#sand seal oracle
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dreadbornesaint-moved · 11 months ago
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hc + 👻 + 💰
Thematic Headcanons Meme
Thank you for sending these in and indulging me!! ヾ( ˃ᴗ˂ )◞ • *✰~ 
👻 for a headcanon about supernatural occurrences
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Beryl wholeheartedly believes in the supernatural and tends to believe those that claim having encounters with things outside the accepted realm of reality. It’s a bit difficult for her not to, given her inherent entanglement with the divine. There’s not much that surprises her in this arena, having so many experiences with it. 
That said, there’s a lot she’s unfamiliar with. She’s not really familiar with ghosts and no matter how much she may pretend otherwise, she is a bit afraid of them. Being a vessel for divine will, dealing with gods, cutting deals with other entities…these all fall within the realm of things she’s familiar with. But ghosts? Absolutely not. She couldn’t even cut them down with a blade if she wanted to, so Beryl would really rather avoid ghosts of any kind. Even a mention of them is enough to make her a little nervous. 
💰 for a money-themed headcanon
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For Beryl, money has always been a means to an end. Even before Sainthood, she understood that money is necessary within society and is a power in its own right. As a result, she tends to see currency as a tool to be used, nothing more and nothing less. If it gets her what she wants, why wouldn’t she use it? Even with this somewhat callous approach to financial matters, she’s quite generous and will often give compensation greater than what is asked. 
At best, this is a reflection of her desire to do good, the sincere wish to take care of those around her, no matter how briefly their paths cross. More cynically, it’s a calculated move to cultivate goodwill and loyalty. Either way, she uses it as a way of getting what she wants and it’s a tool she’s always had access to and a tool she’s always been able to use liberally. 
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letthemkook · 26 days ago
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☼ THE PANTHEON SERIES: INFERAEL K.SJ ☼
Part 2
Pairing: Apollo! Kim Seokjinx Headstrong MC (You as Syrine)
Genre: Dark Romance, Mythological Fantasy, Psychological Thriller
Themes: Divine Obsession, Power Imbalance, Fate vs. Free Will, Curses, Celestial Conflict
Warnings: Yandere Behavior, Emotional Manipulation, Dubious Consent, God/Mortal Power Imbalance, Grief, Death of Family Members, Possessive Behavior, Violence (Implied), SMUT
Intro: You cursed the heavens, and the heavens sent him. Apollo descends �� golden, wrathful, and obsessed— to claim the girl who dared defy the sun. In your grief, you become his divine fixation… and his inevitable possession.
 ⁺₊⋆ ☀︎ ⋆⁺₊ 
Part 2: Sun Spoken
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Apollo did not speak when she returned.
She crossed the scorched temple courtyard, face blistered, hair stuck to her brow, blood dried along the lines of her wrists. The golden scale was clutched to her chest like a relic.
She dropped it at his feet.
It struck the stone with a clang.
“You said before sunset,” Syrine rasped, barely standing. “I’m here.”
He should have struck her down.
He should have scorched the defiance from her bones, as the others expected—left her ashes as a warning to those who doubted the gods.
But instead, he stared.
The light behind his eyes flickered strangely.
“You used wit,” he said, almost to himself. “You outsmarted a creature born of my fire.”
She swayed on her feet, but met his gaze. “You gave me a task. I completed it.”
“And you still speak without fear.”
“I told you. I have nothing left.”
Something twisted in him at that.
Not pity. Never that.
It was hunger.
Not for her flesh—but for her will.
He wanted to see it break. To see her bend not because he commanded it, but because she wanted to. Because no one else could hold her, could match her, but him.
She didn’t understand it yet.
But she would.
Later—above the clouds, in halls where time curved and starlight pooled in fountains—the gods convened again.
“She lives,” Hera said.
“She defied a divine beast,” Artemis muttered. “And he let her.”
Zeus narrowed his eyes. “You promised she would fear us.”
“She will,” Apollo said. “She just hasn’t yet.”
“Then why do you dream of her voice?” Hermes asked, teasing. “Why do you call her name in your sleep?”
Apollo turned slowly. “Because she is dangerous. And because danger is beautiful.”
They stared at him.
“You’re too close,” Demeter said quietly.
“She is only mortal,” Poseidon growled.
“She is mine,” Apollo snapped.
A silence rippled through the chamber.
“She has power over you,” Hera said coldly. “That makes her a threat.”
“I will prove otherwise,” Apollo replied. “I have another labor. I will show you that I am still a god, and she is still only human.”
But even as he said it, he knew the line was beginning to blur.
He couldn’t stop watching her. Couldn’t stop remembering the shape of her mouth when she swore. The trembling in her legs when she refused to kneel. The stubborn spark in her eyes that refused to die.
She had become the fire.
And Apollo—sun god, eternal, divine—was stepping too close to the flame.
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The next morning, Syrine woke to find the golden scale gone.
In its place sat a folded strip of parchment sealed with Apollo’s sigil — a stylized sun with thirteen rays. She didn’t touch it at first. The fire in her palms had barely cooled. The backs of her thighs still stung from the heat of the sand. Her muscles trembled with exhaustion.
But she opened it anyway.
Seek the answer to a riddle that has no name.
There is an Oracle who speaks only in lies. Find the truth beneath her tongue.
If you fail, your voice will be taken in place of hers.
Syrine exhaled.
She had expected fire. Another beast. A race against the sun.
But this?
This was worse.
The Oracle lived on the Cliffs of Theros, where wind screamed like wolves through the high stones. She wore no veil, no crown—only a ragged shawl and a thousand-yard stare. Her eyes were filmed white from too many visions. Her mouth curled in a cruel smile.
Syrine approached warily.
“I’ve come for the truth.”
The Oracle giggled. “So has everyone.”
“I need an answer to a riddle with no name.”
“Then you must ask the right question.”
Syrine frowned. “But you only lie.”
“Exactly.”
The Oracle motioned her to sit.
They spoke for hours.
Each question Syrine asked was met with a cryptic contradiction. “The truth is beneath the lie,” the Oracle whispered once. “And the lie is buried beneath your need to believe it.”
Syrine, exhausted, leaned back.
And then she saw it.
The Oracle wasn’t answering her questions.
She was avoiding one — each time Syrine asked about Apollo.
The Oracle deflected, laughed, changed the subject.
So Syrine asked again, slowly: “What does he want from me?”
The Oracle’s smile vanished.
“To be worshipped,” she said.
Syrine leaned closer. “That’s not the lie, is it?”
Silence.
“You said you only lie. But that answer was truth.”
The Oracle’s shoulders sagged.
And Syrine understood.
“The lie,” she said softly, “is that this is a punishment.”
The wind howled.
“He wants me close.”
She returned that evening, wind-bitten and weary.
Apollo was waiting in the temple ruins, leaning lazily against a broken column, sunlight coiling around him like an obedient pet. He straightened as she approached.
“Well?” he asked. “Do you still have your voice?”
She threw the Oracle’s shawl at his feet.
“I know what this is,” she said. “You want devotion.”
He smiled, slow and sharp. “I want what I deserve.”
“Then you won’t get it from me.”
The smile deepened.
“We’ll see.”
---------
The next morning, Syrine woke to the scent of myrrh and sunlight.
A box had been left at the foot of her straw mat—finely carved, white cedar, glowing faintly with the remnants of divine touch. She stared at it for several minutes before opening it.
Inside: silks.
Golden, warm to the touch. So soft they melted between her fingers. Threaded with solar runes—protection against cold, fatigue, and wound. Beyond priceless.
Syrine closed the lid and pushed the box beneath the bed.
She wore her ash-streaked tunic again, the one that still bore the burn from the first labor.
By noon, fresh bread arrived. Warm. With olives and figs. No messenger. No note.
By dusk, the old scar across her left ankle—the one from falling off the cliff as a child—was gone. She hadn’t noticed until she pulled her sandals off.
And in the reflection of her water basin, she caught him watching her.
Just a flicker. His eyes in the surface. Gold against shadow.
She didn’t sleep that night.
Apollo watched her dream.
She resisted even in her sleep. Tossed and turned, jaw set.
He stood above her invisible, silent, a god made for worship—growing feral over a girl who refused him that one thing.
Other mortals would have bowed by now. Prayed. Begged to please him. Not her.
She walked into danger with his name on her lips only to curse it.
And still he craved her.
She was not a labor. She was a wound.
One he had no desire to heal.
By morning, Syrine awoke to find the ground outside her door swept clean. Laurel leaves scattered, sweet-smelling. A golden comb tucked into the edge of her mirror.
She snapped it in half.
That evening, Apollo conjured another scroll.
Enter the Garden of Echoes. Retrieve the lily that sings without sound. Do not listen to the dead. They will call you by name.
She did not ask him what it meant.
She went.
And behind her, Apollo smiled—not with triumph, but something darker.
He had begun to thread himself through her days, her survival, her sanity.
And still, she would not kneel.
--------------
The Garden of Echoes was no garden.
It was a prison for voices — old, forgotten, lost.
Syrine stood at the threshold, wrapped in a thin shawl, her skin still burned from the desert sun. There were no guards. No gates. Just mist, dense and cloying, and trees bent like grieving figures. She stepped inside.
The first thing she heard was her sister’s voice.
“Syrine… help me…”
She froze.
Then came her mother. Her father. Even the grocer from her village. The boy who drowned in the river when she was ten.
All of them spoke to her.
“You let us die.”
“You walked away.”
“We begged. You didn’t listen.”
She breathed in sharply.
Apollo’s instructions had been clear: Retrieve the lily that sings without sound. Do not listen to the dead. They will call you by name.
She pressed forward.
The mist thickened. It curled around her ears like breath. The path twisted. Trees reached for her hair. Voices whispered from beneath the soil.
“You are alone.”
“No one comes back.”
“Even he will abandon you.”
She stopped.
Then she whispered, “If I speak to them, I’ll be lost.”
So she didn’t.
Instead, she began to hum. A simple tune. One Althea used to hum while hanging herbs in the sun. The voices grew louder — screaming, pleading — but Syrine only hummed.
They couldn’t enter her thoughts if she didn’t open her mind.
She used their noise as a map. The voices intensified when she strayed toward the wrong path. When she moved away, they softened.
She moved toward the silence.
It took hours — or minutes, or days — time dissolved here. But at last, she found it.
A circle of stillness.
In its center, the lily bloomed.
Small. White. Unmoving.
No sound. No breath.
Syrine knelt before it and whispered the last verse of her sister’s favorite lullaby:
“Not by sound, but still I sing —
a silence no storm can bring.”
The flower bloomed wider.
And Syrine plucked it without trembling.
The moment her fingers touched it, the voices fell away — not silenced. Soothed.
She had listened in order to hear what was missing.
That was the answer.
Olympus, Later
Apollo held the lily in his palm.
He didn’t speak.
