#shining force 2 manual
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claire-starsword · 2 years ago
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What if I stopped crying that SF2 doesn't have as much cool stuff to translate as the first game and just posted it anyway. Who could stop me. Anyway here's the prologue and character info from the manual.
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A big island to the west of the continent of Parmecia, Grans. In this island lie the countries of Granseal and Galam, and they were allies.
A long time ago, in Grans Island, stood three demon lords. One was a fallen angel of supreme magical power, Lucifer, another was a skilled general of great wisdom, Darksol, and then there was one who surpassed both in power, the savage devil, Zeon. In the place where currently stands the castle of Granseal, a place called Arc Valley, the three fought a deadly battle to conquer the evil power that gathered there. But Zeon, who boasted being the superior force throughout the whole conflict, had his magic sealed in a jewel by Darksol, and having lost his power, sank into the ocean of flames in Arc Valley. The remaining two lords were also at the end of their strength, and were driven out of Arc Valley by the gods.
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The evil power that gathers at Arc Valley was sealed in the ancient tower in the northeast of Granseal's castle. It is said that, should the seal in that tower be broken, that evil power will immediately resurrect Zeon. The tower is sealed by the two jewels in the ancient shrine... the Jewel of Darkness that represents the devils, and the Jewel of Light that represents heroes.
Well now, plenty of treasure hunters have heard rumors of these jewels, and dared to come to the ancient shrine. However, as they tried to take them, a mysterious power prevented them from even touching the jewels, and they went back home empty handed. Having heard of that, the noble thief Slade attempted it as well, and somehow! He could touch the jewels, and succeeded in getting both of them.
But, because the jewels were taken out, the seal of the ancient tower was broken. Dark clouds covered Grans Island, and lightning struck the tower as a terrible storm poured. And the shadows of devils drew near Granseal's castle...
Notes so far:
I didn't bring up Lucifer in this blog before because I thought it was a known localization problem, but I'm a nerd who spent my teen years in fansites so perhaps a have a skewed vision of how well known things are in a fanbase. Anyway! Lucifer and this lore are brought up in game in the lore dump at Tristan. It's no wonder why the western version had to do away with a name like Lucifer, but they complicated matters by replacing it with Dark Dragon's, who supposedly has nothing to do with this.
The rest of the lore itself is not that off in the official translation, but I'm already here, so:
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"Arc Valley is an impure place! Evil power gathers there. One who rules over Arc Valley shall become the king among kings to the devils.”
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“Lucifer, Darksol and Zeon fought as they all desired Arc Valley. Their battle was extremely fierce, scorching the land, staining the ocean, and parting the skies.”
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“Zeon was victorious, and all devils called him the king among kings. The other two lords envied him, and attacked, sealing his power in a jewel.”
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“With his powers lost, Zeon was swallowed by the ocean of flames in Arc Valley. Zeon's wails torn apart the mountains, and he was buried along with the valley.”
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“A wise god lamented the devils' conflict, and created a righteous power. The righteous power chose a young person, and that person forged a sword at the wise god's mountain.”
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“Given power by the wise god, the young one fought the two demon lords with the forged sword. The sword shone with a pure light, and the devils were driven off of Arc Valley.”
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“The impure place of Arc Valley was sealed with the ancient shrine. It should never be violated, lest the great demon lord revive.”
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“Should by any chance the evil power return, the power of the gods will choose another young one. Trust that righteous power! Take the sword and strike it into the devil's mouth."
[ignore the graphical differences in the english version i just used an unfinished sprite hack]
So unlike the english version, the original leaves it ambiguous if the "righteous power" created by the god is the Jewel of Light, but it's still not hard to infer that. Specifying a mountain also makes it way more obvious that the god is Volcanon, but, no surprise either. The whole lore about the sword does imply it was not meant to be the Chaos Breaker (since that one sounded specific for sealing Dark Dragon), but who knows, maybe light swords get around. Final Conflict is better anyway so it has the right to retcon whatever it wants to.
Anyway none of this is too worth noting, what I actually wanted to note was that Lucifer is the antagonist for the novel, though that's basically all I know on him.
Enough shallow lore, let's head up to shallow character bios. While I usually stick to the characters' english names, this game did the weird decision of sharing names with english Gaiden 2, so for once I'll use the JP names at first and comment on this stuff.
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Protagonist (Bowie)
A boy from Granseal. He has trained to be a swordsman as a pupil of the sage Astral. As Granseal becomes isolated after the incident with the ancient tower, he sets out in a journey to deepen ties with the other species.
Species: Human Class: Swordsmen
As I've mentioned before in my playthrough, the japanese version puts a lot more emphasis on Granseal being unfamiliar with other species, even generalizing it as a human country sometimes. It makes no sense given you starting team and the countless centaurs in Galam's army, but it's there.
Sarah
A pupil of Astral's. The big sister kind of girl who enjoys taking care of others. Skilled with healing magic.
Species: Elf Class: Priest
The Gaiden 2 priest is also called Sarah in the JP version, making this a rare case where the names were already repeated in the original versions.
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Huey
A pupil of Astral's. A boy with a lot of pride that relies on his leg strength to act in the battlefield.
Species: Centaur Class: Knight
The Gaiden 2 archer was the one originally called Chester.
Jaja
Yet another pupil of Astral's. Scatterbrained, but his physical strength is huge.
Species: Hobbit Class: Warrior
Yes, "Jaja". The english version was fully right to tweak it a bit, actually english Jaha is superior in all ways. Meanwhile the Gaiden 2 warrior was called Aaron in the original.
Kazun
A mage that tries to look calm and collected, but can't help being juvenile at times.
Species: Elf Class: Mage
Yet another minor name tweak I barely remember, having to pay extra attention to this. Anyway this description is everything to me.
Jippo
The true culprit behind the incident at the ancient tower. A noble thief that steals for the poor.
Species: Scavenger Class: Thief
The Gaiden 2 priest was originally called Sain. Slade is thus a name fully made up by the english versions. And it's a great name! I just wish they hadn't given it to both the best and worst character at once!
Also, Slade's species. The term スケイブン (sukeibun) seems to come from Warhammer's skaven race, which is pronounced a bit different than the word scavenger (which would be something like スカベンジャー(sukabenjaa) in katakana instead). However, the term first showed up in this series for those rat enemies at the start of Gaiden 1 and SFCD translated it as Scavenger so I'm going with that. Honestly, I'd rather just call him a ratguy.
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Kiwi
A mysterious character. Somewhat of a mascot for the Shining Force!? It's unclear.
Species: Green Turtle Class: Green Turtle
I usually stick to the official class translations but, TORT has always been a weird one.
Peter
A phoenix chick. He's a boy brimming with curiosity, who was raised by the god Volcanon.
Species: Phoenix Class: Phoenik
Matilda
A wild and free ranger who loves nature and runs through the hills and fields. Skilled with a bow and arrows.
Species: Centaur Class: Ranger
The Gaiden 2 wizard was called Marian in the original. The name May was likely taken from the SF1 knight, and then romanized different, and, given to a foxling mage as well?? Good localization™
Gerhalt
A beastman with little body hair, looking just like a human. Has a strong sense of justice, and fights enemies head on.
Species: Beastman Class: Beastman
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Ludo
The prince of the birdmen country, Bedoe, and a great friend of Peter's. The mobility he gets thanks to those wings is his strong point.
Species: Birdman Class: Birdman
The Gaiden 2 monk was called Bill in the original, and as most know by now, SF1's Luke was originally Lug. That's right, we went from zero guys named Luke to three of them. Still not the worst name situation yet! Hold tight to your seats!
Lloyd
A middle-aged scholar who joins the force because he wishes to drive an ancient vehicle, the Caravan.
Species: Human Class: Brass Gunner
Rohde is actually a pretty clever adaptation of "roido" that also kind of puts a "rode" pun in the middle. But the "Lloyd" romanization is so much more common and stereotypical for a studious guy I felt like pointing it out. Meanwhile, the Gaiden 2 dwarf was originally called Games. Not like the word "games", more like gah-mes. Does anyone even remember who I'm talking about? I'm having trouble remembering the guy myself, all dwarves are generic in this series but the CD ones take the cake.
Mick
A knight who lives in the town of Hassan. Timid, but shows his power once brought to a few battles.
Species: Centaur Class: Knight
Yes, Mick. They changed one letter of it.
His description here, despite repeated in guide books, is a bit off compared to the game, where he has just arrived at Hassan, and has no plans to stay. Describing him as timid is also very off from the wakuwaku yahoo funny boy we get in game.
Most you can say is that in JP he isn't as hyped in HQ, but it's still more of a focused thing than timid:
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"We centaurs are the main fighters in a battle, so we can't ever let our guard down."
now you know why he has the best defense among knights. Not that my screenshot reflects that lmao. Also a rare moment of the localization adding exclamation points instead of robbing them.
Polnaref
A resident of Fairy Woods. He is rescued by the protagonist while struggling and stuck in a spring.
