#sell used PS4
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cashygophones · 9 months ago
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Sell Old Gaming Consoles | Cash in Your Used PS4, PS3, Xbox One, & More
Title: Cashygo: Sell Old Gaming Consoles and Cash in Your Used PS4, PS3, Xbox One, & More
In the ever-evolving world of gaming, staying up-to-date with the latest consoles and technology is a must for many enthusiasts. But what happens to your old gaming consoles when you're ready to upgrade? Rather than letting them collect dust or simply disposing of them, there's now a convenient and profitable solution: Cashygo.
Cashygo is revolutionizing the way gamers trade in their old consoles by offering a hassle-free platform to sell their used gaming devices. Whether it's a PlayStation 4, PlayStation 3, Xbox One, or any other gaming console, Cashygo provides a seamless process to turn your old gear into cash.
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So, how does Cashygo work?
Easy Evaluation: Begin by visiting the Cashygo website and providing details about your gaming console. This includes its make, model, condition, and any accessories it may come with. This information helps Cashygo provide an accurate valuation of your device.
Instant Quote: After evaluating your console, Cashygo provides you with an instant quote, giving you a clear idea of how much you can expect to receive for your device. This quote is based on the current market value of your console and its condition.
Free Shipping: Once you accept the offer, Cashygo sends you a pre-paid shipping label. This means you can ship your console to Cashygo's facilities at no cost to you. No need to worry about shipping fees eating into your earnings!
Fast Payment: After receiving your console, Cashygo promptly inspects it to ensure it matches the provided details. Once everything checks out, you receive payment via your preferred method, whether it's PayPal, bank transfer, or another option.
Eco-Friendly Recycling: Even if your old console is no longer functional, Cashygo ensures it's disposed of responsibly through eco-friendly recycling methods. This commitment to sustainability means you can sell your old console with peace of mind, knowing it won't end up in a landfill.
Cashygo's streamlined process makes selling your old gaming consoles a breeze. Whether you're looking to upgrade to the latest PlayStation or Xbox model or simply decluttering your gaming setup, Cashygo offers a convenient way to turn your unused devices into cash.
But why choose Cashygo over other selling platforms?
Competitive Prices: Cashygo strives to offer competitive prices for your used gaming consoles, ensuring you get the best value for your device.
Convenience: With Cashygo, there's no need to deal with the complexities of listing your console on online marketplaces or haggling with potential buyers. The entire selling process is handled efficiently and professionally by Cashygo.
Trustworthy Service: Cashygo prioritizes customer satisfaction and transparency. From providing accurate quotes to prompt payments, Cashygo aims to deliver a trustworthy and reliable service to every customer.
Expertise: With years of experience in the gaming industry, Cashygo understands the value of gaming consoles and strives to offer fair prices reflective of their worth.
So, if you're ready to part ways with your old gaming consoles and cash in on their value, look no further than Cashygo. With its user-friendly platform, fast payments, and commitment to sustainability, Cashygo is the ultimate destination for selling your used PS4, PS3, Xbox One, and more. Say goodbye to clutter and hello to cash with Cashygo!
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webvampzz · 4 months ago
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switch cartridges taste like nail polish remover
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petr1kov · 4 months ago
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battywitch · 6 months ago
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Gonna have to pry my ps3 out of my cold, dead hands
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mimiko-doll · 8 months ago
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thirsty-4-ghouls · 8 months ago
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No one has been more convincing about encouraging me to play fallout new Vegas than the queer people in my phone. Literally every straight man I know in real life could not be half as convincing as the autistic queer people on this website
#emma posts#i don’t know what this says about me#but I’m going to be honest with you. it’s now making me think about playing some other games too#you guys are better at selling me on a game than every straight guy I know in real life#and honestly most company advertisements#i would be buying more of these games you speak of if i had more money#and also knew how to make and use a gaming laptop#I can’t even figure out new digital art programs. the last program I used on a computer was in 2011#i feel like an old woman and I’m only 26#at least when I’m trying to figure out new computer stuff#I also have to look at the keys when typing#despite how hard my computer class teachers tried to change that#my brothers will be using their gaming pcs and my brain will get overwhelmed#also those bitches are expensive af#just me and my ps4 doing our best#I guess i also have a ds from my childhood but it’s not like I could play new games on it#it still works though. I was super careful with it#aside from getting my improvised stylus stuck in the storage spot#i found my original stylus eventually#you know what. I think I have an art tool that might be able to remove that now. I’d have to bring the ds from my next visit to my parents#but maybe if I could buy some of those old games everybody talked about but my parents never got me I could play them now!#they can be spendy though 😩#and I don’t see many in the thrift stores#as much as I love thrift stores for things like silverware books and picture frames#also some other stuff. that’s just the most notable things#I’ve been looking for a table there for awhile but they are always too big for my tiny apartment#I’m kinda scared of buying clothes there because I’ve heard of people getting bedbugs 😖#but not from the local one I suppose 🤔#oh! I found nice glass mixing bowls there too! they are clearly well used. but it was nice to find cheap ones#I’m getting distracted though. I hope someone can get use out of the jeans that got too small for me. I donated them
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kanvasal · 9 months ago
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I've got a fucking thought parasite
every time that I manage to convince myself not to buy the $400 thing because 'what if it ends up being an expensive thing that I don't use' it replies with "oh but it wasn't a big deal when you bought your $500 guitar?"
