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Getting people into Puyo Puyo. A lesson in etiquette.
[Edit: The video adaptation with updated script:
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(Some tips on how to get people into Puyo Puyo and where to get them to start.)
Introduction.
First and foremost. My Tumblr post here is (perhaps counter-productively) for people who may want to get their friends and newbies into Puyo Puyo and not for said friends and newbies themselves. (Though you’ll no doubt get something out of this too.)
I just wanna instill some etiquette into people. Because way too often in Discord servers I see a group of people shout at a newbie to play their favorite Puyo Puyo game instead of trying to actually considering what the best Puyo game to get started with is for that newbie.
My goal is to try and help you get people into this series you like.
This is by no means a guaranteed method and should not be seen as such.
What’s Puyo Puyo’s appeal?
Generally speaking these are the one people cite when I ask them:
The characters.
The Artstyle.
Stories/Lore.
A puzzle game with personality. Similar to those of fighting games.
It's funny and charming.
Simple-to-learn, hard-to-master gameplay.
Keep these in mind.
Do you know the person?
This is very important.
- If it’s a friend that shows interest in the colorful cast and the wacky words they shout as the jellies disappear on screen in a pleasing rhythm, then don’t be shy encouraging them to try a Puyo Puyo game out.
Not all friends have everything in common. But if you’re friends and know enough about each other, that alone should do a lot of heavy lifting.
- If it’s a stranger or someone online you barely know then its best to play it safe.
You can ask a few questions what they look for in a game and maybe consult the bottom of this blogpost what game to recommend to them.
- A tip for both: If they show no interest, then just accept it might not be their thing. It’s disheartening, not getting someone into the thing you love, but that’s just life sometimes. Doesn’t mean you have failed, it just means you’ve been pitching to the wrong people.
Dos & Don’ts.
- This is a series where you come for the story/gameplay and stay for the gameplay/story.
You can sell the game on both as well. But if the person is inclined toward one over the other then sell them on story, gameplay, or even the aestatics or the characters and chances are they’ll grow attached to all the other things. No need to rush things.
- Reign in your passion a little.
I’m not saying to not be passionate. But it’s possible you can turn people off to Puyo Puyo because you never shut up about it and keep trying to sell it to them.
This goes for anything really. Sometimes people just get sick of hearing a thing, and instead of checking it out, they’ll disassociate and distance themselves from it.
- Don’t oversell how tough the gameplay is.
Unless the newbie like to be challenged don’t tell them Puyo is hard. That can be discouraging.
You won’t believe how many people I see trying to get someone into Puyo Puyo and do this. You want them to get them into this series, right?
Most Puyo Puyo games have difficulty settings in the options menu anyway. Tell them there’s no shame to adjust it to their liking and switch it to another setting when ready.
- Be supportive and encouraging.
If they struggle with the game. Be kind and offer them some advice. Teach them some basic stuff to get through if needed.
Beating WakuWaku is already a huge accomplishment, don’t make that victory invalidated by saying it doesn’t count because they didn’t do HaraHara if you know what I mean.
There’s no shame in lowering the difficulty. They’ll get better eventually.
- Don’t force them advanced tactics right away or funnel them into competitive.
Let. Them. Have. Fun. First.
Don’t breathe down a newbie’s neck for not using GTR or whatever else stacking method. Let them learn and experience the game however they want to. And if they wanna ask for help, then provide that. Try not to preemptively answer EVERYTHING if they didn’t even ask in the first place.
When they’re ready for GTR, competitive, and the like, then they are ready. But they gotta make that call on their own.
- When you play multi-player with your newbie friend(s) try not to do this:
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You wanna invite them into the series, right? Why turn them off like that? You don’t wanna chance and encourage them to try again. Losing to a player is way more demoralizing then losing to the game’s AI will ever be, they’re just two different things.
But if you do play with your less experienced friends the games have handicaps. If you’re good at the game put your board on Spicy, and let your friend choose whatever they want.
- Soooo, uh, about the lore...
Generally speaking, don’t entice a newbie in with that unless they’re a lore nut (and even then I have my reservations).
