#shes a variant human rogue
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forgot to mention this but i played some of the best d&d of my LIFE yesterday, and one of the other players actually complimented my acting/improv skills afterwards 🥹
#michi.txt#i’m playing a variant human rogue who’s an amnesiac. her name’s farren and she’s LOADS of fun bc she’s like the opposite of my personality#irl i’m very reserved but do my best to be noticed for who i am. farren’s loud and obsessed with survival but also tries not to be noticed#she got arrested in the first session and at her trial tried to incite a revolution + accused the mayor of devil worship to save herself#i mean he’s a dick but she’s totally off-base about him being a devil worshipper lmao
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Mark variants and a Rogue reader??
Basically reader is a super with the ability to absorb physical strength or powers from the ones she touches, the only catch is that it cannot be turned off so they can't touch anyone for to long or reader will kill them
Head canons for Invincible Variants with a boyfriend that has Rogue’s powers (Mark, Sinister, Mohawk, Omni-Mark, No mask)



warnings: canon-level violence, canon-level actions, mentions of reader dying, sometimes reader matches their freak (mohawk mark), manipulation (Sinister), talks of human farms… not proof-read word count: 900 a/n: i’m aware the request says she, i’m working on the assumption the requester was referencing Rogue
Main Mark
very careful about your powers and you
you have to reassure him that he, in fact, can be within one foot of you without setting your powers off
introduces you to Debbie after the third date, warns her that you’re very touch adverse and when you’re comfortable with her knowing, he lets you explain
Debbie’s confused at first, she doesn’t understand how your powers work until you show her a video
aside from that, Mark is glad his mother likes you
when Oliver comes into the picture it’s harder to get him to understand that he cannot touch your skin
especially with him being so young, you started avoiding the house until he was old enough to really understand
literally the best if you over-use them and need to rest
converts his bedroom into an amazing recovery room + refuses to let Cecil or anyone from the GDP to go anywhere near you
you’ve mentioned once or twice they used to push you to the point of having you in comatose states
he’ll insist that you undress to something looser, more skin showing while he adds his layers
in this world you’re not over confident but not incredibly anxious about your powers- a good balance
during fighting you’re the best tag-team, though
out of all the variants you’re probably the best duo, working so well together that it’s scary
when he notices you’re aging faster than he does, he doesn’t say anything. It’s your choice, he’ll stand by whatever you do, even if it means he’s holding your hand as you pass
Sinister Mark
literally loves your powers so much it’s borderline an obsession
it’s great for when he rounds up the Resistance and uses you to torture them
he’ll drag them into a corner and sit, watching as you remove your gloves probably kicking his feet with glee
sometimes he’ll push you too far, usually on accident but other times it’s definitely on purpose
you’d made him upset and he can’t hurt you, not the love of his life
and besides it’s you who went too far. it’s not his fault you listened to him urging you to keep going and now you’re in a small coma
he takes good care of you, though, he wouldn’t just leave you to recover alone. maybe add a few condescending remarks but that’s it. he’s hoped you’ve learned your lesson because of it, though
asks you to take Eve’s powers because they’re useful, especially since you don’t have
when it gets to his cannibalism era, he loves watching as they bleed out just to get their life forced sucked away because you’ve finally fully joined him and stopped holding back
when he notices you’re aging faster than he does, he’ll ask what you want to do. If you want to live, he’ll pick off people just so you can. If you want to age and die, he won’t let you. There wasn’t an option, are you kidding? You’re his, if he lives a million years you’re going to live a million fucking years
Mohawk Mark
he’d probably use you as a shield at some point
the fight is getting boring or maybe- rarely- something he can’t fight alone and he just needs to leave
signals you over, you’re never far from him and rips your gloves off before putting your hand on whoever he’s fighting
sometimes he grabs your hand or shoulder just to see how it feels
he thinks it’s oddly satisfying and he loves watching as you get his strength for a little while
it lets him get really rough
you definitely overdo it a lot, in the beginning you were more reserved about your powers but you started to match Mark and eventually, you found yourself draining people without meaning to
not your fault they have sick ass powers
when he notices you’re aging faster than he does, Mohawk Mark starts a human farm so you can drain their life energy to stay alive. you don’t have a choice, you’re living with him. Even if he has to force you.
No Mask Mark
he seems like a very touch starved person and is a little bummed he can’t be skin-to-skin with you but he manages
sometimes he risks it, begging you for just thirty seconds because he just needs to touch you
whenever you’re together he’ll act as a human shield, shoulder-checking anyone who gets too close
you’re never allowed to walk with both your sides open to people, you always have to have a wall next to you or he’ll simply carry you wherever you’re going
you’re a lot more guarded about your powers, no skin aside from your face and MAYBE your neck
when he notices you’re aging faster than he does, he’s similar to main timeline Mark and lets you pick. Literally devastated if you decide to ride out the rest of your natural life but if you decide to drain people to live, he’s very clearly happy. He can’t lose another boyfriend, he probably would become a hermit if you decided to not extend your lifespan
Omni-man Mark
He’s probably the one who’s the most relaxed about your powers
he understands to an extent that while you’ve long since had these powers you’re reserved around them and prefer to linger in the back of fights
he keeps certain people around for the sole purpose that you take their powers during fights
literally keeps them in cages and beckons you forward, arms crossed and goes “pick.”
it’s rare, extremely rarely, that he pushes you to go completely gloveless during fights
he’s strong and fast enough to defend and attack at the same, you can worry about other things
when he notices you’re aging faster than he does, he’s similar to Sinister Mark but it’s clear there’s no choice. he’d protect himself more than you, if you decide to pass he’ll kill you before you can start growing truly old to help himself process your mortality but if you decide to live, he’ll give one nod and every so often he’ll find someone for you to drain
#x male reader#x reader#mark grayson x male reader#mark grayson x reader#invincible x reader#invincible x male reader#mohawk mark x reader#mohawk mark x male reader#sinister mark x male reader#sinister mark x reader#omni mark x male reader#omni mark x reader#william mark x male reader#no mask mark x reader
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You're dead to me
Fully Masked! Mark "Invincible" Grayson x F! Reader
TW: Violence, Death, Murder, and Mental Health Themes.
Description:
When Angstrom sent those variants of Invincible through a portal to a wasteland, he accidentally sends Fully Masked! Mark Grayson to a different world.
A world where Mark Grayson dies but you still live.
Main Masterlist | Invincible Masterlist
Note: Don't worry Mark, I love your Mom too.
"We'll just torture you instead. Duh."
"..."
Seeing all these twisted versions of himself made him sick to his stomach. But he understood. He truly did. They didn’t have you. They didn’t have her. And without his mom… without you by his side, he could’ve ended up the exact same way.
That’s why he had done the terrible things in this world. Why he’d committed atrocities he never thought himself capable of. Because he was alone. Because the two people who grounded him—his mom and you—weren’t there.
He didn’t care about the crown.
He didn’t want a throne.
The Viltrum Empire meant nothing to him.
All he wanted was his family.
The only two constants that ever made him feel human. Made him better. Happy.
So when Angstrom came to him and whispered about another world—one where his mom was alive, and you were too—how could he not listen?
But it was a lie. A cruel, soul-crushing lie.
His mom was nowhere to be found. And you… you were dead. Crushed. Torn apart. Just like in that nightmare he could never wake up from. Just blood and broken pieces of the only person he loved.
Tracking down the version of himself responsible was easy. Killing him was even easier.
Painfully so.
"What…?!"
He recoiled, startled as multiple green portals suddenly bloomed in front of them. His jaw clenched as Angstrom's devices flared and sucked each of them into their own vortex.
When he blinked next, he wasn’t in his world anymore.
But he wasn’t with the others either.
Wherever he landed, he doubted this was part of Angstrom’s plan.
──────⊹⊱☕︎︎⊰⊹──────
"Sweetheart, are you sure you're going to be okay?"
Today marked three years since Mark Grayson died.
You gave Debbie a soft smile. “I’m fine. Really.”
She had always been so kind to you, even with everything she’d suffered.
“How are you doing? And how’s Oliver?”
It hadn’t been easy—Omni-Man going rogue. Nolan killing his own son. And then, months later, coming back with a baby in his arms, begging for forgiveness.
Debbie hadn’t forgiven him. But she had agreed to raise Oliver. Because the boy had no one else. His mother was gone, and Nolan couldn’t stay.
Debbie had hesitated. But the moment that baby reached out with curious little hands and cooed at her, she melted. He reminded her too much of her own son—the one she lost too soon.
“Oliver’s growing so fast. Just yesterday, I could still carry him. Now he’s already got friends at school.” She sighed, tired but proud.
“Mom! Is that sis?”
Oliver’s voice rang out as he raced into the room. He had started calling you ‘sister’ after all the time you spent caring for him. You never minded.
“Oliver,” you smiled, catching him in a hug as he tackled your waist.
“I CAN FLY!” he announced, eyes wide. “I tripped on the stairs yesterday and floated instead of falling!”
Your breath caught. “Really?” You looked up at Debbie, who nodded with a small smile.
Just like his brother.
You remembered the first time Mark floated instead of falling—he’d looked so proud, so thrilled. That memory felt sacred now.
“That’s amazing,” you told Oliver.
“I know, right?” he grinned, puffing up with pride. So much like Mark.
You swallowed the ache in your chest. God, please don’t let him turn out like Nolan.
“How about you help your mom clean the house with your powers? I’m just going to take a quick walk.”
A lie, of course. You just didn’t want to cry in front of him.
“Okay!” he chirped, bouncing off with Debbie, who caught your eye and gave a subtle nod. She understood.
──────⊹⊱☕︎︎⊰⊹──────
Mark drifted above the unfamiliar skyline.
This wasn’t his world.
It wasn’t the one from before, either. Somewhere new entirely.
Strangely, no one tried to stop him. No heroes. No threats. Just… wide-eyed stares and hushed gasps as he flew overhead.
People weren’t afraid. Just surprised.
He wasn’t a villain here, it seemed. Not yet.
Maybe this version of him had done something right for once.
He stayed in the air, keeping low, keeping quiet. He was tired—sick of the bloodshed, of the failures, of chasing ghosts.
He just wanted to go home.
But this world… something about it felt different. Warmer.
And he had a gut feeling he wasn’t here by accident after all. Maybe it was fate.
He could’ve missed it. Could’ve flown right past, too focused on his goal—too desperate to find a way back home.
