#residential cleaning services in maine
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kitteryofficecleaning · 4 days ago
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The Benefits of Hiring Professional Residential Cleaning Services in Maine
Keep your home spotless and stress-free with professional residential cleaning services in Maine. Enjoy a cleaner, healthier space—book your service today!
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usaficleaningmaine · 3 months ago
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Residential and Commercial Cleaning - A Path to Health and Productivity
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Cleaning is evolving with a focus on sustainability. Explore how green cleaning solutions reduce environmental impact while ensuring spotless spaces. From homes to offices, professional residential cleaning services now prioritize eco-friendly practices that promote health and productivity without compromising on effectiveness.
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bellavitasims · 5 months ago
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200 Sunset Boulevard, Beverly Hills
64x64 Residential in Del Sol Valley: An exceptional blend of modern organic design and high-end luxury, located in the prestigious heart of Beverly Hills. This estate is perfectly suited for individuals seeking both privacy and grandeur, including celebrities, influencers, producers, and entrepreneurs.
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Offering expansive indoor and outdoor living spaces, it caters to every facet of a refined lifestyle. With breathtaking views, cutting-edge amenities, and seamless transitions between leisure, work, and entertainment.
-Living Quarters: 6x en-suite bedrooms 7xfull bathrooms 4x half bathrooms (including a primary suite and second bedroom, children’s room, guest rooms, staff quarters) laundry room, cleaning/washroom facilities
-Interior Amenities: Main kitchen, service kitchen, home theater, gym, yoga room, dance studio, spa, art studio, film production studio, photography studio, formal entertaining parlor, primary living room, private library, executive conference room, workspaces, Sky Lounge
-Subterranean Level: 18-car garage, gaming room, lounge area, cinema, private bar
-Outdoor Spaces: Infinity pool, private garden, hot spring jacuzzi, outdoor dining area, outdoor sofa lounge, private bar, rooftop open-air cinema
DOWNLOAD ♡ Thank you for your support!
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probablyasocialecologist · 1 year ago
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Portugal’s 2001 decriminalization law that saw such success crucially did more than decriminalize drug possession. It also set up robust harm reduction as well as treatment and recovery programs. Those in active addiction could get clean paraphernalia and medical supervision as well as methadone, which eases opioid withdrawals. Those caught with drugs are sent to dissuasion commissions, which determine if the user is addicted, and if so, recommend treatment programs. If the addict voluntarily chooses to attend treatment, the commission books it for them, and they can attend for free. After residential treatment programs, recovering addicts get job support from the government, including loans to start worker cooperatives. Portugal treated addiction as a health issue rather than a criminal one, and unlike the United States, it treated health care as a right. Amid an economic crisis, budget cuts and outsourcing destroyed Portugal’s world-renowned drug treatment system. In 2012, “Portugal decentralized its drug oversight operation” as “a funding drop from 76 million euros ($82.7 million) to 16 million euros ($17.4 million) forced Portugal’s main institution to outsource work previously done by the state to nonprofit groups.” At the same time, the country’s Institute for Drugs and Drug Addiction was disbanded and absorbed into the National Health Service, which simultaneously had its own budget cut by 10 percent. The result: year-long waits for state-funded rehabilitation treatment, and a sharply decreasing number of people treated. Blaming government disinvestment, João Goulão — Portugal’s drug czar since 2005 and the architect of the decriminalization policy — said, “What we have today no longer serves as an example to anyone.” Speaking almost a decade ago, a dissuasion commission member said, “If the person shows up at ten o’clock in the morning, we can schedule them for one o’clock in the afternoon at the treatment facility in order for them to start the analysis.” With wait times for treatment in Portugal going from four hours before the effects of austerity kicked in to an entire year, is it any mystery that Portugal’s drug statistics have been getting worse?
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sunevial · 1 year ago
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The Districts
Silver Bones (residential)
Sanctuary
The air is kind. The air is kind, and the streets are clean, and there are places to sit and rest and watch the world go by. Streetcars are regular, and the buildings are eclectic, and there are children waiting under colorful lamps. It’s never exactly quiet, but it’s never crowded either. There’s someone offering food, a blanket, a hand, a young child offering up a glass of lemonade. It’s calm. It wants you to relax. It wants you to let your guard down and find somewhere to call home.
While the entirety of the Torn Veil has residential housing, the Silver Bones district is a bit quieter than the hustle and bustle of the trading districts. Shops and services are more tailored for residents, offering home goods, furniture, and cheap groceries for its residents. Lamps and lanterns light up the many corridors and bridges, bathing the whole district in soft lights of every color. Many who work in the city live in Silver Bones, whether they stock stalls in the stores or work at the Necropolis.
Shadow Puppets (entertainment)
Reflective
The song ever plays on, but what does it say about you? Why do you end up in front of a 1920s speakeasy instead of a tavern? Why go to a crass theater production instead of an orchestral ensemble? Why do you pick out one of the overlapping buildings instead of another, watch one street performer over another? The buildings all blend together through space, but go inside one and it’s like stepping back in time. Reality is fuzzy at the seams, so you have to pick what you see. Why did you pick it?
A brightly colored district where reality seems especially fuzzy at the seams. Buildings seem to fade into each other, overlapping to show architecture styles that have only one unifying theme: they’re all from places long, long in the past of their respective worlds. Strange music echoes down the streets, drawing people deeper into the maze of colors and sights and sounds. Theaters are packed day in and day out, ghostly bards and their living apprentices keeping shows running regardless of the hour of the day, while skeletal stuntmen and acrobats perform feats impossible for the living at strange circuses.
Dutchman's Docks (port)
Transitory
The ironic nature of a port is that no one ever stays for long. Sure, there’s places to stop in, grab a drink, warehouses store goods, places for people to sit down and chat and catch up, certainly. But it’s a working place, and it feels like a working place, and it’s not a place most folks stay for long. There’s work to be done, places to be, things to sell, and the roads are wide and they seem to get a little wider when crates are being sent elsewhere. Everyone is going elsewhere. The city calls the land folk further in, and the sea calls the sailors back, and the water itself calls the dead to find what they lost. It’s not a place to stay. Maybe that’s not a bad thing.
Ghostly ships sit docked next to modern sailboats and larger vessels on the easternmost side of the city, all laden with goods. Occasionally, ships and aquatic folk appear out in the foggy distance that always seems to swallow the distant sea. Once ships are docked, porters and dock-hands quickly unload goods, bringing them into the city and loading them up with cargo as captains barter over strange alcohols and games thrown with bone dice. It's connected to the Idle River, the main thoroughfare of the Torn Veil.
Kelsara's Tears (administrative)
Stark
There’s something about busy silence. Perhaps in a true afterlife, this would be the place where the dead would be processed and registered, where you might find someone tending the gates or long lists to consult. It has that feel, certainly, but those lists and those meetings are a little mundane and a little boring and a little unremarkable. The buildings are grand, but the tasks are familiar. Repetitive. A little thankless. Grounded. Unusually grounded. Perhaps it’s the fact that its workers know that progress is often a little boring. Perhaps it’s because it was named after a necromancer who became a god and died for what amounted to civic duty.
Named after a long-since dead lich god of a dead world, the most important people in the Torn Veil live and work within sprawling white and gray marble civic buildings that are built so tall that they seem to defy gravity. The Torn Veil’s premier university, the Necropolis, is also within this district, as well as its oldest libraries and grandest museums. Additionally, the district is also home to training facilities for various guards and soldiers that help protect the city from invading forces, all managed by an undead dragon general possessing a dragon-sized suit of armor.
