#skywing kingdom
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b0ngbreaker · 2 months ago
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SKYWING KINGDOM HEADCANNONS.
THIS IS A HUGE YAP SESSION, MAINLY FOR MY WIP RP SERVER. READ THRU ALL OF IT YOU WANNA!!! PLS FEEL FREE TO SHARE OPINIONS ON IT CLICK "KEEP READING" TO VIEW IT ALL.
THE SKYWING EMPIRE | 🪙
A kingdom ruled by power, wealth, and violence. They are tyrannical, ruling over nearly half of Pyrrhia and multiple tribes that they have outclassed in both numbers, and brute strength.
Societal Hierarchy | 🪙
Noble Houses: The Skywing society is organized into noble houses, each led by a powerful dragon family. The houses are fiercely competitive, vying for favor with the ruler and seeking to expand their influence.
Common Skywings: The majority of the population consists of common Skywings, who have limited rights and are subject to the whims of the nobility. Their loyalty is often coerced.
Outcasts: Those who defy the ruler’s rule or are seen as weak may become outcasts, living in the fringes of society or even as nomads.
Rituals and Traditions | 🪙
The Arena of Ascendancy: Arena battles are held regularly and are a central feature of the Skywing’s cultural identity, combining entertainment, political power plays, and a brutal exhibition of skill.
Rites of Passage: Young Skywings undergo rigorous training and tests to prove themselves. Successful individuals gain recognition as "Skyfighters" and may be rewarded with a place within noble ranks.
The Skywind Offering: A ritual held during the spring solstice to ensure a bountiful season ahead. Skywings offer sacrifices to the sky serpents, aiming to invoke their favor for favorable breezes and clear skies.
Art and Expression | 🪙
Symbolic Tattoos: Many Skywings adorn their bodies with intricate tattoos that symbolize their achievements, clan lineage, or allegiance to the king. These tattoos are a mark of status and pride.
Clothing: The clothing the Skywing Empire is as rich and layered as their culture, with unique styles in clothing, jewelry, and body paint that reflect their identity as superior dragon race.
Murals and Sculptures: Common spaces, such as the Arena of Ascendancy, feature murals both inside and outside designed to narrate the empire’s history, depict significant battles, and celebrate legendary heroes of the Skywings.
Sculptural Craft | Notable sculptures carved from gold or cloudstone serve as monuments to fallen warriors or as representations of divine sky serpents, often placed in sacred locations for worship.
Language and Communication | 🪙
Skywing Tongue: The Skywings have a complex language that incorporates sounds, gestures, and postures, particularly in the context of flight. The subtleties of their communication play a critical role in their society.
Storytelling: Oral traditions are vital for passing down histories of heroic deeds and the empire’s founding. Elder dragons often recount tales that reinforce the ruler’s greatness and the Skywing's superiority.
Beliefs and Values | 🪙
Strength and Power: A core belief in their society is that strength is the highest virtue. Young Skywings are taught to value power and intimidation, and those who display weakness are marginalized.
Divine Sky Serpents: Many Skywings believe in ancient deities represented as mighty sky serpents that control the weather. Rituals center around appeasing these beings to ensure favorable conditions for the empire.
Education and Training | 🪙
Warrior Academy: Young Skywings are expected to undergo training in combat, aerial maneuvering, and tactical strategies, often at a young age. Skills learned here are crucial for social mobility and gaining respect.
Knowledge of History: All Skywings are taught the history that glorifies the ruling class and instills a sense of loyalty to the ruler, but dissenting perspectives are often suppressed.
THE EMPIRE'S LAWS | 🪙
The laws of the Skywing Empire serve as a reflection of its tyrannical rule, emphasizing loyalty to the ruler and the social structure that keeps the noble houses in power.
Core Laws of the Skywing Empire | 🪙
Loyalty and Fealty Laws:
Mandate of Loyalty | All Skywings are required to pledge fealty to the Ruler, and failure to do so can result in severe penalties, such as exile or worse. The ruler’s authority is considered absolute, and dissent is met with harsh punishment.
Public Fealty Ceremonies | Regular ceremonies are held where Skywings reaffirm their loyalty. Those who openly refuse to participate are viewed with suspicion and can be punished accordingly.
Treason and Punishments:
Definition of Treason | Acts of betrayal against the Ruler or the state (including planning a rebellion, spreading dissent, or failing to report dissenters) are considered treasonous.