Species: Elf Class: Archer
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Elric
A calm and courteous knight, who has been shrunk due to certain circumstances. A noble.
Species: Centaur Class: Knight
Congratulations. You have reached Worst Name Situation.
That is not a typo. He was called Elric in the original. They changed it to Eric, and then gave the og name to a different guy in the same game. Meanwhile, the Gaiden 2 knight who also got the name Eric was called Kreid in the original. Little did they know that a single game after there would an actual Erik, who I romanize with a k in a futile attempt to minimize this mess.
But it doesn't even end there. There's Shining Soul 2. In japanese, the warrior's default is Alex.
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Guess what they changed it into for the english version
Twiggy
A female priest with a kind heart and a good head on her shoulders. Yet another one who has been shrunk down due to circumstances.
Species: Human Class: Priest
You read that right, human. Both this manual and every guide book I know lists both her and Taya as humans despite the ears. This happens to Ruburan as well in the Final Conflict manual (and you can note his overworld sprites lack pointy ears), but the guide book lists him as elf. The novel apparently goes around this by calling her a half-elf.
Dongo
Another one shrunk down. A rough and rowdy sort, but has a nice side as well. His destructive power is huge.
Species: Dwarf Class: Warrior
The Gaiden centaur was the one originally called Randolf.
Piper
A high-minded middle-aged mage who has been shrunk down. Has more physical strength than expected for his class.
Species: Elf Class: Mage
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Janet
A resident of Fairy Woods. A girl whose skill with the bow is on par with Polnaref's.
Species: Elf Class: Archer
Higins
Captain of the army of the country of centaurs, Pacalon. His mobility and strength are nothing to complain about.
Species: Centaur Class: Paladin
I don't think i need to tell you that the Gaiden 2 ninja was actually Hanzou, right? It certainly wasn't a ninja called Higins, that's for sure.
That's not what matters here. What matters here is that a japanese onomatopoeia for horse clopping is "pacaran pacaran".
They live in clopclop town.
If I have to know this fact you have to know it as well.
Fielder
A birdboy with a strong body and wings boasting outstanding movement. He's modest and polite.
Species: Birdman Class: Birdbattler
Not exactly a name repeat, but the name Skreech is likely inspired by Gaiden 2's Shriek, who did have that name in JP as well.
Linda
A shrine maiden who turned to stone by orders of the goddess Mitula. She can control spirits of nature.
Species: Human Class: Sorcerer
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Sharol
A priest of Moun, of pretty old age. Can use many kinds of healing spells.
Species: Hobbit Class: Vicar
Hobbit discourse! Some guide books call him human instead. His proportions are very different from the other hobbits/dwarves in the series so I'm willing to believe that more.
Also, I never brought it up before as I don't know much on religion but guess I'll do it now. The word used for the priest class is 僧侶 (souryo), which refers to buddhist monks. The word for the promotion, officially translated as vicar, is 司祭(shisai), which means catholic priest.
The word describing Frayja here is 神官 (shinkan), which is apparently a shinto role.
I don't think it's just my lack of religious knowledge making this look like a mess.
__
Anyway, look at that totally inconspicuous repeat of Bowie's art randomly in this page! Exactly in the position another character bio could go! And we have an even number of characters, so there was no reason to break this display of two side-by-side, right?
In case you haven't heard, Jaro is basically non-playable in the japanese version. There was an oopsie in the code as he joins, and he never stops being AI controlled like in his first battle. Guide books straight up refer to him as a NPC.
This game was A Lil' Rushed.
So yeah, my bad, Jaro doesn't get lore. Not that anyone is getting lore, but he really gets nothing. His japanese name is Falcon, if you're wondering.
Gyan
A hot headed man who can't stand still when others are in trouble. His strength is terrific.
Species: Hobbit Class: Gladiator
More hobbit discourse! Gyan calls himself a dwarf in-game, i’ll just use the english screenshot since it’s accurate.
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Told you to not care about this. Some guide books do call him a dwarf as well.
Also, the bear beastman from the Gaiden games was called Teddy in the original games.
Sheela
A former pupil of Astral's. She joins the force to avenge her lover, killed by Galam's army.
Species: Human Class: Master Monk
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Bacchus
He was once just junk lying around in the ancient pathway. A highly-skilled fighting machine.
Species: Robot Class: Robot
Rude, manual, rude.
The wording is a bit ambiguous here as in, maybe he was made of junk found in the pathways. But he remembers ancient times, so I doubt that's it. Unless he was already made of junk material back then, which makes this some pretty resistant garbage. I love recycling.
Oneia
A rare kind of mage, active and enthusiastic. Lives in the town of Yeel, currently in danger.
Species: Human Class: Wizard
I don't think it's that rare for mages to be enthusiastic in this setting, and he doesn't even act much like it in game, but he does seem to be confused by his own feelings in HQ:
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"I usually seem gentle but, I'm thrilled when in battle. Perhaps it is in my nature to like conflict?"
Lemon
The commander of the Galam army. An enemy general who was possessed by a devil and committed one slaughter after another.
Species: Human Class: Red Baron
Mud
An inorganic creation given life, that is, a golem. Skills are yet unknown. A curious existence.
Species: Golem Class: Golem
Final name discourse. According to the dictionary "mud" is more commonly written as マッド in katakana instead of マード here, but I still don't see anything else it could be. The Gaiden birdman was called Barry in the original, so Claude is fully a localization name, though I suspect it was initially thought for the birdman since, you know, sounds like cloud.
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Sage Astral
A retired sage who lives in Granseal. Teacher to the protagonist, Sarah, Chester and others. He awaits their return while helping to rebuild the country.
Astral is mostly referred to as a sage in game, or by some honorific like -sama or -dono. The localization lumped all of this into "sir", like it usually does. It's not perfect but I struggle a lot with adapting honorifics as well so I tend to go with it.
King Granseal
The king of Granseal. Has suffered greatly since the incident of one year ago, as he lost his beloved Princess Elis, and faced against the neighboring country of Galam that used to be his ally.
Princess Elis
The daughter of King Granseal. When the seal of the ancient tower broke, she was taken by King Galam, who had been possessed by a devil, and dragged to the Demon World.
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Volcanon
The great god who lives in a volcano at South Parmecia. Also a father figure to the phoenix chick, Peter. He is angry at the people of the surface who revived Zeon.
Oddler
A boy met at the village of Polca. His eyes are injured, and he doesn't remember a thing from his past. At the village chief's request, he begins to travel with the protagonists. Is being targeted by the devils.
Creed
A misanthropist great devil who lives in a mansion in the Devil's Tail in the Parmecia continent. He comes to know of the demon lord Zeon's revival, and to help stop it, lends some of his warriors to the force.
Yeah. One of them.
The term I translated as great devil is 大悪魔, different from the one used for Oddeye, Cameela and Zalbard, 悪魔軍隊長, which the game adapted as Greater Devil, but is more like Devil Army Captain.
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terramythos · 25 days ago
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TOP 5 GPOSES FROM FFXIVTOBER 2024
I had basically zero knowledge of how to use gpose in ffxiv when i started this challenge, so I used a ffxivtober prompt list to force myself to learn. I completed all 31 days and think I improved a LOT!
I super want to do more of these because it was a lot of fun. If you see any similar prompt lists in the wild send them my way ^^
Anyway, here are my Top 5 of the 31 days!
HONORABLE MENTION -- Day 6 - "Crossover"
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This is the earliest day I really felt "proud" of the shot, so while it isn't top 5 I want to include it. I'm actually quite familiar with Nier, and since it's an official crossover I had a lot of material to work with. Ultimately I picked Puppet's Bunker since it has a lot of cinematic areas. I got to feel like a real smartass using a spear with a red dragon on it. And the ray of sunlight across the shot adds something extra, imo.
#5 -- Day 27 - "Murky"
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I really, really love how the colors turned out here. Amaurot seemed like an ideal setting for this prompt, but I had forgotten about the eerie rays of light shining down on it in the overworld. I love how the helices in the architecture are obscured enough by fog/light so they almost look like tentacles of a sea creature... I liked both of these color filters a lot as well.
#4 -- Day 18 - "Masquerade"
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This one was so fun coming up with a dynamic pose. I decided to do some scouting in The Grand Cosmos, as it's the most "masquerade ball" place in the game. I saw the dragon statue that turns into an enemy when you run by it and had the brainwave to frame it in the picture like they were Kezona's wings. Combined with the skull mask and fire horns I think the effect looks great. WOULD take his hand, 10/10.
#3 -- Day 22 - "Color Palette (Swap)"
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I went for a light/sin-eater version of a Reaper for this prompt, since they're usually dark/voidsent aligned. Thanks again to @flame-of-tar-valon for inspiring the idea. I LOVE the outfit I came up with here; even went the extra mile and crafted golden jewelry purely for the glam. Since sin-eaters are basically zombies in canon, I did want to maintain some feral aspects with the appearance, so I also incorporated talons and claws to contrast the angelic imagery a bit.
