#probably gonna do an update in the future
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isa-ghost ¡ 2 days ago
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✨️ The Philverse Lore Masterpost ✨️
So I planned on making this a while ago and forgot but now I'm doing it.
And the formatting of this post MAY change in the future (like me providing other reference links and such for each Phil), but for now I'm gonna keep it simple.
This post is an explanation of how the Philza Cinematic Universe(tm) works, along with some widely accepted fanon things. It will update as cc!Phil changes things or canonizes new ones.
"Main" rp!Phil
"Main" Phil is Hardcore (hc) Phil, SMP Earth (smpe) Phil, DSMP (c) Phil, and QSMP (q) Phil. This is also the Phil that The Beginning by MaepleTea features.
It's important to note here that rp!Phil is canonically immortal (this is probably true for ALL rp!Phils, not just "main" Phil, cc!Phil has said things along these lines on multiple occasions in the past).
cc!Phil has described rp!Phil has hundreds of years old, though we have no idea how many centuries he's been alive. What we've seen is more or less just the last decade of his life, unless cc!Phil chooses to construct a timeline that says otherwise.
The timeline goes something like this:
HCS2 -> SMPE -> HCS4 -> DSMP -> QSMP -> ???
Obviously it's not linear like that, HCS4 is simultaneously going on during SMPE, DSMP & QSMP. In roleplay, the canon explanation is that hc!Phil can travel to other universes through what is basically dreamwalking. This gets explicitly confirmed in QSMP lore.
In other words, the Hardcore World is rp!Phil's universe of origin. A common headcanon related to this is that all seasons of Hardcore are one universe, which resets itself each time rp!Phil dies. After each reset, rp!Phil retains his memories of the previous iteration and starts over again, but with new knowledge to avoid dying again.
A better way to visualize this timeline would be to refer to IRL dates, like this (click for better quality):
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Note: I didn't include HCS3 because it lasted like two weeks. Consider it a blip in rp!Phil's long immortal lifespan, if anything. I also didn't include HCS1 because Phil basically never refers to it other than the way that it ended. Considering there wasn't really any lore about hc!Phil being a historian/explorer prior to HCS4 anyway, this is basically fine to assume.
All of the above being the same guy is canonically confirmed, either explicitly stated BY cc!Phil himself, or with undeniable implications within roleplay.
SMP Earth is the only one of these that gets a little iffy to call confirmed because it's never been explicitly stated and technically SMPE wasn't a roleplay server, BUT: Considering the references and parallels c!Emduo make when they move to the tundra to get away from the rest of the DSMP, it becomes pretty obvious it can be considered canon. There are also multiple occasions where c!Emduo refer to what they did during the Antarctic Empire times. Furthermore, and I'll reiterate this in a moment: q!Phil tells stories to Chayanne & Lullah of things he and rp!Techno did during SMPE.
HCS2 (more specifically Phil's death) obviously gets referred to constantly in and out of roleplay, making it canon whether cc!Phil wants/considers it to be or not. This is one of few deaths we know rp!Phil has experienced, if not the only one. I imply there may be multiple deaths here because I don't remember if cc!Phil confirmed that rp!Phil died at the end of The Beginning before being saved by Goddess of Death or not. If so, that means rp!Phil has died at least twice: then, and in HCS2.
QSMP is actually the key universe to all of these other Phils being connected, since that is where cc!Phil chose to do lore to confirm all of these are the same guy. Prior to QSMP, we only knew SMPE and DSMP were connected thanks to c!Emduo.
QSMP confirmed that q!Phil is hc!Phil formally via the dreamwalking lore. Additionally, prior to this lore being dropped, again: there were multiple instances in which q!Phil told Chayanne & Lullah stories from his time on SMPE. Obviously, if SMPE is canon to both DSMP and QSMP, then those two are also connected by default. These stories were not the only reference to DSMP made during QSMP either. Multiple previous DSMP members also canonized DSMP and QSMP being connected.
And during all of this, rp!Phil is dreamwalking from the Hardcore World to these other worlds.
Origins SMP Phil (o!Phil)
This version of Phil is his own separate guy with a fully unique story from "main" Phil.
While "main" Phil is an immortal historian and explorer from Hardcore that can travel to other worlds via his dreams, o!Phil is an even more avian-coded guy trying his hardest to be a villain but failing at it miserably /aff.
As confirmed by cc!Phil: o!Phil comes from a dirt poor family who didn't want him to suffer the horrific reality of living in poverty, so his parents spoiled him rotten to the point of making themselves suffer. They later mysteriously disappeared (and are likely now dead). o!Phil's story in-rp (eventually) begins with him searching for them.
o!Phil has no idea he's not actually the entitled royalty he thinks he is. He eventually bonds with o!Sneeg, who chooses to be a "villain" with him, and they have a whole riveting, silly, weird ass codependent besties thing going on for the rest of Origin's multiple reboots. Their friendship in OSMP is what inspired 1/3 of the current theories for tr!Phil, who I'll get to momentarily.
o!Phil also canonically appeared in Rats SMP as a guest, as did o!Sneeg. They were searching for each other in the wake of OSMP "ending" (read: dying, again), and this intensified the fandom's interpretation that they're inseparable/codependent. This cameo also confirmed that both o!Phil and o!Sneeg can travel universes like "main" Phil.
Another important note: Some Crows consider cc!Phil's cameo in Aimsey SMP (ASMP) to be o!Phil because they share very similar attitudes and penchants for material goods, especially "shiny things."
Squidcraft Phil (sc!Phil)
The easiest rp!Phil to explain. cc!Phil himself said that sc!Phil is an alternate timeline version of "main" Phil, specifically q!Phil.
This is probably only due to the fact that Missa and several other QSMP members were in 2023's Squidcraft event, and cc!Phil couldn't resist being an angsty little shit with Missa throughout the event until his elimination.
The Realm SMP Phil (tr!Phil)
As of early 2025 when I'm making this post, we have no idea how tr!Phil fits into the Philverse. cc!Phil explicitly states he has no plans or intentions whatsoever to do lore on TRSMP, even if he does roleplay with other players like Sneeg or Fit. Assuming he doesn't change his mind on that, the following is ENTIRELY what the fandom headcanons/theorizes is true.
There are 3 main interpretations for tr!Phil's origin and I explain those in depth in this post here!
