#professional spellcasting
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wild-magick-child · 7 months ago
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Dragon's Hoard of Wealth
This is best paired with my Success spell. This spell is designed to rapidly increase the flow of money in your life. It will open the roads and doors to financial and job success. It will help you get and keep a job. It will help you gain clarity on your career path! Money and Wealth are not the only things this spell can do. I can give you prosperity in any and every aspect of life. The floodgates of prosperity will be open to you as you take charge of your life with this spell!
I am a Hereditary Witch with 20+ years of experience. I have had great success with spellcasting. Here I am offering you a chance to have all blockages to greater prosperity removed so you may literally live long and prosper!
For entertainment purposes only!
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elhoimleafar · 1 year ago
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OPEN-ROADS & ABUNDANCE CANDLE SERVICE X 2024.
Background and what you should know.
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I am Elhoim Leafar, and for the past six years, I have offered all kinds of magical and divination services with the use of candles, from the preparation and shipping of candles to clients in all parts of the country to the customization of complete assistance to clients using 7-day candles in my altar properly carved, scented, anointed, and consecrated according to the needs of each client.
Over the years, I have learned, improved, and perfected my work to ensure the best results for each of them. My job is not to pray a candle and anoint it with any commercial oil but to make sure I choose the correct candle and the exact quantities of powders, oils, perfumes, and herbs, even the correct lunar phase and hour of the day for the magical work, as well as the creation of personalized sigils for each magical work separately, since each client has different needs and goals, different paths, and must be worked differently.
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Personalized Open-Roads & Abundance Light Candle Service x 2024.
I finally have the space to expand and do many more jobs than before for each of my clients, so to start this upcoming Year, 2024, on the right foot, I am offering for the first time my annual personalized road opener service for all clients. interested.
The service consists of and includes the personalization of a 7-day large altar candle (red, green, or yellow; according to the needs of each client) previously carved with the names and sun sign of each client, personalized sigils for financial abundance and prosperity are added and the candle is subsequently anointed with a thick combination of my herbal powders of spices and plants for money and open-roads, oils of abundance and perfumes to attract prosperity.
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Consecration
The candles are consecrated one by one on our collective lunar altar, which is recharged with each full moon and re-arranged each new moon with our special and unique Good Fortune incense. There will be particular consecrations during the new moon nights of November 13 and December 12 (new beginnings, reset, blessing of new projects, and new year).
Afterward, all the candles, Regardless of the date the service was purchased, are lit during the full moon of December 26 (illumination, abundance, visibility, growth, nutrition, success) to ensure that the candles arrive lit on the first days of the new year.
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Photography
Each client receives by mail a photograph of their candles properly loaded, carved, and anointed before and after being lit.
Limited spaces
Our services are limited to 40 individuals, and we only charge one candle per individual. If you wish to include a business/lover/partner in the service, this must be purchased separately.
Cost and Payment
The cost of the service is $45 for those interested in the service. They can pay through Venmo/Cash App directly to @elhoimleafar and add their personal information in the payment description. For other payment methods or in case of questions, you can contact directly [email protected].
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If you also want to learn more about Money Magic & Prosperity Rituals, you can grab a copy of my book Manifestation Magic: 21 Rituals, Spells, and Amulets for Abundance, Prosperity, and Wealth.
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indianspellcaster · 2 years ago
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Professional Spell Caster Near Me
Professional Spell Caster Near Me | Powerful Love Spells That Work Fast
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cavegirlpoems · 3 months ago
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A story from back when I played D&D. It might have been 3.5 or pathfinder or fantasycraft or one of that ilk. Might even have been 4e. It was like a decade ago.
So. Standard D&D. A party of bold adventurers of diverse origins and skillsets gets together to explore a perilous dungeon and stop a cartoonish baddy. The usual.
I end up building a fairly typical character for me. A goblin Rogue/Assassin. A stealth/melee build designed to get the drop on an enemy, do a bunch of rapid damage, and then fuck off.
She was lawful evil, and firmly in the team-fortress-two-sniper school of "You know who has a lot of feelings? Men what bludgeon their wives to death with a golf trophy. Professionals have standards." school of being a mercenary. I think I even did an aussie accent.
Anyway her schtick was that she'd noticed 'Adventurers' got to do as much violence as they wanted without social consequences, and she loved violence! So she was gonna do a stint as an adventurer, so once she was done she could go home with a big sack of gold to spend on booze and cake and hot girls. But right now she was on the job, so she was an extremely professional team player with a strict code of conduct. Always be honest with the team, follow the plan, don't mess things up for the team, split the loot evenly. Standards.
Verna was a horrible efficient little murder gremlin who was also proudly guild-certified. * * *
Now, another PC was a chaotic neutral gnome bard who was leaning hard on the 'gnomes are amusingly racist to goblins and kobolds and think this is funny and endearing' thing. He teased Verna a bunch about being green and ugly, which she studiously ignored because - remember - she had Professional Standards.
Anyway, there was a human NPC we met that she didn't like, saying he was a bit stupid and very annoying. Our gnome bard decided it would be very funny to use one of his enchantment spells to make Verna suddenly horny for him and watch what happened.
Verna sees the gnome who keeps fucking with her walk up, wave his hands and babble some arcane nonsense, and now she has weird funny feelings she can't explain. She does some thinking and concludes that she'll pay the human for a snog later, because right now this guy's just obviously cast a spell to mess with her mind, which was Not Okay. Of course, she had Professional Standards, so...
She walks up to our gnome friend and basically informs him: "Hi! I know you just did some magical brainwashing on me, and I am not going to tolerate this! However, because we're in a team together, and I don't want this to become a problem, I am going to very generously allow you to settle the matter with me. We will have a bout of single combat to first blood, and then whoever wins I will consider the matter settled and my honour satisfied, and you won't do that again, and we won't mention it. This is a very kind offer of mine, because I have Standards; where I come from the normal response would be to say nothing and strangle you in your sleep tonight."
And our gnome, who is a spellcaster not a combatant, looks at this and decides he doesn't want to get shown up by her, and basically tells her that if she doesn't like getting messed with she can go back to the goblin village, and laughs at her.
So. Shrug. Quickdraw as a free action. I get a surprise round. You're flat footed, so it's easy to hit and I get sneak attack damage. 3/4 of his health is gone. Initiative. He says he wants to say sorry. I respond that he can say that when it gets to his initiative count, but right now it's my action and he's still flat-footed and here's my big pile of d6s for sneak attack and oh dear I think that's him on -10 hp, so he's not going to get the chance.
* * *
Anyway this kicked off a massive shitstorm ooc about how I just kicked off PvP and murdered a PC for no reason and the game fell apart because the gnome's player genuinely didn't seem to understand that 'mind control' is a hostile action. This was in the bad old days before safety tools and I was playing in a fairly neckbeardy group, so 'a man makes a woman horny against her will to humiliate her and laughs about it' was apparently not a deal-breaker while 'the woman stabs him for it' was.
I still think I wasn't the bad guy in this scenario.
There is no point to this story I just wanted to share it.
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cerinslair · 1 year ago
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Oath of the Courier
A paladin subclass for 5e
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Liberty. Reason. Justice. Civility. Edification. Perfection.
MAIL.
Tenets of the Courier
The Tenets of the Courier embody a paladin's commitment to delivering the mail with utmost integrity and professionalism.
Handle with Care: Treat anything entrusted to you as preciously as you would your own possessions.
Discrete Delivery: When others confide in you, do not betray their trust. Let none but the intended recipient pry upon what you carry.
Swift Postage: Do your best to fulfill your promises as promptly as possible. Punctuality is a virtue.
To the Letter: Strive to fulfill your oaths exactly as you pledged them. Your word is your promise.
