#placeholder assets
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I've occasionally seen this common bug in several games where a character gets stuck in what seems to be the center of the map, doing a T pose. Is this is a common output of several different types of errors? If so, have you ever hidden the origin of the map under a hill, or made it hidden to the player somehow, so bugs like that are not spotted, even if they occur?
You're right - the T-pose (or its cousin the A-pose) is usually the default pose we put a model in when a particular pose or animation isn't working. The T-pose exists mostly because artists can see all parts of the model by rotating, moving, and zooming the camera, so they can fix up any odd texturing issues on the model.
The purpose of using the T-pose for the default is because it is instantly and visibly recognizable to just about anyone that it doesn't belong there. We often use things like a checkerboard pattern or bright magenta/cyan colors on a cube to indicate a missing model or texture so that the game doesn't crash when it's missing an asset, but QA can immediately flag it as not working properly or using a placeholder asset. As such, we don't want to hide them - we want them to be as visible as we can so that we can fix them.
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The Dark Queen of Mortholme title screen had a glow-up
#the WIP being a playtest placeholder is now a lie oops#the full game has still not been playtested because I'm avoiding finishing the dialogue by overworking art assets#indie dev#pixel art#art wip#the dark queen of mortholme
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"Welcome to Sunspace. Grab a blanket and let it comfort you."
Working on my mod and getting some assets and concept stuff down. I don't really have a title down or anything, but I'm working on getting stuff down. Set two years after The Truth, it has Kel as main character and I may be working on this alone but I'll try to make progress every day off I have. Not an artist but I'm trying, I'd love to help other artists also working on mods to learn more.
#omori#omori kel#omori basil#sunspace mod#Basil's sprite is a placeholder for now#need to add highlights and all BUT I also need to get some assets ready to start modding again
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devlog for mission one of ieytd3 because im not normal about devlogs, video games, or ieytd
#ieytd#ieytd3 spoilers#of a sort#i expect you to die#sure i'll use the big tag why now#autistic people when there's unreleased scenes and concept art at the function#honest to god i've been captivated by this video for so long... the fact that robutler wasn't even supposed to exist#but the devs loved him so much they made him real anyway#the changes he went through. from cold and robotic to almost too human to the perfect balance he has now#the clear use of palette consideration when making prism's home- straying from red (seemingly) because of its ties to zoraxis#'the rock was supposed to fall on his head' *cut to clip of the rock completely missing his head*#and the stupid ass stretched jpeg of the zoraxis logo on the computer... i love placeholder assets
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I didn't get a lot done in Godot today but that's okay (lie)
#girlbob.txt#i ran into several weird problems (skill issues) and had a long covid problem and got sad and shoved myself in bed#i'll be fine but ugh#anyway i'm kinda. tired of this practice project but idk what to even start with on my own#as i do not have the assets made that i would like for the project i wanna make even for my small one#but i wanna learn the *dev* part not the art part#i'll check some free asset packs on itch tomorrow maybe#even if they're just placeholders
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#Flight Rising#ignore all the graphics#they're just placeholders#im trying to get a good draft layout#then ill make custom icons assets etc#for each individual bio (unhinged)#but im gonna level with you chief#im kind of a monkey#and dont really know what im doing with coding lmao#i want to have mini timelines#bc my main story takes place over like. decades.#but other than that....#idk what should be in here#im so open to suggestions bro if you have them honestly#tbd
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Idk, personally I think that VR would be kind of a cop out if it were canon, like we already had it once, the whole 'wacked things are happening, cus it's a game!' shtick. I like VR AUs as much as anyone else but I don't think the implication is strong enough to be canon really?
I mean Kiibo blew a hole in the sky, like, he literally blew a hole in the sky that pans out to a very computer looking screen, I won't deny that it might feel like a cop out or why people wouldn't like it, but like, literally what else could this be
#ndrv3#anon chaos#plus the whole metaphor of escaping the virtual world of characters into the real world of people#like i guess it could be a dome but if its a dome literally why does every inch of it have the logo? it feels more like a placeholder image#like those pink and black 'texture not loaded' assets#also how the hell are they supposed to climb out actually
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mr klabs i have an ideeeeea
#i have a big idea for a fitz needs the doctor asset on the website. i am sooooo excited i want to make this sooooo bad oooooooo i have to#i have to do research. it shouldn't be too too hard to pull off but i'll be proud of it#i can make a dummy placeholder for now but i WILL make it nicer
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Beholde;;; henri walks stiffly & messily (did not do much cleanup outside of making the feet at all visible lol) ok so this was just a first pass to see what would happen things I want to do next time(s):
-More energetic posing in general; really put the whole body into it (head & tail bobbin', etc. There is minimal head bob here, but I actually did it in post rather than posing from the beginning)
-Maybe also turn the body slightly in stepping frames
-Consider 8-directional frames 🤔 I know MZ can do that via plug-ins, so I'm considering this for the chicken sprites. (Wizard stuff I'd like to keep 4-directional for the sake of the gameboy vibe. I'll have to look into how complicated it is to go back & forth on that, but at the very least the visuals can convey it )
-More frames per direction?? At least for chickens. Another thing that appears to have relevant plugins. (normally i would think it best to not overload myself like that, but a nice thing about prerendered models is that it's not as time consuming to just add a few more frames to the mix)
#chickens#henri b. tuffti#graphics#rpgmaker#finally entering a post into the rpgmaker tag;;#since it's a test/placeholder asset it finally seems more relevant than my usual warbles lol
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guys look at this trailer of my upcoming skeleton of a video game demo, SHESTA!!! it's funny rpg maker mv game i put together that i may or may not take too seriously. (IT HAS ALL NEW ORIGINAL MUSIC I COMPOSED MYSELF THO SO PLEASE CHECK IT OUT!!!)