If or when we get more to go off of, I will update this section of the post. :)
Bonus Note(s)
MCC
The MCYT fandom widely headcanons MCC as a weird multiverse Hunger Games type thing where Noxcrew and Scott Smajor, whatever kind of higher power they may be, drag MCYTs across several universes into their little liminal space/pocket universe type place and have them to compete in the championship.
There have been references to MCC in SMPs during moments of varying degrees of roleplay were occurring. In rp!Phil's case, it's safe to consider "main" Phil is the one who gets put into MCC.
None of this, to my memory, is considered canon by cc!Phil, just silly popular fanon.
(If/when we get more versions of rp!Phil, I'll add them wherever they belong in this post!)
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jellygifs ¡ 1 year ago
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by clicking the source link you will be redirected to 084 gifs of hyeju, member of loossemble, in varios videos (2023). she was born in 2001, cast her accordingly ! all the gifs were made by me from scratch, so please do not repost or claim as your own. a like/reblog would be much apreciated !
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thatonefreemanversefic ¡ 6 months ago
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Bad news gang :( This Freeman Friday is turning into a Cicero Saturday, and not in the fun double update way, but in the slow update way. I wanted to wrap up things tonight but the vibes are really bad for me rn (my therapy has been reschedule for the 4TH time in a row chat I am NOT doing all that great tbh) and tomorrow I will quite literally be busy all day. 6am to 10pm there is not a speck of time I will be able to slip away to write or anything, so uhh jumpscare I actually have things I do outside of fanfiction, crazy right?
TLDR; Update will be a day late for the sake of my mental health and busy schedule.
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multifandom-nerds-blog ¡ 2 years ago
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So I'm watching the Orville, (really good, you all should watch it) and I'm currently at season 2 episode 7.
The comment of Dr. Finn and Isaac having the most stable relationship, despite one of them being a robot, on the ship made me laugh so much.
Just to look at it:
Ed and Kelly literally got divorced before the actual first episode started, and now they are complicated
Ed's only other affair so far was with the gooddamn enemy in disguise from a race where everyone is a religious fanatic
Gordon has no luck at all
Same with Alara, and her only on-screen date was with a guy that Bortus set her up (ordered) with
John seems to very on and off, though je doesn't seem necessarily unhappy (He's busy with his new position I would say)
Kelly did have a more or less successful relationship with the teacher, but seemingly still has to much feelings for Ed cause otherwise I don't think she would have broke up with him
Now the new security chef started something with Locar but they were violently ripped apart before something could even begin (the Moclans are heterophob so to say)
And then we have Bortus and Klyden, who you can sort of count as the second main couple of the show with them literally having a married life and a kid, but there relationship is just very complicated and also very distressed with Klyden being so focused on moclan traditions and Bortus seemingly not being able to fully express his feelings.
So yes. So far the most stable relationship is actually between the ships doctor and the artificial lifeform. And my guess (I saw some spoilers on TikTok already but not much) is that Dr. Finn and Isaac are gonna have a down at some point inbetween but are still gonna end up the most stable couple. Meanwhile Bortus and Klydens marriage is gonna get more stressful, also with what just happened to Locar being imprisoned due to heterosexuality (way to flip the coin through media), and I think (hope, Klyden is toxic) they might brake up. I don't even know about Ed and Kelly. Following classic tropes they could most probably end up together again since they do still love each other, but I would also trust the Orville to trick me.
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emmodii ¡ 1 year ago
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22/11/2023, 1.18am
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songsofelisa ¡ 2 years ago
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Unexplainable Episode 086 Internet’s Most Mysterious Song → mysterious legends
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Warning: There are none! No gruesome or scary stories, just a fun one!
In the technological age we live in, any sort of knowledge exists right at our fingertips. Whether you need to figure out if you’ve seen that actor in another movie before, because you swear they look familiar, or you’re caught in a heated debate about which city has been destroyed the most in media (the answer is New York City, by the way), it only takes a quick search on the internet to figure it out. There are apps that even identify obscure music and songs by listening and immediately bringing up the title and artist.
However, what if there was a piece of media so obscure that no amount of searching and banding together could possibly identify it? Your apps are useless here and even through the collective power of people on the internet researching and diving into the mystery could not identify it. That is the case, with one such song. A song so mysterious that no one has been able to identify the name or the artists behind it. Today we dive into the mystery of the internet’s most mysterious song. This is Unexplainable.
*cue introductory music*
We set the scene in a dusty, old attic. Luisa Worthem is going through old boxes of her childhood things when she stumbles across a box of old cassette tapes. For those of you who are younger, cassette tapes came about after vinyl records but right before CDs. They had to be rewound, similar to VHS tapes, only sometimes when the ribbon was pulled at, you’d have to use a pencil to set it straight. It was tedious, but the nice thing about cassette tapes was being able to record things right off the radio. See, back in the day, so I’m told, when you wanted to get ahold of your favorite song, there was always the option of sitting by the radio, waiting for it to be played and then hitting the record button as fast as possible to capture it. Sure, sometimes you’d get the interference of an annoying radio host interrupting at the end, but at least you had your favorite song at hand whenever you wanted to listen to it on repeat. As long as you were willing to wait a few seconds in between playing it while the tape rewound, anyway. 
Luisa Worthem had found one such box of these tapes, tapes that had been used to preserve and record such favorites off the radio and creating a unique playlist of what might be the an eclectic mix to some and an crazy man’s ramblings to others. Luisa began to go through them, noting some were her mixes and some were her brother’s. After all, who doesn’t love a trip down memory lane and into the land of nostalgia, right? 
As Luisa listen through, there were plenty of songs she recognized, and others she didn’t. Her brother’s tapes in particular contained a mix of indie rock mixed with alternative music and slow, ethereal sounds. She wasn’t quite as familiar with his choice of music, but he had helpfully labeled many of the songs, providing a list that had the artist and name of the song corresponding with the tapes. 
Except for one song. Luisa noticed that one of the tapes had question marks for both the artist and the song title. She asked her brother about this and he admitted that he had gone back a few years after having made the tapes to retroactively create his list rather than doing it at the time the tapes had been made. That was the one song he was unable to identify. It didn’t help that the quality was lacking and that many of the lyrics sounded garbled and could be hard to make out, thus making it difficult to even try to google the lyrics to identify it. 
That was okay, though, because the thing about the internet is that it connects billions of people around the world, and undoubtedly one of them out there might have the answer. 
It was a passing curiosity, but still Luisa went to the internet to try and identify the song. During her initial search, she posted about it, describing the time of its recording, estimated to be some time in the mid-1980s, as well as any other information that could be gleamed. She provided only a fifteen second sampling of the song. See, Luisa was worried about copyright issues and was hesitant to post the entire song. Fair enough, many video sites and even us podcasters have to be very careful with what we include lest our content be stricken down due to copyright claims. 