Shrieker Road (artisan)
Divine
If there is a place that is holy, it is in the burning furnaces and pots of paint and piles of metal and under a scoring blade. The air is hot and dusty and sooty and filled with strange smells, and a thousand small workshops weave and beat and shape and mold their creations with loving, awe inspiring care. Art and love and frustration and triumphant joy overflow into the streets, mixtures of prayers for something to finally work and the hard earned sweat of a beautiful blade or a glazed vase or a tapestry embroidered with silk. It never sleeps. It never wants to sleep. Creation never wants to rest, and a thousand, million small gods of their own making would have it in no other way.
Though called ‘a road’, Shrieker Road is a full district that has built up around the bank of the Idle River. Buildings have large windows and plenty of ventilation, and the architecture is as bizarre as it is beautiful. This is where artisans both make and sell their wares, with workshops and kilns going at all hours of the day and paintings drying in a steady fluttering wind. The Torn Veil is especially known for its incredible pottery, crafted using clay dredged up from the bottom of the Idle River.
The Aurora Agora (market)
Nostalgic
It’s a place that you swear you’ve been before. It looks like the main street of a small town you visited once when you were seven and was burned into the back of your mind. It looks like walking down a street you cannot name in the middle of the night. It looks like a city center as you remember it, but it’s never quite real but never not real either. It looks like a movie, a memory, a time you were younger or a time you wish had come to pass. It’s a place that looks like it belongs somewhere else (maybe that’s why it has so many hotels, because it’s made up of those liminal memories).
A section of the city that is caught much more in the darker part of the sky. It is near the West Gate, where the bulk of travelers come into the Torn Veil on foot. Reality is slightly more stable here, a little more grounded, streets and buildings interspersed with fountains, small shrines, and hotels to stay in for a night or two. The district is still busy, certainly, but it is busy in a way that feels more like a city somewhere else. It is nostalgic, and it is strange.
Faded Dreams (market)
Imaginary
The district lives up to its name: it feels like it should only belong in a dream. There’s anything you could ever want if you just look hard enough, just wander down another aisle, talk to another person, find something that you lost or that you never knew you lost. You can’t actually buy an experience, a dream, a lost past, a second chance here, but it feels like you could. You can’t actually learn to fly either, but it feels like you could be like those semi-suspended buildings too. It doesn’t feel real, and somehow it feels less real because you can actually buy things here, as if you could take a daydream and make it solid.
A district centered around a large plaza, or at least, what at one point was a plaza. Now it’s a maze of stalls, booths, blankets, and grills, surrounded on all sides by towering buildings with a million balconies and small terraces. Those who can defy gravity most commonly frequent this market, and it is full of ghosts, avariel, fairies, and all folk who can float and fly. For those that are earthbound, levitation-powered elevators, sky carriages, and sky-trams can ferry shoppers up to the higher shops.
The Undercity (market)
Hidden
The city hides things down below. Doors are hard to find. So are shops. So are people. It’s not that the pathways change but that they shift just enough to make it hard to find things if they don’t want to be found. Sure, there’s folk who take advantage of that (more than a few, not every living dead is a good person, nor admits to be), but others want their privacy, their anonymity. If you want to disappear, the city grants that wish. Just make sure you have a way back if you want to be found again.
Tightly packed buildings crowd this section of town, with doors to taller buildings often leading to the roofs of shorter ones. Getting anywhere requires navigating a maze of back doors, tight alleys, and flickering lights. Shops are packed within, selling small goods, silver trinkets, evil eye pendants, often smaller, nich-er things that only the skilled know how to find. While often considered a seedier part of town, it’s no more dangerous than the rest of the Torn Veil… most of the time, anyways.
The Idle River
Exchange
What are you willing to learn? What are you willing to lose? The river takes and the river gives, just depends on if you want to remember or desperately want to forget. There’s souls in there too, deep, towards the bottom, where the dead rest in blissful stasis and sleep. It’s a place to start anew, and it’s a place to let yourself be washed elsewhere, and the boats on the surface are always full with wares. What have you come to gain? What are you willing to give up?
A slow-moving, meandering river that cuts through the Torn Veil, glittering with small specks of glowing light. Undead who have felt the years begin to deteriorate their mind are often found by the riverbanks, as drinking the water helps to restore their memories and overall clarity. The living can step into the river, but prolonged exposure tends to whisk memories away instead of restoring them. Many long, flat boats are also set up along the riverbanks, crewed by landfolk, while ghostly aquatic merchants barter for strange goods from within the river.
The Farmland
Growth
It’s the only part of the city that’s quiet, because it’s not within the city proper. The plants here are stubborn. So are the people, in fact. You have to be, to put down roots and force cellular production in a place with no light, to coax strange soil and stranger water to make something live in a place of death. It’s not calm out there, it’s feral, it’s almost spiteful, a metaphorical defiant ‘I will do it anyways’ to anyone who listens. Yet, despite it all, things grow. And they are tended to largely by the dead. Yet, despite it all. Things grow.
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ariesbroad · 9 months ago
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Headmaster Challenge
aka Wizard Boarding School
Start with normal young adult sim and an abandoned, disgusting castle, residential lot (will become residential rental). Travel to the Magic Realm and become a Spellcaster. Inherit your abandoned property with freerealestate on and begin your dream of starting your own legendary wizarding school. 
Main goals:
Build up your Wizarding School to Legendary Status
Repair/clean/maintain the facilities 
Provide students breakfast, lunch, dinner and baked goods/desserts every day. (The more students you have, the more food you’ll need)
Complete weekly social events
Breezy mode:
Keep your $20,000 starting funds 
Allow your sim to marry for money
Give your sim whichever likes/dislikes you’d like
Allow your sim to exploit copy/pasto to earn money once you have a 3* school
Sweaty mode:
Start with $0
If you add sims to your household, don’t keep the money
Give your sim one negative trait you personally annoys you 
All likes/dislikes and new personality traits are discovered through gameplay; always say yes
Copy/pasto is not allowed to make money 
Delicioso/Grand Delicioso cannot be used for student/social event meals until your sim is level 10 in cooking, gourmet cooking, and baking
Other suggestions/settings:
Cats and dogs allowed as familiars
Aging off for household
Neighborhood stories off for your student households
Fame turned on?
Neighborhood action plans turned off
Bust the dust on
Residential rental events turned on or off, you decide (don’t forget to add electrical panel and water heater)
Season length one week 
Start in Summer, for Autumn opening
Make all residential rental rents $1 with a seven day lease. Instead, some imaginary magical government entity will pay you $500 per student every week
Students must be teens. Children can’t learn and practice magic until they age up.
Friendly reminder to self: it's supposed to be fun! If it's becoming too stressful/boring, change your rules as needed!
Lot traits: 
Gnomes or penny pixies
Study spot
Cat Hangout
Lot Challenges:
Creepy crawlies $10,000
Cursed $20,000
Filthy $30,000
Gremlins $40,000
Mold $50,000
Reduce/recycle $60,000
Simple living $70,000
Spooky $100,000
Lot challenges can be removed at any time by paying the fee into a vault. Money cannot be retrieved until you reach Legendary Status. 
All services must be paid for; no free services until unlocked
Suggestion: Littlemssam’s Better Butler mod, allowed for additional butlers, live in ranch hands. Live in staff should have their own quarters and individual bedrooms.