But then, in a split second, his eyes caught something. Someone.
A figure.
Familiar.
Too familiar.
It couldn’t be.
But it was.
“...Darling?” he breathed, voice soft, disbelieving. His body stopped mid-air, frozen. He just hovered there, staring at the figure walking below.
God. It was you.
You were alive.
“Darling,” he whispered again—and this time, he didn’t hesitate. His direction shifted instantly, diving toward the one person he had torn worlds apart for.
You didn’t see him coming. You were too caught up in your grief, still walking slowly down the sidewalk, tears silently streaming down your face.
You were wiping at them, frustrated, exhausted.
"My love?"
That voice.
You froze in place.
Not again. You thought the hallucinations had stopped. Thought you were healing.
But here you were, hearing him again—hearing that voice you would have given anything to hear just one more time.
You didn’t turn around.
You couldn’t handle the disappointment.
“I can’t do this,” you muttered, voice cracking as more tears welled up. “Not today.”
Your hands went back to your face, desperate to rub away the hurt.
“Easy there,” a voice said gently, a presence stepping in. “Stop rubbing so hard. Geez, your eyes are all red. What made my lovely girl cry so much?”
You froze again.
Hands—not yours—brushed against your cheeks, careful and warm. Soft thumbs wiped away your tears like they had all the time in the world.
It felt so real.
Too real.
“You, you idiot,” you hiccupped, unable to hold it in. “It’s your stupid death anniversary. You couldn’t even give me one day of peace.”
Your sobs were broken, helpless.
The man—Mark—blinked at you like that was news.
“So… I’m dead here, huh? he murmured, more to himself than to you. “Makes things a bit easier.”
You cried harder. “You’re not real. And it hurts. It’s not fair.”
“But I am,” he said softly. “I’m real. And so are you.”
His hands were still cupping your face with that same gentle care he always had. His eyes searched yours with aching tenderness.
He looked… different.
Worn. Tired.
Hair a little longer. Shoulders a bit heavier.
But still him. Still your Mark.
The warmth. The love.
That unmistakable feeling that wrapped around you like a blanket in winter.
“You’re dead,” you said again, as if reminding yourself.
He hummed, nonchalant. “Not anymore. You were dead too, remember? But now you’re alive.” A dark glint passed through his eyes. “And I’ll make sure it stays that way. No matter what.”
His voice was calm, certain. Steady in a way that was both comforting and unnerving.
“Now,” he said, lips curling into a half-smile, “how about we go see Mom? It’s going to be one hell of a reunion, don’t you think?”
You blinked.
Once.
Twice.
Was this real?
It had to be.
“Mark…?”
──────⊹⊱☕︎︎⊰⊹──────
#Erindrinkstea#Invincible#Mark Grayson#Invincible x Reader#Mark Grayson x Reader#Invincible Variants#Fully Masked Invincible#Phantom Invincible
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DpxDc prompt #2
Full prompt from this idea
Tim and Danny are apart of an online RPG which is basically DND but anonymous and online. (it’s mainly for secret nerds who don’t have anyone irl to play with)
Danny plays as a changeling rogue who will often swipe things from players they don’t like
Tim plays a Variant Human, monk who wields a pole staff (my guy is not subtle) and will often give back the things danny (who’s known as wraith) (Tim goes by Scarlet Redpoll (mainly just Scarlet though)) stole
Rules of the RPG:
Everyone remains under their game handle (so there’s no doxing) NO REAL NAMES
You can interact with other parties who are using the same campaign as you, however when interacting with main story plot your party will go into its own private server
You can have a party of any size however it’s recommended to have a party over 4.. However you can make it with two or three or solo (but that’s just kinda sad..)
There is a chat feature and call feature in the game, however no hate speech, or bigotry
You can’t join a call unless your apart of the party
ofc this doesn’t stop it from happening but that’s not really relevant to the story
There are Dms (dungeon masters) but your team can also just use the computer for your Dm
Your character can be completely customized, and you’ll move around on a map
Ok now to the fun stuff
Danny and Tim (Wraith and Scarlet) have been playing together for about 3 months, and have made a commitment to play every 2 weeks on sunday (ghosts tend to take a break every 2 weeks on sundays (and B forced Tim to take a break from everything including cases every 2 weeks on sunday) Although sometimes each will get pulled away from the game and they’ll have to end early.
Anyways their campaign doesn’t super matter, only that they are online friends. Ok so one day Tim texts Wraith (they use online name bc y'know tim’s like uber famous) that he can’t make it to their session today bc his dad is forcing him to “bond” Aka he’s going to a gala with Bruce and Dick to stop a heist team that has been rampant across socialite and high society events. Wraith tells him it’s alright, and that coincidentally he’s busy too and was just about to cancel.
As Tim surveils everyone he curses Bruce for making him come. Tim had gotten into the habit of getting a night off from everything. He’d also not gotten a chance to do ample research on the guests beforehand because he’d been working on researching the thieves. He’d heard some chatter about the group looking into a possible haunted vahz, that was on display for the night. Tim had been surveying the party staying near the vahz making sure everyone checked out. Dick had texted saying that he’d cornered a possible thieving candidate and that he needed Tim to run an face ID check, on the picture he’d taken. The photo was of a young woman, her red hair caused Tim to think of Babs, but the woman’s simple teal evening dress couldn’t be further from her style. He’d done a quick search of the woman, she seemed to be some sort of rich young socialite, definitely Dicks type.. Her name was Kelly Jankins, no criminal history, or past arrests, she had a couple of parking tickets that were waved from her late teens. But nothing out of the ordinary. Tim texted Dick the information (save for the part about her being Dicks type) before stuffing his phone back into his pocket and moving from his post to go and get a drink. About 20 feet from his post he bumped into a nicely dressed guy, his hair black and suit tailored.. He also wore a Vladco pin on his left breast pocket.
He’d apologized and Tim told him it was no big deal, his eyes were blue.. But he could have sworn they were green when he first looked up. And his voice.. It sounded so familiar. Why did it sound familiar..?
As Tim walked away it hit him like a truck.. Wraith.
—————
Danny, Sam, Tucker, and Jazz had been stealing for some time now, after Danny had been outed as Phantom to the whole town by his parents. Him, Sam, and Tucker had decided to all leave Amity since all of their parents were unaccepting.. Sam’s parents had gone so far as to write her out of their will.. Danny had told her and Tuck to stay in Amity and fix their relationships with their family, but they’d both said ‘that if Danny wasn’t in Amity Park then they didn’t have their family.’ So they left. The three stayed with Jazz for a bit but she was a broke college student that barely had enough money for food and rent. So the three started stealing food.. It was out of necessity at first, and only from big companies, but when Sam got an online invitation to a big gala that was showing off some old artifacts from a rich guy’s private collection, Danny felt a pull toward a particular item from his core. The item belonged to someone in the ghost zone.. and he needed to have it. He needed to return it.
So they stole it. Danny was to be Sam’s plus one as he’s basically a haunted item metal detector. Sam would steal the item and Tuck would turn out the lights and secretly system. Then Danny would get him and Sam out of there. Most of their plans would be similar to this format. Sam would also grift from the other patrons, only stealing from the ones who seemed to have a shit ton of money. Eventually even teaching Danny how to do it too, she’d told him that ‘using his ghost powers were a cop out’ when he brought that up.. and that ‘anyone would be able to feel the chill of it.’ Which Danny was sure that that was untrue.. But he learned how to steal a wallet, or a phone Sam’s way.
Jazz had been against the thefts at first saying that all of these items belonged to the original owner. But soon she was persuaded when Danny told her that they were stealing stolen items. Stolen ghost items. Some of the items even had a ghost core attached to it. So Jazz became their planner, she’d make sure they’d have all the info they needed and that no one got caught.
Danny ends up in jail after being caught trying to lift someone’s wallet.. Jazz was there to legally get him out and pay the bail. Tucker got caught in a backroom of a place they were stealing from. ‘Oh yeah that’s her brother who would often get himself trapped in closets looking for the bathroom.. She apologizes profusely..’
So when Tucker had found their newest item, a haunted vase that had a shit ton of death and destruction attached to it, Jazz had thought up the plan. She’d heard whisperings that Vlad had gotten invited to the party but Danny was going to go in his place since Vlad would never go. Then they had a plan. A plan they were meant to stick to, until someone ran her face and Danny started being followed. So they abandoned the vase opting to get out of there instead of getting caught.
#danny phantom#ao3 fanfic#ao3 writer#ao3 author#dp fanfic#dpxdc#timxdanny#tim drake#deadtired#deadtiredship#danny fenton#lmk if you wanna be tagged#when i post the fic#ugg i love this idea so much#it’s killing me#i love them so much#also they are not subtle w their dnd characters#deadtired heist
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Ninjago: Into the Ninjaverse
This was some stupid idea I had but I'm gonna share it cause it's funny
Variants of Jay
Ninja Jay: The standard Jay that all variants come from
Movie Jay: Shy and generally considered the most cowardly Jay
Skybound Jay: From the timeline that was erased; appearance is from pre-s8, and he doesn't have a Nya in his universe (because she died)
Wolf Clan Jay: Evil, devoted his life to Ras
Rogue: Confused about his purpose and who he is; no one really wants to ask him for stuff
Agent Walker: Administration lackey and manager of the Department of Reassignment
Seabound Jay: This Jay comes from the universe where Nya was never un-merged from the Endless Sea, and instead he lives as a hermit on Lighthouse Island
Variants of Nya
Ninja Nya: The Nya that all Variants come from
Movie Nya: This Nya is considered the most confident and level-headed of the variants
Samurai-X Nya: This variant comes from a universe where she never became the Master of Water, because she never was, so she stayed Samurai-X (this variant is from a pre-s8 universe)
Endless-Sea Nya: This variant comes from a universe where she was never un-merged from the Endless Sea
Variants of Kai
Ninja Kai: This is the Kai that all variants come from
Movie Kai: This variant of Kai is considered the most boring of the variants and no one really knows anything about him
Skybound Kai: This variant of Kai comes from the same universe as Skybound Jay, which is the one where the Skybound Timeline was never erased, so he doesn't have a Nya in his universe (because she died)
Wolf Clan Kai: This Kai comes from a universe where he failed to get the Wolf Mask off in time, and got his goodness shattered
Green Ninja Kai: This Kai comes from a universe where he was always destined to be the Green Ninja
Seabound Kai: This Kai is from the universe where Nya was never un-merged from the Endless Sea, and instead works at a dojo he owns
Variants of Cole
Ninja Cole: This Cole is the one where all Cole variants come from
Movie Cole: This Cole is generally considered to be the most laid-back variant