However, after a few months, no one had an answer. Luisa herself was only marginally interested in the answer and would soon lose interest in identifying the song. But the fact of the matter was, the internet officially had a hold of this mystery and they were not giving up. 
The problem was, they only had part of the song. Fifteen seconds of it. That was practically nothing! A man who was particularly keen on figuring this one out, reaching out to Luisa in hopes of acquiring a recording of the full song. Luisa, although hesitant, was eventually convinced, posting the full song, allowing the man to download it, before she deleted it. 
The search would continue, Currently the song exists in its entirety out there, feel free to look out for it, and although it currently remains unidentified, I’m still not taking the risk of posting it here lest someone actually come along to claim it and get this episode taken down. 
See, the problem is, the song itself is unassuming. It sounds like a lot of the rock music that was popular in the eighties at the time. If you go through every decade of music, you tend to find that there are trends and with trends, that creates similar sounding songs. After all, who hasn’t heard the opening notes of Under Pressure or Ice Ice Baby and, depending on what kind of person you are, hasn’t been immediately disappointed when you find out the song isn’t what you originally thought it was. This may not be the best example as the songs were released in entirely different decades, but the point stands that music can oftentimes sound the same, especially when being looked back on from a different era. And so, this mysterious song sounded like a lot of music from rock bands back in the eighties. 
But this was recorded off a radio station. This means that there has to be some sort of record of the song and the band out there. This even means that the band and the song have to be known by people! After all, there is such a thing as One Hit Wonders, and even they get remembered year after year. Sure, they only have that one memorable song, but those are the songs people belt out in unison when they’re at a bar. One way or another, this song was featured on a radio station, which means someone out there knows this song. We know this because the full recording does include a radio DJ at the end coming in to move the program along to the next song (remembered when I mentioned that being a problem with recording off the radio?). So, naturally, the next step was to figure out the radio station who aired the song and potentially the host who might have played it in the first place. 
Don’t worry, the internet got on it right away and figured out the radio station and even found the host. Turns out, the song was likely featured as part of of a radio show where the host would encourage up and coming bands to send in tapes with their original music and he would pick out the best ones to feature and air. This likely means that, being with how things are, the band likely never hit it big. They might have tried recording a few songs, sent it in to the radio station, had one of their songs played and then were immediately forgotten about. It’s sad, but it happens. 
Unfortunately, despite this new development, the host no longer works for the radio station nor does he remember the song. He claims there is likely some binder somewhere with a listing that shows the band’s name and the song title, but that he no longer has access to it and who knows where those records would be now and if they were ever digitized or eventually thrown out. Don’t worry, I bet there are internet sleuths out there right now currently trying to track down the records (already having found the digitized ones online to no avail), but currently this line of inquiry is at a standstill. 
This isn’t where the search ends, though. No, instead, audiophiles got to work on trying to identify unique features of the song, mainly they noticed that there was a particular synthesizer used for a brief moment that, according to them indicates a very specific keyboard was used. Apparently, the melody that can be heard is one of the preset options on the Yamaha DX7, which narrows down the time of recording. We already know the song is from the mid-1980s, but in pinpoints exactly when more specifically as this particular synthesizer was not available until 1983. This means, that the song was recorded after 1983 and narrows down that window. I will say, beyond the window of time this song was likely recorded in, not much was learned, though. 
So, where is this search now? Well, as you’re listening to a podcast called Unexplainable, you likely already know that it is still ongoing. Despite the brute force of the internet, the song remains unidentified to this very day. There is a good chance one day, though, we may actually get answers to this particular mystery. No matter how small the band or its following was, there is a good chance someone out there will eventually recognize this song, if not one of the band members themselves. The nice thing is, there is a good chance everyone involved in the making of this song is still alive, and with the slow spreading of this mystery, someone somewhere will likely feel a twinge of familiarity and nostalgia when they hear it identifying it or those involved in its creation once and for all. 
For now, though, this song will remain a mystery and is so far unexplainable. 
Before I go, though, if you’re a music lover who likes to watch talented folk sing and serenade you on the internet with amazing covers then head on over to the YouTube channel YseultSings. No, this isn’t a sponsored plug, this is a genuine recommendation and I hope you all check it out. Who knows, maybe it’ll be one of you music lovers who eventually come together in the comments of her videos to figure out the mystery of the internet’s most mysterious song.
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kellystar321 ¡ 2 years ago
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#periodical life updates#maybe when artfight is done i'll ask for avm art reqs; that seems fun. i wanna draw the colorful sticks#(<- has been mainly drawing the stickmin sticks for twitter)#wait i also mentioned i wanted to work on my selfship blog right? fck. and also my part for that map too.#jegus jace r.i.c.k.e.c. starlight youve got so many projects huh. well its good to write them down. ive got this thing i do where once i-#finish a big project i forget all other projects ive ever had. ''i was so caught up in the euphoria of not being busy with artfight anymore#''i forgot that my other projects existed!'' type beat. future jace check here when youre done artfight. you've also got a fic to write!!#and ecas to draw! you also wanted to do an oc sexyman tourney but you wanted to draw everyone portraits first so <3#stickmin comics (charles; randy; jegus we probably cant think of montana just yet) and also i still got the requests from there :'>#maybe a commission sheet. i might do kofi commissions they sound fun. real commissions stress me out hgkjh </3#infinite art project hell hfkjhf </3 didnt do much artfighting today due to dentist appointment. it was very unpleasant.#i need a lot of dental work done. i have to go back next week (RIGHT BEFORE SAHCON TOO LMAO) and i also gotta have my wisdom teeth removed#not then i think (hopefully i dont wanna be fcked up before sahcon :/) but eventually. ugh. mimserable.#my queue's running low again. im tired of filling it back up ough u-u#my new drawing tablet came in btw!! ive been drawing more comfortably again <3 gotta update my progress reports for artfight#ive been watching secret sleepover society though hjdfjkh they played a cute potion making game!! but i'll work on the spreadsheet now hdjk#okay done and posted! gonna take my dental meds and probably sleep or add more stuff to queue?#see ya! <33
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musical-chick-13 ¡ 7 days ago
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Just realized I don't know what the effects of my Condition™ meds interacting with alcohol are, oh well, guess we're going to find out!