I know most Puyo fans love that Puyo Puyo has lore and that’s a big appeal to the series, but hear me out:
I think that’s a terrible way to entice a newbie. It’s fun lore for sure, and ideally, they get into it eventually. But have you ever thought about how much lore there actually is per game?
Puyo 1, Tsu, and Sun don’t have much of anything.
Puyo~n has Doppel and her intrigue and amazing vibe. But when you peel off the layer there is nothing but fanon.
Box and Minna have nothing much of note.
Fever 1 is a new world but otherwise is just another Puyo 1, Tsu, and Sun.
Fever 2 and 15th Anni are actually the exception to the rule. And I will go into why later.
And the rest while they do provide lore. It’s all contained within a single game for the most part.
Most of the interesting stuff are from Novels, Drama CDs, old dungeon crawling games. Which is cool and all. But, for now, you’re only just pitching the game(s) to the newbie. That’s quite a bit away.
I just don’t think it’s wise to hype up the lore when they’re barely ever gonna see any of it. I’ve been around too. A lot of the lore goes over a lot of people’s heads.
That and I think it’s just more rewarding to let newbies piece things together themselves. It releases a really nice feeling in the brain that SEGA’s run actually has a solid continuity.
I hope I’ve made my case? This is probably my most controversial stance here. But I think it’s for the best. Puyo Puyo is a series with lore, but it’s not a lore focused series. (I feel the same about Kirby.)
Entice newbies with surface level things first. Like the funny characters or the surface level stories. They’ll get to the deeper stuff eventually when they’re hooked. Trust me.
Unless you know they’re the type of person that likes lore for lore’s sake. But in that case do please let them know most games aren’t upfront about it and they have to put in the effort to dig. And digging for the obscure can be fun.
- Don’t push your favorite Puyo Puyo games onto a newbie without a good reason.
Sometimes your favorite game isn’t the best to start with. And while I believe you could give a newbie any game and if it clicks BOOM they’re a Puyo fan now. I do believe some games are better introductions to get someone into the games.
I’ll get into what I believe are the best options later on in this post.
- Don’t overload them on things to keep in mind.
Give them no more then 2 things to keep in mind. Things like “PPT1 will have a nasty difficulty spike, so be careful” and “I wonder what your thoughts are on a certain moment”.
If you give someone too many things to keep in mind they might get distracted from the game to remember everything you’ve told them.
And I believe that covers it all.
Which games should you recommend to newbies?
I’ll give you a bunch of options. But I’ll let you know which ones I think are the best for a newbie along with my reasoning.
Best:
Puyo Puyo Tetris 1 & 2
No contest. These are just the best ones to start off with. Either one of these will do.
You may disagree for whatever reason, but the fact it’s a crossover with Tetris is its biggest point in its favor. If they don’t like Puyo Puyo they will have Tetris as a safety net. By default that’s the best.
That and it’s been proven that it has been a surprisingly good entry. Over half of the current fanbase started of with PPT1. Like that guy who makes those Puyo Puyo in a Nutshell videos. You know, that guy.
Also you can buy PPT2 on all current consoles, most other games are only accessible through emulation if you want them in English. That’s important because some people are just against emulation or just plain don’t know how to emulate things.
And if they like either of these games maybe they’re willing to try emulation to play more Puyo Puyo.
Also who knows, if they use the Tetris as a safety net maybe they’ll bounce back and later enjoy Puyo Puyo after all.
Good options:
Puyo Puyo Tsu/Puyo Puyo 2 (Most versions)
Puyo Puyo Tsu introduced the standard ruleset most other rules are based off. And that’s the ONLY rule it has. Which I think works to its benefit for a newbie.
While the game lacks much in the way character interactions (maybe recommend them the Super Famicom translation patch which does have those) it does have a goal reaching the top of the tower and beating Satan.
I think the tower is an excellent motivator to get good at the game. If they can beat Satan at the top I’d say they’re ready for any Puyo Puyo game to come.
My preferred version is the Super Famicom version called “Super Puyo Puyo Tsu” but I don’t think you can’t really go wrong with any version besides the Neo Geo Pocket Color one.