Oath Spells
You gain oath spells at the paladin levels listed.
3rd Level: Expeditious Retreat, Illusory Script 5th Level: Animal Messenger, Arcane Lock 9th Level: Sending, Tongues 13th Level: Legally Distinct Secret Chest, Freedom of Movement 17th Level: Dream, Teleportation Circle
Channel Divinity
When you choose this Oath at 3rd-level, you gain the following two Channel Divinity options:
Postage Stamp: As an action, you mark an object with a magical postage stamp. When creating this stamp, you choose a creature you or an adjacent ally are familiar with to be the object's recipient. This stamp persists for a number of hours equal to twice your paladin level, until the stamped object is delivered to its chosen recipient, or it is dismissed as a bonus action. While holding the stamped object, you can spend an action to magically detect what direction its recipient is in, and approximately how far away they are from you. If the recipient does not want to be located by you, it can make a Wisdom Saving Throw to elude this detection. If you are relying on an ally's familiarity, they get Advantage on this save. If they succeed, they are immune to this effect for 24 hours. You may only have one magical stamp at a time. If you place another, the previous one is immediately dismissed.
This Side Up: As an action, you can use your Channel Divinity to ward a creature or object against toppling. One creature or object within 10 feet becomes immune to the Prone condition. If the target is an object, it must be light enough for you to carry. If the target is an object, it gains Resistance to bludgeoning, force, and thunder damage. If the warded creature or object falls, it may ignore the first 10' of the fall when determining fall damage. These effects last for a number of minutes equal to your Charisma score, minimum 3.
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Aura of Determination
Neither rain nor sleet nor hail will stop your delivery of the mail. Starting at 7th level, you emit an Aura of Determination. You and allies within 10' cannot have their speed reduced to less than their base speed when walking, crawling, jumping, or flying. This includes anything that would halve movement, such as Difficult Terrain or Exhaustion; or impose any other fraction-based penalty to speed. You cannot grant any of these effects while you are unconscious.
At 18th level, the range of this aura increases to 30 feet.
Return to Sender
Starting at 15th level, if you are targeted by a spell that targets only you, you may use your Reaction to instead have the spell target its caster. Use the original caster's Spell Save DC, Spell Attack Bonus, and Spellcasting Ability where applicable. If the spell required a Spell Attack Roll, re-roll the attack versus the caster. Once you use this ability, you must finish a short or long rest before you can use it again.
Pen Pal
At 20th level, you can assume the form of a celestial courier. Using your action, you undergo a transformation that grants you the following benefits for 1 hour:
Wings sprout from your back and grant you a flying speed of 60 feet.
Allies who begin their turn within 30' of you gain a 10' bonus to their speed that turn.
Add your Charisma bonus to your Initiative Rolls.
Once you use this feature, you can't use it again until you finish a long rest.
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Go forth, swift and trustworthy courier! You are the glue that holds society together!
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mysticheathenn · 6 months ago
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What Is Your Intuition Trying To Tell You?
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Hi, Hexlings!
This pick-a-card reading is about what have you been ignoring when it comes to your intuition. Some of you don't trust your intuition completely and those of you that do have been ignoring it for x reason. Let's dive in shall we.
This is a general reading, remember to take what resonates and leave what does not. This reading does not supplement your need to seek professional help. Tarot should be used as entertainment and not a for sure answer to your problems but as a guide, a sense of hope, and amusement.
Take your time when choosing your pile. Ask yourself the question and choose the picture that you can’t stop looking at. Listen to your intuition.
MasterList
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Pile l:
What is your intuition telling you? (Tarot: 4 of Swords (reversed), Knight of Swords, Death, 9 of Swords, 7 of Wands)
It's time for a change in pace, place, and environment in general pile 1. Some of you are prolonging the inevitable of your life trying to change for the better. This could be you possibly slightly self-sabotaging yourself by procrastinating on things that could help better your life, circumstances, etc all because you are listening to the negativity of your mind. This could be anxiety, depression, or imposter syndrome, either way, there is something in your life that you need to act on but you are taking your slow sweet time. You may even entertain the idea that every time you do something as small as touch your project or whatever it is that you need to be doing you treat yourself with rest, and playtime, when in reality this is a form of procrastination. It's time to get yourself together and do the thing, whatever it is for you. For some of you, you're asking for a change in your life but refuse to act on the things that will give you the changes because of fear. Sit down with yourself and ask yourself is this really what I really want and if so figure out ways to get the job done and bypass your anxiety and perfectionism. If it is not what you want have a chat with your spirit team that you no longer want what it is that they are offering. For very few of you, this change that is happening in your life is what you want but the way you have to go about getting it is not the route you want to take. Again talk to your spirit team about this.
Extra Messages: Spellcasting Oracle Deck: Love, New Beginnings, Family, Peace, & Freedom.
Whatever this is that you have been ignoring is trying to bring in the things that you complain about of have been trying to manifest. For some of you, this is love but you refuse to take your inspired action in going out to meet people, the same thing goes for making friends. I am also hearing that some of you want to reconnect with family but are afraid it might be a bad decision, but overall this thing you need to act on is bringing in freedom and peace.
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Pile ll:
What is your intuition telling you? (Tarot: 5 of Pentacles (reversed), Knight of Wands & Swords, King of Cups, Strength, & 7 of Swords.
Pile ll I feel as soon as you began to choose your pile you already knew what you have been ignoring with your intuition. I am just here to confirm it for you that...yes...yes you do need to leave whomever it is around you that is on your mind alone. Some of you have been thinking about leaving a specific group, job, or person alone for a while now but lack the strength to leave because either fear of FOMO, you fear change, or because you fear what comes after the change. Similar to how some people don't fear death just what happens after it. You fear what may come after leaving whatever this is alone. Will you feel lonely? Will this person or place retaliate? Will you need them later on in life and regret losing them? These are the questions that plague your mind pile ll. You have to trust the universe (God, Allah, Source, etc) that whatever is being taken away from you, will be replaced with something even better. There is a quote that says "I would rather adjust my life to your absence than adjust my boundaries for your disrespect" and this is what you have to do. Stop allowing others to play in your face. You deserve better than that and you know this...have more self-love and respect for yourself. Love yourself more than you do whatever is it that is causing discourse in your life. You are the most important thing in your life, not a job, friends, etc but yourself. No one is going to treat you better than you can yourself. I need you to know this and to demand better and not let others shame you into wanting more. You might be the type to also eat whatever the waiter brings to the table when it's not what you ordered (some not all of you).
Extra Messages: Tea Tree Leaf Oracle Deck: Parting of the ways in either romance, friendship, or business, You will receive a gift, Strong emotions passionate love or hate, Happiness and well-being, Wish will not be granted, Dealing with a younger man, feeling tied down or frustrated.
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Pile lll:
What is your intuition telling you? (Tarot: The Hierophant (reversed), Ace of Pentacles (reversed), 7 of Swords, 10 of Swords, and 8 of Pentacles.
I feel you are our own enemy pile lll. What you are ignoring with your intuition seems to be a mindset that you can't let go of. Maybe you are used to having to work hard for everything you have or have been taught that being a doctor, lawyer, etc is the only way you can be something in this lifetime and you are starting to finally see that they might not be true. OR at least you are kind of entertaining the idea but not tall the way fully. The abundance that you see is on the other side of the ways you have been telling or letting others tell you is the way it needs to be done. For some of you, you may have found teachings by Neville Goddard, The Secret, Joseph Murrey, etc, and have this aching feeling in your body to test out some of these theories for you to make more money because you are starting to believe that there is no way you have been placed on this earth to just work, sleep, pay bills, and die. You want to do more with your life and that includes traveling for some of you or even saving for retirement because you are seeing so many of the older generations having to go back to work because they didn't predict the inflation that is happening in today's society. You want financial freedom and stability. You want to be comfortable with your finances to where you only need to check it once a month or two to make sure you aren't overspending. Some of you also I am hearing need to learn more about about budgeting and not be triggered by the word budget. Purchase a spreadsheet from Etsy where you can track your expenses to see what you spend every month. I say give this new mindset a try. I can honestly speak for myself that it does work when ou change your mindset to a more abundant one and go about bringing in money the non-traditional way. Follow this lead. You won't know unless you try and when I mean try I mean keep going even when you don't see results. Give yourself a few months of trying something new. It doesn't hurt.
