#sims 4 file cabinet
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senselesssims · 1 year ago
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The art studio side of the top/3rd floor.
Note: This is a renovation of a build download from the gallery. I am not a builder.
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pigeonplaysgod · 1 year ago
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well, i finally built something i liked enough to put on the gallery! a no cc, limited pack build for a Chestnut Ridge library, using only Base Game, Get to Work, Horse Ranch, and the Book Nook kit! made for the 20x20 lot in New Appaloosa.
ea tag is rougarousmooch, and it's listed as "Chestnut Ridge Library"
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s-imagination · 11 months ago
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EARLY ACCES! Free for everyone Febuary 14!
Hello Simmers!
After a break I finally came back with a new set! You may say is another part of  my last set. When I was creating Japandi Tableware I loved how Japandi combine japanese spirit and scandinavian design. Thats why I decided to create JAPANDI DINING ROOM. CC Pack isn't big and contains 13 new objects for The sims 4, with whole wood colors, next stop will be Japandi Kitchen or Living room, I let you decide on my instagram :) Set Contains:
Cabinet
Round Cabinet
Tall Cabinet Left/Right
Small Cabinet Left/Right
Console Table
Dining Chair
Dining Table 2x1
Dining Table 3x1
Painting
Weave Frame
Big Plant
THINGS YOU NEED TO KNOW!
All items are Base Game compatibile
All of the textures and meshes are made by me, if you like to use them please mention me
Some of the objects are high poly so be careful
If you see any issues let me KNOW!
You can find objects by typing "Japandi" or "S-im" in search bar in game!
You can download my set in Rar file which you can extract with WinRar or as merged file!
DOWNLOAD
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dacrystalsim · 6 months ago
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The Sims 3 IKEA Home Stuff
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It's finally done, The Sims 2 IKEA Home Stuff completely converted to The Sims 3!
This pack includes 80 items, 5 wallpapers and a collection file. Everything is CASTable (See pictures below to see the CASTable channels of each item). Download: [SFS] Notice! One of the items (ODDA Wardrobe) requires The Sims 3 Supernatrual, don't install this object in your game if you don't have Supernatrual installed. The download includes 3 files, download only one! The download versions: IKEA Home Stuff-Merged_Supernatrual Merged file that includes the ODDA Wardrobe. IKEA Home Stuff-Merged_BaseGame Merged file that doesn't include the ODDA Wardrobe, making it base game compatible. IKEA Home Stuff-Unmerged Unmereged version, mix and match to your liking ;)
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Polycount: ANES Bedframe H 2820 / M 2016 ANES Single Bedframe H 2292 / M 1722 ANES Chest of 4 Drawers H 977 / M 681
EKTORP 2 Seat Sofa H 1524 / M 1142 EKTORP 3 Seat Sofa H 1964 / M 1374 EKTORP Armchair H 956 / M 716
HEMNES Bedside Table H 432 / M 280 HEMNES Bedside Table #2 H 1524 / M 914 HEMNES Chest of 3 Drawers H 929 / M 666 HEMNES Chest of 6 Drawers H 1364 / M 1002 HEMNES Double Bed Frame H 2164 / M 1486 HEMNES Single Bed Frame H 1556 / M 1122 HEMNES Mirror H 438 / M 362
IKEA PS Cabinet H 760 / M 532 IKEA PS Clock H 370 / M 280 IKEA PS Rug H 72 IKEA PS Tealight Holder H 1328 / M 996
KARLSTAD Armchair H 1024 / M 716 KARLSTAD Sofa H 2192 / M 1752 KARLSTAD Two Seat Sofa H 1680 / M 1175
KLIPPAN Sofa H 2648 / M 1852 KLIPPAN Two Seat Sofa H 1766 / M 1324 KLIPPAN Sofa - No Pillow H 1658 / M 876 KLIPPAN Sofa - V2 Pillow H 2074 / M 1554 KLIPPAN Armchair H 966 / M 724
LACK Side Table H 128 / M 102 LACK Wall Shelf H 1228 / M 858 LACK Wall Shelf (Zigzag) H 302 / M 302 LACK Wall Shelf (Zigzag with Toy) H 849 / M 849 LACK Wall Shelf (Empty) H 48 / M 12 Minnen Groda Frog Prince H 1024 / M 1024 BARNSLIG FLODHAST Toy H 547 / M 547
MALM Chest of 2 Drawers H 286 / M 286 MALM Chest of 3 Drawers H 582 / M 540 MALM Chest of 6 Drawers H 744 / M 703 MALM Double Bed Frame H 1702 / M 1164 MALM Single Bed Frame H 1174 / M 892
BENNO CD Tower H 1502 / M 1126 BILD Doggy Dream H 204 / M 136 BILD Poster Yin and Yang H 204 / M 140 BILLY Bookcase H 1212 / M 1054 BLADET 3 Plant Pots with 1 Tray H 1046 / M 734 EXPEDIT TV Storage Unit H 2046 / M 1974 FAMNIG HJARTA Cushion H 990 / M 692 FREDRIK Workstation H 1504 / M 1054 HATTEN Side Table H 1128 / M 902 HELMER Drawer Unit on Casters H 874 / M 610 IKEA STOCKHOLM Vase H 896 / M 704 IMFORS Coffee Table H 868 / M 650 JULES Visitors Chair H 1030 / M 826 KILA Work Lamp H 734 / M 587 KRABB Mirror Long H 552 / M 404 KRABB Mirror Short H 524 / M 454 LAMPAN Table Lamp H 814 / M 696 LEKSVIK Coffee Table H 864 / M 724 MAREK Lamp H 1108 / M 830 MONGSTAD Mirror H 74 / 36 MYLONIT Table Lamp H 775 / M 573 ODDA Wardrobe H 1700 / M 1344 PJATTERYD Picture H 154 / M 98 PJATTERYD Picture Zebra H 154 / M 98 POANG Armchair H 1600 / M 1280 PREMIAR Picture Flatiron Building NY H 154 / M 98 RAKET Table Easel H 400 / M 240 REGOLIT Pendant Lamp Shade H 1098 / M 846 RIBBA Frame H 408 / M 382 RINGUM Rug H 64 SLATTHULT Decorative Sticker Poppy H 4 STORM Floor Lamp H 1044 / M 729 SVEJE Rug H 2 ULDUM Rug H 2 VANNA Mirror H 736 VASEN Vase H 973 VIKA GREVSTA Table H 740 / M 694 VIKA HYTTAN Table H 928 / M 834
BENNO TV Bench on Castors H 1268 / M 970 MANDAL Chest of 6 Drawers H 748 / M 520 NOMINELL Chair H 1510 / M 1056 SKRUVSTA Armchair H 1520 / M 1064 STRIND Side Table H 1516 / M 1135 Special thanks: @sims3tutorialhub, Mod The Sims forums and the TS3CreatorCave discord <3 @xto3conversionsfinds
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lordcrumps · 1 year ago
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The Sims 2 For Rent - CC EXPANSION PACK
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Sul Sul!