The flower was warm. Still faintly pulsing with her touch. Still smelling faintly of her skin, her sweat, her stubborn defiance.
“She didn’t fight them,” he murmured aloud. 
Behind him, Artemis stepped into the light.
“She’s clever,” the moon god said. “And that frightens you.”
“I am not afraid of her,” Apollo said, too quickly.
“Then why haven’t you ended it?”
“She hasn’t submitted.”
“You said you would break her.”
“I’m trying.”
“You’re failing.”
Apollo turned, golden eyes flashing. “I do not fail.”
“You already have.”
A heavy pause.
Artemis crossed his arms. “If she has power over you, she holds your sun. Your radiance. Your heat. That is more power than any mortal woman has ever touched.”
Apollo didn’t move.
“You will destroy yourself for her,” Artemis said. “Or the world, in trying to keep her.”
And with that, he was gone.
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siennadraws · 25 days ago
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I've had the concept of a Gerudo OC for a long time, being a Ganondorf uh appreciator myself. She came back to me a couple of days ago so here's the plot of a Zelda game for her:
PAST
King Eadric of Hyrule has a firstborn daughter, Griselda.
Griselda has prophetic dreams about Demise's return, other oracles notice signs of the same.
King Eadric's father already had plans to turn Hyrule into an empire, King Eadric sees the opportunity to both achieve that goal and form an army powerful enough to stop Demise.
The Rito, the Zora and the Goron are absorbed, heeding the warnings and seeing the signs of the catastrophe to come.
The last people Hyrule sends an ambassador to are the Gerudo.
The Chief of the Gerudo is Ganondorf Dragmire, 16 at the time.
Ganondorf doesn't buy what the ambassador is selling. His advisors are either ceptic of the offer, or plainly against it.
The Gerudo don't accept being absorbed into the Empire, Hyrule declares war.
The other three People don't participate in the war, the treaties established that they'd only be called once Demise struck, to keep the army strong.
Even with only the Hylian army to fight against, the Gerudo lose.
The Gerudo are forced to plead fealty to King Eadric.
However, Ganondorf, alongside Nabooru (the future General of the Gerudo, his advisor and sister) and Nareji (Ganondorf's newlywed, childhood friend and leading scholar of their people) plan to seek out a Gerudo legend. An ancient artifact hidden between the dunes, far out in the desert, said to bring great power to its wielder.
They reach the temple, buried by the sands of time. Once they reach it's depths, they find the Triforce of Power. Unbeknownst to them, it's also the prison of Demise, a great evil who wielded Din's gift, long ago.
Ganondorf touches it, and becomes the wielder of the Triforce of Power. Demise's spirit nests away in him, waiting to strike.
The trio starts an hidden fight for independence. Ganondorf starts slowly charming King Eadric, to win back his trust, Nareji and Nabooru train other rebels to spy and reach important positions in Hyrule's army and society.
After some years, the rebellion explodes and war is back on.
Ganondorf gets increasingly uncanny, Nareji brushes it off as a byproduct of war, but Nabooru isn't so easily convinced.
Ganondorf assassinates King Eadric, but the war isn't going well.
Griselda, now the same age Ganondorf was when Hyrule declared war first, becomes Queen of Hyrule.
She asks for the war to end, offering independence for the Gerudo, but asking still for their help against Demise.
Ganondorf doesn't accept the offer. Nabooru and most of the Gerudo accept it.
Nareji is slowly becoming more unhinged, due to her proximity to Ganondorf, thus, Demise.
Ganondorf's faction is strengthened by monsters he summons.
Griselda realizes what she's up against. She summons one mighty warrior from each of People. A Sheikah, Impa, a Gerudo, Nabooru, a Goron, a Rito, and a Zora. They become the Sages, who wield great power, granted by the Goddess Hylia, alongside skill.
Griselda finds the Hero, and together with the Sages, they hunt for Ganondorf.
Demise completely takes over Ganondorf.
The Princess, the Hero and the Sages defeat him, sealing him away.
Nareji witnesses this, having acted as a last shield for her husband and being defeated, although not killed. Before she could be noticed, she runs away.
The control Demise had over her vanishes as he's sealed and their distance lengthens. She realizes the full extent of what Ganondorf and her have done, how she was so willing to burn the world to the ground for reasons that she didn't even have.
She seals herself, only to return when Ganondorf's seal is broken.
Griselda dissolves the Empire, granting independence to every People, including the Sheikah.
Thousands years have passed, when a Hylian boy, Link, sets on his journey to become the Hero.
Present
Some younger children of his village were playing by the ruins in the nearby woods, while he watched. Out of nowhere, monsters attack. He tells the children to run, and defeats the monsters with his whitlling knife.
With this act, he receives the Triforce of Courage, but the gift, alongside the tiredness from battle, overwhelms him, and he passes out.
Nareji had sealed herself in what used to be a temple to Din, right there in those same woods.
The power of the Triforce wakes her from her slumber, she sees Link and recognizes him as a reincarnation of the Hero. She starts taking a physical form to kill him while he's passed out, but something stays her hand.
When Link wakes up, he's greeted by a spirit Nareji. She explains to him how she was to be sealed until Ganon woke up again, so she's certain he's to come. Since Link has the Triforce of Courage, he's the Hero, who will wield the Sword That Destroys Darkness and defeat Ganon.
Link accepts the call, worried over his village after the attack. Nareji starts training him regularly.
Nareji guides him to each domain, to recruit a Sage. Every domain has felt Ganon's iminent return. Link is sent to temples, overriden with Ganon's monsters, to defeat the Evil that is corrupting each domain, and recover the Sacred Stones that grant a Sage their powers.
First, they go to the Rito, then the Zora and finally the Goron.
Slowly, the two start forming a bond, and where Najeri was first cold towards him, she starts to warm up.
After completing the first three temples, with the help of three future Sages, Impa appears, telling Link Zelda calls upon him secretly.
Link travels to Castle Town, sneaking into Zelda's room. There, she tells him of the dreams she has had for a decade, and how the Triforce of Wisdom woke in her at the same time the Triforce of Courage woke in him. She knew who he was because of their connection through it.
In the meeting, held in secret, Link and Zelda quickly take a liking to each other. She offers her help in his quest, leading him to a secret Shrine, in the Lost Woods, where the Master Sword had laid for all that time, watched over by the Great Deku Tree. On the horse ride there, she talks about how her father hasn't been heeding her warnings of Ganon's return, and both talk about their lives.
As both arrive at Castle Town, Ganon truly wakes up, beneath Hyrule's Castle.
With her powers newly realized, Princess Zelda imprisons Ganon and herself in the Castle.
With no time to waste, Najeri urges Link to go to her people.
They go to the Gerudo's temple, where once, Najeri had entered with Nabooru and Ganondorf. Link defeats the evil laying there, and gains the support of the Gerudo, and their Sage, the Chief, descendant of Nabooru.
Najeri grows to trust Link enough to tell him her story, and how she hopes with Ganon's defeat, Ganondorf can be released. If he truly dies, at least he'll be free. Either way, she'll be with him.
Next they go to the Sheikah, and finally the Hylians.
The Sages come together with Link then, and make to Hyrule's Castle.
Zelda releases Ganon and herself, and the Sages unleash an attack that weakens him. Demise forces Najeri into her physical form, and tries to control her, but she resists. Link defeats him with the Master Sword, effectively ending the threat.
Mirroring Ganondorf's first defeat, Link and the Sages come together to celebrate, and Zelda joins in. Nareji rushes to the body of Ganondorf, released from Demise's grasp, and alive. They hug. She's noticed this time, Link looks back at the couple and smiles.
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kabr0ztrousers · 3 months ago
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Can you give us some example of titles demons have? Might wanna submit one :)
Uhhhh... Tends to be whatever comes to mind when I'm writing one! As it is, here's a quick recap on demons we've seen and titles they've held in the text so far:
Simizel, Viscount of the pit of Ashen Despair, Lord Commander of the seventeenth regiment of the Damned - this guy happened before started getting hard to pronounce names, and I'm sure I remember him having more titles...
L'Saat, Baron of the City of the Gap, Oracle of the Seal, et cetera, et cetera - I want to say L'Saat had the first "court" title as Oracle of the Seal. He also doesn't seem to care too much about his titles, though he's introducing himself to his wife on their wedding night so he's much more interested in getting his end away
Kamilik, lesser demon in service to Simizel and denizen of the Ashen Pit - Not sure why this guy fully gave his mailing address or why he felt the need to namedrop his boss, but it's kinda funny he did
Shg'shthg & D'Nzro - neither of these have titles, or at least not ones we hear in the stories they're involved in. Maybe because we saw into an established friendship, rather than seeing their introduction, or maybe these are a pair of bottom-of-the-heap demons without anything worth bragging about?
Z'Ten and his succubus girlfriend - Another where we don't get formal introductions! Hell, you never learn the name of the purple and strangely elongated succubus. Though I forgot how hot Z'Ten is. I may need to write about him again
Tz'Arre, magistrix of the Grey Sand Waste - Another territory title! Tz'Arre found a bit of Hell where nobody was yet, and claimed it. Seemingly just a little while before the angel did! The angel Oriniel fell to become Leini'ro at the end, but a newly-minted demon wouldn't have any titles
Ezekiel Harkens of Harkens, Harkness, Darkness and Sphinx - This fella just has a job. I've gone into his bio already, so despite me absolutely loving my caddish asshole son, I'll move on for now
Duke Bombodur of the Iron Forest - The most recent of my named demonic characters. He's said to have more titles, but the reader has an adversarial relationship with him, so has made a point to ignore them
All this to say, go nuts. There's not really any solid rules, and if there are I'm certainly going to ignore them myself, sooner or later
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megashadowdragon · 2 years ago
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Senjumaru and the Fates from Greek Mythology
source : www . reddit . com/r/bleach/comments/16x25ao/senjumaru_and_the_fates_from_greek_mythology/
In Greek Mythology the Fates or Moirai are the goodess of destiny, they are the enforcers that ensure that everyone from humans to gods live according to their destiny as predetermined by the laws of the universe. In certain way they are the "Weavers of Destiny"
The morai are three:
Clotho, the spinner: Spuns the thread of life from her distaff onto her spindle. Basically decides if you are born and can resurrect people
Lachesis, The allotter or drawer of lots: measured the thread of life allotted to each person with her measuring rod. She decides how long you will live and according to some, your destiny while you are alive.
Atropos, The inevitable: Basically death, she chooses how people dies by cutting the thread of life when time comes with her scisors.
THOUGHTS ON SENJUMARU BANKAI
Senjumaru Bankai which can be translated as Crossroads of the Carcass works similar to them by bringing their destiny into the present, examples:
manga spoilers:
Lille: Got defeated by shooting his reflection/Nanao sword who reflects the divine
Gerard: gets Frozen like in the manga against Toshiro (Maybe this time they will crush the core)
Pernida: It´s pulled by "those hands"/his own power as mayuri kills him by using his adaptation against him.
