#shezarr
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imagineargonians · 7 months ago
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A Duraki legend mentions “Shezarr, who stole [the mead of poetry] stoneworking from the [dwarves] Dwemer and taught Zinfara to call nirncrux from the mountain-roots.” A Perena tale claims that the Cult of Stars learned soul magic from a “white-bearded stranger.” Likewise, “Shezarr of the Snowy Beard” is said to give the secrets of Ayleid battle-magic to the Nedes of Cyrod, showing them how to turn their enemies’ arts against them - The Footsteps of Shezarr
literally Odin.
also I choose to believe that lorkhan's "death" was in fact a planned self-sacrifice. I know that the monomyth & c0da have my back
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vosh-rakh · 2 years ago
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“He has arranged for me to meet the Dibellan Sybil tonight,” confesses Brother Malcius as he rests between sparring bouts with his master, Abbess do’Matthri. 
do’Matthri’s face betrays no expression. She simply scratches her furry chin in thought, letting her eyes wander. “Abdul Wadud is a man of mysterious means, and ends.” She finally fixes her gaze back onto Malcius. “What did he tell you? Why does he think this is important?”
Malcius licks his dry lips and swallows before speaking. “He said that love is double-faceted. He said I’d understand what he meant when I met her.”
do’Matthri’s tongue plays around one of her fangs for a moment. “do’Matthri does not always agree with Wadud’s methods, but he is an honorable man. You can trust him.” She leans over to rest her paws on Malcius’ seated knees and look him closely in the eyes. “But remember your vows.”
“Of course, Abbess.”
“Now,” says do’Matthri, slapping Malcius lightly across the face as she rises again, “let’s continue. Your appointment is tonight, not today. Think nothing of it, and fight me.”
“Yes, Abbess.”
-
“She prefers to stay anonymous,” Abdul Wadud says. He sits across from Malcius in a closed carriage, dusk hanging heavy on the thin curtains obscuring the windows. “You likely won’t see her face, or hear her true name. But rest assured I have arranged for you to meet the Dibellan Sybil herself.”
“Yes, Master Abdul,” says Malcius, nodding and clutching his notebook full of interview questions. To meet the illustrious head of an order like the Dibellan priesthood, one must come prepared. But the space in his notebook allotted for questions is mostly blank - what do you ask a Sybil, one who has likely prophesied this meeting long in advance? He’s heard stories about her, filtered through a Maran perspective, of course. He’s eager to find out how many of them are true.
Outside he can hear the bustling city streets of Anvil slowly congregating in taverns and homes. The carriage stops outside an innocuous home, only the upper-story windows dimly lit from within. Wadud opens the door and invites Malcius to step outside. “The door should be unlocked,” he says. “She’ll be on the second floor, first door on the right.”
As Malcius begins to tumble out of the carriage, Wadud pats him on the back. “Good luck.”
-
The room is much like any other, but filled to the brim with candles. White, red, pink, and other warm colors, scented heavily, filling the air with overbearingly pleasant aromas Malcius can’t identify, almost suffocatingly so. She is seated in the corner with one leg crossed delicately over the other, her scarlet-gloved hands folded in her lap. She is covered head-to-toe in lily-white linen, and her face is obscured by a pale porcelain mask, representing the visage of Dibella. Her head is lowered slightly when Malcius steps inside, but she slowly raises it to look at him. How she can see him, he’s not sure - the mask seems to lack eyeholes. 
“Greetings, Brother Malcius,” she whispers just loudly enough to be heard. “Please, have a seat.” She gestures towards a plush chair opposite hers. 
Malcius obeys, cautiously approaching and taking a seat. He rests his journal on his lap, forgetting it for a moment in some kind of awe. The Sybil has some kind of aura about her that compels it. 
“Well?” she says, a bit louder this time. “Wadud said you might have some questions for me.”
“Ah,” breathes Malcius, snapping out of it and grabbing his journal to flip through. But suddenly all his questions feel a bit childish. Feebly he picks one at random: “What’s it like being the Dibellan Sybil?”
The Sybil laughs politely. “It’s all I’ve ever known. Did you know we’re usually selected at a very early age? I was nine when the priests came to take me away.” With a soft sadness Malcius doesn’t expect, she adds, “I can’t remember the face of my mother.”
“I can’t either,” blurts out Malcius. 
“Ah…a Maralius, are you?”
Malcius nods. He averts his eyes from the face of Dibella, and they come to rest on the written question he just asked. Suddenly he realizes she hasn’t really answered it, and says again, “But what’s it like to be the Dibellan Sybil?”
“Persistent, aren’t you,” she observes. “Every day is filled with rituals of different kinds.”
Malcius is silent for a moment, before asking, “What’s wrong with rituals?”
“Nothing, per se,” replies the Sybil. “They’re just…a distraction.”
“‘The holy life is wholly ritual.’”
“Ah. You’re familiar with Saint Olava the Fair. Of course you are, of course you are.” The Sybil straightens up a little, and, changing the subject, says, “You must not listen to our mutual friend very much.”
“He speaks of rituals, too. Silence is a ritual. Love is a ritual.”
“You mustn’t think so rigidly, Malcius. Love can be a ritual, but it often isn’t.”
“What is love, then?” Malcius leans forward slightly, his eyes focused on Dibella’s. 
