havign the comeuppance. some arcs i do appreciate, like bagi's search for her brother (the scene with her and cellbit mua chef kiss), litterally tazercraft getting arrested adn that whole saga, antoine daniel, whatevber the hell is ayrobot but i think what makes me not come back to those that often is mainly because... well i dont think theres a satisfying answer to them. not a conclusion or ending but more like, why did these happen? what sort of thing happens becausse of this? some arcs dont seem to lead into anywhere, and its not like filler episodes , its not jsut extra stuff to flesh out characters because they are actual stakes at hand with these arcs like there should be MORE consequences because of these things, stuff should be affected but instead are just little spice to these character and thus,, some jsut miss out on the depth they couldve had. its nto a diss to anyone, i jsut wish some arcs had more time to bake or be reworked to at least have a significant effect instead, they jsut kinda end up in my mid pile.
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x-i-l-verify · 1 year ago
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I hope you don't mind me jumping onto this post to add my 2 cents, because this sums up my feelings on the chapter pretty well. Not to say it was BAD per se, it did have some really good moments, but the pacing felt really padded with pointless puzzle sections that were poorly integrated into the larger narrative. It was always "go here, flip this switch, put the batteries in the slot" for the ENTIRE chapter. Hell, at least in chapter 2, there was considerable variety in the tasks the game forced you into, with the various minigames. Those minigames also served as ways for other secondary characters that were introduced in that chapter - Bunzo, PJ, and the mini Wuggies - a time to shine, even if they didn't get any real characterization beyond "trying to kill you." Heck, of the 5 characters introduced in the chapter, only two - Daddy and Baby Long Legs - didn't get any screen time whatsoever, and those two were in a single blink and you miss it poster.
Chapter 3, on the other hand, introduces not one, not two, but ten new characters. (Even if we assume "Ollie" is another character we've already seen, like the Prototype or Baby Long Legs, he's still presented as a new character, so my point still stands.) Of those ten new characters, only four get any screen time at all. And this is on top of all the characters introduced in chapters 1 and 2 that haven't gotten any screen time aside from being dead bodies littering the levels, like Boogie Bot, Bron, Catbee, Candy Cat, and Daisy (Daisy is on posters, she counts).
This is doubly baffling, because ever since November, Mob Games has been hyping the Smiling Critters up, advertising them alongside Catnap as the mean feature of the chapter. They're EVERYWHERE in chapter 3, but you never see them. Even Catnap's presence feels like an afterthought. I was expecting he'd be a constant looming threat, Huggy Wuggy on steroids, always just out of sight, ready to pounce if you stayed in one place for too long, maybe a couple big chase sequences before the finale to keep you on your toes. But no. He's just. Not a threat at all until the final set piece of the chapter. Like yeah, you see him a couple times just lurking here and there, but he doesn't feel like a sword hanging over your head just ready to fall.
In chapter 1, Mob Games holding Huggy Wuggy back until the final set piece is understandable, one, because the chapter is so short. and two, because the world of the factory is new to the player. Nobody knew what to expect from the place or from the game, which really helped in building tension. Chapter 3, however, is NOT chapter 1. The audience is now experienced with how the game works, and the chapter is nearly 4x longer than chapter 1. You cannot use the same tactics and expect them to work the same way.
And what was with them flat-out SAYING that Catnap could change his size in the supplementary material? This implied that he could fit into any nook and cranny, be around any corner, making him even more of a threat to the player, but no! He stays the same size the entire time except for when we're tripping balls at the end; we never see him size shift, we never see him be in places he shouldn't inexplicably, which would have built further dread in the player. Such a missed opportunity. Hell, as OP mentioned, Miss Delight - a character that was not advertised AT ALL and came out of nowhere like a freight train - turned out a better example of a predator than Catnap, the main villain of the chapter.
Speaking of which, though, and speaking of missed opportunities, let's talk about the other Smiling Critters. I felt certain that they would be the breakout characters of this new chapter. I theorized that Dogday would be the Big Good of the chapter, being diametrically opposed to Catnap in every way from design, to theming, to even their names, and then the other Critters would be split down the middle on whether they would be on Dogday's side or Catnap's, and try to aid or hinder the player during the chapter. Instead, all we got were a cutout of 6 out of 8 characters with about 4-5 lines of dialogue each, and the Bigger Bodies version of Dogday only gets less than a minute of screen before he's killed by the mini Critters. Hell, the mini Critters get more screen time than any Smiling Critter except Catnap. And Catnap doesn't eclipse them by much! Why does a random character like Miss Delight - who was in no advertising and got no buildup at all - get more screen time than any of the characters in this chapter outside of Catnap and maybe Ollie? Even Poppy and Kissy don't get as much time dedicated to them as her.
In general, Mob Games seems to have a problem with asset creation and utilization. Instead of using the characters they already have (and they have a lot of them) to their fullest potential, they'd rather come up with reams of new characters every chapter, and even then, most of them don't even get screen time. I get that Playtime Co. is a toy company, it makes sense that they'd have come up with a lot of toys in their time, but in a game about living toys, why are only some of them considered worthy of giving screen time to? Why are dead toys littering the factory Boogie Bots, Catbees, Candy Cats, Bunzos, Brons, and Huggys? Why have we only seen 1 dead PJ Pug-A-Piller? Why have we not seen ANY dead mini Critters except for the ones on CatNap's shrine? Or other Poppy Playtimes? Or Kissys? It just seems rather lazy on the part of the developers. You have the assets already modeled, so why not use them?
Poppy Playtime Chapter 3. (Spoilers)
Did anyone else feel that despite being given such individualised characteristics-the smiling critters were underutilised?
