#she’s an apc to me
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#arknights#Jessica#she’s an apc to me#with her strength and mobility stats she can transport the hell out of personnel#especially Almond
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MAYYYNAAAARRRDDD!!!
#maynard james keenan#am i allowed to say this is tool#or will they find me#tool#mjk#apc#a perfect circle#tool band#whatever woke boy#shes gorjus#art#even though this is kinda ass#armpit reveal!!!#my bad#i think i hauve covid#i also rhink i will delete this
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I've been continuing my quest to draw 100 different characters, once a day every weekday and a couple weeks ago was like... "Girls and Mecha" week. And I tried each time to have like... a different take on the theme but would still have certain similar aesthetics. With the exception of the "school girl" the other machines were inspired more with industrial or construction machines.
So like... here's a power loader type mech. And a power armor type design. Then there was like... a mecha pilot but all she got was a roomba. Then there was the "pilot" and there was the girl that is actually the mech for a tiny robot. Was fun!
I had this whole lore where it was some corporation fighting some future union rebels on some space planet. Maybe I'll expand more on that someday.
EDIT: It occurs to me I should probably include the flavor text from when I tweeted these out. I'll put them in the same order as the images here:
"You know Kimmie, from the loading docks? Yeah she took to the Pile Bunker like a champ. You should see her tear open the corpo APCs."
2. "The off world colony workers repurposed the excavator suits into mobile armor frames. Corporate needs you to shut this down, now."
3. "The workers at the BIG PLANT found a little creative solution for taking their work with them while moving through and monitoring the factory floor. They've taken to personalizing their "Desk-bas" thinking of them like their own little mecha."
4. "The Cortex Walker, inspired by some particularly cruel science fiction, was Corporate's latest attempt to demoralize the rebel factions. While impractical from a mechanical perspective, the psychological impact of firing on captured allies could not be understated."
5. "My Best Friend is An Alien (and Unfortunately That's my Type!)"
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styled a new outfit! i’d consider it violet inspired because of the colour scheme and textures. i hope you guys like it! 😁❤️
also i personally think violet would’ve LOVED a pair of shoes like these, they remind me a lot of the wingtip oxfords she wore with the apc madras in the pilot but more cutesy and victorian inspired! 😊
#american horror story#tate langdon#violet harmon#ahs murder house#ahs#ahsedit#ahsfx#tate and violet#murder house#violet harmon clothes#violetharmon#ahs violet#violet harmon aesthetic#violet harmon exacts#violet harmon s1#violet harmon fashion#violet harmon style#violet and tate#violet harmon exact#violet harmon x tate langdon#violet harmon edit#tate langdon exacts#tate ahs#murder house ahs#american horror story murder house#american horror story s1#americanhorrorstory#violet ahs#ahs fandom#ahs s1
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Chum RG.1: If/When
The hum of the truck's engine is a low, constant vibration under my boots, like a heartbeat. It's soothing in its own way--white noise against the tension crackling in the air. Basilisk sits next to me, one hand resting lightly on my forearm. Her touch is barely there, but it's enough to send a faint pulse of warmth through my skin, like static electricity. Cryptid sits across from us, his arms crossed, the faint scrape of his gloves against his sleeves filling the gaps in the silence.
"This is cozy," Cryptid mutters, his voice low and dry. He leans his head back against the wall, his sharp features cast in shadow by the dim overhead light. "Just three friends crammed into a metal box. Nothing like bonding over a potential ambush."
I smirk. "Could be worse. At least we're on the inside. Remember the Anaheim riot? I spent six hours sitting on top of an APC. In the rain."
Cryptid grunts. "That was your own fault. Who told you to make yourself a lightning rod?"
"Hey," I say, holding up a finger. "It worked, didn't it?"
Basilisk snorts softly, the sound almost lost under the rumble of the truck. "Barely. You were half-fried by the time we got to you."
"I prefer 'well-done,'" I say, grinning.
Cryptid rolls his eyes but doesn't press the point. He shifts slightly, his boots scraping against the metal floor. "How's the field feel?" he asks Basilisk, his tone more serious now.
"Stable," she replies, her voice quiet but steady. "No interference yet. But if anyone's trying to ping us, they're wasting their time."
