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The Zonohedral Cathedral Built by a Software Engineer
Rob Bell is a San Francisco-based artist, designer, and professional software engineer who started a company called Zomadic. It is a design/build company focussing on CNC technology’s creative use. In other words, it is a long time goal for Bell to combine his skills as a programmer with his desire to create concrete objects. So in 2001, he started to take lessons and create his first geometric works, followed by other non-rectilinear geometric designs. Built in 2013 in Nevada, the Zonohedral Cathedral is one of Bell’s Zomadic structures.
#rob bell#artist#san francisco-based artist#designer#professional software engineer#zonohedral cathedral#architecture#zomadic#cnc technology#nevada
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The association representing professional engineers in Alberta is appealing a court decision that would allow a company to use the term “software engineer” in job advertisements. Engineers are concerned about how the decision could lead to more unregulated use of the term “engineer.”
APEGA, the Association of Professional Engineers and Geoscientists of Alberta, filed the appeal on Friday after a Nov. 9 decision from Justice J.S. Little found using the term did not breach the act governing engineers in Alberta.
Full article
Tagging: @politicsofcanada
#cdnpoli#canada#canadian politics#canadian news#canadian#alberta#engineering#engineers#software engineering#software engineers#APEGA#association of professional engineers and geoscientists of alberta
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sometimes you're fucking around with an rpi that you have for 'speriments and you find out bad enough that you need to OS the box and start over.
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Is Ochako a pro hero in your selfship with her, or do you envision something else?
she's a pro-hero and im a support items engineer!! we met on the job and i do most of the household stuff since i work from home a lo
#return to sender#in our modern au im a software engineer and she's a camgirl and professional fighter
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Twinkle Media Hub: Your One-Stop Solution for Comprehensive Digital Marketing Services
#software engineering#Web Development#graphic design#marketing#programming#film photography#Video Editing#Product Shoot & Media Production#Video Shooting & Editing#Social Media Marketing#digital marketing#seo services#ppc services#Email Marketing#Twinkle Media Hub Pvt. Ltd.#At Twinkle Media Hub#we offer expertise in Web Development#SEO#PPC#social media marketing#and email marketing#Business/Professional Photography#Videography#Product Shoot#Video ad Shoot.
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What is Web Development?
Ready to dive into the world of web development? Check out our comprehensive blog now!
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#Software development USA#Custom software solutions#Top software company USA#Software development services#Software solutions for businesses#Trusted software development#Reliable software company USA#Software development experts#Innovative software solutions#Professional software services#Custom software development USA#Leading software company#Expert software developers#Software consulting services#Software engineering company#Software outsourcing USA#Top software development firm#Custom software development services#Best software company in USA#Software solutions provider USA.#esourceful
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Pros and cons of AI-assisted hiring and its growing use in recruitment processes
Proper implementation and usage of AI in recruitment processes is very important.
One should encourage collaboration between HR professionals and AI developers to ensure the best outcomes for both candidates and organizations.
Pros of AI-Assisted Hiring
AI can help save time by automating repetitive tasks like resume screening
Improve candidate matching and reduced bias in hiring decisions
AI can help recruiters make more data-driven decisions and improve the overall efficiency of the hiring process
Cons of AI-Assisted Hiring
Potential for bias in AI algorithms if not properly designed and tested
The potential for reduced human interaction in the hiring process
Concerns around the loss of jobs for recruiters if AI fully takes over the hiring process
Best Practices for AI-Assisted Hiring
Proper testing and validation of algorithms
Ensuring transparency and ability to explain.
Use AI as a complement to human decision-making, rather than a replacement
Proper implementation and usage of AI in recruitment processes is very important.
One should encourage collaboration between HR professionals and AI developers to ensure the best outcomes for both candidates and organizations.
#it professionals#software engineering#tech hiring#it jobs#hiring2023#artificial intelligence#software engineer jobs#ui/ux development
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⭐ So you want to learn pixel art? ⭐
🔹 Part 1 of ??? - The Basics!
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
🔹 Do I need money?
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
🔹 What software should I use?
Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐
💰 Paid options:
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
🆓 Free options:
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
🔹 So I got my software, now what?
◽Nice! Now it's time for the basics of pixel art.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
◽Phew! With that out of the way...
🔸"The Rules"
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
🔹Scaling method
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor.
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
🔹Mixels
Mixels are when there are different (mixed) pixel sizes in the same image.
Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
🔹Saving Your Files
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
🔹Pixel Art Fundamentals - Techniques and Jargon
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗ << it's a link, click it!!
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
🔸How To Learn
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
🔸 How to choose a canvas size
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:
I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
🔸Where To Post
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
🔸 Where To Find Work
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
🔸 Community
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
🔸 Other Helpful Websites
Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
🔸 The End?
