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Rogue Trader - Heinrix voiced lines for mobile phone etc.
I have asked Christopher Tester on cameo to read some lines to be used as alerts and ring tone on mobile phones (or other devices). The video (if you like to watch him) is here.
In case this is interesting for you:
He was already so kind to provide the single files as mp3 and I converted them for iPhones to mr4.
Both formats are available here.
Here are the texts:
Ringtone
Lord Captain, we don't have much time - there is an incoming vox call for you. I assure you, this is not a corrupted vox cast. According to preliminary data, it seems to be important and the Inquisition requires your cooperation in accessing this information. Allow me to remind you that you are under orders from the Lord Inquisitor to provide support in deeds great and small that serve to safeguard our interest – well, this is it. Are you really sure you can allow yourself to not accept this call? By the throne, can you please respond to the vox call? What will it take for you to finally act? This ends now, Rogue Trader.
New voicemail
Rogue Trader, I have discovered a vox recording that might be of shared interest for us both.
New SMS
Lord Captain, I happened to be present when the astropaths received a new message. I have already decrypt it for you, no thanks required.
New Email
Lord Captain, I was asked to deliver this letter to you. I would ask you to read it as soon as you find the time.
Calender event/reminder
Lord Captain, something very important is about to happen. Steel yourself and be prepared. Trust me - you do not want to miss it.
#rogue trader#rogue trader crpg#rogue trader rpg#heinrix van calox#warhammer 40k#rogue trader heinrix van calox#chris tester#christopher tester#rogue trader audio#rogue trader Voice actor#rogue trader voice lines
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"I cannot put my finger on it, but I seem to be on the receiving end of more attention recently."
"Tell you what, van Calox, let this sink in: if you mess the Lord Captain around, you will not answer to the Inquisition — you will answer to me."
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#marazhai#warhammer 40000: rogue trader#I'll never get tired of it#he's like a good audio book#I've also found myself loving the detail of RT's dialog#many of the answers are really detailed
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Forever giggling at the delivery of but the branding!
Marazhai Aezyrraseh (Eternity)
"You cannot abandon me...after the branding!"
Commissioned by @rats-and-robots
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It all started under a duvet held up by an oar
Not so long ago I emailed Chris Tester, the voice of Heinrix van Calox in Owlcat’s recently released CRPG Rogue Trader, and asked if he would like to sit for an interview with me. Having some experience in interviewing people I like, most famously Oscar winner and all-around sweetheart Eddie Redmayne, this was not a completely nerve-wracking endeavour. And within a day of sending my email, Chris said yes. And what a pleasure it was interviewing him: Chris was so generous with his time, that the agreed upon 30 minutes turned into 50 minutes as we brushed upon many topics from his start as a theatre actor to his first voice-over role in a video game to his recently discovered hobby of playing D&D. Of course, we also spoke about all things Warhammer 40k, his new found fame brought on by voicing Heinrix and the insights he could share about the character.
I will publish this interview in three parts over the next week in text form and with the accompanying audio file (the audio quality is not spectacular but tumblr limits uploads to 10MB). If you quote or reshare, please quote me as the original source.
Part 2 of the interview
Part 3 of the interview
Fran: Thank you very much for taking your time.
Chris Tester: That's no problem. No problem at all.
F: So then let's start. You graduated in 2008.
CT: I did. Yes.
F: You started out as a stage actor. Did you always want to become a stage actor or an actor in general? Tell us a bit about your career.
CT: I always wanted to be a stage actor. Yes, as soon as I knew that I wanted to be an actor, which probably wasn't until I was a teenager. But yeah, my first passion was always the stage, and that was kind of borne out in my career. I would have been open to TV and film of course, if it had come along, I'm a huge fan of TV and film as well, but I never got an audition for any TV or film work.
I think I literally did about three short films in my 10, 12 years of actually professionally acting, and it is one of those industries where the more you do of one thing, the more you seem to find yourself doing the same thing to a degree. So yes, watching Shakespeare from an early age was one of my first passions.
And that was what first planted the seed of wanting to do it myself. The whole aspect of live performance is still something that I'm very passionate about. Up until 2020, when the world changed, I was trying to do two or three theatre shows a year, but since 2020, I haven't been near a stage and I doubt right now, especially with the way that the UK theatre scene is going, that I'm going to be back on stage anytime soon. I am resigned to that, but at some point in my career, I know I will be on stage again, because I can't live without it, but only for the right thing, both financially, but more importantly, creatively.
F: Your production company is currently on hiatus?
CT: I was the producer of a theatre company, which was run and was the baby of the director of the company, a guy called Ross Armstrong, who's one of the most talented writers and directors that I've ever worked with. I was helping out with a lot of the administration stuff so that he could still put me in plays. Instead of creating my own work because I'm not a very good writer or the best writer in the world, I support those people who will write me good parts. So yes, it is currently on hiatus, but never say never, we would always be looking to get back. It's difficult right now. It's difficult for all of us, because arts council subsidy, that way of being able to fund stuff, is drying up. We were doing a national tour of the UK when we were doing that [with the support of a subsidy]. There's even less money, there's even more people. I won't bore you with anything more than that, but it's kind of tough. We'd like to come back, but in the right way, and that's tricky to negotiate.
F: It's always hard as a stage actor to earn a living.
CT: Well, I've been spoiled by voice-over as well, and whereas when I was in my 20s and 30s then you're all about your art. And of course, I'm still all about my art, but I'm also about my wife and my cat and the mortgage and the bills and wanting to have nicer things to a degree as well. I've come to terms with that and voice-over does facilitate that as well as it opens you up to different roles and working with different people. So, I can't complain.
F: It's quite similar with making a living as a writer, because with a steady income you get used to a certain standard of living and once you have obligations and bills to pay, I think the stress on your mental health being creative and having all the stresses of regular life thrust upon you brings with it a challenge.
