#reyhan last of the abzan
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Krenko’s Guide to Creature Types: Ooze
Art by Simon Dominic
What is an Ooze (flavorfully)?
Oozes are semi-fluid, animate blobs made of countless single-celled organisms fused together to work as one. Oozes have no distinct body parts on anything larger than the cellular level, an amalgamation of amoeba-like creatures acting in unison, like a group of robot lions combined into a single, larger robot.
Oozes are free to grow to any size, can split apart, and exist solely to find food.
Though real-world oozes are rarely larger than a square inch or so, many in Magic’s multiverse are large enough to easily devour a human whole. Though oozes appear on most planes, they’re thankfully quite rare everywhere outside of a Simic lab.
What is an Ooze (mechanically)?
Oozes are primarily green creatures and tend to have mechanics based on growth, multiplication, or both. Though this is usually in the form of +1/+1 counters or making Ooze tokens, it’s far more likely to get weird than a Hydra is, such as having power based on the number of something you control or in your graveyard or somehow absorbing other creatures. Starting size for an ooze varies wildly, but even the small ones tend to have a lot of potential for growth.
Can I make an Ooze deck?
Ooze Tribal is absolutely possible. It’s not the fastest midrange option, but there are enough strong Oozes that can be hard to deal with and ways to flood the board that Ooze tribal’s got some answers for most problems. The biggest issue is going to be dealing with aggressive fliers while you build up, so you may want to devote a bit of extra removal for that. Fortunately, Green gets access to both fight and flying hate. For 60 card, mono-Green should work fine. If you’re a very casual playgroup, try finding a playset of S.N.O.T for the one-drop creature this deck could really use.
For Commander, you’re going to need to expand into other colors to get enough Oozes. Black and Blue are both options, neither really having quite enough Oozes to be happy with but both providing a lot of options in their other spells. I’ll always lean Black in tribal decks for Patriarch’s Bidding and Haunting Voyage as board wipe protection that a lot of tribes really need. Despite the existence of Red oozes, they’re just not good options. Two of them have cumulative upkeep costs and one is basically useless. Bloodhall Ooze can be amazing, but not worth running the color for.
The Mimeoplasm makes for a reasonable commander, providing all three colors, but its abilities don’t really leverage an Ooze tribal strategy. Aeve, Progenitor Ooze, absolutely leans Ooze tribal, but comes with the drawback of locking you into mono-green.
Umori makes for an interesting commander option as a Green/Black option. Ignoring the companion ability, it’s still a 4/5 for 4 that makes your creatures cost 1 less. You don’t need to limit your deckbuilding if it’s your commander.
Sluurk, All-Ingesting, is not inherently the strongest, but its ability is clearly built for +1/+1 counters that Oozes often have and that keyword of “Partner” opens up many, many options. Most notably, Reyhan, Last of the Abzan works very well with many Oozes. Unfortunately, the only Blue-Black partner is basically useless for our purposes.
If you don’t feel the need for your commander to be an Ooze, Muldrotha is in the right colors and is honestly just a complete monster. Cazur and Ukkima can work quite well, too, as Cazur’s ability to put +1/+1 counters on your creatures naturally combines with the primary Ooze plan. You could also pair Reyhan with any Blue partner to get all three colors.
Is Ooze a good creature type?
Ooze is a great creature type. Ooze stands alongside Hydra as a clear example of Green’s idea of unmitigated growth but does it in a very different way. While Hydras often have X in the cost and can come in at any size based on the mana spent on them, Oozes tend to start small and grow over time. Some of them get big, some of them multiply, but it usually succeeds at that sense of the slow consumption of everything around them. Oozes have a bit of tribal support, but it’s all weird and unique tribal support. Even the traditional “Lord” for Oozes, Biowaste Blob, reproduces to give increasingly larger boosts.
