#since the name is misfortunate designer
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envelopesofbadluck · 9 months ago
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Oh gee, this was quite a hassle.
(EDH loungewear and misc)
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kusanagihaku · 4 months ago
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thinking about haku as usual and his name (草薙 伯玖) and how much it tells us about his character -
草薙 (kusanagi)
according to an old myth (from kojiki), kusanagi-no-tsurugi is a sword pulled from the body of a serpent. it allows the user to control the wind. today, it is still used during modern enthronement ceremonies of the japanese emperor, but due to its status as a 'divine object' nobody is actually allowed to see it...? (source)
haku being named after a sword is really interesting because it introduces the idea of him being a weapon... by whom is he wielded?
this might just be a reference to how haku's family comes from a line of priests, but the idea of this being a 'divine' sword / being something nobody is allowed to see also hints at how maybe nobody knows the real haku, or nobody knows his real intentions.
that being said, separately, the characters mean 'grass' (草) and 'to cut / remove' (薙) - the image of clearing grass does point towards something more like revealing the truth... perhaps this is what he is meant to do in the future?
the fact that the sword came from the body of a slain serpent is also interesting! there's an argument made by the earlier source that "the sword found within the serpent shows its identity with the serpent by its very designation" - i.e. he is the snake. it tracks with his character design (narrower yellow pupils)!
also grass might explain his hair lol
伯 (haku)
older / protective / respected male figure
this makes sense, since haku is the one to bring mc to darkwick and more or less is the one looking out for them / gives them advice etc.
玖 (ku)
nine / type of jade
probably to balance out the rest of the name?
when looking at his 五格 and 五行 (name-based divination), it's a mixed bag, but there are two numbers that stand out:
his 天格 reads that he's loyal, chivalrous, brave, realistic and sticks to his morals im a haku simp
but his 人格 reads that as he grows older, his life might have constant turmoil, leading him to rebelliousness, indulgence, and a short-lived life / losing loved ones at a young age. his number is often associated with "misfortune of a hero who is not a hero".
overall i think his name really fits with what we know about his character so far & his character design!! it gives us a hint of what might come for him in the future too!! the writers rly popped off with him
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kawareo · 1 year ago
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Meet COSHACONS!
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(from top to bottom) Brakecheck, Pullback, Hoey, Tapex, Chemspill
They're the youngest Decepticon Combiner team, created to keep others in check as their COSHA (Cybertronian Occupational Safety and Health Administration), or as they're known more commonly, the DHD (Decepticon Health Division). The acronym occasionally gets them mixed up with the DJD (Decepticon Justice Division), as they sound similar, especially when cried out in terror.
They're mostly non-combative and travel the universe to check up on Decepticon (and, after the War is over, Cybertronian in general) outposts and make sure they're up to workplace safety codes. As a team, they generally work better together than most Decepticon combiners, and are very close-knit.
Their delightful designs are done by @screamn-robo-dog
Individual introductions below the cut!
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BRAKECHECK
As the team leader, Brakecheck has been forged with the Cybertronian Health and Safety Code hardwired in his processor, so he takes it seriously and very literally, which results in an aggressive autism anxiety disorder.
He's a literal hardened warrior, as his outlier ability amps his physical strength and causes his outer armor to harden, making him an almost impossible to beat opponent in a fight. Most of his fights though consist of him wrangling Motormaster when he gets out of hand, as Brakecheck is, despite his rough appearance, a person who prefers to avoid putting others in danger (whether that means killing them, or just not forcing them to wear proper helmets).
He's bonded with Tarn over their autism shared passion for properly filled out reports, and is helplessly crushing on his teammate Chemspill.
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PULLBACK
The resident medic was originally brought into the team from the outside, as the forged team consisted only of three members due to at the time low resources.
After their mentor left for retirement, Brakecheck heavily relies on Pullback to guide him as the medic is much older and has more experience. He is very no nonsense, unless drinks are involved, which happens more often than he would like to admit.
He has been in a relationship with Hoey and Tapex ever since he's officially joined the team.
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HOEY
Second of the original trio, Hoey (full name Backhoe) was accidentally forged without shame. He's long since changed his original color palette to something more vibrant, which suits his loud and obnoxious personality.
Hoey is an aspiring rapper who's original raps are so offensive and terrible, he is rumored to be able to restart the war if he would be allowed to perform at an Autobot base, but he still enjoys what he does and believes all that matters are the fans who actually enjoy his art (which means mostly Misfire, and for unknown reasons, Prowl).
He's been in a relationship with Tapex since they were forged, and they've added Pullback when he joined the team.
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TAPEX
Youngest of the original trio, Tapex is a safety tape dispenser with terrible motion sickness, but he tries to not let that affect his work. He needs incredible large amounts of energon to function as his frame produces the tape itself.
He is a very ratty, anxious little mech, who has the misfortune of working the team's communications. He inspires to be like their leader as he has a lot of respect for him.
He's been in a relationship with Hoey since they were forged, and added Pullback when he joined the team.
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CHEMSPILL
This well-rounded chemist is the newest member, replacing their old mentor after he's retired. He specializes in toxins and radioactive materials, and makes sure the team's quarters are spotless.
His calm, clean and organized personality got Brakecheck (who was at first suspicious of him due to his name) to fall stupidly in love, but he is incapable of pursuing him as the Code doesn't allow dating your subordinates. Despite that, Chemspill is returning his feelings and just waiting for the right moment.
Thanks for reading all this if you got so far! i love these fuckers dearly and cant wait to make silly comics of them!
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rielzero · 5 months ago
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Look at this handsome man, he's also on artfight: https://artfight.net/character/4027934.nymrod
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And with this, I've reworked Nymrod's backstory!
Nymrod thinks he's a tiefling that was once a half elf, but his story is a little more complicated than that.
Before Nymrod, he was Ardere, the draconic sorcerer. He is a dragon hybrid, the child of a red and silver dragon, with an egg-twin brother named Ishard. He and Ishard took the forms of Half elves while his father presented as a high elf and his mother as a mortal human. They lived far away from other dragons in order to live unbothered, appearing as a rich and noble family of wizards and sorcerers. Ardere's sorcerery was highly unstable and powerful, just like his nature, like two dragons clashing inside of him, unfortunately this lead to an accident that resulted in the death of his twin brother. Not being able to cope with the loss, his personality distorted and took on traits of Ishard, while completely becoming uncomfortable and fearful of his own magic prowess. Taking advantage of his mental state, his parents sealed his awareness of his own nature away in hopes of protecting Ardere from himself.
He lives as a half elf for about 40 years, completely clueless of his losses and takes on the desires of his dead brother to become a fashion designer rather than a powerful sorcerer.  He particularly grew to dislike his innate magic as he had gained the tendency to freeze things when he got nervous. As a result of his unstable powers and clumsiness, no one would take him as an apprentice so he had to teach himself how to sew. Struggling with what to do with his misfortunes, he briefly joined a band of friends on a few adventures. During a tour to Elturel, he got really drunk and passed out.. Only to awaken when Elturel was pulled into avernus. The sudden shift of planes made him subconsciously shapeshift into a Dainty, soft looking Tiefling, unrecognisable to himself and his friends. They swiftly abandoned him in order to flee. Left with little else to hold onto, Nymrod is who he became. Acting docile, foolish and helpless, his appearance and behaviour gave him his name, a combination of ''Nymph'' and ''Nimrod'' Passed around several devils as a pretty pet to look at. Hiding his intelligence and using his charm to remain unharmed. He sold his name ''Ardere'' to a fairy in exchange for a luck blessing, which further distanced his memories off his family and made all those who knew him before forget about him. When Nymrod was about to be sold to one particularly cruel Devil in exchange of dozens of soul coins, Raphael ended up coming to his rescue. The Cambion recognised what Nymrod is even if he doesn't, becoming the only safe space were Nym could form a new identity. Nym is very indifferent about the conflict surrounding Avernus as he had to prioritise his own survival. Due being abandoned by his only friends in his time of need, he stopped caring for those who do not value him. Since then he has gotten used to his body, still feeling somewhat strange about it. His sense of self is greatly warped due everything he has been through.
Just some clarifications just in caseeee- Because I am a nervous wreck.
-When I mention ''personality warping'' I'm more talking in the reigns of how untreated mental health problems sometimes changes someone's entire identity, people's personalities can shift over time, ''warp'' is when he becomes somewhat opposite to how he used to be. He used to be proud, flaunting, and very much in love with his magic, now he is insecure, uncertain about himself and averse to casting magic. He's not entirely stable. -When he takes on traits of his brother, this is a subconscious coping mechanism, feeling the need to keep his brother alive somehow. This doesn't mean he ''splits'' or creates an alter, Nymrod is Ardere, with Nymrod being his mask. He does not have Dissociative Identity Disorder. The amnesia is a result of sealing, cptsd / selling his name to a fairy. He is somewhat aware of his brother's absence but convinced himself there never was a brother by taking on his traits. He does not experience plurality, just dissociation. -When you have friends, or people you love, or heck, even despise, sometimes you unconsciously take on little traits from them. He'd likely take on traits from Raphael as well. -Not thoroughly mentioned or stated, but Nymrod is kind of an alcoholic (Even before he became Nymrod.) As a dragon (even if unaware that he is one) he can hold liquor pretty well so it takes a lot of effort to become drunk or to stay drunk for an extended time, as his blood burns it out pretty fast. -Struggling with your sense of self is a pretty common experience, trying to find your own identity when your brain is messed up is difficult.
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rainmustfallts4 · 3 months ago
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♢ DovahSims Legacy Challenge ♢ (Gens 51-100)
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This challenge was far too long for tumblr to handle so I had to break it into two parts. Find more information as well as gens 1-50 here.
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♢ Generation 51: the jester
The world is full of misfortune and sadness so your mission is to change that through the power of jokes and witty quips! Comedy has been the only thing that has helped you and your siblings since your parent wasn’t that great at raising you. That’s not to say they’re a bad person, they just aren’t meant to be a parent.
Traits: Childish, goofball, loyal
Aspiration: Joke Star
Skills: Comedy
Career: Entertainer
Goals: 
Complete aspiration.
Max comedy skill.
Complete career.
Tell jokes at every venue with a microphone.
Attend every humor and hijinks festival and win for the jokesters.
Marry a coworker and have a child.
Adopt a child.
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♢ Generation 52: the shout of dismay
No one knows how you turned out the way you did and not even you can explain it. You just don’t care about cleaning or personal hygiene. There are more important things to worry about, in your opinion, but your family doesn’t feel the same. They give you the choice to clean up your act or move out.
Traits: Slob, lazy, snob
Aspiration: Fabulously Filthy
Skills: Video gaming, gardening, mixology
Career: Civil Designer
Goals: 
Move to Evergreen Harbor.
Complete aspiration.
Complete career.
Change the eco footprint.
Always vote for NAPs.
Reach at least level 5 video gaming.
Unlock junk food lifestyle.
Grow at least 5 trash plants.
Have the reduce and recycle lot challenge, as well as the filthy and grody lot challenges.
Befriend two different dust bunnies.
Max mixology.
Raise beetles, create beetle juice.
After your child becomes a teen, die from drinking the beetle juice.
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♢ Generation 53: the tower
Hearing stories of how your ancestor built an army of servos makes you happy. You’ve always been interested in Sci-Fi and anything related to tech and, knowing your ancestor accomplished such a thing, you’re filled with the desire to learn and grow. Plus, you’ll do anything to get out of the filthy surroundings you grew up in. You’ve even resorted to breaking into other homes just to have some relief!
Traits: Genius, bookworm, music lover
Aspiration: Nerd Brain
Skills: Programming, bowling
Career: Tech Guru
Goals: 
Break into at least 5 different houses in Evergreen Harbor without getting caught.
Reach level 5 of the Tech Guru career then move to a new town.
Complete career.
Max both skills.
Unlock the Perfect Llama achievement.
Complete aspiration.
Start dating the owner of a home you broke into.
Create your own app named “The Tower.”
Have a science baby with your best friend.
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♢ Generation 54: the cloud district
Your parent worked hard to earn all of their money, but that means nothing to you. You’re their child so their money is your birthright and you’re determined to spend every simoleon! Only, your parents aren’t happy and decide to teach you the value of a simoleon by kicking you out. Now with 0 simoleons to your name, you’re determined to become so wealthy that they will be begging you for forgiveness!
Traits: Materialistic, snob, mean
Aspiration: Fabulously Wealthy
Skills: Entrepreneur
Career: Business
Goals: 
Move to a new world.
Make money by selling collectibles until you can build a house with a shower, a bed, a toilet, a stove and a fridge.
Once you have those items, join the business career.
Complete career.
Complete aspiration.
Max entrepreneur.
Flaunt wealth to five different sims.
Marry 5 different sims, move them in and take their money before they mysteriously die.
Have a child with each of those 5 sims.
Hire a nanny and butler to raise your kids.
Have a negative relationship with your kids.
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♢ Generation 55: the love of mara
Growing up in a loveless home left you feeling empty and hopeless, though you did your best to remain cheerful for your siblings’ sake. It wasn’t until you met a boy at school that your dreary life filled with warmth. With him by your side, you knew you could do anything and what you desired most was to have children, showering them with the love you never received. You also want to help others find love since you were lucky enough to find someone who changed your life.
Traits: Cheerful, neat, family oriented
Aspiration: Big Happy Family
Skills: Parenting, romance
Career: Romance Consultant
Goals: 
As soon as you graduate high school, move in with your high school sweetheart.
Have a rehearsal dinner.
Have the wedding ceremony.
Have four kids.
Max romance skill.
Max parenting skill.
Each child should earn the top-notch toddler trait and earn an A in school.
Complete romance consultant career.
Have a date night or family night every saturday.
Complete message in a bottle collection.
Have a vow renewal after completing everything else.
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♢ Generation 56: the whiterun in the middle
After finding a letter tucked away in the attic, you learn of a different planet that your ancestors once inhabited called Batuu. The prospect of exploring a new world is exciting but you know your family will never allow you to go. So, you decide to leave without telling them, knowing you’d get an earful later.
Traits: Adventurous, cringe, bro
Aspiration: Hope VS Order
Skills: Charisma, comedy
Career: None
Goals: 
Complete aspiration.
Max charisma skill.
Max comedy skill.
Befriend at least 10 natives.
Eat all 10 new foods.
Eat all 10 new drinks.
Woohoo in the dwelling.
Marry a local and have two kids.
Spar with 5 other sims with lightsabers.
Have a blue or green lightsaber.
Play at least 3 games of Sabacc and win at least once.
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♢ Generation 57: the apprentice of molag bal
While your parent was content to simply wander around exploring Batuu, you had a goal in mind. After meeting Kylo Ren as a teenager, you’ve been swayed to join his side and help him conquer the land no matter the cost.
Traits: Proper, mean, bookworm
Aspiration: Enforcer of Order
Skills: Fitness
Career: None
Goals: 
Complete batuu records collection.
Max friendship with Kylo Ren and Lt. Agnon.
Woohoo with Kylo after completing all of his missions.
Complete aspiration.
Win 5 lightsaber challenges.
Have a red or yellow lightsaber.
Fully upgrade your droid.
Install a First Order personality chip into your droid.
Have one child.
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♢ Generation 58: the warrior
You don’t approve of your parent’s actions and, though you grew up in Batuu, you really can’t stand the place. Everyone is always at ends because of the war and money is scarce. Despite your parent forbidding you from doing so, you return to Searth as a teen to live with your aunt/uncle who had returned several years earlier.
