#seasons are too long these days
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🌖🌗🌘🌑🌒🌓🌖
(happy eclipse day yesterday🎆🎆🎆)
#dddaily4sherin#day 274!#geminitay#pearlescentmoon#mumbo jumbo#grian#goodtimeswithscar#cubfan135#ethoslab#smallishbeans#tangotek#impulsesv#skizzleman#hermitblr#hermitcraft#hermitcraft season 10#solar eclipse#my art#magic mountain#magical mountain#(GUYS WHICH ONE I SWEAR)#decked out diamond#(??? no clue if that ended up being their group name)#idk about the colors anymore i have stared at this for too long i just need to post it now. hope it looks ok HKASJDJASDkj#i considered drawing all the hermits but id probably die#:D ECLIPSE WOOOOOOO i dont think i did it justice that much ngl but tried my best o7
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the west wing ⇢ season 01
"I've never felt like this before." "It doesn't go away."
#twwedit#thewestwingedit#the west wing#josh lyman#donna moss#toby ziegler#jed bartlet#sam seaborn#leo mcgarry#s1#picspam#smallscreensource#tvandfilm#tvfilmsource#tvfilmgifs#useroptional#userthing#userbbelcher#userstream#listen idk what this is either#i haven't done a picspam in so long lmao#maybe one day i'll do other seasons too who knows
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The flamingo fluff of displeasure
#Most of the snow may be gone but it was chillier this morning than any other day I took Aramis out on so far this season#He didn't hesitate to let me know his thoughts about it 🦩😂#(He's fine)#We didn't stay outside for too long - just wanted him to stretch his wings since we won't be able to go out for a couple of days#Unsure yet whether to keep him in flying weight or fatten him up#I'll keep an eye on the forecast over the weekend; if the cold is here to stay then I'll be hanging my glove for the winter#Aramis#Harris hawk#Parabuteo unicinctus#Falconry#Bird of prey#birblr
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This poll is a second round from my previous poll here! I know some characters are missing but this is the most amount of options I can put up 😭
#everyone will win but it seems like i will also be rather busy HAHAHAHAHHAHA#i wont be around during the holiday season so i guess this will also serve as a queue time for that#1 week is way too long... i shouldve done one day for the previous poll#arcane#type: polls
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#one piece#sanji#black leg sanji#everysanji#sbs#this is going to be entirely unrelated to the sbs above here bc i havent seen reservoir dogs#but i feel like i havent done a little tag life update in a minute#as of time of queuing this the season has been going for about a week#work hasnt been too bad we're normally done closing by like 3:45 but we still have to wait for the bus#which doesnt leave until almost 5 which. i get it.#like the lifties dont get done til after 4 and same with retail and such#bc rentals arent due until 4:15 so they have to stay open for at least that long#but man its not fun just chilling in the lodge for over an hour until the busses start loading#but the work is fine i'm enjoying it enough#hopefully by the time this posts i'll have been able to start taking my ski lessons which i'm super excited for#i want to learn to ski so so bad#also!! i managed to befriend one of the ski instructors on accident#he's from the same area i am as well so we talked a lot about that lol#but he's sweet i like talking to him#i made a comment about how my brother was getting so old bc he turns 18 in june and he went#so what does that make me#sorry but you are 21 you are baby to me (a whole 24 years old)#the difference is i've known my brother for his whole life and you for all of like. three days#but yeah that's mod's life so far its been chill#but man i get winded just climbing the stairs up to the lodge every morning#tbf we are at like. 11000 feet above sea level so like#the air is suuuuuuuuper thin#also we're right along the continental divide too#its beautiful 10/10 would recommend#also editing this on 11/21 to add the steve buschemi screengrab
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Help I have been working on this for like almost 3 days straight and there’s something off about it
It’s kind of annoying but also this is probably one of the best things I’ve done in a while
#hilda netflix#hilda the series#digital art#artwork#johanna hilda#hilda season 3#art#i swear a have a hunchback now or sum#I have been hunched for the majority of a couple days#not very good#Johanna is becoming that one character that I draw and no one else#not mad but#idk#this is so messy#I am that stupid that I did ALL of the colour on the same layer#this took way too long#I give up on life#it’s so green
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sometimes i think it's just scary to open up like that. to say how you really feel
#it has simply been too long since i did any will art. smh#so here we are. ive just been doing a little on this every morning before work fsdgfgf but today was my day off so i had time to Finish it#will byers#stranger things#stranger things 4#stranger things season 4#sam draws shit#byler#<- target audience
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okay i do have to do a mini (i call it mini now.. this is just letting my feelings about it out, so its spelled agressively bc im just so .. frustrated ... also not hate to the studio or the people working on it .. obviously >_>) rant about arcane-
SPOILERS AHEAD FOR ARCANE SEASON 2
its the most beautiful show ever produced, i mean it, its style, fortiche's (the studio) style, is just .... impossibly pretty, 3d and 2d, the animation is just so GOOD, the designs largely (like 95%) are too, the acting and sound design, the voice acting (at least the english one) is so emotional and good, the show in general is just good ... until the last episode
i have my own problems with riot declaring arcane the new canon out of nowhere and for no good reason since it was, im very sure, never conceived to be that, its a reinterpreation and works best as such, now literally everything is once again completely messed up, no one knows whats real and what isnt, no champion or story is safe, especially with the weird hexcore bullshit potentially erasing the VOID (whish is like ... half on which the canon was built on tbh) AND hextech- multiple champions being impossible to exist now .... but thats not what i wanted to talk about