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k2ulhu ¡ 11 months ago
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officially less than 150 days until I see metallica 1400 miles away and I do not have money, a job, a car, or a license, loud noises and being close to people give me panic attacks, bright lights and the smell of marijuana give me migraines, I am very afraid of fire, I haven't stayed in a hotel in over 6 years, I've left the house less than a dozen times since covid started, I got less than 5 hours of sleep every single day of february,
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game-boy-pocket ¡ 1 year ago
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Since my family did Christmas yesterday, I had a free morning today. I decided to replay all of Mark Kurko's Banjo Kazooie christmas hacks. I haven't replayed any of them since their year of release. I believe we're up to four now.
I forgotten that a lot of DNA is shared between some of them, I was wrong about the unique NPCs being new to Santa's Village. The Grunch had an elf boy who could turn his head, and Snowglow village had these Master Jiggywiggy expies with an N64 logo for a head that would turn to face you. Captain Blubber losing letters to Santa happened before, and so did a stealthy section where you sneak around Gruntilda, though the UI having a noise meter was still new to Santa's Village.
Anyway, this may be a new yearly tradition for me moving forward, playing all the christmas BK hacks, but i'll try to space them out so I don't play them all in one day. I can't pick a favorite, I think Santa's Village might be the best in terms of presentation but I can't pick between Snow Glow Village or the Grunch for second place. Sorry Nightbear before Christmas but i'm docking points for Halloween Town not being fun to explore.
I'd love it if there were more christmas hacks on N64 of games like Mario 64 and Zelda. To be fair, there probably are Christmas hacks for Mario but I doubt any of them run on N64. Why do I specifically want N64? I dunno. I guess that's the console that makes me think of christmas the most. Lots of christmas imagery in all the snow levels, lots of personal christmas memories related to the console that I don't have with anything that came before or after... that and I just like 3D games.
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tizeline ¡ 4 months ago
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Haha yeahhhhh no so it exploded. Because what else would you expect. Not the worst situation for the Draxums though, they still managed to get the oozesquitos, and they were gonna release them anyway. Still, gonna be annoying to clean up the mess....
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And also everyone managed to remain unharmed from the blast..... hold on though are we not forgetting anyone?
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In all the chaos Donnie, April and Mayhem managed to regroup and they understandibly teleport out of there as soon as possible because fuck this whole situation. So YAY they managed to escape! :D But also aw man Long Lost Little Brother ran off... :(
(and don't worry about Huginn and Muninn they're alive!..... probably)
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And GODDAM that's the final part! Finally got episode one of the AU over and done with yippee! :D
Of course, we do still have some plotpoints left we need to adress. For example, dunno if anyone has thought about this, but Donnie never got to explore Draxum's fancy mystic weapon room in this version fo events, which means he never got that mystic crystal! And if he doesn't get that crystal, then how is he gonna get the ability to detect mystic energy, I wonder 🤔🤔🤔
Also, Donnie's only gotten one side of his Secret Backstory and he's gotta go get some answers from Splinter, but either way we'll get to all of that in future updates!
<- Previous I << First
Family Secrets part 1 (follow up comic) ->
Mini epilogue lol:
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witchyfleur ¡ 11 days ago
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pick a pile - relationship dynamics with your future person.
choose what your heart truly longs for, what your eyes linger upon. take what is gonna resonate with you and leave the rest.
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pile i.
part i. intuition
there's a strong childish energy for this pile. you and your lover maybe are on the same age line or if not, they are definitely someone whom you share the same vibes and interests.
they are probably someone who is into art and music and there's a high chance that they will produce and make a song which is dedicated to you or even draw a portrait of your picture and gifting to you when you both celebrate your anniversary or if not, probably when your birthday.
otherwise, they are gonna put a lot of effort into giving something to you, it's one of their love language.
this couple which you can see chatting their day through smart phones like updating each other about what is going into each other's lives. although they're not usually in the same place, it's just they enjoy sharing their day and about what's going on throughout their whole day to one and another.
your partner is maybe someone who is a prankster and while as i feel here mirroring of what they've done to you. there's a very youthful vibes coming from the both of you.
you two might be exchanging pranks on each other. this couple is like an easy end happy-go-lucky team.
i think you are going to get influence with these treats. someone as time goes by you are able to adopt them.
before meeting them, your person is cheerful while you are probably someone who always ate up from the stress of life. for the cutest part, i see that they like trapping you from where you are and start pampering you kisses all over your face. fight it babe, if you can!
part ii. from the oracle and tarot cards.
it will be a graceful relationship, like as if you were shipping a boat with a calm sea. you two will never be bored with each other's company, there's always something to spice up this relationship(as i said like pranking, lol).
i see a lot of activities that you two may like to do, the energetic energy is always here and it never gone.
you like hyping up one and another. your person's love language might be an act of service, physical touch and giving gifts. they will show it by making you a coffee in a morning when you wake up before your work or sitting close next to you when you two alone or making a compilation collage both of your picture and then gifting it to you.
they are someone who isn't get treated rights by their by past lovers and so, they tried their best to be the best version of themselves when they're with you.
this seems one of your exciting parts of your life and love, this is one of your most awaiting phases of your life. where i can call a blissful and harmonious relationship with a potential soulmate connection.
you will totally swept this person feet off, and so, you should embrace this moment.
also i see teamwork, friendship and you two will value each other. your biggest flex about this relationship is your love and strength for each other, you two probably can catch each other up in a very downfall situation like "i gotcha babe, let me handle this." a very communicative and has an emotional intelligence couple.
this person is gonna accept and love your flaws, if you think you aren't perfect enough they think you did. i also see here, they view you as their ideal person. they seems view you in a rose-tinted glasses; fine and unrealistic.
you will probably gonna have a lot of moments in any waterfront or you may date a lot in places where water are very prominent.
this is probably type of couple where the two of them get healed while in relationship.
pile ii.
part i. intuition
this couple is giving me very quiet and calm vibes. you probably love to read books and share what you learned from those. and as i sense here, people view you as a powerful, intelligent and intimidating couple.
i'm seeing someone here, who likes to sew? sewing is probably one of their hobbies or maybe it's you. this maybe you or them, i only see hands sewing so i'm not quite sure who's that or what gender they're.
i also get that you probably don't want a child before getting married, you two prefer it afterwards. family planning is very important for both energy here.
i see that you will plan this very carefully before committing in a long term relationship.
well, the first intimacy will happen in a hotel probably a five star or in a big luxury house like. both will be loyal to each other, they're gonna cherish each other until the end.