Her fingers tighten slightly on my arm, and I can feel the faint hum of her power like a second pulse. It's not intrusive--just there, a constant reminder that we're moving through this city as ghosts. Undetectable. Invisible to the ESPers who might be watching.
"Must be nice," Cryptid says, his tone neutral. "Being the one person in the room who always knows when someone's looking at you."
Basilisk tilts her head, her expression unreadable. "It's not as comforting as you think. Knowing doesn't mean you can stop it."
I glance between them, sensing the edge in her words. "Well, for what it's worth," I say, keeping my tone light, "I appreciate the anti-creep shield. Makes it a lot easier to focus."
"Don't get used to it," she says, though there's a hint of warmth in her voice now. "I'm not exactly portable."
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The Suit
They don’t really tell you just how hot it gets under the armor. That’s what you notice first, the buildup, the whine of the fans, whir of the cooling systems. You tell yourself, before your first drop, that it’ll be the gunfire that gets to you, the booming of naval artillery and the guns of Imperial armor. But it’s the sound of your suit trying to stop you from dying from the heat that stays with you. Reminds you just how human you are. Surrounded by three thousand years of technological advancements, you can still get fucking heatstroke.
-First Decanus Aksinya Ramirez, 1st Cohort 127 Legio “Ironmongers”, 12th Fleet, on deployment to Operation Sector Ramesses, Eastern Fringes, Provinci Nomitius, January 7th, 2732
First drop worst drop, that’s what people tell you. Combat nerves and first-time jitters, all that stuff, that’s what’s supposed to get most rookies. Your 47th drop, though? Your hands still shake, teeth still clench, nerves still fray. No conditioning exists that can mentally prepare a human being to drop from low orbit into an ocean of enemy fire at 1400 meters a second, surrounded by less than an inch of armor in any direction. You just point your feet at the ground and hope that when you land you can reach your gun faster than the guy trying to kill you can recover from the shock. Even once you’re on the ground, you’re not much better off. A Legionary is pretty goddamned well equipped all things considered, but combined arms still rules the day. Now, instead of rolling hot with tanks and APCs, you’re on your own in hostile territory, and the other guys don’t play by your rules.
They call it Ionia. Pretty world, if you ignore the global firestorm we touched off when we dropped the orbital artillery. Global weather patterns have turned these wildfires into a wall of heat and flame a mile high roaring along at well over 50 kph. Perfect environment for a drop assault. Our carrier, the IHNV Long Time Coming, sits in low orbit, drop bays open. Her shields are down, allowing us to take the plunge without being incinerated down to our constituent atoms, and she’s taking a hell of a beating for it. But that’s fine; it takes less than 10 seconds for all 10 cohorts to drop through the bay, and then she’s hightailing it for the protection of 12th Fleet’s Strike Flotilla 34, a shoal of escort frigates and heavy cruisers that envelop her in their shield profiles. They’ll be sitting overwatch for us and the two other legions dropping today, the 546th and 1232nd, waiting until we need them to drop some more kinetic kill vehicles on some poor unsuspecting Aberinian fuckers. Before the end of this, there’ll be a lot of poor unsuspecting Aberinian fuckers who’ve learned to dread the low moaning those cannons make as they breach atmosphere. They’ll dread the sounds we make even more.
At 1242 hours Terran time, we jump, 15,000 fully armored Legionaries dropping in total synchronicity. 32 seconds later, 14,500 of us land in newly formed craters. The air is on fire. The ground is on fire. If it weren’t for the environmental seals on our armor, we’d be dead in minutes. With the seals, we barely notice it.
First objective is a local Aberinian firebase coordinating aerial defenses over Ionia’s primary continent. Take it out, and Fleet can drop another couple hundred thousand Legionaries with impunity, shipping down troops and materiel at will. Fail to take it, and any transport ships closing within 2000 kilometers of the continent get turned into aerial fireballs. Simple, you might think. The Aberinian defenders have different ideas. Immediately after I land, I’m under fire, maser beams and plasma rounds turning the alpine undergrowth around me into smoldering, runny mud and patches of fused glass. Abs love their energy weapons, and in those first few seconds after we land, they reap a punishing toll. But it only lasts a few seconds. On solid ground, we thunder into action. The nearest weapons position to me, a dugout full of automatic weapons, is my first target. 1st Squad, with me leading, takes to the charge, armored boots pounding the dirt and fallen trees around us as we rocket up to almost 80 kph, arrowing down on this enemy position like lightning. Two hits, three, four, I stop counting, my shoulder armor not even glowing yet from the dispersed energy, and then we’re on the Aberinians, shouldering into the charge.