Traits: Active, bro, self-assured
Aspiration: Bodybuilder
Skills: Fitness
Career: Football Team Member, Athlete
Goals: 
Complete the football team member afterschool activity.
Graduate high school with at least a B.
Max fitness.
Complete athlete career.
Complete aspiration.
Meet your partner at the gym.
Unlock the energetic lifestyle.
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♢ Generation 59: the cultist
Unlike your parent, you’re a follower, not a leader. Life is so much easier when you have someone telling you what to do. The thought of having people look up to you and depend on you sounds awfully stressful so you go out of your way to avoid that. When you join a cult, life suddenly becomes simpler.
Traits: Mean, loyal, 3rd is your choice
Aspiration: Any
Skills: Mischief, logic, cooking, programming
Career: Criminal, Oracle
Goals:
Move in with another sim who has the criminal mastermind aspiration.
Both sims should get a villainy degree.
Both sims should join the criminal career (main sim is an oracle, roommate is a boss.)
Have your roommate create a club. Join with your main sim.
Never miss a club gathering.
Cook meals every day for your leader.
Start a club gathering every Sunday.
Help your club leader reach his goals (aspiration.)
Complete career.
Max programming.
Hack for simoleons to support your leader.
Unlock and join the secret society at university with both sims.
Marry your cult leader.
Have 6 kids.
Have weekly seances with your club members.
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♢ Generation 60: the steward
You love to decorate, often redecorating the whole house when your parents were away, which they were quite often. As you grew up, you knew you wanted to do this for a living, changing homes to suit the needs of others. Nothing is more exhilarating than seeing someone’s face light up after you’ve changed up their home for them.
Traits: Creative, art lover, neat
Aspiration: Any
Skills: Handiness, photography, painting
Career: Interior Decorator
Goals:
Complete 5 room renovation gigs.
Complete 5 room addition gigs.
Complete 5 level renovation gigs.
Complete 5 level addition gigs.
Complete 5 commercial renovation gigs.
Complete career.
Visit every secret lot (for inspiration.)
Paint on the sketchpad until you reach level 5.
Become friends with the smart speaker.
Take pictures of the before and after, upload them to simstagram.
Earn at least 10,000 followers on simstagram.
Never replace broken objects, only repair them.
Marry a client.
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♢ Generation 61: the thane
Like your grandparent, you’d much rather serve than lead. Rather than joining a cult and giving up your moral compass, you want to serve others that align with your own views. You want to be friends with the person you follow, to be companions, not master and servant.
Traits: Proper, loyal, art lover
Aspiration: Grilled Cheese
Skills: Cooking, painting, rocket science
Career: Retail Employee
Goals:
Remove all holidays from your calendar except for harvestfest.
Have a roommate that you max relationship with.
Only make grilled cheese (because your roommate is obsessed.)
Paint all of the grilled cheese paintings and hang them around the house.
Have a child with your roommate but remain friends.
Complete aspiration.
Every time you leave the house, your roommate must go with you.
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♢ Generation 62: the saturalia holiday
For as long as you could remember, you adored the holidays. Though your family only celebrated harvestfest, you grew up with friends whose family went all out each year. You learned about holidays from around the world, wanting to celebrate each one. This requires quite a bit of money, though!
Traits: Childish, materialistic, foodie
Aspiration: Fabulously Wealthy
Skills: Baking, photography, violin
Career: Style Influencer
Goals:
Add Spooky Day to your calendar.
Host and gold a spooky party the day before spooky day.
Befriend a ghost and move them in, then have them wear a carved pumpkin.
Add Day of the Dead to your calendar.
Complete the sugar skull collection and honor the dead.
Have a child with one of the day of the dead celebrants.
Add Egg Day to your calendar.
Complete the decorative egg collection.
Add at least 5 other holidays to your calendar and complete them.
Fight father winter for presents and win.
Have a child with father winter.
Fight the flower bunny for eggs and win.
Have a child with the flower bunny.
Have a pet deer (a dog that looks like a deer.)
Complete holiday cracker plush collection.
If your neighbor has a tree up on Winterfest, sabotage it.
Complete career.
The youngest child is the heir.
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♢ Generation 63: the sweetroll
You’ve always had a sweet tooth, most likely brought on by all the sweets your parent made during the holidays. If it wasn’t for your siblings constantly taking your sweets, you would no doubt have eaten yourself to death at an early age! Now you want to share them with the world by opening your own bakery!
Traits: Foodie, creative, geek
Aspiration: Any
Skills: Baking
Career: None
Goals:
Open a bakery named “Sweetroll” and sell your creations.
Bake 1 of each item.
Bake every item on the cupcake maker.
Make 1 of every jam.
Max baking skill.
Earn 50,000 selling your creations.
Marry and have one child.
Adopt a child.
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♢ Generation 64: the honorhall orphanage
When your parent first adopted your sibling, you were jealous and scared that they would be more loved than you. However, your parents loved both of you equally and, though they were adopted, you came to adore your sibling. Seeing how happy they were to be adopted, you decided you wanted to do the same for other kids, so you got a job at the orphanage run by an older woman.
Traits: Family Oriented, good, neat
Aspiration: Big Happy Family
Skills: Parenting, cooking
Career: None
Goals:
Move to a new lot and create a female elder roommate that has the mean, evil and hates children traits.
Create an orphanage with enough beds for at least 6 kids at a time.
Adopt 6 child-aged kids and raise them.
Each child should complete their child aspiration.
When a child gets a B in school, roll the dice to see if they get adopted (even gets adopted, odd does not.)
If they don’t get adopted, reroll every time they increase a skill.
Find out your roommate is mean to the kids and kick her out or murder her.
Once all kids have been adopted, fall in love and marry.
Have one child.
Complete aspiration.
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♢ Generation 65: the riften fishery
Your parent often took you fishing on the weekend because they found it relaxing. You hated it at first, just wanting to go back home and play but, as you got older, you started to see why they liked it so much. Sitting by the water for hours on end, waiting for a fish to grow hungry enough to bite… it was very relaxing and you felt all your worries melt away. It was then that you knew you wanted to do this for a living.
Traits: Loves outdoors, loner, dog lover
Aspiration: Angling Ace
Skills: Fishing
Career: Fisherman
Goals:
Adopt a dog and become best friends.
Open a store and only sell fish.
Max fishing.
Complete fish collection.
Complete aspiration.
Complete career.
Adopt another dog and become good friends.
Have your dog have puppies.
Fall in love with someone you meet while fishing.
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♢ Generation 66: the dog trainer
Growing up surrounded by dogs, you couldn’t help but grow fond of them. You learned that you had quite a talent for training dogs and your parents often called you a dog whisperer because they always seemed to listen to you. Training them was fun so you decided to make a living off of it!
Traits: Dog lover, outgoing, loyal
Aspiration: Friend of the Animals
Skills: Pet Training
Career: Any Part-Time
Goals:
Adopt 10 puppies and raise them throughout your lifetime.
Train out bad habits and teach them at least one trick.
Max relationship with each dog.
Once trained, move the dog in with a random household.
Each dog adopted out is 100 simoleons paid to you.
Complete aspiration.
Max pet training skill.
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♢ Generation 67: the oblivion walker
While your parent was happy being surrounded by dogs, you had a different interest – occult sims. You spent years studying them, reading about them online and talking to friends who had met an occult before. Your only goal in life is to meet every occult type and befriend them! Or perhaps a little more…
Traits: Outgoing, romantic, bro
Aspiration: Friend of the World
Skills: Any
Career: Any
Goals:
Become best friends with a vampire and have a child with them.
Befriend Greg the werewolf and move him in, then have a child with him.
Become best friends with the grim reaper.
Become best friends with an alien and have a child with them.
Become best friends with Bonehilda.
Become best friends with a merfolk and have a child with them.
Become best friends with Patchy the Strawman.
Become best friends with a ghost.
Become best friends with a servo.
Become best friends with a spellcaster and have a child with them.
Become best friends with a unicorn.
Complete aspiration with occult sims only.
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♢ Generation 68: the thalmor embassy
Working as a politician means you have to interact with loads of different people, especially since you’ve been tasked with hosting events for your company’s clients. Personally, you think they’re all pointless and you’d much rather not be surrounded by drunken idiots, but you’re loyal to the company and will do what they ask of you.
Traits: Mean, unflirty, ambitious
Aspiration: Master Mixologist
Skills: Mixology, pipe organ
Career: Politician
Goals:
Host every event at least once.
Earn gold on every event (the main event achievement.)
Host 50 social events with at least bronze (host with the most achievement.)
Mix 100 drinks (i’m the mix master achievement.)
Serve drinks at every event.
Argue with one person at each event.
Complete 10 whims at a single event (on a whim achievement.)
Drink until you become dazed (drunk) and then woohoo with a party guest several times (try for baby.)
Always discipline your child strictly when they misbehave.
Have a distant/strained relationship with your child.
Never marry or enter a relationship.
Unlock the workaholic lifestyle.
Move in a sim to be the child’s caregiver.
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♢ Generation 69: the golden hills plantation
It was obvious from the day you were born that your parent never wanted you and they have even told you that you were a mistake. They aren’t fit to be a parent, unable to properly raise you. Not even the nanny offered you love, too afraid of being fired or reprimanded by your parent. Because of this, you decided to drop out of highschool and run far, far away. During a thunderstorm, you find yourself hiding in an abandoned plantation.
Traits: Vegetarian, loner, gloomy
Aspiration: Freelance Botanist
Skills: Gardening
Career: None
Goals:
Fight with your parent until your relationship is negative.
Drop out of high school and run away to Henford-on-Bagley.
Grow all your own food.
Your lot should have the spooky and simple living lot challenges.
Reach level 10 cooking then cook 15 meals.
Write and publish a simple living cookbook.
Raise at least 2 chickens.
Have a golden chicken.
Have an evil chicken.
When your parent comes over, have the evil chicken attack them.
Fall for one of the ghosts haunting the plantation.
Bring them back with ambrosia and have a child.
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♢ Generation 70: the hall of the dead
Growing up on a haunted plantation, you’ve befriended many ghosts. You find most of them to just be understood and you’d like to find a way to help them out. People say it can’t be done, but you’re determined to give these ghosts a second chance at life!
Traits: Genius, self-assured, outgoing
Aspiration: Friend of the World
Skills: Cooking, nectar making
Career: Any
Goals:
Stay in Henford-on-Bagley.
Befriend at least 10 different ghosts.
Bring back a ghost with vitality nectar.
Bring back a ghost with ambrosia.
Add a ghost to the household and have them brought back with the wishing well.
Become a spellcaster, learn the dedeathify spell and bring a ghost back to life.
Woohoo a ghost.
Fall in love with one of the ghosts you saved and have a child.
Complete friend of the world aspiration with ghosts only.
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♢ Generation 71: the hero of the people
Seeing your parent helping people by bringing them back from the dead made you want to help others, too. You wanted to do things differently, though, so you decided to start by running errands for the people in your town.
Traits: Generous, outgoing, good
Aspiration: Neighborhood Confidante
Skills: Cross-stitch 
Career: None
Goals:
Complete all 15 errands in Henford-on-Bagley.
Earn a 5-star rating doing odd jobs in Sulani.
Successfully complete 10 odd jobs after reaching 5 stars.
Max cross-stitch skill.
Unlock all cross-stitch patterns.
Earn enough from errands/odd jobs to move into your own place.
Complete aspiration.
Have two kids.
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♢ Generation 72: the temple
Just like your parents and grandparents, you wanted to help others. However, times have changed and you had your own way of helping people. Namely, you wanted to become a content creator and share videos with others, teaching them how to do different things!
Traits: Cheerful, creative, goofball
Aspiration: Any
Skills: Skiing, snowboarding, media production
Career: None
Goals:
Build/buy a cabin-like home in Mt. Komorebi.
Max skiing skill.
Teach 10 different ski classes.
Max snowboarding skill.
Upload 10 different snowboarding videos.
Unlock the single and loving it lifestyle.
Create and upload skill videos.
Max media production skill.
Donate 50,000 to charity.
Purchase all upgrades for the video station.
Your child’s first trait should be ambitious.
When your child becomes a teen, both you and your partner should die on the same day.
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♢ Generation 73: the forsworn
You weren’t born this way. You grew up feeling quite ambitious, looking forward to your future. You thought you were ready for the world until both of your parents were killed. The cops claimed it was a freak accident, but you were positive they had been murdered. For years, you demanded they reopen the case but they refused. Now, as you sat behind bars, writing your thoughts in the journal they had given you, your view of the world darkens more each day.
Traits: Mean, ambitious, evil
Aspiration: Any
Skills: Writing, mischief
Career: None
Goals:
As a teen, move in with your aunt/uncle.
Reach level 8 mischief before aging up.
When you become a young adult, be “arrested.” Move into a lot with a jail (or a basement.)
Add 2 guard sims that can roam around the jail freely. Add 5 other prisoners who each have their own cell. Lock each door/gate for everyone but the guard sims.
Each cell should have a toilet, bed, sink, journal/diary and a cooler. Also add one skill item.
Become enemies with both guards.
Every 2 skill ups, you have the chance to fight a guard. Roll the dice (even is a win, odd is a failure) or spin the wheel to determine the outcome.
You must beat both guards 5 times each to earn your freedom.
If you max your skill item before gaining your freedom, you can change it for something else.
Once free, you must become enemies with and fight every sim you come across.
Once you’ve won fights against 5 more sims, you finally escape to a different world.
Settle on an isolated lot near the woods. Forage and collect until you have enough money to build a small wooden cabin.
Fight every sim that you come across.
Never enter a populated area such as the city or a venue.
Meet your partner while out foraging. You can’t bring yourself to fight this sim and, instead, you woo them.
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♢ Generation 74: the wood elves
People have ruined the nature around you, destroying entire forests to build cities that pollute the air. Animals have lost their homes needlessly and you can’t stand how terrible things are becoming. With every year, the pollution rises, infecting the woods you once called home. If no one else is gonna do anything about it, it’s time for you to step up!
Traits: Vegetarian, green fiend, loves outdoors
Aspiration: Eco Innovator
Skills: Fabrication
Career: Civil Designer, Green Technician
Goals:
Convert every world and neighborhood to fully eco.
Don’t build a home until all worlds are completely eco friendly.
Use only eco friendly items/appliances.
Every lot you live on should have the reduce and recycle lot trait.
Max fabrication skill.
Complete career.
Complete aspiration.
Have a pet that you max your friendship with.
After reaching your goals, settle down and have kids.
Befriend the birds and add them to your lot.
Befriend the rabbits and add them to your lot.
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♢ Generation 75: the giant farmer
Your parent taught you that the world is a blessing and that mother earth will provide if you nurture her. Now that your parent has made the world a greener place, you’re able to settle down and start your own farm of giant crops!
Traits: Cheerful, loves outdoors, recycle disciple
Aspiration: Country Caretaker
Skills: Gardening, baking
Career: None
Goals:
Grow only giant crops.
Grow at least 5 of each oversized crop.
Have at least 1 of each oversized crop reach excellent quality.
Earn a first place ribbon at least 2 times for your oversized crops.
Have at least 2 cows and max relationship with them.
Earn a first place ribbon at least 2 times for your cows.
Bake every type of pie at least once.
Earn a first place ribbon at least 2 times for your pies.
Complete aspiration.
Max gardening.
Max baking.
Marry and have kids.
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♢ Generation 76: the hearthfire oven
You adore food in every way, shape and form. Your dream is to learn every dish from all over the world and cook it at least once. More than anything, you want to open your own inn, providing food to all the people in the world!
Traits: Foodie, art lover, creative
Aspiration: Market Magnate, Master Chef
Skills: Cooking, gourmet cooking
Career: None
Goals:
Complete market magnate aspiration.
