32, any pronouns. Multimedia artist and translator with a degree in Japanology. Gigantic nerd who loves media preservation and collecting. I speak fluent German, English and Japanese, and respond to any pronouns you wanna call me. If you ended up here following a broken link, try substituting "neni-has-ascended" or "nenihaslefttheplanet"
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Schezo Wegey Guide
Before we begin, I'd like to remind everyone that these summations are based on my understanding of the characters, and what I've observed of them within the games. Sometimes, that comes with a little bit of extra analysis and headcanons, which are inherently interpretive. Those headcanons are not to be taken as the Absolute Authority on the characters. These entire guides are not meant to be Absolute Authority. They're about giving a good look at the characters as they're shown to us, based on what I know.
Also, follow-up questions are always welcome.
That out the way,
Schezo Wegey is motivited entirely by a never-ending desire to gain more power. So he says.
First thing's first, let's discuss his accidental double-entendre's. While it's extremely tempting to try to force as many of them as possible in his dialogue (I know I've been guilty of it), he doesn't make those slips that often.
Generally, his freudian slips happen when he's excited, flustered, or irritated. Or in other words, when he's not taking the time to actually think about the words he's saying.
(He is, after all, trying to break the habit) (via practicing his speech to a handmade doll) (that he made himself)
The slip-ups are of greatest effect when he forgets to say a word, or says the right words in the wrong order, or mispronounces something (as opposed to, for instance, saying the word "come" with weird emphasis)
One good example that actually comes from Puzzle Pop (despite how he is in the rest of the game): "If you don't feel capable of doing this yourself, I'd be happy to play with [Carbuncle] myself for this next match."
Most importantly, it's unintentional. That's the whole point.
Amitie (and perhaps Lidelle) doesn't know what the word "creeper" means, but since Arle calls Schezo a creeper, she does too. It's more of an affectionate nickname than an insult, coming from her
Schezo's age is unknown. Granted, most of the cast's exact age is unknown, but Schezo stands out in that there's not a clear frame of reference of how old he is beyond "older than 14 and younger than Satan," which encompasses a rather wide range of possible ages.
Other characters usually address him as a young man-- which is noteworthy, since Satan looks like a young man but is immediately pegged as a geezer.
(Personally, I read him as in his early- to mid-twenties)
A fairly common interpretation (at least in my circles) of his history is that Schezo's mind/personality was corrupted as part of the process of inheriting the power and title of Dark Mage from Runelord.
This corrupted Schezo was the one Arle met at the start of Madou 2: Schezo with a body count, Schezo with minions, Schezo looking to abduct and murder others for the sake of harvesting their magic from them.
This interpretation continues that, thanks to his interactions with the core Madou cast, Schezo eventually overcame the corruption, resulting in the Dark Mage we know now.
Either way, it's a fact that he's not quite the edgey boy he used to be, and is aware of that fact.
He is still interested in becoming powerful, but is significantly less inclined to taking power by force, preferring to instead earn or win it.
But more than that, what he really wants is a life of peace and quiet. He will never get it.
And even more than that, he wants to keep close to Arle, Rulue, Witch, and (to an extent) Satan.
He once admitted to Arle that he needs her in his life. Arle just assumed he was trying to say "I want your power" again.
Perhaps he is scared of succumbing to corruption again in their abscence?
Schezo's preferred habitat is cave.
The cave in Primp Town that he's squatting in is one that used to be frequented by Klug (as seen in Fever 1). It's full of crystals that can be used for magic.
Despite living in a cave, he's still able to cook and bake as he feels a need to. How he manages it is an excellent question.
He adores cuteness and cute critters, but tries to not let it show around others. Acorn frogs, onion pixies, Carbuncle (sometimes), fish-mode Salde, palm-sized elephants, and Amitie's hat (with or without its power) are known subjects that endear him.
He and Witch are close, especially after Schezo saved her grandmother. And then declined to steal her magic immediately afterwords because of her weakened state.
They tend to bicker and/or try to exploit each other when they do bump into each other, however.
Schezo is analytical and observant, able to get accurate reads on people he spends time around when he cares to. It was he that figured out Ringo's fear of ghosts had nothing to do with them being "unscientific."
He also has powerful magic sensing ability, able to accurately detect how much magic power someone or something has on sight.
He can also determine the source of ongoing magical effects, if he's familiar with said sources.
He is able to communicate telepathically with the Dark Sword, though how often they communicate is unknown.
He's only ever silly as a means to an end. Anything beyond that is either an accident or concentrated sarcasm. Usually he has no patience for shenanigans, especially from other people.
He's not very patient about being around other people in general. This is a result of both introversion and social awkwardness (he does not know how to respond to positive interaction in the slightest).
The most likely of the regular cast to complain about the damn kids today (without being one of the damn kids himself).
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Just for the Record; Eway and I talked it out in priv
I am not angry at @eway anymore, she showed she completely understands why I got so furious and also provided me with context (the confession post as old and she reblogged and added to it while she was in a bad headspace).
