#sims 4 pose tutorial
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theserenadeofshadows · 9 days ago
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I made a Sims 4 pose tutorial covering all (in game) posing topics for beginners and advanced pose makers. In case anyone needs it!
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Sims 4 How to create poses tutorial: pose with animals, occults, pregnant Sims, plus size sims, multiple Sims, different heights, objects, clothes, accessoires and custom rigs.
Learn All-In-One poses, locations, Render previews, anatomy, facial expressions and useful Blender and pose making tips and tricks.
Needs: Sims 4 studio, TS4 Sim ripper, Andrew's poseplayer and Teleport Any Sim.
(It also covers what not to do, like touching the CAS points or Orange Dot and why).
Hope to help many Simmers with their pose journey, everyone can learn how to pose or how to improve, another tutorial might aid the process! This one is "short" and straight to the point. Feel free to ask any questions here or in the comments of the video. There also is a pose makers discord which is very useful.
(Does only cover in game pose packs, not for CAS posing)
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wistfulpoltergeist · 8 months ago
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How to make poses for Luumia Height Slider! (Tall Sim)
I promised this tutorial to @aniraklova, so here you go, sunshine! (I also meant this tutorial to pose makers, so they would created more poses for me:D)
You'll need:
+ Base knowledge in making poses for Sims 4 (this isn't a tutorial about how to make poses for Sims 4, so it will be perfect for someone who already created/creates poses for the Sims 4)
+ Base knowledge in Sim Ripper (Again this isn't a tutorial about how to Rip the Sim, but we will use Sims 4 Ripper)
+ Sims 4 Ripper
+ Sims 4 Studio
+ 3 sims. Sim with average height, sim with tall height (Arwin here has the max height) and his double with average height.
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1. Rip 3 these sims and import them into Blender where you already prepared 2 rigs for your couple poses.
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2. Select b__ROOT_bind__ bone on the average height clone of your tall sim, then scale it and move it up to fit the size of the tall sim.
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3. Fit it the best you can (up or down), but DON'T move it back or forward. Yeah, there will be a weird gap (tall version of your sim will be more moved back) that may cause some problems in the future, but... just don't think about it for now.
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4. Now you're ready to make poses! NOTE THAT ONLY AVERAGE HEIGHT SIM CAN MOVE AROUND. It's imortant for b__ROOT_bind__ bone of the tall sim stay as it is. You can only rotate it, but once you fit it up into your tall sim, don't move it anymore up or down.
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5. Ok. The pose is done!
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6. Before you saved it, select b__ROOT_bind__ bone of your tall sim, click Pose, choose Clear Transform, click Location.
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7. Now your tall sim will be slightly sinking down to the ground. It's important to let him to!:D
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8. Then Select all bones and LocRot it. LOCROT.
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9. Now you can save your poses and import it to the game!
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Not bad, huh? It's still a tricky little poo, I know. Mb someone knows or will find better way - that would be awesome! But so far it's the only way I know.
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It's not necessarily to be one tall sim, you can pick lots of Sims with different height, just remember to move down (or up if they're small) their b__ROOT_bind__ bones once you've done posing.
Hope it was helpful!
Have fun!
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milkemie · 6 months ago
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how to pose sims for photoshoots - tutorial
MODS & CC USED:
teleport any sims
pose player
mc command center
iso love photos – full control camera (optional)
photographic memory (optional)
wicked whims | wonderful whims (optional)
backdrops 1 & 2
@ts4-poses
some of my favorite pose creators: ssiat | acha | dearkim
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simplyanjuta · 1 year ago
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Making dynamic poses/animations that adjust to a sims body with Animation Tools by thepancake1
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Made this short guide after talking to thepancake1. I haven't seen many people use this feature yet and felt like it might be worth sharing? There are some limitations to be aware of, but I think it's a useful option (for poses as well as animations) 😊
Many thanks to thepancake1 for the tools and for the helpful explanations he provided for this guide.
1.       Background and in-game mechanics
The way TS4 handles different body shapes and clothes in animations (for example, in order to avoid clipping) is basically by putting markers (“slots”) on the surface of a sims body that can be then used as (IK) targets with the in-game IK system.
As you probably know, IK (Inverse Kinematics) – as opposed to the default FK (Forward Kinematics) – is a set-up where bones in a chain are influenced backwards. So, for example, when you move a hand, the arm will follow.
In a similar way, what in-game IK does, is assigning a bone or slot to animate relative to. For example, if your sim is posed with hands on the hips, you can assign the hands to the hips slot and the game will then process the pose/animation and perform IK in real time to change the position of the arms and hands relative to the hips.
Note that there are limitations to this system, though, as only hands, feet and the root bind can procedurally target other bones/slots.
Hereby, feet targets and root target are mainly used in interactions with objects, in particular in sitting animations (where, for example, the root is targeting a chair slot).
Hand targets are mainly used for adjusting a pose/animation to a sims body shape and clothes.
The in-game IK always influences the complete arm/leg (chain: foot-calf-thigh/hand-forearm-upperarm).