The fact that they only even showed up in the playhouse as small enemies aside from a VERY brief cameo from Dogday was annoying.
This leads me to MAJOR missed opportunity in the use of Dogday as an immediate opposing force to Catnap: having HIM be the one guiding us instead of this random kid named Ollie who we STILL know nothing about (Poppy apparently does but neglected to so much as give us a hint). I just feel that trying to get the lights on would have it perfectly into Dogdays element and worked against CatNaps sleep/night element. It would have at least given us more character to Dogday as a leader and how he goes about it.
Also we were NEVER even made aware there WERE bigger body versions of the other critters. They went on and ON about poor Theodore nearly dying and the protype saving him (by letting him be transferred in to a body anyway, which is the in game version of ‘my job here is done’ ‘but you didn’t do anything’) but we didn’t hear so much as a PEEP about DogDay or the other Bigger body versions of the critters he references. Massive missed chance for story and gameplay by not having them as antagonists, or even warring factions (half with catnap, half against etc) even a few notes detailing craftycorn painting with kids resulting in half a wall becoming a mural, Dogday being kind and bringing Stella coffee or being a general helper, hoppy stealing Stella’s coffee and going on a bender.
Catnap himself was pretty underutilised despite having creepy moments and the boss battle was just plain repetitive towards the end.
Hell, Miss Delight felt more like a ‘stalking in the night’ predator then Catnap.
There was a LOT more that could have been done with them, or even just Dogday.
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anistarrae · 2 years ago
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YOUR KIDDING MORE INFO ABOUT KIRBY RETURN TO DREAMLAND DELUXE CAME OUT WHILE I WAS AT SCHOOL????
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weirdmarioenemies · 2 years ago
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Name: Wagan
Debut: Wagan
Look! It’s Wagan! From Wagan! What is Wagan (character)? Why, Wagan is a wonderful little green robotic dinosaur sort of guy who is good at making noises! What is Wagan (media)? Good question!
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Here is a photo of Wagan in real life. Wagan is real! The original Wagan is an arcade machine by Namco, but I honestly cannot find much information at all about it. I don’t THINK it’s a game. More of an interactive toy? Here is a video! Hear his noises and watch his mouth flap about!
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Wagan’s physical prison is labeled THE EMOTIONAL WEAPON, VOICE-CANNON “WAGAN”. I guess this is some kind of. Yelling game? The presence of a megaphone makes me think you yell at Wagan, and Wagan yells at you, and I don’t know the point, but it is really funny, and of course the actual physical Wagan robot is incredibly cute!
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Luckily, Wagan would later enter a form of media I CAN comprehend! Scrimblo bimblo platformers! This is Wagan Land, which became Wagan’s Main Thing for a while, and hmm. I have things to say about this.
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First is, WOW this game is cute! Look! When Wagan is falling in the air, his mouth flaps up, like Mario’s hat in Super Mario World! That’s so wonderful! And look at that SNAIL! The first enemy you see in the game, and what a great first impression! All the character sprites are delightfully compact. The thing that looks like a Wagan fetus is a Waganizer, which upgrades his Yelling ability, which is used to stun enemies so they can be jumped upon safely.
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Very charmingly, Wagan’s yells are represented by the actual sound he says, shot out as a projectile! These have been lovingly translated in the fan translation, so you can make him yell WA, GYA, and GA. If you make him say GA twice, then just call him Lisa Simpson, because he’s Going Gaga!
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The Waganizer was first a toy, and this sure looks like a gun huh! But it is a voice recorder and amplifier. I guess it is like having a bit of Wagan of your own, in Weapon form? To Blast your voice at others? I’m not sure why it had to look so incredibly like a gun, though!
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Also, this post is about Wagan himself, but I HAVE to mention there is a Mola mola in this game! A pink sleepy one that flies above the water, and is the ONLY creature in the game that Wagan can safely touch by default, allowing him to ride on top of it! I do not know why a robot dies upon touching a snail. Sorry.
This game sounds so lovely, doesn’t it? It does! So it’s too bad it SUCKS and is TERRIBLE and I HATE it so much!!! And I don’t want to do any of that... but it forces me to!
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The platforming sections are all fine and dandy. But the bosses, oh dearie me! Instead of battles, they play a minigame with you, and these are absolutely wretched! There is a word chain game and a memory game, neither of which are good, and both of which feel very easy to get locked out of winning due to randomness. And if you lose, you Die. It’s really not fun whatsoever to have to play a minigame you may very well not have any chance of winning, and they are so common that it sadly ruins the whole game... Maybe I’m doing something wrong, but I don’t think it should be so hard to see what to do right! It feels like a game for babies that wants nobody to succeed.
However! I must give a MAJOR shout-out to AlanMidas of romhacking.net for making this English translation of the game, because translating this word chain game and all its intricacies must have been absolute hell! So thank you, AlanMidas! Or curse you? For being the reason I was able to play this at all? But mostly thank you. And I applaud your effort. I mean, they were able to make the pig icon work by referring to it as an “oinker”. I applaud an oinker any day.
Geez, I don’t want to be so negative on one of these posts. I do love Wagan (creature) a whole lot! Want to see him playing baseball?
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There we go. Isn’t that droll?
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Have another! For your troubles. Sorry, there is just so little English information about Wagan! This is all I can humbly offer. But I hope you love to view Wagan as much as I do! And if you ever see him in real life, yell at him. I think he likes that!
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echoesofwisdomcountup · 2 years ago
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26 Days until Tears of the Kingdom Release. I believe today is Orthodox Easter so happy Easter to those who celebrate. Also I hope everyone had a lovely weekend and that we can continue the hype for TOTK for the next 26 days.
