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#planet humans luna
lovegiroke · 2 days
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The magician, high priestess, shitpost, and chart meme stuck in my head
the tarot cards I did before
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teh-inggris · 1 month
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My name is Brutus
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starcoreboy · 2 months
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luna solarballs 🙀🙀
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thunderroseses · 2 months
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Venus: God is of love and beauty <333
(I’m trying new shading, so hopefully it turned out well 😭)
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It's the Moon! Her name is Luna! 🌙
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thef1amingcat · 4 months
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Take the Blame
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cocomelow · 3 months
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Moon
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Lean is the fisic body of our moon, i was fighting with the character design all day hahah
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jayrockin · 4 months
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I keep seeing people get this twisted, and it's driving me nuts. But I've also never actually talked about it in detail, so that's my fault. So to clear some fiddly terminology Lore up:
"Spacer" in RttS is a generic term for a person living off of a planet. "Tailed spacers" are a clade of genetically modified humans designed for microgravity labor. "Tailers" is a nickname for tailed spacers. "Spacer" is not a nickname for them, it would be like referring to a Frenchman as a "man" for short... because yeah, not false, but that's not the important part of the term. The politically correct name for tailed spacers is rather vague— it's a direct result of their historical clade name ("Simians" or "Simian spacers") being considered a slur in modern day. Tailed spacers are hardly the only GMH or spacers with tails, but the portmanteau "tailer" specifically refers to them in English.
Though, the term "spacer" itself is extremely relative. Anglophones on Earth use it to refer to anyone who lives off of Earth. Anglophones on Mars use it to refer to people who live on moons and in space stations. Anglophones on Luna and other moons use it to refer to people living in space stations. Anglophones living in space stations... are one of the only groups to self identify as spacers. So folks from Nexus Jovia like Talita, Idrisah, and Gillie would consider themselves spacers.
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spyglassrealms · 5 months
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Thinking about how much of a full circle moment the Blue Marble photograph was/is.
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This image was taken in 1972 by the crew of Apollo 17 on their way to the Moon - the last humans to ever visit Luna, to date.
And it just so happens that the approximate center of the image is the southeastern region of Africa, under bright noonday sun.
And it just so happens that the southeastern region of Africa, from the Cape to the Horn, is where our most ancient prehuman ancestors, the australopithecines, originally evolved.
Dinkʼinesh ("Lucy"), the holotype of Australopithecus and the genesis of our modern understanding of our species' origins, was not discovered until two years after this photo was taken. In this image, the bones of our most treasured ancestor still lie beneath the earth of Qadaqar, Ethiopia.
This is not just an image of our home planet. This is an image of our cradle. This is where the humanity was born, four million years ago.
What a marvelous coincidence, no?
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forgottenthreads · 6 months
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Alien Ambassador: so I've just been to Sol, met with the Humans, and we have a problem.
Alien politician: what sort of problem?
Ambassador: remember a while back we ran into that insectoid species?
Politician: yeah there were like what 60 million of them in delta P right, such a headache trying to negotiate voting rights for them, their population was out of control.... An order of magnitude more than any other race we've encountered, Wait there's not 60 million humans right?
Ambassador: um no... There's not 60 million humans
Politician: thank the stars, those humans are a mess, I heard what they did to their system, global warming, nuclear war, then Mars... Just crazy...
Ambassador: they passed 60 Million humans before the nuclear war, in fact they passed 600 Million humans before their nuclear war.... They had 6 Billion when their global warming was first identified
Politician: oh.... Oh no...
Ambassador: the insectoids had one mother laying eggs, about half the humans are mothers, they can double in population every 2-3 years if they want, though typically they double every 30 to 50 years
Politician: so that's ...
Ambassador: they're coming up on a trillion
Politician: ... A problem. Wait how does even two planets support that many of them?
Ambassador: well they don't just live on Earth, Luna, Venus and Mars anymore, someone had the idea to turn space debris into 'space stations' and farmland... They predict their system can support 10,000x the population before running out of easily accessible materials.
Politician: ... Well the fecal matter is certainly going to hit the circulation unit when the news gets out... They have no self control... Wait a second wasn't Venus that Acid world... What the... How are they living there?
Ambassador: I figured it was better not to ask.
Politician: I think I'd better get to work, please write up a full report for .... Everyone .... everyone will want to know... *Sigh* it's gonna be a long Decade.
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theresattrpgforthat · 5 months
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TTRPGs for people with dyscalculia?