You can find an article that provides some background information here: https://simsvip.com/2014/08/20/community-blog-the-sims-4-animations/
2.       Using the feature in custom poses/animations
Per default, when you make custom poses/animations with Blender and S4S, the relevant information that the game requires to apply in-game IK is not included. And so, you will notice that while a pose might look good with the base rig in Blender, it might not fit other sims with a different shape in game, in particular causing clipping.
You can use TS4 SimRipper to fine-tune a pose for a certain sim, but this might not be the solution you’re looking for, if you share your poses and/or want them to be compatible with different kinds of sims.
The animation tools now include a feature that makes it possible to use in-game IK with custom poses/animation as described in part 1.
Disclaimer:
The animation tools are in development and subject to change.
Currently TS4 SimRipper sims are not properly supported. (Although, imo for the purpose of the task, it doesn't make much sense to use them as models.)
As you can see in the comparison below, there might be some accuracy loss for the flexibility gained. (The position of the arms in the version without IK targets matches exactly the pose I made in Blender but doesn't work at all for the heavier sim causing extreme clipping. At the same time, the version with IK targets deviates a bit from the pose I made, but works for any sim.)
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Below a short guide on how to set it up with the example pose I made.
1)      You can download the tools HERE. Make sure to check the installation guide and tutorials in the wiki tab for the basics. (Note: The tools were originally made for Blender 3.0 but also support newer versions, in particular Blender 3.3.)
Some additional tips for poses in another post of mine HERE.
After you set up the tools in Blender and have made your pose:
2)      Go to the S4AnimTools panel. Fill out rig name, clip splits and clip name as described in the tutorials linked above (also make sure to select “Allow Jaw Animation”).
3)      Find & click “Create World IK channels”. 
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This will create 5 IK channels for the afore mentioned hands, feet and b_ROOT_bind bone. You can also add channels either by cloning the existing ones or clicking “Create World IK channels” again. To get rid of unwanted channels click “Delete”.
4)      Set up the targeted bones/slots based on the type of pose you made.
In my example, I created a pose where a sim has the left hand on the hip, and the right hand close to the thigh. Therefore, I added IK channels targeting the “b__L_frontBellyTarget_slot” and “b__R_ThighFrontTarget_slot”.
The slots are marked blue in the picture below. Some notes:
The slots are hidden by default, I made them visible for the picture. You can unhide all bones/slots available by pressing Alt+H. But I recommend doing this on a separate rig/in another blend file or undo it directly afterwards if you don't want all the (unneccessary) bones/slots blocking your view.
The selected slots worked well enough for my example, but you should figure out what is suitable for you. (Fo example, the HandDangle slots seem to be commonly used when the arms are hanging near the body.)
As orientation you can also look up clip files for EA poses/animations via the S4S Game File Cruiser and see what bones/slots are used as targets ("Warehouse" tab -> "SlotAssignments"; IKChainIndex: 0 - left hand / 1 - right hand / 2 - left foot / 3 - right foot /4 - root). On that note: The Clip Pack export loses/resets the slot data, but you can use it to find an animation and check its Instance ID to then search for in the Game File Cruiser. (If you know the name of an animation you can also determine its Instance ID by converting the name with the S4S Hash Generator.)
5)      To ensure an animation works properly and, in particular, blends with other animations in game, each IK channel should (also) target b_ROOT of the rig.
The bones are marked green in the picture below. This set up was recommened to me by pancake. Another experienced creator mentioned though that it's only necessary to target b_ROOT at the start and end of an animation, in his experience.
Also note that this seems to be a restriction for animations that are made as in-game interactions and might not be necessary for poses or animations used with Andrews Pose player.
6)      The start and end frame is set according to the length of the pose/animation (I want to use the pose as a CAS trait pose and set the duration to 150 frames = 5 seconds), except for the b_ROOT target for hands where the end frame is set to 0 in my example, since they are also targeting the slots “b__L_frontBellyTarget_slot” and “b__R_ThighFrontTarget_slot” during the animation.
Note: My example is a static pose. In animations, however, you can also target different slots at different times by setting up multiple IK channels and specifying the start frame and end frame respectively.
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7)      Bake the animation by pressing “Bake IK”.
8)      Export the clip and create a package with your pose/animation as described in the linked tutorials above.
@ts4-poses​ @thefoxburyinstitute
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azuhrasims · 2 years ago
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Let's Talk About Posing
A Sims 4 posing tutorial
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Providing a written tutorial with images to help you learn basic posing in The Sims 4 and also various mods and tricks you can use to help your posing experience. I know there are more tricks on this out in the wild, so I don't dare call it a complete tutorial. It will, however, get you started.
Updated: August 2024
Mods I'm going to talk about:
Andrew's Pose Player and Scumbumbos Teleport Any Sim
MC Command Center 
TwistedMexi's T.O.O.L.
