#sadly now that the game is Over also means that some gripes i had that i *hoped* would still be fixed were in fact valid lol
Explore tagged Tumblr posts
Text
and that's that!!
#FINISHED WOOO#which means i gotta start un-blacklisting tags and start bothering my friends to tell me about their rooks properly >:]#and also means if anyone wants to ramble with me about it i am not free o7#but yea. about the ending.#ngl something about it felt very.. anticlimactic? especially the epilogue itself#felt incredibly lacklustre#and like it's missing so so many things??#felt like there was no real conclusions#also maybe i'm being overly critical again but it feels super weird that everyone's slide is about themself#and then davrin's is about. the griffons#which. yes they are important to him! but i wanna know about *davrin*#but anyways.#laya plays dav#dav spoilers#also. sigh. i guess my tags warrant a#dav critical#oops#the general suspense and build-up and everything in the final act was really good imo!#but then the ending itself. dunno. might just have to sleep on it idk#sadly now that the game is Over also means that some gripes i had that i *hoped* would still be fixed were in fact valid lol
14 notes
·
View notes
Text
random update~~ need to get to actually playing more~~ hadn't had time for long stretches
napaea gained a level in my stock? apparently demons in the stock also gain exp~~!! Didn't know that. idk if its the same amount as if they're actually in battle, but I really don't want my healer dead. I wasted a revival bead on her and idk where to get a new one. or who drops one.
does healing in the barracks revive dead demons? I could've done that if the answer was yes....
back to unreasonable grinding~~ was going to keep trying to recruit a mokoi, and gryphon cause I don't have them yet, one level too low to try for chagrin. recruit everything humanly possible, lol.
Still worried I'll get lost in naraku, but I think I'm easily dealing with stuff in the entryway so I should be fine to embark further.
I'm a coward just staying by the door, lol. probably missing out on a lot of relics too if they respawn after pickup... I think crystaahl's playthrough a samurai said they respawn i think....
was going to try messing around with the talk feature to see what demons that have been made into allies would give, and mess with that a while. or is it better to kill them for exp instead?
current team is as follows:
flynn - level 6 - regular attack, bufu, zan. critical wave, leveling up mainly magic and luck, need to throw some into agility too I'd guess. magic and luck both tied for highest stats at 15 agility is now 14
centaur - level 5 - regular attack, bufu, needle shot
fuxi - level 4 - regular attack, zan, patra
Lham Dearg - level 3 - normal attack, gram slice, critical wave
napaea - level 3 - regular attack, dia, dream needle (would've been zan so what? was that due to my luck stat or random??)
wanted to grind to get life stones and items back... and see what demons would give me if anything if I had one of them already allied.
playing this game very safe so far I feel ~~~
couple hours of gameplay time and I wonder how much of it I've spent idle...
I feel "gets comfortable in first strata of naraku, second strata I'm gonna have an SMT moment cause I got lost and turned around or something"
Still a very fun game so far~~ and sadly I'm still in the tutorial... am i a coward or just slow?
probably just slow as I haven't found more time to actually play a lot. calling myself a coward is mean and I shouldn't do that~~~
Constantly have the naraku battle theme going through my head, lol
long post~~ glad anxiety chilled out enough to let me play the game~~ Is very fun so far~~ Used to the battle system i think finally
minor gripe that I can fix if i just used citra to begin with (and I don't want to start over); the red text for emphasis in the quest menu and elsewhere can be very hard to read for my blind ass. tho I shouldn't complain about it cause I'm using official hardware and not doing the recommended thing of emulating. so I have no right to, lol. how you all read it??
Edit 1: Lham dearg obtained~~ wooooo~~~~!!
Edit 2: Resting at the barracks does indeed revive dead demons and I wish I knew that before wasting a revival bead on napaea earlier…
Edit 3: changed levels accordingly ~~
Time to level Lham Dearg
I cannot play this game in large chunks and idk why cause it’s really fun so far~~ brain wut?
Edit 4: Hopefully I don’t waste the app points I had cause I expanded my demon stock x 4 and then bought the demon skill +1 slot. First thought was my skills +1 and demon skills +1 but I went stock instead…
#personal#thoughts#thinking#update#updates#shin megami tensei#smt#shin megami tensei iv#smt iv#shin megami tensei 4#smt 4#gameplay update#playthrough update#hopefully not a pointless update#first smt game#it's very fun#but also#lots of aaaaaaaa#makes me panic sometimes#glad anxiety chilled out enough to let me get a handle on the battle system#so now that makes sense~~#slowly making progres#am still in the tutorial after a couple hours and I personally feel that's kinda sad on my end#playing the game very safe#low vision#visually impaired#legally blind#my own fault tho for not emulating to begin with
1 note
·
View note
Text
ALRIGHT FOLKS!!!! A LOT TO TALK ABOUT HERE!!!!
So WOTFI 2024 - To me ,despite some flaws, has honestly also a lot of good within!
SPOILERS FROM HERE ON SO BE WARNED!!!!!
.
.
.
.
As for my theories-
Hoooo boi-
So a lot really didn't happen when it came to actual physical harm. The closest I believe we got was Meggy being grabbed by Puzzles and then yeeted to the floor being saved by Mario mere seconds before hitting the ground.
Other than that most of the harm done was more goofy than anything and didn't actually hurt or kill.
As for Puzzles- Puzzles lived! Though now being held in max security prison in a private holding cell. Puzzles is alive and more crazy than ever with a new goal in mind. No longer does he care for fame or 5 stars but for a (very unhealthy) friendship with Leggy.
No doubt Puzzles will be back. And more than likely will escape prison because I mean... C'mon-
Swag and Chris are in charge of keeping this man in prison.... He's not staying.
SMG34 - sadly didn't get much of that as we had a mind controlled Three who definitely wasn't giving us much. Which I have to say was a little disappointing. Though I am interested to see if the next episode goes over how everyone is after Puzzle Park. But we'll see.
Though I gotta say!!!!
The carnival outfits for everyone were honestly spectacular!!! My favorites def being SMG3, Bob, & Karen!!
.
.
.
Now to get into some of my gripes with this WOTFI..
Although it was fun we had quite the banger song from Puzzles, but I do agree with some that it felt rushed despite the time they had. And the trailer definitely over-hyped all of us for what we were expecting..
I wish they maybe made this WOTFI longer so more could be put into the games as not many were put in sadly and I wish more was given for actual lore especially for Puzzles as we kinda just got the same information we already knew.
A lot more could have been done but I still heavily enjoyed watching this WOTFI as my first live show.
I look forward to the future of SMG4 and hope to see more of our favorite Television in the coming timeline of SMG4.
I will be posting another thing like this going over things I did notice during this WOTFI that I found to be really great in writing, animation, attention to detail, and so much more!
This definitely was one hell of a WOTFI!!
Oh boy everyone!!! It's finally happening!!!!
WOTFI 2024 Is less than 24 hours away and I wanted to share some predictions/theories!!!
- Mr. Puzzles is going to get someone horribly maimed or killed.
We already have a possible confirmation from our dear Television himself in the PSA.
- Who should we be most scared for??? I know a lot of people are scarred for Meggy and SMG3 but based on Mr. Puzzles Clubhouse beginning scene we should be most concerned for Mario and SMG4.
Both were on Puzzles absolute LOATH list with the most knives or sharp deadly objects thrown at. Though with Mario being the world's Avatar I have to assume they wouldn't go killing that man. At most horribly injured. Though SMG4 is definitely not in the clear. Despite being our main protagonist he is high on Puzzles hate list.
Though I can imagine SMG3 possibly saving SMG4's life. So SMG3 could easily be an accidental target.
- Now another one I've seen is will Puzzles live after this WOTFI? And as much as I'd love to give a “oh he's so gonna _____ after this WOTFI.” But I can't. I can see it going either way but a part of me does hope for a possible redemption. With his backstory and all. I feel it's possible. But again I can also see him dying as a high possibility for what he's done to the crew and others. So I'll leave this as is.
- Do I believe we'll get some sweet sweet SMG34? YES. With how SMG3 was in Welcome to Puzzle Park I can see the two sticking pretty close once they can find each other.
With that I believe as this being my first ever live WOTFI experience, this is going to be an absolute blast!!!!
#smg4#mr. puzzles#mr puzzles#smg4 mr puzzles#smg3#smg34#smg4 mario#smg4 tari#smg4 meggy spletzer#smg4 theory#wotfi 2024#smg4 wotfi#im losing my mind over this shit man#someone help my poor hyperfixated brain#first ever wotfi
126 notes
·
View notes
Text
A different choice, a different chance
Part 1/2: Desperada
So I've fucking given up on my “mental health break.” No sleep for the wicked!
This fic’s pretty much, “What if Marinette picked Luka for the snake miraculous first, and what would happen if that led to her realizing that what she was pretty much a stalker?”
Enjoy the fic that my brain spawned and would not let me leave alone!
1 - 2
“W-wow…” Alya stuttered in surprise. “It never hit me that the plans we did messed with others… It just seemed so harmless at the time…”
“That’s the same thought I had. It seemed like just being a schoolgirl with a crush, but I really have gone too far, haven’t I?”
-
Ladybug looked between Adrien Agreste and Luka Couffine. She had one snake miraculous, and two guys to choose from. After casting her luck charm, Ladybug had gone to get backup, telling Adrien and Luka to go hide. She set up Luka’s guitar with the pigeons and escaped. She quickly retrieved the snake miraculous from Master Fu, and went on her way. As she flew back through the city, Ladybug’s mind drifted.
For some strange reason that seemed specifically like a crush, Mainette had chosen Adrien to play with Jagged instead of Luka, who was much more suited for the job. The guilt ate at Marinette, but Ladybug had to get her head in the game.
Ladybug slid into the sewers again, and began calling out to Luka and Adrien. She had to make sure they were safe, and perhaps give one of them the miraculous she currently held if her instincts were leading her the right way.
She heard Luka answer her, and she made her way towards his voice and quickly found them in a normal tunnel. Adrien and Luka were both there, though they seemed quite a bit worried.
Now back to where we were. Ladybug looked between Adrien and Luka. Her heart ached for her to choose Adrien, but her instincts pulled her towards Luka. She was so close to giving Adrien the snake… but then the guilt from Marinette’s earlier mistake smacked her in the brain. Ladybug shook her head to clear her thoughts, and grabbed Adrien’s wrist.
“Luka, go hide around that corner. I have to hide Adrien somewhere else, I’ll be back to make sure you’re safe.”
-
Adrien ran through the sewers with Luka, just trying to get away from the akuma. Every time Adrien tried to lag behind or get lost around a corner, Luka would find him and make sure they weren’t separated. It was nice to have a friend that cared so much, but Adrien needed to become Chat Noir, and Luka was making it ten times harder!
After Kwami knows how long of this, Ladybug found them again thanks to Luka’s loud voice. Adrien could tell what this was; Ladybug went to get backup. He knew his partner. A tiny war waged in his head. On one hand, being chosen by Ladybug would be great. But on the other hand, Adrien was Chat Noir, and being chosen would not be so great.
So when Ladybug pulled him aside, his heart both sank and soared. His Lady truste him outside of the mask too…! But he needed to be Chat Noir…
Ladybug pulled them into a locker room, and paused to catch her breath. She opened a locker, and motioned for him to get inside.
What?
Ladybug wasn’t choosing him? So what was she doing? Noticing the confusion on Adrien’s face, Ladybug elaborated.
“I needed to spit you two up to make it harder for Desperada to get you both in one go. I also need to find that dang cat, and find some backup,” Ladybug griped. She collected herself and let out a breath. “Anyway, go hide and only come out when you see the ladybugs.” Ladybug waved and ran out of the locker room, shutting the door behind her and leaving Adrien conflicted.
Was it good or bad that Ladybug didn’t give his alter ego another miraculous?
-
Soon the fight was over and the miraculous ladybug was cast, and everything was back to normal. Well, not exactly. Seeds of doubt had been planted in Marinette’s head…
-
As Marinette sat on her bed after the fight, she replayed a lot of scenes in her head. All of them about Adrien. All the times she messed something up, hurt someone, or sacrificed something because of him,in one way or another. There were too many times. Heck, it happened just that day with Luka and playing with Jagged!
Marinette’s mind flashed back to the day that Manon got akumatized into Puppeteer the second time. Adrien had specifically mentioned loving another girl, as well as indirectly and almost actually rejecting her.
All of a sudden, she felt stupid.
He never loved her, and she didn’t want to hurt yet another person, especially him, trying to obtain Adrien’s affections. Marinette frowned sadly. She really had hurt so many people. Granted, she always apologized and fixed things. Take Kagami for example! They got orange juice together pretty much every week. But that didn’t change the fact that she had still hurt people with her stalkerish schemes.
And looking at her wall, she followed the thought that she had also crossed over into stalker territory. Not just her wall, Marinette had even stolen his phone at one point! Gotten his bodyguard in trouble! Invaded his room as Ladybug, and took full advantage of his trust in her. She wasn’t even properly friends with him; she could barely speak a word in his presence!
Marinette facepalmed. How could she ever have dreamed of dating a guy that she couldn’t talk to? She remembered something her mother told her a long time ago, when she had started liking guys.
“Remember, Marinette. Don’t choose the better guy, choose the guy that makes you the better girl. Never go for the one that brings the worst out in you. It’ll only lead to disaster if you can’t control yourself.”
Marinette had never really taken that advice into consideration, because of her short list of crushes. But now it was all she could think of. Why did she even like Adrien? She could barely recall. She told herself it was his personality, the kindness he displayed, the trust he had in others… But that was just his naivety, wasn’t it? She liked him because he was afraid of losing his friends by being anything but polite. Adrien only went after her so that she wouldn’t hate him. Their class was small, of course he wouldn’t want to have any enemies.
Marinette slapped her cheeks. She wouldn’t think bad of Adrien. Even if he was her crush, and she was a bad one herself, he was still her friend.
I think I need to call Alya.
-
“I think I’ve gone too far with Adrien.” Was the first words that rushed out of her mouth. Cringing at the implication, she rephrased. “As in, my crush has gone too far.”
“Whoa, whoa, whoa. Where is this coming from?” Alya responded.
“I chose Adrien today. To play guitar. Over Luka, who is literally in a popular band, and would you look at that! Plays a guitar.” Marinette deadpanned, sitting down in her desk chair. “I’ve also conspired with Chloe to ruin Kagami’s dress, stolen his phone, gotten his bodyguard in trouble with a police officer, literally have his schedule mapped out and memorized, and my walls are covered in his face. And that’s just to start.” The words tumbled out of her, and though she knew it was bad, seeing it all out on the table was unsettling. Knowing she had done all that.
She really was a stalker at this point.
“W-wow…” Alya stuttered in surprise. “It never hit me that the plans we did messed with others… It just seemed so harmless at the time…”
“That’s the same thought I had. It seemed like just being a schoolgirl with a crush, but I really have gone too far, haven’t I?” Marinette said, placing the phone in front of her computer, which was displaying Adrien’s face.
She put her face in her hands, elbows resting on the desk.
“I think we’ve all gone too far.” Alya stated, surprising Marinette. “My job as your bestie is to even you out and tell you when it’s time to calm down. But I didn’t even notice.”
“Nonono, Alya it’s not your fault I went crazy.” Marinette told her best friend. It really wasn’t any of her friends' fault. “Let’s move past that though. What now?”
“Huh?”
“What do I do now? I can’t let this keep happening. Something needs to change.”
“Maybe tone down your advances? Get rid of the schedule? This doesn’t mean you have to give up, it just tells us that we need to rethink our strategy” Alya suggested.
“I… I think I have to move on.”
“What?! Why?” Alya exclaimed. Marinette could imagine her face, Alya’s eyes wide and her glasses slightly slipping.
“Face it Al’s, I can’t even talk to him. He loves another girl, and that girl is most likely Kagami. And she and him are possibly dating. I’m still friends with her, I can’t ruin their relationship.” Marinette sighed, her mind conjuring up Kagami and hers’ orange juice meetups. Marinette couldn’t do that to someone she considered a friend. A rival in love would be okay, but Kagami had clearly won over Adrien. So, Marinette had to move on.
“I… It’s just strange to think about you not being in love with Adrien.” Alya puzzled.
“Honestly, I understand the feeling.” Marinette took a deep breath and leaned back in her chair. She snapped forward, “But we’re gonna have to get used to it!” She declared, standing up and bringing her arms up determinately.
From that point forward, she really did.
1 - 2
#miraculous les aventures de ladybug et chat noir#miraculousladybug#miraculous ladybug#ml#ml fanfic#ml fanfiction#mlb#adrienette sinks#adrigami#is cute#fite me#a dash of#lukanette#because my lukanette heart won't let me live#i mean I'm kinda salty about marinettes behavior?#salt#??#idk#enjoy this dump of me wanting my babey to finally mOVE ON#marinette salt#marinette sugar#desperado au#a different choice a different chance#adcadc
104 notes
·
View notes
Text
DRAGON QUEST XI S: ECHOES OF AN ELUSIVE AGE - DEFINITIVE EDITION
I've never played a Dragon Quest game before, so all I had to go on with this game was the pretty looking graphics and charming character art by the Dragonball guy, which- combined with having a hankering for a JRPG, a genre I haven't played since probably the Digital Devil Saga games (minus an abandoned most-of-the-way-done playthrough of SMT3 and a partial of one of the Megadimension Neptunias) was enough to sell me on it. I'm having a tough time determining if it was worth it.
