#ruma design
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moneyisnobject · 6 months ago
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Ruma Design's "Migma"
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lagycart · 2 years ago
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the ruma hotel and residences, kuala lumpur.
went on a staycation at this nice hotel back in december for friend’s birthday and it’s also the year end holidays too. the hotel check in process is relatively quick, they also gave us a welcome drink while we waited for a few minutes as it was a little busy.
the room is very spacious and i do like the symmetrical design of their corridor as well, the door bell and indicators of rooms are also quite hidden, design is all about the details. in the room, there’s a spacious wardrobe with bathrobe and slippers. there’s a minibar that has snacks, water, soft drink, coffee capsules, tea, plates, glasses, utensils, etc. which is pretty complete.
the dining area has a long bench and a chair, which is really comfortable to chill at while eating or drinking, i do like the wooden element of the furniture. we requested extra pillows and placed it all on the bench to make it super comfortable.
the bed is also very comfortable and it’s king size, we could also linked our phones to the tv, so it’s very convenient as well. the bathroom is huge which separate toilet and shower space with a bathtub. there’s also his and her basin with mirrors and a dressing table in the middle. the bathtub is the perfect size, very spacious and you can fit two people in if you want to.
we did not get to dine at the hotel restaurant as the package we got is room only, although, the staff did told us to go for breakfast the next day, so i think that’s a mistake. also when we checked out, apparently there’s another dining bill attach to our room too which is weird, but the staff took care of it after a second checking.
overall, the staycation itself is pleasant, the interior is unique and very beautiful, the room is nice and spacious, the bed is absolutely comfortable, this is definitely a treat for the special occasion.
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ego-osbourne · 4 months ago
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Dagon’s Eyes!
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Hi hi hello I have been working on the TDI doc for so long that the moment I gave myself a break to draw I made a whole ass animatic and two other art pieces (the second one coming soon). This one was also spurred by said animatic where I drew Ruma Camoran in her hood but with very little details bc I really didn’t know how I wanted her to look. So this piece fixed that — OKAY ONTO LORE
There’s an in-game expression—I believe used by Teldryn or Neloth—where they say “Dagon’s eyes!” as a statement of surprise. It’s something I’ve always liked and been interested in because I want to know why Dagon’s eyes got an expression behind them. Finding no in-lore answer, I made one up for myself :]
When looking at the Prince of Destruction, you might expect dark, broody eyes, but instead are struck by light and piercing ones. They match nothing else on his person, and for this reason are very surprising to see. Hence the exclamation “Dagon’s eyes!” when referencing something scary or surprising, like a lightning strike that’s just a bit too close. Essentially the equivalent of saying “Holy shit!”
Alternatively, “Dagon’s eyes” can be used to call attention to something, as in the target is so grand or important that it must be seen by Dagon himself. Something like, “Dagon’s eyes, look at that storm!”, or “Dagon’s eyes, TESVI came out!”
As for Ruma Camoran, in Mortal Intentions (my Oblivion fic) she will get a blessing from Dagon himself, resulting in her taking on his likeliness in his eyes (and also in any other way that his blessing may present itself). The stares are intense.
Also I’ve finally got a horn design I like for Dagon wahoooo
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m39 · 23 days ago
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Decade of DOOMstruction(2000s): 8-9 maps WADs
One thing I noticed about episode replacements is that these are always made for Doom I. Seriously, it’s like moths flying to the nearest light source. That and in at least 8/10 cases they pay homage to the first episode from what I’ve seen.
But anyway, here are the best episode replacements for the classic Doom games.
VANILLA
2000 – THE CLASSIC EPISODE
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Let me tell you now, that if you enjoy homages to KDitD, you will enjoy this WAD. If you are like me and expect something more from these, you can skip it.
One of the biggest restrictions in making Doom I WADs is the much smaller amount of enemy types, with this game having only one high-tier and one mid-tier enemy with the rest feeling like cannon fodder, where only hitscanners have a chance to hit you if you are a god of dodging. And this WAD suffers from it, with encounters being either boring or tiring due to having a small amount of rockets and cells until around the second half of E2M7.
Other than fights, it’s basically (and probably mostly) a bizzaro E1 – simple, yet abstract locations and rather simple to play through maps, with maybe one or two moments where you get stuck if you are an idiot like me and miss an important switch right next to you.