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tittyinfinity · 1 year ago
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My partner and I were discussing his new job. Found out that he produces $6,250 of value per hour. Gets paid about 0.5% of that.
Most people could have their wages increased by 5x-10x or more and the owners of the company would STILL be VERY well off.
This "inflation" is 100% artificial.
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jeromefart · 2 years ago
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TODAY IS THE LONG AWAITED DAY
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jeff-from-marketing · 9 months ago
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Hey it's been a hot minute, I'm gonna go off about Helldivers 2 for a bit, because the whole thing fascinates me.
Funnily enough it's not even the actual game itself that truly fascinates me, as great as it is. I do genuinely think that, while not perfect, it's a very solid game that knows what kind of experience it wants to deliver, and does a fantastic job delivering on it. The Starship Troopers-esque satire is hilarious, and I love how much the gameplay reinforces that satire through things like reinforcements canonically being a whole new Helldiver sent into the meat grinder, and that the mission still counts as a celebrated victory even if you never make it back alive. I could even talk about how the objectively clunky system for calling in orbital support is actually a positive for the game, but only this game and the type of experience it's selling.
But none of that is what fascinates me about this game so much. Because y'see, I played the first Helldivers game, and it was also a great bit of fun! It's actually why I was interested in the second one to begin with. But I also know that the first Helldivers was not a very wide reaching game, none of Arrowhead's games have been. They've not done poorly by any means, they're still in business and have been for over a decade now. But they've always been fairly niche affairs. Until now. To really sell the picture, I wanna rattle off player counts for their previous games:
Magicka in 2011, Arrowhead's first big game and published by Paradox, had an all-time max player count of 11,727 players according to SteamDB. I don't believe it was on any other storefronts, but I could be mistaken. A quick wikipedia visit tells me that the game sold roughly a million units over a year which, again, not bad! Especially for a game that is admittedly fairly unusual, but is a lot of fun!
The Showdown Effect in 2013, which I only just found out about right now after double checking my numbers, had a all time high of just 3,284 according to SteamDB, and is now delisted from Steam. Though apparently there's a remake from another company happening? There's a lot less info on this one in general.
Gauntlet in 2014, this one I do know a bit more about since I also played this one. A remake of the original 1985 game, and was a good bit of fun as well! This one is trickier to get an accurate player count reading, because it did have a PS4 release and those are harder to find numbers for. Regardless, it was also on Steam, so therefore I can use those numbers at least, which gives me a max consecutive player count of 12,730. I don't know how much PS4 factored into this.
And now we get to the real interesting one: Helldivers 1. Again, this is tricky because not only was it on console, but it was actually on console before it was ever on PC, which heavily skews numbers. SteamDB has the peak at just 6,744, but this doesn't sit right with me. I've seen estimates of 50k people around the place, some say 35k, but never a solid source. It's also very difficult to search atm because of how much Helldivers 2 is blowing up. Speaking of...
So Helldivers 1 is their most popular game, and I'll be generous and say that the 50k count is the accurate one. So surely Helldivers 2 can't be that much more- oh I'm not even going to pretend, you already know what's going on here. The game has reached ~450k concurrent players just on Steam alone! And the game also exists on PS5, and if I recall correctly: there's official statements saying that the player counts are roughly equal with each other. That means a peak of ~900,000 individual players. To illustrate how bonkers batshit insane that is, motherfucking Fortnite has a current consecutive player count of roughly one million.
Let me reiterate: a game that came out of basically nowhere with little marketing, from a small studio with only about 100 employees, is rivaling the juggernaut that is fucking Fortnite. That is insane.
As someone who has played all of Arrowhead's previous games besides The Showdown Effect, this is bonkers. There's a reason the sentiment was "there's no way to have predicted this" when the servers were at their worst, because look at the previous data! How is anyone supposed to predict a sequel to a niche game (from a company very few people have heard about) to get a ~1800% increase in max player count? Their initial server capacity was 250k, which would've been very optimistic if you were just going by Helldivers 1 numbers. But then that wasn't enough. And then 360k wasn't enough. And then 450k wasn't enough. We're now at 700k server capacity and just finally getting things under control. This game just exploded in a way no one could have reasonably predicted. And I have no idea why this is the case either.
