How much outdoor experience did you have BEFORE choosing Geoscience as a major? Poll Results and Analysis
Despite total response at 67 people, I think the curve is very interesting. Traveling and being outdoors does seem to be a reason people choose geology.
If I could run the poll again with a larger sample size, I would include Year of Graduation (if possible), to see if there are changing trends over time, and also a Rural Travel/Rural Non-Travel to see if there are specific trends within Rural community responders.
-=- Discussion -=-
Geoscience programs show declining enrollment across the world and many smaller programs have closed due to that lack of enrollment.
I argue from the poll results that this trend might reflect larger cultural trends. The people who choose geoscience are driven by curiosity in the differences of the world around them. Exposure to those differences is enhanced by Travel, second only to the outdoors being readily available in rural areas.
Yet in America at least, travel is often cost-prohibitive except to Middle Class to Upper-Middle Class families. I propose that the decline of geoscience as a major might be connected to a decline in outdoor exposure, whether than be in time available to go hiking, outdoor access, travel being cost-prohibitive, school field trip funding, or suburban areas.
-=- Description of Options Given -=-
Not a lot (grew up in the suburbs/city; no hiking)
Urban Exposure (grew up in the suburbs/city; outdoors a lot)
Travel Exposure (grew up in the suburbs/city; traveled and was outdoors a lot)
Rural Exposure (grew up in a smaller city/town; outdoors a lot)
Familial Exposure (urban or rural community; family member was in geosci)
Familial and Natural Exposure (Lots of outdoor experience with family member in geosci)
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i was thinking about the archangels and how fucked up being possessed by one of them would be and this was created. headcanons on what each (non-bloodline) vessel would go through while possessed! bon appétit
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michael
their vessel runs hot, grace a constant thrum under the skin that imitates a heartbeat well enough for those unaware not to notice. the blue glow that takes over their eyes upon the slightest provocation calms only when their enemies are on the ground, enochian seared into what’s left of their skin once the light dies down.
the heat that follows them shapes the air into wings too big for the space they’re in, even in the most expansive fields earth has. they have to watch out when stepping on grass, or stretching their wings too far into the trees, or fire will follow them too.
eventually it starts to burn, whatever body they’re in. the grace running through its veins turns closer to lava with each passing day, flares deep inside its chest and expands down to its hands when their anger rises. bruises showing up in blues no matter how old they are, burns in its skin hot to the touch.
a smell of fire and smoke follows them when they leave the vessel, and they set ablaze anything in their path on the way to a new body. the largest fires are caused by their rage, charred eyes and hearts left behind on their path.
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lucifer
there's something freezing under their skin, somehow encompassing entire rooms and digging into the skin of everyone around them. the air around them is cold enough to kill, frostbite reaching others before turning their own vessel's hands red with it. its lips are bitten red and raw because the taste of blood is almost intoxicating.
garbled enochian slips through in a constant downpour, because they are an angel and won't taint their tongue with a human language despite the way it burns their vessel's mouth. the easiest way to find them is following the trail of frozen footsteps and the scent of rust so strong it can be tasted.
the hypothermia that sets after some time is what leads them to find a new body, when the one they are wearing becomes too sluggish and their grace starts slipping through the dry cracks in its skin. all that's left is a cold body with its eyes frozen shut.
the earth bleeds on their path, water freezes red by being in their proximity, plants burn and die from the frost. their grace whips through the air and leaves bloody slashes in the skin of anyone who dares get in their way, the wounds never closing completely.
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raphael
their electricity can be felt under the skin of their vessel, sometimes shocking those who try landing their hands on it. their presence makes people’s hair stand on end, their voice resonates through the room in a way that makes it impossible to ignore. the fissures that appear on its skin from one day to the next are eerily similar to lightning.
the eyes of their vessel gain an unnatural brightness, something fiery that is just wrong when compared to the decaying state of the rest its body. their words flow in a way that’s almost hypnotic, calming until the next strike of their blade.
an ill-suited vessel can’t hold them for long. the tremors starting in its hands show that, as do the bouts of dizziness that hit them every so often. by the time their vessel starts losing its sight they have a new victim picked, their electricity having already eroded the brain of the previous.
it seems as if thunderstorms follow their grace, both rain and lightning falling close but never hitting them. wildfires start in their wake, raindrops never quite reaching their destination, and the injured miraculously recovering in hours.
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gabriel
there’s a wind hiding under their skin, usually unnoticeable to the common eye. they’re light on their feet, eyes travelling through every corner of the room they’re in, the air around them somehow feeling heavy with the power they chase. at times it blows stronger, the whole of them looking longer, bigger than their vessel, but it doesn’t last long anymore.
their vessel’s skin grows dry with time, tearing open with each snap of their fingers, grace pouring from its hands and giving life to lilies wherever it falls. all of their vessels’ hands are burnt by the time they leave, skin too fragile to handle their grace.
erosion is what kills their bodies, the debris that always seems to fly back towards them easily chipping away at flesh and bone. what’s left of the body after they take their leave isn’t enough to keep it alive, not with the dust coating its lungs.
tornadoes follow the path of their grace, leaving destruction and chaos between their vessels. they are angry, and they are frustrated, and the mayhem they create is the singular way they can be heard. the debris lifted by their rage is flung as far as their grace can reach.