TwistedMexi’s Searchable Pose Player
Lot 51's Fashion Authority 
Wicked Whims or Wonderful Whims
This is a long tutorial, but it should help you with using all of the above mentioned mods to have a better posing experience in The Sims 4.
Read More--
Where to start:
Download the above mentioned mods. Place them in your mods folder. Need a tutorial? Here you go.
Download some poses! There are several resources out there. On Tumblr, I use @ts4-poses​ often.
Open your game
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Congratulations! You're on the way to posing sims. The basics are very easy using Andrew's Pose Player. You can pose your sim at anytime by clicking on the sim pie menu and finding the options of “Pose by Pack” or “Pose by Name.” Personally, I don't have the brain space to remember pose names, so I always pose by pack. This will bring up an options list of poses. If you have a lot of poses, this will be a long list. If you don't have a lot of poses, obviously it will be a shorter list. Click the pose set you want and then click the pose or poses you want to have your sim complete. Yes, you can queue multiple!
TwistedMexi’s Searchable Pose Player
If you have downloaded and have multiple poses, I recommend using TMex’s Searchable Pose Player Mod. This will add a search bar to your pose option tab that you can use to search for poses instead of always having to scroll for them. This mod works well with both Andrew’s Pose Player and both WW pose players!
A List of All IN GAME Animations Names
@stargazer-sims​ made a very helpful post that let Simblr know there is a list of the animation names that can be used with Andrew’s Pose Player “Pose by Name.” Copy the animation name of the pose you want from the list and paste it into pose player. From the post: “This list was compiled by ThePancake1 and is current up to the For Rent EP.” Direct Link to the List of Animation Names
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*For this tutorial, I am using poses created by @honeyssims4​.
Now, how do you stop posing? If its the sim you are controlling, just cancel the task in their queue. You can also pose sims that you can't control and are not in your household – which is pretty neat! To have them stop using the current pose in their action queue, click on the sim and from their menu, select “Stop Posing.” If you have more than one pose queued, both of these options will cause the sims to take up the next pose. If there are no other poses selected, they will stop posing all together. Sims have NO AUTONOMY while posed. They will be stuck there until you stop them.
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Posing is great, but how about posing sims in a specific spot, or seated on furniture, or WITH other sims? Now you want to use the Teleport Any Sim statue. You will find this handy tool in build/buy mode located under decorations. My trick here is that if you type “teleport” into the search bar and click, it will bring up the teleporter as your first option. Save yourself some time searching the catalog, I say. Once the Teleport Any Sim statue is placed, you can click on it to have a menu with two options: Teleport Sim or Summon Sim. Teleport Sim brings up a menu of sims ON THE LOT. Summon Sim brings up a menu of sim IN THE SAVE FILE. The list size is a big difference.
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Many poses will have some instructions when you download them on how to place the Teleport Any Sim statue. If you are posing two or more sims using a pose designed for multiple sims, you want to place multiple statues on top of each other in the same location. If you are posing a sim on furniture – like a couch, place the statue in the center of the furniture (unless otherwise instructed.) When the pose creators created the pose, they designed it with other sims and/or furniture in mind and planned on you having that statue in that location for the expected results.
I recommend having your game paused when teleporting or summoning sims to your statues, as live mode sims not paused will walk away in moments. Once the sim has taken the place of the statue, click on the sim and bring up the posing menu just as you did before to select the pose you want. If multiple sims are involved, you need to go to each sim and select the pose from the menu for each of them. No, the pose menu using the statue does not remember what pose group you were using. Yes, you need to scroll for it every time. Once the sim or sims are posed, then you can take your game off of pause and let your sims enter the selected poses.
Things to know while using the poses with Andrew's Pose Player; if you enter Create-a-Sim (CAS) while posed, your sims snap out of their pose. If you enter Build Buy mode, your sim will snap out of their pose. If you placed your statue in the wrong location and you need to place it somewhere else to pose, you'll have to enter build buy mode to do it and your sim will, again, snap out of their pose. Finally, some poses require accessories be used – usually located under rings, bracelets, or hats that you can add to your sim in CAS. You need to remember to add these things BEFORE you pose your sim.
This is where we start talking about other mods, to help you with the above concerns. Andrew's Pose Player and Teleport Any Sim Statue are amazing devices, but we can improve on the posing game with a little help.
*Note: Sometimes you need to allow a few in game minutes after loading into a lot before you begin posing to allow sims to finish their idle animations. Infants and horses, for example, need to finish their idle animations before they will take up a pose.
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If you posed a sim and they were in the wrong outfit, how can you fix that without leaving the pose?
A very simple solution is to use MC Command Center. Click on MC Command center from your sim menu, scroll down to “Dresser.” From there click on “Change Outfit.” You can select any of the outfits your sim all ready has made and they will instantly change into that outfit without leaving the pose. If they are summoned in their swimwear and you wanted everyday, this is the easy way to fix the problem.
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If you've posed a sim in the wrong spot or you want to combine poses with multiple sims and move them to the right spot, how do you do that?
