#posts like these talking about character designs and such won't all be this long
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gingermaple · 1 year ago
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hi im trying to keep it professional here but may i request you to talk about your thought process/design inspirations behind your Tango? I don't think I've ever loved a Tango more than i love yours
i'm so glad you like him so much!!! he's definitely one of my favourites to draw :D
most of my mcyt designs follow a similar pipeline, where i create a first design that is simple; based on the skin, my impression, and common fanon ideas. then later down the line i throw all of that out the window and shoot them with my patented Creature Gun.
so originally, tango was just A Guy. (see this post for an idea of how he looked) until i woke up one day and decided that he needed to become an absolute fucking critter.
i went into my very first draft of a new design with a few basic ideas that i wanted to follow:
Generally small, but have his clothing/accessories be big
Have the red glasses be a major design element
Be some form of lil critter with a tail, paws, and big ears
Be as shape as possible (this was the most important aspect to me)
Here was my very first pass with those concepts in mind:
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More under the cut:
the first thing i realised was that i accidentally inverted the red and black on his outfit, the second thing was that he had come out looking somewhat rodent-like, so i decided to build upon that idea in my second draft, as well as further exaggerating his glasses and proportions:
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i liked this much better, but decided he still wasn't shape enough, so after even more stylization, i eventually got to a point where i was happy, and we ended up with the critter of all time!
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along the way, i also ended up with a rough idea for what he even was, that being a hybrid of my own made up rodent-adjacent mob that would live in the nether. which i ended up sharing an idea for in this post, thought i'll probably expand further upon the idea in the future.
overall i am insanely happy with how his design turned out, and i'm overjoyed that other people feel the same!
please never hesitate to ask me about my designs/my design process! i have so many thoughts that i'd love to share and a lot of the more fully fleshed out designs have a good amount of concept art that likely won't be seen outside of these sorts of asks.
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mingtinys · 9 months ago
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what dating seventeen feels like
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pairing : seventeen x gn!reader
headcanons , fluff , misc
warnings : none
word count : 1.1 k
requested ? no
a/n: just a small collection of the things i love in life that i associate with seventeen
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choi seungcheol
falling asleep on the couch and waking up in bed. chocolate-covered strawberries. the kind of love found in romcoms. expensive dinner dates and champagne.
cologne that lingers on your clothes and bed sheets. tight, bone-crushing, hugs. his hand almost always under the hem of your shirt, skin to skin (it grounds him). him letting you win when you play wrestle. cute aggression victim.
having a rock to hold on to amidst a raging current.
yoon jeonghan
diving under a crashing wave to find calm, gentle, water. rollercoasters with big drops. feathers. lavender fields. leaving the theater and realizing night has fallen.
always saying the same thing at the same time (it scares seokmin). naps on the couch. sending each other pictures of weird-looking animals with the caption "you" or "us." partners in crime. braiding his hair.
having not only a boyfriend but a best friend in jeonghan.
joshua hong
warm blankets, fresh from the dryer. pancakes and orange juice in the morning. raw honey. the scent of freshly baked bread. scented candles and wax melts.
lives up to the gentleman title. opens doors, bides by the sidewalk rule, lends you his jacket, etc. acts! of! service!! fighting over who pays the bill (he's actually ambushed your waiter to pay before you can even see the check). domestic, mundane, slice-of-life type of love.
a honeymoon phase that never ends.
wen junhui
walking down empty streets without a care in the world. morning cartoons. clingy cats. ice cream for dinner. frozen pizza with red wine. airport liminal space hours.
taking pictures of sunsets to send to each other. doodling on his hand. staying up until 3am accidentally. back hugs galore. resting his chin atop your head. him getting as close as possible when showing him something on your phone (i'm talking cheek smooshed up against yours). sleepy jun asking for kisses every morning.
living life in the moment because you know the future can wait for you two.
kwon soonyoung
energetic snow days. sledding, snowball fights, building snowmen. energy drinks and all-nighters. watermelon sugar. summer bonfires. the ambiance of muffled music through club bathrooms.
zoo dates. always wins you the biggest prizes at carnivals. his favorite place to nap is your lap. sweaty post-dance practice hugs. he gets pouty if you start a tv show without him. baking brownies at 3am. talks about you non-stop to anyone who will (or won't) listen.
excitement that isn't momentary or overwhelming. excitement that makes life meaningful.
jeon wonwoo
tulips blooming in the spring. waxing gibbous moons. amethyst. resting after a long, busy day. the scent of old, yellowed books. rhythmic clicking of a keyboard. warm, smooth, riverbank stones.
re-adjusting his glasses for him after every kiss. let's you design his character's outfits in video games. tells you about the book he's reading like it's gossip. he's always taking candid photos of you. quiet mornings. elderly couples who see you two are reminded of how they fell in love.
defining love not by how much it's said, but by how it's felt.
lee jihoon
thunderstorms that lull you to sleep. shiny, red guitars coming to life with smooth melodies. the crackle of a fire. rosemary. empty highways at night. lightning that strikes twice.
morning coffee dates at home. napping on his studio sofa while he works. quality! time! absolutely spoils you every chance he gets. pretends to act all cool when you catch him staring. writing songs for you. his hand routinely finds your knee when he's anxious. he prefers intimate and private acts of affection to the alternative.
cherishing all the little things that make your relationship important.
lee seokmin
wishing on dandelions. blue skies. morning dew on grass. golden hour. that burning sensation you get in your lungs when laughing too hard. iced lattes.
always asking permission to kiss you. so, so attentive. falling asleep on facetime. pillow forts. lots, and lots, and lots of nose kisses. him never wanting to leave you in the morning. "five more minutes" type of guy. his favorite feeling in the world is making you laugh.
finally knowing what it means to love someone so much you'd give the world for them.
kim mingyu
sleeping by a window with the sun warming your skin. hearing your favorite song on the radio. silky white sheets. first date jitters. first love. receiving a bouquet of roses.
admires you so, so, much. talks about you 24/7, much to his members' annoyance. (jk, they love you, they just like to tease him about it). literally a sponge the way he starts picking up your habits and slang. he's physically incapable of rejecting your puppy-dog eyes. likes to lay sprawled out on top of you. he'll often seek you out if he needs a little extra support.
the feeling that comes with knowing you've found "the one."
xu minghao
the autumn leaves changing. winter constellations. a solar eclipse. the quiet of a house before everyone wakes. those cozy granny-square blankets. white wine. laughing at scary movies.
wine and painting nights. him always making two cups of tea. art museum dates. swaying together to music in the kitchen. him secretly being a sucker for your doting. has your mannerisms memorized and prides himself on it. somehow always knows what to say when you're feeling down.
growing, learning, and experiencing life alongside each other.
boo seungkwan
warm, summer air. mystery flavored lollipops that somehow taste like every flavor all at once. rosy red cheeks.
teasing each other and inside jokes. nicknames like loser, stupid-head, idiot etc. (affectionate). hours long gossip sessions. kisses that taste of coffee and tangerine chapstick. stars in his eyes whenever you're doing literally anything. having his undivided attention.
resident happy pill and mood-maker seungkwan knowing he can let his mask fall around you without judgement.
hansol vernon chwe
watching city lights blur past in the passenger seat of a car at night. cereal at 1am. falling asleep while watching tv. poorly handmade, yet meaningful gifts. assorted candies. buying road trip snacks.
communicating with a single look. ice cream dates in the middle of winter. speaking purely in movie and tiktok references. late-night conversations that take a weird turn. (you've once debated if aliens would like pineapple on pizza). pretending not to notice how shy he gets when initiating physical affection.
loving the strange, bad, and hidden parts of each other as much as the good.
lee chan
the comforting buzz and motion of a subway at night. toothy smiles. watching reruns of your favorite childhood show. surprise parties. the first snow of the new year. concert lights.
driving at 2am, singing at the top of your lungs. random dance parties in the living room. getting noise complaints and giggling about it. pillow fights and board games, competitive, yet both trying to let the other win cause it'll make them happy. asking him to open jars. him getting exceptionally giddy to open said jars. (you're completely capable, but know he likes to feel needed).
making each other's inner child feel safe.
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solar4seekstron · 1 month ago
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Character Introduction - Reader in the Bayverse. (If anyone has a good name for reader please let me know)
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Hello! Hello! Your dear Solar is here! Guess what? I’m rewriting the Bayverse movies (Kinda)!!! And add ing in reader because I mean who hasn’t imagined theirself as a Cybertronian fighting alongside OP and Bee, right?
In the 5 Movies there is………………………………a lot. Going on-
As some of you have guess these chapter will be pretty long and although it’s a rewrite. Not too much will be changed and like with my other stories like Before and So Forth and Transformers One Awakening series. Yes, the reader will be Gender Nuatral so They/Them will be used. As always you guys can just imagine it’s saying he or she if you are that gender. While yes it’s a self instert in the story it’s also a story of an added character of my creation. I’ve been wanting to write this since I realized I enjoyed writing when I was barely an adult.
Just wanted to wait till I had more of an audience. Even if all of my followers don’t always like my posts >:(!
Jk. Jk. I know SOME people like my works. I’ve always wanted to create a character for the series just because I love that crap. If reader inserts and x reader stuff isn’t your cup of tea. DNI then. This is for people who do to enjoy and just have fun talking to other fans. I only wish for people to enjoy my work while self instering time to time.