I'm not saying it's not deserved; it absolutely is! Like I said, game is great, and there's not even any shitty business practices I can bitch at this time! It's just so sudden and out of nowhere that it baffles me. Such a small percentage of these players would've even heard of the first game, let alone played it. It didn't have a massive marketing campaign, this is pretty much all spread through word of mouth, which is insane in its own right. It's not even like the game is entering an untapped market, it shares its existence with games like Deep Rock Galactic, Vermintide, Darktide, the actual Starship Troopers game, probably some others I'm forgetting. And yet, despite all of this, it breached containment something fierce. I don't have a big conclusion to make from all this, I'd love to be able to say "oh people are just getting tired of Triple A- oh I'm sorry, Quadruple A gaming and this is a breath of fresh air" and it is that, as was Baldur's Gate 3, but I'm not naive enough to think that's the main reason. Not when so many other great games continue to go undiscovered, and so many people still end up buying whatever the next big Triple A thing is. It's a great game to play with friends, and there's a lot going for it and a lot of charm, but such is also the case for the other games I already listed in this paragraph and they don't see the same popularity.
Whether it's just dumb fucking luck, or a really oddly specific set of circumstances at play that I can't see, I'm just dumbfounded and flabbergasted. But I'm not exactly gonna complain. It's fun getting sent into the meat grinder to spread Managed Democracy, and I'm glad the game is doing as well as it is, though I do hope that the devs get to have a bit of rest once the dust finally settles a little bit.
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cashygophones · 4 months ago
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Do you have a collection of old gaming consoles gathering dust in a corner? Looking to upgrade to the latest and greatest gaming system but short on funds? CashyGo can help!
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CashyGo offers a quick and convenient way for gamers in Bangalore to turn their unused consoles into cash. They accept a wide variety of consoles, including popular models from Playstation, Xbox, and more.
Here's why selling your old consoles to CashyGo is a win-win:
Free up space: Consoles take up a surprising amount of space. Selling your old ones declutters your home and creates room for new hobbies or gear.
Make money: CashyGo offers competitive prices for your used consoles. This extra cash can be used towards a new console, a game you've been eyeing, or anything else you desire.
Fast and easy process: Selling through CashyGo is simple. Just get a quote online, schedule a pick-up, and receive instant cash for your console.
Eco-friendly: CashyGo refurbishes and resells consoles whenever possible. This keeps them out of landfills and gives them a new life with another gamer.
Ready to turn your old consoles into cash?
Head over to CashyGo's website to get started. Simply select your console brand and model, answer a few questions about its condition, and receive an instant quote. If you accept the offer, schedule a pick-up at your convenience and get paid on the spot.
CashyGo: Where your old games become new opportunities!
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arkus-rhapsode · 2 months ago
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So wasn't expecting to make this Gaming Hot Take of the day but after reading this from Sony CFO Hiroki Totoki I gotta be honest I had to write something
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So look, I can kinda understand this stance in a very retrospective sense as he says "Fostered from the beginning." Playstation 1 in particular didn't really make a big distinction between its original IP and its Third Party IP. It's why you had Crash Bandicoot or Cloud Strife as basically the mascot of Playstation when both come from third parties. Compared to the likes of Mario and Sonic who were not only their console mascot, but company mascots respectively.
But by now, Playstation has an undeniable back catalogue of first and second IP that it can either revive or rerelease if need be. Like if we're looking at like multi entry series and not just one offs, by the PS2, Sony had:
Jak & Daxter
Twisted Metal
Ape Escape
Sly Cooper
MediEvil
Wild Arms
Dark Cloud
Everybody's Golf
God of War
Rachet and Clank
And by the PS3 we have
Infamous
Uncharted
Killzone
Resistance
Little Big Planet
Like Sony has their own catalogue that can stand on its own. Its not like they should be struggling now to play catch up.
Now if you read my recent Emio and Mages post, I am very well aware that in the age of modern gaming, a game doesn't get made without a team devoted to it. And with the rising production and time costs of making games, no company can release a hundred games and be profitable. So sadly some IP just do fall by the wayside in favor of others. Guerrilla Games isn't making Killzone anymore, because their efforts are spent on Horizon and Sucker Punch went from being the Sly Cooper guys to the Infamous guys, to now the Ghosts of Tsushima guys.
However, I feel like Sony has had some circumstances that compound this problem. Sony and Playstation are technically powerful machines-they want to fully utilize the hardware they're selling you for hundreds of dollars. It is their brand. However, the downside to this is because of this the rise in production costs, it's now taking much longer to make games that make use of the powerful hardware. We went from being able to release a full trilogy in a single generation to basically one. Its also made worse by the fact that Sony has been very active in shuttering studios and cutting costs. The biggest would be the loss of Sony Japan Studio, who were beloved for their more varied Japanese-y style games. It added flavor to the more Naughty Dog inspired games of the sixth and seventh generation. But now, Sony went all in on being that one big budget release that leaned more towards broader genres that could maximize the amount of sales like Uncharted, The Last of Us, Spider-Man, etc.