This trick specifically works if you have teleported or summoned a sim using the Teleport Any Sim Statue. The statue is important as for the briefest of moments it makes your game register a sim as an object. Why is that important? Because I'm about to tell you that TwistedMexi's T.O.O.L. Mod can be used to move sims that have been summoned/teleported/posed using the Teleport Any Sim statue. *Sometimes you can use TOOL on a posed sim who hasn’t used the statue, sometimes you can’t. The statue is your safe bet.
I know T.O.O.L. can be a very intimidating mod, but I promise its easier than it looks with practice. TwistedMexi has made a few very good tutorials on the full use, Fantasims has made a great tutorial too. I'm going to try and give you a quick one just for moving your posed sims.
In this case, I have a sim posed, but I didn't line her up with the chair she's supposed to be sitting on. Lets fix that. Have the T.O.O.L. Mod installed, of course. Have testing cheats on. Now, press the shift button and then click on your sims menu. Click through the options until you find “T.O.O.L.” Click on that. The TOOL menu will give you five options. All of them can be super useful for moving posed sims, but I'm going for simple here. Click on “Toggle Active Object.” Did your sim turn green? Good, that's what we want, that shows that TOOL has her marked as the thing we want to move.
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To move the sim once they are the active object, hold down the Alt key and click on the floor in whichever direction you need to move your sim. In this case, she needed to go to her left, so I clicked on the floor and gently pulled her into the desired position. Once she is in position, click the sim again to make her no longer green and no longer the active object.
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Things to know about using TOOL. Once your sim (the object) is active, you can click the floor anywhere and instantly move them. Holding down the Alt key drags them with precision. If you accidentally clicked the floor somewhere without holding Alt, your sim jumped further than you intended. Or maybe that's exactly what you wanted to do. If you click another object while your sim is green and active, TOOL will think you wanted that object to be active instead and turn it green. Be careful not to click other objects while dragging your sim around, just the floor or the ground. You can make multiple objects active by holding down the Alt key and clicking on them (or other sims) and you can then  drag those objects or sims together as a unit. This is how you can take them off the lot to pose next to a waterfall in Sulani if you wanted to. You can use TOOL to rotate sims and move them up or down if you want. I really recommend watching tutorials on TOOL, its a game changing mod.
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I've posed a sim and I forgot to add the pose accessory! Can you add the accessory after being posed?
With the help of Lot 51's Fashion Authority mod, you can. Sort of. This mod is so much bigger than an accessory adder, but we'll stick to that part in this tutorial.
@surely-sims has made an excellent video tutorial on this very trick. I learned this from her and I'm only able to share this knowledge because she did first.
The first thing I need to tell you is that, unfortunately, you still need to plan ahead. You can use the Fashion Authority mod to make an “outfit” that is just the pose accessory you need that does NOT override any other part of what your sim is currently wearing. You still need to make this outfit before posing the sim as you do still need to go into CAS – which yes, still pops your sim out of the pose. However, you can create and save MANY outfits, one for each accessory if you need, that you can then apply to any sims you have posed in the future – even if they are not in your household.
The accessory will not be a permanent part of the sims' outfit either. Once you change out of that outfit and back into it, you will not have the accessory attached. This part is brilliant!
Before you plan to use accessories on your sims with Fashion Authority, you need to go to Fashion Authority → Settings → Enable Outfit Merge Mode (For Advanced Users). This will allow you to use your accessory without having your sims' outfit change while being used. Please note, you need to enable this with each game play session.
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You will need to create an accessory thread BEFORE you pose your sim. Click on the sim menu and click on the Fashion Authority tab. Then click “Create a Thread.” The next menus will ask you if it is masc or fem, age group. For pose accessories, I make them Generic Uniforms. You then get a whole menu dedicated to this new thread. I start by naming it so I know what it is when I have to scroll for it later. This one will be for a shark accessory. I then change the Outfit Merging Rules – anything highlighted in green will be forced to change when you select this outfit using Fashion Authority. In this case, my shark accessory is a bracelet, so I'm only highlighting bracelets green. I want the rest of the outfit to stay the same, we're just forcing the shark in there. Now you modify in CAS. Add the accessory and only the accessory to the mannequin that shows up in the CAS prompt. Click the check mark. You've made your accessory thread/outfit.
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Now you can pose your sim. Or you can add the thread first – its up to you. Once posed, click your sim menu, click Fashion Authority. From the Fashion Authority menu, click “Manage All Threads.” Choose the thread you just made with your accessory. There you are, one posed sim with a shark in hand!
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I have several threads pre-made with pose accessories and labeled so I know what they are. I can pose on the fly with whichever sims I want this way and not worry about how I'm going to get that accessory on them. The easy way to remove the pose accessory is to go through MC Command Center → Dresser → Change Outfit and select the outfit you want, even if its the on your sim is currently wearing. Click this, and the accessory will be gone – no CAS time required. Changing outfit via an in game dresser will do the same thing.
Things to know: Fashion Authority allows you to create threads for toddlers, children, and Teen-Elders.
