#rp: Don and the Helmet
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“Ssh, ssh! It’s okay! It’s me, it’s me! Look, look… it’s me.“ ( uno reverse from Leo :3 )
@forthehonorandtheglory
Don looked up and into his brother's face, his eyes still wild with terror, his chest heaving. He wasn't fighting Leo anymore, just staring at him as the situation started to settle in.
"L-Leo?" he said, his voice shaky, quiet, and uncertain. "Where--"
Blinking, Don started to look around. They were in the lair. Leo was in front of him, holding his wrists. A helmet lay nearby on the floor, as if discarded quickly. His brother was looking at him with concern.
They weren't on the Triceriton ship. That wasn't the mind probe. They were in the lair, and that was just a motorcycle helmet.
Don let out a shaky breath, and leaned forward, resting his head on his brother. It was okay. It was okay. He wasn't there, he was home, and his brother was with him. It was okay. Even if he trembled and his shoulders shook slightly and he still wasn't breathing evenly, it was okay.
"...sorry."
#forthehonorandtheglory#rp#ic#rp: Don and the Helmet#so I've had this scenario in my head for a bit#where some how a helmet gets unexpectedly shoved on Don's head after the Triceriton invasion#and shoved on in a way where he can't see#and he freaks out because that's how the mind probe was put on him and basically ends up in a flashback at least for a moment#until someone gets the helmet off and he can see where he is and calm down again#And this seemed PERFECT for that
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5e Kai’Sa, the Daughter of the Void build (League of Legends)
(Artwork made for Riot Games)
Dammit I couldn’t help myself. Sorry mister T B Skyen but Kai’Sa is queen. I just find her fun: I still think her design is awful but man she’s fun to play. Also Kai’Sa is queen of K/DA and Ahri is a thot. Evelynn > Akali > Kai’Sa > Seraphine > Ahri don’t @ me.
GOALS
A moving target lives longer - In order to survive the void you need to improvise. Dodge attacks and keep ready for danger from all angles.
This skin lives on me, and hunts with me - If you want to fight back you need to adapt with a suit that doesn’t just fight with you, but fights as you.
Prey marked - To overcome the void you need to cut it down to size with deadly plasma clinging to them and slicing through their armor.
RACE
Kai’Sa is a Human but being forced to survive against the Void gives you more than a bit of variance. And hey: Tasha’s exists, so how about we use some Tasha’s rules on a Mark of Finding Human! Normally Mark of Finding increases your Wisdom and Constitution but I’d instead suggest increasing your Intelligence by 2 and your Charisma by 1, to learn how the void acts and somehow look great while doing it.
Regardless of your Ability Scores you get Darkvision which humans don’t normally get, Hunter’s Intuition to add a d4 to Perception and Survival checks, and Finder’s Magic to cast Hunter’s Mark once per Long Rest, for a low level Caustic Wounds mark. You can also cast Locate Object once per Long Rest with this feature once you hit level 3 to search for Tears.
If Eberron content isn’t allowed: The reason I opted for a Dragonmarked race is because there aren’t many interesting feats that work for Kai’Sa. However Sharpshooter, Prodigy, Mobile, Alert, Observant (increase Intelligence), and the Tracker feat from Tasha’s are all good.
Elemental Adept is also good if you choose Lightning, however please discuss with your DM the specific wording of this feat! You won’t be using spells with this feat which means that depending on interpretation Elemental Adept may not work!
ABILITY SCORES
15; INTELLIGENCE - Survival is more than just instinct. Yes I am aware that Survival is a Wisdom skill in 5e, but you need intellect to create the tools to survive the Void.
14; DEXTERITY - The life of an ADC is one of constantly running and gunning. 14 DEX will give us enough maneuverability as an ADC for something important.
13; CHARISMA - Apparently the Void does wonders for the complexion, as you’ve got the looks to make it in K-Pop.
12; WISDOM - Hey here’s where that Survival proficiency comes in.
10; CONSTITUTION - You’re an ADC with an ADC’s health bar but you’re still allowed to not instantly die.
8; STRENGTH - The suit does most of the lifting; all we need to do is shoot.
(Something something feel free to swap WIS and CON if you want better HP and worse RP.)
BACKGROUND
There are quite a few backgrounds that would make sense for the daughter of the void, but the most logical one would probably be the Haunted One background from Curse of Strahd. Survival proficiency is a must and you can opt for either Arcana or Investigation proficiency as your other skill. (I personally took Investigation.) You also get a language of your choice (pick whatever you think Shuriman is) as well as an exotic language: Deep Speech is likely what they speak in the Void.
Your feature Heart of Darkness lets everyone know that you have seen the Void, and it is coming. Commoners will extend every courtesy to try to help you, as long as you’ve not proven to be a danger to them. They will even take up arms to fight alongside you, should you find yourself facing an enemy alone. "The monsters are coming. We'll be ready. I'll make sure of it."
(Artwork made for Riot Games)
THE BUILD
LEVEL 1 - ROGUE 1
Starting off as a Rogue because the first step in survival is being skilled. Thankfully you get four skills, so grab Stealth, Insight (important later), Acrobatics, and Performance. Because you need to be able to do the dance numbers after all! You also get Expertise in two skills that you’re proficient in: Survival will help you survive (yeah duh) and Stealth will help you hide (also yeah duh.) And finally you get Thieves’ Cant: a secret code you can speak so that the creatures of the Void don’t listen in.
But of course the main feature of being a Rogue is Sneak Attack. If you attack an enemy with Advantage, or if the enemy is within 5 feet of an ally, you’ll inflict a Caustic Wound to do an additional d6 of damage. You can only Sneak Attack with a Ranged or a Finesse weapon, and you haven’t got the suit yet so opt for a Crossbow until then is my advice.
LEVEL 2 - ROGUE 2
Second level Rogues get Cunning Action to Dash, Disengage, or Hide as a Bonus Action. You won’t be Supercharging your suit to turn invisible yet because... well you don’t have a suit. But if you can’t fight you must take flight. "It's fight or flight, only now I do not run."
LEVEL 3 - ARTIFICER 1
To survive the Rogue you need to make it part of yourself. Artificers don’t necessarily bond with Void symbiotes, but they do create tools for survival with Magical Tinkering. You can apply a bunch of effects to small, non-magical items such as sounds for distractions, smells for distractions, or messages for messages. Read over the ability to see everything you can do.
You also get Spellcasting as an Artificer. You can learn two cantrips from the Artificer list: for a bit of a boost to your abilities take Guidance for the extra bit of human determination. If you want to coordinate a team up with your support Message will let you keep your plans relatively secret.
You can prepare 3 spells from the Artificer list: Longstrider will keep you in the fight while staying away from danger, and Featherfall will give you and your friends a safe way out in a pinch. And taking Heal is never a bad choice as an ADC, so grab Cure Wounds in case of emergency.
LEVEL 4 - ARTIFICER 2
Second level Artificers get Infusions, which allows you to turn regular items into magic items. To keep the void away your main tool will be an Enhanced Weapon, making your shots just a little more deadly. To make sure you (or your allies) can see any incoming danger Goggles of Night will either provide or improve darkvision. To keep your items on hand a Bag of Holding will allow you to carry everything. And for your final infusion Armor of Magical Strength will help you fight against tanks and knockups. Well, knockdowns anyways. You can also prepare another spell like Disguise Self, because skins equal wins.
LEVEL 5 - ARTIFICER 3
Level 3 Artificers can choose their subclass and it’s Tasha’s time! The Armorer gets a suit of armor that lives with you and fights with you. Tools of the Trade gives you proficiency with Smith’s Tools as well as Heavy Armor, both of which don’t matter because we won’t be using them much.
But you can use your Smith’s Tools to make any armor (not just heavy armor!) into Arcane Armor. The main initial features to note is that you can use the armor as a spellcasting focus, the armor can’t be removed against your will, it expands to cover your entire body (although you can retract or deploy the helmet as a bonus action by pressing F6), the armor replaces any missing limbs, and finally you can doff or don the armor as an action.
But this is all secondary to your choice of Armor Model, and we will be going for the Infiltrator armor. You have Powered Steps for +5 movement speed and a Dampening Field which makes your Armor provide Advantage on Stealth checks. I should mention that if you haven’t already you should grab some Medium armor: a Breastplate would be your best bet without giving Disadvantage on Stealth.
But the best feature is the Lightning Launcher. It counts as a simple ranged weapon, with a normal range of 90 feet and a long range of 300 feet. It deals a d6 of lightning damage, and once per turn when you hit a creature you can deal an extra d6 lightning damage to that target. Now here’s the thing: it may use INT to attack but Sneak Attack works on any ranged weapon, regardless of what stat you use to attack! So RAW you can sneak attack with the Lightning Launcher!