For the emulator averse they can buy the game on SEGA 3D Classics Collection on 3DS or the SEGA AGES version on Nintendo Switch.
Super Puyo Puyo Tsu is also available on Nintendo Switch Online’s SNES app. So if you have the basic package, you already have that game at your disposal.
All versions except the NGPC one are in Japanese, but I don’t think that’s much of a hindrance with this game specifically. Any version without the cutscenes is sorta alingual. Sure there’s Japanese text in the game, but of all the games, I think you can enjoy this one the most without having to understand it.
Puyo Puyo!! 20th Anniversary (DS) (Precise Museum patch)
(Note, a Wii patch with a revised script is on its way.)
I think this game is a good introduction to the current day cast and has a ton of modes. So if basic rules don’t do it a newbie may find a mode that slowly eases them into more basic rules.
If you wanna 100% the game you gotta win 200 story mode matches. That’s a lot of Puyo, and that’s plenty of time to learn.
Do refrain from telling newbies that though. 200 is big number. Playing 200 without realizing it is more palatable then telling them you have to do 200 to beat the game. One’s fun, the other sounds like a chore.
Direct their focus on the cast, there’s a lot to chew on this game.
I would recommend, but...:
Puyo Puyo Fever 2 & Puyo Puyo! 15th Anniversary
These are the actual lore games. These games practically give you lore as a reward at every turn. These two games are the exceptions to my rule that you shouldn’t sell the games with lore to a newbie. And soaking all that lore in is a great motivator to play these games.
But we have no patches yet beside some out-of-date ones from Puyo Nexus. Which is the main problem (for Fever 2 especially).
Also, while these two games are a bit holy grail, their praises are rightfully sung. I’m a bit apprehensive calling them great entry points.
Fever 2 relies on the Fever rule. Which not everyone’s a fan of. I’ve been around and not everyone enjoys that rule (and anecdotally it overstimulates me). The Fever Rule has a ton of rules to it. But a lot of people were introduced to Fever 1 and became life-long fans so I don’t know, take my claim with a grain of salt. I’ve been told it’s an easier game then Fever 1 at least. Fever 1 does not play nice.
And 15th’s story mode relies on a roulette. Which doesn’t have to be a negative, but it is a game with a with a ton of gimmick rules. And while 20th is that too it gives you more freedom in that regard, which I think might be more beneficial to a newbie.
But any of the games above here are good places to start. One dishonorable mention to recommend to a newbie:
Puyo Puyo Champions
I’ve historically been nice to this game. But I don’t recommend it to a newbie.
It’s just Puyo 2 and Fever Rules at an admittingly cheap price. Not much to it.
You could argue that I gave Puyo Puyo Tsu slack in that regard. But my counter argument would always be: “What is the goal of Champions?”
This game is so competitive focused it hurts. No charming animations, the characters count instead of escalating their spells. Only good single-player content is hidden behind too many boring tutorials, which is watered down from the Nazo Puyo games.
Puyo Puyo Tsu you scale a tower and get an ending. Reaching the top and beating Satan is the goal.
Champions has nothing to offer besides online rankings. And as I’ve said before, don’t funnel a newbie into being competitive. They’ll do it when they’re ready. Let them enjoy the jelly game on their own pace first. Let them enjoy the characters.
And that’s all I wanted to say.
#puyo puyo#puyo puyo tetris#puyo puyo tetris 2#puyo puyo fever#puyo puyo fever 2#puyo pop fever#Puyo Puyo 15th anniversary#Puyo Puyo 20th Anniversary#puyo puyo esports#puyo puyo champions#puyo puyo tsu#puyo puyo 2#puyo puyo sun#puyo puyo~n#puyo puyo box#puyo pop#minna de puyo puyo#puyo puyo chronicle#puyo puyo 7#lore
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If y'all could give Puyo Puyo Champions a story, what would it be about?
[Ciel or Alex bg]
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chain pb :o
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POV: you are about to have the worst online match of your life
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i am so unbelieveably GOOD at video games!!!! look at how GOOD and ALSO GOOD i am at this
edit: i just realised i misspelt unbelivably twice. i will not be fixing this either time
#puyo puyo#puyo puyo champions#games that i am VERY VERY UNBELIEVEALY GOOD AT#you will not BELIEVE how GOOD i am at this
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Tl;dr I need puyo puyo video guides not just for setups and transitions but also for the mental stuff like watching pieces and knowing what is coming and how to know what setups to go for with the pieces you're given.
