#ps3 game price
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waywardsou2 · 3 months ago
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Modern Warfare
Just finished the campaign in Modern Warfare 1. It was a good game and considering I played on the PS3 it was still really good.
Though I couldn't get past the fact that every time Price opened the door his hand wasn't holding the knob lol
But yeah it's was great. Good ending, good soundtrack, and pretty standard but good story
I really enjoyed getting to play Soap and even thought there wasn't much down time to delve into the relationships between the other plays I could tell there was something there and it was nice.
I really like Griggs, Gaz and Price a lot.
Anyways I'll do another update when I finish Modern Warfare 2.
I have 1, 2 and 3 so I'll have to get four at some point. Hopefully on the PS3 with the rest of them but if not oh well.
Also just a quick question. Does anyone know if MW PS3 is the same as MW PS4 because I have both and the internet isn't helping with answering this question.
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mayhemakinguser · 2 years ago
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WHEN WAS ANYONE GOING TO TELL ME PRICE WAS A TROUBLEMAKER WHEN HE WAS A "LEFTANENT"?! LIKE, HE WAS A LIL IMPATIENT F*** AND CAPTAIN MACMILLIAN KNEW HIM INSIDE AND OUT
For example, while we were hiding under the military vehicles, I playfully aimed at one of the enemies, pretending to shoot him
Captain Macmillian: 'dont do anything stupid'
Me: >:[
He also gave me the decision to go stealth or take em all out
I chose to take em out
Captain: stealth doesnt mean anything to you, does it?
My stupid arse was looking for the lookout in the church tower and was looking at the wrong one and the captain legit went ahead and told me that like you're looking at the wrong one chum I felt so embarrassed like thx capn
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savageboar · 1 year ago
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alright hot take: people are way too outraged about the rdr1 port. like yeah $50 isn't Great but good god i don't see y'all demanding ppl boycott skyrim anniversary edition on switch which is like 80 dollars now if you buy skyrim on switch it was 60 dollars and to upgrade to anniversary edition it's another 20. where's the half hour DON'T BUY THIS GAME rants for that.
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olberic · 7 months ago
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in a hilarious move the ps3 has told me it needs to update my copy of dragon age origins. babygirl youre too old for that…
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anx1oustig3r · 7 months ago
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i feel like seeing these games all lumped together speaks more about my personality than talking to me does
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gender-euphowrya · 8 months ago
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well i'm not. ultra deadly lightning beam explosion attack
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dr-spectre · 4 months ago
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This is fucking psychotic.
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700 USD (1000 AUD for me) for a console that you need to ZOOM IN to see the BARELY upres'd backgrounds in fucking The Last of Us Part 2, a ps4 game. Good job Sony. Well done!!!!!! You somehow managed to top the PS3 in ridiculous pricing because at least that fucking thing WAS CUTTING EDGE TECHNOLOGY!!!!! AND IT HAD A BLU RAY DISC DRIVE INCLUDED!!!!!! And.. you know... MORE THAN 2 FUCKING EXCLUSIVES!!!!!!!
My god. I'm so done with Sony. If the PS6 is fully digital I am staying on PC and Nintendo and being fully content with life. It's not like I'm gonna miss out on exclusives or killer apps because they will come to PC anyways!!!!
...ugh.... Nintendo can you ratio Sony by uploading a Nintendo Switch 2 reveal? Please?
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rex101111 · 6 months ago
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Ratchet and Clank size matters got added to the PSN store and I got a a major nostalgia pang so I went "eh, why not" and quickly played through it. And I do mean quickly, I know it was a PSP title but dang, last time I finished a R&C game this quick i played Nexus. Anyway, the thing that struck me about this game is that Ratchet is...a bit of an asshole here. And that struck me as odd because for the last few entries...he isn't.
Like this is still early series Ratchet, still on the PS2/PSP, released just before the first PS3 title, which was in retrospect a bit of an incredibly soft reboot. In the newer games, Ratchet is a fairly straight forward protag, nice, willing to help, only a little bit sarcastic if he's really strapped for time or dealing with someone especially annoying. Early Ratchet? Early Ratchet was a jackass, a dick, a selfish, quick tempered loner that only went on this quest because there was a tangible, direct benefit to him specifically. Seriously, in the first game Ratchet couldn't go two sentences without insulting somebody, and that's when he's in a good mood. In act 2 he's even worse, gnashing his teeth at everyone he talks to and threatening to sell Clank for scrap. It takes hours of in game time and half a dozen levels before Ratchet finally chills out, and a few more levels before he actually resolves to act like any sort of hero, and even that only happens after something he personally cares about gets threatened. Ratchet could give a damn, he can be convinced to help people, but he's still a selfish person who needs the situation rubbed in his nose before he realizes how dire it is. Clank having faith in him, throughout the entire game, even when he's being a dick, even when Clank himself is furious with him, meant something. When in the penultimate level he says "that's the Ratchet I always knew was there" and Ratchet brushes him off, you buy it, that beneath this sharp outside there's someone with the capacity to be a hero, an actual hero, a hero who isn't selfless, but one capable of overcoming his selfishness when it matters most.
Back when the first game came out, people complained about this, about their platformer mascot protag being a huge dick, and even the very next game addressed this by toning him down a smidge, but Ratchet in the PS2 trilogy is still very much not a perfect sunshine person. He's very sarcastic, pretty cynical, is very quick to call other people on their bullshit, and still has a very short temper. (Plasma city, anyone?) Ratchet had texture to him, he bounced off the much more straightforwardly nice Clank in a lot of ways, their friendship felt like it had weight and meant something because these two had so many differences between them that the fact they did get along so well and cared about each other so much showed that their friendship was genuine. I like the newer Ratchet and Clank games, played every one of them, but I've never been really happy with the direction they took with Ratchet. Each game made him nicer, friendlier, smoothing down his edges. And the reboot game had it the worst, they retold the first story, where Ratchet was at his worst and a major thread of the plot was him learning to get over his bullshit, but had the sanded down kitty cat of the later games instead of having confidence in their early work. Dickhead Ratchet worked, he had a place and it gave him a place to grow, while still maintaining his inherit sharpness. Ratchet should get to be an asshole again, just for a bit, let him get angry, properly. Sure, he's a hero who's saved two galaxies three times over and then some, but he did that while being a sarcastic little shit who made a joke about a plumber's ass crack showing and fired rockets at people while complaining about how high the prices are everywhere he went.