There’s a big burly bastard standing in my way, so I choose to go through him. Impact, and he’s down on the ground, where all that famed Ab muscle mass does him no good. I look him in the eyes as I put six rounds into his brain, hearts, and redundant nerve cluster. Dead in less than half a second. Next one is smaller, smarter. This one has fought Legionaries who were on the bounce before, and they know they can’t absorb the charge. They don’t even try, immediately beating a retreat from the edge of the firing position, trying to steady themselves for a good shot on me or one of my people. A hasty shot cleaves their right arm off at the elbow, and then I steady, putting three more rounds into their chest. They punch out of ragged holes in the Ab’s back, ending up lodged in the rear of the dugout.
1st Squad is equally clinical. Engagement time in the dugout is sitting at 6 seconds, and there’s probably ten or twelve dead Abs littering the ground. Weapons position silenced, onto the next one. We leap the back wall, throwing ourselves back into the hurricane of defensive fire. My commswoman, Gauria, takes a hit to the head, but she’s back up before we’ve even set off; her combat helm is bubbling but otherwise no worse for wear. The first Legionary mortars land near where the shot that hit her came from, and the Ab who took the shot is definitely worse for wear. We’re through the cloud of dirt and arterial spray before the Ab troops have had a chance to recover, and they’re all dead by the time we reach the back wall of their trench. 15 more dead defenders, no casualties. Engagement time, 17 seconds. We’re slowing down, I realize. The key moments of any drop landing come now, in the first minutes. Either our forces secure enough room to consolidate gains, establish a beachhead, or the entire drop force dies. Imperial Legion timing allows no errors, brooks no mistakes. We take this firebase here and now, in the next 10 minutes, or I watch the troops under my command and three whole elite legions worth of soldiers die. No pressure.
Resistance is struggling to keep up with the speed of the assault. Elements of my 1st Cohort, along with 2nd, 5th, and 9th, have secured most of the approaches to the base. Now it’s just the bastards inside. Time to crack this thing open. First up is my squad, along with the rest of 1st Cohort. 487 of us left. Far more than enough with three more cohorts backing us up. Marilene places a demolition charge against a central span of the perimeter wall, and I nod to blow it. We’re already thudding inside as the wall is falling, reinforced layers of synthrock and steel showering us as we simply drive over top of the first defenders we encounter.
The inside of the firebase is divided into quadrants, with barracks closest to us on the eastern side. Reserves are still suiting up outside it as we gun them down, single shots blowing craters in unarmored Aberinian torsos. Some, we don’t even have time to draw down on. Instead, single unarmed strikes pulp limbs and crater skulls. We’re pounding the interior asphalt, well on our way to the command post on the western edge of the base, when defensive fire finally reaches us. Pelted with energy bolts like rain, we gun down anyone who pokes a head up. The sleeting defensive fire slackens as 9th Cohort breaches, taking the hastily repositioned defenders in the rear. Engagement time, 1 minute 20 seconds. Casualties, 22. Dead Aberinians? Hard to count the splotches on the ground where bodies used to stand. We’ve liquified anything in our way.
We take stock outside the command center. It’s a synthrock blockhouse, windowless, fortified and reinforced entrances. There were guards, but they aren’t combat effective with rounds drilled through their torsos. More Legionaries are streaming inside the compound, following up on breaches set by the other assault teams. Colonel Melody Moriconi, Legion commander, is pounding her way down the central asphalt thoroughfare towards us, armor shedding beam rounds and plasma like rain drops. At the compound's weapons depot, a few Abs have managed to put up a fight with the heavier artillery, but now the Legion breaching teams are inside the firebase, and they use their heavier armor to simply roll over the depot. Fighting inside the base is brief and brutal, Legion speed overwhelming the Abs’ famous resilience and feral aggression.
Colonel Moriconi comms us halfway to the command center, giving us the go ahead to breach. Marilene places two more det charges, and we’re inside, plowing through guard and command staff alike. Quarles takes three plasma bolts to the chest, stumbling forward a few more steps before the superheated ammunition burns through his chest plate and eats his torso away. He gets two rounds off before his brain reminds him he’s dead, and he crumples. We’re stuck in it now, charging down cramped hallways and bursting into hastily reinforced rooms. Doesn’t matter what they put in front of us, we run over it, daring the Aberinians to try and slow us down. Outside the doors to the central comms room, they give it their best.