It’s no secret that Ooze is one of Mark Rosewater’s favorite creature types, and the careful love we see for Ooze and the unique Ooze designs aren’t a coincidence. Ooze is a well designed type with a lot of great stuff going for it, and even if it’s not going to become the big sensation in any set it’s still going strong.
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Topi’s Daily Card #965: Reyhan, Last of the Abzan
Reyhan is a strong contender for any deck that deals with +1/+1 counters. To sum up with she does, she essentially gives all of your creatures modular. Each creature dying with +1/+1 counters gets moved to the creature of your choice, which in turn could die and all those counters go to another creature. Reyhan is a strong support commander in a Ghave deck, or can do his own thing partnered up with someone like Ishai or even Tana. As long as you deck has enough counters this card is a great commander, or just a great support card in order to facilitate counters being moved around. The fact she comes with counters means that even his death will be a benefit, and if she’s your commander, she can come right back perhaps even bigger thanks to an Opal Palace. Either way, it’s a fine commander or support for any deck with +1/+1 counters. If you have him, she’s a really impressive addition to keep the counters flowing.
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Tournament of Champions qualifying round
Hey! After a hiatus, we are BACK with a new project.
After including Commander Legends, there are 1,076 Legendary Creatures in Magic (including silver border and so on). Over the next six months, the Magic community is invited to vote for their favourites in a knockout tournament until only ONE remains!
The votes will be broken up into manageable batches each day. But the first order of business: We need to have a power of 2 for a perfect single elimination contest, and we’re a little over. So 104 of those Legends have to earn their place via a qualifying round. The cards and matchups were chosen at random.
You can vote here NOW! You need to register an account but no email is required. Voting is open for 1 week.
The full list of matchups for today:
Ghoulcaller Gisa vs Adriana, Captain of the Guard Alirios, Enraptured vs Omnath, Locus of Rage Archelos, Lagoon Mystic vs Gorm the Great Arixmethes, Slumbering Isle vs Prime Speaker Vannifar
Arvad the Cursed vs Karn, Silver Golem Aryel, Knight of Windgrace vs Kestia, the Cultivator Lady Orca vs Avacyn, Angel of Hope Baron Sengir vs Kykar, Wind's Fury
Barrin, Tolarian Archmage vs Hamza, Guardian of Arashin Bartel Runeaxe vs Rhys the Redeemed Doran, the Siege Tower vs Borborygmos Pharika, God of Affliction vs Breya, Etherium Shaper
Brokkos, Apex of Forever vs Nylea, Keen-Eyed Cao Ren, Wei Commander vs Mikaeus, the Unhallowed Daxos, Blessed by the Sun vs Kataki, War's Wage Derevi, Empyrial Tactician vs Wrexial, the Risen Deep
Zetalpa, Primal Dawn vs Dr. Julius Jumblemorph Zara, Renegade Recruiter vs Elsha of the Infinite Emry, Lurker of the Loch vs Ilharg, the Raze-Boar Gallia of the Endless Dance vs Numot, the Devastator
General Jarkeld vs Thantis, the Warweaver Kamahl, Heart of Krosa vs Glenn, the Voice of Calm Sigarda, Host of Herons vs Greel, Mind Raker Heliod, God of the Sun vs Tibor and Lumia
Ib Halfheart, Goblin Tactician vs Jedit Ojanen Ixidor, Reality Sculptor vs Isperia, Supreme Judge Jareth, Leonine Titan vs Princess Lucrezia Wydwen, the Biting Gale vs Joven
Ryusei, the Falling Star vs Jugan, the Rising Star Rashida Scalebane vs Kediss, Emberclaw Familiar Titania, Protector of Argoth vs Kelsien, the Plague Kenrith, the Returned King vs Regna, the Redeemer
