#poker sequence
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aboutbussiness Ā· 1 month ago
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Explore Poker Rankings: Understand Hand Hierarchy & Strategies | Art of Cards
Master poker with Art of Cards' complete guide to hand rankings, sequences, and strategies. Learn the hierarchy of poker hands from Royal Flush to High Card. Visit now!
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alias-mike Ā· 28 days ago
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speaking of linux. goddddd i hate fake tech nerds. what do you mean you claim to be super good at coding and know all of the latest tech stuff but in reality dedicate your soul to apple. what do you MEAN your primary device is an ipad and not a pc running linux that you built yourself. and your apple products arent even jailbroken???? AND when pressed about this you just claim that you simply love gamepidgeon too much to switch to any other brand????? good lord at this point im a bigger tech nerd than you and the most "complicated" tech thing i do is pirate video games
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truxi-twice Ā· 2 years ago
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AAAAAGGGHU THE POKER FACE FINALE
It has been a long while since an episode gave so much to my shipper/fan girl self while simultaneously taking away.
Cliff having The Year From Hell? Hilarious. Cliff reciting the bridge from ā€œHookā€ as if itā€™s deep words of wisdom? Delightful. The fact that he has that bridge memorized in the first place (which I havenā€™t even done and I love that song)? Perfection. Cliffā€™s ridiculous monologue that lets your know he *absolutely* narrates his life like a Marlow novel? Wonderful. Cliff staring at Charlie asleep in the bed while ā€œLavender Blueā€ plays in the background, specifically at the line ā€œmy queen?ā€ Hang on, my shipper heart needs to go absolutely nuts.
Aaaaaaaaaaaand then
Look. I love found family and I love crime family and I love honor among thieves tropes, and thisā€¦? Kinda stung. I was prepared for him to stay a bad guy, but I wasnā€™t prepared for him to be *slimy.* It gets in the way of that ā€œhyper-competent, but graceful loserā€ vibe he had in the beginning. It also kind of stings that after everything, Charlie still trusted him enough to run to him. Man, how much would I have loved ā€œCliff and Charlie on the run together?ā€ Hint: it wouldā€™ve been a lot.
Also, man, you bring in Ron Perlman for a single charismatic af scene and thenā€¦poof? Come. ON.
*sigh* ah well
Itā€™s not quite as brutal a jossing as the Toffee/Moon ship got. But I wish thereā€™d at least been more fic before the flip, if that makes sense? Like, itā€™s not even that Iā€™m sad to see it happen in the show, Iā€™m just sad that thereā€™s not enough fandom around to give me the AUs I want
I think if I could change anything, I wouldā€™ve made this two separate episodes. At least. Maybe three. But give Cliff and Charlieā€™s Cross Country Cartrip itā€™s own episode. A whole episode of them bouncing off of each other, Cliff grudgingly granting her a day to solve a murder, etc. Let the betrayal really sting. It wouldā€™ve been a good breather after that incredible dark penultimate episode.
I mean, obviously, waiting for Season 2. Iā€™ll watch it. And Iā€™ll probably keep finding ways to ship Cliff/Charlie.
Because, after all.
The hook brings you back.
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thatsparrow Ā· 2 years ago
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re: the ending of poker face ep 1 (with all necessary caveats that I've only seen the first episode, and am very open to seeing if these questions get answered, and that I did enjoy the ep enough to want to keep watching, but also. hm)
so. okay. charlie suspects sterling jr. and cliff of being involved in nat's death. she records them talking about their shill for the poker game
she's almost sure of her suspicion and, before returning to the hotel, sends caine the recording to punish sterling jr. (hitting him where it hurts)
> why has she not already sent the unseen photo to the cops? as soon as she realizes for sure that cliff and sterling jr. killed nat (specifically because of the photo) she knows that a) it hasn't gotten into the right hands and b) what they'll do to keep it hidden
> we haven't seen the photo, but we know it features something truly shocking, and caine is deemed morally reprehensible. I get that charlie is angry and grieving over nat, wants to get back at sterling. jr by any means possible, but if caine is such an awful human, would she really give him the tip-off he needs to get out of the country ahead of the police? even if that's not her intention, it's an unavoidable side effect. maybe we'll find out the photo's not what we think, but I doubt it, since she specifically calls out kazimir caine's name when she finally emails the photo to the authorities
she returns to the hotel, confronts sterling jr. and confirms for a fact that he's responsible for killing nat. he and cliff threaten to kill her. she tells them about the recording
> that doesn't actually seem like much of a reason for them not to kill her at that moment. if anything, it seems like giving them more motivation. the recording isn't leverage, because she's already sent it to caine. it's not, "if you kill me, he'll hear about the rigged game." the damage is already done
> why. the fuck. does she follow sterling jr. and cliff down to the high roller suite. just to gloat when they realize caine is missing? she knows they've killed nat! they already threatened to kill her!! telling them about the recording bought her some time, so why the fuck isn't she using it right away?
feels like they could have spared like, at least a shot of whatever she lands on when she jumps out a 4th floor window
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volchitsa-of-winterfell Ā· 2 months ago
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thank you twitter clip-and-repost-ers i owe you my life
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what do you mean i missed amber going clean in the short WITH A 3A because i was making tea.