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far): How to draw Simple Grass for a game Hue Shifting
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Innovative Computing and Engineers Association
The Innovative Computing and Engineers Association (ICEA) brings together professionals from the fields of computing and engineering to drive groundbreaking innovations, foster collaboration, and advance technological progress.
#Software development#Engineering solutions#IT professionals#Computer engineering#Engineering research#Tech-driven innovation#Cloud computing#Engineering innovation#IT infrastructure#Engineering design#Systems engineering#Emerging technologies#Data-driven engineering
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if I've learned anything from grad school it's to check your sources, and this has proven invaluable in the dozens of instances when I've had an MBA-type try to tell me something about finances or leadership. Case in point:
Firefox serves me clickbaity articles through Pocket, which is fine because I like Firefox. But sometimes an article makes me curious. I'm pretty anal about my finances, and I wondered if this article was, as I suspected, total horseshit, or could potentially benefit me and help me get my spending under control. So let's check the article in question.
It mostly seems like common sense. "...track expenses and income for at least a month before setting a budget...How much money do I have or earn? How much do I want to save?" Basic shit like that. But then I get to this section:
This sounds fucking made up to me. And thankfully, they've provided a source to their claim that "research has repeatedly shown" that writing things down changes behavior. First mistake. What research is this?
Forbes, naturally, my #1 source for absolute dogshit fart-sniffing financial schlock. Forbes is the type of website that guy from high school who constantly posts on linkedin trawls daily for little articles like this that make him feel better about refusing to pay for a decent package for his employees' healthcare (I'm from the United States, a barbaric, conflict-ridden country in the throes of civil unrest, so obsessed with violence that its warlords prioritize weapons over universal medical coverage. I digress). Forbes constantly posts shit like this, and I constantly spend my time at leadership seminars debunking poor consultants who get paid to read these claims credulously. Look at this highlighted text. Does it make sense to you that simply writing your financial goals down would result in a 10x increase in your income? Because if it does, let me make you an offer on this sick ass bridge.
Thankfully, Forbes also makes the mistake of citing their sources. Let's check to see where this hyperlink goes:
SidSavara. I've never heard of this site, but the About section tells me that Sid is "a technology leader who empowers teams to grow into their best selves. He is a life-long learner enjoys developing software, leading teams in delivering mission critical projects, playing guitar and watching football and basketball."
That doesn't mean anything. What are his LinkedIn credentials? With the caveat that anyone can lie on Linkedin, Mr. Savara appears to be a Software Engineer. Which is fine! I'm glad software engineers exist! But Sid's got nothing in his professional history which suggests he knows shit about finance. So I'm already pretty skeptical of his website, which is increasingly looking like a personal fart-huffing blog.
The article itself repeats the credulous claim made in the Forbes story earlier, but this time, provides no link for the 3% story. Mr. Savara is smarter than his colleages at Forbes, it's much wiser to just make shit up.
HOWEVER. I am not the first person to have followed this rabbit hole. Because at the very top of this article, there is a disclaimer.
Uh oh!
Sid's been called out before, and in the follow up to this article, he reveals the truth.
You can guess where this is going.
So to go back to the VERY beginning of this post, both Pocket/Good Housekeeping and Forbes failed to do even the most basic of research, taking the wild claim that writing down your budget may increase your income by 10x on good faith and the word of a(n admittedly honest about his shortcomings) software engineer.
Why did I spend 30 minutes to make a tumblr post about this? Mostly to show off how smart I am, but also to remind folks of just how flimsy any claim on the internet can be. Click those links, follow those sources, and when the sources stop linking, ask why.
#long post#side note- this is one of the reasons i dont cover shit i dont like in my video essays. yall havent seen me angry.
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#Will Tanner#Professional Race Baiter On Twitter#Silicon Valley#AI Software engineers#Bitcoin Sellers#Under Verified Followers
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Quick Test Professional Training with Job Placement: Your Pathway to a Successful Testing Career
In the rapidly evolving tech industry, the demand for skilled automation testers is surging. As businesses strive for faster and more efficient software development cycles, the role of tools like Quick Test Professional (QTP), now known as Unified Functional Testing (UFT), becomes increasingly critical. This detailed guide explores the comprehensive benefits of Quick Test Professional Training With Job Placement, offering insights into how this training can not only enhance your skills but also significantly boost your career prospects.
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Onion Training Academy - Professional CV and Resume Writing Services
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The Mastering Maze: Navigating Your Music's Final Frontier
Mastering, the ultimate frontier in the realm of music production, holds the key to unlocking the full potential of your tracks. It’s the last crucial step where subtle tweaks can transform your music from raw to refined, ensuring it resonates with listeners across various platforms. Once reserved for elite studios and seasoned professionals, mastering has now become more accessible, thanks to…
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hire remote devops engineer
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