i was pretty on board with everything the show did, though i wasnt a big fan of the whole hexcore stuff, but it all spiraled so far out of control, it just kept making everything worse, also with bringing in the black rose and leblanc, it kept piling stuff onto the plate despite them already compressing everything so drastically; espeically regarding viktor, but i kept my hope up even after season 2s act 2 bc it still seemed 'fixable', though not easily so
what i liked about it (in its writing) despite its pacing issues was that it was rather .. self contained for the longest time, focused on the characters and the class struggle of piltover and zaun, and doing so rather well imo, like it did and said things i did not expect riot to let through
i was worried with the alternate universe stuff that came with the escalating hexcore bullshit but held onto hope even until episode 8 and then ...man .. the last episode ... the fuck was that- like i hate timetravel and multiverses and whatever but the thing with ekko was done rather neatly ... they made all those chaarcter models and sets just for that short stuff and really .. was of little use other than getting heimerdinger out of the picture as well lmao maybe he will get his own series to advertise for 200 dollar skins in league hahaaaa but i guess the main point was to give ekko the z-drive ... which feels alot like what i feared about them forcing it to comply with the characters in game ,,,, even though that wasnt for everyone like warwick was done SO dirty after giving me hope in act two
everythings focused on the hexcore/arcane shit, theres the black rose shit (honestly i think it was a mistake bringing them in too bc .. noxus is its entire own region with so many champs and story itself that got connected via ambessa .. which was a new character the show made up until they made her a champ now .. its just too much to put into this one show already going at a breakneck pace), mel doing her bit with them then bam she mage now which felt like a champion teaser more than an organic part of the story, especialyl with how hard it got pushed later (poor little riots gotta sell more game cosmetics uwu), jayce just taking over control again and everyone going with it, singed reviving stupid version victor via using vander/warwick WHO WAS STILL ALIVE AFTER ISHA BLEW HERSELF UP TO STOP HIM FROM KILLING EVERYONE (which was ALREADY pretty cheap, but i guess jinx had to be even more suicidal than she already was heehoo), dont even ask me HOW, viktor was just whoops from corpse to im a cocoon now, ambessa being so obsessed with it, the entire class struggle being """"solved"""" by piltover and zaun fighting stupid viktors weird ass robot shitheads together and then acting like giving sevika a seat at the council is the solution to it, half the cast just dying horribly for honestly no reason?? ORIANNA being now i guess some weird viktor robot but without the mindcontrol part and singed just kinda ... winning i guess by giving her cocoon some goo of stupid viktors cocoon
it just all ... turning from this so drama, character and class struggle thing into weird ass dimension hopping magical world war that all gets solved bc we fought together once uwu AND it being a fucking timeloop WITHIN what ONE episode? and that being the ENDING (i know i know the hexcore bs was building up throughout the show but it still felt so .. unearned and sudden ... )
also i got personal gripes with the 'ending' bc .. was it REALLY an ending like they kept saying?? was it?? viktor, jayce, heimerdinger, jinx are just disappeared i guess, mel going back to noxus- the fucking 'our story isnt over' tease???? the last minute appearance of swains fucking raven???? pecking at something blue and shining like idk a hex crystal??? SHUT UP i dont want more to come, this story should have had its self containing ending, not this open ended bullshit that just reeks of corporate meddling bc they want their game to connect to their popular show as much as possible now so we gotta bring in as many teases and connections to other champions YIPPIEEEEE (yelling)
also if jinx is dead, wow, what a way to end her story, the traumatized suicidal character being tortured and tortured especially after seemingly having something good for once (i liked act 2 except for its ending the most bc ... man jinx was so enjoyable there, i loved her dynamic with vi and isha and half wolf vander warwick with the beast and man struggle i love alot, that part was genuinely beautiful, i wasnt a fan of the idea of idk ekko doing time stuff and them having a happy ending bc i just dont like going back in time to fix everything kinda stuff, but i would have much much prefered that, not changing the existing story into the perfect world where everythings happy (though i liked that part ... vander silco being gay husbands like that is just so goood) but to fix what is fixable in the present- them still having gone through alot but being able to live with it, so act 2 setup was honestly my favorite way to not invalidate everything and still have something happy .... but no we gotta kill the kid to make jinx even worse and vander/warwick too while we are at it
if shes not dead (given you see a blimp(?) flying away and her scribbles showing up and caitlyn looking at the blueprints of the hexgates) then ... ??? oh yeah lets make her leave zaun and just idk go be the main character in noxus or soemthing for the next show they are gonna do bc jinx is popular so putting her everywhere is a good idea!!!1!!11
ALSO since vander/warwick is my favorite .. i thought maybe after isha doing that, if they dont reverse it, hed get taken by singed again or ran away and turned fully werewolf like he is in the game (though i would have liked if they were able to be a weird family like in act2)- but no he just gets used as fuel for stupid viktor cocoon and then mind erased and made into the ugliest weird robot thing that looks more like galio than him JUST and i feel like it really is JUST to have Vi at the end do the scene that gets jinx 'killed' .. to lead into the 'more to come' teaser.. idk about you but that scene felt so .. forced, the typical oh no platform is slowly falling down but Vi suddendly gets emotional about weird ugly robot warwick (who conveniently comes back to life as ugly robot beast since his human mind got erased but not the beast??? i guess???) and completely ignores jinx yelling at her to get to safety, it felt so WEIRD to me (if you gotta do him like that at least let Vi listen to jinx, them embracing and then watchign emotionally as robo vanderwick falls into the hexgate thing .. that was still active somehow i guess??)