Additionally because I’m obliged to mention it you get The Right Tool for the Job, allowing you to make a set of Artisan’s Tools over the course of an hour. You also get Magic Missile and Thunderwave as Armorer subclass-specific spells, for some Icathian Rain and some support peeling.
(Artwork made for Riot Games)
LEVEL 6 - ARTIFICER 4
4th level Artificers get an Ability Score Improvement but I’m going to instead suggest the Skill Expert Feat from Tasha’s Cauldron of Everything. You can increase an ability score of your choice by 1 (increase Intelligence because it’s uneven and it’s tied to your Lightning Launchers), you get proficiency in one skill of your choice (I opted for Arcana because to defeat the Void you must know it inside and out), and you get Expertise in a skill of your choice. (I went for Insight which will be useful later.)
You can also prepare more spells with more INT but we’re going to wait for...
LEVEL 7 - ARTIFICER 5
5th level Armorers get an Extra Attack, allowing them to attack twice instead of once with the attack action as the name “Extra Attack” implies. More attacks means more chances to Sneak Attack, don’t forget!
You also get access to second level spells. Armorer Artificers get Shatter and Mirror Image innately, for some AP offense and some MR defense. You can also grab those spells I didn’t prepare earlier: for some more defense take Blur to give enemies disadvantage to hit you, and to turn invisible with Supercharge grab Invisibility!
LEVEL 8 - ROGUE 3
Hey remember when we were a Rogue? Third level Rogues get to choose their Roguish Archetype and here’s something out of left field: we’ll be going for the Inquisitive archetype. You have an Ear for Deceit so you can’t roll below an 8 on an Insight check to determine if someone is lying (meaning that with Expertise you can’t roll below a 15) and Eye for Detail lets you make a Perception or Investigation check as a Bonus Action.
But remember when I told you to take Insight expertise? Well Insightful Fighting lets you mark a foe with Caustic Wounds to do more damage to them. As a bonus action you can make an Insight check against a creature's Deception. If you succeed, you can use your Sneak Attack against that target even if you don’t have advantage on the attack roll, but not if you have disadvantage. This benefit lasts for 1 minute or until you successfully use this feature against a different target. This will be how we’ll Sneak Attack while still remaining on the move, which on that note your Sneak Attack damage increases to 2d6.
LEVEL 9 - WARLOCK 1
(Shit meme by yours truly.)
Hi hi ecks dee Warlock time. More specifically an Archfey Warlock for more K-Pop fame.
Your choice of Warlock subclass doesn’t matter too much. Celestial, Fiend, and Great Old One also work well but I felt that Archfey made the most sense given the abilities. Technically any Warlock works, but I didn’t opt for the other Warlocks as they have abilities that Kai’Sa doesn’t have. (Flight, Tentacles, Summoning Ghosts, etc.)
As an Archfey Warlock you have Fey Presence: as an action you can cause each creature in a 10 foot cube to make a Wisdom saving throw against your Warlock spell DC. The creatures that fail their saving throws are all charmed or frightened by you (depending on if you do K-Pop Dances or use your Frightening Void Suit) until the end of your next turn. Once you use this feature, you can’t use it again until you finish a short or long rest.
You also get Pact Magic, which is like spellcasting only you have funny meme spell slots! You get two cantrips from the Warlock list: to do some general void shenanigans take Prestidigitation, and for a Void Seeker you’re likely not going to use because your auto attacks are better take Eldritch Blast.
You also get two spells from the Warlock list and the main one we’re here for is Hex to mark your enemies with more Caustic Wounds. Other than that? Eh: Comprehend Languages might be good after being in the Void for so long. Truthfully there’s little in particular that we need from the early levels other than Hex.
LEVEL 10 - WARLOCK 2
Second level Warlocks get access to Eldritch Invocations and man am I happy that Tasha’s made Eldritch Mind available to all Warlocks, because I don’t have space in this build for Warcaster. But Eldritch Mind gives you Advantage on Concentration checks to keep your marks up! Your other invocation doesn’t matter much: I personally opted for Devil’s Sight but we’re going to end up replacing it eventually.
You can also learn another Warlock spell like Charm Person if you need to persuade people to follow your cause.
LEVEL 11 - WARLOCK 3
Third level Warlocks get their Pact Boon and hey wouldn’t it be funny if I took the new and all-around “worst” Pact Boon because none of the other ones make sense? The Pact of the Talisman grants a talisman (yeah duh) that you can wear or you can give to an ally. If the wearer fails a skill check while wearing the talisman they can add a d4 to the check. They can use definitely-not-Guidance a number of times equal to your Proficiency bonus, and the talisman regains all uses at the end of a Long Rest.
I’ll be honest: this item is already pretty bad, and the fact that it only works on failed skill checks just makes it worse. Talk to your DM about potentially just making this a bottle of Guidance. You know what isn’t bad? Second level spells like Misty Step for not Flash.
(Artwork made for Riot Games)
LEVEL 12 - WARLOCK 4
4th level Warlocks get another Ability Score Improvement: cap off your Intelligence for a deadly duo with your armor.
You can also learn another spell and I know you already have Invisibility as an Artificer spell but it doesn’t depend much on your Charisma, so better to take it as a Warlock spell and prepare another Artificer spell. Which by the way: more INT means you can prepare more Artificer spells, but I won’t mention them for now.
You also get another cantrip like Mage Hand for some utility. Who says the suit can’t grab stuff off the high shelf?
LEVEL 13 - WARLOCK 5
5th level Warlocks get more Eldritch Invocations. You know what’s fun for someone with levels in Rogue? MORE Invisibility! One With Shadows lets you turn invisible with an action if you’re in an area of dim light or darkness. The invisibility stops if you move, but if it works for Teemo it can work for you.
You can also learn third level spells like Blink from the Archfey list to make it even harder to hit you!
LEVEL 14 - WARLOCK 6
6th level Archfey Warlocks can Flash and Dash into invisibly with Misty Escape. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn unless you attack or cast a spell. Once you use this feature, you can’t use it again until you finish a short or long rest.
You can also learn another spell like Tongues, in case the creatures of the Void want some last words.
LEVEL 15 - WARLOCK 7
7th level Warlocks finally get the Eldritch Invocations we want! Firstly grab Relentless Hex for some Killer Instinct to quickly close the distance with a foe. Is this massively redundant for a ranged build that can Dash every turn? Yeah probably, but it is in-character.
Additionally you can replace one of your other invocations with Protection of the Talisman, giving you another set of d4s that can be added to failed Saving Throws! So now along with being pocket Guidance the talisman is also pocket Bless! But you have a proficiency bonus number of d4s that you can use on Saving Throws in a pinch, which also come back on a Long Rest.
You can also learn 4th level spells and how about we just stop becoming visible entirely? Greater Invisibility from the Archfey list lets you be invisible even if you attack! Yeah it’s unfair, but the Void doesn’t care. You can also get rid of regular Invisibility for a stronger mark thanks to Elemental Bane: make an enemy lose resistance to Lightning damage and take extra damage when you shoot them with your Lightning zappers!
(Artwork made for Riot Games)
LEVEL 16 - ARTIFICER 6
About time we finished upgrading our suit. 6th level Artificers get Tool Expertise, which is exactly what it sounds like: double proficiency when making checks with tools.
But more importantly you get more Infusions: for a better +1 blaster that can be used Defensively a Radiant Weapon can be used as a flashlight, and you can use a reaction to blind an enemy that attacks you. So you can either choose to flash away or fight back. If you need to do more AP damage instead a Spell-Refueling Ring will let you restore a spell slot of third level or lower once per day. Adaptability is key to survival.
And speaking of adaptability: you can prepare some new spells like Invisibility that we ditched from Warlock, as well as See Invisibility for some control wards. The support can’t be the only one warding!
LEVEL 17 - ARTIFICER 7
7th level Artificers can save others after saving themselves. Flash of Genius lets you use your Reaction to give yourself or an ally a boost to an ability check or saving throw equal to your Intelligence modifier. You’ve spent so much time in the Void that you know every step to survive, even if Survival is a Wisdom skill.
LEVEL 18 - ARTIFICER 8
8th level Artificers get an Ability Score Improvement. Hey wouldn’t it be funny if we ignored our secondary spellcasting modifier and just made our blaster better? The Sharpshooter feat gives a number of benefits: you can attack at Long Range without Disadvantage (meaning that you can Sneak Attack from 300 feet away), you can ignore half and three-quarters cover, and before attacking with a ranged weapon you can choose to take a -5 penalty to the attack roll to do +10 damage if it hits. This means against weak foes with low armor you’ll be shredding through them with ease!
