#play fire emblem engage its really good
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hexados-on-a-string · 1 year ago
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obtained the most cursed fuckin knowledge. fire emblem engage is one of my favouritest games of all time, right? so im looking through the voice actors out of curiosity, just for funsies.
now tell me WHY this guy:
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has the SAME voice actor that ace, shadow, spectra, and wilda do in defenders of the core. the absolute whiplash that gave me. it feels like cursed knowledge somehow that a game made in 2023 shares voice actors with fuckin. bakugan.
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my-current-obsession · 2 years ago
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I see a lot of people saying that the royals (mostly Alfred, but I’ve seen a fair bit of complaining about all the others too) are statistically bad in Engage. I have to wonder, what difficulty is this based off of? On my Hard playthrough most of the royals were my best units, and Alfred in particular was amazing. Ivy and Celine were probably the weakest two - Ivy due to being a bit slow and having AWFUL dex and luck, and Celine just lacking power due to splitting her attention between strength and magic.
Is it just Maddening that they’re specifically bad for? I have not (and will not) played that mode in any FE but my impression is very much that Maddening mode is a different experience and you’re basically forced to play a certain way to win. That’s probably even more true here since fixed growths are in play, so you can’t count on RNG to give you good units. You have to find the ones that the game wants you to use, and stick with them.
For me, one of the biggest joys of FE has always been the RNG of it all - I love the random growths meaning different characters shine (and suck) each run, which encourages you to give different units a try. I love that, at least on Normal and Hard, you have enough breathing room to basically play how you want - favor the units of your choice, reclass whoever into whichever classes you fancy, etc - and doing so MIGHT make your life harder but probably won’t doom your entire run. The versatility and random nature of your units growths makes strategy & combat in this game infinitely more appealing and adds to its replayability.
Like I LOVE Persona games and Stella Glow (which gameplay wise is fairly similar to FE) but in those games the characters are what they are, and the stats on level-up are set in stone. Once you’ve done ONE run and know what works, Complacent Gaming kicks in and you repeat the exact same steps in future runs. In FE even if you use the same characters in the same classes, their performance WILL vary based on how blessed or cursed the RNG has been for them.
If Maddening IS as difficult and particular as I’m assuming, and basically every unit’s viability is determined from the moment you get them and you HAVE to play a specific way to win... is it really right to judge units based on that specific difficulty? Like, sure, so-and-so SUCKS on Maddening, but so does EVERYONE except this specific handful of units and if you use anyone else you’re just hurting yourself.
I feel like we should be judging characters based off a difficulty where everyone is at least VIABLE from the beginning, but judging how likely they are to REMAIN that way based on their growths/classes/personal skills/etc.
To put it another way, what would a tier list of a Maddening run look like? My impression is that it has two, maybe 3 categories of who you can actually use, who gets benched immediately, and MAYBE a middle category of who exists to fill a spot on the team and take a few hits/deal a smidge of damage for just a little while until someone better comes along to replace them. Meanwhile on Normal and Hard you can have a full spectrum of who on average is statistically the best through the worst, with everything in between. And considering several “unusable” units on Maddening are at least GOOD or even better on a normal or hard run, can you really call them bad? At the very least CLARIFY you mean they’re bad on Maddening specifically instead of in general.
#fire emblem#fire emblem engage#fe17#happy for all the people who love maddening mode out there but it's Not For Me#for one i am a casual gamer that doesn't hate myself. I want a challenge but not TOO MUCH#(this is the same reason i don't fight superbosses in KH games. it's equivalent to smashing my head repeatedly against a brick wall IMO)#and if i'm right about how maddening works it also sounds like it takes the most fun aspect of FE out of it for me#since i'd be railroaded into using specific characters and strats instead of being able to play however i want with whoever i want#basically i want people to clarify if they mean maddening mode specifically when they call units awful#because i'm not bothered at all by people saying ANYONE is bad on maddening. i believe you i guess. i also don't care.#maddening plays by a distinctly different set of rules so i barely think of it as the same game#any FE veteran would tell you not to waste EXP on your pre-promote in the beginning#yet awakening lunatic is affectionately called Frederick Emblem so... i've learned to think of that difficulty as its own entity#but most units can be used on hard and the royals specifically are mostly still GOOD on hard#if i had polls i might not have made this post at all btw. because really what i want to know COULD be condensed into poll questions#what difficulty do you prefer/think is default/judge characters by & were the royals GOOD units for you?#anyway my second (hard) run is underway and alfred CONTINUES to be a great unit for me#about to go into chapter 10-11 and alcryst and diamant are doing great so far too#celine however is struggling. she is REALLY hurt by trying to be physical AND magical. she ends up middling in both#she might end up outright benched in this run
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real-fire-emblem-takes · 3 months ago
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i just finished a recruitment order ironman of fe engage and its genuinely some of the most fun i've had with a fire emblem game. unexpectedly getting attached to earlygame units popping off, watching some of them die at different points, others carrying and making it to the end, constantly being low on staff units, others sucking shit, and some having to wait to join in, bodies piling up, and brutal deaths mixed in with funnier ones, it really was just pure fire emblem the whole way through. never thought that i'd have boucheron be a unit that carried a run, but he was thriving. there's so much drama to some of these deaths, so much disappointment in undeperforming survivors, and a whole lot of mistakes, mixed in with madlad plays that just put a smile on my face.
while it can be a tricky one to apply to other games, definitely try an ironman where you have to deploy units in their recruitment/join order. make that earlygame scrub squad work, get attached to units you didn't expect to, and get devastated when they die. it's good fun! really activates the almonds.
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emblemxeno · 4 months ago
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I think 3H's biggest problem gameplay-wise is that you aren't allowed to play at your pace
You have to do 4 monastery segments before you can do the chapter mission. If you feel like making a lot of story progress in one go, you have to sacrifice teaching, side missions, and shit
Awakening maps are also monotonous, but you can do 5 story missions, 3 paralogues, and then 2 farming battles if you were in the mood to do that
It's not even similar to Persona 5 in that sense. Persona 5 also has a calendar system, but the only restriction for main missions is that you have a deadline. You have the option to do it earlier and then relax with social links and side missions until your next one or vice-versa
There are multiple methods of maximizing your time in P5
3H only has 1
THIS AS WELL, I can't believe I didn't specify it earlier.
The gameplay loop and foundation of building units is fun for the first time or two when playing 3H, but it heavily loses its luster with every subsequent attempt.
To further add on your points:
You have to do 4 monastery segments before you can do the chapter mission. If you feel like making a lot of story progress in one go, you have to sacrifice teaching, side missions, and shit
The gameplay loop and foundation of building units is fun for the first time or two when playing 3H, but it heavily loses its luster with every subsequent attempt. You can't afford to skip teaching especially on higher difficulties because you're handicapping yourself. 3H as a game wants you to spend time in monastery teaching and making sure to have the player want to max character motivation as much as possible each week. It's just that none of things to do that are fun or engaging.
Awakening maps are also monotonous, but you can do 5 story missions, 3 paralogues, and then 2 farming battles if you were in the mood to do that
YEP. Any monotony in main game Awakening-in many post NES games really-can be circumvented extremely easily because there's just more freedom to play, brainstorm, and mess around in those games that won't completely bite you in the ass later. Ironically, having most of your cast be akin to Donnel and other villager/trainee units makes things unexciting because for a good while, you're playing the "Magikarp Exp Share" game to max out jobs, getting enough skill ranks, and most likely putting everyone on mounts.
What made trainee type units (and equivalents such as Magikarp in other RPGs) fun in previous games is that they're almost always singular or sparse. Your capable units babying the soon-to-be juggernaut makes good brain tingles. 3H, on the other hand, you're just training everyone from baby to... a regular fire emblem team. Not terrible, but nothing as spectacular as say, a typical team in Sacred Stones or Radiant Dawn.
It's not even similar to Persona 5 in that sense. Persona 5 also has a calendar system, but the only restriction for main missions is that you have a deadline. You have the option to do it earlier and then relax with social links and side missions until your next one or vice-versa There are multiple methods of maximizing your time in P5 3H only has 1
Exactly! What works for Persona is just that there's a lot of moving parts, with varying things that directly relate to performance within the combat loop. A good give and take that makes you feel accomplished, because improving social traits -> more social links and activities -> better and more varied personas unlocked -> more social links and opportunities for improving traits.
This system unfortunately just doesn't work with an FE gameplay style, because FE doesn't have as many aspects in its map combat that require such a system to be necessary. We have "supports lead to better combat which help reinforce keeping certain characters together to have even better supports" and that's it. Having better supports don't make these things less tedious or change them in any gameplay improving way either; in fact, all the activities serve is to make the repetitive teaching system go faster. All wrapped in a calendar system that, as you said, is restricting and tedious because most of it doesn't actually matter since it's just empty days skipped through the teaching weeks. You can't avoid it because it's necessary to have functional units later, yet it's not fun to watch or engage with.
I really, desperately hope that IS doesn't take the wrong lesson from 3H's success and make another overstuffed hub with mechanics that don't gel with FE's map gameplay. A Tellius style base and/or an Awakening style world map is sufficient.
