#sagrada
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jennykin · 7 months ago
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Played the board game Sagrada yesterday, it was really fun!
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postcard-from-the-past · 2 months ago
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The Sagrada Familia in Barcelona, Spain
Spanish vintage postcard
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purbleblack · 1 year ago
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Eterno Encanto
En tu presencia, me convierto en un loco risueño, como un niño travieso, cautivado por tu encanto. Anheló un tiempo junto a ti, eterno, sin final, donde minutos, horas, años, sean solo un ritual.
Eres mi dulce perdición, mi dicha infinita, mi razón de existir, mi alma bendita. En el abismo de tu amor, me sumerjo sin temor, deseando que este hechizo sea eterno, mi amor.
Bajo tus encantos, soy un ser manipulable, tu sonrisa, un embrujo, volviéndome vulnerable. Cada momento contigo es pura felicidad, anhelando que nunca termine, esa eternidad.
Así, me transformo en un ser irresponsable, perdido en tus ojos, volando hacia lo inimaginable. Quiero que nuestro tiempo juntos se perpetúe, en un cuento interminable, donde solo existas tú.
Y así, bajo el influjo de tu amor, sin tregua, me entrego sin resistencia, sin ninguna refriega. Eres mi motivo de existir, mi razón verdadera, deseo que este sueño nunca se desespera.
En tus brazos encuentro mi paraíso, un rincón sagrado, mi refugio preciso.
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othernaut · 1 year ago
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Othernaut Plays Board Games!
Game 1: Sagrada.
Score: 98 out of 115 Nautis.
Review: I went into the board game cafe wanting to play something iconic, something I'd seen played, reviewed, photographed and loved online but haven't personally picked up yet. Sagrada, being the shiniest thing on the shelf, qualified. I had seen pictures of peoples' completed boards before - a little thing fell out of the box when we opened it, in fact, encouraging people to post them - but without context, all I was left to do was stare at the shiny dice and pristine boards without any idea what it meant. It felt arcane, almost, this clearly meaningful, beautiful thing with a secret code that I could not comprehend by sight alone.
And now I've played it. I understand the code. I still can't explain at a glance what the hell is going on.
Sagrada is a very tight, carefully-considered dice-placement game that absolutely would not work for my spectacle-poisoned brain if it wasn't as effortlessly pretty as it is. At its base level, it's fairly simple: You draft dice from a centrally-rolled pool, starting by placing one on the edge of your board and building out from there, restricted primarily by board spaces showing which number or color must be placed and a general rule that adjacent color or number matches can never be placed. From there, it's a matter of keeping this in your head, along with both private and public scoring goals, through rounds of shifting circumstances leading to, hopefully, a completed window of lovely, hateful color.
In practice, Sagrada is a game about picking a die, placing a die, smiling placidly at your board, and immediately going, "Oh! I've fucked myself." This, turn after turn, game after game, because Sagrada manages to find the balance where there's just enough information to kind of know what you're doing but just slightly more than is comfortable to keep it in your head all at once.
It's an enjoyable thing, the kind of pleasing, strategic play that makes you feel alternately brilliant and idiotic, intricate and incomprehensible from outside. I have not photographed my game board because I am bad at this and they are shameful masses of mostly purple.
Game 2: 5 Minute Mystery
Score: .65561920 out of 1.0 Otheros.
Review: 5 Minute Mystery is a hard game to qualify and this, primarily, because it barely feels like a game. It's got all the requisite game parts and objectives, it sits on the shelf with the other games, it's possible to win and lose, but still, it doesn't quite feel like a game. It feels like a toy. Let me explain.
The major difference between a toy and a game, as I understand it, is victory. It's possible to lose a game. And with this, it's very possible to lose 5 Minute Mystery; in fact, you'll probably do so immediately. But the overall structure is engaged with like a toy, with the same sort of poking, prodding, shaking, jostling, and discarding on the floor to go drink juice that you'd do with a toy.
It has lovely, toylike components. Central to 5 Minute Mystery is this hexagonal puzzle-cylinder thing that clicks and shifts intriguingly. The way you play with it is by identifying hidden symbols in various clue cards, locking in matching symbols on the cylinder, and checking them against an answer key: this leads you to a clue, which helps eliminate or identify suspects in the terrible crime of "who stole my hat" or "I fell asleep and lost track of my pocketwatch".
The other central component of 5 Minute Mystery is the titular five minutes, or rather, the strict timer (which isn't always 5 minutes!) you're given to identify the culprit. This is the main element of pressure in the game, as time is in everything ever. The way the game engages you over a longer period is by providing multiple mysteries over multiple rounds, running through a progression of perfidy until you're just sort of done.
And this is where it feels like a toy: You just sort of play 5 Minute Mystery until you're done with it. You read the rulebook, fail at the first mystery, figure it out, and so immediately master it. You do the weird mysteries where you can't talk to each other and that's about it, you've done all you need to do. You put it on the shelf.
