#ps3 game price
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Modern Warfare
Just finished the campaign in Modern Warfare 1. It was a good game and considering I played on the PS3 it was still really good.
Though I couldn't get past the fact that every time Price opened the door his hand wasn't holding the knob lol
But yeah it's was great. Good ending, good soundtrack, and pretty standard but good story
I really enjoyed getting to play Soap and even thought there wasn't much down time to delve into the relationships between the other plays I could tell there was something there and it was nice.
I really like Griggs, Gaz and Price a lot.
Anyways I'll do another update when I finish Modern Warfare 2.
I have 1, 2 and 3 so I'll have to get four at some point. Hopefully on the PS3 with the rest of them but if not oh well.
Also just a quick question. Does anyone know if MW PS3 is the same as MW PS4 because I have both and the internet isn't helping with answering this question.
#cod#call of duty modern warfare#call of duty#call of duty modern warfare 2#john soap mactavish#soap cod#john price#captain price#price cod#gaz cod#griggs cod#ps3#ps4#game#gamer#gamer boy#game review#video games#i recommend this game#its a good play#wayward rambles#wayward rants
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WHEN WAS ANYONE GOING TO TELL ME PRICE WAS A TROUBLEMAKER WHEN HE WAS A "LEFTANENT"?! LIKE, HE WAS A LIL IMPATIENT F*** AND CAPTAIN MACMILLIAN KNEW HIM INSIDE AND OUT
For example, while we were hiding under the military vehicles, I playfully aimed at one of the enemies, pretending to shoot him
Captain Macmillian: 'dont do anything stupid'
Me: >:[
He also gave me the decision to go stealth or take em all out
I chose to take em out
Captain: stealth doesnt mean anything to you, does it?
My stupid arse was looking for the lookout in the church tower and was looking at the wrong one and the captain legit went ahead and told me that like you're looking at the wrong one chum I felt so embarrassed like thx capn
#Cod modern warfare#Call of duty 4 modern warfare#Ps3 games#Modern warfare#Captain price#Captain john price#John price
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alright hot take: people are way too outraged about the rdr1 port. like yeah $50 isn't Great but good god i don't see y'all demanding ppl boycott skyrim anniversary edition on switch which is like 80 dollars now if you buy skyrim on switch it was 60 dollars and to upgrade to anniversary edition it's another 20. where's the half hour DON'T BUY THIS GAME rants for that.
#it doesn't help people got their expectations too fucking high thinking they were gonna do a full remaster of the game#i don't have a ps3 im not gonna hunt for one at a decent price bc scalpers#my pc can't emulate anything past ps1 graphics and gba games#so yeah im excited to play a 1080p port of this game bc my only other option before this#was to pay a subscription to playstation for shitty cloud gaming with input lag#like im just glad they finally fucking ported the game on ANYTHING i have lmao#there's like no nuance in gamers' brains i think#hades.txt
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in a hilarious move the ps3 has told me it needs to update my copy of dragon age origins. babygirl youre too old for that…
#took me a minute to figure out if the whirring noise was the ps3 or the ppl mowing their lawn down the street#see i like physical copies of games so i walked into the game store yesterday and bought myself a copy of origins and da2 for the ps3#and theyre still dirt cheap LOL#im used to buying ‘old’ jrpgs from there with a much higher price point#even got the ultimate edition for origins. i fear i will not be getting sebastian however#t#da
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i feel like seeing these games all lumped together speaks more about my personality than talking to me does
#so funny story i wasnt an xbox kid growing up#but i was a teenager when the games industry just stopped doing it for me#i became way more interested in the games i knew growing up and before#there was this record store in dublin that also sold old games#i wanted to get an n64 for my 16th birthday#so i asked about it to price one#and it was predictably expensive as fuck#i wanted to play conkers bad fur day#however they offered me an original xbox with conker live and reloaded for €60#i had exactly €60 on me#that’s the story of how i went in to town to price an n64 and came home with an xbox#so i decided to grow a small collection from there#i had the ps2 but my mam sold it off with all my games bc we thought the ps3 would have been backwards compatible