Extra Messages: Spellcasting Oracle Deck: Trust, Forgiveness, Financial Health, Life Purpose, & Clarity
Trust that whatever your intuition is leading you is the way to go. Some of you may be from a religious background and stepping into the world of manifesting, LOA, etc might give you some anxiety. Trust and embrace the new path you are walking on. Trust that the traditional way to have financial stability is not the only way. This path may even lead you to your life purpose, following non-traditional ways of making money whether it's being an artist, manifesting money, or whatever it is that has been speaking to your intuition that you have been ignoring.
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Pile lV:
What is your intuition telling you? (Tarot: Justice, The Wheel, 6 of Cups, 7 of Cups, and 8 of Wands
Therapy is what your intuition has been calling for you to seek but you keep ignoring. If not therapy your inner child is seeking for you to heal whatever it is that happened in the past to help break the cycles of your future. You have probably made excuses for the behaviors of others in your past and something maybe a lightbulb moment hit you to where you finally said no..the things that happened in the past are not okay and you aren't sure how to go about processing your emotions. It reminds me of a video I once saw about how your inner child wants love but your inner teenager wants revenge. You probably rage with your emotions from depression, and rage, to just everything and anything within the spectrum of feeling sorry for yourself to wanting to watch the world of others burn and you need someone whether a therapist, a shadow work journal, or even a trusted LEVEL HEADED friend...you see what I put in all caps..please choose a level headed friend who won't encourage you to go to jail because you want to slash your exes tires and bust the windows of his car. Either way, you can't avoid this healing pile lv, it's time you forgive yourself for the past and stop letting it have a hold on you and dictate your future. You are not the reason or cause for the way people have disrespected you, made you feel unsafe, etc. Some of you may be waking up that the way you were raised was not okay and you don't want to repeat that on to your future kids or others in your life.
Extra Messages: Spellcasting Oracle Deck: Empowerment, Financial Health, Life Purpose, Fertility, Commitment, & Blessings.
You are on the verge of birthing a whole new you pile lV. As you begin to heal old wounds of the past and forgive yourself you will be releasing soul and karmic ties, bringing in blessings, a healthier relationship with money, finding your life purpose, and feeling empowered that you are taking back your life and not allowing the past to make you feel the way you have been feeling any longer.
Thank you for liking and reblogging my readings. I always appreciate you guys on here and on Patreon.
Stay safe and be blessed
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mozzaremi · 2 years ago
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got too silly, made omori magic au, that i'm calling MAGIKOMORI indodump in read more! (it's long)
Magikomori (Infodump)
The whole premise of the au is that the world of omori takes place in an alternate universe where magic is real
Magic and witchery have only recently become a viable career choice in this world, with magic academies popping up to help other witches to properly hone their craft in their efforts to make a living profit from doing what they love and are passionate about.
Both Sunny and Mari come from a bloodline of witches, making them generally talented in magic and spellcasting. Their mother isa witch, while their dad is just a regular guy who doesn't have the best outlook on magic users. 
Mari develop a people-pleaser side of herself that oftentimes is directed at her father, always trying her best to receive validation from him, resulting in Mari dropping all thoughts of becoming a professional witch in the future to instead focus more on her regular school studies and perfecting her skills on the piano.
Sunny, being the opposite, fully embraces the magic side of himself. The specific type of witch ability he's good at being illusions. He can summon lifelike recreations of entities from his dreams without much trouble. His summons are able to interact with the real world around them while also having a mind of their own. Although with Sunny being a less-experienced illusionist, he cannot control them or summon many at a time (he works around this problem by being able to conjure chibi versions of his dream entities into the real world).
While Mewo is still the pet of the family and she is recognised as Mrs. Suzuki's familiar. At the time of Sunny and Mari being toddlers, they would happens to accidentally cast spells and it was Mewo's job to reverse them and babysit the children when the parents were busy.
Other noteworthy magic users from the friend group is Aubrey. While she’s not from a family that's magically inclined, after seeing all the cool stuff Mari and Sunny are able to do with their witch heritage, saying that she became inspired to dabble in magic would be an understatement! 
The particular magic Aubrey specializes in is alchemy! She’s able to use spells to conjure, combine and transform items. One of her first successful alchemy attempts was being able to transform a simple wooden broomstick into a wooden bat 
The other magic user of the group is Basil. 
His family is part of an ancient bloodline of seers, and are able to see visions of the future. On top of that, Basil's lineage are bearers of a curse of being subjected to frequent nightmares, taking away any semblance of peace in their day to day life, leaving them with restless nights of poor sleep, night terrors, and insomnia. This curse also affects Basil's abilities to see visions, as it's hard to separate possible future events from a bad dream.
With the help of his grandma, Basil combats the curse by creating magical potions to suppress the nightmares and give himself a better night's sleep. 
Potion making becoming his speciality, he contemplates joining a magic academy to get a permit to sell his very own potions to the public! His brews range from tea- like elixirs that help with staying calm, helping with concentration, and clearing up general sickness (so basically like the stuff you can find at a regular pharmacy but make it magical)
Both Hero and Kel staying fairly faithful to their canon counterparts, both not having that many ties to magic, but still appreciating the craft! The brothers often contemplate on learning spells for their daily use, whether it's to help with chores or to enhance the taste of a special valentine's treat for a special someone! 
Now here's the deal breaker question... does Mari die in the au?
Well... yes and no. The accident does occur, but after Sunny pushes Mari, instead of freezing up, he attempts to cast a spell to save her from the fall, but instead he fumbles the spell so bad, that Mari phases between the world of the living and the dead, Sunny and basil being the only ones who can see her.
Their dad was already showing slight agitation from the witchery mischief that that family takes part in and the accident is the last straw for him. He leaves the family right after, convinced that the spell cannot be reversed and that mari was basically murdered by Sunny's hands and magic. 
Their mom tries her hardest to reverse the spell that might as well have been a curse. But without being able to detect mari, and with Sunny and Basil being the only ones to see her, it's their responsibility to attempt to undo the spell.
Instead of framing it as a suicide, Sunny's mom filed it as a missing person's case just so nothing bad happens to the two boys. Since magic has only been recently integrated into daily life, there weren't any good sources to turn to for help, so all trust was put into basil and Sunny to fix this.
Attempts to find a way to reverse their mistake were made with the two worried boys collecting countless books on spells and curses in effort to find a solution to their problem. After months of research, things were looking hopeless. Sunny, not being able to deal with the pressure, falls into a depressive state, barely leaving his own headspace while sleeping all day and night.
After the incident, he develops the headspace that we know, though with more magical elements sprinkled in, alongside Omori and his headspace friends. Omori is almost a stand-in for Sunny's own familiar, being able to effortlessly enter the real world and also disguise himself as his cat form. Omori would cause the young witch to procrastinate on finding the right spell to bring Mari back, ensuring that Sunny doesn't become too stressed or depressed when his attempts lead him nowhere. While not doing it out of any evil reasons to keep mari stuck between planes of existence, he just wants to protect Sunny and make sure that he gets some semblance of rest and peace in his life.
Basil's mental state also worsens alongside his best friend. With his best friend shutting him out and not having that much spare time to brew potions for his nightmares, all his time is devotedto finding a way to bring back Mari even without Sunny's help.