game here :
the soundtrack itself here :
https://soundcloud.com/gooeyfan-666/sets/shesta-chapter-0-the-prologue-original-complete-score
#gamedev#rpg#rpg maker#rpg maker mv#game announcement#game#gaming#video game#game trailer#trailer#SHESTA#SHESTA CHAPTER 0#demo#remastered#original soundtrack#music#director/writer/composer#tw asset flip#tw stock graphics#placeholder graphics#meme#funny#21st century humor#Harry Maguire and Manchester United are not Harry Maguire and Manchester United from the real world (I had to say this.)
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I have no idea what I'm doing :) the test room turned out cool at least
#godot engine#game dev#I'm trying to develop a game#and the problems I'm running into AREN'T EVEN CODING#it's mostly just.. Assets#“Oh just use free assets as placeholders!” well you know what- you is right#I need to do that lol
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here’s the 20 seconds of my demo that im proudest of so far
#wwaffles bein' an idiot#wwaffles attempts game development#the mc (dottie)'s sprite isnt finished yet#these are all basically just placeholder assets for now honestly but again. its just a demo#this is a joke though honestly the thing im proudest of rn is one of the character sprites i did#i was unsure while i was drawing it but then i saw it in-game (unfinished as it is) and i was like Oh..........!
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made a really weird dream in my post lunch nap
#dreamt i was playint genshin and somehow managed to glitch the game into letting me be with a character in the opening screen asn go out of#bounds. also i couod move freely in thay area#i could drop down and after a while there would be ground and an underwater cave#basically the opening screen became their endgame assets where they were working on it for some reason#underwater there was some placeholders and chests that could be interacted but dropped unknown objects or nothing at all#and then i found some crazy areas#one area where two giant bosses were dancing#one in which it looked like two gigantic robots were laying one in front of the others but with weapons drawn. completely shut off#one was some sort of church where you could not enter or the game would crash#everything was of course glitchy and broken but it was insane and i took some screenshots bc no one was talking about it online#i sent the screenshots to my friends and then i woke up#i was so disappointed ngl
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my game will be playtested on monday and we do not have the assets still so it will be tested with the placeholders i drew in the gamemaker sprite maker with my mouse. heres some of my favourites of those
#engineposting#game dev#ok he has made 3 assets. which u can see in these screenshots#the player animations the start zone and the textbox sprite#but yes i still have to use the dead peter griffin i drew as a joke placeholder LOL#its so hard for me to take the actual storyline or anything seriously when it looks this way#but ill do my best to actually make it fun still#sword of get absolutely fucked up is technically Not a placeholder#i just gave myself that for testing purposes#i know weapons work i just needed a strong ass one to 1 hit kill stuff to test quests etc lol
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Testing some things
#world of goo#world of goo addin#woogle#before anyone ask no#these aren't exactly the same thrusters from the wii files#Those pretty had default common goo assets as placeholders#These here uses assets created by big tennis on goofans discord server (used with permission)#with some alterations to a) make them visually distinct and b) alter their behavior to make them similar to balloons and pokeys
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Update: He has skin texture on his face, his eyes look way better, and his clothes no longer create insane, Pepto pink bounce light
Documenting ripping Astarion from BG3: 1 | 2
I think... That's a good place to stop for the day lol
Documenting ripping Astarion from BG3: 1 | 2
#ngl im kinda using his default armor as a placeholder cause i wanna put him in the City Of Brass outfit#but ive yet to find the assets for it let alone the model#astarion#bg3#astarion ancunin#baldurs gate#baldurs gate 3#bg3 companions#baulders gate 3#blender#bg3 modding#baldur's gate 3#baldur's gate#astarion bg3#bg3 astarion#baldurs gate astarion#they speak
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