CT: It's a cliche we can very easily fall into: if I'm suffering, then it means I'm an artist. And that's not necessarily very true. It very often means that the art that we create only reflects one aspect of our lives, and it's usually a very tortured one. I am also about having wider experiences and broadening myself out. Whereas I think when I was in my twenties, I was thinking a bit more like: Oh, I'll experience the world and life through my art and just purely through my art. Whereas now necessarily I need to have a life outside of it as well, and then I can justify like I have the life so that I can feed my art or not, whatever. You know, I'll be a better artist by having a bit of a life outside of it. Maybe.
F: But that's what your twenties are for.
CT: Yeah, indeed.
F: Doing the crazy stuff, doing the band stuff
CT: Yeah, yeah, exactly. So, there was certainly an aspect of that in my twenties.
F: So, what brought you to voice acting or voice-over work initially?
CT: Money. Video game stuff is kind of sexy and cool, and I'm a gamer, so that's important. Before I was a video gamer, I was a board gamer and off the back of that, I was a voracious video gamer, partly because I wasn't very good at team sports at school. I was always the person who was picked last in the football team. So that becomes part of your identity for better or worse. But video games, I was pretty good at, not amazing, but I was pretty good at, and I enjoyed it. And it gave me a different form of escapism as well, and off the back of that I always had an interest in them.
So, the very first voiceover job was a video game: Dark Souls, which is quite a big franchise. At that time, I was your very typically jobbing actor. My acting agent came in and said: I got something for you. And so, I went in with that. But it was only in 2016, 2017 that I realised it was something that you could actually do yourself. People had recording studios at home and they were contacting people directly, not just going through agents. Because I'd basically written to the same 20 voice agents in the UK, mainly in London for like eight years in a row and not received anything. So, you keep knocking on those doors hoping.
Before I'd even graduated from drama school, I'd burnt a CD and made these cases with my headshot on it and sent them all off at what at the time felt like great personal expense and didn't get anything for eight years in a row. So, I was a bit like, I'm obviously doing something wrong, but I don't really know what, because I'm doing these workshops and getting good feedback. Then I found out through a couple of online courses, that there were ways and means of doing it myself, and that was a bit of a game changer for me, and within six months of having started, I was earning more through voice work than the bar job and the box office job that I was doing combined. Within six months, I was kind of like: “I gotta quit because I'm actually holding myself back from things.” So that was quite a big shift.
F: Somewhere you said, you started out under a duvet and with an oar.
CT: Yeah. On my website, I do have an image of it. [Dear reader, I could not locate this elusive photo] I literally had to take the duvet off my bed and put it into the living room, which was the quietest space in my then shared flat. I also had to wait until after one flat mate had watched TV and another one had used the table that had their washing on it. One of my flat mates had stolen an oar from some night out and that was perfect in order to be able to erect it over my head and the duvet as a frame.
I did probably the first four or five months of voice recording like that. Probably about 10, 15 voiceover jobs that I actually got paid for, I was using that because it worked well enough. Since then, I've gone through various different iterations of a setup in the bedroom, to a setup in the hallway, to my current setup. In 2020 we moved to our first house, and this is the spare bedroom which I've had converted into a studio, which means my cat can be here asleep on me or near me getting fur everywhere, but it's fine. I can thrash around and I've got natural light to work in at the same time, which I find quite important. [Pictured below Chris' current setup.]
F: Very pretty. That's good. Guide us through a typical day of yours, if you like.
CT: Oh, sure. I mean, there is no typical day. And yet, and yet, and yet. A typical day for me is, because I am spending the vast majority of the day sitting in this room or somewhere close to this room, because I may need to record at short notice, because the vast majority of jobs are quite short notice. My priority is exercise for mental health more than anything. I've got some weights at the bottom of the garden, and I will get up first thing, and I will go there and I will do that after breakfast. And that's my minimal routine of physical activity done.
And then I'll come back, and this is so rock and roll. Now what I do is, I spend like an hour on LinkedIn. And that's what you dreamed of as a creative person. Isn't it as an actor? I spend time on LinkedIn regularly every day, because it's a really good networking place for a lot of my types of work, and first thing in the morning, I'm a bit mentally sharper. So that's when I come up with a quick post that may be inspired by a bit of content that I've made elsewhere. That probably takes about 20 minutes and then I spend another 45 minutes to an hour engaging with people and saying hi and introducing myself and asking questions, whether that's with video producers or game developers or documentary makers or pretty much anything and everything. There are a lot of people who are active at that time. And so I do it.
And then after that, if I already have some recording lined up, then I'll prioritise mid-morning, because I've warmed up physically a bit more then, and I'm focused. So, you're going through the scripts, annotating the scripts, recording the scripts, editing the scripts. But then there could be live sessions at any time within that as well. I try to keep hours from nine till six. But occasionally, like with Rogue Trader, that was recorded at various different times of the day because we had people in New York, we had people in mainland Europe, and we had people in the UK. So all different time zones, so that can happen at any time.
And then I try to do other kinds of bits and pieces of marketing whenever I've got free time to. I do use really exciting productivity hacks, like time blocking. Again, not something that as a creative individual, I was like: Oh God, this gets me so excited, because it doesn't, but it works. It's finding a system that works for you, but still has a certain kind of flexibility and fluidity. I'm trying to make sure that I get outside of the house, and that kind of stuff.
Recently, over the last year, I’ve started doing audiobooks as well. That long form type of thing is quite nice to be able to dip into because sometimes you don't record for two, three days. You don't get the work. Nothing’s coming in. So, you’re marketing, but it kind of connects you back to the performance side of things to go: I can do a few chapters and you know, that kind of thing. So that's probably it. I try to formalise it, but you know, every voice actor’s day is radically different. There are people, some of the biggest names, going into different studios every week or every day. I very rarely, despite being based in London, I very rarely go into external studios. Like I would say 99 percent of the work I just do from home.
F: So how do you find the right voice for the specific type of voiceover work you do, maybe start with how did you find Heinrix's voice?
