#pit people xbox one
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So, the 10th Anniversary week of FNaF is over. Looking back on this franchise and how special it is to me, remembering how I became a part of the community after the first two games came out and the third one was being teased. It's still crazy to me that 10 years ago, FNaF was a horror game that was created by one man and 10 years later, FNaF is one of the biggest horror franchises in gaming history! I can remember beating the first two games on the Kindle and it was such a surreal moment, but who would have thought that there would be many sequels after the main trilogy (4-UCN), many spin-off games (World, FiS 2, FiS 3, FR), two incredible VR games, an AR game, the biggest Non-VR installment with a phenomenal DLC (SB/Ruin), tons of merchandise, countless fangames, talented people who made the greatest fansongs for the series, pillars of the community in the form of YouTubers (Markiplier, MatPat, Dawko, 8-BitGaming, FuhNaff, RyeToast, etc.), the fans, the loved composers making absolute bangers for the games and the movie(s) (Leon Riskin, Allen Simpson, A Shell In The Pit, The Newton Brothers, etc.), the many iconic characters not only created by Scott Cawthon himself, but by bigger organisations of people who made it their mission to carry on the legacy of Scott (Steel Wool Studios, Illumix, Mega Cat Studios, etc.) but also by the fans who work tirelessly to figure out the lore of the series and give characters their own style of personality, bringing life to those who seemed to have none, the insane amount of theories and headcanons within the puzzled minds of theorists and fans alike, the crazy amount of books that still wrack our brains to this day (FF, TFtP, SE trilogy, etc.), the nostalgic easter eggs hidden throughout every installment that inspired others to create their very own hoaxes to fool the community, and most importantly the massive success of the games was unexpectedly recognised when Scott was losing hope in his career when his previous game (Chipper & Sons Lumber Co.) didn't have the same effect on people that FNaF eventually would and therefore, led to the production and overwhelming success of the groundbreaking first ever FNaF movie! Seeing it in the cinema on the big screen was an incredible experience that I will never forget. It still amazes me that I went from a small Kindle screen, to an Xbox/TV screen, to a cinema screen and just thinking about the depth of it all made me emotional because I've never stopped loving and caring about this franchise. The impact of it's very existence is still unrivalled, many have tried to recreate the feel and atmosphere of the mascot horror genre that FNaF created with their own games (Poppy Playtime, Garten Of Banban, Tattletail, Bendy and the Ink Machine, etc.) Some succeeded and even became their own stand-alone franchises, of course FNaF didn't completely create the mascot horror genre, it not only reignited it but made it grow in popularity, hence the creation of many beloved fangames of the series. This is such an exciting time for the FNaF community, and I could say much more about the entirety of FNaF, but there's just simply too much of the surface to scratch. Here's to the eventful 10 years of Five Nights at Freddy's!
🎉🎂
(Below are my Mini / Plush versions of Sun and Moon. They may not be the best, but I'm still quite happy with how they turned out.)
#fnaf#fnaf 10th anniversary#fnaf fandom#fnaf community#fnaf sun#fnaf moon#fnaf daycare attendant#fnaf fanart#fnaf security breach#five nights at freddy's
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Hi everyone! So I been thinking hard on a rather unique 3way crossover that I been considering about writing. Please feel free to give me your input.
The 3 way crossover consist of DC x DP x Halo Infinite. With the ships being Jason and Danny (Obviously). Master Chief and Bruce as the second ship to be included. And Tim Simping for Katrina. (Cortana 2.0 from Infinite)
I see these possible dynamics being cute as Chief will learn how to be human, and how to love. Him and Team Phantom Finding Family. Also I don't mean the bull Chief pulled in the god awful Halo TV Show!
Bruce will learn that killing isn't an act of God. It isn't you kill once, and become a mindless murderer. That there is a difference, between a Soldier doing his duty to protect humanity and his loved ones. And a mindless killer, enjoying the horror of its victims as the bleed out with please for mercy. Effectively stealing their innocent lives... Oh also learn to not be as emotionally constipated after Katrina effectively out smarts him into a therapy session with Jazz Nightingale. (Last name changed after she saved Danny from the their parents lab…)
Danny will learn what it means to be apart of a family. And how screwed the GIW are.~
Jason, finds out he’s ghost pregnant and a heavy underdeveloped Halfa. All while the Pit becomes a full ghost that he ends up birthing. Which is gonna be a Dinosaur that will be Jason’s “Nightmare.” To his Fright Knight. (I am really wanting to go for Altispinax, or Spinax Vivosaur from Fossil Fighters series. But idk, might just use the Giga from Jurassic World Dominion. Just to change it up from what I seen people have the Pits become.
How Chief comes into the story however, would be introduced via Clockwork leaving a very obviously placed Halo Infinite Xbox Game case with a unmarked disc inside it. In an Alley Danny was taking refuge in. With a sticky note of course. And a few chapters in, when he was alone in Wayne Manor decided to play the game. And by Play. I mean go ghost and jump into the game. But of course. With his Fabulous Phantom Luck (trademark pending.) A new power began to make itself known as the code latched on him on his way out. Bringing Master Chief and Katrina to life in the real world, with all his memories and Katrina with the entire UNSC Database.)
While that’s how I plan to bring in Chief and Co. the main gist of this will be an all out battle, to destroy the GIW. Outlaws, Sirens, Chief and the entire Batfam Team up.
Despite the JL repealing the Anti Ecto Acts. A few Private donors continue to find them to get their hands on Ectoplasm. The League of Assassin’s, Lex Luthor. And of Course Vlad Masters will be the main villains connected to the GIW.
I can see Jason and Chief getting along like wildfire. And when Bruce finds out Jason is one leading the squad his kids, trying to get them to go on a date with Master Chief. It leads to some funny moments I would think. And of course can’t forget Chief reluctantly surprise appearance in Civies at one of Bruce’s Gala’s. (I kinda wanna make him wear Olive Green suit and dress pants. Black Bow Tie with a white under suit. Black belt. And an Olive Green Military Cap to hide his Neural Implant. Maybe having all his Medals from the service pinned to his chest. At least the ones that match ones in this universe. So not all of them obviously.
And Jason would absolutely catch his father freeze up when he sees the handsome Spartan.
For looks regarding Chief’s face since we don’t know what he looks like. I was thinking Caucasian Male, short brown hair that could be the right height to spike it up at least. Not a complete buzz cut. Rather bright blue eyes. That do not glow like Danny’s. But at least around that color. Of course he will have some scars on his left Temple, his lip and across his right eye. Freckles too. His muscle mass would of course be a bit more built then Jason. Which says something. But, you know. Super Soldier and all. (Update: I did in-fact Draw it ^^. If you want to see. Let me know if you wanna see Master Chief in a suit at the Gala ^^)
The Ages I was gonna go for was as follows.
Alfred: Immortal (Thanks Clockwork!)
John (Master Chief): 46yrs (I know it’s not his cannon Age. But it’s what I want for the story.)
Bruce: 45yrs
Barbara: 29yrs
Dick: 26yrs
Jazz: 21yrs
Jason: 21yrs
Cass: 20yrs
Sam: 20yrs
Danny: 19yrs
Duke: 19yrs
Steph: 19yrs
Tucker: 19yrs
Val: 19yrs
Tim: 18yrs
Ellie: 14yrs
Damien: 12yrs
Katrina: 6 months old
And that’s the little Fanfic I been thinking about. Of course it’s just an idea. but I think it would be fun to write.
#dp x dc crossover#Jason x Danny#Bruce x Master Chief#dp x Dc x halo crossover#danny phantom#red hood#Batman#Master Chief#jason todd#bruce wayne#nightwing#team phantom#dick grayson#jazz fenton#danny fenton#alfred pennyworth#dead on main#dpxdc#dcu#dc x dp
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Deltarune Stuff I Think Might Happen Before the Next Chapters Come Out (so I can say I was right)
Papyrus is the Knight. (I have a whole essay on this I just haven't edited it yet).