The Sybil laughs. “What a question, for a Maran monk to ask.” Malcius shrinks back into his seat a little. “No, no, it’s not a bad question. Sit back and listen to me explain.”
“Love has two constituents,” she says, holding up two fingers. She folds down the fingers as she lists. “One, is the love you are most familiar with. The mother’s kind. Unconditional, eternal, but tame. Two, is the love I know best. The lover’s kind. Conditional, fleeting, but passionate.”
“Isn’t eternal love superior to temporary love?”
The Sybil sighs. “A mortal cannot measure loves, stack them up against each other. And you forget the power of passion.”
Malcius leans forward more, almost falling out of his seat. “What is that power?”
The Sybil laughs, more freely this time. “It’s not like magic, Brother Malcius. But it can be magical.”
“I’m…not sure I understand.”
“What do you know of the Dawn - the first Dawn, before time itself?”
Malcius frowns. “Precious little,” he admits. 
“Before time,” the Sybil begins, wasting no time in her explanation, “cause and effect had little meaning. Everything meant little, in fact. But conviction yet existed, among the et’ada - the original spirits - that meaning could be found, or at least created.”
“Conviction, Malcius,” she says, and he can almost hear the smile behind the mask, “like what you seem to hold in spades.” He blushes and shrinks back into his seat as he listens. 
“There were a few et’ada who were proficient in this newfound concept of ‘conviction.’ One you may have heard of, named Shezarr, or Lorkhan in the elven tongues.”
“Shezarr,” Malcius whispers back after he realizes she’s paused for effect. “The missing god. We call him Shor in Colovia.”
“Yes, like the Nords do,” the Sybil says, tilting her head slightly as she recollects. “Shor, as you say, wanted to create something new, beyond the eternal conflict of primordial spirits. He enlisted the help of many to help him in this endeavor, including his wife, Kynareth, or Kyne.
“But there was another who loved him. Well, several. But it is said that Dibella loved him from the start, when she first laid eyes upon him. She was jealous, intensely jealous, of Kynareth for having won his affection instead. So, with the help of a minor spirit of thievery, she took from the doting couple something that she lacked: conviction.”
“Dibella isn’t the goddess of conviction,” Malcius states plainly.
“Ah, but isn’t she? You see ‘beauty’ and ‘love,’ whereas I see ‘determinance’ and ‘conviction.’ What is beauty without a beholder, a beholding? The blending of beholder and the beheld into one substance, one single ‘yes’ or ‘no.’ And what is love without the conviction that it is true? Even this leads back to beauty, as what is truth if not beautiful?” The Sybil shakes her head. “I get ahead of myself. These matters concern you little, of course.”
But Malcius is gripping the edges of his seat, virtually thrumming with excitement. “No, no. Go on.”
“As I’ve said, I’ve said too much already,” she says, laughing. “The point is: Dibella became the goddess of beauty on that day before days. And the goddess of love, of passion.”
Malcius is silent for a moment, thinking. Then, carefully, he says, “I thought ‘passion’ belonged to the Daedra Lord…Sanguine.”
The Sybil tilts her head again, then nods slowly. “Of a kind,” she begins. “But consider him to be Prince of indulgence, of overindulgence, more than anything else.” She pauses. “I’m a saint, you know? Sybils are a kind of saint. And saints, by nature, see the world differently…it’s something I keep forgetting. But suffice it to say that these spheres you appoint your gods with are much more flexible than you assume. One god can represent many things, and a single concept may be spread out between several beings.”
Malcius nods slowly, and looks away for a moment, becoming entranced by a candle’s flame. 
“Malcius,” the Sybil whispers, stealing back his attention. “Would you like to know your future?”
“I’m sorry?” sputters Malcius back, caught off guard by the question. 
“A Sybil is saint and prophetess both,” the Sybil says. “I can give you but a glimpse. It is not something I afford many. Would you like to see?”
“I would be honored,” says Malcius.
“Then come closer. No, closer. Rise and approach me. Lean down for a moment.” As he obeys, she lifts up the bottom of her mask. “Kiss me,” she says, and Malcius can see her full, sensuous lips parting to form the words. 
In his shock at the request, he’s barely phased by the fact that her skin is grey.
“I can’t,” Malcius says. “I took a vow -”
“A vow I’m familiar with. A kiss won’t break it, I promise.”
“I…I’ve never kissed anyone before.”
“It will come naturally. Approach it however you think best, Malcius.”
He purses his lips in consternation as she waits for him, her lips barely parted, breathing softly. She seems to grow tired of waiting, and grabs his hand, placing it behind her neck. He can feel her pulse through the cloth and her skin, a steady beat in stark contrast to the pounding he feels in his chest. He closes his eyes, leans in, and as their lips meet -
He’s seasick. He’s holding back vomit. He’s reciting prayers as he steps on dry land. He’s signing papers and telling his name, occupation, birthsign. He’s greeting a man he’s never met as though he were a brother. He’s meeting other lost siblings, all different, but with the same heart.
He’s chasing away evil with a staff, and he’s laughing with a true friend as he does. He’s begging forgiveness from the gods as he takes from the dead, the losers in the arena of this world. His heart, pounding, pounding, growing, growing.