You can also prepare another spell like Enhance Ability to further adapt to danger.
LEVEL 19 - ARTIFICER 9
9th level Armorers can get six slotted thanks to Armor Modifications. Each piece of your armor counts as a separate item for the sake of infusions, and you can make two more infusions as long as they apply to your armor!
You can also prepare third level Artificer spells: as an Armorer you know Hypnotic Pattern and Lightning Bolt, one of which is far more in-character than the other. But if you want to just be harder, better, faster, and stronger take Haste. Just don’t lose concentration and get stunned in a team fight.
LEVEL 20 - ARTIFICER 10
Our capstone is the 10th level of Artificer to actually get 6-slotted thanks to Magic Item Adept. You can attune to up to 4 magic items, and you can also craft magic items more cheaply like that matters at level 20.
Being able to attune to more items is good because you can make more infusions like a Cloak of Protection for a bit more protection (duh) or a Helm of Awareness for advantage on initiative checks and the inability to be surprised.
It should also be mentioned that your Enhanced Weapon infusion is now a +2 instead of a +1, so it might be good to replace the Radiant Weapon with something more deadly.
But most importantly you can prepare another Artificer spell like Aid back at second level, because you are allowed to get defensive stats as an ADC. But above all else you finally at long last get ANOTHER ARTIFICER CANTRIP! Take Mending to fix your dance dress and pretend that a new utility cantrip at level 20 is in any way useful.
FINAL BUILD
PROS
This skin is fashioned for survival - Who would’ve guessed that a character in power armor with half a dozen ways to turn invisible or otherwise be harder to hit would be evasive? You’ve got ridiculous mobility by dashing every turn, tons of spells to make it all the harder to hit you, and of course a Breastplate that gives you 16 AC. Which pro tip: RAW you can equip a shield and still use your blaster! Heck, you can equip a sword too so you can defend yourself in melee range!
And honed by instinct - It wasn’t really my intention but you’re quite the little skill monkey, with a good spread of proficiencies and Expertise in some very useful ones like Insight.
Marked by the void - Your damage without aid isn’t amazing, but you have plenty of marks to easily up your DPS without jumping through too many hoops to do so.
CONS
Void rule number one: don’t die - You invested a lot in damage... not so much in the other areas. Sub-par saving throws, bad health, and even if you have a lot of skills you have even more that you don’t know jack about.
Take your time, Kai'Sa - You need a few rounds to get to your full effectiveness. At a bare minimum you need two rounds to buff yourself. Not to mention that all your best abilities are limited throughout the day by spell slots and charges.
Stay alert, stay aggressive - Your kit is rather loaded with many options clawing for your bonus action or reaction, and many Concentration spells that are difficult to keep when your CON saves are at a flat 0. (Even if you have Advantage thanks to Eldritch Mind.)
But you’re not here to be perfect. Your job is to survive and then save the world. Become one with the end of the universe, and then go in to destroy it. Be ready for anything that may come your way, be it giant monsters, little deadly critters, or a potential music label.
(Artwork made for Riot Games)
#dnd#dnd 5e#dnd build#dnd guide#League of Legends#League of Legends Kai'Sa#Kai'Sa#The Void#void#voidposting#k-pop#dnd artificer#dnd warlock#K/DA#k/da kai'sa
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Basic Information
Full name: Yasin Gamal Pronunciation: ee-ah-ceen gah-mah-l Nickname(s): Yas, E. Birthdate: November 20th, 1986 Age: 34 Zodiac: Scorpio Gender: Male Pronouns: He/him/his Romantic orientation: Panromantic Sexual orientation: Pansexual Nationality: English Ethnicity: Egyptian Current location: London, UK Living conditions: Yas' place is a one-bedroom mess. It's a good flat, spacious and in a good location, all things considered, but he's not the best at decorating. Apart from the very odd artwork or two hanging crookedly on the walls, there isn't much more to it. He keeps his space clean and tidy when he has the time to do that, but it's not a very personal place. Also probably smells like smoke most of the time -- or, air freshener if he's trying to impress you.
Background
Birthplace: London, UK Hometown: London, UK Social Class: Wealthy if you count the parents' money, Middle if you consider his own money and lifestyle currently, and his tendencies to waste it all on cigarettes. Educational achievements: A really fancy degree in Computer Sciences and Computer Engineering at the most expensive college in the UK Father: Omar Gamal Mother: Safiya Gamal Sibling(s): Samir Gamal and Aisha Gamal. Birth order: Samir, Yas, Aisha is the youngest. Pets: Ramen, the stray cat that crawls in through his window and occasionally spends weeks sleeping inside, and then disappears for months on end. Previous relationships: One big relationship in college for 3 years, a miserable breakup. Then mostly only casual things after that, none he would consider true relationships. Arrests: N/A Prison time: N/A
Occupation & Income
Current occupation: Programmer for the Time Machine project Dream occupation: Programmer for the first working Time Machine Past job(s): College Era: various internships, waiter, freelance photographer for kids' parties, freelance I.T., tech teacher for the elderly, tech teacher for children, coder and manager for a pornographic film company's website. Post-College Era: has helped coding and programming several apps and softwares independently, then a stable job at GoodCore Software Ltd. as SQA Lead. Spending habits: Yas spends a lot on cigarettes and technology, but everything else he doesn't care enough for. In debt?: No Most valuable possession: Emotionally, his own laptop or phone, and all the photos and memories stored in them, as well as his work. Legally and monetarily, though, it's the BAFTA statuette from his sister, which he now gets to keep for a year because he won a bet (it's fine, she has more than one).
Skills & Abilities
Physical strength: Average Speed: Average Intelligence: Above Average when it comes to all things technology, Average on some other subjects. Accuracy: Average Agility: Above Average Stamina: Above Average Teamwork: Great in environments where everyone is delegated a certain job and he gets to do his thing in his corner to add to the mix. When it comes to people wanting to mess with his codes, he gets a bit stubborn and difficult to deal with. Shortcomings: often lets his pride ruin things, a bit of an inflated ego when it comes to his work, bad at communicating. Languages spoken: English, Arabic Drive?: Yes Jump-start a car?: No Change a flat tyre?: Yes Ride a bicycle?: Poorly Swim?: Yes Play an instrument?: If you count the guitar lessons in his childhood (he does) Play chess?: Yes Braid hair?: No Tie a tie?: Yes Pick a lock?: No Cook?: Yes, the very bare minimum, and he hardly does it.
Physical Appearance & Characteristics
Faceclaim: Rami Malek Eye colour: Greyish green Hair colour: Black Hair type/style/length: Shaved on the sides, originally short on top but it grows out too fast and he can't be bothered to get a haircut, so it grows out curly. When it starts to become a mop and look like he has a helmet of hair on, he cuts it short again, and repeats that cycle. Glasses/contacts?: No, but they're needed. He has shit eyesight and no one ever forced him to get glasses so he never did. Don't ask him to read any signs that are far away. Dominant hand: Right Height: 5'9 / 175cm Weight: 154 lb / 70kg Build: Slim Exercise habits: Nonexistent, but he does a lot of walking Skin tone: Olive (Type IV) Tattoos: The initials of his siblings, A.S. in a simple font, on the bottom of his ribs on his right side. They all have matching ones. He continuously tells them the joke that they should get a fourth sibling with an S name, so he can get A.S.S. tattooed instead. Piercings: None Marks/scars: Several small scars around his legs and arms, from climbing around and getting into trouble as a middle child desperate for attention. A more notorious scar runs up behind his left elbow from a night in college when he got wasted with his friends and had an accident with a knife (don't ask). Clothing style: Black, a lot of black. The most colourful thing in his closet might be a dark grey jumper. Very minimalistic in the sense that he never wears patterns or colours or graphic tees, it's always just very dry and kind of bland. He probably could get into fashion if he wanted to, but he feels bad spending so much of his hard-earned money on the high-fashion stuff. Also he can frequently be spotted wearing those compression gloves/braces on his hands, for carpal tunnel syndrome Jewellery: A couple necklaces that have no emotional attachment besides "I thought they were cool so I bought them", but he's never without them, even when they mostly just hang inside his shirts. Dabbles in rings if he's feeling fancy. Allergies: None Diet: Consists of mostly snacks. He occasionally buys the healthy kind, like a couple granola bars or some fruit, but if he's going through a big project, he'll only snack. Anything easy to eat with one hand goes. He does, however, understand the value of nutrition and that he needs to fuel his body properly every once in a while; when that happens, he resorts to ordering food from some healthy restaurant nearby. It's basically a couple salads a month and then nothing but Doritos for days straight. Physical ailments: Carpal tunnel syndrome happens often enough that it's almost chronic, because he doesn't usually take breaks or stretch his wrists out like he's supposed to. Back pain from sitting all day (and bad posture) is also so present that he barely notices it anymore.