Overall this post is to give a deeper look of what I have planned for you all and the series of the bay films. This introduction under the cut will tell you what you need to know about the character and what to expect. Hopefully as I write the series I can continue to make thier personality shine.
This is a true passsion project of mine. So the first chapter wont be released until Christmas. And then will be released every Sunday.
Seeing that there are some sexual scenes at times I don’t see why the robots can’t? (In my own opinion I feel that it makes sense that because the robots are sentient and now we have a nonbinary robot! Along with when you look at wheelie and the twins from the second film. So I’ll try my best to add in the humor when it feels right for the situation.
In the movies it’s always Optimus Prime, Megatron, and Bumblebee but now here it’ll be with the reader add in all the movies.
Since the story is x reader in a way the characters are semi soft yandere. But not all the time.That’ll be explained and explored later. I did change up the lore a bit so please bear with me please I did as much research as I can but had to keep remembering that I’m also doing this to have fun. So you know if there are things in here that you weren’t expecting or you didn’t see what you wanted in part of their lore. Sorry my writing isn't always for everyone.
Notes: Wheeljack in the third film will be rewritten. I’m sure some people like his design and character. But I hate it- My boy deserves more respect and love then this!!! So like I’ll do in the Knightvers with ROTB I’m going to rewrite him like how he is in Prime. He’ll still die because I know I can make that an interesting plot point like with every other character.
Not just Optimus Prime ok. As for in between movies I’ll do the best research I can since I know there are comics for them. And if anyone has a link to them online or overall plot points for the movies and in the comics. Let me know!
Reader will have their large part in the story like how I’ll write for the others. I hope you guys enjoy this series and yeah knowing that the movies have a lot going on it might take me a little over half a year to finish.
And not to worry I won't grow bored of this series. I have been thinking about and planning on working on this series along with the knightverse movies for a long while and I don’t wish to disappoint!!
Anyway, here’s the reader and their character! I hope you guys like them!!!!!
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Character.
Basics:
Besides Optimus, Ratchet and Senitnel and a few other Decepticons. They can speak Cybertronian. In a way a former Knight like Optimus. Worrior under Sentinel during the war before Optimus became leader.
Uses They/Them Pronouns.
B - Info:
Lives throughout the movies and is always there. Being the Ride or Die of Optimus like Bumblebee. The fighter in every battle. There to help guide but also learn. One to believe in signs and path. Goes through their own growth along side the many around them. Struggles for their fallen friends.
Is one of the strongest characters in series.
Team Prime:
Scout/Warrior/Soldier (Former Knight). Voice of Reason. Cool older sibling.
Age:
Around the same age as Optimus Prime and Sentinel. The other Knights being a bit older. (I imagine they’re all around the same age. But in the story the reader is a little older then OPtimus Prime.)
Note: After some research for the story, the google search told me Hound is 60 millions years old??? And Optimus is still referred to be 9 million years old. I know they’re all supper old but for Hound to be 60 million is a bit strange to me. So I’m changing the age for them a bit.
Hound will be 29 million years old and while OP and Y/N are around 15 million years old. And the knights being only 19 million years older.
And so in the equivalent of human years OP and Y/N would be in their early 40’s.
The Knight in their mid 40’s. And Hound in his early 70’s.
Appearance:
Y/N is a pretty tall bot. Being 4 feet smaller then Optimus in robot form. So the 2nd tallest compared to the others. Their vehicle mode being a 2003 Porsche Cayenne.
(Don’t ask I think its a nice care. But do feel free to educate me in the comments I don’t know cars that well.
Y/Ns colors are black with tinted red on their paint. Y/Ns robot mode being almost like a knights but modern (Much like Sentinel Primes armor in tf5) but to match more with their own alt mode. Only looking slimmer then Sentinel because of how small they are.
Their head armor looking a lot like Rodimus helmet in Transformers Animated (But if it was styled in the berverse. Think like Nightshades armor peice and how it covers a bit of their optics.)
Their optics yellow and faceplate grey like the others. Having optics that are mostly dim but brighten when feeling certain emotions. Their optics piercing in yellow that helps with their thousand yard stare. Though they aren’t always glaring at someone when they turn their attention to someone. That’s just something that happens when really they’re just- staring.
Having a few Cybertronian writings on their helm. Both back, top, and side. A it on their shoulders and arms and different parts of their body.
Always seen with a smile on their dermas even in the toughest situations under their mask and even when they take their mouth guard off. Their visors being the color blue and their mouth guard being a grey is red.
Weapons:
A thing most noticed about them is they have two swords on both side of their hips in sword handles. Their swords being long like Sentinels but not as wide. The handles in more of a dark red with a tint of black on them. But the handles being completely black. Something others might not notice too is their somewhat small gun held at their lower back. With a Y initial on the side of it. Their arms also turning into blasters.
Though they rarely use them.
Appearence Traits:
At times throughout the movies can be seen always keeping their visors on but will take their mouth guard off even when they don’t speak. They only take both their visors and mouth guard for only important moments and if they are having strong emotions. That’s when their optics really brighten.
Usually when not fighting. They can be seen either standing with one arm down and the other will be bent. Always having at least one cervo on a sword handle being on guard. Or can be seen cleaning their swords and loading their gun after each battle. It being big or small. Or training with the others, or talking to them, or just standing there listening and waiting for orders.
They rarely cross their arms.
Fighting:
They work mostly in hand in hand combat. Only using their swords to help out in fights as more then just a weapon to slash someone with. At times using different parts of their sword when they don’t wish to kill someone.
If they are really mad. Their fighting combat becomes almost like a wrestler, which is something not seen much in battle. It’s just them showing why they don’t punch as much as they do in battle.
Note: For an example of how they fight with their swords watch “The Elder Scrolls Online: High Isle Cinematic” The way the knight fights against the three characters is basically how they fight.
Traits (Sort of):
While they usually have their mouth guard down if they’re not in battle. They will at times also move their visors off as well. Mostly if its during certain situations like they’re really surprised or confused. (Plan on doing that a few times throughout.) At times they will speak but only when they’re needed to.
At times they can be seen cleaning their swords. Either it be because they have to or they’re worried and got something on their mind.
If they are really mad or just wishes to speak to the other privately. They will speak in Cybertronian. So while the others choose to speak in. They will speak in their more native language when it’s something important.
I was thinking about doing a relationship with the others part but I don’t think people will care that much and just wait to read the first chapter since that’ll show to establish their relationship when it comes to the first movie. Same thing for their backstory.
But I tell you what.
If there are people who do wish to read on their backstory and/or future relationships like a special early preview. Then let this introduction post reach at least 500 likes and I’ll give y’all a treat to help you figure out what to expect for future events!!!
Hows that? Lol.
Anyway I hope you guys enjoyed this and I cant wait for you guys to see the first chapter when it releases. If any of you wish to be tagged in the first chapter to know when I’ll post on Christmas just let me know.
I cant wait for you guys to read it!!! And if you wanna talk about it just leave a comment! LETS TALK!
I hope you all are having a good rest of your day and I’ll see you guys in the next chapter!
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How I imagine readers hips with swords look like. (If you know the artist type in their name on here or twitter in the comments so I can add it here please I tried looking but wasn’t lucky)
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makerofmadness · 5 days ago
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ok so: Beast-Ancients Swap AU but actually the Beasts messed up the timeline and made it one
(I will explain I swear-) The following sprite edits and designs were a collaborative effort of me and @driftwoodmfb
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(Lily's design and edit is not finished yet, and Ssalt isn't getting one until that character is released-)
general shoutouts to Driftwood for collaborating with me on this in a lot of aspects btw she's the mvp of this whole project
I am Very bad at concise descriptions but basically: "5v5 climactic final showdown occurs but the bad guys win and then the group consensus on what to all do together to compromise thanks to slightly different priorities is 'Hey we all really hate the ancients now so let's just like. Screw them over' so they basically used their combined virtues' powers or something (look all of this I came up with just to justify the AU's actual concept) to like reset and alter the timeline to swap their places with the ancients basically. and then they kinda accidentally get redemption arc'd in the process. Meanwhile the og ancients... are not happy"
I'm def gonna post more about these guys in the future (and also I like. Encourage people to send asks because I need enrichment dndndnmd! I have a ton of stuff sitting around about them and I love talking about them- so. Here's my attempt at an overview (I. Suck at being concise this took all day to not make way too long dndndndm):
Shadow Milk Cookie - Calls himself the Dark Moon Magician. He's quite braggadocious and more than a little mischievous, quite the show-off too, but he has a good heart down there (nowadays). Though he has often had to be badgered by the Light of Truth into actually telling the truth on things...
Eternal Sugar Cookie - You'll meet them someday. Just not now.
Mystic Flour Cookie - Her face and voice do not do much to express how much she despises the Cookie she used to be, and the Cookie she still sees whenever she looks in the mirror. She is the most eager to come clean to her Cookies, but something is holding her back... she decides to save it for when she has finally repented enough by her standards, to earn her position as queen. It's never enough.
Burning Spice Cookie - For the kingdom he rules, you may (or may not) be surprised seeing how little he cares for material riches. To him, lived experiences are the most precious things- hence why he's always looking for a good fight. Or to just have fun with those close to him- which is not many as he has had a history of issues- after all, transient things fall to time, but the impressions they leave can last up to forever...