I dunno, maybe its a bit too late in the game to say this, but something got lost in the shuffle a while back, and getting a reminder of what was simply put it into perspective for me.
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blazehedgehog · 4 months ago
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Do you agree with the TheGamer's article, Astro Bot Isn't A Celebration, It's A Graveyard?
I have not read the article or played the game, but watching talk about Astro Bot and how it's this "great celebration of Playstation" is absolutely a bummer. Watching Astro Bot get Spike's net and run around catching monkeys in an Ape Escape level feels more like a cry for help than a celebration of anything.
It's Team Asobi saying, "Hey remember when they used to let us create weird, wacky, super creative games? Well they consolidated like eight teams down to just this Astrobot group here, so this is a toast to our fallen comrades."
I'm sure that, to Sony, doing that "made sense," because games like Locoroco or The Last Guardian or Gravity Rush were not hitting the right "sales targets." (A made up number that doesn't mean anything to anyone other than shareholders) So, you restructure, you filter out all but the best and brightest talent, and that's how you get Team Asobi.
But I've been saying it for a while, and so have a lot of other people, that we're back to the same kind of egotistical Sony that launched the PS3 to the sound of dead weight hitting the pavement. Now, that Sony turned the PS3 around towards the end, but that's because they got humbled by the Xbox 360 and had to figure out a way to bounce back.
And then they bounced back right as Microsoft's ego started to humble them and it launched the Playstation 4 into such a huge lead that they're still kind of coasting on that, particularly because instead of bouncing back, Microsoft has just kind of rolled over and accepted their fate. Whatever success they have with Game Pass isn't good enough for them to really swing back at Sony very hard.
So we get this clownshoes company that closes down all of their Japan studios, that launches a VR headset peripheral that's more expensive than the console it's made for, and that same VR headset has no backwards compatibility with older PS4 software even though the console itself does, and then they launch an equally expensive wifi-only remote dock (read: a Wii U Gamepad) for that console, they keep raising their prices in Japan, they launch and then two weeks later shut down a live service game that spent 8 years in development...
And then you look at Astro Bot, brimming with "Remember when Playstation used to be the coolest thing in the world?" references, from Parappa the Rapper to Ape Escape to Shadow of the Colossus, and it's like... yeah, I do remember that, and I can only remember it, because that's not the kind of company Sony is now. This is a party primarily for things that don't exist anymore.
You could call that a graveyard, sure. It's a wake at the very least.
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spidersonicbatl0 · 5 days ago
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My PlayStation all stars 2 dream roster
Before I begin. I just want to address a few things.
1. Crash and Spyro will be apart of this roster. I imagine Sony would work out of a deal with Microsoft (let crash and Spyro be in they crossover games and bungie (who Sony will still own) can make halo games for them again) because how iconic they are to PlayStation.
2. I think Sony could use this as starting point for a shared gaming multiverse (think dc or marvel). Plus this give some closer to story that will never get continued. So yeah this game is canon to each franchise in this game
3. Similar to sonic heroes, their is multiple team stories with each story being characters for who debuted in each of different eras of PlayStation and a third party story for characters that debuts on other consoles. each era’s would have a villain that debut in that generation. The plot will revolves around a society in the center of the multiverse who creates, watch and help save these PlayStation worlds. But a team up of villains are working together to collect polygon man prices for ultimate power! So this society gathers four heroes of each console generation to deal with this threat. Each team gather more characters from their eras and fight their era villains at the story end. The final story have each team worked together to defeat a resurrect polygon man and his army.
4. Every characters from the first game is returned.
5. each character have eight alternate outfits from they games (if their not enough Palette swap is them)
6. Each character have custom supers moves
Anyway on to the roster
Returning characters
Kratos from god of war (base on his Norse mythology version this time. So levaiathan axe, blades of chaos (because him not have them ruin one of best scenes in the series) and draupnir spear)
Ratchet and clank from ratchet and clank (each weapon in their moveset is updated to there rift apart versions)
Jak and daxter from jak and daxter (yes the mar plot line will be resolved. Level 1 supers reference stuff from jak 1, level 2 supers reference stuff from jak 2 and level 3 supers reference stuff from jak 3)
Sly cooper from sly cooper (considered this hypothetical game would be canon to all series feature in this. It pretty obvious this game would have sly get back to the future! Just case we never get sly cooper 5.)
Paparapa from paparapa the rapper (paparapa will look more closely to his series this time)
Spike from ape escape
Nathan drake from uncharted (the grapple hook replace zip line (grapple hook attach itself to a platform, allowing drake to follow it up with swing kick or a diving punch), each of Nathan weapons are updated to their a thief end version, Nathan custom level 3 are references to supernatural shit in the first three games.)
Cole McGrath from infamous (good Cole and evil Cole won’t take damage from election attacks)
Evil Cole mcgrath from infamous (use the powers of the beast in his moveset. Also the villain of ps3 era story and final boss of that story)
Sack boy from little big planet (now include moves from little big planet 3 and sackboy big adventure)
Fat princess from fat princess (i seriously hope Sony doesn’t changes her name in a squeal. Because modern politics correct)
Sweet tooth from twisted metal (if you remember that canceled twisted metal game that took place in an apocalypse. His design is taken from that scarp project. In other words, sweet tooth home is now paradise!)
