#plus some extras for fun
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amnesia-filled-gardens · 3 months ago
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Small and short animation of how my September has been ft my silly cat mascot (and sound effects !!)
Watchers Guide to Humanity, my sweet beloved, how I missed you 🫶
Yeah, so Marvel hyperfixation came back absolutely punching(DDVAU has NOT helped either) and now mixed back up with my interest in HC and restarted my very first-pretumblr-messily written in notes app to the point I hit the word limit-fic, Watchers Guide to Second Chances, now renamed Watchers Guide to Humanity. It's barely been written out properly, but is being THROUGHLY. planned out and thought through and I am so very excited. I'm still working on other fics(Communications being reworked due to pacing issues,The Singing Continued still being pre-written, and the Deer and the Cod series being uploaded whenever), but for now, W.G.T.H is my main project. Screenshots from the end under cut!
These are the ending screenshots of the social circles and alter egos!! More screenshots with jobs, families and species will be shared in the future! None of the art belongs to me, it was all found scrolling through Tumblr tags, and is being used as placeholders till I can finish my character references :D
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screwpinecaprice · 21 days ago
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Copying artstyle off of older Steven and Connie concept art for the heck of it. (And chibis. ┐⁠(⁠´⁠▾⁠`⁠)⁠┌)
The proportions felt awkward to draw, I did end up stretching them a bit. Haha
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divinebunnii · 2 months ago
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Why all of you cunts are always autistic, ADHD or mentally ill?
I guess that normal people don't do what y'all only fans cunts do
what’s crazy is us cunts give the best head and offer the best hole you’ll never get, sad whiney bitch fuck on anon 💗 totally normal behavior by the way ~ oh wait it is *totally normal* to be a pathetic loser hiding behind an invisible face that still chooses to be here following us “not normal cunts” 🤌
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thegreatyin · 2 months ago
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and thus it begins.
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unproduciblesmackdown · 17 days ago
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also "textless" versions of these, wahooo
#corned beef#joe iconis christmas extravaganza#bsol#speaking of >:3 & >:3 third time's the >:3 in successfully slammed both up against the window of joe iconis's car (twitter @'d & Seen)#which is really just a :3 but whom among us (orchestra hit) is not a little impish with it#first year i did fanart like wouldn't it be fun if joe saw & liked this. second yr like Same plus it did happen last time#then also recency Fun Times bias sure but he did make it a frame in his End Of Year Good Times Celebration video like >:'3#yes i draw exactly what i wanna draw b/c it's some specific thing i enjoy that much so Yep that is the xmas show to me#so powerfully i was moved like ooh fun xmas villain wrole?? in '19 when i was paying attention & relieved of some bmc closure malaise#by the xmas show but obv Least aware / knowledgable lol. technically showed up in '18 around nov/dec but no chance Right then of tuning in#i mean i had the capacity but did not know it existed / even Less helpful preexisting context. anyway so by the time the show returns#& i've done research in between & gone my god i am i live laugh loving like Yeah i'll do more fanart & omg cyril & omg krampusfucking#able to ramp it up this year & like just thanks to Drawing Experience i'm better at forging ahead through thee process even when it's#extra ambitious like my god am i in over my head? well keep swimming for the surface like only several times going [aaa....] only to yknow#not be that tripped up anyway but still go [(celebrate) christmas!!! (with me)] & be like Do It For The Krampusfucking Gift#one post for another like lighting up my life joe just coming out like ''who wants clips. first up Full Cyril Fucks The Krampus number''#like jeez made that happen And passed it along....it's always the like epitome of my art like i make the specific often really niche stuff#i really respond to; does anyone else enjoy this? if yes; Wheeee; sometimes this is also ppl Behind the really niche shit i enjoy#like i truly hope you do get that kick out of it as i slam it up to the window; worth a Highlight Of Your Year or not#the power of [i do like to Draw the things i latch on to] + [internet] for you#really the bsol design even More an event in ''how did i even do this'' b/c even when planning to make it slightly easier like well#fewer figures; i'll use ink pen so i hone the lineart less than i would to precisely get [line weight mostly irrelevant] Line Geometry#yet still going ruh oh i'm honing for sure. but then like did Most of the lineart all in one night + all the coloring the next round#when i draw quite slowly / the Honing is virtually always an inextricable part of my process like i do Nothing in less than Hours#like i think even my freewheeling bsol sketches posted just this morning took me at Least an hour; judging by vids i played in the bg lol#not quite calibrated to have Attuned Confidence In My Ability To Forge Ahead thusly like oh no if i don't have Momentum or it doesn't#happen to be one of those times things just spontaneously come out great right off without more honing / consideration we're fucked....#not actually the case but yknow still realizing this lol But still able to just pat myself on the shoulder like It's Manageable & it is/was
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jichanxo · 6 months ago
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date outfit kitakata save me......... save me....