At the same time, I also have and once again want to apologize for extremely firey and aggressive I got with my response to her expanded confession post. I stand by the actual contents, but the language I used was intimidating and terrifying, and I did it out of a desire to leave an impact (and because I was pissed). That said, I hate that I scared her, and I don't want this to follow her or anything. Again, she showed to me she completely understands my points and just was in a weird headspace when she made the claims I violently pushed back against.
There's no bad blood between us, and I don't want anyone to treat her badly. She's young and afraid of fandom group think, and like. So was I once. We've all been there.
There's also something genuinely interesting to be said with how the lack of NPCs/one-off characters without much depth influences the flow of the Puyo Puyo games these days and I absolutely want this to be a discussion we can all have in a better mindset, without being scared and angry.
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Neni use Tumblr more for reasons that do not connect to her getting unfatomably angry challenge.
I'm sorry, I really need to do better about this.
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puyo puyo tetris 2 plot summarized in one image
original image from house of the marionettes by junji ito
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Caught up to the archon quest because he stole my heart
Separate arts with no text:
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🎉Happy 33rd Puyo-versary!!🎉
I tried to include as many of the ARS trios and antagonists as I could, any more and I think my brain would explode at the prospect of having to do more lineart😭 asjssdhkja
[Here's the rough sketch!!]
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Oh my god, eway's post made me angry.
I did not spend the past 5 years of my life debunking misinformation about Puyo/Madou on social media and writing a college level thesis about it (and I mean, I actually got my MA title with said thesis) just to have someone come in and re-spread all this nonsense just because they are salty their fanfic isn't canon.
Hey, fandom challenge: Accept that you can have an AU/headcanons of a franchise that differ from the actual text of it and that's cool and okay and you don't need to crucify the writers for not writing the franchise SPECIFICALLY for you and nobody else. Tank you.
EDIT: This has been resolved in priv, I am no longer angry at eway.
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I said this before in my response to firey, but again, this is a misreading of how Sega markets Puyo. Puyo isn't being marketed to children, it's being marketed to millenials who remember Puyo/Madou from their childhoods. Lemme self quote here:
This is really a bit of a misunderstanding of how Puyo is marketed. It's really not a kids game (in fact, Quest has a disclaimer that you should only play it under the age of 14 under the supervision of an adult, because, it's, well, a gacha game, and gacha games are not made for kids at all), but a "nostalgia bait" game, aimed at millenials primarily. Kids are actually just a SUB-SECTION of Puyo's market, which, yes, Sega is happy to get into the fold to, but are not the primary focus. The primary focus are millenials who grew up with Madou/Puyo in the 90s, which is heavily reflected in the merchandising and the character polls. There's a reason why Arle, Schezo, Witch and Draco dominate the polls and merch the way they do.
The reason we don't get Madou 95 type stuff anymore is, again, as I said above, there was a HUGE backlash against Madou 95 back in the 90s. This is NOT what the Japanese fans want. They want cute slice of life shit with these characters, and they want jokes. I actually had a discussion about that with a Japanese fan a week or so ago, where said fan outright said they don't WANT Puyo to go harder on the lore, because it would ruin so many fandom-wide headcanons, it would be more of a hindrance than a help.
Puyo/Madou was never perceived as a plot-heavy franchise by Japanese fans, and plot-heavy installments always tended to be far less popular than plot-light, which makes it a miracle modern Puyo goes as plot heavy as it does and is a testimony to how much the writers care about writing plots with these characters. Back in the compile days, the most plot heavy entries in the series, such as Saturn Madou, tended to be sales failures that contributed to Compile's bankruptcy. The primary reason why Madou Saturn is such a rare game these days is because it sold very poorly.
Okay, now as for what you said...
Okay, so Sonic? Sonic has had SO many irredeemable and dark villains despite being the cool funny hedgehog game that it would make modern Puyo Puyo quake in its boots. 😭 Barring Eggman and Metal Sonic, lemme go over a few.
That's because Sonic, by Sega, has always been perceived as an international franchise, rather an a "Japanese franchise" and is, in fact, barely marketed in Japan. I am serious, I could barely even find Sonic merch on all of my trips to Japan, there's way more for Puyo, and according to Mizuki Hosoyamada, Puyo is FAR more popular within Japan than Sonic (But Sega considers itself an international company first, a Japanese company second, so they push Sonic far heavier).
Sonic is that way, because this is what Sega thinks international (especially American) audiences want! So they write these one-off pure evil villains because they think it brings the "cool" factor that brings sales in the US market.
Puyo, on the other hand, is their safe nostalgia-pillar for Japanese Millenials, so they want marketable characters for that that stick around for more than one game and can be used in fun slice-of-life stuff. Hence why the treatment is different.