Fashion Authority Threads are created by SAVE GAME. You can, however, now import them into your other saves so you don't need to make your accessory threads over and over again in each save. Import threads to new saves by Going through Options → Import Threads
If you enter your save game without the pose accessories installed in your mods folder, all of your Threads will be blank if you save that game – even if you load your accessories back in later. Be careful!
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Are there other options to pose sims, or is it just Andrew's pose player?
Well, there is another option, though it comes form an unexpected source. It comes in WW. Either one. Both Wicked Whims (The R rated mod) and it's counterpart, Wonderful Whims, have a built in posing functionality that is both easy and intuitive. You will still need to have Pose Player installed – children, toddlers, infants, and pets cannot be posed using the WW posing ability. You need both.
In either of the WW mods, you are absolutely able to go through and disable every function in them if all you want is the pose player. Please keep that in mind if you don't want the additional modded game play those mods are both designed for!
There is a video tutorial up now on using Wicked Whims Pose player made by GiaXoXo2405 that is very helpful. KatVerse has a great video tutorial for posing in Wonderful Whims.
How to use WW as a posing tool. Click on your sim pie menu, click on Wonderful or Wicked. The Wonderful and Wicked menus have a tab called “pose.” Click it and select the pose you want from the poses you have installed. This posing method makes your sim vanish for a moment, don't worry, she's still there! Once the sim phases back into existence, she's posed. 
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Now, you wanted her moved somewhere else? Maybe a little left or right? You can fix that right in Wicked Whims. Click on your sim, click Wicked, and then in the Wicked menu, click “Actions.” In Actions, click “Enable Positioning.” This will bring up a very intuitive positioning system that lets you move your sim, rotate your sim, even elevate your sim if you need to. Its super cool. When you sim is positioned as you'd like, Click the purple dot menu and then click “Disable Positioning.”
An extra bonus form posing sims in WW is that if you go into Build Buy mode, they will remain posed as you left them when you go back into live mode. CAS mode will still make them leave their pose though.
*Note: The positioning UI will stay where your sim originally began their pose. If you want to move your sim WAY across the map using this UI, @surely-sims​ has pointed out that you can use the TOOL mod on the purple dot of this positioning UI and move the UI itself across the map too. Neat trick!
Wicked Whims Specific Notes:
If you would like to use Wicked Whims and still have access to Fashion Authority or MCCC while posed, you need to click the following: Wicked → Settings → Sex Settings → Other Settings → Vanilla Interactions Switch.
Wicked Whims also has a built in functionality that can act like the MCCC Dresser trick I mentioned above. This is called “Instant Undress.” To enable this outside of sexual acts, you need to click the following: Wicked → Settings → Sex Settings → Cheats → Global Instant Undressing Switch. After activating this, you can click Actions under the Wicked Menu, Instant Undress, and have the option to remove accessories, change outfits and so on.
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If you have access to and are using the PATREON release of Wicked Whims, there is a camera mode you can use to take candid images of sims with full control of the camera location and no camera needed. This comes with the SimHub functionality that appears to be only for Patrons at this time. You can have a sim take posed photos of themselves by clicking “Naked Photo (Posed)” – these will be the in game poses that you can sort through. If you would like to take photos of your sim in custom poses, you need to click “Naked Photo.”
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To unlock the ability to take photos of sims who are dressed (not just nudes), you need to click the following: Wicked → Nudity Settings → SimHub Settings → Non-Naked Pictures Switch AND Unlock Camera Movement (Experimental) .
Many thanks to @surely-sims​ for telling me about these neat Wicked Whims features!
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Any Other Useful Tips?
Screenshot Tricks and Composition Workshop. This is a frankly amazing Sims 4 “edutainment” stream-made-video made by the even more amazing @surely-sims​. This video covers how to pose, a number of posing tips and tricks, and how to make a screenshot tell a story all by itself. Friends, if you want a more in depth idea of how to pose and make lovely screenshots, watch this video. Really. Seriously. GO DO IT! She taught me even MORE things! The Video: Screenshot Tricks and Composition Workshop
Camera Position Hot Keys and Tab Mode. Did you know you can set a hot key to save a camera position? If you need to go in and out of Tab mode while posing and you want that camera angle to remain the same, you should try saving the camera position. Its useful for all kinds of screenshot tips.  @surely-sims​ spends quite a bit of time talking about this and various uses in the above video if you need ideas or demonstration. @pictureamoebae​ wrote a lovely tutorial about tab mode and camera position hot keys to get you started.
Organizing Poses. Poses always seem to show up in the most random order in the posing list. Did you know you can organize them? Using Sims 4 Studio, you can open each pose package and change the name of the pose – that name section inside the package? The poses in your game show up alphabetically based on that. This only works for in-game poses, not CAS poses! This player has made an awesome tutorial on how to organize your poses.