I'm keeping the glam in rotation, & I might actually revisit this shot with a better background, like the Innocence/Mt. Gulg areas or even the Endwalker Alliance Raids.
#2 -- Day 29 - "Horror/Gore"
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This one turned out SO cool looking, and it was the one I struggled with the most conceptually! Thanks again to @ofdarklands and @ferrocyan, whose combined help resulted in this shot. Overall I love how the colors pop out, and ESPECIALY the effect of a dark halo in the background framed by the Diabolos wings. Thrilled to have such a neat shot in the final post of the challenge!
#1 -- Day 11 - "Goth"
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This is one that just turned out perfect to me. I was messing with the manual lighting adjustment, which created the second silhouette shot and totally floored me. I love how something as simple as the lighting slider can make such a great visual contrast. Add on the cool factor of the scythe and raven feathers... ough. I liked these shots so much I made them my lock screen and desktop backgrounds.
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sunstone-smiles · 1 year ago
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Could we have day 2 what lurks in the dark with Miguel & Peter B? I’m so excited for this year’s event!
Power Outage
Author’s note: Yaaaas!!! I’m excited too! Mayday is making a cameo in the picture below, but I threw in a cameo with Lyla in the fic because it felt right Lol! I hope you enjoy Day 2 of Tickletober: What Lurks in the Dark (from Crow’s Tickletober 2023 list)!
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Series: Across the Spider-Verse
Characters: Miguel O'Hara, Peter B. Parker, and Lyla
Word count: 868
Summary: Miguel’s office lights are out. That might not seem so bad at first, but something, or perhaps someone, tries to mess with him in the darkness.
Strange…Why is his office so dark? Usually the lights turn on as soon as he walks in. Miguel pulls up a floating screen from his watch and taps on the digital surface. ERROR comes up in red letters with a restrictive buzzer-like sound.
Great, the power must be out. Not a problem. He can override the system manually when he gets to the main system at his desk.
…If he can find his desk, that is.
Miguel grumbles out a sigh and scrolls to find another setting on his watch. He clicks the small screen on his wrist and a light beams from the device. Flashlight mode comes in handy in the most unlikely circumstances. Miguel twists his wrist so it faces outward and he begins the darkened trek to his desk.
Miguel’s not afraid of the dark, but something is making him feel…uneasy. Perhaps it’s the way the floor feels as if it’s creaking at his feet, or the cold metal walls reflecting the light back at him. Or perhaps it’s the unknown of what lurks in the dark…
No, that’s silly. 
A few steps later, Miguel spots his desk with the light from his watch. He walks towards it as usual.
Woosh.
Miguel stops his approach. He turns his head around while the light from his wrist scans the room. What sounded, yet did not feel, like a windy breeze rushed behind him. Only the metal walls reflect the light back at him.
Miguel turns his head back towards the direction of his desk. He keeps moving as if the sound was a freak coincidence, but he’s smart enough to know that ‘coincidence’ can’t be the explanation. What would have caused that—
“Gahack!” Miguel echoes through the dark when he feels a sudden poke to his side. He stumbles forward and wraps his free hand around the spot, while his other wrist beams the flashlight against his surroundings. Nothing’s there.
Then another poke hits him, then another, alternating from one side to the other as if each poke was pushing him around, until the teasing pokes cease and he suddenly feels a clawing at the back of his ribs. 
Miguel arches his back with a yelp from the tickly feeling. He clamps his jaw shut, fangs bared as they barricade the army of giggles wanting to slam down the door. He tries to shine the light behind him, but he’s unable to identify his attacker. What was going on?
“S-Show yourself!” Miguel attempts to threaten through a shaky snarl. He twists on his heels and swipes in front of him, but the concealed culprit swoops behind him and squeezes his sides. Miguel yelps again and whips around at another attempt at attacking, but the mysterious culprit bests him once more and takes the chance to dig into his belly from behind. Miguel squeaks and immediately bursts into deep laughter that could make the metal walls rumble. He flails like a startled cat clawing at the air and jumps backwards as if he was yanked in that direction by an invisible rope. The force of his jump is so sudden that Miguel ends up toppling backwards. He lands with a crash on something other than the floor. 
In an instant, the lights of his office turn on like the stage lights of a theater. Lyla materializes in front of Miguel, yet she’s looking down at the floor instead of him. Her expression shows concern. 
Miguel looks down in the same direction. The “thing” that he landed on? Well, it was none other than Peter B; it’s the ghost of the darkness in the flesh. 
Peter takes the night vision goggles, that Lyla no doubt had given him, from his eyes and perches them on top of his head like sunglasses. Peter stares up at Miguel, smiling nervously. “H-Hey Miguel. How’s it going?” 
Of course, it all makes sense now. Lyla was the one controlling the lights, while Peter did the “dirty” work to play this trick on him.
After piecing this together, Miguel snarls above Peter; he’ll deal with Lyla later. Right now, it’s Peter’s cue to run.
The spiderman below scrambles to escape his trapped state between Miguel and the floor. Miguel shifts his weight off of him, but the leader quickly grabs the other man’s leg and yanks Peter towards him.
Peter claws at the floor before flipping onto his back. “M-Miguel!” Peter puts his hands in front of him to surrender, “Let’s talk about this!” Peter then darts his head in the direction of the AI, “Lyla! Say something!”
The AI shrugs, then smiles. “You’re on your own, Peter.” She swiftly dematerializes in a flash.
“Traitor!” Peter yells at the Lyla-less air before silencing himself when he sees Miguel extend his claws above him, like a hungry tiger ready to dig into their meal.
Peter’s eyes go wide and he nervously gulps. The next thing he knows after seeing a smirk on Miguel’s lips, that claw plunges right into his belly, vibrating viciously with tickly intent.
Peter screeches with laughter and kicks his legs while Miguel enacts his revenge. “Nohohoho! Nohoho! Wahahait!!! Miguehehehel!” One could say that Peter's laughter sure lights up a room.
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First time writing about Concorde and his pilot, I wanted to explain how they met.
Hope you guys like my goobers. This isn’t as long as it looks, it’s 600-something words, but there are just a lot of gaps. I tried to mimic the way Metroplex communicates to Windblade because I found it really cool.
Visit 1
Power running through my systems, waking me. Have I been
asleep
this whole time?
When I come to life, it startles you. It startles me, too.
Avionics at 3%.
You shouldn’t be allowed in here. Who are you? Did you do this, or did I?
Visit 2
(You’re back.) I didn’t expect you to be, but maybe I should have.
What now? What are you doing?
Fine. I’ll give you another sign of life, since you asked so nicely.
(To prove you aren’t crazy?)
A flicker of lights and gauges.
Don’t expect more
Please.
Visit 5
What are you trying to do? Maybe you long for this as much as me? You don’t know it can’t happen.
(I worry you will leave when you find out.)
It’s amusing, watching you work. I am fully aware you have no idea what you’re doing. Maybe you are too.
Thank you for the clean/trying to help.
Visit 7
You returned again today, the first time you have stayed past closing.
It’s raining today. I can feel some of it leak through the ceiling and onto me. The cold doesn’t bother me. It offers relaxation.
What about you?
Are you cold?
Avionics at 3%.
Perhaps I can heat the cabin for you if I try.
Visit 10
Manuals? You brought manuals? For me? (To help?)
I have more. I will leave them where you can find.
Am I as hopeful as you are?
Visit 11
You have been reading what I gifted you, I can tell. Your work is getting more and more intricate, but it is clear you are unfamiliar with what you are doing.
Sometimes I guide your hand through my inner workings, hoping to lead you to where you need to be.
I love that you talk to me. I sometimes wonder if you are talking to me, or if you’re talking to yourself. Do you know I can hear you?
Visit 25
I have been growing stronger. I can feel it again. Returning to me in waves.
Avionics at 39%.
Increasing.
Visit 36
How shall I thank you? You’ve never asked for it.
I wonder often if you sense my prescense here. I wonder if I hope you can.
Visit 50
One more overnight? I appreciate what you are (doing), but I wish you wouldn’t push yourself.
Visit ???
Curious. It didn’t feel like this before.
When I was
awake
Before.
Why does it feel different, being awake?
Avionics at 76%.
Increasing.
Increasing.
Visit 62
Avionics at 89%.
Able to power: heating
lights
radio
instruments
able to ignite engines(?)
I (?) am very much alive
I: F-BTSD
no. That’s not right.
No data?
There’s something to remember. Why can’t I remember?
There’s more than this, isn’t there?
More to me than meets the eye this.
Almost as if
I
could
just
—————————
“I think we’ve made good progress with the electrical stuff, I mean- even that’s far more than I ever thought was within my skill set.” The human peers into an engine, shining a flashlight.
“But I don’t know how I’d repair an Olympus.“
Silence. A faint clicking from the fuselage? She presses her ear against it.