Certain reward traits, spells, activities are locked behind milestones:
Copy/pasto-3*
Delicioso/Grand Delicioso-level 10 skills
Deplicato-5*
Immortality-5*
Incredibly friendly-1*
Frugal-2*
Carefree-3*
Savant-4*
Money tree-5*
Mentor-Add when sim has Pristine Reputation 
Free Services-3*+ Fabulously Wealthy Aspiration completed 
Telescopes
Greenhouse-1*
Cauldrons at home??-2*
Frog breeding-2*
Farm animals-4*
Seance tables-5*
You have one week (until bills are due in new save) to prepare to open your doors. If you are prepared earlier, award your sim $1000 for every day you are early as a one time bonus. If you are late opening, fine yourself $200 per day.
First week task list:
Become a spellcaster
To "clean up" and remove debris on the lot (through b/b) must first learn:
Scruberoo (grime, trash)
Repario (cracks, repair broken/burnt furniture)
Infurniate (delete unwanted items)
Floraloriate (landscaping cleanup)
Build/renovate: 
1 dormitory for 7 sims, 1 bedroom for the Head of House and common room. Will setting up curfew board work? (Gryffindor-esqe: brave, adventurous, loyal, active)
Communal bathroom facilities 
Communal dining hall w/ tea and coffee makers
Lockable kitchen for preparing food for students (staff only)
Communal laundry room
Library/study room
Headmaster's private quarters (that’s you)
Boiler room/workshop
Build an astronomy tower. Include the large telescope and a secure charging area for cut gemstones and jewelry.
1* Task List
Congrats! You can now open your doors to your first group of students!
Bills are free this week, credit yourself the money to pay them
Give yourself the Incredibly Friendly trait from the rewards store
Add your new star to the lobby/common area wall
Change your lot to a Residential Rental and make your student dorm and common room into its own unit.
Create and move in 7 teen spellcasters. (Suggestion: choose a personality trait for every student that reflects their house)
Clubs will represent the different houses at your school and should have their own distinctive style and personalities. Create a new club, give yourself enough club points to increase the club capacity fully, add a handshake, and any other perks appropriate for this club. Add your students, set the club hangout to your lot, and leave the club.
Create an elderly Head of House and move them into the dorm lot.
Host a welcome dinner party for your students the first day.
Daily tasks:
Cook breakfast, lunch and dinner with enough servings for all of your students and staff. Brew a pot of coffee and a pot of tea for breakfast. After school, serve baked goods and another pot of tea. (Waiters stations and/or money trash cans are a great idea.)
Address any cleaning or maintenance as needed. Take out trash/kill bugs if needed
Laundry as needed
Make money with your side hustles. Side hustles should be related to Magic (selling potions/magical artifacts) crafting (woodworking, candlemaking, jewelry making, cooking, etc.) or the natural world (gardening, gems, frog breeding, etc. (Littlemssam’s home business mod to autonomously sell any leftovers in the vending machines?)
Donate to all charity donation requests
Weekly tasks:
Monday morning receive boarding payment:
   Receive $500/student x star level
   Pay $750/HOH x star level
  (ie 3 stars, 21 students, 3 HOH
        Get (500*21)*3=31,500
        Pay (750*3)*3=6,750
        Weekly total: $24,750)
1 star=$2750
2 star=$11,000
3 star=$24,750
4 star=$44,000
5 star=$68,750
 (Bump HOH payment to 1k/star and gift the simoleons??)
Host a weekly brunch for your staff and HOHs on a school day in your residence or in an employee lounge. 
Throw a welcome dinner party for any new students on their first day.
Saturday morning invite a dorm and their HOH for a trip to the Magic Realm. Stay at least 4 hours. 
Saturday night host a goaled event either at the school or a public venue for students. (Costume party, bowling, sleepover, etc)
Sunday morning start a Friends and Family club gathering at the school. Serve lots of snacks so guests can eat and mingle. (Create a club of sims who represent the family of your students. I just add random townies.) End the gathering around dinner time. 
Put up any new stars you’ve earned (detective career reward)
Volunteer once a week?
If any HOH or student dies, pay a fine of $10,000 per star. 
If you notice your teen students age to young adult, you’ll need to move them out and replace them with new students. 
Optional: add a new potential cause of death with every star (pool, telescope, Murphy beds, wild rabbits, robotics station, evil chicken, serve pufferfish for dinner?)
To reach 2 stars:
Build a greenhouse for herbology including 3 cowplants. Do your best to keep them alive, replace any that die throughout the challenge. (Suggestion: Add the Oasis Springs rare pond so you can fish for cowplant berries. Work on grafting your own cowplant berry bush)
Before end of challenge, complete at least one of the telescope print collections. Display all collected prints in your new tower (size prints down as needed and sell duplicates)
Learn all Practical Magic spells  
Paint from reference or photograph 3+ views of your school and your new HOH. Keep and display. Optional: take a photo of every new student
Fully upgrade everything that can be upgraded (excepting fuel cell upgrades). Beds, plumbing, appliances, fireplaces, etc. You may hire Jim the Handyman (gallery) if you can afford his rates. (Rates are listed in his career description. Temporarily move him into your household and cheat his needs so he can just work.)
Create a new recreation/skill area (pool, painting, music, games, tv room, etc)
Build a new dorm (Hufflepuff-esqe: friendly, loyal, generous, outgoing, cheerful, party animal)
Optional: pay to remove a lot challenge
Congrats on getting your 2nd star!
Give yourself the Frugal trait from the rewards store
Add your new star
To reach 3 stars:
Fill your new dorm and start their club like before. 
Host a welcome dinner party for your new students
Build a potions room. Include several cauldrons, workspaces, frogs, fish, crystals and minerals, etc for potion making. Include at least one of every potion ingredient. Also include fire suppression system
Learn every potion recipe
Start building your potion collection: one of every potion ingredient, one of every potion, including all reward potions. Complete before end of challenge. Optional: include a Fully Aged Vitality Nectar.
Paint from reference or photograph the changes to your school and your new HOH. Keep and display. Optional: take a photo of every new student
Fully upgrade your new items including your new dorm. 
Create a new recreation area
Build a new dorm (Slytherin-esqe: evil, mean, materialistic, ambitious, klepto, proper)
Have at least a Good Reputation with other sims.
Optional due to bugs: Make sure all dorm apartments are at least 3 stars
Optional: pay to remove a lot challenge
Congrats on getting your 3rd star!
Give yourself the Carefree trait from the rewards store
You can now use copy/pasto as a money making strategy 
Also, at this point in the challenge if you manage to complete the Fabulously Wealthy Aspiration you may give yourself the Free Services trait from the rewards store. You also no longer are required to pay your HOHs out of pocket either. Um, someone else is now paying all salaries. Through donations. Or something. 
Add your new star
Optional: age your sim to an adult
To get 4 stars:
Fill your new dorm and create their club
Host a welcome dinner party for new students
Build an outdoor dueling space. Create a dueling club (spellcasters and activity: fight) of any magical sims. 
Before the end of the challenge, complete the magical artifact collection by dueling, shopping, or even crafting with Littlemssam’s expanded woodworking mod.
Build a display space for your Magical Artifact collection. 
Learn all Mischief Magic spells 
Paint from reference or photograph the changes to your school and your new HOH. Keep and display. Optional: take a photo of every new student
Upgrade all new items
Create a new recreation area
Build a new dorm (Ravenclaw-esqe: genius, nerdy, booklover, loner, geek, overachiever)
Have at least a Great Reputation with other sims.