Skybound Cole: This variant is still a ghost, and cokes from the universe where the Skybound Timeline wasn't erased, and Nya is dead in this universe
Forgotten Cole: This Cole is from a universe where he was forgotten due to being a ghost and ended up the Land of Lost Things naturally
Seabound Cole: This Cole comes from the universe where Nya was never un-merged from the Endless Sea, but this variant is still a Ninja
Variants of Zane
Ninja Zane: This Zane is the one that all variants come from
Movie Zane: This Zane is considered to he the most odd of the variants, due to being much more robotic than the rest
Skybound Zane: This Zane is from the universe where the Skybound Timeline was never erased, and Nya and Pixal are both dead in this universe
Ice Emperor: This variant comes from a universe where instead if being saved by Lloyd, he instead kills Lloyd and Akita, and continues being the Ice Emperor
Human Zane: This Zane is considered the most different from the other variants, due to never having been a Nindroid, and was instead Julian's biological son
Seabound Zane: This Zane comes from the universe where Nya was never un-merged from the Endless Sea, and has switched off his emotion meter permanently
Variants of Lloyd
Ninja Lloyd: This Lloyd is the one where all variants come from
Movie Lloyd: This Lloyd is considered to be the weakest, due to not having the Green Ninja powers
Skybound Lloyd: This Lloyd comes from a universe where the Skybound Timeline was never erased, and Nya is dead in the universe, as well as Lloyd still being an old man
Oni Lloyd: This Lloyd cokes from a universe where he gets trapped in his Oni Form and takes over ruling Ninjago from The Overlord, and Garmadon is dead in this Universe
Possessed Lloyd: This Lloyd comes from a universe where he is still possessed by Morro, therefore making it both a Morro variant and a Lloyd variant
Seabound Lloyd: This Lloyd comes from the universe where Nya was never un-merged from the Endless Sea, and he instead works as a window cleaner
#ninjago#ninjago dragons rising#ninjago au#lego ninjago#cole ninjago#ninjago zane#jay ninjago#ninjago lloyd#ice emperor#kai ninjago#ninjago nya
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What kind of DND characters would the RDR2 cast have?
Let's take a focus on the cowboys because as much as we may love Molly or Mary-Beth, if I include them it means having to assign characters like Pearson or Strauss, and as much as I would, I won't. (spoilers ahead ofc)
Sean Maguire: Sean loves being the center of attention, and as much as he may annoy the gang, he's still a lovable part of them. He's going to focus on having fun and a good time throughout the whole game, and definitely frustrating whoever has the displeasure of being the DM. Sean's energy fits that of a gnome, more focused on pleasure-seeking and going on adventures. His class being Rogue, archetype: Arcane Trickster.
Lenny Summers: Lenny is your average adventurer, he's not Bill who is so focused on making sure that everyone knows he's the toughest guy around (even though he's constantly made fun of for being not) or Sean who is focused on pleasures, he's just focused on doing what he can to survive, and that kind of simplicity in the life of the outlaw I think is a perfect fit for the Human Variant Fighter, Champion subclass.
Hosea Matthews: Hosea hates conflict, in-fighting, and is ultimately focused on living a comfortable life understanding that he doesn't have much time due to his age, reflecting Arthur's own journey of wanting to do good before his passing. However, still wishing to help the gang out, his focus is on illusions, trickery, and snake-oiling. Human Variant Bard, college of eloquence.
Bill Williamson: Bill is made fun of constantly, constantly angry and trying to act like a tough guy despite his intense insecurity. Emphasis on strength instead of intelligence, he'd ask to play as a full Orc Barbarian, Path of Berserker.
Javier Escuella: Javier is a great gunslinger, doesn't have the focus of brute like Bill, and knows when to have fun in life, as well as a great musician to cheer up the spirits of his allies. Human Variant, Bard College of Glamour.
Micah Bell: Bell wants to focus on Brute as much as Bill does. I wouldn't be surprised if Micah picked Paladin and breaks his oath within the first hour of the game. Perfect again for Barbarian path of the berserker, however unlike Bill he's a lot more self-assured, and has a more self-centered built philosophy by comparison. However! I definitely could see Micah playing Paladin Oath of Conquest. Due to his more established mindset compared to Bill who is too focused on his problems and angry to try and build on. I bet he'd pick Tiefling for the devilish look.
Charles Smith: I LOVE Charles so much. Tied between two identities, being black and being Native American, but with no roots, no real upbringing, his biggest problems are not understanding who he is as an individual. However, despite that and his frustrations, he's the most morally focused out of all the outlaws in the gang. He does not care if helping some people is annoying or could distract them from their goals, he will do what he believes is right despite all of that. Because of this character, I'm thinking half-elf, Paladin Oath of Devotion.
Sadie Adler: 💋 I love her maybe more than I do Charles, I wouldn't forgive myself if I didn't include her. She is much MUCH more focused on vengeance, opposing the journey of Arthur and reflecting more of that of John's choice at the end. Sadie at two points in the game is referred to this relationship with death. From Arthur: "You and me? We're more ghosts than people." and telling John directly "I want to die." Sadie picks the Oath of Vengeance, not because she actually cares about making things right, but because she's trying to cope with the immense suffering that she has endured, and she hopes that during one of her many battles, that her own life ends.
Dutch Van Der Linde: The man, the myth, the legend. Dutch is in the same boat as Hosea. Though, while Hosea is more in the field of being a conartist, Dutch inspires his allies to stay together, that they're all one family and how they all can endure. Asking them to have faith, trust him. His biggest flaw is believing the same things he's selling, just as susceptible to manipulation as he manipulates others. Not to overlook his brutality and power, but his biggest focus would be perfect for the Bard of Lore.
Arthur Morgan: I mean.. Look it's in no way to seem redundant or obvious, but let's be real, Arthur Morgan fits into the Oath of Redemption. (I mean it's in the title) A man makes a million mistakes, one causes him to develop the illness that will end his life, so now doing all he can to make sure he does good before he passes.
John Marston: By no means is Marston a saint, or as good of a man that Arthur was, and I feel like that's the point of his character. John *is* a good man, but unlike Arthur, he's lived so sad of a life that it's created the uncaring character we see in RDR1. Losing all of what he called family, killing men because they looked at him funny, and even after settling down, he loses a daughter. The suffering the world has given him has caused him to only focus on living a simple life, protecting his family under any circumstances, and justifying every means to get his rightful goals. Paladin, Oath of Treachery.
#dungeons and dragons#dnd#dnd classes#red dead redemption 2#rdr2#red dead redemption#john marston#arthur morgan#dutch van der linde
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So a thing I like to do in my spare time is stat out ridiculous character sheets for various beloved TV/Film characters in 5e on DnD Beyond. They are typically homebrewed and/or higher level, but I have no plans to play these versions ever so it's fine.
So with the new teaser for Avengers: Doomsday dropping and reawakening my MCU obsession (it died with Tony Stark RIP), I have decided to stat out all six OG avengers from the MCU + Loki. Full disclosure, I did these in like an hour, and I am sure other people have different opinions and approaches to these characters, but these are just the result of a whimsical pastime. Honestly I'm just sharing these for fun.
Bruce Banner - The Hulk (let Mark Ruffalo have a movie pls)
Level 11 Barbarian, Path of the Berserker (Because Rage = Hulking out, duh)
Level 3 Cleric, Knowledge Domain (Banner has like 7 PhDs, + in fanfic, he's their field medic, iykyk)
Feats: Durable
Background: Hermit (2024) - Healer Feat
Species: Human - Tavern Brawler Feat
Proficiencies - Athletics, Intimidation, Medicine, Perception, Religion, Survival
Expertise - Arcana, History
Clint Barton - Hawkeye (in the comics he has a background in the circus and I am here for it)
Level 11 Ranger, Subclass: Fey Wanderer (going with vibes), Fighting Style: Archery (bc obviously)
Level 3 Rogue, Subclass: Scout (it just feels right to me)
Feats: Crossbow Expert, Archery
Background: Entertainer (2024) - Musician Feat
Species: Human - Lucky Feat
Proficiencies - Athletics, Deception, Persuasion
Expertise - Acrobatics, Insight, Investigation, Nature, Performance, Stealth, Survival
Natasha Romanoff - The Black Widow (she is so good at her job that she doesn't need to multiclass)
Level 14 Rogue, Subclass: Assassin (do I need to explain?)
Feats: Actor, Lightly Armored
Background: Criminal/Spy (2024)
Species: Human - Alert Feat
Proficiencies - Insight, Investigation, Sleight of Hand
Expertise - Stealth, Perception, Deception, Acrobatics
Steve Rogers - Captain America (his oath is to freedom - but like real freedom not politically approved conditional freedoms)
Level 11 Paladin, Oath of Devotion (once again going with vibes)
Level 3 Fighter, Battle Master (he is too tactical to not be)
Feats: Inspiring Leader, Thrown Weapon Fighting, Protection
Background: Soldier (2024) - Savage Attacker
Species: Variant Human (the serum) - Shield Master (OF COURSE)
Proficiencies - Athletics, History (he lived it lol), Insight, Intimidation, Perception, Persuasion
Thor Odinson - God of Thunder (in my head, his patron is the people of Asgard)
Level 8 Warlock, Subclass: The Fathomless (mainly for the lightening and thunder based spells)
Level 5 Fighter, Eldritch Knight (needed weapons proficiencies, but also magic)
Feats: Elemental Adept (Lightening Damage), Elemental Adept (Thunder Damage), Great Weapon Fighting, Savage Attacker
Background: Noble (2024) - Skilled Feat
Species: Aasimar (more god-like)
Proficiencies - Arcana, Athletics, History, Insight, Intimidation, Persuasion, Survival
Loki Laufeyson Odinson - God of Mischief (he has three classes and none of them use the same ability modifier which honestly I think Loki is just *that* character anyway)
Level 3 Sorcerer, Shadow Magic (bc mischief)
Level 3 Rogue, Subclass: Phantom (he's a sneaky boi)
Level 8 Wizard, School of Enchantment (Loki definitely studied magic more than Thor he has big nerd energy)
Feats: Spell Sniper
Background: Charlatan (2024) - Skilled Feat
Species: Aasimar
Proficiencies - Acrobatics, Insight, Perception, Sleight of Hand, Stealth
Expertise - Arcana, Deception, Persuasion
Tony Stark - Ironman (my beloved)
Level 9 Artificer, Armorer (for the armor infusions)
Level 5 Bard, College of Eloquence (bc he's the most famous pre-superhero, used to media, and a sassy bitch)
Feats: Heavily Armored, Heavy Armor Master
Background: Merchant (2024) - Lucky Feat
Species: Human - Tough Feat
Proficiencies - Animal Handling (a bit random but it comes with a feat weirdly), Deception, Insight, Investigation
Expertise - Persuasion, Sleight of Hand
#dnd#dnd5e#dnd character#aasimar#dnd beyond#the avengers#tony stark#iron man#steve rogers#captain america#hulk#bruce banner#marvel mcu#natasha romanoff#the black widow#hawkeye#clint barton#thor odinson#loki laufeyson#loki odinson#goodvibesonly#this is just for fun
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Character WIPs
Gotta talk about my D&D characters that I'm still building because if I don't I'll explode. They're all still being worked on and I'm still super unsure about some of them but anywho. That's why they're wips.