“Let alone three more… what are you up to?”
A slight vibration from the aircraft made her stumble back immediately, her mind immediately wandering to the possibility that she had made a mistake with the wiring, and that the aircraft was in the process of spontaneously combusting because of it. The vibration quickly develops into clangs and the straining of metal, and before long the aircraft in front of her has started changing. It contorts and folds into shape with purpose, as if the process taking place before her has been designed rather than forced. Once everything clicks into place, she is left face to face with a humanlike- albeit very large- robot, a rearrangement of the airplane she had been repairing. It stares down at her, a drowsy confusion apparent in its bright yellow eyes.
And it looks just as startled by its own existence as she is.
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spectrechosts · 1 month ago
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Shine On! Musical Guardians! - Chapter 2
Megavolt may not have the least selfish motivations, but goddamn do the fans love her.
Full Series
"I see cleaning all the old Shining Rangers shit out of the basement is going well." Says Musical Guardian Synth-Metal, as she watches Grindcore, Ska, and Prog-Rock play with lego sets on the floor.
"Did you know we just had boxes and boxes of this shit?" Asks Grindcore, as she leafs through an instruction manual. "Magical trans-dimensional storage space, and it's filled with pallets of merch."
"No, but it sure sounds like an Azure thing to do. And we're what, reminiscing about the bad old days?"
Ska shrugs. "Hey, don't look at me. I have no stake in the shining rangers, I just see lego and play with it." She says, and Prog-Rock nods.
"Grindcore?" Synth-Metal asks derisively, and Grindcore flicks a block at her.
"Easy to be above it all when you show up in more than half the sets. They made like, two of me, I'm enjoying seeing myself as a tiny marketable figure."
"I'm not above it all." Synth-Metal says. "I'll play with a bionicle, I'm not heartless. It's just that the Shining Rangers lego sets are lame."
Phoebe comes up from the basement, another box in her arms.
"She's mad because she's always just standing around in them." She says, and Synth-Metal huffs.
"It's bullshit man, everybody else has cool shit and I just stand there because my power didn't have a visual aspect and they didn't want to put magnets in the pieces because kids would eat them or some shit." She whines.
"Here." Phoebe says, taking a package from one of the boxes and tossing it to her.
"Wait- Shining Rangers Versus Dark Ranger Megavolt???" Synth-Metal says, looking it over. "I never heard about this?"
"It never came out. Went into production before Azure realized you were a serious threat and not just making a fuss before rejoining."
"Ooohh they gave me the little force lighting bolts you can put in the minifig hands!" She squeals, sitting down and tearing the packaging open. "Are you telling me that if I held back a bit I could have had Megavolt merch!?"
"Truly, you have suffered for success." Grindcore says, putting the finishing touches on a scene of her choking out a giant alien bee-woman with her smoke.
"Oh yeah." Phoebe says. "After you came back but before you started putting us in the hospital and Azure pulled it all, Obsidian merch was flying off the shelves."
"Maaaan. I changed my mind this rules actually." Synth-Metal says, acting out a tiny fight with the Azure and Megavolt figures. "The Musical Guardians need to sell out so I can have tiny lightning hands."
"It's really inspiring, seeing how much you believe in the politics of what we're doing here beyond saving your own ass." Deadpans Prog-Rock.
"What can I say?" Says Synth-Metal, grinning. "I'm an activist."
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powdermelonkeg · 6 months ago
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Transformers: Matrix of Leadership
Worldbuilding: Spark Types
The classification of sparks, their defining traits, and what those traits mean for the bot that possesses them.
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A spark is the core lifeforce of a Cybertronian, housed in the chest area and responsible both for a bot's physical ability to move and mental ability to think. Without a spark, a Cybertronian might be forced to move with manually entered commands, but would not be "living" in any recognizable sense.
Sparks can be categorized by three different means:
Radiance: The amount of energy output. Visibly affects the color of the spark, tied to frame sustainability.
Resonance: The frequency at which energy is output, loosely tied to radiance. Invisible, largely inconsequential unless you're a combiner.
Configuration: The purpose the spark is able to fulfill.
Radiance
A spark's radiance is how bright it is. The spectrum of spark colors ranges from near-white to almost black purple, like so:
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There are eight levels of brightness, called lux. A bot with a lux of 1 is the dimmest a spark can be, with a lux of 8 being the absolute brightest. The spectrum is divided up like so:
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For medical use, it gets divided further into decimals. So this is a spark with a lux of 2.8
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And this is one with a lux of 6.5
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It can go as far down the decimal trail as you need for perfect precision, but it swiftly declines in usefulness after the first decimal place.
Spark radiance determines both the maximum capacity of weight a frame can support and how efficient a spark is at maintaining its energy. The higher the lux, the bigger and more powerful you can be, but also the more energon you need to power your systems with. It's a tradeoff.
Resonance
A spark's resonance is the frequency at which it outputs energy, typically measured by being translated to sound. This is closely correlated to, but not 1:1 tied to, a spark's radiance. A high-lux spark is more likely to output a higher-pitched frequency, while a low-lux spark is more likely to output low pitch.
Generally speaking, spark resonance has little use medically, with the exception of combiner teams; in order to support the larger frame for an extended period of time, the component sparks have to be identical in resonance, or else the non-matching one will be a sink on energy and cause the combiner to fall apart.
Resonance is measured in cycles per nanoklik: ie, how many complete waves of high frequency energy are output within the span of a single nanoklik. The range is as follows:
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A combiner team could be made of of bots with varying colors between 3 and 5 lux, so long as they all have a resonance of 4 cycles per nanoklik. On the other hand, if a bot with 1 lux had a resonance of 1 cpnk, and another 1-lux bot had a resonance of 2, they wouldn't be able to sustain form.
Configuration
This is probably the most important part of a spark, as it dictates the abilities a given Cybertronian is capable of, as well as how to handle them medically. You can tell a bot's configuration at a glance by the spark chamber: the exterior has nodes along the outside that shine sparklight in lines and pinpricks like constellations, and bots of a certain configuration (excluding Aberrant) will all have the same patterns.
Configuration is by category, divided into five:
Standard: This makes up the vast majority of bots, at about an 80% rate.
Titanic: Metrotitan sparks. So rare that they're practically unheard of, maybe one every few million years.
Harmonic: Cityspeaker sparks. They closely mimic Titanic sparks, which allow the bots that bear them to communicate with the cities they live in. Less than 1% of the population, back during Cybertron's heyday.
Accordant: Sparks that are optimized to conserve energy in a sparkmeld. These are the only sparks that are viable for combiner teams. Roughly 8% of the population.
Aberrant: Any spark that has unique configuration nodes rather than a pre-set pattern. This is what makes triple changers, minicons, and a host of other bots that don't fit the normal specs for whatever reason. They need a skilled medic to handle them; most doctors prioritize preset training, and Aberrant sparks require the ability to diagnose and adapt without a template to work off of. Everyone with this sparktype is uniquely Abberant, but it most often manifests in size differences. Roughly 12% of the population.
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Hi! This is part of my worldbuilding series for my own continuity that I dreamed up while I was bored at work. I'm probably going to make a dozen or so posts like this. Thanks for reading!
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tgrailwar-zero · 1 year ago
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"Goodnight, Masters! Rest well!"
As you said goodnight to KUKULKAN, you drifted into unconsciousness.
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Darkness. Nothingness.
Quiet... before the sound of footsteps.
Distant, yet near.
Not a dream, but a memory. Faded, but clearer.
Followed by a smell.
...The smell of blood permeated the air.
Corpses, slowly decaying away into data lay strewn across the streets, as bloodstained footsteps wandered forward. The source of the carnage came from one Servant.
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An ASSASSIN, his blade drenched red.
He stepped in front of a glowing form.
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The LAIR SERVANT.
The gaze of the LAIR SERVANT was intense. His voice tried to keep calm, but wavered ever so slightly.
LAIR SERVANT: "So, that's why you ended all of those lives? To draw me out?"
The ASSASSIN chuckled, the red glow from his eyes piercing the LAIR SERVANT.
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ASSASSIN: "…'Lives'? These are a bunch of ones and zeroes that you're playin' dolls with. Killin' them was nothin' like killin' a person- twice as boring and nowhere near as hard. C'mon, you brought them back before-- do it again. I'll do it as many times as it takes, before you burn out your mana on that punk-ass Noble Phantasm of yours."
You could feel the hatred burn from the LAIR SERVANT as he raised a hand, a divine light shimmering from it.
His anger had reached its peak, and now the wrath of a Divine Spirit was imminent.
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LAIR SERVANT: "This paradise… this Solar Cell… you Interlopers have come to selfishly destroy it. Destroy this paradise where nobody has to die! A place where I can forever develop the heights of my medicine, and create a true elixir of immortality!"