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Controversial Character Tournament Round 2: Light Yagami from Death Note vs Edelgard von Hresvelg from Fire Emblem: Three Houses
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(remember that these characters are fictional and your fellow tumblr users are real. please be normal in the notes, i will not hesitate to block if you harass people)
Propaganda under the cut, may contain spoilers:
Light Yagami:
LOVE: - "He does some messed up things but have you considered: fucked up protagonists rock :)" HATE: - "this man makes me sick. ive genuinely had manic episodes over hating him. i have trauma from his existence in general. not even because of the murder. because hes a sexist cheater :(" - "My cousin and I frequently debate this. I think despite his 'intentions' he's ultimately a despicable character who cares for nobody but himself. She disagrees and says that he is just trying to do the right thing and making a difference in the world (she still thinks his actions are wrong, but she doesn't think he himself is despicable)" BOTH: - "I mean cmon man"
Edelgard Von Hresvelg:
LOVE: "People either claim she's the hero or the irredeemable villain with no in between. She's also my lovely wife who has never done anything wrong in her life." "I never even finished her route and remember nothing of what happens in that game but I DO remember the absolute warzone the fandom turned into because of her. She staged a coup and overthrew the head of the government/church and I think that's pretty cool of her. "But she committed war crimes!" God forbid women do anything." "I lied in the previous question. I don't hate her or love her in fact I have never even played this game. But I keep finding people making up Discourse™ featuring wild accusations of bigotry towards both Edelgard fans and Edelgard haters so I feel that she belongs here. (Also my friend hates her. but HER friend loves Edelgard. So even in my small social circle there is a clear polarization.)" "ok I don't have any solid propaganda because my opinion of her is more positive-neutral, but. she fits the spirit of this poll. trust me." "[three houses spoilers] Yes she started a war but it was the only apparent way to break the chokehold the church had over everyone in Fodlan. Also she’s the only lord you can gay marry so I’m hopelessly biased" "every time i go into the tag its either "edelgard is perfect no notes!!" or "edelgard is literally a fascist!!!". ive never seen someone with a neutral opinion of her. i yearn for battle." "I know very little about her to be quite honest! But good god. As a fire emblem fan for the GBA and engage. I have NEVER seen such a decisive character like Edelgard. Jesus Christ. I still find stuff in those tags. What the hell!!!" "I don’t even go to Fire Emblem but even I know that Edelgard has never done anything wrong, ever, in her entire life, and that if she did any war crimes they were a SUPER effective use of girl power. source: I am a lesbian. (realtalk I genuinely love a noble-minded extremist revolutionary and think Edelgard is a great character, so it’s kind of a shame that opinion on her seems to simply split down the line of “whether the person wants to kiss Edelgard or Dimitri more.”)"
HATE: "So on the one hand, she's fully willing to kill and burn and murder her way to a "better future" at the expense of the present, but on the other hand she's pretty cool and #girlboss. She's also a canon gay romance option, but idk if that makes her more or less problematic." "I just. I understand why people like her. I really do. And I don't have anything new to say for why I dislike her. Edelgard fans and stans have heard everything. She has great points and motivation, but her methods are wrong. She hitches her ideals to the first good opportunity and never reconsiders her allegiance when things go off the rails. She hates the church for "lying to people" and proceeds to lie to her own populace herself in her own route. She gives Claude an opportunity to live because she knows he believes in her goals. But Dimitri and his Kingdom are too beholden to the church to ever be offered such mercy. She herself acknowledges that the change she wants to see is more quickly enacted through war than subtle and slow societal change. She recognizes the human toll of her actions, but she justifies it through flowery language and an insistence that the change needs to happen now or it never will. I honestly find her so interesting, and I agree with a lot of her thoughts about the need for societal change in the world of FE:3H. But people latched onto her and propped her up as someone who can do no wrong. And that just never sat right with me. I just think she’s a hypocrite who got put in front of a shiny means to her end and was immediately blind to every other opportunity around her." BOTH: - "I dont even play fire emblem but I cant escape people not shutting up about how much they love or hate her" - "You said there were no hate answers for her...and I don't really hate her so it wouldn't be right but I wanted to balance things out some. She's the perfect storm of a character who sounds right and progressive and has a route all to herself that doesn't contradict that...but once you play other routes, it becomes clear she's kind of. full of misinformation. And attacking people who don't deserve it. Also a LOT of the divisiveness I'm willing to blame on the writers rather than her, for having her both be Evil Tyrant we NEED to take down and Sad Uwu Baby who just wants to eat cake and laze around and loves You the Player SO MUCH."
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cerastes · 2 years ago
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Fire Emblem Engage has paradoxical depths. Schrödinger’s depth.
On one hand, the maps are very well designed, and the gameplay is very good. There’s tons of little details that add to the love for previous entries — Engage being a 30 year anniversary entry — such as how Lucina’s super has the final hit freeze motion exactly like killing blows did on bosses in Awakening, or how Leif gets a myriad of weapon types and his passive is auto-equipping the best counter to your attacker’s weapon because in Genealogy he is one of two playable (and the only one of his half of the story) Master Knights, who can just wield every weapon type (except Lopto if you consider that a type). The class system is something I enjoy as well, it’s streamlined in a way I think is good, with every class having an integrated ‘type’ like Backup, Armored, Qi Adept, etc, as well as a degree of selectable variance on promotion: Your Sword Fighter can become a Hero that uses Swords and Axes, or Swords and Lances, for example. The balance of combat roles is also very polished: Armored units are true physical juggernauts, even generic Armored enemies, and must be dealt with either specialty weapons (Hammer, Armorslayer, et al), or magic, or it’s an uphill battle. I personally like the way the Weapon Triangle works now, being predominantly a very offensive tool that allows big plays, but that also punishes you if you’re not attentive.
On the other hand, the presence of ‘Emblems’ — spirits of previous games’ characters — is otherwise merely superficial and fanservice that doesn’t really amount to much nor is it worked with to anywhere near its full potential. There’s no personality showcased in the slightest, and they all sound the same: Generically supportive, “trust in your friends”, and otherwise bog standard heroic. This is especially frustrating when you have a character as fun and vivid as Yunaka paired with Radiant Dawn’s Micaiah, who is very spicy back in her home game but is just a generic supportive cute girl in here. I understand and can excuse this (to some degree) being the way with characters like Marth or Sigurd, who didn’t have much character development or characterization back in their original games in the first place, but Celica, Micaiah, and even Roy, those from more modern games, really have no reason to just be as generic as portrayed. Supports (and Bonds, which are Supports with Emblems) are so bare bones and bland that they are not even worth talking about. The story is simple to the point of just being an engine for the gameplay (it’s like I’m really playing an old Fire Emblem!) and, while certain characters are fun, you overall have a pretty generic fantasy ensemble to work with. More than just a bit disappointing! The main character in particular is a huge nothingburger, unfortunately, following in the steps of Three Houses, and making me want to go play Echoes once more so I can feel something again from Alm, Celica, and the rest of that cast.
Overall, yeah, good game, but I don’t think I can call it a good Fire Emblem.
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arkus-rhapsode · 1 month ago
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Fire Emblem and Aesthetics-A Mini Discussion
So for those who don't know, I don't really play Fire Emblem Heroes, but I still have an interest in seeing what units they release. Usually for fanfic purposes or just keeping track of new resplendent designs. But recently, FEH had an update for the original character of Dagr and it got me thinking about how resplendent from jotunheim look
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Combined with FEH's ongoing storyline of taking from Norse mythology it really made me think-"Wait, why don't we have a Norse Fire Emblem game?"
Now look, I'm not here to bemoan that FEH don't have a console version, non gacha style game, but it really got me thinking about how we may be missing out on something relating to the use of a rich mythology and it only being in a mobile game more about collecting waifus and husbandos.
You see, Fire Emblem is no stranger to cribbing from existing mythologies like Norse in Genealogy, Arthurian myth and the matters of France in Elibe, and several characters just straight up being named after mythological/classic literature characters like Beowulf, Sampson, Priam etc. But its always done in this relatively Anglo-Saxon-British-French homogeny of aesthetics for their tales. So we can have a character named Sigurd, but he's not gonna look like he's fresh off the Viking Ship. Now Fire Emblem isn't the only franchise to do this, many pieces of media made by other countries draw upon these sort of exaggerated/romanticized look for fantasy stories all the time. And I want to be clear I am not advocating for "Medieval accuracy," I think that's silly. What I'm more getting at is I feel like FE could do with changing up its setting/aesthetics to perhaps inspire newer experiences.
Now I'm not saying FE as a franchise needs to be reinvented. In fact, I think FE has one of the most universal accessible mechanics in turn-based gaming. Simple to pick up, but still able to create many difficult maps and challenges. And by this point has made the support system one of the most iconic in gaming. But if the mechanics are good, doesn't that mean it could be transplanted into another setting? Well, In a way, yes. But once again, I'm not advocating for FE to stop being this fantasy style sword and sorcery story and become like the Napoleonic wars.
(That is a real Nintendo game by the way. Its wild!)
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No what I'm saying is that the broad terms of "Middle Ages Warfare" is much more than simply a certain type Eurocentric fantasy.
I'll tell you what, as much as people like to rip on Birthright, I'm still shocked how it took so long for Fire Emblem to have a game where Japanese culture and aesthetics is super prominent and a main setting for a game. Fire Emblem tends to have one character who is obviously inspired by Japanese culture or even sometimes a single country. But a full blown game where so many characters come from and embrace this Japanese backdrop was unique.
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Now of course it was still Birthright, so while you got these cool glimpses of a unique world and story like the Oni inspired Flame Tribe, the start of having a lot of retainers as main characters, the monk class and using fans as a weapons, and even roping in Kitsune. It still doesn't really do much than an average FE adventure with them. But it did at lease prove the the FE formula *could* still work removed from its conventional trappings.
Another in the different aesthetic, but missed opportunity category would be Fire Emblem Three Houses country of Almyra being pretty heavily inspired by Persian/Middle Eastern culture. A country that was gesturing so hard at an interesting idea that its left fan artist and fanfic writers to swoon over the idea of a possible FE game set in Almyra.