With this, a lot of mismanagement, its really made the PS5 era feel very sparse compared to the PS4. Now, I wanna stress this, I actually do not subscribe to the mentality "Playstation has no games." Playstation has tons of games beyond just their first party titles, some are exclusive like Final Fantasy 16, some are just way too powerful to be something that could be played on a switch like GTAV. Heck, I played Bomb Rush Cyberfunk on my PS5 and it's probably the game I've dumped the most time into this year. So yes, even if Playstation's first party offerings are few and far between, you're still capable of playing a lot of good games on this really expensive plastic box.
And maybe that's indicative of the fact that Playstation has always been about selling you the hardware on the basis of the hardware. Going back to the PS1, the main selling points was this was the haven for third parties after Nintendo really burned a lot of developers with the N64, and that this was a much more system than the N64. When you look at someone like Nintendo now, they're hardware is underpowered they live and die by the power of their software that only they can provide and no one else. But the playstation even if its not shooting out a new Jax & Daxter every year, they're still the place you can play something like Final Fantasy or Elden Ring at a really great clip. Perhaps Totoki was alluding to that reliance on hardware instead of software because in retrospect, they never really had that big homegrown system seller on playstation till the PS2 with things like God of War. And now fostering that, has made it hard to have that sort of Zelda or Halo that are so undeniably their companies IP and will move launch units.
But a reliance on just being the place where you can play games at a high fidelity, means that its still got competition from Xbox and PC. So Sony would have to offer a service the others don't and that can be software you find nowhere else. True story, I was genuinely conflicted about getting a PS5 or and Xbox X/S for my birthday because I knew I needed to at least have a strong machine to play with my switch. And ultimately I took PS5 because that was the console that would have God of War Ragnarok and Spider-Man 2. So yes, IP absolutely factors into purchases in my experience. And the fact that this generation Sony has really struggled to put out first party games, really makes that purchase factor feel so much thinner and thinner. When you know-you know Sony has loads of IP (Some that haven't left their respective console) that even a simple remaster on the PS5 could at least hold people over in-between their AAA releases. So to hear their CFO say that they don't have enough IP, gets very disingenuous.
To close this out, I wanna stress something. I don't think wanting to make new IP is a bad thing. Im glad Sony is willing to invest 8 years and millions of dollars into something new. But eventually, we reach a point where this has to be better managed. We have to have some smaller titles that can be released between the bigger ones. We gotta have some variation in the types of games we're getting from the platform holder. And sometimes leaning in on those fan faves for smaller titles would help. Are they gonna sell 10 million units? More than likely not. But if you balance the budget, having something move between 1-2 million units would be acceptable. Perhaps maybe allow more second party developers a crack at using that IP so your internal teams can work on the bigger blockbuster titles?
The PS5 generation has been a pretty all over the map one for Sony, and the more we learn about the thoughts and management behind the scenes, the more aggravating it can become when this platform does something really cool, but then seems to take two steps back. I genuinely can't tell you if I'll get a PS6. But if I do, it will probably not be out of optimism for classic Playstation franchises to return.
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gravitycircuit · 10 months ago
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Gravity Circuit has recently hit 60K total units sold!
Never in our wildest dreams did we expect the game to sell as much as it has done in just a few short months. As such, we thought this was a moment to celebrate, with new art provided by @jmanvelez!
Now, you might be asking: why are we taking a moment to celebrate such a specific number? Well, in truth, we were planning on doing a celebratory announcement earlier, at 50K. We were on track to hit that in December, but then the holiday sales happened. Thanks to the holiday sales on various storefronts, we essentially skyrocketed past 50K, climbing all the way up to 60K before the sales were over, so didn't have the time to prepare for it! Goodness, the sales performance just continues to surprise us. All in all, the reception and feedback we have received over these past months have been overwhelming, and we can't thank you, the players, enough. You are the best. Now, you might be curious about the sales distribution among the platforms? Fret not, we have prepared a pie chart for you (based on sales as of January 18th, 2024):
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Note: PS4 and PS5 are coupled together due to crossbuy. This means that if you purchased the game on one, you can download it on the same account for the other at no extra cost.
On PC, the game is available on Steam, GOG, Epic Games Store, as well as Stove (Korea). Out of these, Steam is the most popular storefront.
On consoles, the game is available on Nintendo Switch and Sony's PlayStation 4 and 5. The game is also physically available on afore-mentioned consoles, by Pix'n'Love (PEGI), Red Art Games (ESRB) and Oizumi Amuzio (Japan).
Given the amount of wishlists on Steam before the game's release, as well as us getting Steam Deck verified by Valve, PC outselling the other platforms is not a wholly unexpected outcome. Steam is a huge storefront, after all.