(spoilers)
The story starts off very weak. Your glowing hand marks you as the chosen one, you have to collect glowing orbs to defeat the dark lord. It's like the story of a generic videogame you'd see in the background of a movie. They do throw in a little novelty to keep you on your toes- you present yourself to the king and he throws you in the dungeon, you go back to your hometown and travel back in time for some reason- but I really never warmed to the setting. It's just a collection of cliches and cute gimmicks, like the town of people who speak in haikus, the town of people who speak in rhyming couplets (you're stuck with these people for the bulk of the exposition at the start of act 2, which is a nightmare) and the town of- ugh- Italians. There's no sense of these places being places. It's just a nice pleasant fairytale kingdom of the kind that's normally mentioned in Snow White or whatever as the place the handsome prince comes from, except here you spend dozens of hours trudging through it looking for glowing tree roots and orbs. The big problem in Gallopolis is that the sultan's son isn't brave enough for god's sake. Acts 2 and 3 pick things up, and there's some neat reveals- I like that the lil red star you've been seeing in the sky right from the start was the stain of the original hero's failure to slay the villain, literally hanging over the entire setting all this time. Also the annoying act 1 scene where you get handed the name of the villain and an orb quest in an exposition dump is retroactively improved by the fact that the exposition isn't quite correct. Act 3 reintroducing time travel and actually being thoughtful about it was welcome as well, but sadly that has the effect of making you redo story points you already did since, logically, you're back in time to where you haven't done them yet. Sometimes this comes across as getting a do-over to get a more positive outcome for something that previously ended more tragically, in keeping with the way time travel is explained in-universe as essentially reloading an earlier save (and, as revealed in the end, continuing in a separate save slot). The 8th party member's act 3 quest is a standout here. In reading discussion of the game I've seen people insist on referring to this character as 8, presumably to preserve the plot twist of his existence, so I guess I'll do it too. But more often than not, act 3 quests consist of just doing the same stuff as act 2 again, in a somewhat more curt manner. This sticks in the craw after so much of act 2 already consisted of just doing the same stuff as act 1 again. The party members aren't much better, for the most part. The first three people you meet all say "ah, you're the Luminary, I was sent to help you" and there isn't much to them beyond that for a long time. Sylvando has a lot of personality, which is probably partly why he's become the game's big meme character, but it gets grating and he is insanely trite. The Dark Lord takes over the world and purges the unclean, and Sylvando's overriding concern is that he wants people to laugh and smile more. It's like he takes advantage of the fact that I need him for his boat to get my goat by acting like a fucking teletubby. Things pick way up when you meet Rab, and the 8th party member is genuinely really good. Even the early-game party members end up having their moments (Erik's backstory was pretty fun) but the game really doesn't put its best foot forward with these characters. Not that it needs to; for the first few I was just glad to be getting some help in combat. The combat is excellent in this game, when it gets going. I played with the "draconian quest" tougher enemies mode on, and I turned it off right at the act 2 end boss. The difficulty curve flowed really well this way, with act 3 enemies not feeling noticeably less tough than "draconian" act 2 enemies. The abilities and spells you get are carefully balanced so that it's very difficult to put together a perfect 4-person party, you're always missing something. This means the fact that you can change your line-up midfight isn't just a nice quality of life feature, it's a potentially vital mechanic. They tread a fine line where sometimes needing to swap people out during the battle doesn't mean the characters themselves feel useless; everyone is capable of some extremely tough stuff. And on the other end of the scale, enemy damage is heavy enough that buffing your attack and using big-damage abilities vs healing or defending can be a properly difficult choice; a heavy hit or a big heal at the right time can turn the tide of an entire battle, as can your big hitter suddenly getting put to sleep or your healer getting knocked out. Again, this is all with the caveat that I had "draconian quest" on for the first 2/3 of the game, from what I've heard combat without it is insanely easy. My big gripe with the combat is that there's very little in the way of tooltips. What's this enemy's magic resistance? Does my Sap have a better chance of landing if I up my Magical Might, or does that just increase spell damage? Does Oomphle affect Quadraslash? If I increase my agility will it go up by enough that I can take my turn ahead of these enemies? Does agility even do that? Does using abilities and spells mean I go later in the turn order vs generic attacks and defending? You just have to guess at all this; the wiki has some info on enemy stats but I don't know where they're getting it from other than datamining. There's an entire bestiary with almost no useful information which is functionally just a model viewer for all 700+ enemies. The only way to know anything is to experiment, which I guess at least adds some purpose to combat when you've filled out the bestiary for an area but still have to grid encounters- which will be required at some point, because fighting is the only way you get xp and money. There is also too much RNG. Critical hits being rare and certain attacks having a chance to cause Confusion or whatever is fine (although I'd prefer for attacks which are labelled as having a chance to inflict status effects to actually inflict the status effect way more often than they do) but why the fuck does the resurrection spell have a 50% success rate? Under what possible circumstances would I be using that spell other than needing my dead teammate back right now? Same for all the abilities on the skill tree that say "doesn't connect very often, but when it does it can cause a critical hit" OK that "CAN" is telling me that this ability which doesn't often connect won't even necessarily crit if it does. Why would I choose this ability? To handicap myself? How is this going to help me defeat the Timewyrm? All that said, when the combat is good it's really good, and whenever I lose a fight I'm thinking "I can win that next time if I do XYZ". The 2D battles are much less fun because the pace is much slower and there are no cute animations to liven it up, but it's always satisfying when the "flash" of an enemy taking damage becomes the "flash" of them disappearing, and you know you have slayed yet another blob. Non-combat gameplay is a mixed bag. The early-game fun of running around looking for new enemies to fight and fill out the bestiary wears off hard once act 2 begins and everything is either a reskin or a glowing-eyes "vicious" version of something you've already fought, and many maps are fairly sparse with just the odd treasure chest and locked door to liven up your path to the next area. That said, there are also several areas and dungeons which make a minigame out of traversing them; the Eerie Eyrie and the Battleground were standouts for me. Especially the remixed version of Eerie Eyrie you go to later on, where you get a flying mount to ride around. Crafting is surprisingly involved, with a whole minigame around it and hundreds of recipes to find all over the place. In most cases you can just use money in lieu of ingredients, which means minimal farming is required to get a lot out of the system, and the recipes with ingredients that can't be bought feel special instead of bullshit. In terms of items and recipes there really is a deluge of content- there are recipe books all over the place, with new ones available even in the last couple of maps that open up in the entire game, and there's an undeniable cookie-clicker rush you get from getting better at crafting and taking something you could barely get to +1 all the way to +3. I play games like this as a magpie, accumulating items with nice pictures and effects that make me do a 😲 face, and DQ11 certainly delivers. This even extends to character advancement, with Hidden Goodies incentivizing picking skills you might not want otherwise, and entire new skill trees opening up as quest rewards.
Overall, DQ11 is a good combat system with loot and progression systems that are well-executed enough to feel rewarding after 100 hours, all wrapped up in a style and tone that is not up my alley at all. A good litmus test for how much you'd like the game is probably: watch this scene and if you think it's the most epic thing you've ever seen then Dragon Quest 11 is for you.
0 notes
Text
Dragons Quest XI: Echoes of an Elusive Age—A Review
WARNING: (not full) spoilers below.
‘We did it darliiiings!’
That’s what I cried, a-la the Great Sylvando, once I finished this game. 112 hours in, and all the way through it showed no signs of slowing. Which, for a shameless JRPG-lover like myself, is exactly what I want in a game. Hours and hours of combat, exploration through stunning scenery, empathetic and deep characters and, most importantly, a completely immersive and entertaining story that I can’t wait to see the climax—but, crucially, I can.
The Chosen One
The story begins in Erdrea, where monsters have invaded the fantastical world—why, we’re not quite sure. All we know, as the infant protagonist, is that we are found washed up on the riverbank by a kindly old man named Chalky, who takes us to his village and gives us to our adoptive mother, Amber.
And, guess what? He’s the Chosen One—the Luminary. You’d have thought our hero would have realised something was different about him with the presence of a very specific birthmark tattooed on the back of his hand, but he and his childhood friend Gemma do come from a sheltered town with very little knowledge of the outside world, after all. True to form for a lot of adventure games, he’s the only one who can save the world. After finding this out in a coming-of-age ceremony a few years later, Amber tells him to go to King Carnelian of Heliodor, who is sure to help him understand what all this means. Right?
If our silent protagonist could talk, this is where he would be screaming, ‘I’m not the Darkspawn!’ as King Carnelian throws him in the dungeon. But thank Yggdrasil he did, or we wouldn’t meet our first companion in our band of loveable misfits.
The Power of Friendship
I’m still unsure why, after so many hours of gameplay, why Erik endears himself the most to me, but he does. Sure, he’s the first one you meet, and you team up to escape the dungeon (running from a giant dragon along the way!), but he’s also a dishonest thief. Throughout the game, you never quite know if he’s in it for himself or to help you save the world. I’ve concluded that he’s actually doing it for you, and your budding bromance…or, at least, that’s my own head cannon. He’s misunderstood. His cutting sarcasm is welcome in a story of overly keen optimists (see: Sylvando). And he’s who the hero seems to look at whenever there’s a sweet, sentimental moment in the story, cementing their true friendship.
Or, maybe it’s because Akira Toriyama drew these characters, and his colourful hair and spunky attitude remind me of my childhood DBZ crush, Trunks. Either way, I’m Team Erik, with his knife-wielding, quick-thinking style of fighting, all the way. My only gripe is that his damage wasn’t that great for me until endgame, unfortunately.
Even though we don’t meet Sylvando until later, it seems that my mind demands he be the next to discuss—much like Sylvando demands much of the attention within the game. We first meet him at the circus, where he is a beloved performer. His quest is to make the people of the world smile—a noble endeavour in a world where the Dark One is coming to rid the world of happiness for good. He is the absolute epitome of flamboyance: he calls your band of companions ‘darlings’; he has a half-naked ship captain with bulging muscles and a pink face mask called Dave, of all things; and he even leads a peacock-feathered parade at a certain point in the game, which the hero must cheerily join in, feathers and sassy sway absolutely necessary.
And yet, he doesn’t simply function as comic relief. He is brave, charming, sympathetic, and quite often the heart of the group. He is always the one to ask if a character is okay, or if they need help, and has conviction that only Henrik, our resident knight in shining armour, would rival. Plus, he’s fantastic with a whip (because of course he is) and has some fabulous healing moves that have saved me more than once in a tough fight. The group would be nothing without Sylvando—and he absolutely knows it!
Veronica & Serena serve as our other characters who are bound by destiny. They are Keepers, born to protect aid the Luminary on his quest. As twins, you’d expect them to look the same…but, after an encounter with monsters, Veronica was turned into a child, and is stuck that way. As an offensive mage who hates being treated like a child, she serves as the brash one of the group, quick to anger, much like her fiery spells.
Serena, on the other hand, serves as the yin to Veronica’s yang. She is temperate and always willing to help, if somewhat hapless. The primary healer of the group, she excels in restorative and defensive magic, and has a harp to while away the less hopeful days. As a pair, these two are steadfast, loyal, and…to be honest, aren’t much more interesting than that, unless Veronica is being goaded into an argument.
Until the later game, anyway. I won’t spoil that here, but will just say I underestimated both their spell casting abilities and their importance in the story.
You know how the hero is the Chosen One, the Luminary and the absolute saviour of the world? Well, he also happens to be a Prince of Dundrasil. Had the fates been kinder, he might have been brought up in a huge castle, with loving royal family around to raise and guide him.
Rab, a fierce, playful and wise old man (with a banging Scottish accent) is ready to heal, attack with offensive magic, and guide our hero around the expansive world. And, as we find out after defeating him and his sexy companion in a battle competition in Octagonia (see: Jade), he is also grandfather to our hero, and thus a Lord of Dundrasil himself. He may seem old, but not only does he have royal blood, but he is a capable spell-caster and martial artist, making it apparent that he is one of the most capable companions in the game. If I were to ask anyone for advice, knowing that he would neither mince his words nor omit anything important, I would go to Rab.
You know what any game directed at kids needs? That’s right, a sexy warrior princess that you can stick in a bunny costume for most of the game. Even if you choose not to do that, her combat outfit doesn’t leave much to the imagination.
Thankfully, Jade isn’t just eye-candy. She has far more going for her. She’s a Princess of Heliodor, the hero’s childhood companion who lost him as a baby. She just wants to find him, her younger brother figure (sadly), and help him fulfil his destiny. Plus, as a battle and spear fighter, she has some of the strongest moves in the game—albeit mostly from her sexy, love-based moves such as ‘Hip Thrust’ and ‘Sexy Beam’, only comparable with Sylvando’s equally as sexy and flamboyant ‘Lashings of Love’ and ‘That’s Amore’ moves. She’s a badass bitch who takes no crap from lovestruck men or monsters.
Though, she has her very own Princess Leia moment, where she is captured by a horrific, giant, evil and ugly monster and made to wear a sexy outfit (hey, there’s that bunny girl outfit again). It is heavily implied she has been under his mind control, and that he’s been having his ‘wicked way’ with her. Good thing she comes out of it with sexy vampire powers, isn’t it?
HEAVY SPOILERS NOW. I warn you, don’t go any further if you care about that kind of thing.
Our final companion is one who doesn’t show up until late game. Sir Henrik, a Knight of Heliodor, is the hero we all need. He defends his ruler to the last (which, spoiler alert, nearly ended up being his fatal flaw), is willing to sacrifice himself for the good of all, and defends the weak: a true knight, with chivalry, bravery, and total care for all others. It’s a shame he hated the hero for the first half of the game, really.
But do I care about that? No, I care that his greatsword abilities make him an absolute tank. On a one-on-one fight, I needed him front and centre of every battle just for his incredible damage output. Against multiple enemies, he is less useful, but with his supplementary healing and defence skills, he isn’t just an attacker, but a true defender of the people to the last.
Calm it with the Combat
My god, this game has a lot of battles. While that’s expected for a turn-based JRPG, and there were a lot, unlike others such as Pokémon, you can choose which battles to avoid as the figures traverse the overworld. This is useful in such a slow-burning game, and also helps you find the monsters you want—again, a definite improvement on the way Pokémon works, as it saves you having to fight hundreds of creatures you don’t want to find the ones with the best EXP.
A notable exception to this is when you have to find and defeat a rare monster for a quest, which don’t traverse the overworld. This means you have to fight potentially hundreds of more common monsters to find the one you want, which can be frustrating, especially as it is all done on chance and not on how many you have defeated. While you can increase your chances with various items or equipment, it still adds a frustrating amount of time to an already long game.
Another vague annoyance is how much harder the game gets post-game. I actually did not have an issue with this, as a friend told me how to farm the elusive and high-EXP metal slimes using a particular Hero-Erik-Jade Pep Power and so I could use this ability throughout post-game. However, for those not in the know, the potentially grinding at the end of the game may put some people off finishing an already saturated game.
What I loved about the combat was how it kept getting harder and harder. I never worried about over-levelling (as said above, I was more worried about being under levelled) and that meant I could do what I do best: do all side-quests before the end of the main story. In other JRPGs, the completionist in me has always made me want to do all side-quests, but this has meant the final boss has been underwhelming and easier than it should be.
The variation of powers and attacks was also really interesting. You can spec into different forms of fighting for each character—I went for Swords with the hero, Whips for Sylvando, Boomerangs with Erik (after using Daggers for most of the game), Heavy Wands for Rab and Veronica, Wands for Serena, Spears for Jade, and Greatswords for Henrik—and this makes all the combinations of them in the party very cool. I normally just controlled the hero during the fights and let the others fight wisely, unless there was a specific quest to fulfil or a particularly hard boss. Not only did this speed up combat, but it also helped me to learn which of their moves were the most effective against which monsters automatically and quickly, which was easier than picking moves and trying them out myself. It’s easy, with enough gold, to respec if you like, and this I’m sure could make the game fee different every time if you wanted to play with different specs.
Pep powers were also a lot of fun. While it was sometimes annoying waiting for some or all of the characters to pep up and therefore use these moves that combine different characters’ moves for ‘Ultimate’ attacks, they provided fun cutscenes and made the battles more interesting. Plus, they reminded me a lot of DBZ moves, especially the epic ones with the hero and Rab!
Top tip: you can swap out characters and they will keep their pepped-up status. I wish I’d known about that a lot earlier!
The monster designs are great, as per usual Akira Toriyama style. There are lots of different kinds, from slimes, to mechs, to really weird ones like the kissy lip monster and the Bongo Drongos. The bosses are also amazing. Just all the character designs, from human to monster, to anything else. I see a lot of DBZ in all of them, which is fantastic.
You know what? Here’s some pictures. You’re welcome.
Mini Games & Challenges: Hey, I actually want to do these!
I often have issues with mini games, as sometimes they are so different from the main game that I just don’t want to spend time playing them. Gwent in another of my favourite games, The Witcher 3 is a good example: I never really learnt the rules, which I’m sure would have helped, but it was so detached from the main game I just didn’t care. Plus, it had no effect on the story or game at large, so what was the point?
In DQ11, sure, you don’t need to rack up 500,000 casino tokens in poker or the slots to buy better gear. You don’t have to finish first in all five Gallopolis horse races. Forging items isn’t totally needed to advance the game. It’s not necessary to win all five rounds of the Wheel of Harma in a certain number of moves (though this is much more like the rest of the game than the other mini games). But I did all of these, and it was great fun. It’s what’s helped make the game such a time suck (especially the casino) but I never felt like they were a chore.
Apart from the crossbow bullseyes. I did none of them as apparently I only noticed about three out of however many there are. They can suck my Sword of Light.
What’s a good JRPG without me questioning the point of life after it’s over?
JRPGs do it best—fight me.
The story of DQ11 is immersive, interesting, intricate and, at times, incredibly heart-breaking. Following the hero and his friends for over 100 hours really means you get to dive into their adventure, and more so, their relationships. You truly believe why they have chosen to follow each other into danger, to protect each other as well as the world. Sure, he’s the Luminary, so Serena & Veronica, the Luminary’s guides, at least have a reason to follow him to the end. The fact he’s the Luminary at may mean the characters have more faith in him than they would anyone else without lightning powers. But, even without that, you get the impression that they trust him for his innocent and yet resolute determination to do the right thing, whatever the cost.