Askin: "Gets Crushed and Sealed", this is a theory but maybe in the anime he stays alive instead of getting killed by a sneak attack and suffers a fate worse than death, Kisuke can technically seal him like he did with Aizen.
Jugram: Get´s burn representing his fight with bazz b, and while he initially cuts the flames, he gets burnt anyway because fate/Yhwach treason is inevitable.
Uryu: Gets Hauswalen, however we know he survives with the antithesis, so he might defeat Senjumaru by challenging his fate in the same way he defies Yhwach by piercing his heart with the arrow allowing Ichigo to cut through FATE like he wanted in the Sand and the Rotator.
The "Carcass" thing is important because in the past carcass where used for "Divination" by Oracles and priest who wanted to see the future. The poetic aspect only adds because Oracles had to interpretate their visions. So Senjumaru might not have a future vision as acurate as Yhwach who sees all posibilities.
One thing I like a lot about his bankai is that: The heavenly spinner, Senjumaru is the opposite of Yhwach, instead of changing fate, she enforces it becoming atropos or death which fits her paper as a shinigami or goddess of death.
It is not a coincidence that the final act of her bankai is cutting the threat of life and turning his enemies into a tapestry. She is ATROPOS/INEVITABLE.
Personally I think she will be defeated by either Uryu for the reasons said above or by YHWACH who by having similar powers whould be able to make a clash of wills and by virtue of his superior reiatsu/fate manipulation prevail.
However i would like to see in the next cour a weakness for this bankai as right now is pretty broken, maybe something phylosophical or about COURAGE hinting how Yhwach would be defeated, but I think it will be used to further hype Yhwach or Uyru.
Summary: Senjumaru is a goddess. Thank You for reading.
As soon as I saw Gerard getting frozen and the fact that Senjumaru is a weaver, I began to guess that she is based on the Fates atleast.
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For Pernida, I read someone in the sub telling that the Kurotsuchi means Black soil/earth. That is such a direct reference on what is going to happen to him.
If her bankai is manipulating fate, "bowels of black sand (aka black soil)" should be referring to Kurotsuchi, as in Mayuri Kurotsuchi and Nemu Kurotsuchi, because Kurotsuchi translates to black soil or something along the lines of that from what i understand. And true that, Pernida loses due to consuming Nemu.
For askin: he is crushed by three spiked piece of a coffin. Each piece represents the three that defeated him. Urahara. Yoruichi and grimjow. The coffin motif represents his gift ball deluxe trying to take out everyone with him.
Also Lilie is surrounded by eight mirror walls, so if the number is prominent then it must mean something.
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l
Great catch. The name of Nanao’s sword translates to ‘Sword of Eight Mirrors’.
It is kinda impossible to give a completely accurate translation since this is made up words essentially, but my best bet, with some artistic license to make it work better in English, would be: "Old Witch's Gateway Crossing of Entwined Needles and Divine Corpse Fabric".
EVEN BETTER, It fits the Atropos theme so much.
I interpreted her power as reality warping, like her bankai set their eventual defeats in motion and made that their destiny. Literally altering their course of fate. In a way she defeats the shutzstaffel and fulfilled her duty
Her name Shutara is from Buddhist word “Sutta”
Which can mean the thread (the Buddhas teaching and truth )that string every thing together.
So it’s a very obvious reference and hint on what her ability is,just like Nanao’s family name is Ise.
I was a bit disappointed Kubo didn’t do more with her and now I’m very satisfied to see he do her justice.
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User avatar level 1 sanguinare12 · 22 hr. ago There are also parallels with Arachne the weaver, also from Greek myth, who after besting Athena in a weaving contest was either killed then turned into a spider or transformed directly, to continue her weaving in that form thereafter. Multiple arms and the weaving ability translates well to Senjumaru, whether relating to her bankai or not. No holding back on the inspirations at this point!
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harrycosmo · 2 years ago
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Dune is so influential
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Seems like so many major works of fantasy and sci-fi make use of ideas and tropes from Dune. I say that having only seen the film, not having read the book. I'm aware that ancient story archetypes inform Dune and everything else, but still...
Star Wars - a messiah figure - the sand worm in Return of the Jedi and also the giant worm that the Millenium Falcon lands inside in Empire Strikes Back. - the Jedi mind trick must be copying The Voice. - evil emperor
The Neverending Story - the name Atreyu is similar to Atreides.
Total Recall - Bluecher on imdb.com wrote that... in both movies the protagonist is driven by premonitions/nightmares about his future of becoming the messiah/savior of an alien people (Martians/Fremen) on a far off deserted planet (Mars/Arrakis) and free the planet from the exploitation of natural resources (turbinium/spice) by a ruthless dictator (Cohaagen/Shaddam IV) which eventually comes true. - both movies end with the protagonists turning the deserted planet into a fertile one by extracting water from the subterranean onto the surface. - in both movies the protagonists fall in love with one of the alien planets inhabitants (Melina/Shani) with both being united by their fight against the emperor. - in both movies there is some kind of oracle/seer (Kuato/Mother Mohiam) who recognizes and identifies the unwitting messiah.
Game of Thrones - Duncan Idaho's heroic fight against hordes of Sardaukar made me think of Hodor holding the door and also Horatius Cocles from Roman mythology. - the Dothraki gain rank by defeating each other in mortal combat, like the Fremen. - Ygritte is Chani. - Daenerys Targaryen's quest to rule over the seven kingdoms is like Paul Atreides going to war against all of the Great Houses.
Harry Potter - Harry is The Chosen One, foretold by prophecy. - the Imperius curse is like The Voice.
Ico & Shadow of the Colossus - messianic boy - the desert landscape of The Forbidden Lands - Dirge, Hydrus and Phalanx are quite like Dune's sandworms, particularly when you see someone riding one at the end of the first movie. - fictional languages - Ico and Yorda work together to survive in a dangerous world, like Paul and his mother.
Avatar - Jake Sully is a messiah for the Na'vi. - Toruk, the flying creature, in place of sandworms.
The Legend of Zelda: Breath of the Wild – Molduga and sand seals.
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arysthaeniru · 1 year ago
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Hi !! For the ask game, breath of the wild for fandom and zelink for ship 🧐
Breath of the Wild!
Favourite character
I love Riju! I can't help it, I see a child forced to be a leader of her people, left with the burden of the dead on her shoulders and unable to do her task without help, but it too proud to admit it to her people, so she has to rely on an outsider....and I adopt them. It's the same reason Taya and Capella are my faves in Pathologic, haha. But also Riju's remarkably good-spirited about her whole deal, her oracle sand-seal Patricia who only speaks in puns, and a town of adult women who are entirely reliant on her.
Least Favourite Character
Revali. I wish there was a little more going on with this bird to justify his attitude beyond simple jealousy/rivalry, and I've seen some great fanon elaborations on him that I've really enjoyed (esp. regarding his friendship with Zelda, which I've fully accepted into my wheelhouse), but if we're going strictly off canon, he's not got a lot going on, and I wish there was a little more!
OH, but also Purah. Not in terms of her characterization necessarily, but how much she's coded to appeal to the worst types of gamers. First she's my beloathed trope of immortal loli, and then she's THE main fanservice in ToTK as aged up basic sexy girl, and everything about her design and everything squicks me out terribly. She and Robbie are so much fun in Hyrule Warriors, but I hate interacting with her within the BOTW/TOTK timeline, because you always have to deal with all that nonsense.
5 Favourite Ships
This is hard! I don't really ship too many people in Breath of the Wild? I find the world so much more interesting, but like.
Ganon/Link/Zelda - The beating heart of the series and their fascinating/godly destiny/duty ties them altogether, and although BOTW/TOTK outright refuse to give Ganon anything even vaguely resembling a character, I still think it's intriguing! I have so many ideas swirling in my head about how you could only have to tweak a few memories to make Ganon a more justified villain in TOTK that would actually make this compelling.
Cece/Lasli - Fashion lesbians! I think Lasli's practicality would clash interestingly with Cece being a diva, it would be a disaster, but also quite cute, I think! There's of course, the tragedy of Lasli's dead ex inbetween them, that's always fun to explore.
Riju/Yunobo - This is my weird crackship that I really developed while playing the spinoff, Hyrule Warriors, Age of Calamity. Their relationship to their mentors is very similar, their hangups about leadership and their place in their community is very similar, and they both love zooming across the game map. They are also very similar in age! If you play the games in Japanese, where we don't have the weird surfer dub for Yunobo, Yunobo and Riju are both 13 years old, and they're both very endearing.
Paya/Tauro - I love how genuinely positive and cute they are in ToTK! I'm so glad that Paya moved on from her crush on Link and instantly found somebody who actually validates her scholarly and leadership skills everyday, and encourages her to be her best self. They have a fun banter.
Koltin/Loone - Another fun little crackship! The girl who's obsessed with leviathans and guardians, and Koltin, THE monster guy. He knows everything about monsters and thinks they're misunderstood! I feel like they would get along. It's a shame we can't hook them up in-game.
Character I find Attractive
Ganondorf. Duh. He's a handsome man.
Character I would Marry
Teba seems like a good husband and dad. Also he's just very cool, haha. Or maybe Purah? I feel like we'd probably get along.
Character I would be Best Friends With
Gosh, probably Sidon! He's very supportive and nice. I feel like I would thrive with that sort of energy in my life. And I could help him be a better leader. Or Purah and/or Robbie, they're very hectic and manic but real dedicated to their work, and I am nothing at heart, if no a workaholic myself, lol.
Unpopular Opinion
I've seen more consensus agree with me lately, as the hype around ToTK has started to fade away, but I'm very frustrated by the Zonai and the way they handled that! It's so frustrating to see Zelda, whose lesson in BoTW was that her Father was wrong, the kingdom and its tenets were wrong, blind faith was wrong and that it was her love for her friends that saved her in he end--then learn the lesson in ToTK that monarchy is fine, everybody should just attempt to emulate the past, and that everything in the past was good.
I think constantly about the fact that Rauru's four sages, the people who swore fealty to him--have no identities. No names, no faces, no real agency or personality beyond their duty to the sacred stone, and their species. There's something very unsettling about that, and something very unsettling coupled with the Depths, this creepy, hollow, empty place that the Zonai mined out and left nothing in return. The Doylist explanation is, of course, that there are no writing credits on ToTK and they just didn't have the time to flesh out the Sages or the Depths, because they had to move on to making the new Zelda game for Switch 2. But the Watsonian explanation could have been really fascinating, it could make the Zonai more morally ambiguous. These aliens who came to Earth to mine the Earth for power and pulled people into their thrall for that power--which they saw as ultimately a tool to progress everybody's society, but also can be seen from Ganondorf's perspective as something horrifying. What is the worth of progress if it comes at the expense of identity?