you two are probably serious and committed individuals, even though you may lose some spark because this relationship may have boring phases but they will still stick to each other to rewind and back again, where they start loving each other. about how they fall in love to each other.
there is a big understanding here maybe because both of you are matured and know how to handle things in a professional way.
but i do have this feeling, that you both like the ocean. one of you may live near it. and oh my, while channeling i suddenly saw on the clock it's 5:55.
this maybe a reminder from the spirit team that this is the love story you are desire for. the romantic relationship you are longing for. the masculine energy here, love the hand and toes of the feminine energy. they like kissing, massaging and cleaning it. it's a pair of hands holding another pair of hands.
part ii. from the oracle and tarot cards.
yeah, totally well read couple. all the things happening between these two is being taken seriously.
one on one having rough and risky conversations with each other. with them, you will not be scared to be vulnerable.
i also think you're gonna have this "our song" which reminds you of each other. so cute.
your lover is someone who gives you clarity and doesn't leave you in doubt. they're very committed to this relationship. if you are working, they'll be supportive about it. they are so proud, like a parent seeing their child graduating at school.
although, i kinda understand the rough sides of this story. they would love you to know that they love to experience all things, emotions and celebrations with you.
be communicative with them, as per see here. they are eager to know how their partner feels and thoughts.
another fact for them, as they grow. become an adult. they develop trust issues and have a low self-esteem. people surrounds makes them feel unloved somehow, this is probably they may come up from a family that has many members. so attention kinda split up for all of the children.
they want to build a good foundation, where everyone in their future family will be appreciated and loved. they want to be a good parent and role model for their younger ones.
when it comes to finances, i can confidently say that you two may love to help each other. appreciate little things. although, there's a little bit of struggle handling or earning the money. your positivity, will bring courage to your lover.
if your fp is a male i can't wholy say that they are someone who is well off but they'll be good at providing.
pile iii.
part i. intuition.
i see distance. you're probably gonna meet this individual when you move or if not, you may meet them online. at first glance, there's already a strong connection and chemistry happening between the two people.
it also has delays on the connection itself. it won't happen immediately but yes, there's a strong familiar feeling between you and them. this seems like, two people secretly crushing on each other but don't actually have any idea about that.
like two people keep sabotaging themselves whether the other person does have any feelings for them or feel what they feel. there's so much wonderment or bewilderment but it's really obvious that you two do really like each other but are afraid to say so. maybe afraid, to ruin the friendship.
move on. when it comes to relationships, this is the type of couple that prefers to date once in a month or more than that. it's probably one or two is busy but still have this little time and space for each other. and oh well, it's kinda like "oh, let's try to drink coffee in this new cafĂŠ i see few blocks away".
despite that this person feels home to you, they bring peace and joy into your life.
kisses on the forehead is also a thing for a person to feel better or linking to each other's arms while walking.
i also got a feeling that one of you is hella sensitive while the other one is gentle. your lover language will be an act of service.
part ii. from the oracle and tarot cards.
your person likes to document things, they love photography. taking pictures is one of their favorite things to do like for them you are their perfect model. like an artwork from a museum that doesn't fade away as time gets by but it becomes more valuable.
however, one of you may need to do the first move as i see here you are both afraid of each other's opinion. yes, it's obvious that you liked each other but there is a strong hesitation here. i think you both will start as friends and end up being lovers. it may take a lot of courage from the both of you to tell what you are feel about each other.
the first kiss? it's probably gonna happen in a chaotic and funny way.
the wedding is gonna be breath-taking. i also think only a few people that matter for the both of you are gonna attend this ceremony.
there's mutual support, trust and respect in this relationship.
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felassan ¡ 8 months ago
Text
June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
2K notes ¡ View notes
pixiesndberries ¡ 1 year ago
Text
𝐃𝐄𝐀𝐑 𝐅𝐔𝐓𝐔𝐑𝐄 𝐇𝐔𝐒𝐁𝐀𝐍𝐃, 𝐉𝐉𝐊 𝐌𝐄𝐍 —
a small series of Jujutsu Kaisen men as your husband !
☆ OUR STARS : Gojo Satoru, Nanami Kento, Geto Suguru, Choso Kamo, Aoi Todo, Toji Fushiguro, and more !
━ REQUESTED BY : none
━⁠ WARNINGS : none
ෆ PIXIE'S NOTE ! : were back again at daily posting 🙏🏻 to my pookies who supported me, y'all made me giggle and kickin' my feet in my bed last night 👉🏻👈🏻 love lots!
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GOJO SATORU, as your husband !
• Gojo being your husband is no different from being your boyfriend — he still gotta be that same person you dated few years ago, though he became more serious about situations and decisions because you guys are married but his goofy, annoying, clingy side is still there — I mean when he met you and been with you for like two weeks your caller name is already set as 'wifey'.
Gojo who totally acts like a mom when you leave for work, he is like a freaking HOUSEWIFE —
"honey!" he sings as he walks into the living room seeing you brush your hair Infront of the mirror, getting ready for work. "hmm?" you responded and quickly turns your head at him — he's wearing a this is what an awesome husband looks like apron which made you too stunned to speak, "I created a bento for you." he smiles as he hands out a nicely wrapped bento box which was really new to you because it's always you who keep creating bentos for him, usually when he leaves for a mission.
"thank you, honey." you say softly with a warm smile as you accept his bento that he specially created for you, he can't help but to feel like a love sick teenager seeing you smile like that. He officially takes the position of being a housewife 🫡
Gojo who couldn't stop talking about the future he wants with you like nonstop — this man would talk about having three million carbon copy of him with you and would name them after megumi, yuji, nanami and basically all of his friends, students, and dead relatives 🏃🏻‍♀️💨 — I FEEL LIKE HE GOTTA BE THAT TYPE OF PERSON.
Gojo always flexes you everyday and YOU are his hyper fixation — argue with the wall, he gotta be the type of man to say "she's my wife." randomly when he's talking to an old friend he haven't seen for a long time. HE WILL BE THE HUSBAND WHO YOU WILL SEE WEARING "I LOVE MY WIFE" TYPE OF SHIRT WITH THE UGLIEST FONT AND PHOTO TEMPLATE EVER. Once a person mentions your name he ain't gonna shut the fuck up.
I just know this marriage go'n be like Ryan Reynolds and Blake Lively's relationship 🙏🏻 ABSOLUTELY RANDOM TEXTS FROM HIM, UPDATING YOU TOO MUCH.
