#software load balancers
Explore tagged Tumblr posts
Text
Understanding the Benefits and Mechanics of SSL Offloading
Understanding the Benefits and Mechanics of SSL Offloading
SSL offloading is a technique used to improve the performance and security of a network by transferring the processing of Secure Sockets Layer (SSL) encryption and decryption from servers to a separate device, such as a load balancer. There are several benefits to SSL offloading: Improved performance: Encrypting and decrypting data can be resource-intensive for servers, especially if the…
View On WordPress
#Certificate management#hardware load balancers#load balancers#network availability#network performance#Network scalability#Network security#Offloading#software load balancers#SSL
0 notes
Text
How can we handle a performance bottleneck in a microservice architecture?
A specific microservice becomes a performance bottleneck i.e this particular service is significantly slower or less efficient compared to the rest of the system, affecting the overall responsiveness of the system. Solution: Introduce load balancing to distribute incoming requests evenly across multiple instances of the microservice. Optimize the bottlenecked microservice by reviewing and…
View On WordPress
#AWS Elastic Load Balancer#Best Practices#HAProxy#interview#interview questions#Interview Success Tips#Interview Tips#Java#Load Balancers#Microservices#NGINX#performance bottlenecks#programming#Resource Utilization#Senior Developer#Software Architects
0 notes
Video
youtube
Service Discovery Microservice Design Pattern Tutorial with Examples for...
Full Video Link https://youtu.be/bRZm5u6e9o8
Hello friends, new #video on #servicediscovery #microservice #designpattern #tutorial for #programmers with #examples is published on #codeonedigest #youtube channel.
@java #java #aws #awscloud @awscloud @AWSCloudIndia #salesforce #Cloud #CloudComputing @YouTube #youtube #azure #msazure #servicediscovery #servicediscoveryinmicroservices #servicediscoveryinmicroservicesspringboot #servicediscoveryKubernetes #servicediscoveryinawsecs #servicediscoverypattern #servicediscoveryvsapigateway #servicediscoveryinaws #servicediscoverymicroservicesspringbootexample #servicediscoveryvsserviceregistry #servicediscoveryinPrometheus #servicediscoveryinmobilecomputing #servicediscoverymicroservices #servicediscoverymicroservicesjavaexample #servicediscoverymicroservicesspringboot #serviceregistryanddiscoverymicroservices #servicediscoverymicroservicesaws #serviceregistry #serviceregistrymicroservices #serviceregistryanddiscoverymicroservices #serviceregistryinspringboot #serviceregistryKubernetes #serviceregistrypattern #serviceregistryinazure #serviceregistryspringboot #eurekaserviceregistry #eurekaserviceregistryspringboot #consulserviceregistry #springbootserviceregistryexample
#youtube#service discovery#service discovery pattern#microservice#microservice pattern#microservice design pattern#java#software pattern#java design pattern#java pattern#software design pattern#service registry#eureka#netflix#aws#ELB#elastic load balancer#ETCD#consul#zookeeper#apache
1 note
·
View note
Note
HELLO I am very excited for this project! I wanted to express a concern though…it’s rather hard to find the any info on the project aside from what’s on the blog (which isn’t…very much information wise) I’m not sure if that’s an intentional decision…
I know when I first found the info I….kind of didn’t believe this?? That sounds odd. I suppose what I mean is, it didn’t seem the most legit. I did digging through the blog, read all the links, searched for a Twitter and YouTube accounts and had a hard time doing that as well…Simply because there is very little information on it. Which there’s nothing wrong with…I was wanting to suggest (as an outsider) that you and your team put more announcements/ marketing into this…?
I REALLY hope to see this project grow, it’s absolutely deserved, and very few people seem to know about it. I’d hate that to be something people miss out on. I don’t really expect an answer on this but I thought I should share the concern as an outside perspective. 💛
I really hope this project is going well for you and that it gets the deserved recognition as it’s coming out!!! So excited!!!
I'm so happy that people share the same excitement and concern for the series. Also, the fact that you guys think it's worthy of success Is truly inspiring! I think it's time I SAY something though about my current situation.
TL;DR - Our team basically went inactive after the summer; everyone returned to their lives and I'm the only one who can keep up with the project unconditionally. I didn't mean to dishearten you guys! It's a pain in the ass to work alone - excluding voice actors and SFX producers. The OUTBREAK blog will change entirely, it will be used for info and marketing. This blog will just be general art created by me (&no-namestuff). I will continue to work on the series independently, but I'll definitely give out more info as requested and make things more legit whenever I can!
Over the summer, a group of us began working on the project together, but as most of my friends returned to school and their regular lives, it became almost impossible to keep going. Currently, only a few are available to help, but they're too busy.
I didn't want to worry anyone by saying that it's basically just me working on the project; it's tough to balance animating, scripting, marketing, planning, publishing, AND funding by myself. Over time it (advertising and insightful communication) just became indifferent to me, I even considered going silent for a while until I had a mother-load of progress, but that's really not fair.
The project was a bit of a mess when we started. We didn't plan on making it a big deal, my animations were half-assed and incomprehensible; I barely knew how to work Adobe and could barely even pay it off, the sound was going to be recorded via iPhone, the script wasn't even halfway done, and voice actors weren't thought of until the Prologue. After more than six months of work, Verse 1-4 (or 6?) was deleted because of issues with the file.. this really drew the line for everyone.