Spoilers under the cut because I'm still not done with the trailer.
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Pokemon Sword and Shield? Nah. Zelda Sword and Shield. I already love fuse so much. Sticking a royal claymore and royal shield together and then using that to parry an attack is insane.
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At first I thought this thing was a Goron but upon a closer look it's got a symbol on it. I'm guessing this ball that moves so fast and leaves flames in it's wake is some sort of game/challenge that the Goron's cooked up. Probably minigame related, like the Challenge at Gut Check Rock or that one challenge where Link has to stand the heat.
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The trampoline thing is so sick and seeing the other flying boats makes me think of how fun it would be to travel by bouncing from one to the other. Also Tulin is more grown up in this shot, proving that a few years have passed between BOTW and TOTK (at least Link and Zelda got some time to themselves before everything went to hell.) It's also my belief that just cause Link is flying with Teba and not Tulin does not mean something bad happened to Teba. I think Teba took over as Chief of the Rito so he's a bit too busy to pull stunts with Link.
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Glowy hand. Also this sequence was so satisfying, even more so than a parry or a bomb. Octoroks always hit you at the most inconvenient of times so it's nice to uno reverse their attacks back at them. Also I wonder if reversing time on one object slows/stops time for everything around it as well but leaves Link free to move. I think that's how it works and if so then I'm looking forward to seeing how it can be used in combat against groups.
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This looks like a neat side quest but also at the same time it reminds me of the escort mission in Twilight Princess. Hopefully this one is far nicer to me then than the TP quest.
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Looks like Link really fused a rocket to his shield. Also he's on Eventide island with all his stuff so we probably won't see a repeat of that shrine quest, at least not on this island. I keep thinking about how funny it would have been for Majora's Mask Link to travel to the moon via rocket in order to fight Majora. Link technically already has experience with space travel of a sort so guess it's not surprising they finally gave him a rocket.
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Speaking of space travel, MOON JUMPS. Yup, these steps absolutely have to deal with funky gravity and I'm sticking to that point (too many reactors keep saying time.) These steps also look like they lead to a giant platform, a perfect place for a boss fight, and with the weird goo in the background I'm guessing the boss fight is with the black and purple ink like alligator we see later in the trailer. If we are getting dungeons again, I wonder if this is part of one of the sky dungeons.
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Nintendo saw that we loved mine carts in BOTW and decided to use them more. Thank you Nintendo. While I think this race with a construct is hilarious, I'm even more excited by the glimpse at an underground area and once with some sick lava falls. Also this reminds me of a roller coaster at an amusement park where there are duel tracks. Maybe they should make one of these in Super Nintendo land.
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The amount of reactors I've seen start laughing once the trailer gets here is numerous. This mech battle, some may say the slowest and shittiest mech battle in history, truly showcases Aonuma's comment about how much room TOTK leaves for the player's imagination. I can't wait to craft my own shitty jousting robot and then see people on youtube make them cooler than I could ever dream. Also the new outfit that Link is wearing reminds me of a Roman Centurion.
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This shot has an even cooler looking outfit. The horns and earrings are absolutely a reference to the unknown character already shown in the trailer. In general, I really like the look of this one and can't wait to acquire it. Then there is the ruby arrow. I hope that it doesn't do the same thing as fire chu chu jelly because I want Nintendo to give us a reason to use an expensive ruby for something other than outfit upgrades and rupees. Huh I wonder if some outfits are going to boost the effects of fusing materials to weapons/arrows. That would be interesting to see. Maybe an outfit boosts the magical effects of gems/minerals and in that case you would want to use rubies instead of chu chu jelly.
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Speaking of fire chu chu jelly, I'm pretty sure that bokoblin is carrying some in a pack on his back. I assuming that some of the enemies will be throwing elemental jelly at us. Also what is that contraption Link and how did you get it up there? I wonder if he just levitated it into the camp using ultra hand and if he did then that bodes well for long range combat. Also pretty funny to drop a giant laser machine from the sky into the middle of a boko camp.
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Giant ice leviathan and 100% a boss fight. I've heard some interesting arguments about this thing being related to the Great Hebra skeleton but part of me hopes not. It'd be tragic if Ganon corrupted a creature like Levias the flying whale from Skyward Sword. Levias was nice. Still, I can't wait to fight this thing. Also Link is wearing a new outfit with some very bright blue stuff (that Tulin also seems to have on him) that I'm assuming works like extreme antifreeze. However, I think the headpiece reminds me of the Statue of Liberty so I will not be able to take this outfit seriously.
Ok, thank you for reading today's piece of trailer analysis. Probably only two-ish more days to go before I finish the trailer in its entirety.
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springtimemultishipper · 3 years ago
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Komanami Week Day 2: First Kiss/Gaming Together
Summary | Nagito and Chiaki are hanging out and playing video games (Mario Party) at Hajime's place. With Chiaki's skills and Nagito's luck, things are getting pretty neck and neck. Well, what methods do they take to try to win when Hajime leaves the room?
❥ Pairing | Nagito Komaeda x Chiaki Nanami (Ft. Hajime Hinata, SHSL Third Wheel)
◆ Warnings | My awful attempt at a kissing scene because I'm very inexperienced with writing them (Don't worry, nothing too spicy)
★ Word Count | 3,643 words
@c0rrupted-mov
*I'm combining the two prompts for day two. Fair warning for the next entries for Komanami week, they're probably going to be either late or a little messy. School is more despairful than even Junko is, and homework may keep me from writing these entries. Regardless, I hope they're still decent! Again, sorry if there are any errors or if anyone is out of character! Also, sorry if this is a little cringy. Now, grab some snacks, and I hope you enjoy!*
"AH!" Nagito gasped when the screen displayed him being in second place. "Amazing, Nanami! Even though I won the last minigame, you're still in first place. Truly expected of a talented gamer like you!"
