#post turnabout trump
Explore tagged Tumblr posts
thepollyjustice Ā· 19 days ago
Note
Soo quick question, do you prefer cats or dogs? And why?
Tumblr media
ā€œIā€™m more of a cat person, really.. (Mikeko would knock over my coffee if I said otherwise.)ā€
Tumblr media
ā€œBut I used to take care of Mr. Gavinā€™s dog every now and againā€¦ I wonder how Vongoleā€™s doing now..ā€
20 notes Ā· View notes
u3pxx Ā· 2 years ago
Text
Tumblr media
"and apolloā€¦ i need you to be there, defending me. i need your power."
happy apollo has his first trial and loses his job day! šŸŒ»ā˜€ļøšŸƒā™ ļø
like this art? it's a print, here! | like what i do? support me on ko-fi!
Tumblr media
seen lots of perceive fanart with polly looking stoic and cool so, what if i turn the anxiety up?
kept thinking about how freaky it must've been for him to focus for the first time so there he is, cutting the circulation to his arm bc the pain of focusing and his bracelet is a LOT
(im just a fan when people give his perceive ability side effects like really bad headaches and being very overstimulated and everything is just LOUD bc i go "ahaha, i do that." GDFGH)
seen lots of perceive fanart with polly lookin stoic and cool so, what if i turn the anxiety up? kept thinking about how freaky it must've been for him to focus for the first time so there he is, cutting the circulation to his arm bc the pain of focusing and his bracelet is a LOT
(im just a fan when people give his perceive ability side effects like really bad headaches bc i go "ahaha, i do that." GDFGH)
2K notes Ā· View notes
feralforbeanix Ā· 4 months ago
Text
Tumblr media Tumblr media
Get felt up by another man and enjoy every second of it, apparently.
Tumblr media
Oh okay.
99 notes Ā· View notes
cenviswasteland Ā· 8 months ago
Text
Do you guys ever think about how much Klavier Gavin loses over the course of AA4?
-- Hella spoilers for Apollo Justice (AA4). Go play it, it's a masterpiece. --
Where is Klavier during 4-1? Probably preparing for a show, knowing him. How does he learn about what happens to his brother? Who tells him? Not Kristoph, he's already been taken away. Is it his family? Is it Daryan? Or does he find out from the paparazzi after his set is done, all shouting at him "Klavier! Klavier, do you have a statement on your brother's arrest?"
I wonder what happens in the in-between. Does he go to Kristoph, demanding the "what happened" and the "why did you do it"? Does he get anything? Or does Kristoph just stare back and give him vague explanations that mean nothing in the grand scheme of it all? Does Klavier beg for the answers he doesn't get? Does he cry? Does Kristoph just stare back, knowing that eventually Klavier will give up like he always does?
Klavier is so flashy in 4-2. I wonder if it's a front. I wonder if it's the hasty bandage wrapped over the aching, still-bleeding wound. After all, he's up against the same defense attorney that got Kristoph arrested. And that attorney is good at what he does. In a way, that's its own loss. It means that Kristoph's arrest wasn't a mistake. There's no way that Justice screwed up. Kristoph killed a man in cold blood, with almost no motive. And Klavier is just expected to move on. His brother is a monster. Move on.
I'm almost certain he starts confiding in Daryan in the in-between. "I dont know what to do." "He wouldn't talk to me." "I need to cut my hair now." "I can't look at myself." "He was arrested, Daryan. He killed someone, Daryan." "I look like him!" "I don't know him at all anymore!" "What do I do? What do I do?!" "I hate seeing him when I look at myself." "I miss him." "I look just like him!!" over and over and over. It's him putting his head in his hands, desperate to block out the vision. It's the "C'mon, Klav, we've got a show soon," as Daryan carefully turns him away from the dressing room mirror.
So what happens in 4-3, when Klavier starts to piece together the case? What happens to Klavier when he realizes, in time with Justice, that the shoulder he'd replaced his brother with did the same thing? What happens as Klavier watches Daryan break down on the witness stand? What happens as Klavier watches him get led away in handcuffs? What happens now that Klavier is completely, utterly alone? He can't confide in his murderer brother. He can't confide in his murderer bandmate. Who else does he even have?
ā€¦Justice? Apollo Justice, the man who got them both arrested? The man who pulled every little secret from the cases, who pointed the blame to them? Apollo Justice, the one that remains at the end of the trial, when the dust settles? The one who looks so proud of himself as he tears apart every person Klavier loves?
He can't take it. He can't take any of it. He hates the way he looks at himself in the mirror every morning, shaking off the sudden twinge of fear that he looks too much like his brother. He takes up smoking again, something he hadn't touched since turning the Gavineers into a serious endeavor. But the Gavineers don't matter much now, do they? He stops trying to get answers out of Kristoph. He does his best to not think about Daryan. He just wants to be left alone. He just wants to put his pieces back together. He can't get himself to pick up his guitars-- he nearly considers getting the ones in his office shipped off to a storage facility. Instead, he covers the case with bedsheets like he's a child again, and he starts safety-pinning newspaper clippings and red string to it. Maybe if he does enough digging, he'll be able to find out why Kristoph did what he did. Maybe, if he tries hard enough, he can shove the right evidence in Kristoph's face. Maybe, if he just does more, he'll be able to talk to his brother again.
It consumes him. He talks to no one. He barely goes home-- instead, he stays up for days at a time and collapses in his chair when his body succumbs to the exhaustion. He lives almost entirely off of coffee and cigarettes and whatever snacks are in the prosecutors' office break room. He looks awful. He feels awful. He stops making progress after a certain point, just falling into this awful, awful spiral of hatred and guilt and shame.
And it's nearly a miracle when Phoenix Wright comes to his office, asking him to help test a new trial system. He accepts without a second thought, not even bothering to check what case it was.
Oh, 4-4. Oh, when Klavier realizes with mounting horror what he's gotten himself into. When Klavier figures out that not only is his brother a murderer, he's a serial murderer. Kristoph has a seemingly never-ending web of lies, plots, schemes, and the like. And there's Apollo Justice, and himself, working in awful tandem to tear it all apart. Justice doesn't even realize that he's pulling Klavier apart at the same time, does he?
Klavier keeps looking at Kristoph, begging for any kind of retort. Any truth that can cut down Justice's line of logic. That retort doesn't come. The family closet's been full and shut for a long time, and now suddenly it's all being pulled out to the tune of "Objection!"
