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#pixel 7 case
caffeinated-rhodie · 2 months
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sentientstump · 1 year
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...i tried my best 😂😂🙈🙈
additional thing for @shepscapades hc character design week 2 prompt, quotes from first 10 minutes of the etho vs b-team trial, some pixel patches are from phoenix wright and ema skye + pixel patterns from apollo justice and lotta hart (what this means is a mystery to everyone but it makes sense to me "xD)
im really proud of the beef one btw
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soydebbie · 2 years
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Casetify x Tabetaaii
First time buying casetify case and it's 100% worth!
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bytemytek · 1 year
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New cases for Pixel 7 & Pixel 4XL
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celltophone · 1 year
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Google Pixel 7 Pro Cases
Google Pixel 7 Pro Cases – You’ll want to shield this gorgeous phone from life’s minor accidents. Check out our selection of the most delicate Google Pixel 7 Pro cases if you’re interested in card cases, minimalist transparent cases, or something a little more colourful. There are already several significant cases available for Google’s newest flagship. Your upcoming issue is listed here.
5 Best Google Pixel 7 Pro Cases
1. Mous Limitless 5.0 Case
Your Pixel 7 Pro is shielded from drops, scrapes, and bumps with AiroShock technology, and a soft microfiber lining prevents scratches. A high-protective bump surrounds the camera for increased protection, while ridged edges increase grip. Various fashionable backplates are available, including walnut (our favourite), aramid fibre, black leather, and silver pearl.
2. Poetic Revolution Series Case
You should give the Poetic Revolution Series Case much consideration if you are worried about breaking your phone. This one is one of the best cases for protecting your Pixel 7 Pro from drops and scratches. This case has a raised bumper frame to protect your phone’s exposed edges and an integrated screen protector from deterring dings and fractures.
3. Bellroy Leather Case For Pixel 7 Pro
Bellroy, the original Made for Google case partner, constantly provides us with what Pixel owners are looking for. The six colour variations of this “environmentally-certified” leather-wrapped hard case captivate the mind and heart while skilfully adhering to the sculpted sides of the Pixel 7 Pro.
4. Pela Case
Although flax might not seem soft, this is one of the best-feeling Pixel 7 Pro cases by a considerable margin. And who right now doesn’t want a little extra fun? There are many possibilities in simple colours, but cases with engravings and patterns, like this Seashell Disco, let you add a little additional excitement.
5. Evunnbc Slim
I appreciate covers like the Evunnbc that hide as much of the Pixel 7 Pro’s frame and camera bar as possible, as they may be downright distracting due to how wonderfully glossy, they are. It will not only cover any scratches your 7 Pro may acquire, but you won’t have to be concerned about dazzling loved ones or ruining pictures due to that bar’s ridiculous light reflection.
6. Otter box Defender
You can’t go wrong with the Defender Series from Otterbox because they are known for their protective cases. This case is the one to get if you enjoy extreme sports or the great outdoors because it is made to withstand significant wear and tear. This case’s PC shell and synthetic rubber slipcover offer rugged, layered protection, and it is made to withstand four times as many drops as the military standard. Raised borders add security around the camera and screen, and port covers block away dust and debris.
7. Spigen Slim
The sleek card slot on the back of this thin case, which can carry up to two cards, doesn’t add any extra bulk to your phone. Dual-layer protection is provided by a polycarbonate shell and a shock-absorbing TPU interior, and air cushion technology shields your phone from all sides. This case is available in the traditional colours of black or rose gold, but a word of caution: wireless charging is not supported.
8. UAG Scout Series
Since the Pixel 4, Urban Armor Gear has been a little sparing with colour options, but this year it offers us options besides black. The forest green here complements all three frame colours for the Pixel 7 Pro beautifully, even though calling it Olive Drab doesn’t do it any credit.