2002 – CH RETRO EPISODE
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This WAD gave me a better experience than the last one since it doesn’t feel like it overstays its welcome until around the second half/ last third and it doesn’t have tiring encounters with cacos and barons; just boring and, sometimes, annoying ones.
Still, it’s basically another E1-based episode replacement that doesn’t really add anything significantly memorable.
2004 – PHOBOS REVISITED
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I think this WAD might be the best one by far. Taking the foundations of the original episode and flipping some of its concepts upside down, giving it a fresh experience to the familiar locations, utilizing original secret areas as regular ones, and also making it harder and better looking (it’s still rather easy though).
Out of all the vanilla WADs in this category (at least the ones that I replayed now), I would say to try at least this one. This one is good.
2008 – BACK TO BASICS
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While better WAD than Ruma, primarily due to having no new, piss-poor sound effects, I’m still not fond of Espi’s level design.
While I appreciate how it is not yet another E1 reference WAD like the previous one and how it manages to do some tricks with the engine on vanilla restrictions, it still suffers from the boring and (occasionally) tiring fights with Doom I’s limited bestiary (although the fights didn’t feel as boring as the previous WADs), added with infuriating backtracking that I feel like it forces you to go through at least half of the map per one just to open a colored door/press another switch. Topped with some of the secrets being annoying to grab due to forced SR40/50 straferunning and the fact that you are forced to pistol start the final map because fuck you and your BFG.
While I still recommend playing this WAD (if at least for the secret map that is), I don’t think it’s worth playing further after E2M7.
WINNER
Let’s cut to the chase, people – Phobos Revisited earns the first GoldenSpider Nest award for the best episode replacement of the decade. It’s kind of hilarious how the vanilla WAD that references Knee-Deep in the Dead the most in the one that gave the most fun.
Even though I am not that fond of the rest of the WADs, I must choose the runner-up. And for me, it’s the CH Retro Episode that deserves to get this title. Back to Basics might be better than that WAD, but at least CHRE wasn’t as frustrating as BtB.
Now, let’s move on to the second half of this category.
SOURCE PORT
Let’s hope that the following WADs will give me more fun than the previous ones.
2003 – PHOBOS: ANOMALY REBORN
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And we immediately start off with a bang.
This WAD has some of the most gorgeous maps ever created in the 2000s; made even more impressive that it looked like it was all made with nothing BUT Doom I stock textures. It all looks insane.
It’s not all sunshine and rainbows, though. Many encounters have a hard time living up to the standard of being actually fun, rather than being forced to fight barons with shotgun/chaingun, fighting hitscanners with next to no cover, or just being straight-up boring.
It’s not as great as it was when I first played it, but it's still a good WAD worth checking out, especially for its design and interaction with the environment.
2006 – THE CLASSIC EPISODE PART 2
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A sequel to the original Classic Episode WAD, made by the same guy, and it’s at least 100% better than the original. Having a hub map that gets more corrupted when you reach it for the last time is great, along with encounters feeling much less boring, tiring, and (to some degree) annoying. And as for the complexity level of the maps, I guess it’s somewhere around the same level as the previous WAD, AKA not that much.
This one is worth checking out.
2009 – MAPGAME
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Another, pretty solid WAD IMO. It kind of spices up the gameplay by switching the chaingun with a projectiles-based flare gun, and transforming spider mastermind into a much weaker turret (it’s still a hitscanner but at least it’s something fresh in the roster), but aside from these, it’s a rather standard E1 replacement with pretty locations (not as pretty as PAR though). That’s all I have to say for this WAD.
WINNER
And now, it looks like I have a problem since all of the WADs are good, but not really amazing. I would gladly give the second Golden Spider Nest award for Phobos AR, but then I am reminded that fun shouldn’t be hindered by pretty locations. So, ultimately, I give the award for Mapgame, and the other two WADs get named runners-up.
Now that I’m done with episode replacements, I can only hope that I’ll finally play some Doom II stuff in the next category.
I’ll see you then.