Echo Reid, Variant Tiefling (Winged). College of Whispers Bard/Soulknife Rogue multiclass. She likes woodwind instruments (heh, reed? Get it? But changed the spelling to be like Dr. Spencer Reid bc he's baby.)

Cordelia Drake, Triton. Circle of the Land (Coast) Druid. She likes water. Stay hydrated bitches.

Paige Morgan, Half-Elf. Warlock who's currently patronless because I can't decide. (Last name from Derek Morgan bc babygirl.)

Astrid Skye, Variant Human (Illuskan). Order of the Ghost Slayer Blood Hunter/Grave Cleric multiclass. She sees dead people.

Wren Hale, Wood Elf. Way of the Kensei Monk/Path of the Totem Warrior Barbarian multiclass. Wren means small bird (she's not old enough to pick her adult name yet) and Hale because Derek Hale? Yes daddy.

Lenore Roderick, Shadar-Kai. Oath of Conquest Paladin/Hexblade Warlock who serves the Raven Queen. (Lenore from "The Raven" huehuehue and Roderick from "The Fall of the House of Usher".)

Nyx Vega, currently a Firbolg. Not sure if her race will change or not. I'm not all that sold on Firbolgs in general. Twilight Domain Cleric. (Nyx meaning Night, also unsure if she'll keep her last name.)