It's sick. It's an awful nightmare. He's not waking up from it.
Klavier is stronger than a lot of people give him credit for. But he's not strong enough for all this.
65 notes Ā· View notes
lakevalorr Ā· 3 months ago
Text
29 notes Ā· View notes
rockgodklav Ā· 3 months ago
Text
ā€œHappy second Pride Month to mein bruder, @firstclassattorney!.. Stop kissing my band mate.ā€
23 notes Ā· View notes
nebjamin Ā· 4 months ago
Text
MAJOR APOLLO JUSTICE: ACE ATTORNEY SPOILERS
So, I didnā€™t like AJ:AA as much as I thought I would.
Keep in mind that my prior experience with Ace Attorney (AA) before this was the Phoenix Wright Ace Attorney Trilogy (1-3) and The Great Ace Attorney (TGAA) Chronicles, so I had very high standards. Iā€™m a PC guy, so I just play the games when they get ported over. Also, I havenā€™t seen much discourse about this game, so I have no idea if my thoughts are a brand new hot take or the same stuff people have been saying for years. That said, here are my very long and drawn-out thoughts about Apollo Justice: Ace Attorney.
Tumblr media
Apollo Justice is (not) doing fine.
Apollo Justice is a new defense attorney and the protagonist of this game, following up Phoenix Wright from the first three AA games. These are major shoes to fill, but moving to a new protagonist made sense - they essentially finished Phoenixā€™s story in the previous game in the series. Justice is a less experienced attorney than Wright, so of course heā€™d trip up a bit in court and occasionally fold under the tremendous pressure of prosecutor and air guitar extraordinaire Klavier Gavin (more on him later). However, Iā€™m sure the writers could have handled this in a way that feels less frustrating to the player.
Most of the time, Justice appears helpless in the courtroom. He tries his best, but is ultimately forced into a corner by the prosecution. Ace Attorney cases are typically a constant back-and-forth between the defense and prosecution: the prosecution embarasses the defense, then the defense has a revelation and dominates the prosecution, then the prosecution dismantles the defenseā€™s theory and forces them back into a corner, and the process repeats until a Not Guilty verdict is reached (with few exceptions). However, Justice tends to spend significantly more time crying in the corner than making a case for himself. Apollo certainly has his moments, but they felt far and few between. Half of Apolloā€™s gimmick is his ā€œChords of Steel,ā€ or his incredibly loud voice. Even if he has nothing to say, let my man shout. His mentor is THE Phoenix Wright, after all - let Justice bluff a bit, even if it doesnā€™t always work out at first.Ā 
The other half of his gimmick is his bracelet, which lets him find minute details of a personā€™s body language, and use that discovery to pull the person into the shadow realm to question them and extract the truth. This is a really creative idea which breathed some new life into the gameplay of the four cases, but I do feel like it could have been executed significantly better. In order to find the details of a personā€™s body language, Justiceā€™s vision excessively zooms in on a character, and the player is tasked with panning around with Justiceā€™s super-powered eyes as the witness gives their testimony. When youā€™re that zoomed in, finding a slight twitch of a finger or a bit of moisture in a witnessā€™ armpit can feel like finding a needle in a human haystack, especially when you have absolutely no idea what youā€™re looking for. Itā€™s a great concept, but in execution, it proves to be more frustrating than enjoyable.
Given how helpless he is in the courtroom, I felt that Justice and his revelations donā€™t really drive the story as much as they should. More often, he just happens to be there in the courtroom as the story happens to him. This doesnā€™t change much as the game progresses either - he has some growth over the course of the story, but it isnā€™t really felt as the cases march onwards. Unfortunately, Justice never really grows the strength and mental fortitude to push the story and the mystery forward himself. Even when he does in Dual Destinies, it feels like borderline character assassination, but thatā€™s a different game that deserves a different rant (coming soon?????). In AJ:AA, thereā€™s another character who really pushes the story forward, constantly leaving Justice in the dust.
Tumblr media
Klavier Gavin is ready to rock (a little too hard).
SPOILERS FOR ACE ATTORNEY 1 & 3 IN THIS SECTION
Klavier Gavin is this gameā€™s new prosecutor, and he also has big shoes to fill - but for different reasons. Each Ace Attorney game up to this point has had different prosecutors facing off against the defense, and the standouts were undoubtedly Miles Edgeworth and Godot (my apologies to the Von Karma and Payne families). Edgeworth was Phoenix Wrightā€™s first main prosecutor opponent, and he was formidable for many reasons - he was a very skilled prosecutor, he had much more experience in the courtroom than Wright, and he had never lost a case. Thus, when he experienced his first ever loss to novice defense attorney Phoenix Wright, he was horrified. He came back for revenge and lost again and again, until Wright defended him in court as the defendant against the legendary prosecutor Manfred Von Karma, causing him to re-evaluate. This made Edgeworth an incredibly complex and intriguing character, and a great opponent in the courtroom. Two games later, Godot served as the main prosecutor of AA3, and was also a hugely complex character due in large part to his past association with Mia Fey. Fey was Wrightā€™s late mentor, and Godotā€™s complicated relationship with both Fey and Wright made him a very interesting opponent, especially in the last case of the game. I still canā€™t hear the words ā€œthe only time a lawyer can cry is when itā€™s all overā€ without tearing up just a little bit. These prosecutors all went to war against Wright in the courtroom, and were devastated when facing defeat. Not Klavier Gavin, though. Heā€™s different.
As Justice got his first Not Guilty verdict against Gavin, Gavin simply stood and smiled. He wasnā€™t banging on his desk or breaking coffee cups like two other prosecutors I know - he just stood and smiled. This created an air of mystery around him - why isnā€™t he upset? Did he want to lose? What is this guyā€™s motivation? Although this left me feeling somewhat unsatisfied with the caseā€™s conclusion, I moved on to the next case in the hopes that something would eventually be explained. But it wasnā€™t. Even as the game came to its conclusion, Klavier Gavin didnā€™t have a single major breakdown. It was as if every event of the game went exactly as he planned it. If thatā€™s how Gavinā€™s actions were supposed to be interpreted, then it makes for a very unsatisfying conclusion. Apollo Justice was the protagonist, and yet no victory was truly his - he was just guided along the correct path by the prosecutor on the other side of the courtroom. Gavin would often give Justice hints or lead him into a line of reasoning that Justice would need to win the case, which makes me feel like this was what the writers were trying to do with his character. Yet, with an ā€œantagonistā€ that predicts your every move and is always one step ahead, you need two things: an overarching goal and a defeat at the hands of the protagonist. In Gavinā€™s case, these two were in constant conflict.