Gaster won't be evil, but he will be an antagonist at some point.
Gaster will probably make an appearance in Chapter 6, maybe in the Bunker.
Noelle is the angel.
Every Undertale main character will go to a Dark World, except maybe Alphys and probably Mettaton (Unless the whole town turns into a Dark World).
My reasoning is that Toriel, Asgore and Asirel are so obviously important, Toriel is already in a Dark World, Undyne is most likely coming along for the ride, and Sans and Papyrus are connected to Gaster and also Noelle and Dess through Snowdin and the weird bonus content for the Xbox version of Undertale.
Sans will die in the Weird Route, giving us an actual "No Mercy" Papyrus battle.
(I know this sounds edgy but like...Sans is the ONLY main character who doesn't die unless it's a No Mercy Route, mad sus).
Nightmare Knight will be used in some way for the Knight's theme.
Megalo Strike Back will make an appearance, possibly in whatever potential Gaster battle track we get.
Dess has more to do with the secret bosses than we think.
Dess is trapped in a NEO Dark World and/or the Depths.
The Secret Boss Soul Modes are based off the colors behind Sweet Capn' Cakes in the room where you can make them play their Jingle Bells remix.
Asriel is to Dess as Kris is to Noelle.
Gaster is 666, Chara is 999, Papyrus is 333. (I don't remember what the 3's stand for but there was a reason, or if this even matters in context to Deltarune).
Spade King will have an arc dependent on if you manage to recruit everyone, though I don't know if it will mean redemption. I've seen people get really mad at this idea and honestly? As long as it's a sensitive portrayal and has him apologize to Lancer and do better going forwards I'll be fine with it. I only really think this might be true because of how he is in Chapter 2, and that it would be weird to have the only guy actually criticizing you for your actions to be just straight up an evil guy you can ignore. Also, abusers are people too, and fandom spaces have a really hard time accepting that forgiving and growing is just as realistic as cutting the abusive person off. (shout out to @nukedimplosion for putting this into way better words than I could).
And now, for how I think the message of the game will present itself...
The game likes to tell you your choices don't matter right off the bat. I have a hard time believing the "No one can choose who they are in this world" person to be the same guy who was so nice about our "WONDERFUL CREATION," so I'm going to assume there are two different people talking to us.
I think this other person could be Dess.
Gaster, who has survived despite being shattered across space and time, Gaster, who has managed to connect with us, the real world, is ultimately someone who wants to change fate. Pushing and pushing until he gets the result he wants. I think Gaster believes that our choices mean everything. Why else would he gives us a character creator of all things?
But the other voice...
They do not believe in choices. They've been stuck in this pit of nothing, forced to keep going knowing everyone they love is living on without them. They most likely know about the secrets of this world now, having spent so long in its depths. Dess takes away the character creator, forcing you into Kris's body because she didn't get to choose. But some part of her, deep, deep down, wants to believe she still has a choice. So, she put us in someone who has even a slight chance to Find Her.
Someone who remembers the day she disappeared.
Someone who remembers the Bunker. Noelle isn't any help, no matter how much she misses her. Noelle blocks everything out. Asriel is out of town.
It has to be Kris.
It has to be.
And on the other hand, Gaster is optimistic, but some part of him realizes that this could all be for nought too. I think it would be really cool if we have an optimist desperate for freedom, and a pessimist who won't let herself believe in a way out.
(To clarify, I realize this has little to no evidence to back it up, it's just using what we DO have and filling in the blanks with the vibes I get from the characters. Like, I do genuinely believe Gaster likes us and the world of Deltarune. I don't think he's evil or anything. With the tiny bit of info we have on Dess, she seemed like a protective but fun older sister. I think she would feel ashamed for not being able to take care of Noelle while she's stuck, and after having been a very assertive person in her life, feeling hopeless when faced with the seemingly impossible to escape depths for years. Of course, I could be wrong, and she actually has some sick plans for the future or something, and Gaster could be more malicious than he seems. But who knows?)
Oh, and before I get someone asking why Papyrus would overthrow the three kings, every Knight candidate needs a reason to do this, and none of them make sense until we get more context. Another thing: all of the Knight candidates that seem possible either haven't been seen yet or are side content. (Or are Kris. And. I have so many reasons why I don't think they're the Knight. At least, not THE Knight). It's very likely that any of them could be built up in the next couple chapters.
Heck, I think we might see them in Chapter 3, curious as to why a new Dark Fountain has been opened. It would be a neat way to introduce them to the group, being in someone else's Dark World, where they're not fully in control. We would also get to see how they'd act towards the Darkeners of Kris's Dark World. We would be able to get some of their personality, without them being the main focus. At the very least, I think we'll get more hints so they will actually be a satisfying reveal with what we're given. Though, this might result in too many characters...hmm...
Anyway, I think that's it.
I might come back to this if I have more, and depending on how the 14th goes, we might have some new stuff to theorize over.
#deltarune#deltarune theory#papyrus#gaster#dess holiday#kris dreemurr#noelle holiday#sans#knight deltarune
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Alright, doing this again now that I'm not freaking out.
Hi, I'm Mika, and I'm a Pokémon now. I used to be human, but then I woke up in the middle of nowhere as a Furret, and now I'm living with Gen's family and a few fellow eebies! He/Him!
Present Mika here! Since then, I've adopted a Sentret called Niko that sometimes comes on here. He's... not the best at typing though, so any posts from him will be tagged #Niko Time to let people with screenreaders not have to be stuck reading a mess of symbols.
I also got sent a weird crystal that's left me hybridised for the foreseeable future. Here's what I look like now.
Mails on, but M!As off.
// OOC under the cut!
Hi! It's the person behind @genesis-override. now with one of these new-fangled human-to-Pokémon blogs! This is mainly inspired by @/whimsical-westbrook and @/goldenrodchef, but some credit should also go to @/skating-mienfoo-friend, @/shocking-shinx, @/ruffled--feathers, @/jayden-the-popplio, and @/meowing-at-the-director for their blogs giving me the motivation to commit!
I'll probably end up doing a few suggestive posts, and I'm fine with suggestive asks, but nothing blatantly NSFW. This guy also gets excessively vulgar at times (mostly just untargeted exclamations), so keep an eye out for that.
Mika's Stuff (yoinked from @/whimsical-westbrook)
( Key items in bold)
General Stuff:
A generic, Rotomless phone
A stylus
A longboard
A cardboard cutout of Howie Mandel
A tub of ball pit balls
A shiny rock
A large cardboard ring with a hole in the top for entry
A meteorite
Clothes and Accessories:
A sweater (still needs to decide what it looks like)
A pink PMD-style scarf
A stitched-up tail ribbon
A Furret-sized cowboy hat
A vampire Halloween costume, tailored for a Furret
A Comm-Everstone attached to a string(see Lily's intro)
A pink Furret skeleton sweater (like those skeleton pyjamas, but for Furret)
A human-sized black top hat with a pink band
A wristband from Jayden
A newspaper hat
A pink cap with ear holes
Plushies and Plushie Stuff:
A Sentret plush x2
A black top hat with an orange band for the Sentret plush
A weighted Spheal plush with a cool pack inside
Life-size shiny Furret plush
Dave
A second unnamed Sentret plush
A cartoony fireball plush with eyes
A cucumber plush
A Goomy plush
A patchwork Furret plush with button eyes and a deep blue bow on its ear
A Linoone plush
A Minccino plush x6
A MOAB plush
Gamer Stuff
The Xbox disabled controller with a bunch of accessories for it
A paw keyboard tailor-made for a Furret
Two Nintendo DSIs
A copy of Mario Kart DS
A copy of Learn with Pokémon: Typing Adventure
A seemingly magic gaming PC
A pair of Gamer Boots™
Pokémon Stuff
TMs for Rain Dance, Grass Knot, Solar Beam, Helping Hand, Endure, and every Bite move
4 Super Potions
Mika's Heal Ball
Niko's Great Ball
2 Poke Balls
A Great Ball
2 Ultra Balls
2 Net Balls
2 Premier Balls
2 Silk Scarves with Mika and Niko's names sewn into one of the corners
A few Smoke Balls
A few Escape Ropes
The De-evolution Orb
Stuff I'm hopefully going to get rid of:
A box of 295 ball pit balls
300,000 beads in a basket
A box of 4,994 bouncy balls
Niko Stuff:
A pair of boots
A baby walker
A Sentret-sized rain jacket
A Sentret-sized soundboard
Headphones for a Sentret that only block out loud noises
Other:
An unopened letter from Dad
So much trauma
Mika's Profile
Level 17 Furret (Heal Ball)
Ability - Technician
Current Moveset - Grass Knot, Chilling Water, Metronome
Has Learnt - Grass Knot, Chilling Water, Metronome
Niko's Profile
Level ??? Sentret (Great Ball)
Ability - ???
