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#scratch that move on
the-acid-pear · 2 months
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Where's that "before Artfight ends does anyone want to attack me?" pic did I make that and lose it?
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tcustodisart · 4 months
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Snoring Competition. Who'll take home the championship title?
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emahriel · 28 days
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new oc - first concept
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ilikedetectives · 10 months
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Minthara Baenre Baldur’s Gate 3 (2023) by Larian Studios
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kijeu · 9 days
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HAN JISUNG ⟡ 221009 sbs inkigayo - case 143
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arkarti · 1 year
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Monty was trying his best!!
Twitter: X
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temeyes · 7 months
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not feeling too well today, so just some quick busts for now
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CD problems
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lazyveran · 5 months
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we dont talk enough abt the fact azula is insanely proficient at hand to hand combat
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subpar-celestial · 6 months
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I NEED a formal apology for being weirded out by sterek because I just saw some shit with Tyler Hoachlen talking about how inconsistent his characters age is.
AND UPON REWATCH IT ISSSS!!! At the beginning Stiles openly States Derek is just a few years older than them (presumably 2-3 max), but as the show goes on I SWEAR they start treating this man like he's in his thirties!!
AND I KNOW y'all are gonna mention how Crystal Reed was older than Tyler Hoechlin and it's trueeee, but it's all about the perception. None of them were actually highschool age but we perceived them to be and then Derek just like kept getting older and older.
By the end he was pretty solidly roped in with the adults. In my mind there was the pack (Scott and the gang), the adult pack (parents+ Derek), and the puppy pack (you all know who all that refers to).
Basically my dumbass with short term memory forgot that Stiles literally says Derek is a few years older than him, and I got confused about the legitimacy of these fictional characters relationship.
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windslar · 5 months
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*!feral!
THE LITTLE MERMAID (2023) dir. Rob Marshall
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mellosdrawings · 2 months
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How do you do hands so well!?💀
I cheat lol
Ok, so that's a half truth half lie. Here's a few tuto, one about hand composition, one to teach you how to make a hand from scratch, and one to tell you that sometimes, in art, you gotta simplify your life.
First, hand composition:
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Red: palm shape and fingers size
From above, the palm will look like a pentagon, a bit wider towards the fingers, with the middle finger being the peak higher than the others. You can replicate that little knuckles hill at the end of the fingers. Fingers' size depends wildly on the person, some have palms longer than their fingers, others have fingers longer than their palms. For a base ref, make palm and fingers as long as each other and move the fingers' length from there.
From the side, the palm will look like a trapeze, base wider than the top.
From the front, the palm will never be completely flat! At rest, it will curve inward slightly. Draw a lump for the general shape.
Orange: fingers
From above, fingers tend to fan out at rest.
From the side, keep following the line of the top part of your hand. The inner side of the fingers will be straighter though. Fingers are composed of three mostly equal parts (the last one might be shorter depending on the person).
Blue: thumb
People tend to forget the thumb is surprisingly mobile! Unlike fingers that can only close and spread, thumbs can move forward and backward, up and down, and make actual rotations!
The base of the thumb will take at least half of the palm's side, but extra skin to allow movement will make it look like it take more space. Just like other fingers, it's actually composed of three parts. The thumb will usually be just a tad longer than the base knuckles of the other fingers (but as said before, fingers size change depending on the person).
Brown: knuckles and wrist
For the knuckles, you can make little elongated pyramids at the top of your palm shape. They will always follow the line of the fingers.
The inner part of the wrist will be mostly straight or curved inward, but the outer side should have a bump due to the ulna bone. Sometimes I place it as a hill, sometimes as a circle.
Second, the messy tuto:
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1. Movement
First you should always draw a shitty shape indicating the general position and movements of your hand. Don't bother with proportions or details, you just wanna be able to tell what you want your hand to be doing.
2. Palm shape
Start by detailing your palm. Try to highlight where the fingers and the wrist will be. Refer to the hand composition above for the general shape.
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3. Fingers implantation
Separate the top of your hand in four mostly equal circles for the base of your fingers, and the side of your palm in a roughly rounded triangle for your thumb. Once more, refer to the hand composition above.
4. Fingers
Place the three parts of all your fingers more or less following the initial shape/movement you wanted to go for. Fingers should be roughly the same size as your palm, but you can vary the length as no two people have the same hands.