Dear puyo puyo players, I don't think I've asked this here, but what are some ways to learn puyo puyo. I've looked at the wiki, and it has helped me with some setups, but every time I look for a video I use just get the bare basics (I had a similar problem learning riichi mahjong) I do have problems with other things like not fully understanding what setups to go with what pieces. Obviously, all pieces are randomized. I just need help knowing how to decide what setups to do with the pieces you have. I also just generally learn better from video and watching others (that's how i learn fighting games), but I feel the highest level is just too fast for me to understand. I also don't really do well with transitions and dealing with pieces that don't go well with my setup (probably goes back to the mental of knowing pieces with setups)
Anyway, here is me with a messed up setup
Thank you in advance,
Someone who has a little more than bare basic knowledge about puyo puyo
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Why does Sig’s voice in Champions sound like a Vocaloid with a cold - me 2023 in a Discord message
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Did you know fun fact!! I fucking love digimon. Cue shock
#puyo puyo#puyo puyo kaiju#schezo wegey#digimon#This would hypothetically be his champion form#these guys are so stupdi hard to draw GRRR
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Game Night Ban List
[Written by SMG4. Occasional comments by the rest of the Crew]
Monopoly -Obviously
Anything Jumanji Related -We keep ending up with the real deal Because Memes
Mousetrap -Elanore keeps making "improvements" Elanore: Real judgmental with the quotes there uncle 4
Poker -SMG3 cheats, Lily's ruthless, and we don't want to feed Bob's gambling addiction Lily: COWARDS!
Mario Party 7 -Mario's never explained why he refuses to play this one specifically Mario: And I never will
Charades -Lil Coding and Saiko are really bad at reading body language
Scrabble -Most of us don't know how to spell
Among Us -We know, Mario Lil Coding: It's not even a party game! Mario: I'm not taking any chances
Any version of Bop-It! -We are all incredibly violent
Skip-Bo SMG3: The Poor Man's Uno don't @ me
Puyo Puyo -Lily and Tari are still on that government issued "No Popping Puyos" mandate they got slapped with after That Incident for a few more months
Go Fish -Apparently Lily, Meggy and Boopkins find it offensive
Wii Bowling -Someone always does the Ball Goes Backwards thing and we all act like it's the first time we've ever seen it and never actually finish the round because we just throw the ball back for two hours
Chess Mario: *flashbacks intensify*
Risk -I know for a fact that Marcy is cheating somehow, I just can't prove it! Marcy: lol get rect by my superior strategic might scrub
Tableturf -I know we haven't actually played it on game night before, but considering Meggy nearly caused an international incident the first time she played I think a preemptive ban is justified Meggy: ...Yeah, that's fair I guess.
Weegee Board -I can't believe I have to say this but SUMMONING A GIANT EVIL DEMONIC VERSION OF LUIGI IS NOT A PARTY GAME!!!!
#smg4 ocs#au lore#game night#smg4#elanore haltmann#lily#mario#lil coding#smg3#marcy bobowski#meggy spletzer#remember when lily and tari went Full Supervillain the first time they were introduced to puyo puyo?#and that time mario turned out to be a traumatized chess champion?#it's a good thing nobody pays attention to my smg4 posts because i think that skip-bo thing might get me killed in certain circles#mario has really strong opinions on the most random things
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Not straight
I'd be dead
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Ultimate Blorbo Bracket: Winners and Honorable Mentions
With the third and final tournament now having come to a close, I would like to to give special shout outs to some of the characters who had made it all the way up to the final three rounds from their respective tournaments! Here we go!!