Purchase a restaurant and name it “The Hearthfire Oven.”
Unlock every recipe in the game.
Cook every dish at least once.
Max cooking.
Max gourmet cooking.
Complete master chef aspiration.
Reach 5 stars at your restaurant.
Complete experimental food prints collection and unlock the recipes.
Marry one of your customers.
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♢ Generation 77: the radiant raiment
For as long as you could remember, you loved fashion. Inspired by your parent who opened their own restaurant, you decide you want to open your own store to offer fashion to all the fashionless people within your town.
Traits: Snob, materialistic, creative
Aspiration: Any
Skills: Knitting
Career: Style Influencer, Stylist
Goals:
Reach the stylist branch of your career then quit.
Buy a store and name it “Radiant Raiments.”
Sell only clothing.
Earn 50,000 selling clothes.
Earn 30,000 selling clothes you’ve knitted.
Max knitting skill.
Earn five stars for your business.
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♢ Generation 78: the clothes fit for a jarl
You admire your parent’s hustle, but opening a clothing store is quite old fashioned, something your parent denies. You know better, though. These days, everyone shops online so you’re determined to prove to your parent that you’re right by making more money than them!
Traits: Self-assured, snob, high maintenance
Aspiration: Fabulously Wealthy
Skills: Entrepreneur
Career: Simfluencer/Style Influencer, Trendsetter
Goals:
Complete simfluencer career.
Complete style influencer career.
Create outfits and list them on trendi.
Take pictures of you wearing the outfit and post them on simstagram.
Reach 100,000 followers on simstagram.
Max entrepreneur skill.
Complete aspiration.
Your heir should have the erratic, goofball or childish traits.
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♢ Generation 79: the madness of sheogorath
You’re not sure how it happened, but you’ve always been considered mad by your parents. Is it really your fault that you find amusement in the suffering of others? So what if you don’t follow the set path? So what if you’re a little off? Everyone tries to be “normal” and you find that dreadfully boring. Life is more fun with some unpredictability and a little madness!
Traits: Erratic, childish, goofball
Aspiration: Any
Skills: Any
Career: None or Any stay at home
Goals:
Move your sim into a home with 8 bedrooms.
For the first week, focus on adding sims into your home. Each one must have the erratic, hot-headed or childish traits (you can edit this in CAS if needed.)
No one can have a job unless it’s a stay at home job. No one is allowed to leave the lot at any time for any reason.
The exception is on Sunday when you are allowed to leave but every sim inside the house must be brought with you.
Become best friends with one of the sims in the home.
Become enemies with one of the sims in the home.
Every Monday, Wednesday and Friday, spin the wheel or roll the dice to choose a sim. You can only play that sim for the whole day. Every other day, you must focus on your own sim.
Each sim must reach level 5 of any skill and complete at least 1 milestone of their aspiration (including your own sim.)
Each time a sim completes these two items, move them out until only your sim is left.
Start a romance with the sim you became best friends with.
Have a child who you have a strained relationship with. They drop out of school and run away as a teen.
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♢ Generation 80: the nightingale
Growing up locked inside a home, only allowed to go out on Sunday, really messed you up. You grew to hate locks, wishing they didn’t exist. When you finally broke free from your home, you learned how to pick locks. This gave you some control back in your life. As an added bonus, you were able to fulfill all your needs despite being broke.
Traits: Loner, kleptomaniac, nosy
Aspiration: Seeker of Secrets
Skills: Any
Career: None
Goals:
As a teen, drop out of school and run away from home.
Break into every single occupied home in the game (it’s only considered successful if you don’t get caught.)
Blackmail at least 10 different sims.
Learn all 31 secrets.
Complete aspiration.
Survive by using other people’s homes to fulfill your needs.
Steal one item from every home you successfully break into. You cannot sell these items as they are considered “trophies” for your success.
Have a one night stand that results in a child.
Never marry, never build a home. (you can use a roof to build a small shelter for your child.)
Never let your child attend school.
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♢ Generation 81: the land baron
Growing up without a home was difficult and you honestly hated it. You just wanted to be normal, to go to school, to have a home and a warm bed to sleep in. When your parent died, you decided you would build your own home! One wasn’t enough, though, and you just kept building.
Traits: Creative, maker, loner
Aspiration: Mansion Baron
Skills: Handiness (woodworking)
Career: Any
Goals:
Earn enough money to buy a small plot of land.
Build a basic home with a kitchen, bathroom, bedroom and entryway.
Add one skill-based room and max that skill. Add a skill item outside and reach level 5 in that skill.
This home should be worth at least 50,000.
Move to a medium plot of land.
Build another basic home.
Add two skill-based rooms and max those skills. Add a skill item outside and reach level 5 in that skill.
This home should be worth at least 100,000.
Move to a large plot of land.
Build another basic home.
Add three skill-based rooms and max those skills. Add a skill item outside and reach level 5 in that skill.
This home should be worth at least 350,000.
Complete aspiration.
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♢ Generation 82: the landowner
You thought it was pretty cool that your parent built houses, but all three were sitting there unused. In your opinion, it would be much cooler if they had built the houses for others. So, you’ve decided to take on that role yourself. Newcrest has been abandoned for centuries and, now, you’re determined to bring life back to it.
Traits: Maker, ambitious, practice makes perfect
Aspiration: Any
Skills: Any
Career: Any
Goals:
Move to an empty plot in Newcrest.
Choose your main skill that requires you to make something.
Slowly build your own house by selling collectibles and items you craft.
Every time you make something of excellent quality, travel to a different plot of land.
Roll the dice or spin the wheel to determine the lot type and build that type.
You’ve been given money from the government to do this!
The budget for large plots is 90,000.
The budget for medium plots is 60,000.
The budget for small plots is 30,000.
If you go over budget, you must pay with your own money.
Once every plot of land has been fully built up, settle down with your partner and have kids.
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♢ Generation 83: the thieves guild
You watched your parent break their back building for the government only to get paid nothing for their efforts. They were happy to do this because they were “helping” others, but what about theirself? What about you? It annoyed you to no end! Because of this bitterness, you turned to crime in order to survive, something your parent does not approve of.
Traits: Kleptomaniac, mean, self-absorbed
Aspiration: None
Skills: Fitness, mixology
Career: None
Goals:
Leave home with 0 simoleons.
Move into an existing family and build a secret basement/sewer that the family can’t access.
This basement should have nothing inside except for a sleeping bag.
Steal or sell collectibles until you have enough for a bed, a shower, a punching bag/training dummy, a sink, a bar and a table.
Never have any electronics.
Control only your sim and never be found by the family.
Join or create a club for kleptomaniacs.
Steal at least 50,000 in items.
Max fitness skill.
If you get caught stealing, you must fight whoever caught you. If you win, keep the item. If you lose, delete the item.
Meet with your club once a week at a public venue and steal something from this venue.
After maxing mischief skill, fight all adults in the home. Once you’ve won against all of them, take their home and kick them out.
Move in at least 3 club members, one of whom you will marry and have kids with.
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♢ Generation 84: the arch mage
After looking up your genealogy online and learning that you had spellcasters in your family tree, you couldn’t help but feel excited. To you, magic is so much cooler than being a thief, much to your parent’s annoyance. You want to reclaim the glory of your ancestors and become the best mage in the world!
Traits: Creative, self-assured, cat lover
Aspiration: Spellcraft & Sorcery
Skills: Any
Career: Writer, Journalist
Goals:
Look up your genealogy on the computer.
Move to Glimmerbrook.
Adopt a cat and become best friends.
Follow another sim to the magic realm portal.
Become a spellcaster.
Make your cat your familiar, travel everywhere with him.
Befriend all three sages.
Unlock every spell, including the ultimate spell.
Unlock all spellcaster perks.
Win 10 different duels.
Win 5 duels against each sage.
Use every spell at least once.
Duel for ingredients, recycle those ingredients and make at least 10 different candles.
Complete career.
Have a child with a co-worker.
Marry a spellcaster who dies from overload when your kid ages up to a teen. Have your teen see this and plead for them.
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♢ Generation 85: the night mother
The first time you saw the grim reaper was when you were a teenager. Your step-parent died from spellcaster overload and you were unfortunate enough to witness this. When the grim reaper appeared to reap their soul, you pleaded for him to spare your step-parent. Whether he chose to listen or not was of no consequence to you, you just wanted to speak to him. From that moment on, you became obsessed.
Traits: Loner, romantically reserved, creative
Aspiration: Successful Lineage
Skills: Gemology, gardening, knitting
Career: Any
Goals:
Knit all of the grim reaper toys.
Find the reaper snowglobe.
Summon the grim reaper with the skull shaped jet gem.
Befriend and marry the grim reaper.
Summon 4 more reapers and add them to the household.
Grow and gift a death flower to each reaper.
Have max relationship with all of the reapers.
Have twins, they will be your heir (the next gen starts when they age up to child.) Both should have the mean trait and the mind and body aspiration.
One name should start with I and the other should start with S.
The twins must have the top-notch toddler trait when they age up.
The twins can only interact with each other in mean ways.
Complete aspiration.
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♢ Generation 86: the war hero
Before you were born, you remember fighting your sibling in the womb for space. No matter how hard your parent tried, the two of you just couldn’t get along. You hated each other and neither of you cared who knew it. Whether it was fighting over grades, friends and even your own parents. As the two of you aged, the tension only got worse. It was only a matter of time before things escalated.
Traits: Mean, jealous, hot-headed
Aspiration: Mind & Body (child), Goal Oriented (teen), Bodybuilder (adult)
Skills: Fitness
Career: Secret Agent
Goals:
You will take turns controlling the twins. Start with one twin on Monday, play the other twin on Tuesday, etc.
Have a fully negative relationship with your twin.
Both twins should reach an A in middle and high school. (+50 points for both grades, +50 points for whoever gets it first.)
Both twins should complete their child aspiration. (+50 points completing it, +50 points for whoever completes it first.)
Both twins should complete their goal oriented aspiration. (+80 for completing aspiration, +50 points for whoever completes the aspiration first.)
Both twins should complete their bodybuilder aspiration. (+80 for completing it, +50 for whoever completes it first.)
Both twins should max fitness skill. (+100 points for maxing, +50 points for whoever gets it first.)
Both twins should make as many friends as possible. (+10 for each friend, +20 for each best friend.)
Both twins should join the Secret Agent career. The I twin should join the Diamond Agent branch. The S twin should should the Villain branch.
+100 for maxing out career, +200 for whoever maxes it first.
+10 for maxing relationship with 1 parent or +20 for maxing relationship with both parents.
+100 for each maxed skill.
Add up all the points. Whoever has the most points is the winner and will produce the next hair. Whoever loses must be killed.
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♢ Generation 87: the sofie flower shop
You are a flower child, through and through. Seeing them just makes you feel at peace and takes all of your worries away. You live by the motto of stopping to smell the roses and the money it provides helps, too. Your parent tries to toughen you up and make you exercise, but you just refuse. You don’t care about being strong, you just want to be happy.
Traits: Loves outdoors, creative, good
Aspiration: Any
Skills: Flower Arranging, gardening
Career: Gardener, Floral Designer
Goals:
Move to a different world.
Grow only flowers and grow at least 1 of each flower.
Max flower arranging skill.
Complete career.
Collect one of every flower in the game.
Open your own small shop (sales table) and sell flowers/flower arrangements.
Earn 50,000 just from selling flowers/arrangements.
Your home should be filled with at least 20 flowers you’ve arranged.
Gift flowers to every date you go on. You can’t marry someone who doesn’t appreciate your gift.
Gift a rose-scented arrangement to the person you plan to marry.
Name your children after flowers.
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♢ Generation 88: the hardworker
Despite being a bit of a clumsy person, you’re willing to put in the work and do whatever it takes to get the job done! Maybe you’re just trying to make up for your own failures throughout your life or maybe you’re just trying to cover up the fact that you lack confidence in yourself. Either way, you will work hard in everything you do, aiming for the top no matter how much you stumble on the way.
Traits: Clumsy, cringe, ambitious
Aspiration: Renaissance Sim
Skills: Handiness, cooking
Career: Part-Time
Goals:
Max handiness skill using only the woodworking table.
Unlock forgotten grotto and take a selfie there.
Max cooking skill.
Collect all metals.
Collect all elements.
Reach the top of every part-time job.
Complete aspiration.
Propose to your partner in the forgotten grotto.
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♢ Generation 89: the artificer
Like your parent, you’re a hardworker that just wants to create things. Doesn’t matter what those things are, you just want to use your hands and make things!
Traits: Maker, jealous, insider
Aspiration: Master Maker
Skills: Handiness, fabrication, gemology
Career: Handyperson
Goals:
Craft every piece of furniture (woodworking.)
Craft every piece of furniture (fabrication.)
Unlock all fabrication recipes.
Craft jewelry 10 times.
Craft potions 10 times (you can become a spellcaster temporarily to do this and then return to a sim.)
Complete aspiration.
Own two llamas (male and female) and max relationship with both.
Breed your llamas at least once.
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♢ Generation 90: the master criminal
You know all about your ancestors. There have been quite a few criminals and thieves in your family tree, something you feel quite proud of. Screw working for a living, that’s boring! You want thrill, excitement. You want to feel as if your life is on the line!
Traits: Evil, adventurous, animal enthusiast
Aspiration: Public Enemy
Skills: Fitness, mischief
Career: Criminal, Boss
Goals:
Move to a new world with a child of the family llamas.
Make 5 enemies and fight each one.
If you win, spin the wheel to determine how much your bounty is. The options should be (50, 10, 1000, 20, 10, 10, 20, 50, 100, 200, 500, 50, 10, 10, 20, 30)
Once your bounty reaches 1,000 simoleons, move to the next world.
Do this until you have a 1,000 bounty in every world, including vacation worlds.
Every sim you meet must have a negative view of you (minus co-workers who you may befriend.)
Earn the atrocious reputation.
Bind five different voodoo dolls to five different sims.
Summon a bound sim to a lot with a bonfire before throwing the doll into the fire.
Complete career.
Max mischief.
Marry a co-worker.
Your child should have the top-notch toddler trait.
Right before your child becomes a young adult, both you and your partner need to be killed during a job.
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♢ Generation 91: the golden touch
Only one thing matters in life – money. If you have money, you have power. And if you have power? No one can touch you! The problem is that most people spend their whole lives slaving away just to live paycheck to paycheck. When you first started out, you felt hopeful. The world was your oyster and you were ready to leave your mark. Then you realized just how hard life could truly be. Your parents are dead. The cops have repossessed your home. Now, you have no money and you’re just struggling to see tomorrow.
Traits: Gloomy, glutton, ambitious
Aspiration: Musical Genius, Fabulously Wealthy
Skills: Violin
Career: Salaryperson
Goals:
Move into an empty lot with 0 simoleons.
Do not sell collectibles to make money.
Reach level 5 in the salaryperson career.
Complete 2 milestones of your aspiration.
Max violin.
Go through a life crisis and quit your job. Change your ambitious trait to evil and your aspiration to fabulously wealthy.
Create a dungeon beneath your house and kidnap 7 sims (add them to your household to keep them from disappearing.)
Hire a maid and a butler.
Add them to a cult (club) and give them multiple skill items.
Earn 200,000 simoleons by selling their creations.
Complete aspiration.
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♢ Generation 92: the skill master
Jaded by life, your parent decided to have everyone do everything for them. How they can live that way is beyond you. You want to learn and grow, to try many different things! You don’t want to just experience them, you want to master them!