He’s coughing. He’s not holding back vomit. His throat is swelling shut. He’s begging forgiveness from the gods, from Mara. But he’s praying that his friend next to him makes it somehow - even if he doesn’t.
Malcius pulls away in shock. The Sybil quickly lowers her mask. “What did you see?” she asks, excited. But she sees his paleness and changes her tune. “I’m sorry. It’s not always pleasant. I can’t see what you see.”
Malcius wipes his mouth with the cuff of his robes and says nothing for a long time. “I didn’t see anything,” he says finally. “But I felt many things. Things I don’t understand.”
“You must be a man of great destiny,” the Sybil says, “and not a bad kisser.”
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gundamfight · 2 years ago
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skyrim-forever · 13 days ago
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No Skip November
14/11/24 -3068
Fucking blew it out of the park today lads. Wanted to finish this today and probably could have if I didn't decide to add all this preamble. We are over 4K in and they ain't fucking yet!!! Nearly there, just a paragraph more and we are there.
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fadingpallet · 4 days ago
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Doodles on Oblivion
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He spoils his best friend a lot, doesn't he?
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made this piece before I finished the main quest. I'd never make a piece like this after knowing what happened to these poor guys
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summoning Sheogorath to help? Well why not?
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My HoK is asexual but what if?
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Hey why are you carrying a coffin of a dying empire?
seems like someone has come to pick him up to heaven now
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I'm sorry but it's really hard not to knock things off
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Typical alchemist thing
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yes it's THAT quest in Anvil
I brought Martin there and he didn't gave me a chance to have a try at the obviously bad idea. Showing a little skin? No don't do that!
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A Dunmer is surely not used to the temperature above the icy mountains
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He is a cute dragon. The cuttest ever.
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HoK kind of reminds me of the doomslayer(and their pet bunny Marty)
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The AoK is made of Lorkhan's heart blood and the HoK is a incarnation of Shezarr, so…
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just checking if they are wounded
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Careful joking with your best friend cuz you might get more than what you bargain for
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morihaus · 4 months ago
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Secret
Shezarr
I have spent long days in search of that name To learn whence it first graced lips Man or divine Before the first sun set Or moved to rise
Shezarr
In the north they call him Shor the king Hater of elves, his glories they sing "He protected us In Dawn's dusk From our enemies"
Shezarr
He led us once in young Cyrod His heart with ours, the mortal god One so humble Forgotten in chains When flew the jungle
Shezarr
Here, they say, a king he was A valiant knight of holy cause Sworn to his blade Bloodied and frayed Reveling in death
Shezarr
Marauder, warrior, king I tell you he was none of these things By divine will or earthly choice
Shezarr's power was his voice
Poet, singer, story-shaper Still in us, perhaps in nature Shezarr's song can still be heard
Listen, Bel, and heed these words
I never meant to be a queen My only wish: my people freed I was a singer, a maid of Sard
Who took her name in secret In the slave yards
"Shezarr"
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moodcrab · 1 year ago
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Sheogorath IS Lorkhan!!!
My take on the creation of Mundus goes like this. Lorkhan god of space wishes to create the physical realm Mundus.
Why? Because his fellow Et'Ada may all be powerful gods but with nothing to do they would remain big balls of untapped potential for eternity. In other words, what use is space to grow with no limitations from which to break through? Or bounce off of? You can't build muscle without resistance. You'll never fulfill your potential if there's no motivation to do so. Take Arkay, a god like any other but with no mortals to live and die, no souls to psychopomp, what is he for?
So Lorkhan decides to create Mundus by playing a trick on some of his fellow Et'Ada, while recruiting others to help him play the trick. Those he tricked would one day become the Aedra, Magna Ge and the Earth Bones. Those he recruited, as well as those who refused to take part one way or the other, would become the Daedra.
But part of Lorkhan's plan was its failure. He intended to get caught last minute, and at the moment of Convention Magnus and his followers fled Mundus creating the sun and stars, while the Trinimac and the Aedra ripped Lorkhan apart, his broken body created the moons, his heart was launched into the sea where it would create Red Mountain and eventually the Numidium, and his soul was shattered throughout time and space to wander Nirn as the Shezzarine. This is when the Deadra who didn't follow Lorkhan saw their opportunity, and attacked. Jyggalag, the mind of Lorkhan that sought to bring order to this crazy universe, was driven mad and cursed to live as Sheogorath.
In short, Mankar Camoran was right. So where's my proof?
Let's start with linguistics. The Bretons are man-mer, one foot in both sides of the Ehlnofey schism. They have the merish view of Lorkhan as this devilish trickster god, but they call him Sheor, like his manish name Shor.
Shor - Sheor - Sheogorath
Lorkhan is also known as Shezarr, the missing god of the Cyrodiilic pantheon. That Lorkhan shaped hole keeps getting filled with gods of war/ spirits of the endeavours of man. One such god was Ebonarm, sworn enemy of all Daedra, with the notable exception of Sheogorath. Why is that? Perhaps Ebonarm sought vengeance for Lorkhan's betrayal, which Sheogorath is not only innocent but one of the victims?