(poor viktor got done so dirty too .. i liked him .. until it all went weird wit hthe hexcore stuff ....... ..... also jayce weird speech to him .. why the FUCK did you not do that back in the cult camp instead of blasting him to bits, i get it he was fucked up from seeing the future, but then later hes just ... okay???? pretty fine all things considered??? and pretty aware of everything?? also his weird speech being all like vitkor actually you were perfect in your imperfection BITCH HE WAS SLOWLY DYING AN AGONIZING DEATH???? idk ??? it all feels so weird to me, like there episodes literally missing- ambessa dying also felt so unnecessary .. just so mel can take her place and go to noxus and have more shows maybe- )
i just .... and just like how i cant enjoy botw anymore after them fucking it all up with totk ... i dont know if i will rewatch arcane knowing it ends like that, what was that for, the most beautiful show ever made just to do a game of thrones ending in a single episode?
im so tired of it all ..... im so tired of being disappointed and feeling let down over and over no matter with how little expectations i go in with
this willl be the only arcane rant unless theres some .. big stupid reveal that gets me more frustrated than i am now, which i hope there isnt .. im tired of being and feeling like this .. i just want to enjoy things, everythings going to shit IRL and i cant even find something enjoyable to watch
#ganondoodles talks#personal#arcane#arcane spoilers#arcane season 2 spoilers#im 'fine' ... i just needed to get this out#i feel like i keep letting my time and thought and emotional investement into things be wasted#by allowing myself to care about it#and that maybe im just stupid and wrong and maybe i just cant enjoy things#i just have idk too high expectations or other generic argument xyz#ill have to mostly log off for at least the rest of the day#maybe the weekend .. and then im back into work stress hahaa yay#whatever ......#i hate being such a bummer ...... as i said before .. i do not enjoy being a “hater”#i dont enjoy not enjoying things nor making others dislike them#long post#bc of course its never not a long post
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Suddenly remembering the best and funniest Good Omens fanfiction I ever read which was set at a mutual Heaven and Hell "work party" and all the demons had bets to see who could bed an angel by the end of the night. It was hilarious and of course you read it presuming that Crowley will win but be gentlemanly enough to not claim the prize - which of course is what happens, but at the last minute it hits you around the face by revealling that Beelzebub hooked up with Gabriel
and well.
I think I'm gonna go reread that fic...
#true story this fic was the first time i even considered ineffable beurocracy#i dont think i even knew the ship name until after i read that fic#I hope the writer is having a great day today#once my emotions have calmed down and I've stopped spiralling over the last 10 mins of GOS2#I think its really gonna hit me that they made a former crack ship canon#BEFORE CROWLEY AND AZIRAPHALE#unbelievable#Neil Gaiman I do wonder if maybe you've spent too long on tumblr#you clearly think like one of us#lmao#good omens#good omens season 2 spoilers
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Yumalia's Reunion
Back on my Yumalia brainrot, I can't get over all the layers and depths of their brief interaction in episode 11.
The moment Yugo is done defying his mother and forced to watch her leave, for she had long made her choice, Amalia doesn't hesitate to reach out to him and hold his hand, which Yugo immediately squeezes right back. Even with the threat of imminent war for her people's safety, Amalia's first instinct is to go to Yugo and offer whatever comfort she can, and he just lets her because if there's someone who can ground him, it's Amalia.
That's exactly what she did at the end of season 3. Not only did she tell Oropo he would never be Yugo because Yugo would never willingly or knowingly sacrifice anyone for his cause (even during his fight with Ad during the OVAs he always thought his brother would eventually come back), but she unknowingly dissuaded the fears and insecurities that'd been plaguing him throughout the entire season, both regarding his past actions and his own relationship with her. Because even after all they'd been through and his insecurities hurting Amalia deeply, she still chose him, and she still reaffirmed her love for him in such a way it would allow for their interactions in season 4 to be that much more openly affectionate and less restrained.
But not only that, back then she was also there to ground him when Oropo's passing and his absorbing of the Eliotropes overwhelmed him, helping him see all the good despite what they had lost.
And she is doing that yet again when they finally reunite.
But there is so much more going on here. So many emotions running deep between them.
Look at Yugo's expression, that mixture of surprise and awe etched onto his face. I feel like this is the moment where it truly clicks for him just how much he's changed and all the possibilities his new body entails, especially for their relationship. And Amalia is just happy, happy that he is alive and happy that he can finally see and feel like the great king and warrior she always knew was already there.
For the first time since he's met her, Yugo doesn't have to look up to meet his love's eyes, and you can clearly see how the mere thought takes him aback. But I believe there's so much more to it, so many things left unsaid.
He's looking at her like she's finally within reach, and not only because now they're closer in height. Yugo had to spent the last few years of his life watching how the love of his life grew into the most beautiful flower in Sadida's garden, into a queen, while he remained stuck in his child-like body, with only a title for show despite he too being royalty.
It's all in his eyes!
He isn't just looking at Amalia. He is staring at her like a dying man stares at his salvation, like someone who's been wandering in the dessert for ages looks at an oasis. And it's not just because they might finally have a shot, but because she is there and she is real.
Despite Yugo's unrelenting optimism and will, upon being captured by the Nécromes, a part of him had probably been forced to accept he would never see Amalia again, either because he would remain the last of his days as their prisoner, or because she would too fall soon.
Given his predicament, thanks to Oropo and Qilby's intervention, Yugo was most likely running on adrenaline when he noticed the portal in the Sadida forest and what it would mean for Amalia. His mind was set on protecting her, not on the fact that they would be reunited after such a horrible ordeal. And I don't think it really sunk in that he would see her again until she touched him, until she literally became tangible and attainable.
But she is real, and she is with him, they are together again. Only this time, they might actually get to be together.
Look at such level of intimacy! Such tenderness mixed with the underlying unbriddled passion they feel for one another! Yugo might have been shown being okay with revealing his wings to his friends, but he always took the hood off himself; but not with Amalia. With her he trusts her enough to let her do the honours and all he can do is melt under her touch.