Current Moveset - N/A
Has Learnt - N/A
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Guilty Gear: Strive DLC character Elphelt Valentine now available; three-player team battle mode coming in 2024
Gematsu Source
Arc System Works has announced Guilty Gear: Strive Season 3 downloadable content character Elphelt Valentine. She is available now.
Additionally, a free update has been released which includes battle balance adjustments for all characters, and new special moves for Axl Low and Potemkin. An update coming in 2024 will add a new three-versus-three game mode for six players called “Team of 3.”
Get the latest details below.
Ignite the drive within your soul! Sweet daydream bullet train, Elphelt Valentine, crashes onto the scene!
Elphelt Valentine can overwhelm the opponent with an arsenal of mix-up tools, while remaining simple enough for players to pick up and play. The downloadable content character, who is also part of Guilty Gear: Strive‘s Season Pass 3, is available today.
Elphelt Valentine Character Profile
Ignite the drive within your soul, sweet daydream bullet train: Elphelt Valentine
Name: Elphelt Valentine
Height: 5’6″ (168 cm)
Weight: Dreamy
Blood Type: Unknown
Date of Birth: December 25
Origin: Backyard
Hobbies: Romantic discussions, pretending to be a bush dog, impromptu singing
Values: Smiles, her bush dog shaped coin bank, anything sweet
Dislikes: Creepy insects, killing, loneliness
Elphelt is one of the Valentines created by the Universal Will. She loves animals and nature and can’t bear to see anyone alone. She will charge into any problem head-first, shielded by impenetrable optimism. After the battle with the Universal Will, she takes on a position within Illyria Castle, but is not able to keep up well with the work. Although no one blames her for making mistakes, this very fact weighs on Elphelt, and she runs off. What can she do to bring smiles to people’s faces? Elphelt finds the answer to her quandary in the form of a microphone. Her band, Speothos Venaticus, is active on the scene to this day.
Season Pass 3 Product Overview
Guilty Gear: Strive‘s Season Pass 3 contains Johnny, Elphelt Valentine, and two upcoming playable characters, two upcoming additional battle stages, the Season 3 Character Color Pack as well as the Season Pass 3 Exclusive Bonus: Season 3 Character Additional Colors #13 to #15.
Season 3 Updates Keep Coming, Featuring More New Special Moves!
A free update released today makes battle balance adjustments across the board. This update includes new special moves for the characters Axl Low and Potemkin. Keep your eyes peeled for the new battles in Season 3, with the excitement ramping up!
Six Players in One Match! New Online Versus Mode “Team of 3” Coming Up!
An upcoming game mode, “Team of 3,” will be released in 2024. Stay tuned for more updates on this new online versus mode scheduled to be released in 2024, which pits 6 players against each other at once!
Guilty Gear: Strive is available now for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, and PC via Steam, as well as via Xbox Game Pass.
Watch a new trailer below. View a new set of screenshots at the gallery.
Season Pass 3 Playable Character #2: Elphelt Trailer
English
youtube
Japanese
youtube
#Elphelt Valentine#Guilty Gear: Strive#Guilty Gear Strive#Guilty Gear#Arc System Works#Gematsu#Youtube
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Hey so I have this au.
So basically the Scott finds this NES controller on his desk that he doesn’t own. It has no cable attached but can still be used as a controller. Scott soon finds out that this controller is not just a broken piece of his collection that he forgot. It actually controls reality. He can input commands a la the Konami code to warp reality to his liking. And can even control people, piloting them around like a video game character. He whines a bit about it not being a more suitable controller for reality control, much preferring something like an Xbox 360 or gamecube controller but gets over it p quickly. But as you might expect this power goes straight to his head and Scott becomes a bit addicted to using the controller. Getting progressively more and more villainy as time goes on. What’s worse is that he’s becoming more emotional, the slightest things setting him off and seething with rage. He’s like a bear trap, ready to bite at any slight poke, blue glitch lines appearing across his body like veins and eyes running with lines of code. His friends notice this and through various attempts try to take the controller from him or just try to get him away from the controller for a bit by distracting him. But this only makes him more volatile. Eventually Scott grows bored of regular reality warping and starts to control his friends and pit them against each other or control them through obstacle courses of his making. They’re just a game to him now. Though when Scott is at his worst his friends hit him with the harsh reality. He’s become what he hates the most. Chibi Robo Zip Lash. Look at those plug tails, how could Scott not have realized this before… This realization breaks him from his villain arc and is fully ready to toss the controller in the trash or have Terry and Jerry shoot at it for a bit until it stops working. But it’s revealed that the border was the one who gave Scott the controller, hoping to drive Scott mad and have him kill his friends, thus destroying his mental state forever. Scott ends up getting completely taken over by the border, the extended use of the controller making his body the perfect vessel for the rectangle. Now all his friends have to make a choice. Fight Scott and kill the border but also kill Scott, or submit to shape hell. They do neither. Rex, now way too done with this bullshit uses the controller one last time to change reality and destroy it for good, thus stalling the border until the next time it strikes.
#stw#scott the woz#this art is from like a couple months ago but I was too insecure to post it until now rip#anyways hope you liked that big blurb I just wanted to share my thoughts that have been trapped in my brain for months#heavily inspired by the vocaloid song remote control if you didn’t know#stw remote control au
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Sega's catalog of racing games is impressive, but for those looking for truly exceptional titles, the following entries stand out among the rest.
Racing games are one of the oldest video game genres around, thrilling gamers since Magnavox Odyssey owners gave Wipeout (not that one) a go. Nearly every developer around the world has given racing games a try, with some getting more success than others. Mario Kart has sold a lot of units for Nintendo, and Gran Turismo became the biggest-selling game on Sony’s PS1.
However, it’s hard to think of a company that likes racing games more than Sega. They ruled the arcades directly with a wide range of titles that would go on to become classics in the genre. But which ones are Sega’s best racing games?
NOTE
These entries are not solely ranked by their Metascore, as this isn't always the best metric. Instead, the games listed here are ranked by their gameplay, features, thrills, and their impact on the genre, with Metascore just one aspect of their rating.
10
Sega GT 2002
Metascore: 82
Developer: Wow Entertainment.
Platform: Xbox.
Released: September 2002.
The original Sega GT was meant to be the Dreamcast’s answer to Gran Turismo, and it was a good game. But it wasn’t quite the big hit Sega was looking for, selling modestly on an already modest console. Luckily, the series continued after the Dreamcast’s demise with Sega GT 2002. It was bigger, flashier, and gave players 160+ cars to work with.
The game came with an interesting range of modes, from a Gran Turismo-like Career Mode to a Chronicle Mode where players could race and tweak vintage cars from the 1960s onward. They could even earn extra cash by completing extra objectives during the race. The biggest cash prize came from getting through a race unscathed, so it favored smooth racing over stock car-like body contact.