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adda52poker Ā· 2 years ago
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The Art of Emotional Control in Poker: Strategies for Success
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Poker is a game of skill, strategy, and luck. But one crucial aspect that often gets overlooked is emotional control. Emotions can cloud judgment, leading to poor decisions and ultimately, losses. Emotions can run high at the poker and 3Patti table.Ā 
The thrill of winning, the disappointment of losing, and the pressure of competing can all affect a player's ability to make sound decisions. However, those who are able to keep their emotions in check are better equipped to make the right moves and come out on top.Ā 
In this article, we'll explore the art of emotional control in offline and online poker and provide strategies for success.Ā 
Understanding Your Emotions: The First Step to Control
The first step in mastering emotional control at the poker table is understanding your own emotions. It's important to be aware of how different situations and outcomes, such as winning or losing a hand, affect you emotionally.
For example, some players may feel a rush of excitement when they're dealt strong Poker Hands, while others may feel a sense of dread when they're dealt a weak hand.Ā 
Similarly, in Teen Patti, a strong Teen Patti Sequence can boost a player's confidence and a weak sequence can lower it. Recognizing how you react emotionally to different scenarios is crucial in developing strategies for keeping your emotions in check.
One way to gain insight into your emotions is by keeping a poker diary. Record your thoughts and feelings before, during, and after each game or hand. Reflecting on your emotions can help you understand what triggers them and how you can manage them better.
It's also important to understand that emotions are a natural and normal part of the game. It's not about eliminating emotions entirely, but rather learning to manage them in a way that doesn't negatively impact your gameplay.Ā 
By understanding your emotions, you're taking the first step towards mastering emotional control at the poker table and in Teen Patti.
Strategies for Managing Stress and Pressure at the Table
Stress and pressure are inevitable at the poker table, but there are strategies for managing them effectively. Here are a few tips for keeping your cool under pressure:
Take deep breaths: Inhaling deeply and exhaling slowly can help calm your nerves and reduce stress.
Focus on the present moment: Instead of worrying about the past or future, focus on the present moment. Pay attention to your cards, the other players, and your own emotions.
Set realistic goals: Setting unrealistic goals for yourself can add unnecessary pressure. Instead, set achievable goals for each session and celebrate small wins.
Take breaks: If you're feeling overwhelmed, step away from the table for a few minutes. This will give you time to clear your head and come back refreshed.
Practice mindfulness: Mindfulness is the practice of being present and aware of your thoughts, feelings, and surroundings. Regularly practicing mindfulness can help you stay calm and focused during high-pressure situations.
Visualize success: Close your eyes and imagine yourself playing a great game. Visualizing yourself making good decisions and winning can help boost your confidence.
Have a pre-game routine: Having a pre-game routine can help you get into the right mindset. Whether it's a warm-up exercise or a specific ritual, find something that works for you and stick to it.
Remember the bigger picture: Remember why you're playing, and try to keep the game in perspective. It's just a game, and it's not worth getting overly stressed or upset over.
By incorporating these strategies, you can manage stress and pressure at the table, and improve your emotional control in poker and Teen Patti.
The Importance of Mindfulness in Poker and Teen Patti
Mindfulness is the practice of being present and aware of your thoughts, feelings, and surroundings. It's an essential skill for mastering emotional control in poker and Teen Patti, as it allows you to stay calm and focused in high-pressure situations.
By practicing mindfulness, you stay present in the game, avoid getting caught up in thoughts and emotions, make better decisions, remain focused on the game and the cards you have, and prevent distraction.
Additionally, mindfulness can help you to be more self-aware. By being aware of your thoughts, feelings, and emotions, you can better understand how they affect your gameplay. This allows you to make better decisions and avoid mistakes that are caused by emotional reactions.
It's also important to note that mindfulness can be practiced both on and off the table. Regularly practicing mindfulness in your daily life can help you develop the skill and bring it to the table.Ā 
This can include things like meditation, yoga, or simply taking a few minutes each day to focus on your breath and be present.
Dealing with Losses: How to Stay Positive and Keep Playing
Losses are a part of any game, and poker and Teen Patti are no exception. It's important to learn how to deal with losses in a positive way so that you can keep playing and improve your game. Here are a few tips for dealing with losses:
Don't take it personally: Remember that losses are a part of the game, and it's not a reflection of your abilities or worth as a person.
Analyze your mistakes: After a loss, take time to analyze what went wrong. What decisions did you make that didn't work out? What could you have done differently? Use this information to improve your game.
Keep things in perspective: Remember that one loss doesn't determine your overall success in the game. Keep a long-term perspective and focus on the bigger picture.
Don't let losses discourage you: It's important not to let losses discourage you from playing. Stay motivated and keep working on improving your game.
Remain positive: A positive attitude can make a big difference in how you deal with losses. Stay optimistic and believe in yourself.
Learn from your losses: Every loss is an opportunity to learn and improve. Take the time to reflect on what went wrong and use that knowledge to make better decisions in the future.