If they were that evil, Satan, Ecolo, or Arle (or someone else) would be forced to destroy them (the ultimate fate of Yoggus and Dark Matter), or put them on the bus so they can't come back despite fan demand (Doppel Arle and Strange Klug).
DING DING DING! You're 100% spot-on!
Again, Puyo is the safe nostalgia-pillar! Making character just to murder them doesn't sell safe nostalgia! So they don't wanna invest in it! That shows SUPER well with the Drama CDs and novels, which actually DO have purely evil on-off villains that are disposed off at the end of the story (Ouroboros, the Soul-Sucking Doll, the Mist of Dreams. etc.) But those aren't an investment for Sega, they don't need to pay artists to design them and VAs to voice them, so they allow the writers to write them!
Quest is ACTUALLY averting this now with Thousand/Issen, a villain who is purely evil, goats about being purely evil, and is hated by everyone for being purely evil. The reason they can invest in them tho is because
A) they can make topical commentary on capitalism with them, which is something millenials DIG
B) The way Quest's story mode is structured gives Thousand PLENTY of space to escape into another dimension when things get rough, meaning they can survive even upon being defeated, especially since they are portrayed as a coward. This gives more wriggle room with them and allows them to STILL be a marketable gacha unit.
So yeah, the writers finding "outs" from Sega's "safe nostalgia" marketing strategy. It just requires some work-arounds.
More evidence that it's this- in Puyo 7, Ecolo was full on evil causing problems for fun, but in 20th he lost ALL his memories because there had to be an overarching plot. So he was reverted to just a nuisance like Satan that's safe for the rest of the game's continuity.
I think THAT specifically has a different reason, actually.
Ecolo was redeemed to fill out Ringo's roster of friends.
Suzuran is an INSANELY underpopulated setting (to the point the devs themselves have talked about it) and if they let Ecolo die, it would just be Ringo, Ris and Maguro there, and again, unless it's for Gacha, Sega is very averse to investing into designing new characters that might not get used much (hence why Meena from Puzzle Pop is the easiest, cheapest design to draw, model and animate you could possibly make). So bringing back Ecolo and renvisioning him as an honorary member of the Physics Club was more economical.
Not that I am complaining, because I absolutely love the dynamics between Ecolo and Ringo post-7, I think it adds the existentialism edge to the series that it was lacking up until that, personally. Ahahaha.
I am getting sick of the redeemable/not really evil villains. Yes I do like them but there's just so many now! It was far more varied in Compile!
[Post this and I will reblog with my rant about this subject]
shit, sorry I didn't post earlier. Yap away. Or... yap eway...?
#Neni Replies#I've calmed down a little#The rest of the thread was better actually#Literally everyone else was arguing in much better faith than eway
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Firey, eway was actively and fully arguing in bad faith there. I've talked to eway about this exact topic before and they just 100% backslid on everything we talked about. By giving them an inch/benefit of the doubt, you are allowing your own reading of the text to become less coherent in the process.
A lot of this stems from the direction SEGA has taken Puyo Puyo these days. Obviously I'm not saying they're doing all bad, or that they're going strictly to child friendly, but these are some observations I've made. Whether they're true or not is up to interpret.
You're already so much better faith here than eway, tbh. Like, you're not arguing on the same level, you are actually trying to properly read the text as it exists and leave a margin for error.
SEGA has been going a bit more kid friendly with Puyo Puyo as of late, especially compared to the direction that Compile did. Let's comprae some; Compile's version of Puyo Puyo stems from their original dungeon crawler series, Madou Monogatari. This is not new news to most people, in fact it's very common knowledge. However, I'm bringing this up to display the tonal shift SEGA and Compile has. Madou Monogatari was an RPG dungeon crawler, it was gritty, it was gorey, it was less 'kid friendly' and more 'a kid could play this if they really wanted to'. In fact, the majority of Compile villains listed above where from Madou Monogatari games instead of ones released under the Puyo Puyo title.
That's not really true, though.
I've played all of the Madou games, most of them are extremely kid friendly (sometimes more so than the Sega games by a huge margin) and the only real "not child-friendly" stuff in them is in 90% of cases sexual jokes/content, not dark storytelling or gore.
The PC 98 ports of Madou 1-2-3 are extreme outliers that were so badly received by the games' fanbase in Japan that Compile immediately backtracked on them and went back to cutesy art and kid-friendly text pretty much permanently. There's an actual interview in a compile magazine about this that I should probably translate at some point. The idea that Sega Puyo is "more kid-friendly" is something of an urban legend that exists solely due to people seeing screenshots of the PC 98 Madou 1-2-3 ports and misreading them as the norm.
The Count was a villain in Madou Monogatari R. Runelord was a villain in Madou Monogatari S. Yoggus was a villain in Madou Monogatari (Saturn). I sure this doesn't need to be pointed out, but Compile kept a lot of their more irredeemable villains in their Madou Monogatari series. One exception to this is Doppelganger Arle. Doppelganger Arle, while she originally appears as a doppel through the Madou series, a trait not strictly bound to Arle as Schezo also encounters doppels, has her most prominent appearance in a Puyo Puyo title.