So here I am, despite everything; I revised the script, which is barely halfway done, redesigned the characters, read more into the multiversal conundrums of AUs and UNDERTALE, built a portfolio, studied poses for the action scenes — and there’s still a lot that I have to learn. I'm working on Q&As, asks, and the teaser / test / project animations. I don't want people to be confused or hesitant, so I appreciate you a lot for reminding me of this. As requested, I will provide additional details about the project too :) !
No-Name's theme is in progress (thanks to Synth Mints), I've invested heavily in software for good quality animations, talented voice actors from this fandom (some you might even know) have agreed to voice for me - I'm extremely grateful for their help. Even if it takes years to release an episode or pilot, I'm still excited about the outcome. Who knows, I might even have a genuine team by then! :D
aw geez sorry for the whole bit-life story, I'm just trying to shed some light on the situation for you all. I do care, I want everyone to know that, it's just hard work.
Until the next teaser animation, please have these lil' pieces of teasers / lore as an apology!
SD by @/galacii ERROR by @/loverofpiggies / CrayonQueen
LASTLY today is my birthday yayyy 🥳🎂
#wish me luck#next anim is way longer than 5 seconds#I hope this sums things up#outbreak#shattered dream sans#no name sans
247 notes
·
View notes
Text
When "Clean" Code is Hard to Read
Never mind that "clean" code can be slow.
Off the top of my head, I could give you several examples of software projects that were deliberately designed to be didactic examples for beginners, but are unreasonably hard to read and difficult to understand, especially for beginners.
Some projects are like that because they are the equivalent of GNU Hello World: They are using all the bells and whistles and and best practices and design patterns and architecture and software development ceremony to demonstrate how to software engineering is supposed to work in the big leagues. There is a lot of validity to that idea. Not every project needs microservices, load balancing, RDBMS and a worker queue, but a project that does need all those things might not be a good "hello, world" example. Not every project needs continuous integration, acceptance testing, unit tests, integration tests, code reviews, an official branching and merging procedure document, and test coverage metrics. Some projects can just be two people who collaborate via git and push to master, with one shell script to run the tests and one shell script to build or deploy the application.
So what about those other projects that aren't like GNU Hello World?
There are projects out there that go out of their way to make the code simple and well-factored to be easier for beginners to grasp, and they fail spectacularly. Instead of having a main() that reads input, does things, and prints the result, these projects define an object-oriented framework. The main file loads the framework, the framework calls the CLI argument parser, which then calls the interactive input reader, which then calls the business logic. All this complexity happens in the name of writing short, easy to understand functions and classes.
None of those things - the parser, the interactive part, the calculation - are in the same file, module, or even directory. They are all strewn about in a large directory hierarchy, and if you don't have an IDE configured to go to the definition of a class with a shortcut, you'll have trouble figuring out what is happening, how, and where.
The smaller you make your functions, the less they do individually. They can still do the same amount of work, but in more places. The smaller you make your classes, the more is-a and as-a relationships you have between classes and objects. The result is not Spaghetti Code, but Ravioli Code: Little enclosed bits floating in sauce, with no obvious connections.
Ravioli Code makes it hard to see what the code actually does, how it does it, and where is does stuff. This is a general problem with code documentation: Do you just document what a function does, do you document how it works, does the documentation include what it should and shouldn't be used for and how to use it? The "how it works" part should be easy to figure out by reading the code, but the more you split up things that don't need splitting up - sometimes over multiple files - the harder you make it to understand what the code actually does just by looking at it.
To put it succinctly: Information hiding and encapsulation can obscure control flow and make it harder to find out how things work.
This is not just a problem for beginner programmers. It's an invisible problem for existing developers and a barrier to entry for new developers, because the existing developers wrote the code and know where everything is. The existing developers also have knowledge about what kinds of types, subclasses, or just special cases exist, might be added in the future, or are out of scope. If there is a limited and known number of cases for a code base to handle, and no plan for downstream users to extend the functionality, then the downside to a "switch" statement is limited, and the upside is the ability to make changes that affect all special cases without the risk of missing a subclass that is hiding somewhere in the code base.
Up until now, I have focused on OOP foundations like polymorphism/encapsulation/inheritance and principles like the single responsibility principle and separation of concerns, mainly because that video by Casey Muratori on the performance cost of "Clean Code" and OOP focused on those. I think these problems can occur in the large just as they do in the small, in distributed software architectures, overly abstract types in functional programming, dependency injection, inversion of control, the model/view/controller pattern, client/server architectures, and similar abstractions.
It's not always just performance or readability/discoverability that suffer from certain abstractions and architectural patterns. Adding indirections or extracting certain functions into micro-services can also hamper debugging and error handling. If everything is polymorphic, then everything must either raise and handle the same exceptions, or failure conditions must be dealt with where they arise, and not raised. If an application is consists of a part written in a high-level interpreted language like Python, a library written in Rust, and a bunch of external utility programs that are run as child processes, the developer needs to figure out which process to attach the debugger to, and which debugger to attach. And then, the developer must manually step through a method called something like FrameWorkManager.orchestrate_objects() thirty times.
107 notes
·
View notes
Note
i forget if i’ve asked before, but what exactly do i need to set up a load balancer for web ingress? i have a collection of VMs but no actual hardware or BGP or ASN or anything, and it’s not clear to me whether an ingress can be set up solely in software, or whether LB hardware is generally required
(it’s been a while since i looked at k8s, i burned out on infrastructure a while back so sorry if my post sounds like mush)
you only need a single ip which can even be shared with one of the nodes. and it can be done fully in software
i personally use MetalLB for that. if u want any help or more info there, you can dm me :3
3 notes
·
View notes
Text
Tamagotchi Uni Uses AWS, Amazon Web Services
The Tamagotchi Uni is the first Tamagotchi to ever connect to Wi-Fi, which enables it to receive over the area updates, programing changes, and more. How exactly is this all being done by Bandai Japan? Well Bandai has built the Tamagotchi Uni on the Amazon Web Services platform (AWS).
