#sidemission
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g3negraphy · 1 month ago
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Just a guy and his digi cam
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icharchivist · 10 months ago
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i do love that when Barret confronts President Shinra about how Shinra is exploiting the planet to generate electricity and stuff, the President just replies "oh sure you accuse us, but who benefits of it? if you weren't taking advantage of it, we wouldn't be doing it!" and Barret rightfully gets angry because "don't you dare pinning that on us!"
like. it's like Barret and the President recreated the "we should improve society somewhat" "and yet you live in society. curious."
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like it's the classic way that the system continue to exist because people cannot live outside of this system, but instead of blaming the system we blame the people who have no other choice but to rely on the system.
And the game irrevocably take Barret's side, as it should
but i also find it even more interesting when you think about the implications of the plate, and actually it's making me forgive the way too long lamp section because it does push its point forward.
Midgar is built on two layers, they put a plate on top of the city, and the rich lives on top of the plate and the poor lives in the under city where they can't see the sky (i do think the remake made the undercity too bright but that's another point all together)
But at least the lamp section showed us that Shinra basically placed huge lamps under the plate so that they would "look like the sun" for the people living in the undercity, and since the whole quest is about disabling the lamps because they took too much power and you need power to access the elevator, it shows exactly that Shinra is creating a demand for something that shouldn't even exist to start with.
like yeah, they need Mako to light up the whole city, and those living in the undercity needs the light produced by Mako energy, because else they'll never see the light of the sun! obviously! As if the fact the undercity cannot see the sun isn't Shinra's fault to start with.
Like in the end with this exploration time, it really gives you an idea of how the energy that's being generated from the planet's abuse is used on things that wouldn't even exist if this exploitation wasn't going on t start with.
I'm forgiving the super long lamp section that made me mad actually i see what the point is and it's brilliant and it works very well at painting Shinra as bad guys in the most accurately capitalistic way while also really showing you how they're full of lies and that Barret is right.
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savingthrcw · 9 months ago
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honestly my happy ending for Lucy (said as someone who only finished fallout 3 and her lone wanderer died) is that they get to reclaim their 3 vaults and use their resources while leaving the doors open, and she keeps going on quests until she retires and has a bunch of animals, the marriage she wanted, and friends who keep visiting her, after they truly started unraveling what is left of Vault Tec, and you can pry that from my cold dead hands
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superlativesamsara · 2 years ago
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>A short clip is posted, without audio. Said clip features Rose, in her armor, standing on a hill overlooking a Geth encampment. There is a colossus standing next to the main beacon at the center of the camp. After a few moments, Garrus Vakarian comes into view from off to the side, seemingly arguing with her about something, to which she'll roll her eyes and create her Quincy Bow, drawing back an arrow and launching a Sevenfold Burst.
The center arrow will impact it exactly in the eye, the remaining six arrows spearing its neck, the joints of each leg, and the antenna of the beacon it's guarding, causing the colossus to explode from the live wires in its casing coming into contact with the hydraulic fluid in its servos, even as its contact to the Geth backup servers is cut with the destruction of the beacon's aerial.
Rose will turn to Garrus, seeming incredibly smug, before gesturing to the camera when he says something with a flippant gesture.
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byberbunk2069 · 3 months ago
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I'm mostly just doing this new run because I accidentally overwrote my last 100% save with one from an NG+ mod but that mod rearranged the sequence of the first flashback and just put me out of that playthrough entirely.
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taniushka12 · 2 years ago
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Every day im blown away by how easy the control finale is compared to literally every single boss fight in the game.....
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thepoggersdilemma · 2 years ago
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Rina convinces Kiryu to ask a dude on a date as a sidemission 🌹.
I'm so glad I could finish colouring something and I don't absolutely hate it, but I'm still a bit stuck with my art. I hope I can do more eventually.