Optional: make sure all dorms are 4 stars
Optional: pay to remove a lot challenge
Congrats on getting your 4th star!
Give yourself the Savant trait from the rewards store
Add your new star
To get 5 stars:
Fill dorm and create their club
Build a Care of Magical creatures area. Build a barn for unicorns (create or download at least 2 unicorns from gallery; pay $15,000 for every unicorn you add). Add chicken coop w/ chickens, and at least one other farm animal type (cows, llama, sheep or goats).
Sell 2 unicorns foals to other Spellcasters. Paint or photograph your foals before the leave.
Before the end of the challenge, collect either every type of milk or every color wool. (Alternative: learn recipe for every kind of animal treat)
Earn gold hosting a petting zoo or ranch day event
Learn all Untamed Magic spells
Paint from reference or photograph the changes to your school and your new HOH. Keep and display. Optional: take a photo of every new student
Upgrade all new items
Create a new recreation area
Build a new dorm (artsy/creative students?: creative, foodie, maker, painter, dance machine, music lover)
Have a Pristine Reputation with other sims.
Optional: make sure dorms are 5 stars. Remodel any dorms that might need a refresh.
Optional: pay to remove a lot challenge
Congrats on getting your 5th star!!
Give yourself the Brave trait and the Money Tree fruit from the rewards store.
Add your new star
Optional: age your sim to an Elder
To get Legendary status:
Fill dorm and create their club
Host a welcome dinner party for new students
Build a Divination tower. Seance tables, tea, lots of pillows, mugs, and incense
Max the Paranormal skill and get your Paranormal Investigator license
Befriend Bonehilda (if you can without Haunted Residental?)
Create a duplicate of yourself and add them to your household
Become immortal
Have your duplicate paint a formal portrait of you and write your Book of Life. Display in the main lobby. Glass case and velvet ropes?
Paint from reference or photograph 3+ views of your school as well as your new HOH. Add these to your collection and display. Optional: take a photo of every new student.
Cheat (if necessary) your fame level to global superstar. 
Complete your telescope print collection.
Complete your Potion collection: all potion ingredients, cauldron potions, and other reward potions. Optional: include fully aged Vitality Nectar.
Complete your Magical Artefact collection.
Complete your milk or wool collection (or display your animal treat collection).
Have an heir
Have a Pristine Reputation with other sims.
Optional: pay to remove all remaining lot challenges 
Legendary Status
Congrats!!!! You legend, you!! 
Give yourself any and all reward traits your heart desires! If you haven’t already, become the most interesting sim in the world!
The only task left is to complete anything that feels incomplete, max any skill you feel needs maxed. If you have any money in a vault, you are now welcome to withdraw it. 
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cleanprocrew · 3 months ago
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Exterior Cleaning Services
Address: 116 E. Main, Mountain View, AR 72560
Business Email: [email protected]
Phone: 870-291-9146
Official Website: https://cleanprocrew.com
About: Clean Pro Crew is a full exterior service company focusing on residential and commercial buildings. We provide pressure washing for concrete surfaces and soft-washing for siding, roofs, decks and fences. We also provide gutter cleaning and gutter guards. Our window washing division focuses both on residential and commercial buildings that are two stories or below. Call 870-291-9146 today for a free quote and get started on a clean exterior.
Services: Pressure Washing, Gutter Cleaning, Window Cleaning, House Washing, Roof Cleaning, Commercial Exterior Cleaning
Payment Methods: Mastercard, Visa, AMEX, Discover, Check, Cash, Gold / Silver
Schedule:
Monday- Saturday : (08:00AM-05:00PM) Sunday: CLOSED
Social Accounts: Facebook: https://www.facebook.com/profile.php?id=61567059494393
Twitter/ X: https://x.com/crew_pro4165
YouTube: https://www.youtube.com/channel/UCcVBuyn86C7PLYqdZD96pgg
LinkedIn: https://www.linkedin.com/in/clean-pro-crew-8a175a334/
Instagram: https://www.instagram.com/clean_procrew/
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wickedsrest-rp · 4 months ago
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NAME: Ainscough Dry Cleaner
LOCATION: Downtown (Amity Road)
When one too many ‘animal attacks’ put their dry cleaner service out of business, Danny and Dani Ainscough decided to convert the building into an apartment in order to avoid taking a loss in income. They emptied out most of the laundry machines and sectioned out the area into separate ‘rooms,’ though the building isn’t quite up to code. The outside of the building still sports the awning with the business’s name displayed, but obviously the dry cleaner itself is no longer operational. The current resident, Kit Adebayo, receives a discounted rate for rent in exchange for a promise not to advertise the building’s newfound status as ‘residential.’ 
The Ainscoughs are very ‘hands-off’ landlords, having moved out of Wicked’s Rest after their dry cleaning business shut down. Currently, they travel the country in an RV and occasionally stop in Wicked’s Rest, but they never stay for long.
While most of the laundry machines were cleared out, the Ainscoughs couldn’t find a way to remove the conveyor belt without damaging the structural integrity of the building. Kit makes good use of this, hanging her clothes on the conveyor belt and using it to help her pick her daily outfits with more ease.
On more than one occasion, the apartment has had various infestations of different supernatural creatures. It was one such infestation — a group of gremlins, to be exact — which put the dry cleaner out of business. The lights inside the apartment are still a little odd as a result, sometimes flickering at odd intervals. 
Despite having previously been used as a business, the building’s current status as a resident means that vampires can’t enter without an invitation. Kit knows. She’s tested it multiple times. Better safe than sorry!
There’s a small loft above the main apartment that Kit is working to convert into a secondary bedroom. Whether or not the Ainscoughs are aware of this plan is up for debate.
In addition to the conveyor belt, the lockers from the dry cleaning business remain in the apartment and are used by Kit for storage.
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xneontragedyx · 9 months ago
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Shadows House (Place)
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Shadows House
Type
Manor
Location
Soot Island
Inhabitants
Shadows, Living Dolls, Veiled Dolls, Scorches and Morphs
The Shadows House (シャドーハウス Shadō Hausu?) is a manor built atop of a cliff, in which Shadows live as nobles, serviced by their Living Dolls. It is composed of two buildings, namely the Children's Building and the Lord Grandfather's Wing. The buildings are connected to each other by the Passageway of Glory. Living Dolls and Shadows who try to escape the Shadows House will be attacked by arrows. Even if they dodge the arrows and head to the entrance, they will only be greeted by the bottom of the cliff. The only thing that connects the Shadows House to the outside is the Soot Train.
Contents
1Origins
2Children's Building
2.1Main House
2.2West Wing
2.3Star Bearers' Residential Tower
3Passageway of Glory
4Lord Grandfather's Wing
4.1Basement Floor
4.2First Floor
4.3Second Floor
4.4Third Floor
5Hierarchy System
6Trivia
Origins
Over 50 years ago, the Shadows House was once Mirrors House before it was attacked by Morphs.
Children's Building
The Children's Building (こどもたちの棟とう Kodomo-tachi no Tō?) is the building in which Children of the Shadows House live, including those who have yet to Debut. The Shadows and the Living Dolls are separated into two different wings depending on their gender – the Boys' Wing and the Girls' Wing. The Star Bearers have their own rooms, with allowed visits, but they close at 6PM.
The house is divided into multiple teams, each having 3 or 4 members. So far, the only teams shown have unilaterally consisted of 4 members. Among these teams, the Star Bearers are the ones with the highest authority, and they essentially watch over the house as a whole.
