#rather than just writing the story which is in my head which is essentially a very long running sitcom about gay werewolves
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fingertipsmp3 · 5 months ago
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4,300 words in one fucking sitting, lads. I am so back
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ellecdc · 6 months ago
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helloo i’m freaking out
i just re-read “surprise! we’re making love” bc dah it’s a masterpiece and i’m obsessed w that fic and “a man with a plan”. (the way u write remus it’s just 🤌🏼FUCKING PERFECT ILYSM) and idk if i dreamt it or if there was a second part to that fic and pls if there was WERE IS IT I CANT FIND IT AND IM FREAKING OUT and if there wasn’t, im not gonna ask u to write one bc i don’t want to be annoying, but could u tell me how there story ends?☺️ i need to know they lived happily ever after in a beautiful cottage with lots of flowers and birds chirping
byeeee!! ilysm you are amazing hope u have a great week!!!💕💕💕💕
hahaha aweeee thank you, I'm so glad you loved it - I really like that fic too
and you must have dreamt it because there isn't a part two! I know how I want it to end but I don't think it would actually make an interesting or engaging fic (it would fall painfully flat in comparison to it's first part)
essentially, I imagine them talking more that night - reader saying to Remus "I'm engaged to be married....." and remus going "I know..............I'm a werewolf" and reader going "I know......"
turns out she was just as invested in him, she just hadn't realized it. but since being top of her class in astronomy (i.e., tracking moon cycles) and noticing peculiarities about Remus following such cycles, she managed to put two and two together.
they do sort of 'date' but it's quiet and soft and timid and maybe perhaps a bit awkward at first - Sirius is sort of against it and says something like "mate, you need to be careful - she comes from another world entirely, and they are not kind to their own let alone anyone else", which sort of pisses Remus off but he understands where he's coming from.
Remus plays a little bit of interference between Avery and reader while at school; showing up and sitting between them if Avery approaches her etc
now it's important to note that in this AU, I do have Voldemort BUT he's not the crazy fuck like he is in canon and it's not a war of sorts, but rather a political campaign and a lot of internal strife within the ministry
like canon, the purebloods/sacred 28 support riddle, with the exception of Crouch sr who agrees with pureblood supremacy but is running for Ministry of Magic himself
but my thought is that they get off the Hogwarts express at platform 9 3/4, Remus stands with his parents and Sirius and James with the Potters.
reader steps off the train with the Rosier twins, Regulus, and Barty and are chatting when the opposite half of the platform grows eerily quiet and readers name is called.
reader et al. look over to see readers parents standing with the Avery's and a very smug looking Avery jr., the Rosier's looking as severe as ever, and the Black's looking at Regulus expectantly.
Crouch sr shows up too, not standing with the other pureblood's but essentially on that side
and the group realizes they need to make a decision - the Rosier's don't feel like going back home to grey walls and apathetic parents who only had children to further their blood line and parade them around at balls, Regulus doesn't want to go back home without his brother to maniacal parents who use Regulus for political gain, and Junior doesn't want to return home to his abusive father who has never felt anything more than disdain for his son anyway.
and reader....well....she's not marrying Avery.
so the five of them shrink their bags, put their belongings into their pockets and they run
they head for the brick wall to cross into the muggle side of the station while dodging curses and hexes being thrown at them from their parents - an unforgivable from Crouch sr which actually finds him in Azkaban in the end
James, Sirius, and Remus find them all hiding in an alleyway in muggle London - the Potter's insist they come to their place, hire lawyers, sue their parents/are emancipated
and Remus ends up bringing reader home to Wales where they live in the Lupin's cottage and she's never been happier
lol
the end
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zahri-melitor · 2 months ago
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I know you've all been waiting for this one: Sum of Our Parts (yes I finally got to Meghan Fitzmartin).
The very first thing I'll say: yeah, I see why DC commissioned more stuff from her after getting this and seeing the response. It's a solid opening showing her ability to write Tim.
There were a lot of moving parts that needed to be re-established and tidied up in this story, and I can see the list being worked through:-
Name: being very clear Tim is currently Robin, because since Tynion's 'Tec run ended, his name and costume have been varying by who is writing him with very little consistency.
Tim not going to university: this probably did need a push back on, because Tynion just waved the door open on that again during Joker War.
The fact that Tim and Steph are broken up (sort of essential for the plot being told)
Playing with the themes of moving on from Robin (but in this case using it as a frame to actually be the bait and switch that it's coming out instead)
Bernard is clearly an OC from the ground up who shares a name and hair colour with his previous existence. Which, look, Bernard was a pretty thin character with basically two personality traits (conspiracy theorist/trying really hard to project cool), and it is of course fairly arguable that Bernard was projecting a front at 16 that he no longer needs now he's accepted his identity. But it would be nice to have that conveyed in the text, rather than something you infer to try and connect two characters who are otherwise unalike. Especially given how much of the story is Tim reflecting on himself.
Even a line or two more about how he doesn't feel the need for a front anymore to line up with Tim having revelations. "Tell Tim Drake...he helped me realise my true self. Who I am" is nice enough but it could still use some more acknowledgement of how that changed his personality. It's just this nice parallel that could have helped develop the themes more securely. There's a bunch of possible implications you can read into the story (particularly in terms of how the Dowd parents really ARE characterised lightly as Fanon Drakes, between the polite fronts and implications that Bernard was previously abused at home in this) and this is one of the things that while I don't mind how much of this story Fitzmartin was telling via implication, a few more concrete things confirmed would have helped.
If I were going to make a solid stab of a guess at what sections of Robin Fitzmartin liked/reread in the lead into writing this, I honestly think it was Fabian Nicieza's Robin run (and probably parts of Red Robin). It's just...a lot of the characterisation has some very similar notes to it. Tim's got the same sort of smug confident edge to his internal commentary, the ways his skills are portrayed, and Detective Williams even reminds me quite a bit of Officer Jamie Harper. (I don't think she actually looked back over Willingham).
It's also very much a coming out story, and I do appreciate in that Fitzmartin does try to be delicate about it and doesn't whack you over the head with the bluntest lines possible (I just suffered through that in Infinite Frontier #0 with Alan Scott and good god did I cringe the entire way through the 'yes while you are my biological children and I have indeed been married. to women. I am gay. Listen to me come out.'), the amount of implied themes she levels through it is still substantial. It could have used slightly more focus on the actual underlying mystery.
I can also see the start of the situation where the story needs to decide whether Bernard Knows or Doesn't Know. Because both states would allow for situations with a lot of drama (and potentially identity shenanigans which are the best shenanigans), but just having it as sort of vacillating in the middle as something that doesn't need to be investigated? It's leaving a lot of potential storytelling on the floor that could instead be used to send Tim through the wringer. (Also Tim wow half of that cult probably could have figured out your identity, you weren't subtle)
Look, I don't think this story contained the greatest Barbara Gordon characterisation ever written, but it was within the bounds of overly-interfering, self-righteous and pushy Babs, which is something that does pop up at times. It felt in conversation with her characterisation in Batgirl 2009, and while I don't LIKE the way Babs is written in it, especially in regards to Steph, it makes sense in terms of the direction DC was pivoting at this point in terms of leading into the whole Batgirls title.
Fitzmartin was also clearly using Steph characterisation from very late Robin/BFTC/start of Red Robin, when they were fighting, in terms of how she's trying to have Steph needle at Tim's sore points, and set up a dichotomy of 'Steph has it together/Tim does not'.
And yes, Belén Ortega's art is very, VERY pretty.
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stagefoureddiediaz · 8 months ago
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Ok so Buck is getting a meta before I write my 7x03 meta and it’s all because of this still we just got!
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We haven’t seen Buck in blue jeans (he’s worn jeans they’ve just always been super black) since season 2x01 - you know when Eddie rocked up at the station and put his shirt on - yeah you’re all thinking what I’m thinking aren’t you!!! The parallels of that jealous Buck and upcoming jealous Buck keep on paralleling. Putting him back in this style of jeans now is so very deliberate and interesting - if you ask me it’s playing not only into jealous Buck, but also into Buck and his hamster wheel - it’s playing on the whole buck 1.0 upgrade to 2.0 etc - there’s something about the fact that Buck essentially stops wearing jeans when he bonds with Eddie - something in the idea that that was the moment he was being both more true to himself, but also hiding a part of himself as well - it’s almost as if the intention is to parallel and revisit some of earlier Buck and explore him opening up the part he hid. Now with the context of Buck in s2 being in a (intense for him) relationship that’s shifted and ended without him knowing/ accepting it and a new guy coming on the scene sparking jealousy before creating a strong bond, and the parallel/juxtaposition of what we’re about to see - new guy sparking jealousy and presenting a threat to his status quo whilst he shares an intense bond with Eddie is a pretty interesting concept - the idea that they may be playing into the beginning of Buck recognising that his relationship with Eddie is changing and different in the same way he slowly figured out Abby had left him - only this time it’s changing in the opposite direction - stronger more unbreakable and allows him to be his true self - well that would be an amazing piece of storytelling in my opinion.
Now obviously alayna and the wardrobe team wouldn’t have known way back in the beginning of s2 that the story was going to head in this direction, but a great designer can make choices that they made in previous seasons work for them in future ones. So to me it feels like this sudden switch back to jeans is deliberate and about tying into the past to move and change things in the present/future. Alayna knows the full arc Buck is on and the fact she’s chosen now to do this when she could’ve done it at any point or not done it at all tells me all I need to know!
Would you like some other things we’ve got going on with this outfit?? I thought you would and I’m here to serve!
We’ve seen Buck in a spotty shirt like this one exactly twice before - 2x14 when he’s at a diner with Maddie talking about Buck finding his own apartment and Maddie going back to hers and going on her second first date with Chim.
Side bar - This is the episode we ‘hear’ of Tommy in the present tense - funnily enough to save Eddie - which in light of Eddie Tommy bestism were about to get is making me chuckle (it’s clever writing and retcon) in technical terms it’s the only reference we have of him as still working for LAFD - all his other appearances are in begins episodes so ‘historical’ rather than in the present!
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And then we see a different spotty shirt when he goes to see Chase Mackey in 3x04
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There’s also the other dark short sleeved button ups we see him in - not spotty, but striped - the one in 4x14 when Taylor comes back,
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The most awkward I love you in the history of television in 5x09 has Buck in dark navy blue with vertical stripes (I don’t have the ref picture handy as I’m on my phone but I’ll come back and add it later 😎🤓)
Then we have 6x10 and the buckley-Han family get together where everyone finds out buck has donated his sperm to Connor and Kameron
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All of these scenes are pretty key moments in Bucks arcs and what I find interesting (with the exception of the first one - 2x14 which kind of fits but also doesn’t) is that they are all moments that lead to developmental regression by Buck - under the guise of growth - moments when he thinks he’s moving forward but is in fact either side stepping or going backwards. Suing Bobby and the fire department is obviously the loudest of these moments, but they all fall into this category.