But that would involve the writers having to grapple with the colonialism inherent to the premise they are creating here. And they want Rauru to be good, Hyrule to be good and Ganondorf to be straightforwardly evil. And that's sad to me, because Wind Waker and Twilight Princess, to an extent, are about the failures of the old rulers and their approaches, and how our heroes have to do better. And the fact Nintendo refused to do that here thematically makes me sad!
Most badass character
Urbosa! I LOVE fighting as her in Hyrule Warriors, and she's also just such a fun design and cool and supportive at the same time.
Pairing I am Not Fond Of
Sidon/Link. Not that I hate it or anything! I can see it, it's a very plausible pairing, but often a lot of people sideline Zelda entirely when they write it, and that's annoying to me. I don't like when yaoi shippers discard the most important women to a man's life to make it gay.
Characters I feel the Writers screwed up
Ganondorf! Evil brown guy is just evil because he's brown. Very annoying to not even try to make that feel more nuanced in the year 2023, but whatever.
Favourite Friendship
Robbie and Purah! I love their dumb banter and bickering in all of the games. Inventor duo, they hate each other and would die for each other, and when they work together, they can make the impossible happen. I love how much they both fight for credit on petty things, but they do always say the other was instrumental to their success. Their fighting style in Hyrule Warriors, where Robbie is the one piloting their mech-suit, while Purah just perches on the shoulder and shows off when they do their special attack--everything to me!
Zelink beneath the readmore!
When I Started Shipping It
Probably as SOON as I got to that memory in BOTW, where they're in the rain, and Zelda asks him if he had a chance to be anything else other than a knight, would he have taken it? And the look he gives her as he turns back, and the way the scene is framed when he's jolted out of the memory...argh, that's when the brainworms really started. But also I really did like that moment where she tries to get him to eat a frog, after complimenting his ability to tame horses. It's just cute, idk! They're the thematic core of the story. It's about the inevitable destiny of it, and how Zelda bucks against their fated destiny, but Link embraces it, because he is a man guided by devotion and courage, and her wisdom means she knows it's a bad idea--but how can she do anything but love it/him? There's something just a bit doomed to all of their interactions, and it makes me go insane!
My Thoughts (Good/Bad)
I find it bad for worldbuilding as a whole, but fascinating for their dynamic, that Skyward Sword makes Zelda the living incarnation of Hylia, because then you're constantly left with the question: is Link simply extending his devotion towards the Goddesses by loving Zelda, or does he love Zelda and the Goddess separately? Is that even possible to separate Zelda from the Goddess? What does it mean for your temple of devotion to be a person? And in BOTW/ToTK where they are haunted by failure and loss, where there's unspoken resentment towards each other they both have to let go of, Zelda in the past, and Link in the present, that infuses their dynamic with such fun tension, even when they do wholeheartedly love each other and do just get along. I find it tragic, and fun, and sweet and sad all at once. I love a good destined lovers, where neither is entirely sure if that's a good idea, or there's a certain exhaustion to it, because it's inevitable anyway...
Things Done in Fanfic That Annoy Me
When in post-botw fics they have kids, rule the restored kingdom of Hyrule together, and don't seem to have any trauma. They're both feral, they're of the Wild now, and if Link actually loved Zelda and Hyrule, he'd never support her remaking Hyrule Kingdom ever again. They're just not capable of having a happy nuclear family in that way, sorry!
People also make Link SO masculine in such a weird way sometimes in fanfic--no??? Even if you don't headcanon him trans, he's like...so distanced from the kind of daddy dom masculinity that so many fanfic writers seem to default onto a lot of sex?? He's very gender-fluid and I just can't ever see him in that kind of aggressive way. It's always very jarring and unpleasant. I also think people really overplay the enemies-to-lovers of pre-canon BOTW, which sometimes leads to fics where they're like...doing petty revenge on each other or like having dramatic blowouts--which always feels a bit unrealistic to me? I'm very picky about the zelinks I like ^^;;;
I also just hate modern AU in general. They don't make sense outside of the feudal system and those external pressures/divine pressures!! Bodyguard/celebrity will NEVER hit in the same way as knight/princess.
Who I'd be Comfortable With Them Ending Up With, if Not Each Other
Link has vibes with a lot of people! Honestly, in Windwaker, I don't ship Link/Tetra at all! Link and Medli is far more compelling to me. And TP, Midna and Zelda are so in love, and Link's just kind of there, he doesn't even know Zelda xD In BOTW, I feel like Impa/Zelda makes a lot of sense, and Link has chemistry with all sorts: Sidon, Paya, Beedle, all the random NPCs that flirt with him. I'm so rarely a single shipper, haha.
My Happily Ever After For Them
Wandering through the world as travelling diplomats/adventurers, with their home in Hateno whenever they're taking a break, and vacationing everywhere, as Zelda slowly writes her scientific 1000 page dissertation about the nature of the world, and Link writes the ultimate cookbook. The Triforce calls them to duty, but they mostly ignore those urges. They're done with divine duty--they only have duty towards each other and the world now.
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Text
Ok i didnt want to type out loud cuz i wanted post i publish to be the only post on this, but i need help.
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This is Patricia.
Patricia is a sand seal, a species from the botw trilogy that turns sand travel into water skiing. Patricia, in particular, belongs to Gerudo chief Riju, who absolutely adores sand seals. Patricia also has the unique power of an oracle, trading secrets for her favorite fruits.
I'm building a pokemon team for Riju, and I can't figure out how to replace patricia. On the one hand, there are pokemon like Dewgong and Walrein, who resemble seals/walruses irl, and would work in terms of appearance. However, none of these pokemon are fit to function as a sand seal, being a mount suitable for a desert biome. The only pokemon i can think of for this is Mudsdale, which is a horse and not at all very close to what sand seals look like.
I will take any tips, suggestions, complaints, or anything else. Thank you for your time.
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tameblog · 2 months ago
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The premise of the critically panned 1996 film Bio-Dome is closer to our reality than I’d like to admit. In it, the planet has become so polluted it’s rapidly becoming unsuitable for human life. (Sound familiar?) With the backing of a powerful investor, a group of environmental scientists seal themselves in an enormous enclosed terrarium for a year as part of a climate experiment. In true ’90s slacker comedy fashion, the two stoner protagonists accidentally get themselves locked inside the Bio-Dome, and, of course, wreak havoc. Though the film’s plot is fictional, its premise is loosely based on the real-life Biosphere 2, a $150-million hermetically sealed environmental system in Oracle, Arizona, with wilderness biomes including a rainforest, desert, grassy savannah, mangrove wetlands, and a 25-foot-deep ocean with a coral reef, in which eight researchers actually lived between 1991 and 1993. The experiment famously ended in disaster when rising carbon dioxide levels and crop failure threatened the participants’ lives. While geodesic domes with controlled environments designed to replicate Earth’s ecosystems seemed eccentric in the early 1990s, when climate change was just starting to enter the mainstream discourse, in the decades since, multimillion- or billion-dollar developments that bring the natural world—or simulations of it—inside have become increasingly common. In some cases, like with "the world’s largest indoor desert" in Omaha, Nebraska, or Montreal’s Biosphère (housed in the Expo 67 geodesic dome designed by Buckminster Fuller), these attractions are centered around education and research. Then, there’s a slightly different iteration developed purely for recreation. As global temperatures rise and "unprecedented weather events" occur with increasing regularity, there might be a future where more of our outdoor recreation will be relegated to indoor simulations. In some ways, these built environments are case studies for how successfully (or unsuccessfully) natural environments can be replicated to facilitate the human pastimes—like surfing or skiing, even hiking—that rely on them. The indoor "beach" at the New Century Global Center in Chengdu—one of China’s most polluted cities—is illuminated by an artificial sun.Mitsubishi Heavy Industries Group’s Seagaia Ocean Dome was an early example of the over-the-top-faux-natural-environment-as-amusement-park phenomenon. Opened in 1993, the $1.8 billion facility, which was situated less than .2 miles from an actual beach in the coastal city of Miyazaki, Japan, was a Polynesia-themed marvel with a 129,166-square-foot man-made beach with sand from crushed marble and a wave machine capable of 200 surfable variations (in unsalted, chlorinated water). It closed in 2007, faltering under steep ticket prices and operational costs, but that wasn’t the end of the road for artificial beaches. There’s one at the colossal New Century Global Center in Chengdu, China, with space for more than 6,000 beachgoers to lounge under its fake sun. At Berlin’s Tropical Islands, which is housed in a 1938 airfield hangar, a massive screen with a photo of a blue sky hovers above a "sea" made up by three Olympic-size swimming pools. The indoor air temperature is kept in the high seventies. On the other end of the weather spectrum, there are indoor ski resorts like Ski Dubai, a 242,000-square-foot "snow park" in the Mall of the Emirates, where 30 to 40 tons of new snow are produced nightly to blanket five imitation ski slopes, or Big Snow American Dream, North America’s only indoor ski resort, in New Jersey. Ironically, the environmental impact of many of these climate-controlled facilities is significant; a 2013 report, for example, estimated that Ski Dubai’s annual greenhouse gas emissions equate to 900 annual round-trip flights from Dubai to Munich. Massive developments like Ski Dubai or Paradise Island Water Park that simulate natural environments in contained spaces pump tons of carbon into the atmosphere, only exacerbating the factors that increasingly threaten those places and make their conditions more hostile. Ski Dubai’s artificial snow is produced similarly to how faux snow is made at outdoor ski resorts.Christiana Moss of Studio Ma, an award-winning architecture and environmental design studio in Phoenix, Arizona, has some ideas about the way we should be approaching buildings that bring the outdoors indoors. As temperatures increase, especially in places like Phoenix, Moss believes more structures need to be suited to not only controlling contrasting indoor climates, but tempering them with the heat outside. "Increasingly, the realm of what you would consider indoors and what we consider outdoors needs to be expanded and blended to temper exterior temperatures," she says. "It’s about the layers of interior and exterior space.... It’s a huge opportunity for really rethinking and redesigning what we consider to be indoors and outdoors, what we consider to be responsible cities, and how we think about access to shade in daylight." The 3.14-acre Biosphere 2 laboratory includes "active research systems" such as ocean and desert environments and a rainforest ecosystem (pictured).Another major factor to consider is the growing body of research supporting the benefits of access to nature on physical and mental health. "In Eastern megacities, an indoor/outdoor environment is an easier way to access ‘natural’ space," says space architect Vittorio Netti, who works as a professor at University of Houston and also as an aerospace engineer at Axiom Space, referring to how for someone living in a cramped megacity, indoor "beaches" with real sand or enclosed "forests" with actual flora can provide easier access to elements of the natural world.Netti, who has spent significant time testing out simulated spaces for his work, believes that future luxury and quality of life will be defined by access to natural spaces. He stresses there are two overlooked areas in considering the design of enclosed "nature" simulations for humans: circadian rhythm and smell. To be truly convincing, faux natural environments should incorporate changes in light and darkness over a roughly 24-hour cycle. And they shouldn’t be sterile.The original Biosphere 2 experiment failed colossally when carbon dioxide levels in the self-contained bubble rose 10 times the normal atmospheric amount, making the enclosed ecosystem uninhabitable. In 2021, a Scientific American article that referred to the live-in terrarium as "effectively like a time machine that can preview a climate-altered Earth" detailed how, after a few decades and some significant retooling, the facility is finally living up to its potential as a site for important climate research. But the focus of its experiments are now centered on narrower questions about our real planet, rather than a man-made re-creation. According to astrobiologist Jacob Haqq Misra, who studies planet habitability and authored the book Sovereign Mars: Transforming Our Values Through Space Settlement, a dystopian vision of a future reliant on sealed ecosystems for "outdoor" recreation is more something of the public imagination than a prediction from actual experts. "The good news is, it would take a lot to make planet Earth uninhabitable," says Misra. Source link