Punishments | Punishable by death or severe imprisonment, often carried out in public to serve as a warning to others. The method of execution is often dramatic, such as public decapitation or the blood eagle.
Rights of Nobility and Authority
Noble Jurisdiction | Nobles may impose their own laws within their households, with the ruler’s permission, but they must align with the overarching laws of the empire. This leads to discrepancies in how justice is meted out depending on one’s social class.
Appeals to the Council | Common Skywings may appeal certain decisions to the ruler’s council, but chances for successful appeals are low, as the council is often swayed by the interests of the ruling houses.
Law of Honor:
Expectation of Honor | A complex set of unwritten laws dictates how Skywings are expected to behave in matters of personal honor, duels, and disputes. Violating these codes could lead to loss of reputation and familial honor, even if no formal punishment is issued.
Restoration of Honor | Challenges to settle disputes—called Honor Duels— are encouraged as a way to restore one's reputation after perceived slights. These duels must be sanctioned by higher nobility and conducted in public.
Combat and Arena Laws:
Right of Combat | Skywings who wish to challenge existing power structures or defend their honor may invoke the Right of Combat, but they must do so within the arena. Battles fought outside the arena are deemed illegal and can lead to execution.
Blood Oath Requirement | Participants in arena battles must swear a blood oath. Breaking this oath not only leads to punishment for the individual but can also affect their clan’s standing and reputation.
Judicial Practices | 🪙
The Ruler’s Justice:
Royal Decree | The ruler has ultimate power over law enforcement. their word is law, and they can create new laws or revoke existing ones at will. All decisions can be retroactively enforced.
Judgment by Combat | In matters of high treason or serious disputes, the ruler may call for a judgment by combat, allowing the parties involved to resolve their issues through combat rather than traditional legal means.
Council Hearings:
Advisory Role | The ruler’s Council serves as advisors in interpreting laws but their influence fluctuates based on the ruler's mood. Decisions are rarely made without the ruler’s final approval.
Conflicts of Interest | Council members often prioritize the interests of their noble houses, therefore influencing the outcome of legal decisions in favor of their kin.
Surveillance and Spying:
Watchers of the Sky | The ruler employs spies and informants (known as the Watchers) to monitor the population for signs of dissent. These spies can be from any class, creating a culture of mistrust even among families.
Mandatory Reporting | Skywings are legally obliged to report any suspicious activity or acts of rebellion. Failure to do so is deemed complicity in treason.
Public Sentiment and Reactions:
Fear and Compliance | The legal system relies heavily on fear and intimidation, effectively curbing open rebellion. However, resentment and dissent simmer beneath the surface, especially among common Skywings.
Underground Movements | As oppression rises, some Skywings form secret organizations to resist the tyrannical rule, leading to covert activities aimed at undermining the king and evading law enforcement.
THE ARENA OF ASCENDANCY | 🪙
The Arena of Ascendancy is a grand structure located at the heart of the Skywing capital, designed for spectacular, bloody combat and displays of dominance.
Purpose | 🪙
Political Control: The king uses the arena as a tool to instill fear and assert his authority. The outcome of the battles favor those loyal to him and serve as a grim reminder to the disobedient.
Rituals of Honor: Warriors compete not only for glory but also for the king’s favor and the chance to elevate their status within society. Winning an arena battle marks a warrior as a champion and a force to be reckoned with.
Structure of the Battles | 🪙
Participants: battles feature various types of combatants, including noble warriors and common fighters who seek fame or rank. Additionally, challenges may involve prisoners competing against each other to win their freedom.
Categories of Combat:
One-on-One Duels | A traditional format where warriors battle to the death or until submission. Often, the duel is surrounded by a narrative of betrayal or rivalry.
Team Battles | Clans come together, creating teams that showcase their unity and tactical abilities. These battles are often more chaotic and entertaining for the spectators.
Special Events | Occasionally, the king arranges a "Royal Challenge," where elite fighters from different noble houses face off against each other in a series of matches.
Cultural Significance | 🪙
A Test of Worthiness: Fighters view participation as a way to prove their strength and loyalty to the king. Every battle is an opportunity to ascend through social ranks and elevate one's house.
Entertainment for the Masses: Spectators from all classes gather to watch battles, fostering a sense of community while also reinforcing the king's power.