Dealing with losses in a positive way is essential for emotional control in poker and Teen Patti. By keeping a positive attitude, analyzing your mistakes, and learning from your losses, you can improve your game and increase your chances of success
Conclusion
Emotional control is a crucial skill for success in poker and Teen Patti. By understanding your emotions, managing stress and pressure, practicing mindfulness, and dealing with losses in a positive way, you can improve your chances of winning. Remember, it's not just about the cards you get, but also how you play them. With the right mindset, you can master the art of emotional control and take your game to the next level.
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ut-poppy-askblog Ā· 9 months ago
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Put on your best poker faces, because the pilot for Poker Nights at the Omega Timeline is here!
Poker Nights at the Omega Timeline is an idea I've spitballed for a few years, but got around this month to putting something together for it. The premise is as put on the tin; you play poker with a few characters from the Undertale AU sphere, and you watch them converse about various topics. Sometimes about you, sometimes about their general antics, sometimes about anything else.
This only covers a small portion of said conversations. While I could've gone on and written roughly half an hour of convos, I wanted to test the waters to see if people dig this sort of stuff. It's not particularly animated because of this, and there's no intro sequence the way the poker games have when booting for the first time.
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taylor-titmouse Ā· 3 months ago
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Poker Night with the Arizona Dogs (18+)
"I'm all in, boys."
In an alternate take on Roger Crenshaw's first encounter with Arizona's wildest werewolves, the folklorist finds himself blindfolded and tied down on a full moon night. He knew they were fuzzing the cards when he made that bet, but he didn't know how fuzzy these cowboys could get...
This is an "adult picture book" containing a 20 page sequence of textless illustrations, featuring werewolves, transformation, gangbang, bondage, blindfold/gag, a trans male protagonist, oral, PIV, spitroasting, knotting (with internal), and a lot of cum.
Features characters from: Roger Crenshaw: The Wolves of the West (But check out the full series bundle, too!)
This book is not considered "canon" within the greater world of these characters. It's just for fun!
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Out now!
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sixstepsaway Ā· 1 year ago
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so here's the thing
i've seen a bunch of people say on twitter and stuff how... ed's behavior is very abusive and his anger is dangerous and he isn't romantic lead material because of it
and i get where they're coming from
but to me the main issue isn't putting ed in the position of a romantic lead, but not crafting the narrative around his characterization so that it allows for a spicy romantic pirates-in-love narrative instead of...whatever this is.
i'm going to try and explain this. idk if i'll do well but i'll try
the way she show presents stede is as an innocent baby who isn't really equipped for pirate life. he goes into a fugue/disassociative state whenever there's any real violence, apparently, and needs protecting by other characters when things get too rough - for example when ed is telling ned lowe not to take the poker to stede.
that's fine! it's honestly adorable to see a masc character being so soft around the edges and being protected by other characters this way.
(i'm not going to touch on stede's... eh... not great characterization this season rn)
then there's izzy, who is shown as a bit violent, a bit rough around the edges. he's more likely to draw a sword or throw a punch or hit someone with a chair or take a punch like a champ. violence is just part of life for him and that's okay, it just Is, from small things like smacking stede on the ass to bigger things like being wall slammed, it's not all that big or bad for violence to happen around and with him, he tends to give as good as he gets (there's some nuance here but i'm talking the macro themes not the micro of what izzy does vs is done to him)
and finally there's ed
ed is presented as violent (stabbing knives at guys, telling fang to use the snail fork etc) and used to a life of violence, and then in season 2 he's presented as really violent, his anger coming out in dangerous and terrifying ways
and frankly, i'd be super into it if he and izzy were the main ship and that twisted dynamic from the first two episodes of s2 was explored and fleshed out into something deeper
friends to enemies to lovers who fight and fuck. angry pirates who lay hands on each other, who break the whole ship with each other in the heat of passion.
except instead, s2 gives us... abuse. it gives us izzy cringing and lowering his head and trying to protect the kids crew from ed's angry outbursts.
so when stede comes back and he's still soft around the edges and ed headbutts him and it's deliberate, it's... not a great look, and the vibes are a bit skewed
if stede fought back, if when ed struck out at him he struck back, if they fought rather than it being one-sided, if it was friends to enemies to lovers and not presented as healthy, but maybe they can work their way there, who knows, maybe even more like anne bonnie and mary read because hey, they were doing something very similar?
except they were both into it. they were both enjoying the fighting and the fucking and the burning down the house.
stede's not enjoying it.
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i cannot describe how much i hate this sequence just because of the way stede flinches
anne and mary don't!! mary jumps at the unexpected bang but she doesnt flinch, she doesn't cover her face like she thinks the vase will be coming for her not the wall and anne? looks so into it
and the thing is that in real life, no, you don't want to date someone who throws shit around, or headbutts you
but in fiction when it's two fucked up people doing this shit together like anne and mary?
that can be fun.
but instead what we've been given is stede flinching and apologizing to ed and then all of ed's...what, semi-redemption???? is done away from the other collection of people he abused, and then he spends some time on a fishing boat wearing a dog collar and everything is fine because he's good now and won't be doing anything bad ever again
and it's just... poor writing. the vibes are rancid.