Silent Salt Cookie - The fallen hero. It wasn't supposed to happen again. They all knew it could happen, they agreed to prevent it. Why did they make the same mistake...?
Pure Vanilla Cookie - The embodiment of the most common lie. He can string Cookies up to make them move and speak against their wills. He does this to himself often, when he grows tired. He is very ashamed of what he has become, but no matter, he will be fine once he regains the light of Truth, and exposes the truth of this world to all Cookiekind...
Hollyberry Cookie - Berry juice is a comfort to her, such is why she had wished so badly to drown her mind and all her pain in it. She is... frankly, harmless the way she is now. She doesn't have the power, pride or energy to fight. Her heart is just as full of love as it's always been, even if her mind's gone fluffy as frosting. So much that even being in a permanent stupor won't stop her from missing her family, still...
Dark Cacao Cookie - As he describes himself fully, an empty vessel without a will of his own, whose only goal is to carry out the will of fate. He will play his part in this story, for he knows there is no other way. After all, they'd tried to resist already, and it was all in vain. He is cold, empty, such was his resolve: to be unburdened by feeling, so that he would feel no pain...
Golden Cheese Cookie - Calls herself the Demonic Goddess. When she gets upset, she tends to fly into fits of destruction- which she has become very, very good at causing. She laughs it off, she laughs a lot in general, but she really does not like what she's become. However, she is still the same greedy Cookie as she always was, and still wants nothing more than to annihilate the ones who had displaced her and her friends and take back what is rightfully hers...
White Lily Cookie - Founder of the Lily Kingdom. She is a stern, serious figure who tries to keep everything under her control. She quickly silences those who tell her what she does not wish to hear untrue, unkind, or unnecessary things. She does not get very openly emotional often, and tends to address everyone with the same attitude even if it's her friends. (They can generally tell when she means well). She plans to silence all lies from Cookies' mouths, especially regarding who the "Heroes" and "Beasts" are...
(i. Never mentioned the name of the AU itself the whole time in this post did I? Ok uh that's Immemorial Interchange btw if I ever say that or II then I'm talking about this thing for future reference XD)
Edit: I have a tag on my blog for the au and I just kinda post whatever I feel like. Hope y'all can enjoy this I'm probably gonna be dumping a lot of stuff I've held on to. And I would love it if people send asks X3
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cripplecharacters · 4 months ago
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hello! feel free to ignore me if this is slightly outside the boundaries of this account, but i'm a tabletop roleplaying game (ttrpg) designer looking for opinions on mechanics for disability in games.
my game specifically covers a lot of themes that, while not about disability, would make me feel remiss to not include some explicit mention of how physically/mentally disabled characters fit into the greater picture of the game. it has a specific focus on telling stories of diverse characters, for one, and on fighting the unfair capitalist systems that harm these marginalized groups.
my issue lies in how, exactly, to both treat this topic respectfully and make the characters not feel out of place or unbalanced. i've considered several options, and was curious to hear from a physically disabled perspective how to proceed (i am mentally ill & neurodivergent, but to my knowledge not physically disabled).
option one: mention that disabled characters of all kinds are encouraged, and talk about roleplaying them or provide resources for how to handle them respectfully, but don't apply any specific rules with hard mechanics or numbers to them. this option is least likely to be inadvertently misconstrued or written poorly on my part, but may make disability feel like a "flavour" side note.
option two: provide examples for some common disabilities on the mechanical effects (such as a low vision character rolling less dice on rolls to notice visual details) without any "counteracting" mechanics. this one gives mechanical weight to disability, so it feels less like an afterthought, but may discourage people from playing disabled characters as they would be more likely to fail than other characters.
option three: the above, but with mechanical incentives for roleplaying in a way that acknowledges the character's disability. a "benefit", but less "giving a blind character echolocation" and more "gain XP for showing your characters disability and any aids they use" (similar mechanics exist for following your character's goals/personality traits). this would make disabled characters be more on par mechanically with other characters, but i fear it may come across as... viewing disabled characters as not worth it without some sort of benefit, i suppose?
apologies for the long rambling message, but i'd love to hear which of these options (or another suggestion) you'd be happiest to see in a game written by someone who isn't physically disabled! this is far from the focus of my game, but it's still an important part of the greater theme that i'd love to be able to get right. thanks! (similarly, if there are any groups not covered in the "underrepresented but common disabilities" post from your FAQ that you'd want to see in a game, i'd also be happy to hear those!)
Hello!
First things first, thank you so much for thinking about this! This isn't something that most TTRGs consider and, as a massive nerd who plays DND, Pathfinder, and other tabletop games, this has always been a big pet peeve of mine since making a disabled character is always unnecessarily hard to do with the game mechanics and rarely works out well.
Most of the time, I have to talk to my GM about how to make it work in their game and, unfortunately, I'm often told they won't allow it because it's "too much trouble".
This is all just to say, I really love the idea here and the fact that you're actually thinking about these things and wanting to do well by them is great!
Now, taking a look at the options:
Option One
One of the unfortunate things that I see a lot is people that are too scared to get something wrong with representation (Or social justice on a broader scale) that they don't try to do it at all. With this current era of cancel culture and people's reactions to what they deem 'offensive', it's understandable to be a bit apprehensive but if you're approaching the subject from a place of respect and you're receptive to learning and improving, most people will appreciate the effort.
While this option does sidestep the main issue you've identified, I do think it sidesteps the attempt at making disability part of your game as well. You can encourage people to make disabled characters all you want but without any real content for them in the game, it won't do much.
If you do go with this option, I'd strongly suggest including some information on the culture of your world and how it relates to disability, both to provide more substance to the content and to give players a bit to go off of when making a disabled character.
Option Two
I like this option much more than the first one, though I do agree that it may discourage people from choosing to play a disabled character.
Within the game mechanics, I think it makes a lot of sense to have these kinds of effects but I would encourage you to include more variety with it. Disability isn't 'one size fits all' and two disabled people can have different needs, strengths, and experiences -- even if they have the exact same disability. Instead, I'd suggest going for a slightly different model that includes more choices.
For example, a character with low vision may:
- Roll lower on perception checks involving vision
or
- Have disadvantage with ranged weapons/attacks
or
- Have lower rolls/less success in dim lighting
Do you see where I'm going with this?
Having more options for how the character's disability affects them allows players to make a choice for how they want to play the character while also encouraging them to think more about how their character's disability might affect them and impact their life.
The examples given are all reflections of how blindness can affect somebody. Blind spots or blurry vision can make it more difficult to notice certain visual changes, severe nearsightedness can make it difficult to aim/focus on things that are far away, night blindness can make it difficult to see in the dark or in dim lighting, etc. That being said, there are dozens of other ways to go about this (Though I'd advise sticking to five options per disability at most to avoid overwhelming people).
Option Three
Personally, I like this one and the second option the most. Although I understand where your concerns are coming from, it feels less like it's implying that disabled characters have to be 'worth it' and more like it's just balancing it out.
Like with the second option, I'd suggest going for more of a choice model here where the player can pick what 'benefit' (For lack of better word) that their character has -- or even to choose no benefit at all.
Many physically disabled people develop our own skills or tools to compensate for where we struggle, whether this is an intentional decision or just something that happens.
For example, my boyfriend is paralyzed from the waist down and uses a wheelchair full time. As a result, he has kick-ass upper body strength from it.
Similarly, many deaf and hard of hearing people are more observant when it comes to visual cues and many blind people are more sensitive to other senses (Though, of course, the whole 'super senses' thing is a myth).
While this isn't true of all disabilities or all disabled people in general, it is something worth considering.
That being said, if you do decide to implement this option, make sure that the benefit makes sense for the disability or is related in some way and isn't just something random being tacked on -- that would make it seem more like a 'disabled characters need to be worthwhile' thing.
As a few extra notes:
If you go with the second or third option, I'd suggest separating the different stat effects into different types of disabilities. You don't need to go too into specifics with it but something like 'low vision/blindness/vision loss', 'deafness/hearing loss', 'limited mobility', and 'chronic illness' would work. While disabilities are more nuanced than this in real life, setting it up this way would keep it pretty simple and allow players to tweak the mechanics slightly for their own characters.
If you go with the first option, I'd probably avoid discussing how to roleplay disabled characters. Because roleplay and character development is much more open than stats and game mechanics are, showing one or two 'proper' ways to play a disabled character is more likely to reinforce stereotypes, dismiss certain experiences that disabled people have, or just come across as more of a 'lecture' than anything. The same goes for including information on what to avoid. I'd stick to providing information about your world and how disabilities are seen in them instead of giving instructions here.
I'd suggest including ways for players to bypass the mechanics of disability if they'd like to, even if their character is disabled. That would allow for a bit more freedom with how they portray their character and would also ensure that they aren't being 'penalized' (For lack of a better term) with their stats for playing a disabled character. As a bit of an example of what I mean: A character in DND could have been a criminal growing up without necessarily taking the Criminal/Spy background.
In general, I think as long as you're approaching this respectfully (Which you are!) and reaching out to physically disabled people for their input (Which you are!), you don't have to worry too much about misrepresenting it.
Cheers,
~ Mod Icarus
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hetalian-veteran · 2 months ago
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Art Styles I Personally Think the Hetalia Characters Looked Their Best In (and Why) Part 2
Link to Part 1, Link to Part 3
Please note that I am referring to the show and not the webcomic. This is primarily because I didn't always have access to the webcomic and thus the show is what I've always been most familiar with. I will also refrain from talking about characters that have only appeared in one season.