Rituals Involved | 🪙
Opening Ceremony: Each battle begins with an elaborate ritual involving the blessing of the arena by high-ranking clerics of the divine sky serpents. They invoke the spirits to grant strength and honor to the participants.
Blood Oath: Before each battle, warriors swear a blood oath before the audience, pledging to fight honorably and die valiantly if necessary. Broken oaths lead to severe repercussions for the house.
Victory Rites: After a victory, the champion performs a victory flight, soaring above the arena, allowing spectators to witness their triumph. Gifts and honors, such as ornate weaponry or talismanic tattoos, are bestowed upon the victor.
SKYWING HIERARCHY | 🪙
Within the Skywing Empire, the societal structure is hierarchical, with clear distinctions between roles across different classes.
High-Class Roles | 🪙
The Ruler: The supreme ruler of the Skywing Empire, responsible for law-making, governance, and maintaining order. The Ruler’s word is considered law.
Responsibilities | Oversees the affairs of the state, leads ceremonies, and commands the army. The Ruler also decides on matters of war and peace, often based on the counsel of their advisors.
Council Members: Nobles appointed to the Ruler’s council, advising them on matters of governance, military strategy, and treaties.
Responsibilities | Each council member may represent a specific aspect of the empire (military, economy, diplomacy) and exercise considerable power in shaping laws and policies.
Noble House Leaders: Heads of prominent Skywing families, these individuals have substantial influence and wealth.
Responsibilities | Fight for the interests of their house while participating in the council and court politics. Their decisions can impact regional governance and common citizens
Royal Guards: Elite fighters tasked with protecting the Ruler, council members, and noble houses. They are among the highest-trained combatants in the empire.
Responsibilities | Serve as bodyguards and take part in ceremonial duties. They also engage in battles to demonstrate loyalty.
Specialized Roles | 🪙
Clerics: Spiritual leaders who serve the worship of the divine sky serpents and perform religious rituals.
Responsibilities | Lead ceremonies, bless warriors before battles, and maintain sacred sites.
Watchers: Individuals serving the ruler as informants, tasked with monitoring the populace for any signs of dissent.
Responsibilities | They gather information on perceived threats and report them back to the ruler or council members, operating covertly within Skywing society.
Mid-Class Roles | 🪙
Warriors and Skyfighters: Trained combatants who participate in arena battles and serve in the ruler’s army. They are vital to both defense and offense during conflicts.
Responsibilities | Engage in combat, maintain discipline within ranks, and undergo constant training to hone their skills.
Artisans and Crafters: Skilled individuals specializing in creating clothing, jewelry, weapons, and artwork.
Responsibilities | Produce high-quality goods for nobles and craftsmen to sell. They may also create functional items, like flight gear, that align with a warrior's needs.
Traders and Merchants: Individuals engaged in trade, selling goods both domestically and with other races. They are often the economic backbone of the empire.
Responsibilities | Manage trade routes, negotiate deals, and maintain relationships with other tribes and empires, often seeking to maximize profit.
Educators and Scholars: Those who impart knowledge to young Skywings, particularly in noble families, and serve as advisors to council members.
Responsibilities | Teach history, combat strategies, and sky wisdom. Scholars may also study the natural world, including the weather and other creatures.
Lower-Class Roles | 🪙
Laborers and Farmers: Responsible for everyday tasks that support the infrastructure of the empire through agriculture, construction, and general labor.
Responsibilities | Grow crops, maintain supplies, and build structures. Their work ensures that the higher classes receive their needs but often goes unnoticed and underappreciated.
Servants and Housekeepers: Individuals serving the noble families, taking care of daily chores, cooking, and maintaining their living spaces.
Responsibilities | Duties range from kitchen work to cleaning and serving during events. They often come from lower classes and may have limited upward mobility.
Outcasts and Exiles: Those who have violated laws or norms, resulting in banishment or becoming societal pariahs.
Responsibilities | Often live on the fringes of society, resorting to theft or rebellion to survive. Some may form underground groups to challenge the king’s authority.
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ashscarce · 2 months ago
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Many SkyWings live in these towers, which are large and have rooms that spiral upwards. The flowering tops of the buildings collect rain, all the water runs down the centre of the tower where the residents can collect it and then it runs out into the mountains below. The tops of the buildings also serve as meeting places.