#kuwana jin#jin kuwana#lost judgment#judgment#jichanart#fic extras#fic:senseific#was itching to work on something related to kitakata on his date with yagami so. here#have actually drawn this outfit before but i don't like that art much anymore so. lol. new one!#the wrist cast is a new addition though cause i think it would be funny#it's not locked in yet BUT fingers crossed i can include it (something something plot)#anyhow other notes about this:#clean shaven bc it's kitakata as opposed to kuwana#jewellry bc you can tell he's really trying here#necklace to draw the eye to the chest#and earrings just cause i think he likes em. plus it's a fun extra detail for yagami to notice#kitakata doesn't get to wear em at his job so it's fun to have that little extra edge you know#i like to think his shirt would be fitted to better show off his arms and chest. he's been working hard on em after all#he can wear his canon boots cause they're practical. i also think he's wearing some cologne#if not for the cast he'd be wearing a decent looking watch too. again. kitakata is REALLY TRYING#and is generally a little more put together than kuwana is#anyway (chews my own arm) i can't write their date until i work more on the actual fucking PLOT#but i reaaaaaaally wanna make this happen so 💔#anyway. yagami shows up to their date wearing what he always wears. can we all make fun of him#because he thinks it's practical and he looks good (which is why he wears it all the time). kitakata is not impressed#ANYWAY#live laugh love senseific
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thesoulsofthedarned · 4 months ago
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Fellas, today marks a monumental occasion:
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My Kaalaa Baunaa’s at Insight lvl 3 :D
Mainly because i gotta complete the final story chapter from the 1.7 update so I can be ready for 1.9 and bringing i2 lvl characters to fight an i3 level boss is practically a suicide mission but-
*deep breath*
Anyways, today marks the day our lord and savior Kaalaa Baunaa ascends to godhood. May our queen shine eternally bright 🥰🙏
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puppyeared · 11 months ago
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i am playing professor layton and the curious village on my ds. very fun!!!
I don't know if i'm very far in because most of the time spent in that game was me being confused and bad at puzzles. it's fun though.
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!!! im glad to hear youre enjoying it!! its one of my fav titles and honestly such an underrated series, id love it if more ppl gave it a try!