Aside from the Star Bearers, there are also 2 special teams, namely the Research Team and the First-Aid Team. The former is dedicated to researching and creating inventions, while the latter is dedicated to treating and taking care of sick Dolls. The leaders of these 2 teams are both Star Bearers, though it's not certain whether being part of the Star Bearers is a strict pre-requisite to leading these teams.
Main House
Great Hall: The main room of the house. Living Dolls organize in teams to clean the immense hall.
Hall of the Cleaning Implements: It is where the cleaning tools for the Living Dolls are kept.
Classroom: A classroom where new Living Dolls learn about their cleaning duties.
Maze Garden: The place where Kate and her friends debuted. Its a big garden ideal for meetings or relaxing, it has a few small greenhouses where they can cultivate fruits like oranges.
Conservatory: One of the Hobby Rooms. A place to cultivate flowers and fruits like oranges. Patrick and Margaret visit here frequently.
Library: One of the Hobby Rooms. A place for Shadows to borrow books to learn more about different topics, like marriage.
Music Room: One of the Hobby Rooms. Shadows with interest in music can pass their time here. Some of the instruments include violins and a piano.
Dance Hall: One of the Hobby Rooms. Shadows with interest in dancing like Maryrose can pass their time here.
Training Room: Supervised by Susanna, a large room where Shadows with their soot power awakened can receive special lessons and train. Shadows without soot power don't know about this place.
Soot Management Facility (Sootmain): An important facility that pulverizes the soot from the children's building at conveys it to the Lord Grandfather's wing.
Intermediate Facility: A facility that manages soot-blowing fans, conducting the soot in the rooms to go until the soot-crushing room.
Soot Pipes and Soot-Crushing Room: All the clean up soot collected in the Shadows' rooms and the training room goes through these pipes. A pipeline goes under the Passageway of Glory where the soot-crushing room process it to be used as an energy font in the Lord Grandfather's Wing.
Research Room (Laboratory): A room where Oliver and the Research Team build and test their inventions. It is located underneath the house but is rarely used, with the Research Team instead opting to use a large cabin in the garden for the extra space.
Washing Room (Medical Wing): A place where Dolls can clean themselves. There is a lot of rooms with bathtubs and showers for Dolls to bathe in pairs. There is also another room where they can change their clothes properly, check their heights, size height, and others details. The medical wing that Susanna and the First-Aid Team take care of is also located here and they can treat ill Shadows who are sick with Soot Sickness.
Veiled Dolls' Rooms: Underneath both Children's and Lord Grandfather's Wings in confined and dim individual rooms for them to only sleep, wake up, and dress up. It is also where the Kitchen and Laundry of the house is located since neither Shadows nor Living Dolls need to cook or wash clothes.
West Wing
Boys' Rooms: contains the rooms of the male Shadows which are connected to their Living Dolls' rooms. Shadows that haven't debuted yet can't leave their rooms.
Girls' Rooms: contains the rooms of the female Shadows which are connected with their Living Dolls' rooms. Shadows that haven't debuted yet can't leave their rooms.
Star Bearers' Residential Tower
Meeting Room: Star Bearers use this room for their reunions about important matters to their decisions. They can also call the members of the children's building to make announcements
Coffee Room: Where the coffee beans are brewed for the Rejoicing Party, it's located in the first floor of the tower.
Gym: The place where Benjamin and his Doll train their physical body with equipment supplied by Oliver.
Passageway of Glory
The Passageway of Glory (栄えい光こうの廊ろう下か Eikō no Rōka?) is the place that separates the Children's Building from the Lord Grandfather's Wing. It also leads to the underground of the Lord Grandfather's Wing.
Lord Grandfather's Wing
The Lord Grandfather's Wing (おじい様さまと共ともにある棟とう Ojī-sama to Tomo ni Aru Tō?) is the building in which Adults of the Shadows House live.
The building is split into 3 floors, with the Shadows living on higher floors holding more power and authority than those living below. It also have a basement where children gathers together after a new debut ends.
Basement Floor
The Basement Floor is where the Debut Hall, the place Shadows test if they match with their Living Dolls, is located. If they pass, the Shadow gets access to the rest of the children's wing (aside from their own rooms), and the Living Dolls can act as their faces. Else, they are disposed of. This floor also have an audience room, where the Star Bearer reunites with the Children's Building warden, an Unification Room for the invited Shadows to fuse, Veiled Doll's quarters, a prison and access to the garden.
First Floor
On the First Floor, residents are undergoing or have recently completed Fusion. As of now, the only known member of the First Floor is Lewis.
Second Floor
On the Second Floor, residents aim to become part of the Third Floor. When a Shadow reaches the second floor they may gain duties such as organizing a Debut, being the Children's Building Manager, carrying out an Obligation, or having an administrative job over one of the House's many villages.
Third Floor
On the Third Floor, residents gain maximal influence; those who currently reside there are, specifically, The Lord Grandfather, Dorothy, Joseph, Ryan, and Sophie. They are the ones who have the highest power of authority in the Shadows House and, since they rarely show their faces, nobody, include the others adults in the house, knows their appearances.
Hierarchy System
Faceless Shadow: These are Shadows who have yet to debut. They are unable to leave their rooms since they are still incomplete Shadows. They are to be tended to by their Living Dolls who clean and influence their personalities. The Dolls are to give a goodnight kiss every night to help stabilizes the mimicry process.
Debuted Shadow: After the debut, the Shadow can finally leave their rooms and interact with the others members of the house, having a schedule of hobbies and activities during the day. The Living Doll of a debuted Shadow is called a Face and when using the portrait attire, they need to show their master's feelings.
Team Leader: A Team Leader has to report the activities of the members of the team they are in charge of to the star bearers. One will need good leadership skills to become a team leader.
Star Bearer: Originally a step before reaching adulthood, the current Star Bearers are the ones who lead all the others children in the house and report current events to the adults (more specifically, only to the current manager of the children's building) to check who can be invited. Only they can lead special teams like the Research and First-Aid teams.
First Floor Adult: The first stage of adulthood. After the Fusion, they need to stabilize their transformation and get used to having their own face.
Second Floor Adult: Here is where important adult Shadows live; however, most of them stay outside of the manor to keep order of the villages. Another important role a second floor Shadow can have is becoming a Children's Building Manager: the Star Bearers needs to report to them and they are also in charge of "welcoming" the invited Shadows.
Third Floor Adult: The most influential Shadows in the house. For unknown reasons, different from first and second floor Shadows, they never reveal their faces, except if they are in charge of the Selection.
Lord Grandfather: The ruler of the Shadows House and said creator of the Living Dolls. A mysterious figure with unknown goals.
Trivia
The ambience of the manor resembles the Victorian Era (around 1850).
According to Chapter 80, there currently are more than 50 children living in the building.