Also, please keep in mind that these are just my opinions. And if you have any different ideas of what designs looked better, that's totally okay. At the end of the day, I'm just here to have fun.
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America: Seasons 1-4
It was kind of hard to choose which design was best for America, seeing as they are all very similar to one another while also having different qualities that I liked. But I ultimately settled on the one from the first four seasons. I adore the WWII bomber jacket, as well as how the character in general was animated back then. Not to mention that the older art style just fits him so well. A lot of Americans have an "if it ain't broke don't fix it" attitude about things, so I find it fitting that, at least in my opinion, this also works for aph America. He looks great everywhere else, but I won't deny I have a nostalgia for the original. This was an exceptionally close tie with his design for season 5. Not to mention I once drew aph America fanart for an art project in middle school and got an A on it.
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England: Season 5
Okay, I'm gonna be real here. This all came down to the eyebrows. Well, not entirely, but it definitely played a large part. I never had a problem with England's design in seasons 1-4, but those eyebrows though. They were so distracting. I understand wanting to give characters a prominent feature that makes you go, "Yep this is (insert character here)." But I think England's eyebrows were too overdone in the previous seasons. However, I also believe they were far too thin and lightened up in seasons 6-7. Season 5 had a good balance. Not too thick but not too thin. Also, I feel like his facial structure and design made him look kinda weird in season 7.
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China: Season 5
So... I'm gonna be honest here. All of the other designs for China make him look like a young girl to me. Yes, he still looks sorta feminine in season 5, but not like he appears in seasons 1-4 and 6-7. In season 5 he actually looks more like an adult man to me. Not to mention his hair. Because holy crap that is some of the most beautiful hair I have ever seen put to animation
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Russia: Season 6
This was a close tie between all his designs, but it ultimately came down the hair. Yes, I know, I talk about the characters hair a lot. But that really was the deciding factor for Russia. All his designs look great in that the long coat and vertical lines throughout give me the impression of a Russian nesting doll. Now, whether that was intentional on Hima's part or not, I cannot say. But it's a cool detail that I always notice whenever I see him. When it comes to his season 6 design, I like not only how innocent he looks (which is an important part of the design Hima intended from the beginning), but that his hair has some more fun detail too it. It looks so soft and fluffy, not like the previous designs that made it look like he had water dumped on his head.
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France: Season 5
What can I say about this design that hasn't been said already? The only other character who had a bigger glow-up than France was Spain (who you can see my opinions on in a previous post). Literally everything here is an upgrade from his design through seasons 1-4. His hair looks so silky and soft, not like that yellow plastic we had earlier. Also, the hair ribbon tying it back looks so elegant and refined, fitting perfectly with the character. I also love the small detail of the ribbon being the same color of his eyes. It's a nice touch. His outfits this season are great as well. They are very simple, but still elegant, with soft, curved lines and balancing both warm and cool colors. Especially in his outfit during the Joan of Arc episode.
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Canada: Season 5
I think I'm starting to have a favorite season in terms of character designs here. Canada just looks his cutest here, primarily because of his outfits. He has one of the most adorable and cozy wardrobes this season, and I want to raid this man's entire closet. I love the flannels and cozy jackets and hoodies that he has. As someone who grew up most of her life in northwest Montana (which, if you ask the rest of the US, is basically just lower Canada), I think I have to be a little biased here. Canada's design gives me the feeling of home in a way, and this is definitely a wardrobe that I embrace for a time growing up.
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Austria: Seasons 1-4
The hair curl in his cowlick hits harder here, just getting that out of the way. There's more of a curl to it, which is more reflective of Himaruya's art style. And even though his wardrobe in the latter seasons is great, this one all around looks better to me. I like the royal blue lined with the deep red. And the cravat is just a fabulous detail that I love. Now that I think about it, everything about this design just feels very Himaruya. Like, this is one of his best character designs. There's also the placement of the mole on the bottom right-hand side of his face. In other designs, it's not as prominent. But here it's easier to see. I feel like it makes the design all the more unique.
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Hungary: Seasons 1-4
THIS. This design for aph Hungary is top tier, and nobody can convince me otherwise. Something that has always intrigued me about Hungary is that she was raised primarily around men. So much so to the point where she saw herself as one growing up. But when she got older and realized she was actually a woman, she ended up adopting more feminine clothing and characteristics. Aph Hungary is a female character who balances both feminine and masculine traits. And her design from seasons 1-4 emulate this balance perfectly. Her long hair is a pale brown color, and her eyes a dark green. Unlike later seasons where she's given long, shiny, elegant hair and sparkling eyes. She's often found wearing either military uniforms or pretty dresses. We even see the evolution of her fashion from child to adult, where she goes from wearing her hair shorter to wearing it longer and with a flower. Her design encapsulates the idea that, yes, she is a woman. Yes, she is feminine. But at the same time, this is someone who has seen war and battle. (I might have to do a separate post about Hungary, because her design and character are honestly fascinating).
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minecraftorangesheepjpg · 2 months ago
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You! Do you want more minecraft shows? Do you like watching beautiful, intriguing murder mysteries for free on youtube? Do you know about Whitepine?
i rewatched all 3 episodes of whitepine, and i wanted to write a somewhat-cohesive opinion on it, because clearly not enough people are talking about it. i mean, episode 3 has been out for 4 days, and it still only has 123k views. which is an atrociously small number for a show this good.
so, whitepine is a kind of series that you will watch without your phone. the visuals are both captivatingly beautiful and important to the narrative. the pacing is unhurried and calm, letting you savor every shot. however, i wouldn't call it slow or boring. i was afraid that it would be too serious or melancholic for me, or that it is a horror story, but that wasn't the case at all. it's a murder mystery set in the early XX century. the story is centered around a household of the wealthy Hemlocke family, where the main character, Ivory, is a newly-hired maid. Ivory is quiet, shy and agreeable - not exactly a typical main character for a minecraft production. Ivory's progression through the story is genuinely interesting to watch, and i find her actions and words very realistic. actually, all dialogue sounds natural, which is.. pretty hard to achieve.
voice acting is surprisingly good. don't get me wrong, i love minecraft roleplay with its amature acting, but it doesn't mean that i don't notice the flaws. whitepine, however, sounds almost professional, which is a result of actors' amazing work and Ivorycello masterfully matching the actors to the roles. speaking of sounds, whitepine has incredible sound design! not only is there music that Ivorycello composed (and played, i think) herself, there are also actual sound effects - rustling of bedsheets, bird songs, clatter of plates - everything! - that help to interpret actions and scenes that are hard to show within minecraft.
speaking of minecraft - this show is not minecrafty at all. game mechanics have no bearings on the story and are not referenced at all. this is neither a praise nor critique from me, just a fact about the show.
i highly recommend turning subtitles on, at least for the scenes with muffled speech or a lot of characters talking. ah, yes, whitepine has great, human made subtitles in english and... wait.. how many languages?
the only con to watching whitepine is that you will want to watch more whitepine, and it is an on-going show. but it is so worth the wait, i promise you.
okay, last part of the post. whitepine = good. whitepine = intriguing. whitepine = beautiful. i love whitepine. you will likely love whitepine too. and i won't even tell you to go search for it, i'll just give you the link right here. here, take it. click that link. ep1 is 30 minutes long. and if you like the piano soundtrack, here it is. you don't even have to look it up.
youtube
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am-i-the-asshole-official · 9 months ago
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AITA for backing out of an art exchange because the person who pulled my name has an art style I really don't like?
In the fandom based Discord I'm in we had a small art exchange last month. Everyone got randomly paired with someone else to exchange art based on their prompts.
I'm a big believer in all art having value and that people enjoy different art styles, but unfortunately the person I was paired with has a really specific art style that I just.
Honestly, I hate it.
Our fandom is soft-anime style, think something like Genshin or similar art. Anime but more rounded off, 3D style.
However this artist has a really sharp, angular, honestly a little strange kind of art style that makes the final result look nothing like the original character design at all except for features like their clothing being the most obvious clue as to who they are.
If you ever read the really old Roald Dahl books with the super pointy, triangular art style, its kind of like that. Huge, super sharp pointy chins and noses, super long faces, all of the eyes drawn in the same long, sideways triangle style.
Its amazing that they have a style they like, but its 100% not my style and I really didn't want to have to fawn over it and share it across my socials when it is clearly the opposite of the art style I like.
I wound up pretending I had an unexpected work trip which meant I had to back out of the exchange (which actually wound up being true, but the trip was only 3 days so it wasn't like I wouldn't have had the 3 other whole weeks to work on my side of the exchange.) I was super polite about it, because again, its not my style but its theirs and I'd never deliberately make someone feel bad about their art.
Well, turns out some genius in our server forgot we all follow each other on Tumblr too and made a post basically laughing about how I had the balls to get out of it and how funny and smart they found it.
The mods sent a screenshot of it into the server and said bullying would not be tolerated and I got a warning for bullying. I pointed out I hadn't lied about the trip and I wasn't even the one who made the post, but they blacklisted talking about it further and made a new rule that if you fail to participate in future exchanges for anything less than like, someone dying or whatever, you get removed from the server completely.
All around nobody is happy about any of it, and there's talks about voting to just veto exchanges completely both because nobody wants to single people out and nobody wants to be forced to fawn over art they don't like.