2:32 pm
gojo : shitting at the mall cuz i don't have anywhere to shit on.
gojo : [sent an attachment]
gojo : i miss you my wife, my beautiful wife.
gojo : [sent an attachment]
gojo : [sent an attachment]
gojo : your very handsome husband ❤️
2:40 pm
you : stop spamming me messages love, im at work 🙏🏻
gojo : why? is it turning you on 😏
you : that's a photo of your feet.
Gojo who became a seriously hands on person when you told him that you're pregnant — when he has missions with yuji, megumi, or maybe nobara and you told him that you're very tired to do anything today he will be like,"okay kids, I got to go I have important things to do." and dashed away before they could say something and mf arrived at yalls house within a second.
Gojo who cried when he carry his baby for the first time, he was sobbing like hell — girl dad? boy dad? BRO HE IS BOTH ‼️ "okay we'll name this one suguru and this one-" he is going to come up with the most ridiculous names, probably the worst one was his dead ancestor.
okay seriously, Gojo would be a full time dad after his children were born — he will always stay at home as much as he can, having twins isn't easy plus he's trying to help you with his full power and make sure you don't feel alone through this.
"gojo.." you grumble as you felt his presence disappearing next to you at bed, you open your eyes and sees he wasn't there which led you to stand up and start looking for him — you walk out of the bedroom and noticed that the twin's bedroom door was open so you check it out.
in your suprise, gojo was in the rocking chair with the twin's in his arms peacefully sleeping and he is snoring like hell. You can't help but smile seeing this moment, it warms you heart. You quickly grabbed your phone and took a quick photo, this is what you exactly wished for.
Gojo who couldn't stop posting you and his little angels and his fans are absolutely living for it, it's like his day wouldn't complete without posting cute photos of his angels and of course, you as well. Gojo is indeed a Facebook mom —
; gojosatoru
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tagged : @y/n.instagram | fam time 🤍 !
liked by megumi.22 and 8,957 others
itaaa.yuji | I volunteer as a tribute to babysit them 🫡
nobaraaa | CUTIES.
shokoleiri.7 | adorbs
─ REBLOGS, LIKES, AND COMMENTS ARE APPRECIATED FEEL FREE TO REQUEST!
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coryndoll ¡ 2 months ago
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content: rafe cameron x reader, fluff, angst, heavy inspo if not me shamefully imitating stefan & elenas scenes i fear LMFAO, secret relationship, past & future, time skip
authors note: guys omg my finals week is over n i get a month n a half break BLESS. but i still dont know if ill be totally active like i used to be. ill update u guys if that ever changes !!
main masterlist
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your relationship with rafe had always been easy, natural in a way that almost felt inevitable. you’d known each other for years, if not all your life, your families orbiting each other like planets in the same solar system.
your parents met his dad in college, you think. all you knew was that every holiday, every long weekend, every summer, the camerons were there. sarah and wheezie were like sisters to you, and rafe . . . well, rafe had always been different.
you’d grown up side by side, bickering and teasing like it was second nature, but somewhere along the way, the dynamic shifted. you weren’t sure when it happened, only that it felt right. a few months ago, he kissed you for the first time, and it was like something clicked into place. since then, everything had been smooth sailing—well, as smooth as things could be when you were secretly dating your best friend.
you’d both decided to keep it quiet, at least for now. your families were too close, too intertwined, and the thought of all the questions, the teasing, the pressure . . . it was easier this way. for now, it was just yours, something special you didn’t have to share.
tonight was no different from the dozens of christmases before. your parents were hosting, the camerons were invited, and everything was perfectly predictable. your dad was in the dining room with ward and rose, sharing some expensive whiskey that probably had a story behind it. sarah was in the kitchen helping your mom, wheezie trailing behind her like a shadow. you and rafe were in the living room, curled up on the couch by the fire, a blanket draped over your lap.
your head rested on his shoulder, the soft glow of the fireplace making the whole scene feel oddly intimate. rafe’s hand was hidden under the blanket, his fingers lightly resting on your thigh. it wasn’t obvious—he wasn’t obvious—but it was enough to make your heart race. you pulled the blanket tighter around you, leaning into him as the sound of the tv filled the room.
“sarah asked me about you,” rafe said suddenly, his voice low enough that only you could hear.
you lifted your head, intrigued, your fingers idly playing with his under the blanket. “oh yeah?” you murmured, a faint smile tugging at your lips.
“yeah.” he glanced down at your intertwined hands, then back at you. “she asked if we were together.”
you snorted softly, amused. “and what’d you say?”
“what do you think i said?” he asked, raising a brow.
you just shook your head, letting the silence hang for a moment. then, rafe gave you a look, one that made your stomach flip in a way you’d never admit. “we should start a fight,” he said, completely deadpan.
you blinked at him, pulling your head back to study his face. “what?” you asked, your voice barely above a whisper.
he shrugged, like it was the most obvious thing in the world. “might throw sarah off our scent.”
“you’re so stupid,” you muttered, shaking your head, but there was no bite to it.
“i’m serious,” he said, leaning back against the couch. “we get into some dumb argument, everyone’s gonna think we’re just . . . you know, being us.”
“but it’s christmas,” you said. “we’re supposed to be in the christmas spirit, not the . . . i don’t know. hateful one.”
“fine, fine. not hateful,” he conceded, tilting his head slightly. “okay, what about this—” you watched him, waiting, your fingers still tangled with his. “—when i say, ‘you always have to get the last word, don’t you?’ what i’ll really mean is, i love you.”
you stared at him, a smile creeping onto your face despite yourself. he was so stupid. so him.
“okay,” you said slowly, your voice soft. “then when i say, ‘only because you never know when to stop talking,’ that’ll mean i love you back.”
rafe squinted at you, his lips twitching into a smirk. “oh, i don’t know when to stop talking?”
you nodded, a playful glint in your eyes. “yeah.”
“yeah?” he echoed, leaning in closer.
“yeah,” you murmured, your voice barely audible now.
before you could say anything else, his lips were on yours, soft but firm, shutting you up in the most effective way possible. it was quick, but it was enough to leave you breathless, your heart pounding as he pulled back, a smug smile on his face.
now the dining room buzzed with the usual holiday energy—silverware clinking against plates, the hum of casual conversation, and the faint scent of rosemary and cinnamon wafting in from the kitchen.
your dad was deep in conversation with ward, their low voices occasionally punctuated by laughter as they sipped their whiskey. rose stood nearby, her forced-polite smile unwavering as she chimed in here and there, while wheezie flitted around, setting plates at each spot on the long, polished table.
you lingered near the head of the table, your fingers brushing the back of one of the chairs as you debated where to sit. rafe stood just a step behind you, his presence unmistakable even without looking.
sarah appeared in the doorway, carefully balancing a steaming casserole dish in her hands, her gaze scanning the room before landing on the table. rafe must have noticed her at the same time because, without warning, his shoulder bumped into yours—not hard, but enough to make you stumble a step forward.