The NPCs in the game also provide variety and are a lot of fun. There’s a lovesick mermaid, a brilliantly incompetent prince, two brothers in Laguna di Gondolia who are trying to sell the same things to you for different prices, and Silvando’s Smile Brigade, to name just a few. Their backstories, personalities and current stories all bring life to a game already chock full of it, and makes even simple fetch quests interesting and well worth doing, if you value a good story like I do. These little touches explain why the game clocks in at well over 100+ hours, but at the same time gives true justification to why that is. It’s the difference between a boring game, and one I loved to turn on and just relax of an evening. I might not have done all that much in three hours, but I still enjoyed every minute.
With everything considered, I will remember DQ11 fondly as one of my favourite JRPGs to date. The storyline, characters, combat and score are all fantastic and makes me wish I played the older games. Thank you, Dragon Quest, for giving me 112 hours of fun.
37 notes
·
View notes
Note
🍋 - Does your muse complain about things to you? If so, what? 🥔 - What’s the dumbest mistake you’ve made in rp?
1. These two don’t very often. Otogi might pipe up about all the shit I put him through on occasion but Aigami’s very quiet (probably because I haven’t thought of ways to put him through as much shit yet.
2. It took me a while to answer this because I needed to be in the right headspace to type this out. I’m gonna stick it under a readmore because it’s loaded with negativity.
I feel like this question is actually referring to something silly like “I accidentally wrote the name of my character’s ex-boyfriend when answering an ask from her current boyfriend and made a really cute love declaration make it look like she was really hung up on her ex,” but I’m gonna go a little deeper. (That did happen though. In my defense, both characters’ names started with S. PS, if your rp partner makes a mistake like that and tells you that’s not the way they meant, let them change it, or take it the way it was intended. Don’t make them rp out the scene with the mistake included. That’s just really freaking mean.)
Now for the going deeper:
My biggest mistake in rp is actually pretty recent, and it’s the reason for my three-ish month hiatus from this blog and Tumblr in general.
It was getting involved with the Fire Emblem: Three Houses fandom.
Now, I love Fire Emblem. It’s been my favorite video game series since Fire Emblem: Blazing Blade came out in the US in 2003. This has nothing to do with the game itself. It’s a great game. I wish I could still enjoy it.
But there are members of that fandom who are so incredibly toxic that I can no longer play the game or even discuss the game without feeling physically ill. Sadly, this is pretty common, because a lot of my friends know I’ve been known to breathe Fire Emblem and want to talk about it with me. I don’t feel like I can tell them what happened because it’s a pretty big damn can of worms.
I feel so stupid that I let the emotional abuse I got from certain people in that fandom go on for as long as I did. I guess I was blind because I love the series so much. Well, that, and, like all good abusers, when I would catch on and ask if they wanted me to leave them alone, they would say that any negative transgressions I was feeling were in my head. No, we don’t dislike you, we want everyone to feel welcomed and have fun.
Well, that gets harder to believe when more and more people start treating you like hot garbage because the people I managed to make enemies out of were very influential. One of their friends started rping a character I played (I’m not going to name names because that might make it easier for people reading this to find out who these people are), and despite my rules saying I don’t rp with dupes because of a bad experience, they continued to interact with me on the dupe blog, saying it was all crack and it’s just for fun.
I got numerous messages from people telling me that (x) character was a copy of my version of that character made to make me feel inferior and make me abandon the character altogether. I don’t know if that was an assumption or something this mun said aloud, though based on the number of people who told me about it, I’m assuming it was the latter.
When that didn’t make me leave, they got ahold of another friend who I was involved in a ship with. The influential mun’s character and my ship-partner’s character cheated on my character explicitly in our verse. I think I’ve said before on this blog that cheating on a muse without discussing it with the mun first is one of the worst things you can do? Well, everyone probably already knows that, unless you’re trying to make someone feel so bad that they abandon a blog.
Surprise, surprise, each time I tried to talk to ship-mun about it, they would ignore me. They would talk to me about other things, but any message I sent about wanting to plot out how our characters could either resolve this or if they should break up was missed. Yeah, that’ll be believable maybe two times. After that, it’s blatantly dodging and you’re being a douche.
During this time, while I was still trying to get some closure for that muse, I was on a different 3 Houses account and sent a message to another one of the influencer’s friends. They started griping about how certain muns use their muses to start shit, like the person who writes (my cheated on muse.) I hope they felt like a real fucking idiot when I sent a message saying “Well, actually, that muse is also run by me, and nothing you’re saying ever happened.”
I realized very quickly after that this particular mun wanted to run me off the site because they wanted to ship with the muse cheated on muse was in a ship with. Because multi-verse isn’t a commonly accepted thing I guess.
About a week ago, I logged onto that account just to prove to myself that I could without throwing up, and those two are together now. Even though I told ship-mun how horrible they were and how they were spreading false rumors to make me look like a horrid person.
Congrats, you two deserve each other.
I know it’s on me for letting it go on as long as it did. I know it’s on me for not realizing what was going on for months. I know it’s on me for making excuses for their behavior and continuing to go on because I wanted to stay in the fandom and have fun, because the world was pretty much shut down and there wasn’t much to do to escape the world ending besides try to lose yourself in the internet, but what they did was absolutely the scummiest stuff I’ve seen in my seventeen years of rping.
PS, I lost 23 pounds over the last two months of being involved in that fandom because I was constantly making myself sick trying to fix whatever I had done wrong that made them treat me this way.
When I finally gave up I completely shut down, and that’s why I wasn’t here for a few months.
I left everything as vague as possible so that no one is called out, but if, by some miracle, the people involved see this and figure out I’m talking about them:
Fuck you. Fuck you for ruining my favorite video game series. Fuck you for hurting so many people. I know two other muns who said they can’t enjoy Fire Emblem anymore either because of the shit you pulled. Fuck you for being so entitled you think you have the right to destroy someone’s reputation and chase them away from something they love because you don’t like something about them. Fuck you for being so manipulative that you can turn friends against one another. Fuck you for manipulating people with Autism (not me, another person they were shit to.)
Fuck you. Fuck you and the people that enable you.
Go to hell.
2 notes
·
View notes
Text
okay here’s what i remember from THE CON
i can’t remember if the ticket was cheap or pricey. i don’t know why. i wanna say it was more expensive or of equal value to a bigger con and i justified it to my parents and myself because it was the first one. but i went because i thought the idea of a con that was centered on the various fandoms popular on this site at the time was a genuinely neat idea. i also thought, okay let me just go because it’s another one to attend.
i should note: that have been to a lot conventions in my time. i’ve been to acen twice i think? i’ve been to nebkon twice. sadly i have never been to c2e2 or flashback chicago (which i may never get to go to now whoops) and i’ve been to wizard world chicago i wanna say 4 times?
now at these cons (mostly wizard world) these fandoms aren’t as present. in fact, the main demo of that con was adult to middle age to older visitors as well as families, so usually teens and young adults would find each other at this con (whether planned ahead or by accident there) and freak the fuck out over our cosplays or mutual love of whatever.
so because of this again the idea of a t.umblr con was exciting to me, even though i was already at the end of being interested in those fandoms (as i’m sure most people were at the time)
okay so first, this con was far. wizard world and acen are held at the rosemont convention center which while kind of far from where i live, is accessible by train via downtown or via one of chicago’s big airports. i always got a ride though which with summer traffic, took forever. so much like that this con was a journey away.
the hotel the con choose i remember thinking it seemed new, but it was far from where i lived which inpacted the amount of time i spent at the con and the decision to only go two days (i didn’t return the last day because it was a shit show)
i went to this con by myself because i think at this point i had already had a falling out with my friend who i went to cons in the area with (she did not attend that i know of). i wore two cosplays that i had made already for other things, gwen stacy and america chavez. this would have been the ideal place for me to cosplay something more niche, but i just didn’t care that much about it. maybe i didn’t think it was worth it at the time since it wasn’t going to be a big con.
so i get there and there’s no long line to get my badge in fact i don’t even remember a line at all. which, for me, was bizarre. every con i’ve been to before had huge lines even on off hours to get badges. but whatever. i cant remember if where i got my badge was in the the same room as where the ball pit was or not. but yes, i did go into the ball pit and i was silly in it with some other people because
idk you see a ball pit you go in the ball pit? in hindsight i know it’s not acceptable to have this at a con, but shit i guess i was high on life at the time. someone took a pic of me in the pit, but i have never seen it.
i remember seeing some very impressive cosplays at this con. i also bought some really great art in the dealers room which was small. (here’s the artist. also this was nonfandom art. i don’t remember buying anything else from anyone because i don’t think i saw anything i liked/could afford) there was no unlicensed night vale merch sold here that i remember, but i do remember receiving free unlicsenced night vale like pamphlets from a random vendor and also there was a vendor who was giving away a large piece of night vale fan art with a purchase of over something dollars i dont remember.
panels: i don’t remember there being many panels or even very interesting panels. panels i remember going to include: bisexuality in media/bisexuality representation (which was put on by the bisexualbooks tumblr), ask an avenger (which was put on by various marvel cosplayers), and a panel that was about female characters in supernatural (i was a spn stan back in the day jsyk).
the bi one was good. i remember it being the most like a panel that you’d go to at a larger convention. they had slides and info and they took questions and had several speakers.
the avengers one was what we’d call today “cringey” but it was cute. it was exactly what it sounds like. avengers cosplayers sat up on a stage answering questions in character. i believe that all the cosplayers had rp and/or ask blogs which is why they were chosen.
the supernatural panel was, like the bi one, complete with slides and various speakers, but from what i remember it was mostly going down the list of female characters in the show. i remember from the fandom that there a good chunk of people who love the characters, but they’re often killed off or abandoned and this is something a lot of fans did have gripes with. this is gonna sound fake when i say it, but this did happen, we got to charlie and someone said “yeah i like charlie she’s cool because she’s a lesbian but she doesn’t act like one like she’s still feminine” and i spoke up and said “well yeah it’s cool she’s a lesbian, but what do you mean she doesn’t act like one. like queer female character shouldn’t have to be feminine to be seen as good rep.” and people clapped. i know that sounds fake, but please believe me because this is a setting where people are inclined to clap when they agree with statements. people clapped at others too.
i also attended the costume contest, the night vale panel, and the meet and greet with doug jones.
the contest was fine. there was one individual at this con who i can’t name because i didnt know their name, but they cosplayed as ed from edd ed and eddy and they were in character the whole time to the point of discomfort. it wasn’t just for the contest i found myself in a cards against humanity game that they were in and it was even there and it was weird.
then the night vale panel happened and ooooooooohhhh boy
this was the most filled room in the whole con. a main reason i went to this con was to see them and im pretty sure this was everyone’s main reason to go. i known someone from other cons who came from florida to see this. (fun fact: we were mutuals on various platforms and had hung out at various cons and i knew their name, but they could not remember mine and i thought that was bogus so i ghosted them. dont know if i was justified in that but whatever)
so here we all were waiting. for over an hour. during this time people talked and i remember someone cosplaying the glow cloud went up and down the isle with a little glow cloud baby in a stroller and we all laughed and cheered. people started playing card games. we kept busy. for me though.
this was one of the most boring cons i’ve been to honestly. i’m having trouble remember a lot of it and that’s because i went solo. i had no friends there. i cosplayed gwen from like the 60s and this was before spidey joined the mcu and before itsv was a thing so spidey was basically an niche fandom (i was active in the tasm and dane deha.an fandoms at this time and the latter became toxic as fuck but that’s a whole other story) or something older comic fans liked.
my other cosplay was america chavez from young avengers which never got that popular either (though kate bishop and kid loki where more recognized, but for their connection to bigger marvel names). so it wasn’t like other cons where my cosplay was an ice breaker and i could join groups. i was alone.
so a lot of the con for that reason was awkward and waiting for night vale was like being the person texting in the corner at a distant relative’s party because they know no one.
so they finally come on stage to say that night vale will not be performing and people went ballistic people were shouting and the person said “we have doug jones in the next hall you should go over to that” and someone yelled “WE DON’T WANT TO SEE HIM”
i went to see doug jones and i was previously unaware of what his name was but i knew who he was. he talked about his work and acting process and did a meet and greet after. mr. jones was a delight and i’m wondering how they even got him there in the first place. he was leagues above this.
i had to leave the con early that day to go to my brother’s football game, but i believe that was the night they “protested” at the con and i kept seeing on tumblr that it was cancelled. i decided not to go back the next day because i was unsure of what was happening and because it was too far.
and the rest is history. i’m sure i went to other panels, but i can’t remember them. i do remember going into the room where they were watching pacific rim, but it was on a shitty projection screen and i wanted to go to a panel instead.
it’s shitty what happened with the con. and a lot of the unrest came from literal teens who were cheated from money who didn’t know how to act, but all the responsibility goes to the people who organized it poorly. The concept of a tu.mblr con i don’t think should have been inherently bad. i think it would have been cool to have a con that focused on more niche interests. but shouldn’t have been as big as they wanted it to be for the first go.
anyway that’s most of what i can remember. it’s kind of blur because i spent most of it by myself and there wasn’t much to do so i didn’t even spend the whole day there.
quite frankly, i’m glad i wasn’t there when they started singing les mis because i have no idea how i would have acted.
3 notes
·
View notes
Text
No Reason To (17/50)
Prompt: “And I guess… when it comes down to it, I trust you.”
It has come to my attention that by adding links to my posts, it stops that post from being seen in the tags tagged. So, sadly, I will no longer be able to link previous parts of NRT on new chapters. BUT all part can be found easily on my “No Reason To Series MasterList!” found in my bio.
A/N: I did it, lol. I got this part done and ready by Saturday (today) - *insert me patting myself on the back* Hope you enjoy!
Oh, and, as of now, the next part will be uploaded next Saturday, not Tuesday.
Send me a little comment in the ask section or leave it below on what you thought of this chapter. As usual, I hope you all enjoyed!
AGAIN, remember if you’d like me to continue this series, just leave a little comment or an ask letting me know. I will NOT continue the series if no one wants me to.
Please don’t plagiarize my work - I spend a lot of my time writing, copying and pasting destroys that. If you want to repost my work. please ask first - but even then I might say no.
Pairing: Stiles x McCall!Reader
Based off of: Teen Wolf 03x09 and 03x10
Hopping out of the passengers side of Stiles’s jeep, the two of you meet up with Scott who’s just gotten off his motorcycle. Almost instantly, Stiles questions; “where is she?”
“Over here,” a distant voice calls, pulling your eyes on Allison and Lydia who are stood just a few feet away from you. Making your way over to the two of them, you shake your head at Lydia, staring down at her in deep concern; “Lydia?”
“It’s the same thing,” she breathes, obviously panicked. “Same thing as the pool. I got into the car heading somewhere totally different, and ended up here. And you told me to call you if there’s a dead body.”
“You found a dead body?” Stiles exclaims, glancing briefly at you and Scott before turning towards Lydia once more.
“Not yet.”
“Not yet,” Stiles repeats, “what do you mean not yet? Lydia, you’re supposed to call us after you find the dead body.”
“Oh, no,” Lydia immediately shakes her head, raising her pointer finger. “I’m not doing that again. You find the dead body from now on.”
“How are we supposed to find the dead body?” Stiles questions, his patience obviously wearing thin. “You’re always the one finding the dead body.”
Something within you, a feeling you can’t explain, spikes, and you turn your head towards Scott. His attention is stolen by something to the left of him, and then suddenly, before you can ask, he’s walking forward. You move your gaze past his shoulder, your eyes widening when you see what he has.
“Guys,” he calls, interrupting Stiles and Lydia. “I found the dead body.”
There, on the Beacon Hills High School sign, is... the dead body.
-
“Honestly, Scott, i’m fine.”
“I know you’re not.”
Pausing, the grip you hold on your locker door tightens, even for just a moment before you recollect yourself. Plastering a smile on your face, you lean back, shutting said locker door to meet your brother’s eyes. “See,” you call, brightening your smile. “Fine.”
Scott steps in front of you before you can walk off, blocking your path before setting his hand on your shoulder. Guiding you back towards the lockers, he glances around, making sure no one’s in earshot of your conversation before letting his eyes fall on yours once more, his gaze considerably softening when he does so. “This connection we have,” he begins, “it isn’t just physical pain. It’s emotional pain too.”
Sighing, you bite your lip, glancing over to your right.
“What’s the matter?” Scott continues, voice dripping with concern. “And don’t lie to me. I can hear your heart beat.”
“You’re creepy, you know that?” You snap lightly, glaring up at Scott who only offers you a lop-sided smile in return. Sighing once more, you shake your head as you cross your arms over your chest. “Isaac and I broke up... Or, well, Isaac broke up with me, I guess I should say.”
“What?” Scott exclaims, his voice pitching in anger, catching the attention of a few students standing near you. Eyes widening, you grip Scott’s arm tightly, silently telling him to calm down while sending a reassuring smile to those you’re able to catch eye of.
“Scott, calm down.”
“What do you mean calm down?” Scott gripes, “he broke up with you? After we let him stay with us?”
“Scott,” you exhale heavily, “yeah, he broke up with me, but... I probably would’ve done it myself eventually. If he’d given me like a week or two more, to be honest.”
“I don’t understand,” Scott mumbles, shoulders falling. “You two seemed happy.”
“We were... I guess, at one point,” you explain, shrugging your shoulders as you glance up at Scott. “I loved him, I still do, but just not in the same way. Ever since that party,” meeting Scott’s eyes, you tell him all you need to know. “It just hasn’t been the same.”