CT: Thankfully, Owlcat sent through quite a detailed casting breakdown. So, you get a picture, and that's pretty crucial, as well as a short bio, in terms of the background of the character, but not too much, because you have to sign an NDA, a non-disclosure agreement. But even if you do sign an NDA, I think developers are always slightly hesitant of giving you too much info about the game because things could still be changed. But I think I did get a picture of Heinrix, if not in the first audition, then certainly on the second one. From that you immediately think about the physicality and what might affect the voice, and there was also some direction in terms of what they were looking for. Anybody who has heard the character and me, they do not sound radically dissimilar. There's not a transformative process that I needed to go through, other than his sense of authority and the space that he takes up and the sureness that he has in that he has a kind of divine right from the emperor, so that level of confidence being brought through.
The other part of the audition was about the void ship [the Black Ship] that he'd been raised in and the horrors that he'd seen. And you as the actor have to do the detective work to go like this is showing another side, the more vulnerable side, the side that underpins all of his life choices up to this point. It's essentially playing the opposite to a degree. So it was kind of knowing when to let those elements bleed through a little bit. I think I had probably about a page worth of scripts, quite a lot of script actually to audition with.
But I don't like to listen back to it a lot, because I think you get into your head. My biggest thing is stage work where it's ephemeral. You say it once and it could be different the next night. The whole point is that there's no one definitive way of doing things. Not quite the same with voice acting, where it's being recorded and you've got to get used to hearing it back. But I try not to overthink it. Just like record it two or three times with different impulses and then review and go like, those two seem pretty contrasting. I'll send those along and hope and then never hear anything back unless I do.
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Hey!!! You commented on my post about limetown haha which is why I’m here. You offered to give podcast recs! What are your favorites?? I’m looking for some new ones
I completely forgot I had this ask, excuse the delay. Here's a selection of 30 podcasts I enjoyed from a broad range of genres: hopefully at least one appeals.
Let me know if you're after something more specific.
Arden: (Investigative, Comedy) On the 25th of December, 2007, heiress and young actress Julie Capsom crashed her car into a tree and fled into a nearby forest clearing, leaving a trail that seemingly vanished into thin air, and a dismembered torso in the trunk. A decade later, Bea, the first reporter on the scene, and Brenda, a detective on the case, are hosting a true crime podcast about it, and neither is remotely impressed with what the other has to say. Arden is also a retelling of various Shakespeare plays.
Desperado: (Supernatural, Adventure, Horror Elements) In a modern world of gods and magic, three young people, all under the patronage of death dieties, embark on the same adventure for different reasons: for safety, for revenge, and to kill The Old Man in the Sky. Fantastic banter and killer action sequences.
The Far Meridian: (Magical Realism) An agoraphobic young woman wakes one day to discover her lighthouse home has travelled to somewhere entirely unfamilar. As this continues to happen day after day, she uses the opportunity to search for her missing brother. A really unique and charming piece of fiction.
Gastronaut: (Sci-Fi) Interstellar travel audio blog of a former food critic as he travels to an active warzone to get firsthand experience with unfamilar cuisine. ft. Disgruntled martian nobility, sinister businessmen, explosive mushrooms, forbidden snacks, rogue revolutionary artists, and the consequences of your actions.
Girl in Space: (Sci-Fi) The Girl In Space lives alone on a space station, doing science, making cheese, rewatching Jurassic Park, and tending to the plants, animals, and artificial sun entrusted to her. It's a little lonely, but not a bad life. Would be a shame if someone came along to ruin it.
The Goblet Wire: (Microfiction, Weird Fiction) A surreal microfiction with horror elements, taking the form of phone calls to an audio-based game in which the voice of the mysterious Dictator leads each player through fantastic and horrific world and story.
Hello From The Hallowoods: (Horror, Supernatural) A dramatic entity beyond your comprehension visits your nightmares to tell stories of the people (in varying degrees of human and alive) that inhabit the strange, deadly, and beautiful Hallowoods, as they find meaning and sometimes eachother.
Hi Nay: (Supernatural Horror) A year after moving to Toronto, sound designer Mari finds herself drawn into helping people around the city with various horrific supernatural encounters due to her babaylan (shaman) family background. It quickly becomes apparent that there's something much more sinister and complicated happening in the background.
Inco: (Microfiction, Sci-Fi) A perpetually exausted interstellar information trader and her peppy AI find a mysterious (read: bratty) boy floating in space and are inadventently pulled into a world political intrigue.
Inn Between: (Fantasy) Ever curious about what the D&D characters get up to at the tavern between sessions? A generally lighter-hearted (with some exceptions) with richly-written and always-growing characters. A really interesting format, too: a lot of the adventure appears in the "next time" and "last time" segments which makes it all flow really nicely. Not a tabletop podcast.
Janus Descending: (Sci-Fi, Horror, Tragedy) A xenoarcheologist and a xenopaleontologist are sent to a study a dead city on a distant world. Nobody likes what they find there. A unique format, with one set of logs presented first to last, and the other last to first. I'd recommend listening to the supercut for this one.
The Kingmaker Histories: (Steampunk, Weird Fiction, Adventure, Fantasy Elements) In the Valorian Socialist Republic 1911, on her 25th birthday, tailor's apprentice Colette experienced the worst headache of her life. As a result, she fleed from town with a human artificer and a fae chef - both now smugglers - pursued by an utterly furious flesh-crafter. I'm not sure I'm selling how good this podcast is but it's very good.
Life With Althaar: (Sci-Fi, Comedy) A human repairman moves to a space station on the edge of human territory that is perpetually on the edge of self-destruction, and ends up with a less-than-ideal last-minute roomate. Althaar is polite, friendly, deeply interested in human culture, and eager to be friends. Unfortunately he belongs to a species that sends humans into a visceral panic at a glance.