The nest—every building in the sky kingdom will have a "nest," a place where birds are protected and housed. A birdkeeper is responsible for protecting and researching birds. They are travelers and a tight-knit community. Every full moon, they gather to discuss bird behavior, habitat, the current status of the species, and any other information.
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ninoxwof · 10 months ago
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Scarlet the Skywing (revisited)
[Image Description: A digital drawing of Scarlet from Wings of Fire. She is a bright scarlet feathery chicken like skywing with a large crimson red comb and wattles. She has a light orange underbelly, legs, beak and covert feathers. Her underbelly then transitions into a deep jade green at her chest area, and she also has that same green on her primary, secondary tertiary feathers, as well as her feathery rooster tail. Her claws, eyelids, and sharp two tipped horns are a deep dark blue. She is laying down lavishly with a mean smirk on her face, an arm up like she wants to gain it all, and smoke blowing out of her nostril. In a second drawing she has her adorned rubies over her brow, two horns rings in the shape of crowns, a chest piece with rubies, and an assortment of rings on her fingers. /.End ID]
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otsun4mi · 1 month ago
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WHO IS THIS DIVA <3
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Was she an awful person? 100% yes.
Will I stop making fanarts of her? Nuh uh.
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lightryi · 2 months ago
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Wings Of Fire x Cookie Run: Kingdom crossover
I. Ancient heroes
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1) White Lily Cookie - Leafwing
2) Pure Vanilla Cookie - Sandwing/Silkwing
3) Dark Cacao Cookie - Nightwing/Icewing
4) Golden Cheese Cookie - Skywing
5) Hollyberry Cookie - Mudwing
II. The Five Beasts
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1) Silent Salt Cookie - Hivewing
2) Shadow Milk Cookie - Rainwing
3) Mystic Flour Cookie - Silkwing/Icewing
4) Burning Spice Cookie - Sandwing/Skywing
5) Eternal Sugar Cookie - Seawing/Silkwing
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cat-caramel08 · 5 months ago
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Glory is captured by skywings.
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i love how blaze is just glaciers ditsy femme princess gf and glacier is her older butch who loves her to death
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awwfur · 1 year ago
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”I’m still not use to the cold”.
-Everest (probably)
More art of my sky/ice boi! He lives with his dad in for the most part, as he’s not really on speaking terms with his mother. For- reasons.
I drew the icewing kingdom from memory as I didn’t feel like looking up references. Also- Ice and snow is so hard to draw/render/make look good. but I tried haha
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cinnamon-flame · 1 year ago
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I've been in a mood for updating character refs and I knew I had to redesign Sunstone/Daybreak for a long while now, so I'm posting this ref dump with comparisons just to fun. Sunstone is Starlight's brother so I kinda wanted him to look more similar to her (at least in his sandwing form). His alter ego also got a slight redesign. Also I thought that Halcyon (design credit goes to the lovely @snaill-dragon of course) deserved a better ref, since the last one was a bit confusing.
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candysworld5 · 7 months ago
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I don’t even have the designs for everybody finished but you know I just had to hack out this scene
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violoncelle121 · 3 months ago
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Queens Cackle and Scarlet
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I decided to draw Queen Cackle and Queen Scarlet together. I don't know, I think they look good together (especially because they are both orange and aggressive queens).
This is also my first drawing of 2025! Woo-hoo!
DO NOT USE, REPOST, OR TRACE. THIS IMAGE BELONGS TO ME.
~~~~~
Kingdom of Fantasy, Geronimo Stilton © Elisabetta Dami
Wings of Fire © Tui T Sutherland
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blade-liger-4ever · 7 months ago
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Dragon Prince - Blade's Freestyle
So, in my take, there are only four types of Elves: The Tidebound, the Sunfire, the Moonshadow, and the Skywing (I'm keeping that to give Tui T. Sutherland a piece of my mind.) The Startouch exist as the equivalent of the Greek pantheon, though they maintain an elf-ish look in order to seem both familiar and distant from the rest; therefore, they're nicknamed "the High Ones". The Earthblood are like the Ghillie Dhu of Scottish myth: towering, tree-like beings who go along to get along, and generally nonviolent. The dragons are at the head of this hierarchy, as appointed by the Startouch, and thus the Elves are second to them, with humanity at the lowest tier of this creation order. Additionally, the dragons can shapeshift into virtually any form, and possess the ability to use Celestial Magic, and any of the Four Seasonal Magics.
