#popup menu
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i'm begging you guys to start pirating shit from streaming platforms. there are so many websites where you can stream that shit for free, here's a quick HOW TO:
1) Search for: watch TITLE OF WORK free online
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2) Scroll to the bottom of results. Click any of the "Complaint" links
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3) You will be taken to a long list of links that were removed for copyright infringement. Use the 'find' function to search for the name of the show/movie you were originally searching for. You will get something like this (specifics removed because if you love an illegal streaming site you don't post its url on social media)
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4) each of these links is to a website where you can stream shit for free. go to the individual websites and search for your show/movie. you might have to copy-paste a few before you find exactly what you're looking, but the whole process only takes a minute. the speed/quality is usually the same as on netflix/whatever, and they even have subtitles! (make sure to use an adblocker though, these sites are funded by annoying popups)
In conclusion, if you do this often enough you will start recognizing the most dependable websites, and you can just bookmark those instead. (note: this is completely separate from torrenting, which is also a beautiful thing but requires different software and a vpn)
you can also download the media in question (look for a "download" button built into the video window, or use a browser extension such as Video DownloadHelper.)
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cssscriptcom · 1 year ago
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Customizable Context Menus and Dropdowns With Vanilla JS - Tiny Popup Menu
A lightweight JavaScript popup menu library to easily add context menus or dropdowns that open on click or right click of a trigger element. The popup isn’t just limited to menu items. You can insert any custom elements, making it adaptable to various use cases. How to use it: 1. Import the Tiny Popup Menu’s JavaScript and Stylesheet. <link rel="stylesheet" href="/dist/css/tiny-popup-menu.css"…
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aphelion-i-c · 15 days ago
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i opened an etsy shop (nothing there yet. still in the middle of doing con prep so ill only open properly it once i'm free) why is this dashboard so scary
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eggdesign · 2 years ago
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me: has many other projects I should be focused on but am at a creative block also me:
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shinesurge · 1 year ago
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five times today,
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russianyoshkinaneko · 1 year ago
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Paura nella città dei morti viventi (1980)
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arbellas-bakery · 1 year ago
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Got a new scanner (good) that doesn't have a phantom line anymore (very good), but I can't say I'm a fan of the new software (dogwater).
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nexus-nebulae · 1 year ago
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my entire activity feed is broken cool
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meret118 · 1 month ago
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Microsoft Office, like many companies in recent months, has slyly turned on an “opt-out” feature that scrapes your Word and Excel documents to train its internal AI systems. This setting is turned on by default, and you have to manually uncheck a box in order to opt out.
If you are a writer who uses MS Word to write any proprietary content (blog posts, novels, or any work you intend to protect with copyright and/or sell), you’re going to want to turn this feature off immediately.How to Turn off Word’s AI Access To Your Content
I won’t beat around the bush. Microsoft Office doesn’t make it easy to opt out of this new AI privacy agreement, as the feature is hidden through a series of popup menus in your settings:On a Windows computer, follow these steps to turn off “Connected Experiences”:
File > Options > Trust Center > Trust Center Settings > Privacy Options > Privacy Settings > Optional Connected Experiences > Uncheck box: “Turn on optional connected experiences”
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lioma-gaming · 5 months ago
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The Customize Menu Glitch used wrong ...
So, I was under the impression that I didn't have to change anything to the Regalia to make the glitch teleport us back to Hammerhead, and also because the time window to change anything is only a couple of seconds long, but yeah, something needs to be changed. Car body colour was the fatest to access.
Other than that however, I had the location and timing down pretty fast.
(Following instructions by TheDivineWinds for "unlocking" a certain guest party member ...)