Seeing Amalia again after being held prisoner in the Nécroworld and forcibly aged has allowed Yugo to fall in love with her all over again and, more importantly, to finally allow himself to love her with his whole being in return. No more holding back, no more second thoughts, no more take-backs. No more denying themselves what they have been desperately yearning for.
He loves Amalia and she loves him. And he's going to hold onto her for as long as they both live.
And I am so not normal about them.
#yes I know Yugo will long outlive her#but honestly#I'm pretty sure he's the kind of guy to never remarry or try looking for love after being widowed#so Yugo's gonna love Amalia for the rest of his days in his current incarnation too#wakfu#wakfu season 4#wakfu analysis#wakfu spoilers#yugo the eliatrope#amalia sheran sharm#oropo#eliatrope goddess#ensemble !#together!#toross mordal#qilby#nécromes#efrim#consécration#ankama#dofus#krozmos#eliatrope#sadida
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Do you think An's mourning went too quick?
if we consider the amount of time between lutf and oyf (a few days), then maybe. first off, you gotta consider genre and storytelling here. vbs is very shounen-like, not that i really know anything about manga but they're basically always working towards the goal, most conflicts are resolved within the event, maybe with some things lingering afterwards but the main conflict (for lutf it was obviously the truth around nagi's death) is always mostly/completely resolved.
also in terms of event pacing, the next event had to be their arc ender (both lutf and oyf are very clearly rushed but the 2nd arc enders are an issue with like 2 other units as well so this is not a vbs exclusive problem). they didn't have the time to stretch out an's grief to more events, plus there was already the in-universe issue of taiga leaving for the US like 3 days after lutf. and yes, an did have let's study hard, but that was always going to be 1-A focused since they didn't have an event yet and needed it before there was no more 1-A.
however, there are multiple card stories and area conversations that show an grieving, and we get to see this in events like break down the wall and the ending of over rad squad to some degree. obviously less intense since time has passed, but there's still an obvious impression that she's mourning nagi. also this.
and as i said earlier, maybe. people grieve differently and for different amounts of time. people will also show it differently. a few days is a bit quick, but again you can put that down to the storytelling. in this kind of game that needs to tell its story quickly you don't have that kind of time. for the type of person an is and the age she is at, i think it was handled quite realistically. i do think it was rushed, but i don't think An would spend a very long time in a state of mourning. also lutf plays with the idea that she kind of already knew. she didn't know nagi was actually dead so she couldn't experience it fully, but there was always that slight sense of anger and denial at nagi having left without saying goodbye and never once talking to her for years. she was already grieving nagi, she just never once seriously thought about the situation.
#asks#mod talks#i won't go into detail bc it did not directly affect me but i was once involved in a similar situation to the whole thing with nagi#in other words i have seen what happened to an happen to someone irl firsthand#trying to factor in the differences between the two is hard but the main takeaway is that prsk is a work of fiction#and while they pride themselves on the depiction of realistic issues at the end of the day it is fiction and it is a story that#needs to be told continuously but also quickly. you can not expect what would cover several episodes of a tv show from this game#something like this would span maybe 2-3 episodes of a standard 22 episode season but we only get 4-ish vbs events every year of the game#if an's grief took up 3 events especially if it was only an banners people would get bored. that's a long time and people aren't waiting.#this game is 4 years old and going strong but who's to say it still will be in 3 more years. the devs aren't planning thoroughly for#much more than a year ahead because it's uncertain how much time they have. they need to tell this story quickly lest they wait too long#and lose their chance
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Close to a year and four rewrites later, I present to you...
Stem's Thoughts on the Game Design of Harvest Moon on SNES
I’m not going to lie, if you don’t like farming sims, you won’t like this one. At their core, every farming sim (at least in the rpg genre) is nearly identical, and that’s because of this game. In a way, I might dare to say that Harvest Moon for the SNES is the perfect farming sim because it has every one of the usual elements in their most simplified form and it just works straight from the get-go. It works so well in fact, that after this game came out in 1996, four more entries to the series were released before the year 2000.
If you are someone who does like farming sims, I can’t recommend this game enough. It’s simple and to the point, with a fast pace and enough random events and points of intrigue that the game kept me relatively engaged for my whole playthrough.
Also, by nature of this being the first game and therefore hard to cover concisely and by nature of taking so long to write this... it's long as hell! Enjoy! :) <3
I can’t say my appreciation of this game doesn’t come with a few caveats. I’ve intermittently played HM games all my life, starting with the GameBoy port (GB1) all the way to Pioneers of Olive Town, so while I don’t know exactly how the series has evolved, I’ve seen it at some of its earliest and at its latest. My vague childhood memories of GB1 (a game I didn’t own and didn’t play much of) were that it was pretty sparse and bland, so knowing that this original game was allegedly the same thing but with a little more content, I was expecting the bare minimum. I was prepared to never even be able to leave my farm, but the first thing the game did was shuttle me off to the nearby town and blocked the exit until I talked to everyone there.
(Maps of the town, mountain, and farm via The Spriters Resource)
You learn everything you need to know about the game right here at the beginning; Firstly, that this town is small as all hell and has hardly anyone in it aside from the five girls you can marry and their immediate family members. The next thing you’ll learn is that there’s a fence on your farm, and you need to be taking care of that. Of the few repetitive lines of dialogue any given person in town has to share with you on any given day, a fair amount are devoted to reminding you to fix your fence, to make sure it’s in good repair. There was just a big storm so watch out! Remember to check it every day! Are you chopping enough wood? Because you’ll need it for that fence!