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getitfrenchship · 10 months ago
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Current F/O Related Events in the Chronicles of Pikes Pendragon
Good news: Writing more of my Detergent fic during lunches & I’m forming somewhat of a design for a potential I//ruma S/I to go with B//alam. Though I wonder if it’s cool for me to use demon names like most of the characters are named after or not. Also maybe might potentially doodle art for S//tarrk and O//gata since their birthdays are right next to each other? Might commission if I can afford it (blew a lot on the con this past weekend OTL)
Eh news: Brain is saying “EY! Find a new thing or F/O to obsess over” right now even though a shit load of games are coming out within a few weeks, new seasonal anime are just starting, etc. Brain’s just in that kinda waiting period wanting that new thing™️ and attempts might feel forced.
I’m also feeling that way about creating things as well (ranging from art to meals), but I’m at least hoping to travel a bit more this year if there isn’t another quarantine to try and get me out of this slump
SO! For those that wish to respond (and no one is obligated to), may I have media recommendations to excite the brain once more, please? Heck, can also just be stuff I used to talk about but don’t anymore (within reason)
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vocaloidsongtournament · 1 year ago
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August Vocaloid Song Tournament 2023
Round 1, Set 3, Match 8: Imperial Girl by R Sound Design vs. Ruma by Kairiki Bear
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sablegear0 · 2 years ago
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So I’ve spent the last few days binge-reading the majority of the story scripts from the VN portion of Technoroid Unison Heart on the wiki.
This has answered some questions but raised others, mainly because not all of the story segments have been translated across all categories, yet. You can bet I’ll be keeping an eye on it, though. I’m invested.
But I have some thoughts and some theories about what I’ve read so far. So Technoroid spoilers (both game and anime) under the cut:
First, with reference to my previous post, I have some answers about Bora’s interlock mechanism. Some (but not all) androids have a special ability called an “expansion” (also mentioned in this ask here), the use of which tends to stress their hardware and decrease their operational time (read: superpowers that cost years of your life). The ability and cost differ between individuals, and usually it crops up due to a strong desire or stressor, but it seems like a few have theirs built in from the start.
Bora most likely had his built-in; his expansion allows him to suppress his interlock temporarily. Which makes perfect sense, given he was built as a police unit and force is sometimes necessary, but he still must abide by the laws of robotics overall. Notably there are at least two other androids with a similar ability, and both of them were constructed illegally. One works for Bora, the other for Nobel (iirc Ein’s isn’t confirmed, it's just described as "combat ability," but it is implied). I think it’s safe to assume that if there are other law enforcement androids, they probably have a similar expansion.
As for Nobel, I still have no clue, but that seems to be by design. Most of the Nobel-related chapters are yet to be translated at time of posting, so he’s still a big mystery, but I suspect he will continue to be so even if I’m able to get into the reading. I do have a minor theory brewing that his expansion, if he has one, somehow ties into or enables his capacity for deception.
Notably, it doesn’t seem to be mentioned anywhere in the game that androids are unable to lie to humans. It looks like that detail was introduced in the anime. The intent does sort of seem to be there; the android cast appear to get evasive rather than outright lie when there’s something they don’t want to say. But there are very few human characters in UH, so it’s difficult to judge if that’s an actual restriction or just Japanese mannerisms in the writing.
I may be able to get more info once Nobel’s materials are translated, but also he’s weirdly open about his extremely illegal hobby of building androids, so who knows. He doesn’t even get cagey about it, not even around Bora, so it is possible that he can’t lie, and operates on technicalities. But it’s also possible that he’s just confident that nobody can really do anything to stop him. The writing in UH makes it clear the government and police force are both totally opaque and slow to act, especially on robot-related issues (including a burgeoning synth-drug crisis - androids remain second-class citizens even post timeskip) so nobody is ever inclined to call the cops for any reason.
In addition to the main plot, reading the “unison stories” (multi-character shorts) has also given me a lot to think about in terms of fanfic, so I am very pleased. A lot of these shorts are very cute as well, and tend to fall into similar types as the cast bring their own particular elements (haha) to each scenario. Some of my favourite “types” are:
-Ruma is lost, again
-Bora appears to have hired two very excitable dogs instead of a pair of androids
-Zin’s cooking almost kills someone, again
-Nobel is out minding his own business and people are weirded out by his vibe; Nobel is very distressed by this
-Ein is the best butler
-A member of Franky♡Not bumps into Bora and treats him like a bodyguard
And of course the classic;
-The gang are looking for a missing pet, shenanigans ensue
That’s about all for now. You can probably expect fanfic soon if I can get my brain in gear 😅
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brandjilan · 2 months ago
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JILAN FIRST OUTLET GRAND OPENING MOMENT
🏛️
Jilan Hossain successfully completed his JILAN first outlet grand opening program in Dhaka,Bangladesh and Bangladeshi fashion icon & super model Ruma she were opened JILAN first outlet in Twin Tower Concord Shopping Complex, 2nd floor Shantinagor Dhaka in Bangladesh on June 8th in 2018.