Lost Terminal: (Sci-Fi, Hopepunk) Seth is a very lonely AI living on a satellite. His crew were left stranded aboard with no hope of return, and it's been longer than he can count since then. The Earth below him has changed dramatically, and with only a few other AI down there to talk to, he's very lonely. But! He has a plan to make some new friends.
Love and Luck: (Romance, Slice-of-Life and Urban Fantasy Elements) Voice messages cataloguing two young men falling in love and opening a queer dry bar together.
Midnight Radio: (Light Supernatural, Romance) Sybil McIntyre, host of the ever-popular 1950's nightly radio hour, begins exchanging letters with an old fan who has reluctantly returned to visit Sybil's beloved town.
Midst: (Weird Fiction, Western, Sci-Fi and Fantasy Elements) The old-western planetoid islet of Midst floats, rotating steadily, in a sea of reality-warping darkness. Down in the town of Stationary Hill, things are in movement, and vistors from the light above are about to bring unanticipated change. ft a monocycle-riding monster-hunter, radio-famous airship paladins, deadly mica, the universe's peppiest cultist, good dogs, and a really strange businessman.
The Mistholme Museum of Mystery, Morbidity, and Mortality: (Weird Fiction, Supernatural, Urban Fantasy and Horror Elements) A friendly AI tour guide leads you on a tour of the Mistholme Museum, explaining the strange and often alternatural story behind each item.
Monstrous Agonies: (Supernatural, Relationship Advice) An interpersonal advice show for supernatural entities and other people living liminally in the modern world.
Night Shift: (Urban Fantasy, Investigative) Set in a modern world with the addition of magic, which manifests in small inherited skills/traits, can warp people in horrific ways, or can be manipulated with the right science (and intense work) to induce superpowers. Sebastian Fenn is a barista at Night Shift Coffee, but since things are slow he's decided to start a podcast to talk about various mysteries, crimes and conspiracies around the city, and of course finds himself deeper in them than he'd intended.
The Pasithea Powder: (Sci-Fi, Thriller Elements? I think?) The last major interplanetary war was full of atrocities, but none more infamous then the creation of Pasithea Powder, a memory altering drug which was used to horrible effect and landed it's entire team of creators in prison. So when decorated war hero Captain Sophie Green sees one of them wandering free, worlds away from his prison, she gets in touch with a very old, estranged friend: one Dr. Jane Gonzalez, who's behind bars for the very same reason.
SCP: Find Us Alive: (Weird Fiction, Supernatural, Horror and Slice-of-Life elements) You don't need to know anything about SCP to enjoy this. A research team gets trapped in an underground research facility when the complex collapses and the building is dragged into a pocket dimension. The tear it was designed to study begins creating tiny copies of itself, generating strange entities the team needs to deal with. And as if that wasn't enough, the entire situation physically resets itself every 30 days. And yet, this is genuinely also an office comedy.
Second Star to the Left: (Sci-Fi) Audio logs of a scout sent to explore and establish early infastructure new world, and the communications with the minder in charge of keeping her alive.
Seen and Not Heard: (Slice-of-Life, Drama) Seen and Not Heard follows Bet, who's still adjusting to life a year after a bout of severe illness, and the resulting hearing loss it caused. It's about the ways we make connection, and food, and art, and different kinds of grief.
The Silt Verses: (Horror) In a modern world where gods are abundant, frequently both commercialised and restricted, two devotees of an outlawed river god go on a pilgrimage.
SINKHOLE: (Sci-Fi, Weird Fiction) Forum posts from a data restoration community in a near future where the human brain is its own computer and one city hosts a massive void.
Starfall: (Fantasy) Seeking to escape her mysterious past and find some purpose, a young swordswoman joins a travelling actor's troupe. This new life is unfamilar and sometimes stressful, but she's taken under the wing of stagehand Fel, who's determined to help her feel welcome as she experiences the figurative and literal magic of the theatre for the first time.
The Tower: (Weird Fiction) A low-key, meditative podcasy about a young woman who decides to climb a seemingly endless tower. Gorgeous sound design.
The Vesta Clinic: (Sci-Fi) New GP Dr. Fae Underwood, with the expert transcription skills of resident AI Sec, writes up patient reports on human and alien patients of The Vesta Clinic, a medical clinic on the edge of human space. Really comfy and creative.
Victoriocity: (Steampunk, Mystery) Set in the steam-powered Victorian city of Even Greater London, an aspiring journalist and a tired detective find themselves working together to solve a strange murder. I say Victorian but as queen Victoria is now an extensive grandiocity of cyborg components following seven only-kind-of-successful assassinations, you may need to adjust expectations a little.
#audio drama#recommendations#fiction podcast#long post#arden#desperado#the far meridian#gastronaut#girl in space#the goblet wire#hello from the hallowoods#hi nay#inco#inn between#janus descending#the kingmaker histories#life with althaar#lost terminal#love and luck#midnight radio#midst#the mistholme museum of mystery morbidity and mortality#monstrous agonies#night shift podcast#the pasithea powder#scp: find us alive#second star to the left#seen and not heard#the silt verses#sinkhole
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40k Femslash Appreciation Post
There isn't nearly enough good wlw in Warhammer 40k, and don't get me wrong, I understand why. Considering the majority of the narratives consist of manly men doing manly things while wearing a buick on their torso and a refrigerator on each arm, there's going to be an obvious skew, and that's okay!
But today, I want to highlight some of the ladies of the 40k universe, as well as the other ladies that those ladies like to kiss. For the record, all of these will be on Archive of Our Own.
In my own corner, I've contributed:
Ennui: A longform about a Dark Eldar Wych and a Sororitas who find unlikely love on a world plagued by Orks, and in the process, discover a much darker plot that will threaten the fabric of the galaxy.
From Afar: Local Eldar Pathfinder pines after a pretty PDF guardswoman from the distance in the months while the Great Devourer approaches.
Saintsbride: A series rather than a single fic, that creatively reinterprets Saint Celestine and Inquisitor Greyfax's relationship in the audio drama Our Martyred Lady as being very gay.