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infohundred · 1 year
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Oneplus 11
pro: a phone with powerful hardware and sleek design The Oneplus 11 Pro boasts a cutting-edge processor, ample RAM and storage, and a stunning OLED display, making it an ideal choice for tech-savvy individuals who demand the very best in mobile technology. The device’s smooth glass back and metal frame are expertly crafted to provide a comfortable and premium grip, and the rear triple-camera…
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celltophone1 · 2 years
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mobileshark · 2 years
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Best Google Pixel 7 Pro Cases (Top 5)
The long-awaited Google Pixel 7 Pro is the updated version of Google’s very Successful Google Pixel 6 Pro which was released in 2021. The Pixel 7 Pro features include a Glass front, glass back, aluminum frame and is 6.7 inches with an LTPO AMOLED display. To protect the device from damage high-quality Google Pixel 7 Pro Cases should be the first accessories obtained for the device. Using quality…
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naomis-daydream · 2 months
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aftercare with abby <3
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summary: abby taking care of reader after an eventful evening together.
warnings: mentions of sex, descriptions of nudity. no outbreak/modern!au. short n sweet fluff <33
a/n: my first abby work ahhh. i love my big sexy gf!! pic cred: hyujies on pinterest
don’t stop talking about palestine
tlou2 is based on the israeli occupation of palestine. don’t not purchase tlou-related products. i don’t mind making silly little fics abt silly little pixels but if ur interacting with my posts, know that i am in full support of palestine and palestinians
7:48pm.
abby glanced at the clock on her bedside table, reading the time quickly before turning her focus back to you. the setting sun painted the room in a beautiful orange hue, illuminating every corner. though the sunlight never looked more gorgeous than when it landed on you.
you were laid on your stomach, hands placed under your cheek as deep breaths escaped parted lips. and while the comforter was stretched over your hips, the skin of your back glowed, and abby swore she saw a sparkle dancing across your body. perhaps it was the sweat from the evening’s previous endeavors, or her eyes playing tricks on her, but then again her eyes always saw stars when it came to you.
you were absolutely ruined.
by the time she got done with you, your legs hardly had the energy to carry you to the bathroom. in fact the blonde had to do so herself.
“tired you out, huh pretty girl?” she’d tease, making you blush and bury your face in her neck as she carried you bridal style over the threshold and into the bathroom.
she carefully took a damp wash cloth to clean your inner thighs. “open up for me, baby.” the entire time you’re sleepily mumbling sweet nothings in her ear with a cheek on her shoulder.
“i love you so much abigail,” you’d whisper. to which she’d always reply, “i love you more.” no matter how much you tried to fight her on the subject, it was but a losing battle.
after getting cleaned up, you both had fallen asleep in each other’s arms, the soft beating of your girlfriend’s heart lulling you to sleep.
that was hours ago.
abby had woken up before you, rubbing her eyes and checking the time, seeing you both had been asleep for nearly two hours. usually, she’d wait for you to wake up so you’d decide together on what to eat. though, it was getting late, and most restaurants would be closing within the hour.
she could softly shake you awake or go grab something quick for the two of you, but if she’s learned anything in the past two years, it’s to never interrupt your beauty rest and don’t leave you alone while you’re asleep.
the taller girl ponders momentarily, though the growl of her stomach is what pushes her to climb out of bed, careful not to wake you.
she throws on a comfortable outfit, walking out the closet to give your forehead a quick kiss.
once she’s got to her car she sends a quick text in case you were to wake when she’s gone.
to my love: hey baby, just stepped out to grab dinner. be back soon ❤️
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frogs-in3-hills · 1 year
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went insane and drew a full spritesheet for asougi in the ghost trick style :] play ghost trick btw
[ID: The post contains a series of 15 images of Kazuma Asougi from The Great Ace Attorney, drawn in the Ghost Trick: Phantom Detective style. They are right-facing, static 2D sprites. The style angular and expressive with clean, heavily-weighted line art and blocky cel shading. Broad pointed shoulders and simplified, bombastic hairstyles are also characteristics of this style. Asougi is wearing his Yumei University uniform, red hachimaki, and defense attorney’s armband, with Karuma slung over his hip.
The first image is of Asougi’s pointing sprite edited onto a black-and-red swirling, pixelated background, which is taken from Ghost Trick. A textbox in the Ghost Trick style fills the bottom of the screen and reads, “You’re telling me a ghost tricked this attorney?”
The following images show each sprite on a blank background. There are two sprites per image.
1: A neutral, arms-crossed sprite. He has good posture and his head is held high.