The details of this are actually outlined on a recent article on the Amazon Web Services blog. The blog post provided a detailed view on how Tamagotchi Uni use AWS to achieve secure and reliable connectivity and quickly deliver new content updates without leaving customers waiting.It details that Bandai Co., Ltd., the company responsible for product development and sales, adopted AWS IoT to realize the concept of globally interconnected Tamagotchi, enabling users to interact with each other.
Bandai partnered with their cloud development partner, Phoenisys, Inc., to connect and manage million of Tamagotchi devices. One of the critical features was the over the air software updates which uses the jobs feature of AWS IoT Device Management to distribute the latest firmware across all Tamagotchi devices without causing any delays to customers.
To make Tamagotchi Uni IoT-enabled, Bandai establish the three key goals, which was implementing secure connections, scaling the load-balancing resources to accommodate over 1 million connections worldwide, and optimizing operational costs. The article even features the AWS architecture for the Tamagotchi Uni, which is interesting.
AWS IoT Core is used to manage the state of each Tamagotchi Uni device, which helps retrieve distributed items and content. AWS IoT Device Management is used to index the extensive Tamagotchi Uni fleet and create dynamic groups on the state of each device, facilitating efficient over-the-air (OTA) updates. FreeRTOS is used to minimize the amount of resources and code required to implement device-to-cloud communication for efficient system development. AWS Lambda is used to process tasks, delivering new announcements, and registering assets. Amazon DynamoDB is used as a fully managed, sever less, key-value noSQL database that runs high-performance applications at any scale. Amazon Simple Storage Service (Amazon S3) is used for object storage service, each of these data stores are used to manage the various resources within Tamagotchi Uni. Lastly, Amazon Timestream is used to accumulate historical data of user’s actions like downloading items and additional content.
The article also details how Bandai is handling large scale firmware updates to Tamagotchi Uni devices which are executed at a rate of 1,000 units per hour which would have resulted in a delay for some devices. The team actually designed job delivery as a continuous job which automatically updates the devices under certain conditions. This is using fleet indexing that runs a query to see which devices meet the criteria for the update to be pushed out to it.
Lastly the article details how Bandai conducted system performance testing at a large-scale to emulate what it would be like after the device was released. They verified the smooth operation and performance of updates through their testing.
Be sure to check out the full article here on the Amazon AWS blog.
#tamapalace#tamagotchi#tmgc#tamagotchiuni#tamagotchi uni#uni#tamatag#virtualpet#bandai#amazonaws#amazon aws#aws#amazonwebservices#amazon web services#blog
14 notes
·
View notes
Text
Report Reveals Record Exploitation Rate For Load Balancers
Source: https://www.infosecurity-magazine.com/news/record-100-exploitation-rate-load/
More info: https://www.action1.com/software-vulnerability-ratings-report-2024/
2 notes
·
View notes
Text
This Week in Rust 550
Hello and welcome to another issue of This Week in Rust! Rust is a programming language empowering everyone to build reliable and efficient software. This is a weekly summary of its progress and community. Want something mentioned? Tag us at @ThisWeekInRust on X(formerly Twitter) or @ThisWeekinRust on mastodon.social, or send us a pull request. Want to get involved? We love contributions.
This Week in Rust is openly developed on GitHub and archives can be viewed at this-week-in-rust.org. If you find any errors in this week's issue, please submit a PR.
Updates from Rust Community
Foundation
Welcoming Rust-C++ Interoperability Engineer Jon Bauman to the Rust Foundation Team
RustNL 2024
Visual Application Design for Rust - Rik Arends
ThRust in Space: Initial Momentum - Michaël Melchiore
Arc in the Linux Kernel - Alice Ryhl
Making Connections - Mara Bos
Replacing OpenSSL One Step at a Time - Joe Birr-Pixton
Fortifying Rust's FFI with Enscapsulated Functions - Leon Schuermann
Oxidizing Education - Henk Oordt
Postcard: An Unreasonably Effective Tool for Machine to Machine Communication - James Munns
Introducing June - Sophia Turner
Robius: Immersive and Seamless Multiplatform App Development in Rust - Kevin Boos
Compression Carcinized: Implementing zlib in Rust - Folkert de Vries
K23: A Secure Research OS Running WASM - Jonas Kruckenberg
Async Rust in Embedded Systems with Embassy - Dario Nieuwenhuis
Xilem: Let's Build High Performance Rust UI - Raph Levien
Rust Poisoning My Wrist for Fun - Ulf Lilleengen
Type Theory for Busy Engineers - Niko Matsakis
Newsletters
This Month in Rust GameDev #51 - May 2024
Project/Tooling Updates
Enter paradis — A new chapter in Rust's parallelism story
Tiny Glade, VJ performances, and 2d lighting
Diesel 2.2.0
Pigg 0.1.0
git-cliff 2.3.0 is released! (highly customizable changelog generator)
Observations/Thoughts
The borrow checker within
Don't Worry About Lifetimes
rust is not about memory safety
On Dependency Usage in Rust
Context Managers: Undroppable Types for Free
Rust and dynamically-sized thin pointers
Rust is for the Engine, Not the Game
[audio] Thunderbird - Brendan Abolivier, Software Engineer
Rust Walkthroughs
Build with Naz : Rust typestate pattern
How to build a plugin system in Rust
Forming Clouds
Rust error handling: Option & Result
Let's build a Load Balancer in Rust - Part 3
The Ultimate Guide to Rust Newtypes
Miscellaneous
Highlights from "I spent 6 years developing a puzzle game in Rust and it just shipped, AMA"
Crate of the Week
This week's crate is layoutparser-ort, a simplified port of LayoutParser for ML-based document layout element detection.