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And if you want an even more recent example, for all the desert backdrops we've had in Fire Emblem, its kinda astounding it wasn't until Engage that we got a lightly (And admittedly exaggerated) African inspired country.
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When I see stuff like this and what FEH is doing it makes me realize that we could be getting more. Im sure the next FE will likely still lean on its typical fantastical Anglo-Saxon look, but eventually there's got to be some spice to it. Sure it may be different, but Fire Emblem is a franchise that with each entry does try to be something different while maintaining certain core gameplay elements. So what is the harm of trying to approach something that looks a bit different?
Im not asking for an extreme change right away. Maybe start lighter. We have tons of pirates in Fire Emblem, why not a pirate/sea based game? We've even had the rare few pirate as a playable character. Its a type of story that could be told within the typical Fire Emblem world.
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Then perhaps maybe something a bit more culturally ubiquitous like Greeco-Roman inspired FE? There's plenty of gods and magic, but also swords and spears to draw forth on. Heck, that may even open up new potential enemies or stories to tell with like an Evil Senate or a Gladiator culture. It could even push FE to maybe drop or reinvent certain tropes like how they approach the knighthood type of character where a certain culture's version of knight is different. Maybe even make new classes the way Birthright had to.
Overall, I think Fire Emblem is and always has been a malleable franchise. And because of that, I think it can afford to take certain risks on something as simple as drawing from another culture during the medieval magic era, while still being able to provide things that people still love about the franchise like the combat system and support system. Will there be push back on it looking different? Of course, I remember when Three Houses first teasers dropped and everyone was wondering what was up with the military school outfits and what even race was Claude. And of course a different aesthetic doesn't make the game automatically good. But let's remember, that people were judgmental of Birthright not because it went all in on looking Japanese, but because the general story and writing was lackluster for many.
But if you can make an interesting and likable cast of a characters that elevate the story, and make a memorable world for people to wage war in, I see no reason why you couldn't make Fire Emblem work set in the Netherlands.
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If there is a personal aesthetic or theme you'd like to see Fire Emblem tackle, sound off in the replies. I'd love to hear what you guys think.
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centrally-unplanned · 2 years ago
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Its fucking 2 AM lets keep ranting about this! Genshin isn’t popular the way people think its popular. It is currently one of the most financially successful games ever:
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But it doesn’t make 20 quadspillion dollars by being the game with the highest player count - and certainly not by being the game with the highest player count in Japan. It has a ton of players, don’t get me wrong - looking like 60 million monthly users.
That isn’t that much though! 
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All the big games clean its clock - and it looks even less pretty in Japan itself:
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Mobile games ranked by installs. Do you even know what that second game is, by the way? 
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Uma Musume Pretty Derby: Horse Girl Racing & Breeding game, absolutely more popular than Genshin in Japan on mobile (which most people estimate is how Genshin is played in Japan & China, vs PC in the US). Which I am singling out specifically, because beyond just ‘numbers’ you have metrics like intensity of the fanbase, how much do the devotees talk about the game and such. That sets trends more than numbers do, right? And hey look Comiket in Japan just happened, what do you got for me - lets rank number of doujins sold at comiket in the gatcha-style games category:
Type-Moon: 848 
Uma Musume: 728
Hololive: 620 (Vtuber)
Kancolle: 654
Touhou: 596
iDOLM@STER Starlight Stage: 474
Blue Archive: 446
iDOLM@STER Shiny Colors: 232
Genshin Impact: 230
Nijisanji: 194 (Vtuber)
Touken Ranbu: 192
Project Sekai: 172 (Includes Vocaloid)
Arknights: 123
Azurlane: 120
Girls und Panzer: 118
Fuck yeah Girls und Panzer. But anyway 9th place? Pretty good! Very respectable...and fucking wrecked by the HORSE GIRL BREEDING MOBILE GAME Uma Musume
How about some streaming data! Japan only ofc:
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So now here its pretty low, but I will grant that its the best ranking anime-style game. Genshin is popular, for sure. But all this taken in, Genshin just aint that big - its a very popular game, probably the most popular “fantasy fluffy anime game”, but its not like, insanely popular, running the show.
The reason you think its popular is two-fold; one is that its a gatcha game, so it is monitizing its player base way above other large games. Not crazily so btw, the average Genshin player has probably spent $70 dollars on the game, the normal price of a game - but still its competing with other “free” games which always have much bigger player bases, its hitting hard in relation. It is, absolutely, one of the most financially successful games ever. And the second reason is its cross-country popularity - its really rare for a game to be huge in China AND Japan AND America. The fact that its a top game in all three countries is a big feat, and it makes you hear about it, it gives it a playerbase scale from the sheer market size.
But if you are Japanese company Nintendo, making a game that is *not* a gatcha game, for a company that is famously pretty parochial about branding their games for the Japanese market uber alles, that is making a *console* game on a console that famously did not sell well in China...why would Genshin stand out to you? Its just one of the games, competing with a totally different model, on a totally different device, and in totally different markets. It is a trend, but it is not driving trends, it is not the trendsetter - certainly not for a Switch game. Engage would have no reason to try to copy it over other game styles.
TL:DR Fire Emblem Engage is taking inspiration from the horse fucker game and if you can’t prove that wrong I don’t want to hear it.
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h-worksrambles · 6 months ago
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I have a real bug bear with this strange assumption I see in a lot of online discussion of Engage. That if you didn’t like Engage’s story you must be some Three Houses newbie who doesn’t know what Fire Emblem is.
My dude, this ain’t my first rodeo. I’ve played a pretty good chunk of the series at this point. I played Blazing Blade and Sacred Stones. I played Awakening and Shadows of Valentia. More recently I finished both Tellius games and Genealogy of the Holy War. I know Fire Emblem writing can and has been far better than whatever the hell they were doing with Engage. Hell, I like Three Houses but I don’t think it’s the best Fire Emblem story by a long shot. I could write a whole other piece on my complicated relationship with that game’s writing.
Playing the other games just better highlights to me how Engage is definitely trying to tell a story that harkens back to those games, but routinely comes up short. It wants to be breezy and colourful like the GBA games, but its aesthetic and character design is far less cohesive than any of those three games. It wants to cleverly marry gameplay with story like the SNES Jugdral games but is too scared to let its player punches last longer than a chapter. It wants to key into Awakening’s simple yet heartfelt nostalgic template but fails to clear even that middling bar due to an inability to set up any of its big emotional moments. It repurposes multiple plot points and story concepts from Fates, but doesn’t really improve on any of its shortcomings in setup and character writing.
Most of all, it’s at war with itself, unable to decide whether to be a campy romp that is pure self indulgent fanservice, or a more heartfelt story with genuine dramatic moments. It opens with a wonderfully cheesy tokusatsu esque transformation sequence and never reaches that level of camp again until near the very end. Meanwhile, there are rare moments of genuinely good character stuff. But they’re the exception to the rule as most of the story’s big emotional moments are utterly lacking in buildup. The writers just had a cool scene in mind and didn’t bother to put the work in to earn any of them. What we get is an uncanny valley that ends up simply being boring. It’s too dry and self serious to embrace its naive camp. And it’s too phoned in and sloppily written to really be earnest. There’s a burgeoning theme of family and self identity that’s begging to be explored more but never goes anywhere. Between Alear’s past and hints of a character arc, the clumsy half integration of the Emblems, and other half formed concepts and characters like Veyle, Lumera and Sombron, Engage is a story with a finger in several pies at once, but never placing more than the tip on any of them.
It’s not ‘just a simple story’. Shadows of Valentia and Sacred Stones are simple stories. Engage is honestly one of the more out there and wild plots in the series. Nor is it ‘not taking itself seriously’. It’s absolutely trying to make you feel something. But it rushes through and fumbles every good idea it has. Engage reminds me more of modern Pokémon than anything. It wants to play at being a big RPG. It wants to make you sit through hours and hours of cutscenes, give you a huge colourful cast of characters, and end on a big anime-esque finale. But its dialogue and cutscenes are flat, the characters never hit their full potential, and the big hype moments are totally unearned and out of left field.
If Engage’s story really was just safe and simple, I wouldn’t even mind. If it had more respect for the player’s time, and trimmed down its cutscene length, acknowledging that it’s not doing anything ambitious and just letting you get to the gameplay quicker, that would be fine. Conversely, if it actually did go all the way with any of its half formed themes and characters, it could be genuinely interesting. Hell, it could even have a been a totally bat shit, campy spectacle thar leaned utterly into the cheese and I’d probably have loved it. But it’s none of those things. It’s just incompetently put together. Sloppy, irritating and painfully dry.
The unending Three Houses Vs Engage discourse just misses the forest for the trees. That not only has Fire Emblem not fixed it’s worst writing habits in over 10 years, they’ve actually gotten worse.
It’s apparently too much to ask for a story that can walk the line between falling apart under the weight of its own ambition, or doing the bare minimum and relying on melodramatic spectacle to hide its own shallowness.
It’s too much to ask for a game that is able to give its main character real depth and flaws to grapple with because that would get in the way of the player’s power fantasy, letting them feel like the world’s most special little chosen one who everyone loves unconditionally.
It’s too much to ask for a 50 hour RPG with over 7 hours of cutscenes to reach even the standard level of acceptable-to-good generic fantasy writing that most of its franchise’s predecessors reached.
Engage’s story isn’t a ‘return to form’ because it’s ‘simple.’ It’s not ‘prioritising gameplay over story’. They were trying to tell a story and failed, nothing more to it. It’s an anniversary game that tries to harken back to the series’ past but only repeats its worst qualities with none of the strengths.