The opening ceremony was inaugurated in the presence of many celebrities including actress, designers, models & special guest lux channel i super star Tonni she was introducer of Jilan fashion house with mass media and Gtv channel broadcasted Jilan grand opening program in Bangladeshi media and rest of the world.
Jilan is a luxury and unique brand name in Bangladesh and North America and other part of the world and this brand popular for modern and classy style and also affordable for women's and mens dress and accessories with color and fabric.
# June 8th in 2018.
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kulipro · 3 months ago
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pupucino · 4 months ago
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sateenkaari *teoriassa* edustaa kaikkia, progress-lipulle on tarvetta koska se ei näy käytännössä. Se olisi kiva, jos sille ei olis tarvetta. Mut sateenkaariyhteisössä on niin paljon vihaa muita kohtaa, niinku BIPOCeja, transihmisiä, ei-binäärisiä, ja intersukupuolisia* kohtaan. Tän takii progress lippu. Kuulun usempaan vähemmistöön sateenkaariyhteisön sisällä, ja todellakin näen, miks progress-lippua tarvitaan.
(*Ne intersukupuoliset, jotka mieltää ittensä osaksi yhteisöä intersukupuolisuutensa takia)
tiedän tän nykyään kyllä. mä vaan alun perin luulin, että sateenkaari jo edusti kaikkia.
kaikkialla on rasismia ja vähemmistövihaa, myös vähemmistöjen sisällä. ja missä ikinä on valkosia keskiluokkasia cismiehiä, niin ne kyllä ottaa siellä "vallan" ellei siihen puututa.
mutta miksi niin ruma design? silmiä riipivän ruma D:
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generalhomeblog · 8 months ago
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Selecting Malaysia's Best Sideboard
Choosing a sideboard can be on your to-do list if you're working on an interior design project or replacing the furnishings in your home. Whether the design is scandinavian furniture malaysia, industrial, vintage, or modern, it must harmonize with the rest of the furnishings. One of the top stores for providing quality for your home is Ruma. You must first consider the functional features, such as what will be stored within, in order to pick the best choice. What will it be utilized for?
How Can You Choose the Ideal Sideboard?
We've put up some advice because not every sideboard is the same and you'll need to consider a lot of factors while searching for one. You can use this information to help you buy a sideboard for your home or for a business endeavor. Consider the number of shelves, cabinets, drawers, and height you desire when looking for a sideboard. You should also consider the types (low versus high sideboards, wall-mounted versus standalone installation), designs, materials, location, trends, and other elements. The price will vary depending on the brand, materials used, type of finish, and manufacturing process.
Types
Styles
Materials
Use
Trends and more options
Which Sideboard Is Best for You: Low or High?
Low sideboards have a number of benefits, the most significant of which is that they may be used as a display platform and that their storage compartments are easily accessible. A low sideboard can serve as a surface for lighting, souvenirs, art, pictures, or ornamental items, which can enhance the interior design of a home. Although wall-mounted sideboards are more streamlined in design and require less time to install than freestanding sideboards, some customers prefer the latter. Nonetheless, a freestanding sideboard can be used to split or mark out distinct parts even without a fixed divider.
High sideboards are best when trying to maximize storage space. Customization is simple thanks to numerous drawer and door options. Dishes, tablecloths, and other household goods can all be tucked away but still easily accessible. Some tall sideboards even feature a workstation in the center with upper cabinets for a prep space.
While choosing between the two, ask yourself which is more important to you: maintaining the room clutter-free or storage. While high sideboards are good for maximizing storage space, low sideboards are ideal for modest product displays, accessibility, and keeping the space open.
What Do Long-Legged Sideboards Need to Know?
The long-legged sideboard can reach dusty crevices and is easier to clean underneath than a shorter-legged sideboard. It can also make a dramatic statement in a home.