The LAIR SERVANT continued to burn, a divine flame sourced from a cursed bloodline beginning to leak out from his body. This was desperation. He had wasted his energy throwing wave after wave of Shadow Servants, and then reluctantly the undead corpses of the villagers that had been killed in a ploy to force the LAIR SERVANT's hand. It was an intense brutal strategy that resulted in plenty of wanton 'death', however- it was effective. And now the LAIR SERVANT, either too weak or too sentimental to conjure up the decaying data around them into more undead, was on his last legs.
However, it would be hard to tell with just a look.
ASSASSIN: "What a shame. I figured you'd have noticed by now. Thanks to my Masters, the more blood you throw at me, the more revitalized I become. Sorry."
The ASSASSIN took a step forward, fully unsheathing his blade. The mana around him distorted, burning with an otherworldly intensity. A faint form shimmer behind him, the intensity of two, burning Spirit Origins intertwining and fighting for the same cause, allowing his shine to match up against the divine light of the LAIR SERVANT.
This whole time, while the LAIR SERVANT had been trying to wear down ASSASSIN, the opposite had happened. ASSASSIN was growing stronger and healthier, staying in peak physical shape after each kill. …You're recalling something about ASSASSIN's condition…!
[ This is T-SUMMONING ] [ T-Summoning is a trait inherent to your Master status, due to the protocol you went through to reach the Solar Cell. Fusing two Spirit Origins together to create a more powerful Servant. The resulting Servant possesses the highest statistics of both fused Servants, however this power comes at an intense mana cost. This can either be ended once the Servant triggers their Noble Phantasm, runs out of mana to supply the boost, or can be stopped manually. However, either a contract needs to be made with both Servants, or a Servant's Spirit Core is captured before it's destroyed. Additionally, the maximum HP and MP is raised by 2! ] [ ASSASSIN is currently equipped with the 'PHANTOM COUNTESS' Spirit Core! ]
This was it.
The LAIR SERVANT was in your way, but once he was killed, that would be one more key- and one more path opened to the Solar Cell Core.
ASSASSIN: "Alright, Masters. Time to end this!"
( '5-option polls' function similarly to 4-option polls, with the fifth option usually involving triggering or cancelling a specific skill. If the 5th option doesn't win out, the voting percentage for that option will be evenly dispersed among the first 4, and then the success results will be calculated like if the poll had only 4 options. )
SERVANT: SLAYING ASSASSIN
T-SUMMONED: [PHANTOM COUNTESS]
Strength: C Endurance: D Agility: A (Raised from B) Mana: C (Raised from E) Luck: D (Raised from E) NP: B (Raised from C)
HP: 7/5
MP: 9/7
Maximum Damage (Strength): 7 (Increased due to the amount of blood present!) Maximum Damage (Mana): 7 (Increased due to the amount of blood present!)
Skills:
Man-Slayer (A) - A sword skill specialized in cutting down humans.
Mind's Eye (Fake) (C) - The skill to avoid danger through pure intuition.
Swordplay as Swift and Powerful as a Falcon (A) - The renowned, unmatched, unique swordsman style of ASSASSIN.
Torture Technique (A) - The deep understanding and precise execution regarding methods of torture, when using torture tools, the efficacy is increased.
Bloodsucking (C) - The act of absorbing another's blood to restore one's own vitality.
Bath of Fresh Blood (A) - This Servant becomes even more effective when drenched in blood.
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archoneddzs15 · 2 months ago
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Sega Mega CD - Shining Force CD
Title: Shining Force CD / シャイニングフォースCD
Developer/Publisher: Sega / Sonic! Software Planning / Seraphic / Rit's Co. Ltd. / Winds / Twofive
Release date: 22 July 1994
Catalogue No.: G-6036
Genre: Strategy RPG
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If there is one single, great tragedy with Shining Force CD, it’s that so few people ever actually got around to playing it. At the time, the series was just getting on its feet, and the Mega CD itself was still struggling to obtain some decent sales, which it may or may not have ever gotten (depending on who you ask). This combination of sad factors led many to overlook one of the better strategy/RPGs out there. Let me echo the voices of those who stand behind this forgotten classic and sing the praises of everything Shining! Ok, maybe that’s bringing it on a bit thick; you get the picture though. Why, just look at what Sega gave us. Both Game Gear carts (Shining Force Gaiden [1992] and Shining Force Gaiden II [1993]) together on a single disc, with an extra exclusive battle. Four books, 53 battles. How can you not like this? I’ve owned and beaten all the games in this series, and after going back to it, I gained a new respect for it. Not everything is to my liking, I can say that flat out, but the package as a whole is a winner and one solid ride.
What’s not to like? For one thing, the treasured town dynamic has been removed. No longer can you explore and chat with villagers. The game has basically been reduced to the fighting sequences, with some story tossed in for good measure. The plot is now mostly told on the field, and it at least still maintains the same sense of urgency and tongue-in-cheek doomsday atmosphere that the others had. Let’s be honest, none of the bad guys in the Shining Force games have ever been truly menacing, and the CD installment doesn’t detour from that at all.
The adventure opens twenty years after the conclusion of the first Shining Force, with the land of Gardiana having been rebuilt by Luke, Lowe, and Ken; all of whom now serve Queen Anri. Ambassadors from Cypress (not the island nation, mind you) present a gift to her that explodes into a fog upon opening, sending Anri into a deep sleep. A marvelous quest to save her ensues, which culminates with the start of the second chapter, seamlessly attached. Book II’s end in turn sets the stage for the awesome final battle, in which you choose twelve warriors from both forces to end things once and for all (if you meet certain criteria, of course). Did I mention that the main heroes of both books are usable? A neat little touch, that.
Thankfully, it plays as solid as its other 16-bit brethren. I’m not, however, going to get all technical about the gameplay. It’s a Shining Force game, and I’m sure that you’ve played at least one of the other three entries available. Nothing’s changed here, and fans will be able to dive right in without even reading the manual. Newcomers should have little trouble, although they may be slightly turned off by the constant stream of battles that constitute the bulk of the game.
Let me be honest with myself for a second and not let my love for this franchise cloud my judgment. I am more than a bit disappointed by the presentation. Sure, the visuals are a huge leg up from the Game Gear, but when you already have two games done using the same engine, how hard is that? The battles are as beautiful as ever, but where are my animated cut scenes? Moreover, if this is a CD game, why aren’t there any towns? The exploration dynamic could really have been taken to a whole other level here, and it’s a shame that the developers took the short route. Switching between a shop and my HQ just wasn’t the same, and I really did miss being able to wander around. I bet Camelot knew this too and tried to make up for it with Shining Force III Scenarios 1, 2, and 3 on the Saturn.
One thing’s for sure, the soundtrack is simply GODLY. Sega knew how to take advantage of red book audio on the CD system, and this title is no exception. OST-worthy and beautifully scored, the music practically carries the game by itself. It’s by far one of my favorite soundtracks on the Mega CD.
Another plus is the continuation of the Shining tradition of new and hidden characters. As you progress through the game, new heroes will join you, and there’s a bunch that you actually have to hunt down. This has always been cool because it gives a little more replay value to the package and ensures that you won’t complete the whole thing the same way twice.
Well friends, there you have it. A great adventure that was unfortunately given the cold shoulder for too long, is now commanding upwards of $70 on eBay. That’s the price for learning things late I guess, and although Shining Force CD isn’t perfect, it’s so good you’ll forgive its flaws and revel in its strengths. The quest is long, and the characters are lovable, which should be enough to make it worth some of your time. Every Shining fan needs this one, plain and simple.
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annajade456 · 10 months ago
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Navigating the DevOps Landscape: The Power of Code in Operations
In the intricate world of DevOps, the ability to code is not merely an asset; it's the driving force behind a successful career at the crossroads of Development and Operations. Let's explore why programming is not just beneficial but an absolute prerequisite for those charting their course in the transformative realm of DevOps.
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1. Automation: Catalyst for Efficiency At the core of DevOps lies the transformative influence of automation. Proficiency in programming empowers DevOps professionals to script automated workflows, ushering in efficiencies that transcend traditional boundaries. Whether it's configuring systems or deploying applications, automation reduces errors and expedites the software delivery lifecycle.
2. Infrastructure as Code (IaC): Shaping Environments with Precision A foundational aspect of DevOps, Infrastructure as Code (IaC) demands coding prowess. Tools like Terraform and Ansible rely on programming skills to define and manage infrastructure through code. This approach not only enhances operational fluidity but also ensures uniformity across diverse environments.
3. Configuration Management: Synchronizing Systems Seamlessly In the DevOps arena, maintaining consistent configurations is paramount. Programming skills are pivotal in crafting scripts for tools like Puppet, Chef, or Ansible, orchestrating the synchronization of configurations across various environments. This uniformity is essential for reliable and scalable operations.
4. CI/CD Pipelines: Orchestrating Flawless Workflows Synonymous with DevOps, Continuous Integration and Continuous Deployment (CI/CD) thrive on programming acumen. Configuring and customizing CI/CD tools such as Jenkins or GitLab CI becomes a streamlined process with coding proficiency. Automation of testing and deployment processes ensures a flawless and dependable delivery pipeline.