How about that guy you meet in The Shivering Isles, Dyus of Mytheria? He is the one thing of Jyggalag's world that Sheogorath refuses to destroy after returning from the Greymarch; his librarian. The keeper of the knowledge of CREATION ITSELF! Not only is Sheogorath unable to bring himself to destroy Dyus, he keeps him immortal and imprisoned in the library.
"As the Great Library, it once contained all the knowledge in creation. However, spare me your grief. My imprisonment is as meaningless as my immortality. Time and place are nothing. Constructs of a feeble mortal mind attempting to categorize and understand the world around it. If you were one of the fortunate few, you would one day understand and accept this. However, you are not and you will not."
"Contained within its walls were the logical prediction of every action ever taken by any creature, mortal or Daedric. Every birth. Every death. The rise of Tiber Septim. The Numidium. Everything. All predicted with the formulae found within Jyggalag's library."
It's interesting he uses both Tiber Septim (Talos) and Numidium as examples as both are examples of those Lorkhan shaped gods filling the Shezarr hole, and both use the heart of Lorkhan/Mantella to achieve divine power. So Jyggalag/Sheogorath hold the knowledge of creation, which they would know because they are manifestations of the mind of the creator Lorkhan.
Mankar Camoran believed that Mundus was a realm of Oblivion as Lorkhan was a Daedric Prince (Jyggalag??), so Dagon has every right to inherit it. This can easily be written off as an excuse to dominate the mortal plain, but if my theory is right then this belief is a legitimate way of interpreting it. If Mehrunes Dagon was one of Lorkhan's loyal recruits he might want to conquer what he sees as his inheritance.
"How little you understand! You cannot stop Lord Dagon. The Principalities have sparkled as gems in the black reaches of Oblivion since the First Morning. Many are their names and the names of their masters: the Coldharbour of Meridia, Peryite's Quagmire, the ten Moonshadows of Mephala, and... and Dawn's Beauty, the Princedom of Lorkhan... misnamed 'Tamriel' by deluded mortals."
"Yes, you understand now. Tamriel is just one more Daedric realm of Oblivion, long since lost to its Prince when he was betrayed by those that served him. Lord Dagon cannot invade Tamriel, his birthright! He comes to liberate the Occupied Lands!"
Consider Boethiah. If Lorkhan was plotting against the other Et'Ada who would make a better ally than the Prince of plots? Consider what she did to Trinimac, the Aedra that "killed" Lorkhan. She not only humiliated him in battle, she ate and excreted him as Malacath. In doing so she transformed his followers into the Orcs. She exposed the grandest Aedroth knight to be just the same as the Daedra, using Mundus as a playground and mortals as toys, and she turned his merish followers into ugly brutes, exactly what the mer accuse men of being. And she did so in the service of the Chimer, leading more elves away from their "ancestors". I mean, she could have just killed him... But she chose to destroy what he was. Strip away his pretensions. It just feels personal. Vengeful.
Consider also that Boethiah is almost certainly the Night Mother of the Dark Brotherhood. Think about it. Why would Sithis care about contract murder in Tamriel? He is the void. Boethiah on the other hand is all about sneaking around plotting to murder people, and tricking a bunch of goths into worshipping the wrong god. Using the corpse of some poor Bravil girl she has made a cult to Lorkhan, who is a being of Sithis. Ever wonder why the statue of Sithis in Oblivion is of a man with his heart ripped out? Remind you of anyone?
But it's just a theory. It gets crazier when you accept that Lorkhan and Akatosh are the same person. But that's a rambling theory for another blog.
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aladaylessecondblog · 6 days ago
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Lil Nerevar 7
"No, mama. Like dis."
Haj-deek grunted slightly, and a ball of light appeared in the hands she'd cupped together.
"I know, but I--" Sadara tried again, this time with more effort. A faint light appeared in her hands--faint, but there. "I've always had a problem with Illusion spells...you'd think being a bard I'd be better at it..."
"It's all very well, you will improve in time," Dagoth Ulen said, "You simply had no ability to be taught, and to learn alongside little lady Sunnar will benefit both of you. And different people have different talents, of course."
"Papa says his blood makes me better at magik," Haj-deek gave a little smile. "He talk in my dreams sometimes. And serjo Lorkhan too."
"Lorkhan?" Sadara's eyes widened.
"Yes," the girl nodded, "He very sad, nobody talk to him. Like papa was before you, mama. He say it make him crazy."
"And he isn't now?" It was Dagoth Ulen's turn to speak.
"He getting better."
Sadara hardly knew what to say, or to think, and was extremely grateful when Dagoth Ulen spoke up again.
"Now, you are very smart, so I know you won't be upset when I say you should be suspicious of whoever this is. It may be Lorkhan, it may be someone pretending to be him. We wouldn't want you to speak to one of the Daedra Lords who are trying to fool you - they aren't to be trusted, you know. What does Lorkhan ask of you? How does he appear to you?"
"Big snake. Sometimes he have wings. He likes to ask what I think about new thing I learn. Says it nice to hear child talk, we excited about everything! Then I ride on his back and if he have wings we fly all over!"
They broke for lunch, and after that the lesson went on. Sadara finally got the hang of the light spell, and Haj-deek went off to see if her father was "done staring at the heart."
"The Lorkhan talk worries me," Sadara said to Ulen quietly, "If it was Azura, she'd say it was her, she's too vain not to."