Tournament 1
Champion and crowned Ultimate Ultimate Blorbo
Ingo from Pokemon Black & White
Semifinalists
Josuke Higashikata from Jojo's Bizarre Adventure
Miles "Tails" Prower from Sonic the Hedgehog
N from Pokemon Black & White
Honorable Mentions
Roxas from Kingdom Hearts
Pit from Kid Icarus
Link from The Legend of Zelda
Riku from Kingdom Hearts
Tournament 2
Champion
Emmet from Pokemon Black & White
Semifinalists
Celeste from Animal Crossing
Ai from Puyo Puyo
Terra from Kingdom Hearts
Honorable Mentions
Vector the Crocodile from Sonic the Hedgehog
Iruma Suzuki from Welcome To Demon School Iruma-kun
Yu Narukami from Persona 4
Bandana Waddle Dee from Kirby
Tournament 3
Champion
Shadow the Hedgehog from Sonic the Hedgehog
Semifinalists
Link from The Legend of Zelda
Vash the Stampede from Trigun
Mimikyu from Pokemon
Honorable Mentions
Daycare Attendant from Five Nights at Freddy's: Security Breach
Miles "Tails" Prower from Sonic the Hedgehog
Ballister Boldheart from Nimona
Spock from Star Trek
Congrats to all these characters for having made it so far in their respective tournaments and to their respective fans who voted and supported them!!
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Getting people into Puyo Puyo.
A lesson in etiquette.
I think this fanbase needed this video.
A video remake of a previous post of mine (outdated).
#puyo puyo#puyo puyo tetris#puyo puyo tetris 2#puyo puyo fever#puyo puyo fever 2#puyo pop fever#puyo puyo 15th anniversary#puyo puyo 20th anniversary#puyo puyo esports#puyo puyo champions#puyo puyo puzzle pop#puyo puyo tsu#puyo puyo 2#puyo puyo sun#puyo puyo~n#puyo puyo box#puyo pop#minna de puyo puyo#puyo puyo chronicle#puyo puyo 7#lore#Youtube
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Random WHB tier lists based on games/franchises I've recently had brainrot of
I may not play WHB regularly now (no, seriously, last time I played was during the Tortured Leviathan Nightmare Pass, then Girls Frontline 2: Exilium and especially my Puyo Puyo + Trauma Center obsessions resurfacing from high school happened) but I still love some characters a bit too much to truly let go of them aha...Marbas, Lucifer, Minhyeok, Belial, Gusion, and Naberius, my beloveds-
But more than that I guess it's more of like...my old obsessions being annoying brainworms again, which leads to brainrot, essentially. That, and watching an unhealthy amount of League of Legends esports content.
Fair warning that most of these are purely based off vibes!
So, without further ado...
1.WHB as MOBA players when facing an OP character
Yes, this is the MOBA brainrot speaking.
As for tier explanations:
Tier 1: Some people just want to watch the world burn.
Tier 2: When Mewtwo X and Zacian were first released in Pokemon Unite, many players were so disgusted by how utterly overpowered they were (these two Mons can easily 1v5 coordinated efforts to kill them, even in the hands of not-so-skilled players). It got to a point a subset of these disgusted players actively griefed and trolled those who played them.
Tier 3: Doublelift had this to say about Yuumi, who was a notoriously overpowered Support in League of Legends:
"I am not kidding when I say that if they removed Yuumi from [League of Legends], it would be a better game."
Tier 4: Heo "ShowMaker" Su, professional League of Legends player, had this to say about the then-OP Champion known as K'Sante...keep in mind this is just the K'sante rant, which has become a meme, and the original stream highlight as uploaded by his esports team (Dplus KIA) was simply titled "NERF THIS".
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Tier 5: Comfey is essentially Yuumi in Pokemon Unite, which is why people said it's overpowered in coordinated play. Notably, spragels has an entire video going in-depth about how Comfey breaks the game and how to, essentially, mitigate the sheer brokenness of the Mon.
Tiers 6 and 7: self-explanatory
2. WHB as Arknights Icebreaker Games players
A bit of context - Icebreaker Games was a multiplayer co-op game mode where players deploy their own squad of units on the same map (this was different from the R6S collaboration event's co-op game mode, where both players are on different but connected maps).