Sir Daniel fortesque from medievil (updated to look like his medievil remake design)
Radec from killzone (resurrect as a cyborg after lowtiregod himself)
Toro from Japan aka PlayStation Japan mascot (keep his outfits gimmick. But each outfit attacks represents insomniac, naughty dog or sucker punch games. Insomniac outfit is ratchet, naughty dog outfit is jak and sucker punch outfit is sly)
Nariko from heavenly sword
Heihachi Mishima from tekken (most likely won’t speak because of Japan respect for dead voice actors. So just say he can’t talk because of his resurrection. Edit: somehow heihachi returns. I wrote this (I been working on this for a long time) before the announcement of him returning in tekken 8. I actually thought Namco would keep him dead after tekken 7. because hired a old man voice actor for him, had the same life expectancy of concord)
Big daddy from bioshock (yes he comes with a rapture stage. Like psasbr should have done!)
Dante from devil may cry (the original Dante. His moveset is now updated to include weapons and attacks from dmc1, dmc3, dmc4 and dmc5. Not including dmc2 do to that game being bad from what I hear)
Raiden from metal gear (moveset is now updated to include more attacks from rising, the game amazing bosses songs are available to play on stages, raiden can trigger unique codec calls for each player characters (like snake in brawl) on the metal gear stage. This game would also explain why raiden a cyborg again. despite mgs4 having him turn back to normal at the end)
Kat from gravity rush
Emmett graves from Star hawk
Issac Clarke from dead space (moveset is update to the dead space remake)
Zeus from god of war (the blade of Olympus and the gauntlet of Zeus is used in his moveset now. Zeus can also summon some other Greek gods for custom supers)
Newcomings
Ps1 era
Crash bandicoot from crash bandicoot (I want to make crash a surprise. So he wouldn’t be reveal till the game launch. Imagine this. You just got PlayStation all stars 2 on launch day. You start story mode and notice the ps1 era story is the only available one. So you select it and the first cutscene is a recreation of crash bandicoot 1 title screen. That how you reveal PlayStation original mascot!)
Spyro the dragon from spyro the dragon (moveset is base on the original trilogy by insomniac games)
Cloud from final fantasy (moveset is a combination of the original and remake)
Dart from the legend of dragoon (considered they were outcry to finish him! He most likely would be in a sequel)
Leon Kennedy from resident evil (I pick him over Jill or Chris because re4 is considered to be the best game of time. So re4 weapons for his moveset)
Dr. Neo cortex from crash bandicoot (ps1 era story main villain and final boss of that story)
Abe from Oddworld
Tomba from Tomba
Sephiroth from final fantasy (because if cloud end up in a fighting game, sephiroth is going to show up to ruin cloud fun)
Nemesis from resident evil (classic design from re3, moveset combined stuff from the original game and remake, nemesis will hunt you down in levels after Leon join the party in certain levels)
Ps2 era
Sora from kingdom hearts (I know some people think getting Sora is impossible if a sequel happens. But, A. Disney was pretty relax with Sora getting in smash bros and B. Don’t have any Disney characters cameos in this game)
Dr. Nefarious from ratchet and clank (I know some people think another ratchet and clank rep should be captain qwark, but I disagree for 2 reasons. 1. Qwark original voice has Alzheimer’s disease so can’t act anymore and 2. Dr nefarious is the most popular ratchet and clank villain. Plus he be the perfect main villain (and final boss) for the ps2 story, considering he a fan favorite who debuted in this era. Also bring Lawrence back damn it!)
Wander from shadow of the colossal (honestly it pretty surprised wander wasn’t considered for the original PlayStation all stars. His game is considered by many to be the best game ever made)
Ultra v from war of the monsters (basically he the size of the iron giant from multiversus)
Kiryu Kazuma from yakuza (I know the devs of the series say “Kiryu can’t be in a fighting game because he has to fight woman and that out of character”. But because the game story is about different universes, what if dr nefarious just kidnapped a Kiryu from different universe (probably from dead souls) and turn him into a mindless servant robot. So when you fighting female characters it just a robot kiryu reskin with his moves)
Death jr from death jr (the psp rep for the game)
Pyramid head from silent hill (is brought back thanks to the ps4 era villain who good with magic. Because pyramid head only exist till James learn the truth)
Greek kratos from god of war (you know how they three link’s in smash and they’re all have no exclusive moves from their games (except botw link and young link). Yeah, I not doing that so here two kratos with two unique movesets! Greek kratos will be part of two pre bonus characters (The other being reboot Dante) that can be bought four months after release or unlock after beating all era’s stories )
Ps3 era
Joel and Ellie from the last of us (I know some people are going to say “Joel and Ellie can’t be in this because their game series is to violent!” One, silent hill is much darker than the last of us part 2 and 2 you know how much outrage if they are not in it. So anyway. Joel and Ellie are like pyra and mythra from smash ultimate (with Ellie being a semi clone of Joel). Joel deal more damage/take less damage but is slow, Ellie is faster but deal less damage/take more damage.
You’re also probably asking “isn’t Joel dead?” Well, this Joel is from a different universe where he didn’t die and part 2 never happened)
Hybrid Chimeran from resistance (this is an original character for the game. He was a Russia young adult, who have seriously smoked problem. When the chimeran started revealing Russia. He was still able to keep free will because the virus having not adapted to resist cancer yet (he has undiagnosed cancer). After discovering chimeran like him, who also have free will (thank to other diseases). They’re escapes to lceland too work on some kind of cure)
The slayer of demon from demon souls (look, I never play or will play a soulslike game. But his game create the genre. So they have to be in this game)
Kutaro from puppeteer
Gleeber and Lunk from PlayStation move heroes (the PlayStation move rep)
Kevin buttler from those old ps3 commercials (ok, incase you don’t know who he is. Check out rebeltaxi video call ‘strange colorful semi lost ps3 games’ to know who he is. You finish the video? Good. then let move on. Kevin is basically the nick fury of this multiverse protection society.)
PS4 era
Spider man from marvel spider man (I know some people think he doesn’t deserve to be in a sequel, because he not a video game character. But just to remind people, James Bond was considered for smash bros melee because goldeneye 64 was that good. And it a license game!)