9
Super Hang-On
Metascore: 76
Developer: Sega AM-2.
Platforms: Arcade, Genesis, Game Boy Advance, Amiga, Atari ST, ZX Spectrum, Amstrad CPC, Commodore 64, Sharp X68000, Nintendo 3DS, PS4.
Released: April 1987.
Picking out the best of Sega’s 1980s racing output is tricky. Power Drift brought the action up close with its zoomed-in, swaying camera. Enduro Racer had wheelies and logs to jump over. Then there was the almighty OutRun, a tricky game where players had to master the driving mechanics to reach one of its five goals within its tight time limits.
Still, as popular as they were, the biker racer Super Hang-On deserves kudos. It brought on more tracks and a turbo function to out-race the competition. Players could even choose their own music track like in OutRun. But it could get just as challenging depending on which course the player chose too. The Africa course is simple enough at 6 stages, but Europe offers a whopping 18 stages to race through.
8
Virtua Racing
Metascore: 82
Developer: Sega AM-2 (original), M2 (Switch).
Platforms: Arcade, Genesis, 32X, Saturn, PS2, Switch.
Released: April 1992.
Sega was arguably the first company to make a pseudo-3D racing game with 1976’s Road Race. But when it came to actual polygonal 3D, they were beaten out by Namco’s underrated Winning Run and Atari’s stunt-filled Hard Drivin’. Yet they’re not as fondly remembered as Sega’s Virtua Racing.
It ran much faster than Hard Drivin’, looked more vibrant than Winning Run, and offered the player more bang for their buck. Players could pick multiple views over its forebears' first-person-only angle and featured 3D human NPCs during its pit sequences. VR may not have been the first 3D racer, but it was the best for its time and was certainly the most influential for the genre.
7
Scud Race
GameFAQs Score: 3.93/5 Stars
Developer: Sega AM-2.
Platforms: Arcade.
Released: 1996.
After the success of Sega’s Daytona USA, people at the company expected developers AM-2 to make Daytona USA 2 next. They would eventually make a sequel in 1998, but they wanted to mix things up for 1996. So, they made the similar but different Scud Race (aka Sega Super GT). It replaced Daytona’s stock cars with GT supercars and used the snazzy new Model 3 Step 1.5 hardware over Daytona's Model 2 tech.
While many of its elements still resembled Daytona, like the HUD and select screen, the gameplay was new. It introduced the ability to accelerate while drifting, giving players the edge over other racers if they could master it (and fishtails if they couldn't). It made for thrilling races, but it would ultimately be limited to the arcades as its Dreamcast port would get canceled.
6
Sega Rally Championship
Metacritic User Score: 8.2
Platform(s): Arcade , Sega Saturn , PC , Game Boy Advance , PS2
Released: October 11, 1994
Developer(s): Sega-AM3
Genre(s): Racing
Only a relatively small group of lucky arcade players really knew about Scud Race back in the day, but everyone practically heard about Sega Rally Championship. It may have only had 3 cars and 4 tracks, yet it gave players a new experience by replicating rally-style racing. For example, winning a race relied more on overtaking cars and staying within the time limit than constantly aiming for first place.
It certainly helps, but even if the player didn’t come in first on a track, their consistency could earn them enough points to win. The game was also more in-depth on how different surfaces affected the car’s handling. They could keep their grip on asphalt, then slip more on grass, then even more in mud. As simple as it sounds, it was enough to inspire other developers to make their own rally games and inspire players to get the game on the Saturn and PC.
5
F-Zero GX
Metascore: 89
Platform(s): GameCube
Released: August 25, 2003
Developer(s): Amusement Vision
Genre(s): Racing
Sega making an entry in a Nintendo game is mind-blowing to look back on. It's just as surprising to learn it was specifically made by Amusement Vision, who’d later make the Yakuza/Like A Dragon series and become better known as RGG Studio. Y/LAD creator Toshihiro Nagoshi also produced many of Sega’s classic racers, like Daytona USA and Scud Race, alongside design work for Virtua Racing.
In short, odd as it seems, Nintendo knew they'd do great work with F-Zero GX. It lived up to the wild speed previous F-Zero games reached but with improved visuals, more tracks, and an infamous story mode that really ramped up the challenge. Canny players could even use Gameshark/Action Replay to access hidden tracks from its arcade equivalent, F-Zero AX, and get even more hours of ultra-speed racing.
4
Daytona USA 2: Battle on the Edge
GameFAQs Score: 4.27/5 Stars
Developer: Sega AM-2.
Platforms: Arcade (original), PS4, PS5, Xbox Series X/S, PC ( Like A Dragon: Gaiden ).
Released: June 1998.
As groundbreaking as Virtua Racing was, Daytona USA was a vast improvement in graphics and gameplay. It had more cars, more impressive tracks, and adaptive AI that tailored itself towards the player’s skill level. So, it’s no wonder Sega would port and remake it multiple times, with the Saturn alone having 2 versions of the game. However, its sequel, Daytona USA 2: Battle on the Edge, would never leave the arcades.
The only way to play it at home is to get Like a Dragon Gaiden and find it under the new, non-license-infringing title, Sega Racing Classic 2,at the arcades. It has new drifting techniques like the ‘slingshot’, and extra modes like Grand Prix and Endurance. With much more on offer, it’s surprising that Sega never gave it a chance outside the arcades.
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Sonic & All-Stars Racing Transformed
Metascore: 82
Platform(s): PS3 , PS Vita , Xbox 360 , Wii U , 3DS , PC , Android , iOS
Released: November 20, 2012
Developer(s): Sumo Digital
Genre(s): Racing
Technically, Sonic & All-Stars Racing Transformed wasn’t made directly by Sega. Both it and its predecessor, Sonic & Sega All-Stars Racing, were made by Sumo Digital, who previously made OutRun 2006: Coast 2 Coast for the company, and recently made The Texas Chainsaw Massacre game. Sega just published the game for its various platforms.
Still, it’s chock-full of references to classic Sega games, right down to its soundtrack, which is full of remixes of old-school tunes. The Transform mechanic also spiced things up beyond its ‘Sega Kart’ roots. At certain points on the track, the player's car will transform into a boat or aircraft to travel on water or in the air, complete with new physics and mechanics to work with. It’s an inventive game that could do with a modern re-release.
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F355 Challenge
Metascore: 85
Developer: Sega AM-2.
Platforms: Arcade, Dreamcast, PS2.
Released: July 1999.
Sega has had a thing for Ferraris since OutRun used a Ferrari Testarossa Spider. It certainly was the start of their willingness to use actual motor licenses, from the different cars in games to the Daytona 500 NASCAR race itself. It culminated in F355 Challenge, a game that showcased producer/director Yu Suzuki’s love for the brand so much he (allegedly) raced his own Ferrari on tracks for data collection.
It also shows how closely he and AM2 replicated the F355. For 1999, it was the most realistic depiction of the car and what it’s like to race it on circuits. Combined with its use of real racing tracks, and the same real-time ‘Magic Weather’ system as Shenmue, it gave players an authentic racing experience come rain or shine, both in the arcades and at home.
1
OutRun 2
Metascore: 79
Developer: Sega AM-2 (Arcade), Sumo Digital (Xbox).
Platforms: Arcade, Xbox.
Released: December 2003.
The original OutRun inspired a host of follow-ups. Some of which are just as fondly remembered, like OutRunners. Yet there was only one game that got the distinction of being OutRun’s official sequel, and it came out 17 years later, in 2003. OutRun 2 is arguably the best entry in the series too, with some preferring its souped-up re-release OutRun 2006: Coast 2 Coast.
O2006 had more cars and more modes, including its exclusive ‘Coast 2 Coast’ Mode. But O2 had Heart Attack mode, where performing select stunts during courses earns the player heart points. O2’s journey home via the Xbox also had better controls than O2006's home releases. It also came with tracks from Scud Race and Daytona USA 2. Players who missed out on those underrated gems could finally give them a swing via O2.