the puzzles can be difficult but very rewarding!! i used to dread them as a kid but now i find them nice and challenging. the math ones are still hard, but if u speak to Flick at the cafe he'll give you chess puzzles which i think were my favorite ^_^
#its nice because its story driven but gives u enough room to do the puzzles on your own to make progress.. and the rewards like#the gizmos painting pieces and furniture for the minigames are also a nice bonus because it gives u a little extra incentive to solve as#many puzzles as possible!! ngl i didnt know how the hotel room minigame worked but i had fun completing the painting and robot dog#plus the variety and the fact that u dont know which puzzles youre gonna get makes it interesting. and theres no harm if u cant finish or#end up missing some because you can find them in the riddle shack or just do a different one instead and its fine. very cool#i have dyscalculia so the math ones have always been hard for me and id need my brothers help so we'd work on it together#or i'd just search up the answer as a last resort............#actually im gonna save u the trouble. if u get the camera case puzzle the answer is 95. ITS FUCKED UP I KNOW BUT ITS 95#it took me like 2 hours with my brother just to figure that out and i dont want anyone to get a headache from that one ITS FRUSTRATING#ive only played curious village and pandoras box bc its the only ones i had as a kid. replaying pandoras box rn actually!!!#i have cracked versions of unwound future and azran legacy which come after CV and PB BUT my version of unwound future is broken#it freezes on the opening cutscene every time i try to play it which SUCKS bc i really wanna play the games in order. maybe ill emulate it#professor layton#ask#answered#yapping#doodles
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killjoy-prince · 5 months ago
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Trying on the cosplays imma wear to a con in a month and getting excited that ill be cosplaying said characters in a month
#prince's talk tag#yo its gonna be so fun!!#im doing h/omura‚ p/ers/ona3 protag and my boy rui in that order#h/omura was supposed to be a duo with my friend (they were to cosplay her gf)#but theres a s/tar r/ail meetup that same day and there wasnt one last year and they wanted to go so they're gonna do that instead#and the other two days i have cosplay meetups i wanna do so there went that#but its ok i know my friend really wanted a meetup last year so im happy theyre getting one this year#imma show up to the p/r/s/k one again and give out extras I get from buying the cd singles bc i dont need all these#plus i wont just be in his school uniform i bought his new troupe outfit so ill be in that!!#and for the protag i got his new battle uniform from the remake so thatll be fun!!#i brought an evoker prop but i need to find like orange tape to put around the muzzle so they know its fake and it cant shoot#the picture showed it with it on so i thought it would come with it but nope!#gotta hope security will be find with the tape on it#like it literally can't shoot the trigger doesn't move its just meant to be posed with#we'll see i guess#i was looking at the panels and i saw some that interest me but ill doubt ill go to bc knowing me ill spend my time in artist alley#but there was one i was really interested in but its at the same time as one of the meetups so i have to forgo it OTL#its a manga industry panel. i went to one at a different con like 9 years ago and i learned a lot about how they publish and print manga#so i kinda wanted to see how other companies do it if theres a difference#tho there is a manga lettering panel the next day and that doesnt interfere with anything so maybe ill do that one if anything#bc i have a love-hate relationship with type#man i can't wait for next month!!
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heybiji · 7 months ago
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What are some ttrpg's on your game wish list? Ones that you'd want to play or plan to play (or maybe don't have time to). also as a side note your love for ttrpg's fills me with a lot of joy and reminds me why they're so special! : )
Inevitable: COWBOY KNIGHTS TRAGEDY this is number one i wanna play this so bad with a crew who will watch a few anti-westerns and arthurian films beforehand and fully commit to the tragedy aspect (big bold decisions if you know it ends in tragedy!) oh my god this specific flavor of game appeals to me a little too specifically
some kind of horror game. VTM, Curse of Strahd, Shadow of the Demon Lord, Call of Cthulhu, whatever lends itself to horror well. the horror genre is one of my favorites and i would so be down to play some good horror!!
MASKS as a PC!
and always more dnd.
uhhh I'm sure there would be other things but I don't know many ttrpgs off the top of my head. quite like ttrpgs. would very much like to play more. especially with a group of artists who will post dodoles and songs that remind them of characters and talk about them throughout the week and do psychological deep dives and theorize about the story and themes and and and
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waywardsalt · 1 year ago
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small little thing abt botw/totk and the future of zelda games considering it seems likely that future zelda games might be in the same style as those two and how i feel like botw/totk don't actually feel like zelda games (kind of messy i just typed this out in a kind of informal or whatever way) (this post is long af btw so uhhhh yeah)
im part of the group that claims that botw/totk aren't 'real' zelda games but... i guess they are technically 'real' zelda games, but... they sure as fuck don't feel like it, and because of that, i'm not at all excited with the idea of future loz games being in the same style, especially with the pitfalls these last two games have fallen into having been things that past zelda games did especially well, it feels like things have been sort of flipped on their heads in terms of what's being valued or whatever
like... the best parts of older zelda games were things like the story and the characters and the puzzles and the dungeons and stuff like that... the best parts of botw/totk right now are just the gameplay. people enjoy these new characters, but they dont have the narrative backing that older games do, they don't have the same impactful arcs or roles allowed by a more linear story
the point i want to get at though is how botw/totk honestly don't feel like direct evolutions or steps up from past zelda games but rather just... entirely different game styles (open world games) with the zelda flavoring and worldbuilding and story styling slapped on top.