Klavier Gavinā€™s main motivation throughout the game appeared to revolve around his older brother, Kristoph Gavin. Kristoph was referred to as ā€œthe devilā€ and was found to be the culprit of both the first and last cases of the game (more on both of those later), and I believe itā€™s safe to say he was the overall antagonist of the game. Klavier Gavin, being his brother, had complex feelings towards him in theory - he loved Kristoph as a brother, but hated him for who he was and what heā€™d done. This was also not executed well, as we (the players) were never really given a glimpse into what this relationship was - we were just told that it was there. The interactions between Klavier and Kristoph were very limited in number, and showed nothing more than the surface level of their relationship. Donā€™t get me wrong - I like it when details like that are just implied, and I donā€™t need every little thing spelled out for me. Still, I felt like their relationship was shown a little too much to be ā€œjust implied,ā€ but not enough to be explored in any meaningful depth. When Kristoph was found guilty at the end of the last case, Klavier seemed happy, proudly declaring to his brother that ā€œKristophā€¦ itā€™s over.ā€ It appeared that this was what he wanted, this was his end goal, this was his motivation. He got it - he won. Yet, this made for a very unsatisfying conclusion, as Apollo Justice was the protagonist, and he needed to win too. He won each case, sure, but Klavier never lost. Klavier was always one step ahead of Justice, and he got what he wanted without much difficulty. The protagonist never truly won if we consider Justice to be the protagonist, but what if we consider Klavier to be the protagonist?
In order for Klavier to function as the protagonist, he would need one thing that he doesnā€™t show nearly enough of: character growth. The first time we see him, heā€™s already a successful prosecutor AND the lead guitarist, singer, and frontman of a ridiculously successful rock band NAMED AFTER HIM. There isnā€™t much further to go from there. He shows this success in the courtroom too: he appears cocky and confident, forcing Justice into corner after corner, with a charismatic smile that rarely leaves his face. His only point of weakness seems to be his brother. Supposedly, heā€™s always lived in the shadow of his brother, and this is his chance at redemption - but is it really? What part of headlining a rock band NAMED AFTER YOU is living in your brotherā€™s shadow? What part of his long, successful career as a prosecutor is in his brotherā€™s shadow? His confidence wavers a little as he faces his brother at the end of the story, but that is the only time heā€™s shown interacting with his brother. Ultimately, Klavier stares his brother down, watches as Justice corners Kristoph in a cross-examination, and smiles as his brother is taken back to jail for good. His demeanor never changes - he never seems any less cocky, and he always has the same exact smile. Itā€™s as if the story doesnā€™t affect him. This is frankly frustrating to watch, seeing all his potential as a character go to waste. He has minimal character growth, and the little he has isnā€™t earned. Klavier is a bad antagonist and a bad protagonist, as if the writers had no idea what to do with him.
If you want my theory on the matter, I think the writers really wanted to create a character that people would like. They saw the peopleā€™s love of Edgeworth, of Franziska Von Karma (to some extent), and of Godot, and they wanted to replicate that feeling. In their attempts, though, they forgot what made those prosecutors so loveable. Yeah, they were quirky and charismatic little guys to some extent, but they were also powerful foes who proved to be mountains for Phoenix Wright to conquer. We hated them as enemies at first sight, but as we got to know them better, we came to love them as friendly rivals. Not only that, but they all grew as characters in meaningful ways. With Klavier, they tried to rush the process, and it didnā€™t work out. They wanted us to love Klavier from the start by making him cool and a bit quirky, but that was all on the surface level. We loved what laid beneath the surface of Wrightā€™s relationships with Edgeworth, Franziska, and Godot - we loved the depth of their characters and of their stories. In order to give Klavier and his relationship with Apollo that kind of depth, they would have needed to build Klavierā€™s character up much more over time. However, that would mean that Klavierā€™s character couldnā€™t already be perfect from the start. The writers assumed that we loved the previous prosecutors because of how cool they were on the surface, but they missed everything beneath the surface level that was truly the foundation for our collective love for our foes of the past. Then again, thatā€™s just my theory - I have no idea what was actually going on in the writerā€™s room at the time.
I did like Klavier Gavin as a character, I just didnā€™t love him, and I honestly think heā€™s my least favorite main prosecutor of the series only because of the high standards set by other prosecutors. Nothing will beat out my love for Godot and the TGAA prosecutors, and unfortunately Gavin didnā€™t even come close. In fact, my favorite case from the game is actually the only one he isnā€™t involved in.
Tumblr media
Case 1: Turnabout Trump (lives up to its name).
I would like to clarify that the game and I are referring to the verb ā€œtrump,ā€ which means ā€œto get the better ofā€ (Merriam-Webster Dictionary). I am not referring to the former president of the United States. This game was released in 2007, 9 years before the start of the presidency of Donald Trump. It was released 15 years after Trump played his prolific role in Home Alone 2: Lost in New York, though. That seems important.
Nonetheless, I genuinely believe this is one of the greatest opening cases in an Ace Attorney game, right up there with AA3 and TGAA 1 & 2. It does a great job of introducing Apollo Justice as an attorney and putting the player into his shoes, while showing that his heart is in the right place but he still has room to grow. Unfortunately, he never wound up growing that much in this game, but thatā€™s a problem to take up with the rest of this gameā€™s cases. This case also functions as the playerā€™s introduction to the overall mystery of AJ:AA, and Justice acts as your eyes into this new world of unsolved mysteries. This game takes place 7 years after the previous game in the series, and the old protagonist, Phoenix Wright, is very different from how we last saw him. AA3ā€™s conclusion saw Wright win his hardest (and best-written) case yet as a successful attorney with a growing history of success, but AJ:AA opens with Wright as a disgraced, disbarred former attorney, working as a pianist that canā€™t even play the piano. Heā€™s even the suspect of a murder in this opening case. Naturally, the player has to wonder what caused this, which sets them on track to uncover the mysteries that the rest of the game has in store for them. Apollo feels the same way, and thus your motivations align as player and protagonist. This helps the player better connect with the new protagonist, and Apollo Justice already feels at home as the new head of the Ace Attorney series (until Dual Destinies at least). Not only that, but the other new character introduced also proves to be fascinating and intricately connected to the mystery at hand.