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anonymous-kotlc-thoughts · 3 months ago
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sidemission!
collect as many organs from kotlc characters as you can, replacing them with human organs! :P
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g3negraphy · 3 months ago
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vanderlindepounder · 7 months ago
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hey chat what if i become a gifmaker for red dead . scenepacks and gifs.....
also UPDATE TIME !!! i'm nearly done with chapter 2, i've done (pretty much) all MAINLINE scenes and i'm about to do all sidemissions .
to anyone worried about my Arthur for this entire thing: he's kept (mostly) vanilla !! same blue shirt, hat, neckscarf . i'm giving him a nice brown jacket and some cleaned up pants . Hair Level @ 4-5, beard at about 2-3 :3
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eggthew · 1 year ago
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going to go for a (very short) walk in the morning. sidemissions are:
notice 5️⃣ pretty flowers
spot 3️⃣ birds
check how many clouds ☁️ there are
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scramble-crossing · 2 years ago
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for the Ntwewy ask game-- 5, 10, 20!
5. Top 3 boss fights
3. Big Fucking Monkey. Or whatever that boss from W1D2 is called. It's not a particularly interesting or memorable boss, but I have a soft spot for it. I love W1 very very much and it holds a special place in my heart, and because I started with neo, BFM was one of my first twewy boss fights ever and I just found everything about it so charming, from the goofiness of getting to it via Rindo pounding his chest and screaming to the cute battle dialogue (Sho: My advice? Don't get caught -> said as Fret is is being shaken like a baby rattle). Gives me the warm and fuzzies yknow.
2. Leo Cantus. Ngl the first time I ever fought him I was wincing so hard. I was SO SAD that my beloved cat bastard had finally shown up after I'd pined after him for two weeks just so that I could beat him into the pavement. But since then I have grown as a person and as a Sho fan. Now I think beating him up is extremely funny.
1. Motoi. I love everything about this fight. The silly little pose he does with his laptop and his salute. The fact that he has the gall to start a GoFundMe when he can't even wreck a hoard of children on his own. The awkward little scattering of the two pathetic Purehearts he managed to call in before I shut him down. Beautiful. Also I'm not good at games and it's easy.
10. Who has the biggest glow-up with their Neo design? + Who wore it worst?
Uzuki. Uzuki beyond even a shred of doubt. Although it feels a little like cheating because anything would've topped that first design. But I also think that her redesign, out of everyone's, best reflects the growth she underwent in the three year period between og twewy and neo. She's the character who most visibly "grew up" and I think that means a lot for how immature she acted when she was younger. She's finally come into herself as an adult and a leader, and her suit reflects that.
Also, I like to think that her suit is a bit tight and stiff in early neo, but becomes more disheveled as the weeks wear on until she finally loosens her collar and rolls up her sleeves when it's time to put aside her pride and save Shibuya. Symbolism.
As for the worst...I'd say Shiki. I like her colours and I don't actually mind that she's not decked out in Gatto Nero because I think it's funnier that way, but there's something just slightly off about it. A smidge too plain. I think it's the shirt dress.
20. Did you have any theories that turned out to be true? Which do you wish came true?
LONG SUFFERING SIGH. I dont normally theorize. I'm usually just along for the ride. But when it came to neo I really thought I had it figured out. I've talked about this before in a post that's...somewhere now, but my main theory was that the big climax of the game would be a final Scramble Slam between the Shibuya and Shinjuku Reapers for the fate of the city. AND IM STILL MAD THAT DIDNT HAPPEN!! You introduce a TURF WAR sidemission in a story about OUTSIDERS TAKING OVER CONTROL OF THE PROTAGONIST'S TOWN and you NEVER make that relevant to the actual plotline??? Hello????
I also thought that Sho would be involved in it somehow. I was fresh out of the anime with Hanekoma saying that he'd banked on Sho's affection for Shibuya as a backup in case Neku failed, so I'd assumed he would pissed about the Shinjuku Reapers encroaching on his territory. But that never gets brought up. Ever. That could have been a fun NEW thing for him to do instead of the Same Old Shit As Always but I guess that's fine too. It's fine.
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ihasafandom · 4 months ago
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Love that they beat 2 A-tier baddies and one B-tier. They had to sacc their best and only ranking asset (gandalf) to negate the B-tier. And the entire journey was to exploit a tiny red glowing weakspot in the one A-tier and required the highest levelled elite squad several countries and races could put together, plus several armies and magical McGuffins, and needed to pull off a sneaky hat-trick even then. And then Sam, profession: gardener. And Frodo, profession: McGuffin carrying device. Come in without even any knowledge of there being another A-Tier to fight, let alone a plan or training or even an acceptable party comp. And the gardener goes and TKOs the secret A-tier like it was a miniboss sidemission!