i mean... i feel like a half-decent example of some other well-known franchises that have jumped on this (honestly kind of thoughtless) open-world bandwagon are mario (mario odyssey) pokemon (sword/shield and scarlet/violet) fire emblem (kind of. with some free-walking segments in 3 houses and engage) and the soulsborne type games (elden ring), these are all other well known and storied game series' that have somewhat made the move to open world, and i think that switch was a bit smoother, kept the core and integrity of the games that came before much better than botw/totk did
elden ring is the easiest to explain- the gameplay loop and core mechanics are the same and build upon past games' you just have more room to run around and get killed in with some little open-world flourishes like material gathering.
fire emblem is... a bit less flexible in terms of changing up the core gameplay, and the addition of open-world segments are added to add bonuses to the strategy gameplay and allow for more support-building oppourtunities and little minigames, and its more or less evolution from echoes' dungeon-crawling bits and the customizable castle in fates. the core gameplay still effectively works the exact same, just with some little class or mechanic tweaks and additions.
mario odyssey, though each world was pretty massive, still had your typical 3d mario platforming, and the new hat stuff fit in pretty well with olderpowerups and gimmicks, and the boss battles feel and work pretty similarly to the way they used it- odyssey does feel like an evolution from past mario games (ps. playing two-player with one person as cappy snaps the game in half. its the secret easy mode lol)
the new pokemon games are pretty much just the same as past pokemon games, theyre just open world and buggy as fuck rip have extra little open-world flourishes that build on what past games set up. the battling works the same as ever and the progression is the same with a number of powerful trainers you have to battle to continue forward.
with botw/totk... the progression is dramatically different in terms of power-scaling, world presentation, item-gathering, puzzle-solving... pretty much everything in the established zelda format. i get that it was pretty much the aim with botw to have a fresh start and throw out a lot of the old standards but it just makes them feel so dramatically alien to past zelda games; theyre completely different experiences in pretty much every single way, and as such they dont feel like what we've (well, people who have started with and spent a lot of time with other loz games) learned to associate with the zelda titles.
with open world games in general it's a bit harder to have a truly impactful narrative akin to those in past zelda games, anyways. i will admit that botw was a good execution of trying out something entirely new, and the narrative and gameplay and world actually complement each other very well, so despite what i've said in the past I can't really fault it's narrative too much since it's a less traditional sort of narrative and effectively does what it aims to do very well.
totk, on the other hand, proves that this style of game does not mesh with the old style of storytelling at ALL. linear games can have proper narratives with coherent stakes, developing characters, twists and reveals and building emotion and mood- and all of that is thrown out the window with totk when they decided to try and have both a more linear story with actual reveals and development and emotion, while also letting you literally spoil it for yourself out the gate.
you can't really have a well-executed story when players are capable of doing things drastically out of order and of jumping into story beats without the prior buildup and straight-up ruining what could be otherwise emotional reveals, and players being capable of doing this is hard-baked in how the game fundamentally works. I honestly feel bad for people who found the fifth sage by accident before anything else.
you can't effectively have a linear story with character growth and plot developments and impactful moments while also allowing it to be experienced out of order and with massive time gaps in between; with this kind of stuff, you can't really have your cake and eat it too. say what you will about the linearity of past zelda games, but i bet you that midna wouldn't be as beloved as a character as she is if it weren't for the linear order of the story and its events. certain parts of storytelling may demand for a linear manner of telling that story.