That is *PARTIALLY* true, but it's not because Madou Monogatari is "darker", it's because Madou Monogatari doesn't have a need for a large recurring cast, because most of the characters are just mook encounters. All the villains that aren't "redeemed" as Eway calls it (that verbage is so loaded, I dislike it immensely tbh) are characters who never appear again and aren't actual "characters" so much as obstacles for Arle, Rulue, Schezo and Ragnus to smack down. They're glorified natural disasters, basically.
Sega Puyo, on the other hand, wants to keep guys around, so they need to be more interesting and have more depth than "this thing that we cast Jugem on reaaaaaally hard that one time".
Like, think about it, do we care about Runelord in isolation? No, we care about what he MEANS to Schezo's ongoing character development and how his presence ties into the latest developments, such as the bunch of stuff that happened with Schezo in Puzzle Pop.
Does anybody ever draw/write anything about the Count or Yoggus? I drew a SINGLE Yoggus-related commission once for a person I'm not even in contact with anymore, and even that was more of an OC than the actual monster from Madou Saturn.
These 1-time obstacles just aren't characters. They're facilitators. That's a big distinction.
Doppelganger Arle appears as the overarching villain in Puyo Puyo~N (Puyo Puyo 4), and while the non canon light novels give her a more tragic backstory, she doesn't have a concrete one in Puyon. She's simply a scary villain, and she does a good job at it. Due to her ties with being a Puyo character, this means SEGA can use her as they please.
This is also a misunderstanding. Doppel's "backstory" isn't in any of the non canon lightnovels either. It's in a blog post made by a former Compile writer in the early 2010s, of which the original isn't even online anymore, because the social media said blog was on shut down. So in the Compile era, people didn't even KNOW that writer had that headcanon, because it wasn't out there. So this isn't even a Compile era thing, this is a "a single writer had an idea he never used" thing.
As SEGA has taken over, such things have been watered down to make it easier to digest for children.
Uhh, that's not really true either. What Sega did was make the characters more *consistent*
Compile had a HUGE issue where the franchise had no series bible, to the point every single writer would write every single character differently. Even some of the Puyo Puyo Tsuu manuals made FUN of that by pointing out how Arle's character and lore are insanely inconsistent and wondering if that means there's multiple of her running around. So a lot of "traits" people think the characters had in Compile are traits they only had for a single game, then never again, and that directly contradicted what came before/after. This extends across all of Madou and Puyo (and Nazo Puyo)
When Sega came around, the writers there immediately started "clean up" by solidifying what each character is and isn't in a series bible, as is standard in the entertainment industry for any sort of narrative media. So if any traits you have seen anywhere in Compile Madou/Puyo is absent, it's because that trait didn't make the cut for the series bible during the clean-up phase, which served to make everything consistent and coherent.
But, it's also rather frustrating when you want to see an evil villain. SEGA is, of course, capable of doing such a thing, but at the end of the day they do need to make money, and it's easy to make money off kids games.
This is really a bit of a misunderstanding of how Puyo is marketed. It's really not a kids game (in fact, Quest has a disclaimer that you should only play it under the age of 14 under the supervision of an adult, because, it's, well, a gacha game, and gacha games are not made for kids at all), but a "nostalgia bait" game, aimed at millenials primarily. Kids are actually just a SUB-SECTION of Puyo's market, which, yes, Sega is happy to get into the fold to, but are not the primary focus. The primary focus are millenials who grew up with Madou/Puyo in the 90s, which is heavily reflected in the merchandising and the character polls. There's a reason why Arle, Schezo, Witch and Draco dominate the polls and merch the way they do.
The reason we don't get Madou 95 type stuff anymore is, again, as I said above, there was a HUGE backlash against Madou 95 back in the 90s. This is NOT what the Japanese fans want. They want cute slice of life shit with these characters, and they want jokes. I actually had a discussion about that with a Japanese fan a week or so ago, where said fan outright said they don't WANT Puyo to go harder on the lore, because it would ruin so many fandom-wide headcanons, it would be more of a hindrance than a help.
Puyo/Madou was never perceived as a plot-heavy franchise by Japanese fans, and plot-heavy installments always tended to be far less popular than plot-light, which makes it a miracle modern Puyo goes as plot heavy as it does and is a testimony to how much the writers care about writing plots with these characters. Back in the compile days, the most plot heavy entries in the series, such as Saturn Madou, tended to be sales failures that contributed to Compile's bankruptcy. The primary reason why Madou Saturn is such a rare game these days is because it sold very poorly.
I'm not well versed in Aya and Klug's lore, though I know the basics. I'd be delighted to see Aya stay irredeemable, or at the very least difficult to sympathize with. We'll just have to hope I suppose.