This case also functions as the playerā€™s introduction to Kristoph Gavin, a renowned defense attorney that appears to be friends with Wright, and Justiceā€™s mentor. He walks the player through the tutorial, which is not only useful from a gameplay perspective, but also portrays him as a reliable character from a storytelling perspective. This seemingly tiny detail makes the player trust Kristoph more, just like Justice does, and thus puts the player further into Justiceā€™s shoes. Mia Fey gave the same instructions to Phoenix Wright in the first Ace Attorney game and she was very trustworthy, so the player would subconsciously think of Kristoph the same way they thought of Fey, putting them on the same pedestal. Justice trusts Kristoph as his mentor, so once more the player feels better connected with the new protagonist. This isnā€™t the only way the game tricks the player into trusting Kristoph, though. Typically in the first case of an Ace Attorney game, there will be four or five major characters - the defense attorney, the prosecutor, the defendant, the witness that turns out to be the true culprit, and possibly a mentor or partner for the defense. Thus, when the witness (Ms. Olga Orly) takes the stand, the player would naturally assume that theyā€™re the true culprit - itā€™s happened in opening cases in games prior, and it would proceed to happen again in future games. Kristoph tries to guide Justice (and the player by extension) to accuse Ms. Orly, which would naturally make sense to the player. They trust Kristoph and theyā€™ve done this song and dance a few times by this point - it must be Orly. However, Wright leads Justice and the player in a different direction, with the knowledge that Orly isnā€™t the real killer. Instead, itā€™s actually Kristoph Gavin himself, in a massive betrayal and twist as the writers flip the opening case formula on its head. Wright takes the stand next to you as you prove your formerly trusted mentorā€™s guilt, sending him off to jail. The writers completely subverted the playerā€™s expectations over the course of one short case.
Additionally, this perfectly clues Justice and the player into the mysteries of the game, without revealing too much. The player knows just enough to wonder, but not enough to have any answers. What happened to Wright? Whatā€™s with his pendant? What was Kristophā€™s motive? What arenā€™t they telling us? All of this gets the player (or at least got me) genuinely interested and excited for the events to come, especially after this wonderfully-written case. I was worried that these cases wouldnā€™t be able to live up to the ridiculously high bar set by their predecessors, but this case proved that the writers were more than capable. At least, I thought it did. Youā€™ve already seen the first two sections of this essay, so you know that this game did not live up to my expectations at all. In addition to the previous games, I blame this first case for setting the bar way too high for the rest of the game. Because of this case, I expected the rest of the game to have superb writing and direction to match this masterpiece of a case, but it didnā€™t. I felt that the rest of the gameā€™s cases - 2 and 3 - were just okay at best. They certainly had their moments, but ultimately, they were just average. I donā€™t have much to say about them (although Iā€™ll touch on them a bit in the ā€œother things I want to rant aboutā€ section), but after all the mysteries introduced in the first case, there was a lot hinging on the grand finale: case 4. I was still extremely curious to find out the answers, but ultimately, the way they were delivered was nothing more than a letdown for me.
Tumblr media
Case 4: The MASON System (has an error).
I have a LOT to complain about for the fourth and final case, so Iā€™m splitting it up into two parts, like how it was in the game. I know Iā€™m skipping over the first half of the case, but my main criticisms really lie in the caseā€™s dramatic and disappointing conclusion. First, Iā€™ll be talking about the portion taking place in the MASON System, which frankly just confused me and took me out of the experience. I can only suspend my disbelief so much, and this weird and unexplained segment pushed me over the top. Iā€™m still not entirely clear on what the MASON System even is, but Iā€™ll do my best to explain what I experienced inside it. As the player, you see what appears to be a loading screen, and then youā€™re shown a black background covered in moving green binary code, just like something a hacker from of a cheesy 90s movie would see as they hack into the mainframe (as you can see in the image above). In front and facing you is Phoenix Wright, who appears to be talking directly to you. Heā€™s not talking to Justice anymore, because Justice isnā€™t here, wherever or whatever here is. Wright appears talking directly to you, the player. The player is later revealed to be seeing through the eyes of ā€œJuror No. 6,ā€ but Iā€™ll get more into that in the next section since it isnā€™t revealed until the end of the case. It also doesnā€™t explain how the juror got immersed in the MASON System or what it even is, but I digress. Wright then tells you that you can use the system to jump through space and time in order to experience Wrightā€™s memories and to find the ā€œkeysā€ (evidence) to unlocking the truth, which youā€™ll then use to find the real truth of the mystery.
If you got lost somewhere in that last paragraph, me too. The game doesnā€™t explain how the MASON System connects to anything else in the game (or in Ace Attorney canon for that matter), how it knows Wrightā€™s memories so intimately that the user can fully re-experience them, and why Justice can only get that game-changing evidence after some random juror experiences Wrightā€™s memories. As far as Iā€™m aware, this is the only time something like this has been done in Ace Attorney, and for good reason: it completely breaks immersion. Even if Wright isnā€™t actually breaking the fourth wall, it certainly appears like he is, which is not something Ace Attorney has ever done in a serious manner before, outside telling a player to press a certain button in a tutorial. The presence of Juror No. 6 is used at the end of the case to show that it wasnā€™t actually a fourth wall break, but that was long after the player left the MASON System and long after my inversion was ruined. I can accept weird and barely explained concepts in Ace Attorney - in fact, Iā€™ve come to expect it. However, these usually follow a set of established rules in the Ace Attorney universe, so the player stays immersed. Thereā€™s nothing realistic or sensical about Wrightā€™s ā€œPsyche-Locks,ā€ the Fey familyā€™s ability to summon spirits of the dead, or really anything in Spirit of Justice (Iā€™ve only played the first case, donā€™t spoil it for me). However, itā€™s an established rule in the world of Ace Attorney that magic exists and certain people can wield it. Thus, despite not being at all realistic, it makes sense in the context of the world. The MASON System, however, does not. I still donā€™t really understand it, and honestly, my enjoyment of the game is heightened if I just forget about the system itself and just remember what happened inside of it.