Regarding the sources of magic, there are only four, all derived from the four seasons and connected to something tied to that season. The Tidebound, for example, are intrinsically tied to the spring and the ocean, with their power being based around water, healing, cold, wind, floods, tsunamis, and VERY specific oaths/tithes. When you make an oath to do something, or agree to a tithe that carries on for generations, you'd better dang well adhere to it or your life is forfeit. That's how severe and serious this business is.
The Sunfire are tied to summer and the sun, giving them talents in blacksmithing, warfare, heat, fire, metal, plasma (a rare and dangerous technique), wind, and truth finding. The Sunfire detest lies and deceit, as it goes against the sun, which brings light to all that goes on in the shadows. Thus, not only are they powerful warriors and capable in war, but excellent lie detectors. Any of their kind who turn to deception are anathema to the Sunfire, which also means they have a rivalry of sorts with the Moonshadow.
Speaking of, the Moonshadow are tied to autumn and the moon, giving them access to bending light, traveling through shadows (allowing them real fast travel), poisons of any kind, life cycle awareness and occasional manipulation of it, wind, darkness, and Spirit Sense/Walk, where they walk in a parallel plane between the world of the living and the dead (also allowing them to see/interact with ghosts throughout the year, though especially on full moons and the peak of autumn). For this they are the perfect assassins, but despite this, the Moonshadow have a strict code of honor, and will only take the life of those who have done serious crime in the eyes of the magical community - hence why 1 they're great bodyguards for the Royal Dragon Clan, and 2 why they're so loyal to the dragons. They know serving the dragons is the right thing, and that if they have to take a life, they're better off doing said tasks from the dragons.
The Skywings are the most unusual - and powerful. They're tied to winter and the magnetic poles, and have abilities tied to ice, cold, wind, snow, temperature, magnetism, light, tornadoes, hurricanes, sound, rain, storms, lightning, and can form the nigh-unheard of life-force bonds. When Skywings want to marry, they perform some kind of magical binding rite that is deeply private, to the point no one outside of a Skywing knows how to perform it. This bond is unbreakable and can reach each person no matter the distance, and will give the lingering presence of the deceased spouse to the one still living, often providing comfort from beyond the grave. When a Skywing intermarries with a dragon, a different elf, or - more rarely - a human, they teach the future spouse this rite. They marry for life, with divorce or "separation" practically unheard of; should they encounter one of another race who is divorced/separated, the Skywing will express disappointment or disgust, depending on the situation.
Now we come to Dark Magic.
It's more of an offshoot of Moonshadow Magic, as it still relates to the darkness. However, it's not corruptive; rather, it's tied to the shadows, dark nights, storm clouds, fog, mists, swamplands, bogs, dead forests, and grants access to "grave visits" - you can see and interact with the dead. You cannot bring them back to life, but you can find them and learn things from them. As the Elves were intrinsically tied to the sources of magic, and the Dragons bound to Celestial Magic, humanity had no tie to any source but death and destruction. So when they discovered Dark Magic, it had the Dragons eyeing them nervously, as it was dangerous if you got too into the grave visits, which have the side effect of driving yourself to death if you went to see dead loved ones too much.
The real taboo is Blood Magic.
Blood magic requires the use of blood from still living creatures, siphoning it while the person lives and using it for vile rituals that raise the bodies of the dead, twist people into horrifying monsters, drain the life out of certain targets at will, turn you into a cannibal who cannot live without feasting on human/elven/dragon flesh or blood, and drive you to insanity as you fall further and further away from humanity. Somehow, a Mage Apprentice discovered this magic, and used it before terrorizing the village he dwelled in. Thus began the Great Exile, when the humans were banished by the Elves and Dragons a thousand years before Callum's time to the Western Lands, where fighting had once more begun to settle land disputes and out rose various human kingdoms. However, some Elves also fell from grace, selling themselves out as mercenaries for hire, assassins, or even allying with humans in war.