Abby from the last of us (ah yes the Ray of PlayStation, a group of people love her and the other group want her dead! Look, it more likely she will be in a sequel if it happen. So just don’t play as her if you don’t like her ok! As for gameplay she a clone of Joel and Ellie with a few unique moves. Tho the rat king will be a level three super and the golf club)
Deacon St. John from days gone (the real reason, deacon is on this roster because of one thing. THAT. FUCKING. CLIFFHANGER! (Also, because it consider an modern cult classic by PlayStation fans) like seriously did forget to trick the director again (another why we never got a sequel is because the game director was an dick with angry issues). Anyway, simply to days gone, deacon can find material (that spawn randomly on the stage) to create items for new attacks, find a melee weapon that be upgraded with materials (still have a durable meter that is viewable next to deacon super bar) and upgrade deacon gun attacks by finding better one’s.)
Helldiver from helldivers (like the hybrid Chimera, this helldiver is a unique character created for this game. He wanted to be a helldiver, since he was kid. So he train till was he the legal age to become one. Becoming the first helldivers in history not to die after 3 missions!
After serving super earth for 10 years, he realized that super earth became the very thing they’re swear to destroy! After that, the PlayStation multiverse protection society offer him to join. Leading him to become the best non power agent in the society. His name is Joel btw! For his moveset, he basically Rachel but with helldivers 2 weapons.)
Odin from god of war (main villain of ps4 era and final boss. You’re probably thinking “why is Odin the main villain of the ps4 era. When he didn’t appear in gow 2018” simple. The main villain of 2018 was sent be him, Mimir got trapped in that tree because Odin and giants species got order 66 because of Odin paranoia!
This Odin version is from a reality. Where he actually kill people’s, when he done using them! One day, Odin find a purple ploygon in his workshop and when touching it, open a portal to different world. Odin sent magni and moni in to investigate (mostly cause they useless) and later. Moni is launch out of the portal dead! With magni body being held by evil Cole McGrath aka the beast!
After expanding he not a threat, Odin and Cole sit down and talk with some beer. Cole explains he found a piece liked Odin too in new empire city (a place he built to restarted humanity. After activating all conduits) and suggest it could be a piece from polygon man. Someone who tricked him into a disguise fighting tournament and changed his world history. When Odin ask. What happened to him? Cole explains after everyone realizes they’re been trick, everyone work together to kill polygons man and change their worlds history back to normal and get back home! While everyone was fighting purple clones of themselves, a mark warrior kill polygon man by stabbing him with a blue glowing sword! Realizing this is his chance to control his fate and rule everything. Odin proposes an alliance with Cole to collect polygons man remains to accomplish their goals. Cole suggests they’re need some type of machine to transfer the power tho and a bigger army.
Suddenly, a portal open with dr neo cortex and dr nefarious tumble out with them getting up back up and fighting. Odin tie them down with vine magic and ask who are they? Both explain who their are and nefarious say cortex enter his lab through some portal, both getting into a fight and ending up here.
Cole explains who there are and they plan and ask if they want to join. Both say yes! After that, all four recruits other villains to help with their plan)
Delsin Rowe from infamous (Delsin Rowe can switch between all 4 of his powers be using down circle. This is possible now thanks to a handheld device that contain smoke, neon, video and concrete)
Jin Sakura from ghost of Tsushima
Aloy from horizon (alts are the different tribes encounter in the horizon games)
The hunter from bloodborne
Knack from knack (yes, I want knack in a sequel! His power to grow bigger with more relics is a unique concept for a platform fighting game. Like his two games, knack will absorb relics to get bigger allow him to deal more damage at the cost of speed)
Connor from Detroit: become human (I know Quantic dreams is a studio with shitting work environment. But three of there games are iconic to PlayStation. So if you don’t like it, cry me a river.
Connor in this story is from the ‘everyone live’ timeline. Kara (aka ‘i really should been a dlc story expansion’ character) has written a book explaining how she escapes to Canada while protecting a robot child. Markus is continuing fighting for android rights and now human rights in others countries. And Connor is how an lieutenant at dpd)
Astro bot from Astro bot (surprise! Astro bot first debut on the ps4! In the story, Astro bot is the guardian of PlayStation society mainframe. Location in a secret in between region of the multiverse. The other bots are just his crew of workers)
Joker from persona (Joker use others persona’s for attacks, he summon phantom thieves members for super attacks, Kasumi is alt, joker is in his 20s now, all out attack and sinful shell are custom level 3 supers and have cel shading like his game)
Josh from until dawn (thanks to Odin magic (and manipulation his bad mental health) Josh is now back in control and he ready to finish what he started. Get revenge on his former friends for accidentally killing his sister’s death! Josh is an wendigo now. So his attacks and supers are combined of wendigo viciousness and his good old fashioned traps.)
Miles morales from marvel spider man (don’t worry. Miles is not going to wear ‘the miles morales original’ for his default. He also more of a semi clone than actual clone character. Because of his bio venom and 3 three unique gadgets)
Venom from marvel spider man (considering, they’re getting them game according to the insomniac games leaks. I think having spidey most iconic villain makes sense. Venom height is the same as in marvel spider man 2 and spider man and miles spider sense don’t work on them)
Quill from moss (psvr rep)
Pig detective from dreams (so in case you don’t play dream. Pig detective is 3d point and click adventure series made by team pig. Anyway, i pick him because the devs of dreams have recommended the series on ‘mm picks’ and this series need more recognition. As for gameplay? Imagine phoenix wright from umvc3 but your playing as pig)
Ps5 era
Kena from kena:bridge of spirits (kena can find rot’s (they spawn around the stage randomly) to increase damage of supers that involves them and the stun time of that one move from her game I can’t remember)
Little outsider from stray (if smash can put in duck hunter dog and a 80 game accessory! We can add a cat)
Akito from ghostwire: Tokyo
Colt from deathloop
Selene Vassos from returnal (because she from a rouge like. I imagine her gimmick will involve collecting items to give her unique attacks and increased her stats, but these upgrades be lost when losing a live)
Vex from little big planet (despite me never finishing sackboy big adventure. I really like vex. He a pretty cool villain. Also ps5 era villain and final boss)
Wolverine from marvel wolverine (despite the game not being out yet. I decided to include him because the game is most likely going to be well received and sell well.