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unityrain24 · 5 months ago
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well now my sims seems to be broken :)
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unidentifiedfuckingthing · 9 months ago
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blender devs replaced their brains with soup
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thribby · 7 days ago
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If youtube is getting past ublock origin and demanding that you turn off your adblocker, here is a solution from reddit which worked for me: https://old.reddit.com/r/uBlockOrigin/comments/1hir4z6/youtube_filtering_again/m30vhjh/ After you uncheck the "ublock filters - quickfixes" box, make sure to also click "apply changes."
if you recheck the "ublock filters - quickfixes" box and click "apply changes," youtube will be able to detect the adblocker again, so i guess for now don't do that.
Edit from one day later:
They removed the comment, here are the steps they gave: 1. Open uBlock Origin's settings. I click on the shield to the right of the url bar and then on the gear icon in the popup menu to get there.
2. Go to the "Filter lists" tab of the settings page. Not "My filters."
3. Find where it says "Built-in," underneath that it should say " "uBlock filters" with a number out of five. Next to that "x/5," there should be an arrow either facing to the right or downwards. If it's facing to the right, click it so it faces downwards and expands the list of Built-in filters.
4. In that list, you will find "uBlock filters - Quick fixes." Uncheck the box to the left of these words. When the box is unchecked, click "Apply changes" at the top of the page. Refresh any pages where youtube was whining about your adblocker, hopefully the message is gone and you're able to watch without any ads.
Yesterday when I first posted this, reactivating the quickfixes allowed youtube to detect the adblocker, but as of today it looks like they've updated the quick fixes so that you don't need to deactivate them to avoid youtube's detection. So, instead of deactivating and reactivating the quick fixes, you can probably just manually update them by clicking the clock icon to the right of where it says "quick fixes"
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yoshistory · 1 year ago
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i do also feel like The Pale Beyond holds your hand TOO much in some aspects but not enough in others
#there are parts in the story where literally a popup appears telling you why one of your traits made a character say something to you#and thats something i would MUCH rather like. interpret or figure out on my own. in a story-based game#and also makes like ... makes me feel like i can SEE behind the curtain of the game. that should be secret to me.#let ME think about why someone said something or did or didnt do something. dont TELL me why in a convenient popup#and in some parts of the game doing certain actions seemingly arbitrarily ends the day or is final when i really wish the game was like#just a small sentence telling me what actions are progression-based and what aren't. SOME of them are color-coded but not all#there was one point where the game was like ''you can choose one of these'' and then prompted me to assign someone to something#so i thought *I* could choose one and assign a person to another because a prior event had me do that#and me assigning the person WAS my one action. just wish it was clearer in some aspects in wording its finality.#espectially when it mirrors what the game has taught me prior and then does the opposite of what the expected outcome is#there are certain mechanics that feel unfair where (potential spoilers ahead) you can assign people to the med bay to rest but...#if there's open beds and you forgot to assign someone else into the bay you're out of luck and cant pull up the menu again#like. why cant i? the engineering panel allows me to pull it up again. as does the cooking pot. as does every other panel. why not this one#that specifically just feels like an oversight. that among OTHER things#like special items not proccing twice when they should#there's one item that when warming up freezing crewmates#the engineers will warm 2 instead of 1. but. if you assign two engineers to the task the same time#then they'll only heal 3 people total because the code accounts for the action preformed not the amount of engineers assigned to the action#and if you assign them in succession they'll do it successfully. which is annoying to have to remember and a huge oversight
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larnax · 1 year ago
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dave the diver devs. please implement popup that says "HEY DUMB CUNT. WE NOTICED YOU ARE TRYING TO BURN EVERY SINGLE ONE OF YOUR CUCUMBERS RESEARCHING A DISH. ARE YOU SURE YOU WANT TO DO THAT RIGHT NOW CONSIDERING YOU NEED AS MANY CUCUMBERS AS POSSIBLE FOR TODAY'S EVENT".