I’m being dramatic of course, you aren’t reminded about it that much, though the thin variation of dialogue means it comes up a lot. The emphasis on your fence does exist, and it isn’t for nothing: while it doesn’t matter as much if all you do is grow crops– if you keep animals, the game tells you that the ideal thing to do for yours and the animal’s happiness is to put the animals outside to graze. Animal feed bought from the livestock shop will keep them fed, but it's nothing compared to fresh grass grown on your farm. You can’t even buy animals without a certain amount of grass planted! And sure, you can cut the grass to store for later, but it’s at its best straight out of the ground. However, the way the game is programmed, the animals only eat when the day rolls over, so putting animals outside for the day and taking them in at night isn’t an option, and on top of that, there’s things that come out at night that can hurt your animals. This is where your fence comes in.
The Utility of Fences
At the entrance to your farm is a cluster of buildings: your house, a small lumber shed, a barn, coop, and silo, a tool shed, and an old, dried up well. Just barely surrounding all of these is a little wooden fence that looks more like a row of upright logs than anything else. Despite this farm having presumably been abandoned, the fence is in perfect repair. You’ll quickly discover that the fence as it is won’t work out; there’s hardly space to plant anything within it, and with the well dried up, you’re forced to hop it to get to a water source to fill up your watering can. It’s pretty clear that you’ll need to expand your fence, and it’s easy to do with all of the tree stumps littering the massive field that it’s blocking off.
On top of needing to expand the range of your fence, the individual planks eventually will rot away and leave useless stumps. They show up more frequently after rain or a large storm. The posts don’t rot away completely so they have to be manually removed, but replacing them is as simple as smashing the old post with a hammer or ax and popping a new post in its place. It becomes a very natural part of your daily routine to run a lap around the farm’s perimeter before you go to bed to make sure everything looks safe and secure. It’s a good way to ensure your animals are put away and debris is cleared out, too! It slotted very nicely into my daily schedule until a certain point.
With how much time you have to spend hopping over the logs to get to the rest of the area too large to fence in, you might be tempted to leave one out of place for easier traversal. When night comes, it’s clear why that would be a mistake. Sometimes when you go to bed, you’ll hear your dog barking. It’s a small detail, one that took me a long time to notice because I didn’t always play with the sound on. There are wild dogs that prowl around the wilderness surrounding your farm, and only at night do they dare to come close. Your dog, if left outside, isn't able to do anything other than warn you of their presence if they show up. There’s nothing to notice during the daytime if it happens, unless you happened to leave one of your animals outside. There was one night that I left my chickens outside, having thought my fence was in perfect order and repair. I went to bed and heard the dog barking, followed by a horrible crunch. When I went out in the morning, I saw where my chicken had been before, it had been replaced by a pile of feathers. On the north side of my farm was a rotted fence post I’d failed to fix.
The Reality of Fences
After losing my chicken, a cluster of pixels on my screen it may have been, I didn’t feel comfortable leaving my animals outside. I didn’t want to take a risk again, the sound and sight of feathers was upsetting enough. On a more logical note, the chickens didn’t even lay eggs if left outside so there was no value in it. Cows were a pain to put back inside the barn too, because of some silliness with the game’s collision. As much of a disappointment as it was to not have my animals roam around, it was just easier. At the time, I was focusing on upgrading my house anyways, so I didn’t have time to take care of my animals outside where time would pass when I could use that time gathering wood, and everything I had was being saved up for the house so I didn’t have any extra materials to repair my fence with. My fence was all rotting away. Because it was inconvenient for getting to my crops, I started smashing all the old posts as they went, too. That’s when I noticed something: the wild dog wasn’t coming anymore.
I didn’t pay much attention to it until I was looking up a completely different mechanic and discovered a forum explaining how the fences were broken. Rotted posts attracted the wild dog, they said. It didn’t matter if you had gaps in your fence, or even a fence at all–in fact no fence was the best kind to have because the mere existence of posts that could rot was a liability.
I was hesitant at first to test this concept, after all there wasn’t much I could gain from it. My chickens wouldn’t lay outside, and my cows would be too challenging to get back in if the forecast called for rain. The thing that got me to finally try it was when I was trying to hatch more chickens. My coop felt like a nightmare to navigate due to its current population. I wanted less animals inside that I had to feed, so I threw a couple chicks outside–they weren’t laying yet anyways. Lo and behold, the dog didn’t come. More days passed and more animals were left outside, and it never came. My fence had rotted until there was nothing left at all. No dogs could ever come to my farm again. And I realized that the game’s own insistence on its mechanics was all a lie.
How You’re Told To Play - How The Game Lies
Of course, my animals didn’t stay outside. For a minute it was fun having a crowd of cows milling about while I tended to my crops, but letting them wander free and uninhibited made it impossible to find and milk all of them without any trouble, and there were the rainy days to watch out for. After the novelty wore off, they went back inside and stayed there. The thing is, that didn’t make a single bit of difference in how much they liked me compared to how they were living in the barn. On top of that, they didn’t seem to care whether I was feeding them grass or store-bought food either, though I mostly stuck to the grasses since they were cheaper and easier to get. Nothing about how I was told to care for animals really mattered past feeding them every day, petting it and maybe brushing it, if it was a cow.
It gets worse. The most basic aspect of the game is the fact that time passes. The story takes place over 2 and a half years, running through each day until the end, and these days last from 6AM to 6PM according to the game’s own internal time setting. After 6PM, all of the shops aside from the bar will close and you lose the ability to sell anything as you’re told it would rot in the shipping bin overnight, so there’s nothing to do but sleep until the next day. Issue with this is that when the days stop at 6PM… they just stop. Time doesn’t flow anymore. The game doesn’t give you any kind of clock to know the exact time it is until after you’ve upgraded your house, so all you have to go by before that is the color of the environment and whether or not your character has played an animation to eat something (you’re automatically fed when you wake up, at noon, and at night). I discovered this because I was curious if I could actually see the wild dog by staying out, and left the game running for probably 20 minutes in real life only for nothing to happen. Because of the time freeze, the time after 6PM actually becomes really valuable for farm logistics. You can’t sell anything, no, but you can pull up all the weeds on the farm, water your crops, fix your fences, feed and care for animals if you hadn’t already, and harvest wood for fences and house upgrades which would have taken a lot of valuable time to get during shipping-hours. The only thing that gets in the way of doing all that is you running out of energy.