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well i'm not. ultra deadly lightning beam explosion attack
#shut up scab#god...... backwards compatibility used to be a Given#you can play ps1 games on a fucking ps3 and that's Two generations above#the wii could play gamecube and then the wii u could play wii. the ds could play gba and the 3/2ds could play ds#right out of the box no extra peripheral no subscription nothing more was needed than to purchase the damn console#stop letting companies get away with putting price tags on Every little feature that never cost extra money to begin with
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Gonna have to pry my ps3 out of my cold, dead hands
#I'm not a gamer really and i don't have many games#but fuck the lack of backwards compatibility and fuck removing disk options#oooh but you can pay to play online! FUCK. THAT. no.#we should be able to actually own what we pay for and they never should have removed backwards compatibility#i should be able to go out and get a ps5 and play a ps1 game on it#especially because consoles are so bloody expensive and not decreasing in price over time#I'm not paying FOUR or FIVE HUNDRED FUCKING DOLLARS omg for this bs#this is one of a list of reasons i never sprang for a ps4 or 5 and why we never got a switch (we have a wii. not a wiiU just a basic wii)#wish i could go back and tell us to not sell my partner's gamecube tbh but we were counting pennies for diapers and bread so...#also re: my ps3. I'm very extra attached to it because i took it apart and fixed it a few years ago and I'm still v proud
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This is fucking psychotic.
700 USD (1000 AUD for me) for a console that you need to ZOOM IN to see the BARELY upres'd backgrounds in fucking The Last of Us Part 2, a ps4 game. Good job Sony. Well done!!!!!! You somehow managed to top the PS3 in ridiculous pricing because at least that fucking thing WAS CUTTING EDGE TECHNOLOGY!!!!! AND IT HAD A BLU RAY DISC DRIVE INCLUDED!!!!!! And.. you know... MORE THAN 2 FUCKING EXCLUSIVES!!!!!!!
My god. I'm so done with Sony. If the PS6 is fully digital I am staying on PC and Nintendo and being fully content with life. It's not like I'm gonna miss out on exclusives or killer apps because they will come to PC anyways!!!!
...ugh.... Nintendo can you ratio Sony by uploading a Nintendo Switch 2 reveal? Please?
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Ratchet and Clank size matters got added to the PSN store and I got a a major nostalgia pang so I went "eh, why not" and quickly played through it. And I do mean quickly, I know it was a PSP title but dang, last time I finished a R&C game this quick i played Nexus. Anyway, the thing that struck me about this game is that Ratchet is...a bit of an asshole here. And that struck me as odd because for the last few entries...he isn't.
Like this is still early series Ratchet, still on the PS2/PSP, released just before the first PS3 title, which was in retrospect a bit of an incredibly soft reboot. In the newer games, Ratchet is a fairly straight forward protag, nice, willing to help, only a little bit sarcastic if he's really strapped for time or dealing with someone especially annoying. Early Ratchet? Early Ratchet was a jackass, a dick, a selfish, quick tempered loner that only went on this quest because there was a tangible, direct benefit to him specifically. Seriously, in the first game Ratchet couldn't go two sentences without insulting somebody, and that's when he's in a good mood. In act 2 he's even worse, gnashing his teeth at everyone he talks to and threatening to sell Clank for scrap. It takes hours of in game time and half a dozen levels before Ratchet finally chills out, and a few more levels before he actually resolves to act like any sort of hero, and even that only happens after something he personally cares about gets threatened. Ratchet could give a damn, he can be convinced to help people, but he's still a selfish person who needs the situation rubbed in his nose before he realizes how dire it is. Clank having faith in him, throughout the entire game, even when he's being a dick, even when Clank himself is furious with him, meant something. When in the penultimate level he says "that's the Ratchet I always knew was there" and Ratchet brushes him off, you buy it, that beneath this sharp outside there's someone with the capacity to be a hero, an actual hero, a hero who isn't selfless, but one capable of overcoming his selfishness when it matters most.
