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coffeenuts · 2 years ago
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VISUAL SILENCE… by magda indigo https://flic.kr/p/2o1WAip
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thelethalsilence · 1 month ago
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t00thpasteface · 2 years ago
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(guy who is infamously faceblind voice) anyone else have trouble recognizing someone solely by their facial features
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allourbrokendreams · 10 months ago
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oak father, hear me, aid me. force open the jaws of darkness. make passage for your vessel of light.
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gh0st-eaterr · 3 months ago
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gw2 community i call on thee
how the fuck are yall taking such CRISPY screenshots of your characters?
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chevvy-yates · 2 years ago
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[NC_RES]-13062047-EUR-BU-NED de_wit_m_portraits_006_HW_TGA.file ///core:_thyjs_de_wit.file\\\
⚠️ READ: Please do not repost/reupload any of my art here or to any other platform, or I will be forced to do anything to get it annihilated.
What does Thyjs do when he's at home and has nothing special to do? Right — he checks his gear In this case his shotgun needed some repairing. Somehow he got a little rusty since he doesn't serve in the army anymore. He went to look up in some manual how he can fix it, but something went wrong with him getting a little mad about his own dumbness (because he should have known it!) and then he remembered. "Oh, Ik ben zo dom."
Also if you wonder why he repairs his gear sitting on the bed: That was bc I had sth else in mind at first but then I found this pose and the next idea popped up resulting in these pics and I didn't want to move him to somewhere else. So this is his habit now I believe — repair gear everywhere but not on a work bench.
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thebeigeoverlord · 16 days ago
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Dear indie devs:
If your game has a retro/ps1/ps2 aesthetic, then it should run at at least 30fps on lowest settings on the shittiest computer you can find.
-Sincerely,
Mr Tired-of-Games-With-Less-Pixels-Than-my-Calculator-Running-At-15-Fps
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declawedwildcat · 5 months ago
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So I bought CSP
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blake447 · 11 months ago
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So I've been playing Monster Hunter with my SO and have made perhaps the most cursed colorblind shader I can think of. Basically, they have blue-yellow blindness, so what I've done here is isolate those colors (well, the best I know how to) and replace them with plaid. Blue is now red plaid, yellow is now green plaid lmao.
Some parts of the game are absolutely gorgeous this way
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Some parts are functional if not a little obnoxious
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Some parts are downright hilarious.
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Poison is typically a blue-purple color, so in this shader it turns into a hot pink plaid lmao. Idk I just find something so hilarious about plaid poison hurtling towards me. I think the raw contrast needs to be boosted in some areas of the game, and they haven't plaid with it quite yet but uh, this was fun nonetheless! My eariler attempt had both of them red / green plaid, but that looked especially ugly underwater, so I started using monochrome plaids, but still here's the general principle
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Future plans include other dithering effects instead of plaid but for now, we got plaid.
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chaekawa · 1 year ago
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coffeenuts · 27 days ago
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thelethalsilence · 5 months ago
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Ithuriel's Spear, Triteleia laxa
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woosoem · 1 year ago
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Proper Modeling and Material Setup
The starting point for architectural visualization work is modeling and material setup. Using 3D Max, you need to accurately model the building and its surrounding environment and precisely configure the properties of each surface using V-Ray's material editor. In particular, the materials and lighting settings of the building have a significant impact on the final result.
Lighting and Camera Setup
V-Ray allows you to create lighting effects that resemble the real world. Configure natural light, interior lighting, shadows, and other elements precisely to bring realism to your visualization. Also, adjust camera settings to achieve your desired perspective and angles. Consider the camera's focal length and lens type to enhance the visual effects.
Rendering and Post-Processing
During the rendering phase, use V-Ray to generate high-quality images. Rendering time directly affects the quality, so you need to optimize your computer's performance and rendering settings. In the post-processing stage, use software like Photoshop or other image editing tools to fine-tune the image and add necessary effects.
Continuous Practice and Learning
Finally, architectural visualization work requires ongoing practice and learning. Stay updated on new technologies and tools, analyze the work of other artists, and improve your skills. Developing artistic sensibility is essential, and understanding design principles and color theory can be helpful.
Creating architectural visualizations using 3D Max and V-Ray demands effort and practice, but the results can be astonishingly realistic and beautiful. I encourage you to use these software tools to create your own creative works. Thank you.
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reddline-underscore · 1 year ago
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The other great part of the new 3D model is how easy it makes creating shitposts
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den123 · 2 years ago
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A well
The well on a city yard
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View On WordPress
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thingsdavidlikes · 3 months ago
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New Presets out NOW! by Trey Ratcliff
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