Traits: Overachiever, perfectionist, bro
Aspiration: Any
Skills: Multiple
Career: Any
Goals:
Use dice or spin the wheel to determine which 10 skills your sim must master.
Get all 10 skills to level 10.
Focus on one skill at a time.
Read volume 1 of every single skill book (until it says reread.)
Complete one aspiration.
Every time you start working on a new skill, visit a venue and find someone there to date (so it should be 10 different partners.)
The 10th partner will be the one you marry and have kids with.
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♢ Generation 93: the words of power
Some people believe that words are very powerful, while others believe words only have power if you give them power. Either way, your words are sure to hit people hard. You don’t beat around the bush, you tell people how it is and, if you don’t like something, you won’t hesitate to call it trash!
Traits: Snob, art lover, foodie
Aspiration: Food or Art
Skills: Cooking, painting, writing
Career: Critic
Goals:
Choose which branch you want to take in your career.
If you choose art critic, max painting and paint one of each emotional paintings. Hang them in your house.
If food critic, max cooking or gourmet cooking. Unlock 10 different recipes from food stalls.
Complete career.
Complete aspiration.
Reach level 5 writing.
Eat at a restaurant once a week.
Visit the museum every weekend and meet your partner there.
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♢ Generation 94: the werewolf mastered
After visiting a fortune teller at the pier, you learned that several of your ancestors were werewolves. This knowledge might scare some but, to you, it was the coolest thing in the world! You made the executive choice to regain what your family has lost, learning everything you can about werewolves.
Traits: Freegan, goofball, active
Aspiration: Werewolf Initiate
Skills: Fitness, charisma
Career: Tech Guru
Goals:
Become a werewolf.
Unlock all werewolf perks.
Never join a pack.
Read every werewolf book.
Befriend 5 werewolves.
Befriend the leader of each pack.
Befriend a vampire.
Complete moonwood relics collection.
Complete aspiration.
Complete career.
Max fitness.
Fall in love with a vampire and have at least six kids. If none of them are vampires, keep trying until you get a vampire. That will be your heir.
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♢ Generation 95: the vampire mastered
Though you love both of your parents, vampires are so much cooler to you! You want to learn everything you can about the fanged creatures. More importantly, you want to become the best vampire you can be! Not just that, but you want to be a famous vampire, teaching others about them, as well.
Traits: Genius, proper, romantic
Aspiration: Master Vampire
Skills: Pipe Organ, Piano
Career: Social Media, Internet Personality
Goals:
Become a vampire.
Unlock all vampire perks.
Collect and grow all vampire plants.
Max pipe organ.
Max piano.
Max vampire lore.
Complete career.
Fall for and marry a spellcaster. Move to Glimmerbrook and have at least 2 kids.
Try to make the heir be a spellcaster/vampire hybrid. If this fails, simply being a spellcaster is fine.
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♢ Generation 96: the hidden knowledge
Since your grandparents and parents have dived into the family ancestry, you decided to do the same. It seems your family tree has been all over the place! Werewolves, vampires, aliens, even grim reapers! It’s quite fascinating but you don’t really know where you belong. Not quite a vampire, not quite a spellcaster… do you even have a place in this world?
Traits: Gloomy, squeamish, perfectionist.
Aspiration: Any
Skills: Any
Career: None
Goals:
Attend university (any degree.)
Join the soccer team afterschool activity.
Visit the magic realm with your spellcaster parent.
While they are shopping, meet one of the sages who encourages you to practice magic.
Learn all of the spells but only learn spells via tomes (do not practice magic or ask the sages for spells.)
Complete the magical artifacts collection.
Duel for artifacts. The first broom, wand and familiar you collect from these duels will be the ones bound to you.
Befriend 5 different cats.
Win 100 duels.
Be best friends with one of your siblings. Move to a different world with them.
Date but never enter a relationship.
Have two kids, a boy first and then a girl, with one sim.
Have another kid, a boy, with a different sim.
The next gen starts when all three age up to the child stage. After this, you must die.
Child 1 should be a loner with the rambunctious scamp aspiration.
Child 2 should be mean with the creative genius aspiration.
Child 3 should be erratic with the artistic prodigy aspiration.
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♢ Generation 97: the three siblings
Being the oldest of three isn’t easy. They look up to you, always bothering you, and your parent encourages you to be a good older sibling. The last thing you want to do is babysit those brats. You just want to do your own thing! When your parent dies, however, and you’re left with their sibling, you have no choice to step up. If you can’t prove to the government that your aunt/uncle is fit to be a parent, the three of you will be thrown into foster care.
Traits: Listed below
Aspiration: Listed below
Skills: Listed below
Career: Any
Goals:
Complete all three child aspirations.
All three should get at least a B in middle and high school.
Child 1 should be self-absorbed, a loner and childish. He should have the drama llama aspiration.
He should have bad manners and irresponsible.
He should max the mischief skill.
Child 2 should be self-absorbed, high maintenance and mean. She should have the admired icon aspiration.
She should have uncontrolled emotions and argumentative.
She should max the acting skill.
Child 3 should be mean, a loner and erratic. He should have the live fast aspiration.
He should have insensitive and irresponsible.
He should max the dance skill.
Complete all three teen aspirations.
Once all items are completed and child 1 becomes a young adult, give them the career of your choice and reach at least level 5.
────────── 〔🌧〕──────────
♢ Generation 98: the jewelry merchant
Gems are gorgeous. You’ve believed that since the moment you first saw one. You also believed that they were magical, offering a variety of boosts to your life. Your goal is to discover all of those properties and fill your life with those beautiful, shiny gems!
Traits: Creative, perfectionist, cat lover
Aspiration: Crystal Crafter
Skills: Gemology, gardening
Career: None
Goals:
Craft every piece of jewelry.
Own at least two cats and max out your relationship.
Max gemology skill.
Complete aspiration.
Complete crystal collection.
Plant and grow 3 gem trees.
Charge every crystal at least once.
Sell your jewelry via a sales table.
Find your partner during a date while wearing fire opal jewelry.
Try for baby with your partner while wearing shinolite jewelry.
Have four kids.
────────── 〔🌧〕──────────
♢ Generation 99: the bards college
While your parent fell down the rabbit hole of gems, you fell down the rabbit hole of music. You grew up constantly listening to music and practicing with your favorite instrument. Your dream is to start a band and, thankfully, your siblings also love music!
Traits: Music lover, creative, lactose intolerant
Aspiration: Musical Genius
Skills: Media Production
Career: Entertainer, Musician
Goals:
Attend university for a fine arts degree.
Create a club and add your siblings.
Assign one skill to each sim, including your own (guitar, piano, violin or singing.)
Host practice at least once a week where all sims play together (club gathering.)
All sims should max their chosen skill.
Graduate university.
Max media production skill.
Record band practice each time and upload it.
Reach fame level 3.
Complete career.
Complete aspiration.
────────── 〔🌧〕──────────
♢ Generation 100: the historian
What are we without history? Without it, we could never grow or learn. Our ancestors teach us important lessons through their failures and their successes. To learn from them, you only have to listen. You have read the book about your family, heard stories of your ancestors, and you’ve decided to try out a few different things to get a sense of what it must have been like to walk in their shoes.
Traits: Creative, cat lover, loves outdoors
Aspiration: Any
Skills: Multiple
Career: Freelance Fashion Photographer
Goals:
Live in a tiny home.
Adopt at least one cat and become best friends.
Have an orchard with at least 1 of every different type of tree. They are apple, lemon, plantain, coconut, money tree, pear, crystal, cherry, pomegranate, growfruit, plasma fruit, emotion berries, tentacle, avocado, forbidden fruit.
Complete 100 whims.
Publish three books (one must be a biography.)
Write and publish 3 songs.
Create 2 items on the woodworking table.
Collect the tiger plush from the tiger sanctuary.
Max photography skill.
Become best friends with the creature keeper.
Create a movie hangout theater in the basement and invite your friends/family over.
Light fireworks outside because you’ve completed the challenge!
────────── 〔🌧〕──────────
20 notes · View notes
jesterjazz · 5 months ago
Text
Title: Another Day in the Future Pairing: Jimmy Neutron/Timmy Turner Rating: Gen Word Count: ~6K Ao3 link
--- It was one of those rare days where there was nothing major going on. The stars only align like this every few months. Jimmy was in his lab as usual. Libby and Sheen were on a date. Carl was at the zoo. Cindy? Who knows, who cares? Certainly not him. All was right with the world. The multiverse was quiet. Well... Aside from one glaring issue.
"Jimmy. Jimmy Jam. James. James Isaac Neutron. Uh... What is that Cindy calls you? Nerdtom? Nerdtron! Nerd the candy. Candyman." 
Timmy Turner wouldn't shut up. 
Jimmy refused to respond to any of those nicknames. He was far too busy working on his blueprints. Turner was in his lab being a nuisance, touching everything. Despite the number of times Jimmy had told him not to touch anything. Even going as far as to actively shake the chair that the boy genius was sitting on. It was taking everything in Jimmy’s power to not lose it. 
"Jonathan." Turner shook the chair harder. How Goddard was able to sleep through all this ruckus was beyond him.
"That’s not even close to my name.” Not-Jonathan whipped his head towards the most annoying person in his lab. Probably the entire multiverse. “What in the name of science do you want, Turner?"  
Turner shrugged, unaffected. "I'm bored.” He let go of the chair. His eyes went wide with an idea. “Ooh, can we create a bad guy to defeat again? That was fun."
Jimmy rolled his eyes, "You never learn."
"Nope!" Timmy smiled wide. As if his buck teeth needed more exposure.
“Why don't you play poker with your holograms?” 
“He’s banned.” Cosmo said from a distance. Jimmy didn’t bother turning around. The holograms liked to play random board games off to the side. They were unintrusive, unlike their creator. They liked to play chess, monopoly, and apparently some fairy related board games? 
Jimmy didn’t ask questions anymore. The one time he did, he got sucked in for about three days straight. It was brutal. Friendships and marriages were tested.
“Timmy is scary good at poker.” Wanda said.
“What? No way, you guys are just bad at lying.” Timmy protested. A valiant effort to defend his non-existent honor, but ultimately a useless one.
“It’s not fair!” Cosmo threw down his cards. The cards flew over Jimmy’s workstation and landed helter-skelter all over his blueprints. 
"Why don't you just go home?" Jimmy brushed aside the loose cards. The mess would be future Jimmy’s problem. 
"Vicky is babysitting again," The three of them intoned. It was eerie how in sync they could be at times.
Ah yes, the babysitter: Vicky. One of the cruelest people Jimmy had ever had the misfortune of interacting with. They only met once, but the memory of clinging onto the seat for dear life and then being thrown out of a car kept him up on random nights. The world Timmy lived in was absolutely terrifying. No wonder he didn’t want to return. Especially with a babysitter like that.
His friend would often complain about his babysitter. It was odd to know he had one, especially since they were only one year apart in age. Jimmy’s own parents were always around or made his grandma come over. He shuddered at the thought of the last time his grandma was supposed to take care of him. Still, he’s been able to stay home alone more often than not. Not like Turner ever had that opportunity.
"Well, that is her job,” Jimmy continued sketching out a small device. “My job is to work on an upgrade to make travel between dimensions more convenient for the team." 
It’s been something he’s been meaning to do for a while. Traveling between different worlds had become a bit of an inconvenience. First he would need to track down Danny, Spongebob, Timmy, bring them back to the lab or whatever meeting place they were at, and fill them in on the details. Then they’d split up. If they got lost then that took up extra time to track the lost member down. 
It was a whole tedious process. 
Designing something handheld that each member of the team could carry with them would be useful. It would help with communication and knowing everyone’s location, especially in a time of a crisis. It could also make transportation between universes a lot smoother.
"Oh!” Timmy shook the chair again. Jimmy was going to defenestrate Turner one of these days. “I know what you should do instead. You should build a meeting area. It can be in space." 
“You know you could just wish that up, Sport.” In the corner of Jimmy’s eye, he could see Wanda flying right next to her creator. 
“Oh yeah.” Timmy blinked. “Nah, later. I want to annoy Jimmy right now.” 
Jimmy sighed as he put his pencil down. “Having you here irritating me this only seems to be a disservice to my future self." 
"Hey…” His friend smirked, never a good sign. “Future self, huh? You ever wonder what you're going to be like in the future?" 
"Nope." Jimmy shut that down.
"Why not?"
"I already know.” He held up his blueprints, tilting his head. Did they look right? No. Something was missing. He put them down. “I'm going to get multiple Nobel Peace Prizes, be rewarded for helping make advances in science, and not be married to Cindy."
"And how do you know that?" Timmy crossed his arms. 
"Because I built a portal to the future." Jimmy said, erasing a detail he didn’t like. He was going to redraw that one bit again.
"What?” Timmy pushed Jimmy’s chair. “When was this?" The table shook with the force of Timmy’s push, sending his pencil flying across the room. 
Jimmy heaved a long-suffering sigh.
His attempts to get anything done would always be foiled as long as Turner was here. At least one of the holograms teleported his pencil back. While they were bound to Timmy’s chaotic whims, they still did things of their own volition.
He remembered his friend’s question, "Oh. A few months before we made Shirley." 
“Huh… Do you still have it?”
“It should be somewhere in the back of the lab,” he said absentmindedly, vaguely gesturing to the back. Mm, erasing pencil lines was annoying. Maybe he should just start over.
“Cool!” Timmy ran off.
Finally, peace and quiet. 
Jimmy enjoyed it for about five seconds before the implications nearly knocked him onto the floor. He jumped out of his seat and went after Turner. He was not going to let Turner mess with time. Let alone unsupervised.
“Is this it?” Timmy stood right in front of the Chrono Arch. 
“How many times in the past have we messed with time?” Wanda crossed her arms.
“This is different. Now we're messing with the future.” Timmy smiled.
“He’s got a point there.” Cosmo mused.
“No, you will not.” Jimmy approached them and the arch. “That’s odd. There should be a sheet covering it.” 
“Well, there isn’t.” 
Said sheet was sitting in a puddle on the floor to the side, discarded. He could've sworn he covered it. Last time, he swore to himself that he’d never  mess with his future ever again. 
Dictator Libby was enough for one afternoon adventure.
Timmy cracked his knuckles, wiggling his fingers as he reached out to push some buttons.
“Turner!” Jimmy pulled him away by the collar before he could do so. He was getting way too good at stopping Timmy moments before disaster. “Let me handle this. How far into the future do you want to see?” 
He looked over to see if everything was still stable. The machine was still plugged in. Odd. 
“Mm.” Timmy tapped his shoes. “I don’t know. Ten years?” He glanced at Cosmo and Wanda. Cosmo only shrugged.
Ten years? They would only be in their early twenties. Well, there was no doubt Jimmy would find some success. He’d probably be in college, finishing up a master’s… Or maybe even a doctorate.  
While his parents wanted him to stay in elementary school to be around other kids his age, they didn't have those same restrictions when it came to his later teen years. If he played his cards right he could probably finish up high school early. A vague plan, but a plan nonetheless.
The next ten years didn't seem that interesting. Just boring high school stuff he had seen in movies. Music, dancing, and unrealistic romantic woes.
The last time Jimmy ran the machine he did at least fifteen years to see what he was like in his mid twenties. He was thriving, along with his other friends. 
“Ten years feels a bit too soon.” Jimmy summarized his thoughts. 
“Uh… Twenty years!” Timmy said. Twenty years into the future. It seemed so far away. He’d be in his thirties, basically an old man. 
“I hope there’s flying cars!” Cosmo said.
“Cosmo sweetie, we can already fly.” Wanda reminded him.