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oswincoleman · 5 months ago
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The Jetty reviews!
Beware, some of these reviews contain spoilers! I will highlight some non-spoiler parts of the reviews here though.
Soundsphere magazine: ⭐⭐⭐⭐⭐
The newest BBC One series ‘The Jetty’, which is full of shocks, twists, and more turns than you can shake a stick at, will immediately grab your attention and won’t let go until the credits of the final episode roll.
It’s safe to say, from the opening few scenes, The Jetty is an outstanding piece of cinematography!  The beautiful lakes of West Yorkshire are almost characters themselves, from their haunting stillness to their choppy and aggressive waves.  The metaphor never seems lost with this series.
With a stellar cast helmed by the ever-brilliant BAFTA and Emmy Award nominated Jenna Coleman (The Wilderness, Doctor Who) as recently widowed and single mother, Detective Ember Manning as she investigates a fire in a small town in Lancashire
Coleman shines as Ember, just as she does in almost all of her dramatic roles, she plays grief in a new light and as the case rears its head, Coleman just goes to prove she really is one of the best actresses of our generation.
Inews: ⭐⭐⭐⭐
The ever-reliable Jenna Coleman is the glue that holds the series together, but it’s these flashes into the past where the drama really comes to life. 
Amid the tennis and the football and Glastonbury taking up the schedules recently, TV has been crying out for a series like The Jetty – one the entire nation can really get stuck into and chat about at work the next day. I can’t remember the last time a BBC crime series gripped me this much.
The Standard: ⭐⭐⭐⭐
The Jetty is a complex series, and Coleman carries it beautifully; whether she’s doggedly interviewing suspects or breaking down at home, she’s never less than magnetic. The police case is just the start of the story, really: what the show is really about is power, and how power can be abused, especially in relationships between young girls and older men.
The setting is also a stroke of genius. The picturesque lake acts as the focal point of all the action, veering from pretty to ominous as it laps at the titular jetty of Mack’s boathouse, hiding both secrets and bodies. The end result can be unbearably tense at times, but the show also offers flickers of light in the form of Ember’s relationships with her nearest and dearest.
It’s a welcome breath of fresh air in a series that spotlights and celebrates women – as well as pointing out the dangers of being a young girl in a world where men lurk in the shadows. It’s a message that feels all too relevant today; the show doesn’t offer any easy answers, but the end result is electric.
The Guardian: ⭐⭐⭐⭐
Jenna Coleman stars in a very good thriller that evolves into a dark, funny and moving look at how women navigate the brutally male world. It’s better than you would ever expect … especially after that opening
The Times: ⭐⭐⭐⭐
https://www.thetimes.com/culture/tv-radio/article/the-jetty-review-a-thoughtful-metoo-thriller-with-a-smart-twist-cx3z2z2zm
Still, it is an impressively mature and engaging role for Coleman. Her dry put-downs of her sidekick Hitch (Archie Renaux) were neatly done, showing that sexism operates on many levels, big and small, conscious and unconscious. Sometimes it can just be a thoughtless remark. And Jones was also careful to show that toxicity in this community wasn’t entirely male. 
Horse pleasuring aside, it also looks fabulous: breathtaking winter sunsets, the lovely lake glinting in the sharp grey light serving as an emblem for all the murkiness that lies beneath the surface of what shapes into a carefully calibrated four-parter. Too many dramas seem to voyeuristically revel in the terrifying threats that women and girls face. This shows what can be done about it.
What to Watch:
The Jetty should come with a warning because this new thriller is about to become your next TV obsession. 
I hope you haven't got much on for the next few days, because you are going to be busy watching Jenna Coleman in her latest thriller - and her first-ever role as a police detective.
I have always been a big Jenna fan, right from her early career as Jasmine Thomas in Emmerdale back in 2005. Since then the British star has spent almost two decades in film and television starring in huge shows like Doctor Who, Victoria, The Serpent and more recently her gripping Prime Video thriller, Wilderness (another show you really have to check out of you haven't already - you won't regret it!).
But somehow The Jetty feels different. While Jenna is very familiar with taking on lead roles in huge TV shows, this four-part thriller marks her first role as a TV detective.
So if you do one thing this week, set aside four hours to yourself and watch The Jetty - this is a show that everyone is going to be talking about. 
Stylist
The new BBC miniseries stars Jenna Coleman in a magnetic, layered turn as Detective Ember Manning, a whip-smart, no-nonsense police officer in Lancaster. After the old yacht club, now a showy holiday home, is burned down, Ember’s investigations lead her back to the cold case of Amy Knightly, a local teen who went missing 17 years ago. As her investigations continue, Ember is faced with the disturbing possibility that her late husband, Mac, may have been involved in the girl’s disappearance. To give away much more would spoil the delightfully twisty-turny plot that ensues, but suffice it to say, this show offers up a truly gripping crime story. 
But what makes The Jetty a true work of nuance is that it refuses to be overcome by the very real darkness it is portraying – as such, it feels quietly, doggedly brave. Instead of succumbing to doom, gloom and victimhood, it is littered with moments that capture the vast array of experiences of womanhood. Some particularly lovely moments of release include Ember and Hannah belting out KT Tunstall’s Suddenly I See in the car and, later, dancing wildly to The Killers’ When You Were Young. Being a woman in the world is still profoundly dangerous, but it is also filled with elation, joy, friendship, silliness and hope. The Jetty may seem like your average nail-biting detective thriller, but below the surface, it has surprisingly poetic depths.
Financial Times: ⭐⭐⭐
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justices-blade · 3 months ago
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☆ did someone say anniversary munday
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from neffi!! thank you :D
celebrating TOA and the people who contribute to make our group what it is.
repost, don't reblog. only fill in what you feel comfortable sharing!
happy anniversary, TOA! here's to many more years spent together.
name: leo
pronouns: he/him
birthday: ¯\_(ツ)_/¯
where are you from? what is your time zone? the states, but im in europe now and i aint plannin to leave, baybey. CEST!
how long is your roleplay experience? uhhh 13 years of which 11 were on tumblr. the passage of time is horrifying
how were you introduced to roleplaying as a whole? deviantart sonic oc self inserts. dont say anything
how were you introduced to TOA? im an avid skimmer of the tellius tag on tumblr and saw toa crop up a few times in the past but the concept of fodlan as a setting fundamentally scared me for a good while because it was the only fe game i wasnt even remotely familiar with. then one winter holiday in 2022 i saw neffis leonardo crop up in the tag and i was like lmfao it would be fucking hilarious if i started writing edward again right and then i blacked out for the next 12 hours and suddenly im here.
do you have any pets? nope. i do want a rat a spider or a snake though. maybe a toad even
what is your favorite time of year and why? autumn... its the cusp of summer and autum weather rn actually and im freaking thriving
what is your IRL occupation? graphic design student (help)
some interests and things you like/enjoy? gaming and writing are the no-brainers, but i also love dnd, drawing and making cosplay. despite being easily scared i also really like horror. also frogs are eternal i love frogs forever and ever
what non-fire emblem games do you play? currently it's mostly warframe, elden ring and arknights with some enstars on the side HAHA maybe xiv'll suck me back in soon < his ass still hasnt played dawntrail
favorite pokemon type & pokemon: favorite type is ghost, but the charcadet line has RICOCHETED to the top of my favorite pokemon list over spiritombs throne LMFAO
tell us some funfacts and trivia about yourself! i once wrote a poem based off of haurchefant greystone of ffxiv fame for korean school because i could not fucking think of anything else and i won a fucking award (minor) for a competition i didnt even know i was getting myself into????
i also inject frogs into any art assignments that i really dont want to do so i find the motivation to do them lmfao
how did you get into fire emblem? smash bros brawl baybey. i watched my friend play awakening for a bit but i only owned a wii (region locked. american. we were in europe) so i crawled to my dad all sopping wet and pathetic to ask if he could pretty please buy me por while he was on a business trip to i think LA. he brought back rd instead.
what fire emblem games have you played? hilariously exactly the same amount as last time (sorry) (gba, tellius, 3ds, engage)
first & favorite fire emblem games: radiant dawn all the way babyyyy
list your 5 favorite fire emblem characters across the series! chad leonardo edward limstella micaiah. yep
who was the first character ever to make you go “ooh I like this one in particular” and why? can be any context and reason! leonardo showed his pretty face on the screen when i was 14 and it was over for me
any fire emblem crushes? 😳leonardo showed his pretty face on the screen when i was 14 and it was over for me.
jokes aside im not sure i do crushes but if we're talking about current i think pandreo applies
if you’ve played (or are familiar with) the following games, who was your first s support? who would you s support nowadays? - awakening: stahl or miriel - fates: hinata... or beruka - three houses: jeritza probably i am going to be so real - engage: pandreo.
favorite fire emblem class? are thieves meant to be a gimmick/utility class. yes. do i care? BOY OH BOY. rogue my beloved... (also i inevitably end up doting on at least one archer and anima mage)
if you were a fire emblem character, what would be your class and stats? would you be playable? weirdly magic-heavy thief i think. playable only if he likes your vibes. probably have to recruit him like cath. i'm not even that good i'm best used for meteor/bolting/bersesrk etc bait
if you were a three houses character, what would be your affiliation? golden deer!
if you were an officers academy student, what would be your boons, banes and potential budding talent? boon in faith+axe, bane in riding+heavy armor, hidden talent in authority. no it does not mean i want to be in charge. but alas im reasonably good at it.
if you were an engage character, which nation would you originate from? i thought on elusia for a while but honestly i think its firene for me. i will never say no to citrus.
