#rtwp
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silver-gm · 13 days ago
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I'm not so keen on Pillars Of Eternity getting a turn-based mode; I've learned from experience that real-time and turn-based have for more tactical implications than one might initially expect. A lot changes based on whether or not your opponents can move while you do, and that impacts the balance and utility of dozens of different abilities. I distinctly remember that in Pathfinder: Kingmaker, area of effect spells were incredibly difficult to target in real-time.
(Since it's obviously optional, though, I'm not lamenting anything other than the loss of some of Obsidian's time.)
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ryotaiku · 20 days ago
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For the longest time I disliked Final Fantasy XII for utilizing real-time w/ pause combat, but just trying it again it occurred to me that I can just... turn off the pause, and now the game is way more fun.
Really my only objection to RTwP is when they're so complex that they necessitate a pause, and are usually systems that aren't meant to be real-time (TTRPGs...). When it's an original system that you can follow without pausing, it's a good time.
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eastgaysian · 7 days ago
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crazy statement though. pillars and bg3 do Not play alike. play pillars because it's better written and has an actually interesting setting lol
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wyllzel · 3 months ago
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i'm in act2 of da2 and i just want to break sister bethany out of the gallows ;_; 🙏 it feels rly weird leaving her there, i know if my (irl lol) little brother were in some kind of institutional not-prison-but-basically-prison i would be focusing on that, not my business dealings lol!! 😭😞
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outeremissary · 1 month ago
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Wholly separate from Avowed, a game I don't feel especially compelled to consider playing and experience no temptation from, I feel as if the universe has been sending me signs that the time approaches to attempt Pillars again. Agh. It's been four years since the last time, I guess... And in that time I have become a person who likes BG1, so perhaps the hour is finally at hand...
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thegreatyin · 1 year ago
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every day i think about the forbidden bg3 jaheira cut romance. we could've had it all.
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gyrovagi · 1 month ago
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recently playing action rpgs or games with rtwp combat is actually good for my wellbeing. despite the fact turn-based is far and away my favorite combat system this is because i have a disease that results in me saying things like this. this build literally isn't viable btw hellknight is kind of dogshit like i'm not even a true minmaxer i need it to be somewhat roleplay-oriented which is if anything worse
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bragganhyl · 1 year ago
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tbh my fave stupid death in deadfire (not counting getting Rymrganded) was still when Gaura cast that bouncy hurricane chant and she got hit with confusion a milisecond before
so yeah full party kill ✌️full everyone kill, she's got strong lungs ig
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saan-vi-art · 5 months ago
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hot gnomes in your area
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lichposting · 2 years ago
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princess-aeducan · 8 months ago
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I’m trying to get into Pathfinder: Wrath of the Righteous but mostly I don’t know what the fuck I’m doing.
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maliro-t · 10 months ago
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some game design thinky thoughts.
#it speaks#da gameplay complaints so weird to me. which i say as someone whose favorite combat was origins.#i mean 1 like i just enjoy a lot of different types of games. including crpg style tactical and including action#and inclulding me style arpg#but fr like people just keep saying over and over 'only three abilities???????????' like bro did u know in dai#that one of the warrior abilities was COMBAT ROLL.#a lot of things like that were previously abiliities and can in real time combat become different kinds of mechanics#and lemme say as someone who never invests in combat roll i spend a lot of time in dai fighting dragons by fruitlessly jumping in the hope#that THIS time i might be able to dodge the incoming attack i can clearly see coming (i can't)#idk like the point is obv if you don't like action-oriented combat whatever but complaining about design changes which actually serve#to make GOOD action-oriented combat is wild to me.#love that it's still rtwp my beloved. love giving commands to followers. love that it's built around synergies and that the wheel actually#tells you things like detonation combos and enemy resistances because i love taking advantage of stuff like that but find often in games#that information is overly obscured or a hassle to discover#and if i in real time action combat had 20 different abilities to choose from while still needing to dodge out of the way and pop off#an attack- that would be at worst overwhelming and distracting and at best feel like more than i need.#and at the same time! the skill tree looks great. best i've seen from da (and iterated from other franchises well imo) and still looks#plenty deep and customizable. way more than me's five little blocks or whatever#and wrt to party control yeah i'll miss it i like it a lot!#but again for this style of combat i literally don't think you need it and that's okay!#the game feeling better for what it is is okay!#even in dai like i have a lot of moments in that game where it's actually more a nuisance than anything else to fully switch control#to use an ability. e.g. i usually spec solas out with spirit magic and i almost always will fully enter the tactical cam just to#tell him to cast a barrier. or a revive. or dispel some demons before they spawn in#like i'm literally already just telling him to use abilities and then i switch back to me. and in that game there are def times where i hav#thought yeah this would actually be smoother if i could just tell him to use it +position it!#i spend the most time party switching in origins esp on higher difficulties but obv the game is most fine tuned for that#and you can play through the entire series as if it were an arpg if you want. that's what i did when i was a kid lmfao#well anyways. that's my two cents! i think it'll be really engaging! from what i've seen the game director isn't talking out of her ass!#vir dirthera
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cassynite · 2 years ago
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5 and 6 for sparrow, for the oc questions? :]
Aaaah thanks so much Ferne!!!
5. What kind of abilities and power level does your oc have? Why did you give them their powers? What's the in-universe reason?
For obvious reasons, Sparrow's powers and ability fluctuate as part of her canon story of becoming knight commander--
Pre-canon, Sparrow's a sword saint magus, so she's very skilled in fighting with a longsword as well as adept at magic. This was taught to her to give her versatility in defending Evaethi and fending off possible assassination attempts. She is very intelligent and works hard, so she's above average when it comes to her abilities, though her true strengths lie with her tactical mind and her ability to keep a cool head in bad situations, which is what tends to give her an edge in battle.
During WOTR, Sparrow obviously gains the additional magical abilities of the angel mythic path, focusing on strengthening and healing her allies. By the end of the game she's very close to demigod status, though she does not actually ascend by Areelu's plan, and would likely become some version of demigod within the next century or so as she grows in power with age.
Meta reasons for her abilities are basically I wanted to lean into the ice queen persona, so I pushed her intelligence and tactics--also, since i played the game on easy, crusade mode was a joke, so in-game Sparrow's a fantastic general and those skills lent itself to justifying that. As for her magus class...I know next to nothing about mechanics lol, I honestly picked that class because I liked the magus outfit the most.
6. What are the weaknesses in their power? Why did you give them their weaknesses? What's the in-universe reason?
Oooh this is an interesting one. I'd say mechanically, while she's skilled with a longsword she doesn't really know how to handle other weapons--and without her magic, she's very fragile, which makes her typical battle tactic of shielding herself and charging in risky. In general she can get injured far more easily, especially regarding broken bones--her plumekith heritage has given her hollow bones, which are easy to break. Beyond that, while she's great with tactics and contingencies, if something happens that's completely out of left field and she can't account for, it's hard for her to change things on the fly.
For meta reasoning, I like how her battle style and weaknesses reflects her actual personality--she might be strong, but she's brittle, and she is frightened of change.
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eastgaysian · 1 year ago
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trickster persuasion rank 3 is so busted and so fucking funny it's literally just.
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hallowleaf · 2 years ago
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oh viconia was like crazy crazy
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vounoura · 1 year ago
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playing BG1/2 is fun bc you can really see where Bioware got basically all their game design for Dragon Age from
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