"She spoke of this even before you were revived," Ulen replied. "She hasn't mentioned this in such a way before..."
"What if she is telling the truth? I don't remember this ever happening before...if he appeared, he appeared as someone, not speaking to people in their dreams. That's more..."
"Lord Dagoth's specialty, you might say?"
"It might be a good idea to get some books on Shor and Shezarr, since that's how he's seen by people in Skyrim and Cyrodiil. Might give us some clues. But really, I couldn't see what he would want with my daughter."
"Perhaps he just wants a friend. But either way, rest assured, we will do what we must to protect her."
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bastard-pyro · 1 year ago
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Lorkhan, The Missing God, the Doom Drum, Lorkhaj, Lorkh, Sep, Sheor, Shor, Shezarr. My own interpretation
I never thought I would get as far as the background so had to improvise a damn lot. But I like how it came out, the daedric is a nice touch
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mothermara · 10 months ago
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Betrayal is such an interesting theme woven throughout the lore of the Elder Scrolls- at least, the possibility of grand acts of betrayal towed in the dark undercurrents of many of the series' heroic narratives.
For instance, its generally understood that Mundus, the mortal plane that contains the planet of Nirn, was a project led by the missing god Lorkhan that led to the schism between the Aedra (whom stayed on Nirn and lent their divinity to the formation of life and the laws of nature) and Daedra (whom did not take part in the creation of Mundus and thus retained the full scope of their power and influence) and ultimately led to Lorkhan's death. The details of how and why Lorkhan was killed are filled in by various, contradictory accounts. In the Imperial myth of Shezarr's Song, it's said that some of the Aedra (said to later become the primary gods of the High Elven pantheon) became angry at Lorkhan for convincing them to create Mundus, as it had robbed them of much of their power and killed him as punishment.
Mankar Camoran and the mythic dawn believed the Divines to be nothing but usurpers who had betrayed Lorkhan and claimed his plane of Oblivion (Mundus) as their own, thus Mehrunes Dagon's invasion was actually a reclamation of Tamriel's lands as his Daedric Birthright.
I was going to go on to discuss the parallel themes in the story of the First Council and the Tribunal's ascent to Godhood, but I realized that my ADHD meds finally kicked in and I immediately wasted the mental energy on writing an essay analyzing literary tropes in the elder scrolls. VOLUNTARILY? fuck off
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mannimarcoiscool · 1 year ago
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Fuck Akatosh
Fuck Dibella
Fuck Arkay
Fuck Zenithar
Fuck Stendarr
Fuck Mara
Fuck Kynareth
Fuck Julianos
Fuck Azura
Fuck Boethiah
Fuck Clavicus Vile
Fuck Hermaeus Mora
Fuck Hircine
Fuck Malacath
Fuck Mehrunes Dagon
Fuck Mephala
Fuck Meridia
Fuck Molag Bal
Fuck Nocturnal
Fuck Namira
Fuck Peryite
Fuck Sanguine
Fuck Sheogorath
Fuck Jyggalag
Fuck Vaermira
Fuck Vivec
Fuck Almalexia
Fuck Sotha Sil
Fuck Dagoth
Fuck Talos
Fuck Auri-el
Fuck Syrabane
Fuck Magnus
Fuck Trinimac
Fuck Y'ffre
Fuck Xarxes
Fuck Phynaster
Fuck Lorkhan
Fuck Alkosh
Fuck Riddle-Thar
Fuck Jone
Fuck Jode
Fuck S'rendarr
Fuck Khenarthi
Fuck Baan Dar
Fuck Magrus
Fuck Rajhin
Fuck Azurah
Fuck Sheggorath
Fuck Sangiin
Fuck Namiira
Fuck Lorkhaj
Fuck Z'en
Fuck Herma-Mora
Fuck Sithis
Fuck The Hist
Fuck Satakal
Fuck Ruptga
Fuck Tu'whacca
Fuck Zeht
Fuck Morwha
Fuck Tava
Fuck Onsi
Fuck Diagna
Fuck Leki
Fuck HoonDing
Fuck Malooc
Fuck Sep
Fuck Kyne
Fuck Stuhn
Fuck Jhunal
Fuck Alduin
Fuck Tsun
Fuck Orkey
Fuck Shor
Fuck Maloch
Fuck Shezarr
Fuck Morihaus
Fuck Reman
Fuck Sheor
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uesp · 2 years ago
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The Hero's fate is etched into Jone's face.
The stars in their courses mark the Hero's doom upon Aetherius.
On Jode's face, the Hero's doom is traced.
The Hero's doom is figured in the Sithian mystery.
The children of Magnus chart the Hero's doom in their paths.
The shade of Shezarr shrouds the Hero's Doom.
The Dragon dreams, but the Hero gleams in his eye.
The heavens wheel around Nirn and Nirn's Hero.
--The Heaven Stones
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gundamfight · 2 years ago
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destiny2paladin · 1 year ago
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A Summary of Tamrielic Gods
@ascetic-orange its done for real this time. Here is the post. All information below the cut because I don’t want to clog it up.
****For the purposes of brevity if the gods are similar enough between religions they are not listed multiple times.****
Gods of Man (Based on Imperial Worship)
Akatosh: Known as the Dragon God of Time, Akatosh’s domain is the leader of the pantheon, and had a blood relation with an entire line of emperors. The gift of Dragon Blood (being Dovahkiin) is also a gift of Akatosh, with Alduin the World-Eater being the firstborn of Akatosh. 