~ More photos under the under the cut ~
Last week the Sims 4 got a new pack, this week Sims 2 players get that same pack! In a collaboration with @platinumaspiration and @tvickiesims and a HUGE assist from @episims, we bring you "The Sims 2 For Rent CC Expansion Pack!"
This is a large set, and advisable that it does not get merged even further than it already is! - I ran into some issues when trying to do this!
When you explore this pack, please take a look at the marble ring rug, it has some surprisingly cute rug swatches! I put a swatch in it to remove the marbles themselves, so you have a cute small rug! - I only mention this as I was going to bin the rug off once uploaded, but then I found it had some lovely swatches!
FUNCTIONALITY
So most of the items will function as they should and intended as. Its just not just deco items.
There is two collection files included, separated into build buy! Please note that fences and stairs and spandrels cant be but into a collection!
The squatty toilet that took me over 12 hours to make, yeah they squat, animation can be a bit bouncy but such is life. This toilet also can be flushed, get dirty and is cleanable!
Outdoor plants are seasonal!
Counters are animated with insides built, there is no drawer on the counter, I did not want to change the shape of the unit, and saw EA did the same - ignore the fact they grab something from a non existent drawer
Wardrobes have interiors elements, and have working doors!
Each Kettle have two versions, choose only one, one for the colour traits mod / one 'normal'. They function as Tea makers! Huazzah!
Spandrels in build mode are classified as fences. I made a variant with fence / no fence.
Several of the larger deco pieces such as the Arch Gate, or umbrella are actually lights!
Radiators act like radiators!
The Aircon Unit is completely functional, doesn't lower bills, but it does lower sims temperatures!
"Water Heaters" act like solar panels, they get money off your bills!
The Electrical Fuse box has 2 versions, I kept them both in, one wall deco and one functions as a burglar alarm - I wanted more alarms.
Most Sofas / Chairs have morphs!
Slots added to the Vanity and Bathroom Cabinet!
FENCES / SPANDRELS / STAIRS OH MY!
I have included swatch images of each of the spandrels, fences and stairs and labelled them to match, this is so that you can go in and take out any of the swatches you do not want. This is because there are lot of new fences and the menu can feel cluttered with them in for some people.
DOWNLOAD
ALT - SFS
~ Credits / Thanks / List of items not converted under the cut ~
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MORE PHOTOS
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CREDITS
Mini fridge is cloned from Targa over at MTS - so now it works just like a regular fridge barring a few animations (get baby bottle and juggle)
Kettles were cloned from @pforestsims's kettle, link here.
@jacky93sims for the base of the squat toilet! Epi for the code edits!
THANKS
@tvickiesims, @platinumaspiration thank you soo much for helping with the objects, really couldn't do it myself!! Your amazing, awesome, and some of the best creators out there! Thank you again!
@episims - YOU ARE DA BOMB! Thank you for all your help in getting those toilets working with me, and everything else you do when you answer my little annoying questions! Appreciated like you wouldn't believe!
LIST OF ITEMS NOT CONVERTED - @sims4t2bb
Due to the sizing / functionality of these objects, they will not be included in this pack!
All Yer Fixins Untenable Food Stand
Mali's Moonlight Market Craft Stall
Vegan Vittles Night Market
Late Night Snack Dessert Stall
Rice to Meet You Night Market
The Unrestroom
Fisherman's Slats Window - Tall
The Secret Maze Window - Very Tall
The Secret Maze Window - Super Duper Tall
Stained Glass Tomarani Shutters - Tall
Stained Glass Tomarani Shutters - Tall and Open Wide
The Save Us From Ruin Tallest Cinched Wall Curtain
The How Many Times Do We Need To Tell You It's Not Silk Taller Wall Curtain
The We Are Going To Jail< Tallest Wall Curtain So You Know the Truth Curtain
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tvickiesims · 3 months ago
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Myshunosun's Witching Hour Set 4t2 Conversion
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A 4t2 conversion of Witching Hour set made by @myshunosun. Includes a functional cauldron, a functional spell book (1 slot), a deco spell book (1 slot), a cabinet (6 slots), a rug, 2 functional book piles, deco herbs and 3 deco potion bottles.
Cauldron comes in 4 versions:
Tvickiesims_Myshunosun_ClassicCauldron - standard version.
Tvickiesims_Myshunosun_ClassicCauldron_CustomPotions - incorporates @midgethetree's Better CC potions mod (you still need her mods).
Tvickiesims_Myshunosun_ClassicCauldron_CustomPotionsFasterReagents - incorporates Midge's Better CC potions mod (you still need her mods) and her edited version of CJ's Faster Reagents mod.
Tvickiesims_Myshunosun_ClassicCauldron_FasterReagents - incorporates CJ's Faster Reagents mod.
Spellbook Stand incorporates @lamare-sims material fix for spellbook.
All objects are quarter tile placeable.