THEME : Dyscalculia Friendly.
Hello friend, I’m going to first point you to the Math-Lite Chaotic Murder Hobos recommendation post I wrote up a year or two ago.
What I understand about dyscalculia is that in can affect the ability to do mental math, but I'm not sure how much it affects number recognition. I have a few games here that ask you to read the faces on a die, but I don't think any of them expect you to do any addition. I hope you find something fun on this list!
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Cats of Catthulu, by Joel Sparks.
CATS OF CATTHULHU is the beloved rules-light roleplaying game in which the players take the part of ordinary cats, secretly defending human civilization from the Chaos Cults of the other animals. All the players have to do is act like cats, while the Cat Herder arranges exciting challenges for them—anything from snacky time to daringly interrupting dire rituals.
In Cats of Catthulhu, the way the story will go is always a mystery. You and your friends play to find out what happens. One person, the Cat Herder, arranges the secrets and situations, and sets the scene, but even they don’t know where the night will end. The players take the role of individual, ordinary cats. All you really need to do is act like a cat.
It might be a bit difficult to get your hands on them, but the original dice for Cats of Catthulhu don’t have any numbers on them; instead, they have sad cats and happy cats. Whenever a cat does something, they roll 2 of these dice. Rolling a Happy Cat is a success; rolling a Sad Cat is a failure. The reasoning behind these dice is: cats can’t do math!
If you can’t get your hands on cat dice, you can use any old d6, and regard 1-2 as Sad Cats and 3-6 as Happy Cats. You’ll also want to get some kind of physical token to use as Treats, which are player currency used to allow free re-rolls. Cats of Catthulhu is great for groups who are mostly getting together to just have a fun time, ready to act silly and get into all kinds of shenanigans.
DUSK, by Gila RPGs.
Equipped with the latest suntech, you are tasked with venturing out into the Dusk, and helping bring a new dawn to humanity. The Dusk does not want you there. 
Good luck.
In DUSK, you play as Shards, survivors on the planet Obron after the devastating nova-event that saw your world destroyed. Now you wield powerful technology fueled by pieces of your dead sun, in hopes of surviving another day. DUSK uses the LUMEN 2.0 system, and is a diceless RPG focused on resource management rather than luck or chance. 
As a diceless game, DUSK feels a lot different from a number of other diceless games, and I think that’s because of the style of game it’s working off of. LUMEN games are more about strategy than they are about narrative, and in DUSK that’s carried forward in the form of Suntech, items that require energy to power and provide specific advantages.
DUSK is still a relatively new game, but the designer is prolific in the amount of quality work he’s released in the past - and so when he says that there’s more to come, you best believe there’s more to come. If you’d still like to roll dice but you like the idea of the setting in this game, you might want to check out NOVA, which also uses the LUMEN system but gives you dice to roll or LUNA, a game about cultists trying to destroy the moon. Both of these games use pools of d6’s and ask you to look for the highest number, so I don’t think there’s that much math involved.
CASE & SOUL, by Briar Sovereign.
CASE&SOUL is a lightweight tabletop game for telling action-packed stories in the mecha genre. CASE&SOUL is designed for one-shots and short to mid length campaigns. Speed through a lightweight downtime; hire freelancers to pad out your Crew’s skills on missions. Customize your playbooks with SOUL moves, and enjoy a cut-down FITD gameplay with just the essentials for fast and flexible sessions.
Forged in the Dark games use a dice pool, rather than abilities with modifiers. You add dice from various places on your worksheet, and try to roll at least one 4 or higher. Rolling a 4 or 5 is usually a mixed success, and rolling a 6 is a complete success. Personally, I’m a big fan of games that use dice pools, as I’m also not a fan of trying to add up all of those numbers, and having to just look for the single highest dice helps speed up action resolution.
At the same time, Forged in the Dark games can have a lot of moving pieces at once, especially if the GM wants to track a large number of factions, or players want to plan multiple-stage missions. CASE & SOUL advertises itself as a slimmed-down version of these kinds of games, but I can’t tell whether or not that is the case when I look at the character sheets. What intrigues me is the CASE and SOUL tracks; I think your CASE is your Mech, and it receives Harm differently than your SOUL, which is an interesting way to measure how much your mech is (or is not) part of you.
Keyforge: Secrets of the Crucible, by Edge Studio.