“Oh yeah…”
“Alright,” Jimmy punched in the exact date twenty years into the future. “Let’s have a look at Retroville twenty years from now.” He turned the machine on.
The boys peered through the archway to see future Retroville. It seemed altogether more stylish, with better paved roads, floating billboards, and robots patrolling the sidewalks. 
People were wearing sleek futuristic outfits. 
Jimmy searched for his future self. He landed on a house with a rainbow flag. Calling it a house was an understatement, it was almost a mansion. There his future self was, sitting in a living room surrounded by prizes. He looked unbothered by life, and more importantly, there was no Cindy in sight to bother him. Hopefully he was far away from Timmy Turner as well.
“Seems like everything is as it should be.” Jimmy stepped back from the Chrono Arch, arms akimbo as he admired a future where things were calm and he was successful.
“What about me?” Timmy crossed his arms.
Jimmy rolled his eyes, “I don't know if we’d even be friends that far in the future.” Of course everything had to be about or related to Turner. “Who’s to say you would even be in Retroville?”
Timmy grinned with mischief in his eyes, “Let’s find out.” Then he ran right into the portal. 
“Timmy!” The holograms yelled and flew right after their creator. 
“How did I end up with Vicky’s job?” Jimmy wondered aloud to his empty lab. There was only one thing he could do. He ran through the Chrono Arch.
The lights were blinding. Traveling through time or between different dimensions did not get any easier. 
“This place looks cool!” Timmy yelled, which made Jimmy flinch. His ears were still ringing a bit. 
Turner never seemed to be affected by these sorts of things. Were those the consequences of having holograms teleporting him anywhere? Did that make things easier? He would do more research, but Timmy was very protective of Cosmo and Wanda. 
After Jimmy’s eyes adjusted, he looked around. It was still very much Retroville. They landed in a more suburban area. Not a place Jimmy frequented. This was more where the upper middle class were located. His parents were regular middle class.
He only knew where they were because this street went all out during Halloween. There would be fake skeletons, grand decorations,  and oh, the candy would be marvelous.
This was probably the street where his future self lived. Nice.
The holograms were no longer in their fairy forms. Instead they had morphed into oddly colored squirrels, sitting right next to Timmy.
“Turner!” Jimmy yelled, Timmy’s wonder crashed into annoyance at Jimmy’s voice. “You weren't supposed to go into the future.” Jimmy’s eyes widened in panic. He patted himself down. “Darn it, and we have no means of getting back.”
Jimmy didn’t even have Goddard with him. At least last time he was in the future with Carl and Sheen, the robo- dog was there to help make travel easier.
“Speak for yourself, I have Cosmo and Wanda to poof me back. You however, seem very unprepared.” Timmy said.
“We are not going to leave Jimmy stranded in the past.” Wanda scolded.
“Thank you Wanda. I came unprepared because you ran here with no warning.” Jimmy said.
“You saw my scheming face.” Timmy shrugged. “You were warned.” 
“Not the point.” Jimmy groaned. “Let’s go find James.” He started walking.
“Who’s James?” Timmy jogged up to him. That jog became a walk, matching Jimmy’s pace.
“Future me, I don't want to say future Jimmy a hundred times.”
“Oh. That makes sense. Do we call my future self something else too?”
“Thomas does sound like a more grown up name.”
“Thomas?!” Timmy stopped. “You think my name is Thomas? Ew.”
Jimmy smiled at his friend’s distress in the slowly growing distance between them.
Timmy caught up to him, “Why are we even friends? I thought you knew me.” 
“If your full name isn't Thomas then what is it?”
“Timothy.”
Jimmy snorted, “Timothy? Timothy Turner.”
“Timothy Tiberius Turner.”
“Your dimension is obsessed with alliteration.”
“Nope, just my parents.”
Jimmy opened his mouth, ready to insult them. He closed it. Timmy didn't mention his parents often. Though from the little bits of information that Jimmy has been able to gather from context clues and through interacting with them, they didn't seem like the best. 
Yet Timmy was still fond of them. He got defensive if anyone implied otherwise. It wasn't worth the petty squabble. 
They kept walking.
“So what are we looking for?” Timmy broke the silence.
“James’ house. I saw it briefly before we went.” 
“You remember it?”
“Barely.” Jimmy sighed. “I know it had a flag outside.”
“Like that?” Timmy pointed to a rainbow flag.“What country is that?” 
“No country has that flag.” Jimmy said. 
It’s odd. He didn’t understand why he would have a rainbow flag outside his residence at all.
“I’m pretty sure there’s a country with that flag.” Cosmo said. 
The two boys and the two squirrels went up the porch. Timmy knocked on the door.
"Honey, I told you to remember your keys-" James opened the door and took a double take. Wheels seemed to turn in his head before he looked down to stare at the boys. "Not you two again."
"Again?" Jimmy asked. This was the first time he had gone to this version of the future. 
Timmy went inside. "Sweet place you got."
"He says that every time." James rolled his eyes, turning on his heel to follow Timmy in.
"Every time?” Jimmy asked.  Alarm bells were starting to go off in his head. “Have we been here before?"
James stepped to the side, “Just come on in." He gestured into the house, a tired yet soft smile appeared. Jimmy doesn't think he’s ever worn that expression before.
Before the future was alluring and full of promise. It was supposed to be exciting. Now that he was there faced with an older version of himself made things feel different. 
It made it real. 
One day he was going to have all of this. Success wasn't a question, it was a guarantee. 
Something would happen that would make him wear this emotion so easily on his face. That was scary, because he had no idea what would cause it.
He stepped inside, regardless of his misgivings. It was his portal that brought Timmy here and he was going to bring him back to the past. Possibly kicking and screaming. 
The inside was bigger than he expected it to be. There was a living room to the left. Timmy was already taking everything all in. The walls were a rich rusty color, and a light green rug contrasted the rich black couch and loveseat. They had soft pink pillows on top with cute little hearts. One pillow was full of rainbow hearts, which seemed like an odd design choice. 
Little trinkets lined the fireplace. Jimmy… Begrudgingly admitted to himself that he was too short to see the top but he could see the edge of a snowglobe  that said Dimmsdale. Something else seemed to have Phantom’s logo on a plush of some kind? Merch perhaps? Following that line of logic, there must also be something from Bikini Bottom, but there were more than three items on the mantel. A hint of new members in the future? Fascinating.
His Nobel Peace Prizes were on full display on a different shelf, the same ones he saw when Sheen and Carl were first looking at their futures months ago.
It was sleek yet cozy. Lived in, but there were no pictures hung up. Which seemed like an odd detail, or lack of one. 
Timmy stood on the other side of the room closer to the television. At least that’s what Jimmy assumed it was. It looked a lot flatter than any television he had ever seen.  It sat on a television stand, books lining the shelves below. Classic literature mixed with... What the hell was a Crimson Chin? Why did his future self have volumes of it?
“What’s this?” Timmy picked up a controller.
“It’s the newest gaming system, I got it as a favor in advance.” James said.
“Really? Cool!” 
Jimmy turned to his future self with suspicion. “Since when did we get into video games and comic books?” He asked. Sure, Jimmy liked video games, but not to this extent.
“My spouse’s hobbies.” James said.
Jimmy eyebrows raised in surprise at that. He got married? But- His true love was science!
As if his future self knew exactly what he was thinking, he raised his hand up from his pocket, showing off a wedding ring with a comforting smile. 
Timmy shook the controller, still in his own little world, “How do I start playing?”
“Nope.” James snatched the controller out of Timmy’s hand. “It’s supposed to be a surprise gift for my partner.”
Jimmy liked using his big vocabulary but this seemed excessive. Why wasn’t his future self just saying wife? He hadn’t even dropped one pronoun, almost carefully sticking to gender-neutral words. 
"Are Cindy and I still married in this version of the future?" Jimmy asked.
"No." James replied, almost annoyed. “You really think Cindy is into video games and comics? She’s too busy being a senator.”
“Cindy and I aren’t married. This is truly the best future!” Jimmy started doing a little dance. “Wait, she’s a senator?”
"Enough about Nerd Brain over there, I wanna know about my future!" Timmy whined. 
"For the last time Turner, we are in future Retroville. Not future Dimmsdale." Jimmy turned to James. "Tell me we aren't still friends in the future."
"That's one way of putting it." James stifled a laugh.
Jimmy raised an eyebrow, "I highly doubt I've always been this vague."
“I’m being vague for a reason. We need to get you two back, the past is already changing with every second you stay here, and I’d like the present to stay exactly how it is." James said.
"Even in the future you're still so pushy and demanding." Timmy pulled a face. “Can I play at least one game?”
“No.”
The door opened with a squeal of hinges, and a stranger walked in. 
"Hey Handsome," he said, his face obscured by armfuls of  grocery bags.
"T- Babe! Hi. I think you should stay outside." James said.
"You seem tense." The stranger put the groceries down on the counter. 
Jimmy noticed the buck teeth first, then the wedding ring. The same one his future self wore. 
His heart stopped. 
No. 
His worst fears were realized when Future Timmy pulled Future Jimmy closer, the same way his dad would his mom. Then Future Jimmy and Future Timmy started kissing. The world slowed down. Dramatic classical music blasted in Jimmy's mind. 
His future lips… Were on future Turner's.
"I think I'm going to faint. Or vomit. Or both." Timmy fell backwards.
Jimmy couldn't stop staring. How did this happen? What? When? Why? How? What?!
The future was still messed up. That was the only logical reason.
Future Timmy pulled away from his future self. Good. He needs to stay away. Very far away. A separate dimension far away. Several dimensions.
“Woops. Didn't see those two.” Timothy rubbed the back of his neck.
“I always tell you, you need to be more aware of your surroundings. How many times have I had to save your sorry butt?” James raised an eyebrow.
“I lost count.” Timothy shrugged. “Besides you love my butt, Sweetbuns.”
James laughed. 
Jimmy and Timmy cried.
“Make it stop.” Jimmy groaned.
“This is a fate worse than an afternoon with Vicky.” Timmy sat up.
“How did this even happen?” Jimmy asked.
"I was around eighteen? There was a party in Retroville. Do you remember who was throwing it?" Timothy turned to James.
"Libby, I think. Her parties were the only ones worth going to."
"Oh right. So Jimmy and I get there together, and there's booze. I want to try some but Jimmy starts being a buzzkill so I trick him into drinking."
"Cool!" Timmy said.
"Wait, how?" Jimmy asked.
"Reverse psychology with a pinch of peer pressure." James sighed. "Timmy isn’t as dumb as he seems. He can actually be quite clever, when he wants to be."
Timothy smiled, "Aw-"
"I'm still mad at you for that." James threw a soft elbow into Timothy’s ribs.
Timothy let out a soft oof before wrapping an arm around James’ waist. "It's been like ten years! Plus we're married." 
Jimmy covered his eyes. This was not happening.
"I don't see how that is relevant." James said.
"Anyway, drunk Jimmy is an absolute riot.” An evil little smile grew on Timothy’s face. “He was starting to strip, getting really cuddly, he tried to get in some fights, he started crying over a penny." 
Timothy started to laugh, and James, mock offended, shoved hands at his shoulders to push him away, which only made Timothy laugh harder, though his arm stayed firmly around James’ waist.
Timmy made a disgusted face and Jimmy nodded in agreement. How could they have fallen so far? How could they have fallen for each other? One night drinking caused this??? Yeah, no. He was swearing off alcohol. Forever. The loss of brain cells from drinking clearly affected him.
James playfully rolled his eyes, "I was being set up. Everyone was trying to get me drunk!"
"Because you never got drunk before. It was... Incredible.” Timothy’s eyes brimmed with emotion as he stared ats James. “But then he started vomiting, and that was not so great. I barely drank so it was up to me to take care of him. Then Jimmy starts going on and on about how great I am and then drops the bomb that he loves me, then passes out." 
Jimmy clenched his fists, cheeks burning. "Why would I even be so foolish as to drink alcohol?" 
“I got curious and Timmy really knows how to push my buttons.” James said.
“That’s not the only thing I can do.” Timothy smirked.
“Babe.” James, honest to Einstein, giggled. 
“Ahhh!” Jimmy covered his eyes. He did not want to think about the idea that one day in the future he was going to have intercourse with Timmy ‘two plus five equals six, right?’ Turner. “I need to bleach my eyes and sand down my ears.”
“Same.” Timmy gagged.
Jimmy sat down on the couch. This was too much information, and he really loved information. Not this kind. Never this kind again.
It was utterly mind boggling. How could he- When? 
"Wait, what about us? When did we- You fall for Timmy?" Jimmy asked.
James sighed. "Thirteen."
"What?" Both Timmys said.
"Thirteen? That’s two years from now." Jimmy started panicking. 
There could be no way in hell that he falls in love with Timmy Turner in about two years' time. Yet the proof was in front of him. A life, domestic and cozy with that insane buck-toothed boy. 
"Wait, you never told me you liked me for that long." Timothy said.
"It's cheesy." James said. "It was on a recon mission. So we were gathering information on some mountains. There was a rock slide and Timmy pulled me out of the way."
"That's it?" Timmy tilted his head. "That's kind of boring, if that's all it takes then I guess I won't save you from any falling rocks."
"I don't need saving from falling rocks." Jimmy said.
"Clearly you do." Timmy poked him in the arm.
"Do not! Are there any rocks here?" 
"I wish-"
Jimmy covered Timmy's mouth.
"I fall in love with him? Him? That can't be right... So he saved my life. We save each other all the time. Why was that any different?" Jimmy pleaded to know.
"It just was." A soft smile appeared on James’ face. "I was so grateful when Timmy pulled me out of the way. So many times I had to be the one to think of a way out of the situation, it felt so rare whenever someone else had to do that for me. Yet here Timmy was, constantly doing that. It felt inevitable…"
Jimmy's chest started to feel weird. His hand got wet- Damnit, did Timmy just lick his hand?!
"Ew!" Jimmy ripped his hand away.
“You didn’t let me talk!” Timmy glared.
“You deserve a muzzle.” Jimmy wiped his hand on Timmy’s shirt.
Timmy screamed. 
“Aw, we are so cute.” Timothy cooed. “Wait- Do you have Cosmo, Wanda, and Poof on you?”
“What’s a poof?” Timmy turned to his future self.
Cosmo and Wanda winked into existence over Timmy’s head. 
“You remember us?” Wanda’s eyes widened. 
“Neat!” Cosmo smiled.
Timothy gasped, almost tearing up. “Yeah, Jorgen didn’t take my memories. Saving the multiverse and Fairy World a few times gives you that sort of privilege.”
“We save Fairy World? Multiple times? Us?” Timmy asked. It didn't seem like that far of a stretch. After all, he was on a team dedicated to keeping the multiverse safe.
“Yup. My Cosmo and Wanda retired but they still visit me every so often. I guess Poof hasn’t- I should keep that one a surprise.” Timothy zipped his lips.
“Cool! I get to keep my memories of Cosmo and Wanda.” 
“You were going to forget about them?” Jimmy asked.
“It’s…” Timmy rubbed the back of his neck, looking away. “It’s a story for another time.”
Jimmy eyed his friend, “What do you mean-” 
“Who wants cookies?” Timothy clasped his hands, breaking the tension.
“Me!” Timmy got up and ran to the grocery bags, ravaging through them.
Timothy whistled with fake innocence. Jimmy turned to his future self but James only put his hands up.
Whatever. He’ll confront Turner about it later.
“What on Earth possessed you to fall in love with him?” Jimmy gestured to the two Timmys. The fear ran through this heart. There were two of them. Over there, bonding over cookies. The holograms were buzzing with energy.