Phoenix Draven, Bloodline of Asmodeus Tiefling. Wild Magic Sorcerer/The Fiend Warlock. Made a deal with daddy Asmodeus to control her Wild Magic. Bad idea queen but go off I guess.
#OC: Echo Reid#OC: Cordelia Drake#OC: Paige Morgan#OC: Astrid Skye#OC: Wren Hale#OC: Lenore Roderick#OC: Nyx Vega#OC: Phoenix Draven#bg3#baldurs gate 3#baldur's gate#baldur's gate oc#baldurs gate#baldur's gate 3#d&d 5e#d&d#d&d character#d&d oc#dungeons and dragons 5e#dungeons and dragons#dnd5e#baldurs gate tav#baldur's gate 3 tav#baldurs gate 3 tav#bg3 tav#tav#bg3 dark urge#dark urge#baldur's gate durge#bg3 durge
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HOW TO PLAY AS THE BELCHERS IN DND 5E
Today, we're going to explore how to build the Belchers as a DnD Party. Plus Teddy. We're not really going to touch on stats. Let's be honest, the Belchers aren't really great at anything. If we were building them accurately, they'd all be super low level and/or with terrible stats. But it's your character and your campaign, so you can make them more or less optimized as you see fit. They're also all basic Humans, so we're pretty much just focusing on their classes and subclasses.
BOB BELCHER
PALADIN OATH OF DEVOTION
Bob is largely defined by his principles and values. As Tina puts it, Bob is a good business owner, but a bad businessman. He cares more about providing a quality service and succeeding his way than making money. And in Little Hard Dad, he's shown to say "It's the principle of it" way too often. This to me reads as a Paladin. Given his belief in quality service and moral principles, I label him as an Oath of Devotion Paladin.
VARIANT BUILD
FIGHTER SAMURAI ARCHETYPE
Bob is pretty boring and straightforward, which makes Fighter really fitting for his personality. If he was going to model himself after anyone, he'd choose Shinji Kojima/Hawk. Thus, the Samurai archetype. However, if we're leaning purely into the boring practicality and straightforwardness of Bob, I might suggest Champion instead. It's the most Fighter-y Fighter you can build.
Regardless of his class, make sure to pick up proficiency with Cook's Utensils or the Chef Feat.
LINDA BELCHER
BARD COLLEGE OF DANCE
Telling Linda Belcher not to sing or dance is like telling Tina not to talk about horses or telling Bob not to cook. It's just not going to happen. She loves the theater, she sings all the time, and she was once in an amateur garage band. All the makings of a classic bard. Given her love of dancing, I went with the College of Dance.
TINA BELCHER
CLERIC LIFE DOMAIN
Tina is the family member who puts the most stock in things like fate, true love, karma, and damnation. She is also one of the characters that mentions religion more than anyone else. More specifically, she strikes me as a Cleric of Sune, the Faerunian Goddess of Love and Beauty. Sune's virtues include following your heart wherever it leads, championing love and romance at all costs, taking any risk in pursuit of love, being true to your heart and your passions without shame, and trying to make the world a more beautiful place. As such, Tina is the perfect candidate for a Cleric of Sune. Sune has two domains: Life and Light. Given that Tina has at least some interest in nursing, the Life Domain seems more in-line with Tina's values as a follower of Sune.
GENE BELCHER
SORCERER WILD MAGIC ORIGIN
I know, I know. It's a sin that he's not a Bard. But Gene and Linda are very similar characters, and both work as Bards. The best thing for a party is diversity. So, I looked at Gene's personality beyond just his music. And the core of Gene is whacky nonsense. Usually, when Gene tells stories, it's an excuse for weird imagery. The Banana-fullo, Fart School, radioactive pizza sauce. Thus, the Wild Magic origin for Sorcerers spoke to me. Gene loves whacky randomness, so he would be drawn to Wild Magic. Plus, he's not really a good bard. He hates practicing, he's unfamiliar with the concept of a workbook, and kind of just expects a music career to be handed to him. Hell, when he got cast in a play and had all of two lines, he didn't memorize them, and wanted to ad lib every take. Gene's a sorcerer with the Entertainer background, but he is NOT a bard. He doesn't take his craft seriously the way Linda does.
LOUISE BELCHER
ROGUE ASSASSIN ARCHETYPE
One of Louise's main skills is her ability to pick locks. Bob is literally afraid to go into her room as he expects boobie traps to hurt him. She's a clever tactician, masterminding several heists and revenge schemes. She's good at tricking people and lying to their faces to get what she wants. As for why she's an assassin, in the episode where Louise is uncertain of her future, one vignette paints as a John Wick style Wedgie-Sassin. She's also a fan of Francine, a Special Girl doll that spied on the Russians during the Cold War. She's not typically a fan of girly things, but she does like the one that's a spy. She's definitely the family member who would be the outlaw punk of the group.
RANGER GLOOMSTALKER CONCLAVE
In more recent seasons, we've seen a newfound interest in archery, with Louise even making a zombie movie centered around her blossoming hobby. The Gloomstalker/Assassin multiclass is also a very good multiclass in combat, which is why I felt it was the most fitting for Louise. She's also pretty accurate with other ranged combat like spitballs and throwing things at people.
TEDDY THE HANDYMAN
ARTIFICER BATTLE SMITH
This one pretty much goes without saying. He's a mechanic and handyman, he's used to moving and hauling heavy objects, plus he's burly, making him a great fit for the party's tank. The Battle Smith is an artificer built for the front line, and they get to be joined by a mechanical ally. Teddy would absolutely take a hit for any of the Belchers. The guy also fell off a roof and walked it off, so he's definitely got the highest Constitution score of the group.
I think this party turned out alright. Bob and Teddy are on the frontlines, Linda and Tina are the primary support, Gene is a ball of pure chaos and uncontrolled energy, and Louise is sniping people from the shadows. Everyone's doing what they should be doing to work as a unit, and also happen to be a fairly well-balanced party as well. This is an especially good party for low stakes and silly campaigns, but probably not the kind of party you want to bring to Barovia or Avernus.
#dungeons and dragons#dnd#dnd 5e#dungeons & dragons#dnd 5th edition#dnd fifth edition#wizards of the coast#wotc#bob's burgers#bob belcher#linda belcher#tina belcher#gene belcher#louise belcher#teddy the handyman
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Tales of The Fantastic Four Merchandise Ideas (Part 1)
@fantasticfourforever, @void-f3lt, @black-but-mildly-sunny, @chochochlorine1, @alaris-peregrine, @ariel-seagull-wings, @lovingbookslibrariesartprune, @cllooouuuu,
With the nearing release of my fanfic "Tales of The Fantastic Four", as well as "Fantastic Four: First Steps", I've been thinking about some potential merchandising the series would get if it was an actual animated series.
So today I wanted to some of those merchandising ideas.
Standard Merchandise:
T-shirts, posters, wallpapers, bookbags, lunch boxes, dinnerware, downloadable wallpapers, handbags, phone cases, blankets, bedsheets, cards, sticker books, towels, rugs, puzzles, hats, speciality headphones, and shoes.
However, most of these will share a similar series of design variants.
Some of the design variants as of right now are....
-Fantastic Four: Features Mr. Fantastic, The Invisible Woman, The Human Torch, and The Thing all running forward.
-First Family: Features The Fantastic Four, Alicia Masters, Franklin Richards, Valeria Richards, and H.E.R.B.I.E. sitting in the middle of The Baxter Compound.
-Fantastic Friends: Features The Fantastic Four, The Silver Surfer, Namor the Sub-Mariner, Spider-Man, She-Hulk, Ghost Rider, Black Panther, Wolverine, The Incredible Hulk, Storm, Iron Man, Doctor Strange, Iceman, Antoman, The Inhumans, and Galactus.
-Fantastic Foes: Features Doctor Doom, Hugo the Dragon, Annihilus, The Frightful Four, The Mole Man, Super Skrull, The Puppet Master, Attuma, The Green Goblin, Titania, Mephisto, Klaw, Sabretooth, The Leader, Magneto, The Mandarin, Baron Mordo, The Juggernaut, Egguheddo, and Maximus the Mad.
-Best Pals: Features Mr. Fantastic and The Thing, the former of whom casually has his arm around the shoulder of the latter.
-Super Siblings: Features The Invisible Woman and The Human Torch doing a fist-bump.
-Fantastic Love: Features Mr. Fantastic & The Invisible Woman and The Thing & Alicia.
-Adventure Calls: Features The Fantastic Four riding in The Fantasti-Car, all while in front of a world map.
-Big Brains: Features Mr. Fantastic, Black Panther, Spider-Man, Iron Man, Bruce Banner, Antoman, and The Beast in front of a blue atom symbol.
-Leading Ladies: Features The Invisible Woman, Alicia, She-Hulk, Wasupu, Storm, Medusa, Crystal, Rogue, Emma Frost, and Bucky in front of a hot pink background.
-Elemental Warriors: Features The Human Torch, Crystal, Storm, and Iceman in front of an elemental background.
-Bruiser Brigade: Features The Thing, The Incredible Hulk, She-Hulk, Namor the Sub-Mariner, Thor, Spider-Man, Gorgon, Beast, Rogue, and Colossus all charging through a wall.
Toys:
This series would have a toy-line done by Mattel.
For this part, we'll be covering the starting action figures of the line.
-Mr. Fantastic: Movable figure with arm-swinging action, detachable legs and fists, stretching action, attachable enlarged fists, muscular growth action, body widening action, parachute-mode action, and attachable spring bottom.
-The Invisible Woman: Movable figure with invisible changing and force-blasting action, force-field, shockwave, force bubble that goes around herself, force wall, psionic vortex, and force sphere
-The Human Torch: Movable figure with fire form-changing and fire-blasting action, fireball, fiery stream, fiery geyser, fiery wall, and fiery tornado.
-The Thing: Movable figure with arm-swinging, ground-slamming, throwing and holding action, stone shield, earth-wave, and boulder.
-Doctor Doom: Movable figure with arm-swinging and blasting action with energy blast, electrical blast, energy shield, missile, and ray gun.
-Hugo: Movable figure with claw-swinging, wing-flapping, breath-shooting and fire-igniting action with fiery blast.
-The Wizard: Movable figure with arm-swinging, blasting and stretching action, energy blast, force-field, whirlwind, fireball, and anti-gravity discs.
-Trapster: Movable figure with blasting action, glue gun and glue blast.
-Sandman: Movable figure with arm-swinging and blasting action, attachable spiky ball fists, attachable hammer fists, sand blast, sand wave and sand vortex.
-Thundra: Movable figure with arm-swinging action and spiked chain weapon.
-The Mole Man: Movable figure with arm-swinging action, mystical staff, fiery blast, whirlwind, earth wave, and water geyser.
-Giganto: Movable figure with claw-swinging action.
-Annihilus: Movable figure with arm-swinging, wing-flapping and blasting action, energy blast, fear mist, and bug cluster.
-Super Skrull: Movable figure with arm-swinging, stretching and blasting action, force-field, and fiery blast.
-Alicia Masters-Grimm: Movable figure with arm-swinging action, kicking action, and walking cane.
-H.E.R.B.I.E.: Movable figure with arm-swinging and shooting action, laser beam, attachable laser cannons, and an attachable buzzsaw arm.
Books:
The series will also have a book series done by Disney Publishing Worldwide.
So far, there would be.....
Meet The Fantastic Four: An introduction and guide to Fantastic Four and their family.
Our Home: A guide to The Baxter Compound, the home of The Fantastic Four.
Fantastic Foes: A guide to the many villains of the team.
Our Extended Family: A guide to the many friends and allies of the team.
Food Tie-Ins:
Note: All these tie-ins will be for a limited time.
-Gummies: Produced by Haribo. Features blue raspberry-flavored stretchy fists, pineapple-flavored force-fields and H.E.R.B.I.E.s, orange-flavored fireballs, cola-flavored rocky fists, and green apple-flavored Doctor Doom heads.
-Cereal: Produced by General Mills. Sweetened corn 4-symbol-shaped cereal with colored shaped marshmallows. Includes blue stretchy hands, light blue spheres, orange flames, tan rocky fists, white H.E.R.B.I.E.s, and green Doctor Doom heads.
-Chips: Produced by Frito-Lay. Features 2 different kinds: one done for Fritos, one done for Funyuns. The Fritos are called Stretch-O's, being blue corn tortilla chips coated with ranch seasoning. The Funyuns are called Flame-O's, being cornmeal rings coated with spicy cheddar powder.
-SodaStream: Features 8 speciality syrup flavors. Those being Elastic Berry Blue, Invisible Lemon-Lime, Flamin' Orange, Rockin' Cola, Dooming Green Apple, Frightful Blueberry, Subterranean Melon, and Galactic Grape.
-Eggo: Speciality blueberry waffles shaped like 4-symbols.
-Hubba Bubba Max: Comes in four flavors. Fantastic Love (blueberry and blue raspberry), Flame On! (orange and cherry), It's Clobberin' Time (cola and blue raspberry), and Doomsday (green apple and pineapple).
-Oreo: Features cookies with 4-symbols carved in.
-PEZ: Features four speciality-themed dispensers (Mr. Fantastic, Invisible Woman, Human Torch, and Thing) with sour blue raspberry candy.
-Kid Cuisine: Features 4-symbol-shaped chicken nuggets, mac and cheese with noodles shaped like H.E.R.B.I.E., and a brownie with light blue icing and blue 4-symbol-shaped sprinkle packets.
-Pizza Hut: Features a themed meal deal featuring four items. Those items being a large stuffed crust pizza of any speciality choice, 10 buffalo wings with a choice of ranch or blue cheese as dipping sauce, a 2-liter bottle of a special in-house blue raspberry soda called Fantastic Force, and six cannolis.
-Burger King: Features Fantastic Four-themed food items. These include The Clobberin' Chicken Whopper (a Whopper with two double-fried chicken breasts, coleslaw, fried onion straws, and pickles), Elastic Fries (very long and thick French fries), Flaming Nuggets (spicy chicken nuggets), Force Punch (a blue raspberry-flavored soft drink), and The H.E.R.B.I.E. Sundae (a sundae with vanilla ice cream, hot fudge, and circular orange and blue sprinkles).
Well that’s all for now!
Let me you what you guys think about my merchandise ideas, and if you could, send me some ideas for other merchandising avenues!
But even then, I already have some more merchandising ideas in the works, so stay tuned!
#fantastic four#fantastic four fanfiction#fantastic four first steps#merchandise ideas#merchandising#toys#books#food tie-ins#fast food#tales of the fantastic four#reed richards#susan storm#johnny storm#ben grimm#snacks#h.e.r.b.i.e.
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How would Aurora characters translate into D&D characters? I haven't had the chance to play the actual game too much so these are based on species/class lore and such, not balancing, also I don't know the new 2024 rules too well so I won't really be using them.