Back when the first game came out, people complained about this, about their platformer mascot protag being a huge dick, and even the very next game addressed this by toning him down a smidge, but Ratchet in the PS2 trilogy is still very much not a perfect sunshine person. He's very sarcastic, pretty cynical, is very quick to call other people on their bullshit, and still has a very short temper. (Plasma city, anyone?) Ratchet had texture to him, he bounced off the much more straightforwardly nice Clank in a lot of ways, their friendship felt like it had weight and meant something because these two had so many differences between them that the fact they did get along so well and cared about each other so much showed that their friendship was genuine. I like the newer Ratchet and Clank games, played every one of them, but I've never been really happy with the direction they took with Ratchet. Each game made him nicer, friendlier, smoothing down his edges. And the reboot game had it the worst, they retold the first story, where Ratchet was at his worst and a major thread of the plot was him learning to get over his bullshit, but had the sanded down kitty cat of the later games instead of having confidence in their early work. Dickhead Ratchet worked, he had a place and it gave him a place to grow, while still maintaining his inherit sharpness. Ratchet should get to be an asshole again, just for a bit, let him get angry, properly. Sure, he's a hero who's saved two galaxies three times over and then some, but he did that while being a sarcastic little shit who made a joke about a plumber's ass crack showing and fired rockets at people while complaining about how high the prices are everywhere he went.
I dunno, maybe its a bit too late in the game to say this, but something got lost in the shuffle a while back, and getting a reminder of what was simply put it into perspective for me.
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Do you agree with the TheGamer's article, Astro Bot Isn't A Celebration, It's A Graveyard?
I have not read the article or played the game, but watching talk about Astro Bot and how it's this "great celebration of Playstation" is absolutely a bummer. Watching Astro Bot get Spike's net and run around catching monkeys in an Ape Escape level feels more like a cry for help than a celebration of anything.
It's Team Asobi saying, "Hey remember when they used to let us create weird, wacky, super creative games? Well they consolidated like eight teams down to just this Astrobot group here, so this is a toast to our fallen comrades."
I'm sure that, to Sony, doing that "made sense," because games like Locoroco or The Last Guardian or Gravity Rush were not hitting the right "sales targets." (A made up number that doesn't mean anything to anyone other than shareholders) So, you restructure, you filter out all but the best and brightest talent, and that's how you get Team Asobi.
But I've been saying it for a while, and so have a lot of other people, that we're back to the same kind of egotistical Sony that launched the PS3 to the sound of dead weight hitting the pavement. Now, that Sony turned the PS3 around towards the end, but that's because they got humbled by the Xbox 360 and had to figure out a way to bounce back.
And then they bounced back right as Microsoft's ego started to humble them and it launched the Playstation 4 into such a huge lead that they're still kind of coasting on that, particularly because instead of bouncing back, Microsoft has just kind of rolled over and accepted their fate. Whatever success they have with Game Pass isn't good enough for them to really swing back at Sony very hard.
So we get this clownshoes company that closes down all of their Japan studios, that launches a VR headset peripheral that's more expensive than the console it's made for, and that same VR headset has no backwards compatibility with older PS4 software even though the console itself does, and then they launch an equally expensive wifi-only remote dock (read: a Wii U Gamepad) for that console, they keep raising their prices in Japan, they launch and then two weeks later shut down a live service game that spent 8 years in development...
And then you look at Astro Bot, brimming with "Remember when Playstation used to be the coolest thing in the world?" references, from Parappa the Rapper to Ape Escape to Shadow of the Colossus, and it's like... yeah, I do remember that, and I can only remember it, because that's not the kind of company Sony is now. This is a party primarily for things that don't exist anymore.