An Ab Headhunter pack is waiting for us, heavy armor laced with trophies and tally marks. These things are Legion-killers through and through, and for the first time since drop, the Abs meet our advance. A fist bigger than my head bats my rifle away, so I lower my shoulder and shove hard, getting some room for myself. Deploying the combat blade from its port in my forearm gauntlet, I thrust with the blade, a glancing hit to the big bastard’s ribs. I can feel the crunching, but he’s barely fazed, swinging another huge paw for my head. Ducking under it, I lever a fist into his knee, hoping to shatter it, but he pivots away at the last damnable second and the best I can manage is some solid contact with his armored thigh.
The squad is in the thick of it now, combat blades out or sidearms drawn, locked in melee with the Aberinian pack. Marilene takes a huge Ab claw to the thigh, arterial blood spraying from rent armor even as she spears the Ab through the skull, blade punching out of the crown of its head.
The big bastard in front of me is back on me before I can survey the rest of the squad, his fangs bared and nostrils flaring. Two quick swipes pass by my head and then I’m reeling from a brutal kick to the stomach, his hoof connecting with my amor in a vicious thud. The Ab presses his advantage, trying to skewer my face on his clawed paw, but he can’t leverage the force he needs to get through my armor, and in this tiny moment I seize my chance, pushing upward and bearing him to the ground. My combat blade is buried in his chest.
Kang, our demo expert, is first out of combat after me, putting a full sidearm mag into the brain of one of the Headhunters. The rest of the squad finishes off their opponents, minus Bannon, who is missing an arm and three quarters of his head, and we line up to breach the comms and control room. Gauria and Vento are first through, soaking up fire as a distraction while Kang chucks an armed fusion device into the room. Device armed and landed among the Abs, we fire off what’s left of our magazines and beat our retreat out of the firebase. Not 30 seconds later, we watch the fusion device make a crater of the firebase sixty feet deep. Time from drop, 6 minutes 48 seconds. It’s an overwhelming Legion victory. It will be repeated across the continent at 16 other points, although none of those strikes will be as singularly fast and brutal as ours. 127 Legio will lose 311 troopers. The Abs, though? 7200 dead and counting.
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I started journaling again... I wrote a few pages but I just wanted to share just this one, for some reason I really like it. Yesterday I had therapy and then went to the Sessanta aka Puscifer/A Perfect Circle/Primus show. Text:
Yesterday I talked to my therapist about feeling past my expiration date and not being able to imagine my future. At the concert, a dad and his daughter and some other man were talking about how the them of 20 years ago would high five them now and making a pact to see a show once every 6th months. The dad was telling his daughter how she was one of the coolest people there because he raised her on good and unique music. She seemed awkward yet grateful. Maybe I just want to be happy and at good concerts in another 20 years. Almost 20 years ago - 18 years almost 19 actually - my dad took an 8 year old me to a different A Perfect Circle concert and I journaled about that too, and how I was all dressed up in baby goth for it. In the parking garage, I saw a young girl, maybe 8, in a big - too big - APC shirt. She was smiling and holding her mom's hand. (Aside: Then, we saw a car with a license plate - MYSHDOW. Dad said 'that's pretty cool'. He wanted one too.)
#my art#it was cool.. it was one big set with all 3 bands on stage at once swapping out every few songs. my name is mud bassline went nuts irl#i also talked to my therapist about art and my art block. i want my art to be about expression again and this journal page feels like#close to that i think rn. ik its only gonna get 5 notes but whateva
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Ability Get (Part 1)
I consider today to have been rather productive. I've got my History assignment done three days early, got some hands-on experience working on one of the Expedition Corps.' APCs, and- most importantly -helped Uzi figure out more of her superpowers. Just got back from that, actually. Turns out she can turn her entire body into a rover. And she can drive herself!
That being said, turning back to her normal appearance without a hitch is, um, a Work In Progress. And it still doesn't answer why she can turn her legs into jet engines...
-Bee
I'm pretty sure I know what those are for now, and the wings. Next step: FLIGHT! >:D
-Uzi
Dare we ask N to give her flying lessons?