2x14 is perhaps the most interesting and relevant (what with the pattern being almost the same) in reality it’s a scene about Maddie moving forward and getting on with her life - that happens to also include buck getting his own apartment rather than camping out in her dining room. Thing is Maddie talks about going to therapy and putting in the work to feel and find normal in the aftermath of a major traumatic event. In some ways the chase Mackey spotted shirt kind of also falls into this same category - the aftermath of a major (or two) traumatic event for Buck and him trying to get back to his normal (he’s just going about it all wrong)
And here in season 7 we have Buck back in a dark short sleeved spotty shirt in the aftermath of a major traumatic event (Bobby and Athenas Cruise disaster - he couldve lost his dad) trying to get back to normal (something we’ve seen him trying to do for the back half of s6 obviously) and I can’t help but wonder - with Oliver talking about Buck getting off the hamster wheel he’s been stuck on - whatever happens whilst Buck is in this shirt is going to be a major catalyst for him. its going to set him off on his arc for this season and we'll to put in the work his sister did post killing Doug and actually move forward and learn about himself in the process. What that looks like I don’t know but the scene this is from is going to be key to his escape from repeating his past mistakes and actually growing towards his happiness.
The costume department haven’t let me down yet so I’m feeling pretty excited for that scene!
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Playing through Ace Attorney for the first time and I'm on the second game and I'm just deeply in love with how things that are essentially just gameplay features impact and interact with the world of the game. I'm not sure if this makes sense but like:
Mia Fey is, in terms of game play, basically just the tutorial. She's there to show the player how the game works and what buttons to press and give hints when the case gets complicated, but the decision to have her
A. become the next murder victim that Phoenix must investigate
B. continuing to show up as a sort of "hint" system in court, but also being a major part of the story (namely in Farewell, My Turnabout where she's the way to interact with Maya while she's kidnapped, and also her being tied to the concept of spirit mediums in general which are so important in a lot of the cases)
is like, SO GOOD because it just the world of the game feel so much more alive than just the gameplay functions that specific things are tied to.
The same thing is true for the magatama, in that, like, not only can the player see the chains and locks that appear, but it's made very clear that Phoenix himself is seeing the exact same thing and comments on it often. It's not just a gameplay feature for the benefit of the player, it's something that exists and is talked about in the world.
I feel like the way the tutorial works in the second game also fits into this category, because rather than just suck it up and go through the gameplay again for anyone that hadn't played the first game, they decided Phoenix had to be *hit on the head with a fire extinguisher* and lose all of his memories, and rather than tell anyone, realize he's a lawyer and then without even being fully aware of what his name is, still wins a trial.
This is such a long post already, but the writing of the games also seem so aware of what makes the game function well and then how to twist that to its advantage to make the game more interesting. Like, of course, starting out, Phoenix has to win all of his cases. All of his clients have to be found 'Not Guilty', or else the game wouldn't be satisfying, but then you reach the Matt Engarde, and Phoenix's belief in his client's innocence becomes a defining character trait instead of just something that is necessary for the game to function properly. All of his other clients have been innocent, so when the setup with Matt looks the same, of course he believes it.
Can you tell I like these games? I really like these games.
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dailyadventureprompts · 2 years ago
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Drafting the Adventure: Dungeons Without Walls
I love the idea of dungeons, but there was a significant portion of my life as a DM where they didn’t feature in my games. While Pathfinder and 5e provided a great framework for character building and tactical skirmishes that I could build story on top of, neither was really great when it came time to detour into a  dungeon. My players tended to get confused when we headed out to plunder the local ruin or cave system, spending a lot more time figuring out where they were and what they should be doing than actually doing anything. 
The problem as it turned out was limited information.  I had a picture of the dungeon in my head/notes but I couldn’t telepathically infer that to the party, and the back and forth questions where they tried to orient themselves within my mental labyrinth ate up a lot of session time prevented us from attaining that snappy pace that every table needs to keep the players invested.
Recently though I had an epiphany about overhauling exploration in d&d, and wrote up a whole post detailing how you could build and run wilderness adventures the same way you could a heist or a murder mystery. Because I was already writing a series about dungeon design it didn’t take long for me to realize that this exploration overhaul was 100% applicable, and could solve a lot of the delay and confusion my players usually faced on their next trip underground.  Spoilers: it worked amazingly.
 The key to this overhaul was giving my players enough information to see the dungeon as a sort of abstract checklist, and then giving them the power to investigate and check things off that list in whatever order they wished, when they enter a new level of the dungeon they get a new checklist to fill out which still keeps that sense of exploration. Folk love checking things off lists, and I as a dungeonmaster love it when players engage with the content I’ve spent so much energy creating even if it’s only poking their head in the door to realize they want to run away as fast as possible. Likewise, designing the dungeon this way let me tackle much larger concepts without having to sweat the details of filling up every little room as I would have to in map-centric design.
To summarize my exploration mechanic as It applies to dungeons:
During Design: After you’ve got the dungeons’ major concept, you divide it into unique “zones” (essentially what might be levels in a regular dungeon) with an interconnected theme, mechanic, or threat.
Each zone has a number of points of interest, which can be anything from trails to follow, odd sights they might investigate, to full complexes of rooms that you’ve mapped out. You don’t need to map out the points of interest otherwise, they sort of float abstractly within the zone 
When players enter a zone, they become aware of its name and general descriptor, as well as how many total points of interest are in that zone. They also become aware of some points of interest immediately to serve as landmarks and give them a direction for their exploration, but most remain undiscovered until they venture off the path and start checking out their surroundings. Hidden among these points of interest are the doors that lead to zones deeper within the dungeon, encouraging the party to explore in order to progress.
During Play: When the players enter the dungeon, one player is appointed as the surveyor, who’s job it is to keep track of the zones, fill out that checklist, and check things off when the DM tells them that they’ve fully explored a point of interest.
Rather than needing to be aware of the exact room layout, the party just need to know what zone they’re in and what options are available to them, Because this information is delivered in the form of a checklist with empty spaces, the party know exactly how much of the dungeon they’ve explored, what’s left to explore, and when they’ve cleared out an area.
Lets take the image above as inspiration. Say the party is trying to make it up to the tower, you can easily see a progression of zones and maybe imagine a few to go alongside them:
Ruins & Foothills: The first area, filled with the remnants of an ancient civilization. Picked over by looters and now a home to all sorts of wildlife,
Mountainside: The obvious next goal, but locked off behind a challenging climb, Filled with hazards that threaten to knock the party back down to the foothills if they’re not careful
Caverns: Secret area accessible only if the party explore a cave on the mountainside, or make a beeline towards the old aqueduct landmark in the foothills, realizing it might be easier than the climb. 
Spire Foundations: The door connecting to the foothills is guarded by a complex puzzle and arcane ward, but the party might be able to sneak in through the caves where erosion has caused a breakthrough into the cellars.
Spire Peak: High among the clouds, the party’s prize is somewhere here.  Access to the upper sections of the tower are guarded by a territorial sphinx under arcane compulsion, though the party might just be able to skip that fight if they figure out the riddle to make the portal mirrors work in the foundations.
Trying to design all this by pencilling it in on a gridmap would take weeks, to say nothing of the headache it’d cause you trying to make things fit together and fill up empty space with content. Designing it first as a sequence of zones and then filling those out with interesting fights, puzzles, and encounters is the work of an afternoon or two. Likewise, its easy on your players: five zones with six to ten points of interest is far easier to tackle when you can make a checklist and see how much progress you’ve made, despite the fact that the area they’re exploring is quite vast. 
I hope you find this as useful as I have, and if you need a more concrete example of how it might work, don’t worry, I’ll have one of those for you in the coming days.
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utilitycaster · 1 month ago
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I was vaguely hopeful the book would address some problems I had with Laudna, but it sounds like it will not - does this book at least address why Laudna had little to no interest in getting rid of Delilah (or why it took so long for her to even engage with her in campaign?)
ok so I'm trying to write meta but I think it's got to cook, and I also need to clean my actual real-life kitchen, so I'm just going to give you a relatively quick and dirty rundown but short answer: genuinely this book detracts from the campaign. Laudna is a better character if you make up a backstory consistent with the canon of Campaign 3 than if you read this book. The stuff that Marisha probably came up with on the spot for her in episode 76-77? literally better than this entire book, Meghan Thee Paladin be damned, and uh, not to give it away but that doesn't show up in the book at all, in a direct conflict, because it's extremely apparent that literally there wasn't enough pre-planned backstory to write a decent book about.
Matilda Bradbury is in Whitestone; there are rumors about the Briarwoods but life seems kind of fine if a little austere. Her family gets invited to the fateful dinner; Delilah basically tells Matilda that her magic is mid and she'll never amount to anyone noble or fancy. During dinner, her parents are taken away, and then she is called to see a project her father helped the Briarwoods with. Surprise! It's dismemberment. Her father's body was used to help make Grog. Matilda starts screaming. Delilah rather weirdly has her beaten to death instead of like, cutting her throat or something efficient.
She wakes up in a pile of corpses. This is the part that was the preview so you can read it. Real talk I read it while in the endless line to get into the parking structures at Merriweather Post Pavilion to see Mitski and was like oh ok time to let go of my expectations now, I see how it is. This is however the most florid portion and the rest is usually if not more tolerable (see the clumsiness of register-switching - Khaw captures Laudna and Delilah's voices ok, and that of the girl Laudna befriends later, but everything else is a real crapshoot) at least less needlessly dense.
She can't really talk and doesn't remember anything due to suppressing it, which makes sense, and kind of wanders the countryside as a feral being for a year, which also makes sense. After about a year, Delilah shows up but doesn't introduce herself and simply is a voice in her head that tells her what to do sometimes, which Laudna sometimes listens to and sometimes ignores. She is in a sort of childlike state and makes Pate during this time. She watches a bunch of people and is lonely and tries to approach them, but due to the corpse-like nature and the fact that she doesn't fucking know how to act (making a cow doll with real teeth), people are understandably weirded out, and while she does do good deeds (laundry and similar) she does so anonymously in hiding. She encounters Meghan Thee Paladin (Exemplar) and hero-worships her from afar until Meghan finds her and is like there is a darkness within you, I will not hurt you now, but you must leave or die. She develops a parasocial relationship with an elderly half-orc woman who thinks she's a weird forest spirit and leaves out food; when the woman dies, Laudna buries her and then starts to go through her things but is chased out by the woman's relatives who realized she was dead when Laudna let the sheep go. All of this is like, fine, story-wise. Delilah is mostly frustrated with her for not listening and being a weird child, essentially. We're around 40% through the book btw.