You could call that a graveyard, sure. It's a wake at the very least.
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Zenless Zone Zero
Well, I’ve been playing the shit out of this game, so fair warning, there will be significant brainrot ahead.
Overall, I really dig it. I’m a huge mark for character action games, and well-done life sims tend to suck me in; Zenless Zone Zero is nailing both those aspects pretty damn well. In fact, it’s nailing them well enough that… how do I put this… it starts to slip into the territory of being A Good Game Generally, rather than just a gacha. And while this is a big accomplishment for ZZZ, this also puts it into direct conversation with other full-price games, resulting in its gacha elements causing more friction than Honkai Star Rail’s ever did*.
*I’ll be comparing this to HSR a lot, because I play way too much of both and they’re made by the same developer. I recognize that it is pretty odd and potentially even problematic to A / B compare them when I could be looking at the game through the lens of, you know, Gaming At Large. But hey, that’s why this is a subjective journal and not a holistic review blog! It is what it is.
So, the aesthetic of this game fuckin rules - it’s like, late 90s to early 2000s VHS-core. The main characters run a Blockbuster, for Christ’s sake. Presentation-wise (and systems-wise, and, hell, music-wise), ZZZ is obviously borrowing a lot from the Persona series, but like… great? I’d love it if more things cribbed that style and made it their own, from the confidant hangouts, to the small but comfy explorable areas, to the dynamic menus with edgy character poses. The character design itself is all superb, all the way down to the crowd NPCs - some the shopkeepers here have cooler designs than the main characters of some other games. Even aside from the designs, ZZZ is doing a lot with lighting and color desaturation that really lends it its own unique vibe. They actually have a cohesive artstyle in here! wild.
The presentation of the story is also killer. Sure, a decent chunk of the conversations are just models lip-flapping at each other - although they at least emote and pose a bit here, unlike the Star Rail dialogue scenes with their demure princess waves. In the main story, though, we get not only a heap of fairly lengthy cutscenes, but also this really cool comic panel-style presentation.
I feel like there was a bit of a trend in the PS3/360 era of games to present a game’s story in this comic panel / storyboard style. I understood the motivation: games increasingly demanded a more involved, consistent storytelling approach, rather than the ‘One big rendered cutscene at the beginning and end’ they used to get away with, and the generation’s increased visual fidelity meant that doing even basic, in-engine cutscenes took a lot more resources to make something half-decent. In Spyro the Dragon on PS1 you could get away with a fun little 15-second gag with a barely animated polygonal yeti or whatever; in the PS3 era, you were going up against tryhards like Metal Gear Solid 4. Amidst this landscape, the pitch of having your illustrators pretty up some storyboards and put them in the game sounds like it’d save a lot of work - plus, consoles were finally outputting a high enough resolution that this sort of flat image wouldn’t be compressed to hell.
Thing is, I always kinda hated that approach. In some cases, I think that’s the popular opinion - I fuckin love Bayonetta, but I don’t think I’ve ever seen anyone defend its weird slideshow cutscenes. Even in games where the execution is perfectly fine, though, it rubbed me the wrong way. I think of Infamous - objectively, the art’s solid and fits the tone of the game, and the motion graphics aim to capture some of the dynamism typical cutscenes would provide. Despite all that, it still feels cheap to me - all of the panning, effects, and graphic imagery feel like they’re trying to polish up something that inherently doesn’t fit.