This game would very much benefit from talking to the Escape or Exit people and merging their mechanics. Escape-room games are built around single-session chained progression play and are, primarily, limited by being a card medium unable to engage the player on a more tactile level. They fit each other's failings. Absent that progression, the failings stand out starker.
Game 3: Happy Dim Sum
Score: 🍮 out of 🍑 🍜s.
Review: This was our end-of-night "We're going to pass out in half an hour" palate-cleanser game, a spot usually reserved for things we have no attachment to and just want to screw around with. And boy, Happy Dim Sum worked, primarily because it was so immediately charming and flavorful and easily carried that flavor through its entire run of mechanics.
The narrative idea behind Happy Dim Sum is that you're sitting around a restaurant table with your friends, who you love, and who you also want to kill. With food. You want to fill your loved ones with so much dim sum that they fall over, an overstuffed, insensate wreck, ideally while you're also picking up the check. They have the same goals, so it's a back and forth of politely forcing food onto each other, calling toasts so they have to eat your spring rolls, and covertly overspicing the cabbage rolls so that you cannot possibly eat them, it's okay, you can have them, it's already paid for, go ahead.
The entire endeavor is a gamification of an already delicate social procedure and just invites immediate narrative buy-in from anyone who's ever experienced it. You click your fingers together like chopsticks when the Chopsticks card has you steal a card from another player. You dread grandma coming around because she will make you eat, you can't refuse her. Check battles come with the kind of exaggerated puffed-chest generosity that playacts the wonderful reality already occurring in thousands of restaurants worldwide. It's culturally universal: If you married into an Italian family, or a Greek one, or a Jewish one, anything, you've been killed by the appropriate foods in the exact same way. Chances are, one of your players is already in an all-too-familiar food coma.
There are one or two gameplay snags - the two-card draw and three-action multi-card play drains your options pretty quick and would benefit from a reduction in some element of this particular balance - but it doesn't matter because it's hilarious. The smile on your face when you're forcing a handful of char siu buns and tea on someone who is two seconds away from caloric unconsciousness is wonderful and wonderfully familiar. I'm going to own this at some point and no one can stop me.
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sabrinarismos · 1 year ago
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hoje serei minha própria cura, hoje não terei vergonha, hoje não vou esperar que me salvem e se não houver ninguém para me dizer que sou sagrada que eu seja a própria deusa de minhas águas salgadas
(ryane leão)
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sangronxx · 2 years ago
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Todays session
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teanicolae · 2 years ago
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Śabda Institute visits Barcelona! 
in the view of the master Antoni Gaudí, creation continues incessantly through the medium of us, and yet we do not create, we discover. 🖤 photos of the astonishing sagrada família, casa batlló & la pedrera - casa milà, the first of beauty which drew me into soft tears. 🖤
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oknews · 2 months ago
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Netanyahu promete sostener su "misión sagrada" contra Hamás tras cumplir la guerra un año
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primepaginequotidiani · 3 months ago
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PRIMA PAGINA El Pais di Oggi mercoledì, 21 agosto 2024
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fregolicotard · 4 months ago
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07.06.2024
“In life, it is very tempting to forget the past to try and make a perfect future. But the past, and the pain we have endured…they make us who we are. Without my past, my pain, I would not be what I am. I forgot that. I remember it now very clearly, thanks to you.” Light Bringer - Pierce Brown
#159of366
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net-photos · 6 months ago
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Die Sagrada Familia ist eine unvollendete, beeindruckende Basilika in Barcelona, entworfen vom berühmten Architekten Antoni Gaudí. Ein Wahrzeichen der Stadt. Den ganzen Artikel gibt es hier: https://nordischepost.de/unterhaltung/design/die-faszinierende-architektur-der-sagrada-familia-in-barcelona/?feed_id=70053&_unique_id=6643c33e8558d
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postcard-from-the-past · 1 year ago
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Basílica i Temple Expiatori de la Sagrada Família in Barcelona, Catalonia region of Spain
Spanish vintage postcard
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whovian223 · 8 months ago
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Terminal City Tabletop Convention Retrospective - 2024
Retrospective - @terminalcitycon - 2024 @apegames @LookoutSpiele @Pandasaurusgame @StudioBombyx @StrongholdGames @Zmangames_ @Game_Brewer @wizkidsgames @vitallacerda @JohnDClair @bwisegames @AportaGames @pegasusspiele @FlatoutGames
It’s a few days after another great convention experience, so let’s talk a little bit about Terminal City Tabletop Convention – 2024. This year, it was held at the Vancouver Convention Centre which is right on the water in downtown Vancouver. It’s a beautiful site, and also the same venue as SHUX was held in…I don’t remember the last one (hey, let’s link to a blog post that might refresh the…
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umabibliapordia · 1 year ago
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Biblias NTLH e Tradução Brasileira sbb Informações básicas sobre a Biblias NTLH e Tradução Brasileira sbb Para doações ao canal use a chave pix [email protected]
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artsydecay · 2 years ago
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Sagrada Familia watercolour 🎨✨
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