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5. Scripting for Task Automation: Elevating Routine Operations Programming extends beyond grand automation; it's about refining daily operations. DevOps professionals leverage scripting skills to automate routine tasks, be it resource management, log analysis, or regular maintenance. This not only boosts operational efficiency but also minimizes the chances of manual errors.
6. Collaboration with Developers: Bridging Divides DevOps flourishes on the collaboration between development and operations teams. Programming skills serve as the bridge, enabling DevOps professionals to comprehend developers' requirements, contribute to application code, and seamlessly integrate into the development workflow. This collaborative synergy is crucial for instilling a shared responsibility across the entire software delivery spectrum.
7. Troubleshooting and Debugging: Agile Problem-Solving In the ever-evolving landscape of DevOps, challenges demand swift identification and resolution. Programming skills shine in troubleshooting and debugging scenarios. DevOps professionals proficient in coding can rapidly devise diagnostic tools and implement solutions, ensuring a robust and agile operational environment.
While expertise in scripting languages like Python, Bash, or Ruby is advantageous, adaptability to diverse languages and technologies is equally indispensable. DevOps, as both culture and practice, evolves continuously, demanding a flexible and agile approach.
In summary, programming transcends a checkbox in a DevOps professional's skill set; it's the catalyst propelling innovation, efficiency, and collaboration. Embracing coding as an essential tool equips individuals to automate processes, manage infrastructure, and collaborate seamlessly in the ever-evolving landscape of software development and operations.
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thara333 · 10 months ago
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Tomorrow's Software Landscape: The Evolution of Automation Testing
In the ever-evolving tapestry of software development, automation testing emerges as a pivotal force, promising a future marked by heightened efficiency, unwavering reliability, and an uncharted realm of innovation. This exploration delves into the compelling factors that position automation testing on the trajectory towards a transformative and luminous future.
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1. Catalyzing Development Cycles: Efficiency Unleashed Automation testing stands as the driving force behind accelerated software development lifecycles. By seamlessly executing repetitive tasks, handling voluminous datasets, and executing intricate calculations with precision, automated tests pave the way for expedited development cycles, ensuring swift releases compared to their manual counterparts.
2. Pillars of Quality Assurance: Reusability and Consistency The hallmark of automation lies in the reusability of test scripts across diverse developmental stages, guaranteeing uniform testing procedures. This not only mitigates the risk of human errors but also establishes a robust foundation for quality assurance, ensuring that applications adhere to the highest quality standards.
3. Guardian of Code Changes: Regression Testing Mastery Automation testing shines brightest in the realm of regression testing. With every alteration in code, automated tests swiftly and effectively validate existing functionalities, acting as vigilant guardians against unintended consequences and upholding the integrity of the software.
4. Strategic Cost-Effectiveness: A Calculated Investment The initial investment in setting up automation frameworks and scripts pales in comparison to the long-term benefits reaped. Automated tests operate ceaselessly, resulting in optimized resource utilization and substantial cost savings over time.
5. Parallel Prowess: Maximizing Testing Efficiency The capability for parallel test execution across diverse environments and browsers elevates the efficiency of automation testing. Simultaneously addressing an array of scenarios ensures comprehensive coverage, aligning testing practices with the multifaceted nature of modern applications.
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6. Collaborative CI/CD Integration: Orchestrating Continuous Improvement The seamless integration of automation with Continuous Integration/Continuous Deployment (CI/CD) pipelines is a cornerstone. This integration not only fosters frequent and reliable testing but also nurtures a culture of continuous improvement and swift software delivery.
7. Scalability Dynamics: Adapting to Developmental Complexity As applications burgeon in complexity, automation seamlessly provides scalability. Its ability to handle a myriad of test cases and scenarios ensures adaptability to the evolving demands of a project without compromising operational efficiency.
8. Advanced Testing Horizons: Addressing Varied Needs Automation testing is not confined to the basics; it adeptly supports advanced practices such as performance testing, load testing, and stress testing. These practices are indispensable, ensuring applications stand resilient against varying levels of user loads without compromising performance.
9. Intelligent Automation: The Marriage of AI and ML The integration of artificial intelligence (AI) and machine learning (ML) within automation testing is a testament to its evolutionary path. These sophisticated technologies elevate test script maintenance, introduce self-healing mechanisms, and contribute to the intelligent generation of test cases.
10. Skills as Currency: Meeting Industry Demand The surge in automation adoption translates into a burgeoning demand for professionals skilled in automation testing. Beyond individual skill enhancement, learning automation tools and frameworks opens the gateway to a myriad of job opportunities within the dynamic tech industry.
In conclusion, automation testing is not merely a trend but an irreversible shift in the testing paradigm. Its unparalleled efficiency, steadfast reliability, and adaptive nature constitute a linchpin in guaranteeing the delivery of high-quality software. Embracing automation testing is not just a strategic choice for the present; it's an investment charting the course for the future of software development, where velocity, quality, and innovation converge for unparalleled success.
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claire-starsword · 3 months ago
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on one hand it's not like i don't get it, because i never played Shining Force Neo and hated to watch it, and also understand how mad everyone is about the series losing the strategy roots etc etc
on the other hand it's really tragic to find even less scanned content from a game released in 2005 than the games more than a decade older. like, i can't find even the japanese manual. that's how dire it is
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hopieyuh · 1 year ago
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Food Storage Container with a Built-in Cooling System (Powered by Solar Energy).
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In the fast-evolving landscape of food storage solutions, our latest product aims to redefine the way we preserve perishable items. The Food Storage Container with a Built-in Cooling System, meticulously designed and powered by solar energy, marks a groundbreaking stride towards sustainable and efficient food storage. Let's delve into the intricate details of this innovative product through the lens of the Business Model Canva.
1. Customer Segments:
Our Food Storage Container caters to a diverse range of customer segments, from households seeking sustainable storage solutions to outdoor enthusiasts in need of portable and efficient food preservation during activities such as camping or picnics, with a focus on boarding students or tenants of Central Mindanao University (CMU) who wish to preserve their food to reduce expenses, campers and ecologically minded clients who emphasized sustainability
2. Value Proposition:
Centrally rooted in our product is a steadfast commitment to offering users an unparalleled solution for extending the shelf life of perishable items. Our built-in cooling system, powered by solar energy, not only guarantees freshness but also aligns seamlessly with the escalating demand for eco-friendly and energy-efficient alternatives. With a focus on preserving, maintaining quality, and extending the consumption window of food items, our product serves as a reliable means to prevent and reduce spoilage of perishable goods. Moreover, its versatility shines through, as its utilization remains viable at any time and from any location, providing convenience and efficiency to users across diverse settings.
3. Channels:
Employing a versatile multi-channel strategy, our product seamlessly reaches customers through various avenues, encompassing online platforms and carefully chosen retail outlets. This strategic approach ensures accessibility and convenience for a diverse customer base. Our sales force, adept in marketing and advertising, spearheads our presence in both online and select retail spaces. In the online domain, we leverage web sales via our online storefront and e-commerce platform. Additionally, our presence is augmented through partner stores, strategically positioned in popular online shopping apps and dedicated appliances stores. This multi-pronged distribution strategy aligns with our commitment to reaching customers through channels that suit their preferences and lifestyles.
4. Customer Relationships:
We foster strong customer relationships by providing comprehensive support through user manuals, personalized online assistance or online guides, offering appliance maintenance, and responding promptly to customer inquiries while servicing e-commerce, ensuring satisfaction and responsive customer service. Regular updates on maintenance and new features further engage our customers.
5. Revenue Streams:
Direct selling of solar food containers to students at set prices, offering discounts, promotions, and refurbishment services for product longevity. The Food Storage Container presents a one-time purchase model with additional revenue streams through accessories like replacement cooling modules and eco-friendly cleaning solutions. This model ensures a steady income while offering customers the flexibility to enhance their product over time. 
6. Key Resources:
At the core of our operations are key resources that drive our success: cutting-edge manufacturing facilities, sustainable material sourcing, and a team of dedicated engineers committed to ongoing improvements in cooling technology. These resources are instrumental in upholding the standards of our products, ensuring both quality and innovation. Our resource portfolio encompasses a variety of elements, ranging from raw materials and skilled experts to branding, copyrights, and patents. Additionally, we leverage valuable assets such as customer databases, personal funds, and the integration of renewable light energy. This comprehensive array of resources positions us at the forefront of our industry, facilitating continuous advancement and reinforcing our commitment to excellence.
7. Key Activities:
Our core activities, including product development, rigorous quality control, and continuous exploration of eco-friendly materials and energy-efficient technologies, underscore our commitment to innovation. These efforts position us at the forefront of the industry, where regular updates and improvements exemplify our dedication to staying ahead. In terms of production, we focus on specific design variations, offering a range of colors and sizes, and ensure efficient delivery with multiple payment options like COD, COP, and Gcash. Our problem-solving initiatives are comprehensive, providing customers with a detailed appliances manual that covers aspects like product features, installation processes, diverse use cases, potential risks, and solutions to commonly faced challenges. These structured activities collectively embody our dedication to delivering a cutting-edge product while ensuring customer satisfaction through informative and solution-oriented support materials.