-Boulder
As much as I'd like to, her wings are single pieces, while mine are made of several moving components. I don't think she can fly the same way me and my team do.
That, and Uzi and I still have some, uh, baggage.
-N
?
Can someone please translate what the genocide bot said into English?
-Heatwave
I think N is saying is that he (and the other MDs) fly like a bird, using their wings for thrust to pull themselves, so to speak. Uzi, if she can fly at all, will only be able to do so using thrust from her legs to push herself, like a plane.
-Arcee
Bite me! I'm going to be flying so high I'm gonna see the sun!
-Uzi
I'll believe it when I see it. End of discussion.
-Heatwave
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Do you think violet would wear these things, i just am not a huge fan of dresses and cardigans soo yea, and ofc the gray top would be with a sweater!
Thank you for asking, I really appreciate it <3 I honestly think all of these tops looks like something Violet might wear!
Here's my thoughts on how Violet might style them:
Top #1:
I could imagine Violet styling this with capris or jeans similar to the ones she wore in Open House!
Top #2:
The flowy fit and lace details on this tank totally reminds me of Violet's style. I'm not sure how she'd style this... maybe with flared jeans or some kind of utility short?
Top #3:
This tank is so cute!! It weirdly reminds me of Free People, cause of the buttons and texture of it. Violet wears a grey tank in Rubber Man that's kind of similar to this; she wore it with black leggings!
Top #4:
This really reminds me of the burgundy long-sleeve that Vi wore underneath her APC Madras Dress in Pilot. Violet layered shirts a lot in the show, so maybe she'd wear this underneath a t-shirt? And for bottoms, she might wear tights/leggings or skinny jeans like the ones she wore in Halloween: Part 1.
Again, thank you for asking! I hope this was a little helpful :) Also, I apologize for the little delayed reply, I was on a trip! @violeth4rmonizer
#violet harmon#violet harmon style#ahs#ahs murder house#murder house#american horror story#american horror story murder house#violet harmon aesthetic#violet harmon exacts#violet harmon clothes#violet harmon inspired#violet harmon outfits#violet harmon fashion
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unfortunately, despite my deciding league of legends was dead to me and they need to cut out trying to act all gracious and lovely while making their monetization model even more expressly predatory...
mel medarda is a very cool league of legends character. she is made for me in a really funny specific way, as if to fill the hole in my heart left by them deciding midlane seraphine players were the scum of the earth.
i do, however, predict that mel is going to immediately become a botlane AP carry. ultimately, midlane is still dominated by AD divers & assassins who don't care about mel's silly little nayru's love. reflecting any of their projectiles does not create an opening for mel to make a play, and the enemy's cooldowns will likely be back before she can take significant ground.
but there's another lane where all reflected projectiles would be extremely relevant, and would potentially create openings for reversals in pressure. and that would be in botlane, if mel is playing alongside a support.
mel reflecting a key enemy support ability would create so many funny uno reverse situations that just would not occur in midlane. she even has chances to reflect high value projectile autoattacks like caitlyn headshot or jhin's fourth shot.
mel medarda will be an APC, and riot is going to be really mad about it. because they do not like anyone having fun.
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Tell us more about le cartoon version of Raincode you have please.
Like of other characters appearing and more dynamics, including episodes.
oh BABY you're in for a treat!!!
i have a whole google doc planned out for this thing, despite me having no animation experience gjgkhkh... this is gonna be the Public Lore Dump Post btw, and spoilers for all of rain code will be under the cut.
so the concept for this whole thing came about while watching the animations of youtuber OkayScreamingNow. super cool animation btw, their "psycho teddy" animation moderately blew up but i'm a huge fan of their "everybody likes you" video.
between watching those, a ton of aimkid videos, wince media's meat bun song, and nicktendo's mighty b review, i started feeling really nostalgic for mid-late 2000s animation, the stuff i grew up on. growing up creepie, yin yang yo, kenny the shark, all these were shows i adored as a kid. so, combined with my current rain code fixation, this little au came to be!
the general conceit of this au is that "Master Detective Archives" is a 2008 animated children's program that lasted for 20 episodes and is majority lost media. only a couple episodes exist in the bowels of shitty piracy sites, and even then those sites keep getting taken down. the more screenshots and concept art i make, the more is "revealed" about the show.