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prismit · 1 year ago
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alright, here's my thoughts on the current state of online tera raids and how i think they could be improved. excluding glitches in this post, since while yeah there's quite a few that should be addressed, i think the biggest flaws in this system are all just poorly designed mechanics.
under a cut because this got kind of long lol
problem 1: right now it's pretty much impossible to get into one of the 8 displayed raids on the front page unless you click on it within the first few seconds of the page loading (and even then it's pretty much a 50/50 shot). and instead of immediately telling you the raid is too full to join, it makes you wait a full 40 seconds for no reason.
two easy solutions to this: either decrease the time it tries to let the player in to ~10-15 seconds, or ideally just make it so pressing B while trying to join lets you cancel. also, since the front page raids fill up so fast, the refresh button should have a MUCH shorter cooldown; maybe 30-45 seconds at most.
problem 2: the random button is really the only way to consistently get into online raids. because of this, i feel like the time penalty for leaving a raid before it starts is too harsh (especially when you still get penalized even if the host cancels the raid, which is entirely unfair). i understand that the penalty is probably there to "encourage" people to help out lower level players. but on the opposite hand, i had a lot of times earlier in the postgame where i just didn't have anything to counter a difficult raid boss, so i had to choose between being a hindrance to the rest of the team - likely costing them the win - or backing out and taking a penalty for being courteous.
so i have a couple ideas for this: first of all, i don't think there should be a penalty at all for backing out before a raid starts. instead, give players who have beaten the game bonus rewards for participating in lower level raids. nothing too crazy, maybe just some extra exp candies and money items. don't punish players on the assumption that they're being selfish - instead, reward them on the assumption that they're being helpful.
on top of that, it could also be a good idea to have the random button take you to a second page where you can choose what tier of raids you want to join. this would also be a good place to show that lower tier raids can give higher tier players bonus rewards, which can encourage people to join those lower tier raids by choice. this is less necessary than the previous idea, but it'd be some nice quality of life.
problem 3: the raids themselves are way too slow with all the animations. the most noticeable example of this that i can think of is a rock type garganacl raid. every single turn, you have the player's animation (which is even longer if you're using a tera-boosted attack), then garganacl's tera-boosted animation, followed by its actual attack animation, and then the animation for being hurt by sandstorm, and finally the animation for being salt cured. sometimes also leftovers/shell bell and/or grassy terrain heals. every single turn. also, whenever you do something that heals your whole team, you're unable to do anything while you watch every pokemon do its healing animation. and that's not even mentioning how laggy it is online.
they already had a solution to this in sword and shield! abridge the move animations during raids. particles out of the attacker, particles into the target. don't make me watch shadow ball slowly creep towards the boss while a timer ticks down; that lost time really stacks. also this one should just be for every battle, but mention every stat boost/decrease at once instead of having a new text box for every stat. and of course when doing something that affects the whole team, do it all at once. there's a timer, i can't be sitting still for 10 seconds while every teammate is healed individually. the online lag is something i can't give any suggestions on really. that's on nintendo to improve their servers and it's on gamefreak to optimize their game.
problem 4: my final complaint might be more of a nitpick, but i really think the health cheer is way too rng-reliant. it feels like it only heals 1/5 of everyone's max hp most of the time. sure it also heals status conditions, but that doesn't really matter when you're knocked out this turn thanks to a tiny heal anyways. the other two cheers are always a net positive (unless you time them poorly and get your stats wiped immediately, but that's avoidable), but the health cheer way too often ends up doing more harm than good.
i can see that it might be hard to balance this one, but i just think it should never heal any less than 1/3 of everyone's max hp. maybe it heals 1/2 max hp 50% of the time, 1/3 40% of the time, and a full recovery 10% of the time. it doesn't have to be those numbers specifically, but the important part is that the minimum heal needs to be actually kind of decent, at least. otherwise its too much of a risk for something that's supposed to be a benefit.
there might be some other things that could be improved, but i think these are the worst of them. i also doubt they're actually going to fix raids in any way, but one can still hope! at the very least, i hope they learn and improve on these co-op game modes in future games.
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