Thinking of the larger context of LOTR and like, the fellowship swapping old war stories and shit and Sam just says “Yeah I killed a huge spider…Shelob, I think?”
And Gandalf just blinks and is like, “You what now?”
“Yeah, killed it. Had to save Frodo”
Gandalf elects not to tell Sam that he killed the spawn of a primordial demon.
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asoulofatlantis · 24 days ago
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I am sorry to say that I feel nothing upon this guys death. I am sorry for his poor daughter... but I have not really grown attached to this character yet... maybe he looked to simular to a certain former roaring Lion from another game... or maybe because I saw the Deathflag miles away... or maybe the time with him was just not long enough.
They have send me straight into that dungeon without even a chance to save. So much about my much needed break ^^'
Tho as this game is so much like Persona... and this is likely our next big dungeon, I am pretty sure we will get kicked out eventually. And then we might finally get some free time and... you know... the usual time-limit to finish the dungeon before something bad happens and... yeah. Lets see if Atlus is that predictable...
Fun fact: My healer starts out with a Light-Magic-Skill which is great as we are currently fighting monsters weak to Light-Magic... HOWEVER he can not heal. He is a freaking HEALER and he can not heal. WTF?!
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Uff! I am pretty sure this is the actual dungeon...
Could I please get a chance to save?
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Oh no! We lost direct access to that dungeon, how unexpected XD
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Say what you want about trust and all, but that poor woman deserves to know that we try to save the prince that she thinks she has long lost.
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Now THAT I have not seen coming. She is an ally, so she should not die, but still... this is a messy little situation.
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Poor girl. But I wonder what this was for plot-wise... she was just around the corner. What is the reason for putting her out of commission? So that we can not make our healer stronger even tho Maria would be a confident... uh... ally I mean... we have easy access to at the moment?
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By helping other people? Do I smell sidemissions? ^^'
Anyway... it is really time for a break and then I might play Stardew Valley for a while so my brain can process all that.
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maximuswolf · 7 months ago
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I think Ubisoft is doing a disservice to themselves by making all their games the same. I have 0 reason to buy more than 1.
I think Ubisoft is doing a disservice to themselves by making all their games the same. I have 0 reason to buy more than 1. It's one thing to complain about Ubisoft copypasting the same game and that being sort of "bad" for us in a way. I cannot name a single Ubisoft major franchise from the past decade or more that wasn't build on the following core gameplay loop:Open worldDIvided into regions4 or 5 type of simple sidemissions total, copypasted to each regionThese are located by getting to a radar (climbing or otherwise hidden in plain sight)Copypaste this to every region (region number somewhere between 15-25)Lock the open world / main content (such as story) behind grind. Justify the grind by locking basic features from previous games behind a skill tree so player feels "progression and growth". Monetize the shit out of it, even if it breaks gameplay (ever wanted to spawn in a Ferrari to your campfire for 2,99 in an allegedly survival game?)Ghost Recon turned into this (Wildlands)Ghost Recon Breakpoint got so badly deep in this it's the breakpoint of the franchise (also added loot grind and region locking by enemy levels which Wildlands thanks to some miracle of somebody seeing reason, didn't have).The Crew (a car racing game) was built on thisThe Crew 2 is like thisEvery Assassin's Creed ever is like this (instead of continuing the path of the original Desmond saga that had no leveling or area gating)Watch Dogs is designed around this (and progressively got less depth and story as they cut back budget on those areas in favor of adding more of the above)The Division is built on thisThe Divison 2 is built on thisFar Cry 3-4-5-6, New Dawn are based on these. That's 5 games. Immortals Fenyx Rising (could've been a great Zelda competitor if not for this shit)AVATAR (there was an AVATAR game when the first movie came out, not sure if it's Ubi but I recall it was. If not, then I mean the new AVATAR if not both).Games that could not be transformed into this formula got completely cancelled and buried for 10+ years now, including but not limited to:Price of PersiaSplinter CellEvery Tom Clancy RTS titleRaymanRabbids (Nintendo exclusivity keeps it alive as guests in Mario or whatever)The one somehow still standing franchise that dares to be true to it's origins and sales keep it alive: ANNO.It's not that I don't like it. Hell I love Assassin's Creed. Used to. I mean, got sick of it but from time to time I love to get lost in it. But I played Odyssey on and off for over 2 years and some more, and compared to that Valhalla is so obscenely big I'm never going to finish it even if I ignore most of the side content. The thing is, because it designed to last long (so the player is more likely to buy extra stuff) I think the result is the complete opposite:I am not buying more than 1 Ubisoft game. If all of them are the same, I need only 1. That's money out of Ubisoft's pocket that I used to spend on their games when creativity was their flag carried proudly (started from the 90s and ended around AC3).I am not playing games I am not buying, therefore I don't spend extra.I am not spending extra in the 1 game I know is designed around pushing me into buying extrasI wanted to write a 4th point but there really isn't. That's it. Ubisoft made me buy MAYBE 1 Ubisoft game, or 0, every 4-5 years. Submitted June 21, 2024 at 07:26AM by Waveshaper21 https://ift.tt/EKLPVOf via /r/gaming