#sega#sonic and all stars racing transformed#sega gt 2002#super hang on#virtua racing#scud race#sega rally championship#f zero gx#daytona usa 2 battle on the edge#f355 challenge#outrun 2
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Every time a Pretty Good RPG comes out, the same brand of post crops up and gets reblogged by Pretty Much Everyone, and it always functionally boils down to:
"See??? People still love single player games!!"
It's pretty easy to see where this take comes from. With the advent of consoles and internet connections that can functionally "always" be online (ymmv, our private internet infrastructure is woefully lacking), AAA has been on a shift away from offline standalone experiences for ~15 years.
What this take ignores, though, is where this shift in what gets greenlit and published comes from.
No amount of "proof" that single player character RPGs still make money is going to change the fact that shitting out Call of Duty every year makes more.
The games audience on Tumblr is heavily skewed toward character games with flexibly approachable RPG mechanics and gamified relationship interactions. This community, large though it may seem from the inside as all fan communities feel, is a microscopic slice of the games market. Every rando who's ever worked in a store that sells consoles can confirm: The vast majority of Xbox One's and PS4's are/were Call of Duty + Fifa and/or Madden Machines. These games are annual releases with minimal change between titles and robust+heavily monetized online features.
Bioware didn't shit out Anthem because the (exhausted, mismanaged) workers there wanted to make Destiny: But Worse. Bethesda didn't shit out Fallout 76 because their devs thought it would be a compelling restructuring of the IP they had already rendered unrecognizable under the survival MMO umbrella. They did it because EA and Zenimax, publicly traded billion dollar parasites, wanted to cash in on the fact that, if you can tap this content well just right, you can convince people to keep paying for your game forever. They did it because we've been modding the shit out of Skyrim for 10 years and they're losing sleep over the fact that we haven't had to keep giving Zenimax (Microsoft, lmao) more money to do so.
The antidote to this problem isn't to cross our fingers and pray that Dragon Age 4 doesn't suck (It's going to) (If it even comes out at all). It's to stop placing our hopes in the hands of enormous publishers, and to do start digging for games that scratch the itches AAA is intentionally missing because they aren't infinite money pits.
The antidote to the frustration of corporatized art-making is the same for every medium: Go looking for the thing that you want. It probably exists, and it is probably being drowned out in the mainstream by multi-million dollar marketing campaigns for Assassin's Creed: We Promise We Don't Abuse Women Anymore Lmao XIII. You don't even have to manually dig through itch.io-- Investing a little more in this hobby we all love can start with something as simple as clicking the "more like this" equivalent tab on whatever online marketplace you use and reading more about a title that doesn't cost $59.99 but still catches your eye. Mainstream indie-adjacent publishers like Devolver and Annapurna Interactive have strong recent track records of enabling small/medium studios to make games that are compelling and fun without the looming specter of infinite monetization and breaking employee's backs to make sure horse balls shrink in the cold.
I really hope you consider this perspective if you feel like BG3 came out of nowhere. It was in Early Access for almost 3 years, but it was largely panned from the mainstream Hype Cycle. Larian self-publishes, and games journalism is by-and-large not journalism but marketing, so this enormous game was incredibly easy to miss if you weren't actively looking for it.
Every tier of this industry has its own foundational rot, its own bad actors, its own entities that we really don't want to give our money to. But I promise, taking a little bit of time to go digging past the AAA buzz of the week will net you a better experience than waiting for megacorps to place something in front of you that is worthy of your time.
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'July is witnessing an influx of big budget releases. From Bollywood’s Rocky Aur Rani Kii Prem Kahaani to Hollywood’s Mission Impossible: The Dead Reckoning Part One, Barbie and Oppenheimer, cinephiles are spoilt for choice.
You’ve probably heard of the massive box office clash between Barbie and Oppenheimer, but have you heard of Barbenheimer?
It’s a rapidly growing pop culture internet phenomenon where instead of pitting the two films against each other in online debates, people have turned it into a double feature, discussing the best order to watch the two films on the same day.
So far, there is a clear order, as dictated by internet culture led by several discussion threads — first watch Oppenheimer, a serious and intense story, and then Barbie, a light-hearted film to neutralise the heaviness of the former. But the debate around the ‘correctness’ rages on!
If only the world could agree on things this easily every day!
Barbie tells the story of the world famous eponymous doll who is expelled from Barbie Land and enters the real world with Ken on a journey of self-discovery. The fantasy comedy film is expected to be light, funny, frivolous and all-things-pink.
On the other hand, Oppenheimer is a biographical drama that chronicles the story behind the world’s first atom bomb and its creator Robert J Oppenheimer who invented it during World War 2.
Completely contrasting themes, right?
That’s what led to a memefest on social media with users comparing the two films, different in their genres and tonality. Over months, this has emerged into one united online phenomenon — Barbenheimer, where people are no longer pitting these vastly different films against each other and instead preparing themselves to watch both films on the same day in the best order possible.
What could be a Barbie Vs Oppenheimer fan war has instead brought fans of both worlds together, who will now end up watching a film other than the genre they prefer. In the end, it is a victory for cinema.
This meme culture has driven thousands of people to book their tickets in advance to not miss out on the Barbenheimer craze. It’s a moment in history where two distinctly different films with an equally strong starcast have received an equal amount of love from fans.
After years of watching franchises take over theatres, the Barbenheimer meme culture comes as a breath of fresh air for movie lovers. It gives them an opportunity to take a break from the Marvel-fication of cinema with fans feeling pressured to keep up with every series or movie release in order to stay updated with their favourite cinematic universe. It’s a constant and tiring pursuit of content that aims to serve itself more than its fans.
Oppenheimer is the first script Christopher Nolan wrote in first person to tell the story from Robert J Oppenheimer’s perspective. Despite its serious and dark tone, people are excited to see Nolan back in action with a stellar star cast of Cillian Murphy (who plays the titular role), Matt Damon, Casey Affleck, Emily Blunt, Robert Downey Jr, Florence Pugh, Rami Malek and Kenneth Branagh.
The marketing campaign for Oppenheimer has been fairly simple — regular press interviews with Cillian Murphy and a few with Robert Downey Jr. The biggest splash was perhaps a picture of John Krasinski with the film’s cast that started trending on social media.
However, Barbie’s theme and marketing strategy is in sharp contrast with Oppenheimer.
As compared to Oppenheimer’s minimalistic campaign, Barbie went all out. Microsoft and Xbox collaborated for a pink Dreamhouse style gaming console, Hot Wheels launched a pink Corvette Stingray and AirBnB created a life-size pink mansion to celebrate the movie. For promotional tours, Margot Robbie wore several outfits inspired by old and new Barbie dolls.
Mattel clearly went all out to reclaim the colour pink and crown Barbie as its sole queen.
They took something as simple and frivolous as a kids’ doll and turned it into a point of curiosity. Hence, despite having a ton of promotional material, we still don’t know what Barbie is actually about.
All we know is that it stars Margot Robbie, Ryan Gosling, Will Ferell, Kate McKinnon and is directed by Greta Gerwig — the same person who directed Little Women. That’s enough to tell us Barbie won’t be a run-of-the-mill romantic comedy. It’ll probably address something deeper, given Gerwig’s talent.
Memes usually follow a film, driving curiosity AFTER its release. In the case of Barbenheimer, it’s driving people to theatres in hordes, a beautiful sight to behold after ages and a reminder of the power of internet culture in controlling the film economy.
I don’t know about you, but I’m definitely a Barbenheimer girl!'