8. Key Partnerships:
Strategic collaborations lie at the core of our business, establishing robust partnerships with solar technology providers, environmental organizations, and retailers. These alliances not only fortify the backbone of our operations but also contribute significantly to the sustainability and extended market reach of our innovative product. Key partners encompass online platforms such as TikTok, Shopee, and Facebook, alongside crucial connections with electricians. While our key suppliers primarily consist of wholesalers, the specifics are yet to be finalized. Essential resources, both physical, including raw materials, and human, in terms of expertise, are acquired through these strategic partnerships. Key activities performed by our partners involve production, focusing on manufacturing processes, and establishing partnerships to seamlessly integrate our product into online shopping platforms. These collaborative efforts collectively propel our business towards success, emphasizing both environmental responsibility and efficient market presence.
9. Cost Structure:
Our primary expenditures encompass critical areas such as research and development, manufacturing processes, marketing campaigns, and the steadfast commitment to maintaining sustainable practices. These investments are indispensable, forming the financial backbone to ensure the creation of a high-quality, eco-friendly product that aligns with our core values. The cost structure comprises fixed and variable elements. Fixed costs range from PHP 5,500 to PHP 6,500, providing the foundation for our operations. Variable costs, on the other hand, involve allocating funds to essential components like raw materials, including an evaporator (PHP 1,000 to PHP 2,000), a small solar panel (around PHP 2,000), stainless steel for the container (PHP 1,000), and plastic containers (ranging from PHP 50 to PHP 200 per unit). Additionally, variable costs encompass man labor, with electrician services in the range of PHP 300 to PHP 800 per day. These detailed cost allocations are pivotal in sustaining our commitment to delivering an innovative and eco-conscious product to our valued customers.
In conclusion, the Food Storage Container with a Built-in Cooling System is not merely a product; it's a testament to our commitment to sustainability, innovation, and customer satisfaction. Through the lens of the Business Model Canva, we envision a future where our revolutionary food storage solution becomes a household staple, reshaping the way we think about freshness and sustainability.
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griefabyss69 · 1 year ago
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WIP - teach me how 2 kill a bad guy
Hey! This is my most recent WIP, I thought I'd share a piece of what I have so far : ) I plan on completing it and posting it to my ao3 when it's done.
I've tried a different kind of narration where it's more of an Eddie stream of consciousness than a third person telling a story, but I also haven't edited any of this yet so I'm not sure how much that comes through.
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Stranger Things - Steddie - Rated: E (for sexual content, though this post actually doesn't have any in it)
Themes: D&D, roleplaying, LARPing, getting together
Summary: Steve gets Eddie to show him how to play D&D and takes Eddie's introductory campaign in a direction he's never gone before.
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He goes and wrings his hands where he stands at the kitchen table, a big one now that they live somewhere with more space, his big D&D Manual and a few other books and a lot of paper neatly aligned across it in a way he never does.
He hates the waiting. Steve's not even late yet, he's just unable to go and do something else and focus on it while he knows he'll be showing up soon. So all he has is his mind, the one that's dutifully catching him up on all of the crazy shit his life has done lately, giving him the worst time to start actually freaking out that Steve's coming over and Eddie's sharing one of the biggest loves of his life with him.
If Steve's a dick about anything he knows he can just make him leave, but he knows it'd still hurt a lot. He can take the rejections he creates himself, the logical conclusion to acting and dressing in certain ways, but this is something Steve asked him to offer up on a platter, like offering up his neck to a vampire, and he said yes to Steve's vampire bit- he said yes to uh, Steve and D&D, not any sexy neck stuff-
Reign in your fucking metaphors, Christ.
This is more like a cat rolling over to show it's belly to someone it trusts, hoping that they don't get attacked for it, anyway. It suits better because Eddie knows exactly what it's like to have his guts gnawed on, but the bats never really seduced him into being a human juice box. Go figure.
And in the back of his mind, he knows he'd like it if Steve bit his ne-
The doorbell rings and he jumps, feeling more like a Halloween cat now, fur all pulled up and ready to hiss in his surprise. Maybe if he keeps the cat metaphors coming he can get through today without thinking about Steve's nice hair or whatever his greatest feature is supposed to be.
He tries to do that breathing thing Robin taught him that apparently works for her, but he just wheezes every time. It's probably not for smokers, or he's doing it wrong or something.
Get the fucking door, Eddie. You can do it.
So he practically rips the door off of it's hinges, except he's still got weirdness in his body from beating death and months of big injuries, so it bumps against the wall pathetically. He shakes out his hands and opens the screen door carefully, forcing a smile onto his face so he can greet the guy making his stomach regret it's existence.
"Welcome, welcome," he says, stepping out of the way and gesturing for Steve to come in. "Shoes off at the door, otherwise make yourself at home."
Steve shoots him an amused look and kicks his shoes off, using a foot to knock them together neatly.
Eddie closes the doors in a really normal way, which is a fucking relief.
"Hey," he says, always sounding so cool despite the fact that he stopped being cool like at least two years ago.
Eddie nods back at him, counting two seconds to take in how he looks before he forces himself to head back into the kitchen.
"I figured it'd be easier to set up at the table, even if the chairs were made by Satan himself," he says, looking up once he's standing by the seat he already chose.
Steve's fucking backlit by a window again, the sunset shining in on him beautifully like a blessing from an angel of hairspray or something. Bastard.
He laughs, another beautiful thing that beams out and washes over Eddie. He doesn't even need to roll over, he's already done for.
Ever since the anniversary party, it had been too hard to keep placing denial up around himself like a brick cabin, especially when Steve came around and turned it all into wet cardboard anyway, and so he's really just taking him in unfiltered, a horrible decision he didn't really get to make.
"It's not Satan's fault he only knows how to make chairs that torture people," Steve says, choosing to sit right next to Eddie. It's fine. Now he won't have to try to gaze into his beautiful eyes a totally normal amount. "I think it was nice of him to give you a housewarming gift."
Eddie chokes on a hysterical giggle, super happy to sit down and cough instead of let that come out of his mouth, shifting around to try to get comfortable on the hard wooden chair.
"You're right," he says, distributing some paper and a pencil and some dice to Steve. "I'm being ungrateful."
Steve's smile is even gorgeous when he's got his mouth closed, nice lips curving up in a complement to the rest of his nice face.
Eddie's like two seconds away from taking the largest book on this table and trying to knock himself out with it. Fucking focus!
"So, I'm sure you've picked up on some of this stuff by now," he says, pulling the manual closer and flipping it open to the first useful page. "But we're going to pretend you've only just heard of the game a minute ago and begged me to teach you. That way it'll all be linear and understandable, instead of whatever convoluted super-genuis way of describing it you've heard from the gremlins."
Steve looks at the book warily, panic briefly flashing over his face before he seems to collect himself. He's about to say something friendly and reassuring when he opens his outrageous mouth again and shoots Eddie in the dick.
"I don't remember having to beg for it," he says, smirking.
Horrible.
Maybe Steve's getting cold feet and now wants to distract him with one of the only things that possibly could draw his attention away. But Steve's not supposed to know that, so he drums his fingers on the book and desperately ignores the heat in his face.
"What can I say? I'm a generous guy," he replies, watching the edge of Steve's mouth twitch before he forces his eyes back down to the manual.
"So for learning purposes we're going to use characters I've already got, but if you like this then I'll teach you how to make one yourself. It's one of the best parts of the game, I think."
Eddie feels it when Steve stops looking at him, making him relax a little bit in relief. His stare isn't a burden but it's heavy, and makes him feel like Steve's reading his mind. Before, he would've thought that's impossible and it would've been reassuring even if the weighty stare of a hot guy was still enough to get him flustered, and Now, he knows that anything is possible if the government tortures enough people about it.
He hands Steve a character sheet and doesn't think about the ones in his room, hidden away from him because they're all a bit incriminating, both about gay shit and about Steve in particular.
"So you've played this one before?" Steve asks, looking down at it.
"Hmm?" Eddie looks up from where he was looking over the character he'd be playing, shaking his head. "No, I made that for today, just as an example."
Steve nods slowly, eyebrows furrowing as he looks over the numbers. Eddie has a bunch of photocopies of a template for this, but he's written all of the names for the abbreviated stats underneath them. Normally he wouldn't, and normally he certainly wouldn't have written other little notes on the page to give more context for what everything is for, but…
He really wants Steve to get it, and for him to like it, and maybe like Eddie. Sue him.
"Thanks for doing all of this," Steve says, putting the sheet down so he can do something cruel, like give Eddie his full attention again. "I do really appreciate it, and I know I'm going to probably be the worst you've ever seen at it."