To have nicer looking water inside the cauldron, I recommend this water replacement by @pforestsims.
Special thank you goes to @lottes-little-place who made a very cool modern witch set that inspired me to convert cauldrons and spell books as custom objects.
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Compressed, clearly labelled, picture and collection file are included.
✨🪄🧙🏻‍♀️Download at SFS🧙🏻‍♀️🪄✨
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simdertalia · 5 months ago
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🌺🌴 ACNH Paradise Planning Set: Part 1 🌴🌺
All the items you'll need to recreate The upstairs of the Paradise Planning office in your TS4 game. Most items came with only 1 swatch each. There are lots of items that I added extra swatches for. *See bottom of item list for links to the handful of items that have already been made in other sets. Set 2 coming very soon!
Sims 4, Base game compatible | 67 items
💡As always, turning the brightness down on my functional lamps will make them look better (not overly bright) due to my vertex paint issue in Blender. I am trying to figure the issue out.
Always suggested: bb.objects ON, it makes placing items much easier. For further placement tweaking, check out the TOOL mod.
Use the scale up & down feature on your keyboard to make the items larger or smaller to your liking. If you have a non-US keyboard, it may be different keys depending on which alphabet it uses.
I hope you enjoy! ☺️ Download below, all in a zip file or pick & choose!
Set contains: Buy: -Bongos | 3 swatches | 1192 poly -Books 1 & 2 | 3 swatches each | 236, & 274 poly -Bookshelf (long) | 3 swatches | 242 poly -Bowl Stack | 7 swatches | 558 poly  -Box 1 | 4 swatch | 78 poly -Box Stack | 1 swatch | 514 poly -Cactus | 3 swatches | 586 poly -Canisters | 5 swatches | 238 poly -Cart | 1 swatch | 1102 poly -Chips Bag | 1 swatch | 276 poly -Chips Bowl | 8 swatches | 866 poly -Coffee Table | 3 swatches | 434 poly -First Aid Kit | 1 swatch | 166 poly -Food Chocolates Plate | 4 swatches | 1982 poly -Large Wood Shelf | 3 swatches | 659 poly -Lei | 1 swatch | 1636 poly -Light Bulb Lamp (turn brightness down in game for best look) | 2 swatches (second swatch is whiter) | 544 poly -Locker 1 & 2 (2 items) | 3 swatches each | 954, & 1288 poly -Magazine Stack 1 & 2 | 3 swatches each | 581, & 421 poly -Mirror | 8 swatches | 986 poly -Notepad & Pen | 5 swatches | 44 poly -Open Magazine | 4 swatches | 140 poly -Paint & Brush | 5 swatches | 332 poly -Party Decoration (wall) | 6 swatches | 1252 poly -Pencil & Pad | 1 swatch | 594 poly -Pen Cup | 1 swatch | 432 poly -Picture Frame 1 | 3 frame colors, 10 images, 30 total swatches | 210 poly -Pillars (3 items, Small, Medium & Large) | 1 swatch each | 312 poly -Pillow Stack | 6 swatches | 1697 poly -Pizza | 2 swatches | 447 poly -Plant 1 | 5 swatches | 1101 poly -Polaroids & Postcard 1 & 2 (2 items) | 2 swatches each | 144, & 176 poly -Pottery | 1 swatch | 382 poly -Rug: Large & Small (2 items) | 2 swatches each (second swatch is brighter) | 480, & 10 poly -Seashell Bowl | 2 swatches | 2214 poly -Small Drawers (slotted) | 3 swatches | 81 poly -Soup Decor (2 items: Steam & No Steam versions) | 24 swatches each | 1270 poly -Spray Paint | 1 swatch | 182 poly -Starfish Bowl | 2 bowl colors, 4 starfish colors, 8 total swatches | 850 poly -Storage Cabinet (2 items: closed door & open door) | 7 swatches each | 222 poly -Storage Chest | 1 swatch | 2022 poly -Teacup (2 items: Steam & No Steam versions) | 11 swatches each | 188 poly -Teapot | 11 swatches | 746 poly -Tissue Box | 9 swatches | 606 poly -Toolbox | 1 swatch | 124 poly -Toolbox 2 | 2 swatches | 822 poly -Trophy | 3 swatches | 1040 poly -Wall Calendar | 1 swatch | 306 poly -Wall Clock | 3 swatches | 458 poly -Wall Flags | 3 swatches | 154 poly -Window Shade | 3 swatches | 124 poly -Wood Crate | 2 swatches | 730 poly -Wood Shelf | 2 swatches | 437 poly -Work Papers | 1 swatch | 83 poly -Wrench | 1 swatch | 124 poly
Build: -Floors Wood | 1 swatches | Wood -Walls Plaster | 2 swatches | Paint
Type “ACNH paradise planning 1” into the search query in build mode to find  quickly. You can always find items like this, just begin typing the title and it will appear.
As always, please let me know if you have any issues!
📁 Download all or pick & choose (SFS, No Ads): HERE
📁 Alt Mega Download (still no ads): HERE
📁 Download on Patreon
Will be public on August 3rd, 2024 💗 Midnight CET
Happy Simming! ✨ Some of my CC is early access. If you like my work, please consider supporting me (all support helps me with managing my chronic pain/illness):
★ Patreon  🎉 ❤️ |★ Ko-Fi  ☕️  ❤️ ★ Instagram📷
Thank you for reblogging ❤️ ❤️ ❤️
@sssvitlanz  @maxismatchccworld @mmoutfitters  @coffee-cc-finds  @itsjessicaccfinds  @gamommypeach  @stargazer-sims-finds  @khelga68  @suricringe  @vaporwavesims  @mystictrance15 @moonglitchccfinds @xlost-in-wonderlandx @jbthedisabledvet
*Veranka's Bakery Window: MediumDouble: This window is recommended if you are recreating this building in TS4.