#Barbie#Oppenheimer#Barbenheimer#Cillian Murphy#Margot Robbie#Greta Gerwig#Little Women#Ryan Gosling#Will Ferrell#Kate McKinnon#Robert Downey Jr.#Mission Impossible: Dead Reckoning Part 1#Matt Damon#Casey Affleck#Emily Blunt#Florence Pugh#Rami Malek#Kenneth Branagh#John Krasinski
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A Promise of Things to Come
disclaimer: I am still technically in Act 2 of Baldur's Gate 3, because I am playing on xbox and am one of the unfortunate people to have experienced a total wipe of my saves. I've been careful about using cross-save and that has worked for the most part but it had a hiccup the other day so I am currently just waiting for a fix and not risking my 50+ hours into Mia's file. Anywho, here's Mia talking to the devil after saving the Grove because I'm a dumb bitch with terrible taste, I will never change, I will never improve, that is a promise
The sounds of the party gradually faded into the nightsong of crickets and wind through the trees as Mia made her way closer to the forest; the gentle rush of the nearby river grew more prominent, but it melded into the chirps and rustling of leaves, creating a soothing rhythm that urged her feet ever-forward.
It had been days since Mia had felt any sense of peace, and she knew she couldn’t stray too far from camp, lest she lose the protection of the prism — but the night wouldn’t last forever. She intended to find at least a bit of solitude before it was over.
The tieflings were fine people, but she’d felt more than a bit ill at their profuse thanks for ‘rescuing’ them. Mia hadn’t set out to do anything so selfless. She’d needed Halsin for a potential cure, and he’d wanted the goblin leaders dead, so she’d killed them. It was simple math, but the idea of explaining it to anyone left a pit in her stomach, so she’d swallowed the feeling and plastered on a sweet smile as everyone thanked her for being so courageous.
She shivered, pulling the shawl around her shoulders closer. Initially, she’d cursed the mind flayers for abducting her in such a state — in her short summer nightgown and heavy shawl, no robes to speak of — but to have even a small comfort in such dire times seemed a blessing now.
Suddenly, there was a shimmer in the air, and the faint smell of sulfur. Mia tensed, waiting for the hot flash of light that preceded the appearance of a devil, but as he materialized before her, she let out a small sigh of relief. Raphael. Not a concern, especially not if he was just showing up before her, rather than the group.
“Cold?” he asked, arching an eyebrow as he glanced down at her nightwear. “Not surprising, given your ensemble.”
Mia barely resisted the urge to roll her eyes. “No, actually. Not now that you’ve shown up.”
Raphael started to smirk, very slowly, and Mia let out a huff.
“I didn’t mean it like that. I meant because,” she paused, waving her free hand in a vague circular motion, “you carry the fires of Avernus, or…something like that.”
He hummed, clearly not convinced, and once more looked Mia up and down. The hem of her nightgown only reached halfway down her thighs, revealing more than a few small patches of warped and discolored skin — burn scars, he was certain. Not as extensive as the one that nearly covered the entire left side of her face, but similar enough in color. “You know, you really shouldn’t wander into the woods alone like this. All manner of beasts prowl the night.”
“Like devils?” Mia asked in a deadpan tone, her face just as impassive. Her blind left eye made the expression more severe, somehow, though there was something bright burning behind her right eye as well, the brown prominent against white.
“I was thinking more along the lines of wolves, gnolls, owlbears, that sort of thing,” Raphael said with a flourish of his hand, and then gave her another smirk. “After all, you do look sweet enough to eat.”
Mia looked up at him, dumbfounded. She felt her jaw dropping slowly, but she couldn’t summon the willpower to stop it.
Raphael’s grin relaxed, though it looked no less dangerous for it, and he stepped closer. “It would be a shame to see you ravaged.”
Mia could almost hear something creak in her head as the gears of her mind finally started grinding together — the devil was…flirting with her.
She stood there silent for too long; she could feel the weight of it bearing down on her, drawing the blood to her cheeks and ears, heartbeat thrumming in her fingertips. Finally, she managed to swallow the lump in her throat, and asked, “Did you want something?”
Raphael cocked his eyebrow again. “An interesting moment to ask me that. Alas, a devil’s appetite is never truly sated, but I get the sense you’re still not ready to make a deal.”
Mia made a face. “So what, you came here to try and ‘whittle’ me down?”
Raphael’s grin grew amused. “You were paying attention. Good girl. But no,” he said with a sigh, “as enjoyable as it would be to watch you squirm, I merely thought you could use the company.”
Mia’s expression warped even further, implying that she didn’t believe his words for a second. “I’m sorry, you thought— you saw me leave a party held in my honor, with at least a dozen people clamoring for my attention, and your conclusion was that I was…lonely?”
“Aren’t you?” Raphael asked, and as Mia hesitated to answer, he continued, “Perhaps your tadpole-infected companions might have something in common with you, but the good people of the grove?” He paused, tilting his head slightly as his smirk grew condescending. “Now that I very much doubt.”
“You don’t know me.”
“And neither do they. But at least I want to know the real you.”
Mia’s frown pulled to one side. “Yes, so you can exploit my every fear and coerce me into signing over my soul. Do I look stupid to you?”
With the excuse to consider her appearance again, Raphael lifted a hand to his chin, crossing one leg behind the other. His eyes found the scars on her legs again, and he hummed. “You look as though you’ve poor aim with your spells.”
Mia flushed, and hurried to tug at the hem of her nightgown; her shawl slipped off her left shoulder, revealing a lightning-patterned scar running up her left arm. Raphael’s eyes narrowed while she wasn’t looking, but his features smoothed out again as he once more stepped closer, reaching for the edge of her shawl and tugging it back up.
He lingered there in her space, a thumb still hooked beneath the heavy wool, wondering how much wolf lay hidden beneath her sheep. The thought of her engaging in savagery was a brilliant one, shining like a star, and he inhaled sharply at the bloodsoaked idea. The smell of gin hit him, and he almost passed it off as the forest, but he'd not noticed many pines. It was coming from Mia, he realized, as he looked down and saw her staring straight ahead, at his chest. The blackened fingers of her right hand clutched her shawl closed, and he wondered what type of ice she'd fumbled, to have denied any type of healing. How many times had she hurt herself without leaving scars?
How many times had she hurt others?
She was almost shivering again, so he retracted his hand, only to lean closer.
“I could take it, you know,” he said, his voice dropping to a mere rumble from his chest, one Mia could almost feel with him so close. “The magic.”
She looked up in alarm, but soon her brow lifted, and her wide eyes searched his face for the truth. “You could?”
The desperation in her gaze nearly tore a groan from him; she looked so hopeful, almost trusting. It stoked a fire in his loins and a hunger in his gut, the sensations so heady and overwhelming that he decided right there, even if she somehow figured out a cure for the tadpole, he had to have her.
Mia was his; it had been terribly easy to shift her mind from suspicion to curiosity. It was truly just a matter of time — and how much he wanted to play with his food.
He resisted the impulse to lick his lips, and gave her an almost genuine smile. “Of course. But you’ll need it yet on your journey.”
“Oh. Right,” Mia said, and dropped her gaze, pulling her shawl tight around herself once more. Raphael mourned the loss of her pretty desperation, but smiled privately to himself, envisioning all the chances he would get to pull that look from her. His gaze shifted as he got lost in thought, slipping away from Mia and towards the forest floor.
“Not as sweet as you thought?” she asked, pulling him back to the present. Her mouth was twisted, not quite a frown, but her gaze was still lowered, and she held her shawl close with both hands. “You haven’t even seen the best scars.”
He pondered how to respond for a moment, letting her statement hang in the air, and in the absence of words between them, the chorus of the night grew almost deafening. The summer air seemed thick as velvet as it hung around them, heating the space between them as though there were no space at all.
Finally, he tilted his head, his expression almost serious. “Are you offering to show me?”
“No,” Mia answered too quickly and too loudly, and a rabbit or some other small animal must have gotten spooked by her voice, darting between bushes that rustled and shook with the movement.
An owl hooted, a few frogs joined in with the chirping of the crickets, and the wind picked up, blowing away whatever heat had been building between them.