Arkay: Known as the Lord of the Wheel of Life, Arkay is the god of Life, Death, and proper burial. He is also sometimes associated with the seasons and cycles. His followers despise the undead and necromancy in any form, and Arkay is known to have created the Crusader’s Sword for an ancient hero who fought a demigod.
Dibella: Dibella is the goddess of beauty and art, and teaches that mortals give themselves to love. Dibella will speak to her followers via a Sybil, and is always a woman. Dibella teaches that the quality of love is more important than the quantity, and created the Crusader’s Helm and supposedly the Brush of Truepaint, allowing imagination to be painted with no effort.
Julianos: Julianos is the god of wisdom and logic, and is associated with mages and scholars. He governs literature, law, history, and debate, and influences Sorcery, Alchemy, and Enchantment. As such, he is often revered by wizards and mages of all paths. He created the Shield of the Crusader.
Kynareth: Kynareth, sometimes known as Kyne, is the goddess of the heavens, winds, sea, elements, and spirits of the air. As such she is believed to be responsible in part for teaching men to Shout during the Dragon War. She also created the Lords Mail, and is able to take it away at will. She also created the Boots of the Crusader, which grants the wearer peace with forest beings. 
Shezarr: Also known as Shor, this is the god worshiped as Lorkhan, the father of the world and Sovngarde, the Nord afterlife for those who die in battle. He is often associated with the fox, and was wed to Kyne. 
Mara: Mara is the goddess of love, marriage, fertility, agriculture, and compassion. Mara is associated with the wolf, and is viewed as a near-universal deity.
Morihaus: Morihaus is known as the son of Kynareth, and was instrumental with the Alessian Slave Rebellion of the first era.
Stendarr: Stendarr is the god of mercy, charity, justice, and righteous rule. His followers despise Daedra and will hunt them, but otherwise welcomes all. He encourages charity and giving of resources to those in need. He is responsible for the Gauntlets of the Crusader, and the Hammer of Stendarr.
Talos: Talos is the Hero-God of man, and was the Emperor Tiber Septim (a dragonborn), before dying and ascending to godhood. He is a god of warriors, generals, and questing adventurers.
Zenithar: Zenithar is the god of work, commerce, and wealth. He is viewed as a warrior god, but in times of peace is very tempered and relaxed. His is the Mace of the Crusader, and the Golden Anvil that was blessed by divine power. 
Gods of Mer
Gods worshiped by multiple groups are counted under the same listing for the purpose of brevity.
Anu: Anu is the primordial force of stasis, being the mirror of Padomay, the primordial force of change. The two existed before Nirn, the world, and have been in battle since existence itself became reality.
Anui-El: Anuiel is the Meric god of Order, and is in direct opposition of Sithis. It is said that Anuiel’s soul, Auri-el infused reality with time, thus allowing things to change and progress.
Auri-El: Auri-el is the chief of the Elven pantheon, and is the Elven equivalent of Akatosh. Altmer and Bosmer believe themselves direct descendants of Auri-El, and his symbol is that of the sun.
Jephre: Jephre is the most important god of th Bosmer pantheon, but is worshiped by others. Jephre is the god of the natural world, and the spirit of the current place and time. He often is perceived as a singer, using song to guide nature to the will of those who respect it.
Magnus: Magnus is the sorcerer god of Mer, and is said to have created the sun by fleeing to Aetherius as Mundus/Nirn was created by Lorkhan. As such, the sun of Nirn is known as Magnus. His staff will abandon mages who misuse it, so as not to upset balance. There is also a strange orb found in the ancient Nordic settlement of Sarthaal, the purpose of which is unknown.
Phynaster: Phynaster is not a true god, but is worshiped as Talos is to the Nords. It is said that Phynaster taught the Altmer to extend their lives by shortening their stride. Not much else is known of Phynaster, however.
Sithis: Sithis is also known as Padomay, the Unmaker, Serpent of Chaos, and Dread Father. He is a primordial force of chaos, and is associated with the Dark Brotherhood and serpents. The Brotherhood believes that those slain in the name of the Dark Brotherhood are sent to the Void, a realm beyond both Oblivion and Aetherius where slain daedra reform. Sithis is responsible for the creation of the Blade of Woe, an assassin’s dagger of exceptional lethality.
Syrabane: Syrabane is the Warlock God, and is often favored by young mages for his protective blessings against curses and disease.
Trinimac: Trinimac is the warrior god of Meric worship, and fought against Lorkhan after the creation of Mundus. Trinimac supposedly is the one who ripped the Heart of Lorkhan from his chest, and tried to destroy it with Auri-El. Trinimac was supposedly devoured by Boethia, a Daedric lord (spoken of later) and became Malacath, the daedric lord of the Scorned and Outcast.
Xarxes: Xarxes is the divine scribe of Auri-El, and is the god of secrets and hidden knowledge. He is equated to Arkay, but is notably worshiped for different reasons.
Xen: Z’en as they are often known, is the Bosmeri god of Toil, vengeance, agriculture, and payment in kind. Zenithar is the closest similar entity, but Xen is viewed as a more savage variant.