Zirda, the Dawnwaker vs Khod, Etlan Shiis Envoy Rona, Disciple of Gix vs Kongming, "Sleeping Dragon" Shimatsu the Bloodcloaked vs Kozilek, the Great Distortion Kydele, Chosen of Kruphix vs Nadier, Agent of the Duskenel
Scion of the Ur-Dragon vs Lu Meng, Wu General Sevinne, the Chronoclasm vs Lu Xun, Scholar General Major Teroh vs The Big Idea Stangg vs Marchesa, the Black Rose
Molimo, Maro-Sorcerer vs Ormos, Archive Keeper Odric, Master Tactician vs Morophon, the Boundless Yarok, the Desecrated vs Norin the Wary Tayam, Luminous Enigma vs Ob Nixilis, Unshackled
Phelddagrif vs Reyhan, Last of the Abzan Pia and Kiran Nalaar vs Subira, Tulzidi Caravanner Rakdos, Lord of Riots vs Zyym, Mesmeric Lord Unesh, Criosphinx Sovereign vs Rhonas the Indomitable
Torbran, Thane of Red Fell vs Sachi, Daughter of Seshiro Sai, Master Thopterist vs Thriss, Nantuko Primus Yukora, the Prisoner vs Sliver Hivelord Virtus the Veiled vs Zhang Fei, Fierce Warrior
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Commander Legends Speculation (Commander Legends Previews begin soon.)
We have already had some spoilers and few leaked cards for the Commander Legends set. We have seen that Partner will be a mechanic in the set. So, it would be reasonable to assume that older Partner commanders will get a boost in demand (which they already have since a few Partners were spoiled a while back.) Let’s take a brief inventory of Partner card prices. (According to TCGPlayer Market Price data.)
$8.67 - Akiri, Line-Slinger ( Foil - C16 )
$13.70 - Bruse Tarl, Boorish Herder ( Foil - C16)
$2.68 - Ikra Shidiqi, the Usurper ( Foil - C16 )
$3.23 - Ishai, Ojutai Dragonspeaker (Foil - C16)
$3.86 - Ishai, Ojutai Dragonspeaker (Foil - CM2)
$7.31 - Kraum, Ludevic's Opus ( Foil - C16 )
$7.26 - Kydele, Chosen of Kruphix ( Foil - C16 )
$6.11 - Ludevic, Necro-Alchemist ( Foil - C16 )
$19.05 - Ravos, Soultender ( Foil - C16 )
$10.72 - Reyhan, Last of the Abzan (Foil - C16)
$10.93 - Reyhan, Last of the Abzan (Foil - CM2)
$7.75 - Sidar Kondo of Jamuraa (Foil - C16)
$10.42 - Silas Renn, Seeker Adept (Foil - C16)
$8.42 - Tana, the Bloodsower (Foil - C16)
$43.95 - Thrasios, Triton Hero (Foil - C16)
$43.25 - Tymna the Weaver (Foil - C16)
$21.56 - Vial Smasher the Fierce (Foil - C16)
There is quite a few cards with Partner. As of today, it looks like the mean price for the 17 printings is $13.46, or a median price of $8.67.
I’ll check back in on this speculation 4 weeks after the release of Commander Legends. Keep in mind, Commander Legends releases November 20, 2020.
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How does Reyhan, Last of the Abzan works with new Commander rule? What would happen if I control Reyhan and Skullbriar is my Commander and Skullbriar dies? Would Reyhan trigger twice?
Reyhan’s exact wording refers to “a creature you control.” When an effect refers to “a creature”, “a permanent” or any such wording, it only checks for those on the battlefield. Effects that work from other zone will refer to "a creature card” or a “permanent card” instead. Due to that wording, Reyhan doesn’t care at all what happens to your commander in the graveyard, but she’ll see them die with the new rule still and her effect trigger and function.
Note that the “is put into the command zone” part of her text is not totally irrelevant under the new rule, since she’ll still trigger as she did before when your commander is put into the command zone instead of going in hand or library. However, since the new rule extends to exile, she now won’t blink an eye if your commander is exiled, even if you put them into the command zone.