In ZZZ, though, I’m loving every one I come across. It’s obviously still done for efficiency reasons - there’s already a handful of characters that exist only in these panel scenes, saving the team the effort of having to model and rig them. But the freedom this allows for staging and storytelling is huge; the characters are more expressive here than anywhere else in the game, and we’re able to see situations with huge crowds and new locales much more often than would be possible in typical cinematics. And the illustrations are genuinely good, too - full of character, cool poses and creative compositions/angles.
if everything actually had to be modeled, there's no way we would've gotten Legally Blonde Nicole
Plus, the cutscenes are constant, and boy do I love the animation here. It feels so rare nowadays for a high-budget game to do stylized 3D animation of this ilk. Your biggest budget games are all going for the cinematic look, and pushing realism as much as they can - and while I know an immense amount of work and craft goes into animating something like The Last of Us, boy, I just could not care less about something so lacking in flair*. Even bigger properties that use a stylized artstyle these days, like Breath of the Wild, still tend to lean towards fairly naturalistic animation. Zenless Zone Zero’s cutscenes, on the other hand, spin and stretch motherfuckers around like we’re back on the PS2, are filled with forced perspective, and I am absolutely living for it. It’s not even reserved only for bombastic action scenes, either - we get honest to god character acting-focused conversation cutscenes.
*Seriously, take me back to the Naughty Dog that animated Jak & Daxter. Jak’s hero animation is top tier to this day
youtube
Of course, the combat animation slaps too; each of the playable agents is absolutely dripping with character. Even characters whose designs initially left me cold won me over once I saw the amount of care put into their movement and combo strings. It’s honestly shocking to me that this is the same studio that made Genshin Impact, a game I dropped after about 2 hours because of how lifeless all the animation felt*. Unique run cycles for every character, actual non-human designs, the flourishes everyone has when stopping mid-combo to snap them back to idle, the absolute synergistic audiovisual bliss of the parry… it’s really impressive stuff from a young team.
*Same studio in name only, totally different team, I know, but still
Mechanically, I have some mixed feelings about the combat as a whole. Zenless Zone Zero is, without a doubt, aiming to present complexity and depth as a team battler - that is to say, it’s more about team synergy, tag combos, and knowing who to use when, rather than soloing as any particular character. Nonetheless, I really would’ve appreciated individual characters having a bit more depth to their movesets; a jump, a launcher, cancels, anything. As outstanding as all the animation work is, there’s some characters that only have a normal attack string on square and one special attack on triangle. Like, sub-Dynasty Warriors level of complexity here. It’s rough.
This is where ZZZ’s gacha nature gets a bit ugly: so far, more complex kits and skill expression are mostly locked behind rarity, which is kind of scummy. In Star Rail, for the most part, 4-star characters are defined as such due to their numbers: they still have mechanics and complexity, they just aren’t tuned as high as the limited characters. Hell, in some cases they have more complexity. Ruan Mei is an almost incomparably stronger unit than Asta, but Ruan Mei’s play pattern is fucking boring: you use skill every three turns when it runs out. Asta, meanwhile, basically has her own risk & reward minigame that demands more thoughtful SP management.
In ZZZ, on the other hand, the lower-rank characters straight up have less going on in their kits. Nicole has like… one tech, sorta. Anby has one single animation cancel to chain her normal into her special quicker. Lucy’s only skill expression is choosing whether to tap special or hold special. Meanwhile, Zhu Yuan, a limited character, has a normal string that bounces between melee and ranged attacks, can be dodge-canceled at any point in the combo to branch into variations of the string, and a hold-normal attack string that’s completely different and has the same branching dodge-cancel tech.
It’s one thing to lock raw damage and meta viability behind a gacha, but locking the characters that are mechanically more interesting to play straight up sucks. If I hadn’t been lucky enough on the standard banner to pull exactly the two characters I find the most mechanically satisfying, I don’t know that I’d still be playing - and this is the point where ZZZ begs comparison to other, non-live service character action games. Sure, it’s probably not fair to compare a random A-rank’s moveset to Devil May Cry V’s iteration of Dante, a feature-creeped nightmare of a kit 3 console generations in the making. But what about Sengoku Basara Sumeragi, my personal character-action GOAT? By all accounts a mid-budget title, yet it offers 40 full characters chock-full of more unique mechanics and animation cancels than you can shake a stick at.