After the disappearance of Mari, instead of Hero becoming a chef or a doctor in the future, he chooses the career path of a detective, even purchasing a very expensive crystal ball to try to contact Mari if she were to be dead. Coincidentally he has no luck with being able to contact her, leaving Hero with some hope that he might find her someday. 
Aubrey still ends up becoming a delinquent, while also using her alchemy abilities for mischief. She forms a friend group of other delinquent magic users, causing occasional acts of misbehavior in faraway town.
She still owns Bun-Bun as her pet bunny, and while not having any magical abilities, Aubrey still refers to him as her familiar companion.
Kel is still... same-old Kel, still into basketball and a personification of a ball of sunshine. He still attempts knocking at Sunny's door to see him again, with things not going well until Sunny has to move. Kel also pitched in to get Hero the crystal ball for some closure, even being surprised as well when nothing came up. 
Being stuck between being dead and alive, after the four years Mari loses any resentment she might have had for Sunny and instead feels bad for her dear little brother. While Sunny can still see Mari, it's almost as if after Omori came into the picture Sunny started ignoring Mari's presence. Noticing this, Mari would attempt invading the boy's dreams to talk to him, causing all the headspace reset shenanigans.
When it comes to magic being used to cause other people harm, it all follows the "rule of three". Whatever energy a person puts out into the world, be it positive or negative, will be returned to that person three times. Being aware of this magical law does help with preventing any possible person using magic for evil. 
In Sunny's case, while it was accidental, he did cause his sister and his friends a lot of grief, so it all returned back at him, the negative energy being a lot of emotional turmoil. This feeling of physical and mental unwellness is what helped develop Omori as his supposed familiar to help him cope. 
The plot of omori would still play out as it normally would withthe main difference being that people think that mari went missing instead of her committing suicide. 
Bad and neutral omori endings are still plausible options for the plot. But in the good ending, once the friend group forgives Sunny and Basil for keeping up the lie of Mari's disappearance, they attempt to work together to undo the spell keeping Mari in limbo.
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thehomelybrewster · 8 months ago
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How Much Do Systems Matter?
This post is directly inspired by the video "You shouldn't use DnD for narrative campaigns." by Questing Beast (aka Ben Milton) about the Polygon article "Worlds Beyond Number is teaching me things that no D&D book can" by Charlie Hall.
The video and article basically posit the following:
TTRPGs can use concretely designed procedures for certain types of challenges and scenarios while having much looser procedures for other types of challenges or scenarios
Just because a TTPRG has less thorough rules on a type of challenge or scenario than a different RPG tackling the same subject matter doesn't automatically make the former worse at being used for these scenarios than the latter
Depending on the preferences of the table, having a robust mechanical framework for one element of gameplay while lacking that for other types of gameplay may be preferrable than having robust mechanical frameworks for both
Having distinct game mechanics for narrative progression and character interactions is uncommon in D&D and derived games, but is very common in story games, e.g. most Powered by the Apocalypse games.
The Polygon article includes this quote by Worlds Beyond Number's Brennan Lee Mulligan: "[People say that] because D&D has so many combat mechanics, you are destined to tell combat stories. I fundamentally disagree. Combat is the part I’m the least interested in simulating through improvisational storytelling. So I need a game to do that for me, while I take care of emotions, relationships, character progression, because that shit is intuitive and I understand it well. I don’t intuitively understand how an arrow moves through a fictional airspace."
This intuitive knowledge on handling emotional beats, narrative, and characters of course stems from years of experience Brennan has as a writer, actor, improv teacher, comedian, camp counsellor, and professional TTRPG GM and player.
Using Ron Edwards design language (s. his 1999 essay "System Does Matter"), Brennan wants to run primarily narrativist games, while 5e would fit Edwards' idea of a Gamist system, i.e. one which involves the pursuit of "winning" against NPCs.
Now let's look at 5e: it's generally agreed upon that 5e is opinionated on combat, while also being vocal that exploration and social encounters, while less fleshed-out, are still part of its pillars alongside combat, meaning the game is still encouraging you to pursue these types of play.
Combat is a very fleshed-out series of systems. The action system is centered on combat, both in terms of time and types. Spellcasting is very distinct and allows for casting mostly offensive or defensive spells. Class progression usually focuses on improving one's combat capabilities.
Exploration and social interactions are much more bare-bones.
On the social side, a few more recent supplements have reintroduced the classic Attitude table present in earlier editions and which are a mainstay of the OSR community. Additionally the DMG spends merely three pages on how to run NPCs, mostly using fairly general advice instead of concrete game mechanics. Interaction between player characters is also barely discussed in 5e rules.
Exploration is similarly simple, mostly related to the omnipresent but simple skill system, as well as some relatively simple rules on weather, hazards, overland travel speed, and tracking rations.
5e's shift towards simplified rules for these two pillars, including simplifying the skill system into a mostly binary failure-success affair is a shift away from earlier D&D editions and some of its direct competitors, e.g. Pathfinder, Rolemaster, GURPS, and The Dark Eye, which often would involve subsystems for various aspects of social or exploratory encounters, s. Edwards' "System does Matter" essay and his point on simulationist games.
So if Brennan wants to run a narrative game where we can realiably use his knowledge of narratives and character writing to create a compelling story while having a set system as his backup to run situations where violence becomes a factor... Using a game like 5e is a decent choice.
Of course other systems might be even better for that. Shadowdark for example may just be the perfect fit for someone wanting to run a narrative game with occasional combat. The combat rules are thorough enough to cover the fundamentals. Sure, you may just need to get rid of real-time torches, the key mechanic which sets Shadowdark apart from other OSR games, but subtracting a mechanic, instead of modifying it, is a relatively uninvasive procedure.
Personally I too like it when my TTRPG, especially stuff intended for medium- or long-term play, doesn't touch social and narrative elements much mechanically.
Meanwhile games like Ironsworn and Heart - The City Below, which are much more narrative-focused, do have issues where their resolution mechanics clash with the fiction in ways that would pull be out of the story we're trying to tell. Heart has the issue with the Supplies resistance not being shared within the group, and Ironsworn's fulfillment of vows can be glacially slow (s. A. A. Voigt's "Ironsworn: A Narrative Dilemma" video essay).
Ultimately, it all comes down to preference. Personally, if I wanted to run a fantasy game with magic and a strong narrative (like Worlds Beyond Number), with the clear goal of not getting bogged down in combat or minis, I'd legit use Shadowdark as described above. If I knew I wanted to tell a specific type of story and knew of a game that was designed for these types of stories, I'd definitely give it a read and talk about it with my players before we adopt it.
However, I do implore folks to not Ship of Theseus a game with tons of homebrew and houserules so that it's no longer recognizable as its original game. If you ever feel compelled to do that, ask other players what systems might be a better fit for your needs.
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least-evil-resident · 1 month ago
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medieval resident evil au where Umbrella is a cabal of dark mages trying to unlock the secrets to lichdom and go mad learning secrets from the undead eldritch horror outside of space and time
Chris and Jill are Knights in service of the Order of Stars, Leon is a beginning town guard, Ada is still a spy, honestly not much is different
If you give them ttrpg character sheets then it's even more fun
Would guns be wands, badass Crossbows, or straight up magic, or different based on the game? They could also just be guns but that wouldn't be nearly as interesting.
Consider pistol=dagger, rifle=longsword, shotgun=axe? Grenades could be hand bombs or magic.
Or pistol=hand crossbow, rifle=light crossbow, shotgun is either special bolt or a spell
Beneath the cobblestone streets of raccoon city, where gaslamps and auto-carriages ramble, is the lair of an evil sect of mages developing spells in secret to transform humans into beasts
Could be very bloodborne-esque. Lots of fire and brimstone. Maybe STARS are more like paladins, and the bsaa is an order of Templar type organization.