Your energy is what allows you to use your farming equipment like your ax or watering can. Running out of it doesn’t mean you fall unconscious or anything, but your character will play an animation of them stumbling over and will fail to use any tools. The most obvious fix to this is to simply go to bed, as sleeping gives you a full recharge. You can also, however, recharge it by going to the hot spring on the mountain, or by eating food bought at the restaurant in town or foraged for in the forest. You can’t tell easily how much is refilled, as there’s no visual indicator like a health bar, but you’re able to eat more than once, and jumping into the hot spring seems to count whether you did it or not more than how much time you spend in there, so you can hop in and out a couple of times and call it good.
Individually, time freezing at 6PM and energy being endlessly replenishable aren’t bad things. Even together, they’re not the worst. Having free time to focus on profitless chores is nice, and I think it’s important to be able to replenish your energy in case you have a limited amount of time to do things like for example, cut all of your grass before winter kills it. What makes an exploit out of these is the fact that the resources in the forest will never run out. Every time you re-enter the forest, all forage items and tree stumps are respawned. The infinite amount of forage makes for infinite energy refills, and could also make for an incredible money exploit if you didn’t have a very limited amount of time to ship things. You don’t have a limited amount of time to cut up tree stumps though. If you wanted to, you could run up to the forest after 6PM, chop every stump, then simply reload the area, and everything’s back. You can get all of the wood you would ever need to fully upgrade your house in one night. It’s a bit of a grind to do all at once, but it’s a grind you’d be doing over time anyways. It’s not the worst exploit in the world, since you still need money to pay for the house upgrade, but arguably because of how you have to focus your energy elsewhere for most of the game, the wood is the harder thing to get. Additionally, when the game has very little to do in both fall and winter due to the lack of crops, this exploit takes away just about any reason to play those two seasons other than to take care of animals. It’s an optional exploit of course–as all exploits are–but once you learn about it, it’s hard to resist the desire to get the grind out of the way all at once and mess up the pacing of the game.
The Charm of the Game
Learning that the fences were completely broken as a mechanic was a huge disappointment for me. From the moment I got a grasp on how the game was supposed to work, I wanted to eventually surround my whole field with fencing and keep my animals outside so I would have some life on my farm while I worked. I didn’t just want this, I was excited for it! This was something I’d never done in a farming sim that didn’t already manage putting animals in and out for you like Stardew Valley or newer Story of Seasons games do. My routine is always the same: I go into the barn and coop to tend to each of my animals, I take care of my crops outside, then run straight to town to talk to everyone, and go to bed. The change in routine that would come from taking care of the animals outside and patrolling the fence every night felt fresh to me. It made me feel that even though this was the first game of its kind, it was different and required new things of me. But in the end, I played it exactly the same.
Harvest Moon is still very different from all of the games that followed it, though. In many ways, it’s because it has less “stuff” in it– both in terms of items and things you have to do. But I wouldn’t say that it feels incomplete. Harvest Moon runs over the course of 2 and a half years before your work is evaluated. Until that happens, you have the ability to farm four different crops, you can raise both cows and chickens, you can upgrade your house to have more features, upgrade your working tools, build relationships with the townspeople to a small extent, go to town festivals that happen each year, and you can get married to one of the five girls living in town with whom you can have up to two children. Everything that you would come to expect as a fan of games like this is already here from the very first iteration. The most notable lack this game has, and one that seems to be completely unique to this game, is that there aren’t any crops in the fall or winter, which means that unless you have animals, there’s a whole half of the year that you don’t have anything to do. The game is clearly aware of this though, because in an average playthrough, this is where you’ll start to run into the story events.
There isn’t much of an overarching story in the game, past the general concept that you’ve run away from home to work on an abandoned farm. The conclusion rests on how good of a job you actually do. In between those two points are smaller events, usually tied to when you get tool upgrades or special ones for each of the romantic interests. The first event you’re likely to run into happens on the very last day of summer, where one of the woodsmen comes to your house in the morning to ask if you’re okay because he heard a huge crash at night and you should check your farm. What I found was that a tree in my field had fallen over, and its remaining stump had a big empty hole in it. When I inspected the stump, I was suddenly underground in a cave filled with loud and industrious music, and I was faced with two, little green people–Harvest Sprites, though I don’t know if they’re called that yet here. One asked me if my scythe worked well, and when I said yes, told me that they had made it and that I should check my shed tomorrow for a better one. Other tool upgrades are obtained in similar fashion; one comes from feeding a starving sprite a mushroom and another comes from another hole in the farm opening up to reveal another part of the cave system that has a couple of hints on how to unlock other things.
The events for romantic interests happen at less scripted times, as they’re tied to how strong your relationship is with each girl. Each girl only has one event, and it only triggers when your relationship is high enough that you would ask her to marry you. The events usually take up a whole day, and don’t necessarily add much to each character. Ellen’s revolves around how she’s no good at keeping pets– something established on your second day at the farm when you get your dog from her, Eve’s hammers in her fraught relationship with her grandpa, and Ann’s is about losing the chicken weathervane, or “weathercock” which sits on the roof of her workshop and goes missing every time there’s a storm. Conversely, Nina and Maria’s scenes bring up entirely new events that bring up a number of questions while providing no answers. Nina disappears while looking for a medicinal plant because her mother is apparently sick, and Maria vanishes for days until you find her hiding away with the woodsmen for some reason. All of these events, whether they share new information or not, manage to add some greatly appreciated depth to each character by giving them more room to speak and be sincere than their short and repetitive day-to-day dialogues do.