Despite there being no suggestions, llogiq is reasonably happy with his choice. Are you?
No matter what your answer is, please submit your suggestions and votes for next week!
Calls for Testing
An important step for RFC implementation is for people to experiment with the implementation and give feedback, especially before stabilization. The following RFCs would benefit from user testing before moving forward:
RFCs
No calls for testing were issued this week.
Rust
No calls for testing were issued this week.
Rustup
No calls for testing were issued this week.
If you are a feature implementer and would like your RFC to appear on the above list, add the new call-for-testing label to your RFC along with a comment providing testing instructions and/or guidance on which aspect(s) of the feature need testing.
Call for Participation; projects and speakers
CFP - Projects
Always wanted to contribute to open-source projects but did not know where to start? Every week we highlight some tasks from the Rust community for you to pick and get started!
Some of these tasks may also have mentors available, visit the task page for more information.
No Calls for participation in projects were submitted this week.
If you are a Rust project owner and are looking for contributors, please submit tasks here or through a PR to TWiR or by reaching out on X (Formerly twitter) or Mastodon!
CFP - Events
Are you a new or experienced speaker looking for a place to share something cool? This section highlights events that are being planned and are accepting submissions to join their event as a speaker.
Scientific Computing in Rust 2024 | Closes 2024-06-14 | online | Event date: 2024-07-17 - 2024-07-19
Rust Ukraine 2024 | Closes 2024-07-06 | Online + Ukraine, Kyiv | Event date: 2024-07-27
Conf42 Rustlang 2024 | Closes 2024-07-22 | online | Event date: 2024-08-22
If you are an event organizer hoping to expand the reach of your event, please submit a link to the website through a PR to TWiR or by reaching out on X (Formerly twitter) or Mastodon!
Updates from the Rust Project
308 pull requests were merged in the last week
-Znext-solver: eagerly normalize when adding goals
fn_arg_sanity_check: fix panic message
add --print=check-cfg to get the expected configs
add -Zfixed-x18
also InstSimplify &raw*
also resolve the type of constants, even if we already turned it into an error constant
avoid unwrap diag.code directly in note_and_explain_type_err
check index value <= 0xFFFF_FF00
coverage: avoid overflow when the MC/DC condition limit is exceeded
coverage: optionally instrument the RHS of lazy logical operators
coverage: rename MC/DC conditions_num to num_conditions
create const block DefIds in typeck instead of ast lowering
do not equate Const's ty in super_combine_const
do not suggest unresolvable builder methods
a small diagnostic improvement for dropping_copy_types
don't recompute tail in lower_stmts
don't suggest turning non-char-literal exprs of ty char into string literals
enable DestinationPropagation by default
fold item bounds before proving them in check_type_bounds in new solver
implement needs_async_drop in rustc and optimize async drop glue
improve diagnostic output of non_local_definitions lint
make ProofTreeBuilder actually generic over Interner
make body_owned_by return the Body instead of just the BodyId
make repr(packed) vectors work with SIMD intrinsics
make lint: lint_dropping_references lint_forgetting_copy_types lint_forgetting_references give suggestion if possible
omit non-needs_drop drop_in_place in vtables
opt-in to FulfillmentError generation to avoid doing extra work in the new solver
reintroduce name resolution check for trying to access locals from an inline const
reject CVarArgs in parse_ty_for_where_clause
show files produced by --emit foo in json artifact notifications
silence some resolve errors when there have been glob import errors
stop using translate_args in the new solver
support mdBook preprocessors for TRPL in rustbook
test codegen for repr(packed,simd) → repr(simd)
tweak relations to no longer rely on TypeTrace
unroll first iteration of checked_ilog loop
uplift {Closure,Coroutine,CoroutineClosure}Args and friends to rustc_type_ir
use parenthetical notation for Fn traits
add some more specific checks to the MIR validator
miri: avoid making a full copy of all new allocations
miri: fix "local crate" detection
don't inhibit random field reordering on repr(packed(1))
avoid checking the edition as much as possible
increase vtable layout size
stabilise IpvNAddr::{BITS, to_bits, from_bits} (ip_bits)
stabilize custom_code_classes_in_docs feature
stablize const_binary_heap_constructor
make std::env::{set_var, remove_var} unsafe in edition 2024
implement feature integer_sign_cast
NVPTX: avoid PassMode::Direct for args in C abi
genericize ptr::from_raw_parts
std::pal::unix::thread fetching min stack size on netbsd
add an intrinsic for ptr::metadata
change f32::midpoint to upcast to f64
rustc-hash: replace hash with faster and better finalized hash
cargo test: Auto-redact elapsed time
cargo add: Avoid escaping double-quotes by using string literals
cargo config: Ensure --config net.git-fetch-with-cli=true is respected
cargo new: Dont say were adding to a workspace when a regular package is in root
cargo toml: Ensure targets are in a deterministic order
cargo vendor: Ensure sort happens for vendor
cargo: allows the default git/gitoxide configuration to be obtained from the ENV and config
cargo: adjust custom err from cert-check due to libgit2 1.8 change
cargo: skip deserialization of unrelated fields with overlapping name
clippy: many_single_char_names: deduplicate diagnostics
clippy: add needless_character_iteration lint
clippy: deprecate maybe_misused_cfg and mismatched_target_os
clippy: disable indexing_slicing for custom Index impls
clippy: fix redundant_closure suggesting incorrect code with F: Fn()
clippy: let non_canonical_impls skip proc marco
clippy: ignore array from deref_addrof lint
clippy: make str_to_string machine-applicable
rust-analyzer: add Function::fn_ptr_type(…) for obtaining name-erased function type
rust-analyzer: don't mark #[rustc_deprecated_safe_2024] functions as unsafe
rust-analyzer: enable completions within derive helper attributes
rust-analyzer: fix container search failing for tokens originating within derive attributes
rust-analyzer: fix diagnostics clearing when flychecks run per-workspace
rust-analyzer: only generate snippets for extract_expressions_from_format_string if snippets are supported
rustfmt: collapse nested if detected by clippy
rustfmt: rustfmt should not remove inner attributes from inline const blocks
rustfmt: rust rewrite check_diff (Skeleton)
rustfmt: use with_capacity in rewrite_path
Rust Compiler Performance Triage
A quiet week; we did have one quite serious regression (#115105, "enable DestinationPropagation by default"), but it was shortly reverted (#125794). The only other PR identified as potentially problematic was rollup PR #125824, but even that is relatively limited in its effect.