In the center of the universe hangs the Crucible, a gigantic artificial world created by the enigmatic Architects and home to countless beings and cultures. Here, impossibly advanced technologies mix with arcane powers to make for a setting unlike any other! Uncovering the secrets of this mysterious world will take all your skills—but the potential rewards are boundless…
Explore this world of boundless opportunity in Secrets of the Crucible, a new sourcebook for the Genesys Roleplaying System set in the KeyForge universe!
You’ll need the Genesys Rulebook for this one, because the main reason I’m recommending Secrets of the Crucible is because of the dice system. Genesys dice don’t use numbers; they use symbols that represent success and failure - and they also have symbols that deepen the nuance of each roll. You can roll advantages or disadvantages that calibrate exactly how much you succeed, as well as triumphs or despairs that give you the same kind of highs and lows as a Nat 20 or a Nat 1 in D&D. This means that each roll tells you so much more about what’s going on around you than just whether you open a door or sweet-talk a guard.
As for the setting, Keyforge is originally a card game published by Fantasy Flight games, about a world called the Crucible, full of secrets that various factions are competing to unlock. It reminds me of the worlds of Magic: the Gathering or League of Legends, with various settings that look very distinct from each-other, and represent different styles of play.
SHIVER, by Parable Games.
WHAT IS SHIVER?
SHIVER is a tabletop roleplaying game that lets players bring their favourite scary movies, spooky tv shows, and horror stories to life. Ever wanted to play through the plot of your favourite film on the tabletop? Or wanted to make sequels, prequels and original stories in the worlds of pop culture you love? SHIVER lets you play that!
SHIVER is setting neutral allowing you to play any story, anytime, and as anyone. Want to play a game of teens in survival mode against a zombie horde? Kids on Bikes who dread exploring a haunted house on Halloween night? Or perhaps a medieval monster hunter looking for a werewolf, vampire or mage? SHIVER can deliver stories and characters for anything from cult pulp classic to Cthulhu fuelled eldritch mystery.
The designer of SHIVER set out with the goal of making games easier for his friends, who had similar struggles with games that had too much math involved. Players roll six-sided and eight-sided dice with various symbols on them, looking for the symbol that represents their character's strengths. The more difficult the task is, the more of the required symbol you need. The game itself is recognized as a class-act horror game, good for everything from pulp-action to gothic fiction to slasher horror. If you don't have the special dice, you can substitute with d6's & d8's, or you can use the free Dice Roller designed for this game.
Tournament Arc, by Biscuit Fund Games.
Are you looking to experience the triumphs and defeats of Space Hyper-Basketball? Need to feel the epic highs and dizzying lows of card games in the post-apocalypse? Want to face the trials and tribulations of the cheese-rolling World Circuit?
Tournament Arc is your very own collaborative sports anime experience, made in the diceless Belonging Outside Belonging engine popularized by games like Dream Askew and Wanderhome. In every thrilling episode, you’ll play the part of the Team as they negotiate the complexities of their daily lives, explore a collaboratively created world, and, most importantly, play the Game.
Tournament Arc is both diceless and GM-less, and is designed to tell stories about teambuilding and competitive sports, although the setting appears to be pretty flexible. The Belonging Outside Belonging game system provides each character type with prompts, and sorts those prompts into different categories. Usually there will be some things you can always do that generate tokens as well as narrative obstacles, and then other things that you can only do when you spend tokens - and as a result, also help characters confront those narrative obstacles. If you have players that like having something tactile to keep in their hands as they play, you might like Tournament Arc.
Warehouse Bitches, by Darling Demon Games.
The Time Worm arrived as it was prophesied just as the crown fell upon his head, and all potentials collapsed into a single haunted citadel, which you call Hex City. You are transgender punks and goths from earth, and in this place your powerful hearts make you witches, daemons, beast-people and arcane architects. We bide our time, smoking and drinking, playing video games and eyeing the crumbling walls of our enemy, The Lord of Olympus.
In Warehouse Bitches, you play as one of the titular warehouse-dwelling trans folk in the hellish Hex City. In this GMless Belonging Outside Belonging game with a unique coin-flip mechanic, you'll wield magic, build allies across the city and fight back against the bastards in subtle ways.
I’ve already explained a bit about how Belonging Outside Belonging works, but Warehouse Bitches adds another layer by using coins as tokens. Using coins, your options are different depending on whether or not the coin is on Heads or Tails. The moves on your character sheet are not just differentiated between Strong and Vulnerable, they’re also differentiated between Heads or Tails, and you must have matching sides of the coins showing in order to be able to use those moves. Characters also have Magic moves, which require the player to flip every coin they currently hold, and reassign those coins based on whatever side they land on.