botw's story works because none of the memories reveal anything groundbreaking taht you don't already know; they are optional and merely give you more information about these characters from link's past and simply inform you about the girl keeping ganon at bay. if you find a late memory first, that's fine- it technically doesnt reveal anything too important to you, it just fills in some gaps for you and your player character. it makes sense within the story itself for the world to be so open and for you to be able to do what you can; the story is not the focus, nor is it even needed to beat the game. the story was made with the gameplay and what you are allowed to do in mind, and as such doesn't include things such as in-depth character development or important plot-twists.
on the other hand, you can easily spoil totk's biggest plot twist in a handful of different ways completely by accident, just by getting curious about the world around you. this can shatter a lot of the mystery or tension in the plot and this can happen completely by accident to someone playing the game organically and blindly. the story itself doesn't take this into account, it reads more like a linear story that would be more suited to a linear style of play, coming across things in order to ramp up the stakes and let things be revealed at the best possible time. (tbh totk's story doesnt seem to take the player into account in general, if the game forcing you to watch basically the same long cutscene four fucking times says anything, jesus christ)
narrative pitfalls aside, botw/totk put heavy emphasis on gameplay, but not in the same way older zelda games did, and as such trade away the unique items and gimmick-y game-specific mechanics for a small toolset handed to you out the gate. what botw/totk do- giving you everything you need from the start and having very little true varation in the gameplay from then on out- make sense and works just fine for an open world game. there is, however, a lack of actual depth to that gameplay that other open world games do have (off the top of my head, the ability to unlock and upgrade abilities and have general character upgrades in fenyx rising as well as the impressive depths of elden ring's combat and character customization system). the most depth botw/totk has to the actual gameplay is just the fourish different weapon types and the ways you use your fourish abilities (saying fourish bc for real ultrahand and fuse are fundamentally the exact same thing). there is also just raising the little defense numbers on your armor and getting more stamina and health, but that does absolutely nothing to the actual gameplay but make link more durable.
i mean, sure, health in past loz games just makes link more durable, too, but thats how health upgrades in any other game work.
the gameplay switch makes sense, considering the switch from a linear puzzle-adventure concentric game to a more sandbox-esque open-world game, but it does not mesh with the former loz formula at all, so while the shift in style makes sense, it makes me think that you can't have a previous-style loz experience in an open-world sandboxish sort of game. especially with how in totk you can very easily bypass most of the fire temple just using the mechanics handed to you at the start. you can't have the same type of zelda dungeons in a game where you are allowed to do it 'wrong' and the game itself does not allow for the same kinds of puzzles.
i am of the opinion that so long as future zelda games work the same way botw/totk did, we will not get old-school zelda-style dungeons again.
the loss of a variety of items used for specific puzzles and environment switches is the loss of a varied dungeon experience and the loss of the same kind of world and character progression as past zelda games.
you are handed everything you'll ever need at the start of botw/totk. the only thing that will meaningfully change is how much damage you do. there are no alternate strategies opened up by new items that can double as weapons, no new traversal options or routes opened up by things such as grappling hooks or clawshots or whips or specific wands. even the battle system is drastically different, instead of being enemies that take specific amounts of hits to die while you can obtain progressively stronger swords, enemies are just damage sponges and you can get all kind of weapons that just do different numerical amounts of damage.
the bosses themselves- big staples and draws of zelda games- also work extremely differently. instead of having to leverage specific items to expose weak spots or having to fight in a specific manner to do damage, you are just asked to... do damage. even in totk's bosses, where sage abilities are most certainly helpful, the only boss i found to truly require a sage ability was the lighting temple's boss; the others i either hardly used the sage at all (i didn't use yunobo at all in the second phase of the fire temple boss and hardly had a need for tulin with the wind temple boss [esp considering i was using a 3-shot lynel bow to make the poor fucker a cakewalk]) or found that alternative solutions felt better, like resorting to splash fruit on repeat water temple fights instead of wrestling with having to activate and use sidon's ability. the sages are honestly fairly poor replacements for dungeon specific items.