Even if I didnā€™t like the MASON System as a concept, I have to give credit where creditā€™s due: I did enjoy experiencing Wrightā€™s memories and slowly starting to piece together the truth of the incident that led to Wright getting disbarred and the apparent death of Thalassa Gramarye. There were two ongoing mysteries at that point - the case of Magnifi Gramaryeā€™s death (and Wrightā€™s disbarment) from 7 years ago, and the case of Drew Mishamā€™s death in the present. These two appeared to be inseparable from each other, and the truth about both would have to come out together. In truth, Iā€™m kind of a sucker for mysteries where the past and present collide, even if itā€™s on the verge of becoming an overused trope in the Ace Attorney series by this point. I love figuring out the truth behind a long-lost case of the past and using that to answer questions about the present, and the MASON System delivers that perfectly. I especially love the use of Psyche-Locks throughout, which are essentially visualizations of secrets that people hide. These appear when a person is hiding something from Wright, and by presenting evidence, you can crack open these ā€œlocksā€ until the truth is finally laid bare. In this section, you slowly pick away at Valant Gramaryeā€™s Psyche-Locks as you explore and gain new evidence. You figure out the existence of a secret as you question Valant, explore somewhere or someone else until you have the right evidence to force the truth out of him, then come back and land another blow that gets you ever closer to the truths behind Magnifiā€™s death and the Thalassa incident. This allows the player to see how close theyā€™re getting to the heart of the mystery, and is certainly much better than any use of Psyche-Locks in Dual Destinies, where you already have the evidence from the moment the locks are put on display. Then again, thatā€™s another essay for another time. I may not like how the writers used the MASON System to link Wrightā€™s past to Justiceā€™s present, but that was a very satisfying part of the mystery to conquer - if you ignore the MASON System itself, that is. Now that the answers to the mystery are starting to make themselves apparent, all the writers had to do was to stick the landing and call it a day, but it felt more like a belly flop than anything.
Tumblr media
Case 4: Turnabout Succession (was not a success).
SPOILERS FOR THE GREAT ACE ATTORNEY 1 IN THIS SECTION
Most of case 4 played out like the rest of the cases in this game: just okay. It wasnā€™t exceptional, but I donā€™t have any major problems with it either. My main issue was the way the case was concluded, with a strange turn of events that felt out-of-place and caused a generally unsatisfying conclusion that ultimately made the journey feel like a waste. To explain this, let me give some context about Phoenix Wrightā€™s adventures before and during the events of this game. Despite having been disbarred for presenting forged evidence in court, he was still very involved with the legal system and creating change within it. Specifically, he wanted to incorporate a jurist system into the courts, meaning that the verdict would be decided by six jurors instead of just a judge. This trial would be the first in the country to use the jurist system, and would be a test of this new system. Additionally, itā€™s revealed at the end of the trial that the player takes the role of a juror, Juror No. 6. This is the same character that experienced the MASON System just prior. Given all this information, you might be wondering: Why does Phoenix Wright have the power to alter the trial system in such a drastic way? Why would the verdict of a ā€œtest runā€ of a new system decide whether the defendant, a 19-year-old girl, spends the rest of her life in jail? Why does the player, who plays the role of the defense attorney, also get to play the role of the juror who decides the verdict of the case? And to those questions, I have no answer, and neither does the game. The end of this last trial entirely revolves around this ā€œjurist systemā€ subplot, and yet it feels tacked-on and pointless in the grand scheme of the gameā€™s story. Donā€™t get me wrong, this isnā€™t a bad concept - Kristoph Gavinā€™s breakdown at the hands of the jury showed a glimpse of everything this game could have been. Yet, it just felt improperly executed, as if the writers just forgot about it until the last moment and scribbled down a couple new plot points at the end to make it fit. Furthermore, the whole concept of a jurist system as it existed in AJ:AA just isnā€™t compatible with the Ace Attorney formula. The judgeā€™s decision is an integral part of a trial, and the only reasonable way they could make it work would be something like the system in The Great Ace Attorney 1 & 2. In TGAA games, the jurors are right in front of the judge, and both the defense and prosecution can argue directly to them. Instead of maintaining the idea of an anonymous jury decision behind closed doors, Dual Destinies just pretended that the jurist system was never introduced, which was honestly a smart decision if they wanted to maintain the classic Ace Attorney formula.
At the very end of the case, the player takes control of Juror No. 6, and gets to make their vote to decide whether the defendant is guilty. The player, who has been arguing that the defendant isnā€™t guilty to the court for hours, gets the chance to decide whether or not the defendant is guilty. As you can probably tell, there is a correct answer. An Ace Attorney game with multiple endings is a cool idea in theory, but in practice, thereā€™s really only one ending in AJ:AA. If you choose to declare the defendant ā€œnot guilty,ā€ you finally catch the real killer and happy music plays as the credits roll. If, for whatever reason, you declare the defendant that youā€™ve been defending for multiple hours ā€œguilty,ā€ then youā€™re told that the defendant died in a hospital bed and youā€™re kicked back to the main menu. The credits donā€™t even roll if you decide to indict the defendant. The idea of choice is a very important one to this gameā€™s story, yet the one real choice the player is given has a correct answer, and the game punishes you for answering incorrectly. Once again, this doesnā€™t feel thought-through at all - it was just tacked on at the end for seemingly no reason at all. Still, that doesnā€™t mean itā€™s a bad concept. For instance, what if it was used in a case like ā€œThe Adventure of the Runaway Roomā€ (case 3) from The Great Ace Attorney: Adventures? That case was an incredibly interesting case for a number of reasons, including the fact that it was the protagonistā€™s first time acting as an attorney in a court with a jury. But more than that, it was interesting because of one ginormous detail of its beautifully unsatisfying and unsettling conclusion: itā€™s never made clear whether the defendant did or didnā€™t commit the crime. You get your ā€œnot guiltyā€ verdict from the jury, but you never get a magnificent breakdown from the true culprit, and the defendant acts smug and suspicious as heā€™s given permission to walk free. In this case, there wasnā€™t a right or wrong answer, and neither the player nor the protagonist are ever given an answer as to whether or not they did the right thing. They just have to live in suspense and pray that they didnā€™t just set a murderer loose upon the world. If the final case of AJ:AA was structured more like this, it would make sense to have the player make the decision, since it easily could go either way. However, this isnā€™t at all similar to what the case actually was, leading to immense disappointment instead of the unease and intrigue it should have provided.
