#rahkshi turahk
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Toa Tahu Nuva VS Rahkshi Turahk
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Two comfort characters but all they do is blast fear beam
#jonathan crane#scarecrow#DC#batman#Turahk#Rahkshi#bionicle#art#drawing#illustration#my art#my artwork#funny#crossover#drpumpkins#drpumpkins art
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Stars-ish Rahkshi's with a young Kraata-Kal.
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Always Emphasize Good Manners To Your Kids 🤖☕️
#Plastic Robots#Robots With Coffee#Lego#Bionicle#Rahkshi#Turahk#Makuta#Makuta Teridax#Transformers#Transformers Generations#Swerve#MTMTE Swerve#Maccadam#Toy Photography
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I'm actually really proud of how this came out, drew a lot of inspiration from FF7 and wanted to include the kraata capsule without giving it the hunched back, if nothing else then just for ease of posing. I'm gonna keep working a more complex animation for it but for my first full body I'm stoked
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Turahk as an experiment in drawing Rahkshi, combining elements of the original toy and the Miramax model. Also Kraata-Kal.
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Hey isn’t it crazy how the Three Poisons of Buddhism are Anger, Ignorance and Desire, which is just one difference off from the three powers represented by the rahkshi Kurahk, Turahk and Vorahk (Anger, Fear and Hunger) from the hit toy franchise Bionicle?
#memes#buddhism#academia#bionicle#rahkshi#rahkshi sounds like rakshasa#makuta is a few letters off mara#all their names sound like evil Buddhist/Hindu demons#big thonk
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Turahk, Rahkshi of Fear
"Fear is the mind killer." AND HOW!!!!
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Creator: Antak3000
#lego#bionicle#armor#armor plates#living#living armor#rahkshi#matoran universe#makuta#makuta creation#brotherhood of makuta#bionicle g2#style update#update#fear#terror#2003#mask of light#reptile#reptilian#gold#golden#golden armor#spear#staff#scepter#revamp
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Kurahk’s Potential
Kurahk has the capability to be one of the most terrifying Rahkshi if you think about it, even more terrifying than the literal Rahkshi of Fear, Turahk. On the physical level, it could function like Jojo’s Survivor, or the church scene from Kingsman; Reducing everyone in an area into a mindless, raging, all-out brawl where nothing is held back and they senselessly beat each other to death, ignoring any pain and injury and going for even the most horrific blows because all inhibition has been overpowered by a berserk state. Even the closest friends can be found howling curses at each other as they snarl and bite…
And could Kurahk also direct the target of your anger? Suddenly make you feel a lot angrier about a subject, a person, on your mind? Make everyone in a room fixate pure wrath onto one individual there in particular? Would a Stage 6 Kurahk have the power to make someone so deeply enraged towards themselves, they commit self-harm as an outlet?
Not to mention, the emotional scars, since Kurahk IS a creature that targets that area specifically. Not just the trauma of an all-out massacre; The things it can make people say and admit under the influence of Anger. Even when the effect subsides, the memory of what they said lingers, as does the uncertain question; Surely you didn’t mean it, when you said that? And they agree they didn’t! But at the same time… Was that idea always there? And the Kurahk just emboldened them to admit it aloud? Does it create and/or amplify pre-existing feelings?
The conflict could be so much more meaningful and personal than just people calling each other petty insults and corny puns about their elements. Kurahk could make you say things you can NEVER take back, and cause permanent damage in relationships that are strained forever; Make people hit hard and deep in emotional terms. Like…
Can you imagine how unsettling it’d be for Pohatu, the most kind and compassionate Toa, the most cheerful one, to suddenly be reduced to a howling, cursing, frothing rage? Could you imagine Kurahk causing Pohatu to scream at Kopaka that he’s sick of him and his loner attitude actually; Pohatu isn’t going to waste any more of his energy on him, anymore. Kopaka wants to be alone, FINE, have fun being by yourself; Kopaka’s done nothing but push people away and now he’s finally succeeded with the one person who always stuck through!
Even when Kurahk’s effect wears off, and Pohatu promises and swears he didn’t mean it… Well, perhaps the Shadow Toa from 2001 make their return after all. They emerge to the surface after having been absorbed and seemingly suppressed, made at peace with, and now Pohatu DOES struggle with his shadow self this time. Because Shadow Pohatu is literally the darkness inside of him taken form, and now a Kraahkan isn’t needed to make a new body for it, for Pohatu’s issues to manifest.
