#rendering tips
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uma-garota-nonsense · 11 months ago
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@pinterestmom5 Heres the hnk hair rendering tut!!!
Firstly, im using a generic color. You can choose every color you like! Just make sure the lineart is separated from the color layer
Use "multiply" and "add" layer to define the first shadows and light of the hair. Generally, the shadow is closer to the gem's head and the light is more distant
Add a detail inside simmilar to the hair sillouete. This step defines more the gem's volume. You can use "multiply" layer on this as well
Add highlights! Yippee! (use add layer mode)
add a spray light close to the hair highlights, and if you want, add a little glitter
Aaaand done!! Hnk hair!! Yippee!! Reminder that is how I do my hnk rendering. You don't need to do the tut if you don't want. I did this more because an artist was curious on how i made Padparadscha's hair in this post
another reminder: not all gems follow these rules. Rutile and Bort are examples that not all gems are transluscent and very shiny
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21milespastblue · 11 months ago
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im literally so obssessed with tighnari rn its concerning he is all that in my mind. the vibe here is college but im not as skilled as id like to be and ive never used psd for art pls help
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cieloisweird · 2 years ago
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Rebloging for myself and anyone who needs it! :)
i hate that every time i look for color studies and tips to improve my art and make it more dynamic and interesting all that comes up are rudimentary explanations of the color wheel that explain it to me like im in 1st grade and just now discovering my primary colors
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Hex code for the pink I used
hex code #C8959C
hex code for the purple I used
hex code #8E7C8A
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hinamie · 3 months ago
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can't believe im saying this but long time no megumi
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suntails · 1 month ago
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accolade
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milk-ducts · 1 year ago
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late christmas drawing ,, was really torn between reposting this or not !! i feel like ive lost my edge n all but i liked how the faces turned out 🥲 its unrendered and unfinished in some places but my awesome moots convinced me 2 post it here !! so u have them to thank for … hehehej… i love them alot and have been writing sm drabbles of ambereve ..;
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fiiishtank · 5 months ago
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some ladynoir for the soul <3
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zorangezest · 1 month ago
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your art style is so cool woah,,,,,,, can I know what your coloring and rendering process is like?
yes! here’s a breakdown I’ve assembled for ya🫵🫵
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moiderahart · 1 year ago
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how 2 render
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cr0ssfortune · 4 months ago
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girls :)
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dreemurr-skelememer · 4 months ago
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Hello :D
I have been following you for the last year or so (a few days after I got my Tumblr lmao) and I absolutely love your art!
I have been wanting to study your art style for a while but don't really know where to start,,,
Could you please show me a small portion of your art process, if it isn't too much trouble of course. Thank you and have a nice day!
hello. oh my god. this took forever to find.
im sorry it took 2 WHOLE FUCKING MONTHS for me to respond to this but i wanted to put it off until i felt happy with my art process again, so here it is
my fall 2024 rendering tutorial!
(this will be very very long)
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FLATS AND WHATEVER YOU WANNA DO WITH LINES GIRL. then make sure to recolor the lineart to better match your base. trust me it helps, bold dark lines are Not your best friend when rendering. wait for that post-rendering
i start off with a doodle or a sketch, and then filling it in with flats and other details such as blush
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FIGURE OUT YOUR LIGHT SOURCE. FIGURE IT OUT GIRL YOU CAN DO IT you can make it as simple as possible, make it as big as possible, dont even THINK about the details.........just make it really fucking big so you at least know where the shadows and the light goes THEN add smaller shading details LISTEN TO ME. LISTEN TO ME OKAY!!!!!!!!
my key point with this is for you to learn lighting fundamentals.
it's SOOO ANNOYING but alas......they are all correct. it helps a lot.
one thing i also really want to point out is that i like creating a big shadow shape first before fixing up the little details (such as folds and whatever) because it helps me focus on the way the lighting actually works instead of tunnel vision-ing into making the shading make sense on the clothing.
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contact shadows (i dont remember if thats what theyre called okay) theyre fucking ugly because im not actually thinking sorry 💔
okay so basically:
contact shadows (if that's what they're called) are the spots in shading and lighting where light will NEVER hit.
shadows are still influenced by the colors and lights around it (it's why a blue shadow and a yellow shadow feel completely different, despite both being shadows) so it's not always COMPLETELY dark.
BUT! there are small points in shadows where light never hits, and they're almost always super dark or pitch black.
it's hard to explain shadow and light so briefly for a tutorial, but you'll notice it when watching fundamental studies and when trying it out for yourself
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YES i unclipped the multiply layer YES its ugly and terrifying but it makes coloring the multiply layer easier okay the colors merged w multiply so now it looks cool and has depth overlaying colors that actually make sense
so basically what i did was color the multiply layer that i used to shade the overall drawing
adding a band of red/orange/yellow around where the light hits, and blue where the shadows get big and wide, gives it a fake ambient occlusion effect in the way that a person would get if they stood under the sun with a clear blue sky
the colors don't have to make sense, especially because i never draw backgrounds, but coloring the shadows really help it give a sense of depth and extra subtle detail and effect that just helps make the painting look nicer
around the end, i also put in colors (in an overlay layer with a low opacity brush) that actually make sense in context of the drawing, which is the lit cigarette and the yellow eyelights
mostly because none of the colors were making sense and i needed to actually make use of the lighting that DOES exist in the drawing lol
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adding a muddy golden yellow pin light layer (opacity turned down to like 40-50%) to make the light colors less ugly lol
i SWEAR by the fucking pin light layer style. it's so useful and so so underrated.