Even so, there was one thing this ending did right: the reveal of Juror No. 6ā€™s identity. By this point, Thalassa Gramaryeā€™s true identity has been revealed as not just the wife of Shadi Enigmar and daughter of Magnifi Gramarye, but also the mother of Apollo Justice as well as the mother of Phoenix Wrightā€™s adopted daughter, Trucy Wright. The key to this realization laid in the bracelet she had on her wrist, which was identical to the one worn by Justice which gave him his powers. However, during his investigation, Phoenix Wright also learned that Thalssa had an unfortunate death in an accident years and years ago. When Juror No. 6ā€™s perspective is shown as they look down on a screen with options for ā€œguiltyā€ and ā€œnot guilty,ā€ a reflection is shown on the screen, vaguely showing the face of a prominent witness from ā€œTurnabout Serenadeā€ (case 3) by the name of Lamiroir. She always wore a hood and a mask over her face, which I assumed was just meant to make life easier for the animators. Still, it was instantly recognizable, even if it was just a faint silhouette. Additionally, her sleeve extended up her arm, showing that beautiful and recognizable pattern the player had seen numerous times behind the witness stand. Yet, as the player controls her arm and moves it to the ā€œguiltyā€ or ā€œnot guiltyā€ buttons, her sleeve falls down, revealing a golden bracelet - identical to the one worn by Apollo Justice. Thalassa Gramarye is still very much alive, and sheā€™s living life as Lamiroir. I was grinning ear to ear with my jaw on the floor as the answer to the gameā€™s final (intentional) mystery was revealed - exactly how I should feel at the end of an Ace Attorney game. The reveal was subtle enough that I felt smart for figuring out what it meant, but obvious enough that it was near-impossible to miss. The game doesnā€™t outright tell you what it means (until a wrap-up scene right after), but instead takes a look at the puzzle of answers youā€™ve been building up throughout the story, and gives you the final piece. Because of this perfectly-written moment at the end, the game actually left a pretty good taste in my mouth, despite everything I just complained about. I may not have loved a lot about the ending of this case, but this one detail almost makes it all worth it. Almost.
Tumblr media
Other things I want to rant about
SPOILERS FOR ACE ATTORNEY 1 & 5 IN THE FIRST PARAGRAPH
Iā€™ve talked about all my main points of controversy about this game, but thereā€™s still a bit I want to get off my chest about a few other topics. I donā€™t have as much to say about these as I did about my main topics, but this is a comprehensive essay on nearly all of my thoughts about Apollo Justice: Ace Attorney, so why stop now? First, letā€™s talk a bit about the man in the picture above: Phoenix Wright. Honestly, I liked the way the writers treated him in this game. Introducing the former lawyer extraordinaire as a washed-up bum raises a lot of intrigue from the player, and seeing him in his natural habitat at the defenseā€™s bench supporting Justice was a satisfying thing to see. To Justice, Wright serves as a mentor. Although heā€™s a very different character now, he still has the intelligence and the whimsy that Wright is known for. Heā€™ll act mysterious when it comes to important topics and heā€™ll get serious when he needs to, but heā€™s also just telling dad jokes and reminiscing on his days of presenting his attorneyā€™s badge to every person he saw. Heā€™s an old, retired veteran of an attorney, and a hero for Justice to look up to. Yet, at the same time, heā€™s a weird and silly old dude with that same old silly sense of humor heā€™s always had. It would have been very easy to essentially pull a character assassination on Wright by putting him into this role, but the writers of AJ:AA walked the tightrope perfectly and gave the foundations for him to be a great mentor to Justice and possibly take on a role similar to that of Mia Fey for the rest of the series (with or without dying). I have mixed feelings about their decision to bring him back as an attorney in Dual Destinies instead of just entrusting Justice (and maybe Cykes) with the lawyering duties, but then again, thatā€™s another essay for another time.
While weā€™re on the topic of characters, thereā€™s one more I wanted to rant a bit about: Trucy Wright. As I mentioned in the last section, Trucy is the adopted daughter of Phoenix Wright, and plays a role as an assistant in this game similar to Maya Fey in past Ace Attorney games. (Which makes sense, since Trucy is Justiceā€™s biological sister. Wait, as Iā€™m typing this, Iā€™m realizing: were they ever told that they were siblings? Thatā€™s their character dynamic, but Wright just says at the end of AJ:AA that heā€™ll tell them when the time is right. Was it still not time yet by the end of Dual Destinies? THEY DESERVE TO KNOW!) Trucyā€™s profession at age 15 is that of a magician, being the sole true heir to the legacy of the famous Gramarye family of magicians. I like her character and her role in the story overall, but I have one major complaint: why are the writers so obsessed with this 15-year-old girlā€™s panties? The first major magic trick of hers thatā€™s shown is her ā€œmagic pantiesā€ trick, in which she can make things appear and disappear into her panties. Her panties essentially act as a pocket dimension, like Mary Poppinsā€™ bag. For whatever reason, the writers KEEP COMING BACK to the same panty trick, OVER and OVER and OVER. Itā€™s supposedly her most popular trick, and yet neither she, her adopted father, nor Justice ever question why an audience of grown adults is so keen on seeing this 15-year-old girlā€™s panties. In so much of anime and so many anime games, thereā€™s that one episode or that one scene that you just canā€™t defend, and in this game (AND IN DUAL DESTINIES TOO) they just canā€™t let it go. As much as I love her character, this is the one sin I canā€™t overlook, no matter how much I want to.