how do you pronounce TOA? 🤔toe-ah...
current TOA muses: edward, chad, denning
past TOA muses? its just been these three so far baybey
who was your first TOA muse? if you no longer have them, can you see yourself picking them up again? [gripping edward really hard as i hold him out towards the camera] this boy has lived in my brain rent fucking free for 11 years he is a vital part of my deciding whether i get fries with my burger order atp
do you believe you have a type of character you gravitate towards writing? reiterating this from the last time i filled this out: little guys and pensive freaks. i also fundamentally like characters who experience internal conflict of interests between their morality and their loyalty/duty/other social trappings. its tasty!
do you have characters or types of characters you don’t think you can handle writing, but wish you could? i love digging deep into lore and piecing it together even if its not immediately evident and a bit fragmented (its the soulsborne enjoyer in me). BUT if i need to do this for a main or major character with a bajillion dialogue and context clues strewn across three playthroughs of a game and i could easily overlook things i would be a little too scared of getting soemthing wrong. "oh x loves orange juice" "WRONG x said as a one off in the middle of this heavy story segment that he hates orange juice and prefers strawberry milk actually" i would fucking die. i would die
what kind of scenes, situations etc do you believe you enjoy writing the most? UNRELIABLE NARRATION. shit you look at and go "hm that aint whats going on rn at all". love that shit. i try to not overuse it but i love when it becomes more evident midway through a scene. good stuff. i also love writing impulsive stupid responses and vividly descriptive scenes, but also i love writing affection and devotion in general, even if exceptionally gooey and cavity-inducing, even if ill-advised and misplaced. there's so much more i can add here but i love writing i love writing with people i love writing with y'all. love and peace.
and violence. i used to be scared of fight scenes but now i love thinking in those milliseconds between the violence. flurries and slurries of blood. can i rip more shit apart pretty please
do you have any scenario in mind for your muse(s) that gets you thinking “man i hope i get to write this one day”? [stuffs my fist in my mouth and screams]
incredibly loosely speaking. i want edward to realise he's been a bit fucked up actually and have to sit in that thought instead of shrugging past it as usual. i want chad to sit with someone and just connect with them so they don't feel as alone (yes this has happened i just love when this happens). i want denning to forcibly feel an emotion, and whether they get better or worse from it might depend entirely on their company.
favorite TOA-related memories? sorry that i keep bringing up edwards 37.5 damage astra during the final fight of apollyon ouranos i just can't stop thinking about it. that's so much fucking damage. that said i loved banding together against the impossible and FUCKING WINNING
present or past tense? uhhh present < just had to go back to check
normal size text, small text, no preference? normal size is a bit easier for me to read, but i have no real preference
got any potential muse delusions to share? 😉 either you know my delusions or you don't . at any rate i don't think my rosters going to move anytime soon
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wolfhednn · 3 months ago
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Celebrating TOA and the people who contribute to make our group what it is. Repost, don't reblog. Only fill in what you feel comfortable sharing! Happy anniversary, TOA! Here's to many more years spent together.
Name: rai
Pronouns: it's complicated so she/he take ur pick
Birthday (no year): may 17
Where are you from? What is your time zone? the states, east coast beast coast. (not rly its swampy here)
How long is your roleplay experience? i regularly lose count. 17 years now i think?
How were you introduced to roleplaying as a whole? neopets, p sure. at least i can't remember rping before that. warrior cats and gifteds rps on neopets were the one-night stands of my heart
How were you introduced to TOA? according to legend, ree was reported famously to have said "we could do it tho" and then i answered "yeah ig we could huh"
Do you have any pets? nah i've come to realize that im not very good at taking care of living things (including myself) and no lifeform should be subjected to that
What is your favorite time of year and why? i'm an autumn girlie, complete with the pumpkin spice. november specifically is my favorite time of year
What is your IRL occupation? i work at a community college writing center ob it's really rewarding to make a direct impact on other people's experiences
Some interests and things you like/enjoy? gacha games, reading, poetry, hearing the dank beat drop in a song and imagining some dramatic rp scene to go along with it
What non-Fire Emblem games do you play? honkai: star rail, granblue fantasy, pokemon, jrpgs, otomes, vn's in general, whatever games my friends want to stream for me while i grind granblue fantasy
Favorite Pokemon type & Pokemon: raichu, and flying types
Tell us some fun facts and trivia about yourself! 3 stuffed animals have pride of place on my bed and they are a fennec fox named luhan, a red panda named shizi (persimmon in mandarin), and whale tartaglia
How did you get into Fire Emblem? was browsing the nearby gamestop in college shortly after fates came out, decided to pick it up on a whim because it looked up my alley. got hooked and blasted through the rest of the series in short order afterward
What Fire Emblem games have you played? everything except jugdral, but i've studied jugdral like i did ff7 back in the day in order to rp it
First & Favorite Fire Emblem games: fates as mentioned above. favorite depends on the metric jsdjgsk but, simplified, binding blade remains near and dear to my heart
List your 5 favorite Fire Emblem characters across the series! i cannot do this i do not hold enough characters in my working memory at a time
Who was the first character ever to make you go “ooh I like this one in particular” and why? Can be any context and reason! i think tsubaki. he was pretty and a pegasus knight, and i only liked him more as i actually saw more of his character HAHA
Any Fire Emblem crushes? huh. surprisingly, not really? was definitely expecting to have some for this one
If you’ve played (or are familiar with) the following games, who was your first S support? Who would you S support nowadays?   Awakening: lucina. and yes. always always   Fates: tsubaki, nishiki, and leo. and yes.   Three Houses: felix bc i liked his character and i always tend to s-support my faves just to see their lines. ambivalent now tbh im kinda roulette w 3h s-supports   Engage: gregory, mostly bc i'm also roulette w engage s-supports rather than any overt favoritism for gregory. maybe fogado?
Favorite Fire Emblem class? nomad ranger / bow knight
If you were a Fire Emblem character, what would be your class and stats? Would you be playable? i've been told i'd be mage into mage knight but wielding dark magic. magic nuke but kind of whatever everything else. lysithea but mounted i guess. if i'm somehow playable the circumstances must be EXTRAORDINARY because good luck peeling me away from my nice quiet life for your continental justice war no thanks
If you were a Three Houses character, what would be your affiliation? black eagles probably and i'd cringe abt it
If you were an Officers Academy student, what would be your boons, banes and potential budding talent? reason and authority boon. gauntlet, heavy armor, flying bane. i don't rly think i'd have a budding talent in any of the rest
If you were an Engage character, which nation would you originate from? tbh i'd probably be from elusia
How do you pronounce TOA? individual letters
Current TOA muses: felix, caeldori, rosado
Past TOA muses? too fucking many yall. ugh lemme see. volug, sety, idunn, leif, yuri, kurthnaga, ephraim, lucius, etzel, nel, citrinne, nishiki
Who was your first TOA muse? If you no longer have them, can you see yourself picking them up again? will smith gestures at the grumpycat
Do you believe you have a type of character you gravitate towards writing? reckless boys with hearts of gold (felix, leif, zeiss, ephraim); perfectionistic dreamers (caeldori), charismatic cunning extroverts concealing a boatload of issues, somber cerebral sages (sety, etzel, kurthnaga arguably)
Do you have characters or types of characters you don’t think you can handle writing, but wish you could? there's plenty of archetypes i don't gravitate toward, but i don't really wish i did either. so not really
What kind of scenes, situations etc do you believe you enjoy writing the most? i like dramatic, fast-paced action scenes. i also like anything that explores complex topics and reveals how subjective the world really is, situations that challenge a character's views and beliefs and force them to reflect on what makes right or wrong
Do you have any scenario in mind for your muse(s) that gets you thinking “man I hope I get to write this one day”? not really right now. i don't usually have rp wishlists like this because my enjoyment of a scene depends more on how effectively i feel it's being executed rather than just getting to do the specific scene by itself
Favorite TOA-related memories? probably running team mercy in lock&key? that was a really fulfilling experience
Present or past tense? present tense
Normal size text, small text, no preference? small text but idc what my partner uses
Got any potential muse delusions to share? i have muses falling out my pockets. lately i've been fistfighting the ilios in my head constantly. sometimes you just want to play a loser
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optimismxmagicism · 3 months ago
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TOA Anniversary Munday
(TY for the template Neffi!)
Celebrating TOA and the people who contribute to make our group what it is.
Repost, don't reblog. Only fill in what you feel comfortable sharing!
Happy anniversary, TOA! Here's to many more years spent together.
Name: Queen
Pronouns: She/Her
Birthday (no year): October 18th
Where are you from? What is your time zone? Netherlands, CEST
How long is your roleplay experience? Uhhh about 10 years now I'd say?
How were you introduced to roleplaying as a whole? Gamefaqs had a thread where you could create your own Fire Emblem Fates character. I joined out of curiosity when i was like 13 or so and things just kinds went from there.
How were you introduced to TOA? Rosie, my online big sis, sometimes shared snippets of her experiences with me. I got curious and the rest is history.
Do you have any pets? I have an elderly doggy named Beef :)
What is your favorite time of year and why? (Season, holiday, general period) Winter, definitely. I'm a cold over heat kinda girlie and I like the early nights and cold weather. Perfect for soup!
What is your IRL occupation? IT support service worker and Maid Cafe waitress during the weekends.
Some interests and things you like/enjoy? I'm big into cooking, gardening and cleaning.
What non-Fire Emblem games do you play? Final Fantasy, Genshin Impact, Persona, Danganronpa, Pokemon, Tales of, Uchikoshi games, just to name a few. Also big into Otomes and BL games.