She continues this stuff over the course of two decades, finding abandoned places, leaving when chased out, etc etc. Finally, she reaches Kymal. This is by far the most poorly written, stupid part of the book; unfortunately it's another 40% of the book. Basically, there's a foreman who is abusing women. This is fine as a setup but it turns into, essentially, a bad retelling of the Triangle Shirtwaist factory ft real-world early 20th century sexism in a world that's never had that. But I'm getting ahead of myself. One woman, Sybil, specifically gets attacked, takes out the foreman's eye, he starts to have people beat her to death, and Laudna rushes to her defense but also, through Delilah, is in a form of dread or similar, and infects her with possibly vampirism(?) in saving her. The other women are like "thanks, but also you are a horrible nightmare" and Laudna goes back to her hovel on the edge of town. However, urging from Delilah and her own sense of wanting to help and to connect with people lead her back into town. She meets with an older woman with hedge witch vibes named Miriam, and also meets Sybil's younger sister, Bella, who is 11. Miriam has her fucking head on straight, even if the register-switching reaches a nadir with her voice, and is like ok you do need to take responsibility for your actions, please leave, even though I'm glad you helped Sybil after also hurting her. Bella is enamored with Laudna, however.
We're still in Kymal I just felt it was time for a new bullet point. Laudna goes to the bakery to get chocolate pastries for Sybil, in the clunkiest, most poorly written, weird, maudlin, garbage passage of the book. She then finds the dormitories for the factory on fire. Sybil survives, but Kymal's poorest quarter takes damage. Laudna is mad and Delilah seizes on this as an opportunity to turn her towards the business of vengeance. Laudna finds the foreman, who is recovering in an infirmary, and terrorizes him, then kills him even when it becomes clear he didn't set the fire. The fire also causes an influx of new people into Kymal to rebuild or take up work at the mines. Laudna sort of blends in, especially after she raids a damaged clothing store! However, Meghan shows up to help out and heal people and generally be helpful. Delilah's like YOU MUST GO, but Bella finds Laudna and is like "we are besties now."
Laudna is like oh hell yes I have a friend and doesn't leave. She also gets made as the person who caused Sybil to have whatever darkness she has within her, and has to hide in Miriam's house from Meghan; Miriam realizes Laudna is why Sybil is like this and is like "leave". Laudna leaves town and tells Bella, who leaves with her. Delilah is at first not into this plan and then is like actually, a cute if weird child will be useful to us. She leaves with Bella. During this, Laudna's history starts to float to the top of her mind a bit more; earlier, in Kymal, Bella had asked about her ears, which Laudna didn't remember much about. and while telling a story with Delilah's aid around the fire that turns out to be the story of the capture of Cassandra, she suddenly has a breakdown and remembers everything. She also turns into her form of dread and Bella flees, realizing she is who hurt Sybil. Also, she realizes who Delilah is and is big mad. She finds Bella, who is in serious danger in a flooding cavern, and helps her out, mending their relationship in the process and also fighting a dryad, which probably was meant to be symbolic but sort of wasn't very interesting. Anyway, Meghan finds Laudna as she's bringing Bella back and is like you have a darkness within you and you spread it to someone else, and also you kidnapped this child. Laudna makes a poor argument against this, Bella vouches for her, and ultimately Bella goes back to Kymal with Meghan, with Laudna saying she'll come back one day if she can. We are like 80% of the way through the book.
Laudna flees to the Verdant Expanse and spends some time there, mostly being mad at Delilah, which is valid. Eventually, she realizes she needs to get further away and asks Delilah for help finding a port. They stow away to Marquet. On the ship, Delilah asks her to reassert the pact they made. Laudna does with pretty much no argument.
Laudna is doing ok in a city in Marquet for like 3 seconds before a Cobalt Soul researcher is like "hey you seem dead can you answer some of my questions of curiosity" and while he asks a bunch of questions, he does not attack her nor seem disgusted or hateful. Laudna promptly, in the funniest but also the most wtf moment, flees into the Rumedan desert for a decade. This is not elaborated upon other than that there are pink flowers there, and she is alone (and left alone).
Laudna makes her way to the edge of Gelvaan, and after she is found out and people try to drive her out, Imogen shows up and lightning bolts the shit out of them and they run off together.
The end. No, the two years of Laudna and Imogen together remain an utter mystery. No, there's nothing about Laudna apparently spending time in Whitestone Castle as a hollow one as described in episodes 77-78. While it DOES make sense why she doesn't get rid of Delilah for the first 20 years, she does straight up willingly make a pact on the ship DESPITE THINKING SHE COULD SURVIVE WITHOUT DELILAH.
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iridescentmirrorsgenshin · 19 days ago
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HIIIIII
Omd I love your work so much the analysation between Kaveh and Alhaitham is just so ??? (Beautiful wth I probably read like 99.9% of your work bc I just love reading the analysis between them) literally EVERYTIME you post I get so excited like it just makes me smile
Anyway if it’s not rude to ask, Ive read some of your fanfics about them and I just wanted to ask how you make them so.. accurate? Ive just recently started writing fanfics and do you have any tips?
Also knowing how much you analyse these two are there any like details about them you found out abt the pair? I would normally do it myself but im not even up to the Sumeru archon quest 😭
And another thing, do you have any head canons revolving the two or do you just stick by the canon? (If you do head canons i would LOVE TO HEAR THEM.)
Hope this isnt too much to ask!! (Also ignore my horrible punctuation it’s normally better than this i swear)
Anyway like i said your work is amazing and byebyeeee have a good night/day/afternoon
-🍀
hiya!! AHHHH i'm so glad you enjoy my brainrot analysis of these two <333 i'm way too invested so i'm happy that people are invested in them just as much!! HELPPP now i'm kicking my legs and giggling that's so sweet :'''')
firstly !?!?! thank you for checking out my fics!! and !!!!!! i'm glad you like the characterisation! :'''') when i first got into haikaveh, all i was doing was reading fics before i got to sumeru. i had ideas for writing, but i was way too scared of actually getting them up in full in case they were inaccurate, because i felt that i didn't have a great grasp on their in-game characters? (not that this fear should stop anyone - where would haikaveh nation be without the authors who wrote for haikaveh before kaveh was even released??)
personally i spent a lot of time going over their individual character stories and voice-lines, as well as constantly rewatching character trailer videos and clips where haikaveh are together onscreen, and also apart, so i could start the essay, and this definitely also helped me develop a voice for both of them in fic in terms of dialogue and inner monologues.
for me kaveh's inner monologue is going to be almost the complete opposite of alhaitham's, where kaveh's empathy comes out in overthinking, and is fuelled mainly by emotion as he tries to rationalise his perspective (in relation to interpreting alhaitham), whereas i write alhaitham's inner monologue to be more observation based, and where emotion is implied rather than stated - which i find is used in his character stories, particularly character story 5 where his past is given. although no emotions are mentioned, it's evident how essential his grandmother is to him, only there is no detail about how he felt when losing the last of his family, and having to arrange her funeral, and enrolling in the akademiya when he previously believed it to be boring, and the years spent after his graduation, up until the point where kaveh moves in - in contrast to kaveh's character stories which are extremely detail heavy in these regards.
there's a clear contrast between kaveh and alhaitham's experiencing of emotion in inner monologue, especially when it comes to alhaitham's grandmother's last wishes, as it's an impactful line about her wanting him to lead a peaceful life, and there's no further elaboration on this; the emotion is there to be interpreted, whereas kaveh will be explicit about his exact feelings at the time, and how these feelings change, or don't change.
for me, both are interesting to write, as kaveh's empathy ensures that he will be in constant motion, avidly aware of each shift of mood in any conversation, or aware of a thought that alhaitham might be chasing. if writing when alhaitham and kaveh are not in sync, then justifying kaveh's mindset and his interpretation of alhaitham can fuel the dialogue (whether it be typical banter or strained conversation). on the other hand, alhaitham's emotions are more subtextual, perhaps he'll notice kaveh beginning to frown when working, which shows that alhaitham has been staring at kaveh rather than reading, or something. i interpret his inner monologue as him being thoroughly aware of how he feels towards kaveh, and therefore he has no need to reiterate this when thinking - again, in contrast to kaveh, whose mood and feelings fluctuate depending on those around him.
those are just my personal approaches in case it's of any interest to you! if you're hesitant to write because you feel like things won't be 'in-character', i'd argue that fanfiction as a medium ensures that works can't be in-character as it won't be the game's canon; especially as characters can be reinterpreted for each person depending on the plot and the themes. in general, i'd say write whatever, and however you want, so long as you're writing something. you can come back and edit it later, and you may find that new ideas come to you as you start writing. so long as you're having fun!
as for things i like about them in terms of in-game canon(?), i would say that aside from the writing of their dialogue and their character stories, their arguments on the bulletin board posts around sumeru are so sacred and special! when you get to sumeru i highly recommend running around to find them! it feels very rewarding to click through each post to find alhaitham responding to each and every post that kaveh makes <3
additionally, there's the idea that as alhaitham accidentally created an aesthetically pleasing rug print design, with (supposedly) kaveh doing the same by creating a practical, affordable rug, mirroring each other's traits of artistry vs practicality (thanks to haikavehtimely). the devs being thorough in their haikaveh propaganda is so insane, but if i had made haikaveh i would be doing the exact same thing???
as for design inspiration, the idea of them resembling plato and aristotle in terms of their beliefs is rather interesting?? especially with kaveh talking about beauty having a whole form, in that it's a concept intrinsically understood! especially with their splash art poses in mind (which is written about in the haikaveh bible)
blessed be headcanons! i end up writing them into my fics, but i think the spaces in canon leave a lot to interpretation, so i think i end up working around that? a lot of them are domestic for me, for example, kaveh definitely has a skin/hair routine, and i think while alhaitham may not go to such lengths, he values cleanliness and has a lengthy bath time (alhaitham likes the smells of kaveh's skincare and kaveh likes the subtle smells of alhaitham's bath oils).
also!! that kitchen is TINYYY!! i think it's !?!?!? that alhaitham canonically had that research lab redesigned into a house, and approved a design that had TWO bedrooms, even after kaveh rejected the building?? i think he prioritised his dreams of a reunion over realistic living conventions and that kitchen is atrociously small, and kaveh complains about it all the time and clowns on alhaitham, so they have to scrunch up when cooking, or they establish a cooking schedule, which, a lot of the time, goes out the window, as they go to the tavern or get take away <3
thank you so much for your ask! it was really interesting to explore all these questions, i hope it's been useful to you in any way :''') and thank you for your support!