“But... at the lacrosse game, you and him-”
“He stayed, instead of going with Boyd and Erica. I thought that meant he’d chosen me, and it did, but, I don’t think I ever completely forgave him,” you finish, smiling sadly. “I think, at one point, I really, truly, could’ve loved him. But... not after that.”
Scott just frowns, his hand slipping into your own and squeezing. “I’m sorry.”
“It’s okay,” you assure, nodding. “I wanted to break up. Like I said, give me a week or two more and I would’ve done it myself. I just... I want to know why it hurts so much.”
Scott doesn’t answer your unsaid question. Instead, he slips his hand out of yours, opting for a hug. You fall into the embrace easily, allowing yourself a moment of weakness as you let your head sink against his chest.
In some ways, maybe this twin connection was a blessing. Scott had always been able to understand you, you were twins after all. He understood you better than anyone else, just like you understood him better than anyone else. But now, it’s like he just knew, without even having to ask.
He just knew what you needed.
-
“Why are you even talking to me?”
“Why are we even talking to him?” You retort Ethan’s question, crossing your arms over your chest with a raised brow the boys way. His eyes narrow, falling on your own, and you’re also not oblivious to the glare Scott gives you, silently telling you to play nice. Of course, that’s not who you are. “No, honestly,” you continue, “he helped killed our friend. He killed Boyd.”
With a small twitch of his lips, Ethan takes a step towards you; “you’re right,” he nods, voice lowered threateningly. “I did kill your friend. How do you know i’m not gonna kill you?”
“Are you threatening her?” Stiles snaps before you can say anything, causing your gaze to fall on him, eyes widening in surprise. He shoves himself off the wall, taking a step towards Ethan. “You know what i’m going to do, i’m going to break off an extra large branch of mountain ash, wrap it in wolfsbane, roll it in mistletoe and shove it up your freaking-”
Scott steps forward, grabbing a hold of Stiles’ arms and cutting him off before he can say anything more. “Whoa, whoa, whoa, Stiles. Okay. We get it.” Still, even as your brother pats Stiles’ on the chest, signalling him to step back, you can’t help the smile that grows on your lips. You’ve never seen Stiles that protective over you, in a physical sense, and even though, in reality, you can handle yourself quite fine, it’s nice to know he cares.
You meet Stiles’ eyes, sending him a shy smile to wish he returns before Scott speaks up.
“We’re talking to you,” Scott begins, turning to Ethan. “Because I know that you didn’t want to kill Boyd. And I think that if something like that happened now, you wouldn’t do it again.”
Rolling your eyes, you shake your head.
“You don’t know what we owe them,” Ethan mumbles, voice soft, “especially Deucalion. We weren’t like Kali or Ennis when we met him. We weren’t alpha’s.”
“What were you?”
“Omegas.”
“What?” You exclaim, “I don’t-”
“In actual wolf packs,” Ethan cuts you off, sighing slightly as he leans against the wall behind him. “Omegas are the scapegoat, the last to eat, the one who has to take the abuse from the rest of the pack.”
“So you and your brother were, like, the bitches of the pack?” Stiles questions, and you can’t help but giggle lightly at his terminology.
“Something like that,” Ethan snaps.
“What happened?”
“They were killers,” Ethan begins, “I mean, people talk about us as monsters. Well, they were the one who gave us the reputation. And our alpha was the worst of them.”
“Why didn’t you guys just fight back?” You ask.
“Yeah,” Stiles nods, “form voltron wolf, you know? Kick everyone’s asses?”
“We couldn’t,” Ethan snaps, voice raising slightly. “We didn’t know how to control it back then.”
“Deucalion taught you,” Scott concludes.
“And then, we fought. We took down the whole pack, one by one. And by the time we got to our alpha, he was begging for his life. And we tore him apart. Literally.”
Huffing, you twist your face in disgust, “heroes of your own story.”
Scott gives you a warning glare, before turning towards Ethan once more. “What about your emissary?”
Ethan pauses a moment, before shaking his head.
“They’re all dead. Kali and Ennis’ too?”
“All of them. Except for Deucalion.”
“You mean Morrell?” Stiles questions.
Before Ethan can answer, he suddenly gasps loudly in pain, his hand immediately falling to his chest.
“What?” Scott stammers, body tensing. “What’s wrong? Are you hurt?”
“Not me,” Ethan shakes his head, “my brother.”
-
Running in behind Scott, you step in front of Aiden, therefore stepping in front of his target as both Ethan and Scott move to hold him and the weight in his hands back and away from Cora. You turn your head slightly over your shoulder, watching as Stiles falls next to Lydia and crouches before Cora, hands falling on her in concern.
“Aiden,” Ethan bellows, as the weight drops to the floor with a clatter. “You can’t do this!”
“She came at me!” Aiden growls.
“It doesn’t matter!” Ethan reminds, dismissing Aiden. “Kali gave Derek until the next full moon. You can’t touch him or her.”
Knowing Aiden isn’t the main threat anymore, you turn around, falling by Cora’s side as she rolls onto her back, moaning out in pain. Leaning forward, you inspect the wound on her head, noticing Ethan leading Aiden out of the room out of the corner of your eye.
“Hey, guys,” Stiles calls softly, “I think she’s pretty hurt.”
-
Wincing, you hug yourself tightly as you watch Cora wipe away the dried blood stained on her forehead. While you don’t necessarily blame her for being upset, it’d been pretty stupid of her to attack Aiden on her own like that. Still, the wound definitely looked painful.
“You okay?” Scott asks softly, concern.
“She doesn’t look okay,” Lydia mumbles, shaking her head.
Glaring at Lydia through the reflection of the mirror, Cora drops the paper towel in her hand and spins, turning to face the four of you. “I’ll heal.”
She stumbles back slightly, Scott and Stiles the first ones to rush forward, making sure she doesn’t fall. Scott grabs a hold of her arm, to which she quickly pulls away, glaring up at him. “I said i’m fine.”
“Do you realize how suicidally crazy that was?” Stiles questions, narrowing his eyes in thought. “What were you thinking going after them?”
“I did it for Boyd,” Cora cries, “none of you were doing anything.”
Nodding quickly, Scott whispers; “we’re trying.”
“And you’re failing,” she spits, “you’re just a bunch of stupid teenagers running around, thinking that you can stop people from getting killed.” Meeting Scott’s eyes, you sigh. “But all you do is show up late. All you really do is find the bodies.”
Turning her back of the four of you, she walks out without saying anything more.
“She’s definitely a Hale,” Stiles comments a moment later, interrupting the silence. “I’ll make sure she gets home,” he finishes, slipping past Lydia and Scott.
“I’ll help,” you call after him a second later, stepping forward. At the looks you receive, you shrug your shoulders, feigning innocence. “Not much else for me to do anyways.”
-
“Philosophers?”
“And guardians,” Allison adds over the phone, slightly out of breath. “Which after last night has to mean something like law enforcement, right?” Meeting Stiles’ eyes, even for just a second, you’re not unaware to the panic that surfaces. “Stiles, you have to tell your dad. Tell him whatever you need but you have to get him to believe. Tell your dad. Warn him.”
“Okay, okay, okay,” Stiles stammers, “I know.” Ending the call, he inhales deeply.
“What are you going to do?” Cora questions, staring at Stiles.
“I’m gonna tell him the truth,” Stiles breathes, and it’s obvious by the way he’s acting he’s scared. Nervous. But you don’t blame him. “And i’m gonna need the both of your guys helps.”
-
Sat on Stiles bed, next to Cora, you watch, with your hands clasped tightly in your lap, as Stiles paces back and forth. You can tell with each step he takes, Noah is becoming increasingly more and more frustrated, and you can’t say you blame him. Even you’re getting a little annoyed by Stiles’ frantic pacing and procrastination of what he just needs to say.
But of course, you don’t say anything. You keep your mouth shut, and wait. Wait until Stiles needs you.
“Okay, okay, okay,” Stiles mumbles to himself. Then, “yes, okay.” Spinning to his father, he looks like he’s going to say something before; “no, oh--”
“Stiles?” Noah calls, patience growing thin.
“Dad, i’m sorry, okay? I’m just-- I’m trying to-- I’m just trying to figure out how to start here.”
“Hey,” Noah snaps, “I don’t have this kind of time.”
You meet Cora’s eyes, sighing.
“Um,” Stiles starts, voice shaky. “For the last year, you’ve had all these cases that you couldn’t figure out, right? I mean, all the murders involving Kate Argent, and then Matt killing all the people who had drowned him, and all these murders right now. It’s like--It’s like you’ve been playing the losing game.”
“Stiles, the last thing I need right now is job performance review from my own son.”
You wince slightly at the anger and frustration leaking through Noah’s tone of voice.
“I know,” Stiles sighs, rubbing at his forehead before something seemingly catches his attention. “Okay, see, but that’s--that’s just it, dad.” Rushing over to his right, he grabs the chess board off the top of his drawer, taking it over to his desk. “The--The reason that you’re losing the game is ‘cause you’ve never been able to see the whole board.”
He opens the chess board, the pieces stumbling about within before taking a step back.
“I need to show you the whole board.”
-
“Scott and Derek are werewolves?”
“Yes.”
“And Kate Argent was a werewolf?”
“Hunter,” Stiles corrects, “that’s-purple’s hunter.”
“Along with Allison and her father,” Cora adds.
“Yeah,” Noah mumbles, “and--and my friend Deaton, the veterinarian, is a Kanima?”
“What?” Stiles explains, face scrunching up in confusion. “No, no, no, no, he’s a druid, okay? Well, we think.”
“So who’s the kanima?”
“Jackson.”
“No, Jackson’s a werewolf.”
“Jackson was the kanima first,” Stiles explains, “and then Peter and Derek killed him and he came back to life as a werewolf. Now, he’s in London.”
“Who’s the Da-rack?”
“It’s the Da-rock.”
“We don’t know yet,” you answer for Stiles, shaking your head.
“We don’t know yet,” Stiles repeats quietly.
“But he was killed by werewolves?”
“Slashed up and left for dead.”
“We think,” you correct once more.
Noah’s eyes fall on yours, narrowing; “and what are you?”
“A witch,” you answer, smiling slightly. “Pinks witch.”
Leaning back against his seat, Noah exhales heavily. “Why was Jackson the kanima?”
“‘Cause sometimes, the shape that you take reflects the person that you are,” Stiles explains, eyes twitching slightly in hope that his father is understand (and believing) him.
“And what shape would an increasingly confused and angrier-by-the-second father take?”
Apparently, he wasn’t understanding it so well.
“Uh,” Stiles stammers, “that would be more of an expression, like the one you’re currently wearing.”
“Yeah,” Noah nods, shoving himself up to his feet to walk away.
“Dad--dad,” Stiles calls, desperate as he too pushes himself to his feet. “Would you--I can prove it, okay?” Jumping in front of his father, Stiles points to Cora, “look, she’s one of them. A werewolf. A-And Y/N, she said it herself, she’s a witch.”
“Stiles, Stiles!” Flinching, you bite your lip. “That’s enough,” Noah demands, stepping past Stiles.
“Dad,” Stiles calls, spinning around to face his father. “Can you please just hold on?” Reluctantly, Noah pauses and Stiles turns to you and Cora. “You ready?”
You move to stand up as Cora nods, bracing yourself.
“All right, dad, just watch this, okay?”
The moment Cora stands to her feet, her eyes roll to the back of her head and she drops. You jump, spinning to help her just as Noah comes rushing forward, her body falling to the ground with a thud.
Rolling her to her back, Noah’s eyes widen at the bleeding wound at the top of her forehead.
“Call an ambulance.”
-
“What did you see the night at the bank when Scott was trying to save Deaton?”
Two steps behind Stiles and his dad, you gnaw on your bottom lip. Even from the back of his head, you can see the patience on Stiles’s father almost gone, and any second now, he’s just going to burst. Not to mention, you want to get to the school as quick as possible and help Scott and the rest try to save the last philosopher sacrifice as Allison had informed you it was teachers now law enforcement.
But you couldn’t leave without Stiles, given that he had the jeep. Not to mention, even if you could, you wouldn’t.
“Nothing,” Noah replies shortly, never wavering in his step.
“Dad,” Stiles sighs, “you saw him healing himself after he tried crossing the mountain ash.”
“I don’t know what I saw,” Noah corrects, holding up his hand.
You feel your body tense with anticipation as Stiles doesn’t relent; “you saw something you can’t explain.”
“Stiles,” Noah snaps, falling stopping and turning around to face his son. You halt to a quick stop yourself, still two steps behind the two of them as you awkwardly glance around, unsure. “I have seen a lot of thing I can’t explain in this town. That doesn’t make ‘em supernatural and it doesn’t make ‘em real. They just found another body. That’s real. And that’s the lead i’m following.”
Noah takes a step back, Stiles quick to follow; “yeah, and another teacher's going to die if you don’t start listening to me.”
“I am listening!”
With a frown, you glance down at your feet, your eyes falling shut as Noah finally snaps.
“I have been listening!” He bellows, everyone growing quiet and all eyes falling on him and Stiles.
“You just don’t believe,” Stiles finally says after a moment.
Noah opens his mouth to say something, but can’t seem to find the right words. Another moment of tense silence, he shakes his head, turning away and walking off. But, just before he can walk out the door, Stiles mumbles; “mom would’ve believed me.”
You suddenly feel out of place. Like you shouldn’t be there, and it isn’t your place to be there.
Noah halts in his step just as Stiles turns to you, walking past you and back the way you came. You only hesitate a moment before following after your friend, but not without a weary and final glance back at Mr. Stilinski.
-
Stepping into the recital behind Stiles, you fall next to your brother, offering a short smile in greeting before glancing around yourself. Somehow, you meet Isaac’s gaze from afar, stood next to Allison. There’s a moment, where you just stare at him, meeting his eyes before you offer a short smile, turning back to the conversation Scott and Stiles are having.
Something about Lydia not answering her texts.
-
Once again by Stiles’ side, the two of you rush after Scott as quickly as you can. He’d just suddenly ran off, saying something about how Lydia was in danger before just leaving without another word of explanation. But, the moment you reach the classroom Scott’s in, only having a moment to look inside, Ms. Blake shoves her desk forward, with no strain at all, barricading the door shut.
Stiles immediately begins slamming his body up against the door, it finally registering within you that not only is Scott and Ms. Blake in there, but Lydia and Stiles’ dad as well. But, no matter how hard he shoves, the door won’t budge.
Stiles’ wide eyes fall on you, “can’t you push it open? Do something?”
“I-I...” Words trailing, you step forward, focusing your gaze and attention on the door and only the door. “It might take a while,” you warn Stiles, “I don’t have my full powers yet.”
He doesn’t say anything in return, instead, he slams up against the side of the door, peering in through the tiny window at the top of the door. Bracing yourself, you inhale deeply, your entire body tensing as you let your lips part, trying to force the desk away. You see Stiles flinch from the side of you just as you push the desk back, him running through not a moment later.
Taking a deep breath, you follow in a second later, just as you hear Stiles call out; “dad?”
Looking around the room, your eyes widen when you realize that both Ms. Blake and Stiles’ dad are gone. As if they’d disappeared in thin air.
-
“They’re already here, aren’t they?”
Stepping around the wall, you narrow your eyes at the sight of Ms. Blake, not to mention stood so closely next to Derek. She hadn’t been your teacher, except for when she was filling in for Mr. Harris, but to think... that it had been her the entire time. Right under your noses. And now Stiles’ father had been taken because none of you had noticed soon enough.
She turns to face the three of you, you, Stiles and Scott, her lips curved downwards into a deep frown. “So...” She starts, speaking to Derek, but her eyes on you. “They told you it was me? That i’m the one taking people?”
“We told him you’re the one killing people,” Scott corrects, his voice pitching in frustration and betrayal.
Out of the corner of your eye, you notice tears in Stiles’ eyes. They’ve never left, since his dad had been taken, but still, it breaks your heart to see him this way.
“Oh, that’s right,” Ms. Blake chuckles, “committing human sacrifices? What, cutting their throats? Yeah, I probably do it on my lunch hour. That way, I can get back to teaching high school English the rest of the day. That makes perfect sense.”
“Where’s my dad?” Your eyes fall on Stiles as he speaks up, your eyes softening when you notice a tear fall down his cheek. You turn to Ms. Blake expectantly, practically willing her to answer that question.
Of course, it doesn’t work. “How should I know?”
Biting your lip, you slip your hand into Stiles’. He doesn’t say anything, but he doesn’t pull away either, and with no words yourself, you squeeze his hand, trying your best to reassure him as your eyes fall back on Ms. Blake. She turns to Derek at your guys lack of reply, pleading; “Derek, tell me you don’t believe this.”
Derek doesn’t reply right away. His gaze flickers past Ms. Blake, glancing at Scott, Stiles and you. For a brief second he gaze meets your own, and shaking your head, you tell him what he needs to know.
“Do you know what happened to Stiles’ father?” Derek questions Jennifer.
“No,” she whispers, shaking her head as she takes a step back.
Feeling your anger spike, unable to control yourself, you let your narrowed eyes fall on her. “Ask her why she almost killed Lydia,” you spit, just as she turns to look at you.
“Lydia Martin?” Jennifer exclaims incredulously, “I don’t know anything about that.”
“What do you know?” Derek snaps, pulling Jeniffer’s eyes back on his own.
“I know that these kids,” you scoff, “for whatever misguided reason, are filling your head with an absurd story.” Turning to you, her eyes flare; “and one they can’t prove, by the way.”
Raising the container held in his hand, Scott rebuts; “what if we can?”
Confidence wavering, Jennifer swallows nervously; “what is that?”
Stepping forward, Scott slowly begins to unscrew the lid. “My boss told me it’s a poison and a cure... which means you can use it... and it can be used against you.”
“Mistletoe?”
Scott throws his hand forward, throwing the mistletoe, as Jennifer had guessed, towards her, a gasp immediately leaving her lips. When the smoke and mistletoe clears, you revolt at the small images that flash of Jennifer’s true appearance and the screaming that comes along with it.