But after all the sales across these platforms, what about the reception? Well, even on that front, Gravity Circuit has performed better than even our wildest expectations, as shown by the collage below:
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Truthfully, before the game's release some six months ago, we weren't sure about what the reception ultimately would be. As a developer, it can be difficult to distance yourself from whatever project you have been working on for so long, to see the game for what it is. So, ultimately, it was up to you, the players, to determine the game's overall quality. Needless to say, we didn't expect the majority opinion to be this good, both from critics and players alike!
To provide some background: throughout the development, there were a plentiful of sleepless nights, fueled by stress, energy drinks, boatloads of work, and constant lingering doubts about the game's potential success. Creative endeavors while on a deadline are never easy, but we soldiered on, so to try and complete the game to the best of our abilities. Now, months after release, it has been a truly humbling experience that players have enjoyed Gravity Circuit as much as they have. Such a warm reception has made all that effort behind the game worth it. Again, we can't thank you all enough.
Of course, it might go without saying that even with all this positive feedback, the game hasn't been without its own sets of issues. Especially around the game's launch we had to do multiple quick rounds of bug fixes, so to address various situations and oversights that had slipped past us during development and Q&A. While doing all this was taxing, it's perhaps thanks to these rapid, quick responses that have helped minimize any lasting impact that the various game crashes and bugs could have otherwise had.
Essentially, on that point, our policy has been to accept any and all feedback from players with open arms. Whether positive or negative, we have read all points of feedback, and even responded to them wherever we have been able. Ultimately, this back-and-forth discussion with players has then resulted in us implementing various additions and changes post-launch (Speedrun Mode, Armor Paints, Boss Rush, small quality of life additions, etc), completely free of charge. And while we do try, it's not exactly realistic to act or respond to every bit of feedback without fundamentally changing some of the game's DNA. Nevertheless, we do try our best -- and perhaps hold onto the lessons learned for any future endeavors.
In the meanwhile, we at Domesticated Ant Games want to thank you all for all the support so far from the bottom of our hearts -- and we wish you all a good start to 2024!
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paleopinesofficial · 6 months ago
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Patch Notes!!
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BIG UPDATES
Added Sarcosuchus, along with two new dreamstones.
Memory optimizations, particularly when building pens.
More species are now eligible to spawn after the Triassea Picnic.
Additional updates under the cut!
Fixed small dinos lagging behind when following by spending too long looking for treasure after the player had moved on.
Fixed Lucky sometimes feeling sad after completing the main quest.
Fixed timing of Desmatosuchus friend call notes.
Fixed Triassea Picnic spawns interfering with Valley Triceratops spawns.
You can no longer sell Avery’s hubs before completing the relevant quest. Missing hubs will be restored for free in existing saves.
Fixed loading older saves where items were dropped out of bounds and couldn’t be reached.
Fixed Coelophysis animation when interacting with a ball.
Fixed a soft lock when filling water using the medium pond.
Improved Troodon petting animation.
Fixed animation desyncs when riding Megalosaurus or Postosuchus.
Fixed harvest quantity/quality boost icons when mounted - these icons now appear to indicate that the boosts are active when harvesting using a dino.
Freya can now craft sandstone walls when reaching ‘close friend’ with her.
Fixed stats incorrectly displaying 6 total Poppins rather than 5.
Possible fix for the “Why Can’t I Hold All These Dinos?” achievement (Xbox only).
Fixed incorrect coloring of a Deinonychus pattern (Xbox One/PS4/Switch only).
Fixed the yellow Ariacotta cushion requiring red cloth to craft.
Reduced recipe cook chance when adding the correct quantities of all required ingredients, but also extra ingredients which aren’t part of the recipe. This fixes recipes which extend another recipe, such as Pasta Carnotaura.
Fixed dinos freezing when harvesting wild collectables with less than 15 stamina.
Removed floating mushrooms in Dapplewood (Switch only).
Fixed ‘Treasure’ T. rex color being lost when loading pre-1.3 save data. Unfortunately, save data loaded in 1.3.0-1.3.5 and re-saved cannot be recovered.
Fixed a softlock after entering a blank player name (Xbox only).
The watering tutorial will no longer be triggered without enough stamina to complete it.