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Luke, Last of the Jedi
A proxy of Reyhan, Last of the Abzan.
#mtg#magic the gathering#fan art#star wars#science fiction fantay#star wars return of the jedi#mark hamill#luke skywalker#c3po#r2d2#tatooine#jabba's palace#lightsaber#drawing#painting#traditional architecture#digital art
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The Super-Badass Female Last Khans Of Their Clans
Yasova Dragonclaw by Winona Nelson
Alesha, Who Smiles At Death by Anastasia Ovchinnikova
Reyhan, Last of the Abzan by Chris Rallis
#mtg#tarkir#dragons of tarkir#khans#yasova dragonclaw#alesha who smiles at death#reyhan last of the abzan#temur#mardu#abzan#yasova#alesha#reyhan#mtg art#khanfall#LOOK HOW COOL THEY ALL ARE#THEY ARE AMAZING
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Legend of the Week: Reyhan, Last of the Abzan
Race: Human
Homeplane: Tarkir
“Over a thousand years ago, the khan of the Abzan surrendered to the dragonlord Dromoka as Reyhan watched. That act of supplication was meant to end the Abzan clan, but Reyhan refused to kneel to a dragon. A gifted military commander in her own right, Reyhan rallied the remnants of her shattered clan and became its final khan. During the khanfall, the last battle against the dragons, Reyhan died protecting her fellow khans.”
#mtg#vorthos#magic the gathering#magic story#magic art#fantasy#fantasy art#lore#flavor#magic lore#legends#reyhan#tarkir#mtgcm2
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EDH Deck Tech: Anafenza’s Counterapalooza
[you can see every deck tech here]
Hello & welcome to this weekly deck tech! This time around it’s the moment to talk about EDH, and we’ve got something very special this week, a deck I just built for myself: Anafenza’s Counterapalooza!
I wanted to build a deck around my favourite colour pairing to play, and Anafenza seemed like the perfect candidate, especially since I love +1/+1 counters as a mechanic. Her 1st ability is pretty useful in the deck, being able to make another creature grow each turn, especially on an aggressive body like hers; her 2nd ability isn’t too useful, though it does so happen to shut down Reanimator decks so that’s always fun. What follows is what I personally built as an EDH deck, on a budget, so I’m not saying it’s the BEST way to build her, but from what I’ve seen so far it’s INCREDIBLY fun and pretty solid! Here it goes!
Outlast Your Opponents
One of the best go-to mechanic for +1/+1 counters is obviously Outlast; it makes sure that if a game goes to a stale-mate or gets a bit long, you will gain the advantage. In EDH especially, this mechanic can get out of hand over the game, and most of the Outlast creatures offer some good utility on top of that. I’m talking about cards like Herald of Anafenza, Disowned Ancestor, Ainok Bond-Kin, Abzan Falconer, Tuskguard Captain, Abzan Battle Priest, Longshot Squad & Mer-Ek Nightblade. With those cards you can stall the game if needed and really out-value your opponent.
Bolster Your Troops
Another great way to utilize +1/+1 counters is to embrace the Bolster mechanic; making your smallest creature bigger so that you have no weak link, all your creatures become on an equal basis and each pull their own weight. Bolster works so damn well with Outlast tbh. I’d recommend running cards like Anafenza Kin-Tree Spirit, Dromoka Captain, Sandcrafter Mage, Dragonscale General, Dromoka the Eternal, Elite Scaleguard, Sandsteppe Mastodon & Gleam of Authority. Make sure you pump up all of your creatures and get a solid board.