Wis'adel is an absolutely BROKEN Operator whose usage was criticized in Icebreaker Games for being such an insane DPS she essentially ignores stage mechanics and having her Revenants taking up three extra deployment tiles that your teammate might want to use. She absolutely can easily win stages (tier 1) but her Revenants is how most people who want to troll use her (tier 2).
Seeing this, many players attempt to try and limit Wis'adel from ever being used. Some do it in a more violent way using Aak (tier 3) - who inflicts damage on an Operator in his range before buffing them. He's most commonly to buff Operators with high Defense...a stat Wis'adel lacks, so she just Dies.
More peaceful players would put Wis'adel in their subs and simply Not Pick Her whenever she shows up in their randomly-generated picks (tier 4). Not the most foolproof strategy, but it helps.
Last two tiers are, again, self-explanatory.
3. WHB as Puyo-Puyo AI levels
Puyo Puyo is a competitive puzzle game where your main goal is to make your opponent's board fill up to the 'X' of their field. You do this by sending what is known as Nuisance Puyo to your opponents, generated by popping the regular Puyo you drop into your field.
Regular Puyo, which are the colored blobs, are cleared by matching four of the same color together. Nuisance Puyo, the grey blobs seen in Lemres (COM1) and Yellow Satan's (COM3) fields, can only be cleared by clearing regular Puyo touching them. You are expected to create chains in order to generate more Nuisance Puyo by arranging your regular Puyos in a way that when one regular Puyo set is cleared, it'll cause another regular Puyo set to be cleared - like what Ecolo (COM2) is doing to the red Puyo set by clearing the yellow Puyos below it. The row on top of your board gives a visual indicator of how many Nuisance Puyo are about to be dropped onto your field (the limit is six rows at once), and you can chip away at it by clearing Puyo chains of your own (otherwise known as offsetting).
The general difficulties are as follows, starting from the ones at the bottom (i.e. easiest difficulty):
Beginner difficulty: allows gravity to drop the Puyo, doesn't really try to form a chain higher than 2. Rotates their Puyo minimally.
Joke AI: uses fast drop to build their joke build before actually playing, prioritizing clearing Puyos in their joke build. Their joke builds may include stacking all Puyos to the sides (Yu and Rei, Dongurigaeru), or stacking Puyo evenly up to a certain height (Suketoudara).
Normal difficulty: will actively attempt to make chains (a 3-chain is the average), but will still let gravity drop their Puyo - until around halfway down the field, where they will then fast drop the Puyo.
Tough, but fair: will bunch Puyos up in threes for ease in chaining, it's not uncommon for them to suddenly pull out 3+ chains. Will fast-drop their Puyo. Starting here, the AI will rush to start a chain to offset any incoming attacks. In 20th Anniversary, in game modes where rotate-stalling is a legitimate strategy to win, they'll do it.
Very tough: the previous tier, cranked up to 11.
Rubber band AI: the AI plays better when you play better...but the issue is that Strange Klug is essentially the final boss of Fever 2, so his base difficulty is already hard.
Unfair: can and will counter your measly 3-chain with a 7-chain, essentially generating enough Nuisance Puyo to fill your board completely unless you offset it. Plays optimally and shows no mercy, including stalling and fast/hard-dropping Puyo in modes that allow them (instantly teleports Puyo to the bottom of the field).
4. WHB in Trauma Team game modes
Disclaimer: This tier list is made while ignoring the fact that all of them, save for the Paradise Lost demons, absolutely cannot function in an actual hospital scenario.
Trauma Team, released in 2010, is the final instalment in the Trauma Center franchise, a series of medical malpractice- I mean anime surgery simulator games by Atlus (famously known for the Shin Megami Tensei games). We use the term 'surgery simulator' very lightly because, well, it's very anime at times (you fight bioweapons in all previous instalments) and there are still some medical inaccuracies (like operating on a still-beating heart).
Trauma Team, for the most part, is tamer compared to all of its previous instalments. Very standard hospital procedures - until the Rosalia chapter, where you deal with the Rosalia Virus epidemic (which becomes harsher in hindsight when you realize Trauma Team's events happened in 2020 of their canon and the Rosalia Virus is an Ebola-type virus). It has more game modes compared to the previous games, and this tier list would pretty much fit them into the 'vibes' of the Trauma Team game modes...save for the last two tiers.