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cosmicobubisi · 2 months ago
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Cosmic's Malleyuu Whump vs. Flufftober: Day 1
search party / Lost Pet Meet Cute
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Hello! This is the 2024 version of a challenge I undertook last year, my Whump vs Flufftober challenge. For each prompt day, I’ll flip a coin and write a story based on the prompt I get (heads for whump, tails for fluff), unless I decide I want to do both prompts. The prompts may vary in length and context, and most of them will be malleyuu-centric. Some prompts may lead into one another, but I’ll indicate when I switch prompts and worlds.
This will also be compiled and posted on AO3, if you prefer that format. On tumblr, all pages will be tagged with the "Cosmic Whump vs Fluff 2024" tag, for easy organization.
Thank you!
--
"Grim?!"
The autumn leaves crunched under their boots as Yuu stumbled blindly through the forest.
A sick feeling was rising up from their stomach as they batted away tree branches in their quest to look through more of the endless maze of yellow, red and brown that was the forest, but they made themselves to keep their breaths steady, forcing their anxiety out through their nostrils.
Their cat was gone. Grim, their spoiled little grey cat, had slipped out of their apartment when they'd opened the door to get some fresh air as they studied.
Yuu's brutal school schedule, compounded with an utterly exhausting job behind the counter at a deli, had pushed them to a near-breaking point, and though they'd wanted nothing more than to lie in all day on their one day off, Yuu had dragged themselves out of bed and poured themselves into their desk. With a fluffy blanket and a mug of tea, they'd popped open the doors to their balcony, but after a frustrating half hour of studying later, they'd glanced over only to realize that Grim wasn't anywhere to be found.
They'd immediately felt sick to their stomach, knowing for sure it had been their stupid, stupid mistake that had caused Grim to escape, but they'd held out hope until they'd inspected every nook and cranny, and had even poured out a little more food into his bowl to entice him back into the living room. No luck.
Fighting tears in their eyes, they'd shrugged on their coat and forced themselves outside, feeling that every second spent unsuccessfully searching was another wasted. Not just in the sense that they could have spent their time studying, but that Grim had surely already met a terrible fate, and that Yuu was barely qualified to be a pet owner anyway.
The thick cover on the ground had made it impossible to see what was underfoot, and so when their boot caught on some unknown object and Yuu barely stuck their hands out in time to keep themselves from crashing down, it took them a few moments to register that they were stuck in a foxhole.
Yuu felt tears of frustration well up within their chest as they wriggled themselves free, and it was all they could do to not collapse in on themselves.
In the solace of the woods, Yuu allowed themselves a few moments of weakness, even though they felt like that's all they had nowadays.
It felt like everyone in their program was thriving, when all they wre doing was failing. Managing the workload of being a full-time student, as well essentially having a full-time job, was killing them.
Yuu couldn't help but feel like the jobs were just excuses for not doing better in school, though, and a small part of them was relieved when they got to work. The deli wasn't fun, but it felt much better to have a simple, repetitive lineup of tasks to do until quitting time, rather than having to formulate a ten-page paper of their own execution.
Not for the first time, Yuu wondered if they were even cut out for this, when there were a dozen more deserving people out there.
Before Yuu could let themselves fall into even further despair, they saw a shadow out of the corner of their eyes, which was odd, because it was high noon, and they were in broad daylight.
Upon inspection, it was no shadow, but a tall, slender form standing in the middle of the forest.
Yuu's eyes widened, and they tried to scramble behind a bare tree. They didn't know the intentions of this somewhat creepy-looking stranger, and it would be better to not let them have the upper hand.
But they hadn't taken the time to be quiet, and so the stranger immediately noticed them.
They stared at each other for just a moment, before the stranger broke the silence.
"Hello," he said in a light, almost curious tone.
At least, Yuu thought the stranger was a 'he'.
"H-hi," said Yuu, mostly just to say something. The situation felt awkward and tense.
The stranger walked over, and Yuu was able to get a better look at his clothing. It was no wonder that Yuu had thought he was a shadow, since he was dressed in all black.
His hands were in the pockets of his long, black robes. Yuu could see slight detailing around the ends, of thorny vines and roses. Their curtain length made it difficult to see anything else about him, but the two, gleaming horns spiraling off of the top of his head.
Yuu couldn't help but stare for a moment too long, forcing their eyes to snap away.
Kneeling on the ground in front of this... person certainly wasn't helping Yuu to gain the upper hand. They pushed themselves up without taking their eyes off of him, and brushed the leaves off their knees, as they were asked a question.
"Are you searching for something?"
Before they could even blink, who would crawl out from deep folds of robes than their eternal partner in crime- Grim, in his collar and bow, looking completely unruffled by a situation that had been giving Yuu grey hairs just a moment before.
"Grim!!" Yuu nearly shrieked, holding their hands out to let the cat jump into their arms. Grim purred, and Yuu stuck their nose in his fur.
"You're ok," they murmured. "You're ok."
"He was delightful company, I'll have you know," said the stranger. "Very good conversationalist."
Yuu chuckled, feeling like they could joke about the situation now.
"I'm glad," said Yuu with a chuckle. "Usually, he just whines for food."
The stranger smiled back, but silence hung in the air as Yuu's heart rate settled.
They didn't know what was happening right now, but Yuu figured htey could use a longer break from their work.
"I'm not sure what you're doing," began Yuu, "but would you like to come over to my place? At least let me thank you with soup."
The stranger blinked at them. "Soup, you say," said the man.
"Yep. I've got turmeric."
He stroked his chin, tilting his head slightly. Even when they were standing, the man still towered over them, and it felt more like they were being examined and studied.
"I will accept," he said, punctuating his gravelly statement with a very slight nod. "Where is your home?"
"Just out of here. C'mon, you can follow me."
Yuu began to lead the stranger out of the forest, before pausing in their thoughts.
"I didn't even ask. What's your name?"
"My name?" asked the stranger, looking a bit surprised. He recovered quickly, though. "I am... Malleus."
"Nice to meet you. I'm Yuu."
They exchanged smiles, but returned to silence as Yuu led them back briskly to their apartment.
"Make yourself at home," said Yuu, shrugging off their own coat as Grim leapt onto their shoulder. "It'll be a bit 'till dinner, but I can get you something to nibble on."
Malleus seemed to be inspecting their apartment with gusto. He was able to keep his fascination mostly to himself, but his hungry eyes betrayed his interest.
Yuu hopped into the kitchen to put some biscuits on a plate, and set it down in the window that led the living room be seen from the kitchen, and turned back to start the soup.
As they added their frozen veggies and soup cubes to the pot, Yuu gave themselves a moment with their thoughts.
A fae. And so near them, too. What was he doing here? What did he want, and why was he dressed like that?
Yuu's program was related to study of the local area, and while it mostly concerned more... mundane research, it was also a program designed to strengthen their powers as a witch.
Grim hopped down from one of the cabinets holding something in his mouth.
The spice bottle said nothing, but the symbol Yuu knew on the front represented splinters of a mountain ash tree.
"Turmeric, Grim," corrected Yuu, reaching up for some ginger to add to the pot.
Yuu spared half a glance backwards, and saw 'Malleus' had his back turned to them.
They added the ginger and the turmeric. Before anything else, they were gonna eat.
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my-own-walker · 1 year ago
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Jpm x reader who find the hidden hallways and rooms and takes the chance to murder a hobo, James (whether they are close or not) catches her and she replies 'Just a hobo, do you disprove' just like he did with the countess
A Well-Respected Man
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note: been so busy recently. i still luv u all! taking liberties with this request (aka i know you didn't ask for smut but i wanna write it)
warnings: quick sm*t, wall f*cking, murder, violence, blood, stabbing, misogynistic stuff
+++
I floated through the halls of the third floor in a dream. I couldn't tell if I liked being dead yet. There were no more consequences to my actions. I didn't have to choose to live every day. The lavishly decorated hallway felt different now.
When you're alive, you rush. You want to experience as much as possible before your time runs out. Eternal life in death is far different. I walked slowly through the hallway, examining each and every door, bumps in the carpet, and water stains on the ceiling.
I ran my hand along the wall and felt the texture of the orate wallpaper. The patterns were raised and felt rough against my fingertips.
Out of sheer curiosity, I began trying doorknobs. The doors were not locked. Each one opened with ease and to my surprise, led nowhere. I raised an eyebrow at the revelation. I suppose one doesn't usually try the doors to suites in a hotel out of respect for other guests, hence the lack of regard for locking these decoys.
One door stood out to me, nestled quietly at the very end of the hallway. The others were outset from the wall, accented by wood molding around their edges. This door was flush with the wall. A feeble attempt at hiding it in plain sight. I tried the knob and it was, in fact, locked.
Fuck, I said inwardly. Under the impression that my exploration has been thwarted, I spun on my heel and began walking away. It hadn't yet dawned on me that being a ghost meant locked doors and keys had become antiquated items.
It took my inclination to simply appear upstairs, rather than take the elevator, to remind me of my new abilities. Within a moment, I was standing in front of the enticing door, ready to see what was inside.
Behind its decorative facade, the entrance housed a dreary, dark hallway. One that led back in the direction from which I came. This was what those pointless doors were hiding. I wandered down the corridor. It was cold and unwelcoming. It sounded as if the hotel's pipes ran through along the ceiling. Sounds of rushing water washed over my head sporadically.
At the very end of the long passage was something in the wall akin to a trash or laundry chute. I opened the metal door and soft light came streaming through. It was jarring to be afforded that much visibility so unexpectedly. I squinted and peered through, finding it was a multi-story drop down to what looked like a basement.
The cement floor was spattered with what I could only assume was blood, and I thought I could spot a body part of some sort. It was a body chute. I shrugged and closed the opening, bored with my attempt at exploration.
+
Days later, my need for fun had not been satisfied. Being a ghost was frankly, a bore. The building was full of secret passageways and doors, all of which led to essentially nothing. I was hoping to find cult activities or a blood sacrifice within these hidden places, not empty hallways.
James was giving me space and time to adjust, but instead, I simply felt insane boredom. On this particular day, I spent my time in the bar overlooking the lobby, trying to spot any new blood that took the misstep of entering The Cortez. It seemed on this day, the hotel was not going to provide me with entertainment.
That was, until, I heard a male voice speaking loudly in the empty, near-silent lobby. I hopped down from my bar stool and rushed to the railing of the balcony, hanging over it to see what the commotion was about.
'Careful, Y/N, you could fall,' Liz quipped with a wink. 'You wouldn't want to get hurt.' I looked back at her over my shoulder and smiled. She thought she was oh-so-funny.
'Hello?' the male voice shouted. I turned my head once again in the direction of the sound.
'Oh, just go down there,' Liz sighed. 'I don't feel like dealing with that.'