If we go dnd 5e rules, Chris is a fighter for sure, Jill is like a rogue I guess? Leon could go either. It could be fun to make Claire like a sorcerer since she gets the grenade launcher
In later games I think Chris definitely fits either paladin or barbarian, where Leon goes for more rogue/maybe ranger vibes. Jill seems more rogue+fighter but magic rogue is cool, maybe artificer. Claire would be sorcerer multiclass I think. Keep any mages low powered that way.
Sherry in 6 is maybe warlock or aasimar instead of Cleric? Blood hunter would be cool. Rebecca starts as a Cleric in 0 for sure. For a low magic setting where research and Rituals are matched by quick, small combat spells, how high of a DC do you think enemies would go?
Of course, in a classless system like gurps or all flesh, this would be a lot less restrictive. What would be the best system for resident evil normally? What would be the best one for its fantasy au?
Wesker very much fits the low-fantasy vampire theme. He has a reflection and can step in he sunlight but wow it hurts his eyes. Chris rolls a 20 to punch a boulder to death.
Leon has the lucky feat or 20 in dex or something to pull off his stunts. Chris also gets Charisma as a leader for the bsaa, so paladin is up his alley. Leon's secret service requires more rogue skills, but his time in operation javier trains his skills as a Ranger under Krauser maybe?
Jill and Claire both get grenade launchers, but Jill is more Rogue with her lockpicking so it makes sense for them to switch level ups later on as claire learns more professional skills for rogue training.
Barry definitely hits fighter/barbarian with his heavy weapons. Jake is maybe more monk/barbarian but with something like a dhampir ancestry feature? Sheva is maybe rogue/fighter or paladin fighter since thats when chris starts taking paladin levels. Billy has to be rogue/fighter I think, or maybe fighter/rogue, if he even gets a second class. It would almost make sense for him to be pure rogue and rebecca be cure cleric, since she retires to become a researcher and hes never heard from again. Helena is I guess just plain rogue, hinting at her role in 6, while Leon has his ranger levels. Piers is more rogue/Ranger (or fighter archer). A lot of the one off teammates just don't get super interesting classes as a consequence of their limited appearance. Carlos... Fighter? Just fighter is fine.
Now, the problem here is that each game starts off with little to no equipment for various reasons. In the case of our spell casters like claire and jill, we can't just de-level them between adventures in the resident evil campaign. But we could give them more limited access to spell components to match the resource management of survival horror.
This is more complicated outside of dnd 5e, where a game like All Flesh Must Be Eaten has very different spellcasting rules, so you'd need to stray from a low-magic to a straight low-fantasy setting. Alchemist tools and one use spell scrolls replace your grenades and spell casting maybe? That's the issue you'd run into with treating the setting as one campaign instead of each game as an individual campaign though.
The easiest one to do is RE8. It's literally the same. Ethan starts 7 as a human Commoner, takes levels in artificer as the game goes on, since that one introduced crafting, and comes back very subtly as a human variant with a few new levels in fighter from chris' tutoring. Hey that means we can give Hiesenburg an artificer friend! Class buddies ♡ hiesenburg is probably artificer/sorcerer, giving him charisma and intelligence. Dimetrescu is maybe barbarian if she even gets class levels.
I don't think we can justifiably say Rose is a variant human, I think she gets her own custom ancestry features for this. Sorcerer also feels better than Druid for her, but a couple levels in - you guessed it, rogue! Cover her gun and Stealth skills. You get a lot or rogues and fighters in low powered/low fantasy settings, who knew lol
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ethicaltreatmentofcowplants · 4 months ago
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Sulani: Evening
(Written for @akitasimblr's Mad About Dodo Challenge ❤️ This got very long. I cannot do short lines of dialogue that convey so much like some of you out there :x The last two paragraphs are the only ones that matter)
(Also I owe a lot to @dead-lights for her interpretation of Darrel. Thank you for giving him so may layers!)
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GEMMA: So. Why are we here? DARREL: I know why I’m here. The question is, why are you here? GEMMA: Ah, c’mon man. Sulani. The cushiest and most exclusive resort on the whole island. Even more cushy and exclusive now that they’re filming Mad About Dodo. DARREL: Mad about what now? Mundanes still believe that they exist?
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GEMMA: No, you doofus. Only the hottest reality tv show in the Simsverse. And Dodo Harper is the bachelor. DARREL: The twin of He Who Shall Not Be Named?
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GEMMA: Now look around us. It’s a beautiful sunset. About to be a beautiful night. Why do you darken my day by bringing up that turd and his pro-vampire propaganda piece? DARREL: That’s usually my line. GEMMA: And it was totally when he was banging that one lady fanger too. Why do you masc type Sims have to go and lose any mote of common sense the instant you get your wands wet- DARREL: Gemma.
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GEMMA: Okay, you have a little more sense than the rest of them. I’ll give you that. In fact, some days I think that you were born with a broomstick shoved so far up your arse that Emilia’s still pulling the fragments out- DARREL: Gemma.
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GEMMA: So prove me otherwise by letting your absolute favouritist sister stay with you while you’re here for work? Pretty please? I’ll even cook you dinner. DARREL: I can Delicioso my own dinner. So can you. GEMMA: But then it won’t be made with love. Pleaaaase?
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DARREL: Alright. Fine. But only because I know that you’ll get into worse mischief if I say no. GEMMA: A gentleman and a scholar! DARREL: Back on the premises no later than eleven o’clock. And if I’m out for the night, you’ll stay with Duane Talla and his caregivers. GEMMA: You’re the best! 
Somewhere nearby, a loading screen blips, deposits a Sim on the nearby shore (he never even got peanuts on his ride). A Wildfang emerges.
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LOU: Well, hey. Had no idea I’d be working with spellcaster royalty. If I’d known, I’d have taken a longer wolf bath before boarding the loading screen. DARREL: Great. My associate is a Wildfang. GEMMA: Darrel, be cool. Don’t mind my brother. He doesn’t actually hate werewolves. DARREL: I don’t. I’m wary of them. No offence. GEMMA: He just miscast a spell one day and his face has been frozen like that ever since. So sad.
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DARREL: I did not miscast a spell. GEMMA: Whatever. I however am a werewolf ally. LOU: I can tell by the lack of tense moodlets on you. Awoo! DARREN: How does that even apply when you’re not transformed?
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LOU: For you, baby? I can transform. GEMMA: Don’t bother. He’s engaged and not the slightest bit interested in that throuple update coming to base game. Though he supports it in principle. DARREN: Yeah. See this finger?
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LOU: Bro. Wrong finger. And that was hurtful. DARREN: Ah plum. Look, I’m just juggling a lot at the moment with the wedding and an upcoming trial- GEMMA: He’s going to be a Master Caster… DARREN: And for all I know, you’re a decent enough guy. But when I was told that I’d be working with a werewolf, I was expecting someone with more of a… reputation for polish and professionalism. Someone from the Collective, maybe.
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GEMMA: Guys, it will be fine. This big secret thing that you’re not telling me, that is. Maybe you can start over by trading hair care tips? Even though Darrel only has the second best ‘do of all the spellcasters. DARREN: Ember has to be using some kind of untamed magic. I just know it. Therefore it doesn’t count. LOU: Hey, your locks are truly luscious, man. Could totally smell the keratin the second I got off the loading screen. DARREN: Oh, really? Thank you. It’s my-
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GEMMA: And it could be worse. At least you’re not working with Vladdy Daddy... [mimes the creep walk] All three laugh. 
Here, however, comes someone who is not laughing. In fact, had she French kissed a lemon beforehand, you would probably describe her expression as ‘joyous’ next to the one she’s currently wielding.