How the world hadn’t exploded yet was beyond him.
“I’ve spent the last twenty years asking myself that every same question. Why him?” James grabbed a cookie and passed it over to Jimmy. “Long story short; he makes me happy.” He shrugged.
“He’s nothing but a nuisance that causes problems for everyone else to deal with.” Jimmy grabbed the cookie and bit into it angrily.
“We did that a lot as a kid too.”
“Wha- Did not!” Jimmy covered his mouth trying not to let the crumbs fall onto the floor.
James pulled up his hand and started counting off different incidents they were responsible for, “Pants, aliens, nanobots, the N-men, evil clone-”
“Okay.” 
“Addictive candy, permanent sickness, rapid aging, I can keep going.” James gave a mischievous smile. 
“We fixed all of those issues.”
“We also caused them.”
A rebuttal was on the tip of Jimmy’s tongue.
“Oh my God-” Timothy pushed his younger self out of the way to get over to the gaming system. “Is this?”
“Hey!” Timmy pouted, on the floor. 
“It’s exactly what you think it is.” James said.
“It’s not even out yet.” Timothy was completely mesmerized.
“I know. I’m the best.” James put his arms around Timothy’s waist. “I was going to set it up before you got back but I was interrupted.” James glared at the kids. 
“If you’d opened that up without me getting to hear you go on and on about the latest advancements in gaming I would've divorced you.” Timothy kissed James on the cheek.
“You should divorce anyway.” Timmy said in between bites. The crumbs fell onto the wooden floor. 
“Overruled.” Timothy smiled. They began kissing again. 
Jimmy ripped his gaze away from them. Maybe Dictator Libby wasn’t the bad future. Maybe this was the bad future. “Alright. That’s enough.” Timmy stood up. “Cosmo and Wanda, I wish we were back in Jimmy’s lab in our own time!”
---
When they got back to the lab they stood in silence. There was a lot to unpack.
"So, we get married in the future." Timmy started off, breaking the awkward silence.  
"Don't remind me.” Jimmy held his head in his hands. “This is somehow worse than that future where I was married to Cindy."
"Hey! I don't exactly want to get married to you either, calling you Handsome and Sweetbuns." Timmy shivered.
Jimmy covered his ears. "Please stop talking!"
"I can't stop thinking about it!"
"Neither can I!"
"Agh."
"Aghggh!"
They glared at each other. 
Jimmy could never and would never fall in love with Timmy Turner. He simply refused it. 
It was still impossible to wrap his head around it. This was coming from a boy genius who could understand anything.
How could their lives ever lead to marriage? They could barely agree in the present. It made no logical sense. It made less than no sense. It made negative sense.
Wanda and Cosmo transformed back into their default fairy forms. 
“Oh come on, marriage isn't the worst thing in the world. Right sweetie?” She smiled at her husband.
“Marrying Wanda was one of the best decisions I ever made,” Cosmo simpered. 
“Aww,” Wanda cooed.
"It might work out for you two, but for Timmy and I marriage is completely illogical. I cannot believe my future self not only entertained the idea but went forward with it. At least in a heterosexual-"
"Pfft.” Timmy interrupted. “You said sex." 
Cosmo giggled along with Timmy.
“Oh stop it you two,” Wanda said and they stopped.
Jimmy rolled his eyes, "In a male-female relationship there is at least the possibility of bearing offspring."
"Offspring?" Timmy titled his head.
"A baby." Jimmy explained.
"Oh. Yeah no, I can't have a baby.” 
"I can!" Cosmo chimed in. 
Jimmy and Timmy stared at him. Apparently this was also new news to Timmy. It only adds to the theory that perhaps Turner got the holograms from somewhere else. 
Wanda only nodded in confirmation. 
"I'm not addressing that. In a homo-" Jimmy groaned. "A male-male relationship, I could see the potential benefits-"
"See, that's why you're gay in the future." Timmy said. 
"WE ARE BOTH GAY IN THE FUTURE!" Jimmy, honest to God, wanted to lunge at Turner.  
"Lalalalala!" Timmy covered his ears. "Cosmo, Wanda, I wish I couldn't hear Jimmy."
The two holograms did as they were told. They raised their wands, and beams of light with a shower of little sparkles fell from them.
One day Jimmy was going to pop Turner like a balloon. Preferably before their wedding. Scratch that, their wedding day would never happen because Turner would be dead. 
"Real mature, Turner." Jimmy shook his head and crossed his arms. “Can you tell him that I said we need to talk about this?”
“Jimmy says he thinks you should still talk to him.” Cosmo said.
“Nope.” Timmy turned away from Jimmy.  “I’m going to ignore him for the rest of my life.” 
“Timmy says-”
 “I can still hear him Cosmo.” Jimmy cut him off. Cosmo frowned. The hologram was only trying to help. “Thank you though.”
“Timmy, you can't ignore Jimmy forever.” Wanda said.
“Yes, I can.” Timmy crossed his arms. “Watch me.” 
Jimmy walked in front of him, “You’re still in my lab!”
Timmy closed his eyes and turned in another direction.
Jimmy groaned, “I can’t believe my future self would ever agree to marrying you!”
“Jokes on you, Fudgehead. I can't even hear you.” Timmy stuck his tongue out at Jimmy.
Jimmy started violently shaking Turner.
Wanda pointed her wand at Jimmy and dragged him to the other side of the lab.
“Aw, I hate seeing couples fight.” Cosmo said.
“We’re not a couple!” The two kids shouted. 
“Oh no, they’re divorcing.” Cosmo grabbed his wife in fear. “Wanda, we have to fix this.” He shook her.
“They aren't even married yet!” Wanda pushed Cosmo off of her. She looked back at the two boys in front of her. “Err- Will be? Time travel is tricky.”
“I do not want to get married. No way, especially not to peanut skull over there.” Timmy said.
There had to be a way to get out of this situation. He just needed to think, think, t h i n k.
Brain blast. 
“What if we just forget?” Jimmy thought aloud to himself. He started grabbing materials to make a device to forget.
“Forget? Uh, are you sure that’s a good idea kiddo?” Wanda asked.
“I’m very forgetful. I forgot where I put my lawn gnome the other day.” Cosmo said. 
Jimmy spread out the materials and started working on the device, “If we forget then we can live without the burden of knowing our future selves fates.” 
“Wait, what is Jimmy doing?” Timmy looked back and forth between the three of them. “I wish I could hear Jimmy again.” 
Cosmo and Wanda raised their wands. The “wish” came true.
“You’ve finally come to your senses.” Jimmy said flatly.
“What were you saying before?” Timmy asked.
“We clearly don't like knowing we’re married, so let’s change that.” Jimmy started putting the pieces together. “I can build an amnesia ray-” “I saw one back over there.” Timmy pointed in a random direction with a strange amount of conviction. 
“I don’t remember building such a thing.” Jimmy scratched his head, putting down the pieces. “Of course you wouldn’t remember. It’s an amnesia ray. Duh.” Cosmo said.
He almost hated how much that made sense.
“Well, let’s grab it and forget this awful day.” Jimmy saud.
“Wait!” Timmy tackled him. 
“What in the name of Einstein are you doing?” Jimmy tried to glare at Turner but that proved futile. All he could do was kick and punch the air and floor. 
Timmy sat on the genius’ back, “You’re trying to entrap me in a marriage.”
“Excuse me?” Jimmy stopped.
“I know a loophole when I see one. If we forget, then we get married. If we remember, then we won't get married. You want us to get married.”
Jimmy’s jaw dropped. “What?” Darn it, he did not think of it that way. “I don’t want us to get married at all!” 
Timmy narrowed his eyes. “I’m onto your games, Neutron.” 
“That’s enough.” Wanda pointed her wand at the boys and pushed them to opposite sides of the lab. “You two are acting ridiculous. One, marriage isn’t something that just happens. It’s a commitment. One you make every single day. That type of love comes once in a lifetime for humans. Your future selves were deeply in love. They experienced things you’ve yet to, their decision may not make sense now but who’s to say it won’t later down the line?”
“Yuck.” Timmy made a face.
“Absolutely not.” Jimmy folded his arms defiantly.
“Which brings me to point number two, you two are children.” Wanda reminded them.
“So don’t worry so much about marriage.” Cosmo chirped.
“It’s been a long day.” Jimmy yawned. “Maybe we shouldn’t act with such haste.”
“I guess you guys are right. It’s been a crazy day. I wish we could just forget this ever happened.” Timmy sighed.
Jimmy’s eyes widened. “Turner-”
“Wait!” Timmy yelled.
Cosmo’s wand flashed.
---
It was one of those rare days where it was quiet in the lab. Jimmy worked on some projects that he had been avoiding. Carl and Sheen were both independently busy. The multiverse was quiet, well... Aside from one boy with gigantic teeth.
"Jimmy, I'm bored." Timmy Turner said.
"And that is my problem because...?" Jimmy asked as he screwed in a piece for his working prototype for a new communication device.
"Because- Woah!"
Jimmy turned around. It was him but taller? Him as an adult.
Future Jimmy shot a laser at Chrono Arch. It exploded into nothingness.
"What are you doing?" Jimmy ran over to the newly destroyed portal.
"You two keep going into the future, get freaked out, decide to forget, go back into the future, get freaked out- It's annoying. Cute the first few times, but I'm at my limit." Future Jimmy threw a small box towards Timmy. "Have fun."
Timmy caught the box, "Decimator 2: Destiny's Revenge. Cool! This isn't even out yet." 
"He's so easily entertained." Future Jimmy said, with a slight fondness.
"Do you remember the last time he had a copy of Decimator?" Jimmy glared at his future self, trying to get a hold of Timmy but he already ran away to cause chaos.
"Of course I do, you can handle it. You always do." Future Jimmy ruffled his hair. 
"Hey!" Jimmy tried to fix his hair.
"Take care. Don't try to kill each other." Future him punched something onto his wrist device. They made eye contact. “I shouldn't say anything but, good luck. I promise it will be worth the wait.”
“What’s worth the wait?” Jimmy asked.
Future Jimmy only glanced at Timmy. 
Before Jimmy could ask what he meant but his future self already left. 
“Uh… Jimmy. I think I broke something.” Timmy held up the broken prototype Jimmy was working on not even three minutes ago.
Oh. 
Oh, a thousand deaths for Timmy Turner. His future self was definitely talking about planning the perfect method to get rid of one of the most idiotic children he ever had to meet. That had to be it. There was no other logical explanation. Turner’s death would be wonderful and it would be worth the wait.
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bluemoon160 · 3 months ago
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Official updated ref sheet for my Dan Vs. s/i! This will make screenshot editing waaay easier.
Scroll to read her backstory :)
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Ros is a new hire at the quasi-government agency Elise works at and the two quickly befriend each other after finding they have similar personalities and approaches. During one of their convos, it’s revealed that their agency has recently put a hit on Dan, and Ros’ first assignment is to get her hands on the little man. Turns out that committing countless felonies, breaking every law known to man, and destroying entire COUNTRIES amongst other atrocities doesn’t go unnoticed by governmental forces, and agencies across any land mass Dan has had the misfortune of terrorizing want him out of their hair for good. Discovering this, and wanting Dan gone as much as everyone else, Elise explains her connection to this wanted menace and promises to help Ros. Things go about how you’d expect. Ros tries to infiltrate Dan’s life, Dan suspects something is up and declares revenge, the cat gets out of the bag pretty quickly, and Ros forces an ultimatum on him. Either quit his world destroying antics or she’ll turn him in for good. This leads to a barrage of episodic adventures as she tries to get him in line enough to be taken off their agency’s hit list, and Dan preferring to chuck himself out of a window with how much he hates this predicament. Does he fix himself? No, not really. I mean, this is DAN we’re talking about. But he does make a few improvements through the process and may even catch feelings for the new cast member ;)
A/N
I’ve been on an espionage kick since watching Archer and thought this idea fit much better into the canon series than my last one. And yes I reused the clothes from my Archer S/I since I’m too lazy to design a new spy outfit. And no there’s no actual blue in her outfit either. The code name is based on other factors 🧍‍♂️
Anyways thanks for stopping by 👍
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scratchybongvt · 1 month ago
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Sidemascots for beginners
Basic Info:
Created by: @scratchybongvt (credited as Vinicius and Sumi)
Illustrated by: Various artists (individual parts), @sashley1912 (full episodes)
Run: 18 September 2024 – Present
Season 1: 20 September 2024 – 24 November 2024
Season 2: February 2025 onwards
Inspired by:
Sidemen (created by KSI, Miniminter, Zerkaa, TBJZL, Behzinga, Vikkstar123, W2S)
Frontmen (created by Dean Stobbart)
Olympic and Paralympic mascots (designed by various artists)
Spinoff of: Disabled Figures (created by @scratchybongvt)
Introduction: Sidemascots brings together 10 mascots who compete in wild challenges, typically 3 times a week. It replaced Eleventh Gear, where Tom and Powder tackled motorsports chaos. The show continues the universe of Disabled Figures, both launched in 2022.
Characters: Going into the Season Finale, the active cast includes:
Vinicius (founder, co-creator)
Sumi (founder, co-creator)
Burke (founding member)
Miraitowa (founding member)
Wenlock (founding member)
Borobi (founding member)
Fuleco (since 1.15)
Honohon (since 1.2)
Tina (since 1.7)
Someity (since 1.7)
Former members:
Copper (fired, electrocuted in 1.1)
Chenchen (KO’d by Honohon, fired in 1.2)
Miga (resigned due to eye strain from watching Sumi’s YouTube channel, 1.4)
Myaku-myaku (fired for a -1/10 score in the "sabotage Paralympic Phryge" challenge, 1.4)
Olympic Phryge (resigned for therapy after her sister's death; killed by a missile in 1.9)
Soohorang (arrested for failing the "sabotage Olympic Phryge" challenge, 1.9)
Mandeville (out with 4 votes in 1.12)
Zakumi (appointed and fired after making fun of his own country in 1.14)
Clyde (due to his temporary role as Burke’s stand-in in 1.15)
Rejected Members:
Yodli, Bandabi, Izzy (all out with 0 votes in 1.7)
Ettie, Tazuni (out with 0 votes in 1.10, the former being out again in 1.13)
Saola, Clyde, La’eeb (each out with 1 vote in 1.10)
Tani, Perry the Bull (each out with 0 votes in 1.13)
Moongcho and Tom (refused to join in 1.13)
Banned:
Coal (banned in 1.10 after drawing his own name by chance)
Episodes: All episodes contain strong language and are recommended for mature audiences.
Click on the blue text to read the respective episodes.
Trailer: Vinicius introduces Sidemascots (Content warning: character falls out of a window)
Auditions: Vinicius and Sumi pick the remaining members (Content warning: choking)
Episode 1: Americas vs. the world in mascot challenges (Content warning: choking and mildly suggestive content)
Episode 2: Paralympic Phryge hosts “Finish or Forfeit” (Content warning: alcohol references, dead memes)
Episode 3: Mascots compete in a parody of Who Wants to Be a Millionaire (Content warning: distressing to Canadian MLS fans, AFL fans, Subway fans, mentions of feet pics)
Episode 4: Helping Olympic Phryge sabotage her sister for a massive pay rise (Content warning: political satire, sports rivalries, alcohol references)
Episode 5: 30 mascots in a pole-vaulting tournament for $1,000,000—or is it? (Content warning: distressing for Qataris)
Episode 6: Mascots play FC25 for an even bigger pay rise (Content warning: match-fixing, choking, last-minute equalizer PTSD)
Episode 7: Someity vs. Mandeville for the final Sidemascot spot (Content warning: mild political tension, Sumi jumpscares)
(Very cool line break because there's a 4096-text-characters-per-block limit. While you're there be sure to follow @scratchybongvt and turn on notifications to NEVER miss the Sidemascots Season 2!)