Triage done by @pnkfelix. Revision range: a59072ec..1d52972d
3 Regressions, 5 Improvements, 6 Mixed; 4 of them in rollups 57 artifact comparisons made in total
Full report here
Approved RFCs
Changes to Rust follow the Rust RFC (request for comments) process. These are the RFCs that were approved for implementation this week:
No RFCs were approved this week.
Final Comment Period
Every week, the team announces the 'final comment period' for RFCs and key PRs which are reaching a decision. Express your opinions now.
RFCs
Change crates.io policy to not offer crate transfer mediation
Tracking Issues & PRs
Rust
[disposition: merge] Allow constraining opaque types during subtyping in the trait system
[disposition: merge] TAIT decision on "may define implies must define"
[disposition: merge] Stabilize Wasm relaxed SIMD
Cargo
No Cargo Tracking Issues or PRs entered Final Comment Period this week.
Language Team
No Language Team RFCs entered Final Comment Period this week.
Language Reference
No Language Reference RFCs entered Final Comment Period this week.
Unsafe Code Guidelines
No Unsafe Code Guideline RFCs entered Final Comment Period this week.
New and Updated RFCs
No New or Updated RFCs were created this week.
Upcoming Events
Rusty Events between 2024-06-05 - 2024-07-03 🦀
Virtual
2024-06-05 | Virtual (Indianapolis, IN, US) | Indy Rust
Indy.rs - with Social Distancing
2024-06-06 | Virtual (Tel Aviv, IL) | Code Mavens
Rust Maven Workshop: Your first contribution to an Open Source Rust project
2024-06-06 | Virtual (Berlin, DE) | OpenTechSchool Berlin + Rust Berlin
Rust Hack and Learn | Mirror: Rust Hack n Learn Meetup
2024-06-09 | Virtual (Tel Aviv, IL) | Code Mavens
Rust Maven Workshop: GitHub pages for Rust developers (English)
2024-06-11 | Virtual (Dallas, TX, US) | Dallas Rust
Second Tuesday
2024-06-12 | Virtual (Cardiff, UK)| Rust and C++ Cardiff
Rust for Rustaceans Book Club: Chapter 8 - Asynchronous Programming
2024-06-13 | Virtual (Charlottesville, NC, US) | Charlottesville Rust Meetup
Crafting Interpreters in Rust Collaboratively
2024-06-13 | Virtual (Nürnberg, DE) | Rust Nuremberg
Rust Nürnberg online
2024-06-16 | Virtual (Tel Aviv, IL) | Code Mavens
Workshop: Web development in Rust using Rocket (English)
2024-06-18 | Virtual (Washington, DC, US) | Rust DC
Mid-month Rustful
2024-06-19 | Virtual (Vancouver, BC, CA) | Vancouver Rust
Rust Study/Hack/Hang-out
2024-06-20 | Virtual (Berlin, DE) | OpenTechSchool Berlin + Rust Berlin
Rust Hack and Learn | Mirror: Rust Hack n Learn Meetup
2024-06-25 | Virtual (Dallas, TX, US)| Dallas Rust User Group
Last Tuesday
2024-06-27 | Virtual (Charlottesville, NC, US) | Charlottesville Rust Meetup
Crafting Interpreters in Rust Collaboratively
2024-07-02 | Virtual (Buffalo, NY) | Buffalo Rust Meetup
Buffalo Rust User Group
2024-07-03 | Virtual | Training 4 Programmers LLC
Build Web Apps with Rust and Leptos
2024-07-03 | Virtual (Indianapolis, IN, US) | Indy Rust
Indy.rs - with Social Distancing
Europe
2024-06-05 | Hamburg, DE | Rust Meetup Hamburg
Rust Hack & Learn June 2024
2024-06-06 | Madrid, ES | MadRust
Introducción a Rust y el futuro de los sistemas DLT
2024-06-06 | Vilnius, LT | Rust Vilnius
Enjoy our second Rust and ZIG event
2024-06-06 | Wrocław, PL | Rust Wroclaw
Rust Meetup #37
2024-06-11 | Copenhagen, DK | Copenhagen Rust Community
Rust Hack Night #6: Discord bots
2024-06-11 | Paris, FR | Rust Paris
Paris Rust Meetup #69
2024-06-12 | Reading, UK | Reading Rust Workshop
Reading Rust Meetup
2024-06-18 | Frankfurt/Main, DE | Rust Frankfurt Meetup
Rust Frankfurt is Back!