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ROSAMUND: Pleased to see that you have already found each other. But why am I addressing a child? My directives were clear. This is a potential business meeting, not a summer camp.
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GEMMA: Child? You know, gameplay mechanics allow me to do all the things that a young adult can do. Even perform caregiving duties on an infant, only I don’t get any parenting skill boost from it. Do you ever think about that? No, you only ever think about yourselves. LOU: That’s so unfair. GEMMA: [fake sniff] I know! ROSAMUND: We can discuss the rights of the disenfranchised Thriftea generation later. Shall we sojourn to somewhere more private? LOU: [to Gemma] Hey, she’s got that kind of knack where she phrases something like it’s a request. Only it’s anything but a request- TOGETHER: I stan.
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ROSAMUND: So. Is there an adult present with whom I may converse?
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DARREN: That would be me. And not simply by default, though I can understand you having that impression. ROSAMUND: Yes. You come highly recommended at least. Please. Have a seat.
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GEMMA: So, Wildfang. What news of this gig? What do your wolf ears perceive? LOU: A Lord of the Swings reference. I dig it. GEMMA: Something about Mad About Dodo? LOU: Oh my Watcher, I am obsessed! When that hot mean girl type was all set to Black Widow challenge Vlad- GEMMA: Not all heroes wear capes! LOU: And then that sweet shy twink finally got to shoot his shot at the WowWow hut! GEMMA: Total OTPness! LOU: Oh, but then that one dude drowned.
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GEMMA: Which at first I thought was funny because I was like ‘people, chill, there’s a spell for that dot com?’ But then I remembered that everyone on that show is a mundane, probably because "Mister Vampire War Crimes Apologist" wants to be able to torture all the truly helpless Sims without any pushback or accountability or something. LOU: Plum, I hate that dick.  GEMMA: So then I felt bad for thinking that it was funny? Since they don’t know what we know. And Dodo was crying over his tombstone and shit.
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LOU: Yeah, that was rough but like, don’t feel bad. Our first reaction to anything ever is all down to social conditioning, you know? You reframed the situation in your own mind with hindsight and that’s what’s important. GEMMA: Thank you. LOU: I got you. Anyways. The tea is that her daughter’s on the show and she’s not happy. GEMMA: Oh my Watcher, I knew that she looked familiar! She has to be - TOGETHER: [scooby doo villain reveal tone] - Minty’s Mom!!! GEMMA: And Minty almost died too. No wonder Lady Muck-Muck here looks like she just stepped in a three hundred year old corpse. LOU: Yeah, I would be Blood Moon Rising level Furious if it was my pup. [whispers even quieter] But as well as ‘a’ mommy, she’s also Mommy, am I right? GEMMA: Totally Mommy. Though I’m still a teenager so I don’t have those moodlets about anyone above my age group yet. LOU: Don’t worry. I’ve got enough for the both of us.
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ROSAMUND: Let neither of us disrespect the other by wasting their time. What do you know of untamed magic? DARREL: About five thousand simoleons worth more than what you’re currently offering. ROSAMUND: A risky venture and you must be compensated accordingly for your labour. Understood. DARREL: You’ve obviously done your research. You know then that we Charms are an old spellcaster family and we don’t need the money. And neither are we the types to dispense cheap party tricks for hire. [glances over at Gemma] Well, those of us who are of age anyway. I want to know that you’re serious about this. ROSAMUND: Oh, I most certainly am. And I can afford to be still more serious than five thousand additional simoleons. I can be very serious indeed. DARREL: Let’s discuss particulars then, yeah?
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ROSAMUND: Yes, let’s. Mister Howl and Ms. Charm, downstairs you will find a bar, a dance floor and some credit in your names. LOU: [to Gemma] Don’t worry, I got you. ROSAMUND: You will also find a bartender under strict instructions not to serve alcohol to any minors, and to blacklist anyone who provides alcohol to said minors. LOU: Curses, foiled again!
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emmikoochaitea · 4 months ago
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Hello everyone! After a while I’m finally releasing my space rider ocs public after working on them for a while! (the dangerous critters as space riders) I’ve kept them hidden for awhile because of shyness but I decided to finally show them all off! This au belongs to @onyxonline
I’ll be sure to draw the riders as spies and spellcasters too but I wanted to finish all the full outfits of the full group shot of space riders first!
There is also gonna be a fanfic I’m working about them and hopefully you’ll like it! Enjoy my silly goobers! Let’s give them all a small introduction!
Since originally the dangerous critters are sort of rivals to the critters, all of them are pretty competitive and kinda? Mean to the og critter due to some dumb childhood rivalries that are petty.
Sinful Shepherd: The leader of the crew! He’s a kind yet strong willed dog that has a lot of empathy for others and tries to be friendly at first. However he knows how to stand his ground and won’t hesitate to punch someone to put them in your place. He can be clumsy and nervous sometimes as well but always has his heart in the right place and is a good leading figure!
Whimper Wolf: Why is he second in command? The others are wondering that too! He’s really shy, seems scared of everything and usually stays nears Sinful Shepherd. But Sinful still seems to trust him and has given him the role for the crew. Although he still gets scared and panics, he has proven himself in battle he can handle cultist and be a good rescuer just.. in his own scared panicky way?
Noxious Neveah Kangaroo: She’s the team’s medic but also a professional boxer and is a BEAST on the field! She uses her strong legs to pack a painful kick that makes the pain last weeks! She’s very energetic and loves fighting more than anything. If you have a cultist fight without her she’ll just take offense and probably ignore you for a week out of pettiness.
Cassi Carless Cheetah: Neveah’s best friend and partner in crime. She’s also a beast on the field but a bit different from Neveah. Her talent is super speed with her strong legs and it’s hard for any cultist to try and run from her when she can catch up to them in just a few seconds!
KittyBelle: Sinful’s adopted sister. She’s a calm caring soul and sweetheart who loves fashion and galas. She’s the one who made all the crew’s gala outfits as she’s a professional outfit maker on the sideline of a space rider!
Frantic Ferret: He’s more focused on right now as a thief and rebel for the prototype’s cult. He’s had a traumatic past that involved them and set up a small rebellion of other victims and survivors that suffered at the hands of the cult. However he justifies his morals by pickpocket and stealing from others and using it for this small rebellion. He eventually will get arrested by the crew but that hasn’t happened yet.
Carter Cobra: Frantic’s best friend and partner through it all, he’s the engineer of the rebellion and a bit of an odd ball when it comes to research and science. He helped Frantic start his rebellion and has followed him ever since. He makes small gears for the rebellion and creates robotic things to help his friends.
Fenni Fennec: Formally training to be a space rider, Fenni was kidnapped by cultist and raised and manipulated into believing her friends left her for dead and the prototype saved her, giving her a twisted mind set and hatred for the dangerous critter crew. She plans to torment them and get rid of them all, and bring them to the prototype, doesn’t matter if alive or dead.
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wild-magick-child · 7 months ago
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Make Them Pay Spell
DISCLAIMER: This spell does not constitute legal advice, nor is it a replacement for such. If you feel your life is being threatened or you are in some kind of trouble, then please contact your local law enforcement. The Pendle Coven assumes no legal responsibility.
Do you have this person that you really hate and want revenge for hurting you? Did your ex leave you for someone you hate and now you want them broken up? You've come to the right place! I am a Hereditary Witch of 20+ years of experience. This spell is designed to turn your enemy's world on its head. Everything they think they know will be pulled from underneath them in an instant. Their life will become a mere shell of what it once was. This is a powerful offensive spell.
For entertainment purposes only!
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feroshgirlsims · 14 hours ago
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Chapter 7.3 - You Can't Go Home
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As they filter off the train, the smell of iron gets further away and Akira finally begins to relax.