Khajiit Pantheon
Baan Dar: This god is the god of Bandits, a trickster spirit worshiped in Elsweyr, and even Valenwood. Baan Dar is the cleverness of the Khajiit made manifest, according to their beliefs.
Jode and Jone: The spirits of the moons, dictating the forms of Khajiit when they are born. 
Nirni: Nirni is the manifestation of the world in Khajiiti lore, and is viewed as the mother of all mortal life.
Rajhin: Rajhin is the trickster god, and the Cat-King of Thieves. Prior to godly ascent, this god stole from a Daedric Lord after seducing them in Oblivion on a moonless night, stealing even that Lord’s blade during the escape. With a ring of magic and a blade of whispers, Rajhin became a legendary thief, stealing the Oghma Infinium from Hermaeus Mora and giving it back later, just because.
Riddle’Thar: Riddle’Thar is the Khajiiti deity of cosmic order, and those who do not stray from the teachings are nigh-unbeatable in unarmed combat.
Redguard Gods
Diagna: Diagna is the sword-god of Redguard worship, however faded into obscurity by the 4th Era.
HoonDing: This is the Yokudan spirit of Perseverance over Infidels. Historically, they manifest whenever the Redguards must ‘make way’ for their people.
Leki: Leki is the Saint of the Spirit Sword, and is the goddess of aberrant swordsmanship. Leki is credited with the Ephemeral Faint, a sword technique of exceptional skill.
Onsi: Onsi seems to be the Yokudan spirit of the forge, or at least swordscraft. Bonshaver is a legendary blade named after Onsi, said to be sharp enough to cut any foe.
Ruptga: Ruptga is to the Redguard as Akatosh is to the Men, and Auri-El is to Mer. Sometimes known as Tall Papa for his great size and many children.
Sakatal: Sakatal is the fusion of Anu and Padomay, and perhaps a bit of Alduin, as the Norse of Earth describe Jormungand the world serpent, Sakatal is to devour the world so a new one can begin.
Daedra/Cults
Azura: Azura is the Lady of Twilight, and serves as the lord of Dawn and Dusk, the spaces between. Magic, fate, prophecy, vanity and egotism are also associated with this Daedra, and one of her relics is Azura’s Star, an infinite Soul Gem. Azura is in opposition of Ebonarm and Nocturnal. Azura’s realm is known as Moonshadow, and is said to be so beautiful it can render visitors half-blind from the splendor.
Boethiah: Boethiah is the Daedric lord of deceit, conspiracy, planned murder, treason, and overthrow of authority. Boethiah is a destructive Daedra, and often sees battle and death in his/her name as an offering. Goldbrand and the Ebony Mail are relics associated with Boethiah, and her realm is known as Attribution’s Share.
Clavicus Vile: Clavicus Vile is known as the Prince of Trickery and Bargains, and his sphere is that of granting power through pacts. Much like a genie in arabic culture on Earth, his pacts can have unexpected curses or boons. In Skyrim, he granted a group vampirism to extend their lives and considered their untimely deaths at the hand of the Dragonborn to be fulfillment of the Vampires’ wishes to be cured of their undeath. Vile is an enemy of Ebonarm, and is often depicted with his dog, Barbas. He is responsible for The Bitter Cup, Masque of Clavicus Vile, Umbra, and the Rueful Axe artifacts existing. His plane of Oblivion is known as the Fields of Regret.
Mannimarco, God of Worms: Mannimarco is, or rather was, an Altmer mage studying soul gems and Necromancy in the Summerset Isles, and was exiled for his dark practices. He created a following, as well as several artifacts. Three of an unknown number have been attributed to him after becoming a Lich; Bloodworm Helm, Necromancer’s Amulet, and the Staff of Worms. All three are in some way connected to the undead or the school of Conjuration.
Hermaeus Mora: Hermaeus Mora is the Daedric prince of Knowledge, Mystery, and fate. He wants simply to know everything there is, to understand the universe in totality. His plane of Oblivion is known as Apocrypha, an infinite library of forbidden and lost knowledge. Hermaeus Mora has created several artifacts, including the Black Books and Oghma Infinium, tomes of ancient and arcane knowledge. The Firstblade and Mora’s Whispers are a sword and chestplate made by Mora, with the latter of the two growing stronger as the wearer gains knowledge.
Hircine: Hircine is the Lord of the Hunt, and is viewed as the Father of Manbeasts such as Lycanthropes. This is reinforced by the Companions of the Circle being taken to his realm of Oblivion on death, known as the Hunting Grounds, where eternity is spent hunting and chasing prey. Relics of Hircine are numerous, and often enhance one’s ability to hunt or kill, or enhance one’s lycanthropic abilities. Reachmen believe that Hircine has five aspects, Th Hunter, the Manbeast, the Great Stag, The Quick Fox, and the Mighty Bear. Each one embodies a certain part of the Hunt or the Wilds, and are thus each worthy of worship.
Jyggalag: Jyggalag is the Prince of Order, and sought to command all things. The other Daedric lords feared him, and cursed him with madness, creating Sheogorath, the Prince of Madness. He has a singular relic associated with him, the Sword of Jyggalag. It is said that holding the blade and gazing upon it allows one to see past, present, and future flow as one.