Favorite Pokemon type & Pokemon: Fairy! Favorite is probably Sylveon and Vivillon.
Tell us some funfacts and trivia about yourself! - I am an auntie to 3 adorable little nephews. Love babysitting them :) - Truly I am a girly girly girl. I love pink and cute things and all that goodness. Always have firmly believed that femininity is strength and anyone who disagreed with me has been ground to dust under my heels :) - I used to have a YT channel where I uploaded my own vocaloid covers. I stopped though because I lost interest and the videos gained little traction.
How did you get into Fire Emblem? *Deep sigh* Ike x Marth Yaoi during the Smash Bros Brawl days.... This was before I knew anything about either character and just thought they looked cute together.
What Fire Emblem games have you played? All of them except for Gen 2 of Genealogy (glitches killed that run) as well as Thracia. I'll get to them someday...
First & Favorite Fire Emblem games: My First game was Shadow Dragon. My favorite is a tie between Sacred Stones and Three Houses
List your 5 favorite Fire Emblem characters across the series! Ashe, Ewan, Nils, Nina, Dimitri
Who was the first character ever to make you go “ooh I like this one in particular” and why? Can be any context and reason! Wolf. This was because I was still young and just entered my "started liking boys that weren't squeaky clean" phase.
Any Fire Emblem crushes? 😳 Dimitri.. If you know me you know I'm down horrendous. Sorry kwdjwkdj. Chrom and Xander are also hot.
If you’ve played (or are familiar with) the following games, who was your first S support? Who would you S support nowadays? - Awakening: Chrom forever and always. - Fates: Tsubaki was my first. Nowadays its Xander, Jakob or Shigure. - Three Houses: Dimitri. Its always Dimitri. If I play BL and I don't choose Dimitri I have been killed and replaced. - Engage: Diamant was my first! I also really liked Kagetsu and Amber.
Favorite Fire Emblem class? Dancer!
If you were a Fire Emblem character, what would be your class and stats? Would you be playable? I'd be the cleric that needs to be babied at first but gives cracked heals later on. High magic/speed/resistance, low Strength/Defense.
If you were a Three Houses character, what would be your affiliation? (Black Eagles, Blue Lions, Golden Deer, Church of Seiros, Those Who Slither in the Dark, unaffiliated civilian, other - for example Almyran) Blue Lions baybeeeeeeee
If you were an Officers Academy student, what would be your boons, banes and potential budding talent? Boons: Faith Reason Authority - Banes: Axes, Brawling, Heavy Armor
If you were an Engage character, which nation would you originate from? (Firene, the Kingdom of Abundance; Brodia, the Kingdom of Might; Elusia, the Kingdom of Knowledge; Solm, the Queendom of Freedom; Lythos, the holy land of the Divine Dragon; Gradlon, the desolate land of the Fell Dragon) Wherever Kagetsu's from.
How do you pronounce TOA? 🤔(separate letters, to-ah, other?) To-ah.
Current TOA muses: Ewan, Nils, Byleth M
Past TOA muses? Uhhh from the top of my head: Saleh, Rolf, Nina, Takumi, Male Corrin.
Who was your first TOA muse? If you no longer have them, can you see yourself picking them up again? Ewan was my first! I don't think I'll be dropping him for a long time as he's just become so special to me :)
Do you believe you have a type of character you gravitate towards writing? Characters that put up a front of being easygoing or simple, but have a lot of inner troubles they hide from others. Those that like to make others happy.
Do you have characters or types of characters you don’t think you can handle writing, but wish you could? Very masculine types. Manly Men or Muscle Himbos are characters I greatly enjoy but just don't like to write.
What kind of scenes, situations etc do you believe you enjoy writing the most? I like writing scenes where characters bond with each other, either over an earnest heart to heart or silly shenanigans.
Do you have any scenario in mind for your muse(s) that gets you thinking “man I hope I get to write this one day”? I would love to write a scene where the mask just fully crumbles and the entire truth is revealed about my muses deepest feelings. Also for Byleth specifically I'd love to write post timeskip scenes where he's in touch with his emotions and takes on the role of Archbishop.
Favorite TOA-related memories? A specific one was Andrei's turnaround on Ewan during the halloween candy game. It was one of the first major bonds Ewan would end up developing.
Present or past tense? I Try to say I'm past tense mostly but sometimes I jumble things up a little.
Normal size text, small text, no preference? I've started trying small text recently, but I'd say I have no real preference.
Got any potential muse delusions to share? 😉 Nope! I think I'm set for now. There is one character that, If the opportunity ever arises I'd want to get but not right now.
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falciesystemessays · 4 months ago
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the sense i get from fire emblem fates conquest is that it wants very much to be an engaging tactical experience where you are at every point making interesting choices with consistent consequences. it wants the core appeal to be outsmarting the opponent. and it succeeds! but,
for me the appeal of a tactics game is more about a power fantasy, it's about freedom and control and the dopamine rush when i do something cool. a liberating teleport, a well-placed area-of-effect, pushing enemies into other enemies, this is the stuff of tactics games to me. and it feels like fates is almost afraid to give you that kind of power, out of fear of making the game "brainless."
there aren't that many weapons in fates that i'd say "feel good to use." they basically all come with some kind of weakness that stops them from feeling solid. bronze weapons can't crit or activate skills, throwing weapons are also like that and can't double and makes enemies more likely to double against you because fates hates fun, and silver weapons reduce your strength every time you use them (and this stacks!) character-specific skills are a cool idea, but most are too minor to really factor into your gameplan. the nerfs to the pair-up system (which are cool and warranted) means there's real reason for units to not be paired-up, but that makes both entering and leaving pair-up way more of a commitment.
the game never wants you to feel like the big dog, and while to some this is exactly what they want from a strategy game, to me it feels stifling. it's like if the next mario game made your jump height worse solely to force you to use advanced techniques like the long jump and triple jump. yes, you've made more involved gameplay, but you've also made the basic interactions of the game feel worse.
there are things i like about fates. despite my gripes with the weapons, they do have a kind of creativity that i really respect. the enemy ai is actually really stellar, they don't all just make a beeline for you or come at you the moment you step into their range, so you end up playing a more complicated game against them. i really like how each level has an optional objective, whether that's "get these items," "protect this unit," or "clear the level quickly," and leaves it up to you whether you want to just clear the level or go above and beyond. fe fates is a game that Goes For It at every turn, and i gotta respect any developer that does that.
but i find myself frustrated trying to actually play it, because despite being an immaculately-designed srpg that i as a designer will definitely learn from, it's also one whose values chafe against mine. but in a sense, i appreciate it for that. because now i know more of what my values are. i value power fantasies and clever plays, i value a contained system that doesn't break its own rules, and i value the innate joy of moving a piece across a board. maybe you don't, and that's okay. there is no one answer to game design. but i think it's worth interrogating this stuff, so we can grow as appreciators of games.
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emblemxeno · 1 year ago
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Definitive “Feelings On 3H” Post
So I’m making one big post on my feelings on major things worth discussing about 3H and how I feel about it. Don’t feel obligated to really interact with this one much, it’s mostly just for my sake, as something I can just link to and say “go to section X about how I feel about Y”.
The reason behind this is I just don’t really want to actively engage in 3H discourse anymore. I feel as if I’m a broken record at this point. If I have new things to say about it somehow, I’ll say it, but for the most part, I’ll refer people to this if they wanna know how I feel about general 3H talk. 
Story
Story Section 1- General narrative feelings on each route.
Azure Moon is, in my opinion, the most solidly constructed route in terms of writing, character development, and storytelling. It knows what it wants to accomplish and, aside from a few gripes, I will always applaud it for that. Verdant Wind and Silver Snow meanwhile, aren’t bad and I certainly didn’t have a terrible time playing through them. However, the unique story bits in each route don’t justify the gameplay experience you have to work through in order to get to them. Still, the big reveals in each route were nice to hear for the first time, and specifically for VW I enjoy Claude very much. Crimson Flower I don’t enjoy that much at all. Its story is what I can only describe as a static, eye-roll inducing victory march, which makes up for its lack of length with its seemingly intentional negative character development; everyone is ignorant, an asshole, or sad as fuck aside from the CF exlcusive cast. I would give the route props had the game bothered to stand in its foundation rather than flounder and make numerous attempts to depict every perspective as absolutely equally valid and righteous. 
Story Section 2- In trying to appeal to every perspective, the game lacks focus, foundation, and respect for itself.
It should be expected that a game with multiple routes tackle different specific subjects. However, in Fire Emblem, there always, always manages to be a unifying theme or foundational story philosophy-an Aesopian type moral if you will-no matter the route. Alm and Celica learn that their one individual philosophies can’t exist on their own, and that leadership requires strength and compassion of equal measure. Eirika and Ephraim learn that personal wishes must take a backseat for the good of Renais and Magvel as a whole, as their routes in FE8 use their own weaknesses to develop them as leaders and royalty. Corrin’s one constant in the Fates games is that conflict is inherently meaningless and does nothing but perpetuate a brutal cycle of hatred, vengeance, and violence. 
Even in games like FE7 and FE10, where the technical ‘route splits’ are more unconventional, there’s still unifying themes that manage to wrap back around at the end (7′s ‘single-minded pursuit of justice and strength/power to protect can actively hurt you and those around you, especially if you are ignorant to the pain others are going through’ and 10′s ‘people have as much capacity to be good as they have to be evil, they will hurt each other due to petty misunderstandings and bigoted views, however, they are worthy of living as they are because of the ability to grow, change, and aspire to something better’).