With her permission, I practically flew down to the lobby and across its geometric carpeting. A man with long, stringy grey hair and a dirty beard stood just in front of the hotel's entrance. He stood hunched, wearing a large coat, stained jeans, and a tattered backpack. he stared off at one of the art pieces we had hanging on the wall.
I cleared my throat to announce my presence. 'Can I help you?' I asked politely.
'I don't know, can you?' the man replied sarcastically.
'Do you need a room?' I tried.
'Only if it's free,' he laughed, looking right through me. 'I obviously can't afford to pay.' He gestured grandly at his appearance.
'We don't do free rooms,' I replied bluntly.
'Can I at least get something to eat?' he questioned with an impatient tone.
'You'll have to go somewhere else, sir. We don't do charity here,' I crossed my arms and popped my hip.
'Excuse me?'
'You heard me. No handouts,' I stated.
'Well then, I'll stand here until someone more qualified comes to talk to me,' he huffed. 'Preferably a man.'
'A man?' I scoffed.
'You women have no understanding of how things work. Get me your superior,' he declared. I chewed my lip in annoyance. How dare he insult my gender? How dare he be picky when he so obviously needed help?
'You know what,' I began, 'I do believe we have somewhere you can stay.'
'Don't be fucking with me, girl,' he spat.
'Follow me,' I instructed. He did as told, remaining on my heels as I passed over to reception, grabbing the key to a special room on the third floor from the hook behind the desk. I also made sure to slide Iris' emergency switchblade she kept under the desk into my sleeve.
The man and I took the elevator to the third floor, standing in awkward silence as we went up. The ornate hallways of the third floor flew by in a wash, my periphery blurred by blind rage toward this person. He walked behind me down the long hallway, all the way to the inset locked door. I slid the key into the lock slowly and turned it.
Just as the lock clicked open, though, the man broke the silence. 'Anyone tell you you got a tight ass?' he remarked as his open palm smacked my rear end.
'What?' I replied, shocked, contorting my expression to one of disgust.
'Hey, don't act all grossed out,' he asserted, throwing his hands up. 'You're asking for it, dressed like that and all.' I practically kicked the door open and gestured for the man to enter. He sauntered past me cockily and paused at the entrance. 'It's dark in here.'
I pushed his back with force, causing him to stumble further into the darkness. I slammed the door behind me and rounded on him.
'Hey, what the fuck?' he shouted, panic creeping into his tone. I pushed him again, knocking him onto his ass. 'Hey! Stop!'
'Not so cocky now, huh?' I teased. He scrambled backward down the corridor, trying to make it back up onto his feet. I kicked his chest, causing him to crash down onto his back. 'Fucking apologize.'
'F-for what?' the man stammered, panting in fear. I pulled the switchblade out of my sleeve and flicked it open. Its sharp edge glinted beautifully.
'You fucking pig,' I spat. He began to scream in terror, still trying to clamor away from me.
'Help!' he screamed, still unable to make it onto his feet. I continued to back him toward the end of the corridor. 'HELP!'
'You can scream as loud as you want. In fact, I prefer it,' I smiled. 'Beg for your life.'
'P-please! Let me go! I'm sorry!' he pleaded. I stooped down to his level and grabbed his shirt collar, holding him firmly in place. I pressed the blade to his neck and smirked.
'Too late,' I whispered. I slid the cold metal across his flesh and watched as dark red blood spilled out. It was much more blood than I was expecting. For fun, I continued stabbing the man. I slashed at his skin repeatedly, grunting and screaming as I went. His blood spattered all over my body. I reveled in how it felt.
When I was sure he was gone, I grabbed the hood of his thick coat and began pulling his body to the chute. Unfortunately for me, it didn't occur to me that this man would be heavy and that his dead weight would be nearly impossible to move. I tugged and pulled, moving him only slightly with each exertion.
'Fuck!' I yelled. 'You're even more fucking annoying when you're dead!'
'Darling?' a familiar voice spoke. I nearly jumped out of my skin. I spun on my heel to find James suddenly behind me. It must have been quite a sight to take in. 'Who is that?'
'Just a homeless man,' I said plainly. James took a moment to process, smoothing his mustache with two fingers. 'Do you disapprove?'
'No, no,' James contended. 'I've just, never seen you like this.' He took my cheek in his hand and gave me a kiss on the forehead. I sighed in relief at the gesture.
'Can you give me a hand, then?' I asked. laughing a bit.
'Gladly, my little hummingbird,' he cooed. We both worked to hoist the man up and through the chute. His body landed with a sickening smack on the concrete below. I hopped to the front of the door to look down at the carnage. James' arms snaked around me, one hand resting on my chest, the other on my tummy.
'Thank you,' I breathed, resting my head back on his body. 'He was a piece of shit.'
'Mmm?' James vocalized into my ear. 'How so?'
'He assaulted me as I was doing him a kindness. Smacked my backside,' I answered. James spun me around and held me by my shoulders.
'A well-respected man would never treat a woman like that,' he gasped. 'You did the world a service in killing that animal.'
'I know,' I grinned.
'A well-respected man treats women like this,' James said lowly, pulling me in close. His lips met mine tenderly. I backed up to rest my body on the wall. We made out passionately. With his body pressed up against mine, I could feel a bulge grow in his trousers. He peppered his lips along my collarbones and breasts. I shrugged the cardigan I was wearing off my arms.
While James continued to kiss every square inch of exposed skin on my upper body, my hands wandered to the hook and zipper on his pants. I undid each and let the fabric slide smoothly off his legs. His briefs exposed just how turned on he was. I tugged his underpants off, letting his erection spring loose.
He wasted no time and tore my panties off from under my skirt, then proceeded to hoist me up the wall. He sat me on his dick. The length went in roughly. I gasped at how deep it truly went. His strong arms held me against the cold wall as he fucked me senseless.
James came inside me within minutes. My back arched as I felt his hot load spill into me. He grunted and whimpered, breathing raggedly. He slid out of me and guided me back onto the ground carefully, before tugging his pants back on. I smoothed my skirt down and cleared my throat.
'You have no idea how much of a revelation that was, Y/N. My little hummingbird...killing people.' James grabbed my face in both of his hands. 'Now, that was just the appetizer,' he growled. 'We must venture upstairs for the main course.'
+++
I'm watching Hotel right now and man I missed James so much. That sexy bastard.
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stellacartography · 3 days ago
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Thanks to @lisbeth-kk for tagging me.
Fic Writer's Meme
How many works do you have on ao3?
I have 28! 18 in Sherlock, 6 in Star Trek: Voyager, and 4 Good Omens.
What’s your total word count?
182,614, a majority of which is Kinesis, but as a person who has always struggled with completing things, the 100,000+ words that aren't Kinesis are a real victory in my head.
What are your top 5 fics by kudos?
Kinesis (Mystrade), The Interrogation of Anthony Crowley, Witch (Ineffable husbands co-written with @mevima), Avast Ye Merry Gentlemen (Johnlock Christmas), The Bold and the Bruised (Mystrade 360MG), Atonement (Janeway/Chakotay post-series reconciliation).
Do you respond to comments? Why/why not?
Absolutely! I love comments. If I haven't responded to a comment it's only because life has been eating my brain and I will get to it once I've recovered.
What's the fic you've written with the angstiest ending?
Probably All the Time it Takes to Wait, which is titled after a song I played obsessively at the time while I was dreaming up the scenario of Chakotay actually getting to have feelings about the whole Fair Haven disaster. Nothing is resolved but they have it out. The song is angsty and so is the fic.
What's the fic you've written with the happiest ending?
It's gotta be Kinesis. Not to overhype, but the ending is pretty satisfying and joyful.
Do you write crossovers?
I have the outline of a Sherlock/Star Trek crossover in my WIP pile.
Have you ever received hate on a fic?
No, but I can't wait. Bring it on, internet. I love an argument. I love to analyze the fears and insecurities of people who start fights on the internet over free content lovingly created and bravely posted. I am unhinged and ruthless.
Do you write smut? If so, what kind?
Hell yes. Smut has been an essential part of my recovery from religion, both the reading and writing of. Smut is so revealing of a character's motivations, their vulnerabilitites, their desires. I think it's a marvellous thing.
Have you ever had a fic stolen?
Not to my knowledge. If so, I'd rather not know.
Have you ever had a fic translated?
No.
Have you ever co-written a fic before?
Yes, the aforementioned The Interrogation of Anthony Crowley, Witch was so much fun to write with @mevima. It was way outside my comfort zone, kinkier and darker than anything else I've written.
What's your all-time favourite ship?
Johnlock and Mystrade are forever duking it out in my head. I also love Ed and Stede's speedrun enemies-to-besties-to-lovers dynamic in OFMD.
What's a WIP that you want to finish but don't think you ever will?
Never say never, right? I have another long one that could be a Good Omens AU set in Toronto in the early 90s. Because it's last on my list of long fics, I don't know when I'm going to get to it. Also all the garbage behaviour of a certain writer/creator has really sapped my enthusiasm for writing in the fandom right now. I had a thought to turn it into an OFMD fic but I'm not sure if or when I'll get around to it.
What are your writing strengths?
Dialogue is my friend. If I get stuck in a scene, I just make the characters talk and it helps me move on. Comes from a background in writing plays.
What are your writing weaknesses?
Endings! Spare me from having to finish anything. I get burnt out and distracted easily but I'm learning to manage it. I look forward to the times when the story really flows, but since most days are not like that, it's about finding ways to write the next 5, 10, 500 words.
What are your thoughts on writing dialogue in other languages in a fic?
Like so many things, I don't think there should be hard and fast rules about what writers can and cannot do. For me, I'd be inclined to check with a native speaker if I can find one, but keeping in mind that this is not a professional venture, I think foreign dialogue in fic is a "do your best and be forgiving" venture.
That said, if a writer chooses not to get a native speaker to weigh in on their usage and they get comments like "Hey you bum. Don't use google translate for this!" we have to be willing to take our lumps and seize the opportunity: "My hero! Will you look at the rest of my dialogue for me?" Fandom is about connection building.
What was the first fandom you wrote for?
My first creative writing project in first grade was an origin story for a talking boot puppet in a horrifying Canadian children's program called Readalong. But I had no idea what a fanfic was at the time.
My first intentional fanfic might have been an unpublished Sailor Moon or Mulder/Scully fic that may live on in a hard drive somewhere.
First fic on AO3 is actually poetry called Not a Romance about what Kathryn Janeway was thinking after the episode Resolutions.
What's a fandom/ship you haven't written for yet but want to?
Our Flag Means Death. Probably Ed/Stede but there are so many great characters, it might be hard to choose.
What's your favourite fic you've written?
Kinesis. It's the fic I've always wanted to write. It has some of my favourite vibes. And I derived great joy from firing Mycroft Holmes.