2024-06-19 - 2024-06-24 | Zürich, CH | RustFest Zürich
RustFest Zürich 2024
2024-06-20 | Aarhus, DK | Rust Aarhus
Talk Night at Trifork
2024-06-25 | Gdańsk, PL | Rust Gdansk
Rust Gdansk Meetup #3
2024-06-27 | Berlin, DE | Rust Berlin
Rust and Tell - Title
2024-06-27 | Copenhagen, DK | Copenhagen Rust Community
Rust meetup #48 sponsored by Google!
North America
2024-06-08 | Somerville, MA, US | Boston Rust Meetup
Porter Square Rust Lunch, Jun 8
2024-06-11 | New York, NY, US | Rust NYC
Rust NYC Monthly Meetup
2024-06-12 | Detroit, MI, US | Detroit Rust
Detroit Rust Meet - Ann Arbor
2024-06-13 | Spokane, WA, US | Spokane Rust
Monthly Meetup: Topic TBD!
2024-06-17 | Minneapolis, MN US | Minneapolis Rust Meetup
Minneapolis Rust Meetup Happy Hour
2024-06-18 | San Francisco, CA, US | San Francisco Rust Study Group
Rust Hacking in Person
2024-06-20 | Seattle, WA, US | Seattle Rust User Group
Seattle Rust User Group Meetup
2024-06-26 | Austin, TX, US | Rust ATC
Rust Lunch - Fareground
2024-06-27 | Nashville, TN, US | Music City Rust Developers
Music City Rust Developers: Holding Pattern
Oceania
2024-06-14 | Melbourne, VIC, AU | Rust Melbourne
June 2024 Rust Melbourne Meetup
2024-06-20 | Auckland, NZ | Rust AKL
Rust AKL: Full Stack Rust + Writing a compiler for fun and (no) profit
2024-06-25 | Canberra, ACt, AU | Canberra Rust User Group (CRUG)
June Meetup
South America
2024-06-06 | Buenos Aires, AR | Rust en Español | Rust Argentina
Juntada de Junio
If you are running a Rust event please add it to the calendar to get it mentioned here. Please remember to add a link to the event too. Email the Rust Community Team for access.
Jobs
Please see the latest Who's Hiring thread on r/rust
Quote of the Week
Every PR is Special™
– Hieyou Xu describing being on t-compiler review rotation
Sadly, there was no suggestion, so llogiq came up with something hopefully suitable.
Please submit quotes and vote for next week!
This Week in Rust is edited by: nellshamrell, llogiq, cdmistman, ericseppanen, extrawurst, andrewpollack, U007D, kolharsam, joelmarcey, mariannegoldin, bennyvasquez.
Email list hosting is sponsored by The Rust Foundation
Discuss on r/rust
2 notes
·
View notes
Text
Guidelines & Best Practices for Exceptional Web Design - Lode Palle
Creating exceptional web design involves following guidelines and best practices to ensure your website is visually appealing, user-friendly, and effective in achieving its goals. Here are some key guidelines and best practices for exceptional web designexplained by Lode Palle:
Understand Your Audience: Start by understanding your target audience, their needs, preferences, and behaviors. Tailor your design to appeal to your specific user demographic.
Mobile-First Design: Design your website with a mobile-first approach, ensuring it looks and functions well on various screen sizes and devices. Responsive design is essential for a seamless user experience.
Clear and Intuitive Navigation: Keep navigation menus simple, organized, and easily accessible. Use clear labels and hierarchical structures to help users find information quickly.
Consistent Branding: Maintain a consistent visual identity, including colors, typography, and logo placement, to reinforce your brand's recognition and trustworthiness.
Whitespace: Use whitespace effectively to improve readability and create a sense of balance in your design. Don't overcrowd pages with content and elements.
Typography: Choose legible fonts and maintain consistent typography throughout your website. Use headings, subheadings, and body text appropriately to structure content.
Color Harmony: Create a harmonious color palette that aligns with your brand and evokes the right emotions. Ensure sufficient contrast between text and background for readability.
High-Quality Images: Use high-resolution, relevant images and graphics to enhance visual appeal. Optimize images for web to improve loading times.
Fast Loading Speed: Optimize your website's performance for fast loading times. Minimize HTTP requests, use compressed images, and enable browser caching.
Content Hierarchy: Organize content with a clear hierarchy, emphasizing important information using headings, bullet points, and visual cues. Make use of whitespace to separate content sections.
Call-to-Action (CTA): Create compelling CTAs that stand out and encourage users to take desired actions. Use action-oriented language and place CTAs strategically.
Accessibility: Ensure your website is accessible to individuals with disabilities. Follow WCAG (Web Content Accessibility Guidelines) to provide alternatives for multimedia and ensure keyboard navigation is possible.
Browser Compatibility: Test your website on various browsers and devices to ensure compatibility and a consistent experience across platforms.
SEO-Friendly Design: Incorporate SEO best practices into your design, including using descriptive URLs, optimizing images, and structuring content with appropriate headings.
Content Management: Use a user-friendly content management system (CMS) to make it easy to update and maintain your website. WordPress, for example, is a popular choice.
Security: Implement security measures to protect user data and your website from cyber threats. Keep software and plugins up to date and use secure hosting.