The dialogue in this game is simple, to the point, and sparse– probably because there was only so much memory that could be reserved for approximately 15 people who all have multiple lines of dialogue, and only so much money to pay someone to write more. There is simple dialogue that doesn’t tell you much more than “hello, how are you” would, more dialogue that I’d label as tutorial text, and a few lines that I truthfully couldn’t understand well because of the sub-par translation this game received for english. The dialogue that exists to inform the world really manages to create a unique vibe though. Nina’s dialogue, almost always about plants, goes into forays about how they’re creatures with wills to live, too. Ellen’s uncle who runs the ranch shop tells you that it’s much better to feed your animals fresh grass if you try to buy any from his store, and if you decline to purchase he laughs as if he’s won something. There’s even dialogue referencing the silent player! Multiple lines exist to comment on him not paying attention, and inspection prompts have people telling you not to touch something rather than being an item description. It was the last thing I expected, to get the same level of personality out of the main character as I did from each of the girls, albeit very subtly. He went from a kind of nothing, self-insert into being what I perceive to be a hyperactive boy, akin to a border collie who was let out into a field of sheep for the first time–the exact kind of person crazy enough to take on an abandoned farm and succeed.
It’s these short little character details that bring life into the game. Each day, you’ll really only see one line of dialogue from each character, be it new or old, with that dialogue usually only changing if there’s a change in season or festival coming up. The repetitive, pretty mindless routine of the game can turn into a sort of meditation if you let it, where you spend your time working thinking about the folks in town and what they had to say to you the previous day. The developers took this concept in stride and gave the side characters loads of dialogue about life, about God and religion, and about… very basic morals, but morals nonetheless. It’s a children’s game after all. When you take the thoughts, questions and prompts the characters give you back to the farm to do your long and tedious routine, you have to ask yourself– what are you working so hard for? For the feeling of accomplishment? Recognition from your peers? For the sake of some higher power, if you worship one? For me personally, it was to write this essay, but it was also for a good grade on the high score screen at the end, so to be honest a lot of this stuff was lost on me until just now when I was reviewing the game to get screenshots.
Setting The Standard - Why You Should Play HM SNES
You may read all of this and still think, well, it doesn’t sound like the game has much in it. And you would be right, it’s a very small game, but it’s also extremely quick. On average, my days only lasted about three minutes of real life time. Everything flew by, and I think I finished the game in 20 hours or less. I barely got a chance to notice that there wasn’t much going on because every second of my day was spent busy doing something, and when I wasn’t busy, the break was appreciated. I didn’t start to run out of things to do until I was finished with the second year, and when I looked up what I needed to do to get a decent ending, I was already most of the way there. It was easy to push through those last two seasons to get to the end, and it was so, so worth it.
As I mentioned earlier, the game ends with a high score screen, meaning it has to track all of your accomplishments. These include, but are not limited to: the number of things you ship, number of each crop you grow, number of animals you have and how much they like you, how upgraded your house is, who you married, how much all of the girls in town like you if you didn't get married, how many kids you have (which basically equates to how long you were married), your happiness score (increased by going to festivals and decreased by having animals die), and how many times you’ve pet your dog. In addition to these being tallied up and presented to you, you get special cutscenes not just for each one of these accomplishments, but additional ones for if you managed to do even better! I got a cutscene for having a cow, followed by one for having lots of cows, followed by yet another for having cows that loved me! Watching them play one after the other felt like taking a victory lap even without getting the best possible result. Seeing all of my numbers come up at the end made me want to try again to actually get those other cutscenes, not to get to see them, they’re so easy to find on Youtube, but because the game made it feel like an accomplishment! If I weren’t following this game up by immediately playing its GameBoy port, I absolutely would have started a new file right away. I’ve been playing the Harvest Moon series since I was a little kid and this was the first time I’d actually managed to beat one of these games. I struggle to think the finale of any game following this will feel as good as this one did.
I started writing this whole thing about the fences because it was an easy and silly entry point to get into my core issue with the game, and so I could have an opportunity to dig into game mechanics and the way the knowledge you have of them will completely alter your playstyle, because that’s all fun and interesting for me to talk about. Another reason why I focused on that was because it was near impossible for me to pick any kind of focus point when talking about this game. After all, I’m trying to study a whole series of games that spans multiple decades, and this is not only the first game in that series, but a game that created the whole genre of farming sims and defined that genre so thoroughly that you can see its DNA in every single game that followed.
I didn’t expect much to come out of my experience with this game. My expectations for it before I even picked it up were that it was going to be basically featureless, as informed by my experience with one of the first games I ever played as a child, Harvest Moon GB, which I will get into next. This game was not that at all. I think that everything it did manage to get working right came together just about perfectly. Harvest Moon is exactly what it wanted to be, and where it wasn’t, it lied about how it worked to try and make you play the correct way anyways. When I believed that lie, my time playing was even more enjoyable. Maybe if farming worked just a little bit more like how you’re told it’s supposed to, and if there was just a little bit more story, those would cover the things I felt wanting for the most. But maybe a little flexibility and ambiguity is a good thing. Maybe actually maintaining a fence is just too hard, and maybe if the girls were more fleshed out, I wouldn’t be able to enjoy filling in their gaps in my head.
There are many more things I could say and wanted to say about this game, but this has grown far too long already so I'm cutting myself off here. I'm sure my later entries aren't going to get near this length. If you managed to get to this point, thank you so much for reading!
