#rastakhans rumble
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Trolltober2022/20 - Rastakhan’s Rumble
Bethekk’s champion has the best/worst Gurubashi fans to cheer him on in the arena.
#Rin'jhi#Baa'ku#Okeyo#Bethekk#trolltober#Trolltober2022#World of Warcraft#Warcraft#Warcraft Troll#Drav's art
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WoW OC Name stuffs
I love how I ended up with Sad’iekke’s name ☺️ it happened similarly to how Baz came to be. Baz got his name cause I just referred to his design as Bastard all the time lol
Sad’iekke initially just started out as Sad Boi XD. He was my pathetic little meow meow sad boi with knobby knees, a shitty family and oversized robes.
It went from Sad Boi to Sadie for a long while and eventually to Sad’iekke when I wanted to Zandalari-ify his name.
(Sad-eek…y’know, like the sound you make when you see a mouse?)
And Basha got his name from the Rastakhan Rumble lyrics and T’sangra got created entirely cause of the Hearthstone Trailer. Pirate troll? Yes please 🙌
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Just finished watching Cardmarket Magic's look at Lorcana, and I have... thoughts. The game sits in a very weird spot for me in a few ways. I mainly want to talk about gameplay, because by all accounts I am very happy with the artwork and getting to see the old animation movies reimagined without the live action hell paint is refreshing.
Quick disclaimer, I write this as someone who played Hearthstone from release until Rastakhan's Rumble and MTG for a few years now, reaching relatively high ranks on ladders in both. This is only said because of the fact that I feel it is most comparable to those that I know of.
Firstly, a very brief explanation of the main differences, using mainly MTG terms because it's me. The gameplay is obviously made to not be carbon copies of other card games, as characters are tapping to gain you "lore" instead of tapping to attack the opponent, and first to 20 lore wins. When a card is tapped, the opponent's creatures can attack them to remove them off the board, trading for a bit of life on the creature. Additionally, some amount of cards can be played as lands, and this is the only way to gain your mana to cast cards.
This sort of combat feels interesting in concept, but the way I saw it in the video left a lot to be desired. Initially, an "aggro" strategy (in the absolute loosest of terms) showed how it just didn't care about what the control opponent was doing because they got to tap for lore and "get in", even if you're going into your own lore pool than at your opponent's life total. Only after they'd already been spent could the opponent interact with them. This is closer to Hearthstone than Magic, of course, as you can attack freely in Hearthstone, but Hearthstone still has Taunt, ie "hit me before anything else", and Lorcana's analog to Taunt only protects your creatures. A creature for the most part gets to give lore, and can only be interacted with through other spells or after you've already gotten your value.
Now, the second game, the aggro strategy faced ramp, which looks to be one of the best strategies available at least between those three decks. Here, removal was plentiful, and the creatures were powerful. This made me wonder more whether the control deck just didn't get to shine, because ramp beating aggro, as not losing to the middling attackers that control presented, places that firmly at the top.
Where does control shine then? This is my second problem that I also alluded to in the combat section. Interaction is once again more Hearthstone than Magic. In this initial card release, once it's not your turn, you are doing nothing. This is exactly the reason I leaned to yu-gi-oh and Magic over Hearthstone along the years, having downtime in a card game never felt good to me. The one removal spell I saw out of the control deck was a 5 mana, single creature removal. That just doesn't feel like it cuts it.
Overall, this has been the ramblings of a mad woman with middling tournament results. This post wasn't really to put up solutions, more to write down my thoughts and put them out there in case anyone wanted to discuss it. I am generally curious to see what ends up happening with Lorcana, but I'm not sure I'll ever get into it enough to play. I definitely doubt it'll ever compete with the big 3.