one of the things that interests me the most about children's media is how people worked around the censors. a lot of people are familiar with the story of the ren and stimpy adult party cartoon. for those who aren't familiar, when john "god's mistake" kricfalusi created an adult oriented reboot of ren and stimpy, the show was dogshit. with the new ability to rely on the crutch of whatever grossout sexual humor it wanted, it became a massive stain on john k's career (he has had other horrific stains both before and after apc, but i need to stress, no one liked apc).
for a more positive example, i love pretty much all of jhonen vasquez's work, but i find the humor and even some of the horror of invader zim to be more interesting than the same stuff in jthm, because iz was working under far stricter standards and practices.
what i'm trying to get at is that i enjoy the challenge of seeing how i can take concepts and make them more kid-friendly while still keeping the intrigue and interest the concepts originally had. i worked at a summer camp in 2022, and the driving force behind this little project was "keeping rain code camp-appropriate, but also keeping it interesting".
this ethos will hopefully explain some of the Big Changes i made to the story and characters. i do want to stress that i do not think i am improving on the original work. i think rain code is a story that, inherently, works better as an m-rated, gritty, cyberpunk-y murder mystery. i've just always been uniquely fascinated by this particular genre shift.
so, first major change: nocturnal detective agency has turned into nocturnal detective academy. this is a place where young minds, particularly those with supernatural powers, go to hone their craft. or at least... it was. now it's run exclusively by three people: headmaster Zange Eraser, school nurse and therapist Melami Goldmine, and teacher (and everything else) Yakou Furio.
i grew up with a book series called school of fear, which was about a small group of kids with severe phobias being sent to help conquer their fears at a highly rated school. however, it was actually just a kooky old lady and her massive mansion, and while she helped the kids get over their fears, she did it in unorthodox and occasionally darkly humorous ways. i remember a scene in the books where she put the claustrophobe and the kid afraid of death in a coffin for a few hours, and while that is absolutely NOT how exposure therapy works, the idea of a school that's just a few adults running a lowkey scam out of their house has always tickled my funny bone.
so the nda is a school, teaching detective skills and the like. of course, because yakou is my beautiful failwife, he mostly just sends his students out into the city of Kanai Ward to do their own investigative work and report back with what they've learned... as long as they don't get in trouble with Hecksmile or his goons, at least!
yeah, the other big change is that the peacekeepers are more like team rocket than corrupt cops. while i agree that the police suck, and a lot of older cartoons seem to share that sentiment (even some newer ones like gravity falls), having all the villains be evil, corrupt cops seems like a recipe to get s&p on your ass. so now, the cops just don't do anything, and Hecksmile and his goons just wreak havoc whenever they feel like it.
(i've already explained the hecksmile bit in a previous post, but i dont think any of the other names would need changing. maybe if this was the 90s, desuhiko and fubuki would get their names changed to something more eurocentric, but this isn't the 90s and that stuff was cringe even back then.)
there are only seven students at the academy, and i've de-aged these characters to be more relatable to the target audience: our main character yuma, halara, desuhiko, fubuki, vivia, pucci, and aphex. i'll detail them a bit here, because yakou, zange, and melami can all stay pretty similar (actually, melami doesn't randomly feel up strangers to get their clothing measurements anymore, but that's a pretty minor change).
yuma is still our main character, acting as the straight man and audience surrogate. the whole "number one" twist isn't really a thing with how this whole plot is set up, so his awkward and generally "scrunkly" attitude from the game is his natural state here. though none of the ages of the characters are specified, he's often called out as the youngest detective, probably in his preteens or early teenagehood. his coalescence is used for a lot of teamwork-based solutions to problems, but he isn't that great at actual mystery-solving.
this is where shinigami comes in! in the first episode, after some hijinks, yuma accidentally summons a death god. fortunately, he summons a teenage death god. she can only appear in her cool human form in her summoner's dreams, she can't interact with anyone in the physical world except her summoner, and she doesn't even have her reaper's license yet! regardless, she likes having a friend, so she helps yuma see things from different perspectives. i figured death spirits wouldn't be off the table, exactly (i mean, look at billy and mandy), but i think there's a certain humor in a death god not being able to do any soul reaping. i like to think she talks about it like her driver's license. "ugh, i'm not allowed to reap any souls until i'm 16 thousand years old! i'm only 14 thousand!!!" because of her teenagerdom, her human form is going to be far less sexualized. also because i think her canon outfit is a little ugly.