i used an almost brown-ish gold color on stop of all the layers, and with the pin light layer, it helped make the bright (almost blue-ish) white colors more warm and more yellow. it just helps make things more warm (something i prefer)
i could probably show what it looks like without adjusting the layer opacity to truly show off what i mean (like in the coming section) but i sadly forgot to do that lol
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make a layer on top of your drawing with this color in these ranges YES the drawing is fully merged NO don't be afraid, the base was fucking ugly anyway 💔 make this layer into an exclude/exclusion layer style TRUST turn down your exclusion layer opacity from a range of 10% to 40% literally until you're happy with the contrast and the way the color over the drawing. use your eyeballs. i know you can do it im so proud of you
this is pretty self-explanatory instruction-wise, so i'll go into why i do this instead
i really like art that seems like it has low contrast, with almost mid-gray shading and lines. i don't personally use dark and bold lines and shading, unless i find it necessary for the tone of the piece, so using this method helps lower the contrast of the art and make it look "pleasantly muddy" in the way that it's easier and softer on the eyes.
the inverted blue color also helps makes things warmer!
the exclusion layer style is still a bit of a mystery to me but i really like the effect it gives, even if i don't completely get how it works lol
if you want an alternative method to this, and if you have access to it (because i primarily use sai and sai only),
i absolutely encourage you to play around and experiment with gradient maps.
there are so many out there you can make yourself or even get from others that just give the painting an extra amount of depth and color variation. they're SO fun.
personally, if sai2 gets a gradient map update, it's over for y'all it will literally be so over no one will be able to stop me
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then i merged everything and actually adjusted the contrast back up because it was looking too muddy for me 💔 but the color adjustments are still there so all hope is not lost here's a comparison of the adjusted contrast in black and white (adjusted on the left) (newly merged layer without adjusting the contrast on the right)
as you can see, i actually turned the contrast back up (despite talking all about how i liked things with less contrast lol)
i wanted to demonstrate that doing adjustments should be done in moderation, and is why i adjust layer opacity often when making color effects
you are free to play around with colors to help your style, but don't lose your initial idea and colors along the way.
you still need to trust your own colors and intuition!
along with that, i just want to say that it's completely okay to change your mind mid-painting, and it's okay to make somewhat drastic changes.
don't be afraid to change things you don't like or change your mind about certain aspects way later on
that's basically the whole thing of this!!! don't be scared!!!
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now im gonna hold your hand when i say this..........but you need to learn how to render by yourself. it seems like i can teach you but i literally can't, because rendering is different on every piece and depending on how clean your base is. i have to render A LOT because of how fucking ugly my sketches are LMAO to simplify it, think of it as obsessively cleaning up every detail you can see, but with a color picker and a clean, hard edged brush. if you have shit lineart, you don't have to redraw it cleanly over and over, just paint over it. that's basically what rendering is
THIS especially is where you need to be brave and stop being scared.
like i said, i can't teach you how to render, and it's something you have to discover yourself because rendering is something that will always be personal to every single piece you make. the way you render on every piece is different.
on one piece, you will barely need to render, and on another, rendering is more than half of your ENTIRE process.
don't be afraid to paint over your old art.
rendering is a process that's both very perfectionist yet also very careless.
find your balance and just go for it.
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and then that's it……..u did it………..now yuo know how to paint and render. it's literally just layering shading and lighting knowledge until you think it makes sense and looks okay lol additional note: since i render in only one layer (you don't HAVE to do this, but it'll be harder for you…), i also made slight adjustments with the transform (and liquify, if you have it) tool to make things more proportionate. (i drew the head too big lol)
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if you compare the finished piece to the final unrendered base, you can see that a LOT changed, including a bit of subtle proportion adjustment.
particularly, the sleeves changed A LOT (because i really didn't like them)
but it's also over all cleaner and more coherent, instead of having haphazard colors and shading just thrown about.
rendering is when you finally use all 100% of your brain to finalize and figure out where the shading should go, where to clean up your lines, where to ERASE or ADD BACK in lines, and make sure all your colors look coherent.
it's not as intimidating as it seems, i only use a hard edged brush with a little bit of color mixing and my color picker.
it's like dragging and dropping colors to cover up mistakes, it's really quite fun when you get used to it
i wish i could explain it clearer but it's hard to describe without visuals!
i hope this helped, and i hope all my yapping isn't annoying (art as a special interest beloved)
have fun studying and trying to render in my art style!
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i love this drawing of kara from @moeblob sm, she reminds me of a red velvet cupcake lol
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balo-badartist · 4 months ago
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HFDOSN OMG YOUR ART IS SO LOVELY!!