Fuck, can we please get a new Sengoku Basara? Please? I’m desperate out here. I’ll take anything, y’all.
There’s also the inherent issue that plagues every action RPG (usually deftly avoided by the character action genre), which is the delicate balance of player success depending on the numbers vs actual mechanical skill - a balancing act made even more noticeable due to the gacha genre-standard of characters taking weeks of grinding to level up. This is a topic for another day, but suffice to say, a big part of the reason Honkai Star Rail works for me as a very pretty version of Cookie Clicker is because of the Autoplay option. In Zenless Zone Zero, if you’re not willing to grind out the same mob fight for a week or two, you’re gonna hit an endgame roadblock of doing chip damage to a boss you’ve mechanically mastered because you’re underleveled, and boy, that never feels good.
For all those issues stemming from the gacha, I will say, it’s great that the story missions let you use the characters that are actually supposed to be present for those missions, even if you don’t own them. Aside from how nice it is to have an opportunity to put the whole roster through their paces, it goes a long way for actually getting invested in the story. Honkai Star Rail’s storytelling is a hot mess for many reasons, but it’s always particularly jarring rolling up to a sidequest at like, a local theater troupe with a wanted space criminal, the sitting president of a completely different planet, a ten year old child, and a shirtless cyborg cowboy, none of whom have canonically met each other; ZZZ’s approach sidesteps this issue. The proxy angle even provides a pretty valid diegetic explanation for why agents that don’t know each other might be working together.
Now that we’ve sort of meandered back to the story after talking about animation led us on a long detour - the story is surprisingly solid. In particular, I really appreciate how straightforward the writing is. I don’t know if the issue lies with the original text or the localization, but Star Rail’s dialogue, even in simple missions, tends to be incredibly meandering and overstuffed; ZZZ is a lot better about letting all its characters talk like actual humans. It also helps that the plot so far is a lot more grounded, and spends more time focusing on each faction’s group dynamics rather than the overarching plot. These games live and die by their characters, so leaning into those strengths is a smart move.
Zenless Zone Zero is, unfortunately, fully in line with Hoyo’s weird conservative politics - in particular, 1.0 and 1.1 are absolutely stuffed full of copaganda. With how many safety regulation jokes they made at the construction company, I initially hoped they’d lampoon the police faction a bit, or make a commentary on how comically heavily armed New Eridu’s police force are. In a vacuum, Zhu Yuan shouting combat lines like “Stop resisting!” or “Freeze, hands up!” while blasting someone with her gigantic, ‘JUSTICE’-emblazoned rocket launcher shotgun feels like it ought to be satire. Every time we talk to the officers, though, it’s just line after line about their solemn duty to protect the people of the city, how essential and important they are for the community, and so on and so on.
This wholehearted embrace of the world’s current power structure is something Zenless Zone Zero approaches in nearly the exact same way as Star Rail. In both games, your playable character is someone that’s sort of operating outside the law - in Star Rail, as the maverick organization that is the Astral Express, while in ZZZ you work as an illegal proxy. Despite this setup, any time the protagonists come into contact with a governing body, they are no less than thrilled to help them enforce the will of the law.
In Star Rail, you aid the local governments (one of which is an undemocratic monarchy) in committing massive cover-ups to hide their failures from the populace not once but twice. In ZZZ, you aid the police to an obsequious degree - playing along with them to not arouse suspicion is one thing, but helping them organize a fucking community day on Sixth Street? Fuck that. Hell, said community day is even shown to initially be DOA because none of the local residents trust the police - and you best believe we get two full scenes of the MCs changing the resident’s minds, resulting in them spouting shit about “Oh, it was our fault for judging the police too harshly - they really do have our best interests at heart!”
is it tho
There’s an argument to be made that the N.E.P.S. are a little different, given that they exist in a post-apocalyptic world with monsters popping up every day - and ZZZ’s copaganda is certainly a little less flagrant than something like Spider-Man helping the NYPD install civilian surveillance networks in Insomniac’s Spider-Man. And, sure, perhaps this can help excuse why they post fully armored, rifle-wielding soldiers in the Lumina Square DMV, and provides some justification that their existence is more helpful than the real world’s civilian-murdering property guards.