Episode 8: Mascots spin the wheel of misfortune (Content warning: bland)
Episode 9: Sabotaging Olympic Phryge for the Greater Good (Content warning: violence, bullying, satire, disturbing and traumatizing to Phryge fans)
Episode 10: Spelling Bee challenge (Content warning: medium-level violence)
Episode 11: Weakest Link, aka the Miraitowa and Someity challenge (despite having nothing to do with them) (Content warning: Unfamiliar to certain audiences)
Episode 12: Americas take on the world again, this time in a penalty shootout (Content warning: Distressing to certain audiences)
Episode 13: Mascots read mean tweets (Content warning: Actually mean to some people)
Episode 14: Mascots make clickbait life hacks (Content warning: National stereotypes, sports rivalries, violence, one recurring character is shot by a laser)
Episode 15: Mascots battle in a game of 5-a-side football (Content warning: Sports rivalries, referee bias, tumblr, and national stereotypes)
Episode 16: The Season Finale (Content warning: A lot of violence and a very bland boss fight)
How You Can Support: If you enjoy Sidemascots, we welcome:
Nice comments, likes, reblogs, or follows.
Episode suggestions (Click the "Sidemascot suggestions!" button in the bio to submit your ideas. It is said that suggesting an episode for the Sidemascots is the hardest job in the world)(If you plan to illustrate parts with original or lesser known characters, take this as reference.)
Illustrations (Your artwork can be added to episodes, and you’ll be credited).
Suggestions Guidelines:
Feel free to send ideas, but please don’t go too far.
If your idea is accepted, allow a few days to a week for it to be developed.
Concepts may be adjusted if needed (either enhanced or toned down), let us know if that's not what you want.
While we accept anonymous ideas, providing your username is recommended if you’d like to be asked for more ideas in the future.
Sumi’s Patrons: This series is dedicated to those who’ve, or would've, supported it from the start:
@cutesymiga (aka @witchytom, the series is dedicated to her)
@elbene15
@crackheadfromsainsburys (appeared since 1.0)
@miraislashtowa
@coro-nana
@mintazuii
@cuddleslover1738
@jaymewolf999
@eternalmooniii
@lettucecookie7 (aka @lettucecookiebrainrot7)
@verarussin8 (created the first illustration for the Myaku-myaku segment of Episode 5)
@giothefuwafan
@akaylawithalotofideas
@fireworkshuan
@seabunnyprincess
@sashley1912 and her family
@azulisumy0-0
@thebfdifan
@kittywishmagic
@vitorcdv
In Memoriam: Let’s remember those who tragically passed away during the series:
Powder's Genetic Clone (choked by Tom in 1.0)
Quatchi (sabotaged by Miga off-screen in 1.1)
Paralympic Phryge (killed by a cannonball during Red Light Green Light in 1.4)
Copper (electrocuted twice in 1.5)
Olympic Phryge (killed by an Iranian missile launched by Wenlock in 1.9)
La’eeb (burnt to death in 1.12)
@sashley1912’s grandfather (Tragically passed away a few days after the release of 1.13: he did not know the Sidemascots. 😢)
@crackheadfromsainsburys (being shot by a laser beam deflected by Burke in 1.14)
Fuleco (crushed by a 100kg weight dropped by Tom in the Season Finale)
Thank you for your service.
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gacha-incels · 7 months ago
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Thank you for being sane in a sea of insanity, every time i see these games discussed on the western web it's always about how it's fine because korean feminists are "different" and very "extreme" and name dropping how there's a huge feminist goddesses cult behind the government (????). And this information is always shared uncritically and taken as fact.
Thank you for cataloging these issues in english and summarizing controversies.
Thank you, yeah seeing this rampant and often patronizing misinformation is frustrating. The fact that it is said with such conviction is so shameless. I wanted to have a place where all contemporary feminist ideological verification information could be accessed so the reader could get a better understanding of who is attacking these women/feminism and why. I’m not arrogant enough to claim I understand everything just from reading and watching the evolution of this movement since around 2016, this is like absolutely nothing compared to actual residents obviously, and there is of course a salient conversation to be had regarding bigotry like trans/homophobia and racism within the movement but, especially for everything posted here, this is clearly not the reason these misogynist men attack women. We can literally see their thought process in real time for a lot of these cases. They see anything that resembles 🤏 (this part doesn’t even need to happen in some cases, simply the fact that a Korean woman worked on a product is enough like with the Genshin Impact character designer) ➡️ they look for any woman working for the company that makes this product ➡️ whether she has produced the “offending” content doesn’t matter, they target her and trawl through her social media (including private/deleted/old posts) looking for any mention of women’s rights ➡️ no matter how innocuous the post (campaigning for equal pay and enjoying the women’s day google doodle in the case of the Arknights artist) they throw a shitfit and claim this is misandry ➡️ most often the company will grovel, delete the “offending” content and write a simpering apology to their fanbase that frequently will specifically name feminism itself (and not any sort of bigotry) as some dividing force. The incels engaging in this behavior do it because they hate women. They are a group who are violently misogynistic, racist, ableist, homophobic, transphobic, you name it. But instead of being censored, ideologically verified and referred to as a “dividing force” of the South Korean population, they are instead given rapt attention by businesses and have their whims catered to while the women they target lose their jobs, have the “feminist stigma” attached to them while looking for work, are often stalked and harassed and blamed for their own misfortune caused by others. We see this play out pretty much every time and yet there are always people on the western web posting things like “feminists are crazy over there vellmori was fired because she was in the feminist cult, this is normal since feminism is terrorism in Korea” because they read a twitter post or scrolled through namuwiki or whatever. People want to believe this so they do and make it their truth. In their minds these women deserve it. This is to say nothing of the condescension in believing you know the full story of a movement from half-remembering secondhand information or watching a video essay. It drives me crazy seeing this so often, so if this blog can be helpful then I’m happy. Thank you for your message
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the-letterbox-archives · 2 months ago
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Hello the-letterbox-archives! 👋✨
From your tag games (Badly Summarized WIP and Ask Box), TITANSPINE caught my eye. Can you tell me a little more about it? Who are the main characters? How does the police and justice system play into this world? Or, anything you wish to share about it~ ✨
Thank you again for your posts! 💛💫✨
I FORGOT TO ANSWER THIS SORRY GOLDEN!!!
anyway, thank you for the ask! TITANSPINE sure is an interesting one, let's get into it!
the characters
this one is gonna be hard to navigate, because there aren't too many named characters so far (heck, there's only one!), so i'll talk about lance, whilst trying to be as spoiler free as possible!
lance dexter is the mc of TITANSPINE! he's 16, and has a habit of bouncing from place to place amongst the lower levels of the city (and by lower levels, i mean geographically and socioeconomically) due to his lack of familial ties. he has a family, but they're uh... not with him at this time of the story. he has other social ties in criminal contexts, however, so he's got more relationships (those will become more apparent very quickly). he does own a car, and when he isn't with one of the aforementioned people he knows, that's his house.
personality wise, lance is very confrontational of authority. he's incredibly worldly and understands how his world works - i like to believe he is a character who has more control than he's expected to have (however, being beaten to near-death in an alleyway doesn't create that feeling). i relate to him a lot, actually; a scared kid coming into his own, and while it isn't pretty, and he's still suffering quite a bit, he's growing! and i love him for it (sorry for nearly killing you buddy).
the police + the TITANSPINE
this one's pretty important. the police and the government have a chokehold on lunaris; the goal of these forces is to create a society they can control, without the rabble of poor, revolutionary streets. it's a very classist world, and the government uses the incredibly brutish and high profile police force to exercise that control, especially on 'lower class' citizens.
that bleeds well into the next topic. the TITANSPINE (the acronym, not the story title (blue colour indicates the title, blank indicates the in-world principle)) is a new police initiative that is currently trying to be implemented when the story begins. it is not introduced in the story just yet, and the details are largely obscured, since lunaris is full of misinformation, and since lance is technically the narrator of this story (except in certain situations, but i'm not sure of that yet haha), he has only heard remnants of the TITANSPINE policy, enough to know it is dangerous for him.
"but letters!" you say, "what is the TITANSPINE?" great question! simply put, the TITANSPINE is a 'vigilant policing' initiative that aims to target the lower class and other 'misfortunate' individuals. it is presented to those it will not affect as a way to 'cleanse' and 'protect' society by regulating the 'undesirables,' but those who the policy will target understand it for what it is - a violent approach to remove poor people from lunaris society to better control the masses and design a world without 'problems.' basically a fucked up and violent way to bring about a perceived utopia for the upper class. the TITANSPINE initially focuses on jail time, fines, and smaller warnings, wearing away the public's confidence of revolution until bigger punishments can be implemented.
(as i'm typing this, i'm likening it to the american war on drugs, mostly the approach taken by the government and police during the event, but i am not all that educated in it so take that with a grain of salt. one i can make a decent comparison to is hostile architecture, the kind used by cities to lessen homeless people's places to sleep outside. imagine that but with more jail and bigger scale. and less about architecture and more society.)
sorry for the big post, think of it as an apology for waiting so long to reply! thank you again for asking!!
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chimchiri · 1 year ago
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I would LOVE to hear more about your wonderbolts hcs.
I don't see enough people talking about them, which is a real pity because I've been obsessed with them for 10+ years lol
(Side note, fucking in love with you Fleetfoot human design she's so cute)
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Anon you made me SO DAMN HAPPY WITH YOUR ASK YOU DON'T REALIZE HOW MUCH!!!
I love the Wonderbolts. So so much. And it's such a pity there isn't more fanart or fanfic with them.... Especially Spits and Fleets. But yeah absolutely ask me or tell me things about the WBs I LOVE IT.
Since Fleets is the one you mentioned why not go with her?
Ever since Rainbow Falls and seeing both her and Spitfire being ruthless in regards of winning (to the misfortune of Soarin unfortunately), I hc her as extremely competitive. I do that with all the WBs anyway, but I feel Spitfire and Fleetfoot and Rainbow, once she joins, are on another level. All the WBs love to win. It's a necessity to be kinda obsessed with flying and driven to win. But Fleets and Spitty? They live to win.
In regards to Rainbow I headcanon that, once Rainbow gets over her status of a Newbie and is seen as a true equal, she and Fleetfoot argue, compete and go head to head a lot of times. They will always one up each other. Be it a simple adhoc race on a vacation trip or them challenging each other to the chubby bunny challenge during lunch. They will compete for anything and everything. Usually it's Spitfire who has to put an end to it before it gets too crazy and they actually burn or break something.
That fits into Fleetfoot's general character I love which is that I hc her to be goddamn insane lmao. She is basically a warlord. She's not afraid to go crazy and is most definitely the one with the most experience in terms of drugs and alcohol. She just takes any risk which includes spontaneous hookups with either guys or girls on the many parties she goes to or loves. Honestly she's basically a fuckboy. Which doesn't mean she doesn't care or doesn't show empathy. She's willing to go to any length when one of her friends is down. But she's not one to open up easily herself.
Also I like to think she doesn't have many romantically intimate relationships and prefers simple hookups. Which intensified once High Winds (or Windy because I think it's a cute name) joined. I like to think Windy was the newest member before Rainbow joined and it lead to Fleets having a mental crisis lmao. I love Fleets crushing on Windy but keeping it to herself and not making a move on her. A sorta self-made one-sided romance.
And speaking of who joined when. I like to hc that Fleets is Spitfire's oldest companion next to Soarin. Soarin and Spitfire go way back to when they were younger. They're literal childhood friends. But Fleetfoot is after Soarin the oldest WB regaring years of service. Which makes her second in command to Soarin when Spitfire is either sick or gone for another reason.
Honestly I could talk about them for days. I love the WBs. I love Fleets. I love Spitty. Soarin. Rainbow. Windy. Surprise..... I love 'em.
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thearchmanofgreenfield · 4 months ago
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TWHUTH LORE: The House on No 9, Allison Street
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Description:
Located in Demonum Borough, the House on No 9, Allison Street is the current home of the Great House of Demon. It sits on the very center of Allison Street, being the only real house on the road with the every other house being a hollow facade. On the exterior, the house looks like a thin four story building with an elevated door and arched windows. On the interior, the house is a seven story manor comprised on several halls, lounges and other rooms. The house and the street first began construction in 485 AF and completed construction is 493 AF. Making the house and the street 141 years old as of the year 634 AF.
While the exact method which was used to create the house's odd dimensions is unknown it is thought that the house's exterior is a mere shell meant to act as a gateway to the real house which is contained in a plain of reality between the Mirror and the normal world known as Gray Space. And while records dating back to the house's construction are limited it is almost certain that it's creation involved the use of ancient Moorish magic thought to date back to the Days of the Woodland Folk in the Era Before the Flight (see: Introduction I)
History:
(Note: The following information is being abridged and para-phrased from the tome 'The History of House Demon' by Harwood Demon (528- 588 AF), Chapter 12: Allison's House)
The House on No 9 was first designed by the Lady Allison Demon, Baronette of Demonum (462- 539 AF). Lady Allison was the youngest sibling in the household of her father, Baron Walden Demon (433-484 AF). Having grown up in the ancestral Demon Estate on Sepalsworth Hill near the back end of Demonum her time there came to an abrupt end on the year 484 AF when, due to an ongoing conflict with the Order of Man, the Sepalsworth Estate was set ablaze on the night of 171st Day of 484. The event, known as the Torching of Old Sepalsworth lead to the deaths of the Baron Walden and his heir-apparent Henmilton Demon (457-484). Allison and her other old sibling, Darwin Demon (459- 531), survived. Following the fire and the ascension of Darwin as Baron of Demonum Allison was said to have officially begun the designing of the House on 485 AF at the age of 23 when she was stationed at the Demon's country Estate of Northmount Manor in the Baronies. Allison had been known for her incredible knowledge on the mathematical precision of structures her imagination when it came to shaping said objects having declined an invitation from the Order of the Intelligencia (see: The Organization of the Circle) years prior.
It is said Allison would spend 8.5 years constructing the house and the street with some tales implying she used secret Moorish Flame magic she had learned during either her stay at the ancient manor in Northmount or her time as a student with access to the secret archives of the College. But whatever the case, her goal had been for the street and the surrounding buildings to act as an unassuming cover in order to hide the house from future misfortune. The street would also ward away Hunters due to it not being listed as an official street under the Hatlynshire Government (see: Introduction II). Her brother would have the street named in her honor and the Demon Family would begin residing in it in the year 493. It has served as the official residence of the House of Demon ever since.
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Footnotes: honestly at first I thought 141 years seemed like a pretty low number in terms of house age. But then I realized that by modern house standards that is positively ancient. And yes, according to the math Allison would be Lucian's great-great-great grandaunt. And yes I'll be incorporating more specific dates onto lore posts that take place after the Flight.
Anyways, any question? If so then please feel free to ask! Any other lore you'd like to know? Also feel free to ask. Thanks and cheerio! :D
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Story -> They Who Hide Under Top Hats (TWHUTH)-on tumblr
Art -> BEST MEDIOCRE SKETCHES: SHOWCASE POST
Community -> TUMBLR COMMUNITY
MORE Art -> MORE EXPRESSION PRACTICE
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(@harleyacoincidence)
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feartoxinjelloshot · 9 months ago
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So about your newest post featuring Jon's parents, it has me thinking: since your Jon is trans, is there a reason he chose the name Jonathan, which is also his father's name? Did he choose to name himself after his father? And if so, what's the reason behind it?