Chiaki let out a sigh of relief. "That was close. I was worried that you were about to overtake me. Your luck really makes things hard."
"Now you get why I decided to stop playing?" Hajime asked as he sat at a table nearby, looking up from his homework. "I would've been in last place for hours. Plus, Komaeda's luck would have definitely gotten me to strangle him."
"Aw, really?" Nagito smiled. "Now I really wish you kept playing then."
"Implying...?" Hajime turned around to face Nagito, his his face holding a slightly concerned expression.
Nagito shrugged. "Ah, don't immediately assume the worst, Hinata. I was thinking that it would funny to see you acting like a sore loser."
"I'M SORRY, WHAT PART OF ANYTHING I SAID IMPLIED THAT I WAS A SORE LOSER?!"
"The fact that you said that my luck would've gotten you to strangle me," Nagito answered with a gentle smile, like it was obvious. "Surely, someone who isn't a sore loser wouldn't be so angry about losing just because of my luck. So, this clearly shows that you're a sore loser."
That little explanation of his earned him a pillow thrown at his smiling face. "Fuck off, Komaeda," Hajime snapped. "I meant that your lucky ass is annoying as hell to deal with."
Nagito removed the pillow to reveal him trying-and failing- to fight the grin that was creeping onto his face. Small snorts of laughter could be heard as he tried to keep his expression neutral. Hajime crossed his arms.
"Oh, ha ha! You're really funny. You could be a comedian considering how big of a clown you are!"
"I-I'm just-pfft-teasing, Hinata," Nagito let out, still failing at fighting off his laughter.
"Leave him alone, Komaeda," Chiaki said, turning away from the game for a moment to give her boyfriend a scolding look. "If Hinata doesn't want to play, he doesn't have to. Stop teasing him."
Nagito let out another snort of laughter before raising his hands up in defeat. "Alright, alright! I'll leave him alone. I'm sorry, Hinata."
Hajime smiled. "Thank you. Nanami, you're really my lifesaver."
Chiaki turned to him with a blank expression. "I stopped him because I didn't want him to get distracted from the game."
Hajime's jaw dropped. "SERIOUSLY?! Komaeda, stop laughing!"
Nagito was practically laughing his ass off as he wrapped an arm around Chiaki. "Oh my god...Nanami!"
Chiaki nuzzled her head against his shoulder. "What? This game is becoming extremely interesting right now. It's a battle between skill and luck! I need you to be focused so it could be fair for the winner." There was an unusual fire burning behind her blossom eyes as she stared at the screen. Nagito had dealt with this look before since she mainly got this when she's really invested in a video game.
"Oh come on, Nanami! Don't be ridiculous. There's no way that someone as lowly as me could even have a chance to defeat an amazing gamer like you. Besides, you're basically asking me to try and crush your hope. There's no way I would even dream of doing that."
"Don't talk like that," Chiaki said. "I wouldn't be upset if you win, Komaeda. I'm just having fun playing with you. But..."
She turned away from the screen to give him a rare glare. "You'll be crushing my hope by not even trying to win. So, please be quiet and continue playing with me."
"Yes, ma'am!" He quickly replied. This time it was Hajime's turn to stifle his laughter as Nagito immediately turned his attention back to the screen.
He rolled his dice block and moved 10 steps forward...and landed on a dash forward space that made him move another five steps forward and skip a lot of dangerous spaces. Chiaki gritted her teeth as an NPC went next. As much as she loved her boyfriend, she did have to somewhat agree with Hajime. Nagito's luck can be a major factor of who wins in a video game, especially in Mario Party. It really keeps her on her toes, which is actually refreshing.
After a while, Hajime got up and walked towards the kitchen. "Hey, I'm going to go to the bathroom and get us some snacks. My brain hurts from those stupid equations."
"Take your time," Chiaki said before Hajime left. Her eyes didn't shift away from the screen as she rolled her dice block and moved 3 spaces, landing on a VS space. "Another minigame. And it's a 4-player minigame as well. Guess I'm up against your luck again."
Nagito smiled, resting his chin on top of her shoulder. "I'm sure you'll win this one, too."
"Hey, I thought you were going to try to beat me," Chiaki complained. "I want you to have fun instead of letting me win."
He smiled. "Who says I'm not having fun? I enjoy myself whenever we play together, regardless if I'm winning or losing. As long as I'm in your presence, then I'm having a good time."
Chiaki smiled and gave Nagito a peck on the cheek. "Thanks...but seriously, don't make this easy for me. This is probably one of the most challenging games that I've played, and I'm determined to win fairly, with you giving it your all as well!"
He chuckled. It really was rare to see Chiaki get so fired up like this. She was usually so calm and passive. Then again, he supposed that it was expected for a pro gamer like her to act differently when it comes to a heated and passionate game. Honestly, he wasn't complaining. He liked seeing this side of her.
"Alright, I'll do my best for you, Nanami," Nagito said before smiling awkwardly. "Honestly, it's weird to even imagine someone like me to get competitive with you, but, just for now, I'll try not to think about it too much."
His smile then shifted to a smirk. "However, don't get too upset when my luck proves to be superior."
"It's on!" Chiaki's eyes had narrowed slightly as she returned his smug expression with a smile. She pressed the A button on her Joy-Con to get the randomizer to pick the minigame. When it stopped, it landed on a minigame that basically needed them to take turns petting a giant sleeping caterpillar until it wakes up and the player who woke it up loses.