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monasatlantis · 10 months ago
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My Final Fantasy 7 Rebirth Review
People I have to be honest with you. I am so tired of this game. Tired of the new Final Fantasy 7 games. Of the fandom. Of the shipping war, of the fact that the only thing that I truly care about in this game, which is the ship I like, has been ruined for me by now and all that Kingdom-Hearts-Like bullshit with Sidegames and different timelines and all that stuff. So my Review is really just a lazy "I hate this game and its fandom and its characters and now even my shippiness is ruined" - kind of review. Not in Interview Style. Just random thoughts that are all over the place, like the ending of this freaking game.
Overall, I can say Gameplay-Vise and Pacing-Vise this game was definitively better than Remake. Tho this pacing has been almost ruined by the immense amount of bullshit Minigames that weren't exactly placed in the game in a well balanced way. Storywise tho, I have to say that Remake was more intriguing and more interesting. With this game, it felt to me like the only "Plot-Relevant" reason to play it, the only thing people really cared about were Aeriths death, Zack and Shippings. Which should not be the only good or interesting reason to play a 120 hours game. But the game had not much else interesting to offer - at least not for me - while I found that Remakes story, despite the fact that I hated the game as whole, was much more interesting and motivating than this one. It was basically 12 chapters of watching Clouds sanity falling apart while NO ONE does anything against it. Boring shit, I tell you. I guess the most interesting thing was Baretts Past. Even tho that story had some holes and wasn't something I was actively waiting for. But it was the most intriguing part of the story, besides waiting for the bullshit answer of why Zack and Biggs are still freaking alive.
I did think the balance between Plot, exploring and and Dungeons was really well done tho. And I also found the way the game was made was really intended to fit for all kind of players. Completionists had LOTS of stuff to do. People who loved the possibility of exploring a relatively open world also had lots to do and lots to look at and to fight and found and find out - tho I do agree with some people that they could have made it feel more natural BUT in the end, fulfilling Chadleys "missions" still ended up having a satisfying conclusion - or so I've heard since I only rush through the main story and the most necessary Sidemissions to get through the game as fast as possible - and not just because it sucks, but also because that is just the way I like to play. (Especially when I play a game for the very first time.) Once again the Minigames and how they were placed in the game kind of ruined this Balance. Like... A LOT. My two friends who completed the game like 100% and do usually like to do Minigames said that even they found that at some point it was really too much and almost getting ridiculous. For me personally, who HATES Minigames, this was a freaking nightmare and a big reason for A LOT of Anger and frustration. So theoretically, if it weren't for the Minimissions, this was a well-balanced game with a good pacing.
The Team of characters is a wild mix which usually isn't a bad thing. But somehow I just can't see them being a good and caring Team at all. Some random people who work together for more or less a common goal. But they do not really feel like a family or anything most of the time. If Aerith felt like, she should tell a lie about how Sephiroth got the black Materia from Cloud, because otherwise they might turn their backs on him instead of realizing that he actually needs help, then that says a lot about the team. Not that I have much good to say about the team, even without the whole Clouds-Sanity-Problem. It just didn't feel like a good team to me at all. Like I didn't feel good between them, if you get my drift. For me a good team is one, were I as a Player feel good among. Its hard to describe the feeling that I am missing with that bunch but I can certainly say that this feeling IS missing. Tho I guess you have to see that they do not know each other for so long and that their reasons and motives differ. The characters in itself weren't bad. Its not like I truly dislike any of them. In fact, I care enough to be angry at them for being stupid or assholes. And I have to say, Barett, who I disliked the most in the first game, has become one of the most sympathetic characters to me in the game. That really surprised me. But I feel like its because while the first game mostly showed him as a terrorists who spits bullshit as excuse for killing people or their jobs or taking their lights or anything, this time you can see a lot more of the softer, human and caring side of this man. He is probably not my favorite but... honestly? At this point, no one is!