3H, to put it simply, does not have any grand unifying theme unique to itself. The closest examples I can think of is ‘It’s worth it to reach out to those around you to share your pain so you don’t become engulfed in it’ and ‘no matter what side you fight for, war makes everyday life a living hell for everyone’.
But to me, both of those things are just... basic truths and story elements present in every dialogue heavy FE game. War has been showcased as being terrible since FE1, where characters were held hostage, threatened to fight for a cause they didn’t believe in, innocent villages were destroyed, there was a literal child slave market, etc. And sharing your pain with those close to you in order to bear life’s challenges has been a constant trope with many FE characters, story significant or otherwise, since at least FE6 with Guninivere (probably earlier if I’m missing something from FE4 or 5). The only difference is that 3H has a fun little song to go with it.
That leaves the specific themes of each route and perspective, but because each leading character is so different from the other, and the writers didn’t want to overtly favor one over the rest, every dialogue regarding these things feels compromised; half baked, or lacking a point. 
‘Crests are symbolic of a harmful power structure but also are a symbol of justice used to ward away threats but also are a tool used to gain social and political capital in order to change the world but also are an ancient power obtained through destruction that must be used with wisdom.’ Four different perspectives from four different routes that the game attempts to depict in a balance in almost every single dialogue regarding them. And this same process is applicable to the game’s attempts at discussing race/ethnicity, xenophobia, classism, religious views, mental health, etc. There always has to be two, three, four, or five sides to every story in 3H, and that results in an exhuasting and stretched thin narrative that, in its attempts to appeal to everyone, ends up lacking substance in every point it tries to make.
Now, that itself would make for a fascinating and meta theme for the game to uphold, where ‘attempts at trying to balance and accept every perspective leads to an ineffective world that desperately needs unwavering, unconditional, and compassionate leadership’ but 1) that would require the game to play up the need for ‘seeing every side’ as something to be deconstructed, and the game doesn’t do that, it’s played painfully straight, and 2) when it’s one major power (Edelgard) vs. three major powers (Dimitri, Claude, and Rhea), the attempt at balance fails no matter what you do. This lack of focus reads to me that there was lack of respect for the game’s story itself.
Story Section 3- “It insists upon itself, Lois.”
Every time I think about the finer details of story bits in 3H I don’t care for, my brain always comes back to that Family Guy scene where Peter talks about not caring for The Godfather and saying that it’s because the movie insists upon itself. Now, that was done for comedy, but for 3H I must say that it’s a perfect sentence to use. 3H insists upon itself. This is in spite of the fact that there’s no one unifying point that it’s trying to convey to the player, beyond what any other FE games was able to do. So to make up for that, each small instance reads like the game beating the player over the head with whatever minute moral or lesson it’s trying to convey.
Crests are bad? Roll out the Edelgard, Sylvain, or Lysithea dialogue saying so. Church is sus? Get Edelgard or occasionally Claude. Nobles are pretentious? Get the sad NPCs or the few actual commoner characters to imply it. War is bad and cruel? Fire the next “Sad Dorothea” dialogue at the player’s face. Interactions feel artificial, ostentatious even. Part of that is because there’s no other way to get these points across due to Byleth being a silent avatar, the other part though? Feels as if the writers were overtly proud of themselves. “Wow, the war means Bernadetta leaves her room more often, isn’t that a sign that it really changes people?” Yeah, no shit. 
Perhaps the most egregious example is the endless instances of the game pushing the idea that there’s “no good side” in war or that “war is a battle of ideals and no one is fully correct” or other moments that want the player to know how deep and Morally Gray the narrative is. It’s cheap and inauthentic, especially when you have a faction like the Slithers. You can’t prop up Gray Morality and have an inarguably evil underground terrorist group. 
To be crude, this game explains things to you like you’re five despite being rated T for teens in a series catered mostly to young adults. I get the point you’re trying to make, you did it poorly, now stop repeating yourself, your final grade is a D+.
Story Section 4- 3H likes spectacle over substance.
3H revels in being showy over being constructive. There’s great moments, but there’s not a great plot. 
For example, Byleth has many flashy moments that show how awesome they are! They’re connected to a goddess, they can wind back time, they have a super cool historical sword, they’re a top tier mercenary, they’re a great teacher, they’re next in line for Archbishop or the throne for all of Fodlan, their Crest is the game’s version of the Fire Emblem!
Cool! What’s the significance behind all these choices in the writing room? Seemingly next to nothing other than it sounded cool. That’s how it feels anyway.
The SotC doesn’t do anything in the story beyond be Sothis’ bones, likewise the Crest of Flames is nothing other than symbolic since it lacks gameplay or story significance beyond “main characters have it”, Divine Pulse has weak narrative justification for what should be a simple gameplay exclusive rewind, the goddess in question is an underutilized character who checks out before part 1 ends, there’s no gameplay basis showcasing that they’re any better at fighting than their students, and every high level position Byleth is granted makes no sense for them to have given what little established character we get.
That’s 3H in a nutshell. Crests don’t matter other than to be a story device. Being noble or commoner doesn’t matter. The hidden technology doesn’t matter. Abyss is a joke. And on and on and on. 3H profits off of being enticing and cool looking for the sake of it, without actually utilizing or explaining any of this flashy stuff that matters for a video game medium. It makes for underwhelming gameplay and artificial characters. Example, for as much as I love Yuri, take a few minutes to read his backstory; it’s batshit and nigh unbelievable. And it’s indicative of the fact that 3H cares more about including things that sound cool than it does about making sense of anything. We see the impact, but never any material significance, which is the opposite of what you want in a detail oriented narrative like this.
Story Section 5- 3H has very gross tropes.
During 3H’s first year of being out, I desperately wanted to stay true to a view that “hey now, just because it’s depicted like this, doesn’t mean we should blast it, it’s just a video game” but, y’know. I grew up. And part of growing up is recognizing the nuanced parts of these kinds of things. 
I won’t accuse the writers of being actively ignorant or bigoted, cuz I don’t know anything about them. But fuck. Fuck, does this game read worse and worse over the years in terms of how utterly terribly it handles sensitive issues.
Multiple brown characters treated like trash by the white/pale majority, with countries said brown characters hail from described as savage and animalistic. Rampant misogynistic tropes, most notably selling women off to be married. Strange, and incessant sympathy for the character starting a war that upends the lives of common people, said character also allowing human experimentation to occur. The offensive and archaic handling of mental illnesses, specifically anxiety disorders, personality disorders, and PTSD in certain instances (IMO only Dimitri and Marianne are done with any sort of grace). And that’s just the explicit stuff! Just the other day I was talking about how there’s incredibly disturbing anti-Semitic undertones regarding the Empire (confirmed to be based on Germany btw) and the Nabateans, something that’s, at times, uncritically repeated by people in this game’s community. This game is mired in terrible allegories and metaphors, which make me cringe the more I think about the real world implications that these lines of thought can have on people in volatile corners of the Internet.
And the kicker is that the writers are so committed to making these things relate to Crests or nobility, as if either of those things are strictly the reason why oppression or discrimination occurs.
The game employs drastic harmful stereotypes, and undercuts all of them by foisting its half-baked unique gameplay/lore toy onto the conversations. It fumbles the ball and didn’t even clean up the mess well.
Characters
I have a tier list of how much I enjoy the characters right here. 
Long story short, when the characters are good, they’re good. Like, holy fuck, love them. But when they’re bad? Throw them away. Can’t stand them. And sometimes characters fall in the middle where I see the good but they’re at times written in ways that piss me off.
Worldbuilding/Setting - More is not always better
First off, when you make a character tell the player “Go read in the library for lore”, you’ve lost me. There’s nothing fun and interesting in 3H as a game for you to read in the library.
Fire Emblem’s gameplay cycle doesn’t mesh too well with the typical JRPG standard of storytelling, so the common solutions to building the world and crafting the stories was 1) make as much use as possible of cutscenes, art/cgs, and narrations to communicate the important details before and after battles and/or 2) make an intuitive inclusion to ‘break the pace’ between maps, such as a home base, in order to supplement what’s already present. Alongside this, support conversations were an ingenious tool to develop the characters and the world at the same time, as your varied and quirky cast can help you infer what their place of origin is like. Plus, the game actively rewards the player for seeking this auxiliary information out, granting extra stat bonuses when you purposefully put characters next to each other.
3H, on paper, understands this well. However, the game has too many minute details for a typical FE game structure to handle. The devs themselves even said the game became a “living creature on its own” and claimed no one on the team knows everything about 3H’s story or world. Ignoring how that’s a serious flaw for a video game narrative, what this ultimately means is that since cutscnes and a standard base can’t cut it, we need more and more and more. Libraries, side quests, tea time, ally notes, gifts, NPCs that exposit at you, etc. The DLC even added another damn library for you to sift through, as if the first one wasn’t a pain already.
And though these little flavor texts, landmarks, and set pieces are fun to read about... that’s it. The game hardly uses any of it. It’s flavor without substance, once again. It’s why half the fucking fandom is confused every other day when you bring up these tertiary details as evidence to prove a point, since the active story is too busy trying to weave the other 600 plot threads together to use any of it. That means, for all of this supposed great details regarding each nation and the important territories, we hardly see a damn thing that’s actually different. More is not always better, and in this case, it’s actively worse for both the game experience and the community experience. Not a good look for a game that the devs explicitly wanted people to talk to each other about.
As a fan of FE ever since 2013, who has gone back to play several of the games to see how they tick, 3H’s methods of describing its setting are just so antithetical to what makes the series enjoyable, and for so little reward. It sounds hypocritical given that I love Fates and Engage, but those games actively set up their glorified bases to be as unintrusive as you want them to be. 3H, however, has its gameplay built around a boring and unintuitive cycle.