What Are the Many Sideboard Styles?
If you love vintage furniture, a low sideboard with legs and a clean streamlined form might be the perfect complement to a Scandinavian style decor. If you want an industrial loft apartment vibe in your home, a sideboard in untreated wood and metal can give character to your home. This type of sideboard is frequently made up of several separate drawers and shelves with old knobs.
If you have enough space, you might think about changing the heights of your furniture to bring diversity to your home, or you might match the style of your sideboard to other furniture in your dining room, kitchen, office, or even foyer.
We provide a range of alternatives on our website, from understated practical sideboards to design pieces that will stand out in your room, depending on whether your taste is more modern, traditional, or industrial.
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trendingallblogs · 1 year ago
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SHINE BRIGHT THIS SUMMER WITH A RUMA DIAMOND FACIAL
In the pursuit of radiant and youthful skin, we often turn to various skincare routines, treatments, and products. One effective yet underappreciated method to achieve that coveted glow is medically exfoliating the skin. Unlike ordinary exfoliation, medically exfoliating your skin involves the use of specialized treatments supervised by professionals.
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At RUMA we have multiple treatments that medically exfoliate your skin to give you the glow you’ve been waiting for! The RUMA Diamond facial is a powerful yet gentle skin resurfacing treatment designed to improve and enhance your skin with no downtime.
This three-in-one treatment simultaneously performs exfoliation, extractions, and specialized serum infusion with a diamond tip. Some of the benefits of the RUMA Diamond Facial include:
Enhanced Skin texture– Medical exfoliation helps smoothen the skin’s surface, minimizing the appearance of fine lines, wrinkles, and acne scars. It promotes a refined, even texture, making your skin feel soft and supple.
Unclogged Pores– The process of exfoliation clears out pores, reducing the likelihood of acne breakouts and blackheads. This is especially beneficial for individuals with oily or acne-prone skin.
Better product absorption– Medical exfoliation allows your skincare products to be absorbed more effectively, ensuring you get the most out of your serums, moisturizers, and other treatments.
Take advantage of our Summer specials at RUMA and receive 10% off our RUMA Diamond Facial! Call us at 801-514-7650 or book online to receive this deal! 
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getitfrenchship · 9 months ago
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And now for the self ship portion!
Recent developments involve the following
Courtney: Either after coming to terms that she helped A//izen with his schemes or after his betrayal, Courtney feels it best to take a break from S//oul S//ociety and takes occasional vacations in the World of the Living. She becomes way more of a punk this way, and this is how she becomes friends with S//hinji. Brain’s been thinking more about their friendship ever since his new theme came out during his fight.
Mira: She uses playing cards to fight, and depending on the suit of the card she has there might be a different effect in battle? Might go into RPG rules that way. Her D//omain E//xpansion is either a roulette or a casino in general.
Anne: Overall I’m just thinking of the time after she turns herself in & when P//riam saves her from getting executed. He’s just pissed that things got that far and wants to remind Anne that she’s loved. It’d be cool to revive this without my whole Awakening fic to rewrite
Current P3 OC: He’s got the potential for a P//ersona as well, first in the form of O//dysseus and then H//ades. I’m basing his SL on “The Stranger”, and he might work as like a janitor or something for the school idk. He’s in his 30s
I’m trying to think of a name for my I//ruma S/I, too. Kelpy came to mind, but I’d need to visualize her design more before I think more on the name
Eh, I feel bored so I wanted to share some of my current creative ideas that I’m currently too burnt out to really work on:
First is for an original series that might be called Isolationists Club or maybe a more poetic name if I really wanna put in the effort. (Probably something with wildflowers? idk) It’s about people that usually isolate themselves for various reasons finally deciding to healthily communicate with one another. So far I have the sort of club advisor as a marriage counselor that wants to delve more into individual therapy (and is notorious for actually causing more divorces since he sees how terrifying his clients’ relationships can be) and a woman that isolates herself from bullying trauma that still lingers well into her adult years. (I wanna say she’s in her mid to late 30s or maybe 40s?) I’m gonna lean into more of the emotional trauma side for why people isolate themselves rather than general fear of being outside & such.