Grafik was amazing as usual. The 4K scenes looked like they were right out of a movie. Absolut eye-candy. And I can not help but say that it looked A LOT better than Final Fantasy 16 did. The Soundtrack, as usual, was also amazing. Songs were also all well placed and no song was overused. They outdid themselves with this amazing Title-Song too. I can not stress enough how much more impact a song has on a game and you as a player if a song is "made and sung" by a character from the game about something the the players understand. That is why "Eyes on me" and "1000 Words" were such amazing songs. Because you could feel them and you could somewhat relate to the people singing it because you knew their situation and feelings. So like 100 out of 10 points for no Promises to keep. Battlesystem was doable. Nothing to argue about there. But as long as it is doable even for someone like me, I do not put it high on my priority list. Tho I think I should mention it. I did like the new Synergy-Attacks, tho. Nice idea. )Barett and Aerith looked "like a boss", if you get me XD)
Aside from the horror amount of non-optional minigames left, right and center, there were like 2 or 3 other things that really bothered me. First it was the explanation for how Biggs and Zack survived and that was basically a "it was a miracle" - thing that Zack believes was Aeriths doing. Its basically a "A Wizard did it" - kind of explanation. Like... Aerith create a new timeline by cheating or what? Biggs just magically appeared in the Orphanage? WTF?! How is that even a way to create a new timeline? I thought changes and choices would do that? What if the guy who shot the final bullet at Zack got a weapon-malfunction and the thing exploded and knocked out some of the soldiers and then Zack managed to beat the rest and that is how he was saved? It is at least an explanation! And what if Wedge instead of going for his cats, went to save Biggs first, but then gave him to some random guy from sector 7 and only then went for his cats? SOMETHING. ANYTHING that would make freaking sense instead of being a magical deus ex machina. Not to mention that Biggs purpose is absolutely unclear to begin with. Right to the point were he just got shot to death in one of the timelines. Like... why did Aerith save him if his purpose was to never find his purpose and after he though he found it, he just got shot like some random NPC that only survived to make Zack look for his purpose, which is something that actually any random NPC could have done, in fact. The next thing that bothered me is how no one, not even Tifa and Aerith who care so much about Cloud didn't say or do anything about Cloud slowly but surely losing it. He almost killed Tifa, but just because she suddenly remembered him saving her when she was a child, he was suddenly a hero and everything was great. And then she promised him to save him only to let him go on and on and on while his sanity and self-control was obviously fading more and more. When he says he is not like Sephiroth Tifa says that "They know." and "Its okay." But NOTHING is okay and they also do not really KNOW anything, because instead of facing that Cloud has a problem that they need to find a solution for, they just let him almost kill them all and become Sephirots puppet that throws Tifa away and chases Aerith down like a maniac. And Aerith herself isn't any better than Tifa. The harder this problem became, the more she let Tifa handle it until Tifas methods didn't work anymore either. And at the end, she decided into fooling Cloud to believing she is still alive even tho in the end the realization what really happened will crush him even more on top of everything else. These are the two girls that are supposed to care about him the most and they just allow him to first go insane and then keep him in the most instable state he ever was in, instead of allowing him to finally crush so they can work on helping him to get better and get his self-control back. The third thing, is that sometimes the characters didn't feel like themselves. Like... they did things that I would have not thought they would do or say or that made their relationships with each other look bad, even tho it shouldn't be that way. Like Aerith in Kalm. When she was holding on to Cloud after saying they were "kind of" on a date and she kept doing that even tho both he and Tifa felt obviously uncomfortable about it. Yes, she is a tease, but this was going on for just too long and felt absolutely stupid AFTER she told Cloud to fix things with Tifa. Not to mention that the two girls are obviously friends who do not which to argue about Cloud. That just didn't feel like something she would do to this extent. For a few seconds as a tease? Sure! But even holding on after Cloud was trying to push her off? No! (We could also talk about how it was not right of the Devs to position Aerith and Cloud on that stupid Watertower that was supposed to be Cloud and Tifas spot. It was respectless regarding both ships, if you ask me.)