Counters & Utility
There are various ways to use counters and gain benefits from them, stuff like straight up putting counters on creatures, moving them around, or having your creatures with counters gain some sort of bonus; Megamorph is actually a solid mechanic that goes well with the others. It would take way too long to discuss these cards individually, but I’d recommend running cards like Reyhan Last of the Abzan, Servant of the Scale, Warden of the First Tree, Avatar of the Resolute, Den Protector, Guardian Shield-Bearer, Abzan Beastmaster, Rishkar Peema Renegade, Sandsteppe Outcast, Armorcraft Judge, Daghatar the Adamant, High Sentinels of Arashin, Armament Corps, Battlefront Krushok, Ivorytusk Fortress, Juniper Order Ranger, Ridgescale Tusker, Sunscorch Regent, Enduring Scalelord, Inspiring Call, Scale Blessing, Sunbringer’s Touch, Abzan Ascendency, Citadel Siege, Cathar’s Crusade & Gavony Township. I know those are a lot of cards, but trust me that they’re all solid tools to help the deck run strong and smooth. The deck wants as much synergy as possible.
Flexible Removal
One thing Abzan has a good deal of is removal, so you need to use that advantage and have some good, flexible removal spells to deal with any problem you might encounter. I don’t recommend running too much of it, but just a few should be fine. Cards like Abzan Charm, Ainok Survivalist, Hidden Dragonslayer, Silumgar Assassin, Dromoka’s Command, Mortify, Putrefy & Retribution of the Ancients. With those you should have enough answers to deal with problematic cards that could get in your way.
Ramping Up
Any EDH deck, especially the ones using green, should be running some ramp cards; they ensure that you have a smooth gameplay with no mana problems. Plus, there are some ramp spells that have a great synergy with the deck! I’d run cards like Fertilid, Ainok Guide, Farseek, Map the Wastes, Explosive Vegetation, Golgari/Orzhov/Selesnya Signet & Abzan Banner. You could also run Kodoma’s Reach & Cultivate but I’m not sure what I’d cut for them to be honest... In any case, with those ramp spells you should have a smooth run.
More Counters
Now that you’re putting counters on everything, why not put even more? You have plenty of ways to augment or multiply the number of counters you put on stuff, granted some of them are very expensive money-wise, but there’s plenty of budget options too. I’d run cards like Hardened Scales, Pir Imaginative Rascal, Winding Constrictor & Corpsejack Menace. Honestly, even if you can just get one of them on the field it means you’re going to get out of hand very fast, and if you can land a few of them you’ve most likely won the game.
Wrap-Up
That’s it for the deck! I hope you guys enjoyed this deck tech as much as I did, because I really love this deck, so much that I built a physical version for myself! The deck is incredibly fun to play if you enjoy +1/+1 counters, and unless facing extremely controlling decks filled with board wipes you should have a good time. If I missed anything please let me know, but keep in mind that this is a budget deck (sitting at around 60$ for the whole thing). In any case, I’ll see you guys next week for a standard deck tech!
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Would Reyhan, Last of the Abzan remove counters from an Undying creature, thus allowing it to return to the field again?
No, this doesn't work.Reyhan's ability triggers once the creature is already in the graveyard and no longer on the battlefield. The counters from that creature have ceased to exist and aren't moved anywhere, even if you would normally move the dice representing those counters on Reyhan. Even if the counters did move this way, they would still be on the creature when it died and so Undying wouldn't bring the creature back in this case either.
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Magic: the Gathering - Commander Anthology Volume II
http://mtg-realm.blogspot.ca/2018/05/commander-anthology-vol-ii.html
The Decks in this collection include -
Devour for Power, Blue / Black / Green : graveyard as a resource theme. Commander - The Mimeoplasm Alternate Commanders - Damia, Sage of Stone, Vorosh, the Hunter
Built from Scratch, Mono-Red : artifact / salvage theme Commander - Daretti, Scrap Savant Alternate Commanders - Feldon of the Third Path, Bosh, Iron Golem
Wade into Battle, White / Red : large creatures theme Commander - Kalemne, Disciple of Iroas Alternate Commanders - Anya, Merciless Angel, Gisela, Blade of Goldenight
Breed Lethality, White / Blue / Black / Green : +1/+1 counters theme Commander - Atraxa, Praetors' Voice Alternate Commanders - Ikra Shidiqi, the Ursurper, Ishai, Ojutai Dragonspeaker, Reyhan, Last of the Abzan
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Concentrate upon your question, and draw from a deck of 187 black and green cards...