i spent a really big chunk of time between s1 and s2 defending ed. i kept saying how what he did to izzy by making him eat his toe wasn't abuse, it was a one-off and abuse isn't a one-off thing it's a pattern, and then s2 made it a pattern.
explicitly. explicitly a pattern.
not just one toe but three.
jim saying "you're in an unhealthy relationship with blackbeard"
and all ed offered izzy was a "sorry about your leg" which might've been fine if izzy survived and they could work on this more, but instead that's all the apology and closure izzy will ever get
ed threw a chair and a vase and made stede flinch in fear and stede was right to do that. what part of any of this implies this will never happen again? that stede won't press the wrong button at some point and be on the receiving end? none of it
and if we'd been presented with a s2 stede bonnet who could handle himself and stand up for himself and fight back, then maybe i could imagine that turning into a weird sexy fucked up anne/mary like thing and maybe that could be why they put that episode in, but instead it feels like that episode was going, "look, see, ed's violence is fine because these two are fine with it with each other"
but stede isn't
ed and izzy or ed and stede in an unhealthy battle of a relationship could be such a fun, interesting and downright sexy thing to watch unfold on tv, and could honestly end somewhere far more down the chill end of the spectrum, but that's not what we've been given here
i cannot argue that ed isn't an abuser anymore, and not just of izzy but of the whole crew. he terrified frenchie.
it's not good writing to try and lean into the idea that ed and the pirates are violent and live a life of violence, so it's okay that ed's been violent, while simultaneously presenting his violence as traumatic and abusive, and then less than three episodes later saying oh it's fine now, he's just a little meow meow who can do no wrong, see?
especially considering they had him murdering people at the end of the season. and sure, you can say the english are just cannon fodder and they dont 'count', but they did before. ed explicitly did not kill before, and that included the english, or the spanish, or anyone else. so either they count or they don't, but flipping him on a dime makes no sense.
ALSO
having ed be the son of an abusive man who threw plates at his mother and made her cringe and then having ed kill his father to protect his mother and then a season later having ed become the kind of man who throws chairs and vases and makes his love interest cringe is, again, not bloody optimal
i want to say again i dont CARE about tv always presenting healthy relationships or tv always giving us aspirational goals. i want messy fucked up dynamics and terrible people making terrible choices, and still, to this day, i fucking love ed teach. i would honestly love to have seen them continue with ed's darkness and bring stede into it and see where they went with that, to have stede kill ned lowe and not just bury his feelings in ed but get off on it, enjoy the violence, and see where that led, but no
and so instead all we end up with is a protagonist who is being set up for a lifetime of abuse from an intimate partner, and a romantic lead who abuses his love interests (and yes. izzy is a love interest, he is set up like one and positioned like one and treated like one), frightens his love interests with his violence, is erratic and most of all inconsistently written. he was so sorry about scaring fang as though he hadn't been deliberately terrifying the whole crew for fuck knows how long? what?!
the whole fandom has spent so long saying, "no no, i know stede bonnet irl was a slave owner, but ofmd is using the names and not any real piracy, it's more disney piracy, you know? so that kind of stuff doesnt exist!" and then they flipped around and went "blackbeard is blackbeard and so he is evil and does all these horrible things" and i dont know how to rationalize the two sides of that because it feels so out of place
i'm getting rambly, this isnt a particularly well constructed thought process, i just feel like we were robbed both of a toxic, violent relationship that could be fun to see explored on tv and a soft and sweet love story between two middle aged men exploring their first loves in one fell swoop and there's no way for s3 to bring either of those things back because they got utterly torpedoed by making ed a horrible person
ugh
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kazandthecrows Ā· 11 months ago
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wouldn't it be wild if instead of poker face playing during the lotus casino sequence lin manuel liranda just gets up and starts singing and dancing and that's when they realize something is wrong
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mochie85 Ā· 1 year ago
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These Wicked Games Collection
Ongoing (Last updated: Apr. 17, 2024)
An unhinged idea that turned into something more.
Pairing: Loki x Female Reader (OFC)
Ratings/Warnings: Smut, Fluff, playing games,
Summary: It all started with a poker game and a bet. Ever since then, you and Loki have been playing a game to catch the upper hand against each other. Will you win against the God of Mischief?
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(āš” Action Sequence) (šŸ’‹ Smut) (šŸ’¢ Angst / Trauma) (šŸŽ¶ Song Fics) (šŸ‘‘ My favorites)
Poker Face šŸ’‹šŸ‘‘ The Chase šŸ’‹šŸ‘‘ 20 Questions šŸ’‹šŸ‘‘ Truth or Dare šŸ’‹šŸ‘‘ House of Cards šŸ’‹šŸ‘‘ Hide and Seek - Coming Soon
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ladyisabelsblade Ā· 2 months ago
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My Live Reactions to X-Men Origins: Wolverine
A text thread between me and my friend.
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Just watched the opening sequence and itā€™s so fucking funny when youā€™re high
Dude that guy with the two guns, his sequence kind of slapped
And then the other guy punched a tank. Yoā€¦.
This Deadpool looks like an idiot with the swords but heā€™s still pretty funny lol
Why does he know Swahili?????
Oh no! Theyā€™re colonizers!!???