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wendytestabrat · 1 year ago
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a subtle kyman moment no one talks about
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ok i’ve talked abt this a lot before how cartman & kyle have A LOT more in common with each other and are more similar to each other than they are to stan with a lot of moments of those two either gaining up on stan together or selling him out some good examples are “all about mormons” when they made fun of stan for being friends with gary and made all those gay jokes (wow projecting much), the obvious betrayal in “you’re getting old” & “ass burgers” when kyle replaced stan with cartman, & ofc in the black friday trilogy when stan wanted to be on the ps4 side but cartman & kyle wanted xboxes. in fact stan was the first one to initiate not wanting to be friends anymore in “south parq vaccination special”, which goes to show imo that stan is the real outsider of the group at this point and doesn’t feel supported by the other boys in the dynamic. but what i wanna talk abt is that scene in “the pandemic special” where they’re at build a bear and stan has that breakdown and cries and shit bc that was lowkey a kyman moment too but ya’ll didn’t see it. what really stood out to me in that scene was how much cartman & kyle fucking gaslit stan and made him out to be crazy….for you know HAVING NORMAL HUMAN EMOTIONS ABOUT THE PANDEMIC. it pisses me off bc stan is way more rational than cartman & kyle are and he keeps his emotions in check way more often and then puts up with all of THEIR bullshit when they’re constantly acting out and throwing tantrums like a baby in every episode, so it’s like they couldn’t let stan have this ONE moment where he got to express his feelings and act out and do something bad??? even tho cartman & kyle do dumbass reckless immature shit and act on their emotions all the time???? they make him out to be the bad guy for going to a build-a-bear that’s closed and trying to stuff a bear for butters (even tho he was just projecting his own feelings abt the pandemic) with no employees there. like bitch please, i mean yeah breaking into a closed build a bear is a dumb thing to do but cartman & kyle shouldn’t be acting like they’re the saints here bc they’re not and they’ve done WAY worse shit lol. i mean that holier-than-thou attitude can be expected of kyle but it was surprising to see it from cartman too. and there are so many moments were stan goes along with their bullshit when they wanna do something that’s illegal or fucked up, but the one time stan gets the idea to do something fucked up they’re like “noooo that’s wrong”. the part tho where cartman is literally backing up KYLE and not stan and is like “stan you really need employee assistance for this” had me like
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bc u would not expect that from cartman considering he’s a sociopathic maniac so if another boy gets an idea to do something fucked up and illegal he would be totally on board LOL like how he was willing to help stan steal the baby cows in s6 but at this point in the series you can see how the chemistry between cartman & kyle has grown so strong to the point that it’s like neither of those two give a shit about stan anymore and wanna support him on anything, when before stan was like the glue that kept the group together and it seemed like cartman & kyle wouldn’t even had been hanging out with each other if it wasn’t for their mutual friendship with stan. i think that goes to show that cartman has developed A LOT and he’s become more similar to kyle and values kyle’s opinion above the other boys when the dynamic used to be more of cartman getting stan & kenny to gain up against kyle. ESPECIALLY that scene in “bebe’s boobs destroy society” where cartman suggests they kick kyle out of the group or all those times when he’s like “ok guys i guess we just have to kill kyle” LOL
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sapphire-mage · 2 years ago
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So You Want to Get Into Classic Final Fantasy? (A Guide to Final Fantasy I-VI for Those Who Want To Check Them Out)
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You may have seen recently that the HD Remixes of Final Fantasy 1-6 are coming to Switch and PS4 in Spring (or that they're already on Steam or mobile), and you might be thinking, "Should I try one of them?" Maybe you've played VII/VII Remake or XIV, and you're like, "Maybe I should give one of these a go!" Maybe you're thinking to start in numerical order? Maybe you already have one in mind?
Either way, I want to throw my 50 cents into this conversation as someone who has played every number but 11. This isn't going to be a critique. I like all six of them. To varying degrees? Yeah. But I'll be honest about pros and cons of each. Let's begin, shall we?
GENERAL TIPS AND INFO:
-Take note that ALL of these games are turn based combat JRPGS. They may have something different between each of them, but they are all turn based combat driven.
-FF1-FF3 have a turn based style where you can decide the actions of all of your characters, and their actions will be played out on a basis of their speed, kind of like Pokemon. FF4-FF6 allows characters and enemies to act freely while you decide their next move, which can be more dangerous, but take note, there is a 'Wait Mode' you can activate that will stop the flow of battle while you scroll through the magic or item menus.
-If by some chance, Final Fantasy isn't vibing with you: By all means quit. Maybe pick up one with a story that interests you more. Maybe turn based combat isn't your thing. Maybe you want a better leveling system. Maybe you would rather do more modern adaptations. It varies, but don't be afraid to step away. If it's not your thing, it is not your thing. That's okay.
-When it comes to any of these games: Wait until they are on sale. Square tends to put their games on sale pretty often, and pretty often, those sales are a steal. So keep that in mind!
OKAY! Let's begin!
Final Fantasy I
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Despite being the first in the series, it's a difficult sell as 'your first Final Fantasy' or 'your first classic Final Fantasy'. But it isn't a bad choice, especially if you have a decent amount of JRPG experience anyway. The story exists, but more in a 'world building' way and not a 'character' way. It is also the shortest out of all six being discussed here.
What may be a pro or con for some is that the main four characters are self-inserts. You choose their battle job (a choice that is permanent, by the way), name them, and then use them for battle and adventure. But they barely speak a word of dialogue, if at all. This is bad for people who want characters to feed off of, but great for people who want to put their OCs as the characters (I'm those people at times).