Warehouse Bitches has only 4 playbooks as it stands now, so a group of 4 players is probably the largest group that can play the book as it stands now. The game is GM-less, but looking at the rules, I think it would be possible to have someone pick up the GM role in order to introduce complications and narrate the actions of various other factions in town. Similar to other BoB games, there are zones that have various elements and details that need to be decided as you play, which will also help provide events and interesting features that keep the game fresh and exciting.
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lovegiroke · 2 months
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Winplantasy au Part 2: Luna
She didn’t start off with powers yet, so I cant really elaborate on that for now
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moodymisty · 7 months
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Author's Note: Inspired by this post. You can blame all of the unhinged horniness there for this unhinged horniness. Someone there put the idea down as space wolves or Luna wolves and I chose Luna wolves because @bispecsual gave me the brain rot. And since I'm a massive masochist, I write.
Relationships: Like five unnamed Luna Wolves/Fem!Reader
Warnings: Vaguely NSFW, Very hornily charged bullying, Astartes are very curious and grabby, Demeaning speech, Just imagine you're that one girl on the couch in the meme surrounded by massive dudes but those dudes are 8 foot tall genetic abominations, Gangbang implications(?) my warning tags are getting weird as fuck
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To the Luna Wolves, serfs are a new idea- a curiosity.
But after their good deeds upon a planet of little known renown and placement in the galaxy, a few of their population offered to serve them.
Before them, most serfs were primarily stationed on Terra, and on Luna Wolves ships instead those roles were given to low ranking tech priests, or penal labor. Even then however the Astartes saw them rarely, until now.
Some of the newly conquered planet offered sons as aspirants, of which they eagerly accepted. The Luna Wolves have been eager to grow their numbers now under Horus’ leadership.
Others, older and ablebodied, offered themselves to serve as serfs.
Many Luna Wolves can't remember the last time they've seen a normal human for more than a few moments, ushering them to safely into a Stormbird or pushing them from a firefight. Or seeing their corpse flung on the far reaches of a battlefield, out of sight and mind.
In their brief periods of reprieve from battle, it's now been a struggle for their captains and lieutenants to keep their men on task, now that serfs scurry around them completing various tasks. Particularly for the youngest marines among them, it's been a constant to stop them from reaching towards the serfs, interrupting their sanctioned duties.
They will get to you once finished with your brothers, is what the current quartermaster on duty or Astartes captain says. Though haste to have their armor cleaned or bolter clips loaded isn't the thing on their mind, but instead an almost dog-like curiosity.
But after their superiors leave, they always end up crowding around you again. These astartes have barely seen baseline humans in decades, let alone a woman.
It's suffocating.
You were nothing on your home planet. Insignificant. You’d hoped joining them would bring you purpose, something to be proud of. And to get off the planet that had you feeling so trapped. And while you got your wish, in a way the thing trapping you had merely changed form.
They have you cornered in the armoring room now; Like Wolves. You went from trapped on that no name planet to trapped by five different astartes. Your palms feel hot and sweaty, but not as hot as your face.
“You’re so small, you’re going to get lost on the ship,” One says.
He grabs for your chin and holds it for a moment, forcing you to look into his grey eyes. they're stoic, but you can see he's enjoying something about this. Though he allows you to shrink away and out of his grip, looking downward at their chest armor. Or anywhere else that isn't their faces.
“Or trampled,” Says another. The one who spoke previous gives him a sour look before passively aggressively replying.
“We’ll make sure that doesn’t happen.”
One who hasn't spoken yet has his top armor removed, his lower half unpowered. He was training, using it as dead weight. Training concluded blood now drips down from his nose and lips but is mostly dried, partly covered healing bruises. If he looks like this, you can't help but wonder how his opponent looks.
It’s distracting.
You don’t know if it’s some sort of illness or insanity from being locked in this ship for so long; It makes him look more attractive. You hope to whatever deity or god or whatever exists out in the stars that he doesn't notice you’re staring. That he doesn't notice the way your heart is pounding in your chest and what feels like your cunt as well.
He does. As do the others. You can't kid yourself and think that with their hearing and smell that they haven't noticed that you're boiling alive, and that your body is screaming fuck me fuck me fuck me fuck me-
“He won. Out of one hundred men.”