*Maracas *Steam Diffuser *Wall Certificate *Aroma Diffuser *Soda Cans *Hammock
The rest of my CC
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nonsensical-pixels · 1 year ago
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another request from lovely @makingformyonesimmer! this is @myshunosun's sona dining set converted from the sims 4 to the sims 2 ✨
there are 8 items included, plus a collection file and readme. the only issue i encountered was with the martini glasses: the originals were translucent, but translucency doesn't transmit well to ts2, so i made them opaque instead. hope that's okay mandy 🥺
DOWNLOAD: SFS | MF 🍸
credits go to @myshunosun for the incredible original ts4 meshes & textures💞
Items Included
Books: 260 polys, Hobbies -> Knowledge Cabinet: 258 polys, Hobbies -> Knowledge Chair: 684 polys, Seating -> Dining Chairs Floor Lamp: 900 polys, Lighting -> Floor Lamps Flower Vase: 742 polys, Decor -> Plants Martini Glasses: 1488 polys, Appliances -> Misc Plates: 826 polys, Appliances -> Misc Table: 212 polys, Surfaces -> Dining Tables
if there are any issues that you find with this set, please don't be afraid to let me know! happy simming, and when you download this, do keep in mind,
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( @4t2ccdatabase )
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sleepyserenssims · 2 months ago
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Cantina Collection
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Straight from Oga's Cantina comes this cobbled together industrial set.
A bit later than planned but finally here. All items are very low poly as they are all frankenmeshed from the original bar back counters.
The textures are all composites and rearrangements of the originals, as a result they are not seamless - but we'll say it just adds to the look that they've just been made from whatever scrap metal was around!
Also as the cabinet doors all have the same rust pattern, it looks odd/repetitive on very big kitchens but works fine for small spaces.
There is only one swatch for all items except the seating, which comes in the same colours as the originals.
All items are base game compatible, except the resized bar backs which require Journey to Batuu.
See below for further details, pictures and download links.
Comfort (5 items):
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Industrial Bar Stools x 2 - Low Back & No Back
Industrial Dining Chairs x 2 - Low Back & No Back (shown with original JtB high back chair)
Metal Dining Chair (shown with original JtB bar stool)
Surfaces (16 items):
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Kitchen Counters & Islands
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Bar Table
Dining Tables x 2
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Coffee & End Tables
Console Tables x 3
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Smaller Replicas of the original Cantina Barbacks x 5 - resized to match the height of regular counters NOTE: You'll need to use bb.moveobjects on to align these properly. JOURNEY TO BATUU PACK IS REQUIRED.
Industrial Shelf
Decor (2 items):
Metal Splashbacks x 2
Activities & Skills (3 items):
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Oga's Bars x 2
Sabacc Game Table NOTE: BGC but JOURNEY TO BATUU is required in order to change the game type to Sabacc. Without this it will function as any other base game card table.
Download All (Downloads ZIP file from Google Drive)
Pick and Choose (Opens Google Drive folder)
If there's any problems with any of these items or you have any constructive feedback, suggestions or questions, please just get in touch, I'm still learning every day!
My TOU
Credits
All textures and meshes are edited or frankenmeshed from in-game EA assets.
@myshunosun - for their gorgeous sona dining chair which I cloned in order to have an object with the necessary transparency for the chair and bar stool - can be downloaded here.
Lizbot3000 - for their base game bar tables, which I cloned for my bar table and can be found here.
@ravasheencc - for her Crop It Like It's Hot Backdrops which I used to take some preview photos and can be downloaded here.
CC created using Blender, Sims 4 Studio & GIMP. Preview images using Canva Pro.
Everyone on the S4S forums and the Creator Musings discord group for all the tutorials and advice/help.
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somedaythesun · 1 year ago
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TS2 Maxis-Match Lingerie Store Set
Hello, I'm still alive! I had to take a long break from Simming, but I've finally finished this collection and wanted to release it.
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Reintroducing Bella's Secret lingerie store set by RetailSims! Now available in sweet pink or spicy black motifs. Featuring more objects than you'll know what to do with :D
There are four Maxis-match sets in this collection: the K&B lingerie set (3 colors), a new bra mesh using the Freetime sewing machine dress textures (6 colors!), the K&B camisole set (3 colors), and the Basegame slip nighties (4 colors).
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For the mannequins and the furniture, I wanted to capture that high-gloss look that a lot of lingerie stores use, and I discovered that the perfect in-game texture was…the grand piano?? So all the display objects are repo'd to that object and come in either glossy black or white (or whatever other recolors you may have). The velvet panels are either pink or red and are recolorable.
The shelving unit is actually three distinct pieces: a panty/bra counter with 15(!) slots you can fill, a double row wall display rack (15 slots), and a single row wall display rack for longer hanging items (8 slots). These live in Surfaces > Shelves for §241.
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All of the hanging items can be hung on your Sim's wall for decoration, but they are also aligned to perfectly slot into the wall racks. I personally find it relaxing to fill up the display cabinets, and you can mix and match to your heart's content! You'll find all the clothing in General > Dressers for §18.
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I also made some objects to sit on the countertops or in the drawers. Everything is repo'd to a parent object to reduce file sizes, so if you're interested in recoloring the lingerie, check the filenames for the PARENT objects and you'll be able to make your own varieties.
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Lastly, I recreated RetailSims's shop sign, but this time in Simlish. I did my best to keep the polycount as low as possible, but be warned it's still high poly. It spans 6 tiles and is EXTREMELY shiny. Comes in black or white! Found in Deco > Wall for §800
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I highly recommend you get RetailSims's original wallpapers (archive link to the dead site is here). All original idea credit goes to RetailSims, I just fell in love with their set years ago and wanted to refresh it to match the game's original aesthetics.
Download
I may need to disappear offline for another lengthy break, but I'll stick around for a few days after I post this to check for any problems, so let me know if anything isn't working your game. Enjoy!