The official English localization differs between Funimation's anime and Yen Press' manga in some terms as well:
Hall of the Cleaning Implements is called Utility Room
Classroom is called School Room
Washing Room is called Washroom
Soot-Crushing Room is called Soot Processing Room
Lord Grandfather's Wing is called The Building at Grandfather's Side
After Volume 5 Team Leaders are called Team Captains
Star Bearers' Meeting Room is called Star-Bearers' Conference Room
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bluejaybytes · 1 year ago
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like idk their personality what they look like their motives/views? I'm just curious lol
So, first things first. Shockingly, I've actually posted... basically all of my recent art! I normally RARELY post my art on Tumblr, but I've bene in a sharing mood as of late and have been posting things only a few hours after I finish them, so there's honestly... not much new I can post since the only thing that hasn't been posted is a WIP that I'm already planning on posting when it's done (And it is Not in a state I'm ready to post it lol). THAT SAID! I'm gonna talk about Scarlet because she's got art I haven't posted here before <3 Everything's below the cut, because I anticipate this being... very long and rambly. Whoops lol <3
(Note: I put this in a word counter after writing it. It's over 2.3k words. Apologies for being unable to write in anything shorter than an essay)
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Normally I don't post anything that's not completely finished, and while the "main" drawing of her is finished in the sense I'm not going back to add to it further, it hasn't been properly colored or lined, it's just cleaned up sketches, so I haven't posted it before. It's a good few months old and it shows, but it's honestly fine lol. The icon is from earlier this week however, I just typically don't post the icons on their own, since I've made a ton of them and also showed them off in the relationship web I posted last week (Which honestly I will probably post again once a few more OCs have their icons made and added properly)
Scarlet's from the Octarian domes, specifically one that hosts a decently large amount of residential areas, and has two younger sisters, Crimson and Ruby. Scarlet's around ~24, Crimson's ~21, and Ruby's ~17, and they're all quite close growing up, with Scarlet very much embracing her role as the oldest of the bunch and always sticking by them. In fact, it's her desire to be close with her sisters that essentially ends what was a promising career as a weapons engineer for her early. Weapons engineering is a very prestigious role, and Scarlet's both incredibly interested in it and also genuinely very good at it, but due to how highly it's regarded, it also means she'd be unable to be around her sisters anymore, as she'd be too busy with training and working in other domes and with other engineers, so she ends up leaving weapons engineering behind, and instead just trains as a regular soldier.
Even with her staying in a more average position, she's still very talented, and she fairly quickly ascends through the ranks and ends up as an Elite and assigned her own squad to lead, stationed out in the outskirts of the dome she grew up in. Despite her rank as an Elite however, she keeps the traditional red coloration that's typically only for lower ranked soldiers, both as it's a shared family color, and her squad all respect her enough that she doesn't feel she needs to conform very strictly to the hierarchy for colors to have them recognize her as in charge.
Through her own request, Crimson, who's just a regular soldier, is part of her squad, and while their job is considered very important, as they guard the exits between the domes and the surface, it's still... very boring. There's really nothing around, and most of their days are just... patrolling, finding nothing, going back to camp. It's a very soulsucking job for her in all honesty, a lot of the glamor that draws people in to the military life is just... nonexistent. It's miserable and she's achieving nothing. She stays where she is, she wants to be there with Crimson, and she gets to stay, while not really... in contact with Ruby, as there's no cell service all the way out where they are, but close enough to Ruby that if there was some family emergency, she'd be able to get home quickly to be there with her. At this point, she's just counting the days until she's able to quit, or at the very least, take an extended break to go back home and feel like a person again.
It's on one of her patrols, however, that she ends up running into May. She'd gotten the command to stay alert for some teenage runaways that'd escaped police capture a few months prior, but, unbeknownst to her, May was one of them. While she'd never really known May specifically, she'd been the childhood best friend of Ruby, so Scarlet knew her from all the time that Ruby had spent with her, and all that she talked of her. She'd already been feeling miserable and disillusioned with her life as a soldier at this point, and the realization that this fugitive she'd been keeping an eye out for was a kid she personally knows, and knows wouldn't be a runaway for no reason, is just another moment of question for her.
May doesn't really recognize her at first, with it having been years since Scarlet had actually been home, but once Scarlet calls her by name, May remembers her, and pleads to not be taken back home. Scarlet, while not knowing her exact motives for running away, definitely empathizes in that moment, as someone who's tired of the miserable state they're living in, and she also just can't sit idly by watching a homeless teen beg to be given even the slightest mercy. She tells May she's not going to turn her in, and instead invites her to sit down and just talk with her. Neither have had any new company in months at this point, so she figures it'll benefit them both.
Their conversation goes well, and while May isn't willing to talk about the circumstances that've lead to her being on the run, they both are very clearly able to recognize themselves in each other. In the end, Scarlet knows she can't just let a homeless teen go hungry, and tells May to meet her out there the next day at the same time, and that she'll give her some of her rations for that day to hopefully help out a bit. May's still a little unsure, especially since she doesn't like to stay in one place for too long, as well as the fact she's still trying to find her way to the surface, but she's not really in a position where she feels she can deny a safe, reliable food source, so she agrees.
It's, of course, at their next meeting that Scarlet notices May barely picking at the food she's brought. It's at this point Scarlet realizes that May's not just one of the runaways she'd heard about, but that she's the one who's known to be traveling with a kid. May hadn't wanted to actually talk about it before, as her little sister, June, stays behind at their temporary camp for her own safety while May goes out scavenging for food and looking for a way out, but this only further pushes Scarlet into wanting to help her. She already felt like she had a moral obligation to help May before, but now knowing she's also got a kid with her means Scarlet absolutely can not and will not let them go without her help, at least as much as she can offer.
Scarlet ends up going from giving half of her own days food rations, to stealing from the food supply, as well as grabbing some spare clothes, to make sure May and June have enough to eat and take care of themselves a bit better than they were before. Ultimately, her squad can always request more supplies, but May and June aren't in a position to help themselves like she can. This, however, does not go unnoticed. Her squad notices the lessened rations, and ask her what she thinks is happening. She insists it must be a sea slug, or at least some kind of animal that got into their food supplies, it's happened before, it's fine, they can just go ask for backup, don't worry about it. For the most part, her squad accepts her dismissal of the topic. They do find it weird, but ultimately, Scarlet has never been one to do anything like this before, and the long time away from home has been weighing on everyone, so it's most likely just stress getting to her.
Crimson notices, though. She also notices Scarlet's retreat from their usual nightly chats, instead opting to go on "destress walks", or "extra patrols", excuses varying from night to night. Scarlet's dismissal of the issue, her increasing time spent away from camp, and her lessened time spent with her all eventually push Crimson into stalking her on one of her times out of camp, and watches from a distance as Scarlet actively betrays her squad and her duties as a soldier to hide, feed, and protect a fugitive runaway. Crimson absolutely loses it, jumping out from her hiding place and revealing herself to have seen everything, and tells Scarlet she needs to hand May over now. Scarlet just can't do it. She hesitates before telling Crimson she won't, not because she's hesitating in her decision, but because she's scared of admitting it. She doesn't want to live this life, where a scared, homeless teenager and her little sister are expected to instantly be arrested and turned in, where they guard the exit to somewhere they're constantly told is hostile to them, yet have spent all of this time and never seen a proper enemy soldier. She's not going to turn May in for the crime of wanting to leave. And then Crimson attacks her
Scarlet wasn't sure how Crimson was going to react, but it certainly wasn't what she was expecting, as Crimson ends up pulling out a pocket knife she'd been carrying, and fully intends to seriously harm her. Scarlet's caught entirely off guard, and the fight goes very poorly for her, especially considering Scarlet's only weapon was an Octo Shot she didn't have ready, and even if she did, she doesn't want to attack her little sister. Eventually she's able to muster the strength to attack back enough that she gets Crimson off of her, and down long enough for her to take off running. May had bolted the moment the fight broke out, and Scarlet has no idea where she ran off to, but she knows her way out of the domes, having been patrolling the outskirts for this long
It's still over a days walk to the exit before Scarlet is far enough out from her camp that she feels safe enough that she can stop, and really assess the damage Crimson did to her. She's lucky in the sense she'd been carrying some basic first aid supplies on her when everything happened, she always liked having it on her just in case one of her squadmates needed it, but it ends up being enough to prevent her from getting any of her wounds infected. However, the damage is still fairly bad, even if she's able to stop it from getting worse, with Crimson having nearly fully blinded her in one eye, as well as giving her some nasty wounds that eventually scar over. Ultimately, she's lucky she didn't lose the eye entirely, but it's still an absolutely miserable experience regardless.