User Testing: Conduct usability testing to gather feedback from real users and make improvements based on their experiences.
Analytics: Install web analytics tools (e.g., Google Analytics) to monitor user behavior, track goals, and make data-driven improvements to your website.
Regular Updates: Keep your website updated with fresh content, new features, and design improvements to stay relevant and engaging.
Legal Compliance: Ensure your website complies with legal requirements, such as GDPR for data privacy or copyright laws for content usage.
Exceptional web design is an ongoing process that involves continuous improvement and adaptation to changing user needs and technologies. By adhering to these guidelines and best practices, you can create a website that not only looks great but also delivers a superior user experience and achieves its intended objectives.
8 notes
·
View notes
Text
Types of Load Balancers: Hardware, Software, and Cloud-Based Options
Types of Load Balancers: Hardware, Software, and Cloud-Based Options
Hardware load balancers are physical appliances that are installed on-premises in the customer’s network. They are typically used in larger organizations with high traffic volumes and require the purchase and maintenance of dedicated hardware. One of the main advantages of hardware load balancers is their ability to handle high traffic volumes and provide fast performance. They are also…
View On WordPress
#CDN load balancers#Cloud-based load balancers#Global load balancers#hardware load balancers#HTTP#HTTPS#Hybrid cloud load balancers#Layer 4 load balancers#Layer 7 load balancers#Load balancing#OSI model#software load balancers#TCP#UDP
0 notes
Text
What are the top load-balancing algorithms used? Where are these algorithms mostly used?
Load-balancing algorithms are essential components of distributed systems, helping distribute incoming traffic across multiple servers or resources to improve reliability, scalability, and performance. Let’s explore some of the top load-balancing algorithms, categorized as static and dynamic, along with examples of technologies that utilize them. Static Load Balancing Algorithms: Static load…
View On WordPress
#interview questions#Interview Success Tips#Interview Tips#Load Balancing#Microservices#programming#Senior Developer#Software Architects
0 notes
Text
Arista 7050X3 Series
Industry-Leading Performance, Power Efficiency, and High Availability
Highly dynamic cloud and enterprise data center networks continue to grow, leading to ever-increasing bandwidth requirements. , the need for high-density 25 and 100 Gigabit Ethernet switching is accelerating. In both areas, the sheet layer and back layer of the network. The Arista 7050X3 is a member of the Arista 7050X series and is a key component of the Arista portfolio of data center switches. The Arista 7050X series is a purpose-built data center switch in a compact, power-efficient form factor that combines wire-speed Layer 2 and Layer 3 functionality with low latency and advanced EOS features for software-defined cloud networking. Masu. When combined with the
Arista DCS, the 7050X3 can be deployed in a variety of open networking solutions, including large-scale Layer 2 and Layer 3 cloud designs, overlay networks, and virtualized or traditional enterprise data center networks.
Introducing the Arista 7050X3 Series
The 7050X3 supports flexible combinations of speeds including 10G, 25G, 40G, and 100G in a compact form factor, allowing customers to adapt to a myriad of different applications and east-west traffic patterns in modern data centers. Allows you to design your network accordingly. It also provides investment protection.
The 7050X3 supports many EOS features already supported by other Arista X-series systems. Consistency of operations and functionality reduces time to certification. Improvements include the addition of single-path VXLAN routing for network segmentation, dynamic load balancing (DLB) for optimized path selection, and network address translation (NAT).
2 notes
·
View notes
Text
Get Geneforge 2 - Infestation: The Enhanced RPG Experience
Geneforge 2 - Infestation open-ended adventure game is playable on Linux via Proton with Windows PC and Mac. Thanks to the skilled team at Spiderweb Software for making this happen. Available on both Steam and GOG. If you're into RPGs and looking for something new to dive into, check this out: Geneforge 2 - Infestation has just landed on PC and Mac, and it's playable on Linux. This isn't just any release; it's a complete overhaul of the cult favorite "Geneforge 2" from 2003.
All of our games run well under WINE emulation. We’ve done it in the past, and I’m afraid they don’t sell.
Although Spiderweb Software doesn't offer native ports, their games are compatible with WINE, which extends to Proton too. It's a bit of a letdown not to have a native build, but at least there's a workaround for Linux players. The team at Spiderweb Software has gone all out here, expanding on the original into Geneforge 2 - Infestation. Along with added storylines, quests, and adventures, not to mention a slick, updated UI. But don't worry, they've kept all the elements that made fans like the original. It's all about striking that balance between the new and the nostalgic, and it looks like they've nailed it.
Geneforge 2 - Infestation Trailer
youtube
You get to play as Shapers, incredibly powerful wizards with the ability to create life. The twist? Your creations, once loyal, are now rebelling. Caught in the middle, you're faced with a huge decision: support the Shapers or join forces with the rebels. It's a complex setup that offers a ton of freedom in how you approach the situation. The enthusiasm for the Geneforge 2 - Infestation release is a given. A hugely successful Kickstarter campaign raised over $76,500, thanks to more than 1,500 backers. This support has allowed the developers to pack in even more content. We're talking about over 50 hours of playtime, multiple endings, and loads of replay potential. Whether you're into direct combat or prefer a more strategic, diplomatic approach, there's a playstyle for everyone. And choices matter here; they shape the world and your experience. Geneforge 2 - Infestation isn't just a simple touch-up; it's a full revamp with new areas, quests, characters, and dialogue. The team has reworked everything to bring it up to modern standards without losing the charm of the original. Jeff Vogel, the founder of Spiderweb Software, sums it up well. He's a veteran in the industry, and "Geneforge 2" is one of their biggest successes. According to him, the depth and variety in player choices. Such as being able to go through the entire thing without fighting. While making it stand out even two decades later. So, if you're on the hunt for a solid, old-school open-ended adventure game with a fantastic story and lots of freedom, Geneforge 2 - Infestation is definitely worth checking out. It's available right now Windows PC and Mac, but playable on Linux via Proton on Steam and GOG. Priced at $16.99 USD / £14.23 / 16,57€ with the 15% discount.