And, as I said in my response to eway, this is just eway completely misreading the contents of all the games.
Aya was never portrayed as "evil".
Fever 2, from the very beginning, made it outright clear they are just a desperate victim of racism that stole their life away and that their ruthless actions are a result of wanting that life back, not of "evil".
Thanks for being such a level-headed person in discussing this, but I kinda feel you gave too much effort here... and so am I. >_>
Neni out.
I am getting sick of the redeemable/not really evil villains. Yes I do like them but there's just so many now! It was far more varied in Compile!
[Post this and I will reblog with my rant about this subject]
shit, sorry I didn't post earlier. Yap away. Or... yap eway...?
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Okay, lemme start to deconstruct this because MAN does this entire thread make me Angry
Yoggus, Fudoushi and Runelord
Yog, Yoggus and Yog-Sothos aren't characters, Yog, Yoggus and Yog-Sothos are forces of nature, and fighting them is portrayed as akin to fighting a natural disaster. They are not interesting in the slightest, and their mindless, animalistic nature more often than not leads to jokes about them, and the game making fun of how silly the stupid floating eyeballs making everyone go cuckoo are. In other words: They're EXACTLY the same as the corruptive forces in Puyo Puyo Tetris 1 and 2. The ONLY difference is that those two games had an actual human mind at the source of that corruption, while in Madou Saturn, there's only a big monster, followed by an even bigger monster, that can be defeated simply by beating down on it and that isn't treated as anything other than an excuse for the characters to prove how much they love being alive in this world, not an actual character. Yog-Sothos being insanely underutilized is actually a big reason Madou Saturn is so difficult to recommend to me personally. The actual overarching plot of Madou Saturn is aimless and boring AF as a result of Yog-Sothos just being an animalistic creature of chaos and destruction, rather than a character, what makes Madou Saturn good is all the small stuff that happens on the way to it! Incidentally, "Arle's Adventure" is a similar case to that, because due to the plot being cut down to size for unknown reasons, Diés is ALSO just an animalistic force of chaos with no actual motivation, except Arle's Adventure's narrative has almost NOTHING else in there that could make it interesting, so Diés irredeemable nature as a pure ball of bad makes the game even less noteworthy than it already is.
"Fudoushi", or, as he SHOULD be translated "Rot Mage" is just a glorified midboss. No character, no lore, no anything. It's just a creepy visual that's there to scare Arle in some ports of Madou 1. That's it. There's absolutely zero to it, hence why some ports (such as the SNES remake) actually TRY to make Rot Mage funny/redeemable to make him more interesting, which barely works. He's not even really a villain. He's an obstacle that was placed in the tower to make Arle's exam harder by her teacher. If you count this as a "final villain", then the friggin' Medal in Puyo 15th is an irredeemable villain too, for all the nonsense it pulls on the characters.
Runelord may be irredeemable. He's also very dead and has been so before the games ever started. He exists solely to add depth to Schezo's character and make the fact that Schezo is NOT irredeemable far more interesting, something the new games, ESPECIALLY Puyo Puyo Puzzle Pop, play into hard. Runelord would be INSANELY less interesting/utilized by the fanbase if not for all the depth Schezo has.
But now every villain MUST be redeemed. Squares? Redeemed. Rafisol? Redeemed. Ecolo? Well more tamed but still!
Because these characters are actual characters and the writers are writing actual stories with them. If you want a character to be an actual character, giving them zero motivation simply is NOT an option, and when a character has a motivation, making them "irredeemable" is very, very difficult, because human beings do not work like that. Unless they're in very unhealthy IRL positions of power, which, in a setting like Puyo Puyo/Madou Monogatari… I wrote an entire MASTER'S THESIS about that exact theme, but that doesn't work there, because a major theme of this franchise overall is that it makes sure that unhealthy, unearned authority can ALWAYS be destroyed quickly by the effort of the people. A "villain" like that would not be around for long, because the cast would eliminate them or drive them into hiding ASAP. Why do I know this? Because we HAVE a villain like that! Thousand/Issen from Puyo Puyo Quest is EXACTLY that, an irredeemable, rich asshole in an insanely abusive position of power, who was quickly driven into hiding by the cast upon being found out. I hate it when people act like Sega is "Lazy" and "Can't write" that stuff. They can and they do, it just doesn't get attention because these characters are INHERENTLY less interesting, because their intruige lies in how they affect the rest of the world, not in themselves.
Then there is The Crimson Spirit. A sealed away spirit that possesses a child against his will, so he can kill another child. Afterwards, the formally possessed child still keeps the book, and while he's not stupid, he is riddled with insecurities, and given the book is compared to a security blanket in the next game, one can imagine he's being manipulated. In the japanese version of Tetris the spirit even insults him. This…finally, a pure evil villain again!
NO. IT NEVER WAS.