“In that case,” Raphael finally said, “I’d best be on my way. Do enjoy the rest of your evening.”
He disappeared in a flash, leaving Mia standing alone trying to catch the breath she hadn’t realized was running from her, and wondering why in the world she had a sudden craving for cherries.
#if you're asking why raphael seems overly interested in mia i assure you there is a reason but Spoilers~#bg3#aes: mia noelle#i don't have character tags so i'll just use the aesthetic one lol#the funniest thing about this is that mia flirted with astarion at the party meaning he is just hiding behind the trees somewhere#watching this go down like 'weird vibes here guys'#anyway i am so so interested in what any given character would accept in exchange for their soul and im def going to explore it more w mia#she wouldn't take the deal just to lose her wild magic but it is certainly tempting. she is So Tired.#the tadpole made things so much worse at least at the beginning. loss of control and all that#also i. shouldn't have to explain this but raphael is a bastard. this isnt the open to a love story. mia recognizes the manipulation tactic#i would have gone into her thoughts on that but i ran out of steam
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Bits from my dream I remember:
I was in a park with my dad and a few more people? It was El Parque Centenario although it looked nothing like it.
I reached there thru a beach house. I was in the bathroom and there was a insect inside a shell (not a crab). Idiot fell (it was at the top of the counter) and I tried to give it the biggest half (basically the bottom which lost the top) but it didn't like it so it ran away thru the window and I was like wait wait..! I'll go get you a new one.
I might have pushed it.
I suppose my family followed me as I went to the beach.
For some reason I was peeing myself hard and this was represented w me peeling this big ass straw which below it's shinny plastic looking solid wrap it had a candy cane texture (this tube was the size of my arm) with a box cutter.
We reached a clearing in the park which had ponds and I was like ah this is where in summer it becomes a beach!
We sat down on the "beach" (it was grass and dirty water) and we saw some guys to our right were inside the water which I joked to to my dad before going inside looking for... Something? And yes inside because now there was a building.
I believe I told my dad I was peeing myself or someone and they were just like go find a bathroom duh and I was like ah. right. So i set off walking straight down (I WAS scared of getting lost but I guess I got over it)
After walking for a while I found the iconic part of El Centenario which is it's little market. Though I was walking OUTSIDE around the border making it feel more like the book one rather than the regular sunday one but regardless.
They were indeed selling books tho. And movies. I remember paying attention to one called "el desquiciado pelirrojo" ("the crazy redhead") sporting a cover of our token redhead (shaved head and I think w a white streak so barely noticeable) leaning slightly over his knee. He looked a bit restrained. He was holding onto a massive chainsaw with a few modifications. He was sporting an apron I believe? Cover was very brown and dirty yellowy white and obviously red. He was very angry. When I saw the title I jokingly thought to myself "they'd have named the movie about the redhead that" referring to a movie that does in fact NOT have a redhead (a prison one, bad, I never remember the name, nobody but him could act to save their lives)
I also saw a Homestuck puzzle with, you guessed, Jane. Never fucking cared about her that much but she lives in my head rent free.
After more walking I finally reached the bathrooms and there were 3 doors the three open and people kept walking in and out of them. The people being ex classmates.
I decided to Blair Witch stare at the wall until one of them was done and I got inside
The bathrooms were MINISCULE granted I was glad to be able to not Blow Up but BROTHER I started thinking that they'd have to call the firemen to get me out of there I swear. Also when I sat in the toilet I got an Xbox achievement pop up except it was a RTGame channel achievement which was. Peeing? I guess?? Peeing in a small place??? I don't know and I was more confused about channel achievements to worry.
I believe this achievement worked as a ticket to a fair nearby and I expressed excitement thinking of riding a Minnie Mouse shaped ride (those that are suspended in the air) and a girl of my classmates mocked me and I guess I was like "oh yeah you think it's stupid? Let's go do it and you'll see its not" because
Next scene we were all standing OUTSIDE a giant uh. Ball pit. Thing. With the tubes and slides and all. I remember it started with someone on the floor asking why there always were more of 1 color ball than the others and I was like "that's right it aaalways happen -_-" implying dream me too started counting fucking ball pit balls before.
Actually I think the jump was because this subplot (it was a main plot that got left to the side) about this visual novel I was playing. It was amazing but I unfortunately forgot everything. I do remember in this scene that was like a prologue the girl I was dating was revealed to be cheating on me. Can you imagine a real VA that did that?
Anyway in the ball pit the manager got mad at us fucking around. She was beautiful, really beautiful. Kinda like FNAF Vanessa but a bit taller and blonder? She was skinny but more. Thick? Not in the fat ass way just. She was big. But maybe I was just short? Idk she was just a bombshell. She also said our theory was bullshit and to get off the ball ridden floor.
We then all started joshing around about ball pits I think she wanted to kick us out for being grown ass adults in here and I found this huge deflated ball called king of the pit which was made from sewn up bits of ball pit balls.
She said something about it and I forgot but I think she liked that I was able to inflate it.
I remember some flowers descended from the ceiling, it was three wires wrapped in vines with this yellow flowers going down. One fell in the middle of my face and the blonde woman came over and held my chin up and I leaned over happily like the gay little fuck I am. Full on ^_^.
She then told us she was gonna teach us a trick or something? Something about gatas peludas and I had my eyes closed so for a second I got really scared because I was like girl you're hot but I am not getting stung by one of those cunts.
(this is a gata peluda btw, they leave a painful fucking rash across the place they drag across)
(however our friend here looked like a tardigrade)
But my fear was for no reason since the little guy was on the table looking at us. Freckled Vanessa explained that we'd teach it words and if it understood them the ripples on its back would change, for it had across it's rolls a sort of golden shell.
We started simple saying words like golden and shinny because we're stupid I guess and the back started changing color one ripple at a time, sometimes getting lighter sometimes darker, the distribution of pigment changed too
By saying those I mean we were talking to it like a baby going like "are you golden? Yes you aaare! ^_^"
Then I got down to it's level making "eye?" contact and started asking other questions like "do you like this? Do you enjoy this? Are you having fun?" and it wiggled around never breaking eye contact but showing me its back. It felt very beautiful and very personal.
Then it cut to a list of things we taught the gata peluda to do and by then I woke up 👍
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Debunked Tyrranux deviantart post “these jackasses actually copied the will u”
I’m a PlayStation fan, so when I find this post. I was speechless. This is so dumb it make the humans in helluva boss, look like dr doom. For context this is a response to PlayStation may 2023 state of play. Btw here a link to the post https://www.deviantart.com/tyrranux/journal/These-jackasses-actually-copied-the-Wii-U-964209907 (note: do not harass this person please)
Ok let begin
“One minute in and they're already sucking their own dicks. They really are the video game equivalent of Elon Musk.....” so making a flashing intro is sucking one dick. By that logic e3 show have flashing intro or reveal is sucking dick.
“Define irony, a video game all about eating the rich published by a company notorious for being comparable to Elon Musk as far as inflated ego, bitterness towards competition and general market share value....” even tho I never saw the show. The boys from what hear make funny/criticize consumerism, big company’s and company being diverse to get a quick dollar. And you know who own the boys tv series……Amazon.
“They fucking would if they could. Lord knows they did the same with FF7 and SF5....” to explain what she talking about. The YouTuber who is react to this say “yes chat this gta6”. But the thing is final fantasy 7 came out on the ps1, so making it a PlayStation exclusive for a time make sense. Same with the crash n sane trilogy. Also mega man start as Nintendo exclusive series, But capcom later made mega man x4 came out on the sega Saturn and PlayStation 1
“Soooooooo they aren't gonna shy away from the heavy dosage of anti fascist society themes that defines Starship Troopers as a story?” Detroit: become human: am I a joke to you
“Dammit that's a really good name for a game dev studio XDXDXDXDXDXDXDXD9:40 - I was about to say this looked familiar..........so it's also gonna be on Xbox then?” You know Nintendo have show third party game in Nintendo direct before right?