I was wondering if you have any tips to rendering or the way you pick colours?? It's something I struggle with and yours are so vibrant and full of life!
HII I’m actually so happy to answer ur question! I work at the studio I took art classes at to help highschool kids learn the basics to art, so I love teaching a bit of art!!
Mind you, I’m still a younger artist, and I still have a lot to learn. And this is only talking about my style and my tastes! Make sure to look at how the true masters do it too! (My favorite master artists are Redum4, Octahooves, and Matchach on Twitter)
When it comes to rendering, values, and color, it’s all about balance and contrast.
For rending, (at least for my style) it’s all about lost and found edges. Balancing lost edges vs soft edges. Smooth vs textured, harsh vs porcelain.
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In my style, I see rendering as a way to convey character and mood. Lost edges equals softness and grace. Found edges equals harshness and severity.
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I utilize lost and found edges in this way! In other words, if you ignore balance (such as utilizing many found edges and hardly any lost edges) then give it a narrative/mood reason, I say! :3
But in terms of the basics, lost edges means a smooth surface, a smooth transition from light to dark (or transition of color). While found edges suggests a harsh transition from light to dark. ALSO and probably most importantly when it comes to edges in rendering: Found edges reels the eye in, creating focus. Lost edges typically lose the eye, creating a rest for our eyes. It’s important to balance them for these reasons too!
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For colors, it’s all about THE GRAYS. (Ironically enough!) The basics of my coloring method can be described via this sphere:
Basically, a highly saturated color can only have its high saturation in the spotlight BECAUSE the gray tones make it pop by giving the eyes a break period saturation wise. All about contrast!
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As you can see, I differentiate the colors and saturations by values. My shadows are deeply saturated, typically warm. (It’s more typical to make the lighter area warm and the shadows cool! But I find that vibrancy comes easier if you desaturated the light, make it colder, and really PUMP UP the saturation and heat in the shadows.) And the areas lit up are typically cooler and have hints of gray in them! This is great for conveying strong direct light (which is typical in my style), and it makes it look as if the light is so powerful it seeps through their skin. You can see how I do this in some of my work, I typically exaggerate these qualities in skin!
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You can also do this especially well for skin with melanin!
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This also works especially well digitally, because saturation and value works in tangent in the color square! Pure white has no saturation, and the more saturation you add to pure white (the further right you go on the color square) the more value you get.
The use of grays are the most important thing when it comes to vibrancy, in my opinion! Too much saturation is, well, too much. Again, you can disregard this rule if you have a reason for it. Such as a high energy mood or overstimulation you’re trying to convey! Or desaturated to convey coldness, stillness, etc.
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Anyways, I hope this made sense! (And sorry about it being more of an info dump than tip-giving >w<) If anyone wants clarification on anything, feel free to ask me in the comments! 🫶🏼🫶🏼
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cat-jammies · 2 years ago
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IM SO PROUD OF THIS BUT IDK IF IVE BEEN LOOKING AT IT TOO LONG AND THATS WHY I LIKE IT SM, SO CAN SOMEONE CONFIRM IF IT ACTUALLY LOOKS GOOD OR WHAT I CAN FIX BEFORE I START RENDERING PLS ^^,
I have genuinely never done lineart this like smooth before tho so yay! ^^
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Edit: it’s done!!!! ^^ ty for all the kind words mwah
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Also a few people said they wanted to colour it, and ur totally welcome to! ^^ just credit me for the lineart if that is okay <33
edit: UR ALL SO KIND AND IM HONA CRY OMG HOW DO FUNNY LITTLE INTERNET PPL MAKE ME SO HAPPY AHHHHHHHHH (seriously though I’ve felt down abt my art lately but everyone is being so kind and it’s made me like super motivated and happy! So tysm mwah <33)
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alukaforyou · 2 months ago
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eye... need to stop sleeping at 3am when i have work the next day le sigh.... anyways v funny how i need at least 5 ref pics at all times to feel safe LOL first real attempt drawing on procreate i mean i made some sketches and fcked around w it before but idk how i feel about the textured lines, i do like it on one hand but idk if it'll look weird with smoother coloring idk i will def export this into sai to color cuz im just sooooo used to sai my beloved💖 i render / paint SOO specifically with sai idk wat to do in like any other program the brushes just act different so my workflow is like??? also an artist i love works on clip and one part of me is wondering if i can color better if i also work on clip but i dunno 😐 clip looks complex i did try it a few yrs ago and got intimidated by the unfamiliarity and gave up way too fast 😓 idt i will ever render on procreate but lining is somehow a bit easier on the screen i think? or is that just the textured brush lol i think its harder lining with a non textured brush in general.
ALSO!!!! I SEE YALL IN THE TAGS WISHFULLY WRITING ABT HOW YALL """""WANT TO""""" ALSO DRAW URSELVES WITH UR BLORBOS and...... WHAT THE FCK IS STOPPING U!!!!!!!! everyone who wrote "i should draw myself w x" GO DO IT!!!! 😾 dont make me say it twice
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its really fun i promise :3
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