Thing is, though, at every turn you’re hit with dialogue and situations which make it clear that, no, they’re the normal cops. Every other sidequest seems to involve calling the N.E.P.S. in on somebody or helping with an investigation, and for every time we see them handle ethereal activity, there’s two instances of them being called in for petty property theft or something similarly minor - even the playable character has heaps of dialogue choices threatening to call the police on someone*. Much like Star Rail’s reactionary politics were strangely at odds with the ‘blazing a new path’ ideals of the trailblaze, Zenless Zone Zero’s obsession with the police puts a damper on its underground, counterculture aesthetic.
*Including a case where both options threatened this, leaving me without a non-narc dialogue choice.
illustration by Lv01KOKUEN
And finally… I don’t know where to fit this in, so I guess it just goes in its own little section at the end here. Lots of people, myself included, have touched on the Persona inspirations - and they’re certainly significant. One thing I’m surprised I haven’t seen anyone mention as a huge influence is Yasuhiro Nightow’s Kekkai Sensen / Blood Blockade Battlefront. From its sense of style to its worldbuilding, ZZZ damn near feels like fanfic to me. Hell, it’s right in the name - BBB? ZZZ? And this is on top of the dimensional crossover / big city vibe, the retro fashion, the different factions. Victoria Housekeeping might as well be Libra 2.0 - Von Lycaon is a damn near perfect 50/50 expy of Klaus and Stephen Starphase. And then Belle / Wise, who assist these powerful fighters in a noncombat role just like Leo, also turn out to have some sort of special magical eyes granted to them by untold powers from within the dimensional rift??
I’m here for it, don’t get me wrong - love Nightow. But that can’t be coincidence, right?
#will's media thoughts / virtual brain repository#long post#games#zenless zone zero#zzzero#kekkai sensen#blood blockade battlefront#Youtube
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so the PS5 PRO came out
and a lot of people are talking about the 700 dollar price point and all but like
the ps5 still has no games
we used to say that for the ps3 but at least something did end up coming out by the time the superslim was around. by the end of its life the ps3 had some bangers like gran turismo (5 and technically 6 but that last one was too late and its lame), uncharted, persona, god of war, little big planet and metal gear solid, you know, big games that marked a generation. we are at the end of the ps5 life cycle and whats out for it. ratchet and clank: furry bait? gran turismo 7: worst game of the franchise edition? spider-man 2 the commically expensive graphics demo??? why would you ever buy a ps5. whats the point.
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Sony, I think you've misunderstood. We bought Dawntrail because it was the beginning of a new story, provided more content for us to play, and raised the level cap. The lighting and model upgrade was just an added bonus and they were doing it to an 11 year old game, that only brushed up and brought the models from a 14 year old version of the game in a new engine. So, it was a decent change but a side bonus to what was otherwise standard fair and it cost us about 40$ for the standard addition no frills or extras or pre-order involved. It is basically the equivalent of going from PS2 to PS3 era graphics. Or the difference between going from Devil May Cry 3 to Devil May Cry 4. Are the models still kind of quirky in areas? Yes. Does it still look good? Yep. IS it Devil May Cry 5 graphics? No.
YOU, Sony, are charging $700 USD for a machine that promises to make the lighting and graphics sliiiiiiiightly better. And that's just for the machine to give better slight lighting engine. You're not even providing it for a remake of beloved classics. You're applying it to Horizon Zero Dawn and Final Fantasy VII: Rebirth. You've sold us Dark Souls 2 and are now selling us Scholar of the First Sin with a 40% mark up.
Void, you're comparing an MMO's improvements to a console improvement.