The Past
Reyhan, Last of the Abzan
{1}{B}{G}
Legendary Creature — Human Warrior
Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.
Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)
0 / 0
The Present
Quillspike
{2}{B/G}
Creature — Beast
{B/G}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
1 / 1
The Future
Grim Feast
{1}{B}{G}
Enchantment
At the beginning of your upkeep, Grim Feast deals 1 damage to you.
Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.
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Tournament of Champions - Qualifying round results
Last week we held a 104-card qualifying round to get our 1,076 Legendary Creatures down to a perfect 2^10 or 1,024 cards. We had 621 voters weigh in, and here are the results of that, including our first 52 eliminated Legends:
Rhys the Redeemed defeats Bartel Runeaxe with 93.4% of the vote Avacyn, Angel of Hope defeats Lady Orca with 91.8% of the vote Mikaeus, the Unhallowed defeats Cao Ren, Wei Commander with 91.7% of the vote Kamahl, Heart of Krosa defeats Glenn, the Voice of Calm with 90.6% of the vote
Scion of the Ur-Dragon defeats Lu Meng, Wu General with 90.4% of the vote Kozilek, the Great Distortion defeats Shimatsu the Bloodcloaked with 88.4% of the vote Doran, the Siege Tower defeats Borborygmos with 85.7% of the vote Sigarda, Host of Herons defeats Greel, Mind Raker with 83.6% of the vote
Jareth, Leonine Titan defeats Princess Lucrezia with 82.3% of the vote Sai, Master Thopterist defeats Thriss, Nantuko Primus with 81.8% of the vote Archelos, Lagoon Mystic defeats Gorm the Great with 81.7% of the vote Sliver Hivelord defeats Yukora, the Prisoner with 81.6% of the vote
Ghoulcaller Gisa defeats Adriana, Captain of the Guard with 77.8% of the vote Virtus the Veiled defeats Zhang Fei, Fierce Warrior with 77.7% of the vote Ib Halfheart, Goblin Tactician defeats Jedit Ojanen with 76.9% of the vote Marchesa, the Black Rose defeats Stangg with 74.4% of the vote
Omnath, Locus of Rage defeats Alirios, Enraptured with 74.4% of the vote Rakdos, Lord of Riots defeats Zyym, Mesmeric Lord with 74.3% of the vote Phelddagrif defeats Reyhan, Last of the Abzan with 73.9% of the vote Kenrith, the Returned King defeats Regna, the Redeemer with 73.2% of the vote
Torbran, Thane of Red Fell defeats Sachi, Daughter of Seshiro with 72.9% of the vote Kydele, Chosen of Kruphix defeats Nadier, Agent of the Duskenel with 71.8% of the vote Thantis, the Warweaver defeats General Jarkeld with 71.6% of the vote Pia and Kiran Nalaar defeats Subira, Tulzidi Caravanner with 71.2% of the vote
Titania, Protector of Argoth defeats Kelsien, the Plague with 71.2% of the vote Ryusei, the Falling Star defeats Jugan, the Rising Star with 69.7% of the vote Kediss, Emberclaw Familiar defeats Rashida Scalebane with 69.2% of the vote Zirda, the Dawnwaker defeats Khod, Etlan Shiis Envoy with 68.9% of the vote
Karn, Silver Golem defeats Arvad the Cursed with 67.3% of the vote Breya, Etherium Shaper defeats Pharika, God of Affliction with 67.3% of the vote Rona, Disciple of Gix defeats Kongming, "Sleeping Dragon" with 67.0% of the vote Sevinne, the Chronoclasm defeats Lu Xun, Scholar General with 63.7% of the vote
Kataki, War's Wage defeats Daxos, Blessed by the Sun with 63.6% of the vote The Big Idea defeats Major Teroh with 62.8% of the vote Arixmethes, Slumbering Isle defeats Prime Speaker Vannifar with 58.9% of the vote Gallia of the Endless Dance defeats Numot, the Devastator with 58.5% of the vote
Ob Nixilis, Unshackled defeats Tayam, Luminous Enigma with 58.4% of the vote Wrexial, the Risen Deep defeats Derevi, Empyrial Tactician with 58.0% of the vote Rhonas the Indomitable defeats Unesh, Criosphinx Sovereign with 57.4% of the vote Ormos, Archive Keeper defeats Molimo, Maro-Sorcerer with 57.3% of the vote