But not Wolverine, he cares about black people, thatā€™s how you can tell heā€™s the good guy
Little brother, breaking cycles of abuse
JIMMY
--wolverine says racism is wrong! --have u seen his cartoon claws yet?
They didnā€™t look that bad but I am high so I donā€™t care
The action sequences arenā€™t half as bad as in last stand
Or at least Iā€™m too high to notice if they are lol
WOAH SGIRT OFF
--u see a lot of hugh jackman nipples
Lumberjack Wolverine, wow
Just wow heā€™s wow
"Your country needs youā€ ā€œIā€™m Canadianā€
Aw, I like this girl. Sheā€™s so gonna die
What the fuck is this stupid story?
Even Logan thinks itā€™s stupid.
Most clumsily overt foreshadowing ever
Oop, yep she dying
--lmao --yea she lasts under 10 mins thats hilarious
Damn fucking eviscerated
Manly man scream
He ruthless
LMFAOOOO AND THEN HE GETS HIT BY A TRUCK
--relatable tbh
Heā€™s so oiled up
Damn the dramatic irony is dramatic irony-ing
The Adamantium looks like the aftermath of a lush bath bomb
--ooooh ur not at the cartoon claws yet --heā€™s still all boney
Yee
LMAOOOO THEY LOOK PLASTIC
HIS ASS OUT
--ASS ASS ASS
Cover up your tits you preening slut precursor
They look so stupid just do practical effects you idiots
YES THE JACKET
WHAAAAATTTT HOW COULD YOU KILL THAT OLD LADY WTF
I should have seen that coming
EXPLOSIONS SLAY QUEEN
--who exploded things?
Everyone but Logan exploding the helicopter was slay queen
--lol this movie is such a blur for me, i love reexperiencing in real time
Oh this is the bad part
Fucking blob omg
--ah yes --and will i am
I like will I am he ainā€™t bad
And boxer Logan, boxer Logan is saving this scene for me
--idr him good or bad, i just remember he's will i am
He is
I laughed so hard when his name came up during the opening credits
--its a great jumpscare
Local man discovers his girlfriend was fridged for his character development
REMY LA BOU
OH NO HES HOT
--is this the first time uv seen gambit in something? like have u seen him in the cartoons or stuff?
and poker? This is like combining every old lady white womanā€™s wet dream together: lumberjack, boxer, poker player
No Iā€™ve never seen the cartoons man
--by far the most loved x-man
GRABBED HIM BY THE SPINE WHAT THE DUCK
gambit slays here dude
Will I am dead
--u have the best one liners omg
Iā€™m over an hour in and Iā€™m really enjoying this movie, being high is really elevating my experience
--its probably greaat high ngl
Itā€™s just like fun moment after fun moment, I donā€™t care if it doesnā€™t make sense
--its my dad's favorite hated movie --its so fun
Heā€™s right, I canā€™t believe you told me this was worse than last stand
--idr last stand at all ngl
Oh, well it was really bad
My man is more okay with jumping out of a plane than flying in one
SCOTT
YOUR EYES SCOTT
sir this is an operating room you canā€™t be here
Damn, this is freaky, I thought Stryker was a creep in x2
KAYLAS BACK
WHAT THE FUCK
oh itā€™s mystique isnā€™t it
NO ITS NOT WHAT THE FUCK
Damn thatā€™s cold
No, poor baby heā€™s so sad
They were together for 6 years damn
Yo this is so dope
This fight
--have u gotten to deadpool
Kayla, now is not the time
Not yet
--thats THE thing
I know
But here he comes
HE LOOKS SO STUPID
XAVIER MY MAN
Yo the black around the eyes thing kind of slayed tho
Damn fucking sliced his head off
Oh shit damn
Do they look out for eachother because you kind of suck ass victor
YESSSSS GAMBIT
Kayla come on donā€™t die
Again
HOLY SHIT STRYJER
AYO WHAT THE FUCK
girl this movies good I donā€™t know what youā€™re talking about
That was so slay Kayla
But youā€™re still probably dying
PROFESSOR
I LOVE YOU EVEN THIUGH YOURE BADLY CGIED
LNAO THE MUTANTS RUNNING AWAY
he donā€™t even remember her thatā€™s so fucking sad dude
damn wtf tear my heart out why donā€™t ya
This movies cheesy but itā€™s hitting all the right beats
Like this is a pretty good origin story movie
Probably a horrible stand alone movie, but if I pretend like Iā€™m watching a bunch of flashbacks stitched together itā€™s pretty good
Oooo two post credits scenes
LMAO TEASING A DEADPOOL COMEBAJX BUT HE NEVER DOES
--he kiinda does
In Deadpool 2?