0 notes
ramestoryworld · 2 months ago
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The premise of the critically panned 1996 film Bio-Dome is closer to our reality than I’d like to admit. In it, the planet has become so polluted it’s rapidly becoming unsuitable for human life. (Sound familiar?) With the backing of a powerful investor, a group of environmental scientists seal themselves in an enormous enclosed terrarium for a year as part of a climate experiment. In true ’90s slacker comedy fashion, the two stoner protagonists accidentally get themselves locked inside the Bio-Dome, and, of course, wreak havoc. Though the film’s plot is fictional, its premise is loosely based on the real-life Biosphere 2, a $150-million hermetically sealed environmental system in Oracle, Arizona, with wilderness biomes including a rainforest, desert, grassy savannah, mangrove wetlands, and a 25-foot-deep ocean with a coral reef, in which eight researchers actually lived between 1991 and 1993. The experiment famously ended in disaster when rising carbon dioxide levels and crop failure threatened the participants’ lives. While geodesic domes with controlled environments designed to replicate Earth’s ecosystems seemed eccentric in the early 1990s, when climate change was just starting to enter the mainstream discourse, in the decades since, multimillion- or billion-dollar developments that bring the natural world—or simulations of it—inside have become increasingly common. In some cases, like with "the world’s largest indoor desert" in Omaha, Nebraska, or Montreal’s Biosphère (housed in the Expo 67 geodesic dome designed by Buckminster Fuller), these attractions are centered around education and research. Then, there’s a slightly different iteration developed purely for recreation. As global temperatures rise and "unprecedented weather events" occur with increasing regularity, there might be a future where more of our outdoor recreation will be relegated to indoor simulations. In some ways, these built environments are case studies for how successfully (or unsuccessfully) natural environments can be replicated to facilitate the human pastimes—like surfing or skiing, even hiking—that rely on them. The indoor "beach" at the New Century Global Center in Chengdu—one of China’s most polluted cities—is illuminated by an artificial sun.Mitsubishi Heavy Industries Group’s Seagaia Ocean Dome was an early example of the over-the-top-faux-natural-environment-as-amusement-park phenomenon. Opened in 1993, the $1.8 billion facility, which was situated less than .2 miles from an actual beach in the coastal city of Miyazaki, Japan, was a Polynesia-themed marvel with a 129,166-square-foot man-made beach with sand from crushed marble and a wave machine capable of 200 surfable variations (in unsalted, chlorinated water). It closed in 2007, faltering under steep ticket prices and operational costs, but that wasn’t the end of the road for artificial beaches. There’s one at the colossal New Century Global Center in Chengdu, China, with space for more than 6,000 beachgoers to lounge under its fake sun. At Berlin’s Tropical Islands, which is housed in a 1938 airfield hangar, a massive screen with a photo of a blue sky hovers above a "sea" made up by three Olympic-size swimming pools. The indoor air temperature is kept in the high seventies. On the other end of the weather spectrum, there are indoor ski resorts like Ski Dubai, a 242,000-square-foot "snow park" in the Mall of the Emirates, where 30 to 40 tons of new snow are produced nightly to blanket five imitation ski slopes, or Big Snow American Dream, North America’s only indoor ski resort, in New Jersey. Ironically, the environmental impact of many of these climate-controlled facilities is significant; a 2013 report, for example, estimated that Ski Dubai’s annual greenhouse gas emissions equate to 900 annual round-trip flights from Dubai to Munich. Massive developments like Ski Dubai or Paradise Island Water Park that simulate natural environments in contained spaces pump tons of carbon into the atmosphere, only exacerbating the factors that increasingly threaten those places and make their conditions more hostile. Ski Dubai’s artificial snow is produced similarly to how faux snow is made at outdoor ski resorts.Christiana Moss of Studio Ma, an award-winning architecture and environmental design studio in Phoenix, Arizona, has some ideas about the way we should be approaching buildings that bring the outdoors indoors. As temperatures increase, especially in places like Phoenix, Moss believes more structures need to be suited to not only controlling contrasting indoor climates, but tempering them with the heat outside. "Increasingly, the realm of what you would consider indoors and what we consider outdoors needs to be expanded and blended to temper exterior temperatures," she says. "It’s about the layers of interior and exterior space.... It’s a huge opportunity for really rethinking and redesigning what we consider to be indoors and outdoors, what we consider to be responsible cities, and how we think about access to shade in daylight." The 3.14-acre Biosphere 2 laboratory includes "active research systems" such as ocean and desert environments and a rainforest ecosystem (pictured).Another major factor to consider is the growing body of research supporting the benefits of access to nature on physical and mental health. "In Eastern megacities, an indoor/outdoor environment is an easier way to access ‘natural’ space," says space architect Vittorio Netti, who works as a professor at University of Houston and also as an aerospace engineer at Axiom Space, referring to how for someone living in a cramped megacity, indoor "beaches" with real sand or enclosed "forests" with actual flora can provide easier access to elements of the natural world.Netti, who has spent significant time testing out simulated spaces for his work, believes that future luxury and quality of life will be defined by access to natural spaces. He stresses there are two overlooked areas in considering the design of enclosed "nature" simulations for humans: circadian rhythm and smell. To be truly convincing, faux natural environments should incorporate changes in light and darkness over a roughly 24-hour cycle. And they shouldn’t be sterile.The original Biosphere 2 experiment failed colossally when carbon dioxide levels in the self-contained bubble rose 10 times the normal atmospheric amount, making the enclosed ecosystem uninhabitable. In 2021, a Scientific American article that referred to the live-in terrarium as "effectively like a time machine that can preview a climate-altered Earth" detailed how, after a few decades and some significant retooling, the facility is finally living up to its potential as a site for important climate research. But the focus of its experiments are now centered on narrower questions about our real planet, rather than a man-made re-creation. According to astrobiologist Jacob Haqq Misra, who studies planet habitability and authored the book Sovereign Mars: Transforming Our Values Through Space Settlement, a dystopian vision of a future reliant on sealed ecosystems for "outdoor" recreation is more something of the public imagination than a prediction from actual experts. "The good news is, it would take a lot to make planet Earth uninhabitable," says Misra. Source link
0 notes
alexha2210 · 2 months ago
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The premise of the critically panned 1996 film Bio-Dome is closer to our reality than I’d like to admit. In it, the planet has become so polluted it’s rapidly becoming unsuitable for human life. (Sound familiar?) With the backing of a powerful investor, a group of environmental scientists seal themselves in an enormous enclosed terrarium for a year as part of a climate experiment. In true ’90s slacker comedy fashion, the two stoner protagonists accidentally get themselves locked inside the Bio-Dome, and, of course, wreak havoc. Though the film’s plot is fictional, its premise is loosely based on the real-life Biosphere 2, a $150-million hermetically sealed environmental system in Oracle, Arizona, with wilderness biomes including a rainforest, desert, grassy savannah, mangrove wetlands, and a 25-foot-deep ocean with a coral reef, in which eight researchers actually lived between 1991 and 1993. The experiment famously ended in disaster when rising carbon dioxide levels and crop failure threatened the participants’ lives. While geodesic domes with controlled environments designed to replicate Earth’s ecosystems seemed eccentric in the early 1990s, when climate change was just starting to enter the mainstream discourse, in the decades since, multimillion- or billion-dollar developments that bring the natural world—or simulations of it—inside have become increasingly common. In some cases, like with "the world’s largest indoor desert" in Omaha, Nebraska, or Montreal’s Biosphère (housed in the Expo 67 geodesic dome designed by Buckminster Fuller), these attractions are centered around education and research. Then, there’s a slightly different iteration developed purely for recreation. As global temperatures rise and "unprecedented weather events" occur with increasing regularity, there might be a future where more of our outdoor recreation will be relegated to indoor simulations. In some ways, these built environments are case studies for how successfully (or unsuccessfully) natural environments can be replicated to facilitate the human pastimes—like surfing or skiing, even hiking—that rely on them. The indoor "beach" at the New Century Global Center in Chengdu—one of China’s most polluted cities—is illuminated by an artificial sun.Mitsubishi Heavy Industries Group’s Seagaia Ocean Dome was an early example of the over-the-top-faux-natural-environment-as-amusement-park phenomenon. Opened in 1993, the $1.8 billion facility, which was situated less than .2 miles from an actual beach in the coastal city of Miyazaki, Japan, was a Polynesia-themed marvel with a 129,166-square-foot man-made beach with sand from crushed marble and a wave machine capable of 200 surfable variations (in unsalted, chlorinated water). It closed in 2007, faltering under steep ticket prices and operational costs, but that wasn’t the end of the road for artificial beaches. There’s one at the colossal New Century Global Center in Chengdu, China, with space for more than 6,000 beachgoers to lounge under its fake sun. At Berlin’s Tropical Islands, which is housed in a 1938 airfield hangar, a massive screen with a photo of a blue sky hovers above a "sea" made up by three Olympic-size swimming pools. The indoor air temperature is kept in the high seventies. On the other end of the weather spectrum, there are indoor ski resorts like Ski Dubai, a 242,000-square-foot "snow park" in the Mall of the Emirates, where 30 to 40 tons of new snow are produced nightly to blanket five imitation ski slopes, or Big Snow American Dream, North America’s only indoor ski resort, in New Jersey. Ironically, the environmental impact of many of these climate-controlled facilities is significant; a 2013 report, for example, estimated that Ski Dubai’s annual greenhouse gas emissions equate to 900 annual round-trip flights from Dubai to Munich. Massive developments like Ski Dubai or Paradise Island Water Park that simulate natural environments in contained spaces pump tons of carbon into the atmosphere, only exacerbating the factors that increasingly threaten those places and make their conditions more hostile. Ski Dubai’s artificial snow is produced similarly to how faux snow is made at outdoor ski resorts.Christiana Moss of Studio Ma, an award-winning architecture and environmental design studio in Phoenix, Arizona, has some ideas about the way we should be approaching buildings that bring the outdoors indoors. As temperatures increase, especially in places like Phoenix, Moss believes more structures need to be suited to not only controlling contrasting indoor climates, but tempering them with the heat outside. "Increasingly, the realm of what you would consider indoors and what we consider outdoors