“move,” he muttered, his tone sharp enough to catch your attention.
you blinked, caught off guard, before turning to him with a raised brow. there was amusement in his eyes this time, but his expression remained serious. you knew exactly what he was doing.
“excuse me?” you shot back, your voice dripping with mock irritation as you planted your feet firmly where you stood.
“you’re in my way,” he said, gesturing toward the chair you were closest to as if you were blocking his path.
“i’m in your way?” you retorted, crossing your arms over your chest. “you’re the one taking up half the room with your oversized ego.”
his lips twitched, but he kept his composure. “and you’re taking up the other half with your big mouth.”
he did not.
you stared at him, fighting every urge to laugh. your lips twitched as you bit down on the inside of your cheek, trying to keep it together.
for a second, you thought he might crack. his lips pressed together, his shoulders stiffened, but he stayed in character, his determination to fool sarah unshakable.
meanwhile, the room carried on as if nothing was happening. your parents barely spared you a glance, too engrossed in their conversations. it was clear they were used to your bickering—it was just background noise to them at this point.
but sarah wasn’t as quick to dismiss it. she paused mid-step, her eyes flicking between the two of you as she set the dish down on the table. her brows furrowed slightly, and you could feel her studying you, trying to piece something together.
you didn’t miss a beat. “you always have to make everything about you, don’t you?” you said, stepping aside just enough to let him pass but not without bumping his arm in the process.
rafe moved into the space you’d left, pulling out a chair with an exaggerated huff. “you always have to get the last word, don’t you?”
i love you.
your gaze narrowed, and a small, knowing smile tugged at your lips. “only because you never know when to stop talking,” you replied, your tone quieter now but no less pointed.
i love you back.
the corners of his mouth twitched into a smirk, but he didn’t respond. instead, he sank into his seat, leaning back with an air of triumph.
you moved to the opposite side of the table, pulling out the chair directly across from him. sarah, still watching, shot rafe a glare. “you’re such a jerk,” she muttered under her breath before disappearing back into the kitchen.
the second she was gone, your eyes flicked back to rafe. he was already looking at you, his smirk softening into something more playful. he winked, the gesture quick and subtle, and you had to bite down on your bottom lip to keep from smiling.
you and rafe had navigated the evening like it was your own secret game, your relationship hidden in plain sight.
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now, just a year later at the same christmas dinner, the only thing hidden is the sharp ache that settles in your chest whenever you catch sight of him.
the breakup isn’t totally fresh—weeks and weeks have passed, long enough for the initial sting to fade into something duller, quieter. still, the weight of it lingers, like the ghost of a bruise. you tell yourself you’re over it, over him, that whatever you’d felt has burned out long before the end. but being here, in the same room, breathing the same air, makes it harder to convince yourself of that.
you sit through dinner with practiced ease, smiling at the right moments, laughing when it feels appropriate. rafe, seated across the table, seems to be doing the same. his face is unreadable, his attention focused on his plate or the conversations around him, but you can feel his presence like a steady hum beneath your skin.
after the plates are cleared and the wine glasses refilled, you slip outside. you sit on the front step of the porch, knees pulled to your chest, arms wrapped loosely around them, and you stare out into the quiet, your thoughts drifting aimlessly.
the sound of the door creaking open breaks the silence. you don’t turn, but you know it’s him before he even steps outside.
rafe lingers in the doorway for a moment. he looks down at the drink in his hand, his thumb brushing idly against the rim of the glass. then, without a word, he walks over and sits down beside you. the step creaks faintly under his weight as he sets his drink down beside him.
for a while, he doesn’t say anything. neither of you do. the silence isn’t comfortable, but it isn’t unbearable either—it’s just . . . there.
you keep your gaze fixed on the horizon, the faint outline of trees against the dark sky. rafe sits with his hands loosely clasped between his knees, his shoulders hunched slightly forward. the space between you feels like miles, even though he’s close enough that you can feel the faint warmth of him against the cold night air.
rafe breaks the quiet. his voice is low, almost tentative. “sorry about the, uh . . .” he gestures vaguely to his shirt, where the faintest stain from earlier is barely visible in the dim light.
it takes you a second to catch on, but then you remember: during dinner, his drink had tipped—his fault entirely—and splashed across the front of your sweater and slightly his own. there’s a faint smile tugging at the corner of your lips.
“don’t worry,” you say lightly, turning your gaze back to the houses across the lots. “you saved me from wearing that thing ever again. it was time to let it go.”
he huffs out a small laugh, looking down at his hands. “yeah, well. still.”
for a moment, it feels like the edges of the past have softened, like you’ve both stepped into some neutral ground where the weight of everything isn’t crushing you. but the moment doesn’t last. something itches at the back of your mind, a question you’ve thought about too many times to count but never dared to ask.
you turn your head slightly, just enough to face his direction, though your eyes stay fixed on the porch railing. your voice is quieter now, more careful. “why did you . . . ?”
you don’t finish the question. maybe you don’t know how to, or maybe you’re afraid of the answer. but rafe knows. he always does.
he exhales slowly, leaning forward to rest his elbows on his knees. “why did i what?”
“you know,” you murmur.
he’s quiet for a moment, and when he finally speaks, there’s a weariness in his voice that mirrors your own. “i guess, i didn’t know what else to do. after everything, i just—” he stops himself, shaking his head. “i thought maybe if i kept moving, kept doing . . . something, it’d feel less like everything was falling apart.”
you nod slowly. because you’d noticed, of course, the way he threw himself into everything—work, parties, anything to fill the spaces you used to occupy. you’d wondered if it was his way of coping or if it was just his way of running.
“and did it?” you ask, finally glancing at him.
he looks over at you, his blue eyes shadowed in the dim light. “did it what?”
“feel less like everything was falling apart.”
his lips press into a thin line, and he looks away, his gaze falling to the ground. “no,” he admits, so quietly you almost don’t hear it.
you nod again, your fingers picking idly at the hem of your new sweater. “me neither,” you say softly, the words slipping out before you can stop them.
he looks at you then, really looks at you, like he’s trying to read the things you’re not saying. but you don’t meet his gaze, keeping your focus on the dark horizon instead.