--yea lol
Comes back just to die
--good
lol he wasnā€™t too bad but I think Iā€™d have a different opinion if he was sober and there werenā€™t already two other great Deadpool movies
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bambimeadows Ā· 28 days ago
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Black OPs 6 campaign review/analysis, obvious spoilers under the cut. This is long, so thank you if you indulge me šŸ™‚ā€ā†•ļø I speak about Adler towards the end
Honestly where to start, I think Iā€™ll need to play it through again because it was kind of a whirlwind, I think I was too caught up in the excitement of having Adler back. But here are my initial thoughts
Iā€™ll start with some positives. The new characters, Marshall, Sevati and Felix. Love. Love all three of them, theyā€™re brilliant. Theyā€™re well written and actually have some strong, unique and discernible personalities. Theyā€™re fleshed out and seem very much human, the absence of that has been an issue with call of duty characters in the past so Iā€™m glad to see theyā€™re pulling us in a new direction and understand they need characters like this to carry out effective story telling. If I had to pick a favourite it would be Marshall. Heā€™s a strong and determined leader, but still fresh enough to not be completely war hardened and I like that. Felix and his perpetual anxiousness, melancholy hidden by a bright personality and aversion to being violent is intriguing (side note, he in particular conveyed so much with his facial expressions, especially when speaking with him in the safehouse amazing work there) Sevatiā€™s back story is a little cliche but I still became very fond of her and her sharpness and her wit. I do ultimately enjoy the three more than park, sims and that other one (canā€™t remember his name donā€™t care lol) as a team. Jane was a somewhat adequate antagonist, I guess, but maybe just a bit cookie cutter and cliche - the unusually elaborate and unnecessarily long sequence surrounding her back story didnā€™t do much to change that Iā€™m afraid. But more on that later.
Some of the missions were quite good, Iā€™m not that good at critiquing actual gameplay but all I know is for the most part they were genuinely exciting and introduced us to a diverse range of environments. Theyā€™ve gone in quite a different direction, giving us quite a few actual spy missions with the gunslinging. Itā€™s a funny juxtaposition to be in a war torn battle ground with tanks and helicopters and boom boom boom one minute and then in a swanky casino playing poker the next. I can imagine some who are looking for a hard hitting action game might have an issue with this and even I raised an eyebrow at first, but in all truth it stops things getting repetitive and gives us a chance to experience new aspects of the black ops universe.
Now Iā€™m aware COD campaigns have a very limited amount of hours, and yet some of the missions were frustratingly time consuming and made no sense, nor added anything to the story or fit in smoothly. Iā€™m so conscious of time ticking by as I play through COD campaigns, knowing the ending is always near. They implicated zombie mode into the main campaign in a very lengthy and out of place mission and I canā€™t say I appreciated it. They obviously kept the continuity by not actually inserting zombies into the canonical world of black Ops, but rather telling us we were hallucinating off some toxic gas and thatā€™s why we were seeing zombies. Lord give me strength, THAT is lazy and forced. We have a whole mode to fuck up some zombies. I found it pointless, wasting precious time on what should have been spent on something else. Itā€™s the same with the mission towards the end where they inject Jane with the drug and have us travel through her psyche. Look it was somewhat interesting, but why do we have to have like an hour worth of gameplay (depending on your speed) doing an in-depth deep dive into this womanā€™s background when we donā€™t actually really care about her? (Maybe some of you do Iā€™m not sure) And all of that, just to kill her off so unceremoniously? why invest so much time into her then? why couldnā€™t her motives be explained in a more cohesive and less time consuming way that doesnā€™t just completely take us out of the game? And it left a glaring plot hole. She believed Adler killed her parents for YEARS and obviously had good intel to believe this. This provoked her into enacting her big diabolical plan against the CIA, and then when she was injected with the drug she suddenly realised it wasnā€™t him? What do you mean??? Did he do it or didnā€™t he? And whatā€™s more, if Adler and Jane had some sort of past, where he ā€œtook her under his wingā€ why do we not get to see them interact or even acknowledge each other once? Why were her parents attacked from the inside? Whatā€™s with the weird alter ego shtick? Are they implying sheā€™s suffering from some sort of personality disorder and sheā€™s not actually responsible for any of her own actions? This section of the campaign was put in place to answer all the questions but it just left me with more. Idk, Overall that whole part was messy. It had me rolling my eyes. It seems the writers are being a lot more experimental but sometimes it just falls flats.
The ending was awful to me to the point I donā€™t even have the need to feel angry about it, just indifferent. I donā€™t have much to say about it. Anti-climatic is the optimal word here. They stopped the bombs, Case promptly kills Jane. Yaddah yaddah yaddah who cares. And obviously we have the end scene setting up the next campaign and thatā€™s just kind of whatever, see you in four or more years I guess. OR, it will just be material for half assed plot lines for multiplayer and warzone with the new seasons, thatā€™s something that recently occurred to me. I really hope thatā€™s not the case.