This brought upon the Mage Wars, which lasted until three centuries before Callum's birth. With the Orphan Queen of Katolis, Queen Aditi, and Avizandum's collaboration, the Mage Wars ended, though the peace was fragile, and skirmishes broke out frequently over the next few decades. For this, Avizandum guarded the Border, the thin patch of land that kept Xadia and the Western Lands divided, himself. However, ten years ago, King Harrow, Vizier Viren, and General Amaya, snuck past Avizandum and killed him in his sleep, his heart being carved out by an apprehensive Viren. However, the egg of Avizandum's son, the Dragon Prince, was left in pieces, leaving all to surmise that the Dragon Prince had been killed.
For this, the world is teetering on the razor's edge of war, though attempts by Viren and a slowly repenting Harrow have stalled the outbreak of war. Amaya has receded into the background, apparently conducting good relations with the neighboring kingdom of Neolandia, likely to bring the countries together in case war breaks out.
However, on the eve of the anniversary of the tenth year since Avizandum's death, a group of Moonshadow Elves have broken past the borders of Katolis on a secret mission....
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qibilette · 2 years ago
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are you doing anything interesting with the original skywing dod or the skywings in general in your rewrite? i feel like the skywings are rarely or never explored outside of peril which is really disappointing bc with their military culture and the changes that come when ruby becomes queen,their canonical breeding program imposed by scarlet and them being the only dragons to have a form of religion,believing in reincarnation,they have the potential to be SO interesting and they just ignored by the writing.
absolutely fair, though honestly I think all the tribes are lacking in terms of fulfilled potential... especially with religion! here's hoping that guide book expands on it. I haven't done too much worldbuilding yet, but I plan to expand on each tribe individually - I super love worldbuilding so it'll be really fun :]
the skywing dod still dies in-egg, but I have stuff planned for the rest of the kingdom. I also changed up scarlet and burn - scarlet sees burn as a fun & stable ally, while burn enjoys forays into the sky kingdom's bloody arena sports. they get along well as vitriolic best buds!
as for the rest of the kingdom... first i've gotta explain the situation with tourmaline and ruby. tourmaline and ruby are NOT the same dragon, they're sisters! tourmaline has always been smart & ambitious, she fled the capital when scarlet started suspecting her of wanting to become queen - she knew that, if she didn't get out of the way, scarlet would kill her before she got the chance at a challenge. she's been traveling the kingdom and gaining support for her political ideas (not 100% sure what she's all about yet...) meanwhile, ruby is her older sister! she's a single mother who dislikes scarlet but has decided to stay in the background for now, primarily for the safety of her young son cliff.
when queen scarlet gets incapacitated at the end of the dragonet prophecy, tourmaline jumps back into the spotlight, planning to use her mother's injury to take over. some skywings rally behind her, others rally behind scarlet, and woops! civil war!
this conflict is in the background of the rest of the arc. tourmaline eventually wins, though i'm not sure when in the timeline that'll happen... i'm still working out a lot of the politics here, too.
either way, this is a major part of peril's arc, which is also going on in the background. peril wants to support tourmaline and fight for her, but most skywings think of her as "scarlet's attack dog". we last see at the meeting in the darkest night, when she's standing beside tourmaline to represent the skywings. ...or maybe she's with ruby, representing tourmaline? I dont know yet haha
but yeah! the sky kingdom is going through some things. one I do some worldbuilding i'll post that too! :]
thanks for asking!
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ninoxwof · 2 years ago
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Flame the Skywing
(Based on Cardinals)
[Image ID: A digital drawing of a feathered bird like skywing dragon with his back turned. His name is Flame from Wings of Fire. He is red with a pink beak and pink talons. He has black markings on his face akin to a cardinal's where it's mask-like and extends till his forehead. His black tail tip is feathery and puffy giving it a fire like appearance. He has a scar that extends through his left eye and down to part of his beak. He has his back turned, turning his head back with an angry expression. /End ID]
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gemtail · 1 year ago
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If we go with the theory that Sky might be trans, then if Queen Snowfall tries to date and marry him, they wouldn’t be able to produce an heir. So, if Sky mutually likes her and it goes that route, that leaves either Mink’s children or maybe even Winter’s children as potential heirs instead of having any of her own. I do think it’d be kinda poetic if Winter and Lynx had dragonets who would be chosen as heirs.
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inkshine · 2 years ago
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I haven’t read Wings of Fire books in years so this might have been confirmed canon, but how much do you want to bet that the word “thrilling” became a trigger for like 98% of the Sky Kingdom
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