Derek backs up, eyes wide with betrayal and hurt as Jennifer recollects herself. Then, just as she runs forward, attempting at escape, Derek catches her by the neck, his claws out as she begs; “Derek, wait, wait!” He listens, halting. “You need me.”
“What are you?”
“The only person who can save your sister,” she groans, clutching at the wrist of the hand wrapped around her neck. “Call Peter. Call him!”
Doing as Jennifer says, it doesn’t take long for Peter to answer Derek. You can’t hear the conversation, but, by the end of it, all you hear is Derek whisper; “mistletoe,” before hanging the call up, looking at Jennifer with great pain in his eyes. Jennifer lets out a gasp of pain the next second, Derek’s grip obviously tightening.
“Derek,” Scott calls out, panicked. You take a step forward yourself, just as Scott continues; “Derek, what are you doing?”
“Her life--it’s in my hands!”
He raises Jennifer by the neck, gasps of pain leaving her lips.
“Stop,” Stiles begs, taking a step forward. “Derek, stop!”
“Hey!” You call, your voice booming as you glare at Derek. “Stop. You can’t kill her!”
“Stilinski,” Jennifer breathes, “you’ll never find him.”
Taking another step forward, you move so you’re in sight of Derek. “I know you’re angry,” you breathe, “I know you’re hurt. But we need her alive, like it or not, to save your sister. To find Stiles’ dad. So, you need to stop this. Now.”
His face twists, his body tensing.
“Derek,” Scott calls, “Derek!”
A moment of tensed silence later, Derek finally lets go of Jennifer, practically dropping her to the ground. She groans out in response, placing her hands before her as she pushes herself up, groaning. “That’s right,” she says after she’s collected yourself, “you need me. All of you.”
-
“I don’t know, something feels wrong about this.”
Leaning forward, you gaze at the side of Stiles’ head. “How so?”
“We proved it to Derek,” Stiles begins explaining, nodding. “But she still had this look like it didn’t matter. You know, like it was all still going according to plan. You guys saw it, didn’t you?”
Meeting Scott’s gaze, you sigh. You did.
-
With quick steps, you follow Derek’s pace and direction, next to your brother. You keep your gaze carefully trained around yourself, unsure of what would happen once you reached Cora. Jennifer obviously wanted something, or had some kind of plan, you just didn’t know what.
“Scott! Y/N! Hey!”
Pausing, you turn at the sound of Melissa’s voice, both you and Scott just managing to turn as she’s running up to you. Slightly out of breath, she shakes her head; “What are you doing here? The hospitals evacuating.”
Briefly meeting Scott’s gaze, you turn back to your mother; “we’re here for Cora.”
“What, all of you?” Melissa breathes, letting her gaze fall on the rest before stopping on the bat in Stiles’ hand. “Why does Stiles have my bat?”
“Mom,” Scott calls, “just trust me on this. You need to get out of here.”
Taking a step forward, you nod; “right now.”
Shuffling backwards slightly, Melissa nods slowly, “the building is supposed to be clear in thirty minutes. We’ve got two ambulances that are coming back. Once’s ten minutes, the other’s twenty. Cora needs to be on one of those. They’ll be picking up in the basement garage.”
Nodding, you shuffle back towards the rest as Scott confirms; “got it.”
“Okay.”
As you fall in step with the rest, you glance back, noticing Melissa watching after you and Scott. You offer her a small, reassuring smile, before turning your attention head on.
-
Stepping out of the elevator, you glance up at the lights briefly in response to them flickering, raising a brow. You shrug it off, coming to a stop when you notice Derek has, only for your lips to part, brows to furrow at the sight of an empty hospital bed and some black liquid that looks like it’s been spit of the floor. And a lot of it.
There are a few blotches that continue forth, creating a path.
“Derek,” you call, eyes on the floor. He turns to look at you, before following the direction of your gaze, eyes falling on the double doors in front of you. Soon, sounds of grunting and thuds can be heard, and all five of you just stand there, waiting to see what’s on the other side.
Soon enough, a body comes sliding through. It’s Peter.
“We got a problem,” he pants, raising his head. “A big problem.”
Raising your head, your eyes widen at the sight of the twins-combined, stood before you.
Almost instantly Scott and Derek transform into their werewolf selves, Derek taking charge of the situation as he positions himself in front of the twins. You step off to the side with Scott, hands at the ready, just in case, as Derek lets out a warning roar before running forwards.
He grabs the twins around the waist, shoving them back a few steps before the twins, in return, digging their elbow into his back. Derek delivers a hit to the stomach, but the twins easily gain the control, grabbing Derek by the back of the neck and hitting him repeatedly in the head. Scott, quick to help, lets out a roar himself, rushing forward.
Snapping out of your stupor, you step forward, finding a decent side bed to the left of the twins, and waiting for Scott to be out of the shot, you send it flying towards the twins. It knocks them back, allowing Scott to get back up to your feet. But before you can do anything else, Stiles and Peter are suddenly running past you, Stiles grabbing a hold of your wrist along the way and yanking you forwards.
Just as the twins slam Scott up against the wall, you, Stiles and Peter fall by Cora’s side, gently turning her onto her back to make sure she’s still breathing.
“Ethan, Aiden, stop!”
Turning your head, your eyes fall on Scott as he continues; “you don’t know what you’re doing!”
“All we want is her!” They growl in return, and instantly, your eyes turn backwards, falling on Ms. Blake, who, having seen her chance, is now retreating into the elevators.
“No!”
-
“Don’t stop! Don’t stop!”
Running past Stiles, you turn to help Peter get Cora through the door before Derek calling Stiles’ name interrupts you. Spinning, your eyes widen when you realize he’s started walking back the way you just came, instead of following after the five of you.
He positions himself behind the right door, the twins combined stepping through a moment later. Your lips part when you realize what he intends to do, and before you can try to stop him, he swings his bat around the back of the twins head, it immediately cracking in half in response. The twins growl at him in response, to which Stiles stumbles back in fear, going along the wall to reach you.
Grabbing a hold of Stiles, you yank him back as your brother jumps up, breaking off the light panel from the ceiling and slamming it towards the twins.
-
“Where’s the big guy?”
“He’s close.”
“What about Ms. Blake?”
Turning to Derek, you bite your lip as he slowly turns to face you, Stiles, Scott and Peter at Stiles’ question. Stiles’, after receiving no response from Derek, turns to Scott who only shakes his head. Sighing, you frown, just as Stiles begins to panic; “what do you mean? Like, she’s gone? Scott, are you kidding me?”
“Shh,” Derek snaps, “quiet.”
“Me be quiet?” Stiles huffs in response, taking a step towards Derek. “Me, huh? Are you telling me what to do now? When your psychotic, mass murdering girlfriend--the second one you’ve dated, by the way--has got my dad somewhere, tied up, waiting to be ritually sacrificed?”
“Stiles,” you breathe, stepping up beside him. “They’re still out there, okay?”
“And--And they want her, right?” He asks, “which means now we don’t have her either, so my dad and Cora are both dead!”
“Not yet,” you remind, meeting his eyes. You don’t say anything more, but, just by looking at him, he stops, letting out heavy breaths as he tries to calm his nerves and frustration.
Scott meets your eyes, before making his way over to Peter with Cora; “is she really dying?”
“She’s definitely not getting any better.”
Exhaling heavily, Scott shakes his head; “there has to be something that we can do. We have to help her.”
Your head snaps to the door on your right as it slams open, eyes widening when you see Ms. Blake step through. “You can’t,” she pants, “only I can. I can save her, and I can tell you where Sheriff Stilinski is. But there is a pack of alpha’s in this hospital who want me dead. So i’ll help you... but only when i’m out of here and safe. Only then.”
Without a second to wait, Derek lunges forward, intent on attacking her before Scott grabs a hold of him, pulling him back. “Derek, wait!”
Raising his hand, Derek points at Jennifer menacingly. “She was trying to get out!”
“I was trying to keep myself from being killed,” Jennifer defends herself, voice pitching. “You can’t blame me for that.”
“If you want to show you’re one of the good guys,” Stiles speaks up, taking a step forward as he points at Cora. “Then heal her.”
“Not until i’m safe.”
“I’d like to volunteer a different method of persuasion,” Peter offers, “let’s torture her.”
“Works for me.”
“For once,” you growl, eyes narrowing dangerously, “I agree with Peter.” You move to step forward, Scott calling out your name, before the sound of the P.A. system squeaking catches your attention. Halting in your step, your eyes widen considerably when you hear your mother’s voice.
“Um, can I have your attention? Mr. Deucalion--excuse me, just Deucalion--requests you bring the woman calling herself Jennifer Blake to the E.R. reception.” Heart sinking, your shoulders fall, ignoring Stiles’ gaze which falls on you. You hate the shakiness of Melissa’s voice, so obviously scared and you hate imagining what kind of danger she’s in. “Do this, and everyone else can leave. You have ten minutes.”
“He’s not gonna hurt her,” Jennifer says almost immediately, clearly thinking of only her own safety.
“Shut up,” you growl, taking a leap step towards the woman. You feel your nails dig into the palm of your hand, your body shaking with worry and anger as she turns her narrowed eyes to your own.
“He won’t,” she insists, before letting her eyes fall on Scott. “Scott, you know why. Tell them it’s true.”
Turning to Scott, you meet his eyes.
“What does she mean?”
He takes a step back, remaining silent.
Huffing, Jennifer sighs. “You’re not the only one he wants in his pack.”
“What are you talking about?”
“Deucalion doesn’t just want an alpha pack,” Jennifer begins, “he wants perfection. That means adding the rarest of alpha’s to his ranks.”
“A true alpha,” Peter finishes, causing your eyes to fall on his.
A moment of pause then, “what’s that?”
“The kind that doesn’t have to steal his power from another,” Peter answers Stiles, “one that can rise by the force of his own will. Our little Scott.”
Derek looks at your brother, to which Scott only shakes his head. “It doesn’t matter,” he dismisses, “we still need to get her out of here.”
“Scott, our mom-”
“Our mom,” Scott cuts you off, eyes meeting your own, “said there’s one more ambulance coming in twenty minutes. And I don’t think we’ve been here that long, so if we can get down to the garage, get to the last ambulance, we can get out of here.”
“The twins aren’t just gonna let us walk out,” Peter reminds.
“I’ll distract them.”
“You mean fight them.”
“Whatever I have to do,” Scott assures.
Taking a step back, you shake your head, rubbing your hands over your head.
“I’ll help you,” Derek promises Scott.
“Um,” Jennifer speaks up, “sorry, but i’m not going anywhere without you, Derek.”
“I’ll do it,”
You blink, turning to Peter in surprise as he lets out a smirk; “but i’d prefer to be out there with an advantage.”
“An advantage like what?” Stiles asks, “you mean like a weapon?”
“Something better than a baseball bat.”
-
Helping Derek and Stiles set Cora down, you shuffle backwards, making room. Your hands gently set the girls head down, making sure it doesn’t slam, before turning to Derek. You do best to ignore the pain that floods you, guessing it hasn’t something to do with Scott and the fact that he’s currently fighting the twins.
He’s losing the battle. You can tell by the amount of pain you’re in.
“Derek,” Jennifer calls, “over here.”
Stepping back, Derek peers over the edge of the doors, before moving to where Jennifer is. Briefly glancing at Stiles, you make your way to the back exit of the car, stepping off the ambulance and following after Derek. Your lips part, hands falling to your lips when you see the dead police officer before you.
Derek and Jennifer slowly creep forward, but, feeling weary, you stay put, clutching onto the ambulance door. Sure enough, a moment later, you hear Kali’s familiar voice call out; “Julia,” with the followed sound of keys jangling before as she steps before Derek and Jennifer; “it is you.”
You jump when Stiles’ hand falls on your wrist, tugging you forward and pulling your eyes on his. Understanding his meaning, you crawl back onto the back of the ambulance, as quietly as possible, helping Stiles shut the doors behind you. Turning the Stiles the moment the door is shut, you pause, wondering if that was the right thing to do.
You should be out there helping Derek.
“I have to help him,” you whisper, shaking your head and turn back towards the doors.
You hear Stiles mumble something under his breath, grabbing you by the waist and yanking you backwards. Because of the small size of the car, you end up practically in his lap, staring up at him with wide eyes. “You can’t,” he whispers, before pressing his pointer finger against his lips, signaling you to remain silent.
You do without argument, too busy trying to ignore the racing of your heart.
Before you know it, the shadow of Derek and Jennifer running past pull you from your stupor. Eyes widening, you sit up, lips parting.
Well, now what?
-
Watching Stiles lock the doors out of the corner of your eyes, you shake your head.
“I should’ve helped him.”
“And what?” Stiles questions, sitting back down in front of you. “And get yourself killed?”
“A lot better than being stuck in the back of an ambulance, doing nothing,” you snap, clenching your fists. “Stiles, he has my mom.”
“I know,” Stiles whispers, “but trust me, Scott won’t let anything happen to her.”
Meeting Stiles’ eyes, the sincerity and certainty in his own gaze, despite his own predicament, reassures you. Letting out a soft, small smile, you let out a heavy breath, nodding your head. Scott will protect your mom, just like he always has, and for now, you can protect Stiles and Cora if anyone comes around.
“She’s not breathing.”
“What?” You exclaim, eyes falling on Stiles before lowering to Cora. Pausing a moment, you feel your chest tighten when you notice the lack of movement of Cora’s chest. “Wait, what? Stiles--”
He leans forward, tilting his head to the side so his ear is towards her chest and listens. You remain silent, gnawing on your lip just as Stiles pulls back, panicking. “Oh, God, oh no. Oh, no, no, no, no.”
“Why isn’t she breathing?” You exclaim, shifting in your seat. “Come on, Cora. Breathe!”
“I’m gonna give her mouth-to-mouth.”
“What?” You exclaim once more, eyes wide as you meet Stiles’ gaze. “Do you even know how to give mouth-to-mouth?”
Pulling up his sleeves, Stiles shrugs; “it can’t be that hard, can it?”
“Can’t be-”
Before you can even finish your sentence, Stiles grabs Cora by the jaw, gently tilting her head back before, pinching her nose with his pointer finger and thumb and leans forward. Your entire body tenses as he presses his lips against her own, blowing, pulling back, and repeating the process.
“Come on,” you whisper, “come on, Cora. Come on.”
He continues the process multiple times over, and, despite yours and his mumbling of encouragement Cora’s way, you feel your heart fall, hope dwindling when nothing ever changes. Just as the realization that she’s most likely dead hits you, Cora gasps loudly, coughing immediately afterwards.
Stiles throws his hands up in the air, lips curving into a small, victorious smile as you mimic his own.
“Oh my God,” you breathe, letting out a small laugh, “you just saved her life.”
“I just saved her life,” Stiles repeats, clear disbelief in his voice.
Smiling brightly, eyes twinkling, you meet Stiles’s gaze, unable to help yourself as you laugh out.
“You’re a God damn hero!”
-
“You just hold on a little longer, okay?”
Blinking, you raise your head at the sound of Stiles’ voice. After the both of you knew Cora was safe, silence fell over the two of you, just stuck there waiting. It’d been like that a while, so the sound of Stiles’ voice surprises you, even more so when you realize he’s talking to an unconscious Cora, rather than you.
“Trust me, if there’s anything that can get us out of this, it’s Scott.” You frown at his words, watching as his face widens, and he chuckles half-heartedly. “I can’t believe I just said that.”
It’s then that you meet Stiles eyes, and though he’s still talking to Cora, he never leaves your gaze. “You know,” he continues after a moment, setting his head in his hands. “I actually used to be the one with the plan. Well, or at least a plan b.” He pauses, sighing; “well, I don’t know, now i’m thinking maybe you were right. You know, maybe--maybe we are pretty much useless. Maybe all we really do is show up and find the bodies.”
You don’t reply, you aren’t sure how to at first. Stiles lowers his gaze to Cora, and you can tell that even though he’s just spoken the words, they’ve been bothering him for a while. “It’s not true, you know,” you say after another moment of silence, causing Stiles to turn to you once more. “What she said. It isn’t true.” Flickering your gaze upwards, you nod determinedly, “we’ll find your dad and we’ll save Cora. We have to.”
“Y/N,” Stiles whispers, his voice cracking. “I don’t want to find my father’s body.”
“You won’t,” you reassure, leaning forward and taking his hand in your own. Squeezing it tightly, you promise, with no hesitance; “I swear to you that i’ll do everything in my power to save your father.”
There’s a moment of content silence between the two of you before it’s interrupted by a distant banging. Stiles and yours eyes widen, immediately becoming alert as you both make your way to the back doors, peering through the windows.
Your heart falls when you see the twins.
“Stay here,” you whisper, “I can distract them.”
“Are you insane?” Stiles exclaims, his voice hushed as he grabs a hold of your wrist, practically yanking you back. “If Scott and Derek can’t even fight them, how are you suppose to?”
“I never said i’d fight them,” you shrug, eyes narrowing. “I’ll run, distract them that way you and Cora stay safe.” Though, guiltily, your main concern is Stiles. It’s always Stiles.
Stiles lips part, and then, he’s adamantly shaking his head. “No,” he refuses, “you’re not doing that. You could die.”
“Stiles-”
“No,” he cuts you off, meeting your eyes. “I won’t let you.”
Leaning back, you let out a sigh, body tense. The twins, without even seeing them, you know are somewhere close. You and Stiles remain in complete silence in the moments that follow, unsure and frightened, anticipating the worst.