He asks her a ton of questions, partly because he's curious and partly because he wants to keep the focus off himself. Alice is in the middle of talking about her class when her body goes rigid.
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Akira scans for a threat but comes up empty. Train stations are generally pretty clear of supernatural creatures, except low-level spellcasters and baby vampires at night. They aren’t much use when you can transportalate, turn into a bat, or run for miles in wolf form. And the fae avoid them altogether. 
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“You good?” 
She flinches when he reaches for her hand. “I-I’m fine,” Her smile doesn’t quite reach her eyes. “Do you smoke? Weed, I mean, not cigarettes. I…I think I’m gonna smoke. Do you wanna come with me?”
“I thought you said you had to turn this assignment in,” he reminds her.
She stares across the platform, but he still can’t figure out what she’s looking at. 
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“I’ll do it later. And you don’t have to come. That was weird of me to peer pressure you,” her laugh comes out high-pitched and wrong, “You're probably busy. I’m good. I’m gonna go. And you’ll go, and I’ll just see you later.”
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She's babbling and her hands are shaking. There is no universe where he just leaves her like this.
“Yeah, I smoke," he takes her hand and leads her to the exit. "And I got time. No classes, remember?”
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Akira has been to the Commons a few times (for creeper reasons), but he's never climbed the tower. The air is especially crisp, but Alice doesn't seem bothered by it.
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Despite resisting earlier, he finds himself wishing she would extract some promise from him—some commitment to keep him tied to her. It's a terrible idea. He knows better. Akira has always been careful not to break one of the rules he’d learned by brute force.
“This is a shit weed,” he coughs.
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“Hey!” Alice playfully points an accusatory finger, “I invite you to my secret perch and share my paltry stash, and you insult me?”
“You need a new dealer if this is your stash.”
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“And a new bank account!” She laughs. “Try to chillax, my dude; you are working against the medicinal benefits.”
He tries. His lungs fill, but it takes three more rounds of coughing before he evens out. Alice, meanwhile, is a professional. She barely coughs, though she's had twice as much as him. He's not even sure she's high.
"Why photography?" he asks when she joins him on the bench.
"Most of the time, I get asked about painting; no one even thinks about photography."
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He shrugs, "Your focus isn’t Fine Arts. Why am I gonna ask you about something you don’t do? You want me to guess?" When she nods, he waves a hand across the sky, pretending to paint a picture. "Art lets you remake the world in a more pleasing image, which is kind of nice because the world is shit. But you do photography because you want the shitty stuff upfront. No lies. You'd rather tango with the truth."
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She straightens, suddenly alert. "Maybe. Kind of. But photography is also lies. All you do when you snap a picture is capture a moment in time. You can still tell yourself a story about the emotion you saw or what really happened. It's just a different kind of lie from painting."
The weed is definitely kicking in, but he likes her explanation.
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"So what are you studying?" she asks.
Direct questions are the hardest to dodge. Especially now when he feels like he’s floating a hundred feet in the air. "I'm studying nothing," he says honestly. "I just follow what interests me."
"Why?"
"Because I have a lot of time." Infinite, actually, if he kept his head attached to his body and didn't end up on the wrong side of a curse.
"If I had time, that's what I'd do too. And catch up on back seasons of 7 Wild Dates."
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Akira laughs, "Stop. I changed my mind. That show is moving to the bottom of my watch list."
“Don’t be mean!” Alice sticks out her tongue, "That's quality programming you're missing."
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They smoke more and talk about nothing, which feels like talking about everything because Alice leaps from topic to topic. She knows a little about a vast number of subjects, like knowledge for her is a series of wading pools and she's just hopping from one body of water to another.
It's how Akira operates too. Once he gets the gist of something, he's ready to move on.
“Tell me one thing about you so you can stop accusing me of hanging out with a stranger," she says, "Where are you from?”
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A flash of pink sky. 
A veil that never seems to part.
A home he can’t get back to.
The yearning is so real he jolts. “What if I told you that nothing about me or my life is what it seems? And because I don’t want to lie to you, you’re probably gonna find I won’t answer all your questions. Maybe any of them.”
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Alice thinks for a minute. “I guess I’d say tell me what you can, not what you can’t.”
Akira wants to praise her wordplay. He wants to kiss her. He does neither.
“I love horror movies,” he confesses, “When I was like, 10, I snuck into the Moonlight Massacre Marathon at the theater downtown, and I was fuckin’ hooked.” 
The whole story comes tumbling out, even the part about Titania being a little shit and ratting him out to their parents. Alice laughs and complains about her step-sibling, and Akira viciously guards every drop of information she shares with him.
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“I like horror movies too. If I throw in Moonlight Massacre II, will that elevate 7 Wild Dates on your watch list?”
His phone buzzes with a reminder about tonight’s job. He gets to his feet. “Next time,” he tells her.
“You promise?”
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A promise is a dangerous thing. 
—A binding thing. 
A vow. 
No promises. 
Akira nods, “Yeah, I promise.”
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PREV | NEXT
(Part 3 of 4)
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mitchelldailygames · 3 months ago
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Developer Deep Dive: Arcanists Preview
Oh, Arcanists. What high hopes I had for you.
Arcanists is a game where all players are spellcasters. Think of it like a classic fantasy party of a wizard, a sorcerer, a warlock, and a druid. They travel around using their magic to help communities deal with problems that could range from getting cats out of trees to slaying monsters and diverting natural disasters.
The mechanics go deep on the magic with lots of ways to shape different spells and multiple ways for the spells to do unexpected things. Reflecting on it now, I think the level of negotiation between GM and Arcanists and between players and the rules is pretty high. It worked out OK in my playtesting, but I would understand it being intimidating.
There is a lot I still really love about this game, enough that I might finish it at some point, even if it’s a relatively small release. I think the character creation (which isn’t in the Preview) is really strong. Characters can fit into archetypes while still feeling unique. I think the system for different approaches favoring different outcomes really works. Depending on what approach you prefer, your magic could end up being consistent but rarely surprising or really powerful but chaotic.
I also think the spell system is really cool and goes further into spell creation while still having pretty clear mechanics tied to it than I think I’ve seen in other places. Despite how much time might go into negotiating spell effects, I think it opens a lot of doors for creative problem solving, roleplaying with magic, and playing into disastrous and miraculous consequences of magic gone awry.
I also put a lot of work into the look of this game. I drew lots of runes, drew a decent amount of other art, and worked a lot on graphic design elements. There’s plenty I would probably do differently today, but it was a clear jump forward in my thinking about what a professional product should look like. I think some of that work is good enough that I probably won’t change it when I eventually return to this game.
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This game has never gained very much attention, and that’s just how it goes sometimes, but if you check it out you’ll find it comes packaged with pre-generated characters, the rules for using magic, and an adventure. I hope you enjoy!
--Daily
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merilaurecus · 4 months ago
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NPCs reactions to Modern!Tav from Earth coming back to Faerûn to visit
Dammon
Let's be honest, Karlach told him
Didn't expect you to show up at the forge tho
You may not have the closest bond but it's surely there so a hug is a must
You discuss your lives when he shows you around the forge
And stuff he made during the time of your absence
Lets you take that one dagger you kept looking at because he's a generous soul
You also discuss engine possibilities (you bring up heart surgery too to hear his professional opinion)
Beforehand you take food to bring him because this hardworking man sometimes forgets to do it
You spend a day there simply enjoying friendship you've made through the time you were in Faerûn and his tail kinda tells he missed you more than his shy ass allows himself to say
Rolan
Asshole wizard didn't know shit
You whoop your ass through Sorcerous Sundries only to be spotted by Cal and Lia
You immediately tell them NOT TO tell Rolan so you can take him by surprise
They immediately jump in to the game, given the kind of relationship they have, there will be a lot of laughter and discussions about the kind of face he'll make once he sees you
You get into the tower with another stealth mission
You spot him on one balcony with a book
Another Astarion would be proud moment
You place a hand on his shoulder
"My favourite wizard asshole!"