Tagging @hubblegleeflower @may-shepard @the-toad-in-your-piano @copperplatebeech @blogstandbygo @fearlessdiva930 @cirquedereve @antheiasilva if you feel like answering and haven't already been tagged. I tag anyone who sees this and wants to answer (please @ me in your response and I will reblog).
If you see this and you're more of a reader, tag your favourite writers in a reblog or the notes. Seriously, this goes for anything. If you tag me on your original posts, I will gladly reblog and hype your content.
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zarvasace · 6 months ago
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Hello! This is the first time I have ever interacted with you and if it’s ok I would like to ask a question about your space au:) I’m just curious as to how some of the game mechanics would work in your fics. Stuff like mipha’s grace or the wind waker, basically the abilities that the links have
Hello!! Nice to meet you! Of course it's okay to ask questions, I love talking about stories. XD
And this is an excellent question. It isn't something I've considered TOO heavily before, especially for the examples you provided, but it's really fascinating to think about! Nothing is "canon" until I write it in a story but here are some thoughts...
Hyrule's abilities have been discussed a bit—they're not too unusual for his people and planet, though it is unusual to have multiple like he does.
Twilight's have been mentioned. He has used darkness to travel, essentially turning into a shadowy wolf to do it, which is a product of his half-Twili heritage.
Four is an android, and thus anything out of the ordinary that he does can be explained that way.
Sky is mostly Hylian, which is unusual, but he is also from many generations ago. He doesn't have many traits or internal abilities that people wouldn't be familiar with. Wars is the same, though his Hylian genes are sort of more "distilled" and thus a bit more uncanny. Neither of them have odd magical abilities that come as a result of anything other than items or friends (so they think.)
Legend is Sheikah, which in this AU have malleable appearances, and he's trained to take that to the limit, which explains his transformations. Other magic he does, i.e. the LBW painting thing, the LttP medallions, and whatever else, are mostly explained through clever use of technology, sometimes combined with his natural talents.
Wind is half-Zora and partially aquatic. I haven't quite decided how his wind waker abilities translate in this AU, but I think the chances of it being technology are pretty high. The "Great Sea" is a grouping of small planets (or asteroids? I don't remember off the top of my head) so I think it would make sense for his Wind Waker baton to either somehow control the weather on a few of them, or perhaps atmosphere between them, or even just his ship itself. Or maybe it is a kind of magic he was granted! That would be cool too! They're all fun options.
As for Wild and Time's abilities and magic... Well, Deities sure are mysterious, aren't they? ;)
Okay just kidding. Those elemental/combat abilities absolutely have to do with their heritage of Deity. Remember how Deities change to look like the people they grow up around? Their inherent abilities do something similar. Wild trained early on in a lot of high-risk, him-against-a-lot combat, so his blessings manifested as what the champion abilities are in BotW. He associates them with the champions because they resemble real abilities the champions had (coincidence?) Time didn't have examples quite as strong, and he didn't grow up as militant, so his blessings manifest with more blunt power on the elemental side. They're still refining and shifting, but they'll always be rather devastating.
...👀
And Sun's Deity blessings manifest very much out of a desire to keep herself and the people she loves safe. She is quite powerful, and can actually handle some time manipulation. How else do you think Skyloft station escaped the Calamity so cleanly? (Her Deity heritage remains a secret.)
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lucystark12 · 4 months ago
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mike wheeler and jaime lannister are the same character and that also means byler is real 🥳
my last post about game of thrones versus stranger things where i talked about writing and what went wrong with dan and david did pretty well so i figured id elaborate just a bit on my quick side note i had in there about mike reminding me of jaime because it’s something i literally cannot shake. they are so similar it causes me extreme amounts of stress. and im on a two hour flight so i have time to explain it all to you 🥳🤗
to begin, my favorite stranger things characters are mike and nancy and my favorite game of thrones characters are sansa and jaime. if you already see a pattern, then you’re on the right track, because yes, i am a believer in the misunderstood character who is widely hated amongst fans but is arguably the best written one in the given source material. sansa and nancy are both fundamentally similar characters- they both start out as naive girls who are very singularly focused on their reputation and how they’re perceived by the people around them. this is evident in nancy’s relationship with steve and with basically every single action sansa takes in season one of game of thrones. through being forced into a dangerous environment however, both characters learn to shed the ideas they had about what it means in their given world to be “successful” and “important.” i tend to love characters like that because their so realistic. even if we aren’t all being abused by kings or shooting demegorgans, most of us can relate to wishing we were something we weren’t and having to learn the hard way that it’s just better to be yourself
i just wanted to get the nancy sansa pipeline out of the way first before i talk about mike and jaime, because where nancy and sansa are similar, jaime and mike are practically twins.
let’s look at both characters at the beginning of their respective story-
- mike is 12 years old and knows close to nothing except for the fact that he wants to be able to protect the people he cares about. throughout the first season, we see mike’s guilt for not being able to find will metaphorically eat him alive, coming to a head at the cliff scene where when his other best friend is in threat of being harmed, he decides that he would rather die than not be able to save someone he cares about again.
- jaime is mike on a twenty year delay, but his story begins about where mike is at in ~season 3. however, when jaime was about 15, he was appointed to the kings guard, a position he partly sought out to be close to cersei (his affair partner (and sister but that’s a conversation for another day)) (also, mike acts the way he does when will goes missing partly because he’s lost somebody he subconsciously loves too and if you don’t think mike has been subconsciously in love with him this whole time ily but womp womp ur wrong) but also partly sought out because of his notions of what it meant to be a knight- it means that you’re fighting for the people and essentially saving as many as you possibly can. jaime is a character who cares very much about the people around him, similarly to mike. jaime’s situation comes to a similar head when he kills the king to prevent him from essentially bombing the capital city and killing half a million innocent people, which in doing so he puts his own life and reputation at risk
these characters are both so similar because they both value life. they are willing to sacrifice themselves and their reputation in the interest of other people. this is who they both are at the core of their person. however, at some point throughout their arc they both go back on their previous behaviors. they don’t so much regret the way they behaved, but the pressures about their roles that have been put on them by society lead them both to believe that their behavior is wrong in some way.
with mike, i’m talking about how affectionate (?) he was with will in season two. i’m naming what happened after the whole hospital “best thing i’ve ever done” sequence and before season three as mike going through the same thing jaime does in the period between when he kills the king and when the show starts. i think in both of these time frames, the two of them start to have this realization based on the people around them that what they did was wrong and won’t be widely accepted. jaime’s king slaying was treasonous and mike realizes that his love confession coded monologue to will in the hospital wasn’t necessarily normal behavior. this is also the exact time period in which the raegan bush election is happening. they literally probably voted during season 2. id also like to point out that both of them come from very rigid and strict families. and if you’re denying me this for mike, they have a raegan bush sign in their yard.
now we pick up in season 1 for jaime and season 3 for mike. this is where im going to bring up the singular most important part of both of their respective arcs- the love triangle. season 1/3 are the most important times for both melvin and jercei (?). melvin is at peak affection, and basically mike’s entire story for a good portion of this season revolves around her. this is basically the peak of jercei because it’s right before they get separated and their whole dynamic changes. but uh oh! there’s trouble in paradise for both! suddenly mike and el are broken up and jaime and cersei are separated by the war of the five kings. this next part bleeds into season 2/3 for jaime and season 4 for mike, when mike and el are quite literally separated.
so, both of them are separated from side one of their love triangle, who both are using as a gateway to solve what they think is their biggest flaw- jaime his narcissism and mike his sexuality. then, and this is one of my favorite little parallels, they are both literally escorted home by the other side of the triangle, where “home” (hawkins for mike, kings landing for jaime) serves to say the truth about who they are as people that they weren’t quite ready to face before they set off on their respective physical journeys. (mikes trip to california, jaimes push north)
obviously in stranger things mike and will literally go back to hawkins together. in game of thrones, jaime gets captured by the opposing army and is escorted back to the capital by a knight for the opposing army, brienne, under the condition that he will safely return the king’s sisters to him. throughout both of their returns home, they both are forced to come to terms with their feelings just a little bit. jaime admits the truth of his kingslay to brienne, and mike is given the painting. i don’t think mike has put ANY of the dots together on the painting yet, but once he does, this will serve as a HUGE influence on his character development and relationship with will (another thing i could talk about for hours). then they both get home, and jaime’s view starts to shift just a little bit… he starts thinking “hey wait… maybe brienne is onto something. maybe i don’t have to be so terrible all the time and conform to what society wants me to be.” now obviously we don’t know if mike is thinking this way yet, but my guess is that he probably will start having a similar thing next season.
the reason both brienne and will are so important to their character arcs are because in the context of the love triangle or decision their romantic interest is making, they serve to symbolize non conformity and embracing the truth about who you are and what you stand for. brienne isn’t conventionally attractive like cersei and actively goes against what was expected of women at the time. being with will would make him a part of a gay relationship, which was very nonconformist at the time. where cersei and eleven serve in the relationship to show pretending, insecurity, and lies since they are literally the exact opposite of brienne and will. and guess who doesn’t lie? FRIENDS.
so, what i’m saying is that will is essential to ending mike’s character arc just like brienne was to jaime, and that if stranger things fumbles the bag and doesn’t make it happen like game of thrones did, then mike will live in infamy as an unfinished character who had a stupid ending just like jaime did.
also, i am a “jaime should have killed cersei and then died in the fire with her” truther and similarly believe that mike should sacrifice himself in the last summer to come full circle to the sacrificial person he used to be. i also don’t believe in happy endings because they’re boring ❤️
this is why im SO FUCKING NERVOUS about mike. i’m literally having ptsd god help me! 🤗🤗 pls matt and ross learn from the mistakes of your elders and break the game of thrones curse!! as daenerys targaryen would say- BREAK THE WHEEL!!
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bluerose5 · 1 year ago
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Since I'm slowly but surely getting through the game and probably will wait til I get Astarion's full story before I write any fic, some starter thoughts on if he and Zevran met. Probably set within the context of BG3 because I feel like it's a more flexible setting to work with than DA.
Zevran still having pretty much his same background, working for an assassin's guild called the Crows. Maybe a powerful enemy of Cazador's knows not entirely of the ritual but that he believes Astarion is key to something. Puts out a contract. Most assassins aren't willing to anger the likes of Cazador or tbh they're in his pocket. Maybe there are even rumors that circulate in the shadows of his true nature. Either way, Zevran is the one that takes the contract for the same reasons as DAO. There's an ambush. Tav questions him. Tav recruits him. Astarion disapproves.
The expected sass and flirting occurs of course, but it soon turns into a situation of like recognizing like. They make it into an unsaid competition of sorts instead of taking any of it seriously, always trying to one-up the other. If any of the others complain, they both turn their words on them instead.