#geneforge 2 - infestation#open-ended adventure#linux#gaming news#spiderweb software#ubuntu#mac#windows#pc#sdl#vorbis#Youtube
2 notes
·
View notes
Text
Mastering Finite Element Analysis: A Comprehensive Guide for Do Your Abaqus Assignment
Finite Element Analysis (FEA) stands as a cornerstone in the realm of structural and mechanical engineering, enabling engineers to simulate and understand the behavior of complex structures under various conditions. Abaqus, a powerful FEA software, empowers users to conduct intricate simulations, but mastering its capabilities requires a thoughtful approach. In this comprehensive guide, we'll explore the intricacies of using Abaqus to simulate a dynamic loading scenario on a complex mechanical structure. For those seeking assistance with their Abaqus assignments, this guide serves as a valuable resource to navigate through the challenges.
Understanding the Task:
Imagine a scenario where a mechanical structure, comprising interconnected components with diverse material properties and geometric configurations, undergoes dynamic loading. The task to do your Abaqus assignment at hand is to simulate and analyze this complex system using Abaqus. The goal is to provide accurate results while considering computational efficiency, convergence, and the significance of selecting appropriate element types and integration schemes.
Section 1: Modeling Approach
1.1 Geometry and CAD Import
To kick off the simulation process, importing the CAD geometry accurately into Abaqus is crucial. This step ensures that the virtual model faithfully represents the physical system.
1.2 Meshing Strategy
Developing a meshing strategy involves finding the right balance between accuracy and computational efficiency. Areas of high stress or deformation may require mesh refinement, and selecting appropriate element types for each component is key to achieving reliable results.
1.3 Material Assignments
Accurate material assignments are paramount. Understanding the behavior of materials under dynamic loading conditions is essential for realistic simulations. Abaqus allows users to define material properties with precision, enhancing the fidelity of the analysis.
1.4 Boundary Conditions
Applying realistic boundary conditions is crucial to replicate the physical constraints of the structure accurately. This step ensures that the simulation mirrors the actual behavior of the system under the specified loading conditions.
Section 2: Simulation Challenges and Strategies
2.1 Convergence Issues
Convergence issues can arise during the simulation, affecting the accuracy and reliability of results. Monitoring the simulation for convergence problems and adjusting criteria and time increments are essential steps. Sub-stepping techniques can be employed to enhance stability.
2.2 Contact and Interaction
In a complex structure, components may interact and come into contact. Defining contact pairs, choosing appropriate contact algorithms, and validating contact behavior are crucial for a realistic simulation.
2.3 Solver Settings
Optimizing solver settings is vital for computational efficiency. Parallel processing and solution controls can be utilized to manage convergence and enhance the efficiency of the simulation process.
Section 3: Element Types and Integration Schemes
3.1 Element Selection
Choosing the right element types is fundamental for accurate representation. Tetrahedral, hexahedral, and shell elements, when strategically employed, contribute to a comprehensive simulation that captures the nuances of the structure's deformation.
3.2 Integration Schemes
The selection of integration schemes is a delicate balance between accuracy and computational cost. High-order integration schemes may offer more precise results but could increase computation time. Careful consideration is required to find the optimal trade-off.
Conclusion: Navigating the Abaqus Landscape
In the world of finite element analysis, mastering Abaqus is a journey that demands attention to detail and a strategic approach. Simulating a dynamic loading scenario on a complex mechanical structure involves a series of critical decisions, from modeling and meshing to addressing convergence issues and selecting the right element types.
For those seeking assistance with their Abaqus assignments, understanding the nuances of the software and the finite element analysis process is crucial. This guide serves as a roadmap to navigate through the challenges posed by complex simulations, ensuring that the virtual representation aligns with the physical reality.
In the words of simulation experts, tackling an Abaqus assignment involves not just running the software but orchestrating a symphony of decisions that shape the accuracy and reliability of the results. As the virtual world converges with the physical, the mastery of Abaqus becomes an art and science, providing engineers with the insights needed to design and optimize structures in the real world.
#mechanical engineering assignment help#assignment help#students#educational website#university#education#study tips#educational service#mechanical engineering#mechanical engineering assignment#abaqus assignment helper#abaqus
5 notes
·
View notes
Text
Conversations With Peter Parker
Laundry Room Conversations (continued)
**Rating: Mature/Warning: Innuendo**
Reblogs and likes are great; please do not repost elsewhere/deposit in AI software.
Peter: Hey, um, this washer is out-of-balance 'cause I put the quilt in there with the towels.
You: Peter, all you need to do is open the lid and readjust the load, it'll be fine.
Peter: That won't work.
You: Sure it will.
Peter: Nope. There's a new laundry sheriff in town and I say you need to come here and sit on the machine. I'll hold on to you to make sure I can...that you...you don't fall off.
You: I think I see where you're going with this.
...to be continued...
Beginning II Conclusion
#TASM#Peter parker#peter parker fanfiction#peter parker x reader#peter parker x you#amazing spider-man#Conversations with Peter Parker#tasm fanfiction#tasm!peter parker
14 notes
·
View notes