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5. General shape
Once you have placed all your finger parts, you will be able to draw them and connect them to your palm. Don't hesitate to start making adjustments starting from this step.
6. Details
Nails are, just like fingers, very different depending on the person. Globally you can put either an oval or a rounded rectangle on top of your fingers. You can make them longer after the finger for effeminate or well kept nails.
Add pyramids at the base of your fingers to place your knuckles and a circle or a pyramid on the outer side of your wrist to place your ulna bone.
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7. Finish
Add details, adjust sizes, remove extra lines, and you have a hand.
Ok. Now, that technique I just showed you? Don't use it. No, I'm serious. Don't use it for hands that are part of the main focus. Do it for background characters or doodles or training or comics panels where hands aren't that important.
For illustration and panels with a focus on your character's hands, use the following technique instead.
Third, how to make your life easier as an illustrator:
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1. Reference
Yes. That's how you make good hands. You take a pic of your own hand doing the pose you want to use as reference.
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2. Palm
Just as the tuto explained before, you start by finding the shape of your palm on the pic and try to replicate it. It might be a bit difficult at first to copy proportions properly, but doing it again and again will make it easier in time. (Also refer to the last part of this post*)
3. Thumb
Usually I'd go for the fingers first, but since the thumb is on the foreground I started with it here. First the implantation with the palm, then the two last parts. (As you can see I have tiny potato hands so I tend to artificially elongate the fingers compared to my reference to have prettier hands).
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4. Fingers
Find the general movement of your fingers. Straight lines for fingers in tension and connected cylinders for fingers flexing.
5. Once you are able to place the general shapes, you will have an easier time copying your own hand. Doing it without the previous steps is feasible when you are used to copying, but if you are new to this I would suggest deconstructing your hand to train your brain into remembering every detail.
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6. Corrections, details, add a little movement if you are into dynamic-art, keep it realistic if you are into realism.
You now have a pretty hand.
Remember : You can (and you should) use references! Normal humans aren't made to remember every single details about everything, especially when those things are as complex as hands (or Gods forbid it buildings and cars and whatever else).
If you struggle with drawing hands, take a pic of your own hand to help. Try to find the big shapes composing your own hand so it'll be easier to yolo another time.
References are your friends! Don't think you're any less of an artist because you need to have your own shoe on your drawing table so you can draw your character's feet!
(*For new artists : TRACE! I'm sure you've heard everywhere that tracing is diabolical and you should never do it. It's FALSE. Tracing helps with your hand-eye coordination. 80% of art is reflex! I no longer need to think about all these steps because I have been drawing for more than 15 years. I started by tracing Winx Club stickers I had one my windows! It helped me have a sense of movements, proportions, and fluid lines.
What you shouldn't do with tracing is post it as your own art! You are free to trace as training, but you should never claim it is your own art.
Other than that, please, trace. Trace your own hands pic to get used to the shape. Trace your favorite artists to understand what you like in their lines or proportions. Trace that damn building because you don't have time to create a whole background from scratch for your webcomic.)
Art is cheating. Always. Don't feel bad for making your life easier.
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charliesvarietyhour · 10 months
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okay but let’s hear some mf noise for rick perry and the art crew
and their unmatched ability to bring aabria’s visions to life in the BEST and most HORRIFYING ways!!!
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sparkoflena · 2 months
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The problem with being a fan of both Gambit and Tim Drake is that their respective comic companies have no idea what they're doing with my favorite characters.
Gambit has "LOOK, A MYSTERY! How does he know legit everyone? This information is a surprise tool that will help us later!" except they never ever reveal what the mystery is because they don't know either. Which has basically been happening since his origin in the 90s.
Tim Drake hasn't had a unique storyline since 2009 with Red Robin (yes, I count the 2022 Tim Drake Robin because they backtrack him into Robin). In the Red Robin comic series, they establish that Red Robin is essentially punishment for him, Tim's only really been special for his role as Robin, and this is a transition period to get him elsewhere. And then they just NEVER gave him anything else. He's STILL Red Robin. Sometimes he's back to Robin and sharing the mantle with Damian, which is WORSE.
Writers, I love my characters. Please stop backtracking their character development IN THEIR OWN COMIC RUNS.
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zishuge · 10 months
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If the Machete Ghost really wants to avenge his wife, his next target will be Dongfang Hao. Let's go. Mysterious Lotus Casebook (2023) | Ep. 23
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