Next is some refinement for Octopath 3 OCs! This time with pictures from this Picrew. All of them will have musical names and music will play a big factor into the main motif of the story/final boss hopefully
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Octavio the Dancer is a young lad (in his early to mis 20s) that wants to learn as many dance moves as he can, potentially finding a partner or instructor to help him do so. His ability to try to recruit others is him offering a dance, BUT! It comes at the cost of potentially fighting an NPC for that person’s hand. If Octavio loses, reputation goes down. If he wins, he can potentially summon both the original & provoked NPC into battle
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Cress the Thief comes from a long line of gentleman/lady thieves, and she basically keeps the Robin Hood principle while still being able to do dirty work. Her uncle is trying to get her cousin to do more nefarious assassinations, so she’s trying to keep the family’s reputation safe. I’d say she’s 19? Also! She can sell the stuff she steals to the black market that the Merchant I’ll introduce later helps run.
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Tacet’s a Hunter whose village is trying to find its new Chief. Anyone from the village that’s eligible has to go through 3 trials to prove themselves. His childhood friend’s way more competitive & hot headed about this. I’d say he’s 17.
Don’t have an O or secondary T yet, but I’ll have a placeholder for the time being
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If I were to keep his original name, this would be Oliver, but I wanna keep the musical terms alive. He’s like my old OC from an original series I had, which was people with powers just living their daily lives. He’ll be the Apothecary for this, where he can actually control plants. He can concoct using ingredients he creates, but it takes a lot of energy from him. He’s 35
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Picardy’s the Warrior of the group, but she’s definitely more of a mercenary than anything. Her former sworn oath partner has passed away, so she wants to fulfill his final wishes for him. I’d say she’s 37-46, depending on how I feel.
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Alto’s the Scholar of the group. She may or may not be involved in starting the events for the final boss (still working on that). Like how Cyrus discovered a Philosophers Stone and Osvald had that whole thing™️ in chapter 3, Alto’s also going to have her own Fullmetal Alchemist moment! This time, I think she’s a mix of Van Hohenheim & Dr. Markel. YIPPEE!!! (Also this Picrew didn’t really let me do anything but she has streaks of white in her hair). Potentially immortal or thousands of years old, but physically is 29.
I sadly don’t have an idea for the Cleric yet, so I would like some assistance here, please. Only thing I can think of is something like. Nacho Libre? Eh.
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And finally, we have Harmony the Merchant! She’s a clock engineer that’s trying to inspire her family to inherit the clock shop she works at so that she can retire easily. She’s the oldest at like 60-70. And yeah! She helps in a black market of sorts since she knows how hard it can be for people to get needed resources like medicine/engineering parts
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shuvva · 5 years ago
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An early-Substrate Ruma that I ultimately decided against using on a ref sheet, but still liked.
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m39 · 1 month ago
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Decade of DOOMstruction(2000s): 2-7 maps WADs (source port)
Oh, boy! A full stack of WADs to check out today.
Let’s hope at least half of these will give me fun.
2000 – HELL FACTORY
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Ah, shit.
This WAD is a perfect reminder of how much the early 2000s ZDoom WADs aged like milk. New sound effects that are louder than the rest of the game (although, this con fits perfectly with other types of WADs as well); unskippable cutscenes; stealth enemies that pop out of nowhere when they attack (including the hitscanners); cringy/pretentious dialogue (I don’t think it would be good even if the author was better in English back then); these are bigger issues that plague this WAD. These and it being somewhat confusing due to its hub-based design.
It does have good moments here and there, but personally? I think it will be better if you skip this one. There are better hub-based ZDoom WADs out there.
2001 – DOOM RESURRECTION
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This WAD was a surprisingly better experience than I expected. It removes most of the ZScript-related problems (stealth shit was still there, unfortunately -_-), while adding some interesting stuff in between. I know I was expecting more fun with this WAD, but I think it exceeded my expectations.
If you don’t mind the stealth shit, you can check it out.
2002 – DARK 7
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Christ on a bike! Another early ZDoom WAD?!
Well, the good news is – no more stealth shitlings… the bad news is that obnoxious, new sound effects are back… with a vengeance.
And I’m not talking about the ones from Doom 64 (since these are always good, even though here, these are incomplete). I’m talking about the rest of those, including the ambient noises that will make you want to rip your ears out after hearing generic announcement #whatever for the nth time on MAP04. I feel like none of them fits here, either due to not having their volume adjusted (weapon picking one being the worst case (I think it’s from Unreal but I might be wrong)), or sounding nonsensically (never put flak cannon’s firing sound into the Doom’s rocket launcher).