His Fury, Our Hearts: Three Sisters Militant of the Adeptus Sororitas Heavy Armor division do battle against cult elements of the Alpha Legion while defending an irradiated hellhole, and also they kiss each other.
More excellent femslash can be found in the hands of user OnTheHuh.
The Iron Tower: An unflinching look at the darker side of the 40k universe on the smaller scale through the eyes of the 'bedmate' of the Planetary Governor of a Feudal world. Absolutely mind the tags, but you're in the mood for some angst and Regency-era style lesbian pining, this is your jam.
Sister Militant: Some of the best Adeptus Sororitas work out there, follows the trials and tribulations of a haunted Sister Militant as she struggles with her worth, her faith, and the demons in her mind. Very much mind the tags, again, but also again, Lesbian Angst and Pining. Also some really top notch action.
Finally, some more excellence from user AncillaThings!
Nemain's Bellum: A story that follows the ascension of a Sister Novitiate by her mentor, Palatine Caddel, through her first war and onward, when I said 'Sister Militant' is some of the best, this would be the rest of the best. Great sci-fi action and more girls kissing. Also trauma, but that's what we're here for, right?
Pigeons and Eagles: For fans of the truly excellent Rogue Trader game by OwlCat studios, and who maybe wants to see Sister Argenta being cute and gay with the God-Emperor's weirdest perfect princess, Cassia Orsellio, this one is for you.
#warhammer 40000#warhammer 40k#fanfic appreciation#ao3fic#femslash#wlw post#ao3 fanfic#sapphic#sapphic fiction#sapphic fanfiction#sapphics in 40k
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As many of my long-time followers know, when I start getting serious about creating an OC, I start listening to a lot of music. My muse is looking for an audio representation of the character for inspiration. And it usually fixates on a single thing above all others, whether it be an artist, or genre, or general energy/tempo of the music.
Like my warden from Dragon Age Origins being largely represented with angry metal music by various artists. Or my Rogue Trader OC Nasosi having exclusively Bishop Briggs' songs as her main inspiration.
Right now I'm thinking hard about my Rook, Nerio. And my muse refuses to let go of a certain sound. That of early 2000s teen music.
Songs with a very upbeat pop-rock sound that were used everywhere in commercials and end credits for coming of age movies. And yet, many of these catchy songs had some REALLY dark or unexpected themes, which the corporate suits who demanded these songs be put into teen movies would have never approved if they actually read the lyrics.
My muse is insisting that the first two songs on Nerio's playlist must be "The Middle" by Jimmy Eat World and "Semi Charmed Life" by Third Eye Blind. And I find that hilarious.
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I recently started playing Rogue Trader and it's a really newbie-friendly game, specially lore wise! Though I've been seeing some of those issues people keep talking about... Specially when it comes to text/audio discrepancies. But boy am I having fun. I'm crunching those damage numbers. Blood for the blood god, etc
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So, finished the Prologue. A collection of thoughts.
Lavinia may have her history as a Crime Boss, but it's also important to remember that you don't become a leader without knowing how to talk to people. She's extremely pragmatic. And finding herself in the situation of having to become part of the Rogue Trader's retinue because she's a distant cousin and they're hurting for heirs is... yeah. Of course she's upset she was taken away from her little kingdom she's carved out for herself. But she isn't gonna survive long by having an attitude. (At least, in her perception.) And she can't manipulate people until she learns how they work.
Lavinia is also non-binary and uses she/they pronouns, but very specifically is addressed as "her Lordship" instead of "her Ladyship."
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I'm really liking the game design. There's always going to be that learning curve with a game when getting started, but the feel is great. And Navona had jokingly told Nat that Rogue Trader was "Warhammer BG3," and she ain't wrong.
When I booted up the game I did make my subtitles as big as possible, and I do appreciate that you are offered those controls before you start (and then can be edited later, if you wish).
My only quibble so far is that sometimes when the subtitles are playing without any audio, it goes a little too fast. Luckily this doesn't happen a lot.
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NAVONA: that's a lot of enemies for two people ARMONY: it's ok, she's the Rogue Trader. She's a named character in Warhammer. She'll be fine.
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Navona is predictably excited about Argenta. I do really like everyone so far. Idira has been the one to trigger my biggest "MUST PROTECC" instinct.
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Had to stop because RL sucks and I have work in the morning, but also Navona was getting sleepy. At least finishing the Prologue was a good stopping point for the night.
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"And you are here also, esteemed Master van Calox. Does the Inquisition never sleep?"
"It is in our collective interest to ensure that the Rogue Trader does not accidentally meet her demise in the bowels of her own ship. Wouldn't you agree, Seneschal?"