That stuff could really traumatize the Toa Nuva and their relationships, but them working through that could also cause them to emerge from the gauntlet, even stronger than ever. Because instead of angsting or moping, or letting Kurahk’s rage influence him; Maybe Kopaka DOES admit that yeah, he has an issue with putting up walls! Pushing people away! And he can’t take Pohatu’s patience for granted because it isn’t healthy to expect his friend to always put up with that, endlessly! So regardless of how much Pohatu meant it, it does make Kopaka reflect and admit that he DOES appreciate Pohatu, and actually put in the effort to openly reciprocate.
Tahu apologizes for the stress he puts his teammates through, and confesses his own issues. And so on, and so forth; Because I think there’s a duality to anger, and how it can also be weirdly healing and opening, honest even, under the right circumstances. 99% of the time it just causes needless strife by Kurahk, but for those who really use this as an opportunity to vent and express themselves, it can force people to acknowledge an issue they’ve all been suppressing and ignoring, by bringing it to light. And that can result in an intervention that forces everyone to healthily tackle these root problems, and ultimately emerge even more united for it, rather than the other way around as Makuta intended.
Obviously Bionicle is a kids’ franchise and 2003’s story was dumbed down around the more simplified, streamlined movie Mask of Light. But boy is there a lot of potential to really explore Makuta’s plans to destroy the unity of everyone, Toa and Matoran alike, via the power of Kurahk’s Anger. Something a lot more difficult to overcome than just “Sorry I called you a firespitter.”
And that might bring something uncomfortably familiar to the Turaga, who could see their old conflicts reborn in the Toa Nuva. TL;DR Kurahk forces our protagonists to undergo a therapy arc or die in the process, what is this Silent Hill? It ends with Kurahk karmically suffering the collective, cathartic wrath of the Toa Nuva he’s tormented as they tear him apart or something.
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I find it so fitting that this is a photoshop of Turahk, the Rahkshi of fear. Truly does fit her to a T dunnit lmao
Bocchi the Rak(shi)
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some beasties
mwah
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Rahkshi Turahk
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Which One Do You Favour The Most?
#6#rahkshi#lego#bionicle#red#turahk#fear#blue#guurahk#disintegration#green#lerahk#poison#white#kurahk#anger#brown#panrahk#fragmentation#black#vohrak#hunger
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Pixel art of Turahk´s staff for inktober/octobit day 29
#bionicle#pixel art#turahk#turahk´s staff#staff#rahkshi#bionicle weapon#fire#fire rahkshi#inktober#inktober day 29#inktober2018#octobit#octobit2018#pixelart#pixel#nerift4832#N4832
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Draw your version of a rahkshi girl?
Way ahead of ya there.
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A1, A19, B15, C5 for the BIONICLE asks?
Prompt reference
A1: When I was young I really liked Vakama. I always felt bad for him and I liked his story arc about gaining confidence. By extension I really hated Onewa because his whole thing was that he was an asshole to Vakama and didn't really have anything else going on as far as I could tell. Until I read Voyage of fear (I owned the collection of chapter books that only went up to Darnkness below and only found the rest online in high school.) To me the turning point was the scene where Onewa saves Whenua from drowning and we see a little more into his motivations being a strongly driven and practical person. But when he needs to be he has a soft spot and the willpower of a mountain behind a heart of gold. So now he's my favorite.
A19: Hi, known rahkshi detractor here. Kurahk or Turahk.
B15: For sets I couldn't tell you which one edges ahead of the others except 2003 was particularly weak to me. For story I would say 2004. Lego was trying to distance itself from the Maori influences it had gotten in trouble for appropriating, the flashback years in my mind is the last time Bionicle felt unique and inspired in a way that wasn't being done. Ignition was great at story telling and drama but the world building was... different. The sci fi felt more "store bought" and familiar. Metru Nui is different because nothing about it feels stolen. It's completely alien in a super interesting way with all the different customs, cultures and technology of this secretly biological 'living city.' The toa dynamic was the strongest out of any team possibly due to the generous supply of chapter books lego budgeted to them.
C5: I don't really trust anyone at lego to write it. The story team themselves have admitted to it not being one of their strengths or interests. And it should have just been left at that. But instead we got really redundant explanations and lore fluff to why toa and matoran can't have it. What particularly rubs me the wrong way is that one of the primary reasons is lack of sexual organs. And then you have the Kiina loves Mata Nui thing which just feels like uninspired damage control. It doesn't add anything and never comes up to my knowledge. That being said I'm a sucker for a good love story and I think it could thrive in the bionicle universe. The best example being Macku and Kotu in Water Pressure by Peri animates.
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