A few moments later, you sit up straight the moment you notice Stiles pressing his ear against the side of the car, obviously having heard something. His eyes meet yours, silently telling you that something was wrong, which is followed by distant footsteps, this time, ones you can hear. Snapping your head around to where the doors are, you slowly inch forward, mentally preparing yourself for the worst, when Scott suddenly appears before you. A nearly-unconscious Peter is in his hands, and he’s rapping against the windows, glancing at you and Stiles. “Open the door, open the door!”
Instantly, you and Stiles rush forward, unlocking the door and then pushing open each of the doors. “Help me get him in,” Scott says the moment the doors are open, and reaching forward, Stiles grabs Peter’s arm, pulling him into the car beside him.
“Where’s Derek and Jennifer?” Stiles asks.
Shaking his head, Scott mumbles; “I have to go back for them and my mom.”
“If you’re going back for mom,” you speak up, stepping forward, “so am I.”
“No,” Scott instantly argues, eyes falling on you. “You need to keep them safe,” he gestures to Stiles and Cora. “Stay here.”
“Scott-”
“There’s two problems,” Stiles cuts off, causing your lips to part. “Kali’s got the keys to this thing, and I just saw the twins, like, thirty seconds ago.” Followed by his explanation the distant sound of banging, no doubt coming from the twins, can be heard.
“Stay here,” advises Scott, stepping back to shut the door.
“Scott,” you call, ready to argue that you come with him. But, the moment you meet his eyes, you pause, sighing. “Just... bring back mom, okay?”
He nods, shutting the door behind him as you slump against the wall in defeat.
-
“All right, come on, come on, come on!”
Stepping back, you help pull out the bed with Cora on it, moving out of the way of Peter and Stiles as they prepare to carry her over to Isaac and the car. Peter eventually just takes Cora in his arms, taking lead of the situation as you move to help Stiles shut the door. You shut the one in front of you, turning to Stiles expectantly, only to pause in confusion when you see him halt.
It’s obvious something has caught his eye.
“Stiles,” you call, taking a step forward. His hand is on the sheet in front of him, a sheet you’re guessing parents have to fill out if their child is hurt. Though, his hand hovers underneath the section made for parents or guardians to sign. Then, it clicks. Parents... or guardians.
“Stiles! Y/N!” Your eyes fall on Isaac who’s waving at you to follow; “come on!”
Glancing behind him, seemingly past you, the gears in Stiles mind seem to work quickly and then suddenly he’s running past you. You hear, in the back of your head Isaac call after him, and you feel stuck. You know what he’s realized, and you know what you need to do. So, turning, you move to run after Stiles, only for the sound of Isaac calling after you causing you to halt.
“Where are you going?” He exclaims, “we have to go!”
“I need... I need to,” you whisper, shaking your head. “I just-” You say no more, ignoring Isaac this time as he calls for your name, picking up the speed in your step to catch up with Scott.
After a while of running, directly behind Stiles, your eyes widen when you see Scott hastily turning the corner, bolting off despite Stiles calling after him. Stiles, in return, slows to a stop and you nearly crash into him, grabbing a hold of him as your eyes fall to the elevator before you, where Derek lays unconscious.
“Mom,” you whisper, your voice barely audible. In the next second, you find yourself running, Stiles calling after you and then his footsteps can be heard. But you don’t slow down. Don’t slow down to think. When you reach the rooftop, you feel your heart plummet when you see Scott slowly inching towards Deucalion.
“Scott,” you cry, your voice pitching. “Please Scott.”
Stiles falls next to you then, out of breath. “Scott,” he calls, “Scott, don’t do this. Don’t go with him.”
Turning his head slightly over his shoulder, Scott shakes his head; “I don’t know what else to do.”
“Please,” you whisper, “we can figure out another way.”
“There’s got to be something else,” Stiles adds, nodding in desperation. “We always--we always have a plan B.”
Turning around, with tears in his eyes, Scott cries; “not this time.” Then, he moves to turn back around, only to be halted by Stiles calling for him once more. “I’m gonna find your dad,” Scott promises Stiles, before his eyes fall on your own. There are tears in your eyes, threatening to fall out as a hand falls against your lips.
Not only has your mom been taken, but the thought of Scott joining Deucalion, feeling so hopeless, breaks your heart. You can’t...
“I’m gonna find mom. I promise.”
-
let me know what you thought?
part 18?
Tag List: @potterheadbbc - @sunsetblake - @mythicalamphitrite - @loverofwaytoomanythings618 - @minuteandahalf - @mnk - @gazebros- @colie87 - @quilliamfears - @quellum - @pessimisticbullshite - @desired-love- @kaylinfayezink - @maiabiovillage - @tr1chst3r - @arkcangel - @quirkytwinkles - @thegirlwhoimagined - @noones-girl1980 - @illumminated - @fairchild345 - @all-will-be-well-love - @animemes-trash - @starryrevelations - @literallyhelpme - @theskytraveler - @jinandton1c - @ilovemymoose-blog @bibliophilesquared - @stilessarcasmqueen - @mersuperwholocked-lowlife - @newtsshelbys - @wyattgoleft - @pancakefancake - @saturno-in-the-night - @pizzamelon7384 - @riskregretting - @mdgrdians - @ravenclawnerdfromnarnia - @franchisefan14 - @lovingpeterparker - @audreysduvxl - @kararanae23 - @alioop3818 - @a-gir1-has-n0-name - @andyl394 - @sclestial - @jayymocha - @2ptonpt - @itsfangirlmendes - @deafeningmusicdetective - @alex–awesome–22 - @nicholerodz - @kellbell44 - @serrahruby - @agentmarvel13 - @egg-in-a-spork - @nickigv - @vxidnik - @marvelousgab - @emmaleighrose - @danielag1969 - @digicharr - @shantayok - @cherry3bombshell - @thatprofessionalfangirl - @itsjaynebird - @grippleback-galaxy - @dafukbish - @randomfanfictiontime - @unicorn-sparkles123 - @sammyrenae68 - @myfanficlibrarium
#teen wolf#teen wolf imagine#teen wolf x reader#stiles#stilinski#stiles stilinski imagine#stiles stilinski x reader#stiles imagine#stiles x reader#dylan obrien#dylan obrien imagine#dylan obrien x reader#dylan imagine#dylan x reader#series#teen wolf series#nrt#no reason to#imagine#imagines#drabble#drabbles#prompt#prompts#request#requested
743 notes
·
View notes
Note
What do you love about Trials of Apollo and why? How'd you get into the series? What do you hope/think will happen in books 4 and 5?
Thanks so much for asking! This got really long so I’m putting it below. I guess it’s also sort of like an about me also in regards to the fandom, for anyone who wants to talk Trials (please do, I’m obsessed)
How did I get into Trials?
I read PJO a long time ago back when it was new, fresh, and super popular, and instantly fell in love with the series (like everyone else) but fell off the boat a bit after the first Heroes book came out (I guess, also like everyone else). It’s not that I didn’t like it, I was busy at the time, and since The Lost Hero had just come out, I lost track of waiting for the next books to come out and somehow just forgot about them as a whole (No I still haven’t read them all (oops). Yes, I’ve been stuck on the “It’s Percy! Oh my gods he has amnesia!” cliffhanger for years now).
It’s been a long time since then, and I thought I’d pretty much made peace with the series. But for some reason I was smacked over the head with nostalgia after someone I know mentioned how fun it would be to play a powered by the apocalypse game in a PJO setting (I’m a pretty huge tabletop rpg nerd). Naturally that thought sent me down a rabbit hole and I decided I was going to literally build a big homebrew system for PJO (which I still am, currently), despite the fact that I hadn’t engaged with the series in years. My memory was far from perfect, and I ended up doing a ton of research-sifting through wikis and even rereading some parts of the books-and while I looked around I noticed there was a new series being written. I read the synopsis and instantly fell in love. I’m a huge fan of the tropes present in trials, and the more I thought about what ridiculous shenanigans were possible from the idea, the more I absolutely could not resist reading them. I came to be entertained and stayed for the heart wrenching character development, but I’m sure we’re all the same.
Which brings me to your first question! What do I love about Trials?
First and foremost I am a real sucker for the whole general concept. Like, taking one of the gods and making them a pathetic mortal teenager?? Making it PJO’s Apollo of all gods??? I don’t think I would have ever said I needed that absolutely horrific and yet genius concept, but here we are. I was also under the impression this was a freakishly fun spinoff series (RIP me), and I mean, it kind of was, for like…half of book one.
And then, oh gods, I realized Rick had made this self important asshole likeable. In fact, even more than that, he had made him a sympathetic and compelling asshole. Where it was completely fine and fun to relish in Apollo’s hilarious punishment in book one, suddenly it wasn’t funny anymore (ok maybe just a little)-it was heartbreaking (Rick you monster, stop making him wet his pants!). But hey, that’s good writing for you.
So basically I really love the concept and, well, I just really love Apollo. The books are executed so good you don’t even realize you are completely rooting for the kid you were laughing at two books ago (because, like YIKES man, that ego!), and gladly die for him (No? Just me?) and the character development is such a subtle and delicate change, but it’s noticeable, really effective, and extremely compelling (and heartbreaking, mostly, in a good way). The comedy is on point (Sometimes it’s hard to tell if Apollo’s taste in pop culture is just bad and cringey or if it’s Rick. The truth is that it’s both and thanks, I hate it) and all of the characters, both new and old, are nostalgic and fun, and there are real reasons you can understand for every action they take and thing they say. The plot doesn’t let you down with twists and turns, but also easy to grasp and follow, and keeps you turning the page even if it’s 3am and you have class at 8. I found that TOA’s books seemed to be more focused, every encounter, no matter how seemingly random, pushes the protagonists in a way that progresses something meaningful, whether it’s the plot or their own development. It’s also really nice to see Rick return to his first person roots, especially when he does it so damn well.
It’s a fresh take on a series I grew up with and it’s just as enchanting now as it was when I was a kid. I do have some gripes with a few things in the series (Listen, I didn’t even read HoO but I loved Jason) but overall it does what it’s set out to do really well, and Rick sure knows what he’s doing (for better or worse).
What are my hopes or predictions for the rest of the series?
Oh boy. Honestly, the overall plot of Trials being “Will Apollo be restored to godhood or not?” is probably the worst plot for my heart, since I don’t even know, ever? We all know it’s going to be a yes, but at the same time…
I didn’t read HoO, though I know the general plot of it, so I can’t really do any elaborate theorycrafting in regards to Camp Jupiter or the roman demigods, but here are my thoughts on the big plot themes:
Promises Kept: Rick’s made it really clear that Apollo didn’t give a flying hoot about promises or oaths before Trials, but it’s quickly evolved into one of the biggest themes in the books. Apollo will keep his promises, maybe even regardless of the cost, and I think we’ll really see that shift in the next two books given the ending lines of book 3. This sort of also bleeds into Apollo considering the weight of life and his own heart, and the whole idea of him trying to change to make amends for his past behavior. I think by the end of this, we really might just have #1 Dad (and God) Apollo (I’m very hopeful).
Choice of Mortality: Heavily foreshadowed in book 2 (looking at you, cal), there’s going to be some crazy stuff in the coming books regarding this. We got a small glimpse of it near the end of book 3 when Apollo was questioning that, if given the option, would he go back to Olympus and abandon his friends in that moment? With circumstances debating, it’s really the heart of the plot and the series and I think we’ll see him questioning Olympus in general. The similarities between Zeus and Nero, and in turn, Apollo and Meg, are made incredibly clear in the series. Apollo would never let Meg return to Nero-it’s his goal to help her to free her from his influence and guide her through her trauma-and yet Apollo is in the same exact situation, the stakes are just, arguably, a lot less black and white. Meg will most definitely not return to Nero and overcome his manipulation, and in turn, I think it will inspire Apollo-making the choice harder than it already is.
There’s no doubt Apollo will ultimately return to Olympus, but that doesn’t made the ride any easier. While there’s no hope of Meg coming to terms with Nero (And I’m not saying there should be (please kill Nero)), Zeus is a problem that isn’t going to go away, and I hope that at the very least, Apollo can overcome his abusive relationship with his own father at the end, and maybe even revolutionize Olympus. It would make a great resolution to the series, and I think that’s what it’s pushing for and heading towards, the complete opposite of what the gods are doing now, and Apollo may just be the one to start it.
Misc predictions and wants:
>Meg and Apollo will HUG (godsdammit, even if I have to force them myself!) And for the love of the gods, can we please get a clear cut reference to their relationship regarding the SUN and PLANTS. LISTEN MAN,
>Someone else is going to die. If they don’t, they will come extremely close, and be saved by Apollo (solidifying his character development regarding the effects of his actions on others) in some intense true self sacrificial way that can’t be debated (i.e., Apollo’s excuses for being able to stabbing himself in the chest). And…the Styx is hungry.
>I have no idea what Annabeth’s up to in MC, but I’m hoping that she will make an appearance (and hopefully along with percy?). I’d also guess that camp jupiter and half-blood will come together again, but that’s just purely hoping (Don’t look at me like that, I have no idea what funk was in HoO).
>REUNION WITH ARTEMIS. PLEASE. FOR THE LOVE OF THE GODS.
>I really want more camp half blood life. I really, really, really do. We’re sure as hell not going to get it. But oh, what I wouldn’t do for Apollo’s extended stay at camp, or even just, camp in general for anyone. Please!
>Everyone is going to hate the shit out of Apollo for Jason’s death (arguably, they should be upset at Rick and not my stupid, stupid son…) and oh boy is he going to have a fun time with that. I initially thought that Apollo didn’t react nearly as strong to Jason’s death as he should have (was it just me or did he mourned Crest harder than Jason?? You could argue unreliable narrator, but come on), but oh boy, I think it may be because the worst is yet to come regarding that.
>Probably some shitty forced romance for Apollo. I do not want this. I really do not want this (does ANYONE want this???). But the arguments predicting this are pretty darn hard to refute, sadly. One can only pray.
At the end of the series I really want Apollo to be like “Fuck you guys, I’m the god of demigods now. Fuck you. Especially you Zeus. I’m protecting everyone in this bitch. You can’t stop me.” and proceed to aggressively aid demigods everywhere wearing the camp half-blood shirt. Also if he moved in to camp, I sure as hell would not complain. I also wouldn’t complain if he gave driving lessons to his kids in the sun chariot. Or if he made amends with everyone he’s ever hurt. Or if he kept aspects of Lester’s appearance (like those love handles) because hey, he doesn’t have to be insecure anymore and you know what, it’s cute dammit, abs are so out. Or…well, you get the idea I’m gonna stop myself there.
That was long (LIKE, FOUR FREAKING PAGES LONG) but I hope I answered your questions!
34 notes
·
View notes
Note
so apparently P5R just usurped P4G and is now the best selling Persona remake/remaster/whatever; how do ya feel?
Dunno why I didn’t see this, phone’s not giving me updates it seems. ;w; Anyway.... Short Answer: Meh, I really don’t care, I’m more interested in Scramble/Strikers numbers. Long answer tho....(gonna be long, not a rant just I’ve had A LOT of thoughts about sales numbers since P3/5D’s and PQ2′s releases).
I’m not surprised, I mean it’s a remake on a mainline console, combined the fact that it was popular too (I’ll come back to this when I talk about the other Persona games but for now put a pin in that). But there are two things I’m more interested in, 1) P5R’s lifetime sales, and 2) Scramble/Striker’s numbers.
1) Will possibly show how many newcomers we’ve retained. And I’m interested in that because....P5 sold a few million right? If Atlus can retain that that’d be amazing! We won’t know till the Western releases tho. But if it doesn’t, and sells say.....as much as P4G’s life time sales, then....all P5 did was retain the hardcore original audience, it didn’t win over as many new people as we thought it did. Which isn’t a failure, but it’s.....a crude way to say it (sorry I just woke up words are hard), it’s that P5 isn’t as really as hot shit as we all thought it was (and it probably just sold well due to timing and crazy marketing).
2) What I REALLY want to know is P5S’ sales tho, even more than P5R’s. Since I think that might indicate P5′s standing if it’s as much as a fan favorite as P5 vanilla′s sales show. And it might be the first time we have a clearish answer without any other possibility being the reason for sales numbers. Lemme explain, P5R might do well because is a mainline game instead of a spinoff (but it could do meh compared to P3P and P4G in terms of lifetime sales due to the new comers not wanting to rebuy the game for whatever reason: Same console [which is a double edge sword, PS4 is popular but also people might not want to buy the same game for the same console twice], not worth the price, not enough new changes in their eyes). P5D did poorly, but is it because it was just bad, was it cause of the shitty DLC practices, was it because it didn’t have a lot of content (aka no real plot like P4D)? We don’t know. PQ2? Was it cause it was bad, was it cause it was released on a dying console (as opposed to PQ1 being released at the peak popularity of that console), was it on a console that P5 was it released on, was it cause it featured P3/4 cast and it was aimed at P5 audiences who have no idea who those people are? We don’t really know (this one is probably the dying console tho, which means could it have done well/better if released on the Switch instead?). Did both do bad cause they weren’t really sequels (both technically take place during P5 so yeah)? But P5S? It’s releasing on two very popular consoles, and it’s set as a sequel, so far doesn’t look like there’s a lot of scummy practices going on, actually looks like it has content (so if there are some scummy DLC practices, at least that’s not the ONLY thing you can think about, like with P3/5D). It has A LOT going for it in terms of a spinoff, that even non hardcore/new fans can get into. And I want to know what kind of impact P5 left on the fanbase as a whole and so far it’s not doing so hot spinoff wise (maybe anime too, when the anime was still in the middle of it’s run it wasn’t doing as hot as P4′s first anime or P3′s movies....at least sales wise I found, but that was in the middle maybe it got better), merch sales are probably doing fine tho (since they keep announcing new things). So to me P5′s......all over the gd place.
tldr; I think P5S will show us a decent idea on how P5 as a series is doing compared to P3/4, it started off strong with it’s main game but has struggled with it’s spinoffs which might be because of other reasons than people just being “meh” on it. P5R will be a good chance to see how many people stayed.
