#psychonauts theories
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pyrajanison · 2 years ago
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Is Psitanium a limited resource? Will the Psychonauts ever run out of it? What would happen if they did? We know it can lose it’s psychic charge; can it be recharged or once it’s inert that’s it? Is there a way to make more of it, and if so, how? Psitanium got into the ecosystem of Whispering Rock which caused the animals to get psychic abilities; did the same thing happen to humans? Is psitanium in people’s blood like micro plastic, and this causes psychic abilities? Is this what mental cobwebs are? Is that why they are purple, because they are accumulated psitanium? Is this why Edgar and Boyd have slight psychic abilities; higher exposure? Is there psitanium things like chalk and paint, like lead back in the day? Is this how Edgar and Boyd got exposed? Does Psitanium accumulate in the brain? Can brains turn into psitanium or other psycho-active minerals? Is this why that psilirium in the rhombus looks like a brain, cause it is one? Do different brains turn into different colored minerals with time or circumstance? Is that why all the brains in Otto’s brain-frame are different colors? Are the psi challenge markers a form of psychic material? Is this why he wants to collect all those brains, to make more psitanium and other psycho-active minerals? Is that why all those supply chests with psitanium in them around the motherlobe form into a vaguely brain shape when put together, because they are? Psitanium can be used to give items psychic properties, like the jet the Pelican and those floating islands in the quarry; can the same be done for humans? Can you create an artificial psychic? Is this why is Otto be so obsessed with mining and gathering psitanium? Is he an artificial psychic, and psitanium is needed to maintain this power? In Psychonauts 2, we see his psi power come from his necklace; is this meant to give him psychic abilities? Or is it that his ability is weak and he needs artificial assistant to be on par with his peers? Can psitanium be harvested from people? What if that is a secret function of the brain tumblr, to extract psychic power/material from psychics? Is the one that exploded in Otto’s old lab trying to take ability from an extremely powerful psychic that caused a fatal malfunction? If so, is that the brain we see in the brain-frame that was killed in a brain tumblr accident? Who is this person? Can brains actually come back from being dead? Can brains die in this universe? Are the brains in the brain frame aware, or be made aware like Helmut’s? What happens when that happens?
…. Excuse me everyone, i think I just got possessed by the spirit of Boyd for a few minutes… it’s late, enough insane rambling, off to bed go i… *passes out*
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medicalunprofessional · 2 years ago
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ohhh hell yes
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hi agent vodello !! hi agent vodello !! hi
still messing around with the muppet image colour picking method its so sillyfun,, also i have my own drawing tablet now !!! hooray!!!
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jenniferstolzer · 1 year ago
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Psychonauts Theory revisit
The more I think about Psychonauts 2 the more I am convinced that Agent 33 is a Deluginist. I think she was recruited prior to the events of the game and responsible for putting the Maligula block in Loboto's head. Everyone talked about how a powerful psychic was required for him to break the office construct and a lot was made of the fact that Malik was not psychic. The line about Agent 33 being on vacation does not satisfy me. She manipulated her vacation to put her in the Lady Luctopus so that she could work with Malik undetected. She was used or recruited by the Deluginists, made Truman's kidnapping possible, and got away with it.
If we ever get a Psychonauts 2 DLC mission I want it to be about Helmut.
But if we ever get a SECOND Psychonauts 2 DLC mission I want it to expose Agent 33's crimes.
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neonartistycauseidk · 9 months ago
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Hey, uh…what would y’all do if I was to…
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‘The Big Bang Theory’ your Psychonauts?
I’ve been re-watching The Big Bang Theory for the past couple of weeks and I, uh…felt compelled to do this.
Honestly, I’m kinda compelled to turn this into an Psychonauts au where Raz helps the cast sort out their problems (that weren’t discussed in the show) now.
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silliest-basilisk · 2 years ago
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guys i just fucking realized. where the hell did like, half the psychic seven sleep in the gulch???? cassie's the only one with a proper house. helmut (and later bob) assumably slept in the feel mobile, otto mightve slept in his workshop, but what about the others??? compton doesn't even have a proper building to live in. in the summer they could sleep outside/in the heptadome, but what about winter??? ford and lucy may have houses, but i doubt theyre well insulated!!!! those things dont even have doors!!!! how did these stupid hippies survive the winter!!!!!
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howlingday · 1 year ago
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Jaune: Uh, hi? I'm... I'm Jaune. I'm kind of your great grandson... to a degree.