Now onto Adler. I donā€™t think the campaign was Adler centric in the way we wanted it to be, but to be honest I think his side character role was generous and fair enough, it made sense and he fit in with the story very smoothly. I can totally see why he took a minor backseat. But with the time he did have in the campaign, I think theyā€™ve done a good job with him. Heā€™s completely different and Iā€™m not exaggerating, this is not the Adler I know, this is not the Adler I struggled to write a semblance of personality for and still felt he was out of character when I did. I noticed a hint of change the moment I met him at the beginning of the game, and then realised heā€™s had somewhat of a personality transplant. Heā€™s no longer completely cold, mysterious and closed off, heā€™s even dare I say kind of nicer, sometimes? if not much more charismatic. Donā€™t get me wrong, obviously heā€™s not the life and soul of the party and still a complete asshole and very veryyyy much lacking in morals and empathy, but this Adler is more receptive, animated, lighthearted, playful, constantly cracking jokes? Itā€™s crazy. I know many of us have already realised that he likely acted so robotic in Cold War due to Bell, consequently he seems much more at ease with Case who is sort of the Bell of this game, they share quite a few parallels. We still didnā€™t really learn that much about Adler (apart from him being born in San Diego oooh) but he does show some weakness, a smidge of humility and human errors if you squint, and glimmers of emotions, primarily towards Woods. They both hint at their bond, friendship and respect for each other throughout the campaign, which is a nice touch. For example, the subtle genuine concern in his voice when he stays behind to be with Woods when heā€™s wounded is groundbreaking for him, a small little thing that somehow speaks volumes due to how little heā€™s previously shown us. This is already too long and Iā€™m not going to speak about every single thing, but Iā€™ll say Woods is perfect in this as a supporting character, but heā€™s always been one of the best things about black ops, heā€™s an icon. Theyā€™ve been tactful and realistic in writing him adjusting to his life out of the field and becoming disabled while still keeping his trademark funny and snarky attitude. Iā€™m really glad he was with us!
And as for Case? Meh. We didnā€™t get much in regards to him. Heā€™s no Bell thatā€™s for sure and Iā€™m more than ready to write him off.
All in all Iā€™ll give the campaign 2.8/5 stars. Somewhat refreshing, great characters both new and old, cool settings (that safehouse was a LOT nicer to explore than the Cold War one huh?) average plot tarnished by a terrible ending, it was certainly an interesting concept but not executed as well as it could have been and somehow not really explored enough? Everything was kind of vague in a way that didnā€™t seem to be an issue that Cold War had. All in all they could have done more, could have utilised the runtime of the campaign more effectively. Stuff should have been added, a lot of stuff should have been cut.
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tsukimefuku Ā· 9 months ago
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About witches and villages that hate sorcerers (f!reader)
What happens when your communication gets cut off during a mission in a village, and everyone knew you went there in the wrong state of mind?
Tags: Jujutsu Kaisen, f!reader, light nanami x reader, angst, ptsd, mentions of bullying and violence, some fluff, nobody gets hurt.
WC: 800
This is part of my "Jujutsu Partners Canon Divergence AU". A sequence of short stories and random drabbles for a fic I'll eventually write (eventually). To see the ever-growing list of one-shots, please visit my masterlist :)Ā 
Disclaimer: theyā€™re NOT written and posted in chronological order of events. To see where this story fits in the timeline, please check the masterlist mentioned above.
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Everyone was worried, some more, some less. Yaga had told them the last thing you said to him on the phone was how the village was pinning the mishaps from the curse you exorcized on a girl whose parents died. They were calling her a witch. You said you were concerned for her safety, and sounded out of sorts. Then, the line went silent.Ā 
Nanami and Gojo were the most worried people of all. They knew your past, and specially, how you suffered for almost the same thing when you were younger. How you lost your parents very young, how you were from a place where you were hated by everyone, because they hated your family, and most of all, how you were, yourself, for so many years, pinned as a witch and hunted in so many small different ways until you left your house in the middle of the woods to search for a better life elsewhere.
"She's not Geto, we don't have to be so worried." Shoko remarked, as she was lighting a cigarette. She didn't realize she was lighting it the wrong way until Gojo turned it in her fingers. By that moment, any poker face she could be trying to conceive fell apart.
"S-she wouldn't, would she?" Ijichi asked, looking at everyone in the entrance hall. "I mean, she's kind-hearted and-"
"Suguru was kind, too." Gojo remarked, leaned over the wall with his fists tense inside his pockets.
"She has been off since that last mission, where the curse wound up burning the building in Roppongi." He sighed. "I should have never let her go on this. Damn."
"There is nothing we can do now. Her phone is dead and has been dead for hours, and all landlines are silent too." Nanami was seated with wide legs, elbows on each one, and rested his face on his pinched thumbs. "She will be back."
Nobody answered his last remark, said almost like wishful thinking out loud.
"I should've been here sooner." Gojo said, regretful. He arrived in the last 10 minutes and knew that if you did what they were thinking... there was no use for him to go and do anything, anymore. With the blasts from your technique, you could very well wipe the small village from the map in the last hours you went missing.
They heard footsteps, and the door opened as everyone got up, anxious in anticipation. You stood there, with a cold stare and a straight face, holding a child around 6 years old in your arms. The girl was dirty, but otherwise seemed fine, as she slept with her head on your shoulder.
"Shoko," you said, "I need you to take a look at her, please."
Shoko went to you, apprehensive and relieved at the same time, as she silently took the girl in her arms and started to walk towards her pseudo-office which she used to heal sorcerers and students.
Everyone was silent, looking at you and waiting for you to speak. If you did what they thought you did, you'd be arrested by them immediately, and that prospect hung heavy on their heads.
"There was a storm." You started. "My phone had no reception, the battery died and-" you were clearly numb and somewhat freaked out at the same time. "And I all I could do ā€” think to do ā€” was to bring this child here. So I blasted the door to where they were keeping her and-" you started breathing heavy. "And brought her. I had to walk miles before I got to a road and hitchhike my way here."