Kendal would be a scourge aasimar, oath of redemption paladin Aasimar are characterized by their divine origin, fitting for a man living as a god's incarnation. He'd be a protector aasimar if it weren't for the wings. Maybe a functional scourge with protector lore? Or using the new rules for this specifically? Being a paladin would be fitting to his role, being so closely tied to a god. Celestial warlock class might also work, but the oath of redemption feels almost made for him.
Alinua would be a high elf, circle of the land druid I think Cloud Elves would translate pretty well to high elves. Circle of the land druid is also a natural (ha) class choice for Alinua. This one just feels pretty clear all around.
Erin would be a human, evocation wizard* Human of course. In terms of magic, my understanding of his power is that it's a natural ability, like a sorcerer's would be, but because of the way he uses it, he functions more like a wizard. He could also have a level in another class, given his interactions with the Void Dragon in ch22. Probably warlock, maybe great old one or celestial pact.
Falst would be a tabaxi, scout rogue Cat. Rogue feels a pretty clear class choice for him given his combat role, the scout subclass in particular fitting him very well. Tess would be a juggernaut warforged, storm sorcerer She metal. She lightning. The sorcerer class makes sense for her given how she acquired her powers, and those being storm-related. I'm not sure how well warforged works for her, maybe she'd be a custom lineage or something, but it's at least close. Dainix would be a human, storm herald barbarian Human of course. His demon form bears similarities to a barbarian's rage. Combined with his combat role, the class feels a suitable choice. The storm herald subclass happens to have a suitably fiery desert variant.
#i wouldn't be surprised if someone's done this before#but if that's the case i am unaware of it#not a quote#categories
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Grailfinders #345: Kriemhild
today on grailfinders, we’re getting close to the end of our traum(a), but before that, we need to get revenge! on what, you ask? doesn’t matter, I’m sure we’ll think of something in the planning phase. to help out, we’re gonna be making a build of Kriemhild, Siegfried’s wife and avenger. (a “kriembuild”, if you will)
Kriemhild is a Mastermind (mistressmind?) Rogue to be a cunning little cutthroat, as well as a Hexblade Warlock to steal her husband’s gold and sword and start lopping heads. whether the gold or sword is the hexblade in this situation doesn’t matter that much, either way it’s a magical lump of metal giving you power.
...are nuclear power plants hexblades? I’m getting off topic.
check out her build breakdown below the cut, or her character sheet here!
next up: waka waka waka waka
Ancestry and Background
once again, Kriemhild is Human, and with the variant rules that gives you +1 Intelligence & Charisma, as well as proficiency in Arcana (or maybe Nature? idk what skill would help you figure out your husband’s weak points), and the Lucky feat to forcibly re-roll a d20 that directly involves you up to three times a day. Kriemhild’s a schemer, and just like I said in the wodime build, sometimes you get to actually plan, some times you just have to pretend you meant for stuff to happen after the fact.
you’re a Noble of course, but we’re mixing it up and giving you proficiency in History and Intimidation. I hope I don’t need to explain that Kriemhild is scary. don’t cut her in line, trust me
Ability Scores
on that note, it’s no surprise Kriemhild’s Charisma is as high as it is- she’s scary, sure, but she’s also plenty devious and tricksy too. after that is her Dexterity. she wears like, zero armor for most of her ascensions, so good luck not getting hit. third is Intelligence for better scheming, and we’ll at least keep your Constitution positive so you can survive the occasional hit. just don’t go pissing off any gentleman inspectors. this does mean your Strength is a bit low, but it turns out that’s optional for wielding a greatsword, who knew? just drag it around til you need to murder people. of course, this all means we’re dumping your Wisdom score. berserkers, am I right?
Class Levels
1. Rogue 1: starting as a rogue gives you a lot of proficiencies, like Insight, Deception, Persuasion, and Sleight of Hand. you plan around people, and I don’t even know what proof “that Siegfried, and not Gunther, has taken Brunhild's virginity” (to quote wikipedia) would even look like, but you probably forged that. also, Dexterity and Intelligence saves, which is nice. you like fire, it would never hurt you.
if that’s not enough proficiency, you also get Expertise in two skills, doubling your bonus for Deception and Intimidation! you can also add a Sneak Attack to your damage while wielding a finesse or ranged weapon, though you also need either an ally standing next to your target or advantage to hit. it’s a bit situational, but an extra d6 is an extra d6.
also, you know Thieves’ Cant! it’s a language!
2. Rogue 2: second level rogues can make Cunning Actions- or, cunning bonus actions, anyway. you can dash, disengage, or hide as a bonus action, leaving your usual action open for anything you want, like murder! or planning murder!
3. Rogue 3: third level Mastermind rogues get a lot of stuff, including the full-class feature Steady Aim. if you don’t move before or after attacking on your turn, you can spend your bonus action for free advantage! just drag that big ol’ sword around and everything will work out eventually
but all that’s for later. for now, you’re a mastermind, which means you’re a Master of Intrigue- you’re proficient with even more stuff- the disguise kit, the forgery kit, one gaming set, and an extra two languages! you can also copy accents you’ve heard before.
also your sneak attack grows to 2d6. I’m probably going to forget to mention this every time, so just know you add another die every odd level.
if you’re eager to get to fightin’ you’re also a Master of Tactics, letting you use the Help action as a bonus action and at range! so I guess you’re not fighting with this, but every bit helps.
4. Rogue 4: use your first ASI to bump up your Dexterity. this’ll help you not get hit, and also use something small like a dagger. don’t worry, the sword is coming I promise. presumably your husband’s still alive at level 4.
5. Rogue 5: fifth level rogues get an Uncanny Dodge- if you get hit by an attack, you can react to turn a direct hit into a graze, only taking half the damage in the process. don’t die, basically.
6. Rogue 6: at sixth level you get a second round of Expertise, doubling down on Sleight of Hand and Arcana. forge gooder and remember how your husband can be killed. I’m sure that will never bite you in the ass.
7. Rogue 7: seventh level rogues get Evasion, so now your failed dexterity saves protect you as if they were successes, and your successes negate all damage!
8. Rogue 8: use your next ASI to bump up your Dexterity once again. not dying is a great strategy, keep it up.
9. Rogue 9: ninth level masterminds are Insightful Manipulators- if you spend a minute with someone out of combat, you can learn how their soft stats (intelligence, wisdom, charisma) or levels compare to yours, or you can even learn bits of their backstory or personality!
10. Rogue 10: tenth level rogues get another ASI, so start working on your Charisma. scheme better, and uhhh, this’ll help later too. that’s for later though.
11. Rogue 11: eleventh level rogues are a Reliable Talent, so now every time you roll a skill check you’re proficient in your roll will always be count as at least a 10. that means every deception check you have to make will always count as at least a 22 in total.
12. Rogue 12: did I say 22? let’s make it 23 by bumping your Charisma up to maximum with this ASI.
13. Rogue 13: thirteenth level masterminds can put a taunt on another party member with Misdirection- if you would take an attack while another creature is standing next to you, you can react to force said creature to take the hit instead. every good plan needs a scapegoat.
14. Rogue 14: at level 14 your Blindsense lets you detect invisible creatures within 10’ of you. I guess you could consider this the dragon sword helping out? it’s a little early, but at least it’s harder to get the drop on you now.
15. Rogue 15: with our last level of rogue, your Slippery Mind gives you proficiency with Wisdom saves. I wish it wasn’t so, but we don’t need any more warlock spells, and your levels have to go somewhere. what a shame.
on the plus side, your husband’s dead now.
16. Warlock 1: so, sorry about your husband, but on the plus side you inherited his Hexblade, so you get some Pact Magic out the gate! you only get a handful of spell slots, but whenever you cast something using your Charisma you can recharge the slot on a short rest!
speaking of spells, Eldritch Blast is a generic ranged option, Sword Burst lets you spin around and hit everyone, Wrathful Smite lets you add a little damage to your attack and frighten creatures who get hit by it (surprisingly effective against dragons btw), and Distort Value will make people care a lot more about some worthless rocks than they really should. yeah I’m giving you the rheingold too, it’s in your bond CE so it counts.
you’re also a Hex Warrior, so you can use your charisma instead of strength or dexterity to attack with a weapon chosen after each long rest. this doesn’t work with Siegfried’s sword yet, but we’ll get there.
for the time being, at least you can use Hexblade’s Curse on your next target, giving you bonus damage, an improved critical hit rate, and you regain health upon your target’s death, all for up to a minute, once per short rest.
17. Warlock 2: second level warlocks get two Eldritch Invocations, though we’re really only using one this level- the other is getting swapped out in a level anyway. Armor of Shadows gives you free mage armor on yourself for what is basically a permanent +3 bonus to AC while unarmored. ironically, your third ascension actually has armor, so this spell’s a bit late.
you also learn the spell Illusory Script, letting you write one thing but have it look like something else. I don’t think should really be part of Kriemhild’s kit, but it certainly fits the theme, doesn’t it?
18. Warlock 3: now that you’ve entered into the Pact of the Blade with an Improved Pact Weapon, you can summon just about any weapon you wish as an action and use charisma to wield it expertly. that being said, you can also turn a magical weapon like Balmung into your pact weapon.
of course, no matter what ability you use to swing it, a great sword will never be able to use your sneak attack, which is why you can also summon a Shadow Blade now. it’s a light weapon that deals psychic damage when it connects, but more importantly it has the finesse property. you can also summon it to your hand as a bonus action, and it lasts for up to 1 minute.
19. Warlock 4: now that your AC is decent enough and your Charisma is maxed out, use your last ASI to improve your Constitution for more health. you can also cast True Strike now, which is steady aim but worse, or use Crown of Madness to sow the seeds of war. if your target fails their wisdom save, you can force it to attack a creature of your choice, causing chaos and wasting its action. you also have to waste your action to keep the spell going, but rogues have tons of stuff they can do as a bonus action, so it kind of evens out.
20. Warlock 5: for our last spell, you can invoke the rheingold to Incite Greed, charming nearby creatures into congregating around you for up to a minute. they also have to repeatedly fail wisdom saves, but I’m sure it’s fine.
if that doesn’t work, you can always take the direct approach and use Eldritch Smite, burning a spell slot to add 4d8 force damage to your hit and forcing a save or knocking the target prone. this is actually a really nice way to knock a dragon out of the sky if you’re okay bending the rules to grab a bow, so I think our anti-dragon damage condition has been met by this point.
Pros & Cons
Pros:
with easy access to advantage and improved critical chances from your hexblade’s curse, Kriemhild is really good at dishing out critical hits, and thanks to sneak attack and smites, you can really capitalize on those to deal a ton of damage quickly.
you’re also great at sowing discontent in enemy forces, falsifying written orders and forcing them to attack each other with spells and misdirection.
on top of that, you make for a great party face thanks to your maxed out charisma, complete lack of critical failure on charisma checks, and expertise. you’re great at weaseling your way into a situation, then hacking your way back out.
Cons:
balmung is a greatsword, or at the very least a longsword. regardless, that fact seriously neuters the cohesion of this build. smites are nice, but you were already dealing way more damage with a regular dagger by this point. plus, being a sword prevents you from using ranged attacks, which are way more helpful when taking down dragons. basically if you play this build too close to character, it messes with the build mechanics and its flavor.
like mentioned above, your warlock stuff is cool, but it’s already outclassed by your rogue features by the time you get it at the end of the build. it’s a shame siegfried dies near the end of the nibelungenlied, because his sword would be way more useful early on.
every feature you have outside of your sneak attack is pretty situational, since a ton of it relies on fighting things that actually think. in fate and in history, this isn’t too much of an issue, but dnd has armies of undead, constructs, and wild animals that’ll shut down your provocations before they ever get started.
...ignore the fact that we've been infinitely more productive the two days ff14's been offline, that's a coincidence, I swear.
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I saw someone else do this. Im stealing it
Spoilers ahed for Skybounds Transformers run
Snickets top 20 favorite comic characters!!!
Listing Villains, Heroes, and all of the Above In this list. If it was favorite characters in general it would be longer. Even if the characters are low. I still love them
#20 Mysterio
I love trickster villains and Mysterio is the Epitome of trickster villains besides Loki of course. But Mysterio has an aura of Coolness and Swagger That a majority of Marvel, especially Spider-man villains don't have.
#19 Remy LeBeau
I'm not the biggest X-Men Fan. But every time I absorb a piece of media with them in it, I'm drawn towards Gambit. He's just so fucking cool. Forgive my French. But Gambit just seems Rad. I would love to read more about him and Rogue.
#18 Darkhawk
This Fucker is so 1991 I love him. I just think he's cool, to be honest. Like there's no extra deep reason. He just goes hard. He's one of my favorite nineties characters.
#17 Spike Witwicky (Skybound)