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General Tip: Feel free to use whatever character class selection you want, but for a general idea: Warrior is powerful but expensive to keep powerful, Thief is the fastest but slightly fragile compared to the other two fighters, Black Belt is almost has powerful as Warrior but significantly less expensive, White Mage has access to insane healing spells but very expensive, Black Mage has access to insane attacking spells but very expensive, and Red Mage has access to half the spells W and B Mage have but has the versatility to use a sword and both of their spell options.
Final Fantasy II
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This is the Final Fantasy that I have to inform you is 'The Bad One'™ of the six. Personally, I love this game. Has a surprisingly deeper story than you'd expect, dealing with a rebellion trying to bring down a facist overlord (which is awesome). But it is probably the hardest of the six. Walk in the wrong direction and high level monsters will eviscerate you.
It also has a very unique leveling system. Where most games in the series require EXP and give you stats as you level, this game gives you stats as you USE those stats. Want your HP and Defense to go up? Take some damage, and you'll have a chance to level those stats. Want your Fire spell to grow stronger? Use the spell in battle, and the spell will grow stronger with your MP and magic power, possibly. Want to get better with swords? Keep using swords, baby!
Also, has the coolest villain of the first three games in the form of The Emperor. He looks like The Goblin King from Labyrinth and is such a bastard. Very entertaining.
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General Tip: Keep characters focusing on a specific thing, but have everyone be a 'mage knight'. Give each character a weapon to focus, and a magic type to focus (white magic or black magic, don't cross types). If you want a very specific suggestion, consider making Firion and Guy handle weapons of your choice, but use white mage to heal. Have Maria use a bow, but utilize black magic and being your mage.
Final Fantasy III
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It is my least favorite of these six, but it is a beloved game in the series for a reason. Most importantly, it is the game that inspired a lot of XIV. Hell, XIV fans may recognizes many songs (including the above one), enemies, and characters throughout.
The big thing I should mention is that this game has two versions on Steam: The Classic Remix (sprites, insert characters that you can name but have no character arcs) and The 3D Version (3D figures, actual main characters with names). The decision is yours and yours alone, Steam users.
Otherwise, this is the first game to allow a Job Sytem. As you progress, you unlock jobs that your characters can select and become, but you can't do it as freely as you may like. Also, when your character is that select job (let's say Black Mage, for instance), they can only be that job and nothing else until you change it. Once you do, the skills and abilities that character was able to use before may not be usable anymore unless you change them back. You'll see.
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General Tips: Kind of figure out what kind of jobs you want each characters to handle, and stick with they general realm for each of them. Fighters be fighters, mages be mages. There may be times where you'll want to break that, but that's up to you to strategize.
Final Fantasy IV
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We're finally reaching the 'epic stories' of Final Fantasy now, so I'll be talking a bit more about story. IV is the first real dramatic epic that Final Fantasy is known for being, and the characters and story prove that. Is it the best in the series? Arguably not, but it is very good. Dealing heavily with themes of redemption, revenge, and forgiveness.
From a gameplay stand point, it's probably the most challenging of the 4-6 era. There isn't that much freedom with your characters, as each of them have their designated skills, abilities, and talents set from the start of leveling to the end of leveling. And you can't change those things. So instead, you need to level your characters, figure out how to best beat the upcoming bosses, and use what you have.
And the music is fantastic in this game. Songs ranging from gorgeous melodies of feeling safe and home, to some stressful and tense songs as you come face to face with the enemy. You may recognize some from Endwalker, as Endwalker pulled a lot from this game.
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General Tips: Learn everything that your characters can do, and utilize them to the best of your ability. Maybe your healer needs to focus on buffing or attacking, while another character heals with magic or items. Maybe you need to better research your enemies with what you have. Everything is creativity in this game with your limited options.
Final Fantasy V
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I'm not gonna sugar coat it: This is my favorite in the series. But I'll try not to be biased. For starters, the story steps down from its epic roots to be more comedic. Somehow, this game managed to be a parody of FFIV and every Final Fantasy that would follow V, before any of them would be created. You'll have a lot of goofball good guys and bad guys, while also having a mean as hell main villain who has a strange, almost comedic origin story.
CW worth noting: There is a character who goes through some gender clash. Basically, you're introduced to them as one gender, when it is revealed later that they only disguised themselves as that gender because people of their born gender don't get respect in their occupation. Feelings on how this character was handled vary, but the character is beloved regardless and stays true to themselves to the end. I wouldn't say it was outright transphobic, but I wouldn't say it was handled with grace (one piece of dialogue makes me wince). And it may get some side glances from players now. But ultimately, the cast and fans accept and love this character regardless.
The music is very Pokemon Hoenn region: TRUMPETS EVERYWHERE! Somebody was having a trumpet party while this game was being made. Still, the music is great, especially the boss themes as you go further into the game. The track you're listening to is my personal favorite from this game.