From there, she makes it to the surface surprisingly easily. She knew the way out, and the exit she took wasn't too far from Inkopolis, so she's able to get there within the month. Her positioning right next to the surface meant she was already required to know some of the Inkling language, so while she's not at all fluent, she's able to get by enough that she's able to pawn off her armor, as well as practically anything that isn't directly necessary to her survival. Her armor specifically is important however, as she wants to get rid of anything that could potentially relate her to being an Octoling soldier, and while she doesn't realize that really no Inklings would think anything of it, she can't risk it. She uses the funds to get herself a place to stay for a while, and is finally able to just rest for a minute.
From there, she actually adjusts surprisingly well to everything on the surface. Her skill with weapon tech is actually in very high demand, as the need for weaponsmiths and repair workers is at an all time high, so she's able to get an apprenticeship at a repair shop in quick time, and not only does it pay well, but she loves the work. While it's not the same as what she was training to do in the military, weapons engineering, she just loves working with weaponry as a whole, and while she doesn't personally play, it's also a reassuring notion for her that she's able to pursue a lifelong passion of hers in a way that isn't actually tied to war and combat, it's all just a silly game everyones playing, there's no actual stakes
It's around two years before she ends up seeing May again, however. After the fight broke out, May ran back to her camp, grabbed June, and just... picked a direction and ran. It took another few months wandering lost before May was actually finally able to make it out, and given how big of a city Inkopolis is, she and Scarlet don't run into each other naturally for quite a long time. They both carry around a lot of guilt surrounding the situation though. Scarlet feels as if she basically just... abandoned May, who was in this desperate situation, and that she should've made more of an effort to look for her before she just left, and May feels like she's responsible for everything that happened to Scarlet. The two meet when May, going in for weapons adjustments to make sure everythings up to date for league regulations for June's first time trying out a game of Turf War, ends up at the shop Scarlet works at. The two are overjoyed to see that they've both settled remarkably well in on the surface, and that they both even made it out in the first place. It alleviates a lot of that guilt for both of them, as while they both end up feeling as though they should've handled the situation differently, this is at least proof neither party ended up worse off afterwards. They're also able to stay in touch after this, which helps them both feel a little less alone as one of only a few dozen Octolings in hiding on the surface.
Ultimately, this is where I stop being able to describe things solely from Scarlet's point of view, as when Crimson reenters the story, there's a lot of extra context that needs to be added as to why everything worked out the way it did, and somehow this has already ended up longer than the time I laid out literally the entire plot of all of my main OCs. Good lord above. I was not joking when I said this would take a long time to write and when I said I'd write a lot.
Sincerely, thank you so much for asking, I do apologize for letting this one... also get out of hand, since this is... a lot of text for anyone to read through, but I do so, so very much appreciate the chance to let myself just kinda shed the feeling of cringe for a moment and just let myself infodump about my OCs lol. Peace and love on planet earth <3
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kitteryofficecleaning · 5 days ago
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usaficleaningmaine · 3 months ago
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ultyso · 1 year ago
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Alt: “Israeli legal rights group issues warning ahead of expected rain. Tania Hary, executive director at Gisha – Legal Center for Freedom of Movement, has said on X that with rain expected in Gaza in the next few days, the lack of sewage treatment is ‘terrifying.’ UNRWA’s Gaza chief had warned earlier that with no fuel being allowed into the besieged coastal enclave, sewage is not being pumped away from homes and waste is not being collected. Thomas White called it a “serious threat to public health”.
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Alt: “EU supports ‘immediate pauses’ in Gaza: Borrell. The bloc’s top diplomat made the comment during a news conference following a meeting of foreign ministers in Brussels. The EU is calling for “immediate pauses and humanitarian corridors to be established in order to face the dire situation of the people in Gaza.”Reporting from Brussels, Al Jazeera’s Paul Brennan said the statement is an “incremental” shift from the bloc’s earlier appeal, which called for pauses but did not use the term “immediate”. Still, he said, the bloc has not called for an all out ceasefire, despite pressure from some members. Borrell also said he was traveling to Israel and the occupied Palestinian territories.”
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Alt: “More from Gaza health ministry’s daily update. Gaza health ministry’s deputy director general Ismail al-Thawabta just gave the latest updates. Here’s what he said. Ten people – “kids, babies, patients and wounded” – were unable to be rescued at al-Shifa hospital due to operation rooms being shuttered from lack of fuel. If fuel shortage causes communications and internet black, which is projected to happen on Thursday, “all the crimes of Israel will be hidden from the world” and will move the humanitarian crisis from “bad to worse”. Fuel must be allowed into Gaza and Rafah crossing with Egypt must be fully opened. Israel and the international community – particularly the United States – are fully responsible for “crimes against civilians”. The fighting has also destroyed 41,120 residential properties; 94 government headquarters; 71 mosques destroyed; and 253 schools have been damaged. There has been $181m in direct agricultural losses, with 25 percent of agricultural farms destroyed.”
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Alt: “‘All primary care for pregnant women has been lost’ Dr Haya Hijazi, who works at al-Hilo Hospital in Gaza City, has said that the collapse of the health system has meant there are no prenatal, neonatal or postpartum services catering to pregnant women, new mothers and newborns. UNFPA, the United Nations sexual and reproductive health agency, said that Gaza is home to 50,000 pregnant women.”
“It also said: 70 percent of those killed and injured so far are women and children. 5,500 women are due to give birth in the coming month – more than 180 births per day. Fuel, medicines, blood supply and other essentials for hospitals are running out. Two truckloads of Inter-agency Reproductive Health Kits have arrived in Gaza containing individual clean delivery kits and supplies and equipment for emergency obstetric care, including anesthesia and supplies for cesarean sections. Some 238 attacks against health care have been reported in the occupied Palestinian territories since the beginning of the hostilities, killing 517 people, according to WHO.”
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Alt: “More from UNRWA’s Gaza chief. Thomas White said: “This morning, two of our main water distribution contractors ceased working – they simply ran out of fuel – which will deny 200,000 people potable water.”We earlier reported White’s warning that operations in Gaza by the United Nations Relief and Works Agency for Palestine Refugees (UNRWA) would shut down within two days due to fuel shortages. Israel has not allowed fuel to enter the Gaza Strip since before October 7. Earlier on Monday, the health ministry said all hospitals in the northern Gaza Strip had stopped functioning as a result of the impact of fuel shortages and intense ongoing fighting.”
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Alt: “Al-Ahli now the ‘only hospital in all of Gaza City’: Doctor. Surgeon Ghassan Abu Sitta spoke to Al Jazeera from al-Ahli Hospital, which he said was now the only operating hospital in all of Gaza City after al-Shifa and al-Quds were forced to almost completely close. “Ever since the collapse of al-Shifa Hospital, we have become the only functioning Hospital in Gaza City,” he said. “If you recall, this is the hospital that was targeted initially by the Israelis at the beginning of the war and so parts of the hospital were damaged,” he said, referring to the October 17 blast at the hospital. Israel has denied it was behind that explosion, which Palestinian health officials said killed over 470 people.”