An arrow moved rapidly in between each of the four characters and landed on the second NPC. The screen moved to the caterpillar and the NPC began to rapidly pet it several times before the 5-second timer ran out and it was Chiaki's turn. She waved her Joy-Con gently in the air, carefully watching the caterpillar for any sign of it waking up.
"You're being really careful about this, Nanami," Nagito smiled. "And you're earning a lot of points as well! Amazing!"
Chiaki's turn ended and she sighed in relief as Nagito went next. He wasn't nearly as careful as she was when swinging the Joy-Con around to pet the caterpillar. Despite that, however, it didn't wake up. In fact, it didn't even open an eye or jerk its head.
"Good job," Chiaki said. "It didn't even show any signs of waking up."
Nagito chuckled. "Honestly, it was just my luck."
The two NPCs went up next and earned some more points. Chiaki noticed how the caterpillar was beginning to open an eye more often. She also took note of how it jerked its head away during the second NPC's turn, a small vein popping on its head as it did so.
'It's going to wake up soon,' she realized as she held out her Joy-Con, ready for her turn.
Meanwhile, beside her, Nagito was also noticing the signs of the minigame being over soon. He took a look at the amount of points each player had gotten. Chiaki had six points while he had five. Looks like there was a good chance of her winning this minigame.
'That's great!' Nagito thought. 'She's going to win. As expected from her.'
But...then he thought back to what Chiaki had said earlier.
"I don't want you to take it easy on me..."
He glanced over at Chiaki, who was now waving her controller carefully, taking extra caution when noticing the violent way the caterpillar jerked its head. Her face was scrunched up slightly as she bit her lip, concentrating on the minigame. Nagito felt his heart fluttering as he took in the sight. Then...a mischievous smirk crossed his face as he thought of something. She did want him to win, right? So...what if he made things a little interesting...?
Chiaki waved her controller once more. 'That's enough. It's extremely close to waking up, so I should stop petting it-'
Suddenly, she felt arms wrap around her waist and pull her to the left. She yelped, waving the controller in surprise as she felt Nagito kiss her cheek. She glanced up at the screen to see that the game had taken her waving the controller as a command to pet the caterpillar again. Her heartbeat felt like it almost stopped for a second. But, thankfully, all that happened was the caterpillar opened one of its eyes.
She sighed in relief before turning towards Nagito, who was looking away from her with an innocent expression. "Komaeda, why did you do that?"
"You said for me to not make it easy for you," he shrugged.
"Not like that," she sighed while crossing her arms.
"Oh well, it's not like my plan succeeded anyways," he responded nonchalantly, a smug grin on his face. Chiaki frowned. He really did try to sabotage her by distracting her with a kiss. And he wasn't even feeling guilty about it as he gave her a charming self-satisfied grin. He's lucky that he's pretty.
Chiaki took a deep breath and allowed for a calm smile to cross his face. He wants to play that game, huh? Fine. He just has to know that she plays any game. And wins.
Nagito waved his Joy-Con to pet the caterpillar. This time, however, he was far more careful, keeping a watchful eye on any agitated sign that it made. Chiaki watched patiently as Nagito got three pets in before going through with her little revenge. Just as he was moving his controller back down, she grabbed his face and pulled him towards her. Nagito waved his controller violently in surprise as she quickly brushed her lips against his.
His eyes were as wide as plates when Chiaki let him go with a small smile on his face. What...was that? Did she...just kiss him? Nagito couldn't believe it. Sure, it wasn't really that much of a kiss more so than her just barely touching his lips, but still. They had never kissed on the lips before. They only shared cheek kisses, or hand kisses, or head kisses. Never on the lips. Nagito couldn't even wrap his head around why Chiaki would want to even place her gentle lips on his. His heart was pounding in his chest...
"I won," she said in a soft voice.
"Huh?" Nagito was snapped out of his thoughts as she pointed at the screen. He turned to see his character being chased by the now awakened, and very angry, caterpillar. Chiaki's character was cheering as it was announced as the winner.
“What?” Nagito whipped his head back towards her. “What just happened? Did you…seriously?”
She giggled, and Nagito could hear a playful note in her tone. “Yep. You decided to try to sabotage me with a kiss, so I decided to try to do it to you. How does it feel to lose at your own game, Komaeda?”
Nagito’s jaw dropped. “Chiaki Nanami…you really succeeded in making me lose by using my own trick. I can’t believe it…”
She stuck her tongue out. “Well, you decided to pull that trick with me, but I guess I got lucky and didn’t lose the minigame. So, you can’t really complain about me doing it to you, or else, you’ll be a hypocrite.”
Nagito chuckled. “Oh, I’m not planning on complaining. I know what I did deserved some kind of karma thrown back at me, but I just didn’t expect you to really kiss me back…” He looked down at the cushions of the sofa and touched his lips with his fingers. “And I lost because of it…”
This let out another small laugh from Chiaki as she hugged him. "I'm sorry. I just wanted to one-up you in your own game and get a little revenge. Although...I'm a little surprised. I was expecting your luck to keep you from losing."
Nagito was silent for a moment, staring at the couch with a small frown. Seconds passed and he still didn't respond to her, instead just touching his lips. Was he thinking about something?
"Komaeda...?" She called. "Are you okay?"
As soon as she called his name, Nagito looked up and smiled. "Oh! Forgive me, Nanami! I was just thinking about something. It was about my luck...you remember how it works, right?"
Chiaki nodded. “You said every time something bad happened to you, something good would happen in response to that. It’s kinda like a trade of sorts."
“Exactly! Wasn’t expecting you to remember that. So…to answer why I lost despite my luck, I think it was because, for once, the opposite happened."