Wolverine main gimmick would be his healing factor. Allow him to recover heath in the fight automatically! To make it balance. The rate Wolverine heal will depend on his health bar. He will recover health faster when at critical health, the opposite happens if he almost at full health.)
Atsu from ghost of yotei (again, the game isn’t out yet. But by the look of the trailer. It probably going to be great. Still piss Jin not the main character tho. Like come on! Make him Japan Batman!)
Jordan a. Mun from intergalactic the heretic prophet (ah yes, the game that will help anti woke content farm keep their light on till it release. Again, the game haven’t come yet. But it with being naughty dog next big game. She have to be here)
Eve from stellar blade
Third party characters
Solid snake from metal gear (keep you waiting huh? So your probably wondering why snake isn’t in the ps1 era? Because metal gear first game released on msx2 computer. Metal gear solid was a soft reboot like god of war 2018.
So anyway, as not to undoing mgs4 ending. This snake is from the universe of snake revenge (pretty meta because snake revenge didn’t have any involvement from Kojima) recruited into secret PlayStation society due to being a great infiltrate. Also most because the main universe snake is dead. And yes, David hayter will return to voice snake and he will have codec calls for each character like raiden)
Lara Croft from tomb raider (turned on tomb raider debut on sega Saturn. Anyway Lara Croft would be the one from ps1 era games. Yes they multiple tomb raider continuity’s. So she being this game story would be her final adventure, like drank in a theft end. You can also expect her double pistols as attacks)
Ryu from street fighter (it can’t be a crossover fighting game without Mr. Fighting game)
Scorpion from mortal Kombat (because this a crossover fighting game that has ryu. You might as well add the mascot of street fighter rival series. Just don’t except any fatalities tho)
Alex Mercer from prototype (when infamous and prototype first came out. Everyone was compare these two super heroes sandbox games in a quarantine city. So making Alex. Cole rival make sense)
Reboot Dante from DMC devil may cry (the other pre order bonus character. Dante moveset is updated to include his entire kit from DMC)
Booker Dewitt from bioshock
Batman from Arkham (The Batman arkham games has had exclusive content on PlayStation in the past. Plus, asylum and city are considered the best games of all time. But real reason he here is to retcon kill the justice league. I fucking hate this game!!! It undo Arkham knight amazing ending, unnecessary bring joker back (it a alternate version. But still this a game about the suicide squad, not Batman), making deadshot black (because I guess the general public can’t understand different versions of characters exist), having deathstroke not be one of the four base playing characters (origin post credit scene has deathstroke be the first recruit for the squad) and having the first appearance of the justice league in the Arkhamverse. Just for them to act like idiots and get most of metropolis kills! Just no. So here my idea for Batman in the third party story mode.
Suicide squad: kill the justice league is explained ways as an in universe movie. To cash in on Batman identity being revealed as Bruce Wayne. The movie got overwhelmed negative reviews for kill the world greatest heroes with no respect and giving Batman an insulting death. But anyway, on to Batman.
Bruce has continue his war on crime, using a less powerful version of scarecrow cloudburst fear toxic. To scare criminals and supervillains as Batman “ghost”. Tho he doesn’t interfere that much. 2 years later, batman is testing a new suit (made out of different bat suits) on patrol when he hear a GCPD call about some crime scene. The story starts there.
One more thing tho. Due to Kevin conroy passing away. He honestly wouldn’t return to voice the dark knight. For that reason I suggest to get someone who sounds identical to Kevin Batman voice.)
Joker from Arkham (the third party story mode villain. “But you say it was unnecessary to bring joker back in kill the justice league!?”. Yes I did. But Batman is played this game, unlike kill the justice league. “Joker doesn’t have a reason to come back”. During in Batman (the prime Batman) storyline. Different jokers from across the multiverse were getting power up by a different joker (one who never became joker) and dead jokers were bought back to live. Including Arkham joker. So there you’re reason on why he can come back! Also, mark Hamill would obviously not voice joker. Due to him retire from voice joker after Kevin conory dead. So just get someone who sounds identical to mark joker voice)
Shadow the hedgehog from sonic the hedgehog (this is mostly because of that old fake leak)
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oddygaul · 4 months ago
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Zenless Zone Zero
Well, I’ve been playing the shit out of this game, so fair warning, there will be significant brainrot ahead.
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Overall, I really dig it. I’m a huge mark for character action games, and well-done life sims tend to suck me in; Zenless Zone Zero is nailing both those aspects pretty damn well. In fact, it’s nailing them well enough that… how do I put this… it starts to slip into the territory of being A Good Game Generally, rather than just a gacha. And while this is a big accomplishment for ZZZ, this also puts it into direct conversation with other full-price games, resulting in its gacha elements causing more friction than Honkai Star Rail’s ever did*.
*I’ll be comparing this to HSR a lot, because I play way too much of both and they’re made by the same developer. I recognize that it is pretty odd and potentially even problematic to A / B compare them when I could be looking at the game through the lens of, you know, Gaming At Large. But hey, that’s why this is a subjective journal and not a holistic review blog! It is what it is.
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So, the aesthetic of this game fuckin rules - it’s like, late 90s to early 2000s VHS-core. The main characters run a Blockbuster, for Christ’s sake. Presentation-wise (and systems-wise, and, hell, music-wise), ZZZ is obviously borrowing a lot from the Persona series, but like… great? I’d love it if more things cribbed that style and made it their own, from the confidant hangouts, to the small but comfy explorable areas, to the dynamic menus with edgy character poses. The character design itself is all superb, all the way down to the crowd NPCs - some the shopkeepers here have cooler designs than the main characters of some other games. Even aside from the designs, ZZZ is doing a lot with lighting and color desaturation that really lends it its own unique vibe. They actually have a cohesive artstyle in here! wild.