I'm mostly angry with the person who poked their nose in because before they said anything it was completely fine with me and the other artist. They understood completely, we joked about how shit work is, and they were just going to do an art piece for the server as a whole which I thought was a really cute outcome, but now both of them have gone silent in the server and won't reply to anyone.
What are these acronyms?
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sugar-grigri · 1 year ago
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I think I remember you making references to Fire Punch in a few analysis post so I assume you've read that one, but have you read Goodbye Eri, and if so do you have any particular thoughts you want to share on it? It might be my favorite, although it's hard to rank Fujimoto's works because there's something different I like about all of them.
Hi Yuta! or is it Fujimoto?
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2022, Goodbye Eri is released and I'm in for a huge slap in the face! I've finally got the chance to talk about it, so thank you!
It's hard to come after the war after this one-shot has been the subject of so much analysis, interpretation and criticism. But I think it's a work that's deliberately designed to be a trap, and the first mistake would be to try absolutely hard to determine whether Goodbye Eri is true or false. 
Trying to detect the true and the false is futile, not that it's really impossible, but arguments could be several pages long and the theories put forward would remain mere hypotheses because no explicit confirmation is given. Quite simply because this is not the aim of the work, nor a satisfactory way of reading it. 
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For example, when Yuta's father seems to be getting angry with Eri, we understand from Eri's "And Cut!!!" that it was all a set-up. So, as a good reader, we can only assume that what follows is pure reality. However, the father, now an actor, if he should play his line differently.
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As another illustration, when Eri is close to death and Yuta are talking, there are a few hints that they might have a relationship, but this is denied by Yuta himself, in a discussion with Eri's friend. 
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The film plays with this to such an extent that all sorts of theories are possible. It could just as easily be interpreted as there being only two films (on Yuta's mother and then on Eri's death), two films but in different ways: one about Yuta's mother and a second film about Eri, as a vampire, with the end scene played by Yuta's father and by Eri before her death.
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This explains why, even after Eri's death, Yuta continues to film because the film isn't actually finished yet, the editing being there to reverse the scenes played chronologically, to make it look as if Eri was still alive, and so on. ..
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As you can see, it all makes sense, and our preference is purely personal because they all work. But I'm not going to play that game, because it only shows me one thing, and that's that the plot surrounding Eri is deliberately obscure. 
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I've seen a lot of people describe Goodbye Eri as a work about dealing with death - the way we want to remember those we've lost, etc... It's about mourning, symbolically saying goodbye, hence the title. Which is true! But it goes further than that.
Eri's plot is deliberately obscure because the right way to appropriate the work is not through her. She's the character we know least about. Physically alone, we learn that she wore glasses and braces. Mentally, she was more annoying than she seemed in the movie. Eri is a mirage in which we won't find answers, so we have to learn to say goodbye.
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The only reliable information given in this OS is that everything is filmed by Yuta's phone. And in reality, you know Yuta better than Eri, so it's him you should turn to...
Hi Yuta!
Yuta is almost never shown in this OS, as he is always filming. And when he is shown accurately, it's when he's inspired by other films by watching them with Eri, in other words, he's continuing to work on his own film by watching others. 
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Yuta's first film began as a result of his mother's narcissistic desire, as he was celebrating his birthday, discovering his gift, a smartphone, all of which was directly taken over by his mother, who asked him to film her until she died.
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By keeping only the good sides of his mother, ignoring all the abusive parts of her, Yuta does not follow his parent's wishes, he does it for himself, showing what he himself wants to retain from his childhood, his story, in order to move forward properly.
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But as everything is filmed, it gives the impression that the videos have been passively lined up without any sorting, without any choice. Yuta takes his revenge because he refuses to film his mother until the day she dies, stopping before then, preferring an explosion to conclude his film. It's brutal because it's as if Yuta's tastes, his little touch of fantasy, are suddenly surfacing, while the rest of the film is just as personal, just as him. So when his film is mocked, it's a work so personal that Yuta wants to die. 
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It's not insignificant that it's Eri who intervenes, whose only certainty was that she loved not only the films but also Yuta's, simply because she saw not only Yuta's mother in this film but also him, whom she considered to be the best character. She wasn't revolted by the ending, because she was aware of Yuta's touch throughout the film. The same ambiguity then resurfaces, we don't know if Eri is in love with Yuta, she corrects him to say that it's these films, the two are so linked, that liking Yuta's films is tantamount to liking the teenager. 
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Yuta follows Eri's desire to produce a film that is above all personal to him, to the point that when Eri sees her last moments narrated by him, she sees Yuta more than herself, because she is seen through someone else's eyes. 
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For me, there aren't two or three films, but just one from start to finish. Because you see, we've said goodbye to Eri, we've got out of her tricky story to reflect on Yuta, but we still haven't stepped back enough. Because you know who made the film, and it's not Yuta, it's Fujimoto. So, third stage :
let's salute Fujimoto. 
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The film we've just seen in this OS deals with a number of overlapping themes, the way in which a loved one is portrayed, the relationship with others, death, creation, but above all, the extent to which a work is personal. Goodbye Eri is a pretext for Fujimoto to show us the extent to which even the cutting is the fruit of reflection, is already a message.
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In this OS, all the boxes are in the video format of a smartphone, each moving, static shot depends on Yuta, just as each shot is in the third row, drawn by someone.
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People make the mistake, like the first audience of Yuta's film about his mother, of relating to works as linear stories to be trusted, even if they film his mother every day, Yuta's editing is his way of counting a story, it is certainly not the truth in all its neutrality. It's only at the moment of the explosion, which expresses the most of Yuta's personality, that people get upset.
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This offbeat, absurd explosion is something that Fujimoto punctuates in his works, yet they are both thought out and personal to him. But they are often mocked as a way of poking fun at his work. What Fujimoto is saying is that the work doesn't become brutally personal for the controversial, offbeat moments, just the way he depicts a scene from life is personal. 
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People believed this version of the author's mother, otherwise they wouldn't be outraged by this disgraceful way of portraying this nice woman at the end, so in itself, Yuta's film worked. But all this is just a pretext for Fujimoto to point out that he is the author of all his other works, CSM, Fire Punch, Look Back, Just Listen to the Song... They are just like another film made in response to the positive or negative reactions of the others.
Fujimoto likes to trace the common ground between these works, which respond to each other. Each one, placed side by side, is an attempt by Fujimoto to upset his audience a little more, a second or third try.
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The mistake is to separate the author's touch from his work, just as we are tempted to focus more on Eri than Yuta. Just as Fujimoto reminds us through this OS, who writes, draws Goodbye Eri. The first part of CSM was turned upside down by the fact that Makima was a demon from the start, abusive to the point of being the antagonist.
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A violent and abusive maternal relationship. The design of the mother is also a bit similar. Mentions of the breasts, something that also went down quite a bit and left its mark on a lot of readers because it was so out of sync. The emphasis on cats... A rejected boy. A work focused on female characters.
Goodbye Eri is a work in which Fujimoto makes fun of himself, his works and the things that bring them together. Yes, there will be an explosion if the author so decides. Yes, Eri can live again, be a vampire, if the author so decides, but what's to stop him making his characters die, and then bringing them back to life a few pages later? 
The characters' plots are the authors' playgrounds, whether you like it or not. You can't detach works from their authors, or read works as unrelated things because they were written by the same person. Talking about death, life, mourning, love, with a touch of fantasy is what Fujimoto does in each of them. 
So if you're lost, remember that what you're reading isn't in the title but in the author. 
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fantomette22 · 5 months ago
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A little something about the students dress
Alright so I was looking at references (to draw a character) and ended up doing a bit of research on academic dresses & graduations uniforms! I only find a couple of things so if someone have more infos I will be very interest!
So in Bloodborne we got those dear uniforms :
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The one with the robes is very classic of what people in old classic university still wear for big events and graduations such as in the U.S.A or UK. A decades/century ago they did wore those uniforms of course way more often. Now we wear mostly casual clothes.
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(This image always made me think of Byrgenwerth. With the balcony and all. That remind me of a post I made a while ago I have still no clue what those balcony were use for!!!)
At first, I discovered that between a bachelor/licence degree, master degree and phd/doctorate you aren't going to get the same clothes. Plus, colours can differ depending of : the level of the degree, the school or the field you graduate in (can differ depending the countries as well).
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Bachelor outfits are the most simple ones with not a lot of colours for most of them. Sometimes they don't have hoods but depends. Sometimes they seems to have very large selves like the Byrgenwerth one. The master ones have a bit more colours and I read generally long sleeves but that depends? Then the phd/doctorate ones are generally very colourful! And like the last sources below v They even had even more beautiful outfit for very important members (so I guess Willem pope outfit still make sense XD)
As for the colors it really depends the country etc but I read red is often associated with medicine and surgery (what a coincidence!). White / purple or even red is for theology and blue could be for sciences (Byrgenwerth/willem researches seems to be quite a mixt with theology/sciences so make sense).
(@katyspersonal we did talk a while back on colours on clothes meaning but hey it had have academic significations that fit well too! So in the end, drawing Laurence with white & red clothes is even more accurate now! XD) Oh I wanna draw him in an entire red academic dress now...Future drawing idea ).
Also I forgot to mentions that there's the hat/trencher that's part of it as well. It's not part of the set in the game but ennemies have it.