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cityof2morrow · 11 months ago
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3-in-1 Supermarket 001
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Published: 1-13-2024 | Updated: 1-15-2024 (Counter 1/4 FIX) SUMMARY The 3-in-1 Supermarket collection (Simmons, 2023) includes items from Asamo Sims (2005), Sims Connection (2006), and Simplan-X (2006), edited and expanded. Mix and match items to create your own, unique supermarket design.
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DETAILS Requires all EPs/SPs §100-700 | Buy Mode All files with “MESH” in their filenames are REQUIRED for all textures/recolors to show properly. To use the SmartGarden Kiosk, you must have the Planting Overhaul mod (Lamare and Tvickiesims, 2023) installed. Finally, you need one of the following: Shift Everything (Lamare, 2022) OR Object Freedom 1.02 (Fway, 2023). Some recolors may be bundled in the same file, so be careful deleting swatches in-game. Some objects may need to be shifted upward once for ideal placement.
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WARNING: The SmartMarket Kiosk, SmartGarden Kiosk, and TV objects have pulsing, flashing, and glowing light effects. If you are sensitive to visual noise, download the LIGHT SENSITIVE version of this set. Only use ONE version in-game at a time. ITEMS Hanging Grocery Bags (Deco) (896 poly) Area Dividers 001-002 (Deco) (59 poly) Barrier Gate (334 poly) Barrier Fence (910 poly) - *not in the collection file. Basket (292 poly) Cash Register (533 poly) Cabinets (Deco) (408-548 poly) Cleaning Deco (1295 poly) Counter 001 (240 poly) Counter 002 (32 poly) Counter 003 (264 poly) Counter 004 Bagstation1  (240 poly) Counter 005 Bagstation2 (184 poly) Counter 006 (286 poly) Boxed Foods Display (396 poly) Shopping Cart (Shelf) (776 poly) Counter Shelf (417 poly) Displays 001-004 (Deco) (206-470 poly) Display 005 (Functional Grocery Bin) (1910 poly) – purchase groceries by clicking on any part of the object; place a shelf inside for additional storage/sale space. Display 006 (Functional Fridge) (738 poly) – store/sell spoilable food items. Display 007 (488 poly) Fridge Shelf (Functional) (834 poly) – store/sell spoilable food items. Shelves & Half Shelves (Left, Right, Center for each) (10-62 poly) SmartMarket and SmartGarden Kiosks (~1472-1650 poly) – purchase groceries, seeds, and fertilizer respectively. Supermarket Sign (2-Story) (352 poly) TV Display (1276 poly) DOWNLOAD (choose one) REGULAR VERSION from SFS | from MEGA LIGHT SENSITIVE VERSION from SFS | from MEGA *A known game bug may disable some shelf slots. If you cannot access more than 2 slots on the hosiery/lingerie racks (the ones with 4 or 6 bars), download ONE these fixes: MORE_Custom-objects-placeable-on-shelves (Numenor, 2006) MORE_Custom-objects-placeable-on-shelves+LOCKEDTILES (Numenor, 2006) Object Freedom 1.02 (Fway, 2023) CREDITS Thanks: AL Wood Actions/Reducing GUIDs/OBJs (@hugelunatic, 2022). Sources: Any Color You Like (@curiousb, 2010), Basket Cage (H.A., n.d.), BBNiche1Master (BuggyBooz, 2012), Beyno (Korn via BBFonts), Cubic Dynamics (EA/Maxis), DOECHII Screen Kiosk (retr0black, 2022 via Creative Commons Attribution), EA/Maxis, Great Groceries Display (Balkopat, 2020), Grocery Store Part 1 (Jacky93sims, 2023; Severinka, 2022; Bodegababy, 2021), Kitchen Basic (Hafiseazale, 2016; BuggyBooz 2008), Kitchen Basic Extras (Hafiseazale, 2016; BuggyBooz, 2010), Offuturistic Infographic (Freepik), One More Slot Package (OMSPs) (SilentLucidity, 2009), Planting Overhaul (@lamare-sims and @tvickiesims, 2023), Shop Essentials (Simplan-X, 2006), Shopping Set (Asamo Sims, 2005), Supermarket (JC/Sims Connection, 2006), Images (Iskisoon, 2023; Macrovector, 2023; 2022; 2019; Photographeaasia, 2023; Freepik, 2023; Upklya, 2022; Rawpixel).
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bayeis · 9 days ago
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I've joked about it in the tags a lot but I've decided to sit down and actually compile a list on why I'm only half joking when I say my job is conditioning me to be the next Jonathan Sims
The Buried: A lot of my job involves putting people in small confined spaces, often with no windows and and a single, locked door. We frequently have people with claustrophobia that realize agreeing to be locked in a small space means being locked in a small space. 9.9/10 times they are peer pressured into doing it anyway, and have a miserable time
The Corruption:
The Building is rotting. There is no nice way to put this. The walls are slick with mold and soft to the touch, the ceiling drips despite us being on the ground floor of a two story building, the carpets squish with unknown water, and yet people's eyes just glaze past it. Our landlord for the building is a thick accent russian man who, for the past 4 years I've worked here, has changed his name on the emails several times, despite it undoubtedly being the same man, who I have met in the flesh twice before. The first time was to come into the building, shake my hand, and leave. The second time was to ask me to bring him upstairs (not apart of our business but we still have the key for some reason), which I did, and then have not seen him since. Speaking of upstairs, the handful of times I've been there it's just. Bizarre. An entirely furnished office space, completely abandoned. There's everything from paintings on the walls to files still in the cabinets and scattered across desks. I could not tell you what the office space used to be, or whatever the employees that worked there used to do, but I do know it was officially, genuinely abandoned because it was deemed unsafe to be in, from the sheer amount mold and rot. How it is somehow safe for us to work directly below with leaking ceilings I have no idea. I've occasionally had to dart up there with our key to snag a pair of scissors off one of the desks or some other office supply we can't locate in our own half, though I always disinfect them the second I bring them downstairs, and always wear a mask when I'm up there. There's also the bugs. I am so genuinely serious when I say one day I swept the lobby of our building and discovered the shelled corpses of around 300 dead superworms. Like the kind you would feed a pet lizard. I have no idea why they were there, how they got there, or anything. I just swept them up and disposed of them as my coworker watched in horror. Weird worm sightings aside, the building is frequently swarmed both in and outside with bugs, despite weekly exterminator visits. The stairwell to the second floor (located outside) spends about half the year covered in what has to be hundreds if not thousands of moth caterpillars and cocoons. Walking in that back porch area is near impossible as you cannot look anywhere without seeing the walls, floors, stairs, doors all bumpy and withering with the sheer amount of caterpillars (of the not so friendly verity as well. They feel like shattered glass to the touch and will frequently leave a rash). My old manager once found one in her ear. There. Are. Bugs. Everywhere.