Now let’s look at the other games. You should know, considering hurdles P5 didn’t have (except maybe P3P, but on the other hand it probs could’ve excelled more on a home console), the modern day Persona games (Tadashi/Old games got screwed and I’ll explain but it’s probably for the same reason as PQ2, or at least for P2EP) did well despite these hurdles, well both original and remakes but I’mma focus on the remakes (all you need to know about P3 Vanilla and FES and P4 vanilla is that they were both released post PS3 and/or towards the end PS2′s life cycle and still did great).
Now P3P probably had the easiest, released during a very popular time for the PSP, and it ended up selling better than EITHER of it’s two PS2 counterparts Life to date (now if you cheated and combined Vanilla and FES, then yeah P3P sold 80,000 less than those two/all their versions, but that’s 2V1 and it’s still amazing how well it did).There was def an uptick in sales, maybe it was all newcomers or maybe it was half old and half new people, but it still resulted in more people buying it than it’s original (which is why I still wanted to talk about it despite it not having the same hurdles as P4G).
P4G however, that’s where the biggest hurdle comes in (and why I really bring this up). The Vita. A console that sold peanuts compared to the PSP, PS2, PS3, and PS4. No, less than peanuts. 10/15 Million compared to the 80-150 million the other 4 ranged from. I mean yeah a million is a lot, but now you need to market to those million, no, you need to get people to BUY this console first (it was released roughly when the Vita dropped). You need to convince people to ditch their PSP, for a console that isn’t backwards compatible, for this semi-obscure Japanese title. But god damn it did, it almost got all it’s sales from the PS2 back. Hell it exceeded it’s original run L-t-D if you don’t count “The Best” re-releases (Vanilla’s cheaper re-release sold more than P4G’s cheaper re-release). I don’t know if these are also new people, or all hardcore fans, but it did really damn well! It got people hyped and it got people to buy this game AND console! (tho I wouldn’t be surprised if it was at the sacrifice of poor P2:EP, may you rest in peace ;w;). And that was a BIG hurdle for it to overcome!
Like P3P and P4G really make me wonder how well they’d do with a real remake on the PS4/PS5. Like a port would probs do well, but imagine if they actually improved the graphics and changed/added new things, I think it’d sell about as well as P5 vanilla.
P5R’s biggest hurdle is justifying itself as a full price game remake on the same console. But like FES could do that (so I think P5R’s outlook is fine, no real hurdles like P4G had to go through)....and just for fun cause I hate myself (jk I dunno I just wanna see if I can take a guess at JPN’s possible sales based off of numbers of past re-releases). And FES’ first week compared to it’s vanilla is 10% higher than Royal, but Royal has more units sold obvie, FES sold about 80% the total the vanilla did, Royal did 70%, L-t-D for FES was 78% not counting cheaper-re-releases, 82% counting re-releases...but I think that’s because P3 Vanilla didn’t have a re-release cause of FES. If I use that as a base.......P5R’s numbers (going off of the graphs from Personacentral like this one and of course the P5R one, which I think are all Japanese sales). If P5R follows a similar patter to FES’ sales %.... I’ll give P5R 72%-82% of Vanilla’s sales (including the cheaper re-release), and we’re looking at maybe L-t-D sales of Royal ranging from about 334,955 to 381,476 units sold.
If Royal follows a similar pattern to P4G however (cause P5R is more similar to FES and P4G, I’ll do P4G’s too for fun, but I won’t do P3P’s). So there are two life to date numbers, one before factoring in P4/P4G’s re-releases and one after. Before P4G sold about 111% more than vanilla, after re-releases it sold about 96% of Vanilla’s total units. So a low ball and high ball of Royal with P4G’s % would be.....446,606 to 516,389 units sold.
So combining those two together, I predict (aka this is a theory that I wanted to do for fun for WHATEVER reason, made by someone that JUST woke up and trying to get my math out as quickly as possible, maybe if I have time next week I’ll go back and check my work....I’m very busy this week sadly ;w;) P5R’s L-t-D (pre- cheaper re-release)sales to be somewhere to be 334,955 to 516,389 for Japan.
But that’s Japan, Japan it feels like they’re more willing to re-buy games on the same console, the West might not be as inclined tho (if we re-buy something, it’s because it’s on a different console). So while P5R could sell about as well as Vanilla did in Japan, I dunno so much about the west.
tldr; P5R did about as well as I thought in Japan, but not sure about the West. Some number predictions for P5R. If P5R does poorly in the West it could be because it’s was released on the PS4 instead of a different system. P5S I think will give us a better idea on how P5 is doing as a franchise compared to P4.
(also I should note, I prefer vanilla P4 over P4G, there’s some good stuff in P4G, but 1) I prefer Tracey Rooney as Chie, I prefer her down to earth approach more, and 2) there’s some things in P4G that ruins my enjoyment and outweighs the new positive stuff. I like all the remakes barring the guy who directed P4G/P5R, I haven’t finalized my thoughts on P5R yet tho. I do like Kasumi more than Marie tho just on a personality level, still thinking over how they handled her tho. I will say P5R has a lot of gameplay improvements that fixed a lot of gameplay gripes I had so like that’s all I feel like saying/can say about P5R, gameplays better!).
1 note
·
View note
Text
10: Best Protagonist?
Here’s the rating on protagonists that I like (minus Despair Girls):
1. Makoto Naegi
2. Kaede Akamatsu
3. Hajime Hinata
4. Shuichi Saihara
I just felt the need to put them in order because I have specific feelings for each of them as to why. Makoto Naegi is pretty much the ideal protag for me even though some people I’ve come across don’t think too highly of him. I can understand, because I definitely didn’t think I would like him as much as I did when I first played Trigger Happy. But my liking for him kinda was a gradual thing and it didn’t really cement itself until the later half of the story. Yes, he’s rather generic and doesn’t really hold that strong a presence compared to others, but I find him ideal mainly do to his emotional intelligence considering the position that he was in. I think out of all protags, I feel like he handled the situation like how I would like to think I’d handle it, or rather, how I’d want to handle it.
Rather clumsy and hesitant to go through with it at the start, but don’t let setbacks and hardships make you falter or keep you from helping others. He’s a rather understanding person in general and I like how even when it came to people like Owada, Togami and even Toko, he was still doing his damnedest to try and making the effort to get to know them and even help them in a way that would be similar to how I’d do it. I feel like that part about him is appealing because when it comes to these games of fear and distrust, to understand others would give you a better advantage of not only keeping yourself stable, but it gives you an idea what they’re capable of if you HAVE to suspect them. That’s how I think anyway. That redeeming trait of his is especially good when talking with Kirigiri and Mukuro. Mukuro certainly showed trust in Makoto and showed her attachment towards him in the Talent Mode and FTEs.(as shown in the novel as well) Also Kirigiri really does give him a rather gentle but solid reality check of their predicament and gives him the courage to take risks when needed, and he gives her his trust and even cooperation in return. They were the best partners, period.
I think it also helps that we get to see Makoto’s thought process in the narration. When I played, I dreaded over the idea that he would be just a consistently naive and emotional boy to the bitter end who let his ideals get in the way of hating, getting angry or even doubt others. But thankfully I didn’t get that. While he still has this well intentioned faith in others, he didn’t let that get in the way of suspecting everyone, feeling intimidated or doubtful. His emotional stages and thought processes felt believable and he became rather endearing in my eyes. Those are basically my reasons for getting attached to Makoto.
Kaede Akamatsu was really likable too and is a close second, but of course Makoto has the advantage of being alive past the first chapter. If she had stayed constantly likable and interesting past chapter 1 then maybe she would be number one, but sadly no.
Hajime Hinata is also really good, but I feel like I didn’t get attached to him as well and only started developing sympathy for him at the very end of the game. Hajime is without a doubt the most realistic and believable teenage boy character in this whole series, but when I played as him, I just felt like he’s making standard observations until we finally understood what his real talent was. His narrations are more logical and angry in some areas (which makes sense given what happens), but other than that, playing as him just felt like playing as nothing in particular for the majority. It doesn’t help that when he tries to solve the cases during the trials, he’s being overshadowed by both Nagito AND Chiaki. Those two were basically stealing the show and holding Hajime’s hand for the most part. YES, I know Makoto’s the same with Togami and Kirigiri but like I said, I relate to Makoto more than Hajime to some degree.
And hey, at least with Nagito, you know he had a purpose to exist in the story to act as more of a foil for Hajime as well as an antagonist. While Chiaki is just a cute spotlight hog and getting all the best deductions and lines. Like seriously, in Chapter 3, Hajime seemed like he was gonna say something really intriguing but then they decided to give the best, deepest line of dialogue to Chiaki. C’mon, Hajime could’ve easily said that himself because he was thinking the same way as her so why????
As for Shuichi Saihara.... Honestly, as sad as I was that Kaede died, I was looking forward to playing as him at the start of chapter 2 because HEY, we get to play as a detective and Shuichi seems really sweet and attentive so this should be interesting. But the problem was that even though he has PLENTY of time on his hands to investigate the place like he did in the first chapter, he just..... doesn’t do it. I mean, for all the griping he does about people dying and how much he’s learned as an apprentice, you’d think he’d have more motivation to actually INVESTIGATE THE SCHOOL.
Like seriously, being a depressed cinnamon bun is not an excuse to just wait around and not putting your detective skills into use. I don’t care if you’re insecure or that you’re an apprentice, if you’re just gonna cry about how your talent is only useful for when after somebody died, you should try and make the effort into putting your talent into other uses instead of murder solving.
Gonta finds graffiti on school yard? Not gonna bother looking.
How bout looking into the secret door in the library, because it obviously still exists for a reason? Nope.
That giant computer Miu was looking into? Not Shuichi’s problem.
GOD! He is the most unmotivated protagonist out of everyone. He just waits for Kaito to give him a quick pick me up, he doesn’t take responsibility unless he absolutely must, and he doesn’t make more of an effort to understand the people around him or understand their motivations or behaviors. (*cough cough* Kokichi) He just goes through the motions along with everyone else in the group and doesn’t have much of a backbone or mind of his own. Makoto and Hajime had LESS reasons to make an effort than he does and yet he doesn’t make himself useful as much as I hoped for.
Now, this whole rant makes it sound like I don’t like him, but that’s not entirely true. I think Shuichi is a sweet boy on his own, but god, he doesn’t deserve the protagonist ahoge that Kaede passed on to him. Ugh.. I’m sorry this went on a little too long but I just finally found the words was looking for and I just lost control. Sorry!
3 notes
·
View notes
Text
Dancer (Part II)
Another piece of my never-to-be-finished L/M story Dancer. Picks up right where the first part left off.
//What took so long?// Chewie whuffed as soon as the hatch of the Falcon closed behind them.
“Success, buddy,” Han told him, tiredly. “At least I think it was,” he muttered.
//What do you mean?// The wookie huffed suspiciously, watching his friend drag off his fine silks and dump them on the dejerik table in a heap.
Han grabbed a spare shirt from over the back of the bench seat and dragged it on, sighing in relief to feel a bit like himself again before answering.
“I mean we did the job,” he said, frowning. “We convinced the contact to stay and feed us info, just like Command wanted. But she’d a kriffinggirl, and something don’t sit right about making her stay with those filthy Imps.”
//A girl?// Chewie tipped his huge, furry head in surprise. //I thought the contact was Imperial Intelligence?// Everyone knew that women didn’t usually get far in the Empire’s biased ranks.
“She’s an Emperor’s Hand,” Luke explained, removing his own cape and folding it neatly before setting it aside and slumping in a seat.
The wookieharned in disbelief. //His Hands are women?//
“Girls,” Han corrected, gesturing at Luke. “She can’t be any older than the Kid, if that. Tiny little thing, too.” Like Leia. He didn’t have to finish the thought; they both knew what went unsaid and how unsettling it was.
//Is it wise to leave her with him?//
“No,” Han griped. “But we don’t have a lot of choice. She can get us intel we won’t get anywhere else – stuff that will save entire planets.”
The wookie howled sadly, understanding both the incontrovertible reasoning and his friends’ distress.
“She’s coming by in the morning,” Luke told Chewie. “To teach me how to shield my mind.”
//She has the Force?//
“With a little training, she could be incredibly powerful.”
“She’s already pretty powerful,” Han protested. “She formed some kind of bond thing with the Kid. Can talk directly into his head now.”
//A training bond?//
Both men stopped at stared at Chewie. “You’ve heard of this stuff?” Solo demanded, incredulously.
The wookie favored him with an exasperated look. //I knew many Jedi before the purge. Such things were not uncommon.//
Luke wanted nothing more than to pick his furry friend’s brain for more information on this fascinating new development, but reconsidered when he was unable to suppress a huge yawn.
“Right,” Han said, catching him. “Bed. Now. You have to be up and watching for Dancer in the morning.”
Luke nodded, then looked thoughtful. “I wonder what made her choose that name.”
“Aside from obviously bein’ one?” Han looked at him curiously and waved a hand. “You couldn’t tell? Being in her head and everything?”
The Jedi shook his head. “She shielded it – she obviously didn’t want me to know.”
“Oh well, make sure you learn how to do the same thing,” Han ordered. “I don’t want her to end up knowing blackmail-worthy secrets about me just because she can read your head during our drunken sabacc games.” He pointed to his friend. “Now I mean it. Bed.”
Luke rolled his eyes, but headed off without complaint. As he fell into his bunk, he gently brushed the place in his mind where Mara was cradled. She’d retreated, erecting some kind of mild privacy barrier, but her presence was still firmly anchored inside him and he savored the feel of her. The mechanics and protocols of this new bond would have to be explored and would take some getting used to, but he knew already with absolute certainty that he never wanted to be without her again.
- -
Luke blinked, and looked around. The nudge came again, and he grinned.
Mara?
You better be up and brewing caff, Farmboy. I’m on my way over.
She cut off, retreating again, and Luke immediately rolled out of bed. He took a record-fast shower and dragged on clean clothes before jogging out into the corridor. Thankfully, Chewie already had caff brewing. Han wouldn’t be up for hours yet, but the Jedi and the wookie often enjoyed early caff before getting started for the day.
“Jade’s on her way,” Luke told Chewie as he headed for the ramp. He lowered it just in time to see her approach, swathed head to toe in a long grey cloak.
She stalked up the ramp without a word, and he closed it behind her. She waited, allowing him to lead her into the common room before she pulled down her hood, releasing a coiled braid the fell down her back to her waist.
“Mara, this is Chewie. Chewie, Mara Jade.”
Chewie harned. Before Luke could translate, Mara responded. “Thank you, I’d love some caff.”
Luke blinked. “You speak Shiriwook?”
“Being a polyglot comes with the job.” She accepted a mug of caff from Chewie gratefully. “Though to be clear, I understand Shiriwook perfectly. I speak it abominably, and only under duress.”
The wookie huffed in amusement. //A dancer and speaker of languages. You have many talents for a cub so young.//
“They told you about the dancing, huh?” She eyed Luke warily as if suspicious of what he might have said.
Oblivious, the Jedi looked up from the mug of hot chocolate he’d made himself. “How old are you, Mara?”
She smirked. “Even farm boys have to know it’s rude to ask a lady her age.” Slipping off the cloak, she settled into the bench seat, curling her feet underneath her. The black cargo pants and fitted sage green tunic suited her just as well as the dancer’s outfit had.
“That’s the second time you’ve called me that,” he frowned.
“I read your file last night.”
“Ah.” Deciding that he really didn’t want to know exactly what his official Imperial file said, Luke returned to his previous tack as he joined the other two at the dejarik table. “Then you know how old I am, and my question is fair.”
Mara sighed. “Seventeen, I think.”
Luke barely stifled a wince at the thought of what Han was going to say when he realized they’d convinced a seventeen year old girl to stay at Palpatine’s feet, spying for them.
//You think?//
Mara deliberately sipped her caff and decided it would do before replying. “Details on how I came to be in the Emperor’s possession are sketchy at best. I have no reason to believe the birth date in my file is anything other than a placeholder.” She shrugged. “It hardly matters. Birthdays aren’t exactly something one celebrates in the Imperial Palace.”
“Wait, you were raised in the Palace?” Luke asked, startled.
She looked at him curiously. “Where else would he keep me?”
Luke didn’t have an answer for that, but the idea of a child being raised literally at Palpatine’s knee was deeply disturbing.
Sensing his friend’s distress, Chewie broke in. //Do you need me to leave for your training?//
Mara shook her head. “It’ll probably be boring from your perspective, but you’re welcome to stay.” Taking another sip of her drink, she focused on Luke. “All right, Farmboy, I don’t have all day, so we’d better get started. You need some shields.”
Four hours later, Han was up enjoying a cup of caff and Luke was once again simultaneously exhausted and elated. He was a quick learner and Mara had taken advantage of that, teaching him the basics of shielding and some valuable intermediary steps. Her shields were intricate and mind-boggling, and he eagerly looked forward to the more advanced techniques she’d promised to teach him. They’d also covered the essentials of etiquette – no unauthorized peeking, no poking around without permission, shielding during anything personal or intense. She’s also taught him a nasty but – she insisted – necessary emergency close-off measure, just in case. It was painful and ugly, but every pilot knew the value of emergency protocols.
Wearily, Mara slid off the bench seat and stretched. Reaching for her cloak, she pulled it on and tucked her glorious braid out of sight. “I have to go”
//It was good to meet you, Dancer.// Chewie huffed.
Mara paused and nodded with a small smile. “And you, Chewbacca.” Her eyes shifted to Luke for a moment, her expression suddenly terribly serious. “Clear skies.”
“May the Force be with you, Mara Jade,” he answered softly.
Then, once again, she was gone.