Your gut twists and the marine behind you laughs quietly. It's deep, enough so that you swear you can feel it in your chest. You would squeeze your thighs together for some relief, but you don’t think you can without stumbling over.
“She likes the winners. Looks like you’re out.” He gestures to a fellow marine that gives him another sour look. You briefly wonder what he lost at to deserve such a jab.
“I should return to my duties,”
You meekly say, hoping to remove yourself from the embarrassment and scurry away to another quarter of the ship.
One of them blocks your path and traps you from leaving, picking you up by the armpits and holding you before putting you back down between them all. It's like you weigh nothing to them, and that they can simply jostle and swing you around like a toy.
“I’ll tell your quartermaster you were helping us.” He jerks his head in the direction of a marine clad in only the casual clothing they wear out of their ceramite. Now the focus of your attention he rolls his shoulder, and you can see the muscles of his neck and around his collarbone flex.
You swallow a knot in your throat that felt like it was going to choke you. Your hands clench tight, nails sharp against your palms. You're going to have a heart attack, you swear it. Tears well in your eyes but they don't break your waterline just yet, from sheer will alone. If any of them say another word, call you cute, small, soft, that you smell so sweet, you swear they’ll roll down your cheeks like a waterfall.
“He wants you to put on his armor. The others are always so rough, you’re so gentle with those little hands.”
The marine reaches for you, and in your back step you stumble and accidentally bump into the one who hasn't spoken at all; Just watching and sitting. You stumble over his massive armored boot and end up falling into a sit on his thigh, legs parted over it. His massive armored hand comes to grip your waist, to keep you from falling over. It covers a good portion of your stomach in the process.
You’re so tightly wound just the simple pressure alone is enough to have you clamp a hand your mouth to avoid letting out a moan that would kill you right then and there, if you weren’t already dead. Your knees quiver, toes just barely touching the ground. His massive height makes it impossible to fully stand with his thigh between your legs.
You know they can smell the way you’re leaking and staining your underwear, hear the way your heart is racing like it's going to explode. You’re half afraid you might make his ceramite thigh plate slick.
You can feel their eyes on you. They look at you like you’re food thrown to a pack of starving wolves.
One suddenly steps forward, and pushes his battle brother out of his way with a harsh slam of ceramite on ceramite before undoing the latch his belt.
“I go first.”
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chemicallyyourss · 7 months
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Levana: “I can’t let my planet have another horrible Queen like my sister, I need to get rid of Selene! She won’t be fit to rule and she’ll be just like my sister! This is what will be best for Luna!”
Also Levana: Indirectly attempts to kill her niece, orders her husband and step daughter to be killed, takes babies from their parents mere hours after birth because of something they can’t control and leads parents to think it’s an infanticide but really she’s enslaving the children to harvest their blood to make a lab made virus, takes kids at young ages from their homes to tamper with their genetic makeup and make them into human-wolf hybrids and strip them of their humanity and rights, lets the majority of her planet live in poverty and work in extremely unsafe conditions and only give them weekly rations that barely sustain them at all, executes people randomly and publicly for little to no reason at times, does corporal punishment and executions of ENTIRE FAMILIES and groups of people for the little actions of a single person that could range from saying the princess is pretty to trying to flee the country to escape infanticide and slavery and poverty
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danika-redgrave124 · 24 days
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Winx Yuu
@alexglitches I was inspired by some of the asks you got, but I did my verison of Winx Yuu a little different based them off dreams and the night sky.
@twisted-dreamscape I was also inspired by the mini story you wrote.
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I think Yuu's magic/powers should be related to dreams and the night sky because of the prophetic dreams Yuu has about the Great Seven which hasn't been really explained yet in the main story.
Yuu's wings are large and delicate, resembling the wings of a celestial butterfly. They are semi-transparent with a gradient that shifts from deep purple at the base to a soft, glowing blue at the edges. The wings are adorned with sparkling constellations that seem to move and change depending on her emotions.
Stella and Yuu have a Sun and Moon Dynamic Friendship. Yuu is also friends with Musa, sharing a deep connection through music and emotions. They also gets along well with Flora due to their mutual love for nature and the mysteries of the world. This is before they were sent to the world of Twisted Wonderland.
Strengths
Highly creative and imaginative, able to think outside the box in difficult situations.
Strong connection to the dream relam and night sky, making their powers extremely effective at night.
Excellent at calming others and offering guidance, often serving as the emotional anchor for their friends.