The Dark:
Fairly self explanatory. The building gets zero light. The lobby has full glass doors, and walls of windows facing multiple directions but no matter how many blinds you open or what time of day it is you'll find your eyes slightly straining in the just slightly too dim setting. It's never bright enough. When we can get our lights to work (frequently blow out, and when they are attempted to be replaced we find that nearly every light fixture required a different kind of special bulb, meaning that to fix it requires hunting down that kind of random bulb, which will be different from all the others. An effort frequently left undone, dotting the building with random spots of shadows) they don't really help, not because they aren't bright enough, but because the building was designed with weird corners, so all the light the fixtures could be potentially giving, is almost immediately blocked out with odd shaped walls and randomized corners. Some rooms just don't have windows to even attempt to sap out some of the sunlight. The room the employees are made to sit in (about an 8ft by 8ft room) for the majority has no overhead lights, no windows, and like the rest of the building, the walls are painted solid black to sap any remaining light out. The only way you can see in there is from the glow of the monitors and two dim lamps shoved in opposite corners. We get complaints from customers that it's too dark and they can't see well, and we've tried everything to fix it, a desperate combination of lamps LEDs, and fairy lights, but no matter how hard we try, how many blinds we throw open, it's never bright enough.
The Eye:
Remember that employee room I mentioned with the monitors? Workers are instructed to sit in the room (control room) and watch their designated cameras. This is not a security job. Off the top of my head, our (relatively small building floor) has about 30 cameras. There is no where in the building you can be that doesn't have a camera. Even the control room has a camera so we can watch the employees watching people. Some of the cameras are on (all the cameras are always on, with the only way to shut them off being to physically rip them from the walls) but we have yet to find out how to access their feed. The cameras like to frequently switch, in that I mean their security codes, IPs, and registration numbers will jump and switch with each other to no rhyme or reason. When that happens I have to grab the notebook dedicated to writing down whatever this weeks IP numbers are and attempt to metaphorically shove the cameras back into place. We are not a security job, but we are, if you didn't know or guess, an escape room. The entire job, as I previously mentioned, is to sit and watch people freak out through the cameras. Everywhere a guest turns if they look up, there is a camera. Every word they say is recorded and logged. Every action they take is carefully judged. All while a worker sits in a completely dark room, all day, watching their designated cameras intently. I think, for the sheer inherentness of what this business does and advertises, we are the most closely working with the eye. I am one of the managers now, and there are even cameras pointed and trained at where I sit, even thought there shouldn't be anyone to watch them.
The Lonely:
This one applies less to our customers and more to the poor employees. This job is soul crushing. You can go an entire shift, sitting alone in a small dark room, watching people have fun, as you silently observe. I have thankfully graduated out of the control room into front desk, and yet I can go entire days not seeing a soul, watching people chattering as they enter and exit our neighboring buildings through windows that never seem to catch the sun. The "employee area" where we are supposed to be able to hang out in between games isn't really built for socializing. It has been overcrowded and shoved with chairs, so many fucking chairs, that it becomes near intimidating to try and navigate. The most use the room sees is when an employee shoves some of them together and takes a nap, because there is nothing to do. It's not like the employees don't like each other either, we all get along wonderfully for the most part, as well as coworkers relatively around the same age can (helps that we're all queer too), but once you're halfway through a shift, and absolutely nothing of interest has happened you start to drift. A typical lull between games (which can stretch for days in the off season) will usually result in me sitting alone at front desk, answering an occasional ghost call that hangs up immediately when I answer it, an employee sitting in the back area, surrounded by empty chairs facing the graveyard where we write old employees names, and another employee choosing to nest down in the control room, in the dark surrounded by monitors reflecting myself and the other worker being alone, angles scattered across the dozens of cameras. Even when we are busy, there's almost no time to socialize. I still sit alone at a front desk made for two, mindlessly checking people in with no altercation to the script, and the game hosts focus on their game, crammed into the control room with several other game hosts, all willingly silent as they watch whatever designated family they have through their cameras.
The Spiral:
Again, we are an escape room. The whole appeal is to present ourselves as confusing as possible. From room layouts, to our hallways, to the way the building wraps and twists, dumping people out at one door, opposite of where they just entered from, it is designed to drive people crazy. Honestly we don't help either. For our own entertainment, game hosts are particularly obtuse and confusing, partially because we don't want you to get out too early and partially because we have been watching the exact same thing over and over and over and it's starting to drive us a little crazy. People always do the exact same thing in the rooms, there's very little variation from the jokes made the to ideas brought forward. So if the game host wants to keep a little sanity, it's up to them to reek havoc on their game in hopes of startling out a new response, which, if one does occur, gets snapped up and thrown around the control room to the other employees for a slice of entertainment like a sliver of meat thrown to a starving pack of dogs.
The Stranger:
The doll room. Not a traditional "the stranger" kind of presentation, but gives that same prickling unnerving feeling.