Salem: (Quirks her brow)
Jaune: Y-Y'know, because I don't really know how "great" we are from each other. Heh heh.
Salem: (Blinks)
Jaune: A-Anyways, I'm your descendant, and I'm here to talk you out of being evil because, you know... You're still family and all.
Salem: FAMILY?! All I see is another pathetic hero with a rusty sword!
Jaune: Uh, it's not rusty ANYMORE.
Salem: Another child playing as an adult who needs discipline! (Summons Grimm, Cackles)
Jaune: (Gulps) Oh boy...
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clamsjams · 2 years ago
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theory: quesadilla island isn’t in the bermuda triangle it’s in the RHOMBUS OF RUIN BOOM I GOT U IT WAS A FUCKIN PSYCHONAUTS REFERENCE THE WHOLE TIME GET PSYCHONAUTED IDIOT
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so, i believe i may have discovered something..
me and a user (@portalcartoon) were discussing something strange. apparantly, in a psychic camp, there's a carving of a woman called 'lucrecia mux' next to the psychic six!
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this is what she looks like! seems normal enough, right..? but yknow who this reminds me of?
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this may be a coincidence, but they look very similar, don't you think..?
let me know what you guys think of this theory! ^_^
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yiggetyyoot · 2 years ago
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The reason I think Compton is so disconnected from his family is because he used to do animal rights protesting before he joined the Psychic Six (Early 1960s, so he's probably in his mid forties) and, due to the fact that he was probably one of the only psychics in that division of protestations, he got thrown in jail a lot cause prejudice. I know damn well that man never had any jail time, so he was most likely bailed out by his s/o. Said s/o and himself likely got into a lot of arguments about it. One day, it got so bad that his s/o said, "You go out, protest and get thrown in jail one more time and we're done." Then "I was only trying to help happened." And Ford bailed him out. HOWEVER, Compton was so afraid of the repercussions of going back to his family, that he just fucking ghosted them. He still loved them, sure, but he fucked up. I do believe also that
1. The relationship between him and his s/o was great until he started protesting (no income, s/o having to work more than one job, little to no affection, etc) The s/o may have also done some stuff too.
2. He was distant from his child in their early development years. He may have been there for 5-10 years as a father, but after that he may have practically emotionally abandoned his kid (spending too much time away, little to no affection)
3. This behavior is passed down from Compton's parents being similar to how Compton and his s/o treat their child. With one parent being who the child is primarily dependent on (in good and bad ways) and the other one being distant, always away and giving them less than ideal affection/praise.
This is all just theorizing. I love Compton Boole to death, but I just don't think he was the best dad.
Also I will be writing my theory on his life because I can and will.
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booniesoil · 2 years ago
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Compton Boole Personality Theory (Psychonauts 2)
HERE IT IS. COMPTON BOOLE PERSONALITY THEORY IS HERE AT LAST. I would like to begin with the fact that this theory uses evidence that is proposed from a different theory I have written: the Psychonauts 2 music theory. I will link this at the bottom of the post.
Compton Boole Personality theory. Allow me to propose a theory regarding beloved Psychonaut character Compton Boole. Throughout the events of Psychonauts 2, we weren't exposed to much of Compton Boole's personality, as he was ridden with anxiety and was unable to act how he naturally would. We got hints of his true personality through his actions and memories of him in collective memory reels. But have we been exposed to a hidden part of his personality obscured and dismissed by his surface level kindness? What might Compton have been like in the past, or if he could act without trying to protect himself the way he has? To begin, after completing videogame Psychonauts 2, we have access to speak to all the characters in the game post completion. When speaking to him post game, Compton jokes about eating goats. How funny. This is clearly a form of dark humour. This sort of manner of speaking would not resurge itself suddenly for no reason. This fact proves that Compton has a history of telling and communicating with dark humour. Additionally, when speaking to Compton for the first time in the game's story, and quitting his conversation after asking for help with the mole, Compton gives a sarcastic remark, saying "tsk, if you say so" (I actually forgot exactly what he says but it's ALONG THE LINES). Secondly, according to Psychonauts 2 Music Theory (Sad Mission), the genres of music in levels and inside minds correspond to the character's previous exposure or history with the genre of music. Through the level Compton's Cookoff, it is understandable and believable how Compton may have been exposed to old game show music through his upbringing, leading him to manifest similar music to cover the theme of Ram it Down. However, the interest lies during the end of Compton's Cookoff. During the boss of the level, the level plays music that can confidently be categorized in the genre of Metal. Music in a level can correspond to a character's history, prior exposure, or sentimentality. Music would not resurge due to prior exposure from exposure alone, because the goats themselves have no connection to metal as a genre to begin with, so you can discount that as reason for the music. The connection of history is used only when a setting highlights the setting's past, without any purposeful inclination to the genre. Because the boss fight is not a peer into Compton's past, we can discount that as a reason for the genre. I believe the music on the boss fight is metal because of sentimentality. I believe I can confidently conclude this shows that Compton Does, or more likely Used to listen to metal. Lastly, Compton's favourite colour is purple, and purple is an edgy colour. This is no debate. I conclude this because, in his isolation (or past), Compton Boole sat down and LEARNED how to make his teleport all pretty. nobody else has done this!! ONLY COMPTON, presumably during all the time he spent in ompton jail, and made it purple. Additionally, the walls of his cell are bright purple-pink (magenta), a colour I believe only an enjoyer of the colour purple would not go insane looking at. He is a purple man I sense it. On the same note, he has purposely trained himself to ornate his teleportation ability with a crt-esque / glitch effect.