this kind of causes botw/totk to play more like a poor man's dark souls or just like any other open world rpgish game. i don't play botw/totk for the experience of a zelda game, i play it because it's an open world game that i can walk around in for five minute before switching to something else because i liked something in that other game better.
the combat in botw/totk isnt designed in such a way that makes it feel good. mineru's mech is fucking dismal, but since it's just either shooting with a bow or attacking with one of three types of melee weapon with some timing for a dodge, it can get stale fast. it doesn't necessarily even feel good, since there's not enough variety for it to get really engaging. (this is def an uneven comparison, but elden ring's combat feels considerable better with the different dodges you can do and the amount of attack options you have with just one weapon, not to mention the amount of control you have over your general fighting style.) combat in botw/totk at hour 1 is the exact same as combat in botw/totk at hour 100, the only different being the amount of damage you do or how much of a beating you can take.
it just... the styles of botw/totk can't allow them to feel the same as older zelda games. the shift in style was clearly a good move to draw in series newbies and shake things up, but it comes at the caveat of making them feel distant from their predecessors and uncomfortably similar to other games like them. it's hard to avoid comparisons with elden ring when on the surface they are very similar games, one just feels more true to its core identity
this all is said without mentioning the way in which botw/totk lore feels almost dismissive of past series staples and seems intent on not looking back while also taking every fucking attempt to nudge you and say 'hey, remember that zelda game' and honestly all that shit does is make me want to play a different zelda game.
botw/totk seem altogether very desperate to distance themselves from past zelda games while also being unable to really tear itself from what came before and it just culminates in me spotting linebeck island on the map and going 'damn i miss linebeck' and turning the fucking game off to play phantom hourglass instead. say what you will about phantom hourglass, but it certainly handles its story progression and character development infinitely better than the game that lets you accidentally shatter the impact of the story by deciding to check out that cool temple in the distance of the depths
#quick note abt the examples from early on i got the verdict on soulsborne games from my friend who has actually played more than elden ring#and pokemon was kinda a guess the most recently mainline pokemon game i have is sun/moon#totk has made me really think about what i like in video games and why lmao.#it has also made me appreciate botw a lot more. i prefer the emptier hyrule of botw it just feels extra cluttered in totk#i like how in botw its a lot more natural and more fun to honestly run around in with there being no falling debris or scary holes#salty talks#totk salt#being annoying abt totk again hiiiii. id like to talk abt stuff i liked in other loz games but its hard to start without some kind prompt#im not entirely sure how i could really explain how i feel totk's story failed and why without going in circles for a while#its just. the gameplay and the intended story experience clash like fucking crazy plus the story relies too much on the player#to do a lot of emotional heavy lifting#like. if you want to start a convo with me abt this go for it but this is what i have to say for rn#loz#legend of zelda#totk#botw#totk criticism#i do really appreciate botw now im not gonna lie. its still not amazing in my eyes but i appreciate it for what it is#also i cannot believe totk made linebeck island worse fuck you#like. in botw theres a goddamn chest with 50 rupees and thats a good subtle nod to what's being referenced#in totk theres just two bokoblins and nothing else and i dont care if it wouldve been lazy to just have the chest there again#you explicitly namedropped linebeck might as well make good on it. its more fun to continue having little nods like that#i understand when people say that saying botw isnt a 'real zelda game' is bad criticism but tbh its not really a criticism its just an#observation. it comes with its ups and downs and for me it makes me enjoy these games less and makes me feel a bit alienated#if that makes sense. idk. its late and if i continue with that thought im going to lose it for sure#ig just. im upset abt how totk handled its story and im upset at the idea of... this being the future of these games yknow#it feels like a selfish sentiment but idk#long post#bitching abt totk
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moe-broey · 4 months ago
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FIRST MAJOR MOD ON MY NEW JACKET LET'S GOOOOOOO 🎉🎉🎉🎉🎉💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥‼️‼️‼️‼️‼️‼️‼️🔥🔥🔥🔥🔥😳😳
I'm really happy w how it came out!!!! I'm espppp such a huge fan of using the brown embroidery thread as an accent... I was really split on what I wanted to do, esp bc this will be a punk jacket w a greater focus on DIY patches (in comparison to my prev project!). I want to plan it accordingly.... and I think, the subtle accent will actually compliment high contrast accents going forward (white thread maybe, but most importantly!! I really want to use green thread to sew on patches!!!!)