The crimson spirit was EXPLICITELY redeemable from the very start! Guys. You DID NOT "play" Fever 2. You played an incomplete patch of the Manzai Demos only, which are only a MINISCULE part of the game, that only holds, like, 5% of the game text, and is NOT why anyone in the Japanese fandom is interested in these characters.
Do I need to quote the entirety of the actual text of the Tome of Sealing, which the player immediately gets after beating Possessed Klug for the first time again? No? TOO BAD I'M DOING IT ANYWAY.
Do you see this? The Crimson Spirit was ALWAYS portrayed as a victim of racism. Not a "pure evil villain". In fact, reading them as this is such an INSANE misreading of the character, it can downright be said to actively destroy the entire narrative and mean you are siding with fictional racists! Please, cease!
But the writer of Quest and the Audio Dramas are doing their best to RUIN THIS! Turning the spirit from a mysterious threat to a forgettable pathetic loser! There's a reason I am so cherry picky with the Audio dramas, because they even try to tame Doppelganger Arle! And they just make everyone softer, there are very few I like.
WHAT??? HUUUUH?
You are displaying that you haven't actually listened to/read any of quest at all right now! The audio dramas constantly portray the crimson spirit as genuinely threatening and better at everything than the main characters! In the Super Sentai Parody, they outright smash Amitie, Raffina and Lidelle due to their own hubris of all wanting to be Red Rangers and are the unambigious victor of the battle, no questions asked! In the Tour Guide Drama Track, they chase Amitie and Lidelle's tour group away from the Arka ruins solely with their intimidating presence alone! In Quest Main story, they outright threaten to scatter the children across the dimensions (possibly getting them killed) and blow themself up WITH Klug when people get in their way, both times causing Rokia to remark how ruthless/threatening a character they are! The second time, Ms. Accord has to personally step in and help take them out, something she almost NEVER does! You simply do not know the content of what you are complaining about here, plain off! You are complaining about a fictional version of this stuff that DOESN'T exist anywhere but the depths of your brain!
And what in the HEL do you mean Doppelganger Arle is being "tamed" in the drama CDs?? She has 2 lines and they don't indicate ANY change in her personality! We don't see that she is still alive and has a HOME. This is the opposite of what you are complaining about! It means Sega is keeping an irredeemed antagonist around, NOT that she's been "tamed". In fact, in Quest, she is one of the few characters who hasn't had a SINGLE comedic storyline connected to her, unless you count the training manzai, which nobody counts. She is purely a force of intimidation (which is part of why she isn't really interesting and never has been, but I DIGRESS)
And Quest is a Gatcha Game. I will never count Gatcha games as canon to anything.
Then you are simply WRONG. Period. More people play Quest than ever listened to the audio dramas. More people play Quest then play the story modes in the mainline games! To ignore it is to SIMPLY IGNORE THE TEXT OF THE FRANCHISE. This is pure media illiteracy, and means that what you are complaining about is a version of the franchise that is purely made up of headcanons of yours, not the actual thing, which is actively poisonous to fandom dialogue and I SO wish you would stop. If you are not interested in the actual text of the franchise, then do not discuss it. Write fanfic instead. Nobody would take that away from you. Do not lie about what other writers did or did not write just because you maneuevered yourself into believing you read something that you didn't read. This sort of stuff pisses me as a writer off immensely, because it makes fandom discussion so much less vibrant and interesting and has no place in it.
Basically, instead of "What kind of threat is this? How will we beat it?" it becomes "Whats this guy's tragic backstory and how will they be redeemed?"
Oh, you mean like in 7, where defeating Ecolo required Amitie to find an escape route from the margin dimension to help Ringo, because otherwise she would have been killed in Ecolo's dimensional breakdown? Or in Tet2, where the characters actively have to play "hot potato" with Marle to wear her down before they can get through to her?
You act like it's "one or the other", which is a fundamental misunderstanding of how writing works! Kindly at least watch some goddamn Anime and actually analyze what is happening in it before you talk about this shit! Oh and Yog-Sothos, Rot Mage and Runelord all weren't defeated by going "What kind of threat is this? How will we beat it?" They were defeated by hitting them with bigger numbers. Which took less effort than ANY of the villains you complain about.
I want a new writer.
I want you to shut your mouth and respect people who actually write for a living. I was kind to you the last time we talked, but you just proved you have zero goodwill for other writers, only for yourself and your own fanfic, and it shows you are immature and not ready to be a writer yourself yet. You will never be ready until you can look at a text for what it is, not what your gut feelings are telling you it is based on vague second hand experiences you have with it.
It's still perfectly canon for me to see Strange Klug as pure evil due to the ambiguous cannonicity of the drama.
So, are you ignoring 95% of the text of Fever 2 as well then? Okay, cool, you are just wrong. Thank you for being so bad at media literacy and poisoning the fandom with that lack of insight. Thank you for making this fandom a worse place to discuss characters in. I am so fucking pissed.
I hate the idea of being the guy who makes someone say "he would not fucking say that" and I had a breakdown about that because of how I write The Crimson Spirit and how it contradicts the dramas and Quest!