Tagging in after this was published for a small addition to the EVIDENCE of this. I keep replaying the game and I keep my full trust in this theory. This is super small and weak, but just the plethora of early images of Compton with smug expressions. Love you man stay strong #girlsforever
According to my three (now four) pieces of evidence, his use of dark humour and sarcasm, Compton's history of being a listener of metal, and a like for purple, the edgiest colour, and his edgy teleport effect, I can conclude that Compton Boole is edgy. Compton Boole is not as single faceted as his simple, kind, and caring facade leads you to believe. That he infact has a side to some of his true tastes hidden beyond the surface level. Thank you for reading my essay.
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I fully believe this theory. I believe the evidence posed for this theory actually makes this cannon. For evidence 2, I used evidence that comes from the Psychonauts 2 music theory, check it out here, it's pretty good especially the body content:
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shadenlm064 · 1 year ago
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So, a lingering theory on Otto
SPOILERS FOR PSYCHONAUTS 2
Having thought about Otto possibly being the villain for if there is a third PN game, may I point something out?
Otto looks like he could be related to 'Nick' on his mom's side there for, his Uncle.
Blue skin, far longer chin branching off the middle of their otherwise rectangular head, small eyes that barely have any visible iris, and if 'Nick' is anything to go off of, they even have alike balding patterns.
This isn't as much genetic/appearance wise, but they also have a very similar disregard for the safety of those they consider under them (including those that have been mentally broken, like Lucy and Dr.Labato).
I'm not saying he may have pulled some strings to get Nick hired, I'm just saying it's also weird how Nick is the only NON-PSYCHIC hired by the Psychonauts.
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jenniferstolzer · 7 months ago
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Psychonauts - The Hornblower Incident - Chapter 44
The Plot Thickens
Raz does not follow Ford's recommendation to stop formulating his theories. He and Lili draw a startling conclusion on the threshold of Sasha's first Weaponkinesis battle.
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I know you're all dying of anticipation, but don't worry! The Weaponkinesis fight is next chapter.
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igneouswyvern · 1 year ago
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being the only fan of something is so great because i am the sole ruler of this kingdom. no one is around to tell me my headcanons suck or that all the characters are ooc
however it also sucks because i am the only fan. no one is around to support my headcanons or tell me they love my portrayal of the characters
#in a way i'm really glad there's no celceta fans. i don't think i could take meeting another person who knows the game#building your house out of donuts and all that#same with zestiria i'm very glad there's no one around to tell me how ooc sorey is in my mind palace or any of that#but god it would be nice to have a friend to bounce ideas off of once in a while. get some positive reinforcement in this echo chamber#of mine#altho the thing is i don't really have these kinds of elaborate aus and stories and headcanons for stuff with an actual fandom.#i love psychonauts with all my heart but the simple fact that there are other people who enjoy it just makes me feel shyer or smth#like i know that these people have played the games a million times more than i have and are a million times more obsessed with the charact#characters than i am so why should i bother developing my own headcanons abt these characters when there are people out there who do it muc#much better than i ever could. so why bother at all you know#that's why i tend to be a passive enjoyer of most things i care about on here#i'm not out here giving complex and unique takes on psychonauts or mario plots or characters#i'm just gonna enjoy what's presented to me by people who are cooler than me#and when i do have original thoughts it's only gonna be about stuff nobody else gives a flying fuck about. like tales or ys or tok#which is kind of sad! i'm not gonna lie!#but i guess i do this to myself huh. if i managed to find an ys fan they'd probably scare me out of my own theories#idk man. theres not really a solution is there#wyvern rambles
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physicsofimportant · 2 years ago
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2. Planck's time (tₚ).