Clickable Worlds. If you enjoy using the T.O.O.L. Mod to move sims into wild photo opportunity places, awingedllama has created a mod that allows you to click anywhere in the environment around you. You could combine this with T.O.O.L. mod tricks to move your sims to all kinds of places for photo shoots. Clickable Worlds
Special Effects. This one is a silly note, but maybe not well known. If you own Get Famous, there is a fun special effects machine that allows you to have everything from confetti, fall leaves, money, all the way to  meatballs falling from the ceiling. Its a fun addition you can use for your own sims photo shoots. To do this, you need the ceiling part called “Plumbob Pictures Home Special Effects Machine.” The controller is called, “Effectively Effective Stage Effects Control Desk.”
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Another option to get easy modded access to special effects is to use Ravasheen’s Side FX - Visual Effects Player.
The ISO Love Photos Camera. You DO NOT NEED a sim to be a photographer to use this camera. Meaning, the sim you have posed? They can take the picture of themselves. I set this camera up on a tripod and use it all the time. It does not need to be on a tripod, but keep in mind it will take photos at whatever height its is sitting. If its on the floor, you get floor shots. If its on the coffee table, you get coffee table height pictures.
The Photographic Memory Photo Spawner Mod. You can make those nice in game photos you just took into pictures you can hang with tape or tacks, calendars, paintings, even cross stitch images! This mod is super fun for game play images and having you sim family spread all over the walls of your house.
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That covers everything I know at the moment. I would love to read if you guys have additional tips and tricks. Please feel free to reblog this if you think others could benefit from this tutorial. I hope YOU benefit from this tutorial!
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solitasims4 · 2 months ago
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how to create Sims 4 custom poses
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hello all! I’ve just released a new YouTube video on how to create custom Sims 4 poses in the Sims 4 with Blender & Sims4Studio. you can watch the video here if you’re interested.
if you're interested in downloading the Sabrina Carpenter "Espresso" Poses I created in this video, you can download them here.
down below is a list of all the programs needed for this tutorial. thanks for your support always!
Blender 2.70
Sims4Studio
Teleport Any Sim
Pose Player Mod
Sabrina Carpenter Sim (optional)
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simmireen · 1 year ago
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(Pro?) Posing tips
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It doesn’t matter if you are a beginner or if you already have made your way into blender. As a posemaker myself, I know how hard it is to make a realistic pose - here a few tips you have to think of when making poses, to get your pose to the next level.
(I use shibuisims sunflower rigs for my poses, but in base they work the same as the rigs you export from sims4studio, they only have some handy IK controls)
At first: take your time for details. The base of my poses are mostly done very quickly, but it’s all in the details. Fingers, face, mouth, hips. Take your time for the details. Details can make or fail a pose.
Simripper double textures If you make poses for your own story or edit, you mostly make them with your own textures (through simripper) right? But if you want to also send them to the community to download and use, don’t get rid of the original rig textures bij importing your own sim textures. By toggling off and on the textures under your rig in the scene menu, you can see how poses look on your own sims, but also on the ‘default sim rig texture’.
Elbows and shoulders and relaxation. I think I can best show this in pictures. If holding something we almost never raise our elbows unnatural high. They mostly are more ‘relaxed’ to our body. Lower the elbows! (It’s always good to have a little space for thicker sims ofcourse).
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Can you see the difference? Hands I think these are the hardest to do. I still struggle with them sometimes. But the best thing to get the best hands is to have a reference OR make the hand yourself in relaxing state. I see it mostly in a pose in an ‘idle’ state that hands are cramped or straightened. Unless you want this in your pose, try to make a hand in relaxed state.
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Straightened, cramped or relaxed?
Shoulders I hope every posemaker that makes poses for already a while know this, but I think it's the most important step in starting making poses. Please, start your arm movements (mostly if you want to raise the arms) in the b_R_clavicle or b_L_clavicle joints.
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Shoulders are important!
Weight It’s so important in realistic poses to add our gravity. I think this mostly checks out for holding other sims, piggyback poses etc. If you take someone on your back, your back struggles too right? It's heavy! Try to lower that b_ROOT_bind just a little more as what you expect to do in a pose. Don’t forget gravity always pulls us down!
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Only a very small distance from the ground is needed sometimes.
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Gravity holds our arms down too in 'relaxed' state.
Stiffnes Maybe we can add this to weight aswell, but as humans ourselves, if we are standing ‘idle’. We never stand right up with a straight back, feet perfectly straight next to each other. It’s the same if we sit on a chair, most of us hang a little to the back or to the front. Try to add that in your pose, if you do that - it’s immediately a less stiff pose!
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It's only a slight bend in the back joints, but it already looks more natural.
Just remember, you learn by doing and watching. So I hope I can add some more insights to you, as a posemaker for a few years now, to make your poses even better and more realistic. Ofcourse, sims rigs have their limitations, but that's what makes them sims, right? You can find some more simmireen tips on posepack consistency for sharing your poses here
@ts4-poses
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prettysimcheana · 9 months ago
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Speed edit #1
Make sure to follow my Pinterest and Instagram for more content
What app did I use?