Also little side note: some dress have stripes or ermine bands on the clothes that represents their grades and also "academic curiosity, academic honesty, and academic courage."
So i suppose the garb Micolash, Damian & co have would look more similar to a master degree one? I guess?
But I won't throw any rocks at Fromsoftware even if the ones we got might not be too much detailed/ accurate because they sure did their homeworks to find and design those clothes. They aren't historians and they probably found a lot more things than I here (plus Japan don't have those dresses too). They're not going to design like 5 different outfits in the game too XD. (Yes I want more details for my story bc making things way more complicated is way more accurate I guess...) We don't know how exactly those types of institutions fonctions in Bloodborne universe too. And it's a fantasy world after all. So it's free real estate
I dunno if you guys @pyro-madder @karnaca78 @secteel or others could know more about it 🤔
But for now it's all!
Sources :
PS : I found this piece of medieval scholar dress and it really look like the same as the guy in the cainhurst painting and cut content Beltran!
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They are probably wearing a "simarre". Some magistrate/ university professor / religious clothes people would wear. So pretty oblivious and what we thought @heraldofcrow
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comicaurora · 11 months ago
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These have been pent up for a while, so there's a whole list lol. Some are Aurora, some are not.
1) Can lacrimas carry out multiple purposes at once? Or will they blend them? I'm assuming that this is possible, considering that the automaton in the ruins was using a lacrima as a brain
2) Has anyone tried to make tools or weapons out of lacrimas? I'm talking like chisel that needs no hammer. Or maybe a Fire lacrima on a bow that sets your arrows on fire
3) Can you engrave runes on lacrimas to make them affect themselves?
4) Where can I read more about the Twins? If I'm not wrong they're the creator gods, aided by the Light dragon and the Void dragon to create life, but I might be getting a wrong read on that
5) Since we see Erin successfully become the first Void mage, does that now mean there's potential for him to make a Void lacrima? The dragon probably won't allow it, but still
6) What exactly does elemental corruption of each element do? Fire literally burns you up, as we saw in Arc 1. I can infer that Life likely makes you a chimera. Void corruption makes you a cave crawler. But what do the other one do? Does Earth make you a statue? Does Wind disintegrate you, Thanos style?
7) Now onto the non-Aurora questions, is your art vector or raster? I believe it's vector, but it's always better to confirm
8) What are your opinions on reading into the environment and the character design to infer things about the character themselves? In any type of media
9) Have you played Baldur's Gate 3?
10) Do you have any music that you'd recommend? I've listened to every song I liked so many times that I hate them now.
11) I'm new to Tumblr, anything that I should know? You don't have to answer this one if you don't wanna. I think I know some of the basics already. Reblog what you like, and avoid the terfs, right?
You might be able to tell that I like the idea of the lacrimas a little bit. Just a teensy bit. The artificer in me definitely isn't obsessed. I appreciate any answers you can give :3
Cheers!
Ooh, lots of stuff!
Yes, it's possible. A lacrima can be engraved with multiple spells, set in a casing engraved with commands, or some combination of the two. Typically, all spells engraved directly on a lacrima will activate at once when the lacrima is "switched on", but a spell can be quite complex, and conditional activations are possible - "if-then-else" statements, basically.
Yes, magic items exist.
Generally no. If the lacrima is disrupted or broken, the spell generally stops functioning, so a self-affecting lacrima will run only as long as it takes for the lacrima to distort or break.
There's an extra lore page about them!
He probably could if he wanted to (and the Dragon allowed it) but Void energy is very dangerous, so he likely doesn't want to.
Each form of elemental corruption agitates the presence of the element in the mage's body. Earth corruption can damage or alter bones, encourage unhealthy petrification of soft tissues, etc. Wind corruption can have physical effects but it often most obviously produces breakdowns in the person's ability to speak or understand language. Lightning damages, numbs or intensifies a person's physical senses.
Raster, I draw with CSP's digital pens. I've only very briefly experimented with vector art - I don't like how it simplifies the lines.
I think it's a fun school of analysis but, like all literary analysis, it runs into trouble if it tries to lock down exactly what the writer was thinking or intending (which is an objective fact that one can be incorrect about) rather than trying to analyze the story on its own and what meaning might, intentionally or unintentionally, be factoring into it.
Nope
don't trust my taste in music it's 90% nu metal and sonic OSTs
Like what you like, reblog what you want, generally it's considered dubious form to add a comment to a reblog unless you have something profound to contribute (commenting in the tags is fine), steer clear of discourse and callout posts and generally the sectors of the site that are constantly on fire, blocking someone for any reason is 100% fine
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jsmifty · 5 months ago
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ONE MORE NIGHT FNAF AU CHARACTERS - THE SUIT - Part 1
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Above is the SpringBonnie suit from my FNAF AU/rewrite called "ONE MORE NIGHT".
More info under the cut!
This is the first of many posts showing off some of the characters designs. I will talk more about the AU itself in other posts, however since this is the first I might as well give a basic rundown, it will be at the bottom of this post. William Afton himself will get his own post but this is just about his suit.
Anyway. This is the SpringBonnie suit from my FNAF rewrite!
I never really liked the completely butt naked suits, it always looked really weird to me. Generally when i draw the other animatronics I stick to the basic canon design (without the clothes), but with Springbonnie I realllyyyy prefer the design with some clothing over the top. idk why, it just makes him look siller.
Also if those things are being worn, I can imagine they're stinking hot during the summer, and I know the three piece suit is probably no better for keeping cool but at least he looks cool while dying of heatstroke. :)
There is also an animatronic version version of the suit of course!
Axe > Knife
The suit (SpringBonnie) was made as a suprise gift for William for the opening (By Henry Emily).
The suit has two varients. The summer varient, and the other one. Specifically in the hotter seasons, the suit is only worn with the head, paws and feet + usually a purple suit.
The other version, is the full suit, which covers the full body (is featured in the small doodle to the left). The full suit sometimes features a bowtie, or an undercoat (just to decorate it a little). And you'd be suprised by how quickly it can be put on. William got springlocked in this version specifically.
When specifically William wears the suit, his hair being too long, pokes out from underneath the head of the suit. It sometimes gets tangled in the springlocks! This makes it difficult to take off, ESPECIALLY if the springlocks are released.
Some more art of him (all a bit old):
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The rewrite, which will be uploaded to Ao3, is split into 4 to 5 parts (it will be put into an folder on Ao3 to make it more organized). The timeline follows off canon for the most part, however most of the events have been organized into a specific timeline. The order of the games specifically that I am following is below.
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(if the text is unreadable: FNAF 4 → FNAF 2 + Sister Location → FNAF 1 → FNAF 3 → FNAF 6)
PART ONE is centred before the main six games, and overlaps FNAF 4. It is centred around Henry Emily and William Afton (and their families) during the early stages of their animatronic making endeavours.
The other 3-4 parts have been planned out but I won't talk about them that much right now.
The AU leans a lot more on the characters, their motivations, and their relationships with other characters. It focuses more on telling the story in full than in hints, like the games do.
It is likely not going to be completely accurate to canon, so if the timeline changes with new FNAF releases then big whomp I've already made a timeline and I'm not touching that thing again.
If anyone wants like, a clearer rundown of what the fic is about if you are interested please feel free to comment or go on my asks i really appreciate any interest shown in this project, its annoyingly important to me LMAO
IF YOU READ THIS FAR, THANK YOU SO MUCH!!! like I yap so much, and this is me holding back and ive already written wayyyy to much for a singular tumblr post :( but yeah
If you'd like to see a specific character from FNAF in my AU/Rewrite, feel free to ask!!!!!!!
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votive-candle · 5 months ago
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So I've been considering a rebrand on this blog for a long time for "professional" reasons... like changing my username, making an official portfolio with my name to it elsewhere, etc.
This idea has been mostly motivated by this deep insecurity I have surrounding what I would say is either NSFW work, suggestive art, "fangirl" energy, all that. And it's... frustrating, to say the least. And difficult express in a way that's coherent. Because my personal feelings are that art, even art that within the sphere of industry that I want to approach (ie. game art & story design, character writing and so on), should not have to be confined within this box of "sensibilities" that I'm told it should be.
If I was doing fine art like painting, or making installations, or sculpture, I get a sense that this puritanical ideology of self-censorship would not be expected of me. I also get a sense that if I was born male and lived as a man, there would be different industry expectations of me also. If I was a cis dude I don't think a game director would mind if I had a portfolio full to the brim with borderline naked, hypersexualised women and girls with big swords and huge racks (no shade, big boobs and big swords are fun and cool). But -- and again I don't have evidence of this, it's just a hunch -- I somehow get this idea that the way I approach drawing masculine figures? The way I write and express myself through, and speak about characters? The sexually explicit artwork I've drawn over the years, which majoritively does not even show genitalia? I get this gut feeling that this would be much less... palatable (?) in the industry for commercial, media focused art.
I've been drawing sexual content since I was a teen fangirl and I think it's really strange that somehow, as I get older and more mature (and I'm serious here, like really, let that sink in? I was told directly "you're not a kid anymore, potential employers won't like this" in response to shipping art an old tutor saw me post online a few years back?), it's considered in many ways less appropriate for me to produce explicit or sexually themed artwork. Particularly when that art has that air of "fangirl" (or "fan-person" in regards to myself) around it. Because "fangirls" aren't professional, are they? They're vapid, of course. They don't consume art meaningfully, not like strong, stoic men do. No, they just want their shipping and their coffeeshop AU's and their moodboards, and there's nothing creative in that, is there? No "professional practice" there.