Thereā€™s no way to talk about Ace Attorney without talking about the music. I donā€™t have any real analysis to make about the new tracks in AJ:AA, but I do want to say that I really like the new direction they took with the music in this new game. Justice is a new protagonist, so his music shouldnā€™t sound exactly the same as Wrightā€™s, but it should still be recognizable enough to feel like a proper Ace Attorney game. The OST of AJ:AA does this near-perfectly. Even Justiceā€™s ā€œobjectionā€ theme goes by a different name: ā€œA New Trial is in Session.ā€ Justice is his own person and his own attorney, and this shows the new direction that the Ace Attorney franchise would be going in from here on out. This is another detail that was written out by the writers of Dual Destinies, for the better or worse, but the people behind AJ:AA had no way of knowing what the next game would do. Justiceā€™s new tracks all have a uniquely ā€œApollo Justiceā€ feeling to them, from the objection theme to the pursuit theme to the all-new ā€œperceiveā€ theme for Justiceā€™s body language-reading abilities. Klavierā€™s theme feels perfectly cool and high-energy, and Kristophā€™s theme feels like the exact opposite with a slow and methodical feel. Also, the various little easter eggs revolving around Klavierā€™s theme never failed to make me laugh, from hearing it in a live performance in case 3 to hearing a little pixelated version of his theme as his ringtone. And for the guitarā€™s serenade, well, I could probably write a whole paragraph about that. Actually-
Lamiroir was introduced in case 3 as a singer from the fictional Eastern European country of Borginia, and a very talented singer at that. Weā€™d later learn that sheā€™s actually Thalassa Gramarye after getting shot, losing her memories, and being presumed dead, but thatā€™s neither here nor there. There may not have been enough space on a DS cartridge to fit high-quality human voices, but there was enough space to fit a midi file with a high-pitched part that represented the singing voice of Lamiroir. This track is one of my favorites of the entire OST. Towards the beginning of the case, you witness a joint performance between Lamiroir and Klavier Gavin, entitled ā€œThe Guitarā€™s Serenade.ā€ Youā€™ll be hearing this track again and again as you analyze the video for evidence over the course of the trial, and also because you just want to hear the song again, turn on your phoneā€™s flashlight, and wave it back and forth over your head to the beat. Despite being such a small audio file without any actual human singing, it perfectly displays the soft, gentle, and beautiful nature of Lamiroirā€™s voice. The Ace Attorney games usually just have to say ā€œtrust me broā€ after telling you what a witnessā€™ voice sounds like, but this is the exception. Additionally, parts of the song are used in Lamiroirā€™s theme, giving it that same gentle, majestic, and elegant energy found in the song. This made it very easy to like Lamiroir as a character, which only added more magic to the reveal of her true identity at the end of the game and its story. Iā€™m honestly not sure if I want her to return in a later game for more, or if Iā€™d rather not hear a worse interpretation of her character that sours the memories of her character in this game. I guess all I can do is place my trust in the writers, no matter how hard of a task that may be.
Now, for a (not so) quick rapid-fire round: Payne was really funny in the first case as he completely lost control of the trial, which became a duel between Wright and Kristoph Gavin. I still see Kristoph and his devil-hand in my nightmares sometimes. Ema Skyeā€™s return after Rise From the Ashes (bonus case from AA1) was really fun and cool to see, and I enjoyed the return of the forensic examination techniques. Seeing the Kitaki crime family after having played through the entire Yakuza franchise was really funny. The reveal that Patriarch Kitakiā€™s shades were actually just huge eyebrows covering tiny little baby eyes was absolutely hilarious. Wocky Kitaki is a baby version of Akira Nishikiyama if he was a furry and also straight (or maybe Alitaā€™s betrayal is what drove him to loving men?). Trucyā€™s Mr. Hat magic trick is her best trick and Iā€™m honestly appalled that it never showed up in Dual Destinies. Borginians speaking in wingdings is really funny, and Iā€™d love to hear what that sounds like. Valant Gramarye is very evil but also really funny so I think he should be pardoned. Little Trucy in the flashback is really cute, and I love Klavierā€™s flashback outfit. Kristoph going super-saiyan in his breakdown is really funny and the animation is perfect. I love how everything new they did with Phoenix Wright was explained by just those seven years since disbarment, rather than adding even more things to his backstory (although I think it would be really funny if in a future Ace Attorney game, they just added a bunch of random details to Wrightā€™s backstory then explained at the end of that game that none of it actually happened and the villain was just messing with their brains with magic) (hit me up Capcom I have ideas). I really loved the credits sequence with all the printed pictures. All in all, I feel like I didnā€™t love the parts of this game that really mattered, but the little unnecessary details were all perfect. Anyway, I think itā€™s time to wrap up this rant - itā€™s gone on for long enough.
Tumblr media
The verdict on Apollo Justice: Ace Attorney
Now that Iā€™ve dogged on Apollo Justice: Ace Attorney for 27 paragraphs and over 7,000 words, I feel like itā€™s time to say that itā€™s not actually that bad. A rant this long can only come from a place of love, and I absolutely love the Ace Attorney series. I started playing the Phoenix Wright Ace Attorney Trilogy in late 2021, which was a pretty bleak time for me coming out of the pandemic. During the pandemic, video games were the only things that really kept me going, giving me something to look forward to day to day as all the days blended together into one blob. Because of this, the games I played at the time all hold a very special place in my heart: Persona, Halo, Devil May Cry, Yakuza, Ace Attorney, and so many more. Maybe my experiences with the games were altered by the conditions of my life as I played through them, but still, I know just how amazing Ace Attorney can be. Thatā€™s exactly why I felt so upset playing through this entry of the series - I know the writers can do so much better. The game wasnā€™t really that terrible as a video game and as a story, but when it has to live up to the brilliant standards set by the Ace Attorney franchise, it just falls flat on its face. I did really enjoy my time playing through this game and I did really enjoy all of the cases, but I just know that Apollo Justice and Klavier Gavin had the potential to be so much more interesting and to be written so much better. Iā€™m not going to give the game a numerical rating or anything like that because that system has no room for subjectivity, but I would genuinely recommend the game to any Ace Attorney fan who finished the first trilogy (and maybe The Great Ace Attorney Chronicles) and is looking for more - in other words, anyone like me. I may not have loved this game as much as some other games in the series, but I do not regret one second I spent playing that game. If nothing else, it gave me this chance to reflect on myself, my thoughts, and my feelings about the series as a whole. Iā€™ll always be grateful for that, and rest assured my love for the Ace Attorney franchise will not fade anytime soon.
Iā€™d also like to briefly say that, if you read this far into the ramblings of an insane Ace Attorney fan, thank you. I wrote this to get my own thoughts and feelings off my chest, but if anyone else reads through these words and gets literally anything out of them, then this was all the more worthwhile. And if youā€™re a vehement Apollo Justice: Ace Attorney fan whoā€™s foaming at the mouth with pure rage while hate-reading my rant, please tell me why. I donā€™t mean this as a joke or a diss, I genuinely believe that the ability to debate and argue about the things youā€™re passionate about is one of the greatest joys life has to offer. While Iā€™d rather not have any death threats sent my way, I would still greatly appreciate the chance to keep talking and thinking and debating about this messy yet beautiful game in one of the best series of stories Iā€™ve ever had the joy of experiencing.
And as a thank you for reading this far, Iā€™d like to let you know that Iā€™m a screenshot addict. I cannot stop myself from taking a ridiculous number of screenshots every time I play a game, and itā€™s killing my hard drive. I still have a lot of really funny shots that I wasnā€™t able to include as section titles, so without further ado, here are someā€¦
FUNNY SCREENSHOTS!!!!!