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Fourth Doctor - Project: Blue Box
TV stories
◆ Robot
◆ The Ark in Space
◆ The Sontaran Experiment
◆ Genesis of the Daleks
◆ Revenge of the Cybermen
◆ Terror of the Zygons
◆ Planet of Evil
◆ Pyramids of Mars
◆ The Android Invasion
◆ The Brain of Morbius
◆ The Seeds of Doom
◆ The Masque of the Mandragora
◆ The Hand of Fear
◆ The Deadly Assassin
◆ The Face of Evil
◆ The Robots of Death
◆ The Talons of Weng-Chiang
◆ Horror of Fang Rock
◆ The Invisible Enemy
◆ Image of the Fendahl
◆ The Sun Makers
◆ Underworld
◆ The Invasion of Time
◆ The Ribos Operation
◆ The Pirate Planet
◆ The Stones of Blood
◆ The Androids of Tara
◆ The Power of Kroll
◆ The Armageddon Factor
◆ Destiny of the Daleks
◆ City of Death
◆ The Creature from the Pit
◆ Nightmare of Eden
◆ The Horns of Nimon
◆ Shada
◆ The Leisure Hive
◆ Meglos
◆ Full Circle
◆ State of Decay
◆ Warrior’s Gate
◆ The Keeper of Traken
◆ Logopolis
Audio stories
- 4th Doctor Adventures & Audio Novels
◆ The Watchers
◆ Night of the Stormcrow
◆ Destination: Nerva
◆ The Renaissance Man
◆ The Wrath of the Iceni
◆ Energy of the Daleks
◆ Trail of the White Worm/The Oseidon Adventures
◆ The Auntie Matter
◆ The Sands of Life/War Against the Laan
◆ The Justice of Jalxar
◆ Phantoms of the Deep
◆ The Dalek Contract/The Final Phase
◆ The King of Sontar
◆ White Ghosts
◆ The Crooked Man
◆ The Evil One
◆ Last of the Colophon
◆ Destroy the Infinite
◆ The Abandoned
◆ Zygon Hunt
◆ The Exxilons
◆ The Darkness of Glass
◆ Requiem for the Rocket Men
◆ Death Match
◆ Suburban Hell
◆ The Cloisters of Terror
◆ The Fate of Krelos/Return to Telos
◆ Wave of Destruction
◆ The Labyrinth of Buda Castle
◆ The Paradox Planet/Legacy of Death
◆ Gallery of Ghouls
◆ The Trouble with Drax
◆ The Pursuit of History/Casualties of Time
◆ The Beast of Kravenos
◆ The Eternal Battle
◆ The Silent Scream
◆ Dethras
◆ The Haunting of Malkin Place
◆ Subterranea
◆ The Mavellan Grave
◆ The Skin of the Sleek/The Thief Who Stole Time
◆ The Sons of Kaldor
◆ The Crowmarsh Experiment
◆ The Mind Runners/The Demon Rises
◆ The Shadow of London
◆ The Bad Penny
◆ Kill the Doctor!/The Age of Sutekh
◆ The Sinestran Kill
◆ Planet of the Drashigs
◆ The Enchantress of Numbers
◆ The False Guardian/Time’s Assassin
◆ Fever Island
◆ The Perfect Prisoners
◆ Purgatory 12
◆ Chase the Night
◆ The Planet of the Witches
◆ The Quest of the Engineer
◆ Shadow of the Sun
◆ The World Traders
◆ The Day of the Comet
◆ The Tribulations of Thadeus Nook
◆ The Primeval Design
◆ Blood of the Time Lords
◆ The Ravencliff Witch
◆ The Dreams of Avarice
◆ Shellshock
◆ Peake Season
◆ Ice Heist
◆ Antilia the Lost
◆ The Wizard of Time
◆ The Friendly Invasion
◆ Stone Cold
◆ The Ghost of Margaret
◆ Storm of the Sea Devils
◆ World Beyond
◆ Matryoshka
◆ The Caged Assassin
◆ Metamorphosis
◆ The Face in the Storm
◆ Dominant Species
- The Companion Chronicles
◆ The Child
◆ The Catalyst
◆ Empathy Games
◆ The Time Vampire
◆ Ferril’s Folly
◆ Tales from the Vault
◆ The Stealers from Saiph
◆ The Beautiful People
◆ The Pyralis Effect
◆ Luna Romana
◆ The Invasion of E-Space
- The Lost Stories
◆ The Foe from the Future
◆ The Valley of Death
◆ The Doomsday Contract
- Past Doctors, New Monsters
◆ Night of the Vashta Nerada
- Phillip Hinchcliffe Presents
◆ The Ghosts of Gralstead
◆ The Devil’s Armada
◆ The Genesis Chamber
◆ The Helm of Awe
◆ The God of Panthoms
- Short Trips
◆ #HarrySullivan
◆ Collector’s Item
◆ The Wondrous Box
◆ How to Win Planets and Influence People
◆ Chain Reaction
◆ Only Connect
◆ Deleted Scenes
◆ The Revisionists
◆ Death-Dealer
◆ The Ghost Trap
◆ Black Dog
◆ The Beast of Muir
◆ Sound the Siren and I’ll Come To You Comrade
◆ The Smallest Bride
◆ String Theory
◆ I Am the Master
◆ The Warren Legacy
◆ The Doctor’s First XI
◆ The Old Rogue
◆ Breadcrumbs
◆ Waiting for Gadot
◆ A Full Life
◆ Messages from the Dead
◆ Erasure
Books
◆ The Romance of Crime
◆ System Shock
◆ Managra
◆ The English Way of Crime
◆ The Shadow of Weng-Chiang
◆ A Device of Death
◆ The Well-Mannered War
◆ Eye of Heaven
◆ Last Man Running
◆ Millenium Shock
◆ Corpse Maker
◆ Tomb of Valdemar
◆ Festival of Death
◆ Asylum
◆ Psi-ence
◆ Drift
◆ Wolfsbane
◆ Match of the Day
◆ The Drasten Curse
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Not like that's relevant to Chapter 25 or anything.
*laughs in WIP*
Heinrix van Calox | Combat Barks
"Your xenos pet is about to expire." - the snarky jealous lover
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I have recorded different versions of my name, and the last time I was told it was Haynrix and I was like, really? Haynrix? - Interviewing Chris Tester part 3
We contiune talking about the transformative power of fanworks, a bit more about romancing Heinrix, how Heinrix is pronounced actually, what a dream come through project would be for Chris and why a stage production of Crime and Punishment was his most memorable work to date and his newly discovered interest in playing D&D.
Part 1 of the interview
Part 2 of the interview
This is the final part of the interview. Thank you so much for reading and listening! (the audio quality is not spectacular but tumblr limits uploads to 10MB). If you quote or reshare, please quote me as the original source.
F: It's very transformative. You take a game and you get your own stories after the game or with the people you interact with. It's very creative. Because Heinrix is very much an archetype, as you said, he has this duality about this very authoritative man with so much trauma underneath. There is a lot to explore, and that speaks for Olga's writing as well, because only a very well written character would draw you in like that into a story.