I just find that... baffling
I'm speaking from the perspective of someone who is borderline asexual on that spectrum, and always has been. Somehow, professionalism is partly hinged on making your art less exploratory of adult themes, once you become an adult, once you're old enough to understand and properly illustrate the importance of adult themes. Isn't that strange to anyone else? Because to me it feels wrong.
Like I said, I'm borderline asexual. I don't draw sexual content to get my rocks off. I draw it because I find physical intimacy to be one of the most multifascited expressions of humanity between people. Sex and sexuality are so dynamic in their capacity for storytelling. With it (and safely so through fiction, if you're careful about it), you can express and explore so much; passion obviously, love, but also sadness and grief and condolence, malice and rage, heartbreak, self-destruction, self-improvement, excitement, fun, even just friendship.
Sex is beautifully dynamic from a humanistic standpoint. It shouldn't need to be considered this looming force of demonitisation, or an industry blockade. And I understand I have drawings that are too graphic, too NSFW to put in a professional portfolio, to leave online for employers to see. But I'm not even talking about smut here.
Majoritively, I really don't want to distance myself from a lot of this work I've created. It means something to me dude, because these characters and stories mean something to me. Sometimes the drawing itself is just... a technically well executed drawing. I don't want to revoke that because there's an implication of "ooh, someone's touching ass, breast and dick in there!"
Yet by expressing my excitement over that, I do feel cornered. Like I'll never get hired anywhere. Which isn't easy given the struggles I already have with disability, mental health, etc. So I feel a need to sort of give in and retcon a lot of my posts.
I don't like that finding work in the fields I'm interested in kind of hinges on a lack of self-expression, I suppose. I find it bitterly ironic since I want to work in creative fields. It feels like a betrayal of the self and of the purpose of art and good media for grown individuals.
But hey, I guess that's capitalism, baby.
This blog might change a bit in the near or semi-near future. Maybe a new username or profile pic, I'm not sure yet. Maybe a second blog will pop up somewhere. I just wanted to vent a bit on my disdain in having to make these decisions. Beg your pardon.
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the-fluff-piece · 2 years ago
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Hi! I love the way you write about the characters in One Piece. I was wondering if you could write a headcanon about Ace, Law, and the monster trio when fem!reader is struggling with low self-esteem issues?
Of course I will! Here is
I love you - PERIOD
Ace, Law and Zoro relationship headcanon with an s/o that is not thin and feeling very conscious about it. 18+ spiciness 🌶🌶
Sanji and Luffy kind of turned into a little story so I'll be posting them separately.
Law
He was raised to be a doctor, all bodies are biological wonders to him, but ultimately just an outer shell that will change, get hurt and will eventually get older - a simple fact of life
He doesn't really think about it - until he notices that your mood gets a bit worse, you're hiding your body from him and reject his advances when it comes to sex. Something is up, so he just asks you "Baby, what's wrong?" - repeatedly. He nods at your avoiding answers, but the questions don't stop. "What's wrong" turns into "if you don't answer me, I can't help you" turns into general irritation on his side.
Baffled, he shows you his appreciation the only way he really knows: without words, but using his mouth anyway. He kisses and caresses every inch of your body, slowly removing all your clothing. Every scar, every stretch mark, every bump, ever differently coloured patch of skin, every flabby area - you name it. And it's not just show, his eyes tell you that he means and enjoys it.
When he's had it, there's no escape - he demands to know what is wrong. With a "we need to talk" he drags you into his room and won't let you go until he knows. Your answers aren't good enough until all the truth just spills out of you - the shame and doubt you feel, the irrational thoughts and your failure to fix yourself. He listens with a stoic expression and eventually answers "that's it?"
To him, you're perfect. You chase away the nightmares of his past and give him a brighter future. Your happiness is a goal worth fighting for. If he has to, he will be going to the end of the world and back to make you feel as precious as you are.
This treatment he devised lasts as long as you want and you get it as often as you want. He gets hard every time and loves to cum on you.
He designs a tattoo for your body with his jolly roger. "To mark you as mine" he says as he prepares the tattoo machine.
Zoro
Eventually his brain grasps the concept as the same as not being strong enough to protect your friends, only you don't feel not hot enough for him. Which isn't true. So he needs to show you that you can conquer him anytime with your attractivity.
You know him as straightforward and fiercely loyal, eventually you just tell him that you often don't feel good about yourself. He cocks his head and nods like he knows what you're talking about. He doesn't. Normally he wouldn't care, but since it's important to you, he tries his hardest to understand.
Your body is the total opposite of his and he loves that. The feel of you flesh in his hands makes him lose his mind, your curves are a hypnotic sight. Your body is already full of marks because he can't stop suckling on you.
His motto is that bodies don't lie. So he pretty much takes your hand and puts it on his erection anytime it arises. Which is often. You read - he's horny. You eat - he's horny. You run around deck playing tag with chopper - he's horny. He even wakes you up once to tell you he's hard but he stopped that after you punched him for waking you up. His new strategy results in lots more secret sex all around the ship though...
One day you stand at the ship's backwards railing, watching the trail the sunny leaves in the water. Suddenly Zoro's behind you, pressing his hard cock against your ass and caressing you with his hand. "Up for some fun?" He whispers in your ear as his hand wanders around in your pants. He's touching all the right spots and you're definitely up for some. "Can't hold back when you're showing off that fat ass" he growls in your ear as he pushes your pants down and lifts your hips up.
Ace
When he gets to have you, he is so happy and satisfied, he falls asleep and snores softly as he cuddles you
When he finds out you have body image issues, he has to go to a library and look that up, like smart people do
He will find that beauty standard and that fatshaming to flame punch the crap out of it and vanishes for a while. When he comes back he proudly tells you that he defeated and turned in fat Seamus, he is still looking for that bibi standup person that hurt you
When you explain to him the real complexity of the situation, he smiles. "But that's easy than, isn't it? I love you and that means all of you. In any condition. Besides, I don't care about people's looks. Never have. So...problem solved, let's eat."
He's so honest and kind and stupid it's hard not to believe him. You ruffle his hair as he falls a asleep on a plate of pasta.
When he wakes up again he has a confession to make: there is one kind of people he does judge by their looks. He's terrified of mermaids. They have no business being fish and person with a clear cut in the middle! Besides, how do they poop? It's weird!
Author's note: I realize my approach to this is a little unusual compared to others, but I am myself a fat person and I personally don't feel that saying "but you're hot" is enough for my brain to really realize it, so I tried to built more around it.
It was hard for me to write because I got a lot of doubt about myself and my body and it's hard to imagine the specific situation in a wholesome and satisfying way for me.
I would be happy if you people comment/dm what situations or actions you think are great in this context, so I can make better stories about it in the future and learn something ❤
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bbubblerum · 21 days ago
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My Problem with Paladins
Okay so, this is gonna be a long post not like much I've done before but I must RANT haha! This will be specifically focusing on the 5e(2014) version of Paladins because I have not played anything 2024 and probably won't.
So a bit of background. I have been a DM for dnd for about 6 years at this point, running for at least 10 Paladins and Playing a Paladin once. So in risk of being overconfident, I know what Paladins are like and I(think?) I know what I am talking about! Over this time I have gained a strong dislike for Paladins as a class, and in fact I believe it is the worst designed class in 5e by FAR.
This is not to tell you that you should not play Paladin. I am not your DM. It is just for you to read and think about as either a DM or PC.
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Explanation:
My problem with Paladins is that each class is based off a Core Class Fantasy. Rogue is the Thief, walking through the shadows and scouting locations, Fighter is a skilled warrior who is capable in almost any scenario, Wizard is a master of the arcane who is knowledgeable on many subjects and always has a spell for any situation etc. Paladin's Core Fantasy as a class is the Holy Warrior, Arthurian Knight etc. That is a very strong Core Fantasy. But this is not what brings a lot of people to this class because the fantasy has shifted with 5e.
My understanding is that previous editions had stricter requirements for becoming a Paladin(being a certain alignment etc) and so it was a bit more powerful to compensate. 5e removed these requirements rightfully because they were boring and unnecessarily restricted character concepts. But 5e in an attempt to stay in line with other editions kept them as unusually powerful.
Each class is good at certain things by default, Druid is good at Support and Control. Healing or buffing party members and laying down spells like spike growth to control the battlefield. Fighters have decent Armour Class, Decent Hit Points and Decent Damage. Wizards are good at Damage and Control etc. This is where the Paladin stands out from other classes, it is good at too much.
The Paladin has the BEST Support ability in the game in Aura of Protection, which if a player knows to put a 20 in Charisma throws off the balance of the game so much that it actually breaks. Spellcasters by the book simply no longer function. No spell or saving throw effect will be reliable in any capacity against most of the group. Having a single Paladin in a group throws out creatures like Beholders(a very iconic and fun creature) because they use almost exclusively Saving Throws.
They also have the single best Damage ability in the game in Divine Smite. A Feature where you can add up to 6d8 after you hit. Allowing you to essentially destroy critical hits as a mechanic. This feature quickly outperforms almost all other damage features and spells in the game, and single handedly breaks multiclassing. A Sorcerer or any other spellcaster can multiclass for 2 levels at any point past 9th level and get the ability to use this ability on the level of a 17th level Paladin. God forbid you ever come across a Bladesinger/Paladin multiclass, because that will stretch your sanity as a DM.