In the exact center of the building layout there is a tiny room that is decked in as many old porcelain dolls as possible, all strung up from their necks and twisting around gently in non existent wind. Walking past the only physical door into the enclosed room, you'll usually hear the door rattling in it's frame, or one of the dolls knocking against the door. The room has no vents, no fans, no overhead lights. It's only light source is two red light bulbs, and the room was custom built by our owners. And like, I get it. It's an escape room. There's a creepy room. 1 + 1 equals 2. I cannot even being to describe the feeling this room gives or brings. Almost every time there is a group in there, one person in the group will become more unnerved then the rest, because one of the dozen of dolls looks uncomfortably similar to a doll they or a family member had as a child. The doll will sway on it's string noose as the cameras pick up the trickle of "doesn't that one look just like grandmas doll?" "this one kinda looks like my Betsy doesn't it?" with a chorus of agreements and half given glances, as the rest of the group gets absorbed with the next puzzle, and the single member who brought it up stares, and eventually leaves the room, typically not reentering the rest of the game. It is the strangest thing to watch (no pun intended). Occasionally, the similarity is met with delight, but more often then not it just seems to unnerve. The doll room also shares a wall with the control room, which means nothing, but is occasionally fun to kick.
The Web:
There's the obvious ones, our rooms are meant to trap people, the game hosts jobs besides watching the cameras is to manipulate the line of thinking the customers have, ect, ect. The most unnatural thing to note here isn't the standard workings of an escape room however, but the sheer vast amount of spiders in this goddamn building. I have never seen so many spiders in my life. We can't shake them. From how disgustingly rotted our building is at this point I think the spiderwebs are one of the only things keeping our building together. Again, we have an exterminator come by every single week both in and out of the building. The spiders refuse to let up, every day is a constant battle of knocking down their webs only to turn around and see they've put several more up. We've all but given up on trying to get them out of the employee only areas and now focus our war to the battle grounds of where customers can see to only mild success. This isn't even a regional or habitat thing, no other building I have lived or stayed in in this town has ever even come close to touching the spider infestation happening here.
In terms of other entities such as the Hunt, Slaughter, and Desolation, I can think of a handful of things that might align my job and them, but nothing solid enough that's worth mentioning. There has not yet been anything that reminds me of the End, Vast, or Extinction.
Other things to note,
Quitting is weird? People do, don't worry it's not a genuine hostage situation, but once they leave they are very rarely every sighted by coworkers again. I don't just mean not visiting the building, I mean like going completely off the grid and moving states if not in some cases countries. The entire time this business has been open and operable I've been the longest standing employee, at a record 4 years of the 7 it's been open. I could not name a single employee that has ever truly quit and has been easy to contact again by anyone. If you are able to, it's usually polite conversation with any mention of how you know each other (meeting at the job) being laughed and shut down quickly. No one whose left this place wants to talk about it and I get it, believe me. When we get an influx of summer employees to help with the rush the heat brings, I'm no longer allowed to help train because I would try warn the employees to pace themselves so they didn't experience Game Host Death too early (what we call when a game hosts snaps, having watched the same thing over and over and eventually loosing their mind over it, resulting in crying when told they have to run a game, weird twitching/manic-esque break downs, or in some memorable cases, game hosts just walking out in the middle of hosting a game). This is incredibly ironic considering the majority of employees have admitted the only reason they stick around is because they like working with me but I'm not here to toot my horn. There's also a large collection of employees who are neither employeed nor not, who have moved an hour or so away and have gotten a different, closer, better paying, and enjoyable job, and yet inexplicable will show up once in a blue moon asking for a shift at the escape room for no other reason then they felt compelled to. Typically anyone whose worked here for more then a season falls in this category. Currently we have four official employees for the off season (including myself) and yet if I count this stragglers who all genuinely hate this job (also including myself) our employee numbers easily go over 20. I cannot even imagine what the owners taxes look like for that (all paychecks and stubs are handled by a women who I have only ever emailed and never met). The owners themselves actually don't even live in the same state as us, and we are not apart of a chain. This is the only escape room they own. They're main business? Sheep farming. Which actually, that might be the slaughter right there. Despite working for them for so long, the amount of times I have met them can be counted on one hand. They are completely uninvolved, this business is no mans land. I've thought about quitting multiple times, even briefly lived in another city states away, and yet still found myself back, inexplicably every time I think about leaving again a nice little bonus or raise hits my paycheck, a system I can't really complain about. As for the other managers, I've outlasted several. The only way I have ever seen anyone on the management team leave is to have the biggest mental breakdown known to man and disappear. That's literally it. I've watched it happen so many times. The only employee that came close to being here as long as me was my original manager, who, a couple of months before she left, started loosing her mind, twitchy, paranoid, at her wits end. She isolated and locked herself in one of the rooms for about a month, only emerging at the end of the shift. I tried to approach her once about it and she shaved her head as a panic response. This fucking job, it was choking her from the inside out. Eventually she couldn't handle it and left, effective almost immediately. In the span of a month I watched several new managers cycle in and out, from the women who would sit behind me and silently cry, to a previous employee who realized the jail cell of a role she was being forced into an dipped before the owners could lock the door on her. The current manager is the ex fiancee of the women who locked herself in a room for a month. The horrors are a cycle fr
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soloriya · 6 months ago
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Office Sirens. Agne. Sims 4
Includes 11 objects: desk, cabinet, wall certificates, office chair, files, deco phone, hallway table, loveseat, wall panel, plant and table light.
Download (ModCo)
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simverses · 1 month ago
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WFS Bavaria Part 1: Living Room
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Converted from Sims 2, original by Wood for Sims, edited and adapted for Sims 4.
Some of the items are merged  - that is because they share textures. If you want to edit the or remerge, please unmerge first. But keep them together! The largest file in each merged package is the masterfile with all the textures.
23 items in this set:
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Seating: (merged in one file) - Loveseat - Living Chair - Sofa - Pouf - Lounger - Dining Bench Chair
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Tables: (merged in one file) - Coffee Table - Dining Table 2x1 - Dining Table 3x1 - Dining Table 6x0 (seats 12)
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Lamps: (merged in one file) - Ceiling Lamp - Floor Lamp - Table Lamp
Paintings:
Landscape (bigger) - Square - Three-In-One (You can easily add your own pictures to diffuse 2)
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Cabinet with glass doors, with or without deco inside - the empty one has lots of slots for deco. (Merged in one file)
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Plant in pot
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Upright piano
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Fireplace
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TV
Grandfather Clock (recolor of the Sims 2 Grandfather clock, I included the original swatch also.)