App | Procreate
What cc did I use ?
Cc | @complex-sims @xxblacksims
Heyy y’all I’ve made this page just for reblogging only but here’s a quick edit I did in December 🥲
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rebouks · 2 years ago
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Custom Rig / SimRipper Tutorial
Hi hello, welcome to todays lecture! Nah it's real simple even if it doesn't look it, I promise! I'm gonna go ahead and assume you have some basic knowledge of Blender/pose making for this tutorial, so I won't be going over how to set up your rigs or anything. Feel free to ask me any questions though! My previous pose tutorial is here if that's what you're looking for.
Disclaimer: I use this process to rip sims for posing only, idk if it's different for making renders 'cause that I ain't my jam. Although I assume it's pretty similar.
You're gonna need Blender (I use 2.79b but I'm pretty sure the newer version works okay for posing too) and SimRipper which you can get here...
Blender (2.79b) SimRipper
First things first, you're gonna wanna dress your sims! Just go in game like you usually would and once you're done dressing 'em you can save and exit. Hint: SimRipper will load up your sim wearing the outfit they're dressed in when you exit the game. I usually make sure they're wearing the right outfit before I quit. You can load up other ones later but it can take a while so it just saves some time.
Okay! Once your simmies are dressed and you've downloaded the SimRipper/extracted the file, double click on the .exe to open the application. You'll be greeted with this:
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Click "Retry" to set up the correct paths then hit save. (I only needed to set up the first one so I'll assume you do too! If not just let it know where everything's installed)
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Once you've hit save the application will open! Hit "Select" on the right and choose the correct save file, like so:
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Hint: SimRipper is slow so don't worry if it says Not Responding or seems to take a while, it's pretty normal. The less sims/outfits there are in a save file, the quicker it'll work. You can make a blank save to make it faster but I don't bother; it doesn't take too long and I can't be arsed. You'll be greeted with a long list of all the sims in that save file. Find and click on the sim you wanna rip:
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Once your sim has loaded up there's a couple of things we wanna change:
Change the top drop down menu to "Solid and glass meshes and textures" - this'll make it easier to get rid of eyelashes etc later (we don't really need those for posing and they get in the way of the eyes)
Click HQ - it'll look better, trust me!
You can change their outfit here too if they're not wearing the right one - though it'll take a while to load up again.
I like to hit the "Tanned" option, especially for paler sims, since blender seems to really wash them out and it hurts my eyes 😂 - personal preference though!
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Once everything's set you'll need to click on "DAE" near the top right, this'll save your sim as a .dae file ready for blender. Again, it might take a while! Once you're done, you should have these files:
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Okie doke! Now we're off to Blender. Open up your rig and click the little plus to the left of it to extend the menu. You're gonna right click on each of these body parts like "bottom" "feet" etc etc and hit delete until they're all gone.
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Once you've deleted every body part, you'll be left with an empty rig like this:
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Now that our rig is empty, we can import our .dae file! Go to "File" -> "Import" -> "Collada (Default) (.dae) like so:
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Find your .dae file and double click on it to import it. Hint: I like to make a separate folder for my .dae files and I regularly delete 'em once I've saved my rig. I like tidy files!
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Hi Oscar! I'mma go ahead and right click on this extra lamp that was imported and hit delete 'cause I don't need it! You can keep it if your eyes aren't sensitive little babies like mine, it doesn't matter much.
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Okay.. so now we should have a "rig" and a "rig.001"! Click the little plus signs to the left again so you can see what's in the hierarchy of each one, and then:
Click the upside down orange triangle of your sim from the "rig.001" rig and drag it up to the first one, then drop it on top of "rig"
A box should come up like the one below and you wanna click on "Object"
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All we've done here is move Oscar (or whoever) from the extra imported rig to the original. We don't need that extra rig or the glass textures (the eyelashes etc) anymore so get rid of it by right clicking it and hitting "Delete Hierarchy" like so: Hint: "Delete Hierarchy" is different from "Delete" and gets rid of the whole hierarchy (shocker) at once!
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I like to rename my rigs, it can get complicated when you start posing more than one sim so naming them just makes it easier. Double click on where it says "rig" then rename it:
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Now we need to attach your sim to the rig, as below!
Left click on the sim (aka "OscarFinch" in this case)
Head to the toolbar just below and click on the little wrench/spanner.
A little further down, click on the box beneath "Object:" and choose your sim/rig
In this case it's called "OSCAR", but if you didn't rename your rig it'll still be called "rig".
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And that's it, you now have a custom rig 👍 Just make sure you save it!
You can go ahead and click on the little plus/minus to hide the drop down/extra info of the rig and start posing! \o/
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Once you've done this a couple of times you won't even have to think about it anymore! I do it almost everyday and I had to really pay attention to what I was doing for this tutorial 'cause I was like ??? when I tried to think how I do it lmao.