2: Asougi’s angry sprite. It is similar to his neutral sprite, but his shoulders are tensed, his face is tilted down, and his eyebrows are furrowed.
3: A thinking sprite. Asougi’s face is tilted down with a hand raised to his chin. He is looking slightly to the side with a pensive expression.
4: An objection/pointing sprite. His mouth is open in a shout and he wears a determined expression. His arm is slightly foreshortened.
5: Asougi wears a neutral expression with one hand on his hip and one on the hilt of his katana.
6: A happy sprite. Asougi has both hands on his hips with a smile. His posture is slightly more relaxed than his neutral pose.
7: A laughing sprite. Asougi’s head is tilted up as he laughs heartily. His eyes are closed. His visible arm is on his hip and his chest is slightly puffed out.
8: Asougi’s determined pose. He is leaning forward with a frown and furrowed brows. He holds his left fist out in front of him while his other hand is clenched into a fist at his hip.
9: A stressed/surprised sprite. This sprite is a near-copy of his arms-crossed neutral sprite, but his eyes are slightly wider and his mouth is open, showing his teeth. There are two drops of sweat running down his cheek.
10: A more intense stressed sprite. Asougi is leaning forward with a fist clenched at his side. His brows are furrowed and his mouth is open in a shout. Sweat is dripping from his face.
11: Asougi is leaning back with both hands reaching forward and resting on the hilt of his katana. His head is tilted to the side and he wears a slightly annoyed expression. This pose is taken from a sprite that only appears in the first case of The Great Ace Attorney.
12: Asougi is leaning back with his right arm raised in the air as he tilts his head in a nonchalant manner. His expression is somewhat deadpan.
13: Asougi’s body is turned into a profile view as he reaches for his sword with his right hand. His shoulder partially obscures his face, which is tilted down. His eyes are trained forward and he wears a determined, focused expression.
14: Asougi has his arms crossed, nearly identical to his neutral pose, but his head is tilted into a profile view and slightly downwards. His hair falls in a way that obscures his eyes, and there is a shadow cast over his face to convey a more serious expression. End ID.]
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goldentemplariumcrow · 10 months
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As a stationery and fountain pen affictionada...
This. Still. Makes. Me. Laugh.
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Let me explain why:
Look at how Tim is holding the pen. Stylistic choice or not, that grip means he's putting pressure on the pen. That he's heavy handing his writing.
Now look at the pen. That's a fountain pen. Fountain pens work through combined capillary and gravity action that makes the ink flow down to the nib naturally when the pen is in writing position and in contact with a writing surface; which is, depending on the model, between 45° and 60° angle in the vast majority of the cases.
Most fountain pens aren't made to sustain heavy hand writers. In fact, a great number of them is used to correct the grip, angle, muscle memory and heaviness of a person's handwriting style, since the simple act of touching the nib on paper easily makes the ink come out.
Now, look at Damian's implied facial expression and body language. Yes, we can all shrug it's just his rivalry with Tim that makes him react like that, it's a perfectly reasonable way to explain it all. However, for a fountain pen affictionado, for someone who loves fine writing instruments, that right there is a sentence of death.
Damian isn't just seeing Tim use his pen. He's seeing Tim, a person who couldn't care less for the writing tools he's using, obliterate the tines by placing way too much force on them. He's horrified of his favorite writing instrument being damaged by Tim's disregard with it, which is the most common reaction ever when any fountain pen lover sees their favorite pen being held and used by another person without their authorization.
Damian isn't overreacting at all.
The fountain pen community can confirm it.
[EDIT]
I know it's no ones concern, but as a lover of fountain pens, I kind of had to give a huge zoom-in in a version of this that isn't as pixelated and... guys, I think I know which fountain pen is this!
I may be wrong, but I think that's a Lamy Safari Black Charcoal model!
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In the comic we can't see the window or the triangular grip very well (I can kind of see a shadow of the triangular shape, but I'm not calling it without being certain) and it looks a bit chonkier, but look at that cap! That minimalist cap with the sturdy yet simple, black clip and small gap on the top of the cap! That's a cap for a Lamy Safari model if I ever saw one!
Yes, maybe it can be some other fancier and more expensive brand, most Lamy's I've seen are between 30-60USD with special collections being a little closer to the 80USD mark on really expensive shops online, but let me make an argument for it.