But I haven't even spoke of the strongest aspect: The gameplay! It has a job system like Final Fantasy III, BUT you can carry over things you've learned from previous jobs! Got a Black Mage, but you want to utilize Time Magic? Good news, you can equip the Black Magic you've mastered while using Time Mage! Want to try out Monk, but you want to keep stealing items with your Thief? Have your Thief master 'Steal', and then equip it as a Monk. The strategy and creativity is unlimited!
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General Tips: At the start of the game, you have access to a job known as 'Freelancer'. On the surface, this job is useless. But later on, you'll find that it automatically equips ALL passive abilities (ie HP +20%, Dual Wield, Equip Armor) without using up any of your slots! So take note: Freelancer is a secret endgame class! Strategize with that in mind! LEARN WHAT PASSIVE ABILITIES YOU CAN!
Also: Don't. Underestimate. Blue Mage. If you can figure things out, Blue Mage is insanely powerful. Then again, I speak as a devout Blue Mage fanatic.
Final Fantasy VI
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As far as epic Final Fantasy games go, this is the biggest and baddest one from 1-6. Action, comedy, romance, horror, tragedy, joy! Everything and more in this theatrical adventure! By far, the strongest story of the six in my eyes and the eyes of many. Often argued to be one of the strongest stories of the entire series even beyond the classic six, and I agree! Lovable main characters all around, some kick ass female characters who take the forefront over most of the guys often times, and a psycho clown who serves as the central villain! I would argue, from a story stand point, this game is the quintessence of classic Final Fantasy.
Music is out of this world. Some of the best tracks you'll hear in the series, along with an opera song that will warm your heart and a final boss theme that will make you question what anyone saw in a certain One Winged Angel.
And then there's the gameplay. While I will admit that I find V's gameplay better, VI's gameplay is still quite good. Like IV, all characters come with skills and abilities that are unique to each character, which makes party formation important. But once you get past the first act, you gain the ability to teach magic to ANY CHARACTER IN THE GAME (except two late game secret characters, but you don't have to use those)! As long as they keep a certain item equipped, they were learn the spells those items have to offer over a span of battles. This turns all of your characters into battle mages, and creates for some interesting strategy.
THE ONLY DOWNSIDE is the final act. The final act removes every party member from your team but one, and with that one, you have to reunite EVERYONE. And those quests vary in difficulty and time, although almost all are optional. And that wouldn't be an issue save for the fact that the final dungeon will force your to create THREE TEAMS of FOUR PARTY MEMBERS (maximum, you can enter with one party member on each team if you want). As such, you might want to consider leveling and teaching spells to as many party members as you can. This hurts a lot of fans of this game, but it never bothered me.
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General Tip: This is less of a general tip and more of a demand. When you get your airship for the first time, UNLOCK MOG! I don't care if you think or were told Mog is bad. If I can beat the final boss with him, you can make use of him! Look up how to unlock him and make sure you do it! Hell, it may make the final dungeon easier, cause you'll have him as a party member. You can always recruit him later, but during that early part of the game (before you lose every party member), Mog can learn a water dance ability that is surprisingly useful. But that's just me. Some people hate Mog, but I'm not some people.
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Alright, that's all six. Now, from a stand point of which of the six should be your first. Well... Ranking them from best to worst starting option...
Final Fantasy V or VI
Final Fantasy IV
Final Fantasy I
Final Fantasy III
Final Fantasy II
This isn't ranking them in quality, but whether they are a good starting place. At the end of the day, I would recommend picking up V or VI if you've never played a classic Final Fantasy. If you've never played a Final Fantasy period, then maybe also consider VII, IX, or X. But that's up to you (and if I do a post on those).
As for whether you should pick V or VI...
IF YOU WANT CRAZY GOOD GAMEPLAY AND DON'T MIND THE STORY NOT BEING TOO SERIOUS, play Final Fantasy V.
IF YOU WANT CRAZY GOOD STORY WITH SOME PRETTY GOOD GAMEPLAY, play Final Fantasy VI.
Or play both. They're both really good.
If you've played one or both or want a reason to pick up one of these others:
Play Final Fantasy I so you can connect with the most classic of the series, as it won't take up too much time.
Play Final Fantasy II if you want a real JRPG challenge that rips you from your safe zone.
Play Final Fantasy III if you want to connect with a lot of the creation of XIV.
Play Final Fantasy IV because it's awesome.
Play Final Fantasy V because it's awesome.
Play Final Fantasy VI because it's awesome.
So yeah, that's everything. Again: You don't have to play any of these. Or all of these. You could play VI, and I promise, I won't be like, "Wow. You didn't play V? Cringe." If someone does, screw them. Play and try what you want to play and try. I'm just here to guide the way.
As for 7-15... Maybe I'll discuss them. But that's up to you for now.
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