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The presentation of the story is also killer. Sure, a decent chunk of the conversations are just models lip-flapping at each other - although they at least emote and pose a bit here, unlike the Star Rail dialogue scenes with their demure princess waves. In the main story, though, we get not only a heap of fairly lengthy cutscenes, but also this really cool comic panel-style presentation.
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I feel like there was a bit of a trend in the PS3/360 era of games to present a game’s story in this comic panel / storyboard style. I understood the motivation: games increasingly demanded a more involved, consistent storytelling approach, rather than the ‘One big rendered cutscene at the beginning and end’ they used to get away with, and the generation’s increased visual fidelity meant that doing even basic, in-engine cutscenes took a lot more resources to make something half-decent. In Spyro the Dragon on PS1 you could get away with a fun little 15-second gag with a barely animated polygonal yeti or whatever; in the PS3 era, you were going up against tryhards like Metal Gear Solid 4. Amidst this landscape, the pitch of having your illustrators pretty up some storyboards and put them in the game sounds like it’d save a lot of work - plus, consoles were finally outputting a high enough resolution that this sort of flat image wouldn’t be compressed to hell.
Thing is, I always kinda hated that approach. In some cases, I think that’s the popular opinion - I fuckin love Bayonetta, but I don’t think I’ve ever seen anyone defend its weird slideshow cutscenes. Even in games where the execution is perfectly fine, though, it rubbed me the wrong way. I think of Infamous - objectively, the art’s solid and fits the tone of the game, and the motion graphics aim to capture some of the dynamism typical cutscenes would provide. Despite all that, it still feels cheap to me - all of the panning, effects, and graphic imagery feel like they’re trying to polish up something that inherently doesn’t fit.
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In ZZZ, though, I’m loving every one I come across. It’s obviously still done for efficiency reasons - there’s already a handful of characters that exist only in these panel scenes, saving the team the effort of having to model and rig them. But the freedom this allows for staging and storytelling is huge; the characters are more expressive here than anywhere else in the game, and we’re able to see situations with huge crowds and new locales much more often than would be possible in typical cinematics. And the illustrations are genuinely good, too - full of character, cool poses and creative compositions/angles.
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if everything actually had to be modeled, there's no way we would've gotten Legally Blonde Nicole
Plus, the cutscenes are constant, and boy do I love the animation here. It feels so rare nowadays for a high-budget game to do stylized 3D animation of this ilk. Your biggest budget games are all going for the cinematic look, and pushing realism as much as they can - and while I know an immense amount of work and craft goes into animating something like The Last of Us, boy, I just could not care less about something so lacking in flair*. Even bigger properties that use a stylized artstyle these days, like Breath of the Wild, still tend to lean towards fairly naturalistic animation. Zenless Zone Zero’s cutscenes, on the other hand, spin and stretch motherfuckers around like we’re back on the PS2, are filled with forced perspective, and I am absolutely living for it. It’s not even reserved only for bombastic action scenes, either - we get honest to god character acting-focused conversation cutscenes.
*Seriously, take me back to the Naughty Dog that animated Jak & Daxter. Jak’s hero animation is top tier to this day
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Of course, the combat animation slaps too; each of the playable agents is absolutely dripping with character. Even characters whose designs initially left me cold won me over once I saw the amount of care put into their movement and combo strings. It’s honestly shocking to me that this is the same studio that made Genshin Impact, a game I dropped after about 2 hours because of how lifeless all the animation felt*. Unique run cycles for every character, actual non-human designs, the flourishes everyone has when stopping mid-combo to snap them back to idle, the absolute synergistic audiovisual bliss of the parry… it’s really impressive stuff from a young team.
*Same studio in name only, totally different team, I know, but still
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Mechanically, I have some mixed feelings about the combat as a whole. Zenless Zone Zero is, without a doubt, aiming to present complexity and depth as a team battler - that is to say, it’s more about team synergy, tag combos, and knowing who to use when, rather than soloing as any particular character. Nonetheless, I really would’ve appreciated individual characters having a bit more depth to their movesets; a jump, a launcher, cancels, anything. As outstanding as all the animation work is, there’s some characters that only have a normal attack string on square and one special attack on triangle. Like, sub-Dynasty Warriors level of complexity here. It’s rough.
This is where ZZZ’s gacha nature gets a bit ugly: so far, more complex kits and skill expression are mostly locked behind rarity, which is kind of scummy. In Star Rail, for the most part, 4-star characters are defined as such due to their numbers: they still have mechanics and complexity, they just aren’t tuned as high as the limited characters. Hell, in some cases they have more complexity. Ruan Mei is an almost incomparably stronger unit than Asta, but Ruan Mei’s play pattern is fucking boring: you use skill every three turns when it runs out. Asta, meanwhile, basically has her own risk & reward minigame that demands more thoughtful SP management.
In ZZZ, on the other hand, the lower-rank characters straight up have less going on in their kits. Nicole has like… one tech, sorta. Anby has one single animation cancel to chain her normal into her special quicker. Lucy’s only skill expression is choosing whether to tap special or hold special. Meanwhile, Zhu Yuan, a limited character, has a normal string that bounces between melee and ranged attacks, can be dodge-canceled at any point in the combo to branch into variations of the string, and a hold-normal attack string that’s completely different and has the same branching dodge-cancel tech.
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It’s one thing to lock raw damage and meta viability behind a gacha, but locking the characters that are mechanically more interesting to play straight up sucks. If I hadn’t been lucky enough on the standard banner to pull exactly the two characters I find the most mechanically satisfying, I don’t know that I’d still be playing - and this is the point where ZZZ begs comparison to other, non-live service character action games. Sure, it’s probably not fair to compare a random A-rank’s moveset to Devil May Cry V’s iteration of Dante, a feature-creeped nightmare of a kit 3 console generations in the making. But what about Sengoku Basara Sumeragi, my personal character-action GOAT? By all accounts a mid-budget title, yet it offers 40 full characters chock-full of more unique mechanics and animation cancels than you can shake a stick at.