Malacath: Malacath is the patron god of the Spurned and Ostracized, and is said to have been created when Trinimac was consumed by Boethiah. This upset of power led to the creation of Orcs, and transformation into the Daedric Lord he is now. His realm is the Ashpit, and even Goblins worship him in some form. His relics are the Brutal Bands, the Helm of Oreyn Bearclaw, Scourge, the Vengeful Eye, and Volendrung. The Ashpit is akin to Sovngarde, where orcs are brought to enjoy an afterlife of revelry and eternal battle.
Mehrunes Dagon: Dagon is the most aggressive and destructive of the Daedric lords, and was behind the Oblivion Crisis that marked the end of the Third Era. Dagon is the lord of destruction, change, ambition, and revolution. His relics are the Daedric Crescent Blades, the Deadland Hammer, Groundsplitters, Mehrunes’ Razor, The Mysterium Xarxes, the Spear of Bitter Mercy, and the Sword of the Moon Reiver. Dagon rules over the Deadlands, but he has dominion over a handful of smaller pocket realms.
Mephala: Mephala is the Lady of Whispers, the Spider, and the Plot Weaver. She deals in secrets and hidden lore, seeking to meddle in mortal affairs for her own amusement. The Ebony Blade is the most well-known and documented relic of Mephala, however the Ring of Khajiit, Mephala’s Teacher, the Obsidian Husk, and the Threads of the Webspinner are also associated with her. Her realm is known as the Spiral Skein.
Meridia: Meridia is the Daedric Prince of Life and Light, and is known as the Sunfire, The Radiant One, and the sworn adversary of the undead. Molag Bal and Meridia despise each other, however Meridia is known to be more benevolent towards mortals than other Daedra. It is said that Meridia can even grant immortality, at the cost of total obedience to her. Dawnbreaker, the Opal Charm, Meridia’s Beacon, and the Prismatic Core are known relics associated with her. Her realm is known as the Colored Rooms, but those who visit claim they are rather boring, as are the lectures given by Meridia herself.
Molag Bal: Molag Bal is the lord of domination, and seeks to harvest all souls and cause great strife for Mortals. He is said to be the father of Vampires, and his realm is known as Coldharbour, a frigid wasteland of suffering and barren places. Relics associated with Bal are the Crown of Bones, the Mace of Molag Bal, Mortuum Vivicus, Harvest Hearts, Stones of Cold Fire, and Vampiric Shards.
Namira: Namira is the Lady of Decay, and is associated with all things repulsive. Her realm is known as the Scuttling Void, and very little is known of this place. Relics associated with Namira are the Dark Heart, the Ring of Namira, and the Staff of the Everscamp.
Nocturnal: Nocturnal is the Mistress of Shadows, and is viewed by some as the patron of thieves. Nocturnal is seen as a boon for those who work in the shadows, and is associated with ravens and crows. Her relics are the Gray Cowl of Nocturnal, the Skeleton Key, The Bow of Shadows, the Eye of Nocturnal, and the Shade Sickle. Her realm is known as the Evergloam, and is in perpetual shadow.
Peryite: Peryite is the lord of pestilence, and is unfortunately viewed as the weakest of Daedra. His realm is the Pits, which bears similarity to Dagon’s realm. He is associated with the relic Spellbreaker, however there are a handful of other relics that may be related to him.
Sanguine: The daedric prince Sanguine is the lord of revelry, and is known as the god of perversion, orgies, and general excess of all things. Some view him as neither benevolent nor malevolent, and simply one who enjoys parties. Death Dealer’s Fete and the Sanguine Rose are relics associated with Sanguine, and his realms are thousandfold, known as the Myriad Realms of Revelry.
Sheogorath: Sheogorath is the mad god, the lord of madness, and was created from Jyggalag when he was cursed by other Daedra. His realm is known as the Shivering Isles, a place of chaos and disorder. Despite this, Sheogorath is cunning and often makes his foes defeat themselves, which brings him great joy. His relics are similarly odd, including the Folium Discognitum, the Fork of Horripilation, the Gambolpuddy, the Memory Wand, the Neb-Crescen, Sheogorath’s Staff and Regalia, and the Wabbajack. His realm is split into two pieces, Dementia and Mania, representing the two shades of Madness.
Thartaag: Thartaag is equivalent to Alduin to the Skaal people, as he is known as the world-devourer, and is said to return at the End of Seasons.
Vaermina: Vaermina is the lady of nightmares, and takes joy in torturing mortals for the sake of torture. Vaermina’s realm is Quagmire, and from there she hungers and seeks the dreams of mortalkind. Vaermina’s main relic is the Skull of Corruption, a staff capable of consuming the dreams of mortals to gain power.
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possessedscholar · 1 year ago
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Anyways since my Skyrim game became fuckled and i have no desire to try and reinstall every mod that Vortex accidentally removed due to my mistakes, Unslaad’s added epilogue basically ends with The Dragonborn probably mantling Lorekhan/Shor/Shezarr and they did so by offering their heart to Shor, becoming immortal in the process. This is done for “Loveletter From The 5th Era” reasons.
This is kind of hilarious if you’re playing an elf.
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morihaus · 4 months ago
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Shezorkhan (my way of saying shor lorkhan and shezarr)
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