I also just really like how easy it is on the eyes (.... for now.)
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rnaeborowski · 4 months ago
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hi my phone broke and i wanna **** myself lol
hoping i can get it fixed without it causing financial ruin
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nobodybetterlookatme · 4 months ago
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The love/hate relationship with my coworkers is so real lmao like why are they like this
#not snz#I'm just having fun#tho there has been sneezing bc there's so much fucking dust everywhere#I've been at the station for a hot minute#bc most of our guys are still out on fires#so there's just like nobody here#and i like money so I'm vibing with getting paid for being here extra days#but there's just a few of us here rn and we have like nothing to do bc we're hardly getting assignments#so we're just fucking around#and i have like the first responder version of cards against humanity#so we're playing that to kill the time and it's great lmao#but also some of them were asking me random questions#bc apparently the answers and explanations you give say somrthing about you idk#it was some bullshit but we were having fun with it#but the way they were laughing at every single answer i gave like hello#you fucking asked lmao#the nerve tho when they asked for an animal i like and three reasons why#and then said that that's how people view me and scream laughed bc 'it's accurate' like bro fuck off lmao#but i am having a good time like i adore these guys#they drive me crazy but that's my second family right there#plus with all the free time we get I've been trying different recipes and so far no complaints lmao#made a pasta dish tonight that was a big hit bc literally everything was from scratch incuding the noodles#like that's how much time we have lmao#anyway tonight is my last night at the station then i can go home which is a relief#we've all been sleeping on the floor and couches lmao#there are bunkhouses but the women's quarters are unusable so we're all staying in the rec building instead#i told them it was fine and they could stay in the bunkhouse but they were appalled by the suggestion lmao#so we're all vibing rn watching tv and I've literally never felt like I've belonged somewhere more so I'm thriving#anyway I'll probably delete this later I'm just happy rn lmao
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unproduciblesmackdown · 3 days ago
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has happened plenty around iconis goings on but what an all-timer
#joe iconis christmas extravaganza#13th annual xmas#do i mean being floored like oh even to hear of it; do i mean that it happened; do i mean that joe iconis shared the whole scene asap? Yea#on this Wow They Made The Day From The Christmas Show Into A Thing day & being reminded of this like let's get that kleinsen moodboard cut#semi accuracy generally around like the Joeuvre Iconisography Works Will Surprise / Do Unexpected Things#but sometimes i can go in with whatever details make me suspect i'll have an Extra great time & be so very correct#& sometimes i can be like please won't someone post the krampusfucking & here's joe himself like you rang. Yes#& that was the sexiest thing of all....the comedic krampusfucking bico but shoutout to saving the day w/clips of your own show you put on#i may be rushing things but. post the scenes again Now#also i will deftly say the xmas show in general b/c if it's not a gift that keeps on giving & also unstoppable & just so [hrraaaughhrrhg]#chaotic accurate pov baby please come home snow throwing clip ;o;#& when i tell you bsol & xmas are dancing cheek to cheek it's also the indirect like pointing ohh i know you w/the voice & the smile#skeleton is krampus is jeremy morse is from bsol which i've been thinking of getting around to for years but that's how it is w/anything#New Media a whole thing & indeed might be that slow getting on it even if i intend to. well already i'd been thinking about it again like#hmm humm....the kinda scarcity of info like something to latch on to would help. & spaghetti western hero needs to rescue his wife as#most the info known isn't very latchy like well godspeed; & even figuring yknow w/an iconis work a solid time ft any fun is guaranteed#so when i've Been like hmm yeah perhaps bsol time soon but then going like ah so i'll probably have a High Time w/the villain at least huh#felt it coming on Exponentially in a [momentum on your side] way like intrigue & frequency of Hmming about it#then had a great time like adhd be damned i sat there & did Nothing while listening to that audio & only paused for like bathroom/drinks#had a great time & ever since have been intermittently saying things to the room enthusiastically / with Niche Inspiration#to no one's surprise....so i'm also delighted if the brief little [majorest & minorest villain] doubled role influenced xmas krampus lol#now there's some trivia & a loop of funny little guys. & once again like for in the iconisography? if you had a nickel....