“By the by this is also slated for Xbox and Nintendo Switch, I checked. And I only bring it up because, well, I didn't compare Sony to Elon Musk for nothin'.” 👆 say response as above
“Either that or their own Fortnite with black jack and hookers, that way they don't have to pay Epic Games to feature Final Fantasy or Kingdom Hearts characters in a competing title.” 🤦 epic games would actually have to pay money to square to use final fantasy. Heck square only own half of kingdom hearts, the other half is own by Disney.
“Because we're talking about a company so creatively bankrupt that they actually made a "remake" to Final Fantasy 7.” Re2 remake change the gameplay and story beats. But capcom call it a remake when it more of a reimagining of re2.
“Also how nice of Square to just hand Sony their own version of Splatoon on a silver platter so that Sony didn't have to make one themselves. Cue all the Sony ponies decrying Splatoon as dead and there being nothing to play on Nintendo.” 😟 not every PlayStation fan is a toxic fan. The same go for Xbox fans and Nintendo fans. Toxic fans like that are mock by non toxic fans. Like you Tyrranux
“Oh look it's that one game that's already overshadowed by FF7 Rebirth, setting it up for a descent into the pit of irrelevance. And it seems this is also a Playstation exclusive so it's double dead on arrival, if it was also on Xbox it might have stood a chance....” they a lot PlayStation exclusive ip that people remember fondly ape escape, jak and daxter, sly cooper, infamous, resistance, kill zone, ratchet and clank, twisted metal, midevil, little big planet and god of war. Also imagine being such toxic Xbox/Nintendo fangirl, you think that any ps exclusive is going to fail. It not like god of war 2018 is a considered the best game of all of time and won 2018 game of the year
“And I'm glad I'm not seeing yet even more Breath of the Wild but now more heavily sci fi. Wait isn't that just Horizon Zero Dawn? Yep XD” breath of the wild have gameplay different to horizon. Here they Wikipedia pages and at the gameplay section https://en.m.wikipedia.org/wiki/The_Legend_of_Zelda:_Breath_of_the_Wild
“Dude, this is Sony we're talking about, the bigger shock would be that it doesn't end on something stupid like that.”
“Oh my God these morons really are just copying the Wii U! And lemme guess, this is gonna cost up to 500 dollars as well?! Jackasses.....” 1 the Wii U gimmick is that the game pad is use to do stuff on the tv. This doesn’t have that feature. 2 sega in the 90s made the game gear, it literally just an sega gameboy and Disney infinity and Lego dimensions are skylanders games, but with pre existing ip’s. 3 the Kinect
“Ah yes, the game I'm not even allowed to play because Sony, the selfish fucks, would rather continue testing the patience of Disney than finally part with the Spider Man movie licence. Skip.” Marvel approach Xbox on making a marvel game, but xbox say no. Marvel so when to sony pitch a marvel game, sony say yes and let insomniac games decide what character the game will be about. They pick spider man because the studio loves the character. If insomniac wanted to make a game based on daredevil it would ps4 exclusive. Plus Disney have a deal to use spider man in the mcu, so they no reason to buy the rights.
That was bad. Anyway I going to have rest now. Oh Tyrranux if you say I’m am Sony fanboy
Here a picture of my Nintendo switch with my games
#playstation#marvel spiderman#god of war#sony interactive entertainment#ratchet and clank#toxic behavior#Nintendo fanboys#final fantasy series#horizon zero dawn#zelda breath of the wild#tyrranux
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Alien Hominid Invasion and Alien Hominid HD launch November 1
Gematsu Source
Alien Hominid Invasion and Alien Hominid HD will launch for Xbox Series, Xbox One, Switch, and PC via Steam on November 1, developer The Behemoth announced.
Alien Hominid Invasion (Steam page) will be priced at $19.99, while Alien Hominid HD (Steam page) will be priced at $11.99. An “Extra Terrestrial Bundle” containing both games will be available for $24.99.
Here is an overview of Alien Hominid Invasion, via The Behemoth:
Initially brought to life as a flash game on Newgrounds 21 years ago, Alien Hominid‘s charming hand-drawn animations and exciting side-scroller level design inspired the formation of The Behemoth. The team went on to further develop Alien Hominid for console, followed by Castle Crashers, BattleBlock Theater, and Pit People. Two decades later, Alien Hominid HD will return alongside the launch of Alien Hominid Invasion, preserving Behemoth history while expanding upon it in new ways! In Alien Hominid Invasion, players can look forward to endless customization options, fluid character movement, chaotic mutation abilities, and a non-linear gameplay experience, all while continuing the story of Alien Hominid HD. Online and local cooperative play will allow for up to four players to join in on the fun, with the added capability for each player to choose their own difficulty and play across skill gaps. It’s time to grab your trusted blaster, ready your alien allies, and prepare for the invasion of a lifetime!
Watch a new trailer for Alien Hominid Invasion below.
Release Date Trailer
youtube
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[ad_1] The brand new Ghostbusters sport appears to be like to seize a central a part of the movies - that you are a part of a crew. Constructed as a 4v1 multiplayer grudge fit, you and your pals can friend up as a squad of ghost hunters and filter out the poltergeists haunting New York actual property. So as to add stress to the combination, the ghosts you are dealing with are managed by means of every other human participant, and they have got a set of powers and talents to offer them the merit. In Ghostbusters: Spirits Unleashed you are going to be enjoying as a brand new set of characters and now not the acquainted faces we've got come to grasp during the movies, however that isn't to mention it is all new: the globby inexperienced ghost Slimer is making an look.You'll see the neon inexperienced ghost within the trailer under:Because the ghostbusters, you can have get admission to to all of the equipment made well-known within the movies. You'll be able to use the PKE meter to trace down the enemy ghost, blast it with Proton Packs, and seize it within the iconic Ghost Traps. Ghostbusters: Spirits Unleashed is being made by means of Illfonic, the studio at the back of Friday the thirteenth: The Sport and Predator: Hunting Grounds. Two titles that adopted the similar 4v1 layout, pitting weakling people towards a unmarried, super-powered enemy. It is a sturdy formulation, despite the fact that it is had blended effects for Illfonic. Predator gave the look of the easiest belongings for uneven multiplayer, however it did not ship at the promise of the movies.It is not lengthy till we get our ectoplasm-covered arms at the sport both, Spirits Unleashed will unencumber for PS5, Xbox Series X, PS4, PC, and Xbox One in ‘This autumn 2022’ (so most likely between October and December). Opinion: Ghostbusters in video video gamesThe Ghostbuster emblem has a various dating with video video games. Whilst there are lots of of them, only some are truly value enjoying. Probably the most considerable got here within the type of 2009’s Ghostbusters: The Video Game. That identify controlled to be the final challenge to get each probably the most unique crew on board. Dan Akroyd and Harold Ramis are stated to have had a hand within the script too, main some to imagine it an unofficial Ghostbusters 3, of types. Whilst previous takes at the movies ended in disappointing video games, this new multiplayer-focused spin at the ghost hunters is a brilliant selection. For a get started, the movies are targeted round a crew of 4, a herbal have compatibility for multiplayer co-op. Then there is the truth that in all of the motion sequences around the movies, the Ghostbusters best ever triumphed with teamwork. One crew member could be scanning the surroundings, directing their colleagues to the objective, then when the proton packs had been introduced out all of them needed to paintings in combination to get the ghost into the lure. This all naturally suits right into a co-op sport.Whilst Predator can have been disappointing, we've got hope that Ghostbusters may end up to be a winner. [ad_2] #Ghostbusters #sport #easiest #4v1 #multiplayer #setup,[email protected] (Patrick Dane) , 2022-03-22 17:59:21 ,
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I wish to visit Zoop Zoopy in the future..
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