Just like with Dammon his tail tells more than he'd like you to know, but his face initially tells the truth too
Absolutely inhales everything you remembered Gale and Elminster did to get you back for a while
Amused, and after a short battle with himself he doesn't give a crap to show it (his sibling will keep embarrassing him with that for years)
He shows you around, you see everything's been put in order, Lorroakan truly was one messy fuck and truly did not know his alphabet
You get a show of spellcasting because come on this dude loves attention (and learning, to be fair)
Just like Gale he can help you with spellcasting (though some snarky comments are on his checklist; don't worry, Cal and Lia got your back)
Shows you around the store too, quite proud of it, just like anything he did because you saved his tail numerous times
Particular bookseller still doesn't like you for stealing the Annals, but can't say shit about it
You see the place has improved after he took over
You all get yourselves to the dinner after, because another tiefy boi can't go starving when there's studying ahead
With one room made up as living space you spend a night there
Zevlor
Ye olde Hellrider had no clue you were back
You knew he was at the temple, so you go there, fingers crossed you'll find him
Fortunately he's there with other Hellriders
Actually speechles you remembered about him
Hug time ™️ just to show him you never forgot him
Another tief, another tell-tail
Fatherly proud of you and your accomplishments, listens to the every detail of your post-Faerûn story
Tells you how he reclaimed his Oath and is back at being a paladin
You're proud in exchange (who wouldn't be, especially if it didn't involve paying gold to the Knight but actually doing something; that's the part of a paladin roleplay I hated in BG3, it should've been DnD way; yes, even if Oathbreaker Knight was 🥵)
You meet other Hellriders from Elturel, you didn't quite had the time to be properly introduced when there was a big brain to unalive
Clerics also remember you and what you did when there was a murder at their temple
You visit Father Lorgan's and Brilgor's graves to pay respects because that's the right thing to do
Actually happy to answer questions about being a paladin and a Hellrider (if you're curious little shit like me you would've asked)
If you were about to ask about the Descent but kept yourself from doing that he'll probably catch it (he's got experience mkay) and even if it's not the easiest story he'll tell you
Also shows you around because this place is kind of home to him
May even train with you, for the sake of old times and also for himself (to keep his physical condition in good state). If you've forgotten something or simply are not in the shape anymore he will go easy with you
And thus, the last night is spent at the temple
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amythestsimmer · 5 months ago
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So, as I was watching @whinybrit's "Playing as a spellcaster because chat GPT told me to! // Sims 4 AI challenge" video, I got the idea of seeing if I can make a Legacy Challenge with ChatGPT. So I did! There aren't enough legacy challenges that are for occults. I had it made!
General Rules:
No Cheats: Apart from resetting money to the correct amount when starting.
Lifespan: Set to "Normal."
Heir Selection: Any child can be chosen as the heir, but they must follow the next generation’s theme.
Mods and Custom Content: Allowed if they do not provide unfair advantages.
Recommendations: Zer0's mods, @sp-creates Werewolf mod.
Legacy:
Generation 1: The Founder
Traits: Ambitious, Family-Oriented, Creative
Aspiration: Successful Lineage
Career: Business - Management
Goals:
Reach level 10 in the Business career.
Marry and have at least 3 children.
Build a house worth at least 50,000 Simoleons.
Appearance: Professional and elegant. Formal wear often includes suits or business dresses.
Challenge: Start with no more than 1,800 Simoleons after purchasing the lot and build your house gradually.
Generation 2: The Enchanter
Traits: Bookworm, Good, Genius
Aspiration: Spellcraft and Sorcery
Career: None (Focus on magic and alchemy)
Goals:
Become a Spellcaster and reach the Virtuoso rank.
Master the Practical Magic and Alchemy branches.
Collect all magic tomes and potions.
Appearance: Mystical and scholarly. Often seen wearing robes or mystical attire.
Challenge: Never hold a traditional job; instead, earn money through magical means.
Generation 3: The Day Walker
Traits: Music Lover, Perfectionist, Loner
Aspiration: Master Vampire
Career: Entertainer - Musician
Goals:
Become a Grand Master Vampire.
Master the Pipe Organ skill.
Turn at least 5 Sims into vampires.
Appearance: Dark and elegant, favoring Victorian-era clothing.
Challenge: Complete the entire branch of sunlight resistance.
Generation 4: The Ocean’s Embrace
Traits: Child of the Ocean, Loves Outdoors, Cheerful
Aspiration: Beach Life
Career: Conservationist - Marine Biologist
Goals:
Become a mermaid/merman.
Clean up Sulani and complete the Beach Life aspiration.
Have at least 3 children who also become mermaids/mermen.
Appearance: Beachy and relaxed. Often wears swimwear or tropical attire.
Challenge: Live in Sulani and never move out of the island.
Generation 5: The Alien Ambassador
Traits: Geek, Clumsy, Genius
Aspiration: Nerd Brain
Career: Scientist
Goals:
Discover the Sixam world.
Max out the Rocket Science and Logic skills.
Complete the Nerd Brain aspiration.
Appearance: Futuristic and sleek. Often wears metallic or space-themed clothing.
Challenge: Build a rocket ship and use it regularly to explore space.
Generation 6: The Spirit Medium
Traits: Gloomy, Good, Neat
Aspiration: Friend of the World
Career: Paranormal Investigator
Goals:
Befriend and communicate with at least 10 ghosts.
Max out the Medium skill.
Complete the Paranormal Investigator freelance career.
Appearance: Gothic and ethereal. Often wears dark and flowing garments.
Challenge: Live in a haunted house and conduct regular séances.
Generation 7: The Big Bad Wolf
Traits: Hot-Headed, Active, Loves Outdoors
Aspiration: Leader of the Pack
Career: Athlete - Professional Athlete
Goals:
Become the Alpha of a werewolf pack.
Max out the Fitness and Charisma skills.
Turn at least 3 Sims into werewolves.
Appearance: Rugged and athletic. Often wears casual and durable clothing.
Challenge: Must fight and win against other werewolves to establish dominance.
Generation 8: The Green Thumb
Traits: Green Fiend, Vegetarian, Loves Outdoors
Aspiration: Freelance Botanist
Career: Gardener - Botanist
Goals:
Become a PlantSim and maintain PlantSim form.
Max out the Gardening and Herbalism skills.
Complete the Freelance Botanist aspiration.
Appearance: Natural and earthy. Often wears green and floral-themed clothing.
Challenge: Grow and maintain a perfect garden with at least one of each type of plant.
Generation 9: The Mechanical Marvel
Traits: Perfectionist, Geek, Loner
Aspiration: Computer Whiz
Career: Engineer - Mechanical Engineer
Goals:
Build and maintain Servo robots.
Max out the Robotics and Programming skills.
Complete the Computer Whiz aspiration.
Appearance: Techy and modern. Often wears futuristic or robotic-themed clothing.
Challenge: Create and maintain at least one Servo robot that becomes part of the household.
Generation 10: The Hybrid
Traits: Creative, Ambitious, Cheerful
Aspiration: Renaissance Sim
Career: Freelance - Any Branch
Goals:
Have traits or abilities from at least two different occult types.
Master at least 3 different skills.
Complete the Renaissance Sim aspiration.
Appearance: Unique and eclectic. Mixes elements from various occult-themed clothing.
Challenge: Achieve maximum levels in three different occult-related skills or abilities.
Written into reality by ChapGPT, ideas and goals are by me! Enjoy!
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