#WistfulTutorialSims4
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wistfulpoltergeist · 9 months ago
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How to make poses for Luumia Height Slider! (Tall Sim)
I promised this tutorial to @aniraklova, so here you go, sunshine! (I also meant this tutorial to pose makers, so they would created more poses for me:D)
You'll need:
+ Base knowledge in making poses for Sims 4 (this isn't a tutorial about how to make poses for Sims 4, so it will be perfect for someone who already created/creates poses for the Sims 4)
+ Base knowledge in Sim Ripper (Again this isn't a tutorial about how to Rip the Sim, but we will use Sims 4 Ripper)
+ Sims 4 Ripper
+ Sims 4 Studio
+ 3 sims. Sim with average height, sim with tall height (Arwin here has the max height) and his double with average height.
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1. Rip 3 these sims and import them into Blender where you already prepared 2 rigs for your couple poses.
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2. Select b__ROOT_bind__ bone on the average height clone of your tall sim, then scale it and move it up to fit the size of the tall sim.
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3. Fit it the best you can (up or down), but DON'T move it back or forward. Yeah, there will be a weird gap (tall version of your sim will be more moved back) that may cause some problems in the future, but... just don't think about it for now.
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4. Now you're ready to make poses! NOTE THAT ONLY AVERAGE HEIGHT SIM CAN MOVE AROUND. It's imortant for b__ROOT_bind__ bone of the tall sim stay as it is. You can only rotate it, but once you fit it up into your tall sim, don't move it anymore up or down.
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5. Ok. The pose is done!
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6. Before you saved it, select b__ROOT_bind__ bone of your tall sim, click Pose, choose Clear Transform, click Location.
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7. Now your tall sim will be slightly sinking down to the ground. It's important to let him to!:D
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8. Then Select all bones and LocRot it. LOCROT.
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9. Now you can save your poses and import it to the game!
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Not bad, huh? It's still a tricky little poo, I know. Mb someone knows or will find better way - that would be awesome! But so far it's the only way I know.
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It's not necessarily to be one tall sim, you can pick lots of Sims with different height, just remember to move down (or up if they're small) their b__ROOT_bind__ bones once you've done posing.
Hope it was helpful!
Have fun!
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wistfulpoltergeist · 2 years ago
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Hii, I love ur cc, it's truly amazing!!
I'm also in love with the lightning in ur renders, how do u do it?? Im new in blender and o would like to learn new things :) 🖤
Aww, thank you! I'm pretty much new to blender-render too, so I don't know if I can tell something new about it :D But okay, I'll show what I do. I use Eevee render in Blender. Cos I'm poor and can't afford myself cool Cycles that demands powerful PC. Cos it's... easier.
First thing is environment light. Depending on your idea you can change it into more dark, more light or really any color (or even environment texture!)
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Let's change it to lighter color ;3
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Next, set transparent background.
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I like soft light in pictures with bloom like in 80-90s movies :D So I always add Bloom + Ambient Occlusion because in Eevee it's vital.
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In most cases I add Sun light first. And set up Shadow quality, cos... again, shadow quality in Eevee is vital:D
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Change softness, power, color for the sun light and also add Contact Shadows. (Cos it's vital?:D)
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Add back light. I LOOOOVE when the light is shining from behind the model. Makes me *___*, so yes. Back light must be rally hard and powerful to make the trick.
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I also love my model's faces, so I usually try to lit it up with extra light to make it clear and well seen ;3
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Then add more back light. MORE!
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Make some pose/light changes if needed, add some simple Ps edit and that's it! You have this:
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Hope it was helpful. Have fun!
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wistfulpoltergeist · 1 year ago
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Lazy Background for render in Blender
So I’ve been asked about my backgrounds for render in Blender. Do I create sky simulation or environment simulation for my renders? Although there’s a splendid tutorial on How to setup an hdri environment background:
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I use the laziest way ever! :D
So here’s my blender scene form this post (my lovely siren fish-boy and his werewolf^^). 
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As you can see the background is just a simple plane over there.
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With even... simpler material :D it’s important for this material not to have any specular or other characteristics. 
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So, for example, I want my picture under this angle. What should I do?
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Well! Move and rotate of course! (Scale if needed :D)
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Then add Depth of Field...
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And. Tada! The picture is done:D
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Thank you, @glammoose​ for appreciating my work ^^. I doubt you’ll discover something new here, but who knows!
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wistfulpoltergeist · 2 years ago
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How to fix ReShade MXAO, DOF issues
Hey, guys! Recently I moved from GShade to ReShade and faced quite unpleasant issue with MXAO and DOF shaders. I was ready to give up on having any ReShade in my game when finally found a solution from @pictureamoebae. Well, it was rather a hint on the solution in the comments, but nevertheless! Thanks to @pictureamoebae​ for giving me the right direction!^^ After updating my ReShade I faced the same problem again and decided to make this mini tutorial:3
SO! If you’re *lucky* as I am and after installing (or updating/reinstalling) your ReShade, using MXAO or any DOF you see your game looking like this:
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Then, here’s how you can fix it! Open your ReShade, find “Edit global processor definitions” and click on it. RESHADE_DEPTH_INPUT_IS_REVERSED most likely would have 1 annoying cupcake next to it. 
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CHANGE IT TO 0! No cupcakes for this line. Not a single one! 
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TADA! 
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