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
23 notes Ā· View notes
gumdefense Ā· 7 months ago
Text
Heā€™s so stupid
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
24 notes Ā· View notes
getupthestairs Ā· 1 year ago
Text
of course, turnabout succession is an AMAZING case but man. imagine how but better the last trial section would be if we got to actually see klavier and apollos thoughts on kristoph throughout the rest of the game.
the first glimpse we get of the gavins dynamic is at the end of turnaboit succession. we get ZERO indication of what klavier thinks of his brother or how kristoph treats him before that! though its a great moment seeing klavier stand up to kristoph, it feels like the end of a character arc that never began
apollo, i feel, works with what they were going for, but i think what they were going for was Really Boring. though kristoph was his Ace Attorney Mentorā„¢, they never really had a stronger relationship than "employee and boss." so apollo thinks this situation is really fkn weird, but doesnt feel personally betrayed
thats fine and all, but imagine how much more dramatic and emotional it would be if he had considered kristoph a friend! first of all, itd make turnabout trump tell us a lot more about his character: he values the law above all else, even personal relationships. thisd make his growing dissatisfaction with the justice system yknow, actual growth! and this could be shown through krisophs little speach about the law being unchangable and perfect. as it is, it kinda comes out of nowhere - it emphasises the games message to the player, but within the game he has no reason to say this. theres been no indication up until that point that this is something feels strongly about! but if it had been shown a bit in turnabout trump, and apollo had inherited those ideas and spent the game unlearning them.. it wouldnt just be a moment showing how kristophs bad, it would be a mark of how much Apollo has grown too!
and like, its FINE how it is. but it could be so much better..
80 notes Ā· View notes
kakusboyfriend Ā· 3 months ago
Text
Playing apollo justice for the first time ever. Imagine its yr first trial and halfway through it your mentor and your client start getting catty like that. I'd lose my fucking mind.
3 notes Ā· View notes
ot3 Ā· 2 years ago
Text
Tumblr media
god damn i need to go to bed im thinking about this shit yet again making myself insane
82 notes Ā· View notes
thepollyjustice Ā· 3 months ago
Note
How was it like working for Kristoph? Before he was outed as a murderer
Tumblr media
ā€œIt wasā€¦ well, itā€™s hard to describe. He was a good boss: he paid me well, always showed up for work, and made sure everything went smoothly. More than that, he was a great mentor. Sometimes I wonder where and when he learned to teach people so well.ā€
Tumblr media
ā€œHe was alsoā€¦ weird, sort of. Again, difficult to explain. Very picky about work and, in hindsight, he never spoke about himself.ā€
Tumblr media
ā€œI know heā€™s a murderer and, consequently, a terrible person. But, Iā€™m.. not sure, even now, how to feel about all of it. (ā€˜Itā€™ beingā€¦ Well..)ā€
17 notes Ā· View notes
probablygayattorneys Ā· 1 year ago
Text
Trucy has two dads and this is them.
Happy pride.
13 notes Ā· View notes
mimimilu Ā· 2 years ago
Text
Tumblr media
mis amigos estan muertos sin querer los matƩ
other versions
Tumblr media Tumblr media Tumblr media Tumblr media
17 notes Ā· View notes
clownowo Ā· 9 months ago
Text
I love inventing terrible in universe fandom drama.
Gavintwt fell into a couple months of terrible discourse about Klavierā€™s sexuality. people argue about whether he's gay or just queerbaiting and then people argue about how this is invasive actually and real people can't queerbait and Klavier is just openly queer the whole time with a song literally titled "my boyfriend is the prosecution's witness". blissfully unaware.
There's a trend of Gavinner stans committing crimes or messing with crime scenes just to be prosecuted/called as a witness by Klavier. he has to put out a formal statement imploring his fans to pursue other methods of getting his attention:
Tumblr media
just. please. stop. please.
A few years after the disbarment someone digs up an old viral post that's like
šŸ“– tilthat February 15, 2018 TIL that during a case in 2016, a defense attorney cross-examined a parrot during the final day of court. The defense won the case. šŸ¢ tortise-law February 15, 2018 Sit your ass the hell down this motherfucker's name is fucking Phoenix Wright and you don't understand how fucking batshit that case is. He was defending prosecutor Miles Edgeworth, who he had previously DESTROYED THE PERFECT RECORD OF. And it STARTS with Wright proving a witness didn't actually see the murder because they were searching for the goddamned Loch Ness Monster. And not only that, the case ends with him ACCUSING THE OTHER PROSECUTOR, MANFRED VON KARMA, OF ORCHESTRATING THE WHOLE MURDER AND KILLING EDGEWORTH'S FATHER. AND HE WAS RIGHT???? LIKE???? šŸŽ© gay-ramarye February 16, 2018 holy shit reading this guy's wiki page is a fucking trip. not only does he have a perfect win record, that defendant immediately followed this up with FAKING HIS OWN DEATH??? spacejamminninja-deactivated2018 February 16, 2018 How is this not a tv show already. What the hell do you mean he faked his death šŸŖ¶ is-the-hawk-video-cute February 17, 2018 tbh if my defense attorney cross examined a parrot and accused the opposing counsel i'd fake my death too šŸŒø pinkprincess February 18, 2018 japanifornia cases are just Like That i have never heard of a normal one.
and gavinblr suddenly realizes that that was the dude Klavier got DISBARRED a couple years ago. viral sensation parrot cross-examiner Phoenix Wright. the fandom goes crazy for a few days but then Klavier does a new photoshoot and they all move on.
A post joking about shipping Klavierā€™s brother with the guy Klavier got disbarred becomes a huge meme in gavinblr and a subsection begins writing ironic Krisnix RPF that progressively becomes genuine and then turnabout trump happens and the fandom explodes again. Half the Krisnix shippers jump ship to Klapollo because they felt weird about shipping a murderer (and did you SEE the Kitaki case? Klavier was sooo flirting with the defense <3). The other half doubled down and reveled in the angst potential. Part of the Klapollo shippers started truthing. They study court transcripts to prove that Klavier and Apollo are in love if not already dating. Unfortunately theyā€™re right.
865 notes Ā· View notes
rinchdressing Ā· 8 months ago
Text
Tumblr media Tumblr media
post-turnabout trump tabloid
197 notes Ā· View notes