needs to be expanded and blended to temper exterior temperatures," she says. "It’s about the layers of interior and exterior space.... It’s a huge opportunity for really rethinking and redesigning what we consider to be indoors and outdoors, what we consider to be responsible cities, and how we think about access to shade in daylight." The 3.14-acre Biosphere 2 laboratory includes "active research systems" such as ocean and desert environments and a rainforest ecosystem (pictured).Another major factor to consider is the growing body of research supporting the benefits of access to nature on physical and mental health. "In Eastern megacities, an indoor/outdoor environment is an easier way to access ‘natural’ space," says space architect Vittorio Netti, who works as a professor at University of Houston and also as an aerospace engineer at Axiom Space, referring to how for someone living in a cramped megacity, indoor "beaches" with real sand or enclosed "forests" with actual flora can provide easier access to elements of the natural world.Netti, who has spent significant time testing out simulated spaces for his work, believes that future luxury and quality of life will be defined by access to natural spaces. He stresses there are two overlooked areas in considering the design of enclosed "nature" simulations for humans: circadian rhythm and smell. To be truly convincing, faux natural environments should incorporate changes in light and darkness over a roughly 24-hour cycle. And they shouldn’t be sterile.The original Biosphere 2 experiment failed colossally when carbon dioxide levels in the self-contained bubble rose 10 times the normal atmospheric amount, making the enclosed ecosystem uninhabitable. In 2021, a Scientific American article that referred to the live-in terrarium as "effectively like a time machine that can preview a climate-altered Earth" detailed how, after a few decades and some significant retooling, the facility is finally living up to its potential as a site for important climate research. But the focus of its experiments are now centered on narrower questions about our real planet, rather than a man-made re-creation. According to astrobiologist Jacob Haqq Misra, who studies planet habitability and authored the book Sovereign Mars: Transforming Our Values Through Space Settlement, a dystopian vision of a future reliant on sealed ecosystems for "outdoor" recreation is more something of the public imagination than a prediction from actual experts. "The good news is, it would take a lot to make planet Earth uninhabitable," says Misra. Source link
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angusstory · 2 months ago
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The premise of the critically panned 1996 film Bio-Dome is closer to our reality than I’d like to admit. In it, the planet has become so polluted it’s rapidly becoming unsuitable for human life. (Sound familiar?) With the backing of a powerful investor, a group of environmental scientists seal themselves in an enormous enclosed terrarium for a year as part of a climate experiment. In true ’90s slacker comedy fashion, the two stoner protagonists accidentally get themselves locked inside the Bio-Dome, and, of course, wreak havoc. Though the film’s plot is fictional, its premise is loosely based on the real-life Biosphere 2, a $150-million hermetically sealed environmental system in Oracle, Arizona, with wilderness biomes including a rainforest, desert, grassy savannah, mangrove wetlands, and a 25-foot-deep ocean with a coral reef, in which eight researchers actually lived between 1991 and 1993. The experiment famously ended in disaster when rising carbon dioxide levels and crop failure threatened the participants’ lives. While geodesic domes with controlled environments designed to replicate Earth’s ecosystems seemed eccentric in the early 1990s, when climate change was just starting to enter the mainstream discourse, in the decades since, multimillion- or billion-dollar developments that bring the natural world—or simulations of it—inside have become increasingly common. In some cases, like with "the world’s largest indoor desert" in Omaha, Nebraska, or Montreal’s Biosphère (housed in the Expo 67 geodesic dome designed by Buckminster Fuller), these attractions are centered around education and research. Then, there’s a slightly different iteration developed purely for recreation. As global temperatures rise and "unprecedented weather events" occur with increasing regularity, there might be a future where more of our outdoor recreation will be relegated to indoor simulations. In some ways, these built environments are case studies for how successfully (or unsuccessfully) natural environments can be replicated to facilitate the human pastimes—like surfing or skiing, even hiking—that rely on them. The indoor "beach" at the New Century Global Center in Chengdu—one of China’s most polluted cities—is illuminated by an artificial sun.Mitsubishi Heavy Industries Group’s Seagaia Ocean Dome was an early example of the over-the-top-faux-natural-environment-as-amusement-park phenomenon. Opened in 1993, the $1.8 billion facility, which was situated less than .2 miles from an actual beach in the coastal city of Miyazaki, Japan, was a Polynesia-themed marvel with a 129,166-square-foot man-made beach with sand from crushed marble and a wave machine capable of 200 surfable variations (in unsalted, chlorinated water). It closed in 2007, faltering under steep ticket prices and operational costs, but that wasn’t the end of the road for artificial beaches. There’s one at the colossal New Century Global Center in Chengdu, China, with space for more than 6,000 beachgoers to lounge under its fake sun. At Berlin’s Tropical Islands, which is housed in a 1938 airfield hangar, a massive screen with a photo of a blue sky hovers above a "sea" made up by three Olympic-size swimming pools. The indoor air temperature is kept in the high seventies. On the other end of the weather spectrum, there are indoor ski resorts like Ski Dubai, a 242,000-square-foot "snow park" in the Mall of the Emirates, where 30 to 40 tons of new snow are produced nightly to blanket five imitation ski slopes, or Big Snow American Dream, North America’s only indoor ski resort, in New Jersey. Ironically, the environmental impact of many of these climate-controlled facilities is significant; a 2013 report, for example, estimated that Ski Dubai’s annual greenhouse gas emissions equate to 900 annual round-trip flights from Dubai to Munich. Massive developments like Ski Dubai or Paradise Island Water Park that simulate natural environments in contained spaces pump tons of carbon into the atmosphere, only exacerbating the factors that increasingly threaten those places and make their conditions more hostile. Ski Dubai’s artificial snow is produced similarly to how faux snow is made at outdoor ski resorts.Christiana Moss of Studio Ma, an award-winning architecture and environmental design studio in Phoenix, Arizona, has some ideas about the way we should be approaching buildings that bring the outdoors indoors. As temperatures increase, especially in places like Phoenix, Moss believes more structures need to be suited to not only controlling contrasting indoor climates, but tempering them with the heat outside. "Increasingly, the realm of what you would consider indoors and what we consider outdoors needs to be expanded and blended to temper exterior temperatures," she says. "It’s about the layers of interior and exterior space.... It’s a huge opportunity for really rethinking and redesigning what we consider to be indoors and outdoors, what we consider to be responsible cities, and how we think about access to shade in daylight." The 3.14-acre Biosphere 2 laboratory includes "active research systems" such as ocean and desert environments and a rainforest ecosystem (pictured).Another major factor to consider is the growing body of research supporting the benefits of access to nature on physical and mental health. "In Eastern megacities, an indoor/outdoor environment is an easier way to access ‘natural’ space," says space architect Vittorio Netti, who works as a professor at University of Houston and also as an aerospace engineer at Axiom Space, referring to how for someone living in a cramped megacity, indoor "beaches" with real sand or enclosed "forests" with actual flora can provide easier access to elements of the natural world.Netti, who has spent significant time testing out simulated spaces for his work, believes that future luxury and quality of life will be defined by access to natural spaces. He stresses there are two overlooked areas in considering the design of enclosed "nature" simulations for humans: circadian rhythm and smell. To be truly convincing, faux natural environments should incorporate changes in light and darkness over a roughly 24-hour cycle. And they shouldn’t be sterile.The original Biosphere 2 experiment failed colossally when carbon dioxide levels in the self-contained bubble rose 10 times the normal atmospheric amount, making the enclosed ecosystem uninhabitable. In 2021, a Scientific American article that referred to the live-in terrarium as "effectively like a time machine that can preview a climate-altered Earth" detailed how, after a few decades and some significant retooling, the facility is finally living up to its potential as a site for important climate research. But the focus of its experiments are now centered on narrower questions about our real planet, rather than a man-made re-creation. According to astrobiologist Jacob Haqq Misra, who studies planet habitability and authored the book Sovereign Mars: Transforming Our Values Through Space Settlement, a dystopian vision of a future reliant on sealed ecosystems for "outdoor" recreation is more something of the public imagination than a prediction from actual experts. "The good news is, it would take a lot to make planet Earth uninhabitable," says Misra. Source link
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tumibaba · 2 months ago
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The premise of the critically panned 1996 film Bio-Dome is closer to our reality than I’d like to admit. In it, the planet has become so polluted it’s rapidly becoming unsuitable for human life. (Sound familiar?) With the backing of a powerful investor, a group of environmental scientists seal themselves in an enormous enclosed terrarium for a year as part of a climate experiment. In true ’90s slacker comedy fashion, the two stoner protagonists accidentally get themselves locked inside the Bio-Dome, and, of course, wreak havoc. Though the film’s plot is fictional, its premise is loosely based on the real-life Biosphere 2, a $150-million hermetically sealed environmental system in Oracle, Arizona, with wilderness biomes including a rainforest, desert, grassy savannah, mangrove wetlands, and a 25-foot-deep ocean with a coral reef, in which eight researchers actually lived between 1991 and 1993. The experiment famously ended in disaster when rising carbon dioxide levels and crop failure threatened the participants’ lives. While geodesic domes with controlled environments designed to replicate Earth’s ecosystems seemed eccentric in the early 1990s, when climate change was just starting to enter the mainstream discourse, in the decades since, multimillion- or billion-dollar developments that bring the natural world—or simulations of it—inside have become increasingly common. In some cases, like with "the world’s largest indoor desert" in Omaha, Nebraska, or Montreal’s Biosphère (housed in the Expo 67 geodesic dome designed by Buckminster Fuller), these attractions are centered around education and research. Then, there’s a slightly different iteration developed purely for recreation. As global temperatures rise and "unprecedented weather events" occur with increasing regularity, there might be a future where more of our outdoor recreation will be relegated to indoor simulations. In some ways, these built environments are case studies for how successfully (or unsuccessfully) natural environments can be replicated to facilitate the human pastimes—like surfing or skiing, even hiking—that rely on them. The indoor "beach" at the New Century Global Center in Chengdu—one of China’s most polluted cities—is illuminated by an artificial sun.Mitsubishi Heavy Industries Group’s Seagaia Ocean Dome was an early example of the over-the-top-faux-natural-environment-as-amusement-park phenomenon. Opened in 1993, the $1.8 billion facility, which was situated less than .2 miles from an actual beach in the coastal city of Miyazaki, Japan, was a Polynesia-themed marvel with a 129,166-square-foot man-made beach with sand from crushed marble and a wave machine capable of 200 surfable variations (in unsalted, chlorinated water). It closed in 2007, faltering under steep ticket prices and operational costs, but that wasn’t the end of the road for artificial beaches. There’s one at the colossal New Century Global Center in Chengdu, China, with space for more than 6,000 beachgoers to lounge under its fake sun. At Berlin’s Tropical Islands, which is housed in a 1938 