#placeholder assets
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askagamedev · 28 days ago
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I've occasionally seen this common bug in several games where a character gets stuck in what seems to be the center of the map, doing a T pose. Is this is a common output of several different types of errors? If so, have you ever hidden the origin of the map under a hill, or made it hidden to the player somehow, so bugs like that are not spotted, even if they occur?
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You're right - the T-pose (or its cousin the A-pose) is usually the default pose we put a model in when a particular pose or animation isn't working. The T-pose exists mostly because artists can see all parts of the model by rotating, moving, and zooming the camera, so they can fix up any odd texturing issues on the model.
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The purpose of using the T-pose for the default is because it is instantly and visibly recognizable to just about anyone that it doesn't belong there. We often use things like a checkerboard pattern or bright magenta/cyan colors on a cube to indicate a missing model or texture so that the game doesn't crash when it's missing an asset, but QA can immediately flag it as not working properly or using a placeholder asset. As such, we don't want to hide them - we want them to be as visible as we can so that we can fix them.
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qwertyprophecy · 3 months ago
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The Dark Queen of Mortholme title screen had a glow-up
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nick-close · 2 years ago
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*sighs softly and starts working on the Odyssey-San visual novel*
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the-valiant-valkyrie · 8 months ago
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devlog for mission one of ieytd3 because im not normal about devlogs, video games, or ieytd
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in-study-hell · 2 years ago
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Style/ colour test with the camerata
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girlbob-boypants · 26 days ago
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I didn't get a lot done in Godot today but that's okay (lie)
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fulls · 1 year ago
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ovenmade · 1 month ago
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Nutmeg Tiger's blog is over @battlebled! It's still a bit of a work in progress, but feel free to follow anyways. I don't have my other laptop with me at the moment, so graphics will be worked on once I have it with me again. The theme is done for the most part though, but as always since my computer tones down colors please let me know if the colors are bright on your guys' monitors so I can adjust!
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ultimateplaylistmaker · 10 months ago
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Idk, personally I think that VR would be kind of a cop out if it were canon, like we already had it once, the whole 'wacked things are happening, cus it's a game!' shtick. I like VR AUs as much as anyone else but I don't think the implication is strong enough to be canon really?
I mean Kiibo blew a hole in the sky, like, he literally blew a hole in the sky that pans out to a very computer looking screen, I won't deny that it might feel like a cop out or why people wouldn't like it, but like, literally what else could this be
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yoshistory · 11 months ago
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mr klabs i have an ideeeeea
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shalmonsgamedev · 11 months ago
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Beholde;;; henri walks stiffly & messily (did not do much cleanup outside of making the feet at all visible lol) ok so this was just a first pass to see what would happen things I want to do next time(s):
-More energetic posing in general; really put the whole body into it (head & tail bobbin', etc.  There is minimal head bob here, but I actually did it in post rather than posing from the beginning)
-Maybe also turn the body slightly in stepping frames
-Consider 8-directional frames 🤔 I know MZ can do that via plug-ins, so I'm considering this for the chicken sprites.  (Wizard stuff I'd like to keep 4-directional for the sake of the gameboy vibe.  I'll have to look into how complicated it is to go back & forth on that, but at the very least the visuals can convey it )
-More frames per direction??  At least for chickens.  Another thing that appears to have relevant plugins. (normally i would think it best to not overload myself like that, but a nice thing about prerendered models is that it's not as time consuming to just add a few more frames to the mix)
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cicadaknight · 1 year ago
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when you're finally updating your design portfolio so you can apply to jobs but it means you personally have to upload 9 projects and make yourself sound competent
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groteskens · 1 year ago
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I have no idea what I'm doing :) the test room turned out cool at least
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asexual-levia-tan · 2 years ago
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here’s the 20 seconds of my demo that im proudest of so far
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avibero · 2 years ago
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ok crisis averted. I can manage things without having to write a whole ass plugin from scratch. Just gotta keep reminding myself that working is better than perfect.
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theonpilled · 3 months ago
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made a really weird dream in my post lunch nap
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