A Lamy Safari fountain is considered a popular workhorse among affictionados and artists alike. Not only it's reliable, with a simple yet stylish body and construct that serves to pretty much every occasion, its construct is simple in terms of maintainance and handling. Want to go travel on a plane? No problem, take the cartridges with you! Prefer bottle ink? Not a problem at all, here's the converter for all your bottled ink needs! Oh, the standard medium nib isn't to your liking? Let's find one that you enjoy, there's European extra fine (0.38) to broad, stub, italic and even for writing musical score! Still not enough? Hey, there are many manufacturers that make their own customized nibs for a fair price, maybe give them a try? And the best part? The nibs aren't so expensive that you're breaking the bank with them, so if you break one you can get another with relative ease.
This sweet pen is a monster at work 24/7. No wonder it's a popular model among beginners and long term users and lover of fountain pens. They're just that good.
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caffeinated-rhodie · 2 months
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yarasa2k · 7 months
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how i make color palettes of my ocs before i pick one, an art tutorial?
hello, whenever i made a new design for myself i found a way to make lots of color palettes and pick one! i see this method more in paintings and rendering but not much on character designs? here are some examples i used that on.
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it helps me so much when i feel experimental with colors. here are what you need
a wip character design. sketchy or pixel art works better since the colors can have some anti aliasing issues
a program with gradient maps. i'm using clip studio paint but ik photoshop also has it. like i said this is used more on photos or paintings
and here's what you do!
draw your character. i'm making a new fursona for myself but anything should work.
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2. decide on their markings/color placement in grayscale. i recommend doing grayscale so you can easily see the values. split your grays into however colors you want. i like doing 5-6 the most. i reccomend duplicating the color layer if you wanna try multiple palettes.
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3. this part is program dependent but in csp's case go to edit > tonal correction > gradient map.
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4. i made a few default 5 color gradient maps but if don't use gradients like me i reccomend making the graph like this so they become solid color. split the map into however many colors you used. i'll add a color to the red-orange one bc my character has 6 grays.
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5. replace the colors by clicking below specified color. it all depends on your creativity and what you want. experiment til you like it.
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6. fuck around, try stuff, put them together to see if you like any of em. i made 9 to see if i can focus on one of them and i actually ended up loving the bottom right. it really makes them shiny
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7. (optional) if you like a palette you can further and play with colors while keeping the palette. you can use color balance (in the same menu as gradient map in csp) or layers to mess around, have fun!
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also a color tip because people seem to compliment that a lot in my art: digital art has millions of colors! don't be afraid of using wacky tones unless you're going pantone. if you want to get something physical i recommend being open to alternative colors as they tend to be more limited. i know whoever is doing it will try their best to keep the colors close.
color theory is something i don't...care much about mostly because this is something i'm doing for fun. i'll consider it in professional work.
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themesbypale · 2 years
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"Glazed” Theme
by Themes By Pale (or Palemomos Themes)
Live Preview | Static Preview | Install
This theme is for everyone! Highly customizable, it can be clean and minimal or go crazy with colors and backgrounds. 
Features:
Glassy effect on posts that blurs when the mouse hovers it.
Responsive layout for all screen sizes (including mobile devices).
Display posts in one or two columns.
Switch between Dark Mode or Light Mode.
Support for NPF posts.Support for searches in blog and date pages.
Custom background image (big image or pattern).
Custom accent colors.
Select between 7 font types.
Select font size.
Optional about section.
Optional tags directory section.
Optional section to share blogs you follow.
Optional extra section to add anything you want.
4 optional custom links.
Support for page links.
Show/hide tags in posts.
Show/hide captions in posts.
Notes:
All can be customized in the Customization Panel :)
About the tags: to add your tag directory in the about section, in the textbox “Tags List” paste your tags in the following format: ["Section 1", "pixels", "pixel art", "kawaii", "landscapes", "photography", "art"], ["Section 2", "nature", "green", "animals", "fantasy", "magic", "dogs"], ["Section 3", "codes", "themes", "pages", "resources", "layouts", "html"]
You can separate your tags into subsections. Each section is a set of words wrapped by [ ], and each word must be wrapped by " " and separated by commas. The first word is always the section title. Also, each section must be separated by a comma, but note that the last section does not have a trailing comma. In the last example there are three subsections for tags, if you only want one subsection for your tags just copy and paste the following:
["Section 1", "codes", "themes", "pages", "resources", "layouts", "html"]
About hide captions: the captions will only be hidden in the main page, individual pages will show the full caption.