Spike is such an interesting character to me. He represents the perfect opposite of the other main human character and His Bot friend. Beachcomber is a pacifist and while Spike Understands his position Spike also knows that you should fight for family
#16 Starscream

What happens when a person screams at the stars. When will the stars scream back. That is what drives Starscream to do what he does in skybound. He wants to be known for something. Whether that be as a Rebellious leader. Or a Destructive demon. He will always be screaming at the stars to notice him
#15 Shrinking Rae

Tbf, it is completely the show's characterization of her. I think The comics Fridged Ray for Rexes Development and the fact that the show swapped the dichotomy and still kept Rexes Development was perfect.
#14 Steve Rogers
Listen I love Steve. He's amazing. He's a perfect representation of what America SHOULD BE. He's a wonderfully politically charged character and should be used to talk about more political issues! My favorite variant is in Deniz Camps The Ultimates run
#13 Carly (Skybound)

The Other human character in Skybound. Carly is an angry Teenage Girl. And it shows. What else would pull a fucking bazooka on a Decepticon? I love her relationship with her and Arcee. Arcee acts as a sort of guide to Carly. Trying to focus her rage
#12 Johnathan Lowell Spencer Storm

Johnny is very special to me. He was one Of the first Characters I was Attached To. And he will always be special to me. I truly love him. But currently there are characters I like more. And that mustache(while I love it) takes points away
#11 Optimus Prime(Skybound)