So it's just you wanting your fanfic to be canon. I am so disappointed in you, you learned NOTHING from our talk back then. So close to blocking you on all my social media platforms too. This just makes me shake with anger. This is not how you treat a writer just because you want your goddamn fanfic to be canon.
In fact, I am shaking so hard right now that I am only responding to this initial post for the time being, rather than the rest of the asinine thread this created. I just can't. Why did you feel the need to backslide so hard into your stubbornness after the good talk we had?
I thought you had gotten better about this. The fact that you haven't makes me so damn sad.
By the way, the writer you are slandering here is Utako Yoshino. She has a name. And she is not subtle about the fact that she is scared of people like you, because they can ruin her entire livelihood with poorly thought-out flaming like this in an instance. She's posted about it. You are contributing to that very real anxiety.
Do better.
Be better.
I am getting sick of the redeemable/not really evil villains. Yes I do like them but there's just so many now! It was far more varied in Compile!
[Post this and I will reblog with my rant about this subject]
shit, sorry I didn't post earlier. Yap away. Or... yap eway...?
#I am so pissed#So disappointed#I might stream tonight just to talk about this#Eway; you failed. You just failed#Do not talk about this topic again until you're better
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Ringo Ando Guide
As a reminder, you're free to request which characters I do these of! I've started the next one, but after that I don't think I have more on the docket. So please feel free to suggest! And/or ask relevant questions.
Anyway,
Ringo Ando has an insatiable curiosity. Her quest for knowledge is never-ending and she always wants to learn more.
Academically, her greatest strengths and interests are in math and physics, but this does not necessarily limit her to those subjects.
By default, Ringo tries to maintain a chill demeanor.
She speaks pretty normally, but has a tendency to utilize precise diction, even when it's not needed.
And sometimes she'll just say something completely off-the-wall and keep going like it's no big deal.
Ringo has a relatively high surprise threshold, but when she does get surprised she goes 0 to 60 pretty much immediately.
When this happens, her filter gets knocked loose and she speaks without processing her words before they're already out.
The one surefire exception to that low-surprise threshold is ghosts. Just mentioning them upsets her. She's also not crazy about environments that look like they might end up involving ghosts.
Being in the presence of a ghost usially results in either a meltdown or a BSOD.
While Ringo says she dislikes them for being unscientific, that's a cover (because of course it is, the girl uses magic).
The truth is her grandmother terrified her with ghost stories at a young age. One story in particular was about the ghost of a young girl that cheerfully spoke in puns before murdering her victims.
Speaking of her grandmother, the apple she carries around in manzai is from her.
When something manages to catch Ringo's interest, she tends to laser focus on it so she can hypothesize and/or experiment with it.
A sufficiently interesting thing will make Ringo excited.
When excited, she'll start singing an improvised song based on her situation. These songs often include spelling out a keyword (with English letters).
She's also prone to laughter when excited. This laughter can range from "eager giggling" to "mad cackling."
The more excited she gets, the more likely she ends up getting carried away by whatever she's doing.
Like forgetting her surroundings, or taking others for granted.
Things that tend to excite her are * Mysteries, puzzles, problems, and the solving thereof * Experimenting * Experiencing scifi and fantasy tropes firsthand * Sonic the Hedgehog and Space Channel 5 (probably other Sega franchises too) * Magical girl tropes * Adventures * Discovering and experiencing things that broaden her horizons
If it's not clear by now, Ringo Ando is a huge nerd.
Her boundless enthusiasm for learning means she tends to have a stronger memory than others, where spacetime shenanigans are concerned.
Her memory isn't perfect, though. Case in point, Ringo is absolutely terrible at remembering names. So she usually refer to people by descriptive nicknames for the most part. The exceptions are her closest friends. And Satan.
In fact, she always addresses him as "Lord Satan," whereas most of the cast just sticks with "Satan." My guess is because she gets a thrill out of being able to unironically call somebody "Lord Satan."
Your regular reminder that Ringo does not dislike Ecolo and considers him a close friend, and she did so before Ecolo ever did. In her own words, Ringo says that Ecolo isn't a bad kid.
Being the daughter of greengrocers, Ringo is very health-conscious when it comes to food.
She also knows how to cook fairly well… but her experimental tendencies combined with health focus means that she'll end up making something weird (but technically healthy!) anyway.
Ringo will, apropos of nothing, narrate out loud, like she's addressing an audience that isn't there. This includes expository introductions of characters as a greeting ("If it isn't my childhood friend and lifelong neighbor, Maguro Sasaki!")
Sometimes she does just refer to people by their full name. Might be because of the narration, could just be something she does.
Ringo's vision, at 20/4, is literally superhuman and on par with birds of prey.
Experiments she's performed in her physics club include sending chocolate through spacetime (successful), making a philosopher's stone with fruits and vegetables as ingredients (unknown success/failure), and figuring out what Ecolo is made of ("heck if I know").