#harvest moon#story of seasons#harvest moon snes#hm snes#game review#m.txt#hm posting#i think i hit the image cap also? it wouldn't let me put in more even though i dont think there are that many. maybe it was a different cap#im happy to answer questions about things i didnt cover here too lol and i have notes from my playthrough if anyone is interested in those#those notes are the only reason i was able to keep all of this straight given how long it took me to write#anyways finally hitting post after like 3 days because i keep forgetting until weird hours
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Conduit.
#msr#Scully... girl... what are you looking at this is serious moment stop lookin at his lips#mulder x scully#dana scully#fox mulder#the x files#txfedit#txf#thexfilesedit#gillian anderson#I will say rewatching this and xena and stuff#theres not a lot of good slow burn shit these days#prob bc 22 ep seasons are rarer#but also they just dont have actors staring into each others faces way too close for way too long as much anymore#its sad#like x files is too slow burn but#we need a bit of burn.#anyway im done posting for now everyone have a nice staurday uhhh afternoon
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Been hving this theory for a few months now that this "Master Wu caused the Merge" thing is just Wu having been surprised by how soon it happened. It wasn't supposed to come this early, we've heard him say it in multiple flashbacks
Also, theory that kind of goes along with this is that Ras is responsible for it happening so early. He mentions in s2 to Jordana (possessed by Rox) that he used Dragon Icons (like that really pretty dagger/sword Lloyd got from Motion at the end of s2) to lure the Energy Source Dragon and then captured it. At the end of s1 when Lloyd goes to release said Source Dragon (with the Dragon Energy Cores!) it says that 'freeing it could cause the whole cosmos to destabilize. That destabilization could've resulted in the Merge, which then threw Wu for a loop because it wasn't supposed to happen yet but it did. Oh, also I think it's obvious that either Wu can do some astral projection stuff now or he's actually dead (I kinda figured it would be the latter after the second batch of s1 dropped in 2023 but remained silent.. He's probably dead tho)
#ninjago#lego ninjago#lego ninjago dragons rising#ninjago dragons rising#dragons rising#dragons rising season 2#ninjago dragons rising s2#dragons rising s2#dragons rising spoilers#dragons rising season 2 spoilers#master wu#sensei wu#wu ninjago#ninjago wu#ninjago sensei wu#lord ras ninjago#ninjago lord ras#lord ras#spoiler tags just to be safe#ninjago spoilers#ninjago theory#useless ramble#actually. i do also have a bit of a theory that maybe arin wasnt supposed to be who were all thinking he is rn#like. idk id make a post about it but the very way he always talks about the ninja compared to sora is. slightly different#and their backgrounds are different too which makes the way they see them even more interesting to me#the tournament makes it so obvious to me.. but whatevrr ill see if i can describe it properly for a post tmrw or the day after#dont hold me to this btw lol#sorry does the wu one even make sense? i mean it in the sense of. god idek. like he was researching how to stop it bc he calculated how long#it would be for it to happen. but then it didnt come on the scheduled day but sooner. when he didnt finish his research
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#BRUHHHHHH I NEED ANOTHER TEASER I BEG YOU RIOT#ITS BEEN THREE YEARS I CANT WAIT TO USE NEW CONTENT FOR GIFS LMAO#personal tag#dont look at me im just here to complain about content drought lmao its really not good in fostering a healthy fandom ngl#because ppl will just hyperfixate and consume media for like a month and then the fandom goes poof right after lol#i miss all the people scrutinizing media every week i miss all the essays pumping out when content arrives#these days its just.... nothing lmao i only really still have arcane in my mind because of fanfiction and a lot of fics have been inactive#ik we're getting new stuff in a few months#and ik we're not in canceled shows hell but like#i really hope that if theres season 3 we're gonna get it a bit more regularly#i really miss it when content was like weekly or every 2 weeks because ppl and the fandom are wayyyy more active during those times#binge culture and netflix sort of changed it lol#i miss it when fandoms were huge!!! i miss it when it was so CHAOTIC lmaooooooooo#I MISS WAITING FOR LONG ASS HOURS WAITING FOR CONTENT TO RELEASE EVERY WEEK!!!! I MISS IT!!!! that was like what 12 years ago LOL#I KNOW arcane is special with their 3 year drought because it takes time to make arcane#but like..... idk man i miss content lmao#iirc they took too long to make s2 bc they have no idea if s1 would be even renewed#so i hope s3 will be a bit more regular now#anyways im gonna go bye bye
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Who had the worst time aboard the TARDIS?
TOURNAMENT MASTERPOST
#bad times: semis#vote tegan avenge peri#(sorry adric it probably is you but this is personal now)#okay for a justification#traumatic stuff happening to companions and them just rolling with it is how it goes in doctor who#even if they do choose to leave its not because they feel their trips in the tardis have been too horrifying for too long#its because they've found something they want to do more#or because they've always been trying to get home#this isn't a universal rule i can think of other people who left because they've had enough#but tegan's is probably the most notable to me#at the end of ressurection of the daleks#the doctor who story with the highest number of on screen deaths#she just goes nah this is too much i can't do this anymore#and its not just the last couple of days i've been fucking miserable for a while#and bails#(also this is after the heathrow business she's not been trying to get back for like 2 seasons now)#(also she had to deal with adric if anyone says adric had to deal with tegan its kill on sight#they are not the same thing adric constantly makes misogynistic comments towards tegan i don't care if she's mean back#like okay i think its in 4 to doomsday adric says she can't do something because she a girl#nyssa calls him out on this because its like her specialty and adric just goes oh i wasn't saying you couldn't do it nyssa#you don't really count as a girl#like tegan has a liscence to kill him in that moment imo)
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