At the heart of the computational dramaturgy concept lies the notion that the world, viewed as a Universal Turing machine, does not possess time as a separate essence from matter. Rather, the human perception of time is akin to a computational program, where each step corresponds to one Plank's time. This also affects the spatial coverage that can be achieved within a single "turn," lasting for a duration of a Plank's time and indivisible into smaller units.
In our proposition, we suggest that during this incredibly brief interval of 5.39 × 10^(-44) seconds, only one complete computational event takes place, which we refer to as dramaturgy.   Within this interval, there simply isn't enough time for more than one full computation or dramaturgical occurrence to unfold within a single atom of space. Therefore, we consider this rate of step changes in our universe's Turing machine to be fundamental.
Let's consider the magnitude of computational events occurring within our universe. The ratio of these monumental dice throws is an astonishing 1.846 × 10^43 throws per second! That’s how much Planck’s times fit in our regular second. This number is more comparable to the total number of atoms in the observed universe than to the span of a human lifetime.
To put it in perspective, one second is approximately equal to 1.846 × 10^43 Planck's times. In one year, there are approximately 5.8 × 10^50 Planck's times, and over the course of the universe's existence, which spans approximately 13.7 billion years, there have been approximately 8 × 10^60 Planck's times.
Within this unfathomable span of time, our reality has undergone around 8 × 10^60 computational steps, progressing from minimum possible entropy ever existed to the complexities of our present world during it’s natural process of increasing entropy. This encompasses everything from profound scientific discoveries to the light-hearted amusement of cat memes and various internet diversions. Surfers on the waves of reality. 
 8000000000000000000000000000000000000000000000000000000000000
On the other hand, this number is far beyond infinite and, upon reflection, it even appears surprisingly small. Nevertheless, it serves as a reminder that despite the vastness of the universe, each individual entity holds a finite number of chances to shape their own destiny and make an impact on the world.
And Average life of 70 year old person means that human entity was present for 4 × 10^52
clicks of our Mighty Turing Machine of the universe! And this is not just a number. It’s a minimum possible dramaturgical quantum steps sequence of the entity holding dramatic potential that can actually make choice and effect the system! Everyone who you know and you yourself have about 4000000000000000000000000000000000000000000000000000 chances to get your shit together and become a leader and a master of your life! Even if it sometimes feels you got none of that chances at all. 
For comparison, the estimated number of atoms in the observable universe ranges from 10^78 to 10^82. The observable universe is thought to be approximately 93 billion light-years in diameter. This means that you have plenty of chances to affect the dramaturgy of reality if you live long enough. You are part of a decision-making machine that has the potential to communicate at a rate that is more than half of the number of atoms in the observable universe. 
 The point is to emphasize the importance and "size" of a human being, which is truly outstanding.
It is fascinating to note that the average density of matter in the universe is about 5 atoms per cubic meter, whereas the average density of the Earth, considering its rock material, is approximately 10^22 atoms per cubic meter. 
In the vastness of space, an average seemingly empty cubic meter typically contains about 5 atoms with the potential to engage in the unfolding of dramaturgy. On the other hand, planet Earth, along with your own body, possesses an impressive density of approximately 10^22 atoms per cubic meter, ready to engage in all kinds of dramaturgies. Just imagine the immense possibilities and options you possess compared to the average observable universe!
 It truly is a miracle that within your lifetime, you have approximately 4 × 10^52 chances to act as you desire, and an abundance of 10^22 atoms per cubic meter to manipulate and play with in every moment. You are a god within this system.
If we were capable of perceiving each individual Planck's time, living our lives and experiencing the unfolding of the universe would be an eternity in itself. However, higher-dimensional entities that might exist beyond our three-dimensional + time world and conventional understanding of time reside within the realm of Planck's time. To them, it appears as a frequency or rhythm, much like the sound of a motorcycle engine. They can hear it and enjoy the ride. These entities possess the remarkable ability to perceive each small click of Planck's time, allowing them the luxury of taking as much "time" as they need to make personal decisions within each click. They interact with our world through various systems, such as corporations, marriage, Ronald Mc Donald, operating on a different level of consciousness, free from the constraints of our limited temporal perception.
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