Chiaki tilted her head slightly. "What do you mean by that?"
Nagito turned towards her and hummed slightly, but didn't respond. Chiaki could practically see the gears turning in his head as he debated on whether or not to tell her. However, he just shook his head. "Never mind that. Let's continue playing, shall we?"
He reached for his Joy-Con, but Chiaki quickly grabbed his wrist. He turned towards her, raising his eyebrow slightly. "What are you doing, Nanami? Don't you want to keep playing?"
“You’re saying that because you got good luck, you had bad luck in order to balance it out, right?” Chiaki clarified, ignoring his question. “That's what the opposite of your luck means. So, are you saying that me kissing you was the good luck and you losing was the bad luck?”
Nagito was silent for a moment before laughing. “Wow. I should’ve expected you to immediately understand, Nanami. I guess there was no point in me attempting to hide it.”
“But…why didn’t you want to tell me?” she continued to question. “There isn’t any harm in me knowing, so it doesn’t make sense.”
“Uh…” Nagito tried to form a response, but Chiaki quickly interrupted him.
“Is it because you want me to kiss you again?” she asked him. “And you didn’t want me to know that because you felt like you were going to bother me with one of your ‘selfish desires?’” She made finger quotations.
'How did she immediately understand it?!' Nagito tried to keep his expression neutral, but his mind was screaming right now. He opened his mouth to respond, but, instead of saying anything, he quickly shut it and looked away. His pale cheeks were tinted with a rosy pink.
"So, I'm right," Chiaki nodded, understanding what his silence meant. "It's fine if you want me to, Komaeda. That kiss I gave you wasn't really so much of a kiss, so I want to have my proper first kiss with you and be able to enjoy it. So, if you want..."
Nagito continued to remain silent, but now, his heart was pounding as he considered her offer. He looked back to see her waiting for an answer, leaning slightly closer with a small smile.
“I-I couldn’t ask you to grant my selfish desires, Nanami. I don’t deserve that kind of happiness that you being my first kiss would bring, especially after what I pulled-”
"You do deserve it," Chiaki immediately said, brushing his hair out of his face. "Unless, you don't want me to kiss you?"
“I…well, of course I do, but-”
"Then, there's no problem," she said, leaning even closer to his face. Nagito froze up as there was hardly any distance between them left. Her face was inches away from his, and he couldn't believe that she would even want to kiss his disgusting lips. He could feel his heart beating faster and his palms sweating as a battle went on in his head; one side telling him to give in to the temptation and the other telling him that he didn't even deserve to be touching her. He took another look at Chiaki's face, her eyes fluttering shut as she anticipated for him to close the distance between them. He gulped.
And just went for it.
Or tried to. He closed his eyes and tried to remove the distance between them, but felt himself completely missing Chiaki's lips. His nose collided with hers and he felt a throbbing pain form there.
"Ow!" He groaned, holding his nose. How the hell were people able to kiss perfectly with their eyes closed?! Chiaki burst out laughing at Nagito’s failed attempt and cupped his face with her hands. 
"Forgive me, Nanami," he apologized. "I've...never done this before."
She shrugged. "Neither have I. But...I think you're supposed to aim for the lips." With that teasing sentence being the last spoken, she closed her eyes and held his face still as she finally closed the distance between them. Nagito felt her lips perfectly pressing against his, hitting their target. He took a sharp breath in as he felt the softness of her lips envelope his in a loving embrace.
He froze for a moment, unsure of what to do. His hands stayed firmly to his side, not knowing where to go or what was okay to touch. All he could do was relish the soft warmness of her lips against his cold, chapped ones. Chiaki, meanwhile, clumsily wrapped her arms around his neck, tangling her fingers through his messy, long white hair. He felt sparks flow down from his neck through his entire body, exciting him and thawing through his hesitation. He could practically hear her heartbeat matching his, and it was more hopeful than anything his luck had ever given him. There was a feeling of comfort and affection being poured into the kiss, and it made Nagito intoxicated on that feeling. Why was he preventing himself from this warmth and love? He knows that he didn’t deserve it, but it still felt so good to have it spread towards him from this kind-hearted gamer.
And he wanted more. He was ready to snake his hands around Chiaki and pull her even closer to him, drunk on the feelings that she was giving him.
“Hey, guys, sorry it took me a while, but-WHAT THE HECK?!”
Nagito and Chiaki quickly separated and turned to see Hajime standing at the edge of the hallway, staring right at them with his jaw dropping. Nagito felt his face heat up an uncomfortably burning red. When did Hajime get in the house?! Was he always here?! Wait, who’s place was this again?
“Well, this is awkward,” Chiaki said blankly, but she felt like an idiot for completely forgetting about the chances of Hajime walking in while they were kissing. She supposed it was because she was so caught up in the moment that she wasn’t thinking clearly. Her cheeks turned red as she looked down at the cushions of the couch. Could she kick herself right now?
Hajime shook his head, rubbing his temple. "Okay, what the fuck did I just walk in on? I know that you two are a couple, and I'm happy about that. But, did you forget that we're hanging out and this is my place? Honestly, the moment I leave the room, you two seriously are making out on my couch-"
“Actually, we weren’t making out,” Chiaki corrected. “We didn’t even use tongue-”
“ONE! I DON’T NEED TO KNOW THE DETAILS, NANAMI! TWO! HOW THE HELL DO YOU KNOW WHAT EXACTLY MAKING OUT IS-YOU KNOW WHAT, NEVER MIND, NOT IMPORTANT!”
Hajime’s face was red as he shook his head violently. "Could you two PLEASE save this crap for when you're not hanging out with me at my place-or with anyone at anyone's place? Seriously, it's really awkward to walk in on you guys."