Edit: Here is the link to the source code in case there’s a problem installing it with the theme garden.
Credits: 
css photosets @eggdesign & @annasthms
npf fix and griddery for gallery mode: @glenthemes​ 
custom audio controls: @annasthms
custom like & reblog buttons tutorial: @shythemes​
full credits in code
Feel free to contact me if something isn’t working n.n  Please reblog if using!
Support me on Ko-fi :3 
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mspaesthetic · 11 months
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Tidbit: The “Posterization” Effect of Panels Due to the Consequences of GIF Color Quantization (and Increased Contrast (And Also The Tangential Matter of Dithering))
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There’s this misconception that the color banding and patterned dithering found in panels is an entirely deliberate, calculated effect Hussie manipulated the image into looking with some specific filter, but this isn’t the case, exactly. It wasn’t so much a conscious decision he took but rather an unavoidable consequence of the medium he partook in: digital art in an age where bandwidth and storage was at a premium.
Not to delve too deeply into the history and technicalities of it, but the long and the short of it is back in the early nineties to late aughts (and even a bit further into the 10s), transferring and storing data over the web was not as fast, plentiful, and affordable as it is now. Filesize was a much more important consideration than the fidelity of an image when displaying it on the web. Especially so when you’re a hobbyist on a budget and paying for your own webhosting, or using a free service with a modest upload limit (even per file!). Besides, what good would it be to post your images online if it takes ages to load them over people's dial-up Internet? Don't even get me STARTED on the meager memory and power the average iGPU had to work with, too.
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The original comic strip's resolution was a little more than halved and saved as a GIF rather than a large PNG. That's about an 82.13% reduction in filesize!
So in the early days it was very common for people to take their scans, photographs, and digital drawings and scale them down and publish them as smaller lossily compressed JPEGs or lossless GIFs, the latter of which came at the cost of color range. But it had a wider range of browser support and the feature to be used for animations compared to its successor format, PNG ("PNG's not GIF").
You'd've been hard-pressed to find Hussie use any PNGs himself then. In fact, I think literally the only times he's ever personally employed them and not delegate the artwork to a member of the art team were some of the tiny shrunken down text of a character talking far in the distance and a few select little icons.
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PNGs support semi-transparency unlike GIFs, which is why Hussie used them to preserve the anti-aliasing on the text without having to add an opaque background color.
While PNGs can utilize over 16 million colors in a single image, GIFs have a hard limit of 256 colors per frame. For reference, this small image alone has 604 colors:
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For those who can't do the math, 256 is a pretty damn small number.
Smaller still were the palettes in a great deal of MSPA's panels early on in its run. Amazingly, a GIF such as this only uses 7 colors (8 if you count the alpha (which it is)).
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Not that they were always strictly so low; occasionally some in the later acts of Homestuck had pretty high counts. This panel uses all 256 spots available, in fact.
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If he had lowered the number any smaller, the quality would have been god-awful.
To the untrained eye, these bands of color below may seem to be the result of a posterization filter (an effect that reduces smooth areas of color into fewer harsh solid regions), but it's really because the image was exported as a GIF with no dithering applied.
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Dithering, to the uninitiated, is how these colors are arranged together to compensate for the paltry palette, producing illusory additional colors. There are three algorithms in Photoshop for this: Diffusion, Pattern, and Noise.
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Above is the original image and below is the image reduced to a completely binary 1-bit black and white color palette, to make the effect of each dithering algorithm more obvious.
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Diffusion seemingly displaces the pixels around randomly, but it uses error diffusion to calculate what color each pixel should be. In other words, math bullshit. The Floyd-Steinberg algorithm is one such implementation of it, and is usually what this type of error diffusion dithering is called in other software, or some misnomer-ed variation thereof.