Zevran probably brings up their kills at first. When Astarion doesn't seem keen on opening up about what he did under Cazador, Zevran asks him about what he's done instead during his time adventuring, which he is more open to bragging about. Surprise, the two of them bond over tales of murders they've committed while the others listen in, some more disturbed than others by their flippant approach.
Yes, yes, have to bring up lockpicking! Zevran trying to show off on some tiny, little chest that's easy to pick. Meanwhile, Astarion is over here going, "Watch this." and picking every door and chest in sight. Zevran acts disgruntled but highly approves.
Likewise, any time they're in a populated area, they make a game out of it to see who can pickpocket/steal the most valuable items by the end of the trip. Tav is not amused if this ends up, on the rare occasion, alerting the guards and landing them in jail. Good thing they'd be more than happy to lead the jailbreak.
Any time they head out, both of them try to guess where the other has concealed any daggers. They switch up how many and where they keep them each time.
The first time Zevran happens to see Astarion's back —clearly he doesn't let just everyone see it or linger on it at least— rather than draw too much attention to it, Zevran probably makes light of it, says it's quite a display, and then draws attention to his own scars to make Astarion feel more at ease. Welcomes it when Astarion asks questions until they're both exchanging stories again, although their smiles are more wistful than joyous when they recount the torture they've endured at their masters' hands.
No, I'm not avoiding the obvious. Sex? Yeah, they probably had sex early on, but the instant Astarion grows distant, I could see Zevran withdrawing as well. Neither of them are stupid. Both of them are more perceptive than people give them credit for. That first time, honestly, probably felt "tainted" for both of them after the fact. They don't bring it up for a while really.
On another, similar note, the instant one of them brings up using sex or their body as a tool, all of it suddenly clicks. It's essentially the spiderman meme.
The pure frustration that comes up when the other calls them out on their bullshit because they know best when one of them is putting on airs rather than speaking his mind.
Whether Zevran lets Astarion drink from him or not, I'd say probably so. In the beginning, it happens only if there was something in it for Zevran to gain from the exchange. Later, he would be more open to it when he trusts Astarion, although he'd joke that he'd prefer it after a little charming and wooing.
I honestly could see them having a strong bond, romantic or platonic. Either one could work in my opinion. It, like any relationship, would just take a lot of work and effort on both ends. Both of them learning to simply exist with someone who understands them more than anyone else...
Seriously, think about them being comfortable around each other and getting all the hugs, cuddles, and kisses they can ask for. Need I say more?
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richea · 4 months ago
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A dive into Hearts R's localization
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I've talked a lot about Hearts R and the way it rips apart the original story and characters, but I haven't really talked much about its localization, which is truly its own can of worms. While I have stronger feelings about the Japanese version being poorly made in just about every regard than I do about its loc being a bit of a mess, I've gotten a lot more into translation and editing the past few years and I figure it's time to at least write something regarding this.
A lot goes into a localization, and that also means there's a lot more to unpack with Hearts R's loc than just the "Kor" rename and the fact that only a small portion of the dialogue matched up with the voice acting (these being the obvious things anyone can pick up on, even without knowing Japanese).
As a translator who has played through the localization numerous times, while also having gone through the game in Japanese and done a deep study on all the terms and their naming conventions, I want to go over some things, discussing characterization as well as what terms were good and which ones make me scratch my head.
There's a lot I won't discuss here simply due to the scale of the game, so don't expect nitty-gritty analyses and all the various examples of blatant mistranslations to be found in the game or anything. This is just to give an overview of some things I find interesting.
Characterization
Let's start by discussing something that is crucial for characterizing the characters properly: character voice. Each character has their own "language" for how they're written. For instance, in Japanese Shing talks very casually, Kunzite talks very scientifically, Hisui talks like a punk, etc. Essentially the goal is that via reading written dialogue alone, more often than not you should be able to differentiate who is talking without even needing to see their name slapped next to it.
This is something that is not as easy to get across into English, however the skill still exists when localizing dialogue nonetheless. You'll still want to write Shing's dialogue in a laid back manner, and write Kunzite's to be scientific, and make Hisui's very rude.
Overall, I think the loc did a decent job establishing voices. There's definitely some hiccups, but at the end of the day, I'd say the vast majority of the text uses decent character voice for each character. It's far from perfect, but Chalcedony and Kunzite in particular I think were written very well.
However, where I think R fails is that the quips in the game come across very same-y. While the dialogue can be funny, the sass that Shing would say felt very similar to the sass Beryl might say. Beryl's sass is supposed to come more from finding things absurd while Shing's is supposed to be a bit more out of frustration, but the loc didn't differentiate this well. I'm not sure how to better articulate what I mean by this, but trust me that it was a thing.
Also, they would make the characters say quips in dialogue that they weren't really meant to, which sometimes completely changed the feel of a scene. Shing and Hisui got this the worst, and I also think they're the two characters who suffered the most in this loc.
Below I grabbed some examples of character dialogue for each main character so you can see their character voice and what went wrong or what went right. This isn't a full overview of each character but rather just a small selection of lines that stuck with me (Tumblr has an image limit unfortunately, and also there's just a lot of characters I would have to go over).
Shing
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Shing definitely suffers from overusing quips when he wouldn't normally, as well as his overall character voice coming off a bit more bratty than he was originally intended to be. I think everyone's aware of "Kor Meteor doesn't try, Kor Meteor DOES," which has... quite a different feel from what gandoko was originally intended to mean (which was just a cute wordplay on saying "let's go all out"). I will admit this is partially due to his rewrites in R in general as this is also an issue with him in Japanese, but the loc did him no favors. That said I don't think all of his dialogue is horrible, as the third image is an example of a line I think they did just fine.
Kohaku
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For the most part, I think Kohaku's character voice is fine. She definitely had some weirdness especially early on ("rapscallion" lives in my head rent free), but she definitely eased out and overall I think anyone who plays the loc gets a perfectly fine idea of the character that is Kohaku (at least her R portrayal).
Hisui
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Hisui is, erm... well I'll just say the loc team had a lot of fun with him. Maybe too much fun. It feels like only a tiny amount of his lines were intended to be taken seriously, which is really disrespectful to his character when the whole point of his character is that it's hard for him to express himself in words. Why ruin his serious moments by throwing in random goofy quips and making him come off like a full time jerk? He's definitely not a polite character, but the loc just always tried to make everything that came out of his mouth sound back-handed, even when he was actually trying to be nice.
Another huge issue, which you can see in almost every pic here, is that he would say something from the Japanese (fine) and then the loc would add in another sentence below it that is completely original to the loc and also contributes nothing other than to make Hisui sound like a jerk. For instance in the first line, in Japanese he's (seriously and concernedly) saying "Innes is calling for us? Is she hurt and can't move?" so I'm not sure why they felt the need to make it Extra and Funny. There's an infinite amount of examples of this with his dialogue and every time it truly does paint him to be a much more meanspirited character than he really is.
They did some alright things with his character voice (see the last cap, which is fine), but overall, if you see Hisui say something unhinged and incredibly rude and out of pocket, it's probably the loc and not actually what he said.
Beryl
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Beryl on the other hand is a character who DOES say sassy things a lot, so I think the overall writing for the loc played into her personality a lot better than it did with the above characters. It's all written very extra and over the top, which is exactly how Beryl needs to be written. I think my only gripe with her writing is that they did make her flub up words more than she originally did (especially simple ones...), but other than that I don't have a lot to complain about here.
Innes
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Innes is mostly a "no notes to be had, for the most part fine" character as far as her loc portrayal goes. I will say in Japanese she called the party "kids" a lot and the loc changed it to "mules" which, at least to me, gives off a slightly different nuance, but it does fit her character so I may just be nitpicking.
Kunzite
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Kunzite's character voice is very hard to mess up... so much so in fact that I think the loc actually did him justice (you can only hope they didn't mistranslate anything with all that kanji though).
Chalcedony
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Like Kunzite, I find myself surprisingly content with how Chalcedony's dialogue was written. They got across his pretentiousness and formality just right with not a ton of hiccups.
Galando
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Galando completely falls in the "can never be taken seriously ever" category, except unlike Hisui I think this actually benefits his character. In Japanese, his dialogue and frankly personality are really unremarkable, but in the loc he says a lot of incredibly bizarre and goofy phrases. The loc team had a lot of fun with making him sound ridiculous and it did him a lot of favors when his overall implementation in this story was an absolute trainwreck.
Richea
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Richea's dialogue can be a bit hit or miss. Sometimes it's too stiffly worded, sometimes it's too casual. Overall I think her voice is fine though and it never really did her character too many disfavors.
Terms
For this section, here's a very useful reference which writes out most terms in the game, comparing the Japanese names (romanized very straightforwardly) to the loc. I will be using my own romanizations for terms below.
Let's talk about the elephant in the room: Kor. Why did they change his name? It's actually quite simple: Shing is based on kanji. It means 心具 (shingu; heart-tool). Yamamoto stated that among the characters in the game, he's the only one who's not supposed to have a mineral reference in his name. To get around this, they did Kor, which is based on cor which is the Latin word for heart.
I suppose in a vacuum, I get what they were going for. However, the decision fails to make sense for two very simple reasons: recognizability, and the fact that they left the names Hisui and Kohaku in which literally were translated into English in Graces' loc. It comes across as very ironic to me that they were so held up by Shing's name being Japanese wordplay, to the point of changing it entirely, yet ignoring the two party members with Japanese names. Why only Shing? Nobody would know (even Japanese players) that Shing was supposed to be wordplay on anything had Yamamoto not discussed it in an old blog post. Yet they left in the names Hisui and Kohaku, which are very obviously Japanese, and no English player would know what they're supposed to mean, or if they were even mineral references! Maybe their intent was that they're from Norqueen, and Kohaku has cherry blossom aesthetics to her, but this also doesn't make any sense when nobody else from Norqueen had a Japanese name. It's only them.
This isn't me advocating for them doing Jadeite and Amber from Graces' loc (as I think that was a similarly bizarre situation), but if you're going to change Shing, you could at least be consistent and commit to the idea of making everything Easily Understood References, instead of just changing one name to something completely unrecognizable (and frankly a bit dumb sounding) and not the ones that probably warrant it more.
Shing isn't the only character they did this with. For instance, the members of Chen's Corporation weren't intended to have mineral names. Their names are references to marine life in various languages. Chen's last name is Corallo, which is Italian for coral. Sango means coral in Japanese. Ecaille means scale/shell in French (with her real name being Mica, which is actually a mineral and the loc did keep). In the localization, they were translated to... Ultra Marine, Aqua Marine, and Coral respectively. While I don't think Chen and Sango's name changes were horrible, I still think they could have just kept them as is with no issue at all. "Coral" just feels disrespectful though. Why would you name her what Chen and Sango's names were SUPPOSED to be? Her real last name was changed too, from Zimmer to Zinnwald, which is really just pointless more than anything.