CT: I mean, it's a crazy balancing act, definitely. And at any time, it could close off, you shut him down, or he shuts you down. And you're like, Oh, okay.
F: And it was incredibly funny that the first romance lines straddled the line between workplace harassment and flirting. And he is so unnerved and then it doesn't like to cordon you off and say, well, you were too aggressive. Game over.
CT: Yeah.
You can switch to this closeness path like in a real relationship, you are maybe very flirty, very teasy at the beginning, and then things get real and you get real and it changes. And that was very dynamic. I never experienced that before. BioWare writes great romances, but they are often very one note in their games.
CT: And there's still the kind of like, okay, so are we sleeping together? Yeah. Or we do not. All right. No, okay, great, fine. God, I had to go through all the different fucking options just to go like, Is this, is that, no, no, okay, fine, right, yeah. So in terms of nuance and dynamic, it's you've got your issues over there, but regardless, can I just say the right thing? Uh, or not, you know, or be pure, or whatever. Garrus was always a favourite for me.
F: Oh yeah, Garrus, Garrus is great.
CT: Yeah, yeah. I'll be honest I didn't really appreciate quite how subtly all of the pieces are put together until I played through bits of the game and watched bits of the game afterwards [this relates to Rogue Trader]. Because there are so many different moving parts, but also so much is recorded out of order, it's very difficult to get a full appreciation of the whole, and it's the credit of the directors to just be able to give you enough for you to get it in two or three takes, because we gotta move on because time is money is time.
And so that's kind of crazy, where you've got to just act in faith in the moment and trust that the people who are listening on the other end feel as if they're getting what they need. Obviously the more you record, the more you get a sense of what the character is about and the palette and the playfulness and all of those kinds of things. But because there are such a multitude of choices anyway, no one can explain to you exactly the context of what it is because that's all such a movable feast as it is anyway.
F: That's a huge credit to voice actors to still get it right in three or four takes.
CT: Well, the aim is to give them options so that they can trial it out and be able to have a playfulness about things. It's always nice when you go like, I'm just going to try this different take on how this might traditionally be read as or something, and then you maybe hear that in the game and go like: Oh, okay, that's a little bit of whatever.
Because quite often you'll probably be told to read a line no more than three times, and the first time that you read a line, that you read it out loud is the first time that you read the line at all. So, you don't read it in advance, and sometimes that goes in. It's normally the second or third take, I would say, but that depends very much on the voice actor. Because quite often, the whole point is to be quite good at sight reading, and sometimes there's a spontaneity in the reading of something for the very first time, which might give something a little bit unexpected, or a little bit fresher.
And then you realise halfway through, there's a word I have no idea how to pronounce. Is it von Valancius? Von Valancius as it's written or von Valen and you're just like, the hell? Okay. And then you need to go back.
F: Or his name actually, because as a German, we have Heinrich as a first name. So is it Haynrix? Is this Hainrix? But we can say it's Low Gothic, so it doesn't matter.
CT: I have recorded different versions of my name, and the last time I was told it was Haynrix and I was like, really? Haynrix? Okay. Sure? But I've not had a definitive conversation about that, so I don’t know whether or not they change it or, or whatever.
F: I settled on, it's Low Gothic and not the German version and it's fine because that's a fantasy language. It doesn't matter. And I know from other voice actors that sometimes you don't get any directions on how something is pronounced.
CT: Quite often we're just taking an educated guess. I mean, they're very good in terms of some pronunciations, but if no other character is saying this word except you, then there's probably not a guide for it in which case you just make sure that you record it somewhere. So, it's consistent. So, if you're saying it more than once, at least you're saying it wrong consistently. So that becomes the new, right?
F: What was your most memorable work to date? Stage or voice acting?
CT: Stage or voice acting or whatever? God, I would say one was a production of Crime and Punishment. There you go. It was a three-person adaptation of the massive book really condensed into about 90 minutes, essentially. Quite a radical adaptation, but it was a beautifully written adaptation, and I think I did it probably about 2017, 2018. That was wonderful storytelling because it had so much of the original flavour in it and also this ambiguity of character. A much more ambiguous character than someone like Heinrix. Someone who is so eminently fallible and flawed, and yet trying to find a through line through it and a making of sense and the justification for the reasons why people do bad things. That is pretty iconic for me as an experience.
I do feel lucky that a lot of the things that I'm able to explore in the video game or in the voiceover world generally are completely new and unexpected things. Whereas on stage, unless you're doing a lot of new writing, the vast majority of the time, it's a role that you're familiar with or have seen or have heard about. It's pre-existing. Whereas with some of these video games, you get to create that whole original world or character and that kind of stuff. Which is why if anybody asks me, what role do you want to play? I'm like, the role that I don't know exists yet, and Heinrix is very much one of those. Like, I had no idea and neither did I have any idea that it would develop in the way that it did.
But the whole process itself is a lot of fun and you work with very cool people to tell a completely new and original story. But having that ambiguity, having that tension within the character, every actor has to find that for themselves anyway, just to keep creatively engaged and alive, but have that so vividly running as an undercurrent and for it to be able to go in different ways, that's such a cool kind of thing. I'm just so up for more of those kinds of opportunities. Maybe hopefully in the future, we'll see.
F: Has voicing Heinrix opened any doors? Did you notice an uptake in offers?
CT: I think it means that a few more people probably know who I am, and that's cool. A few more people. Yeah, it's definitely been referred to. Other than that, I don't know. But it certainly doesn't hurt being involved in such a high profile and well respected, well-loved game. I mean, for me as well, because I've done various different aspects of stuff in that world. That doesn't hurt.
I love the whole Warhammer 40k universe, at the same time I don't want to just be like, I'm a 40k actor and that's all I do because that world also probably doesn't need just another white middle-class man in it, even if that is like 70 percent of the world. Like you say, they're trying to broaden it out and diversify it and necessarily if it wants to get to a bigger audience and have a healthier ecology on so many different kinds of levels. So, I don't want to go all in on just that, even if it's a very rich world. So, it was a real pleasure.