Weaknesses
Can be somewhat distant and lost in their own world due to wanting to figure out their own powers, making it hard for them to connect with other others on a deeper level.
Their powers are weaker during the day, especially in bright sunlight.
Yuu's empathetic nature can make them vulnerable to extreme negative emotions and nightmares of others, which can drain their energy.
★☆☆☆☆☆☆☆☆
Yuu's Hobbies (Before they awoken their powers)
Stargazing
Yuu has a deep connection to the cosmos, so they love spending time under the night sky, observing stars, constellations and celestial events like meteor showers.
Astrology
Yuu is fascinated by Astrology and enjoys studying the influence of the stars and planets on human behavior and events.
Storytelling and Mythology
Yuu has a passion for ancient myths and legends, especially those related to the stars, the moon and dreams. They enjoys reading and telling strokes that weave together elements dreams and the cosmos.
Yuu's Hobbies (After Awakening Her Magic)
Collecting Crystals
Yuu, now, has a collection of crystals and gemstones, each chosen for its connection to celestial and dream energies. They uses these crystals in their magical practices, incorporating them into spells, meditation, or simply decorative pieces in Ramshackle. They don't collect blot stones.
Malleus often gifts them crystals even though they don't have a connection to celestial or Dream energies, Yuu still greatly appreciated them.
Crafting Dreamcatchers
As a way to learn more about their dream powers in a tangible form, Yuu enjoys creating intricate dreamcatchers with Luna's help. They infuses them with protective magic, ensuring they capture good dreams and ward off nightmares, both for themselves and their friends.
Grim has two of them.
Pomefiore have three of them.
Heartslabyul have one each.
Jack has one.
Ignihyde has multiple of them
Ruggie has a lot of them for his family and himself.
Malleus and Silver have two of them. Lilia has one, but he secretly put it into Sebek's room in a place he wouldn't see it.
Meditation and Moon Bathing
To stay grounded and centered, Yuu practices meditation, often under the light of the moon. Moon bathing is a claming ritual for them, where they absorbs lunar energy to recharge their magical powers and clear their mind.
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Golden Poison Frogs: The Gold Standard
Golden poison frogs (Phyllobates terribilis) are a species of frog found only along the Pacific coast in the Amazon Rainforest of Columbia; their total range encompasses less than 5,000 square km;. Their prime habitat is near rivers, streams, and ponds, but the are able to survive in a variety of microhabitats along the forest floor thanks to the forest's extremely warm, humid climate.
The golden poison frog is perhaps noted for its crowning as the most poisonous species on the planet. A single adult contains enough poison in its skin to kill 2-3 grown humans, although the frog would have to be ingested for its toxins to be fatal. However, there is at least one species of snake, the fire-bellied snake (Erythrolamprus epinephalus) which is immune to the frog's toxins and often predates on juveniles. P. terribilis consumes a variety of insects, but gets its poison from the beetles in its diet, and without them individuals lose their toxicity.
Although tiny, the golden poison frog is hard to miss. They are the largest species of poison frog at a weight of 30 g (1 oz) and a length of 6 cm (2.4 in). Females are usually larger than males. The species is named for the most common color moroph, bright yellow, but populations may also come in green, orange, and white. The coloration is a warning to predators to stay away.
Golden poison frogs are typically active during the day. Members of the same sex are highly territorial, but populations within a small area can be quite large. Individuals defend their territory by calling loudly and performing a push-up motion, which can also serve to attract potential mates. The species can reproduce year-round, and both males and females have multiple partners.
After the female has laid a clutch of about 20 eggs, the male carries them on his back up a tree to a bromeliad or small tree hole filled with water. There the eggs hatch as tadpoles after 11-12 days. The tadpoles feed on algae and insect larvae until they metamorphose into froglets, which takes about 2 months. The froglets take a further year to fully mature, and adults may live for up to 5 years.
Conservation status: P. terribilis is classified as Endangered by the IUCN. The species has a relatively small home range, and is seriously threatened by habitat loss. However, there are many private, government, and NGO captive-bread populations across the globe.
Want to request some art or uncharismatic facts? Just send me proof of donation of any amount to any of the fundraisers on this list, or a Palestinian organization of your choice! Proof does not have to include any personal info– only the date, the amount, and the recipient. Even one dollar can go a long way!
Photos
Victor Fabio Luna-Mora
Micha L. Rieser
Leighton Pritchard
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