On top of these game breaking abilities, Paladin's Hit Points are only outclassed by Barbarians. Tied with Fighter and Ranger at a d10 Hit Dice. Along with this, they also get proficiency with Heavy Armour and Shields, allowing them some of the highest Armour Class in 5e. They do TOO much. This has caused the shift in the Core Fantasy of Paladins. Their fantasy in what I have seen is no longer a Knight or Holy Warrior or anything of the sort, it is being the Best. The Paladin is the best class in 5e, because it was not designed well. Its only shortcoming mechanically is what, movement speed? Stealth(unless you go for the equally as powerful Dexterity based Paladin)?
Why This Is Bad:
The reason I have a problem with all this is not because I hate powergaming or minmaxing. Frankly that is kind of ingrained in my group at this point. We have all been playing and DM-ing for many years and we like to exploit parts of the system within reason. I have had many Assassin Rogue/Gloomstalker Rangers and Swords Bard Archers in my group and it has always been a lot of fun. My problem with Paladins is honestly just how much they increase the work of the DM to make combat tolerable. Because of how good their Saving Throws and Damage are, you have three choices:
Buff your monsters Saving Throw DCs and Hit Points
Use Higher Level Monsters
Let your party Steamroll every combat
All of these have their own problems. Buffing your monsters and using higher level monsters results in 1-Shotting anyone outside of the Paladin's Aura of Protection, and turns most fights into a Hit Point Slog. But not doing either of these results in all fights being over in less than 2 rounds and essentially giving into the Paladin's Core Fantasy of being OP and getting to live out an empty Powerfantasy. I have tried all of these, and it is an incredibly difficult balancing act that means if you screw up even slightly, the combat is deeply unfun.
Paladin is profoundly Anti-Fun in its design. The only person having a good time is the Paladin and even then that doesn't last past the first few times they 1-shot a god haha. Paladin is one of my favorite classes in fiction, I love the IDEA of Paladins but the mechanics are just "What is the Best Thing we can give a Player Character?"
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What I will Be Doing In the Future:
Okay so we are out of the weeds of my rant, now I will be actually be giving advice and explaining what I am doing with my statement.
I have been very much considering straight up banning Paladin in my games. This is a pretty brute force method of dealing with this and people won't like it, but I do really think that it will make the games I run better. Banning is not fun, but this class has legitimately caused me IRL stress.
However, I do think I have it in me to "Fix" Paladins. I love the 4e version and its sister class the Avenger. I think I am good enough to Homebrew a version of this class that maintains the class fantasy but has less of the problems I have discussed because this class has a LOT to offer! I love the flavour of the class, and I think the Subclasses of the Paladin are some of if not the best designed in the game. It actually feels like the subclasses were made by a completely different company. The fact that your subclass determines your 20th level feature is genius and I love every one of them. With a special place in my heart for the Oath of Conquest and Oath of Ancients.
I will likely be banning the class at some point in the future until I can homebrew and playtest a new version. Because I think honestly just tweaking Divine Smite and Aura of Protection can save this pile of burning tires. If you have read this far, thank you for putting up with me and please let me know what you agree/disagree with I am very open to new points of view on this.
Why You Should Not Listen To Me:
In my current campaign I have let my Paladin player Smite on Bow Attacks and given his character an Oathbow that has been buffed significantly. They are level 12 and they are 1-shotting Tarrasques. <3
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roxtron · 10 months ago
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Day 5: Rabbit, Reclaim
AGJGDFJF FINALLY IT'S DAY 5 SO I CAN POST THIS
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For some reason everytime i draw him he looks so young because i'm accidentally overcorrecting since i'm used to drawing older characters. So unfortunately he looks way younger than i meant him to lol, whoops.
But wait there's more- AHAHAHA
While I did initially plan this for GGY week I eventually got the idea to use this as an excuse to draw other GGY designs, soo..
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(Not sure why tumblr formatted it that way with 1 of them big but it doesn't matter lol)
I've been wanting to do this for a while, I put the tags of each person next to their design but ofc I'm still gonna tag them in the post itself so you can see their art for yourself if you haven't already. But I enjoyed each of these in their own ways so if you don't mind I think I'm gonna type a bit of text next to them..
@chipistrate This was one of the first I drew out of these, the design was pretty fun to draw but sorry if I messed up a few details, it was a bit difficult lol. The mask and goggles are really fun to draw and they make for a cool design, along with all the glowing blue. (and yes, I tried to subtly include the heelies lol)
@lunzi0 This was the first fursuit one I did lol. I adore the little stars in the design, they personalize it so well and make it really unique. I wanna try this design again since I feel like the other ones show my improvement a bit better, but I hope you can appreciate the effort I put in on my first attempt <3
@carouselrabbit This one was really fun to draw, I absolutely love the eye shape/lashes, it stands out and I always love drawing eyes with a bit of eyeliner lol, the daycare theme legwarmers is a cool nod to the balloon boy arcade machine being connected to them, and was just a fun addition in general lol, I like the style of legwarmers what can I say, fnaf changed my fashion sense a bit. also the subtle paraells to freddy's design is a nice way to connect a bit to gregory himself.
@puhpandas I can't remember if I talked about this design last time I drew it but, overall I'm really happy with how this came out, it's such an indicator of improvement since I started drawing this and I'm glad I was able to draw it better than last time lol. All the patchwork and similarities to Vanny's suit work really well, and the rabbit you chose to base it off of was a good fit, the colors make it a bit more difficult to shade for but i like detail lol, hope you like it too :)
@dykevanny I knew I wanted to do this since I started but I wasn't sure if I'd have time, and I'm glad I did! I hope you don't mind I combined aspects from the first design I saw and the second one you replied to my ask with, I liked the big purple sleeves lol. (I just realized after doing all the shading I forgot to include the oil splatter on his jacket, sorry!) It was definitely a bit difficult due to the head shape being so different but.. fluffy. i love drawing fluff. And the glowing swirl on the goggles, the shape of the ears, I love a lot about this design. :D
I have a hard time with writing compliments but I wanted to get some of those thoughts out, some of the things I like about these designs apply to multiple lol. I adore every one of these designs but I find it hard to put into words what I enjoy about them, hope the original creators are happy with these. <3
I also kept the ggys without as much lighting effects on a separate file, I felt like I should add them since they're a bit brighter lol, makes them look different.
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Okay now that I've gotten all that- Sorry this post is so long! I didn't think it'd end up taking up so much space lol. Buut.. working on this drawing and thinking about it and potential context behind it gave me an au idea for it, but I'll put it under the cut since I understand most people probably won't care and just wanna see the drawings lol.
Idk if I'm confident enough to write for it but I'll give a bit of a summary.. I'll keep it under the cut for people who aren't interested and just wanna see the art though lol.
After the main events of SB and Ruin, now that the mimic's been set free, Cassie's taken control of by what's left of Vanny, using her as a new host. But with Cassie being the only human left alive down there, after being reawakened, Dr. Rabbit has nowhere left to go but back to his old host.
Vanessa, Freddy, and Gregory hadn't gone back to the Pizzaplex after ruin, but they were trying to figure out a plan to get Cassie back safely. One night after Freddy and Gregory disappear, Vanessa leaves to go find them. As dangerous as the pizzaplex is, it's her best guess for where they might've gone. She doesn't want to think about what could've happened to them, in denial for the worst case scenario. She tries to keep herself calm by telling herself they probably just left to go back for Cassie, maybe they didn't want her stopping them.. but deep down she knows it can't be that simple. She knows something's off, even if she's not ready to admit it.
When returning to the pizzaplex, she brought along her own V.A.N.N.I. mask, though unlike the one Cassie used, it was clear of the mimic's influence. After all, she was going to need some way to travel through potential blocked routes.
By the time she found Gregory, she'd still been wearing the mask, seeing him down the end of a dark hallway. He looked confused, afraid, his mind was a wreck of conflicting emotions. She started rushing towards him, happy to see him okay, until he finally spoke.
"You need to get out of here."
She stepped back, taking off the mask, only to be faced with the worst case scenario.
It was a wreck, covered in stains and tears, but it was still recognizable. He was wearing that old suit again.
As he waved, she could see Freddy's claws peeking out from the doorway, as the two stepped closer towards her.
So, she did what he told her to do, and started running. She could hear a faint voice coming from the mask, and put it back on before finding somewhere she could hide.
It was his voice again, telling her which way to go.
I guess that was the dramatic way to summarize the main idea behind it, lol. Basically Gregory and Dr. Rabbit work the way Sun and Moon work in Ruin, whichever one is in control in the real world, the other is left behind in the AR world. Or at least that's my interpretation of how they worked, considering Sun was always in mask-on scenes and moon was mask-off. I'm not too sure where the plot might go from there, and maybe I'll consider writing for it, I dunno. I've never wrote fanfic before because I get deadly afraid of writing them out of character lol, but maybe?? I have ideas for scenes and premise and stuff but I don't know if I have the confidence to write it.
But anyway! That was just more of a fun side-idea I came up with while working on this, if you read this far thanks, hope you enjoyed :)
here's some silly little lineless doodles as a reward for making it to the end hehe
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now that's what I call an art dump
@ggyweek2024
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