airfield hangar, a massive screen with a photo of a blue sky hovers above a "sea" made up by three Olympic-size swimming pools. The indoor air temperature is kept in the high seventies. On the other end of the weather spectrum, there are indoor ski resorts like Ski Dubai, a 242,000-square-foot "snow park" in the Mall of the Emirates, where 30 to 40 tons of new snow are produced nightly to blanket five imitation ski slopes, or Big Snow American Dream, North America’s only indoor ski resort, in New Jersey. Ironically, the environmental impact of many of these climate-controlled facilities is significant; a 2013 report, for example, estimated that Ski Dubai’s annual greenhouse gas emissions equate to 900 annual round-trip flights from Dubai to Munich. Massive developments like Ski Dubai or Paradise Island Water Park that simulate natural environments in contained spaces pump tons of carbon into the atmosphere, only exacerbating the factors that increasingly threaten those places and make their conditions more hostile. Ski Dubai’s artificial snow is produced similarly to how faux snow is made at outdoor ski resorts.Christiana Moss of Studio Ma, an award-winning architecture and environmental design studio in Phoenix, Arizona, has some ideas about the way we should be approaching buildings that bring the outdoors indoors. As temperatures increase, especially in places like Phoenix, Moss believes more structures need to be suited to not only controlling contrasting indoor climates, but tempering them with the heat outside. "Increasingly, the realm of what you would consider indoors and what we consider outdoors needs to be expanded and blended to temper exterior temperatures," she says. "It’s about the layers of interior and exterior space.... It’s a huge opportunity for really rethinking and redesigning what we consider to be indoors and outdoors, what we consider to be responsible cities, and how we think about access to shade in daylight." The 3.14-acre Biosphere 2 laboratory includes "active research systems" such as ocean and desert environments and a rainforest ecosystem (pictured).Another major factor to consider is the growing body of research supporting the benefits of access to nature on physical and mental health. "In Eastern megacities, an indoor/outdoor environment is an easier way to access ‘natural’ space," says space architect Vittorio Netti, who works as a professor at University of Houston and also as an aerospace engineer at Axiom Space, referring to how for someone living in a cramped megacity, indoor "beaches" with real sand or enclosed "forests" with actual flora can provide easier access to elements of the natural world.Netti, who has spent significant time testing out simulated spaces for his work, believes that future luxury and quality of life will be defined by access to natural spaces. He stresses there are two overlooked areas in considering the design of enclosed "nature" simulations for humans: circadian rhythm and smell. To be truly convincing, faux natural environments should incorporate changes in light and darkness over a roughly 24-hour cycle. And they shouldn’t be sterile.The original Biosphere 2 experiment failed colossally when carbon dioxide levels in the self-contained bubble rose 10 times the normal atmospheric amount, making the enclosed ecosystem uninhabitable. In 2021, a Scientific American article that referred to the live-in terrarium as "effectively like a time machine that can preview a climate-altered Earth" detailed how, after a few decades and some significant retooling, the facility is finally living up to its potential as a site for important climate research. But the focus of its experiments are now centered on narrower questions about our real planet, rather than a man-made re-creation. According to astrobiologist Jacob Haqq Misra, who studies planet habitability and authored the book Sovereign Mars: Transforming Our Values Through Space Settlement, a dystopian vision of a future reliant on sealed ecosystems for "outdoor" recreation is more something of the public imagination than a prediction from actual experts. "The good news is, it would take a lot to make planet Earth uninhabitable," says Misra. Source link
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romaleen · 2 months ago
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The premise of the critically panned 1996 film Bio-Dome is closer to our reality than I’d like to admit. In it, the planet has become so polluted it’s rapidly becoming unsuitable for human life. (Sound familiar?) With the backing of a powerful investor, a group of environmental scientists seal themselves in an enormous enclosed terrarium for a year as part of a climate experiment. In true ’90s slacker comedy fashion, the two stoner protagonists accidentally get themselves locked inside the Bio-Dome, and, of course, wreak havoc. Though the film’s plot is fictional, its premise is loosely based on the real-life Biosphere 2, a $150-million hermetically sealed environmental system in Oracle, Arizona, with wilderness biomes including a rainforest, desert, grassy savannah, mangrove wetlands, and a 25-foot-deep ocean with a coral reef, in which eight researchers actually lived between 1991 and 1993. The experiment famously ended in disaster when rising carbon dioxide levels and crop failure threatened the participants’ lives. While geodesic domes with controlled environments designed to replicate Earth’s ecosystems seemed eccentric in the early 1990s, when climate change was just starting to enter the mainstream discourse, in the decades since, multimillion- or billion-dollar developments that bring the natural world—or simulations of it—inside have become increasingly common. In some cases, like with "the world’s largest indoor desert" in Omaha, Nebraska, or Montreal’s Biosphère (housed in the Expo 67 geodesic dome designed by Buckminster Fuller), these attractions are centered around education and research. Then, there’s a slightly different iteration developed purely for recreation. As global temperatures rise and "unprecedented weather events" occur with increasing regularity, there might be a future where more of our outdoor recreation will be relegated to indoor simulations. In some ways, these built environments are case studies for how successfully (or unsuccessfully) natural environments can be replicated to facilitate the human pastimes—like surfing or skiing, even hiking—that rely on them. The indoor "beach" at the New Century Global Center in Chengdu—one of China’s most polluted cities—is illuminated by an artificial sun.Mitsubishi Heavy Industries Group’s Seagaia Ocean Dome was an early example of the over-the-top-faux-natural-environment-as-amusement-park phenomenon. Opened in 1993, the $1.8 billion facility, which was situated less than .2 miles from an actual beach in the coastal city of Miyazaki, Japan, was a Polynesia-themed marvel with a 129,166-square-foot man-made beach with sand from crushed marble and a wave machine capable of 200 surfable variations (in unsalted, chlorinated water). It closed in 2007, faltering under steep ticket prices and operational costs, but that wasn’t the end of the road for artificial beaches. There’s one at the colossal New Century Global Center in Chengdu, China, with space for more than 6,000 beachgoers to lounge under its fake sun. At Berlin’s Tropical Islands, which is housed in a 1938 airfield hangar, a massive screen with a photo of a blue sky hovers above a "sea" made up by three Olympic-size swimming pools. The indoor air temperature is kept in the high seventies. On the other end of the weather spectrum, there are indoor ski resorts like Ski Dubai, a 242,000-square-foot "snow park" in the Mall of the Emirates, where 30 to 40 tons of new snow are produced nightly to blanket five imitation ski slopes, or Big Snow American Dream, North America’s only indoor ski resort, in New Jersey. Ironically, the environmental impact of many of these climate-controlled facilities is significant; a 2013 report, for example, estimated that Ski Dubai’s annual greenhouse gas emissions equate to 900 annual round-trip flights from Dubai to Munich. Massive developments like Ski Dubai or Paradise Island Water Park that simulate natural environments in contained spaces pump tons of carbon into the atmosphere, only exacerbating the factors that increasingly threaten those places and make their conditions more hostile. Ski Dubai’s artificial snow is produced similarly to how faux snow is made at outdoor ski resorts.Christiana Moss of Studio Ma, an award-winning architecture and environmental design studio in Phoenix, Arizona, has some ideas about the way we should be approaching buildings that bring the outdoors indoors. As temperatures increase, especially in places like Phoenix, Moss believes more structures need to be suited to not only controlling contrasting indoor climates, but tempering them with the heat outside. "Increasingly, the realm of what you would consider indoors and what we consider outdoors needs to be expanded and blended to temper exterior temperatures," she says. "It’s about the layers of interior and exterior space.... It’s a huge opportunity for really rethinking and redesigning what we consider to be indoors and outdoors, what we consider to be responsible cities, and how we think about access to shade in daylight." The 3.14-acre Biosphere 2 laboratory includes "active research systems" such as ocean and desert environments and a rainforest ecosystem (pictured).Another major factor to consider is the growing body of research supporting the benefits of access to nature on physical and mental health. "In Eastern megacities, an indoor/outdoor environment is an easier way to access ‘natural’ space," says space architect Vittorio Netti, who works as a professor at University of Houston and also as an aerospace engineer at Axiom Space, referring to how for someone living in a cramped megacity, indoor "beaches" with real sand or enclosed "forests" with actual flora can provide easier access to elements of the natural world.Netti, who has spent significant time testing out simulated spaces for his work, believes that future luxury and quality of life will be defined by access to natural spaces. He stresses there are two overlooked areas in considering the design of enclosed "nature" simulations for humans: circadian rhythm and smell. To be truly convincing, faux natural environments should incorporate changes in light and darkness over a roughly 24-hour cycle. And they shouldn’t be sterile.The original Biosphere 2 experiment failed colossally when carbon dioxide levels in the self-contained bubble rose 10 times the normal atmospheric amount, making the enclosed ecosystem uninhabitable. In 2021, a Scientific American article that referred to the live-in terrarium as "effectively like a time machine that can preview a climate-altered Earth" detailed how, after a few decades and some significant retooling, the facility is finally living up to its potential as a site for important climate research. But the focus of its experiments are now centered on narrower questions about our real planet, rather than a man-made re-creation. According to astrobiologist Jacob Haqq Misra, who studies planet habitability and authored the book Sovereign Mars: Transforming Our Values Through Space Settlement, a dystopian vision of a future reliant on sealed ecosystems for "outdoor" recreation is more something of the public imagination than a prediction from actual experts. "The good news is, it would take a lot to make planet Earth uninhabitable," says Misra. Source link
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monaleen101 · 2 months ago