F: Would you want to broaden your repertoire into radio plays, because I know on your LinkedIn, you write, you're the voice when Cumberbatch is busy and listening to you, there are undertones of Benedict Cumberbatch in your voice, and Benedict before he became really popular, he did something like Cabin Pressure, which is so fun.
CT: Yeah.
F: Would you be open to doing radio plays like that?
CT: Definitely. I've just recently come from a voiceover conference in the UK and did a couple of workshops and that reminded me of what the work is that I want to actively seek out. And there's a lot of audio drama stuff floating about, a lot of that is available via social media or is operated in the U.S. as opposed to in the UK., though there are some great ones in the UK. as well, and it's tricky to know why and how to validate some of those things. So, it's something that I would love to explore doing more of as well as, you know, you can do these audio drama things, which are kind of like shorter versions of audio books, almost essentially with not so many voices. And I think those medium and short form ways of storytelling would be lovely. It would be great because I'm not right for a lot of video games.
I don't think I'll ever be actually a very prolific video game actor if that makes sense because I'm okay at shouting and I can play some monsters and I've got a couple of accents in the bag and that kind of thing in terms of doing voices. People will say it's about the acting Chris, it's not about voices, but doing some voices and being able to nail certain things there are people that are brilliant at that. But there are people who have probably a wider palette of voices than I will ever have.
I never started out as a voice actor. I'm very much an actor who uses the voice, and I'm trying to broaden that out a little bit more as I keep on going. But I want to open myself up to more different types of stuff to be creatively fulfilled. The prospect of going into a recording session and screaming “grenade” and “bang” is not very fulfilling. I did that for a few games, and then I'm done with that. Like the money's not good enough for me to do that. I mean, never say never. If the money does become good enough, then we can talk. But you push your voice and it's a different kind of acting, I'll put it that way.
F: So, last question. What would be a dream come true project for you?
CT: A dream come true project? Probably something entirely original that I can't imagine. I would love to be able to work on an audio project where I'm working with other actors in real time. I would love to be able to work with most of the cast in Rogue Trader, for example, but I’d love it for us to be able to have dialogues where you're actually responding to each other as opposed to insert A, B or C here, that kind of thing. Because that's the one thing I kind of miss so much from the audio side of work is you getting something unexpected from the other person and then riffing off it. You have to self-generate as a voice actor that a director will go do you want to try it like this? Or maybe like this, it's supposed to be funny. Try it dead pan, that kind of thing.
But quite often that kind of spontaneous element of discovery only comes from when someone gives you a line in a way that you really didn't expect, and maybe it makes you laugh, when it's supposed to be tragic or whatever, those kinds of things. The biggest thing I miss about stage work is when you're working with an actor at the top of your game and they raise you up to their level. It's terrifying, but in the best way. Some actors can do that effortlessly because they're so in the moment, because they don't know what they're going to do next, even though they can find their light and make sure that the audience is still seeing their brilliant acting at the same time. Clever, clever bunnies. That feeling because they don't know exactly where they're going, you're kind alive to the moment in a way that quite often you're not, and if there was a way to be able to replicate that in an audio way and a long form storytelling way, then that would be cool.
I've just started playing a little bit of D&D and I don't know if I'll ever get good at that, especially in terms of like, so I've got to come up with words. Oh my God. Whereas I will never watch a D&D playthrough for four hours on YouTube myself, personally, life choice, I can start to understand the appeal of that because there's an element of that spontaneity and playfulness, but in a group. So, if there was a way to do that with actually scripted drama, I'd be all in on that. That would be amazing. Or some kind of hybrid. So I don't know exactly what that is, but that kind of thing would be quite cool.
F: That's what the BBC did with Cabin Pressure. I attended one live recording and it was just amazing. You have all the other actors [apart from Benedict Cumberbatch] that are household names. And to see them act and how little takes they actually need for the lines and everything is amazing.
CT: Yeah, there's an appreciation of the craft, but it's also the fact that it's not into a void. It's not like, okay, we've done three. Is that okay? We're onto the next. I think in many ways it can make the work much easier, because you're using your imagination, but in a different way, because you're operating with a stimulus. And that's always exciting.
F: And good D&D is just like improv theatre.
CT: Yeah, exactly.
F: Really good players are spontaneous. Just very creative.
CT: That should be celebrated and I think harnessing more of those kinds of things would be fun, because in all honesty, still probably about 60, 70 percent of the work that I do is in the corporate and business sphere. That's just because of how I sound. I didn't go out to court that work particularly, but in terms of the stuff that pays the bills regularly, that's the kind of stuff that I do. Even then, you're trying to find levels of playfulness or colour so that you're not just coming over with: “in a world where you can trust a big corporation to take your money.” So, there's any kind of nuance or subtlety to that, that will be a good thing. So that's the kind of stuff that I crave as a result.
F: Thank you for your time.
CT: Oh, my pleasure.
F: It went by so fast. We went over time; I still have a lot more questions.
CT: Oh, sorry.
F: No, no, no, no, no, no. That, that's, that's absolutely fine. Thank you.
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Arrival on Damaris (Books, Fine Wine and Infinite Terrors, Part 2)
It has been a while, but we finally had another session of Rogue Trader. There were many shenanigans with our utter himbo of a captain, but Lady Essiala is a decorous lady and would never record that in her logs.
She just has audio files of it saved for when she needs some amusement or the family needs a little blackmail :3
#rogue trader#rogue trader ttrpg#ttrpg campaign#rpg stories#warhammer 40k#warhammer 40000#anxious introvert is haunted by demons#why won't they let me sleep#why do I have to be in a gravity well#its too bright and too heavy and the stims are making me loopy
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Corsair - the Face of the Void cover art by Johan Grenier, audio script by James Swallow.
Faced with a mystery, Rogue Trader Santiago and her crew soon find themselves with something much darker when they board a derelict craft.
More info here.
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