They're so much more fun to work with than the base rigs, no more clipping, better facial expressions, poses with clothes in mind?! Amazing 😌
Extra Hint! If you rip a sim who's dressed with a pose accessory assigned to a stigmata joint, it'll still move as if you imported that accessory via blender. I randomly found this out by accident but it might save you some time!
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I hope you found this easy enough to follow, but lmk if you have any questions! I think this is one of those things everyone kinda does a bit differently. Like.. one tut I saw you had to add the textures in separately n' shit? Idk that one confused me so this is how I do it and it works, so I hope it does for you too! ❤
Happy SimRipping! (sounds kinda painful, doesn't it? ouch)
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prettypoisonsimming · 8 months ago
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Pose Tutorial | CAS & InGame
Today I share with you a quick tutorial for how to use poses in create a sim and in game. I hope this helps, let me know if you have any questions!
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theserenadeofshadows · 6 months ago
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Tutorial: How to pose mermaids in the Sims 4
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A tutorial how to pose mermaids in the Sims 4. With the story I had to learn it and I got to know a few things. I really want to share it with you to make it easier and less challenging ♥️🥰
There are 2 ways to change into a mermaid form for poses, with MCCC and letting your Sim swim in water to transform. Let your Sim finish the salto animation before teleporting them.
Important to know is that:
1. With MCCC you can do it before and after posing.
2. With the swim option you must do the transformation before posing. Otherwise there is no tail and you have to queue all the poses again.
I also have 3 tips for taking submerged or underwater photos. This is useful to know for normal Sims too! 💪
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skylarphilece · 6 months ago
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The Love family hosts their second annual Family Reunion at the San Sequoia lake!
A tutorial video is in the works on How to host the perfect family gathering in the sims 4, more specifically the perfect family reunion! Stay tuned by following here on simblr and subscribing to my YT✨
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fatalrosecreations · 11 months ago
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Tutorial: Posing Sims and Taking Photos In Game: The Sims 4
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nanysims · 2 years ago
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Tutorial completo de como usar o Pose Player e Teleport Any Sim. Não deixe de se inscrever no canal !!
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azuhrasims · 2 years ago
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I might spend all day adding pose accessories to new threads in Lot 51′s Fashion Authority mod. I’ll lose a day on it today and save myself so many hours of finding accessories while posing in the future.
Don’t know what I’m talking about? Do you WANT to know what I’m talking about? Check out this tutorial on fun mods to use with or while posing.
Seriously. I spent way too much time making the tutorial. I’d like someone to find some part of it useful. Maybe the how to use Fashion Authority to make adding pose accessories much easier part?
Lets Talk About Posing
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defixntgxmer · 6 months ago
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i need this later
Small guide on CAS Poses
Last updated: 25. July 23
This will be a tutorial on how you can organize your CAS poses. I will give you an overview of which traits have which animations and I will show you how you can change the trait the CAS pose replaces.
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Q: What are CAS poses? A: CAS poses are used to take pretty screenshots in CAS. They replace the normal animations that play when you select any trait. This works for all ages of Sims and also pets, but it does not work for occult forms, as you cannot change traits while in occult form.
Pose by @catsblob
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Which CAS traits use which animations
First I will be listing all CAS traits with the name of their animation from Sims4 Studio. Some traits share the same animation, therefore you can't have animations for all of them.
You can find the Google spreadsheet here: https://docs.google.com/spreadsheets/d/1eYwZzo_tBA-vhxFXz4ANd0n075Ls_cEbfiQlaM0QNtU/edit?usp=sharing
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How to organize your CAS poses
I wrote down the name of the CAS traits in front to make sure i don't use the same ones multiple times and kept the original name of the CC.
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It's also nice to write down which traits you still can use for CAS poses (I crossed the traits out as I don't own the packs yet):
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How to change which CAS trait poses use
Most pose creators offer 1 or 2 CAS traits for their CAS poses, but if you already have poses installed for those, you can easily change that to any other CAS trait.
Requirements:
S4 Studio
The CAS pose you want
The trait you want to use
1. Download and install S4 Studio 2. Download the poses you want
3. Open up your downloaded pose and go into the warehouse tab.
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4. Open a second S4 Studio, select “Override” under “Animation” in the main menu.
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5. Select the animation name according to the spreadsheet of which trait you want to replace. I will just use the trait "Proper" for adults, so I select "a_CAS_trait_proper_x"
6. Save the file as whatever, you only need it for values and not the file itself. This is your Source. Then also go into the warehouse tab.
7. Now you need to copy over the values in "ClipName" and "Key-Instance" from the source file to the animation you want to change the traits in. They text after "Key" will change automatically later.
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8. Now do that for both Types "Clip" and "Clip Header".
9. The Warehouse should now look exactly the same for both files.
10. Rename the animation files to however you organize your animations. I will add "Proper_" as a prefix for my package (see "How to organize your CAS poses" above).
11. Done!
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Bonus: My favorite CAS pose creators
@catsblob @helgatisha @nell-le @ratboysims @roselipaofficial @a-luckyday
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@maxismatchccworld @sssvitlanz @emilyccfinds
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