#placeholder assets
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askagamedev · 4 months ago
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I've occasionally seen this common bug in several games where a character gets stuck in what seems to be the center of the map, doing a T pose. Is this is a common output of several different types of errors? If so, have you ever hidden the origin of the map under a hill, or made it hidden to the player somehow, so bugs like that are not spotted, even if they occur?
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You're right - the T-pose (or its cousin the A-pose) is usually the default pose we put a model in when a particular pose or animation isn't working. The T-pose exists mostly because artists can see all parts of the model by rotating, moving, and zooming the camera, so they can fix up any odd texturing issues on the model.
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The purpose of using the T-pose for the default is because it is instantly and visibly recognizable to just about anyone that it doesn't belong there. We often use things like a checkerboard pattern or bright magenta/cyan colors on a cube to indicate a missing model or texture so that the game doesn't crash when it's missing an asset, but QA can immediately flag it as not working properly or using a placeholder asset. As such, we don't want to hide them - we want them to be as visible as we can so that we can fix them.
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qwertyprophecy · 7 months ago
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The Dark Queen of Mortholme title screen had a glow-up
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passionateorange · 2 months ago
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"Welcome to Sunspace. Grab a blanket and let it comfort you."
Working on my mod and getting some assets and concept stuff down. I don't really have a title down or anything, but I'm working on getting stuff down. Set two years after The Truth, it has Kel as main character and I may be working on this alone but I'll try to make progress every day off I have. Not an artist but I'm trying, I'd love to help other artists also working on mods to learn more.
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the-valiant-valkyrie · 1 year ago
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devlog for mission one of ieytd3 because im not normal about devlogs, video games, or ieytd
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talkedy · 1 month ago
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What I meant from the last post. This is on easy mode I was just using it to test if the MP counter was working. Of course there'd be a little noise and/or flash to indicate when things are happening. I'm really pushing the limits of RPG maker here
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girlbob-boypants · 4 months ago
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I didn't get a lot done in Godot today but that's okay (lie)
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fulls · 2 years ago
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ultimateplaylistmaker · 1 year ago
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Idk, personally I think that VR would be kind of a cop out if it were canon, like we already had it once, the whole 'wacked things are happening, cus it's a game!' shtick. I like VR AUs as much as anyone else but I don't think the implication is strong enough to be canon really?
I mean Kiibo blew a hole in the sky, like, he literally blew a hole in the sky that pans out to a very computer looking screen, I won't deny that it might feel like a cop out or why people wouldn't like it, but like, literally what else could this be
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yoshistory · 1 year ago
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mr klabs i have an ideeeeea
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shalmonsgamedev · 1 year ago
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Beholde;;; henri walks stiffly & messily (did not do much cleanup outside of making the feet at all visible lol) ok so this was just a first pass to see what would happen things I want to do next time(s):
-More energetic posing in general; really put the whole body into it (head & tail bobbin', etc.  There is minimal head bob here, but I actually did it in post rather than posing from the beginning)
-Maybe also turn the body slightly in stepping frames
-Consider 8-directional frames 🤔 I know MZ can do that via plug-ins, so I'm considering this for the chicken sprites.  (Wizard stuff I'd like to keep 4-directional for the sake of the gameboy vibe.  I'll have to look into how complicated it is to go back & forth on that, but at the very least the visuals can convey it )
-More frames per direction??  At least for chickens.  Another thing that appears to have relevant plugins. (normally i would think it best to not overload myself like that, but a nice thing about prerendered models is that it's not as time consuming to just add a few more frames to the mix)
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groteskens · 1 year ago
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I have no idea what I'm doing :) the test room turned out cool at least
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asexual-levia-tan · 2 years ago
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here’s the 20 seconds of my demo that im proudest of so far
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theonpilled · 6 months ago
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made a really weird dream in my post lunch nap
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the-eng1ne · 9 months ago
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my game will be playtested on monday and we do not have the assets still so it will be tested with the placeholders i drew in the gamemaker sprite maker with my mouse. heres some of my favourites of those
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silicon14blog · 1 year ago
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Testing some things
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door-insurance · 1 month ago
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Ahm, hello Life is Strange fandom- I got an announcement
I have been working on my own LiS fan visual novel
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This is VortexVN,
You play as Victoria waking up from a hangover with no memory of the week prior, you are tasked with piecing together what happened between her and one of the 4 love interests.
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And of course the love interests are:
-Chloe (Chaseprice)
-Max (Chasefield)
-Kate (Chasemarsh)
-Rachel (Amberchase)
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The game starts with a quiz; you unlock a route by picking answers related to the character you wanna romance (they are very obvious)
It takes place in an AU where the events of LiS1 and BtS didn't really happen and there are no special powers, Victoria's still a bi tch- I guess that's her special powers.
Think of this game as a spiritual successor to Love is Strange by Team Rumblebee rather than Life is Strange 1
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Gameplay so far is your typical point and click visual novel affair, you will be given options to explore rooms, examine objects and talk to other characters- the interactions will play a crucial part in how the game ends,
You can win the girl or get rejected or worse... It will depend on how Victoria carried herself throughout the game,
Mistreating certain characters may prove to be a dealbreaker for the love interest,
Each girl has two close friends in the dorm that you should not upset (I'll reveal who in the guide pdf)
This game is also perfect for Victoria haters as you can ruin her life
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The game has its own journal system that will be different depending on who you're romancing, it also comes with a read button (I blurred most of the text so you can get curious and play the game)
Read button will display the journal content in Open Dyslexic font
In the demo you'll only get to explore Victoria's room and the dorm hallways and you'll get two encounters from Juliet (Showers) and Alyssa (Hallway)
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VortexVN is still in development, I have finished part.1 of the project and will start polishing it soon- the initial build of part.1 will be available to play as a demo!
The cutscenes lack color and proper shading at the moment and you will find placeholders as well, the art style is all over the place- this will change after the polishing phase
Download links:
Mac and Windows
Web browser ver (I don't recommend that you play it on mobile, also the web version lacks animation and takes forever to load graphics)
programs used:
-Renpy (visual novel engine)
-Photoshop CS5 (Drawing/rendering/animating/designing)
-Clips studio (Texturing)
-tablet: XP-Pen Artist 13
Note: I'm not monetizing this project nor do I claim ownership of the Life is Strange ip, all materials and assets presented in this visual novel were either created by me or are royalty free- I did not lift anything from the games via data mining or by leaks
This game is not a response to or a gotcha at Life is Strange Double Exposure or Deck Nine, I didn't really dislike the game
Besides, I've had the idea of a Victoria centric fan game since the first LiS back in 2015
I'm open for feedbacks! You can DM me or reblog this with a review or something- maybe write a comment.
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