Surgery: What we often call the 'standard Trauma Center game mode'. Surgery deals with most standard surgical procedures, and in Trauma Team especially a lot of them are very detailed. Most of the time you're only dealing with one patient in each level - in previous games, there were times when you had to deal with multiple patients in one level.
First Response: Always at the scene of an accident or disaster, this game mode focuses on giving first aid and stabilizing victims before transporting them to the hospital for further treatment. The gameplay is frantic, and you're expected to juggle multiple patients at the same time while keeping them alive.
Endoscopy: One of the harder game modes for most, Endoscopy has you, well, operate an endoscope to treat internal wounds - usually conditions within either the digestive or respiratory tracts. Gameplay consists of moving the endoscope around and treating symptoms as they appear.
Orthopedics: Bone surgery, essentially. Along with Endoscopy, it's a game mode that requires delicate control of the Wii remote's motion controls. As such, the amount of precision needed is insanely high, and it rewards careful gameplay. Chip and drill away at bone, affix synthetic bone, treat bone cancer - this game mode has it all.
Diagnosis: Your standard consultation. One of the two more chill game modes, you're really only taking note of symptoms based on patient interview and observations, as well as comparing chart results with potential diagnosis. Requires some creative thinking to get the symptoms you need, for example asking your patient to lift his shirt after he coughed to reveal the fact he has bloody sputum as his clothes came out stained afterwards.
Forensics: The only game mode that doesn't involve medical treatment, and is the other chill game mode. You're solving mysterious deaths, piecing together evidence to deduce and determine how they happened. As an aside, wondering why this game mode is in Trauma Team? Because Naomi Kimishima, the character you play as in Forensics, was a surgeon previously known as Nozomi Weaver, who was playable back in Trauma Center: Second Opinion.
The nurses: Staples in all of the previous instalments, they're your surgical assistants who often remind you of procedures - yes, this includes reminding you to be careful while extracting objects or what tools you're supposed to use. Their role is mostly replaced in Trauma Team by the other doctors or the chairman of their hospital (Esha Patel), except for Diagnosis and Forensics. In Diagnosis, you have RONI, a state-of-the-art computer that eases Gabriel Cunningham (the doctor for Diagnosis) with his job. In Forensics, Naomi is assisted by her previous coworker, Navel (aka Little Guy).
The patients: Self-explanatory, for one reason or another.
#what in hell is bad#what in “hell” is bad#whb#whb crossover#whb tier list#using whb as an excuse to talk about other games#you can tell how deep in the gaming trenches i am from this alone actually#like i would genuinely be surprised if people nowadays knew trauma center#also 20th anniversary was WAYYY before puyo tetris#once again this is me telling you all to please check these games out too! they deserve a lot of love (especially trauma team)#except league of legends lmfao#watch the league esports scene (lck aka the south korean scene has some really solid content) but never touch the game
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rafisol...
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Puyo Series Producer Mizuki Hosoyama about an upcoming Puyo Puyo game:
Hosoyamada: "And since Puyo Day is coming up awkward laughter, well, there's been talk of new Puyo games, and I can tell you, well, I think we've got a lot in the works, (the VAs all go "Ohhhh!") but, you see, today I can't talk about it at all yet (the wording implies he's not allowed to), but I can tell you we're working as hard as we can on that, so please, wait a little bit longer. It's Puyo Year after all, so…" Suganuma: "It is a once in a hundred year occasion, after all." (All the other VAs start loudly agreeing.) Hosoyamada: "Yeah, the pressure is on… awkward laughter I hope we can do it, but can we, um… Eh, well, PuyoTet2 is still selling pretty well right now. Champions is still selling too, I just hope that can carry us over until then more awkward laughter There's still so much that needs to be done, so… I really want everyone to have lots of fun playing actual Puyo, and it IS the Puyo Year, so trust me, we're only at the start of it. (everybody goes "OHHHH") So, PLEASE, PLEASE wait, if we have anything to report, I'll let you guys (in the studio) know first."
-Said at 2:15:00 during the Puyo Day Stream on January 29th 2024, translated by me.