Fuck, can we please get a new Sengoku Basara? Please? I’m desperate out here. I’ll take anything, y’all.
There’s also the inherent issue that plagues every action RPG (usually deftly avoided by the character action genre), which is the delicate balance of player success depending on the numbers vs actual mechanical skill - a balancing act made even more noticeable due to the gacha genre-standard of characters taking weeks of grinding to level up. This is a topic for another day, but suffice to say, a big part of the reason Honkai Star Rail works for me as a very pretty version of Cookie Clicker is because of the Autoplay option. In Zenless Zone Zero, if you’re not willing to grind out the same mob fight for a week or two, you’re gonna hit an endgame roadblock of doing chip damage to a boss you’ve mechanically mastered because you’re underleveled, and boy, that never feels good.
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For all those issues stemming from the gacha, I will say, it’s great that the story missions let you use the characters that are actually supposed to be present for those missions, even if you don’t own them. Aside from how nice it is to have an opportunity to put the whole roster through their paces, it goes a long way for actually getting invested in the story. Honkai Star Rail’s storytelling is a hot mess for many reasons, but it’s always particularly jarring rolling up to a sidequest at like, a local theater troupe with a wanted space criminal, the sitting president of a completely different planet, a ten year old child, and a shirtless cyborg cowboy, none of whom have canonically met each other; ZZZ’s approach sidesteps this issue. The proxy angle even provides a pretty valid diegetic explanation for why agents that don’t know each other might be working together.
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Now that we’ve sort of meandered back to the story after talking about animation led us on a long detour - the story is surprisingly solid. In particular, I really appreciate how straightforward the writing is. I don’t know if the issue lies with the original text or the localization, but Star Rail’s dialogue, even in simple missions, tends to be incredibly meandering and overstuffed; ZZZ is a lot better about letting all its characters talk like actual humans. It also helps that the plot so far is a lot more grounded, and spends more time focusing on each faction’s group dynamics rather than the overarching plot. These games live and die by their characters, so leaning into those strengths is a smart move.
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Zenless Zone Zero is, unfortunately, fully in line with Hoyo’s weird conservative politics - in particular, 1.0 and 1.1 are absolutely stuffed full of copaganda. With how many safety regulation jokes they made at the construction company, I initially hoped they’d lampoon the police faction a bit, or make a commentary on how comically heavily armed New Eridu’s police force are. In a vacuum, Zhu Yuan shouting combat lines like “Stop resisting!” or “Freeze, hands up!” while blasting someone with her gigantic, ‘JUSTICE’-emblazoned rocket launcher shotgun feels like it ought to be satire. Every time we talk to the officers, though, it’s just line after line about their solemn duty to protect the people of the city, how essential and important they are for the community, and so on and so on.
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This wholehearted embrace of the world’s current power structure is something Zenless Zone Zero approaches in nearly the exact same way as Star Rail. In both games, your playable character is someone that’s sort of operating outside the law - in Star Rail, as the maverick organization that is the Astral Express, while in ZZZ you work as an illegal proxy. Despite this setup, any time the protagonists come into contact with a governing body, they are no less than thrilled to help them enforce the will of the law.
In Star Rail, you aid the local governments (one of which is an undemocratic monarchy) in committing massive cover-ups to hide their failures from the populace not once but twice. In ZZZ, you aid the police to an obsequious degree - playing along with them to not arouse suspicion is one thing, but helping them organize a fucking community day on Sixth Street? Fuck that. Hell, said community day is even shown to initially be DOA because none of the local residents trust the police - and you best believe we get two full scenes of the MCs changing the resident’s minds, resulting in them spouting shit about “Oh, it was our fault for judging the police too harshly - they really do have our best interests at heart!”
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is it tho
There’s an argument to be made that the N.E.P.S. are a little different, given that they exist in a post-apocalyptic world with monsters popping up every day - and ZZZ’s copaganda is certainly a little less flagrant than something like Spider-Man helping the NYPD install civilian surveillance networks in Insomniac’s Spider-Man. And, sure, perhaps this can help excuse why they post fully armored, rifle-wielding soldiers in the Lumina Square DMV, and provides some justification that their existence is more helpful than the real world’s civilian-murdering property guards.
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Thing is, though, at every turn you’re hit with dialogue and situations which make it clear that, no, they’re the normal cops. Every other sidequest seems to involve calling the N.E.P.S. in on somebody or helping with an investigation, and for every time we see them handle ethereal activity, there’s two instances of them being called in for petty property theft or something similarly minor - even the playable character has heaps of dialogue choices threatening to call the police on someone*. Much like Star Rail’s reactionary politics were strangely at odds with the ‘blazing a new path’ ideals of the trailblaze, Zenless Zone Zero’s obsession with the police puts a damper on its underground, counterculture aesthetic.
*Including a case where both options threatened this, leaving me without a non-narc dialogue choice.
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illustration by Lv01KOKUEN
And finally… I don’t know where to fit this in, so I guess it just goes in its own little section at the end here. Lots of people, myself included, have touched on the Persona inspirations - and they’re certainly significant. One thing I’m surprised I haven’t seen anyone mention as a huge influence is Yasuhiro Nightow’s Kekkai Sensen / Blood Blockade Battlefront. From its sense of style to its worldbuilding, ZZZ damn near feels like fanfic to me. Hell, it’s right in the name - BBB? ZZZ? And this is on top of the dimensional crossover / big city vibe, the retro fashion, the different factions. Victoria Housekeeping might as well be Libra 2.0 - Von Lycaon is a damn near perfect 50/50 expy of Klaus and Stephen Starphase. And then Belle / Wise, who assist these powerful fighters in a noncombat role just like Leo, also turn out to have some sort of special magical eyes granted to them by untold powers from within the dimensional rift??
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I’m here for it, don’t get me wrong - love Nightow. But that can’t be coincidence, right?