#plus yknow w/the xmas show Overall like i was saying w/Kinda knowing abt it in time for the '19 12th annual show like wough....#we do need a little christmas extravaganza before my spirit falls again (surprising amount of post bmc malaise) & i'm curious#smthing to latch on to there for sure like ah villain wrole how fun? then like i said w/some Glimpses like oh the chestnut medley Energy#in that urgent choreography urgent harmonizing lmao i was so delighted like the beginning of catching onto the degree of playfulness#only the beginning; was still in that process when in the middle of its off years i was like lemme dig into this as Archive/Research#& now here we are & i'm having a high time w/any glimpses past & present (gonna be a minute re: future) celebrate christmac & cheese#even rewatching this video to get this screenshot for the hundredth time snort laughed buhYoot iful what's yuour hurraayy(ah)
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eorzeanflowers · 2 years ago
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The sea breeze of the Ruby had a pleasant scent to it. Jana breathed deep as she looked to her opponent. Anaj had set up this spar, and Jana was not going to lose it.
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The Kojin opposite her had a calm expression. An almost infuriating one.
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Jana readied her blade, waiting for Anaj’s signal. Strike fast, strike hard.
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“Begin.”
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Jana rushed in, with Shio deftly dodging with a smile. That irritated Jana to no end.
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Jana slipped low for a heavy strike, but Shio drew her blade in one quick motion, deflecting the heavier blade to the side. Shio then lightly stepped to the side and assumed a ready pose.
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“Fight back!” Jana growled in frustration at the Kojin. Jana dropped her greatsword, shifting to a easier to maneuver gunblade.
"'Back'? To fight back, you need to start fighting," the Kojin taunts, a calm smile taking the sting from her words.
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But the strike was telegraphed too easily it seemed, for Shio blocked it with grace and ease.
"You're slow. Try again."
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Shio dropped low, sheathing her blade in a quick, fluid motion. Jana tried to retreat from the blow, but was too slow.
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Jana rolled far down the beach. Punching the ground she left the gunblade to dissolve into aether as she grabbed her monk job stone.
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Shio stood at the ready, as Jana picked herself up. “I will not yield just yet!” She threw the job stone in front of her, punching threw it to retrieve her santi.
"I'd be disappointed if you did!"
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Shio then rushed forward, Jana barely blocking the attack with her hands. Her arms reverberating from the blow, she growled, “I will win this contest, you can be assured, Shio.”
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Jana backflipped away, donning her robes of the white mage with the final flip. Shio started to prepare another lightning fast strike, to which Jana started to float through the air as the destructive white magic gathered in her staff.
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“BEGONE BY ORDINANCE DIVINE!”
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The strength of the explosion of white magic threw Shio into the water and out of sight. Exhausted Jana let go of the white mage job stone, reverting to her initial greatsword wielding form. Jana turned to Anaj with a tired laugh. “I won the duel! Would you not say, my dear old friend?” He shook his head and gestured to the water.
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Curious, Jana walked over and stared into the waves, seeing no sign of the Kojin that was her opponent.
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With a crash of a wave, Shio burst of the surf, spear in hand. A gloating smile on her face as she crashed into Jana, throwing her in to the sand.
"You threw a Kojin in the water and thought you had won? I am of the Blue - under the waves, I am untouchable."
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“I believe victory goes to me, does it not, Jana?” Shio held her spear over Jana as the exhausted beaten Au Ra admits defeat.
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A lovely little spar between Jana and @the-littlest-kojin​ Shio!
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