The usage of Pattern may hearken back to retro video game graphics for you, as older consoles also suffered from color palette limitations. Sometimes called Ordered dithering because of the orderly patterns it produces. At least, I assumed so. Its etymological roots probably stem from more math bullshit again.
True to its name, Noise is noisy. It’s visually similar to Diffusion dithering, except much more random looking. At least, when binarized like this. Truth be told, I can’t tell the difference between the two at all when using a fuller color table on an image with a lot of detail. It was mainly intended to be used when exporting individual slices of an image that was to be “stitched” back together on a webpage, to mitigate visible seams in the dithering around the edges.
To sate your curiosity, here's how the image looks with no dithering at all:
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People easily confuse an undithered gif as being the result of posterization, and you couldn't fault them for thinking so. They look almost entirely the same!
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Although I was already aware of this fact when I was much younger, I'm guilty of posterizing myself while editing images back then. Figured I may as well reduce the color count beforehand to help keep the exported GIF looking as intended. I view this as a complete waste of time now, though, and amateurish. Takes away a bit of the authenticity of MSPA art, how the colors and details are so variable between panels. As for WHY they were so variable to begin with, choosing the settings to save the image as requires a judicious examination on a case-by-case basis. In other words, just playing around with the settings until it looks decent.
It's the process of striking a fine balance between an acceptable file size and a "meh, good enough" visual quality that I mentioned earlier. How many colors can you take away until it starts to look shit? Which dithering algorithm helps make it look not as shit while not totally ruining the compression efficacy?
Take, for example, this panel from Problem Sleuth. It has 16 colors, an average amount for the comic, and uses Diffusion dithering. Filesize: 34.5 KB.
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Then there's this panel right afterwards. It has 8 colors (again, technically 7 + alpha channel since it's an animated gif), and uses Noise dithering this time. Filesize: 34.0 KB.
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The more colors and animation frames there are, and the more complicated dithering there is, the bigger the file size is going to be. Despite the second panel having half the color count of the first, the heavily noisy dithering alone was enough to inflate the file size back up. On top of that, there's extra image information layered in for the animation, leaving only a mere 0.5 kilobyte difference between the two panels.
So why would Hussie pick the algorithm that compresses worse than the other? The answer: diffusion causes the dithering to jitter around between frames of animation. Recall its description from before, how it functions on nerd shit like math calculations. The way it calculates what each pixel's color will be is decided by the pixels' colors surrounding it, to put it simply. Any difference in the placement of pixels will cause these cascading changes in the dithering like the butterfly effect.
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Diffusion dithering, 16 colors. Filesize: 25.2 KB
This isn't the case with Noise or Pattern dithering, since their algorithms use either a texture or a definite array of numbers (more boring nerd shit).
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Noise dithering, 16 colors. Filesize: 31.9 KB
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Pattern dithering, 16 colors. Filesize: 23.1 KB
There's a lot more I'd like to talk about, like the different color reduction algorithms, which dither algorithms generally compress better in what cases, and the upward and downward trends of each one’s use over the course of a comic, but since this isn’t a deep dive on GIF optimization, I might save that for another time. This post is already reaching further past the original scope it was meant to cover, and less than 10 images can be uploaded before hitting the limit, which is NOWHERE near enough for me. I should really reevaluate my definition of the word “tidbit”… Anyway, just know that this post suffers from sample selection bias, so while the panels above came from an early section of Problem Sleuth that generally had static panels with diffusion dithering and animated panels with noise dithering, there certainly were animated panels with diffusion later on despite the dither-jittering.
Alright, time to shotgun through the rest of this post, screw segueing. Increasing the contrast almost entirely with “Use Legacy” enabled spreads the tones of the image out evenly, causing the shadows and highlights to clip into pure black and white. The midtones become purely saturated colors. Using the Levels adjustment filter instead, moving both shadow and highlight input level sliders towards the middle also accomplishes the same thing, because, you know, linear readjustment. I'm really resisting the urge to go off on another tangent about color channels and the RGB additive color model.