Too right. Sony you're selling us Spiderman: No Way Home after Spiderman: Long Way from Home. Is the CG better? Kind of, yes. Are all our favorites on screen? Yeah, but you're also selling the extra villains separate and its just not worth the ticket price, pass. We are in the theatre and you're pausing the movie and announcing that you can now wheel in William Dafoe's Green Goblin for 70$ more. After changing us $700 tickets.
May your entire business burn from your hubris, old men of the board.
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im annoyed i have to rebuy a like 12 year old game second hand for the price of the remaster because I HAD IT on ps3 i just had my ps3 fucking STOLEN
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"Games aren't fun any more"
Everyone is entitled to their own opinion and I think it's good to have discussions rather than getting angry at others for not lining up with you. But I just can't agree with this notion.
Usually whenever people make such statements they typically have a overly simple view of the industry. Seeing the triple AAA scenes as nothing more than just shooters, narrative games, live service titles and Nintendo. And I'm sure many people have seen that image claiming that all indies are just Earthbound inspired RPGs, rogue-likes or Pizza Tower.
Things are not that simple though. You're going to have to dig deeper than just what's regularly advertised to you or what shows up on your feed. Since the new decade started we've been getting more variety than what the 2010s were offering.
Hi-fi Rush, Pseudoregalia, Nickelodeon All-Star Brawl 2, Crash 4, Corn Kidz 64, Laika: Aged through Blood, Endoparasitic, Freedom Planet 2, Neon White, Shredder's Revenge, Madness Project Nexus, Mighty Fight Federation, Crumble, Pumpkin Jack, Noita, Man Eater, Ultrakill, Fight Crab, Carrion and It Steals are just a few fun games I got on Steam that all came out in the 2020s.
And who said you had to play new games anyway? Steam has many older games available for cheap like Doom 1993 or Half-Life. There are even some games I didn't think would even be on their like this shovelware Wii game called Martian Panic and an Atari Jaguar game called Attack of the Mutant Penguins. There are multiple game collections to try to like Namco Museum, Contra Anniversary Collection, SEGA Genesis and Atari Vault just waiting to be tried.
There are many resell stores too. And yes, I know that many like to rank up the prices but my best advice is to go in an browse rather than trying to look for a specific title. I find that a PS2 or classic Xbox and their games are way cheaper than what they often charge for GameCubes and their library. Plus there's a lot more variety too. I was able to get Assassin's Creed 1-3 and Brotherhood on the PS3 for just 20 bucks.
I want to make a post about browsing in retro game stores instead of going in to look for specific games but one thing I love about it is the sense of discovery. I'll find weird games I didn't even know existed for only 5 or 10 dollars. What's Scaler? What's Zapper? What's Pirate's Legend of the Black Buccaneer? I have no idea but they were like 5 bucks each. Even if I don't enjoy them at least I didn't spend that much on them.
Games are still fun. You just need to stop focusing on what's shoved into your feed or think that you have to exclusively enjoy new games.
Now excuse me I've got 18 chapters left in Nightmare Before Christmas Oogie's Revenge to beat.
#video games#retro games#video games aren't fun#rant#nintendo#playstation#xbox#hi fi rush#pseudoregalia#nickelodeon all star brawl 2
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Alright, so you know how businesses frequently have “loss leaders”, items priced below cost intended to draw customers in to their store so they buy various other items and create an overall profit (Costco rotisserie chickens are at the back of the store so you walk all the way through to go get them, game consoles are sold below cost and a profit is made off the games, etc.)
Well, hypothetical form of protest against a dissatisfactory business to walk in, buy as many of the loss leader as they’ll let you, and walk out? Lose them money? Has anybody tried this? I mean like it’s not that practical. In the case of the chickens they make a certain amount per day and if they’re gone they’re gone, people still come in the store to try to buy it even if it’s not there. So not very good. Still very funny… it’s kinda like the PS3 thing, how long did they take to stop the PS3 thing
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