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thinking about this funky rad dude and his funky rad tusks. he's neat
#hearthstone#warcraft#hearthstone really spoils us ngl#from the old Mean Streets of Gadgetzan cinematic#went back and watched all the hearthstone cinematics bc they're good#rastakhan's rumble FREQUENTLY gets stuck in my head lol#that and Madness at the Darkmoon Faire#she KILLED IT in that song
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since rastakhan got unalived what would rastakhan's rumble be called now? bwonsamdi's beatdown or smthn? i can't think of anything for talanji
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You know, I’d like to play a version of World of Warcraft where instead of the Horde and the Alliance going to war every five minutes, the plot is just all the wonderful bullshit that goes on in Hearthstone expansions. Like that’s all the fun parts of the setting right there, and it’s not even canon.
#World of Warcraft#this post brought to you by the Rastakhan Rumble song 1 hour version#and all the other Hearthstone trailers I'd missed before today#because I don't play Hearthstone I only enjoy the trailers
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Wartbringer by Axer Veicht (Rastakhan's Rumble Exp)
#Hearthstone#Gaming#Video Games#Warcraft#Troll#Wartbringer#Axer Veicht#Rastakhan's Rumble#Expansion#Fantasy#Art
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High Priestess Jeklik
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hearthstone
Rastakhan's Rumble
Konstantin Turovec
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I may have been watching the hearthstone trailer in almost every language by now. Favs are the spanish latino and chinese versions, I mean listen to this one:
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And what about THIS:
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I’ve taken to calling this dude, Basha. (Bah-sha)
I needed a big, old, grumpy, skrungled motherfucker and he fits the mold perfectly.
Gonna have his wife poison him, ruin his travel plans, stick him in a sickfic that eventually becomes found family, and give him a daughter. Woo.
I have discovered that he does not have a hearthstone card or a name so I’m free to do whatever I want. Yay!
#world of warcraft#wow troll#warcraft troll#rastakhan rumble#this dude is probably a hearthstone card I just haven’t found yet#hearthstone#trailer#gurubashi#my stuff
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troll and loa.
라스타칸 대난투의 각 직업별 로아와 트롤들을 그렷고 막줄 세명은 내가 힘이딸려서 날림이라굿
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Event: The Season of Rastakhan
First Ran: February 2019
Summary: A special event to close out the Rastakhan’s Rumble expansion cycle. A series of Tavern Brawls themed to the solo adventure content but against other players! Use shrines to defeat your enemies! Gain bonus free packs each week for playing the Brawl.
Components:
- 3 Tavern Brawls: the Brawl of Champions. Choose a Troll Hero and you’ll get a shrine, the shrines change and get stronger each week.
- In-game VO announcing the event
- Special quests for playing each week.
Background: For Blizzcon 2018 we were announcing Rastakhan’s Rumble. I was assigned to make the demo for the showfloor. I wanted to show off both the new cards and a twist on the single player content. So I made a brawl where you would get a super powerful shrine (the major mechanic in the single player) and would play against another player. The shrines led to a lot of fun moments and it was a minor hit. I expanded this concept so that everyone could play around with this. We wanted to do it bigger than a normal brawl so we expanded it into this small-to-medium sized event. We added quests and even made a short video to promote the event.
Successes:
+ All the brawls were very popular, some of best engagement of the year.
+ Players had a lot of fun figuring out which Hero & Shrine was good each week.
+ The quests were simple but they gave players an excuse to come back each week.
Lessons Learned:
- The video was cute but I think I was trying to hard to be a character. Going forward I need to be more relaxed and really more like myself.
- One comment, which I’m still laughing about, was that I looked like a “devolved” version of Ben Brode.
- The brawls felt more unified but it didn’t feel like a full event, there weren’t enough components. We would make a point in the future (like Fire Fest-E.V.I.L.) to beef out these events near the end of a cycle.
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Tavern Brawl #192 is the first of three Brawls of Champions. Choose your class and you’ll become one of the Champions from Rastakhan’s Rumble. Your deck is pre-made and you start with Shrine specific to your class (the Shrines will swap out in the following weeks’ Brawls).
I played 3 matches and they were all good games. And I won them all, which always helps. I like this one! Also, in addition to the usual Classic pack for winning a Brawl, you get a free Rastakhan pack after you play three (just play, you don’t have to win).
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