But other than all of that, Ringo is a perfectly ordinary teenager.
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Lemres Summation
Tossing this out before leaving for work. I've almost definitely forgotten something
Lemres's general goal is to make those around him happy.
It's why he talks the way he does (especially in Japanese) and why he's so eager to give people sweets and desserts.
While he's very much aware of others being initially suspicious of him, he doesn't seem to realize that it's the aforementioned that does it.
My guess is, he believes people consider him sketchy is because of his outfit's colors.
Fever 2's description of his transformation item says that the robes of certified mages (at least in Primp's world) are enchanted to reflect the magic of the person wearing it.
Lemres's magic, much to his chagrin, is predisposed to dark magic, hence the darker green color.
He comes from am aristocratic family of dark mages. His parents often exploited his skill with magic to boost their reputation. He didn't like this.
It was during this period of his life that he learned how to bake, so he could do something with his hands that wasn't what his parents wanted.
He often snuck out of his house to share what he made with wild animals.
A chance encounter with Prince Salde led to Lemres first transforming him into the fish form he so often uses.
Salde's desire to flee from his home in search of freedom was what led to Lemres ultimately doing the same.
As mentioned, Lemres is a certified sorcerer, which is why he holds the title of Comet Warlock.
That being said, Lemres is still in school. He's high school student-aged (so 16-18), in fact.
He has opted to continue learning at his school, instead of accepting any apprenticeships he's been offered.
Lemres is perfectly capable of crafting his treats with magic, but prefers to continue making it by hand.
When he pulls treats from seemingly nowhere, he's actually summoning them from his (physical?) storage.
Lemres typically powers his spells using his own blood sugar as an energy source. It's easier for him to not perform any dark magic that way.
Either way, he eats the candy and pastries he makes to keep himself healthy.
Otherwise he risks becoming hypoglycemic when he uses too much magic (hence his story in 20th).
The other side of Lemres overall wanting to make people happy, is that he never wants to do anything that will make somebody unhappy. Even if it would mean making a better choice.
Generally, Lemres has pretty good social intelligence, and is able to read situations well.
He's at his best when he's helping others with simple problems. For instance, when Feli was struggling with Swap rules in Tet2, or when he bumped into Carbuncle in Puzzle Pop.
As things get more complex and/or personal, it becomes increasingly clear that Lemres gets awkward and makes poor decisions.
He's quite well aware of just how much Feli and Klug admire/crush on him, but he doesn't feel comfortable asserting his boundaries. He thinks if he flat-out rejects them, it would hurt them. So he feels like he has to just kinda awkwardly deal.
He is highly evasive where it concerns things he's in the know about that are not immediately part of the current story's plot, prefering to just say "It's nothing, don't worry about it" (whether it works, depends on who's paying attention).
He's particularly evasive about anything related to the Tome of Sealing, or about Sig's power, even when one or both are immediately part of the current story's plot.
The first time (since moving to Primp) that Sig started losing control of his power, Lemres tried to suggest to a worrying Amitie that maybe Sig just needed some time to breathe, away from her. Despite knowing full well that was absolutely not the issue.
(Amitie just became terrified that she had been a terrible friend)
Lemres isn't so stuck to his lies that he doesn't know when to fess up when there's no denying the truth, though. He's the one to first say, point-blank, that Sig will die if he can't rein in his power.
Granted, he's still very much still a kid. His poor decisions are also partially the result of just being an awkward teenager.
Example, when he encountered blackout-drunk Klug, he decided to not do anything about it, reasoning that it would pass through his system eventually, right?
He also didn't do so well with trying to convince Ecolo not to resort to murder.
And then there's his aforementioned fanclub, which he especially doesn't know what to do about when they start getting at each other's throats.
He outright admits to Lidelle that he wishes he knew how to get Klug and Feli to stop fighting.
He often consults Accord on serious matters, but as Lemres is not one of her students, it's not exactly clear what sort of relationship they have.
He probably has a similar working relation with Akuma, but we don't see it often because Akuma's isn't shown anymore.
Lemres does not attend Primp Magic School. He goes to an elite school at an as-of-yet-unnamed town located across the desert just outside of Primp Town.
If the fact that he got a sorcerer title while still in high school (and his boss-tier Puyo AI) didn't tip you off, Lemres genuinely is a genius at magic. He's able to figure out what he does about the given story's events because of how quick he is at figuring stuff out.
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PUYOTOBER PROMPTS!!!
Reminder: If you don't like a prompt, you don't need to do it!! Skip the day or repeat a different day ^^
REBLOGS VERY APPRECIATED!!!!
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✨"Never forget your dreams!"✨
Puyo puzzle pop my beloved🥺
[Also- here's a Timelapse! If I recall correctly, total time I spent on this was 10 hours😭]
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HUGE MASTERPOST OF PUYO MEMES I MADE
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