Psychology
MBTI type: INTJ Enneagram type: Type Five Moral Alignment: Chaotic Neutral Temperament: Somewhere between Phlegmatic and Melancholic? Element: Water Emotional stability: Who is she! Introvert or Extrovert? Introvert Obsession(s): Outdoing his siblings, no matter how much he loves them Compulsion(s): Working to the point of forgetting to take care of himself Phobia(s): Acrophobia and atychiphobia Addiction(s): Cigarettes/Vaping Drug use: Sometimes wrongly and terribly pops an Adderall when pulling all-nighters. Has smoked weed before, but he doesn't love the slowness of when he gets high. Alcohol use: Not very often nowadays, but the occasional blackout still happens. He's known to become a completely different person when he drinks, much more loose and fun and happy, so he does it sparingly Prone to violence?: No Prone to crying?: No Believe in love at first sight?: Yes, but doesn't think he's the type to ever experience that, since it takes a while for him to get close to people, so he believes in it as an abstract concept
Mannerisms
Accent: RP English Speech quirks: A lot of pauses between words and sentences, since he often thinks a lot before he speaks. The occasional ums and uhs and some stuttering if his mind is working faster than he can speak, too. Hobbies: Photography, playing video games, reading novels (graphic or otherwise), finding passive-aggressive memes to send into the Gamal siblings groupchat Habits: Stealing wifi, smoking and vaping, ordering delivery of everything instead of getting it himself Nervous ticks: lip chewing, tapping fingers, bouncing one knee, scratching his neck/jaw or touching his nose Drives/motivations: It's all for the glory, babey Fears: Never achieving anything grand Sense of humour?: It goes as far as memes and roasting his loved ones, but not much further than that. He's usually not comfortable enough to crack jokes, but you might get a sarcastic comment or two if you're lucky. Deep down, he can be sharp and quick-witted, but it doesn't come out often, unless he's having drinks. Do they curse often?: Hecc yes, probably as a form of rebellion against his posh parents
Favourites
Animal: Tarsier Beverage: Strong black coffee with two spoons of sugar Book: Don Quixote, by Miguel de Cervantes Colour: Green Food: Zalabya Flower: Jasmine Gem: Peridot Mode of transportation: Walking, and if not, the metro Scent: Oranges Sport: Tennis Weather: Rainy enough that he doesn't feel anyone's judgement for staying inside all day Vacation destination: Japan
Attitudes
Greatest dream: Finally being famous for his work Greatest fear: Never achieving anything big enough to make him happy, and being forever miserable because of it Most at ease when: Left by himself or enjoying someone else's company that he's truly comfortable with, probably in silence, doing his own thing Least as ease when: Forced into environments where he has to put on fancy clothes and pretend to be enjoying himself when he's not. Alternatively: when he's going on hour 32 without any sleep and he's denied more coffee Worst possible thing that could happen: Achieving greatness but realising he needs something else in order to feel fulfilled and be happy Biggest achievement: His degree and hopefully the first working Time Machine Biggest regret: He doesn't like to say he regrets things, so there's nothing he'd call a huge regret. But if he had to say something, he'd probably say it was not telling that one high school crush that he liked them.
#yes i did choose a borderline pornographic photo that has nothing to do w my character#in hopes to thirst trap everyone#and what about it??????#rami deserves this#( task 001 )#( task )
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Space. The final frontier.
Yeah, right. More like the final nightmare scenario.
Tony sits on the roof of his tower, staring out at the New York City skyline. Unable to sleep thanks to the persistent, constant nightmares, he’s donned his newest Iron Man suit and come outside in hopes that the night air would help.
Unfortunately, just the thought of looking up is enough to cause him to choke on his own breath, forced to keep his helmet open to know without a shadow of a doubt that there’s breathable air.
He had been so certain that his own suit was going to become his metal coffin, trapped in deep space with no way home, leaving all of his friends - his family - behind with no body to bury. It had been pure luck that he had managed to fall back through the wormhole just mere seconds before it closed...
“Fuck!” he shouts, angry and terrified all over again by that very thought. He knows the so-called ‘team’ hadn’t even truly waited for him to have a true chance to get back home before they made that call to close the portal with him on the other side. And they wonder why he still keeps his distance, even when he’s invited them into his own home...
As hypervigilant as he’s become between the aftermath of the Battle of New York and what happened to him back in Afghanistan, Tony doesn’t even need JARVIS’s quiet “Sir,” to alert him of another presence on the roof with him, though he does appreciate his AI keeping an eye out, as it were, for anyone else that decides to hunt down the illusive engineer when he’s not in his workshop or the garage as most people expect him to be on sleepless nights.
He turns to look at them with an expectant gaze, wondering if their presence is going to turn out to be a welcome distraction or if he’s going to want to distance himself further in the end. Either way, he waits for them to make the first move...
{ open rp - mutuals only }
#driving with the top down | { open rp }#stableish relationship | { mutuals only }#lost in space & time | { verse tbd }#//most likely shortly after the battle of new york#i'm game | { ic }
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The meeting of Loki & Sigyn
//This story/Roleplay takes place pre-MCU Thor 2011. This is an RP between myself and @sigyn-loki-is-my-heart only, but feel free to follow along and read. Thank you.
In the wake of the Aesir-Vanir War, many compromises needed to be made in order to improve relations between the two Realms. One such arrangement was the marriage of one of the more prestigious daughters of Vanaheim to one of Asgard's greatest warriors. It was an ancient and relatively outmoded tradition, but this union was thought to potentially help unite some of the more influential Aesir and Vanir into familial bonds.
It had been determined that The Bride-To-Be was to stay at The Palace of Asgard in order to finish up her schooling prior to the Wedding. This would also give her time to adjust to a foreign realm as well as prepare herself for the new life ahead of her. The Allmother was particularly compassionate in regards to the plight of a young woman being uprooted from her home to a strange land, only to be forced into marriage to a man she did not know. It was she who took it upon herself to inform Asgard's royal youth to make the fledgling Vanir feel welcome and at home.
The fateful day had finally come. The Allfather sat upon the gilded throne with Frigga, Thor and Loki to his right; The Warriors Three and The Lady Sif standing to his left. At this time, the Sons of Odin and their cohorts were all still relatively young, and though Fandral, Volstagg, Hogun and Sif were not relatives of the Royal Family, they had earned their place through achievement and valor. Asgardians age quite differently from mortals, so for argument's sake, one could say they were approximately equivalent to humans in their late teens to early twenties. Theoric, the Groom-To-Be was the equivalent of a man in his late twenties to early thirties, and was not present due to the fact that he was currently manning his post in defense of The Realm Eternal.
Loki shifted restlessly on his feet as they awaited the arrival of this mystery woman. He did enjoy donning his full armor as he was particularly fond of his helmet, but at the same time he was forced to stand at the base of the stairs leading up to The Throne; clearly displayed as last in line in the order of significance. This, and the mere fact that he was never a huge fan of elaborate ceremony and/or mundane tradition, was the reason behind the defiant and rather bored expression on his features.
It wasn't until they heard the sound of the horns announcing Sigyn's arrival, followed by the double doors to the Great Hall swinging open that the Wayward Prince curiously lifted his gaze.
@sigyn-loki-is-my-heart
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Fell - Chapter 6 - Paving the Road
Alternate title: Bones Shatter. Because I like that song. Dug it up yeears ago when trying to find character songs for an old RP.
This is a longer chapter.
It gets... a bit dark.
The final stretch approaches...
It was time to head to the dungeon.
Without going to Hell, the trio of explorers had pretty much explored everything else. The cursed stronghold and the mysterious islands in the sky were all that remained.
Naturally, it was easier with Ren’s network of mine tracks. While the trip there by foot was more than familiar, not having to slog through snow or slip their way through icy caverns was a welcome reprieve. They’d chained three minecarts together, with Ren in the back on the brakes, and Axl sitting in front casually slouching with his back to the direction they traveled. It’s not like there was any need to steer.
Aura sat in the middle cart, fiddling with a short, tattered red scarf wrapped tightly around her neck and looking quite stark in contrast to the two purple-clad men. She was finally wearing armor, but armor lightweight enough to tolerate, made from sturdy, golden honeycomb they found in the jungle. Donning it gave her quite the rapport with the wildlife; three large hornets now sat inside the cart with her, buzzing their wings as they snuggled up to her ankles, trying not to be blown away by the wind over top the cart.