Optimus Prime makes me cry so hard. He's a soldier who's damaged beyond repair but instead of letting his Trauma and depression take control. He fights. For his family. His loved ones. He's more than a general. He's a father who's lost everything and is trying to save the family he has left
#10 Tony Stark
Tony gets too much hate in my opinion. He's a good person who tries his hardest to do what he thinks is the best for the world. Now it's not always the best. But he tries I can say that about him and not others. Hes a man challenged by the world that surrounds him. he constantly Challenged morally by the other heroes in Marvel
#9 Mark Grayson
Invincible is genuinely one of my favorite pieces of media. Mark is a large part of that enjoyment. As a protagonist, I genuinely see his point compared to other characters. He wants to try his hardest to save his world while keeping his morals
#8 Diana Prince
Mommy. She's one of the most important fictional characters ever. Of course, she's this high. I think a lot of people misunderstand her as the “Sex Appeal” and the Girl of the group when she's so much more than that
#7 Janet Van Dyne
The most important Avenger. Her husbands an opp but she is amazing. Mother of my favorite comic villain of all time. Janet is genuinely the more interesting of the Wasp and Ant-Man duo. And not just because I'm ultron stan
#6 Clark Kent
He's Fuckin Superman
#5 Soundwave
The most loyal character that isn't Optimus Prime. Soundwave is a true believer in the Decepticon cause of freedom, unlike his contemporaries. Starscream is a backstabbing liar, Megatron often has challenges of faith, and Shockwave. Soundwave's love of his species though causes him to believe that he should help Autobots At times…
#4 Ultron
One of the most human characters in Marvel is a human-hating robot. Ultron is an angry child who wants to be loved. He was Meant to Heal the world. Save Organic life but he saw it fit to destroy Humans because they caused the most destruction to the world. And that logic caused the one man he wanted respect from to hate him. The one man he loved more than anything. Turned to the one thing he hated the most. Ultron is an angel with snipped wings. They want to soar but don't have the body to fly.
#3 Jean-Paul Valley Jr.
The Angel of Vengeance, The Fist of God, The Flaming Sword of Dumas, The Batman, Azrael.
Jean-Paul Is one of my favorite characters of all time. He’s genuinely one of the most interesting people in comics. The fact he's a Discussion on religious Trauma that doesn't feel forced is amazing. He feels like a character who genuinely does exist in the world of Gotham. A brainwashed soldier of the lord he brings his righteous judgment on Gotham. The iconography of him being a flaming angel is so genuinely interesting to me. Bright and Beautiful. But a destructive force of nature that cannot be undone
#2 Jaime Reyes
Jaime is one of the most important characters to me. He was an introduction to one of the most interesting aspects of comics. He introduced me to sci-fi characters in comics. And as a hero, he has some of the most interesting powers I've seen. He helped me find out about techno-organic powers. Which are always so interesting to me
#1 Spider-Man
Peter Benjamin Parker, Miles Gonzalo Morales, Miguel O’Hara, Peni Parker, Hobart Brown. It doesn't matter who wears the mask, that's the point of the mask. You don't know who is saving you besides the fact that it's Spider-Man. Spider-man made me want to be a better person. SM is the representation of what a real hero should be. Unbreakable. No matter what. You could shoot, stab, break, slander, poison, trick, lie, ruin Spider-man. And the hero will always stand back up. Because that's their great responsibility.
Spider-Man stands as the paragon of good in the world of Marvel. He is the hero everyone looks up to. Because he has never backed down. He is relentless in his heroism. He is the Hero of Heroes. Spider-Man is what a hero should be.
#azrael#dc comics#please dc give me a new azrael solo#human torch#spider-man#spiderman#invincible#blue beetle#Transormers#energon universe#tf skybound#starscream
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🧬 THE VITALITY VIRUS — FULL BREAKDOWN
ORIGIN:
A rogue bioweapon developed in secret during advanced biochemical warfare research.
Intended to be a controllable mutation agent, but it escaped containment and rapidly evolved.
First surfaced in conflict zones before spreading globally via contaminated water, wind currents, and infected hosts.
TRANSMISSION:
Spreads through bodily fluids (blood, saliva, bile).
Some strains are airborne or contact-based.
Infection rate depends on the strain and host immunity.
Carriers can infect others without showing symptoms.
SYMPTOMS: Early signs include:
Fever, intense hunger, disorientation, memory lapses.
Increased aggression, muscle spasms, and hallucinations.
Necrosis of tissue and mental deterioration.
Advanced symptoms:
Transformation into various mutated undead forms.
Loss of higher cognition (except in Special Infected or Carriers).
“Dual minds” in Sentient variants: original personality + feral infected side.
OUTCOMES:
Most infected lose all sense of identity and become Common Infected.
Others mutate into Uncommon or Special Infected based on strain and host factors.
Some rare individuals remain conscious — Carriers or Sentient types — but are highly dangerous and unstable.
🧟 COMMON INFECTED:
Basic zombies: former humans overtaken by the virus.
Function on primal instincts: hunt, eat, spread.
Weak alone, overwhelming in hordes.
Easily killed but dangerous in numbers.
🧟♂️ UNCOMMON INFECTED:
Variants of Common Infected with unique traits due to environment, strain exposure, or physical differences.
Examples include:
Volatile: Heads swollen with explosive cysts; detonate violently when killed.
Burned: Charred but alive; immune to fire damage.
Shrieker: Emits ear-piercing screams to summon nearby infected.
Blights: release infectious gore on death, summoning a Horde.
Swarm: parasitic worm hives that act as one predator.
💀 SPECIAL INFECTED (Mutated Strain Outcomes): Mutated individuals who retain—or evolve—distinct abilities or mental traits.
Known Classes:
Feral The Feral is a berserker-class Special Infected driven entirely by raw emotion and instinct. With unpredictable bursts of rage, a powerful bite mutation, and animalistic reflexes, the Feral is a whirlwind of chaotic energy. Their tomboyish demeanor masks a deep inner turmoil, often switching between manic joy and explosive violence. They rely on emotion over logic, and their frenzied attacks make them dangerously fast and relentless in battle
Gorgon
Gorgon The Gorgon is a stealth killer, appearing as a gaunt, bloodied young woman with elongated claws and sunken eyes. Her deceptively fragile appearance hides immense strength, able to incapacitate survivors instantly with precise, silent strikes. She rarely makes a sound unless crying—a haunting behavior that hints at her tragic loss of sanity. When provoked, her speed and aggression intensify, making her one of the most lethal ambush predators among the infected.
Runner
Runners are agility-type Special Infected with incredible speed, razor-sharp reflexes, and a parkour-like mastery of ruined urban landscapes. Once athletes or thrill-seekers, they retain a sarcastic wit and competitive edge, taunting their prey as they close in. Their lean build and twitchy movements make them hard to predict, and they’re often the first infected seen during an attack—darting through wreckage to strike before vanishing again.
Sentient
Sentient The Sentient is a rare, semi-aware infected—possibly an early G-Strain Carrier—who retains human cognition, creativity, and verbal speech. Often stylish and expressive, they present as almost fully human until provoked, at which point a feral side emerges. These infected struggle with their identity, trapped between humanity and monsterhood, and often cling to relationships as anchors to who they once were. Sentients are unpredictable, articulate, and dangerous.
Ambusher
Ambusher The Ambusher uses a grotesquely mutated tongue as its primary weapon—lashing out from the shadows to strangle or drag prey into dark corners. Preferring to wait in silence, this infected thrives in confined spaces and ruins, where its reach and surprise give it the upper hand. Agile and predatory, the Ambusher operates with eerie precision, always lurking just beyond the survivor’s vision until it's far too late.
Bomber
The Bomber is a bile-class infected defined by its large, bloated frame and ability to vomit corrosive bile that blinds targets and draws Hordes. A tragic figure, Bombers often show a sweet, self-conscious personality beneath their monstrous mutation. Their bile production is linked to excessive fat and cholesterol transformed by the virus, making them ticking time bombs of digestive horror. They groan and mutter when idle—harmless-seeming until they erupt into action.
Shambler
Shamblers are bloated, decomposing infected that lurch slowly and emit noxious clouds of gas when damaged or killed. Their bodies are swollen with decay and volatile compounds, making them living hazards in close quarters. Though slow and often underestimated, a dying Shambler can cripple an entire group of survivors by suffocating them with choking fumes. They’re less strategic than other infected but are key to overwhelming assaults.
Banshee
Banshee Abilities: Emits a deafening sonic scream that disorients Survivors and destroys thrown explosives like grenades and pipe bombs mid-air. Traits: Screeches with intense emotion, often trembling before unleashing her power. Behavior: Can alert hordes with her scream or stun targets long enough for others to swarm. Weakness: Vulnerable while charging up her scream.
🧟♂️ Super Infected (Apex Mutations) Heavily mutated, nearly unstoppable versions of Special Infected.
“Goliath” Class: Brute Towering (10–12 ft), knuckle-walks due to deformed anatomy. Throws debris, crushes with fists, near-impervious to small arms. Slow but gains speed when prey is wounded. “Behemoth” Class: Titan Mutant Size of a small building. Covered in hardened viral plating. Roars summon Hordes. Requires full tactical team or environmental hazards to defeat. May be evolving beyond biology—part plant, part fungus, part rage.
"Blossom" Blossom is a G-Strain super infected born from a mutated plant experiment known as Bioorganic Weapon #13. Created by Megastar Company, it merged the Vitality Virus with a genetically engineered tree, forming a semi-sentient hive-organism. Blossom spreads by infecting corpses and zombies with parasitic seedlings, creating monstrous human-plant hybrids called Blooms. These Blooms act as its soldiers, scouts, and extensions of its will. It has fully transformed an entire city into The Overgrown, a living floral deathtrap of vines, spores, and mutated fauna. Blossom’s intelligence allows it to adapt, manipulate its terrain, and lure prey using mimicry and pheromones. Its root-heart lies deep underground, protected by layers of infected growth and elite Blooms. Though nearly impossible to destroy completely, some believe severing the heart might finally stop its endless blooming.
—\
🧬 CARRIERS:
Infected hosts who show no visible symptoms.
Can infect others through touch or bodily fluids.
Often unaware of their condition.
Feared and hunted, but some use their immunity to survive longer.
🛡 IMMUNE:
Extremely rare individuals who resist the virus entirely.
May hold the key to a cure (or be targeted because of it).
Not infectious, but often mistrusted or mythologized.
Ecological Effects
Virus infects animals, insects, plants, fungi.
Causes rapid mutation in ecosystems.
Can create parasitic or symbiotic relationships (e.g., Blossom’s plant-zombie hybrids).
🧪 STRAIN VARIANTS:
U-Strain (Unstable)
The most widespread.
Leads to zombification or basic mutation.
Rapidly mutates between hosts.
C-Strain (Chrysalis)
Mutation occurs in stages, sometimes cocooning the host.
Produces radically different creatures.
Often results in Uncommon or Special Infected.
G-Strain (Genesis)
Rare and advanced.
Enables reanimation, semi-sentience, emotional memory, and controlled mutation.
Leads to elite infected like Sentients
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QSMP Characters’ DnD Classes
Cellbit- Half-elf Inquisitive Rogue/Pact of Order (Homebrew Federation warlock subclass)
Once upon a time he was actually a barbarian (his rage was fueled by hunger), then he shifted his levels into being an assassin rogue, and now he’s an inquisitive rogue who refuses to acknowledge his new warlock abilities. But sometimes he still feels the urge to rage
Roier- Changeling College of Whispers Bard
Haha no you’re crazy?? He’s literally a glamour bard? He definitely doesn’t have a crazy good insight score and he DEFINITELY doesn’t add 2d6 psychic damage to his weapon attacks once a turn? He absolutely doesn’t have the ability to spread dissonance and confusion and learn people’s secrets and keep his own? Definitely no secret magical shapeshifting ability that he gets from stealing people’s shadows?
Fit- Human Battle Master Fighter
This man is a variant human fighter with the skulker feat and you cannot convince me otherwise like?? Dude probably has the gladiator background straight out of 2B2T and all he does is Fight Good in his mind
Bagi- Half-elf Inquisitive Rogue
She’s an Actual Detective and she has a +3 Frying Pan signature weapon that she had custom forged the last time she was in Waterdeep, okay? She is thinking about multiclassing into wizard, though. It’d be fun!
Antoine- Great Old One Warlock
He is his own patron and he is not afraid to say this. Shame nobody believes him.
Baghera- Aarakocra Arcane Trickster Rogue/Pact of the Watcher (Homebrew Watcher warlock subclass)
She’s just a silly little guy who has acquired a depressing amount of bloodlust thanks to her new warlock patron! Technically, Cellbit should have the same patron as her, but Cucurucho always shows up at the wrong time and ruins everything!!
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A continuation of my "The Realm as DND" project, this time featuring: Our favorite sneaky spy Bekyamon


Some fun thoughts and insight in the decisions made are in the read more
I mentioned in my original post, Bekyamon's character was actually the first one I did, because she is so quintessentially rogue that her character practically built herself. That said, she was *so* quintessentially rogue that none of the choices I did have to make were obvious, she could've been any of them. For example:
I struggled with whether or not to make her an investigative or mastermind rogue. On the surface, she technically fits an investigative rogue more, considering that the entirety of her character is about sneakily spying on everyone and discovering their secrets, but she does so specifically in order to gain the advantage over people through blackmail and such, so ultimately I made her a mastermind.
Her skin for the SMP is unambiguously human to me, but I wanted to really play with the all the different ways you can define a character in DND, and one of the big ones is race. I would be doing myself a disservice if every character in this project was a variant human, so I've been pushing myself to try and discover what their characters would be if they were removed from the context of being a creator's avatar
I actually did not know about the deep gnome variant before I started this project, but I wanted her character to be stealthy, comfortable in tight underground spaces and tunnels, and on the smaller side to tuck herself away and hide in the crowd easier. Deep gnomes seem perfectly built for that.
Because she's a deep gnome, her character design traits are actually fairly different from her actual skin design, but I tried my best to make a happy marriage between the two- keeping her eye color and one of the tones of her hair, but changing her skin and height to be more fantastical
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