Hosoyamada stuttered a lot, so please bear with any small mistakes.
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Final bracket reveal!
Hello, everyone! After some deliberation (and a very stressful shift at work) I've compiled the final list of participants for this bracket! This post is both a bracket reveal and a confirmation that I have the right characters/images. Be sure to let me know if there are any that need correcting!
Aesop/The Flame in the Flood, Ai/Puyo Puyo Tetris, Alice/The Last of Us 2, Amaterasu/Okami, Annoying Dog/Undertale, Arven's Mabosstiff/Pokémon Scarlet/Violet, Barbas/Skyrim, Barista/Rhythm Heaven, Barkley/Cassette Beasts, Barkspawn/Dragon Age: Origins
Blanca/Shadow Hearts: Covenant, Boney/Mother 3, Boomer/Far Cry 5, Brown/Rule of Rose, Caesar/Wargroove, Cain/Red Dead Redemption 2, Cerberus/Hades, Chibiterasu/Okamiden, Chop/Grand Theft Auto 5, Colonel Ruff/Brawl Stars
DD/Metal Gear Solid V, Digby/Animal Crossing, Dogamy and Dogaressa/Undertale, Dogmeat/Fallout, Dr. Potan/THE DOG Island, Dribble/WarioWare, Duck Hunt Dog/Duck Hunt, Elena/Spiritfarer, Flash/Jetpack Joyride, Flippy Doggenbottom/Toontown Online
Fondue/Rhythm Thief, Gab/Zero Time Dilemma, Garm/Guild Wars 2, Giblets/Elder Scrolls Online, Gretchen/Scarlet Hollow, Hewie/Haunting Ground, Holly/Super Lesbian Animal RPG, Hot Dog/Skylanders, Interceptor/Final Fantasy VI, Isabelle/Animal Crossing
Jackal/Hyper Light Drifter, Jake/Dog's Life, K.K. Slider/Animal Crossing, Koroku/Suikoden III, Koromaru/Persona 3, Lesser Dog/Undertale, Lord Arcanine/Pokémon Legends Arceus, Mame/Yakuza, Mira/Silent Hill, Missile/Ace Attorney
Missile/Ghost Trick, Monty/Spelunky 2, Moonless/Fear & Hunger, Noishe/Tales of Symphonia, PaRappa/PaRappa The Rapper, Pepita/Trauma Center: New Blood, Pickle/Papa's Pancakeria, Pizza/Chicory: A Colorful Tale, Polterpup/Luigi's Mansion, Pom/Pom Gets Wi-Fi
Poochy/Yoshi, Ppodae/Lobotomy Corporation, Princess Pooch/Fossil Fighters: Champions, Pryna/Final Fantasy XV, Randy/Wobbledogs, Rei/Guilty Gear, Ren/DRAMAtical Murder, Repede/Tales of Vesperia, Rex/Fallout: New Vegas, Rex/Fossil Fighters
Riley/Call of Duty, Rukey Greentail/Pyre, Rush/Megaman, Rusty Slugger/Rusty's Real Deal Baseball, Sam/Sam and Max, Sant Angelo di Roma/Final Fantasy VIII, Satty/Breath of the Wild, Sergeant O'Fera/Cuphead, Sif/Dark Souls, Sommie/Fire Emblem: Engage
Spot/Nintendogs, Sumo/Detroit: Become Human, Taroumaru/Genshin Impact, Toby/The Great Ace Attorney, Umbra/Final Fantasy XV, White Beast/Guardian Tales, Wick/Identity V, Willie/Deadly Premonition, Woby/Don't Starve Together, Wolf/Minecraft, Wolf Link/Zelda Twilight Princess, Wulfgar/Etrian Odyssey 2
Again, I can't thank everyone enough for their submissions. Sorry to everyone whose submissions didn't make it in, and rest assured that narrowing the list of participants down was hard.
The bracket itself is going to be posted tomorrow, as well as the first group of matchups. I'll be splitting the first few rounds into multiple groups, just so the sheer volume of contestants isn't so daunting!
And, of course, I wish the best of luck to each of these amazingly good boys and girls. See you all tomorrow!
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