To Axl’s half-relief - he’d stopped actually caring after the third day or so, but kept up the act for the simple humor of it - she finally decided to leave the slime at home, but the large insects were arguably, or at least objectively, worse; he was, after all, deathly allergic. Not that it meant much when the aggressive specimens in the jungle could literally run a human through, rendering an allergy the least of one’s problems.
He suspected she chose to do it on purpose just to bug him, so he tried his best to ignore it after getting smacked for the initial, obligatory pun on the subject. Whether she was irritated by it was up for grabs, though, as she had also laughed, “It’s funny that it’d come to this. You know how I was in a band? Before I came here? Wanna know what it was called?”
Axl leaned forward, “Sure, hit me.”
She did. Literally. But also while snorting, “None of Your Bees Knees.”
Axl joined her laugh, “Wow, that’s an awful band name!”
“Well it wasn’t my idea! I was just the guitarist.”
Things were not looking quite so jolly now. Knowing what was ahead of them knocked the mood down a peg, as hard as Axl tried to keep it up with his humming, which wasn’t ever any real good to begin with.
The fact that cart rides didn’t tend to spur much conversation didn’t help, but as they exited the icy caverns, a burning question in Axl’s mind for quite some time finally decided to surface, “So… uh…” He tried to figure out the best way to level the concern, “Don’t�� don’t take this the wrong way, but that guy who knows way more than anyone should-” he coughed, “...well, he mentioned something, and it’s been bothering me,” Axl took a moment to reconsider his curiosity, only to reconsider his reconsideration, holding up his hands, “What’s the story about the name ‘Gus’?”
Ren pulled the brakes on the train of carts so fast it nearly flung the other two out. They stared at him and he glared right back, and Aura turned again to stare at Axl, mouthing ‘why would you say that??!’
“Get out,” Ren muttered, simply.
Axl shrunk away a bit, looking exceptionally guilty, “...Is it really that bad-?”
“I said get out. Not go away,” Ren clarified as he hopped out of the minecart, himself, “I’ll answer your question on the surface, kid.”
That rapid change of tone took both Axl and Aura by surprise as they watched Ren turn, heading back through the track’s tunnel. They followed behind him as he quietly counted torches, tapping at the walls, before opening one of the many hidden passages into the surrounding caverns. The ascent to the surface was relatively smooth and well-lit, emerging in a lightly forested area not unlike where they’d started.
The large man winced at the sun as he looked around, then up at the sky through the canopy of trees. The dungeon could be seen in the distance, and a floating island overhead gave him the points of reference he needed as he waved his hand to the others, silently beckoning them to follow.
It was nearly directly beneath the island above, though offset in the dungeon’s direction. A small, naturally-formed alcove emitting a spring of water, flowing in thin streams down to a small pool. Under the shade of the unusual formation was a rough, almost sign-like structure made of wood, already beginning to be overgrown with moss. There was a name on it, mostly-obscured.
It took a moment for Axl and Aura to realize it was more than just a signpost; it was so strange to see a grave marker. As far as either of them knew, people didn’t die here; not permanently, at least. Axl removed his helmet, and Aura, seeing him do so, followed suit.
“Served together,” Ren started, looking down, not bothering to remove his, “Weren’t that close at first, but he was the only person who called me Gus.” He glanced back at them for a moment, before returning his gaze to the makeshift memorial, “Had a cousin nicknamed Ren that he didn’t like much. Didn’t want it impeding with our assignment.”
The younger adventurers looked on in wonder; Ren’s voice didn’t seem to carry much in the way of sentiment, but all the same they could feel there was at least some emotion in there as he continued, “Found the mirror on deployment, in an abandoned house we’d ducked into. Thought it was some kind of optical trick. Tried to figure out how it worked. Took us both.”
He knelt down, brushing some dust and leaves from the top of the marker and trying to peel back some of the moss, “Nothing seemed wrong at first. We tried to figure out this stupid world together. As you know, it’s easier with a competent buddy who’s got your back.” Axl nodded, his frown deepening at the upsetting implication.
“Ain’t perfect, though. Not when both people make the same stupid mistake,” Ren narrowed his eyes, then closed them, shaking his head, “Didn’t listen to that old man. Figured he was crazy.” Axl cringed reflexively. Aura merely looked away; having heard the story from Axl, she had no intention of checking for herself, but probably would have done the same thing out of stubborn curiosity otherwise.
Feeling the knowing silence, Ren continued, “Well, we both died that day. I came back…” He closed his eyes tighter, clenching his teeth, “Mitch didn’t.”
“But… how?” Axl whispered to himself. It was still loud enough for Ren to catch. The large man shrugged.
“Don’t know how or why, but apparently this world didn’t take a hold of him. Maybe the mirror wasn’t supposed to bring two people over. Don’t think I’ll ever know…” He looked up, off in the direction of the dungeon, “The best I can do now is get even. ...Heh,” he half-laughed, “Funny you’d bring it up today, of all days.”
“Yeah, strange coincidence,“ Aura put her helmet back on and crossed her arms, tilting her head at Axl. One of her hornets landed on her shoulder, buzzing and tilting its own head in mirror to her own.
“Don’t look at me, I was just making small talk,” Axl held up his hands defensively, “I kinda wanted to ask for a while now.”
“Whatever. Let’s get going,” Ren sighed, “Could use the walk.”
“Why’d you go off on your own, anyway?” Axl tried to keep some kind of conversation going, as it looked like it would be a while, “Maybe there’d have been more help if you stuck around.”
“Neither of us liked that smartass who was trying to lead us around with his ‘advice’, so we made our own way,” Ren huffed, “After Mitch died, though, I couldn’t go crawling back to ask questions, so I didn’t. However, I was losing my mind day by day. I just wanted to get out of this madhouse, even if it meant dying permanently, too. That’s why I’ve been digging around in the dark places of this world. Trying to find wherever death is hiding,” Ren paused for a moment, looking down at the ground… and projecting his thoughts to what lay even deeper, “I think I’ve found the answer… The truth. but I won’t be certain until we’ve killed that thing in the underworld.” He looked up, “I thought I could do it on my own… but the help is certainly appreciated knowing what I know now.”
“Where did you learn so much?” Aura asked, genuinely curious. It was hard enough making heads or tails of any of the madness around them without the guide’s help, vague as it could be at times.
“I’d rather not talk about it,” Ren shook his head, “Just that I’ve been digging around in the shadows for a very long time, before you kids even showed up.”
The dark undertone of that statement halted any further conversation for the rest of the walk as they all mused to themselves, and they arrived at the dungeon just as the sun began to set. The ragged old man was waiting outside for them. He nodded at their approach, recognizing two faces who had ignored his warnings in the past.
“So you’re finally ready?” He rasped, standing up, aged bones shaking.
Aura looked off towards the sunset, then at the others as she drew a new weapon; a strange-looking gun that looked like a hive, alongside the chakram she’d crafted before. They all exchanged knowing glances and nodded in unison, turning back towards the dungeon and its keeper.
“If I’m ready for anything, it’s for revenge,” Ren growled, the healthy side of his face cracking a half-smirk, “The question should be if your ‘Master’ is ready.” With those words, he reached into his bag and pulled out the largest gun either of his companions had ever seen.
Aura gawked, “...Where did you get that?” It didn’t seem real; too large even for the man who was wielding it. It appeared to be a chaingun of sorts, but without the chain… and more bizarrely, it seemed to be stuffed inside of a shark.
“That gun dealer who’s living at your place had it,” Ren tilted it up for a moment, keeping his eyes firmly on the old man, “Wasn’t cheap, but I wasn’t doing anything else with all the money I’d collected.”
“...Riight,” Axl seemed dubious, but wasn’t about to argue, “Not gonna ask how it was made…” He drew his own enchanted sword, which continued to glint even as the last rays of sun vanished beneath the horizon.
Just as they did, the old man nodded, then stood up straight; straighter than they’d have expected someone of his supposed infirmity to be able to. His eyes glowed blood red and he let out a low, haunting groan as a cloud of red mist formed around him and coalesced high above, towering over the adventurers and dungeon alike as the human it emerged from collapsed in a heap in the brick entryway.
The vapor shifted and solidified into a massive skull, oozing with spectral blood, almost shaped like a human’s if not for its sharp teeth. At its sides were a pair of long, skeletal arms and similarly bony hands, with reach long enough to grab any of the adventurers where they stood, even as high up as the skeletal monstrosity floated.
Indeed, grabbing was the first thing it tried to do, reaching out for the obviously slower Ren, who spun up his gun with a shout as he unleashed an inaccurate but no less impressive round of meteor bullets right into the approaching bones. It didn’t seem to do much damage at first, but the giant spirit shrieked and pulled back all the same, swiping out at the other two with its other hand.