It’s sad to think that the rest of the WAD was IMO rather good (aside from two jumpscare explosions on the first two maps), but the new sound effects make a playthrough of it a half torture at best. It’s basically the same problem with Ruma – enjoyable only if you don’t mind these changes or mute them all together.
Honestly, you can skip that one.
2003 – THE BROTHERHOOD OF RUIN
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Compared to the previous WADs, this one feels like a golden bar found in the pile of dung heap. And even without comparison, this WAD is still pretty good; and its Mesoamerican theme only helps even further. It has some cheap moments here and there (like crushers and traps/ambushes with hitscanners), but the amount of pros is overall bigger than the cons.
Worth checking out.
2004 – DOOMWORLD FORUMS 3
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The hell am I supposed to say about that thing?
I don’t want to sound mean or anything, but this WAD is nothing more but a ZDoom slop made out of more annoying features of this port (at the time), sprinkled with unfunny, outdated humor that references stuff that happened in the Doom community twenty years ago, of which I recognize only the RTC stuff from the beginning.
The only highly positive thing I can think of is that the titular forums look rather dope.
You can skip this one. Only people who experienced these adapted events will probably enjoy it.
2005 – HI-TECH HELL 2 – ALIEN TECH
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Well, here is something odd – a WAD made for Doom Legacy (it thankfully became compatible with ZDoom after a while).
Compared with other ZDoom-like WADs, this one feels like a milestone, probably due to the simple yet time-saving option to skip the cutscenes.
Other than that, it’s still a good WAD. Sure, it gets annoyingly loud sometimes (especially on MAP03) and the layout of it seems to get confusing in some places, but other than that, it looks great, and is not really that hard, even when enemies’ counter goes over 200 in three maps.
Not as good as Brotherhood, but I still recommend it.
2006 – VAE VICTUS 2
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This one ended up better than I remember.
MAP05 might still be confusing and the new music tracks (at least the ones that I recognize) are kind of scuffed compared to the original versions, but other than that, I can’t recon more significant cons of this WAD. It’s really fun to play. Worth checking out.
That’s basically all I have to say about this WAD.
2007 – EPIC
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And now, we reached the final, three WADs in this category; some of the best ones; all made by the same guy. But the question is, do they still hold up?
Well, for starters, this one is still a banger to play. While it is kind of janky (one of Eternal’s earlier works), it is the best WAD in this category that I've played so far. It is also the second WAD on the list with ancient civilization stuff AND a train level. What’s not to like?!
2008 – GRAVITY
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This one is still great (as well). Sometimes I wonder if this WAD or Epic looks better, but it doesn’t change the fact, that these two maps have some of the most impressive-looking locations made in the late 2000s’. Some of you might complain that it’s not really hard, but even then, I still, fully recommend playing it. You won’t be disappointed (aside from Gravitown’s music… probably).
Also, it’s less janky than Epic.
2009 – HELL GROUND
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Disclaimer: Forget about what said about the MAP07 boss in my review of this WAD. It is not bugged. I was just too stupid to realize I was supposed to shoot the left eye from the right platform and vice versa. Someone please assist me with [[YOUTUBE]]. I am a failure of humanity.
Seriously, though, I really like this WAD. It’s like almost everything fits in there; the music from American McGee’s Alice only makes it better. Some of the enemy encounters can get annoying and some music tracks don’t exactly fit and/or are too short, but the amount of pros is much, MUCH higher than the one of cons.
100% recommendation.
WINNER
Here is a little spoiler for the winner, folks: Each of Eternal's WADs deserves the second award for the best 2-7 maps WAD of the decade, but only one will earn it. And in my opinion, it’s Hell Ground that gets the second Pink Pack award. The other two Eternal’s WADs (along with the Brotherhood of Ruin and Vae Victus 2) are, of course, named runners-up.
I don’t know how to finish this part. All I’ve got to say is that there are 7 8-9 maps WADs to check again next, so there won’t be any slitting into two halves.
That’s all for today, people. See you next time, with 2000s’ episode replacements.
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sai-haras · 6 years ago
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i, too, constructed an oresama personality to compensate for my issues with self-esteem and fear of abandonment 
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