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Alt: “Al-Quds hospital under ‘intense gunfire: Red Crescent. The Palestine Red Crescent says that Israeli military vehicles continue to surround the building, trapping patients and injured people, who have no food, water or power.”
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Alt: “Doha denounces Israeli shelling of Qatari organisation in Gaza. Qatar has condemned the Israeli shelling of the Gaza Reconstruction Committee, calling it “a gross violation of international law and an extension of the Israeli modus operandi of targeting civilians and civilian infrastructure”. The foreign ministry called shelling the Gaza-based organisation is “an extension of Israel’s policy to target humans, especially since this committee works on alleviating the plight of Gaza’s population, which has been suffering from the long siege and ongoing aggression”. The ministry also demanded that Israel end its “false justifications” and the spread of “misinformation” that leads to the targeting of civilians and civilian installations.”
Sources at AlJazeera, Check out further updates there too.
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orangejuicesimpson · 2 years ago
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Bar-b-que. The yearly summer grill parties are conventional occasions to have family, companions and friends and family to come over your put on those warm evenings. It couldn't move beyond an eating table loaded up with tremendous barbecued burgers and canines on your backyard and messing around with an awesome company. But the main issue you have right currently is that your yard has been damaged during winter. You recruited a contractor who restored the wood but left a wreck of paint containers and different supplies on the deck. Perhaps you bought another barbecue but still you track down the old one rusting on the patio. Preparing your bar-b-que place is for sure a seriously tedious undertaking.
Pool Party. Sorting out a pool party is an incredible way to chill the warm and long mid year days. Whether your child needs some companions over for a sprinkle or you mean to consume every one of those colder time of year fats with a couple of regular laps, having a pool at home is an awesome summer resource for each homeowner. Remember to clean up that trash close to the pool and perhaps purchase new types of gear, for example, pool covers, plunging sheets and channels.
Driveway. There are a few rural homes that feature driveways as sports focuses. It is normal to see ball loops at the front drive to perspire every one of those body heat during summer. A large portion of the items might have shifted in the colder time of year, but fallen branches, junk barrels, damaged snow blowers and rusty bicycles might in any case come in the way.
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myelectricaura · 2 years ago
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Flat Roofing Contractor Services
Are you tired of endlessly searching for a reliable contractor to fix your leaky flat roof? Do you want to avoid the hassle and stress that come with poor workmanship and high repair costs? Look no further! Our flat roofing contractor services are here to take the burden off your shoulders. We offer top-notch craftsmanship, excellent customer service, and competitive pricing. So sit back, relax, and let us handle all your roofing needs!
What is a flat roof?
A flat roof is a type of roofing system that has a uniform and level surface. The term “flat” is used in reference to the horizontal plane rather than the sloped or pitched roofs commonly seen on residential and commercial buildings. While most flat roofs are indeed flat, there is usually a slight gradient or pitch to the surface in order for water to drain off.
What are the benefits of a flat roof?
A flat roof has a number of benefits that make it an attractive option for many homeowners and businesses. For one, flat roofs are much easier to maintain than pitched roofs. They don't require as much regular upkeep and can last for decades with proper care. Flat roofs also provide a great deal of usable space on top of the building that can be utilized for storage, solar panels, or even outdoor entertaining areas. Additionally, flat roofs tend to be more energy-efficient than pitched roofs since they reflect heat better in the summer and retain heat in the winter.
What are the different types of flat roofs?
There are four main types of flat roofs: built-up roofing, single-ply membrane roofing, spray foam roofing, and metal roofing. Built-Up Roofing: Built-up roofing is one of the most common types of flat roofs. It is made up of multiple layers of tar and gravel that are applied over a base layer of felt or fabric. This type of roofing is very durable and can last for 20 years or more with proper maintenance. Single-Ply Membrane Roofing: Single-ply membrane roofing is a newer type of flat roof that has become increasingly popular in recent years. It consists of a single layer of synthetic material (usually PVC or TPO) that is applied directly to the deck. This type of roofing is very easy to install and repair, and it can last for 20 years or more with proper maintenance. Spray Foam Roofing: Spray foam roofing is another newer type of flat roof that has gained popularity in recent years. It consists of spraying a layer of polyurethane foam directly onto the deck. This type of roofing provides excellent insulation and can last for 20 years or more with proper maintenance. Metal Roofing: Metal roofing is another option for flat roofs. Metal roofs are made from steel, aluminum, or copper and can last for 50 years or more with proper maintenance.
How to choose a flat roofing contractor
When it comes to choosing a flat roofing contractor, there are a few things you'll want to keep in mind. First, you'll want to make sure that the contractor is licensed and insured. This will protect you in case of any damages that may occur during the roofing process. Secondly, you'll want to ask for references from previous clients. This will give you an idea of the quality of work that the contractor is capable of. Finally, you'll want to get a written estimate from the contractor before starting any work. This will help ensure that there are no hidden costs or surprises down the line. By following these simple tips, you can be sure that you'll find a qualified and reputable flat roofing contractor to take care of your roofing needs.
How to care for your flat roof
Assuming you have a flat roof on your home, here are some tips on how to take care of it: -check the roof regularly for any debris or leaves that may have accumulated -if there is any standing water on the roof, be sure to clean it up as soon as possible as this can lead to mold or mildew growth -keep an eye out for any cracks or holes in the roof and repair them as soon as possible -have a professional roofing contractor inspect and clean your roof at least once a year
Conclusion
Flat roofs are a great choice for homeowners looking to save money on their roofing costs. With the right flat roofing contractor services, you can get quality workmanship that will last for years and keep your property looking its best. If you're in need of an experienced roofer to install or repair your flat roof, make sure to do some research and find a reputable professional who can provide reliable services at an affordable price.
Toronto Flat Roofing Services | The Roof Technician
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seodigital2006 · 5 hours ago
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Get Excellent Quality Solar Solutions from Voltmatic Energy Solutions to Save on Power Bills
When we talk about solar power, it refers to the energy conversion from sunlight into electricity either directly or indirectly. It is a renewable, clean, and abundant energy source that uses different ways to generate heat or electricity. The main components of solar power systems are solar batteries, solar inverters, photovoltaic panels, and concentrated solar power. The best part about them is that they don’t produce gas emissions during operation. We, Voltmatic Energy Solutions, are one of the top Solar Companies in Kenya that deliver reliable and excellent quality solar solutions to all clients.
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Being a leading company, we offer affordable solar power systems that are ideal for homes and businesses. We have a professional team who can assist you in finding the perfect solutions as per your unique needs. The best part is that we provide regular offers and competitive pricing. With our solutions, you can enjoy savings on your power bills. Our company also specializes in customized solar system design. By investing in our products, you can unlock the top benefits of Solar Power Kenya. Some products offered by us are power backup systems, solar water heating systems, residential/commercial solar solutions, and solar water pumping systems.
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We will help you handle solar projects with great efficiency. Our company offers the best customer service and unmatched quality to all clients. In our comprehensive warranty coverage, we cover all aspects of the installation process, including, materials, labor, and workmanship. So, what are you planning? For any details, give us a phone call now!
For more information, you can visit our website https://voltmaticenergysolutions.co.ke/ or call us at +254759493610
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