this part from ex’s extra chapter in ppt1 always makes me laugh and nobody talks about it. like ole peepaw ex is putting the moves on that raggedy bag of bones named accord and it’s working. imagine you see this beautiful person you’ve only ever heard of from the kid that replaced you and you both start flirting only for her to give you homework.
but for real, why was ex allowed to put the moves on accord. he should not be allowed to put the moves on anyone he’s a frail old man
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I love the existence of Puyo Puyo Tetris because it means I can kick my brothers ass in my field while he's playing in his field
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Delivery!
More gold, more jewelry, a bunch of very soft pillows, and the most anime looking sword you have ever seen in real life
y’know, if i didn’t know any better, i’d think you all are happy to have the drayster as your king. heh
-🐉
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puyo puyo tetris is a pvp game, i think everybody would agree, in which two players compete at independent tasks wherein success at ones task hinders the others ability to succeed
team fortress 2 payload race pits two teams against one another with both having the same end goal; they desire more or less the same result and are only "competing" to have done the best at that by the end. like they have a "canon" reason to fight but thats not important. this is also pvp i think we can all agree again - and if you disagree with my reasoning, we can instead turn to operation (1965), in which the end goal is unquestionably "to collectively remove all of the ailments from cavity sam" while still being unarguably pvp
in many competitions (i.e. archery, curling, etc) the end of the game is not determined by when a player gets a certain number of points, but by time or a certain number of attempts by each player or whatnot
as such, an experience where players are performing individual, separate tasks, which can make the game more difficult for the other players when performed successfully, and where all players have the same end goal, which is judged at the end of a certain length of time, is pvp, yes?
most asymmetrical multiplayer games offer up the idea that one party can hinder the other, while the other cannot respond in kind, while still being considered pvp; see "among us", among any number of other examples
now, consider The Safeway World Championship Pumpkin Weigh-Off; a competitor in this competition (or "pvp match") has no real agency in their own victory (on account of being a pumpkin), while still being a competitor (or "player") in the game.
if we agree that the above is true, then we must agree that a contest consisting of two players performing completely different tasks, in which one party may obstruct the other through their own success, both players having a shared victory condition of "most success within a set time period" (rather than "defeating" the other), even if there are competitors that don't necessarily have any agency in how well they perform, is a pvp game
therefore, if we were to start scoring pregnancy,
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