Gameplay- Fire Emblem but half the time you’re not playing Fire Emblem
Gameplay Section 1-Monastery
The monastery is the most debated gameplay aspect of 3H, and IMO, for good reason.
It sucks.
Worldbuilding wise, while it makes sense that an important location is the hub for the game, that doesn’t account for how dull it is. 12 months and 4 seasons pass and does the place ever look different? No. A shame, since an improved aesthetic would drastically help ignoring the fact that the place is a bitch to traverse. For as fast as Byleth can run, they can’t outspeed the load times. Quick travel only makes the issue more apparent, as well. From door to door, and from week to week, you’ll endure more load times in one in-game month than an entire playthrough of a GBA FE game.
The other aspects of the monastery gameplay, such as teaching, activities, professor level, and motivation, while freshly fun in a first playthrough, become a repetitive slog in subsequent playthroughs. Giving gifts and lost items, eating meals, planting the right things for the garden, optimizing support point gains, using the sauna, taking care of the statues, etc. This cycle is not something I enjoy in an FE game, and unlike Fates or Engage, I can’t actively ignore it without huge penalty. 
You can skip right to each main mission, but you’d be giving yourself a huge handicap by doing so; not actively teaching students at max motivation in order to maximize skill point gain is a huge detriment in the long term. It means longer wait for better weapons, longer wait for better spells, longer wait for class change, and longer wait for better skills and battalions. Now on Normal you can get away with this, not as much on Hard, and sure the fuck not on Maddening. To me, it feels like sloppy balancing on top of an already exhausting and dull game cycle. Why let the player skip months if you didn’t bother to carefully balance the game so that the players who do skip months could have even a small chance to clear the game? Honestly, it just feels as if they thought “people might find it annoying so let’s just tack on a skip feature”, and that’s disappointing and lazy.
Overall, I hope nothing similar to the monastery’s implementation is included in any future Fire Emblem game. It’s too antithetical to FE’s main gameplay structure, IMO.
Gameplay Section 2-Battles
To be honest, Fire Emblem has never been the pinnacle of balanced gameplay, and frankly I don’t want it to be. It’s a single player game with fun anime sword guys, magic powers, and dragons. So long as it’s not dreadfully easy or overly complicated, I have no qualms about certain classes or characters being better or worse than others.
3H though is a mess. A fun mess, but still a mess. Movement decrease to foot units means you want a mount cuz the game’s maps are big, and the speed penalty for cav classes means you want a wyvern or a pegasus. Physical units do just that (or maybe War Master for Quick Riposte), you get your dancer, have a Stride unit, have your Magic units and warpers where you need them, and congrats! You solved the 3H meta. 
Half-joking, honestly. The game is extremely easy to break, the hardest part is getting to that point (after all, slugging through the monastery is a bigger test of your patience than anything else). Maddening mode, of course, you have be extra careful in the beginning (cuz they probably didn’t play test it cough cough) and utilize your combat arts and gambits effectively, and being extremely conscious of positioning. But, much like Awakening before it, 3H is very easy to snowball. Especially on NG+. That doesn’t mean it’s not fun, but it can get mindless. I don’t personally play that way, but even still, tools such as weapons mostly not being class restricted, Crests, combat arts, gambits, and accessories make the game incredibly simple. It’s a breeze, and only gets harder when certain things are stripped away from you or your debilitated somehow. Again, it’s still fun, because FE is always fun, but challenging? No. Not in a way that I find meaningful, anyway.
The maps themselves? Meh. They look pretty! Lots of small missable details that you wouldn’t see if not for the zoomed in view, that was a neat feature. Not at all useable for actually playing the game, of course, but fun to mess with and to sight see. It does make me resentful, cuz again, we could’ve potentially seen lots of rich, detailed, and varied locations bustling with townsfolk and entering villages to really feel each location. But alas, this is as good as we get.
Anyway, the maps are...fine-ish? Part 1′s maps are seared into my brain, for better and for worse (mostly worse) cuz you have to play them at least 3 different times for all the routes. Prologue through Chapter 5 are either boring, terrible, or both. Chapter 6 is the first map on my most recent playthrough that I say I had fun with in Part 1, then it continues for 7 and 8, then nosedives for 9 and 10, before picking back up for 11 and 12. In short, more than half the story maps for part 1 I find are either unexceptional or plain bad.
Now Part 2? Hunting By Daybreak is atrocious, Garreg Mach defense is pretty fun, Ailell is boring as fuck, Myrddin Bridge and Deirdru are good, Gronder Part 2 ebbs and flows between being awesome and awful, Merceus, Enbarr, and Fhirdiad are okay but tend to drag, Tailtean is alright, Shambhala is hot garbage, CF endgame is pretty fun, AM endgame is okay, VW endgame is awesome, Snow endgame is terrible. I think all routes’ part 2 is better than part 1, but not by much.
All of Cindered Shadows is peak, every map was good IMO.
Paralogue maps I have no opinions on, they are recycled maps with nothing meaningfully interesting about them that I remember aside from Dedue’s, Ashe’s, and Petra’s. 
In short, the battle maps in 3H are okay for FE standards. It’s just pretty fucking insane how many times they get reused, so I got tired of them very quickly.
Fandom
Last but not least, just a shoutout to a very unpleasant community experience. Though it might be the best selling FE game as of now, it comes with the price of having some incredibly disrespectful, vicious, and ignorant fans.
Never have I been witness to or been the target of as much harassment on the internet as I have with certain 3H fans. Entire discord servers made to make fun of groups of people with differing opinions, taking over old blog domains to mock people, deliberately seeking out people who want nothing to do with you just so you can defend your favs, etc. And that’s just on this site! There’s editing wars on TV tropes and the wikis, mods on various sites having to do deleting sprees of 3H discourse, artists being harassed on Twitter, and in general just... inserting yourselves into places and spaces where you were not invited nor encouraged to comment. Some of these people lack basic human deceny, respect, and boundaries, and it’s not cool.
Part of the reason why I’m breaking away from 3H now is because this behavior is something I got wrapped up in too, and I’m deeply ashamed of it. It’s toxic, and not at all something I want associated with one of my favorite video game series anymore. I got real life things to worry about and other games to play.
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Anyway, that’s pretty much it. All of my general thoughts on 3H, localized on one post. Sayonara, Fodlan Discourse, you won’t be missed. 🤗
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mikittalabs · 6 months ago
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in a mood right now and i've been playing fire emblem again, recipe for disaster so let's just get on with this post.
anyway it feels like every time an fe fan mentions liking something about engage, it's in spite of it. there's always a "but" tacked on. like you can't really like engage, alear's hair is red and blue and isn't that so dumb!
and i get it, engage is tonally light. it's not about poorly written politics like 3h is. it's great that 3h has a sad line from dorothea a few dozen times and that characters love to talk about how much war sucks every 10 minutes.
it's weird and annoying. every criticism of 3h is fought back against because actually you just missed this single piece of lore from a random npc in ch6 you fucking nincompoop. did you even play the game? the fact every character loves to exposit information at you is actually a good thing and a sign of good writing and doesn't completely muddy up the experience.
meanwhile you have to prove that you actually like engage. and yea. i love engage. i think it's great. i'm gonna talk about things i like because i think the game is good. there is no "but" here.
think a perfect example of this whole "in spite of" thing is yunaka. that's not to say i don't like her, i think she's great, too, but she's also the character who angsts the most out of the cast. her ass is not slick when it comes to hiding her backstory.
naturally, the fandom likes her in spite of engage. like i'm sorry that hortensia is so offputting that you completely missed her story about abusive families and desperately reaching out for something that you can't go back to, and might not have existed in the first place. it's so sucks that celine talked about tea in the 2 supports of hers you got. it sure would be a shame if she's hiding some odd feelings of resentment towards alfred or her cruel tendencies.
sorry guys, supports can't have subtext. if your characters aren't saying exactly what they feel and exactly why all of the time, then it's bad writing. actually subtext is just bad. exposition dumps are where it's at! i loved that part where rhea looked at the camera at the end of verdant wind and told us the entire history of fodlan. or like, the majority of 3h supports.
i forget if i ever posted it but i called 3h characters a vehicle for more lore, and i think i was kinda on to something. engage has a lot of silly supports where characters are just goofing around, but they were never used for more lore in the way 3h uses its cast.
3h supports typically involve someone just telling the other their entire backstory and i'm not about to argue that it isn't giving you more information on a character. in an extremely physical manner, it is. but it's obnoxious. it's an extremely unsubtle way to get across information.
in a very literal manner, you, as the player, are learning about this character. things have in fact happened to them, but i think the crucial difference lies in how this doesn't usually tell you anything about the character as a person. you can draw connections between how they act and their backstory, sure, but what does that actually say about them?
sylvain acts like that because his family fucking sucks. this is true, but he's still acting like a fucking cunt. i understand that crests are so highly valuable in fodlan society that he was objectified and reduced to the fact he had a crest. he says that himself in his support with mercedes. it does not change the fact that he is still a piece of shit to women. contrary to popular belief, i don't think the fact that he's nice to annette changes that fact. also like, mercedes's own backstory is completely glossed over in that support, but that's another conversation for another time.
contrast that with pandreo. he's a silly goofy party guy. there can't be any depth to him because this is engage. except you read his supports and realize he's a deeply faithful man. he found faith when his parents were being The Worst and he parties because it's how he expresses his faith. perhaps you're initial perceptions of a character are not always correct. something you would think fe fans would know considering sylvain has supports where the support partner says something to that effect.
ok i'm starting to get a headache so i'm just calling it here. see you all in hell or however people end these long posts
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