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Find the Wallpapers here.
Download WFS Bavaria Part 1 Living Room 23 items (Curseforge)
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lordcrumps · 7 months ago
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Every TS4 Base Game Wall Deco
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Sul Sul!
Basically every wall deco item from the Sims 4 Base Game, items are made functional, for example, the clothes rack are wardrobes, the medicine cabinet opens up when used, there are lights.
A big note
As you can see, some of the frames I have grouped together to share art. It also gave me freedom to keep some Sims 2 swatches too! If you prefer not to have these, you can always delete the files, I have them separated in the download files. So if you would like to add recolours, simply find the main files to do so!
Some frames are not there if they share the same mesh as others, their recolours and art work are included still, just not on their own item. Hope that makes sense?
REQUIRED - My Sims 4 Shadow file (included) is required for the shadows to work properly, you only need one of these files in your downloads folder!
THANKS to @tvickiesims for converting some of these wall deco pieces and helped me out with this "set"
@sims4t2bb - there is a documentation included, detailing what physical meshes are there, all swatches are present, but some items aren't in their own item as they share meshes with another model, so I combined? If that makes sense?
DOWNLOAD
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martassimsbookcc · 2 years ago
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• .package • Base game compatible • Collection file included • • 𝔻𝕆𝕎ℕ𝕃𝕆𝔸𝔻 • Ad-free as always at my website! 🤍𝕂𝕠-𝕗𝕚 𝕥𝕚𝕡𝕤 𝕛𝕒𝕣  | ℙ𝕒𝕥𝕣𝕖𝕠𝕟🤍 
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【 ℂ𝕣𝕖���𝕚𝕥𝕤 】 Created for Sims 4 by @sundays-sims​ \ @raventons​​ | Original Sims 4 post: ⚪
• Polycount, buy category, price § and more useful information ↓ •
* Beaded Chandelier: 11420 verts | 14430 faces >> Found under Ceiling lights | 390§ >>> Recolorable - 1 channel
* Bed Frame: 3901 verts | 3759 faces >> Found under Beds | 595§ >>> Recolorable - 1 channel
* Bed Mattress: 96 verts | 108 faces >> Found under Beds | 110§ >>> Recolorable - 1 channel
* Blanket for Lounge Chair: 2438 verts | 4637 faces >> Found under Miscellaneous decor | 15§ >>> Recolorable - 1 channel
* Bowl: 1842 verts | 3520 faces >> Found under Miscellaneous decor | 40§ >>> Recolorable - 1 channel + 7 non-recolorable presets
* Clay Island: 2181 verts | 3022 faces >> Found under Miscellaneous surfaces | 310§ >>> Recolorable - 1 channel >>>> 55 slots for Small/Medium/Large objects
* Cozy Duvet: 9187 verts | 17579 faces >> Found under Miscellaneous decor | 120§ >>> Recolorable - 1 channel
* Desert Glass Vase A: 2734 verts | 5256 faces >> Found under Miscellaneous decor | 50§ >>> Recolorable - 1 channel
* Desert Glass Vase B: 2272 verts | 3998 faces >> Found under Miscellaneous decor | 50§ >>> Recolorable - 1 channel
* Desert Glass Vase C: 3762 verts | 6993 faces >> Found under Miscellaneous decor | 50§ >>> Recolorable - 1 channel
* Desert Glass Vase D: 2423 verts | 4664 faces >> Found under Miscellaneous decor | 50§ >>> Recolorable - 1 channel
* Dining Chair: 2812 verts | 4005 faces >> Found under Dining chairs | 105§ >>> Recolorable - 2 channels
* Display Cabinet: 2105 verts | 1061 faces >> Found under Miscellaneous surfaces | 475§ >>> Recolorable - 2 channels >>>> 55 slots for Small/Medium/Large objects
* Floor Lamp: 2575 verts | 4417 faces >> Found under Floor lamps | 120§ >>> Recolorable - 3 channels
* Floor Pillow A/B: 725 verts | 1330 faces >> Found under Miscellaneous decor | 10§ >>> Recolorable - 1 channel + 5 non-recolorable presets
* Living Chair: 1637 verts | 2242 faces >> Found under Living chairs | 195§ >>> Recolorable - 3 channels
* Molar Wooden Stool: 1823 verts | 2872 faces >> Found under Miscellaneous comfort | 75§ >>> Recolorable - 1 channel + 1 non-recolorable preset
* Neutral Abstract Wall Art: 173 verts | 121 faces >> Found under Paintings and posters | 205§ >>> Recolorable - 1 channel | 24 different arts >>>> Can be moved up/down on wall
* Oak Dining Table: 611 verts | 623 faces >> Found under Living chairs | 375§ >>> Recolorable - 1 channel
* Sierra Chair: 8379 verts | 14499 faces >> Found under Living chairs | 210§ >>> Recolorable - 3 channels
* Sofa: 10262 verts | 13998 faces >> Found under Sofas and loveseats | 450§ >>> Recolorable - 1 channel
* Stone Sink: 1228 verts | 1282 faces >> Found under Sinks | 520§ >>> Recolorable - 2 channel
* Storage Box A: 1648 verts | 1192 faces >> Found under Miscellaneous decor | 35§ >>> Recolorable - 2 channels >>>> Stackable
* Storage Box B: 1483 verts | 1027 faces >> Found under Miscellaneous decor | 35§ >>> Recolorable - 2 channels
* Hanging Rugs: 406 verts | 750 faces >> Found under Miscellaneous decor | 90§ >>> Not recolorable - 31 presets >>>> Can be moved up/down on wall
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