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voidsentprinces · 4 months ago
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Sony, I think you've misunderstood. We bought Dawntrail because it was the beginning of a new story, provided more content for us to play, and raised the level cap. The lighting and model upgrade was just an added bonus and they were doing it to an 11 year old game, that only brushed up and brought the models from a 14 year old version of the game in a new engine. So, it was a decent change but a side bonus to what was otherwise standard fair and it cost us about 40$ for the standard addition no frills or extras or pre-order involved. It is basically the equivalent of going from PS2 to PS3 era graphics. Or the difference between going from Devil May Cry 3 to Devil May Cry 4. Are the models still kind of quirky in areas? Yes. Does it still look good? Yep. IS it Devil May Cry 5 graphics? No.
YOU, Sony, are charging $700 USD for a machine that promises to make the lighting and graphics sliiiiiiiightly better. And that's just for the machine to give better slight lighting engine. You're not even providing it for a remake of beloved classics. You're applying it to Horizon Zero Dawn and Final Fantasy VII: Rebirth. You've sold us Dark Souls 2 and are now selling us Scholar of the First Sin with a 40% mark up.
Void, you're comparing an MMO's improvements to a console improvement.
Too right. Sony you're selling us Spiderman: No Way Home after Spiderman: Long Way from Home. Is the CG better? Kind of, yes. Are all our favorites on screen? Yeah, but you're also selling the extra villains separate and its just not worth the ticket price, pass. We are in the theatre and you're pausing the movie and announcing that you can now wheel in William Dafoe's Green Goblin for 70$ more. After changing us $700 tickets.
May your entire business burn from your hubris, old men of the board.
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estercity · 4 months ago
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im annoyed i have to rebuy a like 12 year old game second hand for the price of the remaster because I HAD IT on ps3 i just had my ps3 fucking STOLEN
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cacklingpumpkins · 8 months ago
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"Games aren't fun any more"
Everyone is entitled to their own opinion and I think it's good to have discussions rather than getting angry at others for not lining up with you. But I just can't agree with this notion.
Usually whenever people make such statements they typically have a overly simple view of the industry. Seeing the triple AAA scenes as nothing more than just shooters, narrative games, live service titles and Nintendo. And I'm sure many people have seen that image claiming that all indies are just Earthbound inspired RPGs, rogue-likes or Pizza Tower.
Things are not that simple though. You're going to have to dig deeper than just what's regularly advertised to you or what shows up on your feed. Since the new decade started we've been getting more variety than what the 2010s were offering.
Hi-fi Rush, Pseudoregalia, Nickelodeon All-Star Brawl 2, Crash 4, Corn Kidz 64, Laika: Aged through Blood, Endoparasitic, Freedom Planet 2, Neon White, Shredder's Revenge, Madness Project Nexus, Mighty Fight Federation, Crumble, Pumpkin Jack, Noita, Man Eater, Ultrakill, Fight Crab, Carrion and It Steals are just a few fun games I got on Steam that all came out in the 2020s.
And who said you had to play new games anyway? Steam has many older games available for cheap like Doom 1993 or Half-Life. There are even some games I didn't think would even be on their like this shovelware Wii game called Martian Panic and an Atari Jaguar game called Attack of the Mutant Penguins. There are multiple game collections to try to like Namco Museum, Contra Anniversary Collection, SEGA Genesis and Atari Vault just waiting to be tried.
There are many resell stores too. And yes, I know that many like to rank up the prices but my best advice is to go in an browse rather than trying to look for a specific title. I find that a PS2 or classic Xbox and their games are way cheaper than what they often charge for GameCubes and their library. Plus there's a lot more variety too. I was able to get Assassin's Creed 1-3 and Brotherhood on the PS3 for just 20 bucks.
I want to make a post about browsing in retro game stores instead of going in to look for specific games but one thing I love about it is the sense of discovery. I'll find weird games I didn't even know existed for only 5 or 10 dollars. What's Scaler? What's Zapper? What's Pirate's Legend of the Black Buccaneer? I have no idea but they were like 5 bucks each. Even if I don't enjoy them at least I didn't spend that much on them.
Games are still fun. You just need to stop focusing on what's shoved into your feed or think that you have to exclusively enjoy new games.
Now excuse me I've got 18 chapters left in Nightmare Before Christmas Oogie's Revenge to beat.
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geyfrog · 5 months ago
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Alright, so you know how businesses frequently have “loss leaders”, items priced below cost intended to draw customers in to their store so they buy various other items and create an overall profit (Costco rotisserie chickens are at the back of the store so you walk all the way through to go get them, game consoles are sold below cost and a profit is made off the games, etc.)
Well, hypothetical form of protest against a dissatisfactory business to walk in, buy as many of the loss leader as they’ll let you, and walk out? Lose them money? Has anybody tried this? I mean like it’s not that practical. In the case of the chickens they make a certain amount per day and if they’re gone they’re gone, people still come in the store to try to buy it even if it’s not there. So not very good. Still very funny… it’s kinda like the PS3 thing, how long did they take to stop the PS3 thing
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sonknuxadow · 1 year ago
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okay you know what . list of sonic games that deserve to be re released more than sonic generations. and by re release i mean just a port with as little changes as possible not a remaster:
sonic storybook series, sonic advance trilogy, sonic rush - were all only ever released on one console and are inaccessible on current ones. sonic rush might be a bit harder to bring over because it was made to be played on 2 screens but im sure they could figure something out. anythign for the game that introduced one of the coolest sonic characters ever (blaze)
shadow the hedgehog - the third sonic movie will probably make interest in this game increase by a lot but in recent years its become kinda hard to access through official legal means due to it being an older game and people selling it for ridiculous prices. a re release wouldnt hurt. also i just need more people to actually play this game and see that its not bad instead of getting all their opinions from annoying youtubers
sonic unleashed - again. dont think this one needs to be remastered at all. i just think a switch version thats just the xbox/ps3 version but with the wii versions motion controls would be really fun. also people have been begging for a pc port of unleashed for years so theres that
honorable mention - sonic 06. this is one of the only sonic games that i truly would like to see a full on remaster of. which i know is probably a controversial statement but idgaf
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