halara doesn't change much from canon. very mysterious and intimidating. no one knows their gender because everyone's too afraid to ask (and to find out, you'd have to pay them about $100 in cash). they still love cats but have an allergy to them, they still don't trust people, etc.
desuhiko changes a lot from canon. he's less actively creepy and more of a wannabe romantic. he has a tendency to fall for grown women, although he has absolutely no chance with any of them. this is played for laughs.
fubuki is another character who doesn't change much from canon. obscenely rich and super out of touch with everything around her. has occasional bursts of intelligence for comedy.
vivia is still everyone's favorite emo sadboy, writing poetry in the fireplace. his passive suicidal ideation, though interesting to explore in media made for adults, is very dangerous to put in a children's show, so we're nixing that. instead, he's just real sleepy and goth. he's also the least interested in doing actual detective work, so when he and yuma are investigating together, it gives yuma a chance to take the lead.
pucci doesn't change much from canon, but admittedly, we don't know too much about her. she's sensitive to noise, very thoughtful and introspective, but very awkward around people being nice to her.
and aphex. what to say about aphex. i don't like aphex for a number of reasons (anyone who played with jpn audio can back me up on this one), but the idea of someone who is initially violent and cruel becoming your (still somewhat violent and cruel) ally is a fun character trope to me. my go-to example is buford from phineas and ferb, and i think that's the role aphex would play. initially a threat, but eventually becomes softer and more well-developed. well, if the show got more seasons.
and that's our main cast! i could talk about kurumi, makoto, and martina, as i have a lot of cool ideas for them, but i have been writing this for like an hour and i think i need to chill ahaha... ty for the ask!!!
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blurry pic bc i’m in the library and don’t wanna be taking selfies like a crazy person but someone complimented my apc shirt today 😍😍😍😍 she didn’t ask me to name three songs but i would have. i would have…
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Lady Kikyo Takahashi - 14 associations
(1) Animal: The Turkey Vulture. Cultures linked them with death because they eat carrion/would gather in the sky when remains were found signaling something had died. However, they actually perform a great service cleaning up bodies that could spread disease. They are a cleansing breeze sweeping up after death.
(2) Color: Red - In the cultures she identifies with, red is said to keep away evil/vile spirits, it represents strength and protection. It is also auspicious, symbolizing happiness and good fortune.
(3) Song:
I usually have non-lyrics for her purposely, because she can not speak, so I tend to lean on traditional Chinese and Japanese songs that can invoke a feeling. One that I always send others is a playlist called "You're a Heartbroken Empress" - though there are just a few handful that do have lyrics that would be suitable for Kikyo depending on circumstances! Rebirth: Warning - Incubus / 3 Libras - APC Love song: The Garden of Everything - Maaya Sakamoto / Steve Conte - every line is perfect for her: " Every touch, a temptation, and for every sense, a sensation.. " I have a few more but let's move along!
(4) Number: 3 - It represents the three stages: birth, death, and rebirth.
(5) Day or Night: Evening, she blooms under the tapestry of darkness.
(6) Plant: Hinganbana (flower) - The death bloom, known also as the corpse flower, when the season of summer shifts to fall, the flower rises from its dormancy.
(7) Smell: Frangipani ( plumeria ) a soft scent, though is associated with ghosts.
(8) Gemstone: Black Tourmaline, representing spiritual strength, remembrance and protection.
(9) Season: Autumn. When the splendor of life comes to fade, and we are greeted with the warmth of colors amid the cool chill of what is yet to come.
(10) Place: Othard. A land marred by the atrocities of war and loss, but where her fondest of memories yet are planted in its foundation.
(11) Food: Anything related with savory fish, cold noodle dishes, cute shaped foods that are vibrant with color. Traditional meals. 🍣🍘
(12) Astrological Sign: Though she is not Eorzean, I would choose Nald'thal in this case due to her adoptive family dealing with commerce and a different sort of underworld, while she herself deals in death.
(13) Element(s): Ironically, water ( if you know her lore, you'd know why ) for its pliancy, its gentle nature and cleansing qualities. It also represents death and rebirth, surprise!