Nagito grinned slightly. “Well, it’s not our fault that you took forever, Hinata. What were you even taking so long for anyways?”
“Well, I’m sorry that Soda called me, but don’t change the subject! I know that you’re trying to hide your embarrassment from being caught by taking the opportunity to tease me. Listen, I’m not mad, but I would appreciate it if you didn’t do this kind of shit when we’re hanging out together.”
“Why? Are you upset that you’re the third wheel, Hinata? You don’t have someone to do this stuff with, so you’re taking out your jealousy towards me and Nanami,” Nagito teased.
Hajime rolled his eyes and threw a bag of chips at Nagito. “At least, I don’t have to worry about being caught, Komaeda! That’s an advantage of being a third-wheel. WAIT, I DON'T MEAN IT LIKE THAT! I’M NOT A THIRD WHEEL!”
Nagito burst out laughing as the chip bag hit the sofa cushion next to him. “You just admitted it!”
Chiaki giggled as well. "Hinata, are you or are you not a third-wheel? Which is it?"
“Shut up! And stop laughing! You know what, give me a Joy-Con when you’re done with this party. I’m going to kick both of your asses for this.”
“Good luck,” Chiaki giggled. Hajime glared at his two friends for another moment before his face softened into a slight smile. He tossed the other snacks towards them. For the rest of the day, the three continued to play video games and have fun, with some light teasing being thrown here and there.
As she was playing however, Chiaki thought back to the kiss that she and Nagito shared earlier. She giggled, her cheeks turning pink as she thought about how amazing it was and remembering the butterflies in her stomach as they kissed. Despite the awkwardness that came afterwards...she could safely say that her first kiss was perfect.
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dogydayz · 2 years ago
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SPOILERS FOR SONIC FRONTIERS AHEAD!!!!
So i was playing Frontiers for a few hours today- okay most of the day actually. But like, i nearly fucking cried already??? And im not even at the end??????? Im at the last island though. It physically pained me seeing his idle animations slowly start to show him more and more tired, and how he looks in cutscenes too. The whole Tails quests have left me REALLY hoping we might get a Tails game, like one literally just based on him and his own independent adventures and shit like that. That'd be such a neat way to build off of what Frontiers has set up for him! The brotherly relationship between Tails and Sonic makes me so fucking happy too man,,, Like god fucking damn it, SONIC CALLS HIM "LITTLE BRO" LIKE THEY'RE ACTUALLY JUST BROTHERS,,, I played a lot of the fishing minigame stuff with Big and it made me really want a post-game DLC where you can keep the fish you catch if you wanna and like.... put em in a fishtank or smthn, like a really BIG fishtank that you can decorate and shit, and you could buy decor and details + space for it with the tokens you get (because infortunately it seems that Big's fishing spot stuff has little purpose after the story is finished). On the fourth island, Rhea Island, I nearly started to fuckin cry i was hit with so many emotions. The Ancients having to leave then being destroyed in the end, Sonic's idle animations showing the worst of his condition, the corruption taking over him more and more each tower.... AND GOD. FUCKING. DAMN IT. You start off the island before the first tower and are in a MASSIVE FUCKING FIELD OF LAVENDERS. Afaik that's one of the only places in the game with a lavender field???? So now im just begging SEGA to make the Twitter Takeover stuff about Shadow liking lavenders canon by referencing him in that area, like.... if you go back there after the story (since having Sonic randomly mention Shadow while he's about to fuckin keel over would probably ruin the moment entirely lmao). LIKE COME ON. It's SUCH a pretty spot too you better fuckin believe I'm gonna draw art of Sonic bringing Shadow to the Starfall Isles post-story and shit like that just to show him the fields and the sights. You absolutely know I am. The game overall just has such good fucking MUSIC!!! I'm like 90% certain that every mini-boss (big crazy battle enemy) has its own entire battle theme, which is ABSURD. There's none of the eventual monotony that BotW unfortunately ended up having, the enemies on every island differ AND they have features to them that actively prepare you for what you'll have to do in the future with the bosses and Titans. The game design, sound design, controls, designs.... It's all just so fucking amazing I can't even explain it properly. Every goddamn time I ran into another boss I'd be like "the fuck is this thing" and have to learn "new" mechanics that had ALWAYS been there, yet I'd just never used before. The world is INTERESTING, it's FULL and FUN to explore! That was one of the fanbase's biggest fears when the game was first announced, that the world would be empty and boring due to how Sonic needs space to go fast properly, but holy FUCK they nailed it!! They actually did it!! There are so many small locations that are just so beautiful. I really am excited for that future photo mode update, that's gonna be such a blast auuughh!!! I really hope they continue to add more through DLCs as time goes on. While I'd KILL for a "Dark Expansion" DLC that adds in Rouge and Shadow (or even Omega as a secret borderline OP playable character lol), I know it probably wouldn't be able to work into the story so I doubt it'd happen? Would be fun though, to get to explore as different characters during the post-game, hell maybe even have some characters explore together and interact in various locations somehow.... I wonder if someone would end up modding that or some shit lol. But yeah, the game is fantastic and I'm going crazy over it, I just hope we do get some good stuff for the post-game, even if in the future.
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juli-sama · 4 years ago
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hii!! could you do a sp character x fem!reader playing video game really late?? sorry if its confusing! first time askin haha <3
Hey guys, this on landed on my like "private"?? (no idea what to call this blog) blog because the ask got send here.
You dont need to follow this one, dont worry XD
Anyway, I hope you enjoy what I wrote, even if I feel like I didnt do so well. ಥ_ಥ
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the boys x fem!Reader - Video game weekends!