50 notes
·
View notes
Note
Obi-wan shaves the beard... and no one can recognise him. Later once people finally figure out who that clean shaven, auburn haired Jedi is they continue it as part of some elaborate joke, Obi-wan doesn't know wether or not to be amused or annoyed.
137 notes
·
View notes
Text
Project MAJO - my pros and cons in summary. (We didn’t finish)
(We didn’t finish :( - I initially wrote this blog post under the presumption that our team would pull it off but sadly this has not been the case. Under the “cons” section of this post I have made a small edit explaining things but the post is otherwise unchanged and is written as if our project was complete).
Pros:
Learning -
Group work:
Working on this project has been one of the most valuable experiences iv’e ever had. Not only do I feel like I have developed my general skills within the creative technologies field - but I have used this opportunity to learn invaluable lessons about teamwork and group dynamics. This is the first time I have ever worked in a team at this level, In fact nothing comes close. Remembering our successes and our failures, I now feel like I have a grounded understanding of how to operate and conduct behavior in a group surrounding as well as how to select ream members for next time. I believe that I have got most of the basic mistakes out of the way and I feel prepared for next years challenges with this in mind.
Here’s are the most important things I learned -
Aim to work with people with all manner skills, personalities and backgrounds - despite similar interests, try not to work only with other men. Diversity of thought and opinion is vital.
Make a time-table as early as possible and stick to it.
Delegate team member roles firmly and fairly from the start.
Confront your group with your concerns directly and without hesitation.
Communicate regularly.
General work:
Aside from the group dynamic, I have learned a great deal about my own personal work practice.
Most important things -
Set up a timetable for my own work and stick to it
Seize the opportunity to learn new skills and develop my current ones - don’t be lazy.
Work on my procrastination issue
Stop sucking at programming - watch some videos over the break
Game development:
All in all - the prospect of getting involved in game design is something that excited me from the start. Unlike team work - this was my very first time developing a video game. In retrospect - I’ve learned so much about how this industry functions. Because this is just as much of a personal interest as it is uni work, I am very happy to have had this experience in first year. If I was as clueless as I was at the start of this project and attempted something like this next year - I would have been in trouble.
Important things i learned about effective game development.
Build your game from the ground up - not the other way round
Thoroughly examine and firmly establish a satisfactory context and setting of the game in the first week or so of work - then iterate on it but avoid drastic change from the original theme. This was a major problem with our team work.
Ensure that you examine logistics as a part of the early creation process as well as everything else.
Use concept art and music as a means of creative inspiration - It seriously helps.
Again - making a timetable and sticking to it is vital - leave yourself time for screw ups.
Game development is a complex web of interdisciplinary work and expertise - communicate clearly and frequently with your team because at some point all your work will have to fit cohesively together and so it’s important to be engaging in constant discussion about the direction your work is going in.
Make sure your team members know and what you are doing and why you are doing it.
Even if your’e work is different - make sure you know and understand all your team mates work.
Our result -
I would describe our project as weird and wonderful. We succeeded in a lot of what we ultimately set out to accomplish as a unit. Overall, although this is a subjective thing - I believe that our project is a very interesting concept investigating an area of thought that is perhaps under explored.
In the end I am quite proud of our team. We all got on and worked reasonably well together. But more so - If nothing else we were not afraid of challenging ourselves and we launched head first into a ballsy, unconventional project, putting a lot of hard work into the mix along the way.
Whatever your opinion might be - our end result can only be described as a product of creative technologies.
Cons:
Group work -
As expected from a team of hastily assembled students working on an unconventional concept - our team had its fair share of issues as well as strengths.
Poor time management -
Firstly - I don’t think its fair or accurate to say that our team had poor time management from the get-go. At the beginning and throughout our work - the team made special efforts and considerations in order to assemble a well thought out time table on Trello as well as a number of other methods. For the first while - we met the demands of our time table effectively. However - as with all things like this, our work became more complicated and we began to miss our deadlines. Our issue wasn’t so much with organizing ourselves as it was with correcting ourselves when we fell behind.
*Edit* This ultimately resulted in us being unable to finalize our game before the due date. As I edit this blog post - it’s 2:am on Monday morning - our team leader @synergybct gave it his all to get it finished but, after days of exhausting work for him and for all of us, he’s in no state to continue programming. Obviously we are all really disappointed to put it lightly. We all thought that we would be able to pull it off but in the end all that stood between us and completion was a bit of programming vital to our games completion. specifically i’m referring to the dialogue screens and the narrative cut-scenes not having these implemented presents a variety of issues. Nonetheless the spirit of our project and it’s intention exists in our journey and our documentation. *Edit*
Inexperience -
Many of our issues stem from the fact that this was a first time in game development for all but one of us. The main problem I had with our operation is the inadequate level of importance placed on our theme and game aesthetic early in our process. A friend of mine in the second year (@joachimpearson) is also developing a video game this semester. A week or so ago, I asked him how long it took his group to settle on their game aesthetic. When he told me that they made their minds up inside a week or so I was a little disappoined that it took us so long. The bread and butter of our concept is based on physical and digital construction - so it is expected that this takes precedence over other things. However our team only decided on our final aesthetic inside a month before due date. We could and should have been faster.
From a personal standpoint given my role in the group - My contribution is directly influenced and dependent on our game aesthetic choice. I had to constantly work around and factor in our shifting theme through a majority of the project meaning I spent a lot of time on things that wouldn’t end up in the game. I made a blog post about how my work during this time wasn’t a waste of time but I also had so much more planned for this games sound score that I just wasn’t able to achieve due to limited planing and actuating time.
I feel disappointed because I don’t feel like there’s anything particularly special about what I have ended up creating. Its not very original and little more than just thematic filler for the ears. This is the exact same mistake I made for my final project last semester. I had a very similar role in my final solo studio project last semester and I ended up with a disappointing grade - not because I didn’t work hard but because there was little uniqueness about my premise. Sound tracks have the potential to be so much more than just audible filler and I wish that I had explored that potential this in the project. Next time I will be better.
Our result -
As I said - I find our premise interesting. But i’m not convinced this is easily the case for other people. A good project is self explanatory in my opinion. As a result of falling behind - we didn’t even get to play test and adjust our finalized game. So we basically have no clue whether our work is balanced in terms of difficulty and overall just makes sense to outsiders. This is less than ideal because we missed out on the chance to make important iterations to improve our game and fix potential issues. Our game is dynamic but it’s also not particularly simple and I hope that we are able to steer the player in the necessary direction to complete the game without assistance.
This is the main gripe I have with out project. There are obvious ways to improve the game and our overall experience, but I think it functions well for the purpose it was intended for - experimentation.
1 note
·
View note
Text
FIFA 20 Review
New Post has been published on https://gamerszone.tn/fifa-20-review/
FIFA 20 Review
I’ve had to reassess the way I’ve played FIFA this year, which is something I haven’t had to do in many years through all the tweaks, changes and so called “game-changing mechanics”. FIFA 20
feels different to previous years; in some ways for the better, but in others not. Volta, a brand-new way to play FIFA that offers a breath of fresh air to the series – albeit not without its own faults – is here, but does it come at the expense of the game as a whole?
Every IGN FIFA Game Review Ever
Last year, many of FIFA 19’s gameplay innovations were based on the attacking game, from timed-finishes to the basics of how the ball could be nudged into space with a flick of the stick. FIFA 20 swings the pendulum back the other way and puts much more emphasis on the other side of the ball. The way you defend has been overhauled and has never felt more crucial. You can no longer heedlessly charge at a defender, hold down the tackle button, and hope for the best. You’re punished for not thinking about defensive play to the same extent you would building an attack, due to the high level of risk-reward when going in for a challenge; time it well and you’ll likely take the ball cleanly and win possession. Misjudge the timing, however, and you’re punished with a foul or left watching as your opponent skips over your trailing leg.
The way you defend has been overhauled and has never felt more crucial.
“
This is due in part to a new weapon attackers now have in their arsenal in the form of strafe dribbling. You can square up to a defender by holding the left bumper and attempt to shimmy past, ultimately creating a yard of space needed for a cross or shot. It’s a useful tool that provides more options when in control of the ball. If successful, at the very least you’ll get fouled, giving you the chance to try out the new way set-pieces are taken. EA has seemingly taken inspiration from the now-dormant PGA Tour golf series when it comes to taking direct free kicks, because now you first place a target where you want to aim, then add spin with the right stick as the taker approaches the ball. This technique opens up new possibilities and can produce some great-looking finishes. It’s initially difficult to get to grips with but I found myself enjoying it greatly, especially in comparison the simplistic ways they’ve worked in previous games.
For more on specific gameplay changes, check out the video below:
Get past your man without being chopped down, however, and you’re in luck, as you’ll likely have the pace to ward them off and bear down on goal. This is thanks to a welcome adjustment of how player speed works in FIFA 20. A common FIFA 19 frustration was how easily slow defenders would often be able to catch up with much faster attackers; I’m happy to report that’s no longer the case here, and the sight of an aging Mats Hummels quickly closing in on a spritely Raheem Sterling is no longer a regular occurrence.
Add another new addition, the set-up touch, and a devastating combo is possible. By rolling the ball into space by holding the right bumper and flicking the right stick, you’re then able to hit a vicious shot on goal. This often creates some blockbuster moments and, when pulled off correctly, feels great. Sadly, FIFA 20 provides little opportunity to actually achieve this, because the set-up animation feels like it takes an age to complete, and often you’re crowded out by tenacious defenders before getting your effort on goal away.
FIFA 20 and VOLTA Mode
This loops back to the defensive overhaul implemented in FIFA 20. Defensive AI is far more intelligent and they’ll intercept passes and block shots much more often. Lofted through balls are no longer anywhere near as effective as they once were, as defenders are better at reading the game and provide more of a challenge than I’m used to when playing FIFA.
As a result I’ve found myself playing more on the counter-attack, which in turn has led to my biggest frustration with this year’s outing: it feels completely two paced. The players have returned to being lightning-quick, but that feels completely at odds with the speed at which the ball wants to move. New ball physics cause it to bobble and get slowed down grass more realistically, which admittedly looks great, but it also interrupts the flow of the game. It’s like listening to a song with someone sporadically pressing the half-speed button every time you hit a groove.
My biggest frustration with this year’s outing: it feels completely two paced.
“
This, coupled with the more realistic ways players turn, both on and off the ball, slows down the pace considerably, and some players’ turning circles are unusually large. I’m all for creating as authentic a football experience as possible – and something that FIFA excels in its presentation – but I fundamentally want it to be fun first. For me, football games have often been at their best when they don’t take themselves too seriously and embrace the silly side of the game. Whether that be the long-lost penguin outfits in the golden era of PES or the pure slapstick, arcade fun of FIFA Street. Luckily, there is still room for plenty of that in FIFA 20, even if it’s hard to find in its core 90-minute match modes.
For more a full match of FIFA 20 in 4K, check out the video below:
The Marred Volta
Volta is the grandstand addition to FIFA 20 and is an amalgamation of FIFA Street and the more recent story-based Journey mode. In many ways it’s a successful combination: there’s a lot of variety and perhaps even enough to do to to warrant a standalone release without provoking too many gripes. That alone nullifies the argument that FIFA 20 is just a reskin of the previous year’s version.
There are three ways to play Volta: Tour, League and Story, each of which is appealing in different measure. Tour is where you go to play matches against the CPU, using squads pulled from the server that have been built by other players. Once you beat a squad you can recruit a player from that team to join yours, similar to Need for Speed’s pink slip system. It also allows you to choose which of the 17 worldwide locations and forms of street football you’d like to play. Each of these global arenas has been beautifully crafted and has its own unique atmosphere, while also offering a genuinely different gameplay experience – though some with greater success than others. I much preferred the larger pitches like Rio de Janeiro’s favela or the Berlin gymnasium rather than the claustrophobic cages of Tokyo’s sky-high rooftops.
To see all of the different Volta modes, check out the video below:
Matches on these smaller pitches often descend into chaos, with balls bouncing between knees, concrete and chain fences, and very little football actually taking place. Repeatedly hitting shoot to see where the bounces was often the most successful tactic, repeating until it finds the back of the net. But on more open pitches, Volta really comes into its own. There’s time and space to pass the ball around, with enough scope to add flourishes like tricks and flicks. That said, if you overplay flair you’ll be punished, because Volta is much more rooted in classic FIFA than the old Street games. There are no bonus points for skills moves, they’re just another way to help win the match. It feels good to achieve a balance of the two, even if in my heart I yearn for the days of getting Peter Crouch to panna every opponent in sight.
If you overplay flair you’ll be punished, because Volta is much more rooted in classic FIFA than the old Street games.
“
There are subtle differences between the matches, some more engaging than others. Futsal is the pick of the bunch and the one most grounded in the traditional 11v11 game. The lack of walls to bounce the ball off provide an extra challenge and prevent matches descending into something akin to pinball. 4v4 and 5v5 play much like Futsal and are also enjoyable, with the major difference being manual shooting. This takes some getting used to, especially if you’re used to the assists the core game gives you, but it’s ultimately rewarding.
3v3 rush and 4v4 rush aren’t quite so enjoyable. It is essentially a three or four-aside match with one crucial difference – there are no goalkeepers. You therefore rely on defensive players to block incoming shots, something they’re often not that great at doing. Countless times I’d watch tame shots trundle towards a defender, only for them to let it roll past and straight into the goal. This happened regularly, with both AI and player-controlled defenders, leaving me infuriated when matches ended up 15-14. On the rare occasion a player blocked the ball, it would more often than not ping back to the attacker, who would then score anyway. This, coupled with the compact arenas, means you rarely ever feel in control of the outcome of a rush match, so it’s doubly frustrating a majority of Volta’s campaign mode is made up of these games.
To watch the first 11 minutes of Volta Story, check out the video below:
As for Volta’s story, it’s pure cheese and its cliché-laden plot will be familiar to anyone who has seen an underdog sports movie. The Journey’s branching storylines are gone, replaced by a rags to riches narrative that’s functional if forgettable. The acting is mixed, with one-dimensional robots sitting alongside more believable characters, like your loyal best friend, Syd. Although the cutscenes often feel repetitive, Volta is never the slog The Journey was, and is over in five to six hours. Progress is only halted if you lose a match, meaning you have to start the whole tournament again, which can mean replaying up to three or four matches. This can be frustrating, especially if it consists of the less appealing three or four aside rush ruleset.
Volta is never the slog The Journey was, and is over in five to six hours.
“
Naturally, there’s a wealth of customisation available. Importantly, these vanity items – tops, shoes, hairstyles and so on – can be purchased only with Volta coins, a currency earned through playing matches within Volta, which is currently a microtransaction-free zone. While I spent time tailoring my player’s look at the beginning of the story mode, I soon settled on a style I liked and little attention to it afterwards. However, I can really see customisation coming into its own in the Volta League mode.
League is Volta’s online game and is where you’ll likely spend most of your time, especially after completing the story mode, which offers little replay value. The premise is simple: face off against other online opponents to climb the rankings, while at the same time showcasing your squad and vanity items. Its approach is similar to Seasons in the core game, opening up every match type and location.
Volta is also available in kickoff mode should you fancy a quick game, alongside the options to add house rules. Last year’s selection are still present, with survival mode a particular highlight, especially as Volta means you’re reduced to one player each.
Modes, Modes and More Modes
Outside Volta, there are numerous additions to other modes in FIFA 20. House Rules gets a couple of new options: King of the Hill is a possession-based mode I can see myself spending little time with, while Mystery Ball is pure madness. Every time the ball goes out of play a new appears on the pitch, with a different ‘perk’ altering its physics each time. These include dribbling, speed and shooting boosts, to one ball that has all three combined. Panic ensues every time this ball comes into play, because the player in possession can breeze past defenders before slapping the ball into the net. It’s the kind of silliness I want from FIFA and continues the trend of last year’s fun additions.
Mystery Ball is pure madness.
“
Ultimate Team also benefits from House Rules modes this year, with a couple exclusive to FUT. Max Chemistry and Swaps modes are fun, but I can’t see them being a massive time suck for people already invested in FUT’s loop. They’re found in the new FUT Friendlies section, meaning you can take your assembled squad offline and play with a friend. It’s a quality-of-life improvement for those who don’t want to worry about player fitness or contracts running down.
For a full match of Mystery Ball, check out the video below:
For those going online, there are new Season Objectives. Much like a battle pass system, it sets challenges which rewards items only exclusive to this mode. Some are vanity items that express more of that welcome silliness in FIFA, introducing such things as a retro 16-bit ball and a dabbing unicorn tifo for your stadium. These are all positive changes that add a bit of personalisation to the FUT experience, which is much needed when a lot of squads are filled with the same handful of players, causing the whole thing to become a little homogenised.
Unsurprising Mechanics
One thing that hasn’t changed are the microtransactions. Card packs are still available and people will continue to buy them. EA has stated it has no plans to alter its approach to “surprise mechanics” unless laws are passed. As of yet, very little progress has been made on this front, but who knows, maybe by the time FIFA 21 comes around things might have changed. There have been baby steps made this year in regards to cards. Icons will now cost less on the transfer market, but the chances of obtaining one via a pack are still ludicrously low. In short, microtransactions still look to be an issue in FUT 20, with many fans vocal about their inclusion and inherent pay-to-win nature.
For more on changes to FUT in FIFA 20, check out the video below:
Another thing people have been hoping for is an overhauled career mode. For years now, it’s been overlooked. To be fair, in FIFA 20 some additions have been made, but none are big enough to make it an instantly more appealing game mode than it was last year or the year before that. Much as in Volta, you can now select to be male or female when choosing your playable manager, which is a step in the right direction. But apart from that, a largely ineffectual morale system and unimaginative press conference sequences are entirely underwhelming. It’s sad to see a mode that used to be my go-to in FIFA continue to formerly be my go-to in FIFA. Hey, there’s always next year.
Source : IGN
0 notes