Kykar, Wind's Fury defeats Baron Sengir with 57.1% of the vote Elsha of the Infinite defeats Zara, Renegade Recruiter with 56.0% of the vote Morophon, the Boundless defeats Odric, Master Tactician with 55.6% of the vote Norin the Wary defeats Yarok, the Desecrated with 55.4% of the vote
Wydwen, the Biting Gale defeats Joven with 55.3% of the vote Heliod, God of the Sun defeats Tibor and Lumia with 55.2% of the vote Aryel, Knight of Windgrace defeats Kestia, the Cultivator with 54.8% of the vote Ixidor, Reality Sculptor defeats Isperia, Supreme Judge with 54.7% of the vote
Nylea, Keen-Eyed defeats Brokkos, Apex of Forever with 53.4% of the vote Barrin, Tolarian Archmage defeats Hamza, Guardian of Arashin with 53.0% of the vote Emry, Lurker of the Loch defeats Ilharg, the Raze-Boar with 50.8% of the vote Zetalpa, Primal Dawn defeats Dr. Julius Jumblemorph with 50.6% of the vote
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Hey Human, I've been trying to build a Reyhan, Last of the Abzan/Ravos Soultender commander deck, but there's so many angles that i keep getting pulled in. I can't decide! Are there any weird or interesting cards or effects you can point me towards that would be awesome to build around?
HOLY FUGG THIS IS OLDI woulda done counters across all creatures with sacrifice tech so your counters only build. Mikaeus the Lunarch is awesome. And the tech synergizes with Hardened Scales. Add some sac for value and have a good time. Disciple of Bolas is a must since you can so easily recur
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@magicjudge how does this interact with Reyhan, Last of the Abzan?
Commander Change: Commanders die
During today’s CommandFest Online, the Rules Comittee had a panel during which they announced an upcoming rule change for the Commander format, planning to release with M21.
The panel didn’t read out the full comprehensive rules change, but talked about it in length, enough for players to know about exactly what it is.
In short: Commanders going to the graveyard (but not other zones) now count as “dying” for the game, even if they’re sent to the command zone. Elenda, Child of Alara, Roalesk, etc… now function like you want them to.
In details, for the rules-savvy ones: Commanders that go to the graveyard are no longer handled by the replacement effect 903.9 (that assumedly keeps handling other zones). Instead, a state-based action has been added that checks if your commander has been put into your graveyard since the last time it was checked, and gives you the OPTION to put it into the command zone from there.
Your commander sticks around in the graveyard long enough for the game to register it, but not long enough for anyone to take actions.
You commander triggers its own, and other cards’ death triggers that would register its death when it is destroyed. You don’t have the option to send it to the command zone directly and bypass death triggers.
Your commander going to the graveyard will now get affected by other replacement effects, be them Rest in Peace or Guile. However, if it would be pulled out of the graveyard that way, you have the option to send it to the command zone (maybe not if it’s pulled from the graveyard directly onto the battlefield by a replacement effect, but I don’t think there’s any of those yet.)
We don’t know yet whether this state-based action will handle commanders being put into the graveyard specifically from the battlefield or from all zones, but I’m betting on the latter.
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