The ending was absolutely stupid! Aeriths death scene was ruined by the confusing jumping between "dead" "saved" "dead" "saved" "dead?" "saved?" "not dead?" "not saved?" - scenes. Even with Cloud crying there was no emotional impact here because as the player the confusion won over the sadness. Getting this stupid "Cloud thinks Aerith is still alive" - kind of goodbye instead of the actual water-burial scene was also so damn frustrating. Neither he nor we managed to get a satisfying kind of "closure" - moment thanks to all that timeline bullshit. I also do not like that the whole theme of that Remake-Bullshit-Idea was to "defy fate" and yet in one of the timelines, Aerith died exactly the same way she did before, despite the fact that Sephiroth might actually sabotage himself by killing her. So why exactly did we play this game? Why did we go though all the changes just to end up the same way as before + all that timeline bullshit? I am not one of those "Remake the game 1:1" - kind of people but I agree with them at this one point. At least kill the girl of a bit later and in a different way instead of repeating the one thing that REALLY would be an impactful change.
I need to talk about shipping here, but I really don't want to. The Clerith-Game was so darn strong in Remake, just to be ruined in Rebirth for whatever stupid reason. I mean, why did I get a date in which Aerith said she loved Cloud for Cloud and not for the parts that remind her of Zack just to end up with a date that basically mirrors her date with Zack, but went totally wrong in the end? How can we go from Cloud almost kissing Tifa in a canon scene to this heartbreaking moment of Cloud cradling Aerith in his Arms when he "thought" she was dead and then "woke her up" again? WHAT IS THIS BULLSHIT? Why do we get Marlene telling Zack that Aerith has feeling for Cloud, just for Zack to go find help for Cloud with Aeriths Hairband wrapped around his hand like a lucky charm? And why does someone write the Lyrics of "No Promises to keep" in that way just to say it is not a lovesong? What is wrong with the people in this franchise? I am so sick of this.
This game is NOT a Masterpiece that deserves 10 out of 10 points. Its a walking boring disappointment, full of stupid minigames, timeline bullshit and a Dating-mechanic that doesn't even allow completionists to choose which person they want to go on a date with and on top of all that they do NOT defy fate and yet still managed to ruin THE most iconic freaking scene of any Final Fantasy game! This can only come from a company censoring Tifas big boobs in the first just to showcase them as a selling point in one of their second game. What the hell is wrong with you SE?! And how can you allow the freak that ruined Kingdom Hearts and caused you so much trouble with what should NOT have been Final Fantasy 15 take over such an important project? I can not get all those people loving this game. It sucks! In a totally different way than the first game, but it still freaking sucks!
I give it barely 7 out of 10 points. Its Sin-Counter would be like 300 or so tho, if I would have put it through Game-Sins, just saying.
URG! I really should not play the next installment. Reunion is going to make my crack my PlayStation in anger and frustration. And for what? For people to ruin me 3 shipping-scenes and more timeline bullshit?
I think I am also so disappointed because Remake was that game that had the potential but ruined it and when the second game came out and got those amazing reviews I though, I hoped and I wished for the fact that I would enjoy playing it but I did not. There were barely any moments where I even wanted to open the game for any other reason then finishing it as fast as possible to get rid of it. I just... can not bring myself to love Final Fantasy games anymore. Maybe the Trails-Series has ruined me for other games or maybe everyone else's taste in games has developed with the games over the years and I am still stuck with how thing were with Final Fantasy X. I don't know! But I can not tell you how frustrating it is to - now for the freaking second time - hate a game and do not find it that great why everyone else is all so amazed by it.
And then forcing myself through this freaking toxic fandom and its stupid shipping war.
Just for your information: THERE IS NO CANON SHIP IN THIS GAME! LEARN TO LIVE WITH IT!
And now I need to get the fuck away from the franchise.
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