“i didn’t think you’d leave,” he says after a moment, his voice rough around the edges.
the words hit harder than you expect, even though you’ve thought about this moment a thousand times. “i didn’t think i would either,” you confess.
and there it is, the unspoken story between you—the weight of everything you’ve been through, the cracks and fractures that finally gave way. you don’t say any more, and neither does he.
so your hand moves before you even think about it, reaching across the space between you. his hand is resting on his thigh, fingers loosely curled, and you gently wrap your own fingers around the back of it, curling into his palm. you don’t say anything—there’s nothing to say, not really—but you squeeze once, firm enough to tell him without words that you’re here, that you’re still here, even if it doesn’t feel like enough.
he doesn’t look at you. his eyes stay fixed on the grass in the front yard. for a second, you think maybe he won’t respond, maybe he won’t let you in. but then his hand twitches beneath yours, his fingers shifting to squeeze back, just once. it’s a quiet thank you, a wordless acceptance of something neither of you can name.
you feel a lump rising in your throat, the vulnerability in his silence cutting through you in a way nothing else could. you know he doesn’t want to talk about it, so you say the first thing that comes to mind, something stupid, something that might make him laugh.
“i just, you know, didn’t think you’d ever play basketball with topper again,” you say, your voice light, almost teasing. “i mean, didn’t he break your nose last time?”
you glance at him, hoping for a smile, for something to break the tension. and for a second, you think it works. his lips twitch, the corner of his mouth lifting into a bitter smile, but it doesn’t reach his eyes. he just stares at the grass, his fingers tightening slightly around yours before letting go.
the silence stretches again, thicker this time, and when he finally speaks, his voice is low, almost a whisper. “you always have to get the last word, don’t you?”
your chest tightens, the words hitting harder than they should. it’s not just what he says—it’s how he says it. your expression hardens, the realization sinking in like a stone. he’s not talking about the joke. he’s talking about you. about this. about the way it all ended, the way you ended it.
the code you made up a year ago flashes in your mind, unbidden. you always have to get the last word. it was supposed to be a joke after that, a way to tease each other when you argued over stupid things, but now it feels like something else entirely. something sharp and unforgiving.
i love you.
you don’t say anything at first, the guilt settling heavy in your chest. you know he’s right. you know what he’s trying to say, even if he won’t come out and say it. but what can you do? what can you possibly say that will make any of this better?
finally, after what feels like forever, you whisper, “i know.”
you can’t bring yourself to look at him, but out of the corner of your eye, you see the way his jaw clenches, the way his head dips lower. the dim porch light catches on his face, and you realize his eyes are glossed over, though he doesn’t let a single tear fall.
he doesn’t look at you, and you don’t blame him. you can’t bring yourself to look at him either. you just sit there, side by side, the space between you feeling wider than ever.
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tiredsmashbros ¡ 5 months ago
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SMG34: LIPBITE COMIC WIP UPDATE
oh boy... i know a bunch of folks are hyped for this comic... and boy oh boy are ya'll's prayers going to be heard... kind of... butt for the celebration milestone, and granted majority are from this comic, i thought it was best to give EVERYTHING that i have currently.
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starting off STRONG with what you freaks most want: the completed pages. andddd yep that's it that all that i have done LMAO. i've been fixated on my own smg4 oc: tsb, and during the end of my summer was unfortunately fucked over by some personal issues that fortunately got resolved last minute good grief the anxiety prevented me from drawing the gays sigh... aNYWAYS LINEART WIPS!!!!
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here are linearts i have completed / in the progress of!! want to aim like i did in the past by finishing up lineart first, and then speed through with color + minor rendering. the reason i have a few colored is to test out what it would look polished and my god... i have improved A LOT. THESE GAY PEOPLE GIVE POWER I AM NOT KIDDING BELIEVE ME IM NOT CRAY- anyways onto wip pages!
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jumpscare: tsb stickman sketches. oh yeah. this is how i sketch and i blame sensei eiichiro oda /j. and in case anyone is unable to understand it {i don't blame u LMAO}, smg4 wakes up from the dream and is startled to see mario by his bed. they have a short convo before mario leaves, and we get a job to smg4 in the bathroom trying to put up a brave face. until the moment he leaves he's stunned due to seeing smg3 at his front door. will i elaborate more on specifics or unwritten dialogue? NOPE! gotta keep secrets to make it even more enjoyable at the end!!
currently at 13 sketched pages total, but this is probably gonna be reaching towards 20-ish pages, surpassing part two, but it will depend on how i come up with how to end it. additionally to confirm there will be a PART FOUR / chapter 3, to end this story. my goal is to have it done before i finish my senior year, or at least during the summer after i graduate bc good lord who knows whats gonna happen.
and lastly, before i end this crazy update, SCRAPPED PAGESSS!!!!!
CONTENT WARNING : NSFW SKETCHES !!!! PLEASE LOOK AWAY IF YOU ARE A MINOR OR DON'T LIKE THIS TYPE OF STUFF!!!
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oh boy... dont draw comics while sleep-deprived at 6am... idek what i was even aiming with this ngl other than just for fun, but i scrapped it due to not being what i had in mind for the story. if it doesn't serve a purpose or narrative, its bye bye YEAH BYE BYE THIS IS THE CLOSEST NSFW UR GONNA GET FROM ME HAHAHAHAHA- i say that despite writing a nsfw jojo wattpad smh im only confident doing it in words good lord. btw not watermarking these bc i gen don't care since they're legit scrapped {left top part was kept and completed} so idk what to do with these. im just throwing it and walkin away
now to end with this update, i can hear your question, "when will this be done?" and to answer that question: i'm not entirely sure due to my heavy focus on my smg4 oc: tsb, but my best chance is postponing my oc lore a bit and complete this before november UOIYGJDSIUHJKDWSXYUGHJKCS but we shall have too see...
if you want to join the ping list comment on this post LMAO [click]
ignore below if you're not from the tsb birthday partydddjdhdhdjd
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thurs: smg34 is canon in the tsb universe / au. though most of their encounters are platonic or best-friendy-way, they eventually express their feelings to one another and start dating 3/4’s way of the tsb storyline arc. tsb is a supporter of his friend's relationship and admires and takes inspiration from their relationship heavily to input his future love life. yearning to be in a similar position... to learn what is to really love someone... or what it's truly like to be loved...
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