A lot of what the loc did can kind of just be boiled down to pointless. Here's some other pointless name changes for NPCs:
Isaac->Azide (is this even a mineral term?)
Pearl->Perl (?????????????? this one I genuinely don't get because pearl WAS a mineral to start)
Dona, Zektz->Kardia, Sydan (both were mineral names changed to heart terms to match with Shing, but really this is a pointless change. Iola's name wasn't turned to Japanese to match Kohaku and Hisui? Make it consistent if you're going to do these things?)
Sinhala->Benston (sinhalite is a mineral. I don't even know anymore)
Spin, Nel->Ward, Hope (spinel is a mineral...)
This isn't even all of them, but these are the most egregious. For a game really insistent on making everything a specific reference, it's almost hilarious how much the localization made things inconsistent with its own decisions, and how it broke things that would have worked perfectly fine had they just translated it literally. No Tales game has changed so many names arbitrarily and made them so unrecognizable with name alone if you compare to the Japanese names.
It's unfortunately not just the character names, as the location names suffered a bit from this too.
While character names are (mostly) based on minerals, the locations were based on fairy tale references. Most location names in Japanese were portmanteau of terms, whether it be author names, location names from fairy tales, titles, you name it. You can read all about this here, and these observations were made by Japanese fans as well. This stuff is about as common knowledge as the Shing naming convention among Hearts communities, so I would be willing to bet the localizers knew about it too.
Anyway, some of the loc ones I think were fine. For instance, a number of those terms just come across as awkward in English (such as シーブル, which I don't really have huge issues with them just going for Seaville). Yuraio needed to be changed anyway, as it's Japanese worldplay (though I can think of many better alternatives than just "Lion Park" if they wanted to keep the fairy tale reference).
However, I do take issue with some that completely change the reading for the name. "Dronning" and "Norqueen" (however you choose to romanize it) sound nothing alike. "Wonderidell" is a fairly straightforward romanization, and "Cind'rella" makes very little sense when in Japanese, Cinderella was the name reference for the Winged Whale ("Cendrillon" in Japanese, "Mysticete" in the loc). I also think Celland and Quartzia were absolutely fine and conveyed their meaning perfectly fine to English speakers, while I will admit it took me a while to figure out that Organica and Minera were supposed to be based on the words organic and mineral.
As for regular terminology, I don't have a ton of nitpicks. My biggest is that I don't really like the term "Spiria Nexus" as a translation for Spirmaze. The game already uses "Spiria Core" (for Spirune), and the words nexus and core are... very similar in meaning! I would probably opt for something like Spiria Labyrinth (and honestly, Spiria Maze works fine as is). Spirune is a bit of a hard one, because in the context of the story, it refers to both the whole and broken pieces of it, so I feel like they could have opted for "Spiria Shard/Fragment" for the broken pieces and "Spiria Core" and "Spiria Shard/Fragment" could have worked hand in hand. This might just be me nitpicking though.
For positives, I really like the terms "calcification," "Will Artes" and "synthetic Spiria". I'm also surprised "despir" (bungle of katakana) stayed intact given every other naming convention they went for (furuere got changed to Will Wisps, when the terms are similar in structure).
Artes
Artes are infamously something Tales is very inconsistent about, and how did Hearts R's loc fair?
To start, each character has their own "theme" to their artes. Shing's are light based and reference astronomy terms, Kohaku's are fire and cherry blossom based, Hisui's are all bird terms, Beryl's are artist babble, Innes' are French marine terminology, Kunzite's are dark based and a bit grim, Chalcedony's are aerial/holy based, and Galando's are... well all over the place. Shing, Kohaku, Kunzite, Chalcedony and Galando are all based on typical artes (and if not, their naming conventions, or are typical artes just a little to the left), while Hisui, Beryl and Innes have entirely unique kits.
Shing: My only complaint is the loc overused the word "meteoric," sadly including Crazy Comet (which I really wish they had left as is, since it's so iconic). So many celestial terms exist!
Kohaku: I just think Scarlet Halo is a bit messy, since it was already localized as Crimson Disc in Graces. Did they forget Graces loc ever happened?
Hisui: It's actually hilarious how bad his got mangled when his are some of the most straightforwardly translated artes in Tales. All of his arte names are just "[bird] [thing]" and if you translate them 1:1, you get a perfectly fine Tales arte name with no work needed. Yet somehow, they messed this up? An arte named wild-hawk got translated to Mosquito Hawk. What? Another one is kite-rain, which got translated to Rainbird. scatter-heron is Cuckoo's Egg. god-shot-chicken is Bird of Paradise. His artes are just very bizarre, because some are translated literally, and the other half just have completely random naming conventions. It makes for a really inconsistent kit of artes, not to mention each arte had a very specific bird associated with it, and the loc just mangled this. His artes really make me scratch my head at what they were thinking.
Beryl: Flying Colors (originally Slashing Colors) is the only arte of hers that's even remotely close what the Japanese had. This isn't really a complaint as I think changing the names is fine, more just an observation since the game didn't get dubbed and her arte names are actual spoken words and not strings of kanji.
Innes: The loc took hers which were two word structured and made them grammatically correct French. Don't really have any other notes here.
Kunzite: His artes are the most consistent to its own conventions, though I would probably change some to more clearly reference what the arte takes inspiration from.
Chalcedony and Galando I don't have any commentary on other than what I said for Kunzite. They're fine.
Closing thoughts
There's of course a lot I didn't cover in this post. For instance, I feel like skits were overall translated better than the story was, and there's a lot of nitty gritty things like titles and flavor text that I didn't touch upon. (Here's a very funny example of the loc team not picking up on a fairly obvious Abyss reference. Nobody knew this was supposed to be about Mieu)
But, I would say my main thoughts on the loc are that in some regards it was fine, and in some ways was highly disrespectful.
For the story dialogue, it feels like someone translated it roughly (and I will note that there are some lines that are just blatantly inaccurate to what was said, even removing the editing fluff, so I assume this was a rushed job), and then an editor came in and edited the lines without hearing any of the voice work attached to it. It's very rough around the edges, to say the least. I do think the game would have worked better if it was dubbed (like the script feels like it was intended for), even if the mischaracterization would still sadly persist.
To add a very personal comment here, Hisui is my favorite Tales character and it hurts that the only way the English fandom has to experience him is at the hands of his incredibly disrespectful localization writing. While I think his dialogue in it can be funny at times, it's not the kind of writing I want to see in very serious scenes. It's not good when a character can never be taken seriously, when that's not at all how they are intended to be viewed.
I will also add, as someone who plays games in Japanese and is heavily involved in fan translation, whenever I play Hearts R's localization, I just translate the dialogue in my head as I listen to the acting, then I read the translation on my screen and kind of laugh at how far it is from how I would have translated it. Not only is it a disservice to English speaking fans, but it is hilariously obvious to anyone who knows both languages how inaccurate it is, which is not how a localization is supposed to read.
(As a final disclaimer, the rants in this post are only intended to discuss Hearts R's localization. I support the localization practice in general, but I am allowed to nitpick when one was so obviously rushed out the door with poor communication. Please read this article to understand the ways in which I approached writing this post. I do not support the witchhunt on localizations that fandom is so currently obsessed with. All of my speaking points have come from someone who has studied Tales localization practices as well as Hearts specifically in depth, and who has aimed for putting out high-quality translation work myself.)
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andmaybegayer · 3 months ago
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Last Monday of the Week 2024-08-19
Tech companies will give you six interviews and think it's normal.
Listening: Got introduced to Skiltron who unfortunately I don't like very much. I'll see if it grows on me but not quite my speed, which is a shame because normally "metal and it has bagpipes" would have me from minute 0.
This is a metal band that does a bunch of Celtic-y sounds so they are, of course, from Argentina.
I think that this goes too far away from what I'm coming to metal for, their vocals are too clear. Strip out the vocal stem and I think I would like this a normal amount, but the clean vocals pull me out of it. You don't have to go full croak for it but at least growl a little.
Reading: Started up on The Tyrant Baru Cormorant which about ⅕ of the way into the book already feels like I'm getting to the end of a book which is a good and normal sign that everything is going to be smooth sailing for the remaining sections of the book, I'm sure.
Baru is so fucked all the time it's incredible, like, you can see at every point how she just cannot keep herself from playing into the Masquerade's hands because she owes all her power to things she wants to destroy.
The story is very careful to not linger too long on all the horrible things she's doing to herself and others which means that while they're not hard to spot, you feel much more like you're inside her head where these things are the price you pay for the power she wields.
The setting of "sailing around in frigates but with essentially 1920's medicine" kinda rules.
Watching: Watched Blade (1998) which is a great deal of fun. If you can't ignore old CGI you're in trouble but otherwise it's over the top in a really enjoyable way.
Masquerade settings are a lot of fun, I kind of mentioned this in the John Wick entry, the idea that there is a secret parallel world overlaid on the real one scratches some good itches, I need to find more and more diverse kinds of masquerades.
Some motherfuckers always trying to ice skate uphill! Perfect metaphor.
Also more Gundam, up to like, e32? They just got back to space for the first time since arriving on Earth. I think that sometime around Odessa I went from kind of enjoying Gundam to really thinking it's doing something special. It's really dedicated to keeping you off-balance and throwing these very thorny situations and questions at you, even as a show that has to completely ignore a bunch of its deepest questions in order to be a children's toy advert.
Playing: Picked up KSP for a couple hours, I keep on not playing it long enough to do anything interesting so I'm completely ignoring time, I'm allowed to fast forward as much as I want to make missions happen. Trying to "fill time" often kills my desire to do missions, since even a simple mission can require hundreds of days of in game time and even if you have a whole lot of orbital admin within like, Kerbin and Jool systems those only use a couple days at a time.
Built some resource scanners and chucked them at Eve and Gilly, want to try and set up a fuel refinery base on both to operate a fuel interchange where you can launch crew from Eve and refuel in orbit with fuel more economically harvested at Gilly to account for the stupendous fuel expense of leaving Eve. Busy trialling re-entry of a little rover thing for scouting ground sites
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Making: Made a bunch of progress on the LED driver, writing to flash storage, updated webui, but it is currently getting stuck after running for an hour or two and I cannot figure out why. Some of these issues seem to be more power delivery related rather than actual issues so it might be time to actually set up regulators and power supply for this thing.
Tools and Equipment: You can just put cups of water in the fridge to cool down. No one can stop you. I've been filling up my Tumblr Colour Of The Sky cup with water and fridging it to help keep cool.
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