(This isn't meant to sound mean or rude, I'm just genuinely curious since he'd have the exact same name as his dad)
Thank you, and also I really love Jonathan Sr.'s design ^^
oh yeah for sure! i talked about this on my instagram and totally forgot to mention it here, but the cliffnotes version is that jonathan's father worked as a doctor at the hospital that he spent most of his childhood in. his father was not overtly abusive but he was continuously neglectful and also very devoutly christian; he viewed jonathan as more of a 'problem to fix' than an actual child of his own. he believed strongly that god had made jonathan sick for a reason and that it was part of both their destined paths to inhabit the roles that they did of the healer and the patient. over time (and due to his other complex psychological issues) this led to jonathan developing an intense bitter resentment towards both god and his father; as his mental state degraded he began to subconsciously view the entire world as a doctor/patient dichotomy, with everyone inhabiting either one role or the other. as an adult jonathan experienced an intense mental break which culminated in him returning to his childhood hospital - where his father still worked - dressed as the scarecrow and filling it with enough fear toxin that it was rendered uninhabitable and eventually permanently condemned. he sent them letters of warning in advance to evacuate patients since his main targets were the medical staff that had raised him, but he blamed no one more for his misfortune than his father - after the attack dr jonathan crane (not sr at the time, given that jonathan the younger hadn't legally changed his name yet atp) went missing; no body was ever found and his whereabouts remained a mystery. some accounts even suspected him of the attack, given his unexplained disappearance thereafter. shortly following his father's disappearance and presumed death jonathan changed his name to what his father's had been. he explained it to his mother as a way of honoring his father's life - if he had been born a boy he would have been jonathan jr from the start, most likely. his mother thought it was sweet. in reality it was a violently psychological way for jonathan to assert his authority and independence in the world; by putting himself so directly in his father's shoes he cast himself distinctly on the 'doctor' side of his doctor-patient dichotomy, cementing his own power to himself.
TL;DR he changed it after killing his dad because he has the world's worst control complex and wanted to be a doctor, which according to his convoluted internal logic puts him in a position of power in his own life
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raptorfae53 · 4 months ago
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Ãrohwan Trapinch, Vibrava and Flygon. (Bug - Dragon)
Far removed from its mainland relatives desert origins, this pokemon line is adapted for a life in the trees, sporting an extra set of arms,clever nimble claws and long prehensile tail,with their wings vestigial and osteoderm-like, rendering these pokemon flightless.
These pokemon sport voracious appetites and have made themselves an enemy of farmers since humans first arrived in Ãrohwa by devouring all manner of crops. With the advancement of technology in the aftermath of the great cataclysm however these pokemon have grown wary, with their numbers declining rapidly as a result of their former victims ire to the point they have been considered extinct a few times in the last century. (Every time a search is put out a few are found,with one particularly sparse search ending after a flygon,relaxing on a particularly brittle branch,fell out of a tree and onto a passing conservationist)
To those with the luck (or lack thereof) to be training an Ãrohwan Flygon, this food based motivation is everything to training one of these pokemon. Like many dragon types training can be long and drawn out, not helped by the self centered attitude most Ãrohwan Flygon have. Having experience with strong pokemon and having said strong pokemon on hand as well as instilling a rewards system for a job well done are known to work exponentially in training this evolutionary line, and if trained well can result in a strong battler and companion,just make sure you keep snacks on hand!
Design inspiration down below:
Flygon is a personal favourite pokemon of mine and it seems the eternal middle child of the 2000s pokemon games dragons. No fancy mega evolution/temporal variant like fellow hoennite (hoennese?) Dragons salamence and altaria and the misfortune of being the same type as garchomp with lesser stats,hence folks gravitating towards it or the plethora of other hoenn or sinnoh dragons (including a trio of actual gods) over it, so I felt it fair to throw the poor guy a bone as well as finally bestow upon it a regional variant with the bug typing people have been confused it didn't have since 2002 (something something antlions).
The main reasoning for said typing is one of its primary inspirations, the coconut rhinoceros beetle.
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Native to mainland Asia but introduced to much of the Pacific including Samoa and Tonga where parts of Ãrohwa are based upon. This beetle has been a scourge of these islands crop plantations since it arrived, munching through palm plantations with reckless abandon, free from predators such as shrews and click beetles since the beginning of the 20th century, a voracious creature befitting a dragon.
The other inspiration for this regional form are mekosuchine crocodilians .
You're first reaction to that information was probably what on earth a mekosuchine is?
Simply put mekosuchines were a family of crocodilians found in Australia and the Pacific until as recent as 3000 years ago (with a specimen belonging to the family found in the same St Bathans assemblage as the inspiration for an earlier 'mon koikekkai,hence the inclusion in a NZ based region) that encompassed a wide range of niches both semi aquatic like you'd expect a crocodile to do, and terrestrial, with the genus the family is named for, mekosuchus itself speculated by some to be arboreal:
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Anyways I hope you like the first of the regional variants I've thought up for this region because these three won't be the first or last, unlike some (paldea), see you soon with some more art!
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rielzero · 11 months ago
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Nymrod ''A Silver-y coated Fool''
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Backstory Blurb;
Nymrod was a High Half Elf Silver Dragonic Bloodline Sorcerer who tried to become a fashion designer despite his family's high demands and expectations. He particularly disliked his innate magic as he had the tendency to freeze things when he got nervous.
As a result of his unstable powers and clumsiness, no one would take him as an apprentice so he had to teach himself how to sew. Struggling with what to do with his misfortunes, he briefly joined a band of friends on a few adventures, realizing he really disliked contributing to conflict and fighting. During a tour to Elturel, he got really drunk and passed out.. Only to awaken when Elturel was pulled into Avernus. The sudden shift of planes for some reason changed him into a Dainty, soft looking Tiefling, unrecognizable to himself and his friends. They swiftly abandoned him in order to flee. Left with little else to hold onto, Nymrod is who he became. Acting docile, foolish and helpless, his appearance and behavior gave him his name, a combination of ''Nymph'' and ''Nimrod'' Passed around several devils as a pretty pet to look at. Hiding his intelligence and using his charm to remain unharmed. When Nymrod was about to be sold to one particularly cruel Devil in exchange of dozens of soul coins, Raphael ended up coming to his rescue. The Cambion recognized Nymrod's facade, becoming the only safe space were Nym's intelligence was genuinely recognized. Nym is very indifferent about the conflict surrounding Avernus as he had to prioritize his own survival. Due being abandoned by his only friends in his time of need, he stopped caring for those who do not value him. Since then he has gotten used to his body, still feeling somewhat strange about it. Some inconsistencies might exist in the blurb, but he is an OC, casual oc. He wouldn't exist in the same universe as the videogame per sé, so no tadpole or mindflayer business. He's not an adventurer, so not very experienced in combat- avoids it.
Idk I like the idea of ''very evil half devil has soft spot for a very unlucky dude'' cuz I enjoy fluff as much as I enjoy angst.
*people in the house of hope literally being tortured, screaming in the background* Nymrod: Hmm. I feel inspired.. *sketches outfit ideas* Raphael: *sips from a glass of brandy* The songs they sing in the morning are the most spirited. Nymrod: Oh, should I add some more skulls in this pattern??
I don't think Nymrod is evil, but rather- indifferent? He had no room to care for others, being isolated for so long. He no longer has that passively active empathy he used to before Avernus. Too much shit happened..
Might write some fic later, idk. I don't feel confident in writing Raphael to be honest, but I want to describe Nym's story a bit more. I don't really intend on drawing it actively as I have other projects.
Nym would get along with Haarlep pretty well, sassy bitching.
Some other things about Nymrod.
-Freezing things when nervous still happens, but given that they're in hell- it just turns into water right away half of the time. ''Did you have an oopsie?'' Haarlep would probably joke around that Nym is a bedwetter.. -He sometimes sheds the scales, but they regrow on the exact same locations. Skin gets a little overly sensitive during this time. -He purrs! Isn't sure why, but it happens. -As a Half Elf, his hair was much darker, he used to wear very dark clothing, but after settling in his new form he prefers light colors. Mostly pink. -As a Fierna Tiefling and sorcerer, Nym's charm spell happens mostly subconsciously, it's gotten him out of trouble many times. -He sold his previous name to a Fey who was wandering in the Hells while he was still held captive as a caged pet. The fey gave him a blessing that makes him naturally lucky out of pity in exchange. He doesn't remember his old name or previous personality much, but he does remember his life before Avernus. He has no attachment to his old life. -Nym had no close friends or relatives when he was abandoned by his family. His only friends were the adventuring group, or so he thought.. -He is clingy, bit of a damsel. Would still throw ice at someone as a last resort. Not great at aim though. Would probably die in 2 hits. -Plays with his tail absentmindedly when he's bored, still unfamiliar with the limb at times. -Tailwag when he's excited. -He really really really likes how his body looks after the change, but it did take some getting used to. -His horns have very sensitive nerve endings. -Insecure in the bedroom, but only because he's inexperienced. His only previous sexual encounters were while drunk, has an alcohol problem but isn't addicted. He just doesn't know when to stop drinking. When given the chance he will drink until he passes out. -Whenever possible, he will make or design clothes for Raphael and Haarlep. Has his own little atelier room to work on these things. -Throws little pouty tantrums when his clothing or work gets stained. -Crybaby, very easily overstimulated. Cries when stressed. -Smarter than he makes himself out to be, loves puzzles. Has solved very intricate and difficult puzzles on a whim before. -Raphael exclusively calls him ''Nimphy'' when greeting him. -Settled for being spoiled or treated as a pet pretty easily, has kept the collar with his name on it since he first got it. He feels safer while wearing it. I might draw responses to specific questions about Nymrod actually. Feel free to flood my inbox lol, if you want me to draw this oc in specific situations..
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alittlextrathatway · 11 months ago
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Line: "And the saddest fear comes creeping in." Location: HGTV taping.
Alright time for a brand new AU universe.
You guys don't know it but I have an AU idea in my head for HGTV Brettsey for YEARS.
I am not throwing away my shot.
***
Sometimes Sylvie feels guilty about the lie she and Matt are perpetrating for the world, but then she remembers what it felt like to essentially be blacklisted from working and decides a lie is better than being homeless and starving.
Besides, this lie hurts no one but themselves. They're the ones who have to forego love lives in order to pretend to be an engaged home renovation power couple.
Their friends Severide and Stella introduced them years ago. Matt's business-partner-slash-ex had left him in the lurch. She sold him her half of the business, which was great, but she left him without an interior designer. Sylvie's ex and former best friend had taken all of her clients and run her out of town so she was an interior designer without any work.
She met Stella on her first night in Chicago while the latter was bartending at a firefighter bar named Molly's. Sylvie literally cried into her beer about her misfortunes and Stella was quick to help.
"You know, you're an interior designer with no clients and my husband's best friend is a contractor with clients but no interior designer. Maybe the two of you could help each other out?"
It was the suggestion that changed her life.
Kelly and Stella hosted a dinner to introduce her to Matt and they got along like a house on fire. Matt is funny, genuine, and thoughtful. The opposite of her ex. They also had similar visions for a few of his current clients. His design ideas for construction reflected her favorite interior spaces to decorate. Professionally speaking, they were a match made in heaven.
And their clients' feedback reflected that. As business grew so did their friendship. But since things went horribly wrong with Harrison and Hope, Sylvie promised herself never to mix business and pleasure. Matt felt similarly, considering his history with his own ex. Which meant, no matter how close they became or how her feelings evolved, they would always only be friends.
Even when the world and HGTV thought otherwise.
They hadn't meant to perpetrate a fraud but they got the offer for the tv show, signed the contracts, and then found out about a terrible misunderstanding.
HGTV thought they were married.
That was the real reason they wanted to offer them the show. They wanted half reality television and half home renovation. If they weren't married then the show would have been cancelled.
It was a shot in the dark that they would be picked up for a full season anyway. So, after a lengthy discussion, they went along with the story and decided not to fully correct their misunderstanding. As a compromise and an attempt to assuage their guilt, they told HGTV they were engaged instead of married.
By some miracle, they bought it.
And now, three years later, their show is still going strong and the American public thinks they're happily engaged and on their way to wedded bliss.
Only in Sylvie's wildest dreams.
Of course over the last three years, her pretend love for Matt Casey has become full blown, head over heels, unconditional love. Not that he knows that. She's pretty certain he's none the wiser.
"Cut!"
Sylvie's jarred from her thoughts by the sudden yell and shakes herself back to the present, taking in Matt's concerned face.
"Hey, guys," he requests, smiling politely. "Can you give us a second?"
The director nods and sighs tiredly. "Yeah, sure thing. Take five, everyone! When we come back we'll pick back up with the initial property walk through."
Once the crew has dispersed, Matt gently pulls her aside with a guiding hand on the small of her back. "Are you okay?"
She bites her bottom lip and idly spins her engagement ring, a habit she's developed when she's anxious. "That meeting we had with the network this morning..."
"I thought we said we weren't going to worry about that today?" He asks her, with a soft scolding stare.
"We say a lot of things, Matt, but that doesn't mean they're all true."
He snorts and chuckles at her, taking her left hand in his to stop her from twirling her ring. "We'll work something out."
"Work something out?" She says in a harsh whisper. "They want us to set a wedding date. A wedding date for our extremely fake engagement. A wedding date that will be used to market the renovation deadline of our future home that we're going to take on in the midst of all of our other clients and responsibilities."
"They'll compensate us appropriately so we can scale back our clients and focus only on our house. The workload will be fine," he assures her.
Okay, but that's not even the biggest part of her concerns! How is he so calm? How is he okay with marrying her, a woman he doesn't love? "Great, I'm glad to hear about the workload," she replies dryly. "Nevermind the huge wedding they want us to have, film, and then promote as a tv special. That's not a big deal at all."
He sighs and the sound comes off as hopeless and wistful all at once. His callused fingers grip her chin and lift her face until they’re eye to eye. Once he has her full attention, he brushes a loose tendril of hair out of her eyes and tucks it behind her ear. The gesture makes her stomach swoop in the most delightfully nauseating way.
Ugh, why does she have to be in love with her best friend and business partner? Why is nothing in her life ever straight forward?
"Look, I get it, no one wants you to marry a guy you're not in love with, least of all me. But we'll find a way to stall them. We've gotten pretty good at it over the last few years. We'll think of something. For now, though, let the network think they're gonna finally get that wedding special they've always wanted. It'll keep them off our backs for a little while at least."
She doesn't like his tone. He doesn't sound like himself. Not the flirtatiously playful version of himself he usually is when they're filming anyway. This is solemn Matt Casey. The one she sees most often when he’s stressed or anxious or in some sort of emotional turmoil.
He was fine until she let her fears get the better of her and got distracted during a heavy filming day. For his sake, she needs to get it together. She can sort out how to bury her feelings for Matt and get them out of this mess later.
"You're right," she says, taking a slow and soothing breath. "We'll figure out. We always do. I mean, whatever else our fans think we are, we've always been a great team." She smiles warmly at him, hoping the expression leaves her faith in the two of them on full display. From the day they met, he's been nothing but exceptionally good to her. Even if his feelings have never gone beyond platonic. "I don't see that changing anytime soon."
He squeezes her hand with an earnestly devoted look on his face that's too beautiful to be misread. "Not if I can help it. There's no one else I'd rather be partners with than you."
He means business partners. She knows he does, but is it terrible of her to internally swoon anyway? God, she's so screwed. How did she let this happen and how can she get out of it unscathed?
Matt Casey's going to break her heart and he'll never even know it.
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