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The premise of the critically panned 1996 film Bio-Dome is closer to our reality than I’d like to admit. In it, the planet has become so polluted it’s rapidly becoming unsuitable for human life. (Sound familiar?) With the backing of a powerful investor, a group of environmental scientists seal themselves in an enormous enclosed terrarium for a year as part of a climate experiment. In true ’90s slacker comedy fashion, the two stoner protagonists accidentally get themselves locked inside the Bio-Dome, and, of course, wreak havoc. Though the film’s plot is fictional, its premise is loosely based on the real-life Biosphere 2, a $150-million hermetically sealed environmental system in Oracle, Arizona, with wilderness biomes including a rainforest, desert, grassy savannah, mangrove wetlands, and a 25-foot-deep ocean with a coral reef, in which eight researchers actually lived between 1991 and 1993. The experiment famously ended in disaster when rising carbon dioxide levels and crop failure threatened the participants’ lives. While geodesic domes with controlled environments designed to replicate Earth’s ecosystems seemed eccentric in the early 1990s, when climate change was just starting to enter the mainstream discourse, in the decades since, multimillion- or billion-dollar developments that bring the natural world—or simulations of it—inside have become increasingly common. In some cases, like with "the world’s largest indoor desert" in Omaha, Nebraska, or Montreal’s Biosphère (housed in the Expo 67 geodesic dome designed by Buckminster Fuller), these attractions are centered around education and research. Then, there’s a slightly different iteration developed purely for recreation. As global temperatures rise and "unprecedented weather events" occur with increasing regularity, there might be a future where more of our outdoor recreation will be relegated to indoor simulations. In some ways, these built environments are case studies for how successfully (or unsuccessfully) natural environments can be replicated to facilitate the human pastimes—like surfing or skiing, even hiking—that rely on them. The indoor "beach" at the New Century Global Center in Chengdu—one of China’s most polluted cities—is illuminated by an artificial sun.Mitsubishi Heavy Industries Group’s Seagaia Ocean Dome was an early example of the over-the-top-faux-natural-environment-as-amusement-park phenomenon. Opened in 1993, the $1.8 billion facility, which was situated less than .2 miles from an actual beach in the coastal city of Miyazaki, Japan, was a Polynesia-themed marvel with a 129,166-square-foot man-made beach with sand from crushed marble and a wave machine capable of 200 surfable variations (in unsalted, chlorinated water). It closed in 2007, faltering under steep ticket prices and operational costs, but that wasn’t the end of the road for artificial beaches. There’s one at the colossal New Century Global Center in Chengdu, China, with space for more than 6,000 beachgoers to lounge under its fake sun. At Berlin’s Tropical Islands, which is housed in a 1938 airfield hangar, a massive screen with a photo of a blue sky hovers above a "sea" made up by three Olympic-size swimming pools. The indoor air temperature is kept in the high seventies. On the other end of the weather spectrum, there are indoor ski resorts like Ski Dubai, a 242,000-square-foot "snow park" in the Mall of the Emirates, where 30 to 40 tons of new snow are produced nightly to blanket five imitation ski slopes, or Big Snow American Dream, North America’s only indoor ski resort, in New Jersey. Ironically, the environmental impact of many of these climate-controlled facilities is significant; a 2013 report, for example, estimated that Ski Dubai’s annual greenhouse gas emissions equate to 900 annual round-trip flights from Dubai to Munich. Massive developments like Ski Dubai or Paradise Island Water Park that simulate natural environments in contained spaces pump tons of carbon into the atmosphere, only exacerbating the factors that increasingly threaten those places and make their conditions more hostile. Ski Dubai’s artificial snow is produced similarly to how faux snow is made at outdoor ski resorts.Christiana Moss of Studio Ma, an award-winning architecture and environmental design studio in Phoenix, Arizona, has some ideas about the way we should be approaching buildings that bring the outdoors indoors. As temperatures increase, especially in places like Phoenix, Moss believes more structures need to be suited to not only controlling contrasting indoor climates, but tempering them with the heat outside. "Increasingly, the realm of what you would consider indoors and what we consider outdoors needs to be expanded and blended to temper exterior temperatures," she says. "It’s about the layers of interior and exterior space.... It’s a huge opportunity for really rethinking and redesigning what we consider to be indoors and outdoors, what we consider to be responsible cities, and how we think about access to shade in daylight." The 3.14-acre Biosphere 2 laboratory includes "active research systems" such as ocean and desert environments and a rainforest ecosystem (pictured).Another major factor to consider is the growing body of research supporting the benefits of access to nature on physical and mental health. "In Eastern megacities, an indoor/outdoor environment is an easier way to access ‘natural’ space," says space architect Vittorio Netti, who works as a professor at University of Houston and also as an aerospace engineer at Axiom Space, referring to how for someone living in a cramped megacity, indoor "beaches" with real sand or enclosed "forests" with actual flora can provide easier access to elements of the natural world.Netti, who has spent significant time testing out simulated spaces for his work, believes that future luxury and quality of life will be defined by access to natural spaces. He stresses there are two overlooked areas in considering the design of enclosed "nature" simulations for humans: circadian rhythm and smell. To be truly convincing, faux natural environments should incorporate changes in light and darkness over a roughly 24-hour cycle. And they shouldn’t be sterile.The original Biosphere 2 experiment failed colossally when carbon dioxide levels in the self-contained bubble rose 10 times the normal atmospheric amount, making the enclosed ecosystem uninhabitable. In 2021, a Scientific American article that referred to the live-in terrarium as "effectively like a time machine that can preview a climate-altered Earth" detailed how, after a few decades and some significant retooling, the facility is finally living up to its potential as a site for important climate research. But the focus of its experiments are now centered on narrower questions about our real planet, rather than a man-made re-creation. According to astrobiologist Jacob Haqq Misra, who studies planet habitability and authored the book Sovereign Mars: Transforming Our Values Through Space Settlement, a dystopian vision of a future reliant on sealed ecosystems for "outdoor" recreation is more something of the public imagination than a prediction from actual experts. "The good news is, it would take a lot to make planet Earth uninhabitable," says Misra. Source link
0 notes
iamownerofme · 2 months ago
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The premise of the critically panned 1996 film Bio-Dome is closer to our reality than I’d like to admit. In it, the planet has become so polluted it’s rapidly becoming unsuitable for human life. (Sound familiar?) With the backing of a powerful investor, a group of environmental scientists seal themselves in an enormous enclosed terrarium for a year as part of a climate experiment. In true ’90s slacker comedy fashion, the two stoner protagonists accidentally get themselves locked inside the Bio-Dome, and, of course, wreak havoc. Though the film’s plot is fictional, its premise is loosely based on the real-life Biosphere 2, a $150-million hermetically sealed environmental system in Oracle, Arizona, with wilderness biomes including a rainforest, desert, grassy savannah, mangrove wetlands, and a 25-foot-deep ocean with a coral reef, in which eight researchers actually lived between 1991 and 1993. The experiment famously ended in disaster when rising carbon dioxide levels and crop failure threatened the participants’ lives. While geodesic domes with controlled environments designed to replicate Earth’s ecosystems seemed eccentric in the early 1990s, when climate change was just starting to enter the mainstream discourse, in the decades since, multimillion- or billion-dollar developments that bring the natural world—or simulations of it—inside have become increasingly common. In some cases, like with "the world’s largest indoor desert" in Omaha, Nebraska, or Montreal’s Biosphère (housed in the Expo 67 geodesic dome designed by Buckminster Fuller), these attractions are centered around education and research. Then, there’s a slightly different iteration developed purely for recreation. As global temperatures rise and "unprecedented weather events" occur with increasing regularity, there might be a future where more of our outdoor recreation will be relegated to indoor simulations. In some ways, these built environments are case studies for how successfully (or unsuccessfully) natural environments can be replicated to facilitate the human pastimes—like surfing or skiing, even hiking—that rely on them. The indoor "beach" at the New Century Global Center in Chengdu—one of China’s most polluted cities—is illuminated by an artificial sun.Mitsubishi Heavy Industries Group’s Seagaia Ocean Dome was an early example of the over-the-top-faux-natural-environment-as-amusement-park phenomenon. Opened in 1993, the $1.8 billion facility, which was situated less than .2 miles from an actual beach in the coastal city of Miyazaki, Japan, was a Polynesia-themed marvel with a 129,166-square-foot man-made beach with sand from crushed marble and a wave machine capable of 200 surfable variations (in unsalted, chlorinated water). It closed in 2007, faltering under steep ticket prices and operational costs, but that wasn’t the end of the road for artificial beaches. There’s one at the colossal New Century Global Center in Chengdu, China, with space for more than 6,000 beachgoers to lounge under its fake sun. At Berlin’s Tropical Islands, which is housed in a 1938 airfield hangar, a massive screen with a photo of a blue sky hovers above a "sea" made up by three Olympic-size swimming pools. The indoor air temperature is kept in the high seventies. On the other end of the weather spectrum, there are indoor ski resorts like Ski Dubai, a 242,000-square-foot "snow park" in the Mall of the Emirates, where 30 to 40 tons of new snow are produced nightly to blanket five imitation ski slopes, or Big Snow American Dream, North America’s only indoor ski resort, in New Jersey. Ironically, the environmental impact of many of these climate-controlled facilities is significant; a 2013 report, for example, estimated that Ski Dubai’s annual greenhouse gas emissions equate to 900 annual round-trip flights from Dubai to Munich. Massive developments like Ski Dubai or Paradise Island Water Park that simulate natural environments in contained spaces pump tons of carbon into the atmosphere, only exacerbating the factors that increasingly threaten those places and make their conditions more hostile. Ski Dubai’s artificial snow is produced similarly to how faux snow is made at outdoor ski resorts.Christiana Moss of Studio Ma, an award-winning architecture and environmental design studio in Phoenix, Arizona, has some ideas about the way we should be approaching buildings that bring the outdoors indoors. As temperatures increase, especially in places like Phoenix, Moss believes more structures need to be suited to not only controlling contrasting indoor climates, but tempering them with the heat outside. "Increasingly, the realm of what you would consider indoors and what we consider outdoors needs to be expanded and blended to temper exterior temperatures," she says. "It’s about the layers of interior and exterior space.... It’s a huge opportunity for really rethinking and redesigning what we consider to be indoors and outdoors, what we consider to be responsible cities, and how we think about access to shade in daylight." The 3.14-acre Biosphere 2 laboratory includes "active research systems" such as ocean and desert environments and a rainforest ecosystem (pictured).Another major factor to consider is the growing body of research supporting the benefits of access to nature on physical and mental health. "In Eastern megacities, an indoor/outdoor environment is an easier way to access ‘natural’ space," says space architect Vittorio Netti, who works as a professor at University of Houston and also as an aerospace engineer at Axiom Space, referring to how for someone living in a cramped megacity, indoor "beaches" with real sand or enclosed "forests" with actual flora can provide easier access to elements of the natural world.Netti, who has spent significant time testing out simulated spaces for his work, believes that future luxury and quality of life will be defined by access to natural spaces. He stresses there are two overlooked areas in considering the design of enclosed "nature" simulations for humans: circadian rhythm and smell. To be truly convincing, faux natural environments should incorporate changes in light and darkness over a roughly 24-hour cycle. And they shouldn’t be sterile.The original Biosphere 2 experiment failed colossally when carbon dioxide levels in the self-contained bubble rose 10 times the normal atmospheric amount, making the enclosed ecosystem uninhabitable. In 2021, a Scientific American article that referred to the live-in terrarium as "effectively like a time machine that can preview a climate-altered Earth" detailed how, after a few decades and some significant retooling, the facility is finally living up to its potential as a site for important climate research. But the focus of its experiments are now centered on narrower questions about our real planet, rather than a man-made re-creation. According to astrobiologist Jacob Haqq Misra, who studies planet habitability and authored the book Sovereign Mars: Transforming Our Values Through Space Settlement, a dystopian vision of a future reliant on sealed ecosystems for "outdoor" recreation is more something of the public imagination than a prediction from actual experts. "The good news is, it would take a lot to make planet Earth uninhabitable," says Misra. Source link
0 notes