"Is that all?" Gojo asked, not turning around to look at you. He couldn't look at you at that moment. The moment you could confirm their worst fears.
"Yes. But someone should send help to that village. They are incommunicable." Your face had the slightest twitch.Ā 
Everyone let out a big exhalation at the same time, clearly relieved you had not gone under the same path Geto did, so many years ago.
Nanami walked towards you, standing still for a moment. You looked unsure as you gazed upon him. He then enveloped you in his arms and sighed heavily. "You came back."
Your body shivered as you reciprocated the hug. "I did." Your breathing started to become erratic as you pushed your face in his chest, and began to talk more silently. "Some of them, they were going to burn her. Like, actually burn her. A child. They were going to murder a child." Your eyes fell up with tears.
"We'll take care of this." Yaga said.
"We will. You can count on us." Gojo's voice came out of an actually genuine smile. He truly was happy he didn't lose another friend like that again.Ā His fists were starting to relax.
"I know." You replied, as you pulled your slightly damp face from Nanami and looked at him. "I knew I could. Thank you all." A soft smile involuntarily covered your face.
He smiled back.
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shu-box-puns Ā· 1 year ago
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Right so hear me out, we're in the Hallelujah Mountain base and Quaritch has decided he needs to inspect the compound for security reasons. So basically, Military!Reader has to tidy up QUICKLY, and hide their cat which they SOMEHOW, illegally, smuggled onto Pandora (don't ask, I haven't worked out how yet) and they're really stressed about hiding it before Quaritch turns up. Discovery will result in Military!Reader having to return to Hell's Gate and face rotating home, or Quaritch shoving the cat outside to teach them a lesson.
Logically, the only thing to do is get everyone else in the compound involved. I mean, Grace and the Colonel are natural enemies, so it would be laughably easy to convince her to get on board. So within hours, Grace has roped in the others, and there's a plan for Jake to get rid of the cat hair whilst Norm puts the cat in an exopack and sneaks it out back when Quaritch enters to carry out his inspection. Meanwhile, Trudy is on standby to stuff the cat in the helicopter as a very last resort, whilst Graced nags the man's ear off to distract him.
In exchange, Military!Reader just have to act as security for that day's forest mission since Trudy's sick. It's a win win :D
ANYWAY, to cut a long - and excellently thought out - story short, come morning, Military!Reader now has a much bigger cat to hide.
(Tsu'tey followed them home because they've been growing closer and he's assured all of them he'd be long gone before the helicopter arrives. In simple terms, he is in no way a morning person, and is too big to move. Very quickly, it becomes the whole compound's problem.)
Cut a tense but funny sequence of three fully grown adults (Norm, Trudy, Jake) trying to sneak out a groggy Tsu'tey as well as the cat, whilst Military!Reader fails to keep a poker face, and Grace wonders how the hell she ended up in this situation.
And yes, Tsu'tey and the cat become best friends.
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suitservice Ā· 3 months ago
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āœ„ MY VGEN | MY KOFI | CARRD
"Lost" RPGmaker game adopt that I had a lot of fun making :D!
Posted to my TOYHOUSE!
Fake "lost lore" under the cut!
Not sure if anyone will actually know what game I'm talking about since I feel like it's super obscure?? but I just remembered it while watching an rpgmaker iceberg Ā Ā 
It was a game that you could find on one of those sites similar to jayisgames (??) where people would create posts "reviewing" or giving a quick summary of the game and at the bottom there would be either a download link or a button you could click to play the game in browser depending on the game. I remember having to download this one and watching a youtube tutorial (how to open game files) bc this was literally like in the early 2000s when I barely knew how to do anything involving downloads lol. After you download the game icon pops up on your computer. The icon for this game would be a dog wearing a gasmask with a bright red flower in it's mouth (its kind of hard to tell that its a dog unless you have actually gone through and played the game, because the gasmask dog is one of the "enemies" you combat while playing) Theres no title under the icon, I think it was literally just the star ( * ) symbol but I guess its supposed to be seen as a flower? There isn't an opening sequence, or at least not one that I can remember super well? Maybe I always just held skip and so now I dont really remember the opening scene. Everything in the first room you're in kind of has like a dark grey brick texture. Almost like it was made with default brick texture in rpgmaker just with the hue slide around to kind of represent other textures? Like tables/chairs/dressers/things on the wall would be the same exact brick texture just color changed to be brown. They dont stay like this for the entire game, its just in the first room. All the other rooms in this game are super surreal but very gothic? Like weird stained glass and iron gate type things. Theres lots of "framed" pictures on the walls when you walk through what are hallways. I remember thinking that the game was set in something similar to the reptile room from the "A series of unfortunate events" movie with jim carrey, just with the lights turned off or something. SUPER dark. You can collect pictures off the walls and use them as weapons, sort of. But it's better to just use the fireplace poker you can get from the room you start in. There are fireplaces in a bunch of other rooms and you can re-put your firepoke into it to make a better weapon. If you don't pick up this item I guess you work towards a good ending? edit; my fake lore was too long you can read the rest on the adopt page sorryyy
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