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Anyway, there aren't any examples in MSPA that are quite this extreme (at least in color, but I'll save that for a later post), but an image sufficiently high in contrast can be mistaken for being posterized at a glance. Hence the Guy Fieri banner. In preparation for this post, I was attempting to make a pixel-perfect recreation of that panel but hit a wall trying to figure out which and how many filters were used and what each one's settings were, so I sought the wisdom of those in the official Photoshop Discord server. The very first suggestion I got was a posterization filter, by someone who was a supposed senior professional and server moderator, no less. Fucking dipshit, there's too much detail preserved for it to be posterization. Dude totally dissed me and my efforts too, so fuck that moron. I spit on his name and curse his children, and his children's children. The philistines I have to put up with...
In the end, the bloody Guy Fieri recreation proved to be too much for me to get right. I got sort of close at times, but no cigar. These were some of the closest I could manage:
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You might be left befuddled after all this, struggling to remember what the point of the blogpost even was. I had meant for it to be a clarification of GIFs and an argument against using the posterization filter, thinking it was never used in MSPA, but while gathering reference images, I found a panel from the Felt intermission that actually WAS posterized! So I’ll eat crow on this one... Whatever, it’s literally the ONE TIME ever.
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I can tell it's posterization and not gif color quantization because of the pattern dithering and decently preserved details on the bomb and bull penis cane. There would have had to have been no dithering and way fewer colors than the 32, most of which were allotted to the bomb and cane. You can't really selectively choose what gets dithered or more colors like this otherwise.
Thank you for reading if you've gotten this far. That all might have been a lot to take in at once, so if you're still unclear about something, please don't hesitate to leave a question! And as always, here are the PSDs used in this post that are free to peruse.
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yoruqueenofnightsims · 3 months
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Tutorial: Converting all types of CAS CC to work with color sliders (+ how to disable it)
This enables CAS CC to work with Color Sliders for Hair, Clothes, & Accessories by thepancake1 and @mizoreyukii.
Since S4 Studio only let's you batch convert hairs and update makeup for compatibility, I present to you: TS4AlphaConverter_2_2_0_0 by CmarNYC.
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Keep in mind that enabling CAS CC for color sliders will increase the file sizes of your .package files!
Sliders will also always affect all the texture, i.e. you can't exclude accessories like buttons or zippers, so some textures might not work well.
Also check out this tutorial: Fixing slider compatible CAS CC with broken textures
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💜 Requirements:
Color Slider mod
TS4AlphaConverter_2_2_0_0
CAS CC you want to enable
Featured CC by @trillyke @daylifesims @jius-sims @magic-bot
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💜How to enable CC for color sliders
1. Download the required program, mod and CC you want. This is my outfit before sliders:
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2. Open up Alpha Converter
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3. For enabling sliders, you can only use the folder option and not single files: Select your input folder which contains the .packages you want to enable. Then select your output folder where you want to save the new files. "Include subfolders" is handy if your CC goes into more folders inside your input folder. It will reproduce the same file structure.
4. I would recommend enabling "Don't change package names" so you can just replace your input files directly, otherwise it adds "_Fixed" at the end of the filename. I will also leave "Don't copy unchanged packages" checked.
5. Next we will select "Convert RLE2 to LRLE" to enable color sliders. I will explain the others later. It then enables "Convert only textures linked from CASPs" which is good, e.g. it will only target actual CAS CC textures then and no Build & Buy for example. Leave "Convert all diffuse textures linked from CASP" checked if you want to convert all types of CAS CC.
6. These are my finished settings:
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7. Press "Go". It will then take a while depending on file amount and swatches, as it will have to go through textures one by one.
8. Check your finished files. The file size should be bigger, in this case it went up by 30 MB for only 5 files.
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This is how the outfit looks after applying sliders to all pieces:
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💜 How to disable CAS CC for color sliders
This time select "Convert LRLE to RLE2". You can leave "Convert only textures linked from CASPs".
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2. Press "Go" and let it do it's thing.
3. As you can see, the file size went down again (middle), but it is not the same size as from the original file (right).
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You will no longer be able to use sliders on the CAS CC piece, except transparency, which always works.
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💜 Fixing slider compatible CAS CC with broken textures
If some of your CAS CC displays huge areas of missing, pixelated textures there is an issue with compression.
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I don't know how and why this happens, but check out * this tutorial * on how to fix it.
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@thefoxburyinstitute @maxismatchccworld @emilyccfinds @sssvitlanz
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