Cartman:
Cartman is the type of person that stays awake the whole weekend to play. Only if it’s a good game of course.
So, staying up with you is really no problem.
Between you too, you’d probably fall asleep first since he is so used to staying up.
He will still be surprised about the whole thing. A girl. Staying up late. To play videogames?
He sure learned something new that time.
Cartman is one of the best people to lean on to sleep, since he is pretty cuddly.
Stan:
This boy will bath in energy drinks.
He needs them to stay awake, or he will just fall sleep eventually with a controller in his hand.
The idea of staying up late and play video games? He loves it to pieces.
He’s down to play whatever.
Just dance on the Wii? Yes.
Smash Bros on the Switch? Yes.
Story driven game on the console, where you change who plays after a chapter? Hell yes.
He’s also a snack master. He will get everything for a perfect gaming night.
Kyle:
Kyles’s mum will 100% make every snack possible when she hears you come over to play video games.
Kyle will be embarrassed when she comes in to give you more food, but calm down, once you tell him you like that she does that.
He doesn’t really care what you guys play, as long as its not super boring or not his interest.
He is willing tp try anything but will honestly tell you if he hates what you picked.
You two would eventually fall asleep, leaning on each other, controllers still in hand.
Sheila would secretly take a photo of it.
Kenny:
If you hang out at his place, Karen will be with you until she falls asleep, and Kenny has to carefully carry her to her room.
Kenny is a master at staying up.
After such a weekend you wonder if Kenny ever really sleeps.
You don’t see him sleep; he’s just always awake.
He is still awake when you slowly drift to sleep, and he is already up and making breakfast the next morning before you even get the chance to roll out of bed.
Kenny can’t offer to bring any games or even provide a console, so it’s a standard that you either stay at your place or you bring your stuff to his.
He’s super thankful for that, won’t complain about whatever game you want to play and takes care of snacks in return.
You just don’t know where he gets those from.
Butters:
Butters has an Xbox but he barley plays on it.
He prefers his Switch (special Animal Crossing edition) much more and so you guys manly play on the old Wii he has or the multiplayer switch games.
Be careful though, as Butters will probably beat you in Mario Party or Mario kart every time.
He knows all the minigames by heart and is an absolute God in Mario kart.
But he’s a really enjoyable companion anyway.
You can try to persuade him to play other games with you.
Butters will eventually around two in the morning tell you its late and then you guys will stop playing to sleep.
Clyde:
He will bring sweets and get high on sugar.
Clyde stays awake because of all the sugar intake, be it gummi bears that he stuffs inside his mouth (he will do a fist full and show you how many he can fit inside his mouth) or the liters of cola he downs all night.
Around five in the morning he will have a tummy ache and fall asleep while crying about how much it hurts.
Clyde is one of the few people who take just dance super serious and he’s a master. Good luck beating him.
Clyde is open to any kinds of games, but prefers fun multiplayer games like Mario party or Smash Bros.
Falling asleep eventually with him means that you two will be all sprawled out on the floor, the game you played still running.
Token:
Token isn’t that used to staying up late.
He sure can stay up late sometimes, but almost every weekend, like some people he knows? Nope.
Anything you need for a perfect gaming night he will get.
New game? He has it. A Snack you like? Already there in neat bowls. Some drink you fancy? Prepared before you arrived.
He always wants you to choose the game and makes sure you are 100% comfortable and happy.
Token will always have a pair of sweatpants at his place that he gives you, so you can be comfortable. If you ask nicely, he might even give you (happily) a sweatshirt.
At 3 in the morning, he would maybe ask if you’re tired. If you are, great, he will suggest sleeping. If not, he will down an energy drink and stay awake with you.
Craig:
Craig is a big stargazing fan, so its normal for him to be awake when no one else is.
So when you asked if you guys can do all-nighter videogame marathon, he was on board.
If you do it at his place, you will have Stripe in your lap at some point.
Don’t come at Craig with Mario party or something… He is more of a horror game fan. Resident Evil Village, Outlast, The Evil Within.
He will at some point give in and let you choose something.
Around one in the morning he will ask you if you want to go and stargaze.
If you agree, he will make sure to show you everything that there is to see.
Should you get sleepy, Craig will gladly offer himself up as a pillow to sleep on.
If Craig gets sleepy, he will just chill on the bed, and slowly drift to sleep, smiling while he is thinking about you.
Tweek:
Tweek runs on caffein and like Cartman, he has absolutely no trouble staying awake for long periods of time.
Don’t worry, you will be able to match him if you stay over, since his parents will make sure that you also get enough of their homemade coffee™.
He’s open to play whatever and to your surprise he has some hidden gems on his PlayStation that are super fun with him.
He will 100% bake for you guys whenever you make gaming nights and make them fit what you play.
You agreed to play a horror game together?
Get ready for horror themed cupcakes!
If you fall asleep somewhere late in the night, he will probably stay up and just chill next to you.
Jimmy:
Mario party? Mario party.
Jimmy and you will know every minigame by heart once you’re done.
You don’t know how, but no matter how much you play, it just doesn’t get boring with him.
If you do get sick of playing with Mario and his friends, Jimmy will show you his collection of interactive story games. Detroit become Human, Telltale games, Life is Strange, Until Dawn and the likes.
Debating with him what’s the best path or choosing the obvious bad or awkward choices are fun.
Misses Valmer will gladly bring you some chips or bring you something to drink ever so often.
Sleep? For the weak.
When you’re with Jimmy, he is pure entertainment, and you just can’t get tired.
Jimmy himself is just super eager to do all kinds of stuff with you, so that keeps him awake.
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