Aura dodged the swipe easily, holding out her arm and sending her new hornet assistants to attack the head directly as she unleashed a torrent of smaller bees from her strange firearm. Though it was merely a skull, the insects swarmed its eyes on some kind of instinct, and despite there being only empty sockets, doing so caused the skull to reel, spinning in an attempt to shake off the buzzing assault.
Axl, meanwhile, twisted out of the way to be merely glanced by the giant hand, using the momentum to spin around and swing the sword. It missed. The blade of energy that flew from it, however, didn’t, striking the hand and cracking some of the bones.
What should have been a harrowing fight was barely a problem fighting together. The large presence could not direct its own attacks at any of its smaller attackers without leaving itself open to relentless onslaught from the other two, and while it managed to deal a few choice hits of its own, it was shortly reduced to little more than shuddering splinters of bone.
“You’re saying this thing killed you instantly before?” Aura put the gun away, giving the returning hornets a light scratch on each of their heads as the rest of her bees dispersed, “Doesn’t seem like it was all that threatening.”
“Well, the old man did say something about this only being possible at night,” Axl shrugged, taking out a potion as he leaned on his sword’s pommel.
Ren put his large, unwieldy gun away, taking off his helmet to wipe his brow, “Element of surprise, too.”
“Yeah, and that.”
As they approached the entrance, Axl held up his hand, “I’ll go down first. If that old man wasn’t lying, I’ll give a holler,” he smiled, “If he was, no point getting us all killed if there’s another big skull guy down there still.”
Ren nodded and stood back as Axl pulled out a torch and headed down into the darkness. After a few moments of listening to the dwindling footsteps, a shout echoed up, “Well, I think we’re good!”
Aura looked over at the large man, “How does he know?”
“Trust me, kid,” Ren sighed, “It’s frustratingly obvious.”
The walls of the dungeon were bare, stripped of anything remotely interesting to the point of seeing where shelving had been pulled from between the bricks, until they reached a very conspicuous bit of corridor, which would have seemed unremarkable if not for the thick coat of spattered blood on those six or so feet of floor, walls, and ceiling. Just beyond that, an eerie blue glow beckoned. Axl stood on the other side.
“You know, looking at it now, I have no idea why anyone would look at this and think, ‘Hey, it’s fine, there’s just blood everywhere right here, what could possibly go wrong?’” Axl let out an awkward ‘heh’, “I’m kind of glad I’m not the only one who fell for it the first time.”
“In my defense,” Ren grumbled, “We examined everything very carefully before proceeding. The bricks here are airtight, there were no pressure plates, or anything indicating traps we’d seen before.” He placed a hand on the blood. It had long since dried. “Thought it was just a scare tactic.”
Aura kneeled to look more closely at the blood and shivered. It brought back unpleasant memories. She coughed softly, scratching at her neck, “Let’s just get this over with.”
The path down was uneven and crumbling, leading to a slow descent. The blue glow came from unnatural candles lining the walls, illuminating skull-shaped pots and books of all sorts. There would be no time to collect or go through them, though, as many as they’d taken before the bloodstained hall. The occasional, faint lantern lit the ceilings, casting eerie shadows at every corner.
Axl pulled off his helmet to press against his temples, eyes squeezed shut tightly for a moment as he took a deep breath, “Ugh, something about this is making me dizzy…” He shook his head, replacing his headgear, “Like there’s something in my head.”
“Yeah, I can feel the haze,” Aura nodded, adjusting her scarf, “The air is thick with something down here. I don’t like it.”
“I feel it, too,” Ren confirmed, grimly. He placed a hand on an eye-shaped engraving, feeling the bricks themselves radiating a certain, chest-tightening anger, “Whatever cursed that old man didn’t stop at the giant skull guarding this place…”
Almost as if cued by the word skull, a full skeleton in tattered red rags burst from around the corner. In spite of the surprise, Ren’s shotgun was out in a very deliberate and decisive instant, blasting the animated bones at point-blank and shattering its skull to tiny splinters. The whole thing clattered to the ground in a heap.
“Whoa, dude, chill,” Axl held up his hands, tone almost standoffish.
Ren glared back at him, “Kid, you’re asking me to-”
“No, not you…” Axl waved, then pointed, “That.”
The disassembled bones on the ground continued to shake, twitching despite not being held together into any particular form with which to move. They weren’t even moving in such a way as to imply an attempt to reassemble, rather like they were trying to continue to attack of their own accord.
“Oh,” Ren put his gun away. His eyes narrowed, though his expression was otherwise strangely unreadable as he knelt down, grabbing one of the bones. The moment it was off the ground, it stopped moving, but he could still feel the agitation in the air surrounding it. Muttering something, he grabbed more of the bones and stuffed them into his bag.
“You sure that’s a good idea?” Aura asked as they began to move again.
“Maybe not,” Ren mumbled, “But anything potentially enchanted is something to look into. Could be useful.”
“Not like there’s any shortage of them,” Aura pulled out a torch of her own, holding it out into the room around the corner, “look.”
The room was a towering cathedral of catacombs, rune-lined recesses in the walls containing countless bones. Menacing iron spikes jut from the walls, while even more skeletons hung from chains between them and from the ceiling, and ancient blood could be seen spattered everywhere, especially around the spikes. In one corner, a faint glimmer of a chest, barely shining through the grime that coated it.
The sight caused even Ren to shudder slightly, but Axl was surprisingly unperturbed as he stepped into the room, walking over to the chest,“That was quick. How luck-” Axl began before frowning. He kneeled down to look more closely, then groaned, rolling his eyes and standing back up, pulling some webbing up with him before kicking the chest in mild frustration. The chains on it rattled, initially obfuscated by the cobwebs and thick dust now shaken off by the kick, “Damn thing’s locked.”
“Well, we’re just going to have to find a key,” Aura’s brow furrowed as she looked around. The room itself branched off into multiple tunnels, snaking off into unknown depths, “Better start marking our path. At least this one’s near the exit, but I do not want to get lost down here.” She huffed, pulling out another torch as she wedged the one in her hand into the rungs of some of the chains on the wall.
They moved into the rightmost passage, each taking turns to mark the walls with their torches to signify their progress. There were lots of catacombs, and the occasional piece of strange furniture crafted in the likeness of the pinkish bricks, and one more large room containing yet another locked chest, much to everyone’s gradually escalating annoyance. A few more exceptionally angry skeletons took offense to the intrusion, but were quickly put down, their quaking remains violently scattered or collected by Ren to keep them from possibly piecing themselves back together.
Axl’s attempts to hum eventually dwindled, giving way to silent trudging and echoing footsteps. Eventually, the group found themselves back in the first room via the central tunnel, resituated themselves, and then took a left.
At the end of that tunnel was a precarious drop into another, large room, with fewer catacombs, but far more spikes than the last. Ren was the first to step to that edge, carefully kneeling and tossing a torch down to get a better look. There was barely any footing in the lower room for the amount of spikes on the floor, just a handful of sturdy shelves, a sliver of brick leading to the exit at the bottom, and a thin walkway around the very perimeter.
“Well, this is great,” Axl sighed as he walked up behind the larger man, wedging his torch in a cracked brick, “What the Hell was this place even being used for?” He cocked his head, crossing his arms and looking down at the spike-laden floor below.
Aura adjusted her scarf before pulling out a length of vine with three ends, each tipped with organic, flytrap-esque clamps, “Whatever it was, it couldn’t have been anything goo-”
She was cut off by Axl raising his hand sharply, “Wait, do you hear th-”
Ren stood up and turned around. The sudden silence allowed them to hear the deep grind of bricks shifting against one another coming to a halt, followed by a soft click. Axl’s eyes went wide and he shouted, “Look out-!” just in time to grab Ren’s shoulder, using nearly all his strength to hurl the large man out of the way. Ren couldn’t shout a retort in time before a massive, spiked morningstar swung down the corridor, striking Axl in the chest, sending him off the edge with a sharp gasp, followed by the shriek of metal piercing metal and a soft, gurgling groan.
“...Idiot,” Ren mumbled, gritting his teeth. Aura gasped and threw her vine hooks out, easily descending to the safe foothold below.
Had he been hit just a little harder, Axl would have cleared the spikes. Instead, if the height of the unaided fall after being hit by such a heavy object hadn’t killed him, being punctured through at least four times by wrought iron - with one spike squarely through the center of his chest - certainly did. Aura cringed. It wasn’t much worse than some of the other deaths she witnessed, but something about seeing the lifeless gape of someone who’d just spared another that fate was incredibly upsetting.
As she heard the sound of Ren’s armored feet touching down on the safe ground beside her, Aura turned to him as he retracted a set of weblike grapple ropes, “Should we… uh… leave?” She eyed the corpse, uncomfortable, “Not far, just not...here. Maybe closer to the entrance, so he finds us easier...”