"Nah, that's a high bar, honestly," Eddie lies, winking at him. "As long as you're patient, I'll be patient."
He's not about to fucking discourage him from this.
Steve's smile is like the sunbeams all over again, and in an act of self preservation, he gets to work, starting to explain things for real.
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Let me know if you enjoyed it!
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geschrie-sixtyne · 2 years ago
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Half XenLife
{Pt.2}}
{{Pt1}}👇👇👇👇👇
GAF Overload
The overload is the ability and function of the Xen crystal that was installed inside GAF's body, it represents the purest state of any energy because it is the result of the crystal having exceeded its absorption levels, giving it a translucent appearance that reflects its bones fused with the Xen crystal. In this phase he has the ability and power of the same explosion of a star
concentrate energy manually if you experience a huge amount of energy (similar to the force of GAF OVERLOAD thrust from a black hole or exploding stars
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The burns left by the resonance cascade are visible and help to show veins and bones that absorbed the Xen crystal and where the energy is contained, showing what type of energy it uses depending on the color in which they shine.
exemplification of the brightness of his body
exemplification of hair change by altered gravity producing its energy
It cannot absorb solar energy because it is not something you can touch with your hands, but it can be helped by magnetic fields.(Still under scientific review of whether to add this type of rays or not)
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The suit was destroyed after the resonance cascade, GAF manages to rebuild it after going back to the locker room with old parts and some of the armor he used
It facilitates movement as the charging property as it has its own internal battery core It is adapted so that GAF does not have a hard time moving, since the burns left scars on his skin, causing pain. It has a medulla that adapts to the movements of the wearer to correct the posture and improve the stability of the transport of anomalous materials. In the boots there is a heavier sole than usual, to ensure that the heavier materials do not overwhelm the researchers and in some tests they represented an anchor to avoid flying off
(the lycra suit that GAF always uses and has several spare parts)
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adarkrainbow · 2 years ago
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A manual’s take on fairytales: part 2
After Perrault, the next part of the manual covers the Brothers Grimm. [Reminder - this is a free translation from the Julien Harang and Pierre Laporte’s book about fairytales, of the Hatier collection.]
I) Intro
Jakob and Wilhelm Grimm. The brothers Grimm obtained a worldwide celebrity thanks to their fairy tales (first volume published in 1812). But this success ended up mixing two brothers with very different personalities behind one same family name. 
Both were born in Germany, at Hanau, one year apart. The eldest, Jakob Grimm, had a lively spirit and was an enthusiastic man. After studying the law he had a splendid career, first librarian for the king of Westphalia, then professor of medieval history at the University of Göttingen, and finally part of the Frankfurt parliament. The younger, Wilhelm Grimm, was much more discreet than his brother. He however followed the steps of his shining big brother, and became a renowned scholar, under-librarian then professor at the University of Göttingen. 
Jakob and Wilhelm were very close ; they had a common passion for the literature of the Middle-Ages (which was then not well-known), as well as for the old legends of the German and Scandinavian folklores ; and finally for the old stories that were transmitted from generation to generation during the long evenings by the side of the fireplace. Together they worked to save from oblivion those folk tales, those masterpieces of poetry that haunted for generations the imagination of kids and elders. 
So the brothers Grimm started to collect oral tales from the four corners of Germany, before transcribing them. During this minutious work they refused to modify the content of the stories, but among the many variations of a same tale they always chose the simplest one. Jakob and Wilhelm also tried to respect the way the peasants spoke, the common laguage these stories were told in, and so gave a great importance to the dialogues between the characters, to make their stories livelier. It is this desire to respect the simplicity of the popular tales that made the fairytales of the brothers Grimm so distinct from those of Perrault (which are more literary) or from those of Andersen (more poetic). 
The enormous success met by the first volume of their fairytales both surprised and pleased them. They continued their work with a renewed energy - followed a second volume of the “Children and Household Tales” ; and a third (written by Wilhelm alone), and they were even more famous. They were soon translated throughout Europe. 
After a lifetime of study, Wilhelm then Jakob died one after another, happy to have been able to save a great part of german popular literature, “happy princes that through their breath were able to wake up sleeping beauties...”
II) The fairytales of the brothers Grimm
1) Little Brier-Rose 
Nothing to say.
2) The Sea-Hare
# In traditional fairytales characters must undergo trials to prove their worth and win what they desire - their victory usually highlights their qualities.
# Fairytales are usually built around symbolic numbers (3, 7, 12...), which can be a number of characters (the seve goats, the three brothers) or a number of repetitions. In folk and religious beliefs these numbers each mean something. n Christian thought for example 3 is the number of God and of perfection ; 12 is also a benevolent number since Jesus-Christ had twelve apostles ; however thirteen was a malevolent number, the number of death, because it is the number of people present for Jesus’ last meal. 
# Fairytale characters usually do not have any names, and very few characteristics. Human characters are usually named after their functions or by their job (the king, a former soldier...) or even by a familial link (three brothers, the older brother...). Animal characters are usually named only by the name of their species (the fox, the sparrow). 
# The actancial schema identifies the acting forces on a character, called the “subject”. The recipient: what forces the character to act (another character, love, jealousy) ? The object of the quest: What is the character trying to get? The adjuvants: who or what helps the character (character or object)? The opposants: who opposes the character? The beneficiary: to who does the quest profit (the character himself, or another person)?
# In fairytales, characters usually have to go through enchanted places that have a magical power and sometimes hosts marvelous beings: foutain of youth, haunted castle, enchanted forest... 
2.5) The legend of La Belle Dame sans merci
Traditional fairytales are sometimes inspired by old legends of the Middle-Ages. The prideful and cruel princess of “The Sea-Hare” is a renewal of the legend of “La Belle Dame sans merci” (The Beautiful Lady without pity): a woman of immense beauty who forces the knights who wish to marry her through trials which often endangers their life. This legend can be found in the novel “Le Bel Inconnu” (The Beautiful Stranger) par Renaut de Beaujeu (13th century), telling the adventures of the knight known as the Beautiful Stranger in the Arthurian times. Followed by his page and a beautiful maiden (Hélie), the Beautiful Stranger arrives one day on the Island of Gold, a beautiful city governed by an equally beautiful princess. A bridge allows access to the city, but it is guarded by a knight. If the Beautiful Stranger wishes to pass, he will need to fight the kniht of the bridge. Even more, the tradition of the Island asks the loser of such a duel to die - his head will be cut with its helmet on, and they will planted alongside others on the spikes of the wall surrounding the bridge. And as the Beautiful Stranger, the wall is covered by 143 heads, all those of princes or counts that the knight guarding the bridge had defeated. As it turns out, the knight of the bridge did that out of love for the princess of the Island of Gold - it has been five whole years that he acted as the guardian of the bridge out of a mad love for her, but if he could hold on his position for two more years she agreed to return his love and take him as her husband. It was their deal: if he could defend the bridge for seven years, she would marry him ; if not, she would never love him. The tradition goes even further: if someone ever vanquished the knight guarding the bridge, the custom demanded that the princess hired this champion as the new guardian of the bridge for a whole new seven years - for only someone brave enough for her could do such a thing. 
3) Jorinde and Joringel
# The characters of fairy tales have the habit of pronounced mysterious formulas, hard to understand but with magical powers. These magical formulas include for example the “Open, sesame!” of Ali Baba in “One Thousand and One Nights”, that opens the cave filled with the bandits’ treasure. 
3.5) Witches
The French term for witch, “sorcière”, comes from the popular Latin “soritaria”, that designates a woman able to know or predict the future, and/or gifted with magical powers. According to the popular belief of the Middle-Ages, then to the beliefs of the Renaissance, witches are either dreadfully ugly or extraordinary beautiful women that made a deal with the devil to obtain surnaturel powers. They notably are able to turn into animals deemed negative (toads, snakes, black cat, owls...) and they can seduce through their powers men ; they own a magical broom that they can use as a magic wand and that they ride to fly in the sky. They gather during grand celebrations known as “sabbaths” during which they celebrate the cult of their master, Satan, the devil. 
For centuries in the countrysides women thought to be witches were judged and killed - often burned alive on stakes. The witches of fairy tales reflect those strong popular beliefs. They embody evil and wickedness, and their goal is to scare the little children who hear the tales. 
4) The Wolf and the seven goats
# Fairytales often present us animals that are greatly similar to humans, and which is a common part of the “merveilleux” unverse : they can think and speak like humans, they inhabit houses, have feelings and behavior very human, and sometimes even live with humans. But most of the time they keep animal traits, usually to create some comical effect: an animal cri, animal instincts, their animal diet... 
# (The manual notably compares The Wolf and the seven goats of Grimm to one of the fables of Jean de La Fontaine, “The Wolf, the She-goat and the Goat-kid”.
5)  The Town Musicians of Bremen
Nothing to say. 
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watchpilot1 · 2 months ago
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Source: Alpina Watches
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