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Ngl my best friend and I are doing a kind of rewrite of totk for fun and like. We had a more nuanced story in around thirty minutes, and I kind of want to work on it more. Here's the thing though, it's so easy to write this as a good story because it has so much potential, and it's like you said!! Taken at face value it's so boring!! I'm genuinely so frustrated with this!!
I know, right? Something I've noticed is that like literally anytime I mention the story being kinda shit, it takes like maybe a minute for people to look at the existing setup and think of something more interesting. Like, I briefly complained about the boring writing in a youtube comment, and I've seen three different people reply to that with more compelling takes on the story using very minor fixes. There's just so many bad decisions in the writing, I have no idea how the fuck Nintendo thought this was acceptable.
I mean goddamn, even putting aside all of the Everything with the imperialism in the memories, the memories existing at all is a horrible decision! They seriously made a role playing game where 95% of the story occurs in the past, where the only involvement the player has is our character being namedropped a few times. It worked in BOTW, because Link was there the whole fucking time, and also the memories WEREN'T the story - that was everything leading up to the actual plot kicking off! If a player just totally ignored the memories, the only real consequence was that you didn't really get to know Zelda! If you ignore the memories in TOTK, you are missing the entire fucking plot.
It's such an easy fix too, I mean ffs if the ancient past is where everything interesting is going to happen, just send Link and Zelda back in time together. Link can actually interact with the story and characters, he can develop his own beef with Ganondorf instead of them literally having nothing to do with each other beyond other people saying they should fight, and it'd fix the gaping plot hole of literally all the Sheikah tech being gone - none of it's been built yet. The story could take Link through working with the Sages, finding a way to heal the decayed Master Sword - fuck, he could even wield the ancient Master Sword in its place while he's in the past! They fight Ganon, seal him away, then for the grand finale Link and Zelda return to the modern day Hyrule shortly after they left, and discover it's basically an apocalypse kicking off, because why would Ganon bother to just wait for his enemies to get ready to stop him, he can just go apeshit the second he's free of the seal. This works in story, but also excuses the finale having some railroading - the chaos of the apocalypse stops Link from going off track, ensuring the devs don't need to put in the entire BOTW map just for that one finale sequence. Link retrieves the formerly decayed Master Sword from wherever he left it to heal for the last ten thousand years, and then him and Zelda go fuck up Ganon together, for real this time. Bam, problem solved. Link's in the actual plot, Zelda gets to actually exist for more of the story than just the ending cutscene, there's a reason for the map being completely different, and the Sheikah tech isn't just retconned into non-existence. Fuck, they could explain the runes being gone as just Zelda dropping the Sheikah Slate in the chaos before being yeeted into the past, or the slate being hit by Gloom and destroyed as well. Also, the expanded list of monsters and old monsters having different designs to include the new horns makes sense; they're ten thousand years in the past, of course things are different. Yeah it'd suck that we wouldn't really get to see the characters from BOTW, but... come on. They barely did anything with them anyways.
Alternatively, they could just do the story in the past with Zelda as the player character, if they're that hellbent on ensuring Link isn't allowed to do anything. It'd be a really cool twist! They wouldn't even need to change the gameplay that much, it's been years since the Calamity and Zelda's been travelling around with Link the whole time, it makes perfect sense that she would have learned how to fight over the years, and Link teaching her would give her a very similar fighting style.
It would have been so easy to give the game a more interesting story, it's just embarrassing that they fucked it up so badly.
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Btw, re: my opinion that computers are not gonna be able to translate sign languages in our lifetime, it's not that sign languages are necessarily More complicated than spoken/written languages (I truly don't know how you'd measure that but I'd assume they're equally complicated). But video is, in terms of sheer data, much bigger and presumably harder to process than audio. I cannot imagine this happening without *astounding* computational resources which would take far more energy, water, and money than a human interpreter (and, more importantly, wouldn't work as well, at least for the foreseeable future). I assume the computation would happen off site in most cases if it did work, meaning the Internet connection is gonna need to be phenomenal (there is already widespread dissatisfaction with VRS human interpreters used in medical settings because half the time the connection drops). Speech to text, with all the issues it still has, seems like a breeze in comparison to 'understanding' a video.
I also cannot wrap my mind around how a machine would handle depictions. Like, with some practice behind me, my human mind is now able to understand (some) depictions I've never seen before (thank goodness, because there will ALWAYS be new depictions I haven't seen before, bc Deaf people are resourceful and creative), but I don't see how a machine would. That's pure sci fi to me. I also wouldn't expect a machine to do a good job translating stuff it's never heard before in a spoken language (e.g. wordplay, or the way you can sometimes tell the meaning of a new slang word from context, or an uncommon name even), but the thing is I think depiction is a much bigger part of daily life than wordplay is?
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