“No,” Ren grunted, narrowing his eyes, “I need to know something.”
“I just don’t think it’s tasteful to-” Aura began, eyes darting warily.
“No. It’s not tasteful,” Ren interrupted, “And neither is this.” He gestured at the body, “We all keep moving and don’t have to deal with being reminded, but maybe he’ll think twice about throwing himself away if he is reminded.”
Aura shook her head, feeling irritated at the callousness, as she turned to pace around the safe edges of the room. There were fewer books on the shelves, but way more of the skull pots. After two impatient laps and a frustrated groan, Aura reached out and swept an entire shelf of skull-shaped pots off onto the ground, where they shattered in that satisfyingly ceramic way that it’s rarely okay to allow ceramics to.
There was a small, gold key among the shards and various other scattered items contained in them.
“...Huh, will you look at that,” Aura mused, leaning down to pick it up and keeping an eye on the spikes, “I guess we should be breaking more of these.”
“Good to know,” Ren rumbled, having been leaning in the doorway to keep watch for approaching skeletons. “We can look for more once-” The sound of quick metal steps cut into his train of thought, “Nevermind, there he is.”
“Sorry that took so long,” Axl apologized, though sounding a little irate, as he grappled down to the others, “Found anything interesting?”
“Well, the pots have keys in them,” Aura recapped what little had happened while they waited, “We didn’t do much more. We were waiting for you.”
Axl regarded them incredulously, “...Why? You could have made a lot more progress if you didn’t.” He didn’t seem to even notice the body, even as he stood practically over it. “I think we can all agree we shouldn’t be hanging out down here.”
Ren snarled, “Are you serious?”
“Serious?” Axl grunted, “What are you talking about?” Aura drew Axl’s attention with very deliberate eye-contact, then gestured with her head and eyes down at the corpse without saying anything. She cleared her throat.
Axl looked down at it for a moment, expression indifferent, before looking back up, “...Yeah? So?”
“...Does seeing your own dead body not bother you?” Ren growled, clearly displeased that his intention was so easily brushed aside, “Do you not feel like this is probably something you shouldn’t be letting happen so casually?”
There was a pause, which would have seemed pensive and thoughtful, but without warning to either, Axl began to laugh. It was a soft snort at first, but quickly climbed to a nearly teary roar. He shook his head, looking down at his lifeless body, then back at the others, who stared at him, wide eyed. He took his glasses off to wipe his eyes, “Ooh… ooooh man.”
“What’s so funny?”
Axl continued to chuckle, “Funny? So, so much. Oh man, I didn’t-” he paused to snort again, “I mean, who cares, right? There’s probably just more slime down here to strip these bodies to the bone, just like everywhere else. Why should I care if it’s lying around here, of all places? At least I don’t have to dispose of it myself!”
“That’s not the point,” Ren stepped forward and shoved Axl in the shoulder, harshly, “How can you be so-” suddenly Axl’s words hit him, “...Wait… dispose of it yourself?”
“Look,” Axl shot back, his facade of cheeriness tinged with a touch of ire, “This whole world is a fate worse than death. Death is the easy part here. What comes before, and possibly after, is so much worse,” He raised a hand, slowly, then pushed Ren away, “If we’re afraid of death, then what hope have we when the inevitable worse rolls around?” Axl straightened, taking a single, heavy step forward, “I’m not afraid of death. I made sure of it!”
Ren’s diseased cheek twitched, “You-?”
“You want to see something funny?”Axl arched his eyebrows, taking out his sword, “Here’s something funny.” Axl’s tone went flat as he turned his sword over, raised it above his head, and brought it down on his own corpse’s neck with a wet crunch. Aura, who’d been trying to ignore the conversation, couldn’t help but yelp and bring her hands up to her mouth when she saw that out of the corner of her eye.
Ren’s eyes went wide, expression twisting into appalled surprise, “What the Hell are you doing?!”
“Immediately after being eaten by that wall of flesh, before I really thought about what I’d seen in there, all I could think about was how I didn’t think I could handle what else this world could throw at me,” Axl chuckled, darkly, as he leaned down and picked up the severed head, “I just about gave up. It seemed like everyone else did.” He pulled off the helmet, so that the face beneath was clearly visible, even in the low light.
“But sitting around doing nothing helps nobody, so I decided to make make that time… productive,” he took his sword in hand again and lifted it, bringing it down once more, this time on the corpse’s shoulder, the sides of his mouth pulling into a very insincere smile, “So I killed myself.” He stabbed again, “Over,” and again, “And over. And OVER. Until I no longer hesitated.” Leaving the sword there, he took the head in both hands, facing the others. Its lifeless expression contrasted so jarringly to the madcap smile above it. “Suffice to say, this is nothing. I got pretty used to seeing my own dead bodies lying around.”
Even Ren looked a little sick at both the sight and the story, taking a step back, hand reaching down to his gear pack, “Th-the Hell-?”
“So you think this isn’t the way someone should feel about dying,” Axl smirked, “You don’t like that I’m tougher than you when it comes to this. Fine. I get. The point,” to emphasize his last word, he leaned down again, thrusting the severed head onto one of the floor spikes, “Frequently.” He punched it down as he spat the word, then narrowed his eyes, still grinning, “I’ve stopped caring.”
Aura had taken to pacing around near the walls, trying her hardest not to watch this scene unfold, and it was almost like she’d disappeared as the sparks continued to crackle. She just muttered indistinctly to herself, occasionally clearing her throat loudly, trying to drown out their argument as she shook her head.
“Oh, and you can bet I made it hurt,” Axl continued, eyes now wide and manic to match his smile, “As much as I could manage.” He took a step forward, posture hunching slightly, gait threatening, “There’d be no point otherwise.” He spat the word again, trying a little too hard to overuse the pun.
“Enough!” Ren roared, grabbing Axl by the collar of his armor and lifting him up almost effortlessly despite the weight of the metal, giving him a shake, “So it’s not just a product of you being as dense as you are? You’re just some kind of sick freak?” He slammed the smaller man’s feet on the ground, nearly on the spikes, “You talk big, but I won’t believe a boast like that with no scars to prove it.”
“Oh, but dying doesn’t leave scars. I count that as a blessing!” Axl hissed, grabbing Ren’s hand and dislodging it from his armor roughly, “That dying just… resets us to the last time we slept… like waking up from some horrible dream... but oh, not dying, there’s a real kicker,” he pointed upwards to nothing in particular for emphasis, “Get a nasty scar from surviving and getting patched up, then sleeping on it, and now there’s a permanent mark.” He shrugged melodramatically, shaking his head, “Honestly, it makes me pretty happy I’ve died all these times, considering what I’ve gone through. There’d be nothing of me left! But it’s not like you’d know anything about that, since you’re just so awesome. Oh, wait,” he jabbed a finger at the disfigured half of Ren’s face with a viciously sarcastic smile, “I suppose you do.”
“Why you-!”
Aura growled quietly. She wanted to break them up with a swift punch or other outburst so badly, but the sudden mention of scars drew her inward. Her hand trailed to the scarf around her neck, reaching under it. She was always careful enough to avoid such nasty injuries that’d leave her with such grave marks, but not that one time. Not when they’d found that strange, overgrown temple in the jungle, covered in intricate engravings. They’d gone to investigate… only to be ambushed by a large, imposing, lizardlike being. It just about tore Aura’s throat out, leaving her to die sputtering in a pool of her own blood before lifting Axl up and slamming him into a pressure plate he’d sidestepped. Aura didn’t get to see what the trap did before she got her mirror, only that it was undoubtedly fatal as Axl was back at the manor shortly after she was, in perfect condition and apologizing profusely as she had her neck tended to.
The nurse was able to save Aura’s voice, but that scar stayed as a constant, vaguely sore reminder. It gave her a slight understanding for Axl’s decisions. She almost wished she’d died there, herself.
But not as much as she wanted to kill these two bickering idiots now.
“SHUT UP!” she hollered, whirling and blindly flinging her stinger-laden chakram in their direction. It barely missed both, and Ren had to dodge it as it hit a wall and returned to her hand. The outburst was enough to stop both men in surprise, leaving their fight and her shout to echo down the corridors, “I swear to Horus, you’re not yourselves!” She snarled, ferally, “Get whatever the Hell it is you want done here quickly because whatever’s down here is wrong.” The bee-clad adventurer pulled out her own sword - a thin rapier shaped like a barbed stinger, and pointed it at her companions as her hornets buzzed loudly and threateningly, “Or gods help me I will kill you both to get you out of here before using my own mirror.”