(14) Drink: Matcha. Due to the elegant art that comes with the tea ceremony which involves in making and serving it. 🍵
tagged by the loveliest, thank you so very much. Decided to do this for Kikyo instead since Rivienne is a bit on the retired end: @alannah-corvaine | @chadhunkler | @allyennah tagging: @hallowed-ffxiv | @evuniel | @page-63 | @sealrock | @tsupertsundere and you! Whomever wants to do it, please feel free to tag me!
#oc questions#14 associations#[ ᴏᴏᴄ. ] ᴏᴜᴛ ᴏғ ᴄʜᴀʀᴀᴄᴛᴇʀ#[ out of the woods ]#i never know who has done this so feel free to do it folks
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Victoria kneeled over her dying Canoness. She had comandered Victoria's squad to defend the northern flank, and now all but those two lay martyred, the canoness soon to join.
"Sister Victoria," the Canoness grunted through pained breaths, pushing at her power sword with the bleeding stump at the end of her forearm, "take this blade... it is a relic... of our order."
Victoria picked up the weapon, wiping the xenos blood from the blade to reveal the holy scripture inscribed upon it.
"Use it with... pride... sister," the Canoness said, her voice growing weaker. "You have... earned the right... to do so. Its name... is Faith."
Victoria couldnt help but grimace under her helmet as the Canoness's last breath left her. She would wield the sword with honour in the the name of the emperor but... she already had a bolt pistol called Faith.
* * *
A jagged power claw ripped through the side Rhino, tearing through its armour - and the sisters sitting along that side - as easily a chainsword through corpsetarch. Victoria opened fire with her Faith, buying crucial seconds for the survivors of her squad to try and exit the Rhino before the traitor dreadnought threw the APC to its side.
Victoria was jostled violently before coming to rest on the ceiling of the now upside down transport. She hurt, but was otherwise fine. The same could not be said about Sister Manon, her squad's melta gunner, who had been impaled upon the jagged gashes left by the traitor dreadnought's power claw.
Victoria brought herself to her feet and grabbed the melta. If they were going to smite that traitor dreadnought, they would dearly need. She began running a field mantainence routine to make sure it was still in working order, and nearly spat when she saw the name Faith engraved into the nameplate of the the weapon.
* * *
a quartet of Castigator tanks rumbled to a stop besides Victoria's position as she sliced throught the last of the corrupted PDF troopers with Faith, and blasted a fist sized hole in the side of another's head, splashing Sister Gloria's armour in sickly purple ichor. The rest of thier squad had been martyred to defend that position until the heavy armour arrived. now they were to follow it to the PDF trenchlines with what remained of thier platoon.
"i could do with a couple of extra gunners," the commander of the lead Castigator said over the vox, "would you ladies like to join me?"
Victoria glanced Gloria, who was busy trying to wipe the purple ichor off of her helmet's occulars, her soot already settling on her short cut brown hair. They would hardly be an effective squad with just the two of them. "It would be an honour to..." she trailed off as she noticed the ident rune displayed on the lead Castigator. Faith. "oh for the Emperor's sake!"
#yeah i kno its the same joke as last time oh well a rascal#40k#warhammer 40k#adepta sororitas#my stuff
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Notes on a potential OC for my au
(mostly just for me to refer back to)
Promachia (Name not final)
Mentor to Prowl
Ex-Gladiator
Neutral towards Functionism
From Helex
Chief of the Cybertron Elite Guard
Part of Sentinel Prime's inner circle
"Thinking Warrior" archetype (think Athena)
APC alt mode
Had a falling-out with Prowl b/c she thought he was being too soft (a major step on his path to becoming as cynical as he becomes)
She comes to regret this choice
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hey i dont suppose you wrote any more of that doll girl story did you? >.> i need more like it in my life. it wont let me attach a link so its the one called "Funeral"
That's all there is of that story at the moment, sorry! Victoria (the real one) and I have discussed what might come next for the former tech, but nothing ever solidified enough for me to want to write it.
That said, I do have a fun mental image to share: the narrator, some time after the events of Funeral, has been field-certified as a support unit for her squad. What this means is that she gets to drive the APC, and by "drive" I mean "plow it straight through a wall to pick up her squad while they're under fire, then cheerfully tell them there are drinks in the cooler like some sort of deranged battlefield soccer mom."
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