The return of aggression seemed to cause a spark all its own, like a circuit completing, as everyone suddenly snapped out of it in that moment, realizing they’d all drawn weapons on one another; even Axl and Ren, with sword and shotgun respectively. They blinked, nearly in unison, then backed up, gasping.
None of them saw the faint outlines of skulls quickly vanishing into the walls.
“O-oh… Oh god,” Axl dropped his sword, holding his head, realization dawning, “What was..? Was that..?” His eyes fell on his corpse and severed head, now mangled. That didn’t bother him… looking back up at the others, however, left him mortified, “O-oh god..”
Aura pushed past them both into the hallway past the door, putting as much distance as she could between herself and having to look at the now extra-mutilated body.
“Nice job, kid,” Ren chided, tone grim yet smug, “Or should I just call you freak from now?” He smirked, glaring with his mutated eye for ironic emphasis as he shouldered past to follow after Aura, leaving Axl there in shock.
Ren caught up to her as she kept walking down the curving tunnel, not intending to stop her, “Not just going to leave?”
Aura shook her head, “We got one key…” She held up the item in question, “We should at least use it before getting out of here… or this would have all just been a huge waste of time.” Ren smirked.
“Heh, finally some sense.”
The tunnel looped around to the second room they’d found, the one containing a chest, which Aura quickly opened, hoping to get this whole ordeal over with. The longer they stayed, the heavier the weight she was feeling on her mind, and every negative thought she had. She narrowed her eyes at the chest contents, reaching in and pulling out the strangest thing yet in how out of place it felt; a very normal, modern-looking handgun. She turned to Ren, very gingerly making sure not to point it to him, “I suppose you’d be interested in this.”
“...Yes,” his eyes lit up as he reached over to take it, “Ohh, yes, this’ll do nicely.” Aura backed up a bit, certain that she didn’t care for that tone as he examined it, mumbling something about infusion and something called hellstone. It didn’t really register, her mind had wandered, as she looked at the door leading back to the entrance.
Ren noticed her drifting attention, “You’re not actually worried about that freak, are you?” he pulled back the slide with a hearty k-chack, still looking pleased, “If he didn’t mirror home he’s probably gone and impaled himself on something.” He aimed down the sights with his good eye and pulled the trigger, the gunshot sounding off the walls so loudly that the shattering of the pot he’d aimed at was lost in the din.
“...I don’t care,” she muttered after wincing at the noise, reaching for her sword as she headed to the door, “I just need to know.”
Ren shrugged, “Suit yourself.” He reached for his scroll, unloading the magazine that the gun came with and replacing it with what appeared to be one of the scroll’s slots, pulled right from the silvery surface and turning into an appropriately-sized cartridge. As Aura left, she heard a few more gunshots as the large man tested the new ammo. She disregarded any qualms about splitting up; he’d be fine by himself.
Not wanting to go deeper into the madness-inducing depths, she decided to first check the way back, following their torches, her sword and hornets taking out any straggling skeletons. Many of the pots along the way had been smashed. To her relief, she found Axl back in the very first catacomb room, sitting in a corner, surrounded by twitching bone shards. The chest in the other corner was conspicuously open. He looked up and winced, “...Sorry.”
Aura felt a great difficulty in bringing herself to look at him, but still had to ask, “Was what you said…” she stepped closer, forcing herself to look him in the eye, “Was all of that true?”
Axl frowned deeply, “N-no, I don’t… I didn’t want to...” he inhaled sharply, then let out a long sigh, “...It’s true… I… I really… didn’t want anyone to find out… It’s… it’s embarrassing…” he took another deep breath, “Not something to be proud of...” He clenched his teeth, looking up at the ceiling, clearly trying to fight the stifling atmosphere, “Ughhh, this is like some kind of Swamp of Sadness crap…” He whined, “Like… Asylum of Anger… Ruins of Rage,” He closed his eyes, “Prison of-”
“Gods, just shut up,” Aura interrupted, trying to return to their more typical style of banter. Axl tried to laugh. He paused, then leaned forward.
“Anyway… I found this.”
He stood up, slowly, and reached into his bag to extract a truly remarkable sword. After all the blades they’d seen, it was unusual to see one styled like a katana, albeit forged from a glowing blue metal, with a strangely uniform, wave-shaped hamon.
Axl forced a weak smile, “Pretty sweet, huh?”
Aura put her hand over her mouth, trying not to smirk, “Oh gods, the world has bestowed the weeb king with king of weeb weapons.”
“Say what you want,” Axl flipped the blade around, then gave it an effortless spin, “It’s really amazing. I don’t think it’s quite as strong as my other one, but it’s so beautifully made… I feel like I could swing it forever and never get tired.”
Ren arrived in the room shortly afterwards, and he was surprised to see not only Axl, but the sword Axl was holding. He gasped.
Axl continued, “I almost want to name it. Something legendary… Like…” he tried to remember, “...Like Masamune. Or… what was it… Mu-”
“Muramasa-” Ren finished, voice carrying a hint of reverence.
“Yes, that one,” Axl paused, trying to think back to his nerd cred, “Wait...weren’t those supposed to be ev-”
He wasn’t allowed to finish. Before he could perceive Aura’s shout of “Ren, what are you-” he found himself being lifted off the ground, with the large man grabbing him by the neck in one hand, right wrist in the other. By the time it registered, Ren had already spun around and planted him roughly against a wall. A wall lined with more spikes.
“Oh, don’t take it personally,” Ren smiled, wrenching the sword from his victim’s grasp, using the tip of it to lift Axl’s chin so that he could look him in the eye, “After all, I thought you didn’t care about points.”
He laughed at the indignant sputtering he got in response. Before Aura could stop him, Ren pulled a mirror from his pack - an unusually ornate one that looked like it was made of ice - and vanished in a flash of blue light.
#the wall of text has awoken#long post#fell story#this chapter is... ...i suppose illuminating is a misdirecting word#but appropriate
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dodge challenger insurance 18 year old
dodge challenger insurance 18 year old
dodge challenger insurance 18 year old
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dodge challenger insurance 18 year old
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dodge challenger insurance 18 year old
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Assassin’s Creed: Origins Potential RP #2
Bayek had nothing left.
Travelling to the Temple of Sekhmet at Yamu, he pledged himself to the Goddess of Hunters, trying desperately to find purpose in his life once again.
As the old saying goes, the Goddess aids those who are worthy, and so Bayek found himself in a crypt deep below Yamu, a voice booming from the infinite darkness.
‘You are no longer Bayek of Siwa,’ it said, echoing inside his mind. ‘You are now my champion. I bestow upon you my divine armour. Wear it and serve me well.’
Before him, Bayek saw the armour of Sekhmet - dark robes and the helmet of the Lioness herself - and donned the garb.
Invigorated by the powers of Sekhmet, her new champion raced across the land with the speed of a wild animal.
Power coursing through his veins, he soon spotted a group of soldiers holding villagers captive.
A voice sounded within his mind once again.
‘Hunt freely, my glorious champion,’ it said. ‘Save the meek and challenge the strong.’
With that, he made his way to the outpost.
As champion of the Goddess of Hunters, he attempted to pick off his enemies from afar, hiding in the shadows.
The armour made archery difficult however, and he missed a shot, his arrow clattering off the stone floor.
Before any soldiers could trace his location, he jumped down, cursing himself, and switched tact.
Drawing his blade, he felt a thrum of power reverberate through his body and knew what he had to do.
He steeled himself and approached the front entrance to the outpost.
‘Halt! Who goes there?’
Two guards at the gates. Two swings of the sword.
The alarm was called inside the outpost but he barely heard it. Lines of soldiers rushed into the square, weapons pointed directly at him, and he readied himself for the glory ahead.
His shield blocked all blows and his sword struck out like a coiled snake, each strike finding its mark and blood flowing freely on the sand.
He soon lost himself to the righteous fury and, panting from exertion, surveyed his surroundings. Bodies were strewn about the courtyard and weapons lay in the sand.
He turned to the cage and struck the lock, freeing the villagers.
Barely hearing their pleas of gratitude, he continued on towards the main tent, where he knew the commander would be waiting.
He dispatches the guards with ease and enters, clad in the gore of the commander’s unit.
Now deaf to the cries of the officer, the Champion of Sekhmet fulfills his duty.
But he is not without mercy.
A single arrow silences the cries of the commander and he feels the battle fury dissipate.
His mind grows clear and his targets reveal themselves in his mind.
‘The masked men were the enemies of Bayek,’ came the voice of Sekhmet. ‘But they are yours also. Protect the meek, challenge the strong.’
And so, his targets set and his goal clear, the Champion of